deeptwins-cesium-engine 0.1.2 → 0.1.4

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Files changed (219) hide show
  1. package/Build/Workers/chunk-2HWLF3FT.js +837 -0
  2. package/Build/Workers/chunk-2KXMJ5XS.js +3792 -0
  3. package/Build/Workers/chunk-2NPCLB3H.js +56 -0
  4. package/Build/Workers/chunk-2ZHQTIBH.js +1483 -0
  5. package/Build/Workers/chunk-3GLYOW63.js +352 -0
  6. package/Build/Workers/chunk-3L22KMPU.js +219 -0
  7. package/Build/Workers/chunk-3Q6V2B2I.js +73 -0
  8. package/Build/Workers/chunk-3QOKKRIG.js +387 -0
  9. package/Build/Workers/chunk-44YZFGRH.js +1800 -0
  10. package/Build/Workers/chunk-45VV4SBO.js +2342 -0
  11. package/Build/Workers/chunk-4EJ4AA2S.js +368 -0
  12. package/Build/Workers/chunk-4IJFHUL6.js +414 -0
  13. package/Build/Workers/chunk-4K3V5CGW.js +454 -0
  14. package/Build/Workers/chunk-4M4QL6KJ.js +305 -0
  15. package/Build/Workers/chunk-4YNRIEQ6.js +288 -0
  16. package/Build/Workers/chunk-56CVDPH5.js +352 -0
  17. package/Build/Workers/chunk-5CTAAPXH.js +1483 -0
  18. package/Build/Workers/chunk-5ISZ6NJD.js +102 -0
  19. package/Build/Workers/chunk-5SDHYIOS.js +56 -0
  20. package/Build/Workers/chunk-66TGUMCU.js +2719 -0
  21. package/Build/Workers/chunk-6EJMTDQJ.js +163 -0
  22. package/Build/Workers/chunk-6VWXYSMH.js +959 -0
  23. package/Build/Workers/chunk-6VZ7VB2Q.js +241 -0
  24. package/Build/Workers/chunk-7AMRE57Q.js +301 -0
  25. package/Build/Workers/chunk-7DH6C33H.js +398 -0
  26. package/Build/Workers/chunk-7VUS3FVE.js +38 -0
  27. package/Build/Workers/chunk-7Y3ZA6H3.js +198 -0
  28. package/Build/Workers/chunk-A6BMHZNA.js +38 -0
  29. package/Build/Workers/chunk-A7XY2MN7.js +171 -0
  30. package/Build/Workers/chunk-AC7ND63S.js +57 -0
  31. package/Build/Workers/chunk-AHCZ757M.js +9230 -0
  32. package/Build/Workers/chunk-ANOA7E7F.js +56 -0
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  35. package/Build/Workers/chunk-BR3BPM64.js +9230 -0
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  45. package/Build/Workers/chunk-EIZJUMQY.js +101 -0
  46. package/Build/Workers/chunk-EXTMZJXB.js +82 -0
  47. package/Build/Workers/chunk-EYOOSIBW.js +682 -0
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  51. package/Build/Workers/chunk-FOMYIEIB.js +476 -0
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  64. package/Build/Workers/chunk-KMBLKQCC.js +1992 -0
  65. package/Build/Workers/chunk-KOTWWQN7.js +171 -0
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  97. package/Build/Workers/chunk-UXIFNEA3.js +1287 -0
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  112. package/Build/Workers/chunk-ZHXCWUJB.js +387 -0
  113. package/Build/Workers/chunk-ZIMPUF2I.js +102 -0
  114. package/Build/Workers/chunk-ZKDWYQKC.js +3201 -0
  115. package/Build/Workers/combineGeometry.js +24 -22
  116. package/Build/Workers/createBoxGeometry.js +18 -16
  117. package/Build/Workers/createBoxOutlineGeometry.js +23 -25
  118. package/Build/Workers/createCircleGeometry.js +29 -27
  119. package/Build/Workers/createCircleOutlineGeometry.js +22 -20
  120. package/Build/Workers/createCoplanarPolygonGeometry.js +43 -43
  121. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +37 -35
  122. package/Build/Workers/createCorridorGeometry.js +46 -49
  123. package/Build/Workers/createCorridorOutlineGeometry.js +40 -43
  124. package/Build/Workers/createCylinderGeometry.js +20 -18
  125. package/Build/Workers/createCylinderOutlineGeometry.js +27 -25
  126. package/Build/Workers/createEllipseGeometry.js +28 -25
  127. package/Build/Workers/createEllipseOutlineGeometry.js +21 -18
  128. package/Build/Workers/createEllipsoidGeometry.js +19 -17
  129. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -16
  130. package/Build/Workers/createFrustumGeometry.js +18 -16
  131. package/Build/Workers/createFrustumOutlineGeometry.js +21 -21
  132. package/Build/Workers/createGeometry.js +31 -26
  133. package/Build/Workers/createGroundPolylineGeometry.js +188 -135
  134. package/Build/Workers/createPlaneGeometry.js +22 -21
  135. package/Build/Workers/createPlaneOutlineGeometry.js +15 -13
  136. package/Build/Workers/createPolygonGeometry.js +51 -52
  137. package/Build/Workers/createPolygonOutlineGeometry.js +43 -44
  138. package/Build/Workers/createPolylineGeometry.js +37 -40
  139. package/Build/Workers/createPolylineVolumeGeometry.js +41 -44
  140. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +36 -39
  141. package/Build/Workers/createRectangleGeometry.js +47 -53
  142. package/Build/Workers/createRectangleOutlineGeometry.js +32 -33
  143. package/Build/Workers/createSimplePolylineGeometry.js +33 -34
  144. package/Build/Workers/createSphereGeometry.js +20 -20
  145. package/Build/Workers/createSphereOutlineGeometry.js +19 -19
  146. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  147. package/Build/Workers/createVectorTileClampedPolylines.js +16 -14
  148. package/Build/Workers/createVectorTileGeometries.js +24 -22
  149. package/Build/Workers/createVectorTilePoints.js +15 -13
