com.wallstop-studios.unity-helpers 2.0.0-rc27 → 2.0.0-rc31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (267) hide show
  1. package/.gitattributes +63 -63
  2. package/.github/workflows/npm-publish.yml +60 -0
  3. package/.github/workflows/unity-package.yml +101 -0
  4. package/.github/workflows/unity-tests.yml +38 -0
  5. package/Editor/AnimationCopier.cs +158 -158
  6. package/Editor/AnimationCopier.cs.meta +2 -2
  7. package/Editor/AnimationCreator.cs +262 -262
  8. package/Editor/AnimationCreator.cs.meta +11 -11
  9. package/Editor/AnimationEventEditor.cs +887 -887
  10. package/Editor/AnimatorControllerCopier.cs +162 -162
  11. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  12. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  13. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  14. package/Editor/CustomEditors.meta +2 -2
  15. package/Editor/EnsureTextureSizeWizard.cs +110 -110
  16. package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
  17. package/Editor/PrefabCheckWizard.cs +165 -165
  18. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  19. package/Editor/SpriteSettingsApplier.cs +168 -168
  20. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  21. package/Editor/StringInListeDrawer.cs +56 -56
  22. package/Editor/TextureResizerWizard.cs +181 -181
  23. package/Editor/TextureResizerWizard.cs.meta +2 -2
  24. package/Editor/TextureSettingsApplier.cs +171 -171
  25. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  26. package/Editor/Utils/EditorUtilities.cs +22 -22
  27. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  28. package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
  29. package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
  30. package/Editor/Utils.meta +8 -8
  31. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  32. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  33. package/LICENSE +21 -21
  34. package/LICENSE.md +6 -6
  35. package/LICENSE.meta +7 -7
  36. package/README.md +117 -117
  37. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  38. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  39. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  40. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  41. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  42. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  43. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  44. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  45. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  46. package/Runtime/Binaries.meta +8 -8
  47. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  48. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -189
  49. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  50. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  51. package/Runtime/Core/Attributes/ParentComponent.cs +184 -184
  52. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
  53. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  54. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -119
  55. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  56. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  57. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  58. package/Runtime/Core/Attributes.meta +8 -8
  59. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  60. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  61. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  62. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  63. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  64. package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
  65. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  66. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  67. package/Runtime/Core/DataStructure/KDTree.cs +290 -290
  68. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  69. package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
  70. package/Runtime/Core/DataStructure/RTree.cs +336 -336
  71. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  72. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  73. package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
  74. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  75. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  76. package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
  77. package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
  78. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  79. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  80. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  81. package/Runtime/Core/Extension/IListExtensions.cs +89 -89
  82. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  83. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  84. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  85. package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
  86. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  87. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  88. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  89. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  90. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  91. package/Runtime/Core/Helper/Geometry.cs +43 -43
  92. package/Runtime/Core/Helper/Helpers.cs +722 -722
  93. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  94. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  95. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  96. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  97. package/Runtime/Core/Helper/Objects.cs +767 -767
  98. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  99. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  100. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  101. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  102. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  103. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  104. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
  105. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  106. package/Runtime/Core/Helper/Partials.meta +2 -2
  107. package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -152
  108. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  109. package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
  110. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  111. package/Runtime/Core/Helper/StringInList.cs +31 -31
  112. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  113. package/Runtime/Core/Helper/WallMath.cs +166 -166
  114. package/Runtime/Core/Math/Line.cs +55 -55
