cozyclay 2.1.1 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (577) hide show
  1. package/CHANGELOG.md +60 -0
  2. package/README.md +12 -30
  3. package/bin/agent/agent-routes.mjs +40 -113
  4. package/bin/agent/agent-runner.mjs +9 -10
  5. package/bin/agent/cliproxy-provider.mjs +135 -0
  6. package/bin/agent/credential-store.mjs +30 -7
  7. package/bin/agent/pi-tools.mjs +4 -1
  8. package/bin/agent/provider-keys.mjs +32 -0
  9. package/bin/agent/provider-login.mjs +110 -0
  10. package/bin/agent/provider-routes.mjs +99 -0
  11. package/bin/agent/providers.mjs +19 -97
  12. package/bin/agent/script-tool.mjs +17 -4
  13. package/bin/agent/studio-motion-reference.mjs +23 -0
  14. package/bin/agent/studio-prompt.mjs +1 -1
  15. package/bin/agent/studio-rebase-text.mjs +32 -0
  16. package/bin/agent/studio-rebase.mjs +26 -39
  17. package/bin/agent/studio-tools.mjs +9 -28
  18. package/bin/agent/tool-arguments.mjs +49 -0
  19. package/bin/agent/turn-frames.mjs +66 -0
  20. package/bin/codex-auth.mjs +9 -2
  21. package/bin/cozyclay.mjs +10 -116
  22. package/bin/live/cli.mjs +3 -3
  23. package/bin/mcp-runtime.mjs +2 -12
  24. package/bin/package-signature.mjs +0 -4
  25. package/dist/app/index.html +7 -6
  26. package/dist/assets/EXRLoader-CvVIvGVE.js +1 -0
  27. package/dist/assets/analytics-C9sUnndd.js +1 -0
  28. package/dist/assets/app-CCh--1Hc.js +5087 -0
  29. package/dist/assets/app-f-fkV5uP.css +1 -0
  30. package/dist/assets/compile-worker-CkxiD6lH.js +5 -0
  31. package/dist/assets/fflate.module-KbGj5-H6.js +5 -0
  32. package/dist/assets/{first-shot-handoff-msLI71g1.js → first-shot-handoff-CC4xe4HM.js} +1 -1
  33. package/dist/assets/{landing-ChUvB_zL.js → landing-DjHD8u7k.js} +1 -1
  34. package/dist/assets/scene-asset-sync-Hx_FzdOH.js +20 -0
  35. package/dist/assets/scene-asset-sync-_S8NQl5B.css +1 -0
  36. package/dist/assets/workflow-C4yKH1p4.js +179 -0
  37. package/dist/cozyclay-package.json +1 -1
  38. package/dist/index.html +3 -3
  39. package/dist/sw.js +3 -6
  40. package/dist/workflow/index.html +5 -4
  41. package/mcp/LIVE-PROTOCOL.md +7 -47
  42. package/mcp/README.md +16 -26
  43. package/mcp/live-hub.mjs +6 -10
  44. package/mcp/package.json +1 -3
  45. package/mcp/tool-handlers.mjs +4 -168
  46. package/package.json +3 -22
  47. package/src/App.jsx +150 -2624
  48. package/src/agent-progress.js +79 -0
  49. package/src/agent-turn-mark.js +30 -0
  50. package/src/analytics.js +1 -19
  51. package/src/app-context.js +5 -0
  52. package/src/app-stage.jsx +2 -34
  53. package/src/asset-pane.jsx +6 -5
  54. package/src/camera-block.js +21 -0
  55. package/src/camera-direction.js +120 -0
  56. package/src/character-kind.js +3 -9
  57. package/src/command-bus.js +8 -6
  58. package/src/commands/cast.js +5 -34
  59. package/src/commands/elements/character.js +1 -1
  60. package/src/commands/elements/motion.js +1 -6
  61. package/src/commands/elements/object.js +6 -2
  62. package/src/commands/elements/shot.js +4 -1
  63. package/src/commands/elements.js +38 -14
  64. package/src/commands/index.js +3 -1
  65. package/src/commands/kits.js +37 -0
  66. package/src/commands/motion-timing.js +57 -0
  67. package/src/commands/motion.js +9 -152
  68. package/src/commands/motion3-compile.js +65 -0
  69. package/src/commands/motion3.js +207 -0
  70. package/src/commands/objects.js +6 -4
  71. package/src/commands/shot.js +49 -11
  72. package/src/commands/stage.js +14 -1
  73. package/src/commands/view.js +4 -1
  74. package/src/document-mirrors.js +42 -0
  75. package/src/document-store.js +4 -0
  76. package/src/domains/cast.js +19 -194
  77. package/src/domains/motion/motion-range-pin-rules.js +1 -1
  78. package/src/domains/motion/take-source.js +51 -0
  79. package/src/domains/motion.js +60 -1838
  80. package/src/domains/scenes.js +12 -55
  81. package/src/domains/shots.js +2 -2
  82. package/src/domains/stage.js +4 -2
  83. package/src/draft-ghost.js +46 -0
  84. package/src/draft-ghost.jsx +129 -0
  85. package/src/dualview.jsx +4 -3
  86. package/src/effects/EffectsLayer.jsx +112 -0
  87. package/src/effects/effect-meshes.js +232 -0
  88. package/src/effects/effect-record.js +103 -0
  89. package/src/effects/emitter.js +59 -0
  90. package/src/effects/simulate.js +261 -0
  91. package/src/effects/state.js +59 -0
  92. package/src/execution-telemetry.js +2 -3
  93. package/src/first-success-guide.jsx +5 -5
  94. package/src/ghost-set.js +257 -0
  95. package/src/held-object-edit.jsx +113 -0
  96. package/src/held-object-pose.js +175 -0
  97. package/src/hierarchy-model.js +1 -1
  98. package/src/hierarchy-panel.jsx +1 -1
  99. package/src/imported-mesh.jsx +103 -0
  100. package/src/kits/held.js +84 -0
