com.wallstop-studios.unity-helpers 2.0.0-rc27 → 2.0.0-rc31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (267) hide show
  1. package/.gitattributes +63 -63
  2. package/.github/workflows/npm-publish.yml +60 -0
  3. package/.github/workflows/unity-package.yml +101 -0
  4. package/.github/workflows/unity-tests.yml +38 -0
  5. package/Editor/AnimationCopier.cs +158 -158
  6. package/Editor/AnimationCopier.cs.meta +2 -2
  7. package/Editor/AnimationCreator.cs +262 -262
  8. package/Editor/AnimationCreator.cs.meta +11 -11
  9. package/Editor/AnimationEventEditor.cs +887 -887
  10. package/Editor/AnimatorControllerCopier.cs +162 -162
  11. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  12. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  13. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  14. package/Editor/CustomEditors.meta +2 -2
  15. package/Editor/EnsureTextureSizeWizard.cs +110 -110
  16. package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
  17. package/Editor/PrefabCheckWizard.cs +165 -165
  18. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  19. package/Editor/SpriteSettingsApplier.cs +168 -168
  20. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  21. package/Editor/StringInListeDrawer.cs +56 -56
  22. package/Editor/TextureResizerWizard.cs +181 -181
  23. package/Editor/TextureResizerWizard.cs.meta +2 -2
  24. package/Editor/TextureSettingsApplier.cs +171 -171
  25. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  26. package/Editor/Utils/EditorUtilities.cs +22 -22
  27. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  28. package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
  29. package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
  30. package/Editor/Utils.meta +8 -8
  31. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  32. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  33. package/LICENSE +21 -21
  34. package/LICENSE.md +6 -6
  35. package/LICENSE.meta +7 -7
  36. package/README.md +117 -117
  37. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  38. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  39. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  40. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  41. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  42. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  43. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  44. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  45. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  46. package/Runtime/Binaries.meta +8 -8
  47. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  48. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -189
  49. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  50. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  51. package/Runtime/Core/Attributes/ParentComponent.cs +184 -184
  52. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
  53. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  54. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -119
  55. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  56. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  57. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  58. package/Runtime/Core/Attributes.meta +8 -8
  59. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  60. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  61. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  62. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  63. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  64. package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
  65. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  66. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  67. package/Runtime/Core/DataStructure/KDTree.cs +290 -290
  68. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  69. package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
  70. package/Runtime/Core/DataStructure/RTree.cs +336 -336
  71. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  72. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  73. package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
  74. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  75. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  76. package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
