deeptwins-cesium-engine 0.1.2 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/chunk-2HWLF3FT.js +837 -0
- package/Build/Workers/chunk-2KXMJ5XS.js +3792 -0
- package/Build/Workers/chunk-2NPCLB3H.js +56 -0
- package/Build/Workers/chunk-2ZHQTIBH.js +1483 -0
- package/Build/Workers/chunk-3GLYOW63.js +352 -0
- package/Build/Workers/chunk-3L22KMPU.js +219 -0
- package/Build/Workers/chunk-3Q6V2B2I.js +73 -0
- package/Build/Workers/chunk-3QOKKRIG.js +387 -0
- package/Build/Workers/chunk-44YZFGRH.js +1800 -0
- package/Build/Workers/chunk-45VV4SBO.js +2342 -0
- package/Build/Workers/chunk-4EJ4AA2S.js +368 -0
- package/Build/Workers/chunk-4IJFHUL6.js +414 -0
- package/Build/Workers/chunk-4K3V5CGW.js +454 -0
- package/Build/Workers/chunk-4M4QL6KJ.js +305 -0
- package/Build/Workers/chunk-4YNRIEQ6.js +288 -0
- package/Build/Workers/chunk-56CVDPH5.js +352 -0
- package/Build/Workers/chunk-5CTAAPXH.js +1483 -0
- package/Build/Workers/chunk-5ISZ6NJD.js +102 -0
- package/Build/Workers/chunk-5SDHYIOS.js +56 -0
- package/Build/Workers/chunk-66TGUMCU.js +2719 -0
- package/Build/Workers/chunk-6EJMTDQJ.js +163 -0
- package/Build/Workers/chunk-6VWXYSMH.js +959 -0
- package/Build/Workers/chunk-6VZ7VB2Q.js +241 -0
- package/Build/Workers/chunk-7AMRE57Q.js +301 -0
- package/Build/Workers/chunk-7DH6C33H.js +398 -0
- package/Build/Workers/chunk-7VUS3FVE.js +38 -0
- package/Build/Workers/chunk-7Y3ZA6H3.js +198 -0
- package/Build/Workers/chunk-A6BMHZNA.js +38 -0
- package/Build/Workers/chunk-A7XY2MN7.js +171 -0
- package/Build/Workers/chunk-AC7ND63S.js +57 -0
- package/Build/Workers/chunk-AHCZ757M.js +9230 -0
- package/Build/Workers/chunk-ANOA7E7F.js +56 -0
- package/Build/Workers/chunk-AYO5HHV6.js +789 -0
- package/Build/Workers/chunk-BE2N56VZ.js +1344 -0
- package/Build/Workers/chunk-BR3BPM64.js +9230 -0
- package/Build/Workers/chunk-BVMRWGOK.js +455 -0
- package/Build/Workers/chunk-BXEL2NX7.js +455 -0
- package/Build/Workers/chunk-C5BO2JCG.js +278 -0
- package/Build/Workers/chunk-CIRQNZVR.js +301 -0
- package/Build/Workers/chunk-CM67CQME.js +305 -0
- package/Build/Workers/chunk-D3QIW4DH.js +630 -0
- package/Build/Workers/chunk-E5W7QIGZ.js +511 -0
- package/Build/Workers/chunk-E6CYGUJI.js +1054 -0
- package/Build/Workers/chunk-EIZ23IOX.js +414 -0
- package/Build/Workers/chunk-EIZJUMQY.js +101 -0
- package/Build/Workers/chunk-EXTMZJXB.js +82 -0
- package/Build/Workers/chunk-EYOOSIBW.js +682 -0
- package/Build/Workers/chunk-F37WADVC.js +1054 -0
- package/Build/Workers/chunk-FIWPJFHX.js +101 -0
- package/Build/Workers/chunk-FM32TNGT.js +198 -0
- package/Build/Workers/chunk-FOMYIEIB.js +476 -0
- package/Build/Workers/chunk-FWYDLSVQ.js +97 -0
- package/Build/Workers/chunk-HGZR6CZF.js +1067 -0
- package/Build/Workers/chunk-HIXHDABG.js +288 -0
- package/Build/Workers/chunk-HMCCZZWE.js +97 -0
- package/Build/Workers/chunk-HW54WHGM.js +2719 -0
- package/Build/Workers/chunk-IHYAI7GF.js +973 -0
- package/Build/Workers/chunk-INLQ7LVK.js +837 -0
- package/Build/Workers/chunk-IQMESTCB.js +124 -0
- package/Build/Workers/chunk-J4PISUNT.js +2342 -0
- package/Build/Workers/chunk-JSWU557I.js +693 -0
- package/Build/Workers/chunk-KHONDSQ7.js +693 -0
- package/Build/Workers/chunk-KLUL2SOE.js +352 -0
- package/Build/Workers/chunk-KMBLKQCC.js +1992 -0
- package/Build/Workers/chunk-KOTWWQN7.js +171 -0
- package/Build/Workers/chunk-KWV6ZTF4.js +163 -0
- package/Build/Workers/chunk-LSEFPQHG.js +476 -0
- package/Build/Workers/chunk-M66X4O24.js +44 -0
- package/Build/Workers/chunk-M6IXKBC7.js +1992 -0
- package/Build/Workers/chunk-MFUC3D5C.js +162 -0
- package/Build/Workers/chunk-MRMNELAH.js +82 -0
- package/Build/Workers/chunk-N3NUA5H2.js +3792 -0
