com.wallstop-studios.unity-helpers 2.0.0-rc27 → 2.0.0-rc31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (267) hide show
  1. package/.gitattributes +63 -63
  2. package/.github/workflows/npm-publish.yml +60 -0
  3. package/.github/workflows/unity-package.yml +101 -0
  4. package/.github/workflows/unity-tests.yml +38 -0
  5. package/Editor/AnimationCopier.cs +158 -158
  6. package/Editor/AnimationCopier.cs.meta +2 -2
  7. package/Editor/AnimationCreator.cs +262 -262
  8. package/Editor/AnimationCreator.cs.meta +11 -11
  9. package/Editor/AnimationEventEditor.cs +887 -887
  10. package/Editor/AnimatorControllerCopier.cs +162 -162
  11. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  12. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  13. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  14. package/Editor/CustomEditors.meta +2 -2
  15. package/Editor/EnsureTextureSizeWizard.cs +110 -110
  16. package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
  17. package/Editor/PrefabCheckWizard.cs +165 -165
  18. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  19. package/Editor/SpriteSettingsApplier.cs +168 -168
  20. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  21. package/Editor/StringInListeDrawer.cs +56 -56
  22. package/Editor/TextureResizerWizard.cs +181 -181
  23. package/Editor/TextureResizerWizard.cs.meta +2 -2
  24. package/Editor/TextureSettingsApplier.cs +171 -171
  25. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  26. package/Editor/Utils/EditorUtilities.cs +22 -22
  27. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  28. package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
  29. package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
  30. package/Editor/Utils.meta +8 -8
  31. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  32. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  33. package/LICENSE +21 -21
  34. package/LICENSE.md +6 -6
  35. package/LICENSE.meta +7 -7
  36. package/README.md +117 -117
  37. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  38. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  39. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  40. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  41. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  42. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  43. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  44. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  45. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  46. package/Runtime/Binaries.meta +8 -8
  47. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  48. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -189
  49. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  50. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  51. package/Runtime/Core/Attributes/ParentComponent.cs +184 -184
  52. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
  53. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  54. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -119
  55. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  56. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  57. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  58. package/Runtime/Core/Attributes.meta +8 -8
  59. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  60. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  61. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  62. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  63. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  64. package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
  65. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  66. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  67. package/Runtime/Core/DataStructure/KDTree.cs +290 -290
  68. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  69. package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
  70. package/Runtime/Core/DataStructure/RTree.cs +336 -336
  71. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  72. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  73. package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
  74. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  75. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  76. package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
  77. package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
  78. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  79. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  80. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  81. package/Runtime/Core/Extension/IListExtensions.cs +89 -89
  82. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  83. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  84. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  85. package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
  86. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  87. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  88. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  89. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  90. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  91. package/Runtime/Core/Helper/Geometry.cs +43 -43
