deeptwins-cesium-engine 0.1.2 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/Build/Workers/chunk-2HWLF3FT.js +837 -0
  2. package/Build/Workers/chunk-2KXMJ5XS.js +3792 -0
  3. package/Build/Workers/chunk-2NPCLB3H.js +56 -0
  4. package/Build/Workers/chunk-2ZHQTIBH.js +1483 -0
  5. package/Build/Workers/chunk-3GLYOW63.js +352 -0
  6. package/Build/Workers/chunk-3L22KMPU.js +219 -0
  7. package/Build/Workers/chunk-3Q6V2B2I.js +73 -0
  8. package/Build/Workers/chunk-3QOKKRIG.js +387 -0
  9. package/Build/Workers/chunk-44YZFGRH.js +1800 -0
  10. package/Build/Workers/chunk-45VV4SBO.js +2342 -0
  11. package/Build/Workers/chunk-4EJ4AA2S.js +368 -0
  12. package/Build/Workers/chunk-4IJFHUL6.js +414 -0
  13. package/Build/Workers/chunk-4K3V5CGW.js +454 -0
  14. package/Build/Workers/chunk-4M4QL6KJ.js +305 -0
  15. package/Build/Workers/chunk-4YNRIEQ6.js +288 -0
  16. package/Build/Workers/chunk-56CVDPH5.js +352 -0
  17. package/Build/Workers/chunk-5CTAAPXH.js +1483 -0
  18. package/Build/Workers/chunk-5ISZ6NJD.js +102 -0
  19. package/Build/Workers/chunk-5SDHYIOS.js +56 -0
  20. package/Build/Workers/chunk-66TGUMCU.js +2719 -0
  21. package/Build/Workers/chunk-6EJMTDQJ.js +163 -0
  22. package/Build/Workers/chunk-6VWXYSMH.js +959 -0
  23. package/Build/Workers/chunk-6VZ7VB2Q.js +241 -0
  24. package/Build/Workers/chunk-7AMRE57Q.js +301 -0
  25. package/Build/Workers/chunk-7DH6C33H.js +398 -0
  26. package/Build/Workers/chunk-7VUS3FVE.js +38 -0
  27. package/Build/Workers/chunk-7Y3ZA6H3.js +198 -0
  28. package/Build/Workers/chunk-A6BMHZNA.js +38 -0
  29. package/Build/Workers/chunk-A7XY2MN7.js +171 -0
  30. package/Build/Workers/chunk-AC7ND63S.js +57 -0
  31. package/Build/Workers/chunk-AHCZ757M.js +9230 -0
  32. package/Build/Workers/chunk-ANOA7E7F.js +56 -0
  33. package/Build/Workers/chunk-AYO5HHV6.js +789 -0
  34. package/Build/Workers/chunk-BE2N56VZ.js +1344 -0
  35. package/Build/Workers/chunk-BR3BPM64.js +9230 -0
  36. package/Build/Workers/chunk-BVMRWGOK.js +455 -0
  37. package/Build/Workers/chunk-BXEL2NX7.js +455 -0
  38. package/Build/Workers/chunk-C5BO2JCG.js +278 -0
  39. package/Build/Workers/chunk-CIRQNZVR.js +301 -0
  40. package/Build/Workers/chunk-CM67CQME.js +305 -0
  41. package/Build/Workers/chunk-D3QIW4DH.js +630 -0
  42. package/Build/Workers/chunk-E5W7QIGZ.js +511 -0
  43. package/Build/Workers/chunk-E6CYGUJI.js +1054 -0
  44. package/Build/Workers/chunk-EIZ23IOX.js +414 -0
  45. package/Build/Workers/chunk-EIZJUMQY.js +101 -0
  46. package/Build/Workers/chunk-EXTMZJXB.js +82 -0
  47. package/Build/Workers/chunk-EYOOSIBW.js +682 -0
  48. package/Build/Workers/chunk-F37WADVC.js +1054 -0
  49. package/Build/Workers/chunk-FIWPJFHX.js +101 -0
  50. package/Build/Workers/chunk-FM32TNGT.js +198 -0
  51. package/Build/Workers/chunk-FOMYIEIB.js +476 -0
  52. package/Build/Workers/chunk-FWYDLSVQ.js +97 -0
  53. package/Build/Workers/chunk-HGZR6CZF.js +1067 -0
  54. package/Build/Workers/chunk-HIXHDABG.js +288 -0
  55. package/Build/Workers/chunk-HMCCZZWE.js +97 -0
  56. package/Build/Workers/chunk-HW54WHGM.js +2719 -0
  57. package/Build/Workers/chunk-IHYAI7GF.js +973 -0
  58. package/Build/Workers/chunk-INLQ7LVK.js +837 -0
  59. package/Build/Workers/chunk-IQMESTCB.js +124 -0
  60. package/Build/Workers/chunk-J4PISUNT.js +2342 -0
  61. package/Build/Workers/chunk-JSWU557I.js +693 -0
  62. package/Build/Workers/chunk-KHONDSQ7.js +693 -0
  63. package/Build/Workers/chunk-KLUL2SOE.js +352 -0
  64. package/Build/Workers/chunk-KMBLKQCC.js +1992 -0
  65. package/Build/Workers/chunk-KOTWWQN7.js +171 -0
  66. package/Build/Workers/chunk-KWV6ZTF4.js +163 -0
  67. package/Build/Workers/chunk-LSEFPQHG.js +476 -0
  68. package/Build/Workers/chunk-M66X4O24.js +44 -0
  69. package/Build/Workers/chunk-M6IXKBC7.js +1992 -0
  70. package/Build/Workers/chunk-MFUC3D5C.js +162 -0
  71. package/Build/Workers/chunk-MRMNELAH.js +82 -0
  72. package/Build/Workers/chunk-N3NUA5H2.js +3792 -0
  73. package/Build/Workers/chunk-NFB2NXJN.js +138 -0
  74. package/Build/Workers/chunk-NQAXBK4K.js +789 -0
  75. package/Build/Workers/chunk-NUGQWV6S.js +352 -0
  76. package/Build/Workers/chunk-O7S7WL7K.js +278 -0
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  78. package/Build/Workers/chunk-OEHJY463.js +3201 -0
  79. package/Build/Workers/chunk-OMMRNMXF.js +44 -0
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  96. package/Build/Workers/chunk-UQCDCCZ7.js +368 -0
  97. package/Build/Workers/chunk-UXIFNEA3.js +1287 -0
  98. package/Build/Workers/chunk-UXJ6J5L7.js +56 -0
  99. package/Build/Workers/chunk-V4VUAZXI.js +1800 -0
  100. package/Build/Workers/chunk-VQH2YXO2.js +497 -0
  101. package/Build/Workers/chunk-VXKCLSE4.js +241 -0
  102. package/Build/Workers/chunk-W3U6YBEI.js +280 -0
  103. package/Build/Workers/chunk-W75ZVFKP.js +778 -0
