deeptwins-cesium-engine 0.1.2 → 0.1.4

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Files changed (219) hide show
  1. package/Build/Workers/chunk-2HWLF3FT.js +837 -0
  2. package/Build/Workers/chunk-2KXMJ5XS.js +3792 -0
  3. package/Build/Workers/chunk-2NPCLB3H.js +56 -0
  4. package/Build/Workers/chunk-2ZHQTIBH.js +1483 -0
  5. package/Build/Workers/chunk-3GLYOW63.js +352 -0
  6. package/Build/Workers/chunk-3L22KMPU.js +219 -0
  7. package/Build/Workers/chunk-3Q6V2B2I.js +73 -0
  8. package/Build/Workers/chunk-3QOKKRIG.js +387 -0
  9. package/Build/Workers/chunk-44YZFGRH.js +1800 -0
  10. package/Build/Workers/chunk-45VV4SBO.js +2342 -0
  11. package/Build/Workers/chunk-4EJ4AA2S.js +368 -0
  12. package/Build/Workers/chunk-4IJFHUL6.js +414 -0
  13. package/Build/Workers/chunk-4K3V5CGW.js +454 -0
  14. package/Build/Workers/chunk-4M4QL6KJ.js +305 -0
  15. package/Build/Workers/chunk-4YNRIEQ6.js +288 -0
  16. package/Build/Workers/chunk-56CVDPH5.js +352 -0
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  19. package/Build/Workers/chunk-5SDHYIOS.js +56 -0
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  21. package/Build/Workers/chunk-6EJMTDQJ.js +163 -0
  22. package/Build/Workers/chunk-6VWXYSMH.js +959 -0
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  25. package/Build/Workers/chunk-7DH6C33H.js +398 -0
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  29. package/Build/Workers/chunk-A7XY2MN7.js +171 -0
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  32. package/Build/Workers/chunk-ANOA7E7F.js +56 -0
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  48. package/Build/Workers/chunk-F37WADVC.js +1054 -0
  49. package/Build/Workers/chunk-FIWPJFHX.js +101 -0
  50. package/Build/Workers/chunk-FM32TNGT.js +198 -0
  51. package/Build/Workers/chunk-FOMYIEIB.js +476 -0
  52. package/Build/Workers/chunk-FWYDLSVQ.js +97 -0
  53. package/Build/Workers/chunk-HGZR6CZF.js +1067 -0
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  57. package/Build/Workers/chunk-IHYAI7GF.js +973 -0
  58. package/Build/Workers/chunk-INLQ7LVK.js +837 -0
  59. package/Build/Workers/chunk-IQMESTCB.js +124 -0
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  63. package/Build/Workers/chunk-KLUL2SOE.js +352 -0
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  65. package/Build/Workers/chunk-KOTWWQN7.js +171 -0
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  67. package/Build/Workers/chunk-LSEFPQHG.js +476 -0
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  69. package/Build/Workers/chunk-M6IXKBC7.js +1992 -0
  70. package/Build/Workers/chunk-MFUC3D5C.js +162 -0
  71. package/Build/Workers/chunk-MRMNELAH.js +82 -0
  72. package/Build/Workers/chunk-N3NUA5H2.js +3792 -0
  73. package/Build/Workers/chunk-NFB2NXJN.js +138 -0
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  75. package/Build/Workers/chunk-NUGQWV6S.js +352 -0
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  98. package/Build/Workers/chunk-UXJ6J5L7.js +56 -0
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  103. package/Build/Workers/chunk-W75ZVFKP.js +778 -0
  104. package/Build/Workers/chunk-WCDFJYFB.js +1344 -0
  105. package/Build/Workers/chunk-WME5M6W3.js +630 -0
  106. package/Build/Workers/chunk-XDQBQB64.js +1067 -0
  107. package/Build/Workers/chunk-Y6HOIWE5.js +959 -0
  108. package/Build/Workers/chunk-YEMC2ZOR.js +147 -0
  109. package/Build/Workers/chunk-YWNF3TPE.js +682 -0
  110. package/Build/Workers/chunk-Z55VGWJP.js +280 -0
  111. package/Build/Workers/chunk-Z5YWP24C.js +124 -0
  112. package/Build/Workers/chunk-ZHXCWUJB.js +387 -0
  113. package/Build/Workers/chunk-ZIMPUF2I.js +102 -0
  114. package/Build/Workers/chunk-ZKDWYQKC.js +3201 -0
  115. package/Build/Workers/combineGeometry.js +24 -22
  116. package/Build/Workers/createBoxGeometry.js +18 -16
  117. package/Build/Workers/createBoxOutlineGeometry.js +23 -25
  118. package/Build/Workers/createCircleGeometry.js +29 -27
  119. package/Build/Workers/createCircleOutlineGeometry.js +22 -20
  120. package/Build/Workers/createCoplanarPolygonGeometry.js +43 -43
  121. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +37 -35
  122. package/Build/Workers/createCorridorGeometry.js +46 -49
  123. package/Build/Workers/createCorridorOutlineGeometry.js +40 -43
  124. package/Build/Workers/createCylinderGeometry.js +20 -18
  125. package/Build/Workers/createCylinderOutlineGeometry.js +27 -25
  126. package/Build/Workers/createEllipseGeometry.js +28 -25
  127. package/Build/Workers/createEllipseOutlineGeometry.js +21 -18
  128. package/Build/Workers/createEllipsoidGeometry.js +19 -17