  92. package/Runtime/Core/Helper/Helpers.cs +722 -722
  93. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  94. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  95. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  96. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  97. package/Runtime/Core/Helper/Objects.cs +767 -767
  98. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  99. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  100. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  101. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  102. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  103. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  104. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
  105. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  106. package/Runtime/Core/Helper/Partials.meta +2 -2
  107. package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -152
  108. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  109. package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
  110. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  111. package/Runtime/Core/Helper/StringInList.cs +31 -31
  112. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  113. package/Runtime/Core/Helper/WallMath.cs +166 -166
  114. package/Runtime/Core/Math/Line.cs +55 -55
  115. package/Runtime/Core/Math/Parabola.cs +47 -47
  116. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  117. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  118. package/Runtime/Core/Math/Range.cs +92 -92
  119. package/Runtime/Core/Math/XXHash.cs +310 -310
  120. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  121. package/Runtime/Core/Model/Direction.cs +43 -43
  122. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  123. package/Runtime/Core/OneOf/None.cs +4 -4
  124. package/Runtime/Core/Random/AbstractRandom.cs +561 -561
  125. package/Runtime/Core/Random/DotNetRandom.cs +52 -52
  126. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  127. package/Runtime/Core/Random/IRandom.cs +160 -160
  128. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  129. package/Runtime/Core/Random/PRNG.cs +7 -7
  130. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  131. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  132. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  133. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  134. package/Runtime/Core/Random/RandomState.cs +131 -131
  135. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  136. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  137. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  138. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  139. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  140. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  141. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  142. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  143. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  144. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  145. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  146. package/Runtime/Core/Random/WyRandom.cs +121 -121
  147. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  148. package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
  149. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  150. package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
  151. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  152. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  153. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  154. package/Runtime/Core/Serialization/Serializer.cs +184 -184
  155. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
  156. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  157. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  158. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  159. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  160. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  161. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  162. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  163. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  164. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  165. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  166. package/Runtime/UI/LayeredImage.cs +364 -364
  167. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  168. package/Runtime/UI.meta +2 -2
  169. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  170. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  171. package/Runtime/Utils/Buffers.cs +32 -32
  172. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  173. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  174. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  175. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  176. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  177. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  178. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  179. package/Runtime/Utils/Oscillator.cs +27 -27
  180. package/Runtime/Utils/RuntimeSingleton.cs +57 -57
  181. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  182. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  183. package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