  115. package/Runtime/Core/Math/Parabola.cs +47 -47
  116. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  117. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  118. package/Runtime/Core/Math/Range.cs +92 -92
  119. package/Runtime/Core/Math/XXHash.cs +310 -310
  120. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  121. package/Runtime/Core/Model/Direction.cs +43 -43
  122. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  123. package/Runtime/Core/OneOf/None.cs +4 -4
  124. package/Runtime/Core/Random/AbstractRandom.cs +561 -561
  125. package/Runtime/Core/Random/DotNetRandom.cs +52 -52
  126. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  127. package/Runtime/Core/Random/IRandom.cs +160 -160
  128. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  129. package/Runtime/Core/Random/PRNG.cs +7 -7
  130. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  131. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  132. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  133. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  134. package/Runtime/Core/Random/RandomState.cs +131 -131
  135. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  136. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  137. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  138. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  139. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  140. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  141. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  142. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  143. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  144. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  145. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  146. package/Runtime/Core/Random/WyRandom.cs +121 -121
  147. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  148. package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
  149. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  150. package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
  151. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  152. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  153. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  154. package/Runtime/Core/Serialization/Serializer.cs +184 -184
  155. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
  156. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  157. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  158. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  159. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  160. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  161. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  162. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  163. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  164. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  165. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  166. package/Runtime/UI/LayeredImage.cs +364 -364
  167. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  168. package/Runtime/UI.meta +2 -2
  169. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  170. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  171. package/Runtime/Utils/Buffers.cs +32 -32
  172. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  173. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  174. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  175. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  176. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  177. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  178. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  179. package/Runtime/Utils/Oscillator.cs +27 -27
  180. package/Runtime/Utils/RuntimeSingleton.cs +57 -57
  181. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  182. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  183. package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
  184. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  185. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  186. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  187. package/Runtime/Utils/TextureScale.cs +179 -179
  188. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  189. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  190. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  191. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  192. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  193. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  194. package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -34
  195. package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +2 -2
  196. package/Tests/Runtime/Components.meta +2 -2
  197. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  198. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  199. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  200. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  201. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  202. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  203. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  204. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  205. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  206. package/Tests/Runtime/DataStructures.meta +8 -8
  207. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  208. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  209. package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
  210. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  211. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  212. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  213. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  214. package/Tests/Runtime/Extensions.meta +2 -2
  215. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  216. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  217. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  218. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  219. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  220. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  221. package/Tests/Runtime/Helper.meta +2 -2
  222. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  223. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  224. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  225. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  226. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