  101. package/src/kits/index.js +70 -0
  102. package/src/kits/smoking.js +57 -0
  103. package/src/light-blockers.js +93 -0
  104. package/src/motion/beat-board-model.js +84 -0
  105. package/src/motion/beat-board.css +124 -0
  106. package/src/motion/beat-board.jsx +59 -0
  107. package/src/motion/center-of-mass.js +66 -0
  108. package/src/motion/fix-collisions.js +850 -0
  109. package/src/motion/physics-review.js +118 -0
  110. package/src/{ardy → motion}/physics-support.js +1 -76
  111. package/src/motion/rig-snapshot.js +22 -0
  112. package/src/motion/take-segments.jsx +140 -0
  113. package/src/{ardy → motion}/timeline-coordinates.js +0 -21
  114. package/src/{ardy → motion}/timeline.css +1 -2
  115. package/src/{ardy → motion}/timeline.jsx +42 -413
  116. package/src/motion/waypoints.js +76 -0
  117. package/src/motion3/beats.js +83 -0
  118. package/src/motion3/body.js +158 -0
  119. package/src/motion3/bones.js +47 -0
  120. package/src/motion3/carried.js +47 -0
  121. package/src/motion3/compile-job.js +75 -0
  122. package/src/motion3/compile-worker.js +10 -0
  123. package/src/motion3/compiler/anchors.js +105 -0
  124. package/src/motion3/compiler/arm-orient.js +128 -0
  125. package/src/motion3/compiler/channels.js +125 -0
  126. package/src/motion3/compiler/compile.js +205 -0
  127. package/src/motion3/compiler/gait-rhythm.js +97 -0
  128. package/src/motion3/compiler/grip.js +171 -0
  129. package/src/motion3/compiler/head-steady.js +48 -0
  130. package/src/motion3/compiler/hold.js +134 -0
  131. package/src/motion3/compiler/idle.js +113 -0
  132. package/src/motion3/compiler/limbs.js +170 -0
  133. package/src/motion3/compiler/math.js +72 -0
  134. package/src/motion3/compiler/pose.js +162 -0
  135. package/src/motion3/compiler/quat.js +49 -0
  136. package/src/motion3/compiler/skeleton.js +74 -0
  137. package/src/motion3/compiler/validate-common.js +32 -0
  138. package/src/motion3/compiler/validate-goals.js +118 -0
  139. package/src/motion3/compiler/validate-objects.js +143 -0
  140. package/src/motion3/compiler/validate-parts.js +116 -0
  141. package/src/motion3/compiler/validate.js +122 -0
  142. package/src/motion3/compiler/vocab.js +73 -0
  143. package/src/motion3/compiler/walk-pelvis.js +275 -0
  144. package/src/motion3/compiler/walk.js +207 -0
  145. package/src/motion3/compiler/wrist-clamp.js +32 -0
  146. package/src/motion3/delta.js +47 -0
  147. package/src/motion3/describe.js +174 -0
  148. package/src/motion3/docs.js +27 -0
  149. package/src/motion3/edit-carry.js +21 -0
  150. package/src/motion3/fix/ease.js +16 -0
  151. package/src/motion3/fix/ground.js +37 -0
  152. package/src/motion3/fix/index.js +52 -0
  153. package/src/motion3/fix/push.js +71 -0
  154. package/src/motion3/fix/reach.js +46 -0
  155. package/src/motion3/fix/retime.js +79 -0
  156. package/src/motion3/fix/self.js +211 -0
  157. package/src/motion3/fix/slide.js +70 -0
  158. package/src/motion3/fix/turn.js +51 -0
  159. package/src/motion3/follow.js +39 -0
  160. package/src/motion3/free-motion.js +173 -0
  161. package/src/motion3/grip-choice.js +130 -0
  162. package/src/motion3/hold-plan.js +157 -0
  163. package/src/motion3/json-patch.js +77 -0
  164. package/src/motion3/key-aim.js +105 -0
  165. package/src/motion3/key-edit.js +82 -0
  166. package/src/motion3/lenient.js +127 -0
  167. package/src/motion3/object-keys.js +236 -0
  168. package/src/motion3/object-pose.js +182 -0
  169. package/src/motion3/object-tracks.js +12 -0
  170. package/src/motion3/pipeline.js +102 -0
  171. package/src/motion3/playback.js +51 -0
  172. package/src/motion3/probes.js +91 -0
  173. package/src/motion3/qa/body-checks.js +34 -0
  174. package/src/motion3/qa/check-names.js +14 -0
  175. package/src/motion3/qa/checks.js +121 -0
  176. package/src/motion3/qa/contact-checks.js +51 -0
  177. package/src/motion3/qa/explain.js +80 -0
  178. package/src/motion3/qa/fmt.js +5 -0
  179. package/src/motion3/qa/foot-checks.js +72 -0
  180. package/src/motion3/qa/geometry.js +77 -0
  181. package/src/motion3/qa/goals.js +191 -0
  182. package/src/motion3/qa/ground.js +60 -0
  183. package/src/motion3/qa/hints-contact.js +179 -0
  184. package/src/motion3/qa/hints-goal.js +160 -0
  185. package/src/motion3/qa/hints-knee.js +24 -0
  186. package/src/motion3/qa/hints-motion.js +209 -0
  187. package/src/motion3/qa/hints-object.js +91 -0
  188. package/src/motion3/qa/index.js +42 -0
  189. package/src/motion3/qa/key-checks.js +82 -0
  190. package/src/motion3/qa/near.js +96 -0
  191. package/src/motion3/qa/object-checks.js +135 -0
  192. package/src/motion3/qa/patch.js +161 -0
  193. package/src/motion3/qa/severity.js +38 -0
  194. package/src/motion3/qa/spec-checks.js +65 -0