  150. package/Build/Workers/createVectorTilePolygons.js +24 -21
  151. package/Build/Workers/createVectorTilePolylines.js +16 -14
  152. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  153. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +29 -27
  154. package/Build/Workers/createVerticesFromHeightmap.js +42 -63
  155. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +26 -280
  156. package/Build/Workers/createWallGeometry.js +35 -36
  157. package/Build/Workers/createWallOutlineGeometry.js +33 -34
  158. package/Build/Workers/decodeDraco.js +10 -11
  159. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  160. package/Build/Workers/decodeI3S.js +16 -20
  161. package/Build/Workers/gaussianSplatSorter.js +4 -4
  162. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  163. package/Build/Workers/incrementallyBuildTerrainPicker.js +20 -12
  164. package/Build/Workers/transcodeKTX2.js +42 -14
  165. package/Build/Workers/transferTypedArrayTest.js +1 -1
  166. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -21
  167. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  168. package/Source/Shaders/BillboardCollectionFS.js +85 -81
  169. package/Source/Shaders/BillboardCollectionVS.js +60 -118
  170. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
  171. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
  172. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
  173. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +12 -0
  174. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
  175. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +11 -0
  176. package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
  177. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  178. package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
  179. package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
  180. package/Source/Shaders/Builtin/CzmBuiltins.js +12 -0
  181. package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +8 -1
  182. package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
  183. package/Source/Shaders/Builtin/Functions/decodeRGB8.js +24 -0
  184. package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +2 -1
  185. package/Source/Shaders/Builtin/Functions/unpackTexture.js +37 -0
  186. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +0 -1
  187. package/Source/Shaders/EllipsoidVS.js +4 -4
  188. package/Source/Shaders/FXAA3_11.js +2 -0
  189. package/Source/Shaders/GlobeFS.js +22 -0
  190. package/Source/Shaders/GlobeVS.js +3 -2
  191. package/Source/Shaders/Model/MaterialStageFS.js +50 -20
  192. package/Source/Shaders/Model/MetadataStageFS.js +2 -1
  193. package/Source/Shaders/Model/MetadataStageVS.js +2 -1
  194. package/Source/Shaders/Model/ModelFS.js +32 -2
  195. package/Source/Shaders/Model/ModelVS.js +15 -1
  196. package/Source/Shaders/Model/PointCloudStylingStageVS.js +2 -1
  197. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +0 -1
  198. package/Source/Shaders/PointPrimitiveCollectionVS.js +8 -39
  199. package/Source/Shaders/PolygonSignedDistanceFS.js +64 -33
  200. package/Source/Shaders/PolylineCommon.js +1 -1
  201. package/Source/Shaders/ShadowVolumeAppearanceFS.js +7 -15
  202. package/Source/Shaders/SkyAtmosphereVS.js +2 -1
  203. package/Source/Shaders/Voxels/IntersectBox.js +20 -33
  204. package/Source/Shaders/Voxels/IntersectCylinder.js +28 -32
  205. package/Source/Shaders/Voxels/IntersectDepth.js +10 -6
  206. package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -20
  207. package/Source/Shaders/Voxels/IntersectLongitude.js +21 -9
  208. package/Source/Shaders/Voxels/Intersection.js +3 -5
  209. package/Source/Shaders/Voxels/IntersectionUtils.js +2 -1
  210. package/Source/Shaders/Voxels/Megatexture.js +15 -83
  211. package/Source/Shaders/Voxels/Octree.js +53 -61
  212. package/Source/Shaders/Voxels/VoxelFS.js +67 -52
  213. package/Source/Shaders/Voxels/VoxelUtils.js +0 -19
  214. package/index.js +346 -261
  215. package/package.json +1 -1
  216. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +0 -80
  217. package/Source/Shaders/Voxels/convertUvToBox.js +0 -46
  218. package/Source/Shaders/Voxels/convertUvToCylinder.js +0 -101
  219. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +0 -141
@@ -0,0 +1,241 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.1.3
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ GeographicProjection_default
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+ } from "./chunk-UXIFNEA3.js";
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+ import {
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+ Matrix2_default,
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+ Rectangle_default
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+ } from "./chunk-AHCZ757M.js";
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+ import {
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+ Cartographic_default,
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+ Ellipsoid_default
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+ } from "./chunk-KMBLKQCC.js";