  77. package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
  78. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  79. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  80. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  81. package/Runtime/Core/Extension/IListExtensions.cs +89 -89
  82. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  83. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  84. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  85. package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
  86. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  87. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  88. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  89. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  90. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  91. package/Runtime/Core/Helper/Geometry.cs +43 -43
  92. package/Runtime/Core/Helper/Helpers.cs +722 -722
  93. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  94. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  95. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  96. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  97. package/Runtime/Core/Helper/Objects.cs +767 -767
  98. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  99. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  100. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  101. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  102. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  103. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  104. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
  105. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  106. package/Runtime/Core/Helper/Partials.meta +2 -2
  107. package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -152
  108. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  109. package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
  110. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  111. package/Runtime/Core/Helper/StringInList.cs +31 -31
  112. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  113. package/Runtime/Core/Helper/WallMath.cs +166 -166
  114. package/Runtime/Core/Math/Line.cs +55 -55
  115. package/Runtime/Core/Math/Parabola.cs +47 -47
  116. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  117. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  118. package/Runtime/Core/Math/Range.cs +92 -92
  119. package/Runtime/Core/Math/XXHash.cs +310 -310
  120. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  121. package/Runtime/Core/Model/Direction.cs +43 -43
  122. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  123. package/Runtime/Core/OneOf/None.cs +4 -4
  124. package/Runtime/Core/Random/AbstractRandom.cs +561 -561
  125. package/Runtime/Core/Random/DotNetRandom.cs +52 -52
  126. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  127. package/Runtime/Core/Random/IRandom.cs +160 -160
  128. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  129. package/Runtime/Core/Random/PRNG.cs +7 -7
  130. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  131. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  132. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  133. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  134. package/Runtime/Core/Random/RandomState.cs +131 -131
  135. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  136. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  137. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  138. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  139. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  140. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  141. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  142. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  143. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  144. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  145. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  146. package/Runtime/Core/Random/WyRandom.cs +121 -121
  147. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  148. package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
  149. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  150. package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