  227. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  228. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -37
  229. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  230. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  231. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  232. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  233. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  234. package/Tests/Runtime/Performance.meta +8 -8
  235. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  236. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  237. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  238. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  239. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  240. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  241. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  242. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  243. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  244. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  245. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  246. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  247. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  248. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  249. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  250. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  251. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  252. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  253. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  254. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  255. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  256. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  257. package/Tests/Runtime/Random.meta +8 -8
  258. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
  259. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  260. package/Tests/Runtime/Serialization.meta +2 -2
  261. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  262. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  263. package/Tests/Runtime/Utils.meta +2 -2
  264. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  265. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  266. package/Tests/Runtime.meta +8 -8
  267. package/package.json +38 -38
@@ -1,722 +1,722 @@
1
- namespace UnityHelpers.Core.Helper
2
- {
3
- using System;
4
- using System.Collections;
5
- using System.Collections.Generic;
6
- using System.Linq;
7
- using System.Reflection;
8
- using DataStructure.Adapters;
9
- using Extension;
10
- using Random;
11
- using UnityEngine;
12
- using UnityEngine.SceneManagement;
13
- using Utils;
14
- using Object = UnityEngine.Object;
15
- #if UNITY_EDITOR
16
- using UnityEditor;
17
- using UnityEditor.SceneManagement;
18
- #endif
19
-
20
- public static partial class Helpers
21
- {
22
- private static readonly WaitForEndOfFrame WaitForEndOfFrame = new();
23
- private static readonly Dictionary<Type, MethodInfo> AwakeMethodsByType = new();
24
- private static readonly Object LogObject = new();
25
- private static readonly Dictionary<string, Object> ObjectsByTag = new();
26
-
27
- // https://gamedevelopment.tutsplus.com/tutorials/unity-solution-for-hitting-moving-targets--cms-29633
28
- public static Vector2 PredictCurrentTarget(
29
- this GameObject currentTarget,
30
- Vector2 launchLocation,
31
- float projectileSpeed,
32
- bool predictiveFiring,
33
- Vector2 targetVelocity
34
- )
35
- {
36
- Vector2 target = currentTarget.transform.position;
37
-
38
- if (!predictiveFiring)
39
- {
40
- return target;
41
- }
42
-
43
- if (projectileSpeed <= 0)
44
- {
45
- return target;
46
- }
47
-
48
- float a =
49
- (targetVelocity.x * targetVelocity.x)
50
- + (targetVelocity.y * targetVelocity.y)
51
- - (projectileSpeed * projectileSpeed);
52
-
53
- float b =
54
- 2
55
- * (
56
- targetVelocity.x * (target.x - launchLocation.x)
57
- + targetVelocity.y * (target.y - launchLocation.y)
58
- );
59
-
60
- float c =
61
- ((target.x - launchLocation.x) * (target.x - launchLocation.x))
62
- + ((target.y - launchLocation.y) * (target.y - launchLocation.y));
63
-
64
- float disc = b * b - (4 * a * c);
65
- if (disc < 0)
66
- {
67
- return target;
68
- }
69
-
70
- float t1 = (-1 * b + Mathf.Sqrt(disc)) / (2 * a);
71
- float t2 = (-1 * b - Mathf.Sqrt(disc)) / (2 * a);
72
- float t = Mathf.Max(t1, t2); // let us take the larger time value
73
-
74
- float aimX = target.x + (targetVelocity.x * t);
75
- float aimY = target.y + (targetVelocity.y * t);
76
-
77
- if (float.IsNaN(aimX) || float.IsNaN(aimY))
78
- {
79
- return target;
80
- }
81
-
82
- if (float.IsInfinity(aimX) || float.IsInfinity(aimY))
83
- {
84
- return target;
85
- }
86
-
87
- return new Vector2(aimX, aimY);
88
- }
89
-
90
- public static T GetComponent<T>(this Object target)
91
- {
92
- return target switch
93
- {
94
- GameObject go => go.GetComponent<T>(),
95
- Component c => c.GetComponent<T>(),
96
- _ => default,
97
- };
98
- }
99
-
100
- public static T[] GetComponents<T>(this Object target)
101
- {
102
- return target switch
103
- {
104
- GameObject go => go.GetComponents<T>(),
105
- Component c => c.GetComponents<T>(),
106
- _ => default,
107
- };
108
- }
109
-
110
- public static GameObject GetGameObject(this object target)
111
- {
112
- return target switch
113
- {
114
- GameObject go => go,
115
- Component c => c.gameObject,
116
- _ => null,
117
- };
118
- }
119
-
120
- public static bool TryGetComponent<T>(this Object target, out T component)
121
- {
122
- component = default;
123
- return target switch
124
- {
125
- GameObject go => go.TryGetComponent(out component),
126
- Component c => c.TryGetComponent(out component),
127
- _ => false,
128
- };
129
- }
130
-
131
- public static GameObject FindChildGameObjectWithTag(this GameObject gameObject, string tag)
132
- {
133
- return gameObject
134
- .IterateOverChildGameObjectsRecursivelyIncludingSelf()
135
- .FirstOrDefault(child => child.CompareTag(tag));
136
- }
137
-
138
- public static bool HasLineOfSight(
139
- Vector2 initialLocation,
140
- Vector2 direction,
141
- Transform transform,
142
- float totalDistance,
143
- float delta
144
- )
145
- {
146
- int hits = Physics2D.RaycastNonAlloc(initialLocation, direction, Buffers.RaycastHits);
147
- for (int i = 0; i < hits; ++i)
148
- {
149
- RaycastHit2D hit = Buffers.RaycastHits[i];
150
- if (hit.transform != transform)
151
- {
152
- continue;
153
- }
154
-
155
- float distanceToEdge = totalDistance - hit.distance;
156
- if (delta <= distanceToEdge)
157
- {
158
- return false;
