deeptwins-cesium-engine 0.1.2 → 0.1.4

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Files changed (219) hide show
  1. package/Build/Workers/chunk-2HWLF3FT.js +837 -0
  2. package/Build/Workers/chunk-2KXMJ5XS.js +3792 -0
  3. package/Build/Workers/chunk-2NPCLB3H.js +56 -0
  4. package/Build/Workers/chunk-2ZHQTIBH.js +1483 -0
  5. package/Build/Workers/chunk-3GLYOW63.js +352 -0
  6. package/Build/Workers/chunk-3L22KMPU.js +219 -0
  7. package/Build/Workers/chunk-3Q6V2B2I.js +73 -0
  8. package/Build/Workers/chunk-3QOKKRIG.js +387 -0
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  11. package/Build/Workers/chunk-4EJ4AA2S.js +368 -0
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  16. package/Build/Workers/chunk-56CVDPH5.js +352 -0
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  21. package/Build/Workers/chunk-6EJMTDQJ.js +163 -0
  22. package/Build/Workers/chunk-6VWXYSMH.js +959 -0
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  29. package/Build/Workers/chunk-A7XY2MN7.js +171 -0
  30. package/Build/Workers/chunk-AC7ND63S.js +57 -0
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  46. package/Build/Workers/chunk-EXTMZJXB.js +82 -0
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  112. package/Build/Workers/chunk-ZHXCWUJB.js +387 -0
  113. package/Build/Workers/chunk-ZIMPUF2I.js +102 -0
  114. package/Build/Workers/chunk-ZKDWYQKC.js +3201 -0
  115. package/Build/Workers/combineGeometry.js +24 -22
  116. package/Build/Workers/createBoxGeometry.js +18 -16
  117. package/Build/Workers/createBoxOutlineGeometry.js +23 -25
  118. package/Build/Workers/createCircleGeometry.js +29 -27
  119. package/Build/Workers/createCircleOutlineGeometry.js +22 -20
  120. package/Build/Workers/createCoplanarPolygonGeometry.js +43 -43
  121. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +37 -35
  122. package/Build/Workers/createCorridorGeometry.js +46 -49
  123. package/Build/Workers/createCorridorOutlineGeometry.js +40 -43
  124. package/Build/Workers/createCylinderGeometry.js +20 -18
  125. package/Build/Workers/createCylinderOutlineGeometry.js +27 -25
  126. package/Build/Workers/createEllipseGeometry.js +28 -25
  127. package/Build/Workers/createEllipseOutlineGeometry.js +21 -18
  128. package/Build/Workers/createEllipsoidGeometry.js +19 -17
  129. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -16
  130. package/Build/Workers/createFrustumGeometry.js +18 -16
  131. package/Build/Workers/createFrustumOutlineGeometry.js +21 -21
  132. package/Build/Workers/createGeometry.js +31 -26
  133. package/Build/Workers/createGroundPolylineGeometry.js +188 -135
  134. package/Build/Workers/createPlaneGeometry.js +22 -21
  135. package/Build/Workers/createPlaneOutlineGeometry.js +15 -13
  136. package/Build/Workers/createPolygonGeometry.js +51 -52
  137. package/Build/Workers/createPolygonOutlineGeometry.js +43 -44
  138. package/Build/Workers/createPolylineGeometry.js +37 -40
  139. package/Build/Workers/createPolylineVolumeGeometry.js +41 -44
  140. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +36 -39
  141. package/Build/Workers/createRectangleGeometry.js +47 -53
  142. package/Build/Workers/createRectangleOutlineGeometry.js +32 -33
  143. package/Build/Workers/createSimplePolylineGeometry.js +33 -34
  144. package/Build/Workers/createSphereGeometry.js +20 -20
  145. package/Build/Workers/createSphereOutlineGeometry.js +19 -19
  146. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  147. package/Build/Workers/createVectorTileClampedPolylines.js +16 -14
  148. package/Build/Workers/createVectorTileGeometries.js +24 -22
  149. package/Build/Workers/createVectorTilePoints.js +15 -13
  150. package/Build/Workers/createVectorTilePolygons.js +24 -21
  151. package/Build/Workers/createVectorTilePolylines.js +16 -14
  152. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  153. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +29 -27
  154. package/Build/Workers/createVerticesFromHeightmap.js +42 -63
  155. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +26 -280
  156. package/Build/Workers/createWallGeometry.js +35 -36
  157. package/Build/Workers/createWallOutlineGeometry.js +33 -34
  158. package/Build/Workers/decodeDraco.js +10 -11
  159. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  160. package/Build/Workers/decodeI3S.js +16 -20
  161. package/Build/Workers/gaussianSplatSorter.js +4 -4
  162. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  163. package/Build/Workers/incrementallyBuildTerrainPicker.js +20 -12
  164. package/Build/Workers/transcodeKTX2.js +42 -14
  165. package/Build/Workers/transferTypedArrayTest.js +1 -1
  166. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -21
  167. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  168. package/Source/Shaders/BillboardCollectionFS.js +85 -81
  169. package/Source/Shaders/BillboardCollectionVS.js +60 -118