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+ import {
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+ Cartesian3_default
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+ } from "./chunk-45VV4SBO.js";
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+ import {
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+ Math_default
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+ } from "./chunk-QQHVOJW6.js";
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+ import {
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+ DeveloperError_default
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+ } from "./chunk-6EJMTDQJ.js";
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+ import {
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+ defined_default
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+ } from "./chunk-EXTMZJXB.js";
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+
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+ // packages/engine/Source/Core/RectangleGeometryLibrary.js
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+ var cos = Math.cos;
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+ var sin = Math.sin;
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+ var sqrt = Math.sqrt;
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+ var RectangleGeometryLibrary = {};
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+ RectangleGeometryLibrary.computePosition = function(computedOptions, ellipsoid, computeST, row, col, position, st) {
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+ const radiiSquared = ellipsoid.radiiSquared;
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+ const nwCorner = computedOptions.nwCorner;
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+ const rectangle = computedOptions.boundingRectangle;
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+ let stLatitude = nwCorner.latitude - computedOptions.granYCos * row + col * computedOptions.granXSin;
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+ const cosLatitude = cos(stLatitude);
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+ const nZ = sin(stLatitude);
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+ const kZ = radiiSquared.z * nZ;
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+ let stLongitude = nwCorner.longitude + row * computedOptions.granYSin + col * computedOptions.granXCos;
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+ const nX = cosLatitude * cos(stLongitude);
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+ const nY = cosLatitude * sin(stLongitude);
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+ const kX = radiiSquared.x * nX;
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+ const kY = radiiSquared.y * nY;
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+ const gamma = sqrt(kX * nX + kY * nY + kZ * nZ);
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+ position.x = kX / gamma;
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+ position.y = kY / gamma;
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+ position.z = kZ / gamma;
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+ if (computeST) {
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+ const stNwCorner = computedOptions.stNwCorner;
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+ if (defined_default(stNwCorner)) {
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+ stLatitude = stNwCorner.latitude - computedOptions.stGranYCos * row + col * computedOptions.stGranXSin;
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+ stLongitude = stNwCorner.longitude + row * computedOptions.stGranYSin + col * computedOptions.stGranXCos;
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+ st.x = (stLongitude - computedOptions.stWest) * computedOptions.lonScalar;
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+ st.y = (stLatitude - computedOptions.stSouth) * computedOptions.latScalar;
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+ } else {
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+ st.x = (stLongitude - rectangle.west) * computedOptions.lonScalar;
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+ st.y = (stLatitude - rectangle.south) * computedOptions.latScalar;
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+ }
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+ }
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+ };
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+ var rotationMatrixScratch = new Matrix2_default();
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+ var nwCartesian = new Cartesian3_default();
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+ var centerScratch = new Cartographic_default();
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+ var centerCartesian = new Cartesian3_default();
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+ var proj = new GeographicProjection_default();