  195. package/src/motion3/qa/style.js +218 -0
  196. package/src/motion3/qa/wrist-checks.js +69 -0
  197. package/src/motion3/qa/wrist-obs.js +60 -0
  198. package/src/motion3/refs.js +120 -0
  199. package/src/motion3/repair-tune.js +121 -0
  200. package/src/motion3/repair.js +83 -0
  201. package/src/motion3/report.js +67 -0
  202. package/src/motion3/rigs/index.js +14 -0
  203. package/src/motion3/rigs/x-bot-tpose-body.json +1 -0
  204. package/src/motion3/rigs/x-bot-tpose.json +1 -0
  205. package/src/motion3/rigs/y-bot-tpose-body.json +1 -0
  206. package/src/motion3/rigs/y-bot-tpose.json +1 -0
  207. package/src/motion3/scene.js +60 -0
  208. package/src/motion3/schema/brief.js +89 -0
  209. package/src/motion3/schema/fields.js +44 -0
  210. package/src/motion3/schema/spec-examples.js +46 -0
  211. package/src/motion3/schema/topics.js +111 -0
  212. package/src/motion3/schema/types.js +147 -0
  213. package/src/motion3/search.js +117 -0
  214. package/src/motion3/second-hand.js +112 -0
  215. package/src/motion3/skills/basic.js +82 -0
  216. package/src/motion3/skills/book.js +76 -0
  217. package/src/motion3/skills/car.js +145 -0
  218. package/src/motion3/skills/frames-auto.js +29 -0
  219. package/src/motion3/skills/index.js +83 -0
  220. package/src/motion3/skills/info.js +65 -0
  221. package/src/motion3/skills/smoke-kit.js +109 -0
  222. package/src/motion3/skills/smoke.js +160 -0
  223. package/src/motion3/spec-store.js +59 -0
  224. package/src/motion3/take-edit.js +155 -0
  225. package/src/motion3/take.js +63 -0
  226. package/src/motion3/timeline.js +127 -0
  227. package/src/motion3/views.js +121 -0
  228. package/src/motion3/walk-plan.js +119 -0
  229. package/src/object-catalog.jsx +7 -1
  230. package/src/object-colors.js +98 -0
  231. package/src/object-gizmo-parts.js +115 -0
  232. package/src/object-gizmo.jsx +37 -122
  233. package/src/object-glow.js +139 -0
  234. package/src/object-hidden.js +33 -0
  235. package/src/object-look.js +196 -0
  236. package/src/object-size.js +10 -0
  237. package/src/object-travel.js +71 -6
  238. package/src/panels/CameraPanel.jsx +7 -7
  239. package/src/panels/HdrEnvironmentControls.jsx +59 -0
  240. package/src/panels/LightPanel.jsx +25 -4
  241. package/src/panels/ObjectLookPanel.jsx +88 -0
  242. package/src/panels/PosePanel.jsx +2 -17
  243. package/src/panels/RigControlPanel.jsx +5 -53
  244. package/src/panels/SubjectBox.jsx +4 -1
  245. package/src/panels/details.css +14 -0
  246. package/src/posestudio.jsx +4 -27
  247. package/src/project-browser.jsx +3 -4
  248. package/src/project-resources.js +18 -31
  249. package/src/project.js +13 -104
  250. package/src/props.jsx +25 -280
  251. package/src/rail-dot-drag.js +23 -0
  252. package/src/render-passes.js +10 -0
  253. package/src/resource-status.jsx +1 -0
  254. package/src/result-modal.jsx +4 -19
  255. package/src/room.jsx +20 -12
  256. package/src/scene-assets.js +8 -6
  257. package/src/scene-light-place.js +72 -0
  258. package/src/scene-lights.jsx +148 -0
  259. package/src/scene-objects.js +31 -139
  260. package/src/scenes.js +15 -105
  261. package/src/semantic-edit.js +2 -5
  262. package/src/set-pieces.jsx +183 -0
  263. package/src/settings-menu.jsx +3 -11
  264. package/src/shell/BottomDock.jsx +9 -51
  265. package/src/shell/DetailsSlot.jsx +16 -200
  266. package/src/shell/GhostsMenuGroup.jsx +74 -0
  267. package/src/shell/LibrarySlot.jsx +1 -3
  268. package/src/shell/MenuBar.jsx +3 -3
  269. package/src/shell/PreferencesDialog.jsx +15 -264
  270. package/src/shell/PreferencesSlot.jsx +2 -8
  271. package/src/shell/TopBar.jsx +5 -84
  272. package/src/shell/ViewportToolbar.jsx +10 -70
  273. package/src/shell/agent-glass.css +19 -6
  274. package/src/shell/details-selection.js +42 -0
  275. package/src/shell/ghosts-menu.css +22 -0
  276. package/src/shell/glass-regions.css +29 -3
  277. package/src/shell/preferences.css +6 -1
  278. package/src/shot-authoring.js +4 -7
  279. package/src/soft-shadows.js +37 -0
  280. package/src/stage-attach-frames.js +12 -12
  281. package/src/stage-canvas-rigs.jsx +3 -3
  282. package/src/stage-capture.jsx +42 -8
  283. package/src/stage-characters.jsx +22 -216
  284. package/src/stage-editor-gizmos.jsx +6 -6
  285. package/src/stage-environment.js +93 -0
  286. package/src/stage-hdr-builtins.js +107 -0
  287. package/src/stage-hdr-image.js +116 -0
  288. package/src/stage-hdr-library.js +70 -0
  289. package/src/stage-hdr-map.js +94 -0
  290. package/src/stage-hdr.js +130 -0
  291. package/src/stage-lighting.js +149 -0
  292. package/src/stage-occlusion.js +210 -0
  293. package/src/stage-sky.jsx +159 -0
  294. package/src/stage-startup-defaults.js +5 -9
