claude-skill-lord 1.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (684) hide show
  1. package/.claude-plugin/marketplace.json +19 -0
  2. package/.claude-plugin/plugin.json +54 -0
  3. package/CLAUDE.md +81 -0
  4. package/LICENSE +33 -0
  5. package/LICENSE-ui-ux-pro-max.txt +21 -0
  6. package/README.md +294 -0
  7. package/agents/architect.md +211 -0
  8. package/agents/brainstormer.md +103 -0
  9. package/agents/build-error-resolver.md +114 -0
  10. package/agents/chief-of-staff.md +151 -0
  11. package/agents/code-reviewer.md +285 -0
  12. package/agents/copywriter.md +111 -0
  13. package/agents/database-admin.md +91 -0
  14. package/agents/debugger.md +135 -0
  15. package/agents/docs-manager.md +119 -0
  16. package/agents/e2e-runner.md +107 -0
  17. package/agents/git-manager.md +199 -0
  18. package/agents/harness-optimizer.md +35 -0
  19. package/agents/loop-operator.md +36 -0
  20. package/agents/planner.md +245 -0
  21. package/agents/project-manager.md +117 -0
  22. package/agents/quality-gate.md +173 -0
  23. package/agents/refactor-cleaner.md +85 -0
  24. package/agents/scout.md +105 -0
  25. package/agents/security-reviewer.md +108 -0
  26. package/agents/skill-router.md +112 -0
  27. package/agents/tdd-guide.md +91 -0
  28. package/agents/ui-ux-designer.md +220 -0
  29. package/assets/canvas-fonts/ArsenalSC-OFL.txt +93 -0
  30. package/assets/canvas-fonts/ArsenalSC-Regular.ttf +0 -0
  31. package/assets/canvas-fonts/BigShoulders-Bold.ttf +0 -0
  32. package/assets/canvas-fonts/BigShoulders-OFL.txt +93 -0
  33. package/assets/canvas-fonts/BigShoulders-Regular.ttf +0 -0
  34. package/assets/canvas-fonts/Boldonse-OFL.txt +93 -0
  35. package/assets/canvas-fonts/Boldonse-Regular.ttf +0 -0
  36. package/assets/canvas-fonts/BricolageGrotesque-Bold.ttf +0 -0
  37. package/assets/canvas-fonts/BricolageGrotesque-OFL.txt +93 -0
  38. package/assets/canvas-fonts/BricolageGrotesque-Regular.ttf +0 -0
  39. package/assets/canvas-fonts/CrimsonPro-Bold.ttf +0 -0
  40. package/assets/canvas-fonts/CrimsonPro-Italic.ttf +0 -0
  41. package/assets/canvas-fonts/CrimsonPro-OFL.txt +93 -0
  42. package/assets/canvas-fonts/CrimsonPro-Regular.ttf +0 -0
  43. package/assets/canvas-fonts/DMMono-OFL.txt +93 -0
  44. package/assets/canvas-fonts/DMMono-Regular.ttf +0 -0
  45. package/assets/canvas-fonts/EricaOne-OFL.txt +94 -0
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  47. package/assets/canvas-fonts/GeistMono-Bold.ttf +0 -0
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  49. package/assets/canvas-fonts/GeistMono-Regular.ttf +0 -0
  50. package/assets/canvas-fonts/Gloock-OFL.txt +93 -0
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  52. package/assets/canvas-fonts/IBMPlexMono-Bold.ttf +0 -0
  53. package/assets/canvas-fonts/IBMPlexMono-OFL.txt +93 -0
  54. package/assets/canvas-fonts/IBMPlexMono-Regular.ttf +0 -0
  55. package/assets/canvas-fonts/IBMPlexSerif-Bold.ttf +0 -0
  56. package/assets/canvas-fonts/IBMPlexSerif-BoldItalic.ttf +0 -0
  57. package/assets/canvas-fonts/IBMPlexSerif-Italic.ttf +0 -0
  58. package/assets/canvas-fonts/IBMPlexSerif-Regular.ttf +0 -0
  59. package/assets/canvas-fonts/InstrumentSans-Bold.ttf +0 -0
  60. package/assets/canvas-fonts/InstrumentSans-BoldItalic.ttf +0 -0
  61. package/assets/canvas-fonts/InstrumentSans-Italic.ttf +0 -0
  62. package/assets/canvas-fonts/InstrumentSans-OFL.txt +93 -0
  63. package/assets/canvas-fonts/InstrumentSans-Regular.ttf +0 -0
  64. package/assets/canvas-fonts/InstrumentSerif-Italic.ttf +0 -0
  65. package/assets/canvas-fonts/InstrumentSerif-Regular.ttf +0 -0
  66. package/assets/canvas-fonts/Italiana-OFL.txt +93 -0
  67. package/assets/canvas-fonts/Italiana-Regular.ttf +0 -0
  68. package/assets/canvas-fonts/JetBrainsMono-Bold.ttf +0 -0
  69. package/assets/canvas-fonts/JetBrainsMono-OFL.txt +93 -0
  70. package/assets/canvas-fonts/JetBrainsMono-Regular.ttf +0 -0
  71. package/assets/canvas-fonts/Jura-Light.ttf +0 -0
  72. package/assets/canvas-fonts/Jura-Medium.ttf +0 -0
  73. package/assets/canvas-fonts/Jura-OFL.txt +93 -0
  74. package/assets/canvas-fonts/LibreBaskerville-OFL.txt +93 -0
  75. package/assets/canvas-fonts/LibreBaskerville-Regular.ttf +0 -0
  76. package/assets/canvas-fonts/Lora-Bold.ttf +0 -0
  77. package/assets/canvas-fonts/Lora-BoldItalic.ttf +0 -0
  78. package/assets/canvas-fonts/Lora-Italic.ttf +0 -0
  79. package/assets/canvas-fonts/Lora-OFL.txt +93 -0
  80. package/assets/canvas-fonts/Lora-Regular.ttf +0 -0
  81. package/assets/canvas-fonts/NationalPark-Bold.ttf +0 -0