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+ function getRotationOptions(nwCorner, rotation, granularityX, granularityY, center, width, height) {
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+ const cosRotation = Math.cos(rotation);
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+ const granYCos = granularityY * cosRotation;
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+ const granXCos = granularityX * cosRotation;
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+ const sinRotation = Math.sin(rotation);
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+ const granYSin = granularityY * sinRotation;
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+ const granXSin = granularityX * sinRotation;
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+ proj._ellipsoid = Ellipsoid_default.default;
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+ nwCartesian = proj.project(nwCorner, nwCartesian);
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+ nwCartesian = Cartesian3_default.subtract(nwCartesian, centerCartesian, nwCartesian);
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+ const rotationMatrix = Matrix2_default.fromRotation(rotation, rotationMatrixScratch);
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+ nwCartesian = Matrix2_default.multiplyByVector(
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+ rotationMatrix,
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+ nwCartesian,
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+ nwCartesian
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+ );
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+ nwCartesian = Cartesian3_default.add(nwCartesian, centerCartesian, nwCartesian);
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+ nwCorner = proj.unproject(nwCartesian, nwCorner);
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+ width -= 1;
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+ height -= 1;
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+ const latitude = nwCorner.latitude;
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+ const latitude0 = latitude + width * granXSin;
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+ const latitude1 = latitude - granYCos * height;
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+ const latitude2 = latitude - granYCos * height + width * granXSin;
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+ const north = Math.max(latitude, latitude0, latitude1, latitude2);
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+ const south = Math.min(latitude, latitude0, latitude1, latitude2);
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+ const longitude = nwCorner.longitude;
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+ const longitude0 = longitude + width * granXCos;
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+ const longitude1 = longitude + height * granYSin;
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+ const longitude2 = longitude + height * granYSin + width * granXCos;
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+ const east = Math.max(longitude, longitude0, longitude1, longitude2);
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+ const west = Math.min(longitude, longitude0, longitude1, longitude2);
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+ return {
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+ north,
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+ south,
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+ east,
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+ west,
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+ granYCos,
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+ granYSin,
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+ granXCos,
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+ granXSin,
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+ nwCorner
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+ };
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+ }
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+ RectangleGeometryLibrary.computeOptions = function(rectangle, granularity, rotation, stRotation, boundingRectangleScratch, nwCornerResult, stNwCornerResult) {
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+ let east = rectangle.east;
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+ let west = rectangle.west;
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+ let north = rectangle.north;
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+ let south = rectangle.south;
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+ let northCap = false;
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+ let southCap = false;
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+ if (north === Math_default.PI_OVER_TWO) {
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+ northCap = true;
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+ }
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+ if (south === -Math_default.PI_OVER_TWO) {