  170. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
  171. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
  172. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
  173. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +12 -0
  174. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
  175. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +11 -0
  176. package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
  177. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  178. package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
  179. package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
  180. package/Source/Shaders/Builtin/CzmBuiltins.js +12 -0
  181. package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +8 -1
  182. package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
  183. package/Source/Shaders/Builtin/Functions/decodeRGB8.js +24 -0
  184. package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +2 -1
  185. package/Source/Shaders/Builtin/Functions/unpackTexture.js +37 -0
  186. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +0 -1
  187. package/Source/Shaders/EllipsoidVS.js +4 -4
  188. package/Source/Shaders/FXAA3_11.js +2 -0
  189. package/Source/Shaders/GlobeFS.js +22 -0
  190. package/Source/Shaders/GlobeVS.js +3 -2
  191. package/Source/Shaders/Model/MaterialStageFS.js +50 -20
  192. package/Source/Shaders/Model/MetadataStageFS.js +2 -1
  193. package/Source/Shaders/Model/MetadataStageVS.js +2 -1
  194. package/Source/Shaders/Model/ModelFS.js +32 -2
  195. package/Source/Shaders/Model/ModelVS.js +15 -1
  196. package/Source/Shaders/Model/PointCloudStylingStageVS.js +2 -1
  197. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +0 -1
  198. package/Source/Shaders/PointPrimitiveCollectionVS.js +8 -39
  199. package/Source/Shaders/PolygonSignedDistanceFS.js +64 -33
  200. package/Source/Shaders/PolylineCommon.js +1 -1
  201. package/Source/Shaders/ShadowVolumeAppearanceFS.js +7 -15
  202. package/Source/Shaders/SkyAtmosphereVS.js +2 -1
  203. package/Source/Shaders/Voxels/IntersectBox.js +20 -33
  204. package/Source/Shaders/Voxels/IntersectCylinder.js +28 -32
  205. package/Source/Shaders/Voxels/IntersectDepth.js +10 -6
  206. package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -20
  207. package/Source/Shaders/Voxels/IntersectLongitude.js +21 -9
  208. package/Source/Shaders/Voxels/Intersection.js +3 -5
  209. package/Source/Shaders/Voxels/IntersectionUtils.js +2 -1
  210. package/Source/Shaders/Voxels/Megatexture.js +15 -83
  211. package/Source/Shaders/Voxels/Octree.js +53 -61
  212. package/Source/Shaders/Voxels/VoxelFS.js +67 -52
  213. package/Source/Shaders/Voxels/VoxelUtils.js +0 -19
  214. package/index.js +346 -261
  215. package/package.json +1 -1
  216. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +0 -80
  217. package/Source/Shaders/Voxels/convertUvToBox.js +0 -46
  218. package/Source/Shaders/Voxels/convertUvToCylinder.js +0 -101
  219. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +0 -141
@@ -0,0 +1,352 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.1.3
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ IndexDatatype_default
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+ } from "./chunk-UH6DUQBW.js";
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+ import {
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+ Math_default
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+ } from "./chunk-QQHVOJW6.js";
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+ import {
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+ DeveloperError_default
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+ } from "./chunk-6EJMTDQJ.js";
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+ import {
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+ defined_default
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+ } from "./chunk-EXTMZJXB.js";
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+
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+ // packages/engine/Source/Core/TerrainProvider.js
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+ function TerrainProvider() {
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+ DeveloperError_default.throwInstantiationError();
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+ }
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+ Object.defineProperties(TerrainProvider.prototype, {
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+ /**
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+ * Gets an event that is raised when the terrain provider encounters an asynchronous error. By subscribing
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+ * to the event, you will be notified of the error and can potentially recover from it. Event listeners
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+ * are passed an instance of {@link TileProviderError}.
