deeptwins-cesium-engine 0.1.2 → 0.1.4

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Files changed (219) hide show
  1. package/Build/Workers/chunk-2HWLF3FT.js +837 -0
  2. package/Build/Workers/chunk-2KXMJ5XS.js +3792 -0
  3. package/Build/Workers/chunk-2NPCLB3H.js +56 -0
  4. package/Build/Workers/chunk-2ZHQTIBH.js +1483 -0
  5. package/Build/Workers/chunk-3GLYOW63.js +352 -0
  6. package/Build/Workers/chunk-3L22KMPU.js +219 -0
  7. package/Build/Workers/chunk-3Q6V2B2I.js +73 -0
  8. package/Build/Workers/chunk-3QOKKRIG.js +387 -0
  9. package/Build/Workers/chunk-44YZFGRH.js +1800 -0
  10. package/Build/Workers/chunk-45VV4SBO.js +2342 -0
  11. package/Build/Workers/chunk-4EJ4AA2S.js +368 -0
  12. package/Build/Workers/chunk-4IJFHUL6.js +414 -0
  13. package/Build/Workers/chunk-4K3V5CGW.js +454 -0
  14. package/Build/Workers/chunk-4M4QL6KJ.js +305 -0
  15. package/Build/Workers/chunk-4YNRIEQ6.js +288 -0
  16. package/Build/Workers/chunk-56CVDPH5.js +352 -0
  17. package/Build/Workers/chunk-5CTAAPXH.js +1483 -0
  18. package/Build/Workers/chunk-5ISZ6NJD.js +102 -0
  19. package/Build/Workers/chunk-5SDHYIOS.js +56 -0
  20. package/Build/Workers/chunk-66TGUMCU.js +2719 -0
  21. package/Build/Workers/chunk-6EJMTDQJ.js +163 -0
  22. package/Build/Workers/chunk-6VWXYSMH.js +959 -0
  23. package/Build/Workers/chunk-6VZ7VB2Q.js +241 -0
  24. package/Build/Workers/chunk-7AMRE57Q.js +301 -0
  25. package/Build/Workers/chunk-7DH6C33H.js +398 -0
  26. package/Build/Workers/chunk-7VUS3FVE.js +38 -0
  27. package/Build/Workers/chunk-7Y3ZA6H3.js +198 -0
  28. package/Build/Workers/chunk-A6BMHZNA.js +38 -0
  29. package/Build/Workers/chunk-A7XY2MN7.js +171 -0
  30. package/Build/Workers/chunk-AC7ND63S.js +57 -0
  31. package/Build/Workers/chunk-AHCZ757M.js +9230 -0
  32. package/Build/Workers/chunk-ANOA7E7F.js +56 -0
  33. package/Build/Workers/chunk-AYO5HHV6.js +789 -0
  34. package/Build/Workers/chunk-BE2N56VZ.js +1344 -0
  35. package/Build/Workers/chunk-BR3BPM64.js +9230 -0
  36. package/Build/Workers/chunk-BVMRWGOK.js +455 -0
  37. package/Build/Workers/chunk-BXEL2NX7.js +455 -0
  38. package/Build/Workers/chunk-C5BO2JCG.js +278 -0
  39. package/Build/Workers/chunk-CIRQNZVR.js +301 -0
  40. package/Build/Workers/chunk-CM67CQME.js +305 -0
  41. package/Build/Workers/chunk-D3QIW4DH.js +630 -0
  42. package/Build/Workers/chunk-E5W7QIGZ.js +511 -0
  43. package/Build/Workers/chunk-E6CYGUJI.js +1054 -0
  44. package/Build/Workers/chunk-EIZ23IOX.js +414 -0
  45. package/Build/Workers/chunk-EIZJUMQY.js +101 -0
  46. package/Build/Workers/chunk-EXTMZJXB.js +82 -0
  47. package/Build/Workers/chunk-EYOOSIBW.js +682 -0
  48. package/Build/Workers/chunk-F37WADVC.js +1054 -0
  49. package/Build/Workers/chunk-FIWPJFHX.js +101 -0
  50. package/Build/Workers/chunk-FM32TNGT.js +198 -0
  51. package/Build/Workers/chunk-FOMYIEIB.js +476 -0
  52. package/Build/Workers/chunk-FWYDLSVQ.js +97 -0
  53. package/Build/Workers/chunk-HGZR6CZF.js +1067 -0
  54. package/Build/Workers/chunk-HIXHDABG.js +288 -0
  55. package/Build/Workers/chunk-HMCCZZWE.js +97 -0
  56. package/Build/Workers/chunk-HW54WHGM.js +2719 -0
  57. package/Build/Workers/chunk-IHYAI7GF.js +973 -0
  58. package/Build/Workers/chunk-INLQ7LVK.js +837 -0
  59. package/Build/Workers/chunk-IQMESTCB.js +124 -0
  60. package/Build/Workers/chunk-J4PISUNT.js +2342 -0
  61. package/Build/Workers/chunk-JSWU557I.js +693 -0
  62. package/Build/Workers/chunk-KHONDSQ7.js +693 -0
  63. package/Build/Workers/chunk-KLUL2SOE.js +352 -0
  64. package/Build/Workers/chunk-KMBLKQCC.js +1992 -0
  65. package/Build/Workers/chunk-KOTWWQN7.js +171 -0
  66. package/Build/Workers/chunk-KWV6ZTF4.js +163 -0
  67. package/Build/Workers/chunk-LSEFPQHG.js +476 -0
  68. package/Build/Workers/chunk-M66X4O24.js +44 -0
  69. package/Build/Workers/chunk-M6IXKBC7.js +1992 -0
  70. package/Build/Workers/chunk-MFUC3D5C.js +162 -0
  71. package/Build/Workers/chunk-MRMNELAH.js +82 -0
  72. package/Build/Workers/chunk-N3NUA5H2.js +3792 -0
  73. package/Build/Workers/chunk-NFB2NXJN.js +138 -0
  74. package/Build/Workers/chunk-NQAXBK4K.js +789 -0
  75. package/Build/Workers/chunk-NUGQWV6S.js +352 -0
  76. package/Build/Workers/chunk-O7S7WL7K.js +278 -0
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  78. package/Build/Workers/chunk-OEHJY463.js +3201 -0
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  82. package/Build/Workers/chunk-PYR35GK4.js +973 -0
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  87. package/Build/Workers/chunk-RDEZCHF4.js +398 -0
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  89. package/Build/Workers/chunk-SM5T67LR.js +162 -0
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  92. package/Build/Workers/chunk-T6JS4BRN.js +140 -0
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  94. package/Build/Workers/chunk-UJAH6XKF.js +73 -0
  95. package/Build/Workers/chunk-UKSTJ2PH.js +454 -0
  96. package/Build/Workers/chunk-UQCDCCZ7.js +368 -0