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+ southCap = true;
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+ }
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+ let dx;
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+ const dy = north - south;
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+ if (west > east) {
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+ dx = Math_default.TWO_PI - west + east;
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+ } else {
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+ dx = east - west;
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+ }
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+ const width = Math.ceil(dx / granularity) + 1;
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+ const height = Math.ceil(dy / granularity) + 1;
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+ const granularityX = dx / (width - 1);
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+ const granularityY = dy / (height - 1);
158
+ const nwCorner = Rectangle_default.northwest(rectangle, nwCornerResult);
159
+ const center = Rectangle_default.center(rectangle, centerScratch);
160
+ if (rotation !== 0 || stRotation !== 0) {
161
+ if (center.longitude < nwCorner.longitude) {
162
+ center.longitude += Math_default.TWO_PI;
163
+ }
164
+ proj._ellipsoid = Ellipsoid_default.default;
165
+ centerCartesian = proj.project(center, centerCartesian);
166
+ }
167
+ const granYCos = granularityY;
168
+ const granXCos = granularityX;
169
+ const granYSin = 0;
170
+ const granXSin = 0;
171
+ const boundingRectangle = Rectangle_default.clone(
172
+ rectangle,
173
+ boundingRectangleScratch
174
+ );
175
+ const computedOptions = {
176
+ granYCos,
177
+ granYSin,
178
+ granXCos,
179
+ granXSin,
180
+ nwCorner,
181
+ boundingRectangle,
182
+ width,
183
+ height,
184
+ northCap,
185
+ southCap
186
+ };
187
+ if (rotation !== 0) {
188
+ const rotationOptions = getRotationOptions(
189
+ nwCorner,
190
+ rotation,
191
+ granularityX,
192
+ granularityY,
193
+ center,
194
+ width,
195
+ height
196
+ );
197
+ north = rotationOptions.north;
198
+ south = rotationOptions.south;
199
+ east = rotationOptions.east;
200
+ west = rotationOptions.west;
201
+ if (north < -Math_default.PI_OVER_TWO || north > Math_default.PI_OVER_TWO || south < -Math_default.PI_OVER_TWO || south > Math_default.PI_OVER_TWO) {
202
+ throw new DeveloperError_default(
203
+ "Rotated rectangle is invalid. It crosses over either the north or south pole."
204
+ );
205
+ }
206
+ computedOptions.granYCos = rotationOptions.granYCos;
207
+ computedOptions.granYSin = rotationOptions.granYSin;
208
+ computedOptions.granXCos = rotationOptions.granXCos;
209
+ computedOptions.granXSin = rotationOptions.granXSin;
210
+ boundingRectangle.north = north;
211
+ boundingRectangle.south = south;
212
+ boundingRectangle.east = east;
213
+ boundingRectangle.west = west;
214
+ }
215
+ if (stRotation !== 0) {
216
+ rotation = rotation - stRotation;
217
+ const stNwCorner = Rectangle_default.northwest(boundingRectangle, stNwCornerResult);
218
+ const stRotationOptions = getRotationOptions(
219
+ stNwCorner,
220
+ rotation,
221
+ granularityX,
222
+ granularityY,
223
+ center,
224
+ width,
225
+ height
226
+ );
227
+ computedOptions.stGranYCos = stRotationOptions.granYCos;
228
+ computedOptions.stGranXCos = stRotationOptions.granXCos;
229
+ computedOptions.stGranYSin = stRotationOptions.granYSin;
230
+ computedOptions.stGranXSin = stRotationOptions.granXSin;
231
+ computedOptions.stNwCorner = stNwCorner;
232
+ computedOptions.stWest = stRotationOptions.west;
233
+ computedOptions.stSouth = stRotationOptions.south;
234
+ }
235
+ return computedOptions;
236
+ };
237
+ var RectangleGeometryLibrary_default = RectangleGeometryLibrary;
238
+
239
+ export {
240
+ RectangleGeometryLibrary_default
241
+ };
@@ -0,0 +1,301 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.1.4
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ Matrix2_default,
28
+ Quaternion_default,
29
+ Rectangle_default,
30
+ Transforms_default
31
+ } from "./chunk-BR3BPM64.js";
32
+ import {
33
+ Matrix4_default
34
+ } from "./chunk-OEHJY463.js";
35
+ import {
36
+ WebGLConstants_default
37
+ } from "./chunk-D3QIW4DH.js";
38
+ import {
39
+ Cartesian2_default,
40
+ Cartographic_default
41
+ } from "./chunk-M6IXKBC7.js";
42
+ import {
43
+ Cartesian3_default,
44
+ Frozen_default,
45
+ Matrix3_default
46
+ } from "./chunk-J4PISUNT.js";
47
+ import {
48
+ Check_default,
49
+ DeveloperError_default
50
+ } from "./chunk-KWV6ZTF4.js";
51
+ import {
52
+ defined_default
53
+ } from "./chunk-MRMNELAH.js";
54
+
55
+ // packages/engine/Source/Core/GeometryType.js
56
+ var GeometryType = {
57
+ NONE: 0,
58
+ TRIANGLES: 1,
59
+ LINES: 2,
60
+ POLYLINES: 3
61
+ };
62
+ Object.freeze(GeometryType);
63
+ var GeometryType_default = GeometryType;
64
+
65
+ // packages/engine/Source/Core/PrimitiveType.js
66
+ var PrimitiveType = {
67
+ /**
68
+ * Points primitive where each vertex (or index) is a separate point.
