cozyclay 2.1.1 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (577) hide show
  1. package/CHANGELOG.md +60 -0
  2. package/README.md +12 -30
  3. package/bin/agent/agent-routes.mjs +40 -113
  4. package/bin/agent/agent-runner.mjs +9 -10
  5. package/bin/agent/cliproxy-provider.mjs +135 -0
  6. package/bin/agent/credential-store.mjs +30 -7
  7. package/bin/agent/pi-tools.mjs +4 -1
  8. package/bin/agent/provider-keys.mjs +32 -0
  9. package/bin/agent/provider-login.mjs +110 -0
  10. package/bin/agent/provider-routes.mjs +99 -0
  11. package/bin/agent/providers.mjs +19 -97
  12. package/bin/agent/script-tool.mjs +17 -4
  13. package/bin/agent/studio-motion-reference.mjs +23 -0
  14. package/bin/agent/studio-prompt.mjs +1 -1
  15. package/bin/agent/studio-rebase-text.mjs +32 -0
  16. package/bin/agent/studio-rebase.mjs +26 -39
  17. package/bin/agent/studio-tools.mjs +9 -28
  18. package/bin/agent/tool-arguments.mjs +49 -0
  19. package/bin/agent/turn-frames.mjs +66 -0
  20. package/bin/codex-auth.mjs +9 -2
  21. package/bin/cozyclay.mjs +10 -116
  22. package/bin/live/cli.mjs +3 -3
  23. package/bin/mcp-runtime.mjs +2 -12
  24. package/bin/package-signature.mjs +0 -4
  25. package/dist/app/index.html +7 -6
  26. package/dist/assets/EXRLoader-CvVIvGVE.js +1 -0
  27. package/dist/assets/analytics-C9sUnndd.js +1 -0
  28. package/dist/assets/app-CCh--1Hc.js +5087 -0
  29. package/dist/assets/app-f-fkV5uP.css +1 -0
  30. package/dist/assets/compile-worker-CkxiD6lH.js +5 -0
  31. package/dist/assets/fflate.module-KbGj5-H6.js +5 -0
  32. package/dist/assets/{first-shot-handoff-msLI71g1.js → first-shot-handoff-CC4xe4HM.js} +1 -1
  33. package/dist/assets/{landing-ChUvB_zL.js → landing-DjHD8u7k.js} +1 -1
  34. package/dist/assets/scene-asset-sync-Hx_FzdOH.js +20 -0
  35. package/dist/assets/scene-asset-sync-_S8NQl5B.css +1 -0
  36. package/dist/assets/workflow-C4yKH1p4.js +179 -0
  37. package/dist/cozyclay-package.json +1 -1
  38. package/dist/index.html +3 -3
  39. package/dist/sw.js +3 -6
  40. package/dist/workflow/index.html +5 -4
  41. package/mcp/LIVE-PROTOCOL.md +7 -47
  42. package/mcp/README.md +16 -26
  43. package/mcp/live-hub.mjs +6 -10
  44. package/mcp/package.json +1 -3
  45. package/mcp/tool-handlers.mjs +4 -168
  46. package/package.json +3 -22
  47. package/src/App.jsx +150 -2624
  48. package/src/agent-progress.js +79 -0
  49. package/src/agent-turn-mark.js +30 -0
  50. package/src/analytics.js +1 -19
  51. package/src/app-context.js +5 -0
  52. package/src/app-stage.jsx +2 -34
  53. package/src/asset-pane.jsx +6 -5
  54. package/src/camera-block.js +21 -0
  55. package/src/camera-direction.js +120 -0
  56. package/src/character-kind.js +3 -9
  57. package/src/command-bus.js +8 -6
  58. package/src/commands/cast.js +5 -34
  59. package/src/commands/elements/character.js +1 -1
  60. package/src/commands/elements/motion.js +1 -6
  61. package/src/commands/elements/object.js +6 -2
  62. package/src/commands/elements/shot.js +4 -1
  63. package/src/commands/elements.js +38 -14
  64. package/src/commands/index.js +3 -1
  65. package/src/commands/kits.js +37 -0
  66. package/src/commands/motion-timing.js +57 -0
  67. package/src/commands/motion.js +9 -152
  68. package/src/commands/motion3-compile.js +65 -0
  69. package/src/commands/motion3.js +207 -0
  70. package/src/commands/objects.js +6 -4
  71. package/src/commands/shot.js +49 -11
  72. package/src/commands/stage.js +14 -1
  73. package/src/commands/view.js +4 -1
  74. package/src/document-mirrors.js +42 -0
  75. package/src/document-store.js +4 -0
  76. package/src/domains/cast.js +19 -194
  77. package/src/domains/motion/motion-range-pin-rules.js +1 -1
  78. package/src/domains/motion/take-source.js +51 -0
  79. package/src/domains/motion.js +60 -1838
  80. package/src/domains/scenes.js +12 -55
  81. package/src/domains/shots.js +2 -2
  82. package/src/domains/stage.js +4 -2
  83. package/src/draft-ghost.js +46 -0
  84. package/src/draft-ghost.jsx +129 -0
  85. package/src/dualview.jsx +4 -3
  86. package/src/effects/EffectsLayer.jsx +112 -0
  87. package/src/effects/effect-meshes.js +232 -0
  88. package/src/effects/effect-record.js +103 -0
  89. package/src/effects/emitter.js +59 -0
  90. package/src/effects/simulate.js +261 -0
  91. package/src/effects/state.js +59 -0
  92. package/src/execution-telemetry.js +2 -3
  93. package/src/first-success-guide.jsx +5 -5
  94. package/src/ghost-set.js +257 -0
  95. package/src/held-object-edit.jsx +113 -0
  96. package/src/held-object-pose.js +175 -0
  97. package/src/hierarchy-model.js +1 -1
  98. package/src/hierarchy-panel.jsx +1 -1
  99. package/src/imported-mesh.jsx +103 -0
  100. package/src/kits/held.js +84 -0
  101. package/src/kits/index.js +70 -0
  102. package/src/kits/smoking.js +57 -0
  103. package/src/light-blockers.js +93 -0
  104. package/src/motion/beat-board-model.js +84 -0
  105. package/src/motion/beat-board.css +124 -0
  106. package/src/motion/beat-board.jsx +59 -0
  107. package/src/motion/center-of-mass.js +66 -0
  108. package/src/motion/fix-collisions.js +850 -0
  109. package/src/motion/physics-review.js +118 -0
  110. package/src/{ardy → motion}/physics-support.js +1 -76
  111. package/src/motion/rig-snapshot.js +22 -0
  112. package/src/motion/take-segments.jsx +140 -0
  113. package/src/{ardy → motion}/timeline-coordinates.js +0 -21
  114. package/src/{ardy → motion}/timeline.css +1 -2
  115. package/src/{ardy → motion}/timeline.jsx +42 -413
  116. package/src/motion/waypoints.js +76 -0
  117. package/src/motion3/beats.js +83 -0
  118. package/src/motion3/body.js +158 -0
  119. package/src/motion3/bones.js +47 -0
  120. package/src/motion3/carried.js +47 -0
  121. package/src/motion3/compile-job.js +75 -0
  122. package/src/motion3/compile-worker.js +10 -0
  123. package/src/motion3/compiler/anchors.js +105 -0
  124. package/src/motion3/compiler/arm-orient.js +128 -0
  125. package/src/motion3/compiler/channels.js +125 -0
  126. package/src/motion3/compiler/compile.js +205 -0
  127. package/src/motion3/compiler/gait-rhythm.js +97 -0
  128. package/src/motion3/compiler/grip.js +171 -0
  129. package/src/motion3/compiler/head-steady.js +48 -0
  130. package/src/motion3/compiler/hold.js +134 -0
  131. package/src/motion3/compiler/idle.js +113 -0
  132. package/src/motion3/compiler/limbs.js +170 -0
  133. package/src/motion3/compiler/math.js +72 -0
  134. package/src/motion3/compiler/pose.js +162 -0
  135. package/src/motion3/compiler/quat.js +49 -0
  136. package/src/motion3/compiler/skeleton.js +74 -0