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+ * @memberof TerrainProvider.prototype
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+ * @type {Event<TerrainProvider.ErrorEvent>}
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+ * @readonly
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+ */
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+ errorEvent: {
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+ get: DeveloperError_default.throwInstantiationError
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+ },
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+ /**
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+ * Gets the credit to display when this terrain provider is active. Typically this is used to credit
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+ * the source of the terrain.
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+ * @memberof TerrainProvider.prototype
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+ * @type {Credit}
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+ * @readonly
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+ */
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+ credit: {
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+ get: DeveloperError_default.throwInstantiationError
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+ },
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+ /**
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+ * Gets the tiling scheme used by the provider.
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+ * @memberof TerrainProvider.prototype
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+ * @type {TilingScheme}
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+ * @readonly
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+ */
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+ tilingScheme: {
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+ get: DeveloperError_default.throwInstantiationError
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+ },
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+ /**
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+ * Gets a value indicating whether or not the provider includes a water mask. The water mask
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+ * indicates which areas of the globe are water rather than land, so they can be rendered
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+ * as a reflective surface with animated waves.
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+ * @memberof TerrainProvider.prototype
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+ * @type {boolean}
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+ * @readonly
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+ */
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+ hasWaterMask: {
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+ get: DeveloperError_default.throwInstantiationError
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+ },
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+ /**
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+ * Gets a value indicating whether or not the requested tiles include vertex normals.
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+ * @memberof TerrainProvider.prototype
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+ * @type {boolean}
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+ * @readonly
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+ */
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+ hasVertexNormals: {
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+ get: DeveloperError_default.throwInstantiationError
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+ },
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+ /**
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+ * Gets an object that can be used to determine availability of terrain from this provider, such as
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+ * at points and in rectangles. This property may be undefined if availability
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+ * information is not available.
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+ * @memberof TerrainProvider.prototype
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+ * @type {TileAvailability|undefined}
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+ * @readonly
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+ */
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+ availability: {
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+ get: DeveloperError_default.throwInstantiationError
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+ }
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+ });
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+ var regularGridIndicesCache = [];
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+ TerrainProvider.getRegularGridIndices = function(width, height) {
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+ if (width * height >= Math_default.FOUR_GIGABYTES) {
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+ throw new DeveloperError_default(
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+ "The total number of vertices (width * height) must be less than 4,294,967,296."
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+ );
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+ }
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+ let byWidth = regularGridIndicesCache[width];
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+ if (!defined_default(byWidth)) {
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+ regularGridIndicesCache[width] = byWidth = [];
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+ }
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+ let indices = byWidth[height];
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+ if (!defined_default(indices)) {
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+ if (width * height < Math_default.SIXTY_FOUR_KILOBYTES) {
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+ indices = byWidth[height] = new Uint16Array(
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+ (width - 1) * (height - 1) * 6
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+ );
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+ } else {
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+ indices = byWidth[height] = new Uint32Array(
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+ (width - 1) * (height - 1) * 6
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+ );
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+ }
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+ addRegularGridIndices(width, height, indices, 0);
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+ }
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+ return indices;
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+ };
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+ var regularGridAndEdgeIndicesCache = [];
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+ TerrainProvider.getRegularGridIndicesAndEdgeIndices = function(width, height) {
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+ if (width * height >= Math_default.FOUR_GIGABYTES) {
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+ throw new DeveloperError_default(
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+ "The total number of vertices (width * height) must be less than 4,294,967,296."
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+ );
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+ }
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+ let byWidth = regularGridAndEdgeIndicesCache[width];
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+ if (!defined_default(byWidth)) {
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+ regularGridAndEdgeIndicesCache[width] = byWidth = [];
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+ }
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+ let indicesAndEdges = byWidth[height];
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+ if (!defined_default(indicesAndEdges)) {
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+ const indices = TerrainProvider.getRegularGridIndices(width, height);
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+ const edgeIndices = getEdgeIndices(width, height);
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+ const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
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+ const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
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+ const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
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+ const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
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+ indicesAndEdges = byWidth[height] = {
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+ indices,
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+ westIndicesSouthToNorth,
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+ southIndicesEastToWest,
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+ eastIndicesNorthToSouth,
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+ northIndicesWestToEast
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+ };
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+ }
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+ return indicesAndEdges;
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+ };
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+ var regularGridAndSkirtAndEdgeIndicesCache = [];
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+ TerrainProvider.getRegularGridAndSkirtIndicesAndEdgeIndices = function(width, height) {
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+ if (width * height >= Math_default.FOUR_GIGABYTES) {
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+ throw new DeveloperError_default(
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+ "The total number of vertices (width * height) must be less than 4,294,967,296."