  129. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -16
  130. package/Build/Workers/createFrustumGeometry.js +18 -16
  131. package/Build/Workers/createFrustumOutlineGeometry.js +21 -21
  132. package/Build/Workers/createGeometry.js +31 -26
  133. package/Build/Workers/createGroundPolylineGeometry.js +188 -135
  134. package/Build/Workers/createPlaneGeometry.js +22 -21
  135. package/Build/Workers/createPlaneOutlineGeometry.js +15 -13
  136. package/Build/Workers/createPolygonGeometry.js +51 -52
  137. package/Build/Workers/createPolygonOutlineGeometry.js +43 -44
  138. package/Build/Workers/createPolylineGeometry.js +37 -40
  139. package/Build/Workers/createPolylineVolumeGeometry.js +41 -44
  140. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +36 -39
  141. package/Build/Workers/createRectangleGeometry.js +47 -53
  142. package/Build/Workers/createRectangleOutlineGeometry.js +32 -33
  143. package/Build/Workers/createSimplePolylineGeometry.js +33 -34
  144. package/Build/Workers/createSphereGeometry.js +20 -20
  145. package/Build/Workers/createSphereOutlineGeometry.js +19 -19
  146. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  147. package/Build/Workers/createVectorTileClampedPolylines.js +16 -14
  148. package/Build/Workers/createVectorTileGeometries.js +24 -22
  149. package/Build/Workers/createVectorTilePoints.js +15 -13
  150. package/Build/Workers/createVectorTilePolygons.js +24 -21
  151. package/Build/Workers/createVectorTilePolylines.js +16 -14
  152. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  153. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +29 -27
  154. package/Build/Workers/createVerticesFromHeightmap.js +42 -63
  155. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +26 -280
  156. package/Build/Workers/createWallGeometry.js +35 -36
  157. package/Build/Workers/createWallOutlineGeometry.js +33 -34
  158. package/Build/Workers/decodeDraco.js +10 -11
  159. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  160. package/Build/Workers/decodeI3S.js +16 -20
  161. package/Build/Workers/gaussianSplatSorter.js +4 -4
  162. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  163. package/Build/Workers/incrementallyBuildTerrainPicker.js +20 -12
  164. package/Build/Workers/transcodeKTX2.js +42 -14
  165. package/Build/Workers/transferTypedArrayTest.js +1 -1
  166. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -21
  167. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  168. package/Source/Shaders/BillboardCollectionFS.js +85 -81
  169. package/Source/Shaders/BillboardCollectionVS.js +60 -118
  170. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
  171. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
  172. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
  173. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +12 -0
  174. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
  175. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +11 -0
  176. package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
  177. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  178. package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
  179. package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
  180. package/Source/Shaders/Builtin/CzmBuiltins.js +12 -0
  181. package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +8 -1
  182. package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
  183. package/Source/Shaders/Builtin/Functions/decodeRGB8.js +24 -0
  184. package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +2 -1
  185. package/Source/Shaders/Builtin/Functions/unpackTexture.js +37 -0
  186. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +0 -1
  187. package/Source/Shaders/EllipsoidVS.js +4 -4
  188. package/Source/Shaders/FXAA3_11.js +2 -0
  189. package/Source/Shaders/GlobeFS.js +22 -0
  190. package/Source/Shaders/GlobeVS.js +3 -2
  191. package/Source/Shaders/Model/MaterialStageFS.js +50 -20
  192. package/Source/Shaders/Model/MetadataStageFS.js +2 -1
  193. package/Source/Shaders/Model/MetadataStageVS.js +2 -1
  194. package/Source/Shaders/Model/ModelFS.js +32 -2
  195. package/Source/Shaders/Model/ModelVS.js +15 -1
  196. package/Source/Shaders/Model/PointCloudStylingStageVS.js +2 -1
  197. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +0 -1
  198. package/Source/Shaders/PointPrimitiveCollectionVS.js +8 -39
  199. package/Source/Shaders/PolygonSignedDistanceFS.js +64 -33
  200. package/Source/Shaders/PolylineCommon.js +1 -1
  201. package/Source/Shaders/ShadowVolumeAppearanceFS.js +7 -15
  202. package/Source/Shaders/SkyAtmosphereVS.js +2 -1