- package/Build/Workers/chunk-NFB2NXJN.js +138 -0
- package/Build/Workers/chunk-NQAXBK4K.js +789 -0
- package/Build/Workers/chunk-NUGQWV6S.js +352 -0
- package/Build/Workers/chunk-O7S7WL7K.js +278 -0
- package/Build/Workers/chunk-ODZYB26X.js +1287 -0
- package/Build/Workers/chunk-OEHJY463.js +3201 -0
- package/Build/Workers/chunk-OMMRNMXF.js +44 -0
- package/Build/Workers/chunk-OZ3CQDO3.js +138 -0
- package/Build/Workers/chunk-PNXBG64I.js +219 -0
- package/Build/Workers/chunk-PYR35GK4.js +973 -0
- package/Build/Workers/chunk-Q4CXGW74.js +57 -0
- package/Build/Workers/chunk-QGISLKCW.js +147 -0
- package/Build/Workers/chunk-QQHVOJW6.js +497 -0
- package/Build/Workers/chunk-QWCMMRJW.js +58 -0
- package/Build/Workers/chunk-RDEZCHF4.js +398 -0
- package/Build/Workers/chunk-SJTE7FVN.js +778 -0
- package/Build/Workers/chunk-SM5T67LR.js +162 -0
- package/Build/Workers/chunk-T27NNXEU.js +58 -0
- package/Build/Workers/chunk-T4J5BWUO.js +511 -0
- package/Build/Workers/chunk-T6JS4BRN.js +140 -0
- package/Build/Workers/chunk-UH6DUQBW.js +140 -0
- package/Build/Workers/chunk-UJAH6XKF.js +73 -0
- package/Build/Workers/chunk-UKSTJ2PH.js +454 -0
- package/Build/Workers/chunk-UQCDCCZ7.js +368 -0
- package/Build/Workers/chunk-UXIFNEA3.js +1287 -0
- package/Build/Workers/chunk-UXJ6J5L7.js +56 -0
- package/Build/Workers/chunk-V4VUAZXI.js +1800 -0
- package/Build/Workers/chunk-VQH2YXO2.js +497 -0
- package/Build/Workers/chunk-VXKCLSE4.js +241 -0
- package/Build/Workers/chunk-W3U6YBEI.js +280 -0
- package/Build/Workers/chunk-W75ZVFKP.js +778 -0
- package/Build/Workers/chunk-WCDFJYFB.js +1344 -0
- package/Build/Workers/chunk-WME5M6W3.js +630 -0
- package/Build/Workers/chunk-XDQBQB64.js +1067 -0
- package/Build/Workers/chunk-Y6HOIWE5.js +959 -0
- package/Build/Workers/chunk-YEMC2ZOR.js +147 -0
- package/Build/Workers/chunk-YWNF3TPE.js +682 -0
- package/Build/Workers/chunk-Z55VGWJP.js +280 -0
- package/Build/Workers/chunk-Z5YWP24C.js +124 -0
- package/Build/Workers/chunk-ZHXCWUJB.js +387 -0
- package/Build/Workers/chunk-ZIMPUF2I.js +102 -0
- package/Build/Workers/chunk-ZKDWYQKC.js +3201 -0
- package/Build/Workers/combineGeometry.js +24 -22
- package/Build/Workers/createBoxGeometry.js +18 -16
- package/Build/Workers/createBoxOutlineGeometry.js +23 -25
- package/Build/Workers/createCircleGeometry.js +29 -27
- package/Build/Workers/createCircleOutlineGeometry.js +22 -20
- package/Build/Workers/createCoplanarPolygonGeometry.js +43 -43
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +37 -35
- package/Build/Workers/createCorridorGeometry.js +46 -49
- package/Build/Workers/createCorridorOutlineGeometry.js +40 -43
- package/Build/Workers/createCylinderGeometry.js +20 -18
- package/Build/Workers/createCylinderOutlineGeometry.js +27 -25
- package/Build/Workers/createEllipseGeometry.js +28 -25
- package/Build/Workers/createEllipseOutlineGeometry.js +21 -18
- package/Build/Workers/createEllipsoidGeometry.js +19 -17
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -16
- package/Build/Workers/createFrustumGeometry.js +18 -16
- package/Build/Workers/createFrustumOutlineGeometry.js +21 -21
- package/Build/Workers/createGeometry.js +31 -26
- package/Build/Workers/createGroundPolylineGeometry.js +188 -135
- package/Build/Workers/createPlaneGeometry.js +22 -21
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -13
- package/Build/Workers/createPolygonGeometry.js +51 -52
- package/Build/Workers/createPolygonOutlineGeometry.js +43 -44
- package/Build/Workers/createPolylineGeometry.js +37 -40
- package/Build/Workers/createPolylineVolumeGeometry.js +41 -44
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +36 -39