159
- }
160
- }
161
-
162
- return true;
163
- }
164
-
165
- public static Coroutine StartFunctionAsCoroutine(
166
- this MonoBehaviour monoBehaviour,
167
- Action action,
168
- float updateRate,
169
- bool useJitter = false,
170
- bool waitBefore = false
171
- )
172
- {
173
- return monoBehaviour.StartCoroutine(
174
- FunctionAsCoroutine(action, updateRate, useJitter, waitBefore)
175
- );
176
- }
177
-
178
- private static IEnumerator FunctionAsCoroutine(
179
- Action action,
180
- float updateRate,
181
- bool useJitter,
182
- bool waitBefore
183
- )
184
- {
185
- bool usedJitter = false;
186
- while (true)
187
- {
188
- float startTime;
189
- if (waitBefore)
190
- {
191
- if (useJitter && !usedJitter)
192
- {
193
- float delay = PRNG.Instance.NextFloat(updateRate);
194
- startTime = Time.time;
195
- while (!HasEnoughTimePassed(startTime, delay))
196
- {
197
- yield return null;
198
- }
199
-
200
- usedJitter = true;
201
- }
202
-
203
- startTime = Time.time;
204
- while (!HasEnoughTimePassed(startTime, updateRate))
205
- {
206
- yield return null;
207
- }
208
- }
209
-
210
- action();
211
-
212
- if (!waitBefore)
213
- {
214
- if (useJitter && !usedJitter)
215
- {
216
- float delay = PRNG.Instance.NextFloat(updateRate);
217
- startTime = Time.time;
218
- while (!HasEnoughTimePassed(startTime, delay))
219
- {
220
- yield return null;
221
- }
222
-
223
- usedJitter = true;
224
- }
225
-
226
- startTime = Time.time;
227
- while (!HasEnoughTimePassed(startTime, updateRate))
228
- {
229
- yield return null;
230
- }
231
- }
232
- }
233
- }
234
-
235
- public static Coroutine ExecuteFunctionAfterDelay(
236
- this MonoBehaviour monoBehaviour,
237
- Action action,
238
- float delay
239
- )
240
- {
241
- return monoBehaviour.StartCoroutine(FunctionDelayAsCoroutine(action, delay));
242
- }
243
-
244
- public static Coroutine ExecuteFunctionNextFrame(
245
- this MonoBehaviour monoBehaviour,
246
- Action action
247
- )
248
- {
249
- return monoBehaviour.ExecuteFunctionAfterDelay(action, 0f);
250
- }
251
-
252
- public static Coroutine ExecuteFunctionAfterFrame(
253
- this MonoBehaviour monoBehaviour,
254
- Action action
255
- )
256
- {
257
- return monoBehaviour.StartCoroutine(FunctionAfterFrame(action));
258
- }
259
-
260
- public static IEnumerator ExecuteOverTime(
261
- Action action,
262
- int totalCount,
263
- float duration,
264
- bool delay = true
265
- )
266
- {
267
- if (action == null)
268
- {
269
- yield break;
270
- }
271
-
272
- if (totalCount <= 0)
273
- {
274
- yield break;
275
- }
276
-
277
- int totalExecuted = 0;
278
- float startTime = Time.time;
279
- while (!HasEnoughTimePassed(startTime, duration))
280
- {
281
- float percent = (Time.time - startTime) / duration;
282
- // optional delay execution from happening on 0, 1, 2, ... n-1 to 1, 2, ... n
283
- if (
284
- totalExecuted < totalCount
285
- && ((totalExecuted + (delay ? 1f : 0f)) / totalCount) <= percent
286
- )
287
- {
288
- action();
289
- ++totalExecuted;
290
- }
291
-
292
- yield return null;
293
- }
294
-
295
- for (; totalExecuted < totalCount; )
296
- {
297
- action();
298
- ++totalExecuted;
299
- yield return null;
300
- }
301
- }
302
-
303
- private static IEnumerator FunctionDelayAsCoroutine(Action action, float delay)
304
- {
305
- float startTime = Time.time;
306
- while (!HasEnoughTimePassed(startTime, delay))
307
- {
308
- yield return null;
309
- }
310
-
311
- action();
312
- }
313
-
314
- private static IEnumerator FunctionAfterFrame(Action action)
315
- {
316
- yield return WaitForEndOfFrame;
317
- action();
318
- }
319
-
320
- public static bool HasEnoughTimePassed(float timestamp, float desiredDuration) =>
321
- timestamp + desiredDuration < Time.time;
322
-
323
- public static Vector2 Opposite(this Vector2 vector)
324
- {
325
- return vector * -1;
326
- }
327
-
328
- public static Vector3 Opposite(this Vector3 vector)
329
- {
330
- return vector * -1;
331
- }
332
-
333
- public static IEnumerable<Vector3Int> IterateArea(this BoundsInt bounds)
334
- {
335
- foreach (Vector3Int position in bounds.allPositionsWithin)
336
- {
337
- yield return position;
338
- }
339
- }
340
-
341
- public static IEnumerable<Vector3Int> IterateBounds(this BoundsInt bounds, int padding = 1)
342
- {
343
- for (int x = bounds.xMin - padding; x <= bounds.xMax + padding; ++x)
344
- {
345
- for (int y = bounds.yMin; y <= bounds.yMax + padding; ++y)
346
- {
347
- yield return new Vector3Int(x, y, 0);
348
- }
349
- }
350
- }
351
-
352
- public static Vector3Int AsVector3Int(this (int x, int y, int z) vector)
353
- {
354
- return new Vector3Int(vector.x, vector.y, vector.z);
355
- }
356
-
357
- public static Vector3Int AsVector3Int(this (uint x, uint y, uint z) vector)
358
- {
359
- return new Vector3Int((int)vector.x, (int)vector.y, (int)vector.z);
360
- }
361
-
362
- public static Vector3Int AsVector3Int(this Vector3 vector)
363
- {
364
- return new Vector3Int(
365
- (int)Math.Round(vector.x),
366
- (int)Math.Round(vector.y),
367
- (int)Math.Round(vector.z)
368
- );
369
- }
370
-
371
- public static Vector3 AsVector3(this (uint x, uint y, uint z) vector)
372
- {
373
- return new Vector3(vector.x, vector.y, vector.z);
374
- }
375
-
376
- public static Vector3 AsVector3(this Vector3Int vector)
377
- {
378
- return new Vector3(vector.x, vector.y, vector.z);
379
- }
380
-
381
- public static Vector2 AsVector2(this Vector3Int vector)
382
- {
383
- return new Vector2(vector.x, vector.y);
384
- }
385
-
386
- public static Vector2Int AsVector2Int(this Vector3Int vector)
387
- {
388
- return new Vector2Int(vector.x, vector.y);
389
- }
390
-
391
- public static Vector3Int AsVector3Int(this Vector2Int vector)
392
- {
393
- return new Vector3Int(vector.x, vector.y);
394
- }
395
-
396
- public static T CopyTo<T>(this T original, GameObject destination)
397
- where T : Component
398
- {
399
- Type type = original.GetType();
400
- T copied = destination.GetComponent(type) as T;
401
- if (copied == null)
402
- {
403
- copied = destination.AddComponent(type) as T;
404
- }
405
-
406
- foreach (FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.Public))
407
- {
408
- try
409
- {
410
- field.SetValue(copied, field.GetValue(original));
411
- }
412
- catch
413
- {
414
- original.LogWarn("Failed to copy public field {0}.", field.Name);
415
- }
416
- }
417
-
418
- foreach (
419
- FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic)
420
- .Where(field => Attribute.IsDefined(field, typeof(SerializeField)))
421
- )
422
- {
423
- try
424
- {
425
- field.SetValue(copied, field.GetValue(original));
426
- }
427
- catch
428
- {
429