  203. package/Source/Shaders/Voxels/IntersectBox.js +20 -33
  204. package/Source/Shaders/Voxels/IntersectCylinder.js +28 -32
  205. package/Source/Shaders/Voxels/IntersectDepth.js +10 -6
  206. package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -20
  207. package/Source/Shaders/Voxels/IntersectLongitude.js +21 -9
  208. package/Source/Shaders/Voxels/Intersection.js +3 -5
  209. package/Source/Shaders/Voxels/IntersectionUtils.js +2 -1
  210. package/Source/Shaders/Voxels/Megatexture.js +15 -83
  211. package/Source/Shaders/Voxels/Octree.js +53 -61
  212. package/Source/Shaders/Voxels/VoxelFS.js +67 -52
  213. package/Source/Shaders/Voxels/VoxelUtils.js +0 -19
  214. package/index.js +346 -261
  215. package/package.json +1 -1
  216. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +0 -80
  217. package/Source/Shaders/Voxels/convertUvToBox.js +0 -46
  218. package/Source/Shaders/Voxels/convertUvToCylinder.js +0 -101
  219. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +0 -141
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * @license
3
3
  * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.42
4
+ * Version 0.1.4
5
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  *
6
6
  * Copyright 2011-2022 Cesium Contributors
7
7
  *
@@ -25,25 +25,22 @@
25
25
 
26
26
  import {
27
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  createTaskProcessorWorker_default
28
- } from "./chunk-PLE7CHBE.js";
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+ } from "./chunk-FIWPJFHX.js";
29
29
  import {
30
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  WebGLConstants_default
31
- } from "./chunk-RZQLZIUI.js";
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+ } from "./chunk-D3QIW4DH.js";
32
32
  import {
33
33
  RuntimeError_default
34
- } from "./chunk-I73Q3AG7.js";
35
- import {
36
- defaultValue_default
37
- } from "./chunk-ATLWOZFF.js";
34
+ } from "./chunk-T27NNXEU.js";
38
35
  import {
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  Check_default
40
- } from "./chunk-PN3GIZ5Q.js";
37
+ } from "./chunk-KWV6ZTF4.js";
41
38
  import {
42
39
  __commonJS,
43
40
  __require,
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  __toESM,
45
42
  defined_default
46
- } from "./chunk-JKLMRPKK.js";
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+ } from "./chunk-MRMNELAH.js";
47
44
 
48
45
  // packages/engine/Source/ThirdParty/Workers/basis_transcoder.js
49
46
  var require_basis_transcoder = __commonJS({
@@ -2316,7 +2313,8 @@ PixelDatatype.getTypedArrayConstructor = function(pixelDatatype) {
2316
2313
  }
2317
2314
  return Uint32Array;
2318
2315
  };
2319
- var PixelDatatype_default = Object.freeze(PixelDatatype);
2316
+ Object.freeze(PixelDatatype);
2317
+ var PixelDatatype_default = PixelDatatype;
2320
2318
 
2321
2319
  // packages/engine/Source/Core/PixelFormat.js
2322
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  var PixelFormat = {
@@ -2369,6 +2367,30 @@ var PixelFormat = {
2369
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  * @constant
2370
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  */
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  RGBA: WebGLConstants_default.RGBA,
2370
+ /**
2371
+ * A pixel format containing a red channel as an integer.
2372
+ * @type {number}
2373
+ * @constant
2374
+ */
2375
+ RED_INTEGER: WebGLConstants_default.RED_INTEGER,
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+ /**
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+ * A pixel format containing red and green channels as integers.
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+ * @type {number}
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+ * @constant
2380
+ */
2381
+ RG_INTEGER: WebGLConstants_default.RG_INTEGER,
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+ /**
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+ * A pixel format containing red, green, and blue channels as integers.
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+ * @type {number}
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+ * @constant
2386
+ */
2387
+ RGB_INTEGER: WebGLConstants_default.RGB_INTEGER,
2388
+ /**
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+ * A pixel format containing red, green, blue, and alpha channels as integers.
2390
+ * @type {number}
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+ * @constant
2392
+ */
2393
+ RGBA_INTEGER: WebGLConstants_default.RGBA_INTEGER,
2372
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  /**
2373
2395
  * A pixel format containing a luminance (intensity) channel.