- package/Build/Workers/createRectangleGeometry.js +47 -53
- package/Build/Workers/createRectangleOutlineGeometry.js +32 -33
- package/Build/Workers/createSimplePolylineGeometry.js +33 -34
- package/Build/Workers/createSphereGeometry.js +20 -20
- package/Build/Workers/createSphereOutlineGeometry.js +19 -19
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +16 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -22
- package/Build/Workers/createVectorTilePoints.js +15 -13
- package/Build/Workers/createVectorTilePolygons.js +24 -21
- package/Build/Workers/createVectorTilePolylines.js +16 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +29 -27
- package/Build/Workers/createVerticesFromHeightmap.js +42 -63
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +26 -280
- package/Build/Workers/createWallGeometry.js +35 -36
- package/Build/Workers/createWallOutlineGeometry.js +33 -34
- package/Build/Workers/decodeDraco.js +10 -11
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +16 -20
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +20 -12
- package/Build/Workers/transcodeKTX2.js +42 -14
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -21
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Source/Shaders/BillboardCollectionFS.js +85 -81
- package/Source/Shaders/BillboardCollectionVS.js +60 -118
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +12 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +11 -0
- package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
- package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
- package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
- package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
- package/Source/Shaders/Builtin/CzmBuiltins.js +12 -0
- package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +8 -1
- package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
- package/Source/Shaders/Builtin/Functions/decodeRGB8.js +24 -0
- package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +2 -1
- package/Source/Shaders/Builtin/Functions/unpackTexture.js +37 -0
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +0 -1
- package/Source/Shaders/EllipsoidVS.js +4 -4
- package/Source/Shaders/FXAA3_11.js +2 -0
- package/Source/Shaders/GlobeFS.js +22 -0
- package/Source/Shaders/GlobeVS.js +3 -2
- package/Source/Shaders/Model/MaterialStageFS.js +50 -20
- package/Source/Shaders/Model/MetadataStageFS.js +2 -1
- package/Source/Shaders/Model/MetadataStageVS.js +2 -1
- package/Source/Shaders/Model/ModelFS.js +32 -2
- package/Source/Shaders/Model/ModelVS.js +15 -1
- package/Source/Shaders/Model/PointCloudStylingStageVS.js +2 -1
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +0 -1
- package/Source/Shaders/PointPrimitiveCollectionVS.js +8 -39
- package/Source/Shaders/PolygonSignedDistanceFS.js +64 -33
- package/Source/Shaders/PolylineCommon.js +1 -1
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +7 -15
- package/Source/Shaders/SkyAtmosphereVS.js +2 -1
- package/Source/Shaders/Voxels/IntersectBox.js +20 -33
- package/Source/Shaders/Voxels/IntersectCylinder.js +28 -32
- package/Source/Shaders/Voxels/IntersectDepth.js +10 -6
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -20
- package/Source/Shaders/Voxels/IntersectLongitude.js +21 -9
- package/Source/Shaders/Voxels/Intersection.js +3 -5
- package/Source/Shaders/Voxels/IntersectionUtils.js +2 -1
- package/Source/Shaders/Voxels/Megatexture.js +15 -83
- package/Source/Shaders/Voxels/Octree.js +53 -61
- package/Source/Shaders/Voxels/VoxelFS.js +67 -52
- package/Source/Shaders/Voxels/VoxelUtils.js +0 -19
- package/index.js +346 -261