- original.LogWarn("Failed to copy non-public field {0}.", field.Name);
430
- }
431
- }
432
-
433
- foreach (PropertyInfo property in type.GetProperties())
434
- {
435
- if (!property.CanWrite || property.Name == nameof(Object.name))
436
- {
437
- continue;
438
- }
439
-
440
- try
441
- {
442
- property.SetValue(copied, property.GetValue(original));
443
- }
444
- catch
445
- {
446
- original.LogWarn("Failed to copy property {0}.", property.Name);
447
- }
448
- }
449
-
450
- return copied;
451
- }
452
-
453
- public static Rect AsRect(this BoundsInt bounds)
454
- {
455
- return new Rect(bounds.x, bounds.y, bounds.size.x, bounds.size.y);
456
- }
457
-
458
- public static Vector2 GetRandomPointInCircle(
459
- Vector2 center,
460
- float radius,
461
- IRandom random = null
462
- )
463
- {
464
- random ??= PRNG.Instance;
465
- double r = radius * Math.Sqrt(random.NextDouble());
466
- double theta = random.NextDouble() * 2 * Math.PI;
467
- return new Vector2(
468
- center.x + (float)(r * Math.Cos(theta)),
469
- center.y + (float)(r * Math.Sin(theta))
470
- );
471
- }
472
-
473
- public static GameObject GetPlayerObjectInChildHierarchy(
474
- this GameObject gameObject,
475
- string playerTag = "Player"
476
- )
477
- {
478
- return gameObject.GetTagObjectInChildHierarchy(playerTag);
479
- }
480
-
481
- public static GameObject GetTagObjectInChildHierarchy(
482
- this GameObject gameObject,
483
- string tag
484
- )
485
- {
486
- return gameObject
487
- .IterateOverChildGameObjectsRecursivelyIncludingSelf()
488
- .FirstOrDefault(go => go.CompareTag(tag));
489
- }
490
-
491
- //https://answers.unity.com/questions/722748/refreshing-the-polygon-collider-2d-upon-sprite-cha.html
492
- public static void UpdateShapeToSprite(this Component component)
493
- {
494
- if (
495
- !component.TryGetComponent(out SpriteRenderer spriteRenderer)
496
- || component.TryGetComponent(out PolygonCollider2D collider)
497
- )
498
- {
499
- return;
500
- }
501
-
502
- UpdateShapeToSprite(spriteRenderer.sprite, collider);
503
- }
504
-
505
- public static void UpdateShapeToSprite(Sprite sprite, PolygonCollider2D collider)
506
- {
507
- if (sprite == null || collider == null)
508
- {
509
- return;
510
- }
511
-
512
- int pathCount = collider.pathCount = sprite.GetPhysicsShapeCount();
513
-
514
- List<Vector2> path = new();
515
- for (int i = 0; i < pathCount; ++i)
516
- {
517
- path.Clear();
518
- _ = sprite.GetPhysicsShape(i, path);
519
- collider.SetPath(i, path);
520
- }
521
- }
522
-
523
- public static Vector3Int Cross(this Vector3Int vector, Vector3Int other)
524
- {
525
- int x = vector.y * other.z - other.y * vector.z;
526
- int y = (vector.x * other.z - other.x * vector.z) * -1;
527
- int z = vector.x * other.y - other.x * vector.y;
528
-
529
- return new Vector3Int(x, y, z);
530
- }
531
-
532
- public static GameObject TryGetClosestParentWithComponentIncludingSelf<T>(
533
- this GameObject current
534
- )
535
- where T : Component
536
- {
537
- while (current != null)
538
- {
539
- if (current.HasComponent<T>())
540
- {
541
- return current;
542
- }
543
-
544
- Transform parent = current.transform.parent;
545
- current = parent != null ? parent.gameObject : null;
546
- }
547
-
548
- return null;
549
- }
550
-
551
- #if UNITY_EDITOR
552
- public static IEnumerable<GameObject> EnumeratePrefabs(
553
- IEnumerable<string> assetPaths = null
554
- )
555
- {
556
- assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources" };
557
-
558
- foreach (string assetGuid in AssetDatabase.FindAssets("t:prefab", assetPaths.ToArray()))
559
- {
560
- string path = AssetDatabase.GUIDToAssetPath(assetGuid);
561
- GameObject go = AssetDatabase.LoadAssetAtPath<GameObject>(path);
562
- if (go != null)
563
- {
564
- yield return go;
565
- }
566
- }
567
- }
568
-
569
- public static IEnumerable<T> EnumerateScriptableObjects<T>(string[] assetPaths = null)
570
- where T : ScriptableObject
571
- {
572
- assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources", "Assets/TileMaps" };
573
-
574
- foreach (
575
- string assetGuid in AssetDatabase.FindAssets("t:" + typeof(T).Name, assetPaths)
576
- )
577
- {
578
- string path = AssetDatabase.GUIDToAssetPath(assetGuid);
579
- T so = AssetDatabase.LoadAssetAtPath<T>(path);
580
- if (so != null)
581
- {
582
- yield return so;
583
- }
584
- }
585
- }
586
- #endif
587
-
588
- public static bool NameEquals(Object lhs, Object rhs)
589
- {
590
- if (lhs == rhs)
591
- {
592
- return true;
593
- }
594
-
595
- if (lhs == null || rhs == null)
596
- {
597
- return false;
598
- }
599
-
600
- if (string.Equals(lhs.name, rhs.name))
601
- {
602
- return true;
603
- }
604
-
605
- if (lhs.name == null || rhs.name == null)
606
- {
607
- return false;
608
- }
609
-
610
- const string clone = "(Clone)";
611
- string lhsName = lhs.name;
612
- while (lhsName.EndsWith(clone))
613
- {
614
- lhsName = lhsName.Substring(lhsName.Length - clone.Length - 1);
615
- lhsName = lhsName.Trim();
616
- }
617
-
618
- string rhsName = rhs.name;
619
- while (rhsName.EndsWith(clone))
620
- {
621
- rhsName = rhsName.Substring(rhsName.Length - clone.Length - 1);
622
- rhsName = rhsName.Trim();
623
- }
624
-
625
- return string.Equals(lhsName, rhsName);
626
- }
627
-
628
- public static Color ChangeColorBrightness(this Color color, float correctionFactor)
629
- {
630
- correctionFactor = Math.Clamp(correctionFactor, -1f, 1f);
631
-
632
- float red = color.r;
633
- float green = color.g;
634
- float blue = color.b;
635
- if (correctionFactor < 0)
636
- {
637
- correctionFactor += 1;
638
- red *= correctionFactor;
639
- green *= correctionFactor;
640
- blue *= correctionFactor;
641
- }
642
- else
643
- {
644
- red = (1f - red) * correctionFactor + red;
645
- green = (1f - green) * correctionFactor + green;
646
- blue = (1f - blue) * correctionFactor + blue;
647
- }
648
-
649
- return new Color(red, green, blue, color.a);
650
- }
651
-
652
- public static void AwakeObject(this GameObject gameObject)
653
- {
654
- foreach (MonoBehaviour script in gameObject.GetComponentsInChildren<MonoBehaviour>())
655
- {
656
- MethodInfo awakeInfo = AwakeMethodsByType.GetOrAdd(
657
- script.GetType(),
658
- type =>
659
- type.GetMethod(
660
- "Awake",
661
- BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic
662
- )
663
- );
664
- if (awakeInfo != null)
665
- {
666
- _ = awakeInfo.Invoke(script, null);
667
- }
668
- }
669
- }
670
-
671
- public static Vector2 GetAngleWithSpeed(
672
- Vector2 targetDirection,
673
- Vector2 currentDirection,
674
- float rotationSpeed
675
- )
676
- {
677
- if (targetDirection == Vector2.zero)