2374
2396
  *
@@ -2478,14 +2500,18 @@ var PixelFormat = {
2478
2500
  PixelFormat.componentsLength = function(pixelFormat) {
2479
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  switch (pixelFormat) {
2480
2502
  case PixelFormat.RGB:
2503
+ case PixelFormat.RGB_INTEGER:
2481
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  return 3;
2482
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  case PixelFormat.RGBA:
2506
+ case PixelFormat.RGBA_INTEGER:
2483
2507
  return 4;
2484
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  case PixelFormat.LUMINANCE_ALPHA:
2485
2509
  case PixelFormat.RG:
2510
+ case PixelFormat.RG_INTEGER:
2486
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  return 2;
2487
2512
  case PixelFormat.ALPHA:
2488
2513
  case PixelFormat.RED:
2514
+ case PixelFormat.RED_INTEGER:
2489
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  case PixelFormat.LUMINANCE:
2490
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  return 1;
2491
2517
  default:
@@ -2493,7 +2519,7 @@ PixelFormat.componentsLength = function(pixelFormat) {
2493
2519
  }
2494
2520
  };
2495
2521
  PixelFormat.validate = function(pixelFormat) {
2496
- return pixelFormat === PixelFormat.DEPTH_COMPONENT || pixelFormat === PixelFormat.DEPTH_STENCIL || pixelFormat === PixelFormat.ALPHA || pixelFormat === PixelFormat.RED || pixelFormat === PixelFormat.RG || pixelFormat === PixelFormat.RGB || pixelFormat === PixelFormat.RGBA || pixelFormat === PixelFormat.LUMINANCE || pixelFormat === PixelFormat.LUMINANCE_ALPHA || pixelFormat === PixelFormat.RGB_DXT1 || pixelFormat === PixelFormat.RGBA_DXT1 || pixelFormat === PixelFormat.RGBA_DXT3 || pixelFormat === PixelFormat.RGBA_DXT5 || pixelFormat === PixelFormat.RGB_PVRTC_4BPPV1 || pixelFormat === PixelFormat.RGB_PVRTC_2BPPV1 || pixelFormat === PixelFormat.RGBA_PVRTC_4BPPV1 || pixelFormat === PixelFormat.RGBA_PVRTC_2BPPV1 || pixelFormat === PixelFormat.RGBA_ASTC || pixelFormat === PixelFormat.RGB_ETC1 || pixelFormat === PixelFormat.RGB8_ETC2 || pixelFormat === PixelFormat.RGBA8_ETC2_EAC || pixelFormat === PixelFormat.RGBA_BC7;
2522
+ return pixelFormat === PixelFormat.DEPTH_COMPONENT || pixelFormat === PixelFormat.DEPTH_STENCIL || pixelFormat === PixelFormat.ALPHA || pixelFormat === PixelFormat.RED || pixelFormat === PixelFormat.RG || pixelFormat === PixelFormat.RGB || pixelFormat === PixelFormat.RGBA || pixelFormat === PixelFormat.RED_INTEGER || pixelFormat === PixelFormat.RG_INTEGER || pixelFormat === PixelFormat.RGB_INTEGER || pixelFormat === PixelFormat.RGBA_INTEGER || pixelFormat === PixelFormat.LUMINANCE || pixelFormat === PixelFormat.LUMINANCE_ALPHA || pixelFormat === PixelFormat.RGB_DXT1 || pixelFormat === PixelFormat.RGBA_DXT1 || pixelFormat === PixelFormat.RGBA_DXT3 || pixelFormat === PixelFormat.RGBA_DXT5 || pixelFormat === PixelFormat.RGB_PVRTC_4BPPV1 || pixelFormat === PixelFormat.RGB_PVRTC_2BPPV1 || pixelFormat === PixelFormat.RGBA_PVRTC_4BPPV1 || pixelFormat === PixelFormat.RGBA_PVRTC_2BPPV1 || pixelFormat === PixelFormat.RGBA_ASTC || pixelFormat === PixelFormat.RGB_ETC1 || pixelFormat === PixelFormat.RGB8_ETC2 || pixelFormat === PixelFormat.RGBA8_ETC2_EAC || pixelFormat === PixelFormat.RGBA_BC7;
2497
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  };
2498
2524
  PixelFormat.isColorFormat = function(pixelFormat) {
2499
2525
  return pixelFormat === PixelFormat.RED || pixelFormat === PixelFormat.ALPHA || pixelFormat === PixelFormat.RGB || pixelFormat === PixelFormat.RGBA || pixelFormat === PixelFormat.LUMINANCE || pixelFormat === PixelFormat.LUMINANCE_ALPHA;
@@ -2668,7 +2694,8 @@ PixelFormat.toInternalFormat = function(pixelFormat, pixelDatatype, context) {
2668
2694
  }
2669
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  return pixelFormat;
2670
