com.wallstop-studios.unity-helpers 2.0.0-rc27 → 2.0.0-rc31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.gitattributes +63 -63
- package/.github/workflows/npm-publish.yml +60 -0
- package/.github/workflows/unity-package.yml +101 -0
- package/.github/workflows/unity-tests.yml +38 -0
- package/Editor/AnimationCopier.cs +158 -158
- package/Editor/AnimationCopier.cs.meta +2 -2
- package/Editor/AnimationCreator.cs +262 -262
- package/Editor/AnimationCreator.cs.meta +11 -11
- package/Editor/AnimationEventEditor.cs +887 -887
- package/Editor/AnimatorControllerCopier.cs +162 -162
- package/Editor/AnimatorControllerCopier.cs.meta +2 -2
- package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
- package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
- package/Editor/CustomEditors.meta +2 -2
- package/Editor/EnsureTextureSizeWizard.cs +110 -110
- package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
- package/Editor/PrefabCheckWizard.cs +165 -165
- package/Editor/PrefabCheckWizard.cs.meta +11 -11
- package/Editor/SpriteSettingsApplier.cs +168 -168
- package/Editor/SpriteSettingsApplier.cs.meta +2 -2
- package/Editor/StringInListeDrawer.cs +56 -56
- package/Editor/TextureResizerWizard.cs +181 -181
- package/Editor/TextureResizerWizard.cs.meta +2 -2
- package/Editor/TextureSettingsApplier.cs +171 -171
- package/Editor/TextureSettingsApplier.cs.meta +2 -2
- package/Editor/Utils/EditorUtilities.cs +22 -22
- package/Editor/Utils/EditorUtilities.cs.meta +11 -11
- package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
- package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
- package/Editor/Utils.meta +8 -8
- package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
- package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
- package/LICENSE +21 -21
- package/LICENSE.md +6 -6
- package/LICENSE.meta +7 -7
- package/README.md +117 -117
- package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
- package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
- package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
- package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
- package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
- package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
- package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
- package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
- package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
- package/Runtime/Binaries.meta +8 -8
- package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
- package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -189
- package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
- package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
- package/Runtime/Core/Attributes/ParentComponent.cs +184 -184
- package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
- package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
- package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -119
- package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
- package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
- package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
- package/Runtime/Core/Attributes.meta +8 -8
- package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
- package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
- package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
- package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
- package/Runtime/Core/DataStructure/Circle.cs +50 -50
- package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
- package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
- package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
- package/Runtime/Core/DataStructure/KDTree.cs +290 -290
- package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
- package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
- package/Runtime/Core/DataStructure/RTree.cs +336 -336
- package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
- package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
- package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
- package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
- package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
- package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
- package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
- package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
- package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
- package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
- package/Runtime/Core/Extension/IListExtensions.cs +89 -89
- package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
- package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
- package/Runtime/Core/Extension/StringExtensions.cs +151 -151
- package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
- package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
- package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
- package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
- package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
- package/Runtime/Core/Helper/Enumerables.cs +17 -17
- package/Runtime/Core/Helper/Geometry.cs +43 -43
- package/Runtime/Core/Helper/Helpers.cs +722 -722
- package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
- package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
- package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
- package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
- package/Runtime/Core/Helper/Objects.cs +767 -767
- package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
- package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
- package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
- package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
- package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
- package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
- package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
- package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
- package/Runtime/Core/Helper/Partials.meta +2 -2
- package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -152
- package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
- package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
- package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
- package/Runtime/Core/Helper/StringInList.cs +31 -31
- package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
- package/Runtime/Core/Helper/WallMath.cs +166 -166
- package/Runtime/Core/Math/Line.cs +55 -55
- package/Runtime/Core/Math/Parabola.cs +47 -47
- package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
- package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
- package/Runtime/Core/Math/Range.cs +92 -92
- package/Runtime/Core/Math/XXHash.cs +310 -310
- package/Runtime/Core/Math/XXHash.cs.meta +11 -11
- package/Runtime/Core/Model/Direction.cs +43 -43
- package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
- package/Runtime/Core/OneOf/None.cs +4 -4
- package/Runtime/Core/Random/AbstractRandom.cs +561 -561
- package/Runtime/Core/Random/DotNetRandom.cs +52 -52
- package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
- package/Runtime/Core/Random/IRandom.cs +160 -160
- package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
- package/Runtime/Core/Random/PRNG.cs +7 -7
- package/Runtime/Core/Random/PRNG.cs.meta +2 -2
- package/Runtime/Core/Random/PcgRandom.cs +149 -149
- package/Runtime/Core/Random/PerlinNoise.cs +369 -369