  137. package/src/motion3/compiler/validate-common.js +32 -0
  138. package/src/motion3/compiler/validate-goals.js +118 -0
  139. package/src/motion3/compiler/validate-objects.js +143 -0
  140. package/src/motion3/compiler/validate-parts.js +116 -0
  141. package/src/motion3/compiler/validate.js +122 -0
  142. package/src/motion3/compiler/vocab.js +73 -0
  143. package/src/motion3/compiler/walk-pelvis.js +275 -0
  144. package/src/motion3/compiler/walk.js +207 -0
  145. package/src/motion3/compiler/wrist-clamp.js +32 -0
  146. package/src/motion3/delta.js +47 -0
  147. package/src/motion3/describe.js +174 -0
  148. package/src/motion3/docs.js +27 -0
  149. package/src/motion3/edit-carry.js +21 -0
  150. package/src/motion3/fix/ease.js +16 -0
  151. package/src/motion3/fix/ground.js +37 -0
  152. package/src/motion3/fix/index.js +52 -0
  153. package/src/motion3/fix/push.js +71 -0
  154. package/src/motion3/fix/reach.js +46 -0
  155. package/src/motion3/fix/retime.js +79 -0
  156. package/src/motion3/fix/self.js +211 -0
  157. package/src/motion3/fix/slide.js +70 -0
  158. package/src/motion3/fix/turn.js +51 -0
  159. package/src/motion3/follow.js +39 -0
  160. package/src/motion3/free-motion.js +173 -0
  161. package/src/motion3/grip-choice.js +130 -0
  162. package/src/motion3/hold-plan.js +157 -0
  163. package/src/motion3/json-patch.js +77 -0
  164. package/src/motion3/key-aim.js +105 -0
  165. package/src/motion3/key-edit.js +82 -0
  166. package/src/motion3/lenient.js +127 -0
  167. package/src/motion3/object-keys.js +236 -0
  168. package/src/motion3/object-pose.js +182 -0
  169. package/src/motion3/object-tracks.js +12 -0
  170. package/src/motion3/pipeline.js +102 -0
  171. package/src/motion3/playback.js +51 -0
  172. package/src/motion3/probes.js +91 -0
  173. package/src/motion3/qa/body-checks.js +34 -0
  174. package/src/motion3/qa/check-names.js +14 -0
  175. package/src/motion3/qa/checks.js +121 -0
  176. package/src/motion3/qa/contact-checks.js +51 -0
  177. package/src/motion3/qa/explain.js +80 -0
  178. package/src/motion3/qa/fmt.js +5 -0
  179. package/src/motion3/qa/foot-checks.js +72 -0
  180. package/src/motion3/qa/geometry.js +77 -0
  181. package/src/motion3/qa/goals.js +191 -0
  182. package/src/motion3/qa/ground.js +60 -0
  183. package/src/motion3/qa/hints-contact.js +179 -0
  184. package/src/motion3/qa/hints-goal.js +160 -0
  185. package/src/motion3/qa/hints-knee.js +24 -0
  186. package/src/motion3/qa/hints-motion.js +209 -0
  187. package/src/motion3/qa/hints-object.js +91 -0
  188. package/src/motion3/qa/index.js +42 -0
  189. package/src/motion3/qa/key-checks.js +82 -0
  190. package/src/motion3/qa/near.js +96 -0
  191. package/src/motion3/qa/object-checks.js +135 -0
  192. package/src/motion3/qa/patch.js +161 -0
  193. package/src/motion3/qa/severity.js +38 -0
  194. package/src/motion3/qa/spec-checks.js +65 -0
  195. package/src/motion3/qa/style.js +218 -0
  196. package/src/motion3/qa/wrist-checks.js +69 -0
  197. package/src/motion3/qa/wrist-obs.js +60 -0
  198. package/src/motion3/refs.js +120 -0
  199. package/src/motion3/repair-tune.js +121 -0
  200. package/src/motion3/repair.js +83 -0
  201. package/src/motion3/report.js +67 -0
  202. package/src/motion3/rigs/index.js +14 -0
  203. package/src/motion3/rigs/x-bot-tpose-body.json +1 -0
  204. package/src/motion3/rigs/x-bot-tpose.json +1 -0
  205. package/src/motion3/rigs/y-bot-tpose-body.json +1 -0
  206. package/src/motion3/rigs/y-bot-tpose.json +1 -0
  207. package/src/motion3/scene.js +60 -0
  208. package/src/motion3/schema/brief.js +89 -0
  209. package/src/motion3/schema/fields.js +44 -0
  210. package/src/motion3/schema/spec-examples.js +46 -0
  211. package/src/motion3/schema/topics.js +111 -0
  212. package/src/motion3/schema/types.js +147 -0
  213. package/src/motion3/search.js +117 -0
  214. package/src/motion3/second-hand.js +112 -0
  215. package/src/motion3/skills/basic.js +82 -0
  216. package/src/motion3/skills/book.js +76 -0
  217. package/src/motion3/skills/car.js +145 -0
  218. package/src/motion3/skills/frames-auto.js +29 -0
  219. package/src/motion3/skills/index.js +83 -0
  220. package/src/motion3/skills/info.js +65 -0
  221. package/src/motion3/skills/smoke-kit.js +109 -0
  222. package/src/motion3/skills/smoke.js +160 -0
  223. package/src/motion3/spec-store.js +59 -0
  224. package/src/motion3/take-edit.js +155 -0
  225. package/src/motion3/take.js +63 -0
  226. package/src/motion3/timeline.js +127 -0
  227. package/src/motion3/views.js +121 -0
  228. package/src/motion3/walk-plan.js +119 -0
  229. package/src/object-catalog.jsx +7 -1
  230. package/src/object-colors.js +98 -0
  231. package/src/object-gizmo-parts.js +115 -0
  232. package/src/object-gizmo.jsx +37 -122
  233. package/src/object-glow.js +139 -0
  234. package/src/object-hidden.js +33 -0
  235. package/src/object-look.js +196 -0
  236. package/src/object-size.js +10 -0
  237. package/src/object-travel.js +71 -6
  238. package/src/panels/CameraPanel.jsx +7 -7
  239. package/src/panels/HdrEnvironmentControls.jsx +59 -0
  240. package/src/panels/LightPanel.jsx +25 -4
  241. package/src/panels/ObjectLookPanel.jsx +88 -0
  242. package/src/panels/PosePanel.jsx +2 -17
  243. package/src/panels/RigControlPanel.jsx +5 -53
  244. package/src/panels/SubjectBox.jsx +4 -1
  245. package/src/panels/details.css +14 -0
  246. package/src/posestudio.jsx +4 -27
  247. package/src/project-browser.jsx +3 -4
  248. package/src/project-resources.js +18 -31
  249. package/src/project.js +13 -104
  250. package/src/props.jsx +25 -280
  251. package/src/rail-dot-drag.js +23 -0
  252. package/src/render-passes.js +10 -0
  253. package/src/resource-status.jsx +1 -0
  254. package/src/result-modal.jsx +4 -19
  255. package/src/room.jsx +20 -12
  256. package/src/scene-assets.js +8 -6
  257. package/src/scene-light-place.js +72 -0
  258. package/src/scene-lights.jsx +148 -0
  259. package/src/scene-objects.js +31 -139
  260. package/src/scenes.js +15 -105
  261. package/src/semantic-edit.js +2 -5
  262. package/src/set-pieces.jsx +183 -0
  263. package/src/settings-menu.jsx +3 -11
  264. package/src/shell/BottomDock.jsx +9 -51
  265. package/src/shell/DetailsSlot.jsx +16 -200
  266. package/src/shell/GhostsMenuGroup.jsx +74 -0
  267. package/src/shell/LibrarySlot.jsx +1 -3
  268. package/src/shell/MenuBar.jsx +3 -3
  269. package/src/shell/PreferencesDialog.jsx +15 -264
  270. package/src/shell/PreferencesSlot.jsx +2 -8
  271. package/src/shell/TopBar.jsx +5 -84
  272. package/src/shell/ViewportToolbar.jsx +10 -70
