com.wallstop-studios.unity-helpers 2.0.0-rc27 → 2.0.0-rc31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (267) hide show
  1. package/.gitattributes +63 -63
  2. package/.github/workflows/npm-publish.yml +60 -0
  3. package/.github/workflows/unity-package.yml +101 -0
  4. package/.github/workflows/unity-tests.yml +38 -0
  5. package/Editor/AnimationCopier.cs +158 -158
  6. package/Editor/AnimationCopier.cs.meta +2 -2
  7. package/Editor/AnimationCreator.cs +262 -262
  8. package/Editor/AnimationCreator.cs.meta +11 -11
  9. package/Editor/AnimationEventEditor.cs +887 -887
  10. package/Editor/AnimatorControllerCopier.cs +162 -162
  11. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  12. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  13. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  14. package/Editor/CustomEditors.meta +2 -2
  15. package/Editor/EnsureTextureSizeWizard.cs +110 -110
  16. package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
  17. package/Editor/PrefabCheckWizard.cs +165 -165
  18. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  19. package/Editor/SpriteSettingsApplier.cs +168 -168
  20. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  21. package/Editor/StringInListeDrawer.cs +56 -56
  22. package/Editor/TextureResizerWizard.cs +181 -181
  23. package/Editor/TextureResizerWizard.cs.meta +2 -2
  24. package/Editor/TextureSettingsApplier.cs +171 -171
  25. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  26. package/Editor/Utils/EditorUtilities.cs +22 -22
  27. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  28. package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
  29. package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
  30. package/Editor/Utils.meta +8 -8
  31. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  32. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  33. package/LICENSE +21 -21
  34. package/LICENSE.md +6 -6
  35. package/LICENSE.meta +7 -7
  36. package/README.md +117 -117
  37. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  38. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  39. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  40. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  41. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  42. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  43. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  44. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  45. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  46. package/Runtime/Binaries.meta +8 -8
  47. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  48. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -189
  49. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  50. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  51. package/Runtime/Core/Attributes/ParentComponent.cs +184 -184
  52. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
  53. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  54. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -119
  55. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  56. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  57. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  58. package/Runtime/Core/Attributes.meta +8 -8
  59. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  60. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  61. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  62. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  63. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  64. package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
  65. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  66. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  67. package/Runtime/Core/DataStructure/KDTree.cs +290 -290
  68. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  69. package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
  70. package/Runtime/Core/DataStructure/RTree.cs +336 -336
  71. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  72. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  73. package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
  74. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  75. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  76. package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
  77. package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
  78. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  79. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  80. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  81. package/Runtime/Core/Extension/IListExtensions.cs +89 -89
  82. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  83. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  84. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  85. package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