- package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
- package/Runtime/Core/Random/RandomState.cs +131 -131
- package/Runtime/Core/Random/RandomUtilities.cs +26 -26
- package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
- package/Runtime/Core/Random/RomuDuo.cs +116 -116
- package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
- package/Runtime/Core/Random/SplitMix64.cs +94 -94
- package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
- package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
- package/Runtime/Core/Random/SystemRandom.cs +162 -162
- package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
- package/Runtime/Core/Random/UnityRandom.cs +57 -57
- package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
- package/Runtime/Core/Random/WyRandom.cs +121 -121
- package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
- package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
- package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
- package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
- package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
- package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
- package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
- package/Runtime/Core/Serialization/Serializer.cs +184 -184
- package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
- package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
- package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
- package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
- package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
- package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
- package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
- package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
- package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
- package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
- package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
- package/Runtime/UI/LayeredImage.cs +364 -364
- package/Runtime/UI/LayeredImage.cs.meta +2 -2
- package/Runtime/UI.meta +2 -2
- package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
- package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
- package/Runtime/Utils/Buffers.cs +32 -32
- package/Runtime/Utils/CenterPointOffset.cs +30 -30
- package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
- package/Runtime/Utils/CircleLineRenderer.cs +134 -134
- package/Runtime/Utils/CoroutineHandler.cs +4 -4
- package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
- package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
- package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
- package/Runtime/Utils/Oscillator.cs +27 -27
- package/Runtime/Utils/RuntimeSingleton.cs +57 -57
- package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
- package/Runtime/Utils/SetTextureImportData.cs +69 -69
- package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
- package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
- package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
- package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
- package/Runtime/Utils/TextureScale.cs +179 -179
- package/Runtime/Utils/TextureScale.cs.meta +2 -2
- package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
- package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
- package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
- package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
- package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
- package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -34
- package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +2 -2
- package/Tests/Runtime/Components.meta +2 -2
- package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
- package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
- package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
- package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
- package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
- package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
- package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
- package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
- package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
- package/Tests/Runtime/DataStructures.meta +8 -8
- package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
- package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
- package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
- package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
- package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
- package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
- package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
- package/Tests/Runtime/Extensions.meta +2 -2
- package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
- package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
- package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
- package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
- package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
- package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
- package/Tests/Runtime/Helper.meta +2 -2
- package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
- package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
- package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
- package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
- package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
- package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
- package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -37
- package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
- package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
- package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
- package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
- package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
- package/Tests/Runtime/Performance.meta +8 -8
- package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
- package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
- package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
- package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
- package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
- package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
- package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
- package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
- package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
- package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
- package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
- package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
- package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
- package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
- package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
- package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
- package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
- package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
- package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
- package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
- package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
- package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
- package/Tests/Runtime/Random.meta +8 -8
- package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