  184. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  185. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  186. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  187. package/Runtime/Utils/TextureScale.cs +179 -179
  188. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  189. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  190. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  191. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  192. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  193. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  194. package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -34
  195. package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +2 -2
  196. package/Tests/Runtime/Components.meta +2 -2
  197. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  198. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  199. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  200. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  201. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  202. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  203. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  204. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  205. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  206. package/Tests/Runtime/DataStructures.meta +8 -8
  207. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  208. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  209. package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
  210. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  211. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  212. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  213. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  214. package/Tests/Runtime/Extensions.meta +2 -2
  215. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  216. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  217. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  218. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  219. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  220. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  221. package/Tests/Runtime/Helper.meta +2 -2
  222. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  223. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  224. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  225. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  226. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
  227. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  228. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -37
  229. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  230. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  231. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  232. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  233. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  234. package/Tests/Runtime/Performance.meta +8 -8
  235. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  236. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  237. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  238. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  239. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  240. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  241. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  242. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  243. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  244. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  245. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  246. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  247. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  248. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  249. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  250. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  251. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  252. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  253. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  254. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  255. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  256. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  257. package/Tests/Runtime/Random.meta +8 -8
  258. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
  259. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  260. package/Tests/Runtime/Serialization.meta +2 -2
  261. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  262. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  263. package/Tests/Runtime/Utils.meta +2 -2
  264. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  265. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  266. package/Tests/Runtime.meta +8 -8
  267. package/package.json +38 -38
@@ -1,561 +1,561 @@
1
- namespace UnityHelpers.Core.Random
2
- {
3
- using System;
4
- using System.Collections.Concurrent;
5
- using System.Collections.Generic;
6
- using System.Linq;
7
- using System.Runtime.Serialization;
8
- using DataStructure.Adapters;
9
- using UnityEngine;
10
-
11
- [Serializable]
12
- [DataContract]
13