69
+ *
70
+ * @type {number}
71
+ * @constant
72
+ */
73
+ POINTS: WebGLConstants_default.POINTS,
74
+ /**
75
+ * Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected.
76
+ *
77
+ * @type {number}
78
+ * @constant
79
+ */
80
+ LINES: WebGLConstants_default.LINES,
81
+ /**
82
+ * Line loop primitive where each vertex (or index) after the first connects a line to
83
+ * the previous vertex, and the last vertex implicitly connects to the first.
84
+ *
85
+ * @type {number}
86
+ * @constant
87
+ */
88
+ LINE_LOOP: WebGLConstants_default.LINE_LOOP,
89
+ /**
90
+ * Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex.
91
+ *
92
+ * @type {number}
93
+ * @constant
94
+ */
95
+ LINE_STRIP: WebGLConstants_default.LINE_STRIP,
96
+ /**
97
+ * Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges.
98
+ *
99
+ * @type {number}
100
+ * @constant
101
+ */
102
+ TRIANGLES: WebGLConstants_default.TRIANGLES,
103
+ /**
104
+ * Triangle strip primitive where each vertex (or index) after the first two connect to
105
+ * the previous two vertices forming a triangle. For example, this can be used to model a wall.
106
+ *
107
+ * @type {number}
108
+ * @constant
109
+ */
110
+ TRIANGLE_STRIP: WebGLConstants_default.TRIANGLE_STRIP,
111
+ /**
112
+ * Triangle fan primitive where each vertex (or index) after the first two connect to
113
+ * the previous vertex and the first vertex forming a triangle. For example, this can be used
114
+ * to model a cone or circle.
115
+ *
116
+ * @type {number}
117
+ * @constant
118
+ */
119
+ TRIANGLE_FAN: WebGLConstants_default.TRIANGLE_FAN
120
+ };
121
+ PrimitiveType.isLines = function(primitiveType) {
122
+ return primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP;
123
+ };
124
+ PrimitiveType.isTriangles = function(primitiveType) {
125
+ return primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
126
+ };
127
+ PrimitiveType.validate = function(primitiveType) {
128
+ return primitiveType === PrimitiveType.POINTS || primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP || primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
129
+ };
130
+ Object.freeze(PrimitiveType);
131
+ var PrimitiveType_default = PrimitiveType;
132
+
133
+ // packages/engine/Source/Core/Geometry.js
134
+ function Geometry(options) {
135
+ options = options ?? Frozen_default.EMPTY_OBJECT;
136
+ Check_default.typeOf.object("options.attributes", options.attributes);
137
+ this.attributes = options.attributes;
138
+ this.indices = options.indices;
139
+ this.primitiveType = options.primitiveType ?? PrimitiveType_default.TRIANGLES;
140
+ this.boundingSphere = options.boundingSphere;
141
+ this.geometryType = options.geometryType ?? GeometryType_default.NONE;
142
+ this.boundingSphereCV = options.boundingSphereCV;
143
+ this.offsetAttribute = options.offsetAttribute;
144
+ }
145
+ Geometry.computeNumberOfVertices = function(geometry) {
146
+ Check_default.typeOf.object("geometry", geometry);
147
+ let numberOfVertices = -1;
148
+ for (const property in geometry.attributes) {
149
+ if (geometry.attributes.hasOwnProperty(property) && defined_default(geometry.attributes[property]) && defined_default(geometry.attributes[property].values)) {
150
+ const attribute = geometry.attributes[property];
151
+ const num = attribute.values.length / attribute.componentsPerAttribute;
152
+ if (numberOfVertices !== num && numberOfVertices !== -1) {
153
+ throw new DeveloperError_default(
154
+ "All attribute lists must have the same number of attributes."