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  };
2671
- var PixelFormat_default = Object.freeze(PixelFormat);
2697
+ Object.freeze(PixelFormat);
2698
+ var PixelFormat_default = PixelFormat;
2672
2699
 
2673
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  // packages/engine/Source/Core/VulkanConstants.js
2674
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  var VulkanConstants = {
@@ -2948,7 +2975,8 @@ var VulkanConstants = {
2948
2975
  VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR: 1000156032,
2949
2976
  VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR: 1000156033
2950
2977
  };
2951
- var VulkanConstants_default = Object.freeze(VulkanConstants);
2978
+ Object.freeze(VulkanConstants);
2979
+ var VulkanConstants_default = VulkanConstants;
2952
2980
 
2953
2981
  // packages/engine/node_modules/ktx-parse/dist/ktx-parse.modern.js
2954
2982
  var KHR_SUPERCOMPRESSION_NONE = 0;
@@ -3416,7 +3444,7 @@ function transcodeCompressed(data, header, supportedTargetFormats, transcoderMod
3416
3444
  }
3417
3445
  async function initWorker(parameters, transferableObjects) {
3418
3446
  const wasmConfig = parameters.webAssemblyConfig;
3419
- const basisTranscoder = defaultValue_default(import_basis_transcoder.default, self.BASIS);
3447
+ const basisTranscoder = import_basis_transcoder.default ?? self.BASIS;
3420
3448
  if (defined_default(wasmConfig.wasmBinaryFile)) {
3421
3449
  transcoderModule = await basisTranscoder(wasmConfig);
3422
3450
  } else {
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * @license
3
3
  * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.42
4
+ * Version 0.1.4
5
5
  *
6
6
  * Copyright 2011-2022 Cesium Contributors
7
7
  *
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * @license
3
3
  * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.42
4
+ * Version 0.1.4
5
5
  *
6
6
  * Copyright 2011-2022 Cesium Contributors
7
7
  *
@@ -26,49 +26,52 @@
26
26
  import {
27
27
  EllipsoidalOccluder_default,
28
28
  TerrainEncoding_default
29
- } from "./chunk-HLP2U4KW.js";
29
+ } from "./chunk-NQAXBK4K.js";
30
30
  import {
31
31
  createTaskProcessorWorker_default
32
- } from "./chunk-PLE7CHBE.js";
32
+ } from "./chunk-FIWPJFHX.js";
33
33
  import {
34
34
  OrientedBoundingBox_default
35
- } from "./chunk-DUCCKVOG.js";
35
+ } from "./chunk-2HWLF3FT.js";
36
36
  import {
37
37
  AttributeCompression_default
38
- } from "./chunk-57OGEF5V.js";
39
- import "./chunk-YIKGVMJ5.js";
40
- import "./chunk-CZ44I32U.js";
41
- import "./chunk-R5PZXG56.js";
42
- import "./chunk-7B5XGQRN.js";
38
+ } from "./chunk-4K3V5CGW.js";
39
+ import "./chunk-4YNRIEQ6.js";
40
+ import "./chunk-MFUC3D5C.js";
41
+ import "./chunk-BE2N56VZ.js";
42
+ import "./chunk-KOTWWQN7.js";
43
43
  import {
44
44
  IndexDatatype_default
45
- } from "./chunk-XBJOJHWX.js";
45
+ } from "./chunk-T6JS4BRN.js";
46
46
  import {
47
47
  BoundingSphere_default
48
- } from "./chunk-XUCXZZE5.js";
48
+ } from "./chunk-ODZYB26X.js";
49
+ import "./chunk-ANOA7E7F.js";
49
50
  import {
50
51
  Rectangle_default
51
- } from "./chunk-R4W6IRJZ.js";
52
- import "./chunk-YTNCIBPQ.js";
52
+ } from "./chunk-BR3BPM64.js";
53
+ import "./chunk-OEHJY463.js";
54
+ import "./chunk-C5BO2JCG.js";
55
+ import "./chunk-D3QIW4DH.js";
56
+ import "./chunk-T27NNXEU.js";
53
57
  import {
54
58
  Cartesian2_default,
55
- Cartesian3_default,
56
59
  Cartographic_default,
57
60
  Ellipsoid_default
58
- } from "./chunk-ZW52HXFN.js";
61
+ } from "./chunk-M6IXKBC7.js";
62
+ import {
63
+ Cartesian3_default
64
+ } from "./chunk-J4PISUNT.js";
59
65
  import {
60
66
  Math_default
61
- } from "./chunk-HSJSUPQV.js";
62
- import "./chunk-RZQLZIUI.js";
63
- import "./chunk-I73Q3AG7.js";
64
- import "./chunk-ATLWOZFF.js";
67
+ } from "./chunk-VQH2YXO2.js";
65
68
  import {
66
69
  Check_default,