- package/package.json +1 -1
- package/Source/Shaders/Voxels/IntersectClippingPlanes.js +0 -80
- package/Source/Shaders/Voxels/convertUvToBox.js +0 -46
- package/Source/Shaders/Voxels/convertUvToCylinder.js +0 -101
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +0 -141
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 0.1.3
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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startingIndex = startingIndex ?? 0;
|
|
118
|
+
Cartesian3_default.pack(value._radii, array, startingIndex);
|
|
119
|
+
startingIndex += Cartesian3_default.packedLength;
|
|
120
|
+
Cartesian3_default.pack(value._innerRadii, array, startingIndex);
|
|
121
|
+
startingIndex += Cartesian3_default.packedLength;
|
|
122
|
+
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
|
|
123
|
+
startingIndex += VertexFormat_default.packedLength;
|
|
124
|
+
array[startingIndex++] = value._minimumClock;
|
|
125
|
+
array[startingIndex++] = value._maximumClock;
|
|
126
|
+
array[startingIndex++] = value._minimumCone;
|
|
127
|
+
array[startingIndex++] = value._maximumCone;
|
|
128
|
+
array[startingIndex++] = value._stackPartitions;
|
|
129
|
+
array[startingIndex++] = value._slicePartitions;
|
|
130
|
+
array[startingIndex] = value._offsetAttribute ?? -1;
|
|
131
|
+
return array;
|
|
132
|
+
};
|
|
133
|
+
var scratchRadii = new Cartesian3_default();
|
|
134
|
+
var scratchInnerRadii = new Cartesian3_default();
|
|
135
|
+
var scratchVertexFormat = new VertexFormat_default();
|
|
136
|
+
var scratchOptions = {
|
|
137
|
+
radii: scratchRadii,
|
|
138
|
+
innerRadii: scratchInnerRadii,
|
|
139
|
+
vertexFormat: scratchVertexFormat,
|
|
140
|
+
minimumClock: void 0,
|
|
141
|
+
maximumClock: void 0,
|
|
142
|
+
minimumCone: void 0,
|
|
143
|
+
maximumCone: void 0,
|
|
144
|
+
stackPartitions: void 0,
|
|
145
|
+
slicePartitions: void 0,
|
|
146
|
+
offsetAttribute: void 0
|
|
147
|
+
};
|
|
148
|
+
EllipsoidGeometry.unpack = function(array, startingIndex, result) {
|
|
149
|
+
if (!defined_default(array)) {
|
|
150
|
+
throw new DeveloperError_default("array is required");
|
|
151
|
+
}
|
|
152
|
+
startingIndex = startingIndex ?? 0;
|
|
153
|
+
const radii = Cartesian3_default.unpack(array, startingIndex, scratchRadii);
|
|
154
|
+
startingIndex += Cartesian3_default.packedLength;
|
|
155
|
+
const innerRadii = Cartesian3_default.unpack(array, startingIndex, scratchInnerRadii);
|
|
156
|
+
startingIndex += Cartesian3_default.packedLength;
|
|
157
|
+
const vertexFormat = VertexFormat_default.unpack(
|
|
158
|
+
array,
|
|
159
|
+
startingIndex,
|
|
160
|
+
scratchVertexFormat
|
|
161
|
+
);
|
|
162
|
+
startingIndex += VertexFormat_default.packedLength;
|
|
163
|
+
const minimumClock = array[startingIndex++];
|
|
164
|
+
const maximumClock = array[startingIndex++];
|
|
165
|
+
const minimumCone = array[startingIndex++];
|
|
166
|
+
const maximumCone = array[startingIndex++];
|
|
167
|
+
const stackPartitions = array[startingIndex++];
|
|
168
|
+
const slicePartitions = array[startingIndex++];
|
|
169
|
+
const offsetAttribute = array[startingIndex];
|
|
170
|
+
if (!defined_default(result)) {
|
|
171
|
+
scratchOptions.minimumClock = minimumClock;
|
|
172
|
+
scratchOptions.maximumClock = maximumClock;
|
|
173
|
+
scratchOptions.minimumCone = minimumCone;
|
|
174
|
+
scratchOptions.maximumCone = maximumCone;
|
|
175
|
+
scratchOptions.stackPartitions = stackPartitions;
|
|
176
|
+
scratchOptions.slicePartitions = slicePartitions;
|
|
177
|
+
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
|
|
178
|
+
return new EllipsoidGeometry(scratchOptions);
|
|
179