  86. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  87. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  88. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  89. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  90. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  91. package/Runtime/Core/Helper/Geometry.cs +43 -43
  92. package/Runtime/Core/Helper/Helpers.cs +722 -722
  93. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  94. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  95. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  96. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  97. package/Runtime/Core/Helper/Objects.cs +767 -767
  98. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  99. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  100. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  101. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  102. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  103. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  104. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
  105. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  106. package/Runtime/Core/Helper/Partials.meta +2 -2
  107. package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -152
  108. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  109. package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
  110. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  111. package/Runtime/Core/Helper/StringInList.cs +31 -31
  112. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  113. package/Runtime/Core/Helper/WallMath.cs +166 -166
  114. package/Runtime/Core/Math/Line.cs +55 -55
  115. package/Runtime/Core/Math/Parabola.cs +47 -47
  116. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  117. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  118. package/Runtime/Core/Math/Range.cs +92 -92
  119. package/Runtime/Core/Math/XXHash.cs +310 -310
  120. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  121. package/Runtime/Core/Model/Direction.cs +43 -43
  122. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  123. package/Runtime/Core/OneOf/None.cs +4 -4
  124. package/Runtime/Core/Random/AbstractRandom.cs +561 -561
  125. package/Runtime/Core/Random/DotNetRandom.cs +52 -52
  126. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  127. package/Runtime/Core/Random/IRandom.cs +160 -160
  128. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  129. package/Runtime/Core/Random/PRNG.cs +7 -7
  130. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  131. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  132. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  133. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  134. package/Runtime/Core/Random/RandomState.cs +131 -131
  135. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  136. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  137. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  138. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  139. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  140. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  141. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  142. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  143. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  144. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  145. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  146. package/Runtime/Core/Random/WyRandom.cs +121 -121
  147. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  148. package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
  149. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  150. package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
  151. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  152. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  153. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  154. package/Runtime/Core/Serialization/Serializer.cs +184 -184
  155. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
  156. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  157. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  158. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  159. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  160. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  161. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  162. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  163. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  164. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  165. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  166. package/Runtime/UI/LayeredImage.cs +364 -364
  167. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  168. package/Runtime/UI.meta +2 -2
  169. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  170. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  171. package/Runtime/Utils/Buffers.cs +32 -32
