com.wallstop-studios.unity-helpers 2.0.0-rc27 → 2.0.0-rc31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (267) hide show
  1. package/.gitattributes +63 -63
  2. package/.github/workflows/npm-publish.yml +60 -0
  3. package/.github/workflows/unity-package.yml +101 -0
  4. package/.github/workflows/unity-tests.yml +38 -0
  5. package/Editor/AnimationCopier.cs +158 -158
  6. package/Editor/AnimationCopier.cs.meta +2 -2
  7. package/Editor/AnimationCreator.cs +262 -262
  8. package/Editor/AnimationCreator.cs.meta +11 -11
  9. package/Editor/AnimationEventEditor.cs +887 -887
  10. package/Editor/AnimatorControllerCopier.cs +162 -162
  11. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  12. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  13. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  14. package/Editor/CustomEditors.meta +2 -2
  15. package/Editor/EnsureTextureSizeWizard.cs +110 -110
  16. package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
  17. package/Editor/PrefabCheckWizard.cs +165 -165
  18. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  19. package/Editor/SpriteSettingsApplier.cs +168 -168
  20. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  21. package/Editor/StringInListeDrawer.cs +56 -56
  22. package/Editor/TextureResizerWizard.cs +181 -181
  23. package/Editor/TextureResizerWizard.cs.meta +2 -2
  24. package/Editor/TextureSettingsApplier.cs +171 -171
  25. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  26. package/Editor/Utils/EditorUtilities.cs +22 -22
  27. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  28. package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
  29. package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
  30. package/Editor/Utils.meta +8 -8
  31. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  32. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  33. package/LICENSE +21 -21
  34. package/LICENSE.md +6 -6
  35. package/LICENSE.meta +7 -7
  36. package/README.md +117 -117
  37. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  38. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  39. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  40. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  41. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  42. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  43. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  44. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  45. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  46. package/Runtime/Binaries.meta +8 -8
  47. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  48. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -189
  49. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  50. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  51. package/Runtime/Core/Attributes/ParentComponent.cs +184 -184
  52. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
  53. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  54. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -119
  55. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  56. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  57. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  58. package/Runtime/Core/Attributes.meta +8 -8
  59. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  60. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  61. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  62. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  63. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  64. package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
  65. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  66. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  67. package/Runtime/Core/DataStructure/KDTree.cs +290 -290
  68. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  69. package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
  70. package/Runtime/Core/DataStructure/RTree.cs +336 -336
  71. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  72. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  73. package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
  74. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  75. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  76. package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
  77. package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