  273. package/src/shell/agent-glass.css +19 -6
  274. package/src/shell/details-selection.js +42 -0
  275. package/src/shell/ghosts-menu.css +22 -0
  276. package/src/shell/glass-regions.css +29 -3
  277. package/src/shell/preferences.css +6 -1
  278. package/src/shot-authoring.js +4 -7
  279. package/src/soft-shadows.js +37 -0
  280. package/src/stage-attach-frames.js +12 -12
  281. package/src/stage-canvas-rigs.jsx +3 -3
  282. package/src/stage-capture.jsx +42 -8
  283. package/src/stage-characters.jsx +22 -216
  284. package/src/stage-editor-gizmos.jsx +6 -6
  285. package/src/stage-environment.js +93 -0
  286. package/src/stage-hdr-builtins.js +107 -0
  287. package/src/stage-hdr-image.js +116 -0
  288. package/src/stage-hdr-library.js +70 -0
  289. package/src/stage-hdr-map.js +94 -0
  290. package/src/stage-hdr.js +130 -0
  291. package/src/stage-lighting.js +149 -0
  292. package/src/stage-occlusion.js +210 -0
  293. package/src/stage-sky.jsx +159 -0
  294. package/src/stage-startup-defaults.js +5 -9
  295. package/src/studio-actions.js +12 -14
  296. package/src/studio-agent-commands.js +19 -16
  297. package/src/studio-agent-motion.js +9 -9
  298. package/src/studio-agent-protocol.js +41 -71
  299. package/src/studio-app-binding.js +25 -45
  300. package/src/studio-asset-list.js +17 -0
  301. package/src/studio-contact-sheet.js +37 -5
  302. package/src/studio-elements.js +27 -7
  303. package/src/studio-entity-bounds.js +18 -0
  304. package/src/studio-error-codes.js +8 -0
  305. package/src/studio-export-framing.js +152 -0
  306. package/src/studio-lighting-check.js +103 -0
  307. package/src/studio-motion-visual.js +150 -0
  308. package/src/studio-schema-errors.js +80 -0
  309. package/src/studio-support-gap.js +74 -0
  310. package/src/styles.css +1 -19
  311. package/src/timeline-defaults.js +5 -0
  312. package/src/timeline-extent.js +8 -20
  313. package/src/tutorial-walk.js +17 -0
  314. package/src/ui-scrub.js +1 -1
  315. package/src/use-shot-camera-tracks.js +12 -0
  316. package/src/view-ghosts.js +97 -0
  317. package/src/view-ghosts.jsx +49 -0
  318. package/src/workflow/AgentPanel.jsx +47 -166
  319. package/src/workflow/AgentProgressCard.jsx +107 -0
  320. package/src/workflow/AgentReplyText.jsx +37 -0
  321. package/src/workflow/AgentTurnSteps.jsx +84 -0
  322. package/src/workflow/LoginPanel.jsx +140 -0
  323. package/src/workflow/WorkflowBuilder.jsx +7 -23
  324. package/src/workflow/agent-client.js +54 -51
  325. package/src/workflow/agent-panel.css +71 -1
  326. package/src/workflow/agent-progress-card.css +167 -0
  327. package/src/workflow/agent-progress-view.js +47 -0
  328. package/src/workflow/agent-turn-steps.css +113 -0
  329. package/src/workflow/agent-turn.js +191 -0
  330. package/src/workflow/login-client.js +34 -0
  331. package/src/workflow/motion-input.js +18 -31
  332. package/src/workflow/node-schema.js +1 -1
  333. package/src/workflow/reply-markdown.js +69 -0
  334. package/src/workflow/scene-asset-sync.js +8 -8
  335. package/tools/agent-session-stats.mjs +61 -0
  336. package/tools/dev-full.mjs +5 -56
  337. package/tools/eslint-baseline.json +12 -13
  338. package/tools/knip-baseline.json +0 -179
  339. package/tools/loc-baseline.json +31 -81
  340. package/tools/motion3/extract-body.mjs +103 -0
  341. package/tools/motion3/extract-rig.mjs +85 -0
  342. package/tools/process-supervisor.mjs +0 -88
  343. package/tools/run-tests.mjs +8 -124
  344. package/bin/agent/motion-runtime.mjs +0 -76
  345. package/dist/ardy/cskel27-rest.json +0 -557
  346. package/dist/assets/analytics-C9pMpW7s.js +0 -1
  347. package/dist/assets/app-B_2XB9rw.css +0 -1
  348. package/dist/assets/app-DAuvKPP8.js +0 -4920
  349. package/dist/assets/config-Bx7pYsD9.js +0 -1
  350. package/dist/assets/config-DeoFTYzb.css +0 -1
  351. package/dist/assets/demo-CvKuBgy5.js +0 -1
  352. package/dist/assets/scene-asset-sync-DKkpjKBV.js +0 -19
  353. package/dist/assets/scene-asset-sync-DjJ_cJ2R.css +0 -1
  354. package/dist/assets/ticket-BPk2Ni95.js +0 -1
  355. package/dist/assets/workflow-jJRBR94Z.js +0 -179
  356. package/dist/demo/walk-then-stop.npz +0 -0
  357. package/mcp/ardy-prompts.mjs +0 -218
  358. package/src/ardy/auto-fix-panel.css +0 -108
  359. package/src/ardy/auto-physics.js +0 -1194
  360. package/src/ardy/client.js +0 -153
  361. package/src/ardy/convert.js +0 -313
  362. package/src/ardy/cskel27-neutral.js +0 -39
  363. package/src/ardy/cskel27.js +0 -77
  364. package/src/ardy/export.js +0 -165
  365. package/src/ardy/fix-collisions.js +0 -2257
  366. package/src/ardy/foot-lock.js +0 -230
  367. package/src/ardy/motion-calibration.js +0 -118
  368. package/src/ardy/motion-edit.js +0 -213
  369. package/src/ardy/motion-url.js +0 -55
  370. package/src/ardy/mp4-duration.js +0 -102
  371. package/src/ardy/npz.js +0 -595
  372. package/src/ardy/physics-panel.css +0 -21
  373. package/src/ardy/physics-panel.jsx +0 -89
  374. package/src/ardy/physics-refine.js +0 -111
  375. package/src/ardy/physics-review.js +0 -567
  376. package/src/ardy/physics-temporal.js +0 -54
  377. package/src/ardy/platform-fit-panel.css +0 -64
  378. package/src/ardy/platform-fit-panel.jsx +0 -41
  379. package/src/ardy/platform-fit.js +0 -326
  380. package/src/ardy/playback.js +0 -711
  381. package/src/ardy/pose-pin.js +0 -97
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@@ -0,0 +1,196 @@
1
+ /**
2
+ * Practical lights and glow: the record fields, their defaults and clamps, and
3
+ * the per-frame numbers the renderer reads (flicker, take level, shadow cap).
4
+ *
5
+ * Pure on purpose: no three.js and no React, so the agent sidecar, the record
6
+ * normalizer and Node tests all read the same rules.
7
+ *
8
+ * A light is a record with renderer "light". It is created from one of two
9
+ * catalogue kinds, `point-light` and `spot-light`, which differ only in the
10
+ * `light.type` they start with. Like an Empty it has no size: no collision, no
11
+ * surface, no footprint on the plan.
12
+ *
13
+ * `glow` can sit on any record. It makes the record's materials emissive and
14
+ * adds a camera-facing additive halo, so an ember or a bulb reads as a light
15
+ * source in the shot render without any post-processing pass.
16
+ */
17
+
18
+ import { normalizeObjectColor } from "./object-colors.js";
19
+
20
+ export const LIGHT_KIND = "light";
21
+
22
+ /** three.js intensity per authored unit. Authored values are candela-like
23
+ * (decay 2: lighter flame 0.3-0.6, candle 0.3, desk lamp 5, street lamp 40).