  295. package/src/studio-actions.js +12 -14
  296. package/src/studio-agent-commands.js +19 -16
  297. package/src/studio-agent-motion.js +9 -9
  298. package/src/studio-agent-protocol.js +41 -71
  299. package/src/studio-app-binding.js +25 -45
  300. package/src/studio-asset-list.js +17 -0
  301. package/src/studio-contact-sheet.js +37 -5
  302. package/src/studio-elements.js +27 -7
  303. package/src/studio-entity-bounds.js +18 -0
  304. package/src/studio-error-codes.js +8 -0
  305. package/src/studio-export-framing.js +152 -0
  306. package/src/studio-lighting-check.js +103 -0
  307. package/src/studio-motion-visual.js +150 -0
  308. package/src/studio-schema-errors.js +80 -0
  309. package/src/studio-support-gap.js +74 -0
  310. package/src/styles.css +1 -19
  311. package/src/timeline-defaults.js +5 -0
  312. package/src/timeline-extent.js +8 -20
  313. package/src/tutorial-walk.js +17 -0
  314. package/src/ui-scrub.js +1 -1
  315. package/src/use-shot-camera-tracks.js +12 -0
  316. package/src/view-ghosts.js +97 -0
  317. package/src/view-ghosts.jsx +49 -0
  318. package/src/workflow/AgentPanel.jsx +47 -166
  319. package/src/workflow/AgentProgressCard.jsx +107 -0
  320. package/src/workflow/AgentReplyText.jsx +37 -0
  321. package/src/workflow/AgentTurnSteps.jsx +84 -0
  322. package/src/workflow/LoginPanel.jsx +140 -0
  323. package/src/workflow/WorkflowBuilder.jsx +7 -23
  324. package/src/workflow/agent-client.js +54 -51
  325. package/src/workflow/agent-panel.css +71 -1
  326. package/src/workflow/agent-progress-card.css +167 -0
  327. package/src/workflow/agent-progress-view.js +47 -0
  328. package/src/workflow/agent-turn-steps.css +113 -0
  329. package/src/workflow/agent-turn.js +191 -0
  330. package/src/workflow/login-client.js +34 -0
  331. package/src/workflow/motion-input.js +18 -31
  332. package/src/workflow/node-schema.js +1 -1
  333. package/src/workflow/reply-markdown.js +69 -0
  334. package/src/workflow/scene-asset-sync.js +8 -8
  335. package/tools/agent-session-stats.mjs +61 -0
  336. package/tools/dev-full.mjs +5 -56
  337. package/tools/eslint-baseline.json +12 -13
  338. package/tools/knip-baseline.json +0 -179
  339. package/tools/loc-baseline.json +31 -81
  340. package/tools/motion3/extract-body.mjs +103 -0
  341. package/tools/motion3/extract-rig.mjs +85 -0
  342. package/tools/process-supervisor.mjs +0 -88
  343. package/tools/run-tests.mjs +8 -124
  344. package/bin/agent/motion-runtime.mjs +0 -76
  345. package/dist/ardy/cskel27-rest.json +0 -557
  346. package/dist/assets/analytics-C9pMpW7s.js +0 -1
  347. package/dist/assets/app-B_2XB9rw.css +0 -1
  348. package/dist/assets/app-DAuvKPP8.js +0 -4920
  349. package/dist/assets/config-Bx7pYsD9.js +0 -1
  350. package/dist/assets/config-DeoFTYzb.css +0 -1
  351. package/dist/assets/demo-CvKuBgy5.js +0 -1
  352. package/dist/assets/scene-asset-sync-DKkpjKBV.js +0 -19
  353. package/dist/assets/scene-asset-sync-DjJ_cJ2R.css +0 -1
  354. package/dist/assets/ticket-BPk2Ni95.js +0 -1
  355. package/dist/assets/workflow-jJRBR94Z.js +0 -179
  356. package/dist/demo/walk-then-stop.npz +0 -0
  357. package/mcp/ardy-prompts.mjs +0 -218
  358. package/src/ardy/auto-fix-panel.css +0 -108
  359. package/src/ardy/auto-physics.js +0 -1194
  360. package/src/ardy/client.js +0 -153
  361. package/src/ardy/convert.js +0 -313
  362. package/src/ardy/cskel27-neutral.js +0 -39
  363. package/src/ardy/cskel27.js +0 -77
  364. package/src/ardy/export.js +0 -165
  365. package/src/ardy/fix-collisions.js +0 -2257
  366. package/src/ardy/foot-lock.js +0 -230
  367. package/src/ardy/motion-calibration.js +0 -118
  368. package/src/ardy/motion-edit.js +0 -213
  369. package/src/ardy/motion-url.js +0 -55
  370. package/src/ardy/mp4-duration.js +0 -102
  371. package/src/ardy/npz.js +0 -595
  372. package/src/ardy/physics-panel.css +0 -21
  373. package/src/ardy/physics-panel.jsx +0 -89
  374. package/src/ardy/physics-refine.js +0 -111
  375. package/src/ardy/physics-review.js +0 -567
  376. package/src/ardy/physics-temporal.js +0 -54
  377. package/src/ardy/platform-fit-panel.css +0 -64
  378. package/src/ardy/platform-fit-panel.jsx +0 -41
  379. package/src/ardy/platform-fit.js +0 -326
  380. package/src/ardy/playback.js +0 -711
  381. package/src/ardy/pose-pin.js +0 -97
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@@ -1,162 +0,0 @@
1
- /**
2
- * Pure MediaPipe Pose landmark preparation.
3
- *
4
- * Input samples use MediaPipe's 33-landmark shape and camera coordinates
5
- * (X right, Y down, Z away from the camera). Output is hip-centred, Y-up,
6
- * forward-positive and torso-normalised. Root translation is intentionally
7
- * discarded: CozyClay authors it with waypoints and ARDY synthesises it.