  151. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  152. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  153. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  154. package/Runtime/Core/Serialization/Serializer.cs +184 -184
  155. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
  156. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  157. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  158. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  159. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  160. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  161. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  162. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  163. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  164. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  165. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  166. package/Runtime/UI/LayeredImage.cs +364 -364
  167. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  168. package/Runtime/UI.meta +2 -2
  169. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  170. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  171. package/Runtime/Utils/Buffers.cs +32 -32
  172. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  173. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  174. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  175. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  176. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  177. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  178. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  179. package/Runtime/Utils/Oscillator.cs +27 -27
  180. package/Runtime/Utils/RuntimeSingleton.cs +57 -57
  181. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  182. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  183. package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
  184. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  185. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  186. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  187. package/Runtime/Utils/TextureScale.cs +179 -179
  188. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  189. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  190. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  191. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  192. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  193. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  194. package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -34
  195. package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +2 -2
  196. package/Tests/Runtime/Components.meta +2 -2
  197. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  198. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  199. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  200. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  201. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  202. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  203. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  204. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  205. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  206. package/Tests/Runtime/DataStructures.meta +8 -8
  207. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  208. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  209. package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
  210. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  211. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  212. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  213. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  214. package/Tests/Runtime/Extensions.meta +2 -2
  215. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  216. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  217. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  218. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  219. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  220. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  221. package/Tests/Runtime/Helper.meta +2 -2
  222. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  223. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  224. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  225. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  226. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