  78. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  79. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  80. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  81. package/Runtime/Core/Extension/IListExtensions.cs +89 -89
  82. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  83. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  84. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  85. package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
  86. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  87. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  88. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  89. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  90. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  91. package/Runtime/Core/Helper/Geometry.cs +43 -43
  92. package/Runtime/Core/Helper/Helpers.cs +722 -722
  93. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  94. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  95. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  96. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  97. package/Runtime/Core/Helper/Objects.cs +767 -767
  98. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  99. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  100. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  101. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  102. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  103. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  104. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
  105. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  106. package/Runtime/Core/Helper/Partials.meta +2 -2
  107. package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -152
  108. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  109. package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
  110. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  111. package/Runtime/Core/Helper/StringInList.cs +31 -31
  112. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  113. package/Runtime/Core/Helper/WallMath.cs +166 -166
  114. package/Runtime/Core/Math/Line.cs +55 -55
  115. package/Runtime/Core/Math/Parabola.cs +47 -47
  116. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  117. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  118. package/Runtime/Core/Math/Range.cs +92 -92
  119. package/Runtime/Core/Math/XXHash.cs +310 -310
  120. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  121. package/Runtime/Core/Model/Direction.cs +43 -43
  122. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  123. package/Runtime/Core/OneOf/None.cs +4 -4
  124. package/Runtime/Core/Random/AbstractRandom.cs +561 -561
  125. package/Runtime/Core/Random/DotNetRandom.cs +52 -52
  126. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  127. package/Runtime/Core/Random/IRandom.cs +160 -160
  128. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  129. package/Runtime/Core/Random/PRNG.cs +7 -7
  130. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  131. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  132. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  133. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  134. package/Runtime/Core/Random/RandomState.cs +131 -131
  135. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  136. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  137. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  138. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  139. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  140. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  141. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  142. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  143. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  144. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  145. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  146. package/Runtime/Core/Random/WyRandom.cs +121 -121
  147. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  148. package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
  149. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  150. package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
  151. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  152. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  153. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  154. package/Runtime/Core/Serialization/Serializer.cs +184 -184