- package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
- package/Tests/Runtime/Serialization.meta +2 -2
- package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
- package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
- package/Tests/Runtime/Utils.meta +2 -2
- package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
- package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
- package/Tests/Runtime.meta +8 -8
- package/package.json +38 -38
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namespace UnityHelpers.Core.Helper
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{
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using DataStructure.Adapters;
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using Extension;
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using Random;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Utils;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.SceneManagement;
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#endif
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public static partial class Helpers
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{
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private static readonly WaitForEndOfFrame WaitForEndOfFrame = new();
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private static readonly Dictionary<Type, MethodInfo> AwakeMethodsByType = new();
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private static readonly Dictionary<string, Object> ObjectsByTag = new();
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// https://gamedevelopment.tutsplus.com/tutorials/unity-solution-for-hitting-moving-targets--cms-29633
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public static Vector2 PredictCurrentTarget(
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};
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|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
public static GameObject GetGameObject(this object target)
|
|
111
|
-
{
|
|
112
|
-
return target switch
|
|
113
|
-
{
|
|
114
|
-
GameObject go => go,
|
|
115
|
-
Component c => c.gameObject,
|
|
116
|
-
_ => null,
|
|
117
|
-
};
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
public static bool TryGetComponent<T>(this Object target, out T component)
|
|
121
|
-
{
|
|
122
|
-
component = default;
|
|
123
|
-
return target switch
|
|
124
|
-
{
|
|
125
|
-
GameObject go => go.TryGetComponent(out component),
|
|
126
|
-
Component c => c.TryGetComponent(out component),
|
|
127
|
-
_ => false,
|
|
128
|
-
};
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
public static GameObject FindChildGameObjectWithTag(this GameObject gameObject, string tag)
|
|
132
|
-
{
|
|
133
|
-
return gameObject
|
|
134
|
-
.IterateOverChildGameObjectsRecursivelyIncludingSelf()
|
|
135
|
-
.FirstOrDefault(child => child.CompareTag(tag));
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
public static bool HasLineOfSight(
|
|
139
|
-
Vector2 initialLocation,
|
|
140
|
-
Vector2 direction,
|
|
141
|
-
Transform transform,
|
|
142
|
-
float totalDistance,
|
|
143
|
-
float delta
|
|
144
|
-
)
|
|
145
|
-
{
|
|
146
|
-
int hits = Physics2D.RaycastNonAlloc(initialLocation, direction, Buffers.RaycastHits);
|
|
147
|
-
for (int i = 0; i < hits; ++i)
|
|
148
|
-
{
|
|
149
|
-
RaycastHit2D hit = Buffers.RaycastHits[i];
|
|
150
|
-
if (hit.transform != transform)
|
|
151
|
-
{
|
|
152
|
-
continue;
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
float distanceToEdge = totalDistance - hit.distance;
|
|
156
|
-
if (delta <= distanceToEdge)
|
|
157
|
-
{
|
|
158
|
-
return false;
|
|
159
|
-
}
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
return true;
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
public static Coroutine StartFunctionAsCoroutine(
|
|
166
|
-
this MonoBehaviour monoBehaviour,
|
|
167
|
-
Action action,
|
|
168
|
-
float updateRate,
|
|
169
|
-
bool useJitter = false,
|
|
170
|
-
bool waitBefore = false
|
|
171
|
-
)
|
|
172
|
-
{
|
|
173
|
-
return monoBehaviour.StartCoroutine(
|
|
174
|
-
FunctionAsCoroutine(action, updateRate, useJitter, waitBefore)
|
|
175
|
-
);
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
-
private static IEnumerator FunctionAsCoroutine(
|
|
179
|
-
Action action,
|
|
180
|
-
float updateRate,
|
|
181
|
-
bool useJitter,
|
|
182
|
-
bool waitBefore
|
|
183
|
-
)
|
|
184
|
-
{
|
|
185
|
-
bool usedJitter = false;
|
|
186
|
-
while (true)
|
|
187
|
-
{
|
|
188
|
-
float startTime;
|
|
189
|
-
if (waitBefore)
|
|
190
|
-
{
|
|
191
|
-
if (useJitter && !usedJitter)
|
|
192
|
-
{
|
|
193
|
-
float delay = PRNG.Instance.NextFloat(updateRate);
|
|
194
|
-
startTime = Time.time;
|
|
195
|
-
while (!HasEnoughTimePassed(startTime, delay))
|
|
196
|
-
{
|
|
197
|
-
yield return null;
|
|
198
|
-
}
|
|
199
|
-
|
|
200
|
-
usedJitter = true;
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
startTime = Time.time;
|
|
204
|
-
while (!HasEnoughTimePassed(startTime, updateRate))
|
|
205
|
-
{
|
|
206
|
-
yield return null;
|
|
207
|
-
}
|
|
208
|
-
}
|
|
209
|
-
|
|
210
|
-
action();
|
|
211
|
-
|
|
212
|
-
if (!waitBefore)
|
|
213
|
-
{
|
|
214
|
-
if (useJitter && !usedJitter)
|
|
215
|
-
{
|
|
216
|
-
float delay = PRNG.Instance.NextFloat(updateRate);
|
|
217
|
-
startTime = Time.time;
|
|
218
|
-
while (!HasEnoughTimePassed(startTime, delay))
|
|
219
|
-
{
|
|
220
|
-
yield return null;
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
usedJitter = true;
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
startTime = Time.time;
|
|
227
|
-
while (!HasEnoughTimePassed(startTime, updateRate))
|
|
228
|
-
{
|
|
229
|
-
yield return null;
|
|
230
|
-
}
|
|
231
|
-
}
|
|
232
|
-
}
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
public static Coroutine ExecuteFunctionAfterDelay(
|
|
236
|
-
this MonoBehaviour monoBehaviour,
|
|
237
|
-
Action action,
|
|
238
|
-
float delay
|
|
239
|
-
)
|
|
240
|
-
{
|
|
241
|
-
return monoBehaviour.StartCoroutine(FunctionDelayAsCoroutine(action, delay));
|
|
242
|
-
}
|
|
243
|
-
|
|
244
|
-
public static Coroutine ExecuteFunctionNextFrame(
|
|
245
|
-
this MonoBehaviour monoBehaviour,
|
|
246
|
-
Action action
|
|
247
|
-
)
|
|
248
|
-
{
|
|
249
|
-
return monoBehaviour.ExecuteFunctionAfterDelay(action, 0f);
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
public static Coroutine ExecuteFunctionAfterFrame(
|
|
253
|
-
this MonoBehaviour monoBehaviour,
|
|
254
|
-
Action action
|
|
255
|
-
)
|
|
256
|
-
{
|
|
257
|
-
return monoBehaviour.StartCoroutine(FunctionAfterFrame(action));
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
public static IEnumerator ExecuteOverTime(
|
|
261
|
-
Action action,
|
|
262
|
-
int totalCount,
|
|
263
|
-
float duration,
|
|
264
|
-
bool delay = true
|
|
265
|
-
)
|
|
266
|
-
{
|
|
267
|
-
if (action == null)
|
|
268
|
-
{
|
|
269
|
-
yield break;
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
if (totalCount <= 0)
|
|
273
|
-
{
|
|
274
|
-
yield break;
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
int totalExecuted = 0;
|
|
278
|
-
float startTime = Time.time;
|
|
279
|
-
while (!HasEnoughTimePassed(startTime, duration))
|
|
280
|
-
{
|
|
281
|
-
float percent = (Time.time - startTime) / duration;
|
|
282
|
-
// optional delay execution from happening on 0, 1, 2, ... n-1 to 1, 2, ... n
|
|
283
|
-
if (
|
|
284
|
-
totalExecuted < totalCount
|
|
285
|
-
&& ((totalExecuted + (delay ? 1f : 0f)) / totalCount) <= percent
|
|
286
|
-
)
|
|
287
|
-
{
|
|
288
|
-
action();