- public abstract class AbstractRandom : IRandom
14
- {
15
- private static readonly ConcurrentDictionary<Type, Array> EnumTypeCache = new();
16
-
17
- protected const uint HalfwayUint = uint.MaxValue / 2;
18
- protected const float MagicFloat = 5.960465E-008F;
19
-
20
- protected double? _cachedGaussian;
21
-
22
- public abstract RandomState InternalState { get; }
23
-
24
- public virtual int Next()
25
- {
26
- // Mask out the MSB to ensure the value is within [0, int.MaxValue]
27
- return unchecked((int)NextUint() & 0x7FFFFFFF);
28
- }
29
-
30
- public int Next(int max)
31
- {
32
- if (max <= 0)
33
- {
34
- throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
35
- }
36
-
37
- return unchecked((int)NextUint(unchecked((uint)max)));
38
- }
39
-
40
- public int Next(int min, int max)
41
- {
42
- if (max <= min)
43
- {
44
- throw new ArgumentException(
45
- $"Min {min} cannot be larger-than or equal-to max {max}"
46
- );
47
- }
48
-
49
- uint range = (uint)(max - min);
50
- if (range == 0)
51
- {
52
- return unchecked((int)NextUint());
53
- }
54
-
55
- return unchecked((int)(min + NextUint(range)));
56
- }
57
-
58
- // Internal sampler
59
- public abstract uint NextUint();
60
-
61
- public uint NextUint(uint max)
62
- {
63
- if (max == 0)
64
- {
65
- throw new ArgumentException("Max cannot be zero");
66
- }
67
-
68
- return (uint)(NextDouble() * max);
69
- }
70
-
71
- public uint NextUint(uint min, uint max)
72
- {
73
- if (max <= min)
74
- {
75
- throw new ArgumentException(
76
- $"Min {min} cannot be larger-than or equal-to max {max}"
77
- );
78
- }
79
-
80
- return min + NextUint(max - min);
81
- }
82
-
83
- public short NextShort()
84
- {
85
- return NextShort(short.MaxValue);
86
- }
87
-
88
- public short NextShort(short max)
89
- {
90
- return NextShort(0, max);
91
- }
92
-
93
- public short NextShort(short min, short max)
94
- {
95
- return unchecked((short)Next(min, max));
96
- }
97
-
98
- public byte NextByte()
99
- {
100
- return NextByte(byte.MaxValue);
101
- }
102
-
103
- public byte NextByte(byte max)
104
- {
105
- return NextByte(0, max);
106
- }
107
-
108
- public byte NextByte(byte min, byte max)
109
- {
110
- return unchecked((byte)Next(min, max));
111
- }
112
-
113
- public long NextLong()
114
- {
115
- uint upper = NextUint();
116
- uint lower = NextUint();
117
- unchecked
118
- {
119
- return (long)((((ulong)upper << 32) | lower) & 0x7FFFFFFFFFFFFFFF);
120
- }
121
- }
122
-
123
- public long NextLong(long max)
124
- {
125
- if (max <= 0)
126
- {
127
- throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
128
- }
129
-
130
- return (long)(NextDouble() * max);
131
- }
132
-
133
- public long NextLong(long min, long max)
134
- {
135
- if (max <= min)
136
- {
137
- throw new ArgumentException(
138
- $"Min {min} cannot be larger-than or equal-to Max {max}"
139
- );
140
- }
141
-
142
- ulong range = (ulong)(max - min);
143
- if (range == 0)
144
- {
145
- return unchecked((long)NextUlong());
146
- }
147
-
148
- return unchecked((long)(NextDouble() * range + min));
149
- }
150
-
151
- public ulong NextUlong()
152
- {
153
- uint upper = NextUint();
154
- uint lower = NextUint();
155
- return ((ulong)upper << 32) | lower;
156
- }
157
-
158
- public ulong NextUlong(ulong max)
159
- {
160
- return (ulong)(NextDouble() * max);
161
- }
162
-
163
- public ulong NextUlong(ulong min, ulong max)
164
- {
165
- if (max <= min)
166
- {
167
- throw new ArgumentException(
168
- $"Min {min} cannot be larger-than or equal-to max {max}"
169
- );
170
- }
171
-
172
- return NextUlong(max - min) + min;
173
- }
174
-
175
- public virtual bool NextBool()
176
- {
177
- return NextUint() < HalfwayUint;
178
- }
179
-
180
- public void NextBytes(byte[] buffer)
181
- {
182
- if (buffer == null)
183
- {
184
- throw new ArgumentException(nameof(buffer));
185
- }
186
-
187
- const int sizeOfInt = 4; // May differ on some platforms
188
-
189
- // See how many ints we can slap into it.
190
- int chunks = buffer.Length / sizeOfInt;
191
- int spare = buffer.Length - chunks * sizeOfInt;
192
- for (int i = 0; i < chunks; ++i)
193
- {
194
- int offset = i * sizeOfInt;
195
- uint random = NextUint();
196
- for (int j = 0; j < sizeOfInt; ++j)
197
- {
198
- buffer[offset + j] = unchecked(
199
- (byte)((random >> (j * sizeOfInt)) & 0x000000FF)
200
- );
201
- }
202
- }
203
-
204
- if (0 < spare)
205
- {
206
- uint spareRandom = NextUint();
207
- for (int i = 0; i < spare; ++i)
208
- {
209
- buffer[buffer.Length - 1 - i] = unchecked(
210
- (byte)((spareRandom >> (i * sizeOfInt)) & 0x000000FF)
211
- );
212
- }
213
- }
214
- }
215
-
216
- public virtual double NextDouble()
217
- {
218
- double value;
219
- do
220
- {
221
- value = NextUint() * (1.0 / uint.MaxValue);
222
- } while (1.0 <= value);
223
-
224
- return value;
225
- }
226
-
227
- public double NextDouble(double max)
228
- {
229
- if (max <= 0)
230
- {
231
- throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
232
- }
233
-
234
- return NextDouble() * max;
235
- }
236
-
237
- public double NextDouble(double min, double max)
238
- {
239
- if (max <= min)
240
- {
241
- throw new ArgumentException(
242
- $"Min {min} cannot be larger-than or equal-to max {max}"
243
- );
244
- }
245
-
246
- double range = max - min;
247
- if (double.IsInfinity(range))
248
- {
249