8
- */
9
-
10
- export const POSE_LANDMARK = Object.freeze({
11
- NOSE: 0,
12
- LEFT_EYE: 2,
13
- RIGHT_EYE: 5,
14
- LEFT_EAR: 7,
15
- RIGHT_EAR: 8,
16
- LEFT_SHOULDER: 11,
17
- RIGHT_SHOULDER: 12,
18
- LEFT_ELBOW: 13,
19
- RIGHT_ELBOW: 14,
20
- LEFT_WRIST: 15,
21
- RIGHT_WRIST: 16,
22
- LEFT_PINKY: 17,
23
- RIGHT_PINKY: 18,
24
- LEFT_INDEX: 19,
25
- RIGHT_INDEX: 20,
26
- LEFT_HIP: 23,
27
- RIGHT_HIP: 24,
28
- LEFT_KNEE: 25,
29
- RIGHT_KNEE: 26,
30
- LEFT_ANKLE: 27,
31
- RIGHT_ANKLE: 28,
32
- LEFT_HEEL: 29,
33
- RIGHT_HEEL: 30,
34
- LEFT_FOOT_INDEX: 31,
35
- RIGHT_FOOT_INDEX: 32,
36
- });
37
-
38
- const REQUIRED_CORE = [
39
- POSE_LANDMARK.LEFT_SHOULDER,
40
- POSE_LANDMARK.RIGHT_SHOULDER,
41
- POSE_LANDMARK.LEFT_HIP,
42
- POSE_LANDMARK.RIGHT_HIP,
43
- ];
44
-
45
- function finite(value) {
46
- return typeof value === "number" && Number.isFinite(value);
47
- }
48
-
49
- function midpoint(a, b) {
50
- return [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2, (a[2] + b[2]) / 2];
51
- }
52
-
53
- function distance(a, b) {
54
- return Math.hypot(a[0] - b[0], a[1] - b[1], a[2] - b[2]);
55
- }
56
-
57
- function readLandmark(entry, index, minVisibility, mirrored) {
58
- if (!entry || !finite(entry.x) || !finite(entry.y) || !finite(entry.z)) return null;
59
- const visibility = finite(entry.visibility) ? entry.visibility : 1;
60
- if (visibility < minVisibility) return null;
61
- return {
62
- position: [(mirrored ? -1 : 1) * entry.x, -entry.y, -entry.z],
63
- visibility,
64
- index,
65
- };
66
- }
67
-
68
- /** Normalize one `{ timeS, landmarks }` sample without using DOM or three.js. */
69
- export function normalizeLandmarkSample(sample, options = {}) {
70
- const minVisibility = options.minVisibility ?? 0.35;
71
- const mirrored = options.mirrored === true;
72
- if (!sample || !finite(sample.timeS) || sample.timeS < 0) {
73
- throw new Error("normalizeLandmarkSample: sample.timeS must be a non-negative finite number");
74
- }
75
- if (!Array.isArray(sample.landmarks) || sample.landmarks.length < 33) {
76
- throw new Error("normalizeLandmarkSample: landmarks must contain the 33 MediaPipe Pose landmarks");
77
- }
78
- const landmarks = sample.landmarks.map((entry, index) =>
79
- readLandmark(entry, index, minVisibility, mirrored)
80
- );
81
- if (REQUIRED_CORE.some((index) => landmarks[index] === null)) {
82
- return { timeS: sample.timeS, landmarks, valid: false, scale: null };
83
- }
84
-
85
- const leftHip = landmarks[POSE_LANDMARK.LEFT_HIP].position;
86
- const rightHip = landmarks[POSE_LANDMARK.RIGHT_HIP].position;
87
- const leftShoulder = landmarks[POSE_LANDMARK.LEFT_SHOULDER].position;
88
- const rightShoulder = landmarks[POSE_LANDMARK.RIGHT_SHOULDER].position;
89
- const hipCentre = midpoint(leftHip, rightHip);
90
- const shoulderCentre = midpoint(leftShoulder, rightShoulder);
91
- const torso = distance(hipCentre, shoulderCentre);
92
- const shoulderWidth = distance(leftShoulder, rightShoulder);
93
- const hipWidth = distance(leftHip, rightHip);
94
- const scale = torso > 1e-6 ? torso : Math.max(shoulderWidth, hipWidth);
95
- if (!(scale > 1e-6)) return { timeS: sample.timeS, landmarks, valid: false, scale: null };
96
-
97
- for (const landmark of landmarks) {
98
- if (!landmark) continue;
99
- landmark.position = landmark.position.map((value, axis) =>
100
- (value - hipCentre[axis]) / scale
101
- );
102
- }
103
- return { timeS: sample.timeS, landmarks, valid: true, scale };
104
- }
105
-
106
- export function normalizeLandmarkTrack(samples, options = {}) {
107
- if (!Array.isArray(samples) || samples.length === 0) {
108
- throw new Error("normalizeLandmarkTrack: samples must be a non-empty array");
109
- }
110
- let previous = -Infinity;
111
- return samples.map((sample) => {
112
- if (sample?.timeS <= previous) {
113
- throw new Error("normalizeLandmarkTrack: sample times must be strictly ascending");
114
- }
115
- previous = sample.timeS;
116
- return normalizeLandmarkSample(sample, options);
117
- });
118
- }
119
-
120
- function smoothingAlpha(cutoff, dt) {
121
- const tau = 1 / (2 * Math.PI * cutoff);
122
- return 1 / (1 + tau / dt);
123
- }
124
-
125
- /** One-Euro filter over a normalised track. Missing/low-confidence points stay released. */
126
- export function filterLandmarkTrack(samples, options = {}) {
127
- const minCutoff = options.minCutoff ?? 1;
128
- const beta = options.beta ?? 0.08;
129
- const derivativeCutoff = options.derivativeCutoff ?? 1;
130
- const state = new Array(33).fill(null);
131
- return samples.map((sample) => {
132
- const landmarks = sample.landmarks.map((landmark, index) => {
133
- if (!landmark) return null;
134
- const previous = state[index];
135
- if (!previous) {
136
- state[index] = {
137
- timeS: sample.timeS,
138
- raw: landmark.position.slice(),
139
- filtered: landmark.position.slice(),
140
- derivative: [0, 0, 0],
141
- };
142
- return { ...landmark, position: landmark.position.slice() };
143
- }
144
- const dt = Math.max(sample.timeS - previous.timeS, 1e-6);
145
- const derivativeAlpha = smoothingAlpha(derivativeCutoff, dt);
146
- const rawDerivative = landmark.position.map((value, axis) =>
147
- (value - previous.raw[axis]) / dt
148
- );
149
- const derivative = rawDerivative.map((value, axis) =>
150
- previous.derivative[axis] + derivativeAlpha * (value - previous.derivative[axis])
151
- );
152
- const speed = Math.hypot(...derivative);
153
- const alpha = smoothingAlpha(minCutoff + beta * speed, dt);
154
- const filtered = landmark.position.map((value, axis) =>
155
- previous.filtered[axis] + alpha * (value - previous.filtered[axis])
156
- );
157
- state[index] = { timeS: sample.timeS, raw: landmark.position.slice(), filtered, derivative };
158
- return { ...landmark, position: filtered };
159
- });
160
- return { ...sample, landmarks };
161
- });
162
- }
@@ -1,153 +0,0 @@
1
- // mirror.js — test-time augmentation for the single-photograph path.