|
|
289
|
-
++totalExecuted;
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
yield return null;
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
for (; totalExecuted < totalCount; )
|
|
296
|
-
{
|
|
297
|
-
action();
|
|
298
|
-
++totalExecuted;
|
|
299
|
-
yield return null;
|
|
300
|
-
}
|
|
301
|
-
}
|
|
302
|
-
|
|
303
|
-
private static IEnumerator FunctionDelayAsCoroutine(Action action, float delay)
|
|
304
|
-
{
|
|
305
|
-
float startTime = Time.time;
|
|
306
|
-
while (!HasEnoughTimePassed(startTime, delay))
|
|
307
|
-
{
|
|
308
|
-
yield return null;
|
|
309
|
-
}
|
|
310
|
-
|
|
311
|
-
action();
|
|
312
|
-
}
|
|
313
|
-
|
|
314
|
-
private static IEnumerator FunctionAfterFrame(Action action)
|
|
315
|
-
{
|
|
316
|
-
yield return WaitForEndOfFrame;
|
|
317
|
-
action();
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
public static bool HasEnoughTimePassed(float timestamp, float desiredDuration) =>
|
|
321
|
-
timestamp + desiredDuration < Time.time;
|
|
322
|
-
|
|
323
|
-
public static Vector2 Opposite(this Vector2 vector)
|
|
324
|
-
{
|
|
325
|
-
return vector * -1;
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
public static Vector3 Opposite(this Vector3 vector)
|
|
329
|
-
{
|
|
330
|
-
return vector * -1;
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
public static IEnumerable<Vector3Int> IterateArea(this BoundsInt bounds)
|
|
334
|
-
{
|
|
335
|
-
foreach (Vector3Int position in bounds.allPositionsWithin)
|
|
336
|
-
{
|
|
337
|
-
yield return position;
|
|
338
|
-
}
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
public static IEnumerable<Vector3Int> IterateBounds(this BoundsInt bounds, int padding = 1)
|
|
342
|
-
{
|
|
343
|
-
for (int x = bounds.xMin - padding; x <= bounds.xMax + padding; ++x)
|
|
344
|
-
{
|
|
345
|
-
for (int y = bounds.yMin; y <= bounds.yMax + padding; ++y)
|
|
346
|
-
{
|
|
347
|
-
yield return new Vector3Int(x, y, 0);
|
|
348
|
-
}
|
|
349
|
-
}
|
|
350
|
-
}
|
|
351
|
-
|
|
352
|
-
public static Vector3Int AsVector3Int(this (int x, int y, int z) vector)
|
|
353
|
-
{
|
|
354
|
-
return new Vector3Int(vector.x, vector.y, vector.z);
|
|
355
|
-
}
|
|
356
|
-
|
|
357
|
-
public static Vector3Int AsVector3Int(this (uint x, uint y, uint z) vector)
|
|
358
|
-
{
|
|
359
|
-
return new Vector3Int((int)vector.x, (int)vector.y, (int)vector.z);
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
public static Vector3Int AsVector3Int(this Vector3 vector)
|
|
363
|
-
{
|
|
364
|
-
return new Vector3Int(
|
|
365
|
-
(int)Math.Round(vector.x),
|
|
366
|
-
(int)Math.Round(vector.y),
|
|
367
|
-
(int)Math.Round(vector.z)
|
|
368
|
-
);
|
|
369
|
-
}
|
|
370
|
-
|
|
371
|
-
public static Vector3 AsVector3(this (uint x, uint y, uint z) vector)
|
|
372
|
-
{
|
|
373
|
-
return new Vector3(vector.x, vector.y, vector.z);
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
public static Vector3 AsVector3(this Vector3Int vector)
|
|
377
|
-
{
|
|
378
|
-
return new Vector3(vector.x, vector.y, vector.z);
|
|
379
|
-
}
|
|
380
|
-
|
|
381
|
-
public static Vector2 AsVector2(this Vector3Int vector)
|
|
382
|
-
{
|
|
383
|
-
return new Vector2(vector.x, vector.y);
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
public static Vector2Int AsVector2Int(this Vector3Int vector)
|
|
387
|
-
{
|
|
388
|
-
return new Vector2Int(vector.x, vector.y);
|
|
389
|
-
}
|
|
390
|
-
|
|
391
|
-
public static Vector3Int AsVector3Int(this Vector2Int vector)
|
|
392
|
-
{
|
|
393
|
-
return new Vector3Int(vector.x, vector.y);
|
|
394
|
-
}
|
|
395
|
-
|
|
396
|
-
public static T CopyTo<T>(this T original, GameObject destination)
|
|
397
|
-
where T : Component
|
|
398
|
-
{
|
|
399
|
-
Type type = original.GetType();
|
|
400
|
-
T copied = destination.GetComponent(type) as T;
|
|
401
|
-
if (copied == null)
|
|
402
|
-
{
|
|
403
|
-
copied = destination.AddComponent(type) as T;
|
|
404
|
-
}
|
|
405
|
-
|
|
406
|
-
foreach (FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.Public))
|
|
407
|
-
{
|
|
408
|
-
try
|
|
409
|
-
{
|
|
410
|
-
field.SetValue(copied, field.GetValue(original));
|
|
411
|
-
}
|
|
412
|
-
catch
|
|
413
|
-
{
|
|
414
|
-
original.LogWarn("Failed to copy public field {0}.", field.Name);
|
|
415
|
-
}
|
|
416
|
-
}
|
|
417
|
-
|
|
418
|
-
foreach (
|
|
419
|
-
FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic)
|
|
420
|
-
.Where(field => Attribute.IsDefined(field, typeof(SerializeField)))
|
|
421
|
-
)
|
|
422
|
-
{
|
|
423
|
-
try
|
|
424
|
-
{
|
|
425
|
-
field.SetValue(copied, field.GetValue(original));
|
|
426
|
-
}
|
|
427
|
-
catch
|
|
428
|
-
{
|
|
429
|
-
original.LogWarn("Failed to copy non-public field {0}.", field.Name);
|
|
430
|
-
}
|
|
431
|
-
}
|
|
432
|
-
|
|
433
|
-
foreach (PropertyInfo property in type.GetProperties())
|
|
434
|
-
{
|
|
435
|
-
if (!property.CanWrite || property.Name == nameof(Object.name))
|
|
436
|
-
{
|
|
437
|
-
continue;
|
|
438
|
-
}
|
|
439
|
-
|
|
440
|
-
try
|
|
441
|
-
{
|
|
442
|
-
property.SetValue(copied, property.GetValue(original));
|
|
443
|
-
}
|
|
444
|
-
catch
|
|
445
|
-
{
|
|
446
|
-
original.LogWarn("Failed to copy property {0}.", property.Name);
|
|
447
|
-
}
|
|
448
|
-
}
|
|
449
|
-
|
|
450
|
-
return copied;
|
|
451
|
-
}
|
|
452
|
-
|
|
453
|
-
public static Rect AsRect(this BoundsInt bounds)
|
|
454
|
-
{
|
|
455
|
-
return new Rect(bounds.x, bounds.y, bounds.size.x, bounds.size.y);
|
|
456
|
-
}
|
|
457
|
-
|
|
458
|
-
public static Vector2 GetRandomPointInCircle(
|
|
459
|
-
Vector2 center,
|
|
460
|
-
float radius,
|
|
461
|
-
IRandom random = null
|
|
462
|
-
)
|
|
463
|
-
{
|
|
464
|
-
random ??= PRNG.Instance;
|
|
465
|
-
double r = radius * Math.Sqrt(random.NextDouble());
|
|
466
|
-
double theta = random.NextDouble() * 2 * Math.PI;
|
|
467
|
-
return new Vector2(
|
|
468
|
-
center.x + (float)(r * Math.Cos(theta)),
|
|
469
|
-
center.y + (float)(r * Math.Sin(theta))
|
|
470
|
-
);
|
|
471
|
-
}
|
|
472
|
-
|
|
473
|
-
public static GameObject GetPlayerObjectInChildHierarchy(
|
|
474
|
-
this GameObject gameObject,
|
|
475
|
-
string playerTag = "Player"
|
|
476
|
-
)
|
|
477
|
-
{
|
|
478
|
-
return gameObject.GetTagObjectInChildHierarchy(playerTag);
|
|
479
|
-
}
|
|
480
|
-
|
|
481
|
-
public static GameObject GetTagObjectInChildHierarchy(
|
|
482
|
-
this GameObject gameObject,
|
|
483
|
-
string tag
|
|
484
|
-
)
|
|
485
|
-
{
|
|
486
|
-
return gameObject
|
|
487
|
-
.IterateOverChildGameObjectsRecursivelyIncludingSelf()
|
|
488
|
-
.FirstOrDefault(go => go.CompareTag(tag));
|
|
489
|
-
}
|
|
490
|
-
|
|
491
|
-
//https://answers.unity.com/questions/722748/refreshing-the-polygon-collider-2d-upon-sprite-cha.html
|
|
492
|
-
public static void UpdateShapeToSprite(this Component component)
|
|
493
|
-
{
|
|
494
|
-
if (
|
|
495
|
-
!component.TryGetComponent(out SpriteRenderer spriteRenderer)
|
|
496
|
-
|| component.TryGetComponent(out PolygonCollider2D collider)
|
|
497
|
-
)
|
|
498
|
-
{
|
|
499
|
-
return;
|
|
500
|
-
}
|
|
501
|
-
|
|
502
|
-
UpdateShapeToSprite(spriteRenderer.sprite, collider);
|
|
503
|
-
}
|
|
504
|
-
|
|
505
|
-
public static void UpdateShapeToSprite(Sprite sprite, PolygonCollider2D collider)
|
|
506
|
-
{
|
|
507
|
-
if (sprite == null || collider == null)
|
|
508
|
-
{
|
|
509
|
-
return;
|
|
510
|
-
}
|
|
511
|
-
|
|
512
|
-
int pathCount = collider.pathCount = sprite.GetPhysicsShapeCount();
|
|
513
|
-
|
|
514
|
-
List<Vector2> path = new();
|
|
515
|
-
for (int i = 0; i < pathCount; ++i)
|
|
516
|
-
{
|
|
517
|
-
path.Clear();
|
|
518
|
-
_ = sprite.GetPhysicsShape(i, path);