- return NextDoubleWithInfiniteRange(min, max);
250
- }
251
-
252
- return min + NextDouble() * range;
253
- }
254
-
255
- protected double NextDoubleWithInfiniteRange(double min, double max)
256
- {
257
- double random;
258
- do
259
- {
260
- random = NextDoubleFullRange();
261
- } while (random < min || max <= random);
262
-
263
- return random;
264
- }
265
-
266
- protected double NextDoubleFullRange()
267
- {
268
- double value = double.NaN;
269
- do
270
- {
271
- ulong randomBits = NextUlong();
272
-
273
- // Extract exponent (bits 52-62)
274
- const ulong exponentMask = 0x7FF0000000000000;
275
-
276
- ulong exponent = (randomBits & exponentMask) >> 52;
277
-
278
- // Ensure exponent is not all 1's to avoid Inf and NaN
279
- if (exponent == 0x7FF)
280
- {
281
- continue; // Regenerate
282
- }
283
-
284
- /*
285
- For uniform distribution over all finite doubles, no further masking is necessary,
286
- reassemble the bits
287
- */
288
- value = BitConverter.Int64BitsToDouble(unchecked((long)randomBits));
289
- } while (double.IsInfinity(value) || double.IsNaN(value));
290
-
291
- return value;
292
- }
293
-
294
- public double NextGaussian(double mean = 0, double stdDev = 1)
295
- {
296
- return mean + NextGaussianInternal() * stdDev;
297
- }
298
-
299
- private double NextGaussianInternal()
300
- {
301
- if (_cachedGaussian != null)
302
- {
303
- double gaussian = _cachedGaussian.Value;
304
- _cachedGaussian = null;
305
- return gaussian;
306
- }
307
-
308
- // https://stackoverflow.com/q/7183229/1917135
309
- double x;
310
- double y;
311
- double square;
312
- do
313
- {
314
- x = 2 * NextDouble() - 1;
315
- y = 2 * NextDouble() - 1;
316
- square = x * x + y * y;
317
- } while (square is 0 or > 1);
318
-
319
- double fac = Math.Sqrt(-2 * Math.Log(square) / square);
320
- _cachedGaussian = x * fac;
321
- return y * fac;
322
- }
323
-
324
- public virtual float NextFloat()
325
- {
326
- float value;
327
- do
328
- {
329
- value = NextUint() / (1f * uint.MaxValue);
330
- } while (1f <= value);
331
-
332
- return value;
333
- }
334
-
335
- public float NextFloat(float max)
336
- {
337
- if (max <= 0)
338
- {
339
- throw new ArgumentException($"{max} cannot be less-than or equal-to 0");
340
- }
341
-
342
- return NextFloat() * max;
343
- }
344
-
345
- public float NextFloat(float min, float max)
346
- {
347
- if (max <= min)
348
- {
349
- throw new ArgumentException(
350
- $"Min {min} cannot be larger-than or equal-to max {max}"
351
- );
352
- }
353
-
354
- float range = max - min;
355
- if (float.IsInfinity(range))
356
- {
357
- return (float)NextDouble(min, max);
358
- }
359
-
360
- return min + NextFloat(range);
361
- }
362
-
363
- public T NextOf<T>(IEnumerable<T> enumerable)
364
- {
365
- return enumerable switch
366
- {
367
- IReadOnlyList<T> list => NextOf(list),
368
- IReadOnlyCollection<T> collection => NextOf(collection),
369
- null => throw new ArgumentNullException(nameof(enumerable)),
370
- _ => NextOf(enumerable.ToArray()),
371
- };
372
- }
373
-
374
- public T NextOf<T>(IReadOnlyCollection<T> collection)
375
- {
376
- if (collection is not { Count: > 0 })
377
- {
378
- throw new ArgumentException("Collection cannot be empty");
379
- }
380
-
381
- if (collection is IReadOnlyList<T> list)
382
- {
383
- return NextOf(list);
384
- }
385
-
386
- int index = Next(collection.Count);
387
- return collection.ElementAt(index);
388
- }
389
-
390
- public T NextOf<T>(IReadOnlyList<T> list)
391
- {
392
- if (list is not { Count: > 0 })
393
- {
394
- throw new ArgumentNullException(nameof(list));
395
- }
396
-
397
- /*
398
- For small lists, it's much more efficient to simply return one of their elements
399
- instead of trying to generate a random number within bounds (which is implemented as a while(true) loop)
400
- */
401
- return list.Count switch
402
- {
403
- 1 => list[0],
404
- 2 => NextBool() ? list[0] : list[1],
405
- _ => list[Next(list.Count)],
406
- };
407
- }
408
-
409
- public T NextEnum<T>()
410
- where T : struct, Enum
411
- {
412
- Type enumType = typeof(T);
413
- T[] enumValues = (T[])EnumTypeCache.GetOrAdd(enumType, Enum.GetValues);
414
-
415
- return RandomOf(enumValues);
416
- }
417
-
418
- public Guid NextGuid()
419
- {
420
- return new Guid(GenerateGuidBytes());
421
- }
422
-
423
- public KGuid NextKGuid()
424
- {
425
- return new KGuid(GenerateGuidBytes());
426
- }
427
-
428
- private byte[] GenerateGuidBytes()
429
- {
430
- byte[] guidBytes = new byte[16];
431
- NextBytes(guidBytes);
432
- SetUuidV4Bits(guidBytes);
433
- return guidBytes;
434
- }
435
-
436
- public static void SetUuidV4Bits(byte[] bytes)
437
- {
438
- // Set version to 4 (bits 6-7 of byte 6)
439
-
440
- // Clear the version bits first (clear bits 4-7)
441
- byte value = bytes[6];
442
- value &= 0x0f;
443
- // Set version 4 (set bits 4-7 to 0100)
444
- value |= 0x40;
445
- bytes[6] = value;
446
-
447
- // Set variant to RFC 4122 (bits 6-7 of byte 8)
448
- value = bytes[8];
449
- // Clear the variant bits first (clear bits 6-7)
450
- value &= 0x3f;
451
- // Set RFC 4122 variant (set bits 6-7 to 10)
452
- value |= 0x80;
453
- bytes[8] = value;
454
- }
455
-
456
- // Advances the RNG
457
- // https://code2d.wordpress.com/2020/07/21/perlin-noise/
458
- public float[,] NextNoiseMap(
459
- int width,
460