678
- {
679
- return currentDirection;
680
- }
681
-
682
- float turnRatePerFrame = rotationSpeed * Time.deltaTime;
683
- float angleDiscrepancy = Vector2.SignedAngle(currentDirection, targetDirection);
684
- float turnRateThisFrame;
685
- if (Math.Sign(angleDiscrepancy) < 0)
686
- {
687
- turnRateThisFrame = -1 * Math.Min(turnRatePerFrame, -angleDiscrepancy);
688
- }
689
- else
690
- {
691
- turnRateThisFrame = Math.Min(turnRatePerFrame, angleDiscrepancy);
692
- }
693
-
694
- float currentAngle = Vector2.SignedAngle(Vector2.right, currentDirection);
695
- currentAngle += turnRateThisFrame;
696
- return (Quaternion.AngleAxis(currentAngle, Vector3.forward) * Vector3.right).normalized;
697
- }
698
-
699
- public static void Extend2D(ref BoundsInt bounds, FastVector3Int position)
700
- {
701
- if (position.x < bounds.xMin)
702
- {
703
- bounds.xMin = position.x;
704
- }
705
-
706
- if (bounds.xMax < position.x)
707
- {
708
- bounds.xMax = position.x;
709
- }
710
-
711
- if (position.y < bounds.yMin)
712
- {
713
- bounds.yMin = position.y;
714
- }
715
-
716
- if (bounds.yMax < position.y)
717
- {
718
- bounds.yMax = position.y;
719
- }
720
- }
721
- }
722
- }
1
+ namespace UnityHelpers.Core.Helper
2
+ {
3
+ using System;
4
+ using System.Collections;
5
+ using System.Collections.Generic;
6
+ using System.Linq;
7
+ using System.Reflection;
8
+ using DataStructure.Adapters;
9
+ using Extension;
10
+ using Random;
11
+ using UnityEngine;
12
+ using UnityEngine.SceneManagement;
13
+ using Utils;
14
+ using Object = UnityEngine.Object;
15
+ #if UNITY_EDITOR
16
+ using UnityEditor;
17
+ using UnityEditor.SceneManagement;
18
+ #endif
19
+
20
+ public static partial class Helpers
21
+ {
22
+ private static readonly WaitForEndOfFrame WaitForEndOfFrame = new();
23
+ private static readonly Dictionary<Type, MethodInfo> AwakeMethodsByType = new();
24
+ private static readonly Object LogObject = new();
25
+ private static readonly Dictionary<string, Object> ObjectsByTag = new();
26
+
27
+ // https://gamedevelopment.tutsplus.com/tutorials/unity-solution-for-hitting-moving-targets--cms-29633
28
+ public static Vector2 PredictCurrentTarget(
29
+ this GameObject currentTarget,
30
+ Vector2 launchLocation,
31
+ float projectileSpeed,
32
+ bool predictiveFiring,
33
+ Vector2 targetVelocity
34
+ )
35
+ {
36
+ Vector2 target = currentTarget.transform.position;
37
+
38
+ if (!predictiveFiring)
39
+ {
40
+ return target;
41
+ }
42
+
43
+ if (projectileSpeed <= 0)
44
+ {
45
+ return target;
46
+ }
47
+
48
+ float a =
49
+ (targetVelocity.x * targetVelocity.x)
50
+ + (targetVelocity.y * targetVelocity.y)
51
+ - (projectileSpeed * projectileSpeed);
52
+
53
+ float b =
54
+ 2
55
+ * (
56
+ targetVelocity.x * (target.x - launchLocation.x)
57
+ + targetVelocity.y * (target.y - launchLocation.y)
58
+ );
59
+
60
+ float c =
61
+ ((target.x - launchLocation.x) * (target.x - launchLocation.x))
62
+ + ((target.y - launchLocation.y) * (target.y - launchLocation.y));
63
+
64
+ float disc = b * b - (4 * a * c);
65
+ if (disc < 0)
66
+ {
67
+ return target;
68
+ }
69
+
70
+ float t1 = (-1 * b + Mathf.Sqrt(disc)) / (2 * a);
71
+ float t2 = (-1 * b - Mathf.Sqrt(disc)) / (2 * a);
72
+ float t = Mathf.Max(t1, t2); // let us take the larger time value
73
+
74
+ float aimX = target.x + (targetVelocity.x * t);
75
+ float aimY = target.y + (targetVelocity.y * t);
76
+
77
+ if (float.IsNaN(aimX) || float.IsNaN(aimY))
78
+ {
79
+ return target;
80
+ }
81
+
82
+ if (float.IsInfinity(aimX) || float.IsInfinity(aimY))
83
+ {
84
+ return target;
85
+ }
86
+
87
+ return new Vector2(aimX, aimY);
88
+ }
89
+
90
+ public static T GetComponent<T>(this Object target)
91
+ {
92
+ return target switch
93
+ {
94
+ GameObject go => go.GetComponent<T>(),
95
+ Component c => c.GetComponent<T>(),
96
+ _ => default,
97
+ };
98
+ }
99
+
100
+ public static T[] GetComponents<T>(this Object target)
101
+ {
102
+ return target switch
103
+ {
104
+ GameObject go => go.GetComponents<T>(),
105
+ Component c => c.GetComponents<T>(),
106
+ _ => default,
107
+ };
108
+ }
109
+
110
+ public static GameObject GetGameObject(this object target)
111
+ {
112
+ return target switch
113
+ {
114
+ GameObject go => go,
115
+ Component c => c.gameObject,
116
+ _ => null,
117
+ };
118
+ }
119
+
120
+ public static bool TryGetComponent<T>(this Object target, out T component)
121
+ {
122
+ component = default;
123
+ return target switch
124
+ {
125
+ GameObject go => go.TryGetComponent(out component),
126
+ Component c => c.TryGetComponent(out component),
127
+ _ => false,
128
+ };
129
+ }
130
+
131
+ public static GameObject FindChildGameObjectWithTag(this GameObject gameObject, string tag)
132
+ {
133
+ return gameObject
134
+ .IterateOverChildGameObjectsRecursivelyIncludingSelf()
135
+ .FirstOrDefault(child => child.CompareTag(tag));
136
+ }
137
+
138
+ public static bool HasLineOfSight(
139
+ Vector2 initialLocation,
140
+ Vector2 direction,
141
+ Transform transform,
142
+ float totalDistance,
143
+ float delta
144
+ )
145
+ {
146
+ int hits = Physics2D.RaycastNonAlloc(initialLocation, direction, Buffers.RaycastHits);
147
+ for (int i = 0; i < hits; ++i)
148
+ {
149
+ RaycastHit2D hit = Buffers.RaycastHits[i];
150
+ if (hit.transform != transform)
151
+ {
152
+ continue;
153
+ }
154
+
155
+ float distanceToEdge = totalDistance - hit.distance;
156
+ if (delta <= distanceToEdge)
157
+ {
158
+ return false;
159
+ }
160
+ }
161
+
162
+ return true;
163
+ }
164
+
165
+ public static Coroutine StartFunctionAsCoroutine(
166
+ this MonoBehaviour monoBehaviour,
167
+ Action action,
168
+ float updateRate,
169
+ bool useJitter = false,
170
+ bool waitBefore = false
171
+ )
172
+ {
173
+ return monoBehaviour.StartCoroutine(
174
+ FunctionAsCoroutine(action, updateRate, useJitter, waitBefore)
175
+ );
176
+ }
177
+
178
+ private static IEnumerator FunctionAsCoroutine(
179
+ Action action,
180
+ float updateRate,
181
+ bool useJitter,
182
+ bool waitBefore
183
+ )
184
+ {
185
+ bool usedJitter = false;
186
+ while (true)
187
+ {
188
+ float startTime;
189
+ if (waitBefore)
190
+ {
191
+ if (useJitter && !usedJitter)
192
+ {
193
+ float delay = PRNG.Instance.NextFloat(updateRate);
194
+ startTime = Time.time;
195
+ while (!HasEnoughTimePassed(startTime, delay))
196
+ {
197
+ yield return null;
198
+ }
199
+
200
+ usedJitter = true;
201
+ }
202
+
203
+ startTime = Time.time;
204
+ while (!HasEnoughTimePassed(startTime, updateRate))
205
+ {
206
+ yield return null;
207
+ }
208
+ }
209
+
210
+ action();
211
+
212
+ if (!waitBefore)
213
+ {
214
+ if (useJitter && !usedJitter)