  104. package/Build/Workers/chunk-WCDFJYFB.js +1344 -0
  105. package/Build/Workers/chunk-WME5M6W3.js +630 -0
  106. package/Build/Workers/chunk-XDQBQB64.js +1067 -0
  107. package/Build/Workers/chunk-Y6HOIWE5.js +959 -0
  108. package/Build/Workers/chunk-YEMC2ZOR.js +147 -0
  109. package/Build/Workers/chunk-YWNF3TPE.js +682 -0
  110. package/Build/Workers/chunk-Z55VGWJP.js +280 -0
  111. package/Build/Workers/chunk-Z5YWP24C.js +124 -0
  112. package/Build/Workers/chunk-ZHXCWUJB.js +387 -0
  113. package/Build/Workers/chunk-ZIMPUF2I.js +102 -0
  114. package/Build/Workers/chunk-ZKDWYQKC.js +3201 -0
  115. package/Build/Workers/combineGeometry.js +24 -22
  116. package/Build/Workers/createBoxGeometry.js +18 -16
  117. package/Build/Workers/createBoxOutlineGeometry.js +23 -25
  118. package/Build/Workers/createCircleGeometry.js +29 -27
  119. package/Build/Workers/createCircleOutlineGeometry.js +22 -20
  120. package/Build/Workers/createCoplanarPolygonGeometry.js +43 -43
  121. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +37 -35
  122. package/Build/Workers/createCorridorGeometry.js +46 -49
  123. package/Build/Workers/createCorridorOutlineGeometry.js +40 -43
  124. package/Build/Workers/createCylinderGeometry.js +20 -18
  125. package/Build/Workers/createCylinderOutlineGeometry.js +27 -25
  126. package/Build/Workers/createEllipseGeometry.js +28 -25
  127. package/Build/Workers/createEllipseOutlineGeometry.js +21 -18
  128. package/Build/Workers/createEllipsoidGeometry.js +19 -17
  129. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -16
  130. package/Build/Workers/createFrustumGeometry.js +18 -16
  131. package/Build/Workers/createFrustumOutlineGeometry.js +21 -21
  132. package/Build/Workers/createGeometry.js +31 -26
  133. package/Build/Workers/createGroundPolylineGeometry.js +188 -135
  134. package/Build/Workers/createPlaneGeometry.js +22 -21
  135. package/Build/Workers/createPlaneOutlineGeometry.js +15 -13
  136. package/Build/Workers/createPolygonGeometry.js +51 -52
  137. package/Build/Workers/createPolygonOutlineGeometry.js +43 -44
  138. package/Build/Workers/createPolylineGeometry.js +37 -40
  139. package/Build/Workers/createPolylineVolumeGeometry.js +41 -44
  140. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +36 -39
  141. package/Build/Workers/createRectangleGeometry.js +47 -53
  142. package/Build/Workers/createRectangleOutlineGeometry.js +32 -33
  143. package/Build/Workers/createSimplePolylineGeometry.js +33 -34
  144. package/Build/Workers/createSphereGeometry.js +20 -20
  145. package/Build/Workers/createSphereOutlineGeometry.js +19 -19
  146. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  147. package/Build/Workers/createVectorTileClampedPolylines.js +16 -14
  148. package/Build/Workers/createVectorTileGeometries.js +24 -22
  149. package/Build/Workers/createVectorTilePoints.js +15 -13
  150. package/Build/Workers/createVectorTilePolygons.js +24 -21
  151. package/Build/Workers/createVectorTilePolylines.js +16 -14
  152. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  153. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +29 -27
  154. package/Build/Workers/createVerticesFromHeightmap.js +42 -63
  155. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +26 -280
  156. package/Build/Workers/createWallGeometry.js +35 -36
  157. package/Build/Workers/createWallOutlineGeometry.js +33 -34
  158. package/Build/Workers/decodeDraco.js +10 -11
  159. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  160. package/Build/Workers/decodeI3S.js +16 -20
  161. package/Build/Workers/gaussianSplatSorter.js +4 -4
  162. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  163. package/Build/Workers/incrementallyBuildTerrainPicker.js +20 -12
  164. package/Build/Workers/transcodeKTX2.js +42 -14
  165. package/Build/Workers/transferTypedArrayTest.js +1 -1
  166. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -21
  167. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  168. package/Source/Shaders/BillboardCollectionFS.js +85 -81
  169. package/Source/Shaders/BillboardCollectionVS.js +60 -118
  170. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
  171. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
  172. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
  173. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +12 -0
  174. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
  175. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +11 -0
  176. package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
  177. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  178. package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
  179. package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
  180. package/Source/Shaders/Builtin/CzmBuiltins.js +12 -0