|
+
}
|
|
180
|
+
result._radii = Cartesian3_default.clone(radii, result._radii);
|
|
181
|
+
result._innerRadii = Cartesian3_default.clone(innerRadii, result._innerRadii);
|
|
182
|
+
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
|
|
183
|
+
result._minimumClock = minimumClock;
|
|
184
|
+
result._maximumClock = maximumClock;
|
|
185
|
+
result._minimumCone = minimumCone;
|
|
186
|
+
result._maximumCone = maximumCone;
|
|
187
|
+
result._stackPartitions = stackPartitions;
|
|
188
|
+
result._slicePartitions = slicePartitions;
|
|
189
|
+
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
|
|
190
|
+
return result;
|
|
191
|
+
};
|
|
192
|
+
EllipsoidGeometry.createGeometry = function(ellipsoidGeometry) {
|
|
193
|
+
const radii = ellipsoidGeometry._radii;
|
|
194
|
+
if (radii.x <= 0 || radii.y <= 0 || radii.z <= 0) {
|
|
195
|
+
return;
|
|
196
|
+
}
|
|
197
|
+
const innerRadii = ellipsoidGeometry._innerRadii;
|
|
198
|
+
if (innerRadii.x <= 0 || innerRadii.y <= 0 || innerRadii.z <= 0) {
|
|
199
|
+
return;
|
|
200
|
+
}
|
|
201
|
+
const minimumClock = ellipsoidGeometry._minimumClock;
|
|
202
|
+
const maximumClock = ellipsoidGeometry._maximumClock;
|
|
203
|
+
const minimumCone = ellipsoidGeometry._minimumCone;
|
|
204
|
+
const maximumCone = ellipsoidGeometry._maximumCone;
|
|
205
|
+
const vertexFormat = ellipsoidGeometry._vertexFormat;
|
|
206
|
+
let slicePartitions = ellipsoidGeometry._slicePartitions + 1;
|
|
207
|
+
let stackPartitions = ellipsoidGeometry._stackPartitions + 1;
|
|
208
|
+
slicePartitions = Math.round(
|
|
209
|
+
slicePartitions * Math.abs(maximumClock - minimumClock) / Math_default.TWO_PI
|
|
210
|
+
);
|
|
211
|
+
stackPartitions = Math.round(
|
|
212
|
+
stackPartitions * Math.abs(maximumCone - minimumCone) / Math_default.PI
|
|
213
|
+
);
|
|
214
|
+
if (slicePartitions < 2) {
|
|
215
|
+
slicePartitions = 2;
|
|
216
|
+
}
|
|
217
|
+
if (stackPartitions < 2) {
|
|
218
|
+
stackPartitions = 2;
|
|
219
|
+
}
|
|
220
|
+
let i;
|
|
221
|
+
let j;
|
|
222
|
+
let index = 0;
|
|
223
|
+
const phis = [minimumCone];
|
|
224
|
+
const thetas = [minimumClock];
|
|
225
|
+
for (i = 0; i < stackPartitions; i++) {
|
|
226
|
+
phis.push(
|
|
227
|
+
minimumCone + i * (maximumCone - minimumCone) / (stackPartitions - 1)
|
|
228
|
+
);
|
|
229
|
+
}
|
|
230
|
+
phis.push(maximumCone);
|
|
231
|
+
for (j = 0; j < slicePartitions; j++) {
|
|
232
|
+
thetas.push(
|
|
233
|
+
minimumClock + j * (maximumClock - minimumClock) / (slicePartitions - 1)
|
|
234
|
+
);
|
|
235
|
+
}
|
|
236
|
+
thetas.push(maximumClock);
|
|
237
|
+
const numPhis = phis.length;
|
|
238
|
+
const numThetas = thetas.length;
|
|
239
|
+
let extraIndices = 0;
|
|
240
|
+
let vertexMultiplier = 1;
|
|
241
|
+
const hasInnerSurface = innerRadii.x !== radii.x || innerRadii.y !== radii.y || innerRadii.z !== radii.z;
|
|
242
|
+
let isTopOpen = false;
|
|
243
|
+
let isBotOpen = false;
|
|
244
|
+
let isClockOpen = false;
|
|
245
|
+
if (hasInnerSurface) {
|
|
246
|
+
vertexMultiplier = 2;
|
|
247
|
+
if (minimumCone > 0) {
|
|
248
|
+
isTopOpen = true;
|
|
249
|
+
extraIndices += slicePartitions - 1;
|
|
250
|
+
}
|
|
251
|
+
if (maximumCone < Math.PI) {
|
|
252
|
+
isBotOpen = true;
|
|
253
|
+
extraIndices += slicePartitions - 1;
|
|
254
|
+
}
|
|
255
|
+
if ((maximumClock - minimumClock) % Math_default.TWO_PI) {
|
|
256
|
+
isClockOpen = true;
|
|
257
|
+
extraIndices += (stackPartitions - 1) * 2 + 1;
|
|
258
|
+
} else {
|
|
259
|
+
extraIndices += 1;
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
const vertexCount = numThetas * numPhis * vertexMultiplier;
|
|
263
|
+