155
+ );
156
+ }
157
+ numberOfVertices = num;
158
+ }
159
+ }
160
+ return numberOfVertices;
161
+ };
162
+ var rectangleCenterScratch = new Cartographic_default();
163
+ var enuCenterScratch = new Cartesian3_default();
164
+ var fixedFrameToEnuScratch = new Matrix4_default();
165
+ var boundingRectanglePointsCartographicScratch = [
166
+ new Cartographic_default(),
167
+ new Cartographic_default(),
168
+ new Cartographic_default()
169
+ ];
170
+ var boundingRectanglePointsEnuScratch = [
171
+ new Cartesian2_default(),
172
+ new Cartesian2_default(),
173
+ new Cartesian2_default()
174
+ ];
175
+ var points2DScratch = [new Cartesian2_default(), new Cartesian2_default(), new Cartesian2_default()];
176
+ var pointEnuScratch = new Cartesian3_default();
177
+ var enuRotationScratch = new Quaternion_default();
178
+ var enuRotationMatrixScratch = new Matrix4_default();
179
+ var rotation2DScratch = new Matrix2_default();
180
+ Geometry._textureCoordinateRotationPoints = function(positions, stRotation, ellipsoid, boundingRectangle) {
181
+ let i;
182
+ const rectangleCenter = Rectangle_default.center(
183
+ boundingRectangle,
184
+ rectangleCenterScratch
185
+ );
186
+ const enuCenter = Cartographic_default.toCartesian(
187
+ rectangleCenter,
188
+ ellipsoid,
189
+ enuCenterScratch
190
+ );
191
+ const enuToFixedFrame = Transforms_default.eastNorthUpToFixedFrame(
192
+ enuCenter,
193
+ ellipsoid,
194
+ fixedFrameToEnuScratch
195
+ );
196
+ const fixedFrameToEnu = Matrix4_default.inverse(
197
+ enuToFixedFrame,
198
+ fixedFrameToEnuScratch
199
+ );
200
+ const boundingPointsEnu = boundingRectanglePointsEnuScratch;
201
+ const boundingPointsCarto = boundingRectanglePointsCartographicScratch;
202
+ boundingPointsCarto[0].longitude = boundingRectangle.west;
203
+ boundingPointsCarto[0].latitude = boundingRectangle.south;
204
+ boundingPointsCarto[1].longitude = boundingRectangle.west;
205
+ boundingPointsCarto[1].latitude = boundingRectangle.north;
206
+ boundingPointsCarto[2].longitude = boundingRectangle.east;
207
+ boundingPointsCarto[2].latitude = boundingRectangle.south;
208
+ let posEnu = pointEnuScratch;
209
+ for (i = 0; i < 3; i++) {
210
+ Cartographic_default.toCartesian(boundingPointsCarto[i], ellipsoid, posEnu);
211
+ posEnu = Matrix4_default.multiplyByPointAsVector(fixedFrameToEnu, posEnu, posEnu);
212
+ boundingPointsEnu[i].x = posEnu.x;
213
+ boundingPointsEnu[i].y = posEnu.y;
214
+ }
215
+ const rotation = Quaternion_default.fromAxisAngle(
216
+ Cartesian3_default.UNIT_Z,
217
+ -stRotation,
218
+ enuRotationScratch
219
+ );
220
+ const textureMatrix = Matrix3_default.fromQuaternion(
221
+ rotation,
222
+ enuRotationMatrixScratch
223
+ );
224
+ const positionsLength = positions.length;
225
+ let enuMinX = Number.POSITIVE_INFINITY;
226
+ let enuMinY = Number.POSITIVE_INFINITY;
227
+ let enuMaxX = Number.NEGATIVE_INFINITY;
228