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+ );
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+ }
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+ let byWidth = regularGridAndSkirtAndEdgeIndicesCache[width];
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+ if (!defined_default(byWidth)) {
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+ regularGridAndSkirtAndEdgeIndicesCache[width] = byWidth = [];
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+ }
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+ let indicesAndEdges = byWidth[height];
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+ if (!defined_default(indicesAndEdges)) {
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+ const gridVertexCount = width * height;
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+ const gridIndexCount = (width - 1) * (height - 1) * 6;
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+ const edgeVertexCount = width * 2 + height * 2;
177
+ const edgeIndexCount = Math.max(0, edgeVertexCount - 4) * 6;
178
+ const vertexCount = gridVertexCount + edgeVertexCount;
179
+ const indexCount = gridIndexCount + edgeIndexCount;
180
+ const edgeIndices = getEdgeIndices(width, height);
181
+ const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
182
+ const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
183
+ const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
184
+ const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
185
+ const indices = IndexDatatype_default.createTypedArray(vertexCount, indexCount);
186
+ addRegularGridIndices(width, height, indices, 0);
187
+ TerrainProvider.addSkirtIndices(
188
+ westIndicesSouthToNorth,
189
+ southIndicesEastToWest,
190
+ eastIndicesNorthToSouth,
191
+ northIndicesWestToEast,
192
+ gridVertexCount,
193
+ indices,
194
+ gridIndexCount
195
+ );
196
+ indicesAndEdges = byWidth[height] = {
197
+ indices,
198
+ westIndicesSouthToNorth,
199
+ southIndicesEastToWest,
200
+ eastIndicesNorthToSouth,
201
+ northIndicesWestToEast,
202
+ indexCountWithoutSkirts: gridIndexCount
203
+ };
204
+ }
205
+ return indicesAndEdges;
206
+ };
207
+ TerrainProvider.getSkirtVertexCount = function(westIndicesSouthToNorth, southIndicesEastToWest, eastIndicesNorthToSouth, northIndicesWestToEast) {
208
+ return westIndicesSouthToNorth.length + southIndicesEastToWest.length + eastIndicesNorthToSouth.length + northIndicesWestToEast.length;
209
+ };
210
+ TerrainProvider.getSkirtIndexCount = function(skirtVertexCount) {
211
+ return (skirtVertexCount - 4) * 2 * 3;
212
+ };
213
+ TerrainProvider.getSkirtIndexCountWithFilledCorners = function(skirtVertexCount) {
214
+ return ((skirtVertexCount - 4) * 2 + 4) * 3;
215
+ };
216
+ TerrainProvider.addSkirtIndices = function(westIndicesSouthToNorth, southIndicesEastToWest, eastIndicesNorthToSouth, northIndicesWestToEast, vertexCount, indices, offset) {
217
+ let vertexIndex = vertexCount;
218
+ offset = addSkirtIndices(
219
+ westIndicesSouthToNorth,
220
+ vertexIndex,
221
+ indices,
222
+ offset
223
+ );
224
+ vertexIndex += westIndicesSouthToNorth.length;
225
+ offset = addSkirtIndices(
226
+ southIndicesEastToWest,
227
+ vertexIndex,
228
+ indices,
229
+ offset
230
+ );
231
+ vertexIndex += southIndicesEastToWest.length;
232
+ offset = addSkirtIndices(
233
+ eastIndicesNorthToSouth,
234
+ vertexIndex,
235
+ indices,
236
+ offset
237
+ );
238
+ vertexIndex += eastIndicesNorthToSouth.length;
239
+ addSkirtIndices(northIndicesWestToEast, vertexIndex, indices, offset);
240
+ };
241