const positions = new Float64Array(vertexCount * 3);
|
|
264
|
+
const isInner = new Array(vertexCount).fill(false);
|
|
265
|
+
const negateNormal = new Array(vertexCount).fill(false);
|
|
266
|
+
const indexCount = slicePartitions * stackPartitions * vertexMultiplier;
|
|
267
|
+
const numIndices = 6 * (indexCount + extraIndices + 1 - (slicePartitions + stackPartitions) * vertexMultiplier);
|
|
268
|
+
const indices = IndexDatatype_default.createTypedArray(indexCount, numIndices);
|
|
269
|
+
const normals = vertexFormat.normal ? new Float32Array(vertexCount * 3) : void 0;
|
|
270
|
+
const tangents = vertexFormat.tangent ? new Float32Array(vertexCount * 3) : void 0;
|
|
271
|
+
const bitangents = vertexFormat.bitangent ? new Float32Array(vertexCount * 3) : void 0;
|
|
272
|
+
const st = vertexFormat.st ? new Float32Array(vertexCount * 2) : void 0;
|
|
273
|
+
const sinPhi = new Array(numPhis);
|
|
274
|
+
const cosPhi = new Array(numPhis);
|
|
275
|
+
for (i = 0; i < numPhis; i++) {
|
|
276
|
+
sinPhi[i] = sin(phis[i]);
|
|
277
|
+
cosPhi[i] = cos(phis[i]);
|
|
278
|
+
}
|
|
279
|
+
const sinTheta = new Array(numThetas);
|
|
280
|
+
const cosTheta = new Array(numThetas);
|
|
281
|
+
for (j = 0; j < numThetas; j++) {
|
|
282
|
+
cosTheta[j] = cos(thetas[j]);
|
|
283
|
+
sinTheta[j] = sin(thetas[j]);
|
|
284
|
+
}
|
|
285
|
+
for (i = 0; i < numPhis; i++) {
|
|
286
|
+
for (j = 0; j < numThetas; j++) {
|
|
287
|
+
positions[index++] = radii.x * sinPhi[i] * cosTheta[j];
|
|
288
|
+
positions[index++] = radii.y * sinPhi[i] * sinTheta[j];
|
|
289
|
+
positions[index++] = radii.z * cosPhi[i];
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
let vertexIndex = vertexCount / 2;
|
|
293
|
+
if (hasInnerSurface) {
|
|
294
|
+
for (i = 0; i < numPhis; i++) {
|
|
295
|
+
for (j = 0; j < numThetas; j++) {
|
|
296
|
+
positions[index++] = innerRadii.x * sinPhi[i] * cosTheta[j];
|
|
297
|
+
positions[index++] = innerRadii.y * sinPhi[i] * sinTheta[j];
|
|
298
|
+
positions[index++] = innerRadii.z * cosPhi[i];
|
|
299
|
+
isInner[vertexIndex] = true;
|
|
300
|
+
if (i > 0 && i !== numPhis - 1 && j !== 0 && j !== numThetas - 1) {
|
|
301
|
+
negateNormal[vertexIndex] = true;
|
|
302
|
+
}
|
|
303
|
+
vertexIndex++;
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
index = 0;
|
|
308
|
+
let topOffset;
|
|
309
|
+
let bottomOffset;
|
|
310
|
+
for (i = 1; i < numPhis - 2; i++) {
|
|
311
|
+
topOffset = i * numThetas;
|
|
312
|
+
bottomOffset = (i + 1) * numThetas;
|
|
313
|
+
for (j = 1; j < numThetas - 2; j++) {
|
|
314
|
+
indices[index++] = bottomOffset + j;
|
|
315
|
+
indices[index++] = bottomOffset + j + 1;
|
|
316
|
+
indices[index++] = topOffset + j + 1;
|
|
317
|
+
indices[index++] = bottomOffset + j;
|
|
318
|
+
indices[index++] = topOffset + j + 1;
|
|
319
|
+
indices[index++] = topOffset + j;
|
|
320
|
+
}
|
|
321
|
+
}
|
|
322
|
+
if (hasInnerSurface) {
|
|
323
|
+
const offset = numPhis * numThetas;
|
|
324
|
+
for (i = 1; i < numPhis - 2; i++) {
|
|
325
|
+
topOffset = offset + i * numThetas;
|
|
326
|
+
bottomOffset = offset + (i + 1) * numThetas;
|
|
327
|
+
for (j = 1; j < numThetas - 2; j++) {
|
|
328
|
+
indices[index++] = bottomOffset + j;
|
|
329
|
+
indices[index++] = topOffset + j;
|
|
330
|
+
indices[index++] = topOffset + j + 1;
|
|
331
|
+
indices[index++] = bottomOffset + j;
|
|
332
|
+
indices[index++] = topOffset + j + 1;
|
|
333
|
+
indices[index++] = bottomOffset + j + 1;
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
let outerOffset;
|
|
338
|
+
let innerOffset;
|
|
339
|
+
if (hasInnerSurface) {
|
|
340
|
+
if (isTopOpen) {
|
|
341
|
+
innerOffset = numPhis * numThetas;