- int height,
461
- PerlinNoise noise = null,
462
- float scale = 2.5f,
463
- int octaves = 8
464
- )
465
- {
466
- if (width <= 0)
467
- {
468
- throw new ArgumentException(nameof(width));
469
- }
470
-
471
- if (height <= 0)
472
- {
473
- throw new ArgumentException(nameof(height));
474
- }
475
-
476
- if (scale <= 0)
477
- {
478
- throw new ArgumentException(nameof(scale));
479
- }
480
-
481
- if (octaves < 1)
482
- {
483
- throw new ArgumentException(nameof(octaves));
484
- }
485
-
486
- noise ??= PerlinNoise.Instance;
487
- float[,] noiseMap = new float[width, height];
488
-
489
- Vector2[] octaveOffsets = new Vector2[octaves];
490
- for (int i = 0; i < octaves; i++)
491
- {
492
- float offsetX = Next(-100000, 100000);
493
- float offsetY = Next(-100000, 100000);
494
- octaveOffsets[i] = new Vector2(offsetX, offsetY);
495
- }
496
-
497
- float maxNoiseHeight = float.MinValue;
498
- float minNoiseHeight = float.MaxValue;
499
-
500
- float halfWidth = width / 2f;
501
- float halfHeight = height / 2f;
502
-
503
- for (int x = 0; x < width; ++x)
504
- {
505
- for (int y = 0; y < height; ++y)
506
- {
507
- float amplitude = 1;
508
- float frequency = 1;
509
- float noiseHeight = 0;
510
- for (int i = 0; i < octaves; i++)
511
- {
512
- float sampleX = (x - halfWidth) / scale * frequency + octaveOffsets[i].x;
513
- float sampleY = (y - halfHeight) / scale * frequency + octaveOffsets[i].y;
514
-
515
- float perlinValue = noise.Noise(sampleX, sampleY) * 2 - 1;
516
- noiseHeight += perlinValue * amplitude;
517
- }
518
-
519
- if (noiseHeight > maxNoiseHeight)
520
- {
521
- maxNoiseHeight = noiseHeight;
522
- }
523
- else if (noiseHeight < minNoiseHeight)
524
- {
525
- minNoiseHeight = noiseHeight;
526
- }
527
-
528
- noiseMap[x, y] = noiseHeight;
529
- }
530
- }
531
-
532
- for (int x = 0; x < width; ++x)
533
- {
534
- for (int y = 0; y < height; ++y)
535
- {
536
- // Returns a value between 0f and 1f based on noiseMap value
537
- // minNoiseHeight being 0f, and maxNoiseHeight being 1f
538
- noiseMap[x, y] = Mathf.InverseLerp(
539
- minNoiseHeight,
540
- maxNoiseHeight,
541
- noiseMap[x, y]
542
- );
543
- }
544
- }
545
- return noiseMap;
546
- }
547
-
548
- protected T RandomOf<T>(T[] values)
549
- {
550
- return values.Length switch
551
- {
552
- 0 => default,
553
- 1 => values[0],
554
- 2 => NextBool() ? values[0] : values[1],
555
- _ => values[Next(values.Length)],
556
- };
557
- }
558
-
559
- public abstract IRandom Copy();
560
- }
561
- }
1
+ namespace UnityHelpers.Core.Random
2
+ {
3
+ using System;
4
+ using System.Collections.Concurrent;
5
+ using System.Collections.Generic;
6
+ using System.Linq;
7
+ using System.Runtime.Serialization;
8
+ using DataStructure.Adapters;
9
+ using UnityEngine;
10
+
11
+ [Serializable]
12
+ [DataContract]
13
+ public abstract class AbstractRandom : IRandom
14
+ {
15
+ private static readonly ConcurrentDictionary<Type, Array> EnumTypeCache = new();
16
+
17
+ protected const uint HalfwayUint = uint.MaxValue / 2;
18
+ protected const float MagicFloat = 5.960465E-008F;
19
+
20
+ protected double? _cachedGaussian;
21
+
22
+ public abstract RandomState InternalState { get; }
23
+
24
+ public virtual int Next()
25
+ {
26
+ // Mask out the MSB to ensure the value is within [0, int.MaxValue]
27
+ return unchecked((int)NextUint() & 0x7FFFFFFF);
28
+ }
29
+
30
+ public int Next(int max)
31
+ {
32
+ if (max <= 0)
33
+ {
34
+ throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
35
+ }
36
+
37
+ return unchecked((int)NextUint(unchecked((uint)max)));
38
+ }
39
+
40
+ public int Next(int min, int max)
41
+ {
42
+ if (max <= min)
43
+ {
44
+ throw new ArgumentException(
45
+ $"Min {min} cannot be larger-than or equal-to max {max}"
46
+ );
47
+ }
48
+
49
+ uint range = (uint)(max - min);
50
+ if (range == 0)
51
+ {
52
+ return unchecked((int)NextUint());
53
+ }
54
+
55
+ return unchecked((int)(min + NextUint(range)));
56
+ }
57
+
58
+ // Internal sampler
59
+ public abstract uint NextUint();
60
+
61
+ public uint NextUint(uint max)
62
+ {
63
+ if (max == 0)
64
+ {
65
+ throw new ArgumentException("Max cannot be zero");
66
+ }
67
+
68
+ return (uint)(NextDouble() * max);
69
+ }
70
+
71
+ public uint NextUint(uint min, uint max)
72
+ {
73
+ if (max <= min)
74
+ {
75
+ throw new ArgumentException(
76
+ $"Min {min} cannot be larger-than or equal-to max {max}"
77
+ );
78
+ }
79
+
80
+ return min + NextUint(max - min);
81
+ }
82
+
83
+ public short NextShort()
84
+ {
85
+ return NextShort(short.MaxValue);
86
+ }
87
+
88
+ public short NextShort(short max)
89
+ {
90
+ return NextShort(0, max);
91
+ }
92
+
93
+ public short NextShort(short min, short max)
94
+ {
95
+ return unchecked((short)Next(min, max));
96
+ }
97
+
98
+ public byte NextByte()
99
+ {
100
+ return NextByte(byte.MaxValue);
101
+ }
102
+
103
+ public byte NextByte(byte max)
104
+ {
105
+ return NextByte(0, max);
106
+ }
107
+
108
+ public byte NextByte(byte min, byte max)
109
+ {
110
+ return unchecked((byte)Next(min, max));
111
+ }
112
+
113
+ public long NextLong()
114
+ {
115
+ uint upper = NextUint();
116
+ uint lower = NextUint();
117
+ unchecked
118
+ {
119
+ return (long)((((ulong)upper << 32) | lower) & 0x7FFFFFFFFFFFFFFF);
120
+ }
121
+ }
122
+
123
+ public long NextLong(long max)
124
+ {
125
+ if (max <= 0)