215
+ {
216
+ float delay = PRNG.Instance.NextFloat(updateRate);
217
+ startTime = Time.time;
218
+ while (!HasEnoughTimePassed(startTime, delay))
219
+ {
220
+ yield return null;
221
+ }
222
+
223
+ usedJitter = true;
224
+ }
225
+
226
+ startTime = Time.time;
227
+ while (!HasEnoughTimePassed(startTime, updateRate))
228
+ {
229
+ yield return null;
230
+ }
231
+ }
232
+ }
233
+ }
234
+
235
+ public static Coroutine ExecuteFunctionAfterDelay(
236
+ this MonoBehaviour monoBehaviour,
237
+ Action action,
238
+ float delay
239
+ )
240
+ {
241
+ return monoBehaviour.StartCoroutine(FunctionDelayAsCoroutine(action, delay));
242
+ }
243
+
244
+ public static Coroutine ExecuteFunctionNextFrame(
245
+ this MonoBehaviour monoBehaviour,
246
+ Action action
247
+ )
248
+ {
249
+ return monoBehaviour.ExecuteFunctionAfterDelay(action, 0f);
250
+ }
251
+
252
+ public static Coroutine ExecuteFunctionAfterFrame(
253
+ this MonoBehaviour monoBehaviour,
254
+ Action action
255
+ )
256
+ {
257
+ return monoBehaviour.StartCoroutine(FunctionAfterFrame(action));
258
+ }
259
+
260
+ public static IEnumerator ExecuteOverTime(
261
+ Action action,
262
+ int totalCount,
263
+ float duration,
264
+ bool delay = true
265
+ )
266
+ {
267
+ if (action == null)
268
+ {
269
+ yield break;
270
+ }
271
+
272
+ if (totalCount <= 0)
273
+ {
274
+ yield break;
275
+ }
276
+
277
+ int totalExecuted = 0;
278
+ float startTime = Time.time;
279
+ while (!HasEnoughTimePassed(startTime, duration))
280
+ {
281
+ float percent = (Time.time - startTime) / duration;
282
+ // optional delay execution from happening on 0, 1, 2, ... n-1 to 1, 2, ... n
283
+ if (
284
+ totalExecuted < totalCount
285
+ && ((totalExecuted + (delay ? 1f : 0f)) / totalCount) <= percent
286
+ )
287
+ {
288
+ action();
289
+ ++totalExecuted;
290
+ }
291
+
292
+ yield return null;
293
+ }
294
+
295
+ for (; totalExecuted < totalCount; )
296
+ {
297
+ action();
298
+ ++totalExecuted;
299
+ yield return null;
300
+ }
301
+ }
302
+
303
+ private static IEnumerator FunctionDelayAsCoroutine(Action action, float delay)
304
+ {
305
+ float startTime = Time.time;
306
+ while (!HasEnoughTimePassed(startTime, delay))
307
+ {
308
+ yield return null;
309
+ }
310
+
311
+ action();
312
+ }
313
+
314
+ private static IEnumerator FunctionAfterFrame(Action action)
315
+ {
316
+ yield return WaitForEndOfFrame;
317
+ action();
318
+ }
319
+
320
+ public static bool HasEnoughTimePassed(float timestamp, float desiredDuration) =>
321
+ timestamp + desiredDuration < Time.time;
322
+
323
+ public static Vector2 Opposite(this Vector2 vector)
324
+ {
325
+ return vector * -1;
326
+ }
327
+
328
+ public static Vector3 Opposite(this Vector3 vector)
329
+ {
330
+ return vector * -1;
331
+ }
332
+
333
+ public static IEnumerable<Vector3Int> IterateArea(this BoundsInt bounds)
334
+ {
335
+ foreach (Vector3Int position in bounds.allPositionsWithin)
336
+ {
337
+ yield return position;
338
+ }
339
+ }
340
+
341
+ public static IEnumerable<Vector3Int> IterateBounds(this BoundsInt bounds, int padding = 1)
342
+ {
343
+ for (int x = bounds.xMin - padding; x <= bounds.xMax + padding; ++x)
344
+ {
345
+ for (int y = bounds.yMin; y <= bounds.yMax + padding; ++y)
346
+ {
347
+ yield return new Vector3Int(x, y, 0);
348
+ }
349
+ }
350
+ }
351
+
352
+ public static Vector3Int AsVector3Int(this (int x, int y, int z) vector)
353
+ {
354
+ return new Vector3Int(vector.x, vector.y, vector.z);
355
+ }
356
+
357
+ public static Vector3Int AsVector3Int(this (uint x, uint y, uint z) vector)
358
+ {
359
+ return new Vector3Int((int)vector.x, (int)vector.y, (int)vector.z);
360
+ }
361
+
362
+ public static Vector3Int AsVector3Int(this Vector3 vector)
363
+ {
364
+ return new Vector3Int(
365
+ (int)Math.Round(vector.x),
366
+ (int)Math.Round(vector.y),
367
+ (int)Math.Round(vector.z)
368
+ );
369
+ }
370
+
371
+ public static Vector3 AsVector3(this (uint x, uint y, uint z) vector)
372
+ {
373
+ return new Vector3(vector.x, vector.y, vector.z);
374
+ }
375
+
376
+ public static Vector3 AsVector3(this Vector3Int vector)
377
+ {
378
+ return new Vector3(vector.x, vector.y, vector.z);
379
+ }
380
+
381
+ public static Vector2 AsVector2(this Vector3Int vector)
382
+ {
383
+ return new Vector2(vector.x, vector.y);
384
+ }
385
+
386
+ public static Vector2Int AsVector2Int(this Vector3Int vector)
387
+ {
388
+ return new Vector2Int(vector.x, vector.y);
389
+ }
390
+
391
+ public static Vector3Int AsVector3Int(this Vector2Int vector)
392
+ {
393
+ return new Vector3Int(vector.x, vector.y);
394
+ }
395
+
396
+ public static T CopyTo<T>(this T original, GameObject destination)
397
+ where T : Component
398
+ {
399
+ Type type = original.GetType();
400
+ T copied = destination.GetComponent(type) as T;
401
+ if (copied == null)
402
+ {
403
+ copied = destination.AddComponent(type) as T;
404
+ }
405
+
406
+ foreach (FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.Public))
407
+ {
408
+ try
409
+ {
410
+ field.SetValue(copied, field.GetValue(original));
411
+ }
412
+ catch
413
+ {
414
+ original.LogWarn("Failed to copy public field {0}.", field.Name);
415
+ }
416
+ }
417
+
418
+ foreach (
419
+ FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic)
420
+ .Where(field => Attribute.IsDefined(field, typeof(SerializeField)))
421
+ )
422
+ {
423
+ try
424
+ {
425
+ field.SetValue(copied, field.GetValue(original));
426
+ }
427
+ catch
428
+ {
429
+ original.LogWarn("Failed to copy non-public field {0}.", field.Name);
430
+ }
431
+ }
432
+
433
+ foreach (PropertyInfo property in type.GetProperties())
434
+ {
435
+ if (!property.CanWrite || property.Name == nameof(Object.name))
436
+ {
437
+ continue;
438
+ }
439
+
440
+ try
441
+ {
442
+ property.SetValue(copied, property.GetValue(original));
443
+ }
444
+ catch
445
+ {
446
+ original.LogWarn("Failed to copy property {0}.", property.Name);
447
+ }
448
+ }
449
+
450
+ return copied;
451
+ }
452
+
453
+ public static Rect AsRect(this BoundsInt bounds)
454
+ {
455
+ return new Rect(bounds.x, bounds.y, bounds.size.x, bounds.size.y);
456
+ }
457
+
458
+ public static Vector2 GetRandomPointInCircle(
459
+ Vector2 center,
460
+ float radius,
461
+ IRandom random = null
462
+ )
463
+ {
464
+ random ??= PRNG.Instance;
465
+ double r = radius * Math.Sqrt(random.NextDouble());
466
+ double theta = random.NextDouble() * 2 * Math.PI;
467
+ return new Vector2(
468
+ center.x + (float)(r * Math.Cos(theta)),
469
+ center.y + (float)(r * Math.Sin(theta))
470
+ );
471
+ }
472
+
473
+ public static GameObject GetPlayerObjectInChildHierarchy(
474
+ this GameObject gameObject,