|
|
342
|
+
for (i = 1; i < numThetas - 2; i++) {
|
|
343
|
+
indices[index++] = i;
|
|
344
|
+
indices[index++] = i + 1;
|
|
345
|
+
indices[index++] = innerOffset + i + 1;
|
|
346
|
+
indices[index++] = i;
|
|
347
|
+
indices[index++] = innerOffset + i + 1;
|
|
348
|
+
indices[index++] = innerOffset + i;
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
if (isBotOpen) {
|
|
352
|
+
outerOffset = numPhis * numThetas - numThetas;
|
|
353
|
+
innerOffset = numPhis * numThetas * vertexMultiplier - numThetas;
|
|
354
|
+
for (i = 1; i < numThetas - 2; i++) {
|
|
355
|
+
indices[index++] = outerOffset + i + 1;
|
|
356
|
+
indices[index++] = outerOffset + i;
|
|
357
|
+
indices[index++] = innerOffset + i;
|
|
358
|
+
indices[index++] = outerOffset + i + 1;
|
|
359
|
+
indices[index++] = innerOffset + i;
|
|
360
|
+
indices[index++] = innerOffset + i + 1;
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
if (isClockOpen) {
|
|
365
|
+
for (i = 1; i < numPhis - 2; i++) {
|
|
366
|
+
innerOffset = numThetas * numPhis + numThetas * i;
|
|
367
|
+
outerOffset = numThetas * i;
|
|
368
|
+
indices[index++] = innerOffset;
|
|
369
|
+
indices[index++] = outerOffset + numThetas;
|
|
370
|
+
indices[index++] = outerOffset;
|
|
371
|
+
indices[index++] = innerOffset;
|
|
372
|
+
indices[index++] = innerOffset + numThetas;
|
|
373
|
+
indices[index++] = outerOffset + numThetas;
|
|
374
|
+
}
|
|
375
|
+
for (i = 1; i < numPhis - 2; i++) {
|
|
376
|
+
innerOffset = numThetas * numPhis + numThetas * (i + 1) - 1;
|
|
377
|
+
outerOffset = numThetas * (i + 1) - 1;
|
|
378
|
+
indices[index++] = outerOffset + numThetas;
|
|
379
|
+
indices[index++] = innerOffset;
|
|
380
|
+
indices[index++] = outerOffset;
|
|
381
|
+
indices[index++] = outerOffset + numThetas;
|
|
382
|
+
indices[index++] = innerOffset + numThetas;
|
|
383
|
+
indices[index++] = innerOffset;
|
|
384
|
+
}
|
|
385
|
+
}
|
|
386
|
+
const attributes = new GeometryAttributes_default();
|
|
387
|
+
if (vertexFormat.position) {
|
|
388
|
+
attributes.position = new GeometryAttribute_default({
|
|
389
|
+
componentDatatype: ComponentDatatype_default.DOUBLE,
|
|
390
|
+
componentsPerAttribute: 3,
|
|
391
|
+
values: positions
|
|
392
|
+
});
|
|
393
|
+
}
|
|
394
|
+
let stIndex = 0;
|
|
395
|
+
let normalIndex = 0;
|
|
396
|
+
let tangentIndex = 0;
|
|
397
|
+
let bitangentIndex = 0;
|
|
398
|
+
const vertexCountHalf = vertexCount / 2;
|
|
399
|
+
let ellipsoid;
|
|
400
|
+
const ellipsoidOuter = Ellipsoid_default.fromCartesian3(radii);
|
|
401
|
+
const ellipsoidInner = Ellipsoid_default.fromCartesian3(innerRadii);
|
|
402
|
+
if (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
|
|
403
|
+
for (i = 0; i < vertexCount; i++) {
|
|
404
|
+
ellipsoid = isInner[i] ? ellipsoidInner : ellipsoidOuter;
|
|
405
|
+
const position = Cartesian3_default.fromArray(positions, i * 3, scratchPosition);
|
|
406
|
+
const normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
|
|
407
|
+
if (negateNormal[i]) {
|
|
408
|
+
Cartesian3_default.negate(normal, normal);
|
|
409
|
+
}
|
|
410
|
+
if (vertexFormat.st) {
|
|
411
|
+
const normalST = Cartesian2_default.negate(normal, scratchNormalST);
|
|
412
|
+
st[stIndex++] = Math.atan2(normalST.y, normalST.x) / Math_default.TWO_PI + 0.5;
|
|
413
|
+
st[stIndex++] = Math.asin(normal.z) / Math.PI + 0.5;
|
|
414
|
+
}
|
|
415
|
+
if (vertexFormat.normal) {
|
|
416
|
+
normals[normalIndex++] = normal.x;
|
|
417
|
+
normals[normalIndex++] = normal.y;
|
|
418
|
+
normals[normalIndex++] = normal.z;
|
|
419
|
+
}
|
|
420
|
+
if (vertexFormat.tangent || vertexFormat.bitangent) {
|
|
421
|
+