|
|
519
|
-
collider.SetPath(i, path);
|
|
520
|
-
}
|
|
521
|
-
}
|
|
522
|
-
|
|
523
|
-
public static Vector3Int Cross(this Vector3Int vector, Vector3Int other)
|
|
524
|
-
{
|
|
525
|
-
int x = vector.y * other.z - other.y * vector.z;
|
|
526
|
-
int y = (vector.x * other.z - other.x * vector.z) * -1;
|
|
527
|
-
int z = vector.x * other.y - other.x * vector.y;
|
|
528
|
-
|
|
529
|
-
return new Vector3Int(x, y, z);
|
|
530
|
-
}
|
|
531
|
-
|
|
532
|
-
public static GameObject TryGetClosestParentWithComponentIncludingSelf<T>(
|
|
533
|
-
this GameObject current
|
|
534
|
-
)
|
|
535
|
-
where T : Component
|
|
536
|
-
{
|
|
537
|
-
while (current != null)
|
|
538
|
-
{
|
|
539
|
-
if (current.HasComponent<T>())
|
|
540
|
-
{
|
|
541
|
-
return current;
|
|
542
|
-
}
|
|
543
|
-
|
|
544
|
-
Transform parent = current.transform.parent;
|
|
545
|
-
current = parent != null ? parent.gameObject : null;
|
|
546
|
-
}
|
|
547
|
-
|
|
548
|
-
return null;
|
|
549
|
-
}
|
|
550
|
-
|
|
551
|
-
#if UNITY_EDITOR
|
|
552
|
-
public static IEnumerable<GameObject> EnumeratePrefabs(
|
|
553
|
-
IEnumerable<string> assetPaths = null
|
|
554
|
-
)
|
|
555
|
-
{
|
|
556
|
-
assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources" };
|
|
557
|
-
|
|
558
|
-
foreach (string assetGuid in AssetDatabase.FindAssets("t:prefab", assetPaths.ToArray()))
|
|
559
|
-
{
|
|
560
|
-
string path = AssetDatabase.GUIDToAssetPath(assetGuid);
|
|
561
|
-
GameObject go = AssetDatabase.LoadAssetAtPath<GameObject>(path);
|
|
562
|
-
if (go != null)
|
|
563
|
-
{
|
|
564
|
-
yield return go;
|
|
565
|
-
}
|
|
566
|
-
}
|
|
567
|
-
}
|
|
568
|
-
|
|
569
|
-
public static IEnumerable<T> EnumerateScriptableObjects<T>(string[] assetPaths = null)
|
|
570
|
-
where T : ScriptableObject
|
|
571
|
-
{
|
|
572
|
-
assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources", "Assets/TileMaps" };
|
|
573
|
-
|
|
574
|
-
foreach (
|
|
575
|
-
string assetGuid in AssetDatabase.FindAssets("t:" + typeof(T).Name, assetPaths)
|
|
576
|
-
)
|
|
577
|
-
{
|
|
578
|
-
string path = AssetDatabase.GUIDToAssetPath(assetGuid);
|
|
579
|
-
T so = AssetDatabase.LoadAssetAtPath<T>(path);
|
|
580
|
-
if (so != null)
|
|
581
|
-
{
|
|
582
|
-
yield return so;
|
|
583
|
-
}
|
|
584
|
-
}
|
|
585
|
-
}
|
|
586
|
-
#endif
|
|
587
|
-
|
|
588
|
-
public static bool NameEquals(Object lhs, Object rhs)
|
|
589
|
-
{
|
|
590
|
-
if (lhs == rhs)
|
|
591
|
-
{
|
|
592
|
-
return true;
|
|
593
|
-
}
|
|
594
|
-
|
|
595
|
-
if (lhs == null || rhs == null)
|
|
596
|
-
{
|
|
597
|
-
return false;
|
|
598
|
-
}
|
|
599
|
-
|
|
600
|
-
if (string.Equals(lhs.name, rhs.name))
|
|
601
|
-
{
|
|
602
|
-
return true;
|
|
603
|
-
}
|
|
604
|
-
|
|
605
|
-
if (lhs.name == null || rhs.name == null)
|
|
606
|
-
{
|
|
607
|
-
return false;
|
|
608
|
-
}
|
|
609
|
-
|
|
610
|
-
const string clone = "(Clone)";
|
|
611
|
-
string lhsName = lhs.name;
|
|
612
|
-
while (lhsName.EndsWith(clone))
|
|
613
|
-
{
|
|
614
|
-
lhsName = lhsName.Substring(lhsName.Length - clone.Length - 1);
|
|
615
|
-
lhsName = lhsName.Trim();
|
|
616
|
-
}
|
|
617
|
-
|
|
618
|
-
string rhsName = rhs.name;
|
|
619
|
-
while (rhsName.EndsWith(clone))
|
|
620
|
-
{
|
|
621
|
-
rhsName = rhsName.Substring(rhsName.Length - clone.Length - 1);
|
|
622
|
-
rhsName = rhsName.Trim();
|
|
623
|
-
}
|
|
624
|
-
|
|
625
|
-
return string.Equals(lhsName, rhsName);
|
|
626
|
-
}
|
|
627
|
-
|
|
628
|
-
public static Color ChangeColorBrightness(this Color color, float correctionFactor)
|
|
629
|
-
{
|
|
630
|
-
correctionFactor = Math.Clamp(correctionFactor, -1f, 1f);
|
|
631
|
-
|
|
632
|
-
float red = color.r;
|
|
633
|
-
float green = color.g;
|
|
634
|
-
float blue = color.b;
|
|
635
|
-
if (correctionFactor < 0)
|
|
636
|
-
{
|
|
637
|
-
correctionFactor += 1;
|
|
638
|
-
red *= correctionFactor;
|
|
639
|
-
green *= correctionFactor;
|
|
640
|
-
blue *= correctionFactor;
|
|
641
|
-
}
|
|
642
|
-
else
|
|
643
|
-
{
|
|
644
|
-
red = (1f - red) * correctionFactor + red;
|
|
645
|
-
green = (1f - green) * correctionFactor + green;
|
|
646
|
-
blue = (1f - blue) * correctionFactor + blue;
|
|
647
|
-
}
|
|
648
|
-
|
|
649
|
-
return new Color(red, green, blue, color.a);
|
|
650
|
-
}
|
|
651
|
-
|
|
652
|
-
public static void AwakeObject(this GameObject gameObject)
|
|
653
|
-
{
|
|
654
|
-
foreach (MonoBehaviour script in gameObject.GetComponentsInChildren<MonoBehaviour>())
|
|
655
|
-
{
|
|
656
|
-
MethodInfo awakeInfo = AwakeMethodsByType.GetOrAdd(
|
|
657
|
-
script.GetType(),
|
|
658
|
-
type =>
|
|
659
|
-
type.GetMethod(
|
|
660
|
-
"Awake",
|
|
661
|
-
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic
|
|
662
|
-
)
|
|
663
|
-
);
|
|
664
|
-
if (awakeInfo != null)
|
|
665
|
-
{
|
|
666
|
-
_ = awakeInfo.Invoke(script, null);
|
|
667
|
-
}
|
|
668
|
-
}
|
|
669
|
-
}
|
|
670
|
-
|
|
671
|
-
public static Vector2 GetAngleWithSpeed(
|
|
672
|
-
Vector2 targetDirection,
|
|
673
|
-
Vector2 currentDirection,
|
|
674
|
-
float rotationSpeed
|
|
675
|
-
)
|
|
676
|
-
{
|
|
677
|
-
if (targetDirection == Vector2.zero)
|
|
678
|
-
{
|
|
679
|
-
return currentDirection;
|
|
680
|
-
}
|
|
681
|
-
|
|
682
|
-
float turnRatePerFrame = rotationSpeed * Time.deltaTime;
|
|
683
|
-
float angleDiscrepancy = Vector2.SignedAngle(currentDirection, targetDirection);
|
|
684
|
-
float turnRateThisFrame;
|
|
685
|
-
if (Math.Sign(angleDiscrepancy) < 0)
|
|
686
|
-
{
|
|
687
|
-
turnRateThisFrame = -1 * Math.Min(turnRatePerFrame, -angleDiscrepancy);
|
|
688
|
-
}
|
|
689
|
-
else
|
|
690
|
-
{
|
|
691
|
-
turnRateThisFrame = Math.Min(turnRatePerFrame, angleDiscrepancy);
|
|
692
|
-
}
|
|
693
|
-
|
|
694
|
-
float currentAngle = Vector2.SignedAngle(Vector2.right, currentDirection);
|
|
695
|
-
currentAngle += turnRateThisFrame;
|
|
696
|
-
return (Quaternion.AngleAxis(currentAngle, Vector3.forward) * Vector3.right).normalized;
|
|
697
|
-
}
|
|
698
|
-
|
|
699
|
-
public static void Extend2D(ref BoundsInt bounds, FastVector3Int position)
|
|
700
|
-
{
|
|
701
|
-
if (position.x < bounds.xMin)
|
|
702
|
-
{
|
|
703
|
-
bounds.xMin = position.x;
|
|
704
|
-
}
|
|
705
|
-
|
|
706
|
-
if (bounds.xMax < position.x)
|
|
707
|
-
{
|
|
708
|
-
bounds.xMax = position.x;
|
|
709
|
-
}
|
|
710
|
-
|
|
711
|
-
if (position.y < bounds.yMin)
|
|
712
|
-
{
|
|
713
|
-
bounds.yMin = position.y;
|
|
714
|
-
}
|
|
715
|
-
|
|
716
|
-
if (bounds.yMax < position.y)
|
|
717
|
-
{
|
|
718
|
-
bounds.yMax = position.y;
|
|
719
|
-
}
|
|
720
|
-
}
|
|
721
|
-
}
|
|
722
|
-
}
|
|
1
|
+
namespace UnityHelpers.Core.Helper
|
|
2
|
+
{
|
|
3
|
+
using System;
|
|
4
|
+
using System.Collections;
|
|
5
|
+
using System.Collections.Generic;
|
|
6
|
+
using System.Linq;
|
|
7
|
+
using System.Reflection;
|
|
8
|
+
using DataStructure.Adapters;
|
|
9
|
+
using Extension;
|
|
10
|
+
using Random;
|
|
11
|
+
using UnityEngine;
|
|
12
|
+
using UnityEngine.SceneManagement;
|
|
13
|
+
using Utils;
|
|
14
|
+
using Object = UnityEngine.Object;
|
|
15
|
+
#if UNITY_EDITOR
|
|
16
|
+
using UnityEditor;
|
|
17
|
+
using UnityEditor.SceneManagement;
|
|
18
|
+
#endif
|
|
19
|
+
|
|
20
|
+
public static partial class Helpers
|
|
21
|
+
{
|
|
22
|
+
private static readonly WaitForEndOfFrame WaitForEndOfFrame = new();
|
|
23
|
+
private static readonly Dictionary<Type, MethodInfo> AwakeMethodsByType = new();
|
|
24
|
+
private static readonly Object LogObject = new();
|
|
25
|
+
private static readonly Dictionary<string, Object> ObjectsByTag = new();
|
|
26
|
+
|
|
27
|
+