+ let enuMaxY = Number.NEGATIVE_INFINITY;
229
+ for (i = 0; i < positionsLength; i++) {
230
+ posEnu = Matrix4_default.multiplyByPointAsVector(
231
+ fixedFrameToEnu,
232
+ positions[i],
233
+ posEnu
234
+ );
235
+ posEnu = Matrix3_default.multiplyByVector(textureMatrix, posEnu, posEnu);
236
+ enuMinX = Math.min(enuMinX, posEnu.x);
237
+ enuMinY = Math.min(enuMinY, posEnu.y);
238
+ enuMaxX = Math.max(enuMaxX, posEnu.x);
239
+ enuMaxY = Math.max(enuMaxY, posEnu.y);
240
+ }
241
+ const toDesiredInComputed = Matrix2_default.fromRotation(
242
+ stRotation,
243
+ rotation2DScratch
244
+ );
245
+ const points2D = points2DScratch;
246
+ points2D[0].x = enuMinX;
247
+ points2D[0].y = enuMinY;
248
+ points2D[1].x = enuMinX;
249
+ points2D[1].y = enuMaxY;
250
+ points2D[2].x = enuMaxX;
251
+ points2D[2].y = enuMinY;
252
+ const boundingEnuMin = boundingPointsEnu[0];
253
+ const boundingPointsWidth = boundingPointsEnu[2].x - boundingEnuMin.x;
254
+ const boundingPointsHeight = boundingPointsEnu[1].y - boundingEnuMin.y;
255
+ for (i = 0; i < 3; i++) {
256
+ const point2D = points2D[i];
257
+ Matrix2_default.multiplyByVector(toDesiredInComputed, point2D, point2D);
258
+ point2D.x = (point2D.x - boundingEnuMin.x) / boundingPointsWidth;
259
+ point2D.y = (point2D.y - boundingEnuMin.y) / boundingPointsHeight;
260
+ }
261
+ const minXYCorner = points2D[0];
262
+ const maxYCorner = points2D[1];
263
+ const maxXCorner = points2D[2];
264
+ const result = new Array(6);
265
+ Cartesian2_default.pack(minXYCorner, result);
266
+ Cartesian2_default.pack(maxYCorner, result, 2);
267
+ Cartesian2_default.pack(maxXCorner, result, 4);
268
+ return result;
269
+ };
270
+ var Geometry_default = Geometry;
271
+
272
+ // packages/engine/Source/Core/GeometryAttribute.js
273
+ function GeometryAttribute(options) {
274
+ options = options ?? Frozen_default.EMPTY_OBJECT;
275
+ if (!defined_default(options.componentDatatype)) {
276
+ throw new DeveloperError_default("options.componentDatatype is required.");
277
+ }
278
+ if (!defined_default(options.componentsPerAttribute)) {
279
+ throw new DeveloperError_default("options.componentsPerAttribute is required.");
280
+ }
281
+ if (options.componentsPerAttribute < 1 || options.componentsPerAttribute > 4) {
282
+ throw new DeveloperError_default(
283
+ "options.componentsPerAttribute must be between 1 and 4."
284
+ );
285
+ }
286
+ if (!defined_default(options.values)) {
287
+ throw new DeveloperError_default("options.values is required.");
288
+ }
289
+ this.componentDatatype = options.componentDatatype;
290
+ this.componentsPerAttribute = options.componentsPerAttribute;
291
+ this.normalize = options.normalize ?? false;
292
+ this.values = options.values;
293
+ }
294
+ var GeometryAttribute_default = GeometryAttribute;
295
+
296
+ export {
297
+ GeometryType_default,
298
+ PrimitiveType_default,
299
+ Geometry_default,
300
+ GeometryAttribute_default
301
+ };