  181. package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +8 -1
  182. package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
  183. package/Source/Shaders/Builtin/Functions/decodeRGB8.js +24 -0
  184. package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +2 -1
  185. package/Source/Shaders/Builtin/Functions/unpackTexture.js +37 -0
  186. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +0 -1
  187. package/Source/Shaders/EllipsoidVS.js +4 -4
  188. package/Source/Shaders/FXAA3_11.js +2 -0
  189. package/Source/Shaders/GlobeFS.js +22 -0
  190. package/Source/Shaders/GlobeVS.js +3 -2
  191. package/Source/Shaders/Model/MaterialStageFS.js +50 -20
  192. package/Source/Shaders/Model/MetadataStageFS.js +2 -1
  193. package/Source/Shaders/Model/MetadataStageVS.js +2 -1
  194. package/Source/Shaders/Model/ModelFS.js +32 -2
  195. package/Source/Shaders/Model/ModelVS.js +15 -1
  196. package/Source/Shaders/Model/PointCloudStylingStageVS.js +2 -1
  197. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +0 -1
  198. package/Source/Shaders/PointPrimitiveCollectionVS.js +8 -39
  199. package/Source/Shaders/PolygonSignedDistanceFS.js +64 -33
  200. package/Source/Shaders/PolylineCommon.js +1 -1
  201. package/Source/Shaders/ShadowVolumeAppearanceFS.js +7 -15
  202. package/Source/Shaders/SkyAtmosphereVS.js +2 -1
  203. package/Source/Shaders/Voxels/IntersectBox.js +20 -33
  204. package/Source/Shaders/Voxels/IntersectCylinder.js +28 -32
  205. package/Source/Shaders/Voxels/IntersectDepth.js +10 -6
  206. package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -20
  207. package/Source/Shaders/Voxels/IntersectLongitude.js +21 -9
  208. package/Source/Shaders/Voxels/Intersection.js +3 -5
  209. package/Source/Shaders/Voxels/IntersectionUtils.js +2 -1
  210. package/Source/Shaders/Voxels/Megatexture.js +15 -83
  211. package/Source/Shaders/Voxels/Octree.js +53 -61
  212. package/Source/Shaders/Voxels/VoxelFS.js +67 -52
  213. package/Source/Shaders/Voxels/VoxelUtils.js +0 -19
  214. package/index.js +346 -261
  215. package/package.json +1 -1
  216. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +0 -80
  217. package/Source/Shaders/Voxels/convertUvToBox.js +0 -46
  218. package/Source/Shaders/Voxels/convertUvToCylinder.js +0 -101
  219. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +0 -141
@@ -0,0 +1,682 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.1.4
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ GeometryOffsetAttribute_default
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+ } from "./chunk-7VUS3FVE.js";
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+ import {
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+ VertexFormat_default
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+ } from "./chunk-OZ3CQDO3.js";
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+ import {
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+ GeometryAttributes_default
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+ } from "./chunk-OMMRNMXF.js";
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+ import {
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+ GeometryAttribute_default,
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+ Geometry_default,
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+ PrimitiveType_default
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+ } from "./chunk-7AMRE57Q.js";
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+ import {
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+ BoundingSphere_default
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+ } from "./chunk-ODZYB26X.js";
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+ import {
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+ ComponentDatatype_default
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+ } from "./chunk-C5BO2JCG.js";
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+ import {
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+ Cartesian3_default,
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+ Frozen_default
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+ } from "./chunk-J4PISUNT.js";
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+ import {
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+ Check_default,
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+ DeveloperError_default
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+ } from "./chunk-KWV6ZTF4.js";
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+ import {
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+ defined_default
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+ } from "./chunk-MRMNELAH.js";
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+
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+ // packages/engine/Source/Core/BoxGeometry.js