  227. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  228. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -37
  229. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  230. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  231. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  232. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  233. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  234. package/Tests/Runtime/Performance.meta +8 -8
  235. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  236. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  237. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  238. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  239. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  240. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  241. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  242. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  243. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  244. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  245. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  246. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  247. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  248. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  249. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  250. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  251. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  252. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  253. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  254. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  255. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  256. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  257. package/Tests/Runtime/Random.meta +8 -8
  258. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
  259. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  260. package/Tests/Runtime/Serialization.meta +2 -2
  261. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  262. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  263. package/Tests/Runtime/Utils.meta +2 -2
  264. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  265. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  266. package/Tests/Runtime.meta +8 -8
  267. package/package.json +38 -38
@@ -1,364 +1,364 @@
1
- namespace UnityHelpers.UI
2
- {
3
- using System;
4
- using System.Collections.Generic;
5
- using System.Diagnostics;
6
- using System.Linq;
7
- using System.Threading;
8
- using System.Threading.Tasks;
9
- using Core.Extension;
10
- using Core.Helper;
11
- using UnityEditor;
12
- using UnityEngine;
13
- using UnityEngine.UIElements;
14
- using Utils;
15
- using Debug = UnityEngine.Debug;
16
-
17
- public readonly struct AnimatedSpriteLayer
18
- {
19
- public const float FrameRate = 12f;
20
-
21
- public readonly Vector2[] offsets;
22
- public readonly Sprite[] frames;
23
- public readonly float alpha;
24
-
25
- public AnimatedSpriteLayer(
26
- IEnumerable<Sprite> sprites,
27
- IEnumerable<Vector2> offsets,
28
- float alpha = 1
29
- )
30
- {
31
- frames = sprites?.ToArray() ?? Array.Empty<Sprite>();
32
- foreach (Sprite frame in frames)
33
- {
34
- if (frame == null)
35
- {
36
- continue;
37
- }
38
-
39
- frame.texture.MakeReadable();
40
- }
41
-
42
- this.offsets =
43
- offsets?.Zip(frames, (offset, frame) => frame.pixelsPerUnit * offset).ToArray()
44
- ?? Array.Empty<Vector2>();
45
- Debug.Assert(
46
- this.offsets.Length == frames.Length,
47
- $"Expected {frames.Length} to match {this.offsets.Length}"
48
- );
49
- this.alpha = Mathf.Clamp01(alpha);
50
- }
51
-
52
- public AnimatedSpriteLayer(
53
- AnimationClip clip,
54
- IEnumerable<Vector2> offsets,
55
- float alpha = 1
56
- )
57
- : this(
58
- #if UNITY_EDITOR
59
- clip.GetSpritesFromClip(),
60
- #else
61
- Enumerable.Empty<Sprite>(),
62
- #endif
63
- offsets, alpha) { }
64
- }
65
-
66
- public sealed class LayeredImage : VisualElement
67
- {
68
- private readonly AnimatedSpriteLayer[] _layers;
69
- private readonly Texture2D[] _computed;
70
- private readonly Color _backgroundColor;
71
-
72
- private readonly Rect? _largestArea;
73
-
74