24
+ * The scale is tuned against the default stage key (directional, 1.12) so a
25
+ * street lamp's pool at 4 m reads about as bright as half the key, and a
26
+ * lighter 25 cm from a face lifts it to roughly the key. */
27
+ export const LIGHT_INTENSITY_SCALE = 0.35;
28
+
29
+ /** At most this many practical lights render shadows (each point shadow is six
30
+ * extra depth passes). The rest still light the scene and are reported. */
31
+ export const PRACTICAL_SHADOW_CAP = 2;
32
+
33
+ const LIGHT_DEFAULTS = Object.freeze({
34
+ point: Object.freeze({ type: "point", color: "#ffc787", intensity: 5, range: 0, angle: 30, softness: 0.3, shadow: false, flicker: 0, aim: null }),
35
+ spot: Object.freeze({ type: "spot", color: "#ffe0b2", intensity: 40, range: 0, angle: 30, softness: 0.3, shadow: true, flicker: 0, aim: null }),
36
+ });
37
+ const GLOW_DEFAULTS = Object.freeze({ color: "#ff9a3c", intensity: 4, halo: 1.5 });
38
+
39
+ const LIGHT_SIZE = { footprint: { width: 0, depth: 0 }, height: 0 };
40
+ /** The record entry every light normalizes through. */
41
+ const LIGHT_ENTRY = Object.freeze({ kind: LIGHT_KIND, label: "Light", group: "Lights", ...LIGHT_SIZE, color: "#ffd38a" });
42
+ /** The two creatable kinds: the add menu and the agent catalogue list these.
43
+ * `placeY` is where a fresh one hangs, so it lights something on arrival. */
44
+ export const LIGHT_MENU_ENTRIES = Object.freeze([
45
+ Object.freeze({ kind: "point-light", renderer: LIGHT_KIND, label: "Point light", group: "Lights", ...LIGHT_SIZE, color: "#ffc787", placeY: 1.5, light: LIGHT_DEFAULTS.point }),
46
+ Object.freeze({ kind: "spot-light", renderer: LIGHT_KIND, label: "Spot light", group: "Lights", ...LIGHT_SIZE, color: "#ffe0b2", placeY: 3, light: LIGHT_DEFAULTS.spot }),
47
+ ]);
48
+
49
+ /** The library entry for a light kind or the light renderer, or null. */
50
+ export function lightLibraryEntry(kind) {
51
+ if (kind === LIGHT_KIND) return LIGHT_ENTRY;
52
+ return LIGHT_MENU_ENTRIES.find((entry) => entry.kind === kind) ?? null;
53
+ }
54
+
55
+ const clamp = (value, min, max) => Math.min(max, Math.max(min, value));
56
+ const finite = (value, fallback, min, max) => {
57
+ const n = typeof value === "number" || typeof value === "string" ? Number(value) : NaN;
58
+ return Number.isFinite(n) ? clamp(n, min, max) : fallback;
59
+ };
60
+ const hex = (value, fallback) => normalizeObjectColor(value) ?? fallback;
61
+ const point = (value) => {
62
+ if (!value || typeof value !== "object") return null;
63
+ const out = { x: Number(value.x), y: Number(value.y), z: Number(value.z) };
64
+ return Object.values(out).every(Number.isFinite) ? out : null;
65
+ };
66
+
67
+ /** A stored or requested light repaired into the full record. `type` falls back
68
+ * to `typeHint` (the kind it was created as), then to "point". */
69
+ export function normalizeObjectLight(value, typeHint = "point") {
70
+ const source = value && typeof value === "object" && !Array.isArray(value) ? value : {};
71
+ const type = source.type === "spot" || source.type === "point" ? source.type : typeHint === "spot" ? "spot" : "point";
72
+ const base = LIGHT_DEFAULTS[type];
73
+ return {
74
+ type,
75
+ color: hex(source.color, base.color),
76
+ intensity: finite(source.intensity, base.intensity, 0, 1000),
77
+ range: finite(source.range, base.range, 0, 100),
78
+ angle: finite(source.angle, base.angle, 1, 89),
79
+ softness: finite(source.softness, base.softness, 0, 1),
80
+ shadow: typeof source.shadow === "boolean" ? source.shadow : base.shadow,
81
+ flicker: finite(source.flicker, base.flicker, 0, 1),
82
+ aim: point(source.aim),
83
+ };
84
+ }
85
+
86
+ /** A glow repaired into `{ color, intensity, halo }`, or null for none. */
87
+ export function normalizeObjectGlow(value) {
88
+ if (!value || typeof value !== "object" || Array.isArray(value)) return null;
89
+ return {
90
+ color: hex(value.color, GLOW_DEFAULTS.color),
91
+ intensity: finite(value.intensity, GLOW_DEFAULTS.intensity, 0, 20),
92
+ halo: finite(value.halo, GLOW_DEFAULTS.halo, 0, 4),
93
+ };
94
+ }
95
+
96
+ /** The light/glow fields a normalized record carries. A light renderer always
97
+ * has a light; any record keeps a glow only when it has one, so records written
98
+ * before glow existed come back byte-for-byte unchanged. */
99
+ export function objectLookFields(record, entry) {
100
+ const out = {};
101
+ if ((entry.renderer ?? entry.kind) === LIGHT_KIND) out.light = normalizeObjectLight(record.light, record.light?.type ?? entry.light?.type);
102
+ const glow = normalizeObjectGlow(record.glow);
103
+ if (glow) out.glow = glow;
104
+ // A kit part a take switches on (a muzzle flash and its light) stays hidden without one (object-travel.js trackShown).
105
+ if (record.showOnlyInTake === true) out.showOnlyInTake = true;
106
+ return out;
107
+ }
108
+
109
+ /** The light/glow part of an object.update patch: each field merges over the
110
+ * record's own and is repaired; `glow: null` removes the glow. Only changes are
111
+ * returned. A light on a record that is not a light is ignored. */
112
+ export function objectLookPatch(object, patch) {
113
+ const update = {};
114
+ if (patch?.light && typeof patch.light === "object" && object.renderer === LIGHT_KIND) {
115
+ const next = normalizeObjectLight({ ...object.light, ...patch.light }, object.light?.type);
116
+ if (JSON.stringify(next) !== JSON.stringify(object.light)) update.light = next;
117
+ }
118
+ if (patch?.glow !== undefined) {
119
+ const next = patch.glow === null ? null : normalizeObjectGlow({ ...(object.glow ?? {}), ...patch.glow });
120
+ if (JSON.stringify(next) !== JSON.stringify(object.glow ?? null)) update.glow = next;
121
+ }
122
+ return update;
123
+ }
124
+
125
+ /** 32-bit FNV-1a of the record id: the flicker's seed. */
126
+ function seedOf(id) {
127
+ let hash = 0x811c9dc5;
128
+ for (const char of String(id)) {
129
+ hash ^= char.codePointAt(0);
130
+ hash = Math.imul(hash, 0x01000193) >>> 0;
131
+ }
132
+ return hash;
133
+ }
134
+
135
+ /** Lattice value in [-1, 1] for an integer cell of a seeded stream. */
136
+ function lattice(seed, cell) {
137
+ let h = Math.imul(seed ^ Math.imul(cell, 0x27d4eb2d), 0x165667b1) >>> 0;
138
+ h = Math.imul(h ^ (h >>> 15), 0x85ebca6b) >>> 0;
139
+ h = Math.imul(h ^ (h >>> 13), 0xc2b2ae35) >>> 0;
140
+ return ((h ^ (h >>> 16)) >>> 0) / 0x7fffffff - 1;
141
+ }
142
+
143
+ /** Smooth value noise in [-1, 1] at time `t` (cells of 1). */
144
+ function noise(seed, t) {
145
+ const cell = Math.floor(t);
146
+ const f = t - cell;
147
+ const s = f * f * (3 - 2 * f);
148
+ return lattice(seed, cell) * (1 - s) + lattice(seed, cell + 1) * s;
149
+ }
150
+
151
+ /**
152
+ * The flicker multiplier of a light at `frame`: a pure function of the id, the
153
+ * frame and the amount, so scrubbing, playback and export see the same value.