2
- //
3
- // One detection of one still is the least evidence this pipeline ever works
4
- // from: there is no neighbouring frame to average against and no filter to run,
5
- // so every landmark error lands whole in the saved pose. Two things are cheap
6
- // to fix here. Detection noise is roughly independent between two views of the
7
- // same photograph, so averaging two views halves it. And the model carries a
8
- // lateral bias — it was trained on natural photographs, which are not
9
- // left/right symmetric — so a mirrored second pass biases the other way and the
10
- // average cancels it.
11
- //
12
- // The second view is the photograph flipped horizontally. Its detection comes
13
- // back in flipped coordinates with left and right limbs traded, and
14
- // mirrorLandmarks puts it back. Everything downstream sees one ordinary
15
- // 33-landmark array and cannot tell it was measured twice.
16
-
17
- import { selectMostConfidentPerson } from "./browser.js";
18
-
19
- // MediaPipe Pose topology, left index ↔ right index. Every landmark the model
20
- // emits in a pair is here; NOSE (0) is the only unpaired one, so it mirrors
21
- // onto itself. Indices follow the published landmark order:
22
- // 1,2,3 left eye inner/centre/outer 4,5,6 right eye inner/centre/outer
23
- // 7 left ear 8 right ear
24
- // 9 mouth left 10 mouth right
25
- // 11 shoulder 13 elbow 15 wrist 17 pinky 19 index 21 thumb (left)
26
- // 12 shoulder 14 elbow 16 wrist 18 pinky 20 index 22 thumb (right)
27
- // 23 hip 25 knee 27 ankle 29 heel 31 foot index (left)
28
- // 24 hip 26 knee 28 ankle 30 heel 32 foot index (right)
29
- export const LEFT_RIGHT_PAIRS = Object.freeze([
30
- [1, 4], [2, 5], [3, 6], // eyes
31
- [7, 8], // ears
32
- [9, 10], // mouth corners
33
- [11, 12], [13, 14], [15, 16], // shoulder, elbow, wrist
34
- [17, 18], [19, 20], [21, 22], // pinky, index, thumb
35
- [23, 24], [25, 26], [27, 28], // hip, knee, ankle
36
- [29, 30], [31, 32], // heel, foot index
37
- ].map((pair) => Object.freeze(pair)));
38
-
39
- const POSE_LANDMARK_COUNT = 33;
40
-
41
- // index -> the index whose measurement belongs to it after a mirror.
42
- const MIRROR_INDEX = Object.freeze((() => {
43
- const table = new Array(POSE_LANDMARK_COUNT).fill(0).map((_, index) => index);
44
- for (const [left, right] of LEFT_RIGHT_PAIRS) {
45
- table[left] = right;
46
- table[right] = left;
47
- }
48
- return table;
49
- })());
50
-
51
- function visibilityOf(point) {
52
- return Number.isFinite(point?.visibility) ? point.visibility : 1;
53
- }
54
-
55
- /**
56
- * Un-mirror a detection that ran on a horizontally flipped image: negate X and
57
- * trade every left/right pair. World landmarks are hip-centred metric
58
- * coordinates about the body's own origin, so negating X *is* the spatial
59
- * mirror — no image width enters. Visibility (and any other field) rides along
60
- * with the landmark it was measured on, because it describes that body part.
61
- *
62
- * The transform is its own inverse: mirroring twice returns the input.
63
- */
64
- export function mirrorLandmarks(landmarks) {
65
- if (!Array.isArray(landmarks) || landmarks.length < POSE_LANDMARK_COUNT) {
66
- throw new Error("mirrorLandmarks: landmarks must contain the 33 MediaPipe Pose landmarks");
67
- }
68
- return landmarks.map((_, index) => {
69
- const source = landmarks[MIRROR_INDEX[index]];
70
- if (!source) return source ?? null;
71
- return { ...source, x: -source.x };
72
- });
73
- }
74
-
75
- /**
76
- * Per-landmark visibility-weighted mean of two detections of the same body.
77
- * Weighting by visibility lets the view that could actually see a limb carry
78
- * it; the averaged visibility is the plain mean of the two, not the max,
79
- * because a part one view could not see is genuinely less certain.
80
- * A missing landmark on one side yields the other side untouched.
81
- */
82
- export function averageLandmarkSets(a, b) {
83
- if (!Array.isArray(a)) return Array.isArray(b) ? b : null;
84
- if (!Array.isArray(b)) return a;
85
- const length = Math.max(a.length, b.length);
86
- const averaged = new Array(length);
87
- for (let index = 0; index < length; index += 1) {
88
- const pa = a[index];
89
- const pb = b[index];
90
- if (!pa || !pb) {
91
- averaged[index] = pa ?? pb ?? null;
92
- continue;
93
- }
94
- const wa = visibilityOf(pa);
95
- const wb = visibilityOf(pb);
96
- // Two invisible landmarks still have a position worth keeping; fall back
97
- // to an unweighted mean rather than dividing by zero.
98
- const total = wa + wb > 1e-9 ? wa + wb : 0;
99
- const mix = (key) => (total > 0
100
- ? (pa[key] * wa + pb[key] * wb) / total
101
- : (pa[key] + pb[key]) / 2);
102
- averaged[index] = {
103
- ...pa,
104
- x: mix("x"),
105
- y: mix("y"),
106
- z: mix("z"),
107
- visibility: (wa + wb) / 2,
108
- };
109
- }
110
- return averaged;
111
- }
112
-
113
- function sizeOf(image) {
114
- const width = image?.naturalWidth || image?.videoWidth || image?.width || 0;
115
- const height = image?.naturalHeight || image?.videoHeight || image?.height || 0;
116
- return { width, height };
117
- }
118
-
119
- /**
120
- * Detect the photograph and its horizontal mirror, and return the average of
121
- * the two as one ordinary landmark array (or null if neither view found a
122
- * person). `detect` is the IMAGE-mode detector's `detect(image)`; `createCanvas`
123
- * is injectable so this is testable without a DOM.