+ TerrainProvider.addSkirtIndicesWithFilledCorners = function(westIndicesSouthToNorth, southIndicesEastToWest, eastIndicesNorthToSouth, northIndicesWestToEast, vertexCount, indices, offset) {
242
+ TerrainProvider.addSkirtIndices(
243
+ westIndicesSouthToNorth,
244
+ southIndicesEastToWest,
245
+ eastIndicesNorthToSouth,
246
+ northIndicesWestToEast,
247
+ vertexCount,
248
+ indices,
249
+ offset
250
+ );
251
+ const skirtVertexCount = TerrainProvider.getSkirtVertexCount(
252
+ westIndicesSouthToNorth,
253
+ southIndicesEastToWest,
254
+ eastIndicesNorthToSouth,
255
+ northIndicesWestToEast
256
+ );
257
+ const skirtIndexCountWithoutCaps = TerrainProvider.getSkirtIndexCount(skirtVertexCount);
258
+ const cornerStartIdx = offset + skirtIndexCountWithoutCaps;
259
+ const cornerSWIndex = westIndicesSouthToNorth[0];
260
+ const cornerNWIndex = northIndicesWestToEast[0];
261
+ const cornerNEIndex = eastIndicesNorthToSouth[0];
262
+ const cornerSEIndex = southIndicesEastToWest[0];
263
+ const westSouthIndex = vertexCount;
264
+ const westNorthIndex = westSouthIndex + westIndicesSouthToNorth.length - 1;
265
+ const southEastIndex = westNorthIndex + 1;
266
+ const southWestIndex = southEastIndex + southIndicesEastToWest.length - 1;
267
+ const eastNorthIndex = southWestIndex + 1;
268
+ const eastSouthIndex = eastNorthIndex + eastIndicesNorthToSouth.length - 1;
269
+ const northWestIndex = eastSouthIndex + 1;
270
+ const northEastIndex = northWestIndex + northIndicesWestToEast.length - 1;
271
+ indices[cornerStartIdx + 0] = cornerSWIndex;
272
+ indices[cornerStartIdx + 1] = westSouthIndex;
273
+ indices[cornerStartIdx + 2] = southWestIndex;
274
+ indices[cornerStartIdx + 3] = cornerSEIndex;
275
+ indices[cornerStartIdx + 4] = southEastIndex;
276
+ indices[cornerStartIdx + 5] = eastSouthIndex;
277
+ indices[cornerStartIdx + 6] = cornerNEIndex;
278
+ indices[cornerStartIdx + 7] = eastNorthIndex;
279
+ indices[cornerStartIdx + 8] = northEastIndex;
280
+ indices[cornerStartIdx + 9] = cornerNWIndex;
281
+ indices[cornerStartIdx + 10] = northWestIndex;
282
+ indices[cornerStartIdx + 11] = westNorthIndex;
283
+ };
284
+ function getEdgeIndices(width, height) {
285
+ const westIndicesSouthToNorth = new Array(height);
286
+ const southIndicesEastToWest = new Array(width);
287
+ const eastIndicesNorthToSouth = new Array(height);
288
+ const northIndicesWestToEast = new Array(width);
289
+ let i;
290
+ for (i = 0; i < width; ++i) {
291
+ northIndicesWestToEast[i] = i;
292
+ southIndicesEastToWest[i] = width * height - 1 - i;
293
+ }
294
+ for (i = 0; i < height; ++i) {
295
+ eastIndicesNorthToSouth[i] = (i + 1) * width - 1;
296
+ westIndicesSouthToNorth[i] = (height - i - 1) * width;
297
+ }
298
+ return {
299
+ westIndicesSouthToNorth,
300
+ southIndicesEastToWest,
301
+ eastIndicesNorthToSouth,
302
+ northIndicesWestToEast
303
+ };
304
+ }
305
+ function addRegularGridIndices(width, height, indices, offset) {
306
+ let index = 0;
307
+ for (let j = 0; j < height - 1; ++j) {
308
+ for (let i = 0; i < width - 1; ++i) {
309
+ const upperLeft = index;
310
+ const lowerLeft = upperLeft + width;
311
+ const lowerRight = lowerLeft + 1;
312
+ const upperRight = upperLeft + 1;
313
+ indices[offset++] = upperLeft;
314
+ indices[offset++] = lowerLeft;
315
+ indices[offset++] = upperRight;
316
+ indices[offset++] = upperRight;
317
+ indices[offset++] = lowerLeft;
318
+ indices[offset++] = lowerRight;
319
+ ++index;
320
+ }
321
+ ++index;
322
+ }
323
+ }
324
+ function addSkirtIndices(edgeIndices, vertexIndex, indices, offset) {
325
+ let previousIndex = edgeIndices[0];
326
+ const length = edgeIndices.length;
327
+ for (let i = 1; i < length; ++i) {
328
+ const index = edgeIndices[i];