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+ var diffScratch = new Cartesian3_default();
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+ function BoxGeometry(options) {
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+ options = options ?? Frozen_default.EMPTY_OBJECT;
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+ const min = options.minimum;
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+ const max = options.maximum;
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+ Check_default.typeOf.object("min", min);
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+ Check_default.typeOf.object("max", max);
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+ if (defined_default(options.offsetAttribute) && options.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
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+ throw new DeveloperError_default(
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+ "GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
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+ );
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+ }
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+ const vertexFormat = options.vertexFormat ?? VertexFormat_default.DEFAULT;
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+ this._minimum = Cartesian3_default.clone(min);
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+ this._maximum = Cartesian3_default.clone(max);
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+ this._vertexFormat = vertexFormat;
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+ this._offsetAttribute = options.offsetAttribute;
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+ this._workerName = "createBoxGeometry";
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+ }
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+ BoxGeometry.fromDimensions = function(options) {
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+ options = options ?? Frozen_default.EMPTY_OBJECT;
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+ const dimensions = options.dimensions;
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+ Check_default.typeOf.object("dimensions", dimensions);
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+ Check_default.typeOf.number.greaterThanOrEquals("dimensions.x", dimensions.x, 0);
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+ Check_default.typeOf.number.greaterThanOrEquals("dimensions.y", dimensions.y, 0);
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+ Check_default.typeOf.number.greaterThanOrEquals("dimensions.z", dimensions.z, 0);
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+ const corner = Cartesian3_default.multiplyByScalar(dimensions, 0.5, new Cartesian3_default());
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+ return new BoxGeometry({
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+ minimum: Cartesian3_default.negate(corner, new Cartesian3_default()),
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+ maximum: corner,
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+ vertexFormat: options.vertexFormat,
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+ offsetAttribute: options.offsetAttribute
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+ });
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+ };
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+ BoxGeometry.fromAxisAlignedBoundingBox = function(boundingBox) {
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+ Check_default.typeOf.object("boundingBox", boundingBox);
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+ return new BoxGeometry({
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+ minimum: boundingBox.minimum,
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+ maximum: boundingBox.maximum
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+ });
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+ };
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+ BoxGeometry.packedLength = 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength + 1;
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+ BoxGeometry.pack = function(value, array, startingIndex) {
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+ Check_default.typeOf.object("value", value);
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+ Check_default.defined("array", array);
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+ startingIndex = startingIndex ?? 0;
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+ Cartesian3_default.pack(value._minimum, array, startingIndex);
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+ Cartesian3_default.pack(
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+ value._maximum,