- public LayeredImage(
75
- IEnumerable<AnimatedSpriteLayer> inputSpriteLayers,
76
- Color? backgroundColor = null,
77
- float fps = AnimatedSpriteLayer.FrameRate
78
- )
79
- {
80
- _layers = inputSpriteLayers.ToArray();
81
- _backgroundColor = backgroundColor ?? Color.white;
82
- _computed = ComputeTextures().ToArray();
83
- _largestArea = null;
84
- foreach (Texture2D computed in _computed)
85
- {
86
- if (_largestArea == null)
87
- {
88
- _largestArea = new Rect(0, 0, computed.width, computed.height);
89
- }
90
- else
91
- {
92
- Rect largestArea = _largestArea.Value;
93
- largestArea.width = Mathf.Max(largestArea.width, computed.width);
94
- largestArea.height = Mathf.Max(largestArea.height, computed.height);
95
- _largestArea = largestArea;
96
- }
97
- }
98
-
99
- Render(0);
100
- float fpsMs = 1000f / fps;
101
- if (1 < _computed.Length)
102
- {
103
- #if UNITY_EDITOR
104
- if (!Application.isPlaying)
105
- {
106
- TimeSpan lastTick = TimeSpan.Zero;
107
- TimeSpan fpsSpan = TimeSpan.FromMilliseconds(fpsMs);
108
- int index = 0;
109
- Stopwatch timer = Stopwatch.StartNew();
110
- EditorApplication.update += () =>
111
- {
112
- TimeSpan elapsed = timer.Elapsed;
113
- if (lastTick + fpsSpan < elapsed)
114
- {
115
- index = index.WrappedIncrement(_computed.Length);
116
- lastTick = elapsed;
117
- Render(index);
118
- }
119
- };
120
- return;
121
- }
122
-
123
- #endif
124
- {
125
- int index = 0;
126
- CoroutineHandler.Instance.StartFunctionAsCoroutine(
127
- () =>
128
- {
129
- index = index.WrappedIncrement(_computed.Length);
130
- Render(index);
131
- },
132
- 1f / fps
133
- );
134
- }
135
- }
136
- }
137
-
138
- private void Render(int index)
139
- {
140
- Texture2D computed = _computed[index];
141
- if (computed != null)
142
- {
143
- style.backgroundImage = computed;
144
- style.width = computed.width;
145
- style.height = computed.height;
146
- }
147
-
148
- style.marginRight = 0;
149
- style.marginBottom = 0;
150
- if (_largestArea != null)
151
- {
152
- Rect largestArea = _largestArea.Value;
153
- if (style.width.value.value < largestArea.width)
154
- {
155
- style.marginRight = largestArea.width - style.width.value.value;
156
- }
157
-
158
- if (style.height.value.value < largestArea.height)
159
- {
160
- style.marginBottom = largestArea.height - style.height.value.value;
161
- }
162
- }
163
- }
164
-
165
- private IEnumerable<Texture2D> ComputeTextures()
166
- {
167
- const float pixelCutoff = 0.01f;
168
- int frameCount = _layers.Select(layer => layer.frames.Length).Distinct().Single();
169
-
170
- Color transparent = Color.clear;
171
- for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex)
172
- {
173
- int minX = int.MaxValue;
174
- int maxX = int.MinValue;
175
- int minY = int.MaxValue;
176
- int maxY = int.MinValue;
177
- foreach (AnimatedSpriteLayer layer in _layers)
178
- {
179
- if (!layer.frames.Any())
180
- {
181
- continue;
182
- }
183
-
184
- Sprite sprite = layer.frames[frameIndex];
185
- Vector2 offset = layer.offsets[frameIndex];
186
- Rect spriteRect = sprite.rect;
187
-
188
- int left = Mathf.RoundToInt(offset.x + spriteRect.xMin);
189
- int right = Mathf.RoundToInt(offset.x + spriteRect.xMax);
190
- int bottom = Mathf.RoundToInt(offset.y + spriteRect.yMin);
191
- int top = Mathf.RoundToInt(offset.y + spriteRect.yMax);
192
-
193
- minX = Mathf.Min(minX, left);
194
- maxX = Mathf.Max(maxX, right);
195
- minY = Mathf.Min(minY, bottom);
196
- maxY = Mathf.Max(maxY, top);
197
- }
198
-
199
- if (minX == int.MaxValue)
200
- {
201
- continue;
202
- }
203
-
204
- // Calculate the width and height of the non-transparent region
205
- int width = maxX - minX + 1;
206
- int height = maxY - minY + 1;
207
-
208
- Color[] pixels = new Color[width * height];
209
- Array.Fill(pixels, Color.clear);
210
-
211
- foreach (AnimatedSpriteLayer layer in _layers)
212
- {
213
- if (!layer.frames.Any())
214
- {
215
- continue;
216
- }
217
-
218
- Sprite sprite = layer.frames[frameIndex];
219
- Vector2 offset = layer.offsets[frameIndex];
220
- float alpha = layer.alpha;
221
- int offsetX = Mathf.RoundToInt(offset.x);
222
- int offsetY = Mathf.RoundToInt(offset.y);
223
- Texture2D texture = sprite.texture;
224
- Rect spriteRect = sprite.rect;
225
-
226
- int spriteX = Mathf.RoundToInt(spriteRect.xMin);
227
- int spriteWidth = Mathf.RoundToInt(spriteRect.width);