  97. package/Build/Workers/chunk-UXIFNEA3.js +1287 -0
  98. package/Build/Workers/chunk-UXJ6J5L7.js +56 -0
  99. package/Build/Workers/chunk-V4VUAZXI.js +1800 -0
  100. package/Build/Workers/chunk-VQH2YXO2.js +497 -0
  101. package/Build/Workers/chunk-VXKCLSE4.js +241 -0
  102. package/Build/Workers/chunk-W3U6YBEI.js +280 -0
  103. package/Build/Workers/chunk-W75ZVFKP.js +778 -0
  104. package/Build/Workers/chunk-WCDFJYFB.js +1344 -0
  105. package/Build/Workers/chunk-WME5M6W3.js +630 -0
  106. package/Build/Workers/chunk-XDQBQB64.js +1067 -0
  107. package/Build/Workers/chunk-Y6HOIWE5.js +959 -0
  108. package/Build/Workers/chunk-YEMC2ZOR.js +147 -0
  109. package/Build/Workers/chunk-YWNF3TPE.js +682 -0
  110. package/Build/Workers/chunk-Z55VGWJP.js +280 -0
  111. package/Build/Workers/chunk-Z5YWP24C.js +124 -0
  112. package/Build/Workers/chunk-ZHXCWUJB.js +387 -0
  113. package/Build/Workers/chunk-ZIMPUF2I.js +102 -0
  114. package/Build/Workers/chunk-ZKDWYQKC.js +3201 -0
  115. package/Build/Workers/combineGeometry.js +24 -22
  116. package/Build/Workers/createBoxGeometry.js +18 -16
  117. package/Build/Workers/createBoxOutlineGeometry.js +23 -25
  118. package/Build/Workers/createCircleGeometry.js +29 -27
  119. package/Build/Workers/createCircleOutlineGeometry.js +22 -20
  120. package/Build/Workers/createCoplanarPolygonGeometry.js +43 -43
  121. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +37 -35
  122. package/Build/Workers/createCorridorGeometry.js +46 -49
  123. package/Build/Workers/createCorridorOutlineGeometry.js +40 -43
  124. package/Build/Workers/createCylinderGeometry.js +20 -18
  125. package/Build/Workers/createCylinderOutlineGeometry.js +27 -25
  126. package/Build/Workers/createEllipseGeometry.js +28 -25
  127. package/Build/Workers/createEllipseOutlineGeometry.js +21 -18
  128. package/Build/Workers/createEllipsoidGeometry.js +19 -17
  129. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -16
  130. package/Build/Workers/createFrustumGeometry.js +18 -16
  131. package/Build/Workers/createFrustumOutlineGeometry.js +21 -21
  132. package/Build/Workers/createGeometry.js +31 -26
  133. package/Build/Workers/createGroundPolylineGeometry.js +188 -135
  134. package/Build/Workers/createPlaneGeometry.js +22 -21
  135. package/Build/Workers/createPlaneOutlineGeometry.js +15 -13
  136. package/Build/Workers/createPolygonGeometry.js +51 -52
  137. package/Build/Workers/createPolygonOutlineGeometry.js +43 -44
  138. package/Build/Workers/createPolylineGeometry.js +37 -40
  139. package/Build/Workers/createPolylineVolumeGeometry.js +41 -44
  140. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +36 -39
  141. package/Build/Workers/createRectangleGeometry.js +47 -53
  142. package/Build/Workers/createRectangleOutlineGeometry.js +32 -33
  143. package/Build/Workers/createSimplePolylineGeometry.js +33 -34
  144. package/Build/Workers/createSphereGeometry.js +20 -20
  145. package/Build/Workers/createSphereOutlineGeometry.js +19 -19
  146. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  147. package/Build/Workers/createVectorTileClampedPolylines.js +16 -14
  148. package/Build/Workers/createVectorTileGeometries.js +24 -22
  149. package/Build/Workers/createVectorTilePoints.js +15 -13
  150. package/Build/Workers/createVectorTilePolygons.js +24 -21
  151. package/Build/Workers/createVectorTilePolylines.js +16 -14
  152. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  153. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +29 -27
  154. package/Build/Workers/createVerticesFromHeightmap.js +42 -63
  155. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +26 -280
  156. package/Build/Workers/createWallGeometry.js +35 -36
  157. package/Build/Workers/createWallOutlineGeometry.js +33 -34
  158. package/Build/Workers/decodeDraco.js +10 -11
  159. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  160. package/Build/Workers/decodeI3S.js +16 -20
  161. package/Build/Workers/gaussianSplatSorter.js +4 -4
  162. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  163. package/Build/Workers/incrementallyBuildTerrainPicker.js +20 -12
  164. package/Build/Workers/transcodeKTX2.js +42 -14
  165. package/Build/Workers/transferTypedArrayTest.js +1 -1
  166. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -21
  167. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  168. package/Source/Shaders/BillboardCollectionFS.js +85 -81
  169. package/Source/Shaders/BillboardCollectionVS.js +60 -118
  170. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
  171. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
  172. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
  173. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +12 -0
  174. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
  175. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +11 -0
  176. package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