329
+ indices[offset++] = previousIndex;
330
+ indices[offset++] = index;
331
+ indices[offset++] = vertexIndex;
332
+ indices[offset++] = vertexIndex;
333
+ indices[offset++] = index;
334
+ indices[offset++] = vertexIndex + 1;
335
+ previousIndex = index;
336
+ ++vertexIndex;
337
+ }
338
+ return offset;
339
+ }
340
+ TerrainProvider.heightmapTerrainQuality = 0.25;
341
+ TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap = function(ellipsoid, tileImageWidth, numberOfTilesAtLevelZero) {
342
+ return ellipsoid.maximumRadius * 2 * Math.PI * TerrainProvider.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);
343
+ };
344
+ TerrainProvider.prototype.requestTileGeometry = DeveloperError_default.throwInstantiationError;
345
+ TerrainProvider.prototype.getLevelMaximumGeometricError = DeveloperError_default.throwInstantiationError;
346
+ TerrainProvider.prototype.getTileDataAvailable = DeveloperError_default.throwInstantiationError;
347
+ TerrainProvider.prototype.loadTileDataAvailability = DeveloperError_default.throwInstantiationError;
348
+ var TerrainProvider_default = TerrainProvider;
349
+
350
+ export {
351
+ TerrainProvider_default
352
+ };
@@ -0,0 +1,278 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.1.3
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ WebGLConstants_default
28
+ } from "./chunk-WME5M6W3.js";
29
+ import {
30
+ DeveloperError_default
31
+ } from "./chunk-6EJMTDQJ.js";
32
+ import {
33
+ defined_default
34
+ } from "./chunk-EXTMZJXB.js";
35
+
36
+ // packages/engine/Source/Core/ComponentDatatype.js
37
+ var ComponentDatatype = {
38
+ /**
39
+ * 8-bit signed byte corresponding to <code>gl.BYTE</code> and the type
40
+ * of an element in <code>Int8Array</code>.
41
+ *
42
+ * @type {number}
43
+ * @constant
44
+ */
45
+ BYTE: WebGLConstants_default.BYTE,
46
+ /**
47
+ * 8-bit unsigned byte corresponding to <code>UNSIGNED_BYTE</code> and the type
48
+ * of an element in <code>Uint8Array</code>.
49
+ *
50
+ * @type {number}
51
+ * @constant
52
+ */
53
+ UNSIGNED_BYTE: WebGLConstants_default.UNSIGNED_BYTE,
54
+ /**
55
+ * 16-bit signed short corresponding to <code>SHORT</code> and the type
56
+ * of an element in <code>Int16Array</code>.
57
+ *
58
+ * @type {number}
59
+ * @constant
60
+ */
61
+ SHORT: WebGLConstants_default.SHORT,
62
+ /**
63
+ * 16-bit unsigned short corresponding to <code>UNSIGNED_SHORT</code> and the type
64
+ * of an element in <code>Uint16Array</code>.
65
+ *
66
+ * @type {number}
67
+ * @constant
68
+ */
69
+ UNSIGNED_SHORT: WebGLConstants_default.UNSIGNED_SHORT,
70
+ /**
71
+ * 32-bit signed int corresponding to <code>INT</code> and the type
72
+ * of an element in <code>Int32Array</code>.
73
+ *
74
+ * @memberOf ComponentDatatype
75
+ *
76
+ * @type {number}
77
+ * @constant
78
+ */
79
+ INT: WebGLConstants_default.INT,
80
+ /**
81
+ * 32-bit unsigned int corresponding to <code>UNSIGNED_INT</code> and the type
82
+ * of an element in <code>Uint32Array</code>.
83
+ *
84
+ * @memberOf ComponentDatatype
85
+ *
86
+ * @type {number}
87
+ * @constant
88
+ */
89
+ UNSIGNED_INT: WebGLConstants_default.UNSIGNED_INT,
90
+ /**
91
+ * 32-bit floating-point corresponding to <code>FLOAT</code> and the type
92
+ * of an element in <code>Float32Array</code>.
93
+ *
94
+ * @type {number}
95
+ * @constant
96
+ */
97
+ FLOAT: WebGLConstants_default.FLOAT,
98
+ /**
99
+ * 64-bit floating-point corresponding to <code>gl.DOUBLE</code> (in Desktop OpenGL;
100
+ * this is not supported in WebGL, and is emulated in Cesium via {@link GeometryPipeline.encodeAttribute})
101
+ * and the type of an element in <code>Float64Array</code>.