  172. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  173. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  174. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  175. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  176. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  177. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  178. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  179. package/Runtime/Utils/Oscillator.cs +27 -27
  180. package/Runtime/Utils/RuntimeSingleton.cs +57 -57
  181. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  182. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  183. package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
  184. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  185. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  186. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  187. package/Runtime/Utils/TextureScale.cs +179 -179
  188. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  189. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  190. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  191. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  192. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  193. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  194. package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -34
  195. package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +2 -2
  196. package/Tests/Runtime/Components.meta +2 -2
  197. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  198. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  199. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  200. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  201. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  202. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  203. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  204. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  205. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  206. package/Tests/Runtime/DataStructures.meta +8 -8
  207. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  208. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  209. package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
  210. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  211. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  212. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  213. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  214. package/Tests/Runtime/Extensions.meta +2 -2
  215. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  216. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  217. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  218. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  219. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  220. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  221. package/Tests/Runtime/Helper.meta +2 -2
  222. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  223. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  224. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  225. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  226. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
  227. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  228. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -37
  229. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  230. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  231. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  232. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  233. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  234. package/Tests/Runtime/Performance.meta +8 -8
  235. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  236. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  237. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  238. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  239. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  240. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  241. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  242. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  243. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  244. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  245. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  246. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  247. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  248. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  249. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  250. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  251. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  252. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  253. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  254. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  255. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  256. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  257. package/Tests/Runtime/Random.meta +8 -8