  177. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  178. package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
  179. package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
  180. package/Source/Shaders/Builtin/CzmBuiltins.js +12 -0
  181. package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +8 -1
  182. package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
  183. package/Source/Shaders/Builtin/Functions/decodeRGB8.js +24 -0
  184. package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +2 -1
  185. package/Source/Shaders/Builtin/Functions/unpackTexture.js +37 -0
  186. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +0 -1
  187. package/Source/Shaders/EllipsoidVS.js +4 -4
  188. package/Source/Shaders/FXAA3_11.js +2 -0
  189. package/Source/Shaders/GlobeFS.js +22 -0
  190. package/Source/Shaders/GlobeVS.js +3 -2
  191. package/Source/Shaders/Model/MaterialStageFS.js +50 -20
  192. package/Source/Shaders/Model/MetadataStageFS.js +2 -1
  193. package/Source/Shaders/Model/MetadataStageVS.js +2 -1
  194. package/Source/Shaders/Model/ModelFS.js +32 -2
  195. package/Source/Shaders/Model/ModelVS.js +15 -1
  196. package/Source/Shaders/Model/PointCloudStylingStageVS.js +2 -1
  197. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +0 -1
  198. package/Source/Shaders/PointPrimitiveCollectionVS.js +8 -39
  199. package/Source/Shaders/PolygonSignedDistanceFS.js +64 -33
  200. package/Source/Shaders/PolylineCommon.js +1 -1
  201. package/Source/Shaders/ShadowVolumeAppearanceFS.js +7 -15
  202. package/Source/Shaders/SkyAtmosphereVS.js +2 -1
  203. package/Source/Shaders/Voxels/IntersectBox.js +20 -33
  204. package/Source/Shaders/Voxels/IntersectCylinder.js +28 -32
  205. package/Source/Shaders/Voxels/IntersectDepth.js +10 -6
  206. package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -20
  207. package/Source/Shaders/Voxels/IntersectLongitude.js +21 -9
  208. package/Source/Shaders/Voxels/Intersection.js +3 -5
  209. package/Source/Shaders/Voxels/IntersectionUtils.js +2 -1
  210. package/Source/Shaders/Voxels/Megatexture.js +15 -83
  211. package/Source/Shaders/Voxels/Octree.js +53 -61
  212. package/Source/Shaders/Voxels/VoxelFS.js +67 -52
  213. package/Source/Shaders/Voxels/VoxelUtils.js +0 -19
  214. package/index.js +346 -261
  215. package/package.json +1 -1
  216. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +0 -80
  217. package/Source/Shaders/Voxels/convertUvToBox.js +0 -46
  218. package/Source/Shaders/Voxels/convertUvToCylinder.js +0 -101
  219. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +0 -141
@@ -0,0 +1,140 @@
1
+ /**
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+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.1.3
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
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+
26
+ import {
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+ WebGLConstants_default
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+ } from "./chunk-WME5M6W3.js";
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+ import {
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+ Math_default
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+ } from "./chunk-QQHVOJW6.js";
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+ import {
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+ DeveloperError_default
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+ } from "./chunk-6EJMTDQJ.js";
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+ import {
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+ defined_default
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+ } from "./chunk-EXTMZJXB.js";
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+
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+ // packages/engine/Source/Core/IndexDatatype.js
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+ var IndexDatatype = {
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+ /**
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+ * 8-bit unsigned byte corresponding to <code>UNSIGNED_BYTE</code> and the type
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+ * of an element in <code>Uint8Array</code>.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ UNSIGNED_BYTE: WebGLConstants_default.UNSIGNED_BYTE,
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+ /**
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+ * 16-bit unsigned short corresponding to <code>UNSIGNED_SHORT</code> and the type
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+ * of an element in <code>Uint16Array</code>.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ UNSIGNED_SHORT: WebGLConstants_default.UNSIGNED_SHORT,
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+ /**
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+ * 32-bit unsigned int corresponding to <code>UNSIGNED_INT</code> and the type
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+ * of an element in <code>Uint32Array</code>.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ UNSIGNED_INT: WebGLConstants_default.UNSIGNED_INT