228
- int spriteY = Mathf.RoundToInt(spriteRect.yMin);
229
- int spriteHeight = Mathf.RoundToInt(spriteRect.height);
230
- Color[] spritePixels = texture.GetPixels(
231
- spriteX,
232
- spriteY,
233
- spriteWidth,
234
- spriteHeight
235
- );
236
-
237
- Parallel.For(
238
- 0,
239
- spritePixels.Length,
240
- inIndex =>
241
- {
242
- int x = inIndex % spriteWidth;
243
- int y = inIndex / spriteWidth;
244
-
245
- Color pixelColor = spritePixels[inIndex];
246
- if (pixelColor.a < pixelCutoff)
247
- {
248
- return;
249
- }
250
-
251
- int textureX = (-1 * minX) + offsetX + x + spriteX;
252
- int textureY = (-1 * minY) + offsetY + y + spriteY;
253
- int index = textureY * width + textureX;
254
-
255
- if (index < 0 || pixels.Length <= index)
256
- {
257
- return;
258
- }
259
-
260
- Color existingColor = pixels[index];
261
- if (existingColor == transparent)
262
- {
263
- existingColor = _backgroundColor;
264
- }
265
-
266
- Color blendedColor = Color.Lerp(existingColor, pixelColor, alpha);
267
- pixels[index] = blendedColor;
268
- }
269
- );
270
- }
271
-
272
- // Find the bounds of the non-transparent pixels in the temporary texture
273
- int finalMinX = int.MaxValue;
274
- int finalMaxX = int.MinValue;
275
- int finalMinY = int.MaxValue;
276
- int finalMaxY = int.MinValue;
277
-
278
- Parallel.For(
279
- 0,
280
- height * width,
281
- inIndex =>
282
- {
283
- Color pixelColor = pixels[inIndex];
284
- if (pixelColor.a < pixelCutoff)
285
- {
286
- return;
287
- }
288
-
289
- int x = inIndex % width;
290
- int y = inIndex / width;
291
-
292
- int expectedX = finalMinX;
293
- while (x < expectedX)
294
- {
295
- expectedX = Interlocked.CompareExchange(ref finalMinX, x, expectedX);
296
- }
297
-
298
- expectedX = finalMaxX;
299
- while (expectedX < x)
300
- {
301
- expectedX = Interlocked.CompareExchange(ref finalMaxX, x, expectedX);
302
- }
303
-
304
- int expectedY = finalMinY;
305
- while (y < expectedY)
306
- {
307
- expectedY = Interlocked.CompareExchange(ref finalMinY, y, expectedY);
308
- }
309
-
310
- expectedY = finalMaxY;
311
- while (expectedY < y)
312
- {
313
- expectedY = Interlocked.CompareExchange(ref finalMaxY, y, expectedY);
314
- }
315
- }
316
- );
317
-
318
- if (finalMinX == int.MaxValue)
319
- {
320
- continue;
321
- }
322
-
323
- // Calculate the final width and height of the culled texture
324
- int finalWidth = finalMaxX - finalMinX + 1;
325
- int finalHeight = finalMaxY - finalMinY + 1;
326
-
327
- Color[] finalPixels = new Color[finalWidth * finalHeight];
328
- Array.Fill(finalPixels, _backgroundColor);
329
-
330
- // Copy the non-transparent pixels from the temporary texture to the final texture
331
- Parallel.For(
332
- 0,
333
- finalWidth * finalHeight,
334
- inIndex =>
335
- {
336
- int x = inIndex % finalWidth;
337
- int y = inIndex / finalWidth;
338
- int outerX = x + finalMinX;
339
- int outerY = y + finalMinY;
340
- Color pixelColor = pixels[outerY * width + outerX];
341
- if (pixelColor.a < pixelCutoff)
342
- {
343
- return;
344
- }
345
- finalPixels[y * finalWidth + x] = pixelColor;
346
- }
347
- );
348
-
349
- Texture2D finalTexture = new(
350
- finalWidth,
351
- finalHeight,
352
- TextureFormat.RGBA32,
353
- mipChain: false,
354
- linear: false,
355
- createUninitialized: true
356
- );
357
- finalTexture.SetPixels(finalPixels);
358
- finalTexture.Apply(false, false);
359
-
360
- yield return finalTexture;
361
- }
362
- }
363
- }
364
- }
1
+ namespace UnityHelpers.UI
2
+ {
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.Diagnostics;
6
+ using System.Linq;
7
+ using System.Threading;
8
+ using System.Threading.Tasks;
9
+ using Core.Extension;
10
+ using Core.Helper;
11
+ using UnityEditor;
12
+ using UnityEngine;
13
+ using UnityEngine.UIElements;
14
+ using Utils;
15
+ using Debug = UnityEngine.Debug;
16
+
17
+ public readonly struct AnimatedSpriteLayer
18
+ {
19
+ public const float FrameRate = 12f;
20
+
21
+ public readonly Vector2[] offsets;
22
+ public readonly Sprite[] frames;
23
+ public readonly float alpha;
24
+
25
+ public AnimatedSpriteLayer(
26
+ IEnumerable<Sprite> sprites,
27
+ IEnumerable<Vector2> offsets,
28
+ float alpha = 1
29
+ )
30
+ {
31
+ frames = sprites?.ToArray() ?? Array.Empty<Sprite>();
32
+ foreach (Sprite frame in frames)
33
+ {
34
+ if (frame == null)
35
+ {
36
+ continue;
37
+ }
38
+
39