// https://gamedevelopment.tutsplus.com/tutorials/unity-solution-for-hitting-moving-targets--cms-29633
|
|
28
|
+
public static Vector2 PredictCurrentTarget(
|
|
29
|
+
this GameObject currentTarget,
|
|
30
|
+
Vector2 launchLocation,
|
|
31
|
+
float projectileSpeed,
|
|
32
|
+
bool predictiveFiring,
|
|
33
|
+
Vector2 targetVelocity
|
|
34
|
+
)
|
|
35
|
+
{
|
|
36
|
+
Vector2 target = currentTarget.transform.position;
|
|
37
|
+
|
|
38
|
+
if (!predictiveFiring)
|
|
39
|
+
{
|
|
40
|
+
return target;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
if (projectileSpeed <= 0)
|
|
44
|
+
{
|
|
45
|
+
return target;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
float a =
|
|
49
|
+
(targetVelocity.x * targetVelocity.x)
|
|
50
|
+
+ (targetVelocity.y * targetVelocity.y)
|
|
51
|
+
- (projectileSpeed * projectileSpeed);
|
|
52
|
+
|
|
53
|
+
float b =
|
|
54
|
+
2
|
|
55
|
+
* (
|
|
56
|
+
targetVelocity.x * (target.x - launchLocation.x)
|
|
57
|
+
+ targetVelocity.y * (target.y - launchLocation.y)
|
|
58
|
+
);
|
|
59
|
+
|
|
60
|
+
float c =
|
|
61
|
+
((target.x - launchLocation.x) * (target.x - launchLocation.x))
|
|
62
|
+
+ ((target.y - launchLocation.y) * (target.y - launchLocation.y));
|
|
63
|
+
|
|
64
|
+
float disc = b * b - (4 * a * c);
|
|
65
|
+
if (disc < 0)
|
|
66
|
+
{
|
|
67
|
+
return target;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
float t1 = (-1 * b + Mathf.Sqrt(disc)) / (2 * a);
|
|
71
|
+
float t2 = (-1 * b - Mathf.Sqrt(disc)) / (2 * a);
|
|
72
|
+
float t = Mathf.Max(t1, t2); // let us take the larger time value
|
|
73
|
+
|
|
74
|
+
float aimX = target.x + (targetVelocity.x * t);
|
|
75
|
+
float aimY = target.y + (targetVelocity.y * t);
|
|
76
|
+
|
|
77
|
+
if (float.IsNaN(aimX) || float.IsNaN(aimY))
|
|
78
|
+
{
|
|
79
|
+
return target;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
if (float.IsInfinity(aimX) || float.IsInfinity(aimY))
|
|
83
|
+
{
|
|
84
|
+
return target;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
return new Vector2(aimX, aimY);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
public static T GetComponent<T>(this Object target)
|
|
91
|
+
{
|
|
92
|
+
return target switch
|
|
93
|
+
{
|
|
94
|
+
GameObject go => go.GetComponent<T>(),
|
|
95
|
+
Component c => c.GetComponent<T>(),
|
|
96
|
+
_ => default,
|
|
97
|
+
};
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
public static T[] GetComponents<T>(this Object target)
|
|
101
|
+
{
|
|
102
|
+
return target switch
|
|
103
|
+
{
|
|
104
|
+
GameObject go => go.GetComponents<T>(),
|
|
105
|
+
Component c => c.GetComponents<T>(),
|
|
106
|
+
_ => default,
|
|
107
|
+
};
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
public static GameObject GetGameObject(this object target)
|
|
111
|
+
{
|
|
112
|
+
return target switch
|
|
113
|
+
{
|
|
114
|
+
GameObject go => go,
|
|
115
|
+
Component c => c.gameObject,
|
|
116
|
+
_ => null,
|
|
117
|
+
};
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
public static bool TryGetComponent<T>(this Object target, out T component)
|
|
121
|
+
{
|
|
122
|
+
component = default;
|
|
123
|
+
return target switch
|
|
124
|
+
{
|
|
125
|
+
GameObject go => go.TryGetComponent(out component),
|
|
126
|
+
Component c => c.TryGetComponent(out component),
|
|
127
|
+
_ => false,
|
|
128
|
+
};
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
public static GameObject FindChildGameObjectWithTag(this GameObject gameObject, string tag)
|
|
132
|
+
{
|
|
133
|
+
return gameObject
|
|
134
|
+
.IterateOverChildGameObjectsRecursivelyIncludingSelf()
|
|
135
|
+
.FirstOrDefault(child => child.CompareTag(tag));
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
public static bool HasLineOfSight(
|
|
139
|
+
Vector2 initialLocation,
|
|
140
|
+
Vector2 direction,
|
|
141
|
+
Transform transform,
|
|
142
|
+
float totalDistance,
|
|
143
|
+
float delta
|
|
144
|
+
)
|
|
145
|
+
{
|
|
146
|
+
int hits = Physics2D.RaycastNonAlloc(initialLocation, direction, Buffers.RaycastHits);
|
|
147
|
+
for (int i = 0; i < hits; ++i)
|
|
148
|
+
{
|
|
149
|
+
RaycastHit2D hit = Buffers.RaycastHits[i];
|
|
150
|
+
if (hit.transform != transform)
|
|
151
|
+
{
|
|
152
|
+
continue;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
float distanceToEdge = totalDistance - hit.distance;
|
|
156
|
+
if (delta <= distanceToEdge)
|
|
157
|
+
{
|
|
158
|
+
return false;
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
return true;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
public static Coroutine StartFunctionAsCoroutine(
|
|
166
|
+
this MonoBehaviour monoBehaviour,
|
|
167
|
+
Action action,
|
|
168
|
+
float updateRate,
|
|
169
|
+
bool useJitter = false,
|
|
170
|
+
bool waitBefore = false
|
|
171
|
+
)
|
|
172
|
+
{
|
|
173
|
+
return monoBehaviour.StartCoroutine(
|
|
174
|
+
FunctionAsCoroutine(action, updateRate, useJitter, waitBefore)
|
|
175
|
+
);
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
private static IEnumerator FunctionAsCoroutine(
|
|
179
|
+
Action action,
|
|
180
|
+
float updateRate,
|
|
181
|
+
bool useJitter,
|
|
182
|
+
bool waitBefore
|
|
183
|
+
)
|
|
184
|
+
{
|
|
185
|
+
bool usedJitter = false;
|
|
186
|
+
while (true)
|
|
187
|
+
{
|
|
188
|
+
float startTime;
|
|
189
|
+
if (waitBefore)
|
|
190
|
+
{
|
|
191
|
+
if (useJitter && !usedJitter)
|
|
192
|
+
{
|
|
193
|
+
float delay = PRNG.Instance.NextFloat(updateRate);
|
|
194
|
+
startTime = Time.time;
|
|
195
|
+
while (!HasEnoughTimePassed(startTime, delay))
|
|
196
|
+
{
|
|
197
|
+
yield return null;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
usedJitter = true;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
startTime = Time.time;
|
|
204
|
+
while (!HasEnoughTimePassed(startTime, updateRate))
|
|
205
|
+
{
|
|
206
|
+
yield return null;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
action();
|
|
211
|
+
|
|
212
|
+
if (!waitBefore)
|
|
213
|
+
{
|
|
214
|
+
if (useJitter && !usedJitter)
|
|
215
|
+
{
|
|
216
|
+
float delay = PRNG.Instance.NextFloat(updateRate);
|
|
217
|
+
startTime = Time.time;
|
|
218
|
+
while (!HasEnoughTimePassed(startTime, delay))
|
|
219
|
+
{
|
|
220
|
+
yield return null;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
usedJitter = true;
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
startTime = Time.time;
|
|
227
|
+
while (!HasEnoughTimePassed(startTime, updateRate))
|
|
228
|
+
{
|
|
229
|
+
yield return null;
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
public static Coroutine ExecuteFunctionAfterDelay(
|
|
236
|
+
this MonoBehaviour monoBehaviour,
|
|
237
|
+
Action action,
|
|
238
|
+
float delay
|
|
239
|
+
)
|
|
240
|
+
{
|
|
241
|
+
return monoBehaviour.StartCoroutine(FunctionDelayAsCoroutine(action, delay));
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
public static Coroutine ExecuteFunctionNextFrame(
|
|
245
|
+
this MonoBehaviour monoBehaviour,
|
|
246
|
+
Action action
|
|
247
|
+
)
|
|
248
|
+
{
|
|
249
|
+
return monoBehaviour.ExecuteFunctionAfterDelay(action, 0f);
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
public static Coroutine ExecuteFunctionAfterFrame(
|
|
253
|
+
this MonoBehaviour monoBehaviour,
|
|
254
|
+
Action action
|
|
255
|
+
)
|
|
256
|
+
{
|
|
257
|
+
return monoBehaviour.StartCoroutine(FunctionAfterFrame(action));
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
public static IEnumerator ExecuteOverTime(
|
|
261
|
+
Action action,
|
|
262
|
+
int totalCount,
|
|
263
|
+
float duration,
|
|
264
|
+
bool delay = true
|
|
265
|
+
)
|
|
266
|
+
{
|
|
267
|
+
if (action == null)
|
|
268
|
+
{
|
|
269
|
+