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+ };
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+ IndexDatatype.getSizeInBytes = function(indexDatatype) {
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+ switch (indexDatatype) {
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+ case IndexDatatype.UNSIGNED_BYTE:
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+ return Uint8Array.BYTES_PER_ELEMENT;
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+ case IndexDatatype.UNSIGNED_SHORT:
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+ return Uint16Array.BYTES_PER_ELEMENT;
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+ case IndexDatatype.UNSIGNED_INT:
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+ return Uint32Array.BYTES_PER_ELEMENT;
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+ }
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+ throw new DeveloperError_default(
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+ "indexDatatype is required and must be a valid IndexDatatype constant."
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+ );
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+ };
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+ IndexDatatype.fromSizeInBytes = function(sizeInBytes) {
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+ switch (sizeInBytes) {
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+ case 2:
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+ return IndexDatatype.UNSIGNED_SHORT;
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+ case 4:
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+ return IndexDatatype.UNSIGNED_INT;
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+ case 1:
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+ return IndexDatatype.UNSIGNED_BYTE;
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+ //>>includeStart('debug', pragmas.debug);
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+ default:
89
+ throw new DeveloperError_default(
90
+ "Size in bytes cannot be mapped to an IndexDatatype"
91
+ );
92
+ }
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+ };
94
+ IndexDatatype.validate = function(indexDatatype) {
95
+ return defined_default(indexDatatype) && (indexDatatype === IndexDatatype.UNSIGNED_BYTE || indexDatatype === IndexDatatype.UNSIGNED_SHORT || indexDatatype === IndexDatatype.UNSIGNED_INT);
96
+ };
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+ IndexDatatype.createTypedArray = function(numberOfVertices, indicesLengthOrArray) {
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+ if (!defined_default(numberOfVertices)) {
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+ throw new DeveloperError_default("numberOfVertices is required.");
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+ }
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+ if (numberOfVertices >= Math_default.SIXTY_FOUR_KILOBYTES) {
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+ return new Uint32Array(indicesLengthOrArray);
103
+ }
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+ return new Uint16Array(indicesLengthOrArray);
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+ };
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+ IndexDatatype.createTypedArrayFromArrayBuffer = function(numberOfVertices, sourceArray, byteOffset, length) {
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+ if (!defined_default(numberOfVertices)) {
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+ throw new DeveloperError_default("numberOfVertices is required.");
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+ }
110
+ if (!defined_default(sourceArray)) {
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+ throw new DeveloperError_default("sourceArray is required.");
112
+ }
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+ if (!defined_default(byteOffset)) {
114
+ throw new DeveloperError_default("byteOffset is required.");
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+ }
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+ if (numberOfVertices >= Math_default.SIXTY_FOUR_KILOBYTES) {
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+ return new Uint32Array(sourceArray, byteOffset, length);
118
+ }
119
+ return new Uint16Array(sourceArray, byteOffset, length);
120
+ };
121
+ IndexDatatype.fromTypedArray = function(array) {
122
+ if (array instanceof Uint8Array) {
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+ return IndexDatatype.UNSIGNED_BYTE;
124
+ }
125
+ if (array instanceof Uint16Array) {
126
+ return IndexDatatype.UNSIGNED_SHORT;
127
+ }
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+ if (array instanceof Uint32Array) {
129
+ return IndexDatatype.UNSIGNED_INT;
130
+ }
131
+ throw new DeveloperError_default(
132
+ "array must be a Uint8Array, Uint16Array, or Uint32Array."