  258. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
  259. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  260. package/Tests/Runtime/Serialization.meta +2 -2
  261. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  262. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  263. package/Tests/Runtime/Utils.meta +2 -2
  264. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  265. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  266. package/Tests/Runtime.meta +8 -8
  267. package/package.json +38 -38
@@ -1,388 +1,388 @@
1
- namespace UnityHelpers.Core.Helper
2
- {
3
- using System;
4
- using Extension;
5
- using UnityEngine;
6
- using UnityEngine.SceneManagement;
7
- using Object = UnityEngine.Object;
8
- #if UNITY_EDITOR
9
- using UnityEditor;
10
- using UnityEditor.SceneManagement;
11
- #endif
12
-
13
- public static partial class Helpers
14
- {
15
- public static T Find<T>(this Object component, string tag, bool log = true)
16
- where T : Object
17
- {
18
- if (ObjectsByTag.TryGetValue(tag, out Object value))
19
- {
20
- if (value != null && value is T typed)
21
- {
22
- return typed;
23
- }
24
-
25
- _ = ObjectsByTag.Remove(tag);
26
- }
27
-
28
- GameObject gameObject = GameObject.FindGameObjectWithTag(tag);
29
- if (gameObject == null)
30
- {
31
- if (log)
32
- {
33
- component.LogWarn("Could not find {0}.", tag);
34
- }
35
-
36
- return default;
37
- }
38
-
39
- if (gameObject.TryGetComponent(out T instance))
40
- {
41
- ObjectsByTag[tag] = instance;
42
- return instance;
43
- }
44
-
45
- if (log)
46
- {
47
- component.LogWarn(
48
- "Failed to find {0} on {1} (name: {2}), id [{3}].",
49
- typeof(T).Name,
50
- tag,
51
- gameObject.name,
52
- gameObject.GetInstanceID()
53
- );
54
- }
55
-
56
- return default;
57
- }
58
-
59
- public static T Find<T>(string tag, bool log = true)
60
- where T : MonoBehaviour
61
- {
62
- if (ObjectsByTag.TryGetValue(tag, out Object value))
63
- {
64
- if (value != null && value is T typed)
65
- {
66
- return typed;
67
- }
68
-
69
- _ = ObjectsByTag.Remove(tag);
70
- }
71
-
72
- GameObject gameObject = GameObject.FindGameObjectWithTag(tag);
73
- if (gameObject == null)
74
- {
75
- if (log)
76
- {
77
- LogObject.Log($"Could not find {tag}.");
78
- }
79
-
80
- return default;
81
- }
82
-
83
- if (gameObject.TryGetComponent(out T instance))
84
- {
85
- ObjectsByTag[tag] = instance;
86
- return instance;
87
- }
88
-
89
- if (log)
90
- {
91
- LogObject.Log($"Failed to find {typeof(T).Name} on {tag}");
92
- }
93
-
94
- return default;
95
- }
96
-
97
- public static void SetInstance<T>(string tag, T instance)
98
- where T : MonoBehaviour
99
- {
100
- ObjectsByTag[tag] = instance;
101
- }
102
-
103
- public static void ClearInstance<T>(string tag, T instance)
104
- where T : MonoBehaviour
105
- {
106
- if (ObjectsByTag.TryGetValue(tag, out Object existing) && existing == instance)
107
- {
108
- _ = ObjectsByTag.Remove(tag);
109
- }
110
- }
111
-
112
- public static bool HasComponent<T>(this Object unityObject)
113
- where T : Object
114
- {
115
- return unityObject switch
116
- {
117
- GameObject go => go.HasComponent<T>(),
118
- Component component => component.HasComponent<T>(),
119
- _ => false,
120
- };
121
- }
122
-
123
- public static bool HasComponent<T>(this Component component)
124
- where T : Object
125
- {
126
- return component.TryGetComponent<T>(out _);
127
- }
128
-
129
- public static bool HasComponent<T>(this GameObject gameObject)
130
- where T : Object
131
- {
132
- return gameObject.TryGetComponent<T>(out _);
133
- }
134
-
135
- public static bool HasComponent(this Object unityObject, Type type)
136
- {
137
- return unityObject switch
138
- {
139
- GameObject go => go.TryGetComponent(type, out _),
140
- Component component => component.TryGetComponent(type, out _),
141
- _ => false,
142
- };
143
- }
144
-
145
- public static void EnableRecursively<T>(
146
- this Component component,
147
- bool enabled,
148
- Func<T, bool> exclude = null
149
- )
150
- where T : Behaviour
151
- {
152
- if (component == null)
153
- {
154
- return;
155
- }
156
-
157
- foreach (T behaviour in component.GetComponents<T>())
158
- {
159
- if (behaviour != null && !(exclude?.Invoke(behaviour) ?? false))
160
- {
161
- behaviour.enabled = enabled;
162
- }
163
- }
164
-
165
- Transform transform = (component as Transform) ?? component.transform;
166
- if (transform == null)
167
- {
168
- return;
169
- }
170
-
171
- for (int i = 0; i < transform.childCount; ++i)
172
- {
173
- Transform child = transform.GetChild(i);
174
- EnableRecursively<T>(child, enabled, exclude);
175
- }
176
- }
177
-
178
- public static void EnableRendererRecursively<T>(
179
- this Component component,
180
- bool enabled,
181
- Func<T, bool> exclude = null
182
- )
183
- where T : Renderer
184
- {
185
- if (component == null)