+ frame.texture.MakeReadable();
40
+ }
41
+
42
+ this.offsets =
43
+ offsets?.Zip(frames, (offset, frame) => frame.pixelsPerUnit * offset).ToArray()
44
+ ?? Array.Empty<Vector2>();
45
+ Debug.Assert(
46
+ this.offsets.Length == frames.Length,
47
+ $"Expected {frames.Length} to match {this.offsets.Length}"
48
+ );
49
+ this.alpha = Mathf.Clamp01(alpha);
50
+ }
51
+
52
+ public AnimatedSpriteLayer(
53
+ AnimationClip clip,
54
+ IEnumerable<Vector2> offsets,
55
+ float alpha = 1
56
+ )
57
+ : this(
58
+ #if UNITY_EDITOR
59
+ clip.GetSpritesFromClip(),
60
+ #else
61
+ Enumerable.Empty<Sprite>(),
62
+ #endif
63
+ offsets, alpha) { }
64
+ }
65
+
66
+ public sealed class LayeredImage : VisualElement
67
+ {
68
+ private readonly AnimatedSpriteLayer[] _layers;
69
+ private readonly Texture2D[] _computed;
70
+ private readonly Color _backgroundColor;
71
+
72
+ private readonly Rect? _largestArea;
73
+
74
+ public LayeredImage(
75
+ IEnumerable<AnimatedSpriteLayer> inputSpriteLayers,
76
+ Color? backgroundColor = null,
77
+ float fps = AnimatedSpriteLayer.FrameRate
78
+ )
79
+ {
80
+ _layers = inputSpriteLayers.ToArray();
81
+ _backgroundColor = backgroundColor ?? Color.white;
82
+ _computed = ComputeTextures().ToArray();
83
+ _largestArea = null;
84
+ foreach (Texture2D computed in _computed)
85
+ {
86
+ if (_largestArea == null)
87
+ {
88
+ _largestArea = new Rect(0, 0, computed.width, computed.height);
89
+ }
90
+ else
91
+ {
92
+ Rect largestArea = _largestArea.Value;
93
+ largestArea.width = Mathf.Max(largestArea.width, computed.width);
94
+ largestArea.height = Mathf.Max(largestArea.height, computed.height);
95
+ _largestArea = largestArea;
96
+ }
97
+ }
98
+
99
+ Render(0);
100
+ float fpsMs = 1000f / fps;
101
+ if (1 < _computed.Length)
102
+ {
103
+ #if UNITY_EDITOR
104
+ if (!Application.isPlaying)
105
+ {
106
+ TimeSpan lastTick = TimeSpan.Zero;
107
+ TimeSpan fpsSpan = TimeSpan.FromMilliseconds(fpsMs);
108
+ int index = 0;
109
+ Stopwatch timer = Stopwatch.StartNew();
110
+ EditorApplication.update += () =>
111
+ {
112
+ TimeSpan elapsed = timer.Elapsed;
113
+ if (lastTick + fpsSpan < elapsed)
114
+ {
115
+ index = index.WrappedIncrement(_computed.Length);
116
+ lastTick = elapsed;
117
+ Render(index);
118
+ }
119
+ };
120
+ return;
121
+ }
122
+
123
+ #endif
124
+ {
125
+ int index = 0;
126
+ CoroutineHandler.Instance.StartFunctionAsCoroutine(
127
+ () =>
128
+ {
129
+ index = index.WrappedIncrement(_computed.Length);
130
+ Render(index);
131
+ },
132
+ 1f / fps
133
+ );
134
+ }
135
+ }
136
+ }
137
+
138
+ private void Render(int index)
139
+ {
140
+ Texture2D computed = _computed[index];
141
+ if (computed != null)
142
+ {
143
+ style.backgroundImage = computed;
144
+ style.width = computed.width;
145
+ style.height = computed.height;
146
+ }
147
+
148
+ style.marginRight = 0;
149
+ style.marginBottom = 0;
150
+ if (_largestArea != null)
151
+ {
152
+ Rect largestArea = _largestArea.Value;
153
+ if (style.width.value.value < largestArea.width)
154
+ {
155
+ style.marginRight = largestArea.width - style.width.value.value;
156
+ }
157
+
158
+ if (style.height.value.value < largestArea.height)
159
+ {
160
+ style.marginBottom = largestArea.height - style.height.value.value;
161
+ }
162
+ }
163
+ }
164
+
165
+ private IEnumerable<Texture2D> ComputeTextures()
166
+ {
167
+ const float pixelCutoff = 0.01f;
168
+ int frameCount = _layers.Select(layer => layer.frames.Length).Distinct().Single();
169
+
170
+ Color transparent = Color.clear;
171
+ for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex)
172
+ {
173
+ int minX = int.MaxValue;
174
+ int maxX = int.MinValue;
175
+ int minY = int.MaxValue;
176
+ int maxY = int.MinValue;
177
+ foreach (AnimatedSpriteLayer layer in _layers)
178
+ {
179
+ if (!layer.frames.Any())
180
+ {
181
+ continue;
182
+ }
183
+
184
+ Sprite sprite = layer.frames[frameIndex];
185
+ Vector2 offset = layer.offsets[frameIndex];
186
+ Rect spriteRect = sprite.rect;
187
+
188
+ int left = Mathf.RoundToInt(offset.x + spriteRect.xMin);
189
+ int right = Mathf.RoundToInt(offset.x + spriteRect.xMax);
190
+ int bottom = Mathf.RoundToInt(offset.y + spriteRect.yMin);
191
+ int top = Mathf.RoundToInt(offset.y + spriteRect.yMax);
192
+
193
+ minX = Mathf.Min(minX, left);
194
+ maxX = Mathf.Max(maxX, right);
195
+ minY = Mathf.Min(minY, bottom);
196