133
+ );
134
+ };
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+ Object.freeze(IndexDatatype);
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+ var IndexDatatype_default = IndexDatatype;
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+
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+ export {
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+ IndexDatatype_default
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+ };
@@ -0,0 +1,73 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.1.4
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ Math_default
28
+ } from "./chunk-VQH2YXO2.js";
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+
30
+ // packages/engine/Source/Core/CylinderGeometryLibrary.js
31
+ var CylinderGeometryLibrary = {};
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+ CylinderGeometryLibrary.computePositions = function(length, topRadius, bottomRadius, slices, fill) {
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+ const topZ = length * 0.5;
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+ const bottomZ = -topZ;
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+ const twoSlice = slices + slices;
36
+ const size = fill ? 2 * twoSlice : twoSlice;
37
+ const positions = new Float64Array(size * 3);
38
+ let i;
39
+ let index = 0;
40
+ let tbIndex = 0;
41
+ const bottomOffset = fill ? twoSlice * 3 : 0;
42
+ const topOffset = fill ? (twoSlice + slices) * 3 : slices * 3;
43
+ for (i = 0; i < slices; i++) {
44
+ const angle = i / slices * Math_default.TWO_PI;
45
+ const x = Math.cos(angle);
46
+ const y = Math.sin(angle);
47
+ const bottomX = x * bottomRadius;
48
+ const bottomY = y * bottomRadius;
49
+ const topX = x * topRadius;
50
+ const topY = y * topRadius;
51
+ positions[tbIndex + bottomOffset] = bottomX;
52
+ positions[tbIndex + bottomOffset + 1] = bottomY;
53
+ positions[tbIndex + bottomOffset + 2] = bottomZ;
54
+ positions[tbIndex + topOffset] = topX;
55
+ positions[tbIndex + topOffset + 1] = topY;
56
+ positions[tbIndex + topOffset + 2] = topZ;
57
+ tbIndex += 3;
58
+ if (fill) {
59
+ positions[index++] = bottomX;
60
+ positions[index++] = bottomY;
61
+ positions[index++] = bottomZ;
62
+ positions[index++] = topX;
63
+ positions[index++] = topY;
64
+ positions[index++] = topZ;
65
+ }
66
+ }
67
+ return positions;
68
+ };
69
+ var CylinderGeometryLibrary_default = CylinderGeometryLibrary;
70
+
71
+ export {
72
+ CylinderGeometryLibrary_default
73
+ };
@@ -0,0 +1,454 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.1.3
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ Matrix2_default
28
+ } from "./chunk-AHCZ757M.js";
29
+ import {
30
+ Cartesian4_default,
31
+ Matrix4_default
32
+ } from "./chunk-ZKDWYQKC.js";
33
+ import {
34
+ ComponentDatatype_default
35
+ } from "./chunk-O7S7WL7K.js";
36
+ import {
37
+ Cartesian2_default
38
+ } from "./chunk-KMBLKQCC.js";
39
+ import {
40
+ Cartesian3_default,
41
+ Matrix3_default
42
+ } from "./chunk-45VV4SBO.js";
43
+ import {
44
+ Math_default
45
+ } from "./chunk-QQHVOJW6.js";
46
+ import {
47
+ Check_default,
48
+ DeveloperError_default
49
+ } from "./chunk-6EJMTDQJ.js";
50
+ import {
51
+ defined_default
52
+ } from "./chunk-EXTMZJXB.js";
53
+
54
+ // packages/engine/Source/Scene/AttributeType.js
55
+ var AttributeType = {
56
+ /**
57
+ * The attribute is a single component.
58
+ *
59
+ * @type {string}
60
+ * @constant
61
+ */
62
+ SCALAR: "SCALAR",
63
+ /**
64
+ * The attribute is a two-component vector.
65
+ *
66
+ * @type {string}
67
+ * @constant
68
+ */
69
+ VEC2: "VEC2",
70
+ /**
71
+ * The attribute is a three-component vector.
72
+ *
73
+ * @type {string}
74
+ * @constant
75
+ */
76
+ VEC3: "VEC3",
77
+ /**
78
+ * The attribute is a four-component vector.
79
+ *
80
+ * @type {string}
81
+ * @constant
82
+ */
83
+ VEC4: "VEC4",
84
+ /**
85
+ * The attribute is a 2x2 matrix.
86
+ *
87
+ * @type {string}
88
+ * @constant
89
+ */
90
+ MAT2: "MAT2",
91
+ /**
92
+ * The attribute is a 3x3 matrix.
93
+ *
94
+ * @type {string}
95
+ * @constant
96
+ */
97
+ MAT3: "MAT3",
98
+ /**
99
+ * The attribute is a 4x4 matrix.