  155. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
  156. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  157. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  158. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  159. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  160. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  161. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  162. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  163. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  164. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  165. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  166. package/Runtime/UI/LayeredImage.cs +364 -364
  167. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  168. package/Runtime/UI.meta +2 -2
  169. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  170. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  171. package/Runtime/Utils/Buffers.cs +32 -32
  172. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  173. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  174. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  175. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  176. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  177. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  178. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  179. package/Runtime/Utils/Oscillator.cs +27 -27
  180. package/Runtime/Utils/RuntimeSingleton.cs +57 -57
  181. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  182. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  183. package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
  184. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  185. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  186. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  187. package/Runtime/Utils/TextureScale.cs +179 -179
  188. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  189. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  190. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  191. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  192. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  193. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  194. package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -34
  195. package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +2 -2
  196. package/Tests/Runtime/Components.meta +2 -2
  197. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  198. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  199. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  200. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  201. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  202. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  203. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  204. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  205. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  206. package/Tests/Runtime/DataStructures.meta +8 -8
  207. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  208. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  209. package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
  210. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  211. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  212. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  213. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  214. package/Tests/Runtime/Extensions.meta +2 -2
  215. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  216. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  217. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  218. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  219. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  220. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  221. package/Tests/Runtime/Helper.meta +2 -2
  222. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  223. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  224. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  225. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  226. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
  227. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  228. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -37