const tangent = scratchTangent;
|
|
422
|
+
let tangetOffset = 0;
|
|
423
|
+
let unit;
|
|
424
|
+
if (isInner[i]) {
|
|
425
|
+
tangetOffset = vertexCountHalf;
|
|
426
|
+
}
|
|
427
|
+
if (!isTopOpen && i >= tangetOffset && i < tangetOffset + numThetas * 2) {
|
|
428
|
+
unit = Cartesian3_default.UNIT_X;
|
|
429
|
+
} else {
|
|
430
|
+
unit = Cartesian3_default.UNIT_Z;
|
|
431
|
+
}
|
|
432
|
+
Cartesian3_default.cross(unit, normal, tangent);
|
|
433
|
+
Cartesian3_default.normalize(tangent, tangent);
|
|
434
|
+
if (vertexFormat.tangent) {
|
|
435
|
+
tangents[tangentIndex++] = tangent.x;
|
|
436
|
+
tangents[tangentIndex++] = tangent.y;
|
|
437
|
+
tangents[tangentIndex++] = tangent.z;
|
|
438
|
+
}
|
|
439
|
+
if (vertexFormat.bitangent) {
|
|
440
|
+
const bitangent = Cartesian3_default.cross(normal, tangent, scratchBitangent);
|
|
441
|
+
Cartesian3_default.normalize(bitangent, bitangent);
|
|
442
|
+
bitangents[bitangentIndex++] = bitangent.x;
|
|
443
|
+
bitangents[bitangentIndex++] = bitangent.y;
|
|
444
|
+
bitangents[bitangentIndex++] = bitangent.z;
|
|
445
|
+
}
|
|
446
|
+
}
|
|
447
|
+
}
|
|
448
|
+
if (vertexFormat.st) {
|
|
449
|
+
attributes.st = new GeometryAttribute_default({
|
|
450
|
+
componentDatatype: ComponentDatatype_default.FLOAT,
|
|
451
|
+
componentsPerAttribute: 2,
|
|
452
|
+
values: st
|
|
453
|
+
});
|
|
454
|
+
}
|
|
455
|
+
if (vertexFormat.normal) {
|
|
456
|
+
attributes.normal = new GeometryAttribute_default({
|
|
457
|
+
componentDatatype: ComponentDatatype_default.FLOAT,
|
|
458
|
+
componentsPerAttribute: 3,
|
|
459
|
+
values: normals
|
|
460
|
+
});
|
|
461
|
+
}
|
|
462
|
+
if (vertexFormat.tangent) {
|
|
463
|
+
attributes.tangent = new GeometryAttribute_default({
|
|
464
|
+
componentDatatype: ComponentDatatype_default.FLOAT,
|
|
465
|
+
componentsPerAttribute: 3,
|
|
466
|
+
values: tangents
|
|
467
|
+
});
|
|
468
|
+
}
|
|
469
|
+
if (vertexFormat.bitangent) {
|
|
470
|
+
attributes.bitangent = new GeometryAttribute_default({
|
|
471
|
+
componentDatatype: ComponentDatatype_default.FLOAT,
|
|
472
|
+
componentsPerAttribute: 3,
|
|
473
|
+
values: bitangents
|
|
474
|
+
});
|
|
475
|
+
}
|
|
476
|
+
}
|
|
477
|
+
if (defined_default(ellipsoidGeometry._offsetAttribute)) {
|
|
478
|
+
const length = positions.length;
|
|
479
|
+
const offsetValue = ellipsoidGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
|
|
480
|
+
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
|
|
481
|
+
attributes.applyOffset = new GeometryAttribute_default({
|
|
482
|
+
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
|
|
483
|
+
componentsPerAttribute: 1,
|
|
484
|
+
values: applyOffset
|
|
485
|
+
});
|
|
486
|
+
}
|
|
487
|
+
return new Geometry_default({
|
|
488
|
+
attributes,
|
|
489
|
+
indices,
|
|
490
|
+
primitiveType: PrimitiveType_default.TRIANGLES,
|
|
491
|
+
boundingSphere: BoundingSphere_default.fromEllipsoid(ellipsoidOuter),
|
|
492
|
+
offsetAttribute: ellipsoidGeometry._offsetAttribute
|
|
493
|
+
});
|
|
494
|
+
};
|
|
495
|
+
var unitEllipsoidGeometry;
|
|
496
|
+
EllipsoidGeometry.getUnitEllipsoid = function() {
|
|
497
|
+
if (!defined_default(unitEllipsoidGeometry)) {
|
|
498
|
+
unitEllipsoidGeometry = EllipsoidGeometry.createGeometry(
|
|
499
|
+
new EllipsoidGeometry({
|
|
500
|
+
radii: new Cartesian3_default(1, 1, 1),
|
|
501
|
+
vertexFormat: VertexFormat_default.POSITION_ONLY
|
|
502
|
+
})
|
|
503
|
+
);
|
|
504
|
+
}
|
|
505
|
+
return unitEllipsoidGeometry;
|
|
506
|
+
};
|
|
507
|
+
var EllipsoidGeometry_default = EllipsoidGeometry;
|
|
508
|
+
|
|
509
|
+
export {
|
|
510
|
+
EllipsoidGeometry_default
|
|
511
|
+
};
|