100
+ *
101
+ * @type {string}
102
+ * @constant
103
+ */
104
+ MAT4: "MAT4"
105
+ };
106
+ AttributeType.getMathType = function(attributeType) {
107
+ switch (attributeType) {
108
+ case AttributeType.SCALAR:
109
+ return Number;
110
+ case AttributeType.VEC2:
111
+ return Cartesian2_default;
112
+ case AttributeType.VEC3:
113
+ return Cartesian3_default;
114
+ case AttributeType.VEC4:
115
+ return Cartesian4_default;
116
+ case AttributeType.MAT2:
117
+ return Matrix2_default;
118
+ case AttributeType.MAT3:
119
+ return Matrix3_default;
120
+ case AttributeType.MAT4:
121
+ return Matrix4_default;
122
+ //>>includeStart('debug', pragmas.debug);
123
+ default:
124
+ throw new DeveloperError_default("attributeType is not a valid value.");
125
+ }
126
+ };
127
+ AttributeType.getNumberOfComponents = function(attributeType) {
128
+ switch (attributeType) {
129
+ case AttributeType.SCALAR:
130
+ return 1;
131
+ case AttributeType.VEC2:
132
+ return 2;
133
+ case AttributeType.VEC3:
134
+ return 3;
135
+ case AttributeType.VEC4:
136
+ case AttributeType.MAT2:
137
+ return 4;
138
+ case AttributeType.MAT3:
139
+ return 9;
140
+ case AttributeType.MAT4:
141
+ return 16;
142
+ //>>includeStart('debug', pragmas.debug);
143
+ default:
144
+ throw new DeveloperError_default("attributeType is not a valid value.");
145
+ }
146
+ };
147
+ AttributeType.getAttributeLocationCount = function(attributeType) {
148
+ switch (attributeType) {
149
+ case AttributeType.SCALAR:
150
+ case AttributeType.VEC2:
151
+ case AttributeType.VEC3:
152
+ case AttributeType.VEC4:
153
+ return 1;
154
+ case AttributeType.MAT2:
155
+ return 2;
156
+ case AttributeType.MAT3:
157
+ return 3;
158
+ case AttributeType.MAT4:
159
+ return 4;
160
+ //>>includeStart('debug', pragmas.debug);
161
+ default:
162
+ throw new DeveloperError_default("attributeType is not a valid value.");
163
+ }
164
+ };
165
+ AttributeType.getGlslType = function(attributeType) {
166
+ Check_default.typeOf.string("attributeType", attributeType);
167
+ switch (attributeType) {
168
+ case AttributeType.SCALAR:
169
+ return "float";
170
+ case AttributeType.VEC2:
171
+ return "vec2";
172
+ case AttributeType.VEC3:
173
+ return "vec3";
174
+ case AttributeType.VEC4:
175
+ return "vec4";
176
+ case AttributeType.MAT2:
177
+ return "mat2";
178
+ case AttributeType.MAT3:
179
+ return "mat3";
180
+ case AttributeType.MAT4:
181
+ return "mat4";
182
+ //>>includeStart('debug', pragmas.debug);
183
+ default:
184
+ throw new DeveloperError_default("attributeType is not a valid value.");
185
+ }
186
+ };
187
+ Object.freeze(AttributeType);
188
+ var AttributeType_default = AttributeType;
189
+
190
+ // packages/engine/Source/Core/AttributeCompression.js
191
+ var RIGHT_SHIFT8 = 1 / 256;
192
+ var LEFT_SHIFT16 = 65536;
193
+ var LEFT_SHIFT8 = 256;
194
+ var AttributeCompression = {};
195
+ AttributeCompression.octEncodeInRange = function(vector, rangeMax, result) {
196
+ Check_default.defined("vector", vector);
197
+ Check_default.defined("result", result);
198
+ const magSquared = Cartesian3_default.magnitudeSquared(vector);
199
+ if (Math.abs(magSquared - 1) > Math_default.EPSILON6) {
200
+ throw new DeveloperError_default("vector must be normalized.");
201
+ }
202
+ result.x = vector.x / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));
203
+ result.y = vector.y / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));
204
+ if (vector.z < 0) {
205
+ const x = result.x;
206
+ const y = result.y;
207
+ result.x = (1 - Math.abs(y)) * Math_default.signNotZero(x);
208
+ result.y = (1 - Math.abs(x)) * Math_default.signNotZero(y);
209
+ }
210
+ result.x = Math_default.toSNorm(result.x, rangeMax);
211
+ result.y = Math_default.toSNorm(result.y, rangeMax);
212
+ return result;
213
+ };
214
+ AttributeCompression.octEncode = function(vector, result) {
215
+ return AttributeCompression.octEncodeInRange(vector, 255, result);
216
+ };
217
+ var octEncodeScratch = new Cartesian2_default();
218
+ var uint8ForceArray = new Uint8Array(1);
219
+ function forceUint8(value) {
220
+ uint8ForceArray[0] = value;
221
+ return uint8ForceArray[0];
222
+ }
223
+ AttributeCompression.octEncodeToCartesian4 = function(vector, result) {
224
+ AttributeCompression.octEncodeInRange(vector, 65535, octEncodeScratch);
225
+ result.x = forceUint8(octEncodeScratch.x * RIGHT_SHIFT8);
226
+ result.y = forceUint8(octEncodeScratch.x);