+ maxY = Mathf.Max(maxY, top);
197
+ }
198
+
199
+ if (minX == int.MaxValue)
200
+ {
201
+ continue;
202
+ }
203
+
204
+ // Calculate the width and height of the non-transparent region
205
+ int width = maxX - minX + 1;
206
+ int height = maxY - minY + 1;
207
+
208
+ Color[] pixels = new Color[width * height];
209
+ Array.Fill(pixels, Color.clear);
210
+
211
+ foreach (AnimatedSpriteLayer layer in _layers)
212
+ {
213
+ if (!layer.frames.Any())
214
+ {
215
+ continue;
216
+ }
217
+
218
+ Sprite sprite = layer.frames[frameIndex];
219
+ Vector2 offset = layer.offsets[frameIndex];
220
+ float alpha = layer.alpha;
221
+ int offsetX = Mathf.RoundToInt(offset.x);
222
+ int offsetY = Mathf.RoundToInt(offset.y);
223
+ Texture2D texture = sprite.texture;
224
+ Rect spriteRect = sprite.rect;
225
+
226
+ int spriteX = Mathf.RoundToInt(spriteRect.xMin);
227
+ int spriteWidth = Mathf.RoundToInt(spriteRect.width);
228
+ int spriteY = Mathf.RoundToInt(spriteRect.yMin);
229
+ int spriteHeight = Mathf.RoundToInt(spriteRect.height);
230
+ Color[] spritePixels = texture.GetPixels(
231
+ spriteX,
232
+ spriteY,
233
+ spriteWidth,
234
+ spriteHeight
235
+ );
236
+
237
+ Parallel.For(
238
+ 0,
239
+ spritePixels.Length,
240
+ inIndex =>
241
+ {
242
+ int x = inIndex % spriteWidth;
243
+ int y = inIndex / spriteWidth;
244
+
245
+ Color pixelColor = spritePixels[inIndex];
246
+ if (pixelColor.a < pixelCutoff)
247
+ {
248
+ return;
249
+ }
250
+
251
+ int textureX = (-1 * minX) + offsetX + x + spriteX;
252
+ int textureY = (-1 * minY) + offsetY + y + spriteY;
253
+ int index = textureY * width + textureX;
254
+
255
+ if (index < 0 || pixels.Length <= index)
256
+ {
257
+ return;
258
+ }
259
+
260
+ Color existingColor = pixels[index];
261
+ if (existingColor == transparent)
262
+ {
263
+ existingColor = _backgroundColor;
264
+ }
265
+
266
+ Color blendedColor = Color.Lerp(existingColor, pixelColor, alpha);
267
+ pixels[index] = blendedColor;
268
+ }
269
+ );
270
+ }
271
+
272
+ // Find the bounds of the non-transparent pixels in the temporary texture
273
+ int finalMinX = int.MaxValue;
274
+ int finalMaxX = int.MinValue;
275
+ int finalMinY = int.MaxValue;
276
+ int finalMaxY = int.MinValue;
277
+
278
+ Parallel.For(
279
+ 0,
280
+ height * width,
281
+ inIndex =>
282
+ {
283
+ Color pixelColor = pixels[inIndex];
284
+ if (pixelColor.a < pixelCutoff)
285
+ {
286
+ return;
287
+ }
288
+
289
+ int x = inIndex % width;
290
+ int y = inIndex / width;
291
+
292
+ int expectedX = finalMinX;
293
+ while (x < expectedX)
294
+ {
295
+ expectedX = Interlocked.CompareExchange(ref finalMinX, x, expectedX);
296
+ }
297
+
298
+ expectedX = finalMaxX;
299
+ while (expectedX < x)
300
+ {
301
+ expectedX = Interlocked.CompareExchange(ref finalMaxX, x, expectedX);
302
+ }
303
+
304
+ int expectedY = finalMinY;
305
+ while (y < expectedY)
306
+ {
307
+ expectedY = Interlocked.CompareExchange(ref finalMinY, y, expectedY);
308
+ }
309
+
310
+ expectedY = finalMaxY;
311
+ while (expectedY < y)
312
+ {
313
+ expectedY = Interlocked.CompareExchange(ref finalMaxY, y, expectedY);
314
+ }
315
+ }
316
+ );
317
+
318
+ if (finalMinX == int.MaxValue)
319
+ {
320
+ continue;
321
+ }
322
+
323
+ // Calculate the final width and height of the culled texture
324
+ int finalWidth = finalMaxX - finalMinX + 1;
325
+ int finalHeight = finalMaxY - finalMinY + 1;
326
+
327
+ Color[] finalPixels = new Color[finalWidth * finalHeight];
328
+ Array.Fill(finalPixels, _backgroundColor);
329
+
330
+ // Copy the non-transparent pixels from the temporary texture to the final texture
331
+ Parallel.For(
332
+ 0,
333
+ finalWidth * finalHeight,
334
+ inIndex =>
335
+ {
336
+ int x = inIndex % finalWidth;
337
+ int y = inIndex / finalWidth;
338
+ int outerX = x + finalMinX;
339
+ int outerY = y + finalMinY;
340
+ Color pixelColor = pixels[outerY * width + outerX];
341
+ if (pixelColor.a < pixelCutoff)
342
+ {
343
+ return;
344
+ }
345
+ finalPixels[y * finalWidth + x] = pixelColor;
346
+ }
347
+ );
348
+
349
+ Texture2D finalTexture = new(
350
+ finalWidth,
351
+ finalHeight,
352
+ TextureFormat.RGBA32,
353
+ mipChain: false,
354
+ linear: false,
355
+ createUninitialized: true
356
+ );
357
+ finalTexture.SetPixels(finalPixels);
358
+ finalTexture.Apply(false, false);
359
+
360
+ yield return finalTexture;
361
+ }
362
+ }
363
+ }
364
+ }