186
- {
187
- return;
188
- }
189
-
190
- T behavior = component as T ?? component.GetComponent<T>();
191
- if (behavior != null && !(exclude?.Invoke(behavior) ?? false))
192
- {
193
- behavior.enabled = enabled;
194
- }
195
-
196
- Transform transform = (component as Transform) ?? component.transform;
197
- if (transform == null)
198
- {
199
- return;
200
- }
201
-
202
- for (int i = 0; i < transform.childCount; ++i)
203
- {
204
- Transform child = transform.GetChild(i);
205
- EnableRendererRecursively<T>(child, enabled, exclude);
206
- }
207
- }
208
-
209
- public static void DestroyAllChildrenGameObjects(this GameObject gameObject)
210
- {
211
- if (Application.isEditor)
212
- {
213
- EditorDestroyAllChildrenGameObjects(gameObject);
214
- }
215
- else
216
- {
217
- PlayDestroyAllChildrenGameObjects(gameObject);
218
- }
219
- }
220
-
221
- public static void DestroyAllComponentsOfType<T>(this GameObject gameObject)
222
- where T : Component
223
- {
224
- foreach (T component in gameObject.GetComponents<T>())
225
- {
226
- SmartDestroy(component);
227
- }
228
- }
229
-
230
- public static void SmartDestroy(this Object obj, float? afterTime = null)
231
- {
232
- if (Application.isEditor && !Application.isPlaying)
233
- {
234
- Object.DestroyImmediate(obj);
235
- }
236
- else
237
- {
238
- if (afterTime.HasValue)
239
- {
240
- Object.Destroy(obj, afterTime.Value);
241
- }
242
- else
243
- {
244
- Object.Destroy(obj);
245
- }
246
- }
247
- }
248
-
249
- public static void DestroyAllChildrenGameObjectsImmediatelyConditionally(
250
- this GameObject gameObject,
251
- Func<GameObject, bool> acceptancePredicate
252
- )
253
- {
254
- InternalDestroyAllChildrenGameObjects(
255
- gameObject,
256
- toDestroy =>
257
- {
258
- if (!acceptancePredicate(toDestroy))
259
- {
260
- return;
261
- }
262
-
263
- Object.DestroyImmediate(toDestroy);
264
- }
265
- );
266
- }
267
-
268
- public static void DestroyAllChildGameObjectsConditionally(
269
- this GameObject gameObject,
270
- Func<GameObject, bool> acceptancePredicate
271
- )
272
- {
273
- InternalDestroyAllChildrenGameObjects(
274
- gameObject,
275
- toDestroy =>
276
- {
277
- if (!acceptancePredicate(toDestroy))
278
- {
279
- return;
280
- }
281
-
282
- toDestroy.Destroy();
283
- }
284
- );
285
- }
286
-
287
- public static void DestroyAllChildrenGameObjectsImmediately(this GameObject gameObject) =>
288
- InternalDestroyAllChildrenGameObjects(gameObject, Object.DestroyImmediate);
289
-
290
- public static void PlayDestroyAllChildrenGameObjects(this GameObject gameObject) =>
291
- InternalDestroyAllChildrenGameObjects(gameObject, go => go.Destroy());
292
-
293
- public static void EditorDestroyAllChildrenGameObjects(this GameObject gameObject) =>
294
- InternalDestroyAllChildrenGameObjects(gameObject, go => go.Destroy());
295
-
296
- private static void InternalDestroyAllChildrenGameObjects(
297
- this GameObject gameObject,
298
- Action<GameObject> destroyFunction
299
- )
300
- {
301
- for (int i = gameObject.transform.childCount - 1; 0 <= i; --i)
302
- {
303
- destroyFunction(gameObject.transform.GetChild(i).gameObject);
304
- }
305
- }
306
-
307
- public static bool IsPrefab(this GameObject gameObject)
308
- {
309
- Scene scene = gameObject.scene;
310
- #if UNITY_EDITOR
311
- if (scene.rootCount == 1 && string.Equals(scene.name, gameObject.name))
312
- {
313
- return true;
314
- }
315
-
316
- return PrefabUtility.GetPrefabAssetType(gameObject) switch
317
- {
318
- PrefabAssetType.NotAPrefab => false,
319
- PrefabAssetType.MissingAsset => scene.rootCount == 0,
320
- _ => true,
321
- };
322
- #else
323
- return scene.rootCount == 0;
324
- #endif
325
- }
326
-
327
- public static bool IsPrefab(this Component component)
328
- {
329
- return IsPrefab(component.gameObject);
330
- }
331
-
332
- public static T GetOrAddComponent<T>(this GameObject unityObject)
333
- where T : Component
334
- {
335
- if (!unityObject.TryGetComponent(out T instance))
336
- {
337
- instance = unityObject.AddComponent<T>();
338
- }
339
-
340
- return instance;
341
- }
342
-
343
- public static Component GetOrAddComponent(this GameObject unityObject, Type componentType)
344
- {
345
- if (!unityObject.TryGetComponent(componentType, out Component instance))
346
- {
347
- instance = unityObject.AddComponent(componentType);
348
- }
349
-
350
- return instance;
351
- }
352
-
353
- public static void ModifyAndSavePrefab(GameObject prefab, Action<GameObject> modifyAction)
354
- {
355
- if (prefab == null)
356
- {
357
- return;
358
- }
359
-
360
- #if UNITY_EDITOR
361
- if (PrefabUtility.IsPartOfPrefabAsset(prefab))
362
- {
363
- string assetPath = AssetDatabase.GetAssetPath(prefab);
364
- GameObject content = PrefabUtility.LoadPrefabContents(assetPath);
365
-
366
- if (content == null)
367
- {
368
- Debug.LogError($"Unable to load {prefab} as a prefab");
369
- return;
370
- }
371
-
372
- modifyAction(content);
373