154
+ * 0 is steady (exactly 1); 0.3 wavers like a candle; 0.6 jumps like a lighter.
155
+ */
156
+ export function flickerAt(id, frame, amount, fps = 24) {
157
+ const depth = finite(amount, 0, 0, 1);
158
+ if (!(depth > 0)) return 1;
159
+ const seed = seedOf(id);
160
+ const t = (Number(frame) || 0) / (fps > 0 ? fps : 24);
161
+ const n = 0.55 * noise(seed, t * 7) + 0.3 * noise(seed ^ 0x9e3779b9, t * 15) + 0.15 * noise(seed ^ 0x7f4a7c15, t * 31);
162
+ return Math.max(0, 1 + depth * 0.65 * n);
163
+ }
164
+
165
+ /**
166
+ * Which shown lights that ask for a shadow get one: the first
167
+ * PRACTICAL_SHADOW_CAP in record order. `capped` lists the rest by id.
168
+ * `isHidden(record)` drops records the stage does not draw.
169
+ */
170
+ export function practicalShadows(objects, isHidden = (object) => object?.hidden === true) {
171
+ const asking = (objects ?? []).filter((object) => object?.renderer === LIGHT_KIND && object.light?.shadow === true && !isHidden(object));
172
+ return { casting: asking.slice(0, PRACTICAL_SHADOW_CAP).map((object) => object.id), capped: asking.slice(PRACTICAL_SHADOW_CAP).map((object) => object.id) };
173
+ }
174
+
175
+ /** The records as the stage draws them: lights past the shadow cap render with
176
+ * `shadow: false` and `shadowCapped: true`. The same array when none is capped. */
177
+ export function capPracticalShadows(objects) {
178
+ const capped = new Set(practicalShadows(objects).capped);
179
+ if (!capped.size) return objects;
180
+ return objects.map((object) => (capped.has(object.id) ? { ...object, light: { ...object.light, shadow: false }, shadowCapped: true } : object));
181
+ }
182
+
183
+ /** Receipt warnings, one per light that asked for a shadow but is past the cap,
184
+ * limited to `ids` when given (the records an edit touched). */
185
+ function shadowCapWarnings(objects, ids = null, isHidden = undefined) {
186
+ const { casting, capped } = practicalShadows(objects, isHidden);
187
+ return capped.filter((id) => !ids || ids.includes(id)).slice(0, 4).map((id) => ({ code: "SHADOW_CAP", id,
188
+ message: `Renders without a shadow: only ${PRACTICAL_SHADOW_CAP} lights cast shadows (${casting.join(", ")}).`.slice(0, 120) }));
189
+ }
190
+
191
+ /** A command result with the shadow-cap warnings for the records it touched
192
+ * appended, so a receipt says when a requested shadow is not drawn. */
193
+ export function withShadowCapWarnings(result, objects) {
194
+ const warnings = shadowCapWarnings(objects, result?.affectedIds ?? []);
195
+ return warnings.length ? { ...result, warnings: [...(result.warnings ?? []), ...warnings] } : result;
196
+ }
@@ -0,0 +1,10 @@
1
+ // A leaf module: the motion compiler's scene reader (motion3/scene.js) needs an object's size without
2
+ // scene-objects.js, which imports three; the agent sidecar reaches motion3 through motion.describe and must not.
3
+ /** The object's world size along each axis, for the gizmo and the plan board. */
4
+ export function objectSize(object) {
5
+ return {
6
+ width: (object.footprint?.width ?? 1) * (object.scaleX ?? 1),
7
+ height: (object.height ?? 1) * (object.scaleY ?? 1),
8
+ depth: (object.footprint?.depth ?? 1) * (object.scaleZ ?? 1),
9
+ };
10
+ }
@@ -66,8 +66,67 @@ export function travelPose(object, at) {
66
66
  };
67
67
  }
68
68
 
69
- /** The record's own route sample as a matrix, or null when it does not travel. */
69
+ const trackFrame = (track, frame) => Math.max(0, Math.min(track.frameCount - 1, Math.round(frame) || 0));
70
+
71
+ // A compiled take's per-frame pose for the record (a hinged door), as a matrix, or null. A
72
+ // switch track (vis/lvl only, no pos/quat: C15) is no motion of its own, so a parent's carry still applies.
73
+ function trackMatrix(object, frame, take, out) {
74
+ const track = take?.objectTracks?.get?.(object.id);
75
+ if (!track?.pos) return null;
76
+ const f = trackFrame(track, frame);
77
+ scratchPos.set(track.pos[f * 3], track.pos[f * 3 + 1], track.pos[f * 3 + 2]);
78
+ scratchQuat.set(track.quat[f * 4], track.quat[f * 4 + 1], track.quat[f * 4 + 2], track.quat[f * 4 + 3]);
79
+ scratchScale.set(object.scaleX ?? 1, object.scaleY ?? 1, object.scaleZ ?? 1);
80
+ return out.compose(scratchPos, scratchQuat, scratchScale);
81
+ }
82
+
83
+ // The record's own vis track at `frame`: true or false, null when the take has none for it.
84
+ const visAt = (id, frame, take) => {
85
+ const track = take?.objectTracks?.get?.(id);
86
+ return track?.vis ? track.vis[trackFrame(track, frame)] === 1 : null;
87
+ };
88
+
89
+ // False while a compiled take carries the record out of sight (a cigarette still in the pocket),
90
+ // or hides a record it is grouped under: with `objects` (the authored records, a Map by id or the
91
+ // list) every ancestor's vis track counts too, so a group's visible channel hides its parts.
92
+ // A record marked showOnlyInTake (a kit's flame, ember, tip smoke, exhale puff or muzzle flash, and
93
+ // their lights) is hidden unless a vis track drives it: its own or, with `objects`, a group's above it
94
+ // (the exhale kit's root shows its puff). A static scene never draws it.
95
+ export function trackShown(id, frame, take, objects = null) {
96
+ const lookup = objects && asLookup(objects), own = visAt(id, frame, take);
97
+ if (own === false) return false;
98
+ let driven = own === true;
99
+ if (lookup && take?.objectTracks?.size) {
100
+ const seen = new Set([id]);
101
+ for (let parent = lookup.get(id)?.parent; typeof parent === "string" && !seen.has(parent); parent = lookup.get(parent)?.parent) {
102
+ seen.add(parent);
103
+ const shown = visAt(parent, frame, take);
104
+ if (shown === false || (shown === null && lookup.get(parent)?.showOnlyInTake === true)) return false;
105
+ driven ||= shown === true;
106
+ }
107
+ }
108
+ return driven || lookup?.get(id)?.showOnlyInTake !== true;
109
+ }
110
+
111
+ // The take's level of the record at `frame` (its lvl track: 0 dark, 1 as authored, up to 4; C15), else 1.
112
+ export function trackLevel(id, frame, take) {
113
+ const track = take?.objectTracks?.get?.(id), value = track?.lvl ? Number(track.lvl[trackFrame(track, frame)]) : 1;
114
+ return Number.isFinite(value) ? Math.min(4, Math.max(0, value)) : 1;
115
+ }
116
+
117
+ /**
118
+ * True while a compiled take holds the record in a hand (a grabbed cup): its track is in world
119
+ * space then, so the carry from its own parents (the table it stood on) is cut, like `attach`.