yield break;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
if (totalCount <= 0)
|
|
273
|
+
{
|
|
274
|
+
yield break;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
int totalExecuted = 0;
|
|
278
|
+
float startTime = Time.time;
|
|
279
|
+
while (!HasEnoughTimePassed(startTime, duration))
|
|
280
|
+
{
|
|
281
|
+
float percent = (Time.time - startTime) / duration;
|
|
282
|
+
// optional delay execution from happening on 0, 1, 2, ... n-1 to 1, 2, ... n
|
|
283
|
+
if (
|
|
284
|
+
totalExecuted < totalCount
|
|
285
|
+
&& ((totalExecuted + (delay ? 1f : 0f)) / totalCount) <= percent
|
|
286
|
+
)
|
|
287
|
+
{
|
|
288
|
+
action();
|
|
289
|
+
++totalExecuted;
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
yield return null;
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
for (; totalExecuted < totalCount; )
|
|
296
|
+
{
|
|
297
|
+
action();
|
|
298
|
+
++totalExecuted;
|
|
299
|
+
yield return null;
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
private static IEnumerator FunctionDelayAsCoroutine(Action action, float delay)
|
|
304
|
+
{
|
|
305
|
+
float startTime = Time.time;
|
|
306
|
+
while (!HasEnoughTimePassed(startTime, delay))
|
|
307
|
+
{
|
|
308
|
+
yield return null;
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
action();
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
private static IEnumerator FunctionAfterFrame(Action action)
|
|
315
|
+
{
|
|
316
|
+
yield return WaitForEndOfFrame;
|
|
317
|
+
action();
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
public static bool HasEnoughTimePassed(float timestamp, float desiredDuration) =>
|
|
321
|
+
timestamp + desiredDuration < Time.time;
|
|
322
|
+
|
|
323
|
+
public static Vector2 Opposite(this Vector2 vector)
|
|
324
|
+
{
|
|
325
|
+
return vector * -1;
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
public static Vector3 Opposite(this Vector3 vector)
|
|
329
|
+
{
|
|
330
|
+
return vector * -1;
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
public static IEnumerable<Vector3Int> IterateArea(this BoundsInt bounds)
|
|
334
|
+
{
|
|
335
|
+
foreach (Vector3Int position in bounds.allPositionsWithin)
|
|
336
|
+
{
|
|
337
|
+
yield return position;
|
|
338
|
+
}
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
public static IEnumerable<Vector3Int> IterateBounds(this BoundsInt bounds, int padding = 1)
|
|
342
|
+
{
|
|
343
|
+
for (int x = bounds.xMin - padding; x <= bounds.xMax + padding; ++x)
|
|
344
|
+
{
|
|
345
|
+
for (int y = bounds.yMin; y <= bounds.yMax + padding; ++y)
|
|
346
|
+
{
|
|
347
|
+
yield return new Vector3Int(x, y, 0);
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
public static Vector3Int AsVector3Int(this (int x, int y, int z) vector)
|
|
353
|
+
{
|
|
354
|
+
return new Vector3Int(vector.x, vector.y, vector.z);
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
public static Vector3Int AsVector3Int(this (uint x, uint y, uint z) vector)
|
|
358
|
+
{
|
|
359
|
+
return new Vector3Int((int)vector.x, (int)vector.y, (int)vector.z);
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
public static Vector3Int AsVector3Int(this Vector3 vector)
|
|
363
|
+
{
|
|
364
|
+
return new Vector3Int(
|
|
365
|
+
(int)Math.Round(vector.x),
|
|
366
|
+
(int)Math.Round(vector.y),
|
|
367
|
+
(int)Math.Round(vector.z)
|
|
368
|
+
);
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
public static Vector3 AsVector3(this (uint x, uint y, uint z) vector)
|
|
372
|
+
{
|
|
373
|
+
return new Vector3(vector.x, vector.y, vector.z);
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
public static Vector3 AsVector3(this Vector3Int vector)
|
|
377
|
+
{
|
|
378
|
+
return new Vector3(vector.x, vector.y, vector.z);
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
public static Vector2 AsVector2(this Vector3Int vector)
|
|
382
|
+
{
|
|
383
|
+
return new Vector2(vector.x, vector.y);
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
public static Vector2Int AsVector2Int(this Vector3Int vector)
|
|
387
|
+
{
|
|
388
|
+
return new Vector2Int(vector.x, vector.y);
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
public static Vector3Int AsVector3Int(this Vector2Int vector)
|
|
392
|
+
{
|
|
393
|
+
return new Vector3Int(vector.x, vector.y);
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
public static T CopyTo<T>(this T original, GameObject destination)
|
|
397
|
+
where T : Component
|
|
398
|
+
{
|
|
399
|
+
Type type = original.GetType();
|
|
400
|
+
T copied = destination.GetComponent(type) as T;
|
|
401
|
+
if (copied == null)
|
|
402
|
+
{
|
|
403
|
+
copied = destination.AddComponent(type) as T;
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
foreach (FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.Public))
|
|
407
|
+
{
|
|
408
|
+
try
|
|
409
|
+
{
|
|
410
|
+
field.SetValue(copied, field.GetValue(original));
|
|
411
|
+
}
|
|
412
|
+
catch
|
|
413
|
+
{
|
|
414
|
+
original.LogWarn("Failed to copy public field {0}.", field.Name);
|
|
415
|
+
}
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
foreach (
|
|
419
|
+
FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic)
|
|
420
|
+
.Where(field => Attribute.IsDefined(field, typeof(SerializeField)))
|
|
421
|
+
)
|
|
422
|
+
{
|
|
423
|
+
try
|
|
424
|
+
{
|
|
425
|
+
field.SetValue(copied, field.GetValue(original));
|
|
426
|
+
}
|
|
427
|
+
catch
|
|
428
|
+
{
|
|
429
|
+
original.LogWarn("Failed to copy non-public field {0}.", field.Name);
|
|
430
|
+
}
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
foreach (PropertyInfo property in type.GetProperties())
|
|
434
|
+
{
|
|
435
|
+
if (!property.CanWrite || property.Name == nameof(Object.name))
|
|
436
|
+
{
|
|
437
|
+
continue;
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
try
|
|
441
|
+
{
|
|
442
|
+
property.SetValue(copied, property.GetValue(original));
|
|
443
|
+
}
|
|
444
|
+
catch
|
|
445
|
+
{
|
|
446
|
+
original.LogWarn("Failed to copy property {0}.", property.Name);
|
|
447
|
+
}
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
return copied;
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
public static Rect AsRect(this BoundsInt bounds)
|
|
454
|
+
{
|
|
455
|
+
return new Rect(bounds.x, bounds.y, bounds.size.x, bounds.size.y);
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
public static Vector2 GetRandomPointInCircle(
|
|
459
|
+
Vector2 center,
|
|
460
|
+
float radius,
|
|
461
|
+
IRandom random = null
|
|
462
|
+
)
|
|
463
|
+
{
|
|
464
|
+
random ??= PRNG.Instance;
|
|
465
|
+
double r = radius * Math.Sqrt(random.NextDouble());
|
|
466
|
+
double theta = random.NextDouble() * 2 * Math.PI;
|
|
467
|
+
return new Vector2(
|
|
468
|
+
center.x + (float)(r * Math.Cos(theta)),
|
|
469
|
+
center.y + (float)(r * Math.Sin(theta))
|
|
470
|
+
);
|
|
471
|
+
}
|
|
472
|
+
|
|
473
|
+
public static GameObject GetPlayerObjectInChildHierarchy(
|
|
474
|
+
this GameObject gameObject,
|
|
475
|
+
string playerTag = "Player"
|
|
476
|
+
)
|
|
477
|
+
{
|
|
478
|
+
return gameObject.GetTagObjectInChildHierarchy(playerTag);
|
|
479
|
+
}
|
|
480
|
+
|
|
481
|
+
public static GameObject GetTagObjectInChildHierarchy(
|
|
482
|
+
this GameObject gameObject,
|
|
483
|
+
string tag
|
|
484
|
+
)
|
|
485
|
+
{
|
|
486
|
+
return gameObject
|
|
487
|
+
.IterateOverChildGameObjectsRecursivelyIncludingSelf()
|
|
488
|
+
.FirstOrDefault(go => go.CompareTag(tag));
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
//https://answers.unity.com/questions/722748/refreshing-the-polygon-collider-2d-upon-sprite-cha.html
|
|
492
|
+