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+ array,
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+ startingIndex + Cartesian3_default.packedLength
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+ );
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+ VertexFormat_default.pack(
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+ value._vertexFormat,
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+ array,
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+ startingIndex + 2 * Cartesian3_default.packedLength
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+ );
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+ array[startingIndex + 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength] = value._offsetAttribute ?? -1;
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+ return array;
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+ };
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+ var scratchMin = new Cartesian3_default();
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+ var scratchMax = new Cartesian3_default();
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+ var scratchVertexFormat = new VertexFormat_default();
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+ var scratchOptions = {
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+ minimum: scratchMin,
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+ maximum: scratchMax,
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+ vertexFormat: scratchVertexFormat,
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+ offsetAttribute: void 0
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+ };
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+ BoxGeometry.unpack = function(array, startingIndex, result) {
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+ Check_default.defined("array", array);
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+ startingIndex = startingIndex ?? 0;
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+ const min = Cartesian3_default.unpack(array, startingIndex, scratchMin);
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+ const max = Cartesian3_default.unpack(
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+ array,
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+ startingIndex + Cartesian3_default.packedLength,
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+ scratchMax
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+ );
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+ const vertexFormat = VertexFormat_default.unpack(
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+ array,
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+ startingIndex + 2 * Cartesian3_default.packedLength,
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+ scratchVertexFormat
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+ );
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+ const offsetAttribute = array[startingIndex + 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength];
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+ if (!defined_default(result)) {
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+ scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
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+ return new BoxGeometry(scratchOptions);
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+ }
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+ result._minimum = Cartesian3_default.clone(min, result._minimum);
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+ result._maximum = Cartesian3_default.clone(max, result._maximum);
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+ result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
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+ result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
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+ return result;
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+ };
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+ BoxGeometry.createGeometry = function(boxGeometry) {
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+ const min = boxGeometry._minimum;
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+ const max = boxGeometry._maximum;
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+ const vertexFormat = boxGeometry._vertexFormat;
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+ if (Cartesian3_default.equals(min, max)) {
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+ return;
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+ }
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+ const attributes = new GeometryAttributes_default();
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+ let indices;
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+ let positions;