120
+ */
121
+ function held(id, frame, take) {
122
+ const track = take?.objectTracks?.get?.(id);
123
+ return !!track?.hold && track.hold[trackFrame(track, frame)] === 1;
124
+ }
125
+
126
+ /** The record's own route sample (or compiled track) as a matrix, or null when it does not travel. */
70
127
  function ownTravelMatrix(object, frame, take, out) {
128
+ const tracked = trackMatrix(object, frame, take, out);
129
+ if (tracked) return tracked;
71
130
  if (!object.path) return null;
72
131
  const at = objectTransformAt(object, frame, take);
73
132
  if (!at) return null;
@@ -129,11 +188,13 @@ export function sceneObjectTravelMatrixAt(objects, id, frame, take = {}, out = n
129
188
  for (let index = chain.length - 1; index >= 0; index -= 1) {
130
189
  const ancestor = chain[index];
131
190
  if (!ownTravelMatrix(ancestor, frame, take, scratchOwn)) continue;
191
+ if (held(ancestor.id, frame, take)) scratchMotion.identity();
132
192
  scratchMotion.multiply(scratchOwn).multiply(authoredMatrix(ancestor, scratchAuthored).invert());
133
193
  moved = true;
134
194
  }
135
195
  const own = ownTravelMatrix(object, frame, take, scratchOwn);
136
196
  if (!moved && !own) return null;
197
+ if (own && held(object.id, frame, take)) return out.copy(own);
137
198
  return out.multiplyMatrices(scratchMotion, own ?? authoredMatrix(object, scratchAuthored));
138
199
  }
139
200
 
@@ -177,11 +238,12 @@ const wrapDegrees = (value) => {
177
238
 
178
239
  /**
179
240
  * The records as they stand at `frame`: x/y/z and rotation replaced for every
180
- * record that travels on its own route or under a routed ancestor. Untouched
241
+ * record that travels on its own route or compiled track, or under an ancestor
242
+ * that does. Untouched
181
243
  * records are returned as-is, and so is the list when nothing moves.
182
244
  */
183
245
  export function sceneObjectsAt(objects, frame, take = {}) {
184
- if (!objects.some((object) => object.path)) return objects;
246
+ if (!objects.some((object) => object.path || object.showOnlyInTake || take?.objectTracks?.has?.(object.id))) return objects;
185
247
  const lookup = asLookup(objects);
186
248
  const matrix = new Matrix4();
187
249
  const position = new Vector3();
@@ -205,8 +267,11 @@ export function sceneObjectsAt(objects, frame, take = {}) {
205
267
  }
206
268
  return next;
207
269
  };
208
- return objects.map((object) => {
209
- if (object.attach || (!ancestorsOf(lookup, object).some((ancestor) => ancestor.path) && !ridden(lookup, object))) {
270
+ return objects.map((object) => { const record = placedAt(object); return trackShown(record.id, frame, take, lookup) ? record : { ...record, hidden: true }; });
271
+ function placedAt(object) {
272
+ // A compiled track (a hinged door, a carried cup) on the record or above it places it too; a switch track moves nothing.
273
+ const tracked = (record) => !!take?.objectTracks?.get?.(record.id)?.pos;
274
+ if (object.attach || (!tracked(object) && !ancestorsOf(lookup, object).some((ancestor) => ancestor.path || tracked(ancestor)) && !ridden(lookup, object))) {
210
275
  // Nothing above it travels (and nothing below carries it): the route
211
276
  // sample alone, exactly as before the hierarchy carry — for a carried
212
277
  // prop, in the frame its numbers already live in.
@@ -220,5 +285,5 @@ export function sceneObjectsAt(objects, frame, take = {}) {
220
285
  }
221
286
  if (!sceneObjectTravelMatrixAt(lookup, object.id, frame, take, matrix)) return object;
222
287
  return recordAt(object, matrix);
223
- });
288
+ }
224
289
  }
@@ -9,9 +9,9 @@ export default function CameraPanel({ isCameraSelection, shot, moveSequence, cam
9
9
  return (
10
10
  <Foldout hidden={!isCameraSelection} title={ko("Camera", "카메라")}>
11
11
  <div className="readout v2-details-readout">
12
- <span title={ko("camera to subject", "카메라와 피사체 거리")}>{shot.distance.toFixed(2)} m</span>
13
- <span title={ko("nearest prime on the cropped filmback", "크롭된 필름백 기준 가장 가까운 단렌즈")}>{shot.focalMm} mm</span>
14
- <span title={ko("angle relative to the subject's eyes", "피사체 눈높이 기준 각도")}>{shot.elevationDeg.toFixed(0)}°</span>
12
+ <span title={ko("camera to subject", "카메라와 피사체 거리")}><small>{ko("Distance", "거리")}</small> {shot.distance.toFixed(2)} m</span>
13
+ <span title={ko("nearest prime on the cropped filmback", "크롭된 필름백 기준 가장 가까운 단렌즈")}><small>{ko("Lens", "렌즈")}</small> {shot.focalMm} mm</span>
14
+ <span title={ko("angle relative to the subject's eyes", "피사체 눈높이 기준 각도")}><small>{ko("Angle", "각도")}</small> {shot.elevationDeg.toFixed(0)}°</span>
15
15
  </div>
16
16
  <h3 className="move-head v2-details-subsection-title">{ko("Move keys", "움직임 키")}</h3>
17
17
  {moveSequence ? (
@@ -19,11 +19,11 @@ export default function CameraPanel({ isCameraSelection, shot, moveSequence, cam
19
19
  {moveSequence.displaySlate} · {moveSequence.spanS}{ko("s", "초")}
20
20
  </div>
21
21
  ) : (
22
- <div className="move-slate v2-details-value-box">
22
+ <p className="inspector-hint v2-details-hint">
23
23
  {cameraKeys.length === 1
24
- ? (isKo ? `프레임 ${cameraKeys[0].frame}부터 고정 샷 — 샷 블록 아래 빈 줄을 클릭해 움직임을 추가하세요` : `locked-off hold from frame ${cameraKeys[0].frame} — click the empty lower strip in a Shot block to add a move`)
25
- : ko("click a Shot block's lower strip to key the current framing at that frame", "샷 블록 아래 빈 줄을 클릭하면 해당 프레임에 현재 프레이밍을 저장합니다")}
26
- </div>
24
+ ? (isKo ? `프레임 ${cameraKeys[0].frame}부터 고정 샷이에요. 샷 블록 아래 빈 줄을 클릭해 움직임을 추가하세요.` : `Locked-off hold from frame ${cameraKeys[0].frame}. Click the empty lower strip of a Shot block to add a move.`)
25
+ : ko("Click a Shot block's lower strip to key the current framing at that frame.", "샷 블록 아래 빈 줄을 클릭하면 해당 프레임에 현재 프레이밍을 저장합니다.")}
26
+ </p>
27
27
  )}
28
28
 
29
29
  <h3 className="move-head v2-details-subsection-title">{ko("Follow cam", "팔로우 카메라")}</h3>
@@ -0,0 +1,59 @@
1
+ import { useEffect, useRef, useState, useSyncExternalStore } from "react";
2
+ import { ko } from "../locale.js";
3
+ import { Dropdown, Field, Slider } from "../ui.jsx";
4
+ import { HDR_BUILTINS } from "../stage-hdr.js";
5
+ import { hdrEnvironmentCatalogue, importHdrFile, refreshHdrLibrary, subscribeHdrLibrary } from "../stage-hdr-library.js";
6
+
7
+ const KO_NAMES = Object.fromEntries(HDR_BUILTINS.map(({ id, ko: name }) => [id, name]));
8
+
9
+ /**
10
+ * The Light panel's HDR environment: load a .hdr / .exr / equirectangular
11
+ * picture, pick a loaded or built-in map, turn and scale it, show it as the
12
+ * backdrop or not, remove it. Picking, loading and removing are one undo step
13
+ * each; the sliders ride the panel's gesture transaction (`setLighting`).
14
+ */
15
+ export default function HdrEnvironmentControls({ lighting, run, setLighting }) {
16
+ const environments = useSyncExternalStore(subscribeHdrLibrary, hdrEnvironmentCatalogue);
17
+ const [problem, setProblem] = useState(null), [loading, setLoading] = useState(false), input = useRef(null);
18
+ useEffect(() => { void refreshHdrLibrary(); }, []);
19
+ // A map lights the set only while envLight > 0, so choosing one under the studio look turns that on too.