227
+ result.z = forceUint8(octEncodeScratch.y * RIGHT_SHIFT8);
228
+ result.w = forceUint8(octEncodeScratch.y);
229
+ return result;
230
+ };
231
+ AttributeCompression.octDecodeInRange = function(x, y, rangeMax, result) {
232
+ Check_default.defined("result", result);
233
+ if (x < 0 || x > rangeMax || y < 0 || y > rangeMax) {
234
+ throw new DeveloperError_default(
235
+ `x and y must be unsigned normalized integers between 0 and ${rangeMax}`
236
+ );
237
+ }
238
+ result.x = Math_default.fromSNorm(x, rangeMax);
239
+ result.y = Math_default.fromSNorm(y, rangeMax);
240
+ result.z = 1 - (Math.abs(result.x) + Math.abs(result.y));
241
+ if (result.z < 0) {
242
+ const oldVX = result.x;
243
+ result.x = (1 - Math.abs(result.y)) * Math_default.signNotZero(oldVX);
244
+ result.y = (1 - Math.abs(oldVX)) * Math_default.signNotZero(result.y);
245
+ }
246
+ return Cartesian3_default.normalize(result, result);
247
+ };
248
+ AttributeCompression.octDecode = function(x, y, result) {
249
+ return AttributeCompression.octDecodeInRange(x, y, 255, result);
250
+ };
251
+ AttributeCompression.octDecodeFromCartesian4 = function(encoded, result) {
252
+ Check_default.typeOf.object("encoded", encoded);
253
+ Check_default.typeOf.object("result", result);
254
+ const x = encoded.x;
255
+ const y = encoded.y;
256
+ const z = encoded.z;
257
+ const w = encoded.w;
258
+ if (x < 0 || x > 255 || y < 0 || y > 255 || z < 0 || z > 255 || w < 0 || w > 255) {
259
+ throw new DeveloperError_default(
260
+ "x, y, z, and w must be unsigned normalized integers between 0 and 255"
261
+ );
262
+ }
263
+ const xOct16 = x * LEFT_SHIFT8 + y;
264
+ const yOct16 = z * LEFT_SHIFT8 + w;
265
+ return AttributeCompression.octDecodeInRange(xOct16, yOct16, 65535, result);
266
+ };
267
+ AttributeCompression.octPackFloat = function(encoded) {
268
+ Check_default.defined("encoded", encoded);
269
+ return 256 * encoded.x + encoded.y;
270
+ };
271
+ var scratchEncodeCart2 = new Cartesian2_default();
272
+ AttributeCompression.octEncodeFloat = function(vector) {
273
+ AttributeCompression.octEncode(vector, scratchEncodeCart2);
274
+ return AttributeCompression.octPackFloat(scratchEncodeCart2);
275
+ };
276
+ AttributeCompression.octDecodeFloat = function(value, result) {
277
+ Check_default.defined("value", value);
278
+ const temp = value / 256;
279
+ const x = Math.floor(temp);
280
+ const y = (temp - x) * 256;
281
+ return AttributeCompression.octDecode(x, y, result);
282
+ };
283
+ AttributeCompression.octPack = function(v1, v2, v3, result) {
284
+ Check_default.defined("v1", v1);
285
+ Check_default.defined("v2", v2);
286
+ Check_default.defined("v3", v3);
287
+ Check_default.defined("result", result);
288
+ const encoded1 = AttributeCompression.octEncodeFloat(v1);
289
+ const encoded2 = AttributeCompression.octEncodeFloat(v2);
290
+ const encoded3 = AttributeCompression.octEncode(v3, scratchEncodeCart2);
291
+ result.x = 65536 * encoded3.x + encoded1;
292
+ result.y = 65536 * encoded3.y + encoded2;
293
+ return result;
294
+ };
295
+ AttributeCompression.octUnpack = function(packed, v1, v2, v3) {
296
+ Check_default.defined("packed", packed);
297
+ Check_default.defined("v1", v1);
298
+ Check_default.defined("v2", v2);
299
+ Check_default.defined("v3", v3);
300
+ let temp = packed.x / 65536;
301
+ const x = Math.floor(temp);
302
+ const encodedFloat1 = (temp - x) * 65536;
303
+ temp = packed.y / 65536;
304
+ const y = Math.floor(temp);
305
+ const encodedFloat2 = (temp - y) * 65536;
306
+ AttributeCompression.octDecodeFloat(encodedFloat1, v1);
307
+ AttributeCompression.octDecodeFloat(encodedFloat2, v2);
308
+ AttributeCompression.octDecode(x, y, v3);
309
+ };
310
+ AttributeCompression.compressTextureCoordinates = function(textureCoordinates) {
311
+ Check_default.defined("textureCoordinates", textureCoordinates);
312
+ const x = textureCoordinates.x * 4095 | 0;
313
+ const y = textureCoordinates.y * 4095 | 0;
314
+ return 4096 * x + y;
315
+ };
316
+ AttributeCompression.decompressTextureCoordinates = function(compressed, result) {
317
+ Check_default.defined("compressed", compressed);
318
+ Check_default.defined("result", result);
319
+ const temp = compressed / 4096;
320
+ const xZeroTo4095 = Math.floor(temp);
321
+ result.x = xZeroTo4095 / 4095;
322
+ result.y = (compressed - xZeroTo4095 * 4096) / 4095;
323
+ return result;
324
+ };
325
+ function zigZagDecode(value) {