67
70
  DeveloperError_default
68
- } from "./chunk-PN3GIZ5Q.js";
71
+ } from "./chunk-KWV6ZTF4.js";
69
72
  import {
70
73
  defined_default
71
- } from "./chunk-JKLMRPKK.js";
74
+ } from "./chunk-MRMNELAH.js";
72
75
 
73
76
  // packages/engine/Source/Core/Intersections2D.js
74
77
  var Intersections2D = {};
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * @license
3
3
  * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.31
4
+ * Version 0.1.4
5
5
  *
6
6
  * Copyright 2011-2022 Cesium Contributors
7
7
  *
@@ -25,32 +25,32 @@
25
25
 
26
26
  import {
27
27
  Cesium3DTilesTerrainGeometryProcessor_default
28
- } from "./chunk-KUWX2S7J.js";
29
- import "./chunk-ESZKPTFQ.js";
30
- import "./chunk-O57JMXRV.js";
28
+ } from "./chunk-2KXMJ5XS.js";
29
+ import "./chunk-56CVDPH5.js";
30
+ import "./chunk-NQAXBK4K.js";
31
31
  import {
32
32
  createTaskProcessorWorker_default
33
- } from "./chunk-6H24F2MX.js";
34
- import "./chunk-5WQ6G3V5.js";
35
- import "./chunk-F3HD4EGB.js";
36
- import "./chunk-NM2CSNDO.js";
37
- import "./chunk-ZWANDE2Q.js";
38
- import "./chunk-LFQCF6XE.js";
39
- import "./chunk-N4VDVDGG.js";
40
- import "./chunk-R73G3H3Q.js";
41
- import "./chunk-KTCUNCP6.js";
42
- import "./chunk-S5HDPNWJ.js";
43
- import "./chunk-ERWGQECA.js";
44
- import "./chunk-YCEZX7OI.js";
45
- import "./chunk-UMONYDWP.js";
46
- import "./chunk-D6MRUQSS.js";
47
- import "./chunk-PTJNNSFD.js";
48
- import "./chunk-T46NAKWG.js";
49
- import "./chunk-VGSPLVTX.js";
50
- import "./chunk-JPACOFW4.js";
51
- import "./chunk-3D5MMPR6.js";
52
- import "./chunk-2QYBZCFQ.js";
53
- import "./chunk-ADSMQMR3.js";
33
+ } from "./chunk-FIWPJFHX.js";
34
+ import "./chunk-QGISLKCW.js";
35
+ import "./chunk-2HWLF3FT.js";
36
+ import "./chunk-4K3V5CGW.js";
37
+ import "./chunk-4YNRIEQ6.js";
38
+ import "./chunk-MFUC3D5C.js";
39
+ import "./chunk-BE2N56VZ.js";
40
+ import "./chunk-KOTWWQN7.js";
41
+ import "./chunk-T6JS4BRN.js";
42
+ import "./chunk-ODZYB26X.js";
43
+ import "./chunk-ANOA7E7F.js";
44
+ import "./chunk-BR3BPM64.js";
45
+ import "./chunk-OEHJY463.js";
46
+ import "./chunk-C5BO2JCG.js";
47
+ import "./chunk-D3QIW4DH.js";
48
+ import "./chunk-T27NNXEU.js";
49
+ import "./chunk-M6IXKBC7.js";
50
+ import "./chunk-J4PISUNT.js";
51
+ import "./chunk-VQH2YXO2.js";
52
+ import "./chunk-KWV6ZTF4.js";
53
+ import "./chunk-MRMNELAH.js";
54
54
 
55
55
  // packages/engine/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js
56
56
  function upsampleVerticesFromCesium3DTilesTerrain(options, transferableObjects) {
@@ -1,5 +1,7 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "uniform sampler2D u_atlas;\n\
3
+ uniform float u_coarseDepthTestDistance;\n\
4
+ uniform float u_threePointDepthTestDistance;\n\
3
5
  \n\
4
6
  #ifdef VECTOR_TILE\n\
5
7
  uniform vec4 u_highlightColor;\n\
@@ -8,43 +10,20 @@ uniform vec4 u_highlightColor;\n\
8
10
  in vec2 v_textureCoordinates;\n\
9
11
  in vec4 v_pickColor;\n\
10
12
  in vec4 v_color;\n\
11
- in float v_splitDirection;\n\
13
+ flat in vec2 v_splitDirectionAndEllipsoidDepthEC;\n\
12
14
  \n\
13
15
  #ifdef SDF\n\
14
16
  in vec4 v_outlineColor;\n\
15
17
  in float v_outlineWidth;\n\
16
18
  #endif\n\
17
19
  \n\
18
- #ifdef FRAGMENT_DEPTH_CHECK\n\
19
- in vec4 v_textureCoordinateBounds; // the min and max x and y values for the texture coordinates\n\
20
- in vec4 v_originTextureCoordinateAndTranslate; // texture coordinate at the origin, billboard translate (used for label glyphs)\n\
21
20
  in vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize\n\
22
- in mat2 v_rotationMatrix;\n\
23
- \n\
24
- const float SHIFT_LEFT12 = 4096.0;\n\
25
21
  const float SHIFT_LEFT1 = 2.0;\n\
26
- \n\
27
- const float SHIFT_RIGHT12 = 1.0 / 4096.0;\n\
28
22
  const float SHIFT_RIGHT1 = 1.0 / 2.0;\n\
29
23
  \n\
30