  229. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  230. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  231. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  232. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  233. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  234. package/Tests/Runtime/Performance.meta +8 -8
  235. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  236. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  237. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  238. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  239. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  240. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  241. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  242. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  243. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  244. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  245. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  246. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  247. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  248. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  249. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  250. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  251. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  252. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  253. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  254. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  255. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  256. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  257. package/Tests/Runtime/Random.meta +8 -8
  258. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
  259. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  260. package/Tests/Runtime/Serialization.meta +2 -2
  261. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  262. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  263. package/Tests/Runtime/Utils.meta +2 -2
  264. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  265. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  266. package/Tests/Runtime.meta +8 -8
  267. package/package.json +38 -38
@@ -1,338 +1,338 @@
1
- namespace UnityHelpers.Core.Extension
2
- {
3
- using System;
4
- using System.Collections.Generic;
5
- using System.ComponentModel;
6
- using System.Linq;
7
- using Helper;
8
- using Random;
9
- using UnityEngine;
10
-
11
- public enum ColorAveragingMethod
12
- {
13
- LAB = 0, // CIE L*a*b* space averaging
14
- HSV = 1, // HSV space averaging
15
- Weighted = 2, // Weighted RGB averaging using perceived luminance
16
- Dominant = 3, // Find most dominant color cluster
17
- }
18
-
19
- // https://sharpsnippets.wordpress.com/2014/03/11/c-extension-complementary-color/
20
- public static class ColorExtensions
21
- {
22
- public static Color GetAverageColor(
23
- this Sprite sprite,
24
- ColorAveragingMethod method = ColorAveragingMethod.LAB,
25
- float alphaCutoff = 0.01f
26
- )
27
- {
28
- return GetAverageColor(Enumerables.Of(sprite), method, alphaCutoff);
29
- }
30
-
31
- public static Color GetAverageColor(
32
- this IEnumerable<Sprite> sprites,
33
- ColorAveragingMethod method = ColorAveragingMethod.LAB,
34
- float alphaCutoff = 0.01f
35
- )
36
- {
37
- return GetAverageColor(
38
- sprites
39
- .Where(Objects.NotNull)
40
- .Select(sprite => sprite.texture)
41
- .Where(Objects.NotNull)
42
- .SelectMany(texture =>
43
- {
44
- texture.MakeReadable();
45
- Color[] pixels = texture.GetPixels();
46
- return pixels;
47
- }),
48
- method,
49
- alphaCutoff
50
- );
51
- }
52
-
53
- public static Color GetAverageColor(
54
- this IEnumerable<Color> pixels,
55
- ColorAveragingMethod method = ColorAveragingMethod.LAB,
56
- float alphaCutoff = 0.01f
57
- )
58
- {
59
- switch (method)
60
- {
61
- case ColorAveragingMethod.LAB:
62
- {
63
- return AverageInLABSpace(pixels, alphaCutoff);
64
- }
65
- case ColorAveragingMethod.HSV:
66
- {
67
- return AverageInHSVSpace(pixels, alphaCutoff);
68
- }
69
- case ColorAveragingMethod.Weighted:
70
- {
71
- return WeightedRGBAverage(pixels, alphaCutoff);
72
- }
73
- case ColorAveragingMethod.Dominant:
74
- {
75
- return GetDominantColor(pixels, alphaCutoff);
76
- }
77
- default:
78
- {
79
- throw new InvalidEnumArgumentException(
80
- nameof(method),
81
- (int)method,
82
- typeof(ColorAveragingMethod)
83
- );
84
- }
85
- }
86
- }
87
-
88
- // CIE L*a*b* space averaging - most perceptually accurate
89