326
+ return value >> 1 ^ -(value & 1);
327
+ }
328
+ AttributeCompression.zigZagDeltaDecode = function(uBuffer, vBuffer, heightBuffer) {
329
+ Check_default.defined("uBuffer", uBuffer);
330
+ Check_default.defined("vBuffer", vBuffer);
331
+ Check_default.typeOf.number.equals(
332
+ "uBuffer.length",
333
+ "vBuffer.length",
334
+ uBuffer.length,
335
+ vBuffer.length
336
+ );
337
+ if (defined_default(heightBuffer)) {
338
+ Check_default.typeOf.number.equals(
339
+ "uBuffer.length",
340
+ "heightBuffer.length",
341
+ uBuffer.length,
342
+ heightBuffer.length
343
+ );
344
+ }
345
+ const count = uBuffer.length;
346
+ let u = 0;
347
+ let v = 0;
348
+ let height = 0;
349
+ for (let i = 0; i < count; ++i) {
350
+ u += zigZagDecode(uBuffer[i]);
351
+ v += zigZagDecode(vBuffer[i]);
352
+ uBuffer[i] = u;
353
+ vBuffer[i] = v;
354
+ if (defined_default(heightBuffer)) {
355
+ height += zigZagDecode(heightBuffer[i]);
356
+ heightBuffer[i] = height;
357
+ }
358
+ }
359
+ };
360
+ AttributeCompression.dequantize = function(typedArray, componentDatatype, type, count) {
361
+ Check_default.defined("typedArray", typedArray);
362
+ Check_default.defined("componentDatatype", componentDatatype);
363
+ Check_default.defined("type", type);
364
+ Check_default.defined("count", count);
365
+ const componentsPerAttribute = AttributeType_default.getNumberOfComponents(type);
366
+ let divisor;
367
+ switch (componentDatatype) {
368
+ case ComponentDatatype_default.BYTE:
369
+ divisor = 127;
370
+ break;
371
+ case ComponentDatatype_default.UNSIGNED_BYTE:
372
+ divisor = 255;
373
+ break;
374
+ case ComponentDatatype_default.SHORT:
375
+ divisor = 32767;
376
+ break;
377
+ case ComponentDatatype_default.UNSIGNED_SHORT:
378
+ divisor = 65535;
379
+ break;
380
+ case ComponentDatatype_default.INT:
381
+ divisor = 2147483647;
382
+ break;
383
+ case ComponentDatatype_default.UNSIGNED_INT:
384
+ divisor = 4294967295;
385
+ break;
386
+ //>>includeStart('debug', pragmas.debug);
387
+ default:
388
+ throw new DeveloperError_default(
389
+ `Cannot dequantize component datatype: ${componentDatatype}`
390
+ );
391
+ }
392
+ const dequantizedTypedArray = new Float32Array(
393
+ count * componentsPerAttribute
394
+ );
395
+ for (let i = 0; i < count; i++) {
396
+ for (let j = 0; j < componentsPerAttribute; j++) {
397
+ const index = i * componentsPerAttribute + j;
398
+ dequantizedTypedArray[index] = Math.max(
399
+ typedArray[index] / divisor,
400
+ -1
401
+ );
402
+ }
403
+ }
404
+ return dequantizedTypedArray;
405
+ };
406
+ AttributeCompression.encodeRGB8 = function(color) {
407
+ Check_default.typeOf.object("color", color);
408
+ return Math.round(Math_default.clamp(color.red * 255, 0, 255)) * LEFT_SHIFT16 + Math.round(Math_default.clamp(color.green * 255, 0, 255)) * LEFT_SHIFT8 + Math.round(Math_default.clamp(color.blue * 255, 0, 255));
409
+ };
410
+ AttributeCompression.decodeRGB8 = function(encoded, result) {
411
+ Check_default.typeOf.number("encoded", encoded);
412
+ Check_default.typeOf.object("result", result);
413
+ encoded = Math.floor(encoded);
414
+ result.red = (encoded >> 16 & 255) / 255;
415
+ result.green = (encoded >> 8 & 255) / 255;
416
+ result.blue = (encoded & 255) / 255;
417
+ return result;
418
+ };
419
+ AttributeCompression.decodeRGB565 = function(typedArray, result) {
420
+ Check_default.defined("typedArray", typedArray);
421
+ const expectedLength = typedArray.length * 3;
422
+ if (defined_default(result)) {
423
+ Check_default.typeOf.number.equals(
424
+ "result.length",
425
+ "typedArray.length * 3",
426
+ result.length,
427
+ expectedLength
428
+ );
429
+ }
430
+ const count = typedArray.length;
431
+ if (!defined_default(result)) {
432
+ result = new Float32Array(count * 3);
433
+ }
434
+ const mask5 = (1 << 5) - 1;
435
+ const mask6 = (1 << 6) - 1;
436
+ const normalize5 = 1 / 31;
437
+ const normalize6 = 1 / 63;
438
+ for (let i = 0; i < count; i++) {
439
+ const value = typedArray[i];
440
+ const red = value >> 11;
441
+ const green = value >> 5 & mask6;
442
+ const blue = value & mask5;
443
+ const offset = 3 * i;
444
+ result[offset] = red * normalize5;
445
+ result[offset + 1] = green * normalize6;
446
+ result[offset + 2] = blue * normalize5;
447
+ }
448
+ return result;
449
+ };
450
+ var AttributeCompression_default = AttributeCompression;
451
+
452
+ export {
453
+ AttributeCompression_default
454
+ };