- float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, vec2 dimensions, vec2 imageSize)\n\
24
+ float getGlobeDepthAtCoords(vec2 st)\n\
31
25
  {\n\
32
- vec2 lookupVector = imageSize * (depthLookupST - adjustedST);\n\
33
- lookupVector = v_rotationMatrix * lookupVector;\n\
34
- vec2 labelOffset = (dimensions - imageSize) * (depthLookupST - vec2(0.0, v_originTextureCoordinateAndTranslate.y)); // aligns label glyph with bounding rectangle. Will be zero for billboards because dimensions and imageSize will be equal\n\
35
- \n\
36
- vec2 translation = v_originTextureCoordinateAndTranslate.zw;\n\
37
- \n\
38
- if (applyTranslate)\n\
39
- {\n\
40
- // this is only needed for labels where the horizontal origin is not LEFT\n\
41
- // it moves the label back to where the \"origin\" should be since all label glyphs are set to HorizontalOrigin.LEFT\n\
42
- translation += (dimensions * v_originTextureCoordinateAndTranslate.xy * vec2(1.0, 0.0));\n\
43
- }\n\
44
- \n\
45
- vec2 st = ((lookupVector - translation + labelOffset) + gl_FragCoord.xy) / czm_viewport.zw;\n\
46
26
  float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st));\n\
47
- \n\
48
27
  if (logDepthOrDepth == 0.0)\n\
49
28
  {\n\
50
29
  return 0.0; // not on the globe\n\
@@ -53,8 +32,6 @@ float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, ve
53
32
  vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth);\n\
54
33
  return eyeCoordinate.z / eyeCoordinate.w;\n\
55
34
  }\n\
56
- #endif\n\
57
- \n\
58
35
  \n\
59
36
  #ifdef SDF\n\
60
37
  \n\
@@ -86,11 +63,89 @@ vec4 getSDFColor(vec2 position, float outlineWidth, vec4 outlineColor, float smo
86
63
  }\n\
87
64
  #endif\n\
88
65
  \n\
66
+ bool getDepthTestEnabled() {\n\
67
+ float temp = v_compressed.y;\n\
68
+ temp = temp * SHIFT_RIGHT1;\n\
69
+ float temp2 = (temp - floor(temp)) * SHIFT_LEFT1;\n\
70
+ return temp2 != 0.0;\n\
71
+ }\n\
72
+ \n\
73
+ float getRelativeEyeDepth(float eyeDepth, float distanceToEllipsoid, float epsilon) {\n\
74
+ float depthDifferential = eyeDepth - distanceToEllipsoid;\n\
75
+ float depthRatio = abs(depthDifferential / distanceToEllipsoid);\n\
76
+ if (depthRatio < epsilon) {\n\
77
+ // The approximations are imprecise, so use an epsilon check for small value differences and assume a value of 0.0\n\
78
+ return 0.0;\n\
79
+ }\n\
80
+ \n\
81
+ return depthDifferential;\n\
82
+ }\n\
83
+ \n\
84
+ // Extra manual depth testing is done to allow more control over how a billboard is occluded\n\
85
+ // by the globe when near and far from the camera.\n\
86
+ void doDepthTest(float eyeDepth, float globeDepth) {\n\
87
+ \n\
88
+ #ifdef VS_THREE_POINT_DEPTH_CHECK\n\
89
+ // Since discarding vertices is not possible, the vertex shader sets eyeDepth to 0 to indicate the depth test failed. Apply the discard here.\n\
90
+ if (eyeDepth > -u_threePointDepthTestDistance) {\n\
91
+ if (eyeDepth == 0.0) {\n\
92
+ discard;\n\
93
+ }\n\
94
+ return;\n\
95
+ }\n\
96
+ #endif\n\
97
+ bool useGlobeDepth = eyeDepth > -u_coarseDepthTestDistance;\n\
98
+ if (useGlobeDepth && globeDepth == 0.0) {\n\
99
+ // Pixel is not on the globe, so there is no distance to compare against. Pass.\n\
100
+ return;\n\
101
+ }\n\
102
+ \n\
103
+ // If the camera is close, compare against the globe depth texture that includes depth from the 3D tile pass.\n\
104
+ if (useGlobeDepth && getRelativeEyeDepth(eyeDepth, globeDepth, czm_epsilon1) < 0.0) {\n\
105
+ discard;\n\
106
+ }\n\
107
+ }\n\
108
+ \n\
109
+ #ifdef LOG_DEPTH\n\
110
+ void writeDepth(float eyeDepth, float globeDepth, float distanceToEllipsoid) {\n\
111
+ // If we've made it here, the manual depth test above determined that this fragment should be visible.\n\
112
+ // But the automatic depth test must still run in order to write the result to the depth buffer, and its results may\n\