- private static Color AverageInLABSpace(IEnumerable<Color> pixels, float alphaCutoff)
90
- {
91
- List<LABColor> labValues = pixels
92
- .Where(pixel => pixel.a > alphaCutoff)
93
- .Select(RGBToLAB)
94
- .ToList();
95
-
96
- double avgL = labValues.Average(lab => lab.l);
97
- double avgA = labValues.Average(lab => lab.a);
98
- double avgB = labValues.Average(lab => lab.b);
99
-
100
- return LABToRGB(avgL, avgA, avgB);
101
- }
102
-
103
- // HSV space averaging - good for preserving vibrant colors
104
- private static Color AverageInHSVSpace(IEnumerable<Color> pixels, float alphaCutoff)
105
- {
106
- float avgH = 0f;
107
- float avgS = 0f;
108
- float avgV = 0f;
109
- int count = 0;
110
-
111
- foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
112
- {
113
- Color.RGBToHSV(pixel, out float h, out float s, out float v);
114
-
115
- // Handle hue wrapping around 360 degrees
116
- float hRad = h * 2f * Mathf.PI;
117
- avgH += Mathf.Cos(hRad);
118
- avgH += Mathf.Sin(hRad);
119
-
120
- avgS += s;
121
- avgV += v;
122
- count++;
123
- }
124
-
125
- avgH = Mathf.Atan2(avgH / count, avgH / count) / (2f * Mathf.PI);
126
- if (avgH < 0)
127
- {
128
- avgH += 1f;
129
- }
130
-
131
- if (count <= 0)
132
- {
133
- count = 1;
134
- }
135
-
136
- avgS /= count;
137
- avgV /= count;
138
-
139
- return Color.HSVToRGB(avgH, avgS, avgV);
140
- }
141
-
142
- // Weighted RGB averaging using perceived luminance
143
- private static Color WeightedRGBAverage(IEnumerable<Color> pixels, float alphaCutoff)
144
- {
145
- // Use perceived luminance weights
146
- const float rWeight = 0.299f;
147
- const float gWeight = 0.587f;
148
- const float bWeight = 0.114f;
149
-
150
- float totalWeight = 0f;
151
- float r = 0f,
152
- g = 0f,
153
- b = 0f,
154
- a = 0f;
155
-
156
- foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
157
- {
158
- float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
159
- r += pixel.r * weight;
160
- g += pixel.g * weight;
161
- b += pixel.b * weight;
162
- a += pixel.a * weight;
163
- totalWeight += weight;
164
- }
165
-
166
- if (totalWeight > 0f)
167
- {
168
- r /= totalWeight;
169
- g /= totalWeight;
170
- b /= totalWeight;
171
- a /= totalWeight;
172
- }
173
-
174
- return new Color(r, g, b, a);
175
- }
176
-
177
- // Find dominant color using simple clustering
178
- private static Color GetDominantColor(IEnumerable<Color> pixels, float alphaCutoff)
179
- {
180
- Dictionary<Vector3Int, int> colorBuckets = new();
181
- const int bucketSize = 32; // Adjust for different precision
182
-
183
- foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
184
- {
185
- Vector3Int bucket = new(
186
- Mathf.RoundToInt(pixel.r * 255 / bucketSize),
187
- Mathf.RoundToInt(pixel.g * 255 / bucketSize),
188
- Mathf.RoundToInt(pixel.b * 255 / bucketSize)
189
- );
190
-
191
- colorBuckets.TryAdd(bucket, 0);
192
- colorBuckets[bucket]++;
193
- }
194
-
195
- Vector3Int dominantBucket = colorBuckets
196
- .OrderByDescending(kvp => kvp.Value)
197
- .First()
198
- .Key;
199
- return new Color(
200
- dominantBucket.x * bucketSize / 255f,
201
- dominantBucket.y * bucketSize / 255f,
202
- dominantBucket.z * bucketSize / 255f
203
- );
204
- }
205
-
206
- // Helper struct for LAB color space
207
- private readonly struct LABColor
208
- {
209
- public readonly double l;
210
- public readonly double a;
211
- public readonly double b;
212
-
213
- public LABColor(double l, double a, double b)
214
- {
215
- this.l = l;
216
- this.a = a;
217
- this.b = b;
218
- }
219
- }
220
-
221
- private static LABColor RGBToLAB(Color rgb)
222
- {
223
- // First convert to XYZ
224
- double r =
225
- rgb.r > 0.04045 ? Mathf.Pow((rgb.r + 0.055f) / 1.055f, 2.4f) : rgb.r / 12.92f;
226
- double g =
227
- rgb.g > 0.04045 ? Mathf.Pow((rgb.g + 0.055f) / 1.055f, 2.4f) : rgb.g / 12.92f;
228
- double b =
229
- rgb.b > 0.04045 ? Mathf.Pow((rgb.b + 0.055f) / 1.055f, 2.4f) : rgb.b / 12.92f;
230
-
231
- double x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
232
- double y = (r * 0.2126 + g * 0.7152 + b * 0.0722);
233
- double z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
234
-
235
- x = x > 0.008856 ? Mathf.Pow((float)x, 1f / 3f) : (7.787 * x) + 16f / 116f;
236
- y = y > 0.008856 ? Mathf.Pow((float)y, 1f / 3f) : (7.787 * y) + 16f / 116f;
237
- z = z > 0.008856 ? Mathf.Pow((float)z, 1f / 3f) : (7.787 * z) + 16f / 116f;
238
-
239
- return new LABColor((116 * y) - 16, 500 * (x - y), 200 * (y - z));
240
- }
241