126
+ {
127
+ throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
128
+ }
129
+
130
+ return (long)(NextDouble() * max);
131
+ }
132
+
133
+ public long NextLong(long min, long max)
134
+ {
135
+ if (max <= min)
136
+ {
137
+ throw new ArgumentException(
138
+ $"Min {min} cannot be larger-than or equal-to Max {max}"
139
+ );
140
+ }
141
+
142
+ ulong range = (ulong)(max - min);
143
+ if (range == 0)
144
+ {
145
+ return unchecked((long)NextUlong());
146
+ }
147
+
148
+ return unchecked((long)(NextDouble() * range + min));
149
+ }
150
+
151
+ public ulong NextUlong()
152
+ {
153
+ uint upper = NextUint();
154
+ uint lower = NextUint();
155
+ return ((ulong)upper << 32) | lower;
156
+ }
157
+
158
+ public ulong NextUlong(ulong max)
159
+ {
160
+ return (ulong)(NextDouble() * max);
161
+ }
162
+
163
+ public ulong NextUlong(ulong min, ulong max)
164
+ {
165
+ if (max <= min)
166
+ {
167
+ throw new ArgumentException(
168
+ $"Min {min} cannot be larger-than or equal-to max {max}"
169
+ );
170
+ }
171
+
172
+ return NextUlong(max - min) + min;
173
+ }
174
+
175
+ public virtual bool NextBool()
176
+ {
177
+ return NextUint() < HalfwayUint;
178
+ }
179
+
180
+ public void NextBytes(byte[] buffer)
181
+ {
182
+ if (buffer == null)
183
+ {
184
+ throw new ArgumentException(nameof(buffer));
185
+ }
186
+
187
+ const int sizeOfInt = 4; // May differ on some platforms
188
+
189
+ // See how many ints we can slap into it.
190
+ int chunks = buffer.Length / sizeOfInt;
191
+ int spare = buffer.Length - chunks * sizeOfInt;
192
+ for (int i = 0; i < chunks; ++i)
193
+ {
194
+ int offset = i * sizeOfInt;
195
+ uint random = NextUint();
196
+ for (int j = 0; j < sizeOfInt; ++j)
197
+ {
198
+ buffer[offset + j] = unchecked(
199
+ (byte)((random >> (j * sizeOfInt)) & 0x000000FF)
200
+ );
201
+ }
202
+ }
203
+
204
+ if (0 < spare)
205
+ {
206
+ uint spareRandom = NextUint();
207
+ for (int i = 0; i < spare; ++i)
208
+ {
209
+ buffer[buffer.Length - 1 - i] = unchecked(
210
+ (byte)((spareRandom >> (i * sizeOfInt)) & 0x000000FF)
211
+ );
212
+ }
213
+ }
214
+ }
215
+
216
+ public virtual double NextDouble()
217
+ {
218
+ double value;
219
+ do
220
+ {
221
+ value = NextUint() * (1.0 / uint.MaxValue);
222
+ } while (1.0 <= value);
223
+
224
+ return value;
225
+ }
226
+
227
+ public double NextDouble(double max)
228
+ {
229
+ if (max <= 0)
230
+ {
231
+ throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
232
+ }
233
+
234
+ return NextDouble() * max;
235
+ }
236
+
237
+ public double NextDouble(double min, double max)
238
+ {
239
+ if (max <= min)
240
+ {
241
+ throw new ArgumentException(
242
+ $"Min {min} cannot be larger-than or equal-to max {max}"
243
+ );
244
+ }
245
+
246
+ double range = max - min;
247
+ if (double.IsInfinity(range))
248
+ {
249
+ return NextDoubleWithInfiniteRange(min, max);
250
+ }
251
+
252
+ return min + NextDouble() * range;
253
+ }
254
+
255
+ protected double NextDoubleWithInfiniteRange(double min, double max)
256
+ {
257
+ double random;
258
+ do
259
+ {
260
+ random = NextDoubleFullRange();
261
+ } while (random < min || max <= random);
262
+
263
+ return random;
264
+ }
265
+
266
+ protected double NextDoubleFullRange()
267
+ {
268
+ double value = double.NaN;
269
+ do
270
+ {
271
+ ulong randomBits = NextUlong();
272
+
273
+ // Extract exponent (bits 52-62)
274
+ const ulong exponentMask = 0x7FF0000000000000;
275
+
276
+ ulong exponent = (randomBits & exponentMask) >> 52;
277
+
278
+ // Ensure exponent is not all 1's to avoid Inf and NaN
279
+ if (exponent == 0x7FF)
280
+ {
281
+ continue; // Regenerate
282
+ }
283
+
284
+ /*
285
+ For uniform distribution over all finite doubles, no further masking is necessary,
286
+ reassemble the bits
287
+ */
288
+ value = BitConverter.Int64BitsToDouble(unchecked((long)randomBits));
289
+ } while (double.IsInfinity(value) || double.IsNaN(value));
290
+
291
+ return value;
292
+ }
293
+
294
+ public double NextGaussian(double mean = 0, double stdDev = 1)
295
+ {
296
+ return mean + NextGaussianInternal() * stdDev;
297
+ }
298
+
299
+ private double NextGaussianInternal()
300
+ {
301
+ if (_cachedGaussian != null)
302
+ {
303
+ double gaussian = _cachedGaussian.Value;
304
+ _cachedGaussian = null;
305
+ return gaussian;
306
+ }
307
+
308
+ // https://stackoverflow.com/q/7183229/1917135
309
+ double x;
310
+ double y;
311
+ double square;
312
+ do
313
+ {
314
+ x = 2 * NextDouble() - 1;
315
+ y = 2 * NextDouble() - 1;
316
+ square = x * x + y * y;
317
+ } while (square is 0 or > 1);
318
+
319
+ double fac = Math.Sqrt(-2 * Math.Log(square) / square);
320
+ _cachedGaussian = x * fac;
321
+ return y * fac;
322
+ }
323
+
324
+ public virtual float NextFloat()
325
+ {
326
+ float value;
327
+ do
328
+ {
329
+ value = NextUint() / (1f * uint.MaxValue);
330
+ } while (1f <= value);
331
+
332
+ return value;
333
+ }
334
+
335
+ public float NextFloat(float max)
336
+ {
337
+ if (max <= 0)
338
+ {
339
+ throw new ArgumentException($"{max} cannot be less-than or equal-to 0");
340
+ }
341
+
342
+ return NextFloat() * max;
343
+ }
344
+
345
+ public float NextFloat(float min, float max)
346
+ {
347
+ if (max <= min)
348
+ {
349
+ throw new ArgumentException(
350
+ $"Min {min} cannot be larger-than or equal-to max {max}"
351
+ );
352