public static void UpdateShapeToSprite(this Component component)
|
|
493
|
+
{
|
|
494
|
+
if (
|
|
495
|
+
!component.TryGetComponent(out SpriteRenderer spriteRenderer)
|
|
496
|
+
|| component.TryGetComponent(out PolygonCollider2D collider)
|
|
497
|
+
)
|
|
498
|
+
{
|
|
499
|
+
return;
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
UpdateShapeToSprite(spriteRenderer.sprite, collider);
|
|
503
|
+
}
|
|
504
|
+
|
|
505
|
+
public static void UpdateShapeToSprite(Sprite sprite, PolygonCollider2D collider)
|
|
506
|
+
{
|
|
507
|
+
if (sprite == null || collider == null)
|
|
508
|
+
{
|
|
509
|
+
return;
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
int pathCount = collider.pathCount = sprite.GetPhysicsShapeCount();
|
|
513
|
+
|
|
514
|
+
List<Vector2> path = new();
|
|
515
|
+
for (int i = 0; i < pathCount; ++i)
|
|
516
|
+
{
|
|
517
|
+
path.Clear();
|
|
518
|
+
_ = sprite.GetPhysicsShape(i, path);
|
|
519
|
+
collider.SetPath(i, path);
|
|
520
|
+
}
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
public static Vector3Int Cross(this Vector3Int vector, Vector3Int other)
|
|
524
|
+
{
|
|
525
|
+
int x = vector.y * other.z - other.y * vector.z;
|
|
526
|
+
int y = (vector.x * other.z - other.x * vector.z) * -1;
|
|
527
|
+
int z = vector.x * other.y - other.x * vector.y;
|
|
528
|
+
|
|
529
|
+
return new Vector3Int(x, y, z);
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
public static GameObject TryGetClosestParentWithComponentIncludingSelf<T>(
|
|
533
|
+
this GameObject current
|
|
534
|
+
)
|
|
535
|
+
where T : Component
|
|
536
|
+
{
|
|
537
|
+
while (current != null)
|
|
538
|
+
{
|
|
539
|
+
if (current.HasComponent<T>())
|
|
540
|
+
{
|
|
541
|
+
return current;
|
|
542
|
+
}
|
|
543
|
+
|
|
544
|
+
Transform parent = current.transform.parent;
|
|
545
|
+
current = parent != null ? parent.gameObject : null;
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
return null;
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
#if UNITY_EDITOR
|
|
552
|
+
public static IEnumerable<GameObject> EnumeratePrefabs(
|
|
553
|
+
IEnumerable<string> assetPaths = null
|
|
554
|
+
)
|
|
555
|
+
{
|
|
556
|
+
assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources" };
|
|
557
|
+
|
|
558
|
+
foreach (string assetGuid in AssetDatabase.FindAssets("t:prefab", assetPaths.ToArray()))
|
|
559
|
+
{
|
|
560
|
+
string path = AssetDatabase.GUIDToAssetPath(assetGuid);
|
|
561
|
+
GameObject go = AssetDatabase.LoadAssetAtPath<GameObject>(path);
|
|
562
|
+
if (go != null)
|
|
563
|
+
{
|
|
564
|
+
yield return go;
|
|
565
|
+
}
|
|
566
|
+
}
|
|
567
|
+
}
|
|
568
|
+
|
|
569
|
+
public static IEnumerable<T> EnumerateScriptableObjects<T>(string[] assetPaths = null)
|
|
570
|
+
where T : ScriptableObject
|
|
571
|
+
{
|
|
572
|
+
assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources", "Assets/TileMaps" };
|
|
573
|
+
|
|
574
|
+
foreach (
|
|
575
|
+
string assetGuid in AssetDatabase.FindAssets("t:" + typeof(T).Name, assetPaths)
|
|
576
|
+
)
|
|
577
|
+
{
|
|
578
|
+
string path = AssetDatabase.GUIDToAssetPath(assetGuid);
|
|
579
|
+
T so = AssetDatabase.LoadAssetAtPath<T>(path);
|
|
580
|
+
if (so != null)
|
|
581
|
+
{
|
|
582
|
+
yield return so;
|
|
583
|
+
}
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
#endif
|
|
587
|
+
|
|
588
|
+
public static bool NameEquals(Object lhs, Object rhs)
|
|
589
|
+
{
|
|
590
|
+
if (lhs == rhs)
|
|
591
|
+
{
|
|
592
|
+
return true;
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
if (lhs == null || rhs == null)
|
|
596
|
+
{
|
|
597
|
+
return false;
|
|
598
|
+
}
|
|
599
|
+
|
|
600
|
+
if (string.Equals(lhs.name, rhs.name))
|
|
601
|
+
{
|
|
602
|
+
return true;
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
if (lhs.name == null || rhs.name == null)
|
|
606
|
+
{
|
|
607
|
+
return false;
|
|
608
|
+
}
|
|
609
|
+
|
|
610
|
+
const string clone = "(Clone)";
|
|
611
|
+
string lhsName = lhs.name;
|
|
612
|
+
while (lhsName.EndsWith(clone))
|
|
613
|
+
{
|
|
614
|
+
lhsName = lhsName.Substring(lhsName.Length - clone.Length - 1);
|
|
615
|
+
lhsName = lhsName.Trim();
|
|
616
|
+
}
|
|
617
|
+
|
|
618
|
+
string rhsName = rhs.name;
|
|
619
|
+
while (rhsName.EndsWith(clone))
|
|
620
|
+
{
|
|
621
|
+
rhsName = rhsName.Substring(rhsName.Length - clone.Length - 1);
|
|
622
|
+
rhsName = rhsName.Trim();
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
return string.Equals(lhsName, rhsName);
|
|
626
|
+
}
|
|
627
|
+
|
|
628
|
+
public static Color ChangeColorBrightness(this Color color, float correctionFactor)
|
|
629
|
+
{
|
|
630
|
+
correctionFactor = Math.Clamp(correctionFactor, -1f, 1f);
|
|
631
|
+
|
|
632
|
+
float red = color.r;
|
|
633
|
+
float green = color.g;
|
|
634
|
+
float blue = color.b;
|
|
635
|
+
if (correctionFactor < 0)
|
|
636
|
+
{
|
|
637
|
+
correctionFactor += 1;
|
|
638
|
+
red *= correctionFactor;
|
|
639
|
+
green *= correctionFactor;
|
|
640
|
+
blue *= correctionFactor;
|
|
641
|
+
}
|
|
642
|
+
else
|
|
643
|
+
{
|
|
644
|
+
red = (1f - red) * correctionFactor + red;
|
|
645
|
+
green = (1f - green) * correctionFactor + green;
|
|
646
|
+
blue = (1f - blue) * correctionFactor + blue;
|
|
647
|
+
}
|
|
648
|
+
|
|
649
|
+
return new Color(red, green, blue, color.a);
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
public static void AwakeObject(this GameObject gameObject)
|
|
653
|
+
{
|
|
654
|
+
foreach (MonoBehaviour script in gameObject.GetComponentsInChildren<MonoBehaviour>())
|
|
655
|
+
{
|
|
656
|
+
MethodInfo awakeInfo = AwakeMethodsByType.GetOrAdd(
|
|
657
|
+
script.GetType(),
|
|
658
|
+
type =>
|
|
659
|
+
type.GetMethod(
|
|
660
|
+
"Awake",
|
|
661
|
+
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic
|
|
662
|
+
)
|
|
663
|
+
);
|
|
664
|
+
if (awakeInfo != null)
|
|
665
|
+
{
|
|
666
|
+
_ = awakeInfo.Invoke(script, null);
|
|
667
|
+
}
|
|
668
|
+
}
|
|
669
|
+
}
|
|
670
|
+
|
|
671
|
+
public static Vector2 GetAngleWithSpeed(
|
|
672
|
+
Vector2 targetDirection,
|
|
673
|
+
Vector2 currentDirection,
|
|
674
|
+
float rotationSpeed
|
|
675
|
+
)
|
|
676
|
+
{
|
|
677
|
+
if (targetDirection == Vector2.zero)
|
|
678
|
+
{
|
|
679
|
+
return currentDirection;
|
|
680
|
+
}
|
|
681
|
+
|
|
682
|
+
float turnRatePerFrame = rotationSpeed * Time.deltaTime;
|
|
683
|
+
float angleDiscrepancy = Vector2.SignedAngle(currentDirection, targetDirection);
|
|
684
|
+
float turnRateThisFrame;
|
|
685
|
+
if (Math.Sign(angleDiscrepancy) < 0)
|
|
686
|
+
{
|
|
687
|
+
turnRateThisFrame = -1 * Math.Min(turnRatePerFrame, -angleDiscrepancy);
|
|
688
|
+
}
|
|
689
|
+
else
|
|
690
|
+
{
|
|
691
|
+
turnRateThisFrame = Math.Min(turnRatePerFrame, angleDiscrepancy);
|
|
692
|
+
}
|
|
693
|
+
|
|
694
|
+
float currentAngle = Vector2.SignedAngle(Vector2.right, currentDirection);
|
|
695
|
+
currentAngle += turnRateThisFrame;
|
|
696
|
+
return (Quaternion.AngleAxis(currentAngle, Vector3.forward) * Vector3.right).normalized;
|
|
697
|
+
}
|
|
698
|
+
|
|
699
|
+
public static void Extend2D(ref BoundsInt bounds, FastVector3Int position)
|
|
700
|
+
{
|
|
701
|
+
if (position.x < bounds.xMin)
|
|
702
|
+
{
|
|
703
|
+
bounds.xMin = position.x;
|
|
704
|
+
}
|
|
705
|
+
|
|
706
|
+
if (bounds.xMax < position.x)
|
|
707
|
+
{
|
|
708
|
+
bounds.xMax = position.x;
|
|
709
|
+
}
|
|
710
|
+
|
|
711
|
+
if (position.y < bounds.yMin)
|
|
712
|
+
{
|
|
713
|
+
bounds.yMin = position.y;
|
|
714
|
+
}
|
|
715
|
+
|
|
716
|
+
if (bounds.yMax < position.y)
|
|
717
|
+
{
|
|
718
|
+
bounds.yMax = position.y;
|
|
719
|
+
}
|
|
720
|
+
}
|
|
721
|
+
}
|
|
722
|
+
}
|