475
+ string playerTag = "Player"
476
+ )
477
+ {
478
+ return gameObject.GetTagObjectInChildHierarchy(playerTag);
479
+ }
480
+
481
+ public static GameObject GetTagObjectInChildHierarchy(
482
+ this GameObject gameObject,
483
+ string tag
484
+ )
485
+ {
486
+ return gameObject
487
+ .IterateOverChildGameObjectsRecursivelyIncludingSelf()
488
+ .FirstOrDefault(go => go.CompareTag(tag));
489
+ }
490
+
491
+ //https://answers.unity.com/questions/722748/refreshing-the-polygon-collider-2d-upon-sprite-cha.html
492
+ public static void UpdateShapeToSprite(this Component component)
493
+ {
494
+ if (
495
+ !component.TryGetComponent(out SpriteRenderer spriteRenderer)
496
+ || component.TryGetComponent(out PolygonCollider2D collider)
497
+ )
498
+ {
499
+ return;
500
+ }
501
+
502
+ UpdateShapeToSprite(spriteRenderer.sprite, collider);
503
+ }
504
+
505
+ public static void UpdateShapeToSprite(Sprite sprite, PolygonCollider2D collider)
506
+ {
507
+ if (sprite == null || collider == null)
508
+ {
509
+ return;
510
+ }
511
+
512
+ int pathCount = collider.pathCount = sprite.GetPhysicsShapeCount();
513
+
514
+ List<Vector2> path = new();
515
+ for (int i = 0; i < pathCount; ++i)
516
+ {
517
+ path.Clear();
518
+ _ = sprite.GetPhysicsShape(i, path);
519
+ collider.SetPath(i, path);
520
+ }
521
+ }
522
+
523
+ public static Vector3Int Cross(this Vector3Int vector, Vector3Int other)
524
+ {
525
+ int x = vector.y * other.z - other.y * vector.z;
526
+ int y = (vector.x * other.z - other.x * vector.z) * -1;
527
+ int z = vector.x * other.y - other.x * vector.y;
528
+
529
+ return new Vector3Int(x, y, z);
530
+ }
531
+
532
+ public static GameObject TryGetClosestParentWithComponentIncludingSelf<T>(
533
+ this GameObject current
534
+ )
535
+ where T : Component
536
+ {
537
+ while (current != null)
538
+ {
539
+ if (current.HasComponent<T>())
540
+ {
541
+ return current;
542
+ }
543
+
544
+ Transform parent = current.transform.parent;
545
+ current = parent != null ? parent.gameObject : null;
546
+ }
547
+
548
+ return null;
549
+ }
550
+
551
+ #if UNITY_EDITOR
552
+ public static IEnumerable<GameObject> EnumeratePrefabs(
553
+ IEnumerable<string> assetPaths = null
554
+ )
555
+ {
556
+ assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources" };
557
+
558
+ foreach (string assetGuid in AssetDatabase.FindAssets("t:prefab", assetPaths.ToArray()))
559
+ {
560
+ string path = AssetDatabase.GUIDToAssetPath(assetGuid);
561
+ GameObject go = AssetDatabase.LoadAssetAtPath<GameObject>(path);
562
+ if (go != null)
563
+ {
564
+ yield return go;
565
+ }
566
+ }
567
+ }
568
+
569
+ public static IEnumerable<T> EnumerateScriptableObjects<T>(string[] assetPaths = null)
570
+ where T : ScriptableObject
571
+ {
572
+ assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources", "Assets/TileMaps" };
573
+
574
+ foreach (
575
+ string assetGuid in AssetDatabase.FindAssets("t:" + typeof(T).Name, assetPaths)
576
+ )
577
+ {
578
+ string path = AssetDatabase.GUIDToAssetPath(assetGuid);
579
+ T so = AssetDatabase.LoadAssetAtPath<T>(path);
580
+ if (so != null)
581
+ {
582
+ yield return so;
583
+ }
584
+ }
585
+ }
586
+ #endif
587
+
588
+ public static bool NameEquals(Object lhs, Object rhs)
589
+ {
590
+ if (lhs == rhs)
591
+ {
592
+ return true;
593
+ }
594
+
595
+ if (lhs == null || rhs == null)
596
+ {
597
+ return false;
598
+ }
599
+
600
+ if (string.Equals(lhs.name, rhs.name))
601
+ {
602
+ return true;
603
+ }
604
+
605
+ if (lhs.name == null || rhs.name == null)
606
+ {
607
+ return false;
608
+ }
609
+
610
+ const string clone = "(Clone)";
611
+ string lhsName = lhs.name;
612
+ while (lhsName.EndsWith(clone))
613
+ {
614
+ lhsName = lhsName.Substring(lhsName.Length - clone.Length - 1);
615
+ lhsName = lhsName.Trim();
616
+ }
617
+
618
+ string rhsName = rhs.name;
619
+ while (rhsName.EndsWith(clone))
620
+ {
621
+ rhsName = rhsName.Substring(rhsName.Length - clone.Length - 1);
622
+ rhsName = rhsName.Trim();
623
+ }
624
+
625
+ return string.Equals(lhsName, rhsName);
626
+ }
627
+
628
+ public static Color ChangeColorBrightness(this Color color, float correctionFactor)
629
+ {
630
+ correctionFactor = Math.Clamp(correctionFactor, -1f, 1f);
631
+
632
+ float red = color.r;
633
+ float green = color.g;
634
+ float blue = color.b;
635
+ if (correctionFactor < 0)
636
+ {
637
+ correctionFactor += 1;
638
+ red *= correctionFactor;
639
+ green *= correctionFactor;
640
+ blue *= correctionFactor;
641
+ }
642
+ else
643
+ {
644
+ red = (1f - red) * correctionFactor + red;
645
+ green = (1f - green) * correctionFactor + green;
646
+ blue = (1f - blue) * correctionFactor + blue;
647
+ }
648
+
649
+ return new Color(red, green, blue, color.a);
650
+ }
651
+
652
+ public static void AwakeObject(this GameObject gameObject)
653
+ {
654
+ foreach (MonoBehaviour script in gameObject.GetComponentsInChildren<MonoBehaviour>())
655
+ {
656
+ MethodInfo awakeInfo = AwakeMethodsByType.GetOrAdd(
657
+ script.GetType(),
658
+ type =>
659
+ type.GetMethod(
660
+ "Awake",
661
+ BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic
662
+ )
663
+ );
664
+ if (awakeInfo != null)
665
+ {
666
+ _ = awakeInfo.Invoke(script, null);
667
+ }
668
+ }
669
+ }
670
+
671
+ public static Vector2 GetAngleWithSpeed(
672
+ Vector2 targetDirection,
673
+ Vector2 currentDirection,
674
+ float rotationSpeed
675
+ )
676
+ {
677
+ if (targetDirection == Vector2.zero)
678
+ {
679
+ return currentDirection;
680
+ }
681
+
682
+ float turnRatePerFrame = rotationSpeed * Time.deltaTime;
683
+ float angleDiscrepancy = Vector2.SignedAngle(currentDirection, targetDirection);
684
+ float turnRateThisFrame;
685
+ if (Math.Sign(angleDiscrepancy) < 0)
686
+ {
687
+ turnRateThisFrame = -1 * Math.Min(turnRatePerFrame, -angleDiscrepancy);
688
+ }
689
+ else
690
+ {
691
+ turnRateThisFrame = Math.Min(turnRatePerFrame, angleDiscrepancy);
692
+ }
693
+
694
+ float currentAngle = Vector2.SignedAngle(Vector2.right, currentDirection);
695
+ currentAngle += turnRateThisFrame;
696
+ return (Quaternion.AngleAxis(currentAngle, Vector3.forward) * Vector3.right).normalized;
697
+ }
698
+
699
+ public static void Extend2D(ref BoundsInt bounds, FastVector3Int position)
700
+ {
701
+ if (position.x < bounds.xMin)
702
+ {
703
+ bounds.xMin = position.x;
704
+ }
705
+
706
+ if (bounds.xMax < position.x)
707
+ {
708
+ bounds.xMax = position.x;
709
+ }
710
+
711
+ if (position.y < bounds.yMin)
712
+ {
713
+ bounds.yMin = position.y;
714
+ }
715
+
716
+ if (bounds.yMax < position.y)
717
+ {
718
+ bounds.yMax = position.y;
719
+ }
720
+ }
721
+ }
722
+ }