124
- *
125
- * Named failures, in the style of detector.js:
126
- * pose-mirror-image-unsized — the element has no decoded size to flip
127
- * pose-mirror-canvas-failed — no 2d context to draw the flip on
128
- */
129
- export async function detectMirrorAveraged(image, detect, { createCanvas } = {}) {
130
- if (typeof detect !== "function") throw new Error("detectMirrorAveraged: detect must be a function");
131
- const { width, height } = sizeOf(image);
132
- if (!(width > 0) || !(height > 0)) throw new Error("pose-mirror-image-unsized");
133
- const makeCanvas = createCanvas ?? (() => document.createElement("canvas"));
134
- const canvas = makeCanvas();
135
- canvas.width = width;
136
- canvas.height = height;
137
- const context = canvas.getContext?.("2d");
138
- if (!context) throw new Error("pose-mirror-canvas-failed");
139
- // translate to the right edge, then scale X by -1: the draw walks back
140
- // across the canvas and lands the image reversed.
141
- context.translate(width, 0);
142
- context.scale(-1, 1);
143
- context.drawImage(image, 0, 0, width, height);
144
-
145
- // Both passes are the same still at t=0; IMAGE mode ignores the timestamp.
146
- const direct = selectMostConfidentPerson(await detect(image, 0));
147
- const flipped = selectMostConfidentPerson(await detect(canvas, 0));
148
- if (!direct && !flipped) return null;
149
- if (!flipped) return direct;
150
- const unmirrored = mirrorLandmarks(flipped);
151
- if (!direct) return unmirrored;
152
- return averageLandmarkSets(direct, unmirrored);
153
- }
@@ -1,131 +0,0 @@
1
- // take.js — bake a raw landmark track into the exact motion shape the npz
2
- // decoder returns ({ frames, fps, rotMats, rootPos, posedJoints }), so the
3
- // existing timeline playback consumes an extracted take with zero new
4
- // playback code. This is deliberately NOT an ARDY surface: the take is a
5
- // measurement of the footage, and the generator is never in the loop.
6
-
7
- import { CSKEL27_JOINTS } from "../ardy/cskel27.js";
8
- import { poseToCskel27 } from "../ardy/to-cskel27.js";
9
- import { fitLandmarksToPose } from "./fit.js";
10
- import { filterLandmarkTrack, normalizeLandmarkTrack } from "./landmarks.js";
11
-
12
- /**
13
- * `samples` are raw `{ timeS, landmarks }` from collectLandmarkTrack on the
14
- * uniform `fps` grid, holes allowed — detection loses the person for a frame
15
- * without warning. Holes hold the previous baked frame and the leading hole
16
- * backfills from the first fitted one: a previs take must never cut to
17
- * T-pose because one frame missed. `fitted`/`held` in the result say exactly
18
- * how much of the take was measured versus held.
19
- *
20
- * `releasedBones`/`confidence` carry the fit diagnostics out to the UI, which
21
- * is the only place that can tell the user why part of a pose did not move.
22
- * A bone is reported released only when EVERY fitted frame released it: a bone
23
- * the footage found even once was measured, and warning about it would be a
24
- * lie. `confidence` is the mean over fitted frames so one bad frame in a long
25
- * take cannot alone push the take under a warning threshold.
26
- */
27
- export function bakeExtractedTake({ samples, rest, fps, durationS, ...options }) {
28
- if (!Number.isFinite(fps) || fps <= 0) {
29
- throw new Error("bakeExtractedTake: fps must be a positive finite number");
30
- }
31
- if (!Number.isFinite(durationS) || durationS <= 0) {
32
- throw new Error("bakeExtractedTake: durationS must be a positive finite number");
33
- }
34
- const normalized = normalizeLandmarkTrack(samples, options);
35
- const filtered = filterLandmarkTrack(normalized, options.filter);
36
- const joints = CSKEL27_JOINTS.length;
37
- // Same counting rule as frameCountFor: the frame at t=0 plus every whole
38
- // frame inside the duration, so take length and timeline length agree.
39
- const frames = Math.max(1, Math.floor(durationS * fps + 1e-6) + 1);
40
- const rotMats = new Float32Array(frames * joints * 9);
41
- const rootPos = new Float32Array(frames * 3);
42
- const posedJoints = new Float32Array(frames * joints * 3);
43
-
44
- const fitByFrame = new Map();
45
- let fitted = 0;
46
- // Held in fit order, then narrowed frame by frame, so the reported names keep
47
- // the skeleton's own ordering instead of Set insertion order.
48
- let releasedBones = null;
49
- let confidenceSum = 0;
50
- for (const sample of filtered) {
51
- if (!sample.valid) continue;
52
- const frame = Math.round(sample.timeS * fps);
53
- if (frame < 0 || frame >= frames) continue;
54
- const fit = fitLandmarksToPose({ sample, rest, createdMs: options.createdMs ?? 0 });
55
- fitByFrame.set(frame, poseToCskel27({ pose: fit.pose, rest }));
56
- const released = new Set(fit.releasedBones);
57
- releasedBones = releasedBones === null
58
- ? [...fit.releasedBones]
59
- : releasedBones.filter((name) => released.has(name));
60
- confidenceSum += fit.confidence;
61
- fitted += 1;
62
- }
63
- if (fitted === 0) throw new Error("no-usable-pose");
64
- const confidence = confidenceSum / fitted;
65
-
66
- const writeFrame = (frame, converted) => {
67
- const rotBase = frame * joints * 9;
68
- const jointBase = frame * joints * 3;
69
- for (let j = 0; j < joints; j += 1) {
70
- const m = converted.local_rot_mats[j];
71
- const o = rotBase + j * 9;
72
- rotMats[o] = m[0][0]; rotMats[o + 1] = m[0][1]; rotMats[o + 2] = m[0][2];
73
- rotMats[o + 3] = m[1][0]; rotMats[o + 4] = m[1][1]; rotMats[o + 5] = m[1][2];
74
- rotMats[o + 6] = m[2][0]; rotMats[o + 7] = m[2][1]; rotMats[o + 8] = m[2][2];
75
- const p = converted.posed_joints[j];
76
- posedJoints[jointBase + j * 3] = p[0];
77
- posedJoints[jointBase + j * 3 + 1] = p[1];
78
- posedJoints[jointBase + j * 3 + 2] = p[2];
79
- }
80
- rootPos[frame * 3] = converted.posed_joints[0][0];
81
- rootPos[frame * 3 + 1] = converted.posed_joints[0][1];
82
- rootPos[frame * 3 + 2] = converted.posed_joints[0][2];
83
- };
84
-
85
- let last = null;
86
- let held = 0;
87
- const leading = [];
88
- for (let frame = 0; frame < frames; frame += 1) {
89
- const converted = fitByFrame.get(frame) ?? null;
90
- if (converted) last = converted;
91
- if (!last) {
92
- leading.push(frame);
93
- continue;
94
- }
95
- if (!converted) held += 1;
96
- writeFrame(frame, last);
97
- }
98
- if (leading.length > 0) {
99
- const first = fitByFrame.get(Math.min(...fitByFrame.keys()));
100
- for (const frame of leading) writeFrame(frame, first);
101
- held += leading.length;
102
- }
103
- return { frames, fps, rotMats, rootPos, posedJoints, fitted, held, releasedBones, confidence };
104
- }
105
-
106
- // A still has no duration to sample, so the take is one frame wide. Any
107
- // duration under one second at 1 fps produces exactly that single frame under
108
- // bakeExtractedTake's own counting rule; naming it here keeps the constant
109
- // from reading as an arbitrary number at the call site.