102
+ *
103
+ * @memberOf ComponentDatatype
104
+ *
105
+ * @type {number}
106
+ * @constant
107
+ * @default 0x140A
108
+ */
109
+ DOUBLE: WebGLConstants_default.DOUBLE
110
+ };
111
+ ComponentDatatype.getSizeInBytes = function(componentDatatype) {
112
+ if (!defined_default(componentDatatype)) {
113
+ throw new DeveloperError_default("value is required.");
114
+ }
115
+ switch (componentDatatype) {
116
+ case ComponentDatatype.BYTE:
117
+ return Int8Array.BYTES_PER_ELEMENT;
118
+ case ComponentDatatype.UNSIGNED_BYTE:
119
+ return Uint8Array.BYTES_PER_ELEMENT;
120
+ case ComponentDatatype.SHORT:
121
+ return Int16Array.BYTES_PER_ELEMENT;
122
+ case ComponentDatatype.UNSIGNED_SHORT:
123
+ return Uint16Array.BYTES_PER_ELEMENT;
124
+ case ComponentDatatype.INT:
125
+ return Int32Array.BYTES_PER_ELEMENT;
126
+ case ComponentDatatype.UNSIGNED_INT:
127
+ return Uint32Array.BYTES_PER_ELEMENT;
128
+ case ComponentDatatype.FLOAT:
129
+ return Float32Array.BYTES_PER_ELEMENT;
130
+ case ComponentDatatype.DOUBLE:
131
+ return Float64Array.BYTES_PER_ELEMENT;
132
+ //>>includeStart('debug', pragmas.debug);
133
+ default:
134
+ throw new DeveloperError_default("componentDatatype is not a valid value.");
135
+ }
136
+ };
137
+ ComponentDatatype.fromTypedArray = function(array) {
138
+ if (array instanceof Int8Array) {
139
+ return ComponentDatatype.BYTE;
140
+ }
141
+ if (array instanceof Uint8Array) {
142
+ return ComponentDatatype.UNSIGNED_BYTE;
143
+ }
144
+ if (array instanceof Int16Array) {
145
+ return ComponentDatatype.SHORT;
146
+ }
147
+ if (array instanceof Uint16Array) {
148
+ return ComponentDatatype.UNSIGNED_SHORT;
149
+ }
150
+ if (array instanceof Int32Array) {
151
+ return ComponentDatatype.INT;
152
+ }
153
+ if (array instanceof Uint32Array) {
154
+ return ComponentDatatype.UNSIGNED_INT;
155
+ }
156
+ if (array instanceof Float32Array) {
157
+ return ComponentDatatype.FLOAT;
158
+ }
159
+ if (array instanceof Float64Array) {
160
+ return ComponentDatatype.DOUBLE;
161
+ }
162
+ throw new DeveloperError_default(
163
+ "array must be an Int8Array, Uint8Array, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, or Float64Array."
164
+ );
165
+ };
166
+ ComponentDatatype.validate = function(componentDatatype) {
167
+ return defined_default(componentDatatype) && (componentDatatype === ComponentDatatype.BYTE || componentDatatype === ComponentDatatype.UNSIGNED_BYTE || componentDatatype === ComponentDatatype.SHORT || componentDatatype === ComponentDatatype.UNSIGNED_SHORT || componentDatatype === ComponentDatatype.INT || componentDatatype === ComponentDatatype.UNSIGNED_INT || componentDatatype === ComponentDatatype.FLOAT || componentDatatype === ComponentDatatype.DOUBLE);
168
+ };
169
+ ComponentDatatype.createTypedArray = function(componentDatatype, valuesOrLength) {
170
+ if (!defined_default(componentDatatype)) {
171
+ throw new DeveloperError_default("componentDatatype is required.");
172
+ }
173
+ if (!defined_default(valuesOrLength)) {
174
+ throw new DeveloperError_default("valuesOrLength is required.");
175
+ }
176
+ switch (componentDatatype) {
177
+ case ComponentDatatype.BYTE:
178
+ return new Int8Array(valuesOrLength);
179
+ case ComponentDatatype.UNSIGNED_BYTE:
180
+ return new Uint8Array(valuesOrLength);
181
+ case ComponentDatatype.SHORT:
182
+ return new Int16Array(valuesOrLength);
183
+ case ComponentDatatype.UNSIGNED_SHORT:
184
+ return new Uint16Array(valuesOrLength);
185
+ case ComponentDatatype.INT:
186
+ return new Int32Array(valuesOrLength);
187