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+ if (vertexFormat.position && (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent)) {
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+ if (vertexFormat.position) {
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+ positions = new Float64Array(6 * 4 * 3);
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+ positions[0] = min.x;
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+ positions[1] = min.y;
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+ positions[2] = max.z;
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+ positions[3] = max.x;
170
+ positions[4] = min.y;
171
+ positions[5] = max.z;
172
+ positions[6] = max.x;
173
+ positions[7] = max.y;
174
+ positions[8] = max.z;
175
+ positions[9] = min.x;
176
+ positions[10] = max.y;
177
+ positions[11] = max.z;
178
+ positions[12] = min.x;
179
+ positions[13] = min.y;
180
+ positions[14] = min.z;
181
+ positions[15] = max.x;
182
+ positions[16] = min.y;
183
+ positions[17] = min.z;
184
+ positions[18] = max.x;
185
+ positions[19] = max.y;
186
+ positions[20] = min.z;
187
+ positions[21] = min.x;
188
+ positions[22] = max.y;
189
+ positions[23] = min.z;
190
+ positions[24] = max.x;
191
+ positions[25] = min.y;
192
+ positions[26] = min.z;
193
+ positions[27] = max.x;
194
+ positions[28] = max.y;
195
+ positions[29] = min.z;
196
+ positions[30] = max.x;
197
+ positions[31] = max.y;
198
+ positions[32] = max.z;
199
+ positions[33] = max.x;
200
+ positions[34] = min.y;
201
+ positions[35] = max.z;
202
+ positions[36] = min.x;
203
+ positions[37] = min.y;
204
+ positions[38] = min.z;
205
+ positions[39] = min.x;
206
+ positions[40] = max.y;
207
+ positions[41] = min.z;
208
+ positions[42] = min.x;
209
+ positions[43] = max.y;
210
+ positions[44] = max.z;
211
+ positions[45] = min.x;
212
+ positions[46] = min.y;
213
+ positions[47] = max.z;
214
+ positions[48] = min.x;
215
+ positions[49] = max.y;
216
+ positions[50] = min.z;
217
+ positions[51] = max.x;
218
+ positions[52] = max.y;
219
+ positions[53] = min.z;
220
+ positions[54] = max.x;
221
+ positions[55] = max.y;
222
+ positions[56] = max.z;
223
+ positions[57] = min.x;
224
+ positions[58] = max.y;
225
+ positions[59] = max.z;
226
+ positions[60] = min.x;
227
+ positions[61] = min.y;
228
+ positions[62] = min.z;
229
+ positions[63] = max.x;
230
+ positions[64] = min.y;
231
+ positions[65] = min.z;
232
+ positions[66] = max.x;
233
+ positions[67] = min.y;
234
+ positions[68] = max.z;
235
+ positions[69] = min.x;
236
+ positions[70] = min.y;
237
+ positions[71] = max.z;
238
+ attributes.position = new GeometryAttribute_default({
239
+ componentDatatype: ComponentDatatype_default.DOUBLE,
240
+ componentsPerAttribute: 3,
241
+ values: positions
242
+ });
243
+ }
244
+ if (vertexFormat.normal) {
245
+ const normals = new Float32Array(6 * 4 * 3);
246
+ normals[0] = 0;
247
+ normals[1] = 0;
248
+ normals[2] = 1;
249
+ normals[3] = 0;
250
+ normals[4] = 0;
251
+ normals[5] = 1;
252
+ normals[6] = 0;
253
+ normals[7] = 0;
254
+ normals[8] = 1;
255
+ normals[9] = 0;
256
+ normals[10] = 0;
257
+ normals[11] = 1;
258
+ normals[12] = 0;
259
+ normals[13] = 0;
260
+ normals[14] = -1;
261
+ normals[15] = 0;
262
+ normals[16] = 0;
263
+ normals[17] = -1;
264
+ normals[18] = 0;
265
+ normals[19] = 0;
266
+ normals[20] = -1;
267
+ normals[21] = 0;
268
+ normals[22] = 0;
269
+ normals[23] = -1;
270
+ normals[24] = 1;
271
+ normals[25] = 0;
272
+ normals[26] = 0;
273
+ normals[27] = 1;
274
+ normals[28] = 0;
275
+ normals[29] = 0;
276
+ normals[30] = 1;
277
+ normals[31] = 0;
278
+ normals[32] = 0;
279
+ normals[33] = 1;
280
+ normals[34] = 0;
281
+ normals[35] = 0;
282
+ normals[36] = -1;
283
+ normals[37] = 0;
284
+ normals[38] = 0;
285
+ normals[39] = -1;
286
+ normals[40] = 0;
287
+ normals[41] = 0;
288
+ normals[42] = -1;
289
+ normals[43] = 0;
290
+ normals[44] = 0;
291
+ normals[45] = -1;
292
+ normals[46] = 0;
293
+ normals[47] = 0;
294
+ normals[48] = 0;
295
+ normals[49] = 1;
296
+ normals[50] = 0;
297
+ normals[51] = 0;
298
+ normals[52] = 1;
299
+ normals[53] = 0;
300
+ normals[54] = 0;
301
+ normals[55] = 1;
302
+ normals[56] = 0;
303
+ normals[57] = 0;
304
+ normals[58] = 1;
305
+ normals[59] = 0;
306
+ normals[60] = 0;
307
+ normals[61] = -1;
308
+ normals[62] = 0;
309
+ normals[63] = 0;
310
+ normals[64] = -1;
311
+ normals[65] = 0;
312
+ normals[66] = 0;
313
+ normals[67] = -1;
314
+ normals[68] = 0;
315
+ normals[69] = 0;
316
+ normals[70] = -1;
317
+ normals[71] = 0;
318
+ attributes.normal = new GeometryAttribute_default({
319
+ componentDatatype: ComponentDatatype_default.FLOAT,
320
+ componentsPerAttribute: 3,
321
+ values: normals
322
+ });
323
+ }
324
+ if (vertexFormat.st) {
325
+ const texCoords = new Float32Array(6 * 4 * 2);
326
+ texCoords[0] = 0;