-
242
- private static Color LABToRGB(double l, double a, double b)
243
- {
244
- double y = (l + 16) / 116;
245
- double x = a / 500 + y;
246
- double z = y - b / 200;
247
-
248
- double x3 = x * x * x;
249
- double y3 = y * y * y;
250
- double z3 = z * z * z;
251
-
252
- x = 0.95047 * (x3 > 0.008856 ? x3 : (x - 16.0 / 116.0) / 7.787);
253
- y = y3 > 0.008856 ? y3 : (y - 16.0 / 116.0) / 7.787;
254
- z = 1.08883 * (z3 > 0.008856 ? z3 : (z - 16.0 / 116.0) / 7.787);
255
-
256
- double r = x * 3.2406 + y * -1.5372 + z * -0.4986;
257
- double g = x * -0.9689 + y * 1.8758 + z * 0.0415;
258
- double b2 = x * 0.0557 + y * -0.2040 + z * 1.0570;
259
-
260
- r = r > 0.0031308 ? 1.055 * Mathf.Pow((float)r, 1 / 2.4f) - 0.055 : 12.92 * r;
261
- g = g > 0.0031308 ? 1.055 * Mathf.Pow((float)g, 1 / 2.4f) - 0.055 : 12.92 * g;
262
- b2 = b2 > 0.0031308 ? 1.055 * Mathf.Pow((float)b2, 1 / 2.4f) - 0.055 : 12.92 * b2;
263
-
264
- return new Color(
265
- Mathf.Clamp01((float)r),
266
- Mathf.Clamp01((float)g),
267
- Mathf.Clamp01((float)b2),
268
- 1f
269
- );
270
- }
271
-
272
- public static Color GetComplement(
273
- this Color source,
274
- IRandom random = null,
275
- float variance = 0f
276
- )
277
- {
278
- Color inputColor = source;
279
- //if RGB values are close to each other by a diff less than 10%, then if RGB values are lighter side, decrease the blue by 50% (eventually it will increase in conversion below), if RBB values are on darker side, decrease yellow by about 50% (it will increase in conversion)
280
- float avgColorValue = (source.r + source.g + source.b) / 3;
281
- float rDiff = Math.Abs(source.r - avgColorValue);
282
- float gDiff = Math.Abs(source.g - avgColorValue);
283
- float bDiff = Math.Abs(source.b - avgColorValue);
284
- const float greyDelta = 20 / 255f;
285
- if (rDiff < greyDelta && gDiff < greyDelta && bDiff < greyDelta) //The color is a shade of gray
286
- {
287
- if (avgColorValue < 123 / 255f) //color is dark
288
- {
289
- inputColor.b = 220 / 255f;
290
- inputColor.g = 230 / 255f;
291
- inputColor.r = 50 / 255f;
292
- }
293
- else
294
- {
295
- inputColor.r = 255 / 255f;
296
- inputColor.g = 255 / 255f;
297
- inputColor.b = 50 / 255f;
298
- }
299
- }
300
-
301
- if (random != null)
302
- {
303
- if (variance != 0)
304
- {
305
- variance = Math.Abs(variance);
306
-
307
- float minR = Clamp(inputColor.r - variance);
308
- float maxR = Clamp(inputColor.r + variance);
309
- inputColor.r = random.NextFloat(minR, maxR);
310
-
311
- float minG = Clamp(inputColor.g - variance);
312
- float maxG = Clamp(inputColor.g + variance);
313
- inputColor.g = random.NextFloat(minG, maxG);
314
-
315
- float minB = Clamp(inputColor.b - variance);
316
- float maxB = Clamp(inputColor.b + variance);
317
- inputColor.b = random.NextFloat(minB, maxB);
318
- }
319
- else
320
- {
321
- inputColor.r *= random.NextFloat(1 / inputColor.r);
322
- inputColor.g *= random.NextFloat(1 / inputColor.g);
323
- inputColor.b *= random.NextFloat(1 / inputColor.b);
324
- }
325
- }
326
-
327
- Color.RGBToHSV(inputColor, out float h, out float s, out float v);
328
- h = h < 0.5f ? h + 0.5f : h - 0.5f;
329
- Color result = Color.HSVToRGB(h, s, v);
330
- return result;
331
- }
332
-
333
- private static float Clamp(float value)
334
- {
335
- return Math.Clamp(value, 0, 1);
336
- }
337
- }
338
- }
1
+ namespace UnityHelpers.Core.Extension
2
+ {
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.ComponentModel;
6
+ using System.Linq;
7
+ using Helper;
8
+ using Random;
9
+ using UnityEngine;
10
+
11
+ public enum ColorAveragingMethod
12
+ {
13
+ LAB = 0, // CIE L*a*b* space averaging
14
+ HSV = 1, // HSV space averaging
15
+ Weighted = 2, // Weighted RGB averaging using perceived luminance
16
+ Dominant = 3, // Find most dominant color cluster
17
+ }
18
+
19
+ // https://sharpsnippets.wordpress.com/2014/03/11/c-extension-complementary-color/
20
+ public static class ColorExtensions
21
+ {
22
+ public static Color GetAverageColor(
23
+ this Sprite sprite,
24
+ ColorAveragingMethod method = ColorAveragingMethod.LAB,
25
+ float alphaCutoff = 0.01f
26
+ )
27
+ {
28
+ return GetAverageColor(Enumerables.Of(sprite), method, alphaCutoff);
29
+ }
30
+
31
+ public static Color GetAverageColor(
32
+ this IEnumerable<Sprite> sprites,
33
+ ColorAveragingMethod method = ColorAveragingMethod.LAB,
34
+ float alphaCutoff = 0.01f
35
+ )
36
+ {
37
+ return GetAverageColor(
38
+ sprites
39
+ .Where(Objects.NotNull)
40