110
- const STILL_FPS = 1;
111
- const STILL_DURATION_S = 0.5;
112
-
113
- /**
114
- * Bake the one landmark sample a photograph yields into the same motion shape
115
- * playback consumes, so a still is posed through the take path that footage
116
- * already proves. The sample is pinned to t=0: a still has no timeline, and a
117
- * stray timestamp would otherwise bake a held frame instead of a measured one.
118
- */
119
- export function bakePoseFrame({ samples, rest, ...options }) {
120
- const list = Array.isArray(samples) ? samples : [];
121
- // A still that detected nobody is the same outcome as a clip that never
122
- // fitted a frame, so it fails by that name rather than as a shape error.
123
- if (list.length === 0) throw new Error("no-usable-pose");
124
- return bakeExtractedTake({
125
- samples: list.slice(0, 1).map((sample) => ({ ...sample, timeS: 0 })),
126
- rest,
127
- fps: STILL_FPS,
128
- durationS: STILL_DURATION_S,
129
- ...options,
130
- });
131
- }
@@ -1,91 +0,0 @@
1
- // video-frames.js — seek-stepped frame supply for landmark extraction. The
2
- // video element is injected (same pattern as probeFootage) so the node suite
3
- // drives exactly the stepping the app runs. Frames come out in ascending time
4
- // order, which is also the contract detectForVideo enforces on timestamps.
5
-
6
- /**
7
- * The times extraction samples: t=0 plus every whole step inside the
8
- * duration — the same counting rule as frameCountFor, so a clip's sample
9
- * count and its timeline frame count agree at equal rates. The final sample
10
- * is backed off the stream end by 1 ms: a seek to the exact duration lands
11
- * past the last presentable frame on some decoders.
12
- */
13
- export function sampleTimes(durationS, sampleFps) {
14
- if (!(durationS > 0) || !(sampleFps > 0)) return [];
15
- const count = Math.floor(durationS * sampleFps + 1e-6) + 1;
16
- const tail = Math.max(0, durationS - 1e-3);
17
- const times = [];
18
- for (let i = 0; i < count; i += 1) times.push(Math.min(i / sampleFps, tail));
19
- if (times.length > 1 && times[times.length - 1] <= times[times.length - 2]) times.pop();
20
- return times;
21
- }
22
-
23
- function waitForData(video, timeoutMs) {
24
- if ((video.readyState ?? 0) >= 2) return Promise.resolve();
25
- return new Promise((resolve, reject) => {
26
- let settled = false;
27
- const timer = setTimeout(() => finish(new Error("footage-load-timeout")), timeoutMs);
28
- const onLoaded = () => finish(null);
29
- const onError = () => finish(new Error("decode-failed"));
30
- function finish(error) {
31
- if (settled) return;
32
- settled = true;
33
- clearTimeout(timer);
34
- video.removeEventListener?.("loadeddata", onLoaded);
35
- video.removeEventListener?.("error", onError);
36
- if (error) reject(error);
37
- else resolve();
38
- }
39
- video.addEventListener("loadeddata", onLoaded);
40
- video.addEventListener("error", onError);
41
- video.load?.();
42
- });
43
- }
44
-
45
- function seekTo(video, timeS, timeoutMs) {
46
- // The first sample is usually t=0 with the decoder already sitting there;
47
- // assigning currentTime=0 again fires no seeked event, so that case must
48
- // resolve without waiting for one.
49
- if (Math.abs((video.currentTime ?? 0) - timeS) < 1e-4 && (video.readyState ?? 0) >= 2) {
50
- return Promise.resolve();
51
- }
52
- return new Promise((resolve, reject) => {
53
- let settled = false;
54
- const timer = setTimeout(() => finish(new Error("seek-timeout")), timeoutMs);
55
- const onSeeked = () => finish(null);
56
- const onError = () => finish(new Error("decode-failed"));
57
- function finish(error) {
58
- if (settled) return;
59
- settled = true;
60
- clearTimeout(timer);
61
- video.removeEventListener?.("seeked", onSeeked);
62
- video.removeEventListener?.("error", onError);
63
- if (error) reject(error);
64
- else resolve();
65
- }
66
- video.addEventListener("seeked", onSeeked);
67
- video.addEventListener("error", onError);
68
- video.currentTime = timeS;
69
- });
70
- }
71
-
72
- /**
73
- * Async-iterate `{ image, timeS }` frames from already-ingested footage.
74
- * `image` is the video element itself — exactly what detectForVideo accepts —
75
- * so no canvas copy sits between the decoder and the detector.
76
- */
77
- export async function* videoFrames(objectUrl, { createVideo, sampleFps = 20, timeoutMs = 8000 } = {}) {
78
- if (typeof createVideo !== "function") throw new Error("videoFrames: createVideo is required");
79
- const video = createVideo();
80
- video.src = objectUrl;
81
- video.muted = true;
82
- video.playsInline = true;
83
- video.preload = "auto";
84
- await waitForData(video, timeoutMs);
85
- const times = sampleTimes(Number(video.duration), sampleFps);
86
- if (times.length === 0) throw new Error("duration-unreadable");
87
- for (const timeS of times) {
88
- await seekTo(video, timeS, timeoutMs);
89
- yield { image: video, timeS };
90
- }
91
- }