327
+ texCoords[1] = 0;
328
+ texCoords[2] = 1;
329
+ texCoords[3] = 0;
330
+ texCoords[4] = 1;
331
+ texCoords[5] = 1;
332
+ texCoords[6] = 0;
333
+ texCoords[7] = 1;
334
+ texCoords[8] = 1;
335
+ texCoords[9] = 0;
336
+ texCoords[10] = 0;
337
+ texCoords[11] = 0;
338
+ texCoords[12] = 0;
339
+ texCoords[13] = 1;
340
+ texCoords[14] = 1;
341
+ texCoords[15] = 1;
342
+ texCoords[16] = 0;
343
+ texCoords[17] = 0;
344
+ texCoords[18] = 1;
345
+ texCoords[19] = 0;
346
+ texCoords[20] = 1;
347
+ texCoords[21] = 1;
348
+ texCoords[22] = 0;
349
+ texCoords[23] = 1;
350
+ texCoords[24] = 1;
351
+ texCoords[25] = 0;
352
+ texCoords[26] = 0;
353
+ texCoords[27] = 0;
354
+ texCoords[28] = 0;
355
+ texCoords[29] = 1;
356
+ texCoords[30] = 1;
357
+ texCoords[31] = 1;
358
+ texCoords[32] = 1;
359
+ texCoords[33] = 0;
360
+ texCoords[34] = 0;
361
+ texCoords[35] = 0;
362
+ texCoords[36] = 0;
363
+ texCoords[37] = 1;
364
+ texCoords[38] = 1;
365
+ texCoords[39] = 1;
366
+ texCoords[40] = 0;
367
+ texCoords[41] = 0;
368
+ texCoords[42] = 1;
369
+ texCoords[43] = 0;
370
+ texCoords[44] = 1;
371
+ texCoords[45] = 1;
372
+ texCoords[46] = 0;
373
+ texCoords[47] = 1;
374
+ attributes.st = new GeometryAttribute_default({
375
+ componentDatatype: ComponentDatatype_default.FLOAT,
376
+ componentsPerAttribute: 2,
377
+ values: texCoords
378
+ });
379
+ }
380
+ if (vertexFormat.tangent) {
381
+ const tangents = new Float32Array(6 * 4 * 3);
382
+ tangents[0] = 1;
383
+ tangents[1] = 0;
384
+ tangents[2] = 0;
385
+ tangents[3] = 1;
386
+ tangents[4] = 0;
387
+ tangents[5] = 0;
388
+ tangents[6] = 1;
389
+ tangents[7] = 0;
390
+ tangents[8] = 0;
391
+ tangents[9] = 1;
392
+ tangents[10] = 0;
393
+ tangents[11] = 0;
394
+ tangents[12] = -1;
395
+ tangents[13] = 0;
396
+ tangents[14] = 0;
397
+ tangents[15] = -1;
398
+ tangents[16] = 0;
399
+ tangents[17] = 0;
400
+ tangents[18] = -1;
401
+ tangents[19] = 0;
402
+ tangents[20] = 0;
403
+ tangents[21] = -1;
404
+ tangents[22] = 0;
405
+ tangents[23] = 0;
406
+ tangents[24] = 0;
407
+ tangents[25] = 1;
408
+ tangents[26] = 0;
409
+ tangents[27] = 0;
410
+ tangents[28] = 1;
411
+ tangents[29] = 0;
412
+ tangents[30] = 0;
413
+ tangents[31] = 1;
414
+ tangents[32] = 0;
415
+ tangents[33] = 0;
416
+ tangents[34] = 1;
417
+ tangents[35] = 0;
418
+ tangents[36] = 0;
419
+ tangents[37] = -1;
420
+ tangents[38] = 0;
421
+ tangents[39] = 0;
422
+ tangents[40] = -1;
423
+ tangents[41] = 0;
424
+ tangents[42] = 0;
425
+ tangents[43] = -1;
426
+ tangents[44] = 0;
427
+ tangents[45] = 0;
428
+ tangents[46] = -1;
429
+ tangents[47] = 0;
430
+ tangents[48] = -1;
431
+ tangents[49] = 0;
432
+ tangents[50] = 0;
433
+ tangents[51] = -1;
434
+ tangents[52] = 0;
435
+ tangents[53] = 0;
436
+ tangents[54] = -1;
437
+ tangents[55] = 0;
438
+ tangents[56] = 0;
439
+ tangents[57] = -1;
440
+ tangents[58] = 0;
441
+ tangents[59] = 0;
442
+ tangents[60] = 1;
443
+ tangents[61] = 0;
444
+ tangents[62] = 0;
445
+ tangents[63] = 1;
446
+ tangents[64] = 0;
447
+ tangents[65] = 0;
448
+ tangents[66] = 1;
449
+ tangents[67] = 0;
450
+ tangents[68] = 0;
451
+ tangents[69] = 1;
452
+ tangents[70] = 0;
453
+ tangents[71] = 0;
454
+ attributes.tangent = new GeometryAttribute_default({
455
+ componentDatatype: ComponentDatatype_default.FLOAT,
456
+ componentsPerAttribute: 3,
457
+ values: tangents
458
+ });
459
+ }
460
+ if (vertexFormat.bitangent) {
461
+ const bitangents = new Float32Array(6 * 4 * 3);
462
+ bitangents[0] = 0;
463
+ bitangents[1] = 1;
464
+ bitangents[2] = 0;
465
+ bitangents[3] = 0;
466
+ bitangents[4] = 1;
467
+ bitangents[5] = 0;
468
+ bitangents[6] = 0;
469
+ bitangents[7] = 1;
470
+ bitangents[8] = 0;
471
+ bitangents[9] = 0;
472
+ bitangents[10] = 1;
473
+ bitangents[11] = 0;
474
+ bitangents[12] = 0;
475
+ bitangents[13] = 1;
476
+ bitangents[14] = 0;
477
+ bitangents[15] = 0;
478
+ bitangents[16] = 1;
479
+ bitangents[17] = 0;
480
+ bitangents[18] = 0;
481
+ bitangents[19] = 1;
482
+ bitangents[20] = 0;
483
+ bitangents[21] = 0;
484
+ bitangents[22] = 1;
485
+ bitangents[23] = 0;
486
+ bitangents[24] = 0;
487
+ bitangents[25] = 0;
488
+ bitangents[26] = 1;
489
+ bitangents[27] = 0;
490
+ bitangents[28] = 0;
491
+ bitangents[29] = 1;
492
+ bitangents[30] = 0;
493
+ bitangents[31] = 0;
494
+ bitangents[32] = 1;
495
+ bitangents[33] = 0;
496
+ bitangents[34] = 0;
497
+ bitangents[35] = 1;
498
+ bitangents[36] = 0;
499
+ bitangents[37] = 0;
500
+ bitangents[38] = 1;
501
+ bitangents[39] = 0;
502
+ bitangents[40] = 0;
503
+ bitangents[41] = 1;
504
+ bitangents[42] = 0;
505
+ bitangents[43] = 0;
506
+ bitangents[44] = 1;
507
+ bitangents[45] = 0;
508
+ bitangents[46] = 0;
509
+ bitangents[47] = 1;
510
+ bitangents[48] = 0;
511
+ bitangents[49] = 0;
512
+ bitangents[50] = 1;
513
+ bitangents[51] = 0;
514
+ bitangents[52] = 0;
515