+ .Select(sprite => sprite.texture)
41
+ .Where(Objects.NotNull)
42
+ .SelectMany(texture =>
43
+ {
44
+ texture.MakeReadable();
45
+ Color[] pixels = texture.GetPixels();
46
+ return pixels;
47
+ }),
48
+ method,
49
+ alphaCutoff
50
+ );
51
+ }
52
+
53
+ public static Color GetAverageColor(
54
+ this IEnumerable<Color> pixels,
55
+ ColorAveragingMethod method = ColorAveragingMethod.LAB,
56
+ float alphaCutoff = 0.01f
57
+ )
58
+ {
59
+ switch (method)
60
+ {
61
+ case ColorAveragingMethod.LAB:
62
+ {
63
+ return AverageInLABSpace(pixels, alphaCutoff);
64
+ }
65
+ case ColorAveragingMethod.HSV:
66
+ {
67
+ return AverageInHSVSpace(pixels, alphaCutoff);
68
+ }
69
+ case ColorAveragingMethod.Weighted:
70
+ {
71
+ return WeightedRGBAverage(pixels, alphaCutoff);
72
+ }
73
+ case ColorAveragingMethod.Dominant:
74
+ {
75
+ return GetDominantColor(pixels, alphaCutoff);
76
+ }
77
+ default:
78
+ {
79
+ throw new InvalidEnumArgumentException(
80
+ nameof(method),
81
+ (int)method,
82
+ typeof(ColorAveragingMethod)
83
+ );
84
+ }
85
+ }
86
+ }
87
+
88
+ // CIE L*a*b* space averaging - most perceptually accurate
89
+ private static Color AverageInLABSpace(IEnumerable<Color> pixels, float alphaCutoff)
90
+ {
91
+ List<LABColor> labValues = pixels
92
+ .Where(pixel => pixel.a > alphaCutoff)
93
+ .Select(RGBToLAB)
94
+ .ToList();
95
+
96
+ double avgL = labValues.Average(lab => lab.l);
97
+ double avgA = labValues.Average(lab => lab.a);
98
+ double avgB = labValues.Average(lab => lab.b);
99
+
100
+ return LABToRGB(avgL, avgA, avgB);
101
+ }
102
+
103
+ // HSV space averaging - good for preserving vibrant colors
104
+ private static Color AverageInHSVSpace(IEnumerable<Color> pixels, float alphaCutoff)
105
+ {
106
+ float avgH = 0f;
107
+ float avgS = 0f;
108
+ float avgV = 0f;
109
+ int count = 0;
110
+
111
+ foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
112
+ {
113
+ Color.RGBToHSV(pixel, out float h, out float s, out float v);
114
+
115
+ // Handle hue wrapping around 360 degrees
116
+ float hRad = h * 2f * Mathf.PI;
117
+ avgH += Mathf.Cos(hRad);
118
+ avgH += Mathf.Sin(hRad);
119
+
120
+ avgS += s;
121
+ avgV += v;
122
+ count++;
123
+ }
124
+
125
+ avgH = Mathf.Atan2(avgH / count, avgH / count) / (2f * Mathf.PI);
126
+ if (avgH < 0)
127
+ {
128
+ avgH += 1f;
129
+ }
130
+
131
+ if (count <= 0)
132
+ {
133
+ count = 1;
134
+ }
135
+
136
+ avgS /= count;
137
+ avgV /= count;
138
+
139
+ return Color.HSVToRGB(avgH, avgS, avgV);
140
+ }
141
+
142
+ // Weighted RGB averaging using perceived luminance
143
+ private static Color WeightedRGBAverage(IEnumerable<Color> pixels, float alphaCutoff)
144
+ {
145
+ // Use perceived luminance weights
146
+ const float rWeight = 0.299f;
147
+ const float gWeight = 0.587f;
148
+ const float bWeight = 0.114f;
149
+
150
+ float totalWeight = 0f;
151
+ float r = 0f,
152
+ g = 0f,
153
+ b = 0f,
154
+ a = 0f;
155
+
156
+ foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
157
+ {
158
+ float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
159
+ r += pixel.r * weight;
160
+ g += pixel.g * weight;
161
+ b += pixel.b * weight;
162
+ a += pixel.a * weight;
163
+ totalWeight += weight;
164
+ }
165
+
166
+ if (totalWeight > 0f)
167
+ {
168
+ r /= totalWeight;
169
+ g /= totalWeight;
170
+ b /= totalWeight;
171
+ a /= totalWeight;
172
+ }
173
+
174
+ return new Color(r, g, b, a);
175
+ }
176
+
177
+ // Find dominant color using simple clustering
178
+ private static Color GetDominantColor(IEnumerable<Color> pixels, float alphaCutoff)
179
+ {
180
+ Dictionary<Vector3Int, int> colorBuckets = new();
181
+ const int bucketSize = 32; // Adjust for different precision
182
+
183
+ foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
184
+ {
185
+ Vector3Int bucket = new(
186
+ Mathf.RoundToInt(pixel.r * 255 / bucketSize),
187
+ Mathf.RoundToInt(pixel.g * 255 / bucketSize),
188
+ Mathf.RoundToInt(pixel.b * 255 / bucketSize)
189
+ );
190
+
191
+ colorBuckets.TryAdd(bucket, 0);
192
+ colorBuckets[bucket]++;
193
+ }
194
+
195
+ Vector3Int dominantBucket = colorBuckets
196
+ .OrderByDescending(kvp => kvp.Value)
197
+ .First()
198
+ .Key;
199
+ return new Color(
200
+ dominantBucket.x * bucketSize / 255f,
201
+ dominantBucket.y * bucketSize / 255f,
202
+ dominantBucket.z * bucketSize / 255f
203
+ );
204
+ }
205
+
206
+ // Helper struct for LAB color space
207
+ private readonly struct LABColor
208
+ {
209
+ public readonly double l;
210