20
+ const choose = (hdr) => run("stage.set", { lighting: hdr ? { hdr, ...(lighting.envLight > 0 ? {} : { envLight: 1 }) } : { hdr: null } });
21
+ const load = async (event) => {
22
+ const file = event.target.files?.[0];
23
+ event.target.value = "";
24
+ if (!file) return;
25
+ setLoading(true);
26
+ try {
27
+ const { id } = await importHdrFile(file);
28
+ setProblem(null);
29
+ choose(id);
30
+ } catch (error) {
31
+ setProblem(error.message);
32
+ } finally {
33
+ setLoading(false);
34
+ }
35
+ };
36
+ const options = [{ value: "", label: ko("None (the look's sky)", "없음 (룩의 하늘)") },
37
+ ...environments.map(({ id, name, source }) => ({ value: id, label: source === "builtin" ? ko(name, KO_NAMES[id] ?? name) : name }))];
38
+ return (
39
+ <div data-testid="hdr-environment">
40
+ <Field label={ko("HDR environment", "HDR 환경")}>
41
+ <Dropdown value={lighting.hdr ?? ""} ariaLabel={ko("HDR environment", "HDR 환경")} options={options} onChange={(value) => choose(value || null)} />
42
+ </Field>
43
+ <button type="button" className="btn ghost" disabled={loading} onClick={() => input.current?.click()}>
44
+ {loading ? ko("Loading HDR…", "HDR 불러오는 중…") : ko("Load HDR…", "HDR 불러오기…")}
45
+ </button>
46
+ <input ref={input} type="file" hidden data-testid="hdr-file" accept=".hdr,.exr,.png,.jpg,.jpeg,image/vnd.radiance,image/x-exr,image/png,image/jpeg" onChange={load} />
47
+ {problem && <p className="hint v2-details-hint" role="alert">{problem}</p>}
48
+ {lighting.hdr && <>
49
+ <Slider label={ko("Rotation", "회전")} min={-180} max={180} step={1} unit="°" value={lighting.hdrRotation} onChange={(hdrRotation) => setLighting({ hdrRotation })} />
50
+ <Slider label={ko("Intensity", "세기")} min={0} max={4} step={0.05} value={lighting.hdrIntensity} onChange={(hdrIntensity) => setLighting({ hdrIntensity })} />
51
+ <label className="check details-toggle-row">
52
+ <span>{ko("Show as background", "배경으로 표시")}</span>
53
+ <input type="checkbox" checked={lighting.hdrBackground} onChange={(event) => run("stage.set", { lighting: { hdrBackground: event.target.checked } })} />
54
+ </label>
55
+ <button type="button" className="btn ghost" onClick={() => choose(null)}>{ko("Remove HDR", "HDR 제거")}</button>
56
+ </>}
57
+ </div>
58
+ );
59
+ }
@@ -1,17 +1,38 @@
1
1
  import { ko } from "../locale.js";
2
2
  import Foldout from "./Foldout.jsx";
3
- import { Slider } from "../ui.jsx";
4
- import { createKeyLight } from "../scenes.js";
3
+ import { Dropdown, Field, Slider } from "../ui.jsx";
4
+ import { createKeyLight, LIGHTING_PRESETS } from "../stage-lighting.js";
5
+ import { STAGE_BACKGROUND } from "../grid-view.js";
5
6
  import { useStageTransaction } from "../domains/stage.js";
7
+ import HdrEnvironmentControls from "./HdrEnvironmentControls.jsx";
6
8
 
7
- export default function LightPanel({ keyLightSelected, keyLight }) {
9
+ const LOOK_LABELS = { studio: ["Studio", "스튜디오"], day: ["Day", "낮"], overcast: ["Overcast", "흐린 날"], golden: ["Golden hour", "골든아워"],
10
+ dusk: ["Dusk", "해 질 녘"], night: ["Night", "밤"], interior: ["Interior", "실내"], stage: ["Stage spotlight", "무대 조명"] };
11
+
12
+ export default function LightPanel({ keyLightSelected, keyLight, lighting }) {
8
13
  const { run, begin, commit, cancel } = useStageTransaction();
14
+ // One look in one undo step; sky and exposure then tweak it like any slider.
15
+ const setLighting = (patch) => run("run.update", { txId: begin("stage.set"), args: { lighting: patch } });
9
16
  return (
10
17
  <Foldout hidden={!keyLightSelected} title={ko("Light", "조명")}>
11
18
  <p className="hint v2-details-hint">{ko("Drag the sun in the scene to move the light. Shadows and warmth follow it.", "씬의 해를 드래그해 조명을 옮깁니다. 그림자와 빛의 방향이 따라옵니다.")}</p>
19
+ {lighting && <Field label={ko("Look", "조명 룩")}>
20
+ <Dropdown value={lighting.preset} ariaLabel={ko("Lighting look", "조명 룩")} options={LIGHTING_PRESETS.map((value) => ({ value, label: ko(...LOOK_LABELS[value]) }))}
21
+ onChange={(preset) => run("stage.applyLighting", { preset })} />
22
+ </Field>}
12
23
  <div onPointerUp={commit} onPointerCancel={cancel} onKeyUp={commit} onBlur={commit}>
13
24
  <Slider label={ko("Brightness", "밝기")} min={0} max={4} step={0.05} value={keyLight.intensity} onChange={(value) => run("run.update", { txId: begin("stage.setKeyLight"), args: { keyLight: { intensity: value } } })} />
14
- <Slider label={ko("Warm ↔ Cool", "따뜻함 ↔ 차가움")} min={0} max={1} step={0.05} value={keyLight.warmth ?? 0.5} onChange={(value) => run("run.update", { txId: begin("stage.setKeyLight"), args: { keyLight: { warmth: value } } })} />
25
+ <Slider label={ko("Warm ↔ Cool", "따뜻함 ↔ 차가움")} min={0} max={1} step={0.05} value={keyLight.warmth ?? 0.5} onChange={(value) => run("run.update", { txId: begin("stage.setKeyLight"), args: { keyLight: { warmth: value, color: null } } })} />
26
+ {lighting && <>
27
+ <Slider label={ko("Exposure", "노출")} min={0.2} max={3} step={0.05} value={lighting.exposure} onChange={(exposure) => setLighting({ exposure })} />
28
+ <Slider label={ko("Sky light", "하늘빛")} min={0} max={2} step={0.05} value={lighting.envLight ?? 0} onChange={(envLight) => setLighting({ envLight })} />
29
+ <Slider label={ko("Ambient occlusion", "앰비언트 오클루전")} min={0} max={1} step={0.05} value={lighting.ao ?? 0} onChange={(ao) => setLighting({ ao })} />
30
+ <Field label={ko("Sky", "하늘")}>
31
+ <input type="color" className="object-color object-color-free" value={lighting.sky ?? STAGE_BACKGROUND} title={ko("Sky colour", "하늘 색")} aria-label={ko("Sky colour", "하늘 색")}
32
+ onChange={(event) => setLighting({ sky: event.target.value })} />
33
+ </Field>
34
+ <HdrEnvironmentControls lighting={lighting} run={run} setLighting={setLighting} />
35
+ </>}
15
36
  </div>
16
37
  <div className="readout v2-details-readout">
17
38
  <span title={ko("light position", "조명 위치")}>{`x ${keyLight.x.toFixed(1)} y ${keyLight.y.toFixed(1)} z ${keyLight.z.toFixed(1)}`}</span>
@@ -0,0 +1,88 @@
1
+ import { useContext, useEffect, useRef } from "react";
2
+ import { AppContext } from "../app-context.js";
3
+ import { useStudioShell } from "../shell/studio-shell-context.js";
4
+ import Foldout from "./Foldout.jsx";
5
+ import { Field, Slider } from "../ui.jsx";
6
+ import { ko } from "../locale.js";
7
+ import { LIGHT_KIND, practicalShadows } from "../object-look.js";
8
+
9
+ /**
10
+ * Light and glow for the selected record: a practical light's type, colour,
11
+ * brightness, reach, cone, shadow and flicker, and any record's glow. A drag is
12
+ * one open transaction (one undo); a switch is one atomic edit.