- _ = PrefabUtility.SaveAsPrefabAsset(content, assetPath);
374
- PrefabUtility.UnloadPrefabContents(content);
375
- }
376
- else
377
- {
378
- modifyAction(prefab);
379
- PrefabStage stage = PrefabStageUtility.GetPrefabStage(prefab);
380
- if (stage)
381
- {
382
- _ = EditorSceneManager.MarkSceneDirty(stage.scene);
383
- }
384
- }
385
- #endif
386
- }
387
- }
388
- }
1
+ namespace UnityHelpers.Core.Helper
2
+ {
3
+ using System;
4
+ using Extension;
5
+ using UnityEngine;
6
+ using UnityEngine.SceneManagement;
7
+ using Object = UnityEngine.Object;
8
+ #if UNITY_EDITOR
9
+ using UnityEditor;
10
+ using UnityEditor.SceneManagement;
11
+ #endif
12
+
13
+ public static partial class Helpers
14
+ {
15
+ public static T Find<T>(this Object component, string tag, bool log = true)
16
+ where T : Object
17
+ {
18
+ if (ObjectsByTag.TryGetValue(tag, out Object value))
19
+ {
20
+ if (value != null && value is T typed)
21
+ {
22
+ return typed;
23
+ }
24
+
25
+ _ = ObjectsByTag.Remove(tag);
26
+ }
27
+
28
+ GameObject gameObject = GameObject.FindGameObjectWithTag(tag);
29
+ if (gameObject == null)
30
+ {
31
+ if (log)
32
+ {
33
+ component.LogWarn("Could not find {0}.", tag);
34
+ }
35
+
36
+ return default;
37
+ }
38
+
39
+ if (gameObject.TryGetComponent(out T instance))
40
+ {
41
+ ObjectsByTag[tag] = instance;
42
+ return instance;
43
+ }
44
+
45
+ if (log)
46
+ {
47
+ component.LogWarn(
48
+ "Failed to find {0} on {1} (name: {2}), id [{3}].",
49
+ typeof(T).Name,
50
+ tag,
51
+ gameObject.name,
52
+ gameObject.GetInstanceID()
53
+ );
54
+ }
55
+
56
+ return default;
57
+ }
58
+
59
+ public static T Find<T>(string tag, bool log = true)
60
+ where T : MonoBehaviour
61
+ {
62
+ if (ObjectsByTag.TryGetValue(tag, out Object value))
63
+ {
64
+ if (value != null && value is T typed)
65
+ {
66
+ return typed;
67
+ }
68
+
69
+ _ = ObjectsByTag.Remove(tag);
70
+ }
71
+
72
+ GameObject gameObject = GameObject.FindGameObjectWithTag(tag);
73
+ if (gameObject == null)
74
+ {
75
+ if (log)
76
+ {
77
+ LogObject.Log($"Could not find {tag}.");
78
+ }
79
+
80
+ return default;
81
+ }
82
+
83
+ if (gameObject.TryGetComponent(out T instance))
84
+ {
85
+ ObjectsByTag[tag] = instance;
86
+ return instance;
87
+ }
88
+
89
+ if (log)
90
+ {
91
+ LogObject.Log($"Failed to find {typeof(T).Name} on {tag}");
92
+ }
93
+
94
+ return default;
95
+ }
96
+
97
+ public static void SetInstance<T>(string tag, T instance)
98
+ where T : MonoBehaviour
99
+ {
100
+ ObjectsByTag[tag] = instance;
101
+ }
102
+
103
+ public static void ClearInstance<T>(string tag, T instance)
104
+ where T : MonoBehaviour
105
+ {
106
+ if (ObjectsByTag.TryGetValue(tag, out Object existing) && existing == instance)
107
+ {
108
+ _ = ObjectsByTag.Remove(tag);
109
+ }
110
+ }
111
+
112
+ public static bool HasComponent<T>(this Object unityObject)
113
+ where T : Object
114
+ {
115
+ return unityObject switch
116
+ {
117
+ GameObject go => go.HasComponent<T>(),
118
+ Component component => component.HasComponent<T>(),
119
+ _ => false,
120
+ };
121
+ }
122
+
123
+ public static bool HasComponent<T>(this Component component)
124
+ where T : Object
125
+ {
126
+ return component.TryGetComponent<T>(out _);
127
+ }
128
+
129
+ public static bool HasComponent<T>(this GameObject gameObject)
130
+ where T : Object
131
+ {
132
+ return gameObject.TryGetComponent<T>(out _);
133
+ }
134
+
135
+ public static bool HasComponent(this Object unityObject, Type type)
136
+ {
137
+ return unityObject switch
138
+ {
139
+ GameObject go => go.TryGetComponent(type, out _),
140
+ Component component => component.TryGetComponent(type, out _),
141
+ _ => false,
142
+ };
143
+ }
144
+
145
+ public static void EnableRecursively<T>(
146
+ this Component component,
147
+ bool enabled,
148
+ Func<T, bool> exclude = null
149
+ )
150
+ where T : Behaviour
151
+ {
152
+ if (component == null)
153
+ {
154
+ return;
155
+ }
156
+
157
+ foreach (T behaviour in component.GetComponents<T>())
158
+ {
159
+ if (behaviour != null && !(exclude?.Invoke(behaviour) ?? false))
160
+ {
161
+ behaviour.enabled = enabled;
162
+ }
163
+ }
164
+
165
+ Transform transform = (component as Transform) ?? component.transform;
166
+ if (transform == null)
167
+ {
168
+ return;
169
+ }
170
+
171
+ for (int i = 0; i < transform.childCount; ++i)
172
+ {
173
+ Transform child = transform.GetChild(i);
174
+ EnableRecursively<T>(child, enabled, exclude);
175
+ }
176
+ }
177
+
178
+ public static void EnableRendererRecursively<T>(
179
+ this Component component,
180
+ bool enabled,
181
+ Func<T, bool> exclude = null
182
+ )
183
+ where T : Renderer
184
+ {
185
+ if (component == null)
186
+ {
187
+ return;
188
+ }
189
+
190
+ T behavior = component as T ?? component.GetComponent<T>();
191
+ if (behavior != null && !(exclude?.Invoke(behavior) ?? false))
192
+ {
193
+ behavior.enabled = enabled;
194
+ }
195
+
196
+ Transform transform = (component as Transform) ?? component.transform;
197
+ if (transform == null)