+ case ComponentDatatype.UNSIGNED_INT:
188
+ return new Uint32Array(valuesOrLength);
189
+ case ComponentDatatype.FLOAT:
190
+ return new Float32Array(valuesOrLength);
191
+ case ComponentDatatype.DOUBLE:
192
+ return new Float64Array(valuesOrLength);
193
+ //>>includeStart('debug', pragmas.debug);
194
+ default:
195
+ throw new DeveloperError_default("componentDatatype is not a valid value.");
196
+ }
197
+ };
198
+ ComponentDatatype.createArrayBufferView = function(componentDatatype, buffer, byteOffset, length) {
199
+ if (!defined_default(componentDatatype)) {
200
+ throw new DeveloperError_default("componentDatatype is required.");
201
+ }
202
+ if (!defined_default(buffer)) {
203
+ throw new DeveloperError_default("buffer is required.");
204
+ }
205
+ byteOffset = byteOffset ?? 0;
206
+ length = length ?? (buffer.byteLength - byteOffset) / ComponentDatatype.getSizeInBytes(componentDatatype);
207
+ switch (componentDatatype) {
208
+ case ComponentDatatype.BYTE:
209
+ return new Int8Array(buffer, byteOffset, length);
210
+ case ComponentDatatype.UNSIGNED_BYTE:
211
+ return new Uint8Array(buffer, byteOffset, length);
212
+ case ComponentDatatype.SHORT:
213
+ return new Int16Array(buffer, byteOffset, length);
214
+ case ComponentDatatype.UNSIGNED_SHORT:
215
+ return new Uint16Array(buffer, byteOffset, length);
216
+ case ComponentDatatype.INT:
217
+ return new Int32Array(buffer, byteOffset, length);
218
+ case ComponentDatatype.UNSIGNED_INT:
219
+ return new Uint32Array(buffer, byteOffset, length);
220
+ case ComponentDatatype.FLOAT:
221
+ return new Float32Array(buffer, byteOffset, length);
222
+ case ComponentDatatype.DOUBLE:
223
+ return new Float64Array(buffer, byteOffset, length);
224
+ //>>includeStart('debug', pragmas.debug);
225
+ default:
226
+ throw new DeveloperError_default("componentDatatype is not a valid value.");
227
+ }
228
+ };
229
+ ComponentDatatype.fromName = function(name) {
230
+ switch (name) {
231
+ case "BYTE":
232
+ return ComponentDatatype.BYTE;
233
+ case "UNSIGNED_BYTE":
234
+ return ComponentDatatype.UNSIGNED_BYTE;
235
+ case "SHORT":
236
+ return ComponentDatatype.SHORT;
237
+ case "UNSIGNED_SHORT":
238
+ return ComponentDatatype.UNSIGNED_SHORT;
239
+ case "INT":
240
+ return ComponentDatatype.INT;
241
+ case "UNSIGNED_INT":
242
+ return ComponentDatatype.UNSIGNED_INT;
243
+ case "FLOAT":
244
+ return ComponentDatatype.FLOAT;
245
+ case "DOUBLE":
246
+ return ComponentDatatype.DOUBLE;
247
+ //>>includeStart('debug', pragmas.debug);
248
+ default:
249
+ throw new DeveloperError_default("name is not a valid value.");
250
+ }
251
+ };
252
+ ComponentDatatype.dequantize = function(value, componentDatatype) {
253
+ switch (componentDatatype) {
254
+ case ComponentDatatype.BYTE:
255
+ return Math.max(value / 127, -1);
256
+ case ComponentDatatype.UNSIGNED_BYTE:
257
+ return value / 255;
258
+ case ComponentDatatype.SHORT:
259
+ return Math.max(value / 32767, -1);
260
+ case ComponentDatatype.UNSIGNED_SHORT:
261
+ return value / 65535;
262
+ case ComponentDatatype.INT:
263
+ return Math.max(value / 2147483647, -1);
264
+ case ComponentDatatype.UNSIGNED_INT:
265
+ return value / 4294967295;
266
+ //>>includeStart('debug', pragmas.debug);
267
+ default:
268
+ throw new DeveloperError_default(
269
+ "componentDatatype is not a valid integer type for dequantization."
270
+ );
271
+ }
272
+ };
273
+ Object.freeze(ComponentDatatype);
274
+ var ComponentDatatype_default = ComponentDatatype;
275
+
276
+ export {
277
+ ComponentDatatype_default
278
+ };