+ }
353
+
354
+ float range = max - min;
355
+ if (float.IsInfinity(range))
356
+ {
357
+ return (float)NextDouble(min, max);
358
+ }
359
+
360
+ return min + NextFloat(range);
361
+ }
362
+
363
+ public T NextOf<T>(IEnumerable<T> enumerable)
364
+ {
365
+ return enumerable switch
366
+ {
367
+ IReadOnlyList<T> list => NextOf(list),
368
+ IReadOnlyCollection<T> collection => NextOf(collection),
369
+ null => throw new ArgumentNullException(nameof(enumerable)),
370
+ _ => NextOf(enumerable.ToArray()),
371
+ };
372
+ }
373
+
374
+ public T NextOf<T>(IReadOnlyCollection<T> collection)
375
+ {
376
+ if (collection is not { Count: > 0 })
377
+ {
378
+ throw new ArgumentException("Collection cannot be empty");
379
+ }
380
+
381
+ if (collection is IReadOnlyList<T> list)
382
+ {
383
+ return NextOf(list);
384
+ }
385
+
386
+ int index = Next(collection.Count);
387
+ return collection.ElementAt(index);
388
+ }
389
+
390
+ public T NextOf<T>(IReadOnlyList<T> list)
391
+ {
392
+ if (list is not { Count: > 0 })
393
+ {
394
+ throw new ArgumentNullException(nameof(list));
395
+ }
396
+
397
+ /*
398
+ For small lists, it's much more efficient to simply return one of their elements
399
+ instead of trying to generate a random number within bounds (which is implemented as a while(true) loop)
400
+ */
401
+ return list.Count switch
402
+ {
403
+ 1 => list[0],
404
+ 2 => NextBool() ? list[0] : list[1],
405
+ _ => list[Next(list.Count)],
406
+ };
407
+ }
408
+
409
+ public T NextEnum<T>()
410
+ where T : struct, Enum
411
+ {
412
+ Type enumType = typeof(T);
413
+ T[] enumValues = (T[])EnumTypeCache.GetOrAdd(enumType, Enum.GetValues);
414
+
415
+ return RandomOf(enumValues);
416
+ }
417
+
418
+ public Guid NextGuid()
419
+ {
420
+ return new Guid(GenerateGuidBytes());
421
+ }
422
+
423
+ public KGuid NextKGuid()
424
+ {
425
+ return new KGuid(GenerateGuidBytes());
426
+ }
427
+
428
+ private byte[] GenerateGuidBytes()
429
+ {
430
+ byte[] guidBytes = new byte[16];
431
+ NextBytes(guidBytes);
432
+ SetUuidV4Bits(guidBytes);
433
+ return guidBytes;
434
+ }
435
+
436
+ public static void SetUuidV4Bits(byte[] bytes)
437
+ {
438
+ // Set version to 4 (bits 6-7 of byte 6)
439
+
440
+ // Clear the version bits first (clear bits 4-7)
441
+ byte value = bytes[6];
442
+ value &= 0x0f;
443
+ // Set version 4 (set bits 4-7 to 0100)
444
+ value |= 0x40;
445
+ bytes[6] = value;
446
+
447
+ // Set variant to RFC 4122 (bits 6-7 of byte 8)
448
+ value = bytes[8];
449
+ // Clear the variant bits first (clear bits 6-7)
450
+ value &= 0x3f;
451
+ // Set RFC 4122 variant (set bits 6-7 to 10)
452
+ value |= 0x80;
453
+ bytes[8] = value;
454
+ }
455
+
456
+ // Advances the RNG
457
+ // https://code2d.wordpress.com/2020/07/21/perlin-noise/
458
+ public float[,] NextNoiseMap(
459
+ int width,
460
+ int height,
461
+ PerlinNoise noise = null,
462
+ float scale = 2.5f,
463
+ int octaves = 8
464
+ )
465
+ {
466
+ if (width <= 0)
467
+ {
468
+ throw new ArgumentException(nameof(width));
469
+ }
470
+
471
+ if (height <= 0)
472
+ {
473
+ throw new ArgumentException(nameof(height));
474
+ }
475
+
476
+ if (scale <= 0)
477
+ {
478
+ throw new ArgumentException(nameof(scale));
479
+ }
480
+
481
+ if (octaves < 1)
482
+ {
483
+ throw new ArgumentException(nameof(octaves));
484
+ }
485
+
486
+ noise ??= PerlinNoise.Instance;
487
+ float[,] noiseMap = new float[width, height];
488
+
489
+ Vector2[] octaveOffsets = new Vector2[octaves];
490
+ for (int i = 0; i < octaves; i++)
491
+ {
492
+ float offsetX = Next(-100000, 100000);
493
+ float offsetY = Next(-100000, 100000);
494
+ octaveOffsets[i] = new Vector2(offsetX, offsetY);
495
+ }
496
+
497
+ float maxNoiseHeight = float.MinValue;
498
+ float minNoiseHeight = float.MaxValue;
499
+
500
+ float halfWidth = width / 2f;
501
+ float halfHeight = height / 2f;
502
+
503
+ for (int x = 0; x < width; ++x)
504
+ {
505
+ for (int y = 0; y < height; ++y)
506
+ {
507
+ float amplitude = 1;
508
+ float frequency = 1;
509
+ float noiseHeight = 0;
510
+ for (int i = 0; i < octaves; i++)
511
+ {
512
+ float sampleX = (x - halfWidth) / scale * frequency + octaveOffsets[i].x;
513
+ float sampleY = (y - halfHeight) / scale * frequency + octaveOffsets[i].y;
514
+
515
+ float perlinValue = noise.Noise(sampleX, sampleY) * 2 - 1;
516
+ noiseHeight += perlinValue * amplitude;
517
+ }
518
+
519
+ if (noiseHeight > maxNoiseHeight)
520
+ {
521
+ maxNoiseHeight = noiseHeight;
522
+ }
523
+ else if (noiseHeight < minNoiseHeight)
524
+ {
525
+ minNoiseHeight = noiseHeight;
526
+ }
527
+
528
+ noiseMap[x, y] = noiseHeight;
529
+ }
530
+ }
531
+
532
+ for (int x = 0; x < width; ++x)
533
+ {
534
+ for (int y = 0; y < height; ++y)
535
+ {
536
+ // Returns a value between 0f and 1f based on noiseMap value
537
+ // minNoiseHeight being 0f, and maxNoiseHeight being 1f
538
+ noiseMap[x, y] = Mathf.InverseLerp(
539
+ minNoiseHeight,
540
+ maxNoiseHeight,
541
+ noiseMap[x, y]
542
+ );
543
+ }
544
+ }
545
+ return noiseMap;
546
+ }
547
+
548
+ protected T RandomOf<T>(T[] values)
549
+ {
550
+ return values.Length switch
551
+ {
552
+ 0 => default,
553
+ 1 => values[0],
554
+ 2 => NextBool() ? values[0] : values[1],
555
+ _ => values[Next(values.Length)],
556
+ };
557
+ }
558
+
559
+ public abstract IRandom Copy();
560
+ }
561
+ }