+ bitangents[53] = 1;
516
+ bitangents[54] = 0;
517
+ bitangents[55] = 0;
518
+ bitangents[56] = 1;
519
+ bitangents[57] = 0;
520
+ bitangents[58] = 0;
521
+ bitangents[59] = 1;
522
+ bitangents[60] = 0;
523
+ bitangents[61] = 0;
524
+ bitangents[62] = 1;
525
+ bitangents[63] = 0;
526
+ bitangents[64] = 0;
527
+ bitangents[65] = 1;
528
+ bitangents[66] = 0;
529
+ bitangents[67] = 0;
530
+ bitangents[68] = 1;
531
+ bitangents[69] = 0;
532
+ bitangents[70] = 0;
533
+ bitangents[71] = 1;
534
+ attributes.bitangent = new GeometryAttribute_default({
535
+ componentDatatype: ComponentDatatype_default.FLOAT,
536
+ componentsPerAttribute: 3,
537
+ values: bitangents
538
+ });
539
+ }
540
+ indices = new Uint16Array(6 * 2 * 3);
541
+ indices[0] = 0;
542
+ indices[1] = 1;
543
+ indices[2] = 2;
544
+ indices[3] = 0;
545
+ indices[4] = 2;
546
+ indices[5] = 3;
547
+ indices[6] = 4 + 2;
548
+ indices[7] = 4 + 1;
549
+ indices[8] = 4 + 0;
550
+ indices[9] = 4 + 3;
551
+ indices[10] = 4 + 2;
552
+ indices[11] = 4 + 0;
553
+ indices[12] = 8 + 0;
554
+ indices[13] = 8 + 1;
555
+ indices[14] = 8 + 2;
556
+ indices[15] = 8 + 0;
557
+ indices[16] = 8 + 2;
558
+ indices[17] = 8 + 3;
559
+ indices[18] = 12 + 2;
560
+ indices[19] = 12 + 1;
561
+ indices[20] = 12 + 0;
562
+ indices[21] = 12 + 3;
563
+ indices[22] = 12 + 2;
564
+ indices[23] = 12 + 0;
565
+ indices[24] = 16 + 2;
566
+ indices[25] = 16 + 1;
567
+ indices[26] = 16 + 0;
568
+ indices[27] = 16 + 3;
569
+ indices[28] = 16 + 2;
570
+ indices[29] = 16 + 0;
571
+ indices[30] = 20 + 0;
572
+ indices[31] = 20 + 1;
573
+ indices[32] = 20 + 2;
574
+ indices[33] = 20 + 0;
575
+ indices[34] = 20 + 2;
576
+ indices[35] = 20 + 3;
577
+ } else {
578
+ positions = new Float64Array(8 * 3);
579
+ positions[0] = min.x;
580
+ positions[1] = min.y;
581
+ positions[2] = min.z;
582
+ positions[3] = max.x;
583
+ positions[4] = min.y;
584
+ positions[5] = min.z;
585
+ positions[6] = max.x;
586
+ positions[7] = max.y;
587
+ positions[8] = min.z;
588
+ positions[9] = min.x;
589
+ positions[10] = max.y;
590
+ positions[11] = min.z;
591
+ positions[12] = min.x;
592
+ positions[13] = min.y;
593
+ positions[14] = max.z;
594
+ positions[15] = max.x;
595
+ positions[16] = min.y;
596
+ positions[17] = max.z;
597
+ positions[18] = max.x;
598
+ positions[19] = max.y;
599
+ positions[20] = max.z;
600
+ positions[21] = min.x;
601
+ positions[22] = max.y;
602
+ positions[23] = max.z;
603
+ attributes.position = new GeometryAttribute_default({
604
+ componentDatatype: ComponentDatatype_default.DOUBLE,
605
+ componentsPerAttribute: 3,
606
+ values: positions
607
+ });
608
+ indices = new Uint16Array(6 * 2 * 3);
609
+ indices[0] = 4;
610
+ indices[1] = 5;
611
+ indices[2] = 6;
612
+ indices[3] = 4;
613
+ indices[4] = 6;
614
+ indices[5] = 7;
615
+ indices[6] = 1;
616
+ indices[7] = 0;
617
+ indices[8] = 3;
618
+ indices[9] = 1;
619
+ indices[10] = 3;
620
+ indices[11] = 2;
621
+ indices[12] = 1;
622
+ indices[13] = 6;
623
+ indices[14] = 5;
624
+ indices[15] = 1;
625
+ indices[16] = 2;
626
+ indices[17] = 6;
627
+ indices[18] = 2;
628
+ indices[19] = 3;
629
+ indices[20] = 7;
630
+ indices[21] = 2;
631
+ indices[22] = 7;
632
+ indices[23] = 6;
633
+ indices[24] = 3;
634
+ indices[25] = 0;
635
+ indices[26] = 4;
636
+ indices[27] = 3;
637
+ indices[28] = 4;
638
+ indices[29] = 7;
639
+ indices[30] = 0;
640
+ indices[31] = 1;
641
+ indices[32] = 5;
642
+ indices[33] = 0;
643
+ indices[34] = 5;
644
+ indices[35] = 4;
645
+ }
646
+ const diff = Cartesian3_default.subtract(max, min, diffScratch);
647
+ const radius = Cartesian3_default.magnitude(diff) * 0.5;
648
+ if (defined_default(boxGeometry._offsetAttribute)) {
649
+ const length = positions.length;
650
+ const offsetValue = boxGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
651
+ const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
652
+ attributes.applyOffset = new GeometryAttribute_default({
653
+ componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
654
+ componentsPerAttribute: 1,
655
+ values: applyOffset
656
+ });
657
+ }
658
+ return new Geometry_default({
659
+ attributes,
660
+ indices,
661
+ primitiveType: PrimitiveType_default.TRIANGLES,
662
+ boundingSphere: new BoundingSphere_default(Cartesian3_default.ZERO, radius),
663
+ offsetAttribute: boxGeometry._offsetAttribute
664
+ });
665
+ };
666
+ var unitBoxGeometry;
667
+ BoxGeometry.getUnitBox = function() {
668
+ if (!defined_default(unitBoxGeometry)) {
669
+ unitBoxGeometry = BoxGeometry.createGeometry(
670
+ BoxGeometry.fromDimensions({
671
+ dimensions: new Cartesian3_default(1, 1, 1),
672
+ vertexFormat: VertexFormat_default.POSITION_ONLY
673
+ })
674
+ );
675
+ }
676
+ return unitBoxGeometry;
677
+ };
678
+ var BoxGeometry_default = BoxGeometry;
679
+
680
+ export {
681
+ BoxGeometry_default
682
+ };