198
+ {
199
+ return;
200
+ }
201
+
202
+ for (int i = 0; i < transform.childCount; ++i)
203
+ {
204
+ Transform child = transform.GetChild(i);
205
+ EnableRendererRecursively<T>(child, enabled, exclude);
206
+ }
207
+ }
208
+
209
+ public static void DestroyAllChildrenGameObjects(this GameObject gameObject)
210
+ {
211
+ if (Application.isEditor)
212
+ {
213
+ EditorDestroyAllChildrenGameObjects(gameObject);
214
+ }
215
+ else
216
+ {
217
+ PlayDestroyAllChildrenGameObjects(gameObject);
218
+ }
219
+ }
220
+
221
+ public static void DestroyAllComponentsOfType<T>(this GameObject gameObject)
222
+ where T : Component
223
+ {
224
+ foreach (T component in gameObject.GetComponents<T>())
225
+ {
226
+ SmartDestroy(component);
227
+ }
228
+ }
229
+
230
+ public static void SmartDestroy(this Object obj, float? afterTime = null)
231
+ {
232
+ if (Application.isEditor && !Application.isPlaying)
233
+ {
234
+ Object.DestroyImmediate(obj);
235
+ }
236
+ else
237
+ {
238
+ if (afterTime.HasValue)
239
+ {
240
+ Object.Destroy(obj, afterTime.Value);
241
+ }
242
+ else
243
+ {
244
+ Object.Destroy(obj);
245
+ }
246
+ }
247
+ }
248
+
249
+ public static void DestroyAllChildrenGameObjectsImmediatelyConditionally(
250
+ this GameObject gameObject,
251
+ Func<GameObject, bool> acceptancePredicate
252
+ )
253
+ {
254
+ InternalDestroyAllChildrenGameObjects(
255
+ gameObject,
256
+ toDestroy =>
257
+ {
258
+ if (!acceptancePredicate(toDestroy))
259
+ {
260
+ return;
261
+ }
262
+
263
+ Object.DestroyImmediate(toDestroy);
264
+ }
265
+ );
266
+ }
267
+
268
+ public static void DestroyAllChildGameObjectsConditionally(
269
+ this GameObject gameObject,
270
+ Func<GameObject, bool> acceptancePredicate
271
+ )
272
+ {
273
+ InternalDestroyAllChildrenGameObjects(
274
+ gameObject,
275
+ toDestroy =>
276
+ {
277
+ if (!acceptancePredicate(toDestroy))
278
+ {
279
+ return;
280
+ }
281
+
282
+ toDestroy.Destroy();
283
+ }
284
+ );
285
+ }
286
+
287
+ public static void DestroyAllChildrenGameObjectsImmediately(this GameObject gameObject) =>
288
+ InternalDestroyAllChildrenGameObjects(gameObject, Object.DestroyImmediate);
289
+
290
+ public static void PlayDestroyAllChildrenGameObjects(this GameObject gameObject) =>
291
+ InternalDestroyAllChildrenGameObjects(gameObject, go => go.Destroy());
292
+
293
+ public static void EditorDestroyAllChildrenGameObjects(this GameObject gameObject) =>
294
+ InternalDestroyAllChildrenGameObjects(gameObject, go => go.Destroy());
295
+
296
+ private static void InternalDestroyAllChildrenGameObjects(
297
+ this GameObject gameObject,
298
+ Action<GameObject> destroyFunction
299
+ )
300
+ {
301
+ for (int i = gameObject.transform.childCount - 1; 0 <= i; --i)
302
+ {
303
+ destroyFunction(gameObject.transform.GetChild(i).gameObject);
304
+ }
305
+ }
306
+
307
+ public static bool IsPrefab(this GameObject gameObject)
308
+ {
309
+ Scene scene = gameObject.scene;
310
+ #if UNITY_EDITOR
311
+ if (scene.rootCount == 1 && string.Equals(scene.name, gameObject.name))
312
+ {
313
+ return true;
314
+ }
315
+
316
+ return PrefabUtility.GetPrefabAssetType(gameObject) switch
317
+ {
318
+ PrefabAssetType.NotAPrefab => false,
319
+ PrefabAssetType.MissingAsset => scene.rootCount == 0,
320
+ _ => true,
321
+ };
322
+ #else
323
+ return scene.rootCount == 0;
324
+ #endif
325
+ }
326
+
327
+ public static bool IsPrefab(this Component component)
328
+ {
329
+ return IsPrefab(component.gameObject);
330
+ }
331
+
332
+ public static T GetOrAddComponent<T>(this GameObject unityObject)
333
+ where T : Component
334
+ {
335
+ if (!unityObject.TryGetComponent(out T instance))
336
+ {
337
+ instance = unityObject.AddComponent<T>();
338
+ }
339
+
340
+ return instance;
341
+ }
342
+
343
+ public static Component GetOrAddComponent(this GameObject unityObject, Type componentType)
344
+ {
345
+ if (!unityObject.TryGetComponent(componentType, out Component instance))
346
+ {
347
+ instance = unityObject.AddComponent(componentType);
348
+ }
349
+
350
+ return instance;
351
+ }
352
+
353
+ public static void ModifyAndSavePrefab(GameObject prefab, Action<GameObject> modifyAction)
354
+ {
355
+ if (prefab == null)
356
+ {
357
+ return;
358
+ }
359
+
360
+ #if UNITY_EDITOR
361
+ if (PrefabUtility.IsPartOfPrefabAsset(prefab))
362
+ {
363
+ string assetPath = AssetDatabase.GetAssetPath(prefab);
364
+ GameObject content = PrefabUtility.LoadPrefabContents(assetPath);
365
+
366
+ if (content == null)
367
+ {
368
+ Debug.LogError($"Unable to load {prefab} as a prefab");
369
+ return;
370
+ }
371
+
372
+ modifyAction(content);
373
+ _ = PrefabUtility.SaveAsPrefabAsset(content, assetPath);
374
+ PrefabUtility.UnloadPrefabContents(content);
375
+ }
376
+ else
377
+ {
378
+ modifyAction(prefab);
379
+ PrefabStage stage = PrefabStageUtility.GetPrefabStage(prefab);
380
+ if (stage)
381
+ {
382
+ _ = EditorSceneManager.MarkSceneDirty(stage.scene);
383
+ }
384
+ }
385
+ #endif
386
+ }
387
+ }
388
+ }