13
+ */
14
+ export default function ObjectLookPanel() {
15
+ const { selectedSceneObject: object, sceneObjects, beginSceneTransaction, endSceneTransaction } = useStudioShell();
16
+ const app = useContext(AppContext), session = useRef(null);
17
+ const run = (...args) => {
18
+ const receipt = app.bus.run(...args);
19
+ if (receipt && !receipt.ok) app.notify(receipt.message);
20
+ return receipt;
21
+ };
22
+ function commit() {
23
+ const active = session.current;
24
+ if (!active) return;
25
+ session.current = null;
26
+ endSceneTransaction(active.txId, { commit: true });
27
+ }
28
+ function drag(field, patch) {
29
+ if (session.current?.field !== field) commit();
30
+ if (!session.current) session.current = { field, txId: beginSceneTransaction({ owner: `inspector:${field}`, cancel: () => { session.current = null; } }) };
31
+ run("run.update", { txId: session.current.txId, args: { id: object.id, patch } });
32
+ }
33
+ const set = (patch) => { commit(); run("object.update", { id: object.id, patch }); };
34
+ useEffect(() => () => commit(), [object?.id]);
35
+ if (!object) return null;
36
+ const light = object.renderer === LIGHT_KIND ? object.light : null;
37
+ const glow = object.glow ?? null;
38
+ const capped = light?.shadow && practicalShadows(sceneObjects).capped.includes(object.id);
39
+ const ends = { onPointerUp: commit, onPointerCancel: commit, onKeyUp: commit, onBlur: commit };
40
+ const lightSlider = (field, label, min, max, step, unit = "") => (
41
+ <Slider label={label} min={min} max={max} step={step} unit={unit} softMax value={light[field]} onChange={(value) => drag(`light.${field}`, { light: { [field]: value } })} />
42
+ );
43
+ return (
44
+ <>
45
+ {light && (
46
+ <Foldout title={ko("Light", "조명")}>
47
+ <div {...ends}>
48
+ <Field label={ko("Type", "종류")}>
49
+ <select value={light.type} onChange={(event) => set({ light: { type: event.target.value } })}>
50
+ <option value="point">{ko("Point", "점 조명")}</option>
51
+ <option value="spot">{ko("Spot", "스포트")}</option>
52
+ </select>
53
+ </Field>
54
+ <Field label={ko("Colour", "색")}>
55
+ <input type="color" value={light.color} onChange={(event) => drag("light.color", { light: { color: event.target.value } })} />
56
+ </Field>
57
+ {lightSlider("intensity", ko("Intensity (cd)", "밝기 (cd)"), 0, 100, 0.05)}
58
+ {lightSlider("range", ko("Range (0 = none)", "범위 (0 = 없음)"), 0, 30, 0.1, " m")}
59
+ {light.type === "spot" && lightSlider("angle", ko("Cone angle", "원뿔 각도"), 1, 89, 1, "°")}
60
+ {light.type === "spot" && lightSlider("softness", ko("Edge softness", "가장자리 부드럽기"), 0, 1, 0.05)}
61
+ {lightSlider("flicker", ko("Flicker", "깜빡임"), 0, 1, 0.05)}
62
+ <label className="check details-toggle-row">
63
+ <span>{capped ? ko("Shadow (off: only 2 lights cast)", "그림자 (꺼짐: 2개까지만)") : ko("Shadow", "그림자")}</span>
64
+ <input type="checkbox" checked={light.shadow} onChange={(event) => set({ light: { shadow: event.target.checked } })} />
65
+ </label>
66
+ </div>
67
+ </Foldout>
68
+ )}
69
+ <Foldout title={ko("Glow", "발광")} defaultOpen={Boolean(glow)}>
70
+ <div {...ends}>
71
+ <label className="check details-toggle-row">
72
+ <span>{ko("Glows (lit by itself)", "스스로 빛남")}</span>
73
+ <input type="checkbox" checked={Boolean(glow)} onChange={(event) => set({ glow: event.target.checked ? {} : null })} />
74
+ </label>
75
+ {glow && (
76
+ <>
77
+ <Field label={ko("Colour", "색")}>
78
+ <input type="color" value={glow.color} onChange={(event) => drag("glow.color", { glow: { color: event.target.value } })} />
79
+ </Field>
80
+ <Slider label={ko("Intensity", "세기")} min={0} max={20} step={0.1} value={glow.intensity} onChange={(value) => drag("glow.intensity", { glow: { intensity: value } })} />
81
+ <Slider label={ko("Halo (× size)", "후광 (× 크기)")} min={0} max={4} step={0.05} value={glow.halo} onChange={(value) => drag("glow.halo", { glow: { halo: value } })} />
82
+ </>
83
+ )}
84
+ </div>
85
+ </Foldout>
86
+ </>
87
+ );
88
+ }
@@ -1,18 +1,15 @@
1
1
  import Foldout from "./Foldout.jsx";
2
2
  import { ko, isKo } from "../locale.js";
3
- import { I2vMotionCaptureCard } from "../i2v-motion-studio.jsx";
4
3
  import { PoseTileGrid } from "../posestudio.jsx";
5
4
  import { DEFAULT_POSE } from "../poses.js";
6
5
  import { poseLabelKo } from "../app-stage.jsx";
7
6
  import ReferenceImageField from "./ReferenceImageField.jsx";
8
7
  import { useBus } from '../app-context.js';
9
- import { trackFeature } from "../analytics.js";
10
8
 
11
9
  export default function PosePanel({
12
- isCharacterSelection, activeCharIndex, i2vMotionModel, i2vMotionActions, setI2vMotionStudioOpen,
10
+ isCharacterSelection, activeCharIndex,
13
11
  selectablePoses, activeChar, ikMode, ikApplyPoseAsKey, motion,
14
- setStudioPick, setToast, removePose, setPhotoPoseError, photoPoseFileRef,
15
- photoPoseState, photoPoseError, activeRig, saveCurrentPose,
12
+ setStudioPick, setToast, removePose, activeRig, saveCurrentPose,
16
13
  }) {
17
14
  const { run } = useBus();
18
15
  return (
@@ -24,12 +21,6 @@ export default function PosePanel({
24
21
  <p className="inspector-hint v2-details-hint">
25
22
  {isKo ? `인물 ${activeCharIndex + 1}의 자세입니다.` : `The pose on Subject ${activeCharIndex + 1}.`}
26
23
  </p>
27
- <I2vMotionCaptureCard model={i2vMotionModel} actions={i2vMotionActions} onOpen={() => {
28
- // While the route is locked its Generate button is disabled, so opening
29
- // the authoring modal is the card's demand signal (#466).
30
- trackFeature("fal_motion_open");
31
- setI2vMotionStudioOpen(true);
32
- }} />
33
24
  <PoseTileGrid
34
25
  poses={selectablePoses}
35
26
  model={activeChar.model}
@@ -50,14 +41,8 @@ export default function PosePanel({
50
41
  : ko("Pose applied", "포즈를 적용했어요"));
51
42
  }}
52
43
  onDelete={removePose}
53
- onPhoto={() => {
54
- setPhotoPoseError("");
55
- photoPoseFileRef.current?.click();
56
- }}
57
- photoState={photoPoseState}
58
44
  labelOf={poseLabelKo}
59
45
  />
60
- {photoPoseError && <p className="studio-hint error" data-pose-photo-error role="status">{photoPoseError}</p>}
61
46
  {/* Bottles whatever the viewport shows right now — a take frame,
62
47
  IK corrections included — without touching the character, so a
63
48
  good mid-clip moment becomes a reusable library pose. */}