+ public readonly double a;
211
+ public readonly double b;
212
+
213
+ public LABColor(double l, double a, double b)
214
+ {
215
+ this.l = l;
216
+ this.a = a;
217
+ this.b = b;
218
+ }
219
+ }
220
+
221
+ private static LABColor RGBToLAB(Color rgb)
222
+ {
223
+ // First convert to XYZ
224
+ double r =
225
+ rgb.r > 0.04045 ? Mathf.Pow((rgb.r + 0.055f) / 1.055f, 2.4f) : rgb.r / 12.92f;
226
+ double g =
227
+ rgb.g > 0.04045 ? Mathf.Pow((rgb.g + 0.055f) / 1.055f, 2.4f) : rgb.g / 12.92f;
228
+ double b =
229
+ rgb.b > 0.04045 ? Mathf.Pow((rgb.b + 0.055f) / 1.055f, 2.4f) : rgb.b / 12.92f;
230
+
231
+ double x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
232
+ double y = (r * 0.2126 + g * 0.7152 + b * 0.0722);
233
+ double z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
234
+
235
+ x = x > 0.008856 ? Mathf.Pow((float)x, 1f / 3f) : (7.787 * x) + 16f / 116f;
236
+ y = y > 0.008856 ? Mathf.Pow((float)y, 1f / 3f) : (7.787 * y) + 16f / 116f;
237
+ z = z > 0.008856 ? Mathf.Pow((float)z, 1f / 3f) : (7.787 * z) + 16f / 116f;
238
+
239
+ return new LABColor((116 * y) - 16, 500 * (x - y), 200 * (y - z));
240
+ }
241
+
242
+ private static Color LABToRGB(double l, double a, double b)
243
+ {
244
+ double y = (l + 16) / 116;
245
+ double x = a / 500 + y;
246
+ double z = y - b / 200;
247
+
248
+ double x3 = x * x * x;
249
+ double y3 = y * y * y;
250
+ double z3 = z * z * z;
251
+
252
+ x = 0.95047 * (x3 > 0.008856 ? x3 : (x - 16.0 / 116.0) / 7.787);
253
+ y = y3 > 0.008856 ? y3 : (y - 16.0 / 116.0) / 7.787;
254
+ z = 1.08883 * (z3 > 0.008856 ? z3 : (z - 16.0 / 116.0) / 7.787);
255
+
256
+ double r = x * 3.2406 + y * -1.5372 + z * -0.4986;
257
+ double g = x * -0.9689 + y * 1.8758 + z * 0.0415;
258
+ double b2 = x * 0.0557 + y * -0.2040 + z * 1.0570;
259
+
260
+ r = r > 0.0031308 ? 1.055 * Mathf.Pow((float)r, 1 / 2.4f) - 0.055 : 12.92 * r;
261
+ g = g > 0.0031308 ? 1.055 * Mathf.Pow((float)g, 1 / 2.4f) - 0.055 : 12.92 * g;
262
+ b2 = b2 > 0.0031308 ? 1.055 * Mathf.Pow((float)b2, 1 / 2.4f) - 0.055 : 12.92 * b2;
263
+
264
+ return new Color(
265
+ Mathf.Clamp01((float)r),
266
+ Mathf.Clamp01((float)g),
267
+ Mathf.Clamp01((float)b2),
268
+ 1f
269
+ );
270
+ }
271
+
272
+ public static Color GetComplement(
273
+ this Color source,
274
+ IRandom random = null,
275
+ float variance = 0f
276
+ )
277
+ {
278
+ Color inputColor = source;
279
+ //if RGB values are close to each other by a diff less than 10%, then if RGB values are lighter side, decrease the blue by 50% (eventually it will increase in conversion below), if RBB values are on darker side, decrease yellow by about 50% (it will increase in conversion)
280
+ float avgColorValue = (source.r + source.g + source.b) / 3;
281
+ float rDiff = Math.Abs(source.r - avgColorValue);
282
+ float gDiff = Math.Abs(source.g - avgColorValue);
283
+ float bDiff = Math.Abs(source.b - avgColorValue);
284
+ const float greyDelta = 20 / 255f;
285
+ if (rDiff < greyDelta && gDiff < greyDelta && bDiff < greyDelta) //The color is a shade of gray
286
+ {
287
+ if (avgColorValue < 123 / 255f) //color is dark
288
+ {
289
+ inputColor.b = 220 / 255f;
290
+ inputColor.g = 230 / 255f;
291
+ inputColor.r = 50 / 255f;
292
+ }
293
+ else
294
+ {
295
+ inputColor.r = 255 / 255f;
296
+ inputColor.g = 255 / 255f;
297
+ inputColor.b = 50 / 255f;
298
+ }
299
+ }
300
+
301
+ if (random != null)
302
+ {
303
+ if (variance != 0)
304
+ {
305
+ variance = Math.Abs(variance);
306
+
307
+ float minR = Clamp(inputColor.r - variance);
308
+ float maxR = Clamp(inputColor.r + variance);
309
+ inputColor.r = random.NextFloat(minR, maxR);
310
+
311
+ float minG = Clamp(inputColor.g - variance);
312
+ float maxG = Clamp(inputColor.g + variance);
313
+ inputColor.g = random.NextFloat(minG, maxG);
314
+
315
+ float minB = Clamp(inputColor.b - variance);
316
+ float maxB = Clamp(inputColor.b + variance);
317
+ inputColor.b = random.NextFloat(minB, maxB);
318
+ }
319
+ else
320
+ {
321
+ inputColor.r *= random.NextFloat(1 / inputColor.r);
322
+ inputColor.g *= random.NextFloat(1 / inputColor.g);
323
+ inputColor.b *= random.NextFloat(1 / inputColor.b);
324
+ }
325
+ }
326
+
327
+ Color.RGBToHSV(inputColor, out float h, out float s, out float v);
328
+ h = h < 0.5f ? h + 0.5f : h - 0.5f;
329
+ Color result = Color.HSVToRGB(h, s, v);
330
+ return result;
331
+ }
332
+
333
+ private static float Clamp(float value)
334
+ {
335
+ return Math.Clamp(value, 0, 1);
336
+ }
337
+ }
338
+ }