113
+ // disagree with our manual depth test's results. To prefer our manual results when in front of the globe, apply an offset towards the camera.\n\
114
+ \n\
115
+ float depthArg = v_depthFromNearPlusOne;\n\
116
+ \n\
117
+ if (globeDepth != 0.0 && getRelativeEyeDepth(eyeDepth, distanceToEllipsoid, czm_epsilon3) > 0.0) {\n\
118
+ float globeDepthFromNearPlusOne = (-globeDepth - czm_currentFrustum.x) + 1.0;\n\
119
+ float nudge = max(globeDepthFromNearPlusOne * 5e-6, czm_epsilon7);\n\
120
+ float globeOnTop = max(1.0, globeDepthFromNearPlusOne - nudge);\n\
121
+ depthArg = min(depthArg, globeOnTop);\n\
122
+ }\n\
123
+ \n\
124
+ czm_writeLogDepth(depthArg);\n\
125
+ }\n\
126
+ #endif\n\
127
+ \n\
89
128
  void main()\n\
90
129
  {\n\
91
- if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard;\n\
92
- if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard;\n\
93
- \n\
130
+ if (v_splitDirectionAndEllipsoidDepthEC.x < 0.0 && gl_FragCoord.x > czm_splitPosition) {\n\
131
+ discard;\n\
132
+ }\n\
133
+ if (v_splitDirectionAndEllipsoidDepthEC.x > 0.0 && gl_FragCoord.x < czm_splitPosition) {\n\
134
+ discard;\n\
135
+ }\n\
136
+ \n\
137
+ if (getDepthTestEnabled()) {\n\
138
+ vec2 fragSt = gl_FragCoord.xy / czm_viewport.zw;\n\
139
+ float eyeDepth = v_compressed.x;\n\
140
+ float globeDepth = getGlobeDepthAtCoords(fragSt);\n\
141
+ float distanceToEllipsoid = -v_splitDirectionAndEllipsoidDepthEC.y;\n\
142
+ doDepthTest(eyeDepth, globeDepth);\n\
143
+ \n\
144
+ #ifdef LOG_DEPTH\n\
145
+ writeDepth(eyeDepth, globeDepth, distanceToEllipsoid);\n\
146
+ #endif\n\
147
+ }\n\
148
+ \n\
94
149
  vec4 color = texture(u_atlas, v_textureCoordinates);\n\
95
150
  \n\
96
151
  #ifdef SDF\n\
@@ -155,56 +210,5 @@ void main()\n\
155
210
  color *= u_highlightColor;\n\
156
211
  #endif\n\
157
212
  out_FragColor = color;\n\
158
- \n\
159
- #ifdef LOG_DEPTH\n\
160
- czm_writeLogDepth();\n\
161
- #endif\n\
162
- \n\
163
- #ifdef FRAGMENT_DEPTH_CHECK\n\
164
- float temp = v_compressed.y;\n\
165
- \n\
166
- temp = temp * SHIFT_RIGHT1;\n\
167
- \n\
168
- float temp2 = (temp - floor(temp)) * SHIFT_LEFT1;\n\
169
- bool enableDepthTest = temp2 != 0.0;\n\
170
- bool applyTranslate = floor(temp) != 0.0;\n\
171
- \n\
172
- if (enableDepthTest) {\n\
173
- temp = v_compressed.z;\n\
174
- temp = temp * SHIFT_RIGHT12;\n\
175
- \n\
176
- vec2 dimensions;\n\
177
- dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12;\n\
178
- dimensions.x = floor(temp);\n\
179
- \n\
180
- temp = v_compressed.w;\n\
181
- temp = temp * SHIFT_RIGHT12;\n\
182
- \n\
183
- vec2 imageSize;\n\
184
- imageSize.y = (temp - floor(temp)) * SHIFT_LEFT12;\n\
185
- imageSize.x = floor(temp);\n\
186
- \n\
187
- vec2 adjustedST = v_textureCoordinates - v_textureCoordinateBounds.xy;\n\
188
- adjustedST = adjustedST / vec2(v_textureCoordinateBounds.z - v_textureCoordinateBounds.x, v_textureCoordinateBounds.w - v_textureCoordinateBounds.y);\n\
189
- \n\
190
- float epsilonEyeDepth = v_compressed.x + czm_epsilon1;\n\
191
- float globeDepth1 = getGlobeDepth(adjustedST, v_originTextureCoordinateAndTranslate.xy, applyTranslate, dimensions, imageSize);\n\
192
- \n\
193
- // negative values go into the screen\n\
194
- if (globeDepth1 != 0.0 && globeDepth1 > epsilonEyeDepth)\n\
195
- {\n\
196
- float globeDepth2 = getGlobeDepth(adjustedST, vec2(0.0, 1.0), applyTranslate, dimensions, imageSize); // top left corner\n\
197
- if (globeDepth2 != 0.0 && globeDepth2 > epsilonEyeDepth)\n\
198
- {\n\
199
- float globeDepth3 = getGlobeDepth(adjustedST, vec2(1.0, 1.0), applyTranslate, dimensions, imageSize); // top right corner\n\
200
- if (globeDepth3 != 0.0 && globeDepth3 > epsilonEyeDepth)\n\
201
- {\n\
202
- discard;\n\
203
- }\n\
204
- }\n\
205
- }\n\
206
- }\n\
207
- #endif\n\
208
- \n\
209
213
  }\n\
210
214
  ";