  82. package/assets/canvas-fonts/NationalPark-OFL.txt +93 -0
  83. package/assets/canvas-fonts/NationalPark-Regular.ttf +0 -0
  84. package/assets/canvas-fonts/NothingYouCouldDo-OFL.txt +93 -0
  85. package/assets/canvas-fonts/NothingYouCouldDo-Regular.ttf +0 -0
  86. package/assets/canvas-fonts/Outfit-Bold.ttf +0 -0
  87. package/assets/canvas-fonts/Outfit-OFL.txt +93 -0
  88. package/assets/canvas-fonts/Outfit-Regular.ttf +0 -0
  89. package/assets/canvas-fonts/PixelifySans-Medium.ttf +0 -0
  90. package/assets/canvas-fonts/PixelifySans-OFL.txt +93 -0
  91. package/assets/canvas-fonts/PoiretOne-OFL.txt +93 -0
  92. package/assets/canvas-fonts/PoiretOne-Regular.ttf +0 -0
  93. package/assets/canvas-fonts/RedHatMono-Bold.ttf +0 -0
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  95. package/assets/canvas-fonts/RedHatMono-Regular.ttf +0 -0
  96. package/assets/canvas-fonts/Silkscreen-OFL.txt +93 -0
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  98. package/assets/canvas-fonts/SmoochSans-Medium.ttf +0 -0
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  100. package/assets/canvas-fonts/Tektur-Medium.ttf +0 -0
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  102. package/assets/canvas-fonts/Tektur-Regular.ttf +0 -0
  103. package/assets/canvas-fonts/WorkSans-Bold.ttf +0 -0
  104. package/assets/canvas-fonts/WorkSans-BoldItalic.ttf +0 -0
  105. package/assets/canvas-fonts/WorkSans-Italic.ttf +0 -0
  106. package/assets/canvas-fonts/WorkSans-OFL.txt +93 -0
  107. package/assets/canvas-fonts/WorkSans-Regular.ttf +0 -0
  108. package/assets/canvas-fonts/YoungSerif-OFL.txt +93 -0
  109. package/assets/canvas-fonts/YoungSerif-Regular.ttf +0 -0
  110. package/commands/ask.md +56 -0
  111. package/commands/audit.md +25 -0
  112. package/commands/bootstrap/auto/fast.md +111 -0
  113. package/commands/bootstrap/auto.md +115 -0
  114. package/commands/bootstrap.md +137 -0
  115. package/commands/brainstorm.md +69 -0
  116. package/commands/build-fix.md +66 -0
  117. package/commands/code-review.md +44 -0
  118. package/commands/code.md +93 -0
  119. package/commands/commit_gen.md +44 -0
  120. package/commands/content/cro.md +43 -0
  121. package/commands/content/enhance.md +14 -0
  122. package/commands/content/fast.md +13 -0
  123. package/commands/content/good.md +16 -0
  124. package/commands/cook/auto/fast.md +26 -0
  125. package/commands/cook/auto.md +15 -0
  126. package/commands/cook.md +105 -0
  127. package/commands/debug.md +13 -0
  128. package/commands/design/3d.md +74 -0
  129. package/commands/design/describe.md +21 -0
  130. package/commands/design/fast.md +22 -0
  131. package/commands/design/good.md +26 -0
  132. package/commands/design/screenshot.md +32 -0
  133. package/commands/design/video.md +32 -0
  134. package/commands/docs/init.md +15 -0
  135. package/commands/docs/summarize.md +22 -0
  136. package/commands/docs/update.md +23 -0
  137. package/commands/e2e.md +365 -0
  138. package/commands/evolve.md +178 -0
  139. package/commands/fix/ci.md +20 -0
  140. package/commands/fix/fast.md +19 -0
  141. package/commands/fix/hard.md +43 -0
  142. package/commands/fix/logs.md +20 -0
  143. package/commands/fix/test.md +20 -0
  144. package/commands/fix/types.md +9 -0
  145. package/commands/fix/ui.md +35 -0
  146. package/commands/fix.md +12 -0
  147. package/commands/git/cm.md +11 -0
  148. package/commands/git/cp.md +9 -0
  149. package/commands/git/pr.md +15 -0
  150. package/commands/integrate/polar.md +28 -0
  151. package/commands/integrate/sepay.md +28 -0
  152. package/commands/journal.md +5 -0
  153. package/commands/learn.md +74 -0
  154. package/commands/loop-start.md +36 -0
  155. package/commands/loop-status.md +28 -0
  156. package/commands/model-route.md +30 -0
  157. package/commands/plan.md +115 -0
  158. package/commands/prompt-optimize.md +38 -0
  159. package/commands/quality-gate.md +33 -0
  160. package/commands/refactor-clean.md +84 -0
  161. package/commands/review/codebase.md +49 -0
  162. package/commands/route.md +28 -0
  163. package/commands/scout/ext.md +35 -0
  164. package/commands/scout.md +28 -0
  165. package/commands/skill/add.md +29 -0
  166. package/commands/skill/create.md +22 -0
  167. package/commands/skill/fix-logs.md +21 -0
  168. package/commands/skill/optimize.md +28 -0
  169. package/commands/skill-create.md +174 -0
  170. package/commands/tdd.md +328 -0
  171. package/commands/test.md +8 -0
  172. package/commands/verify.md +63 -0
  173. package/commands/watzup.md +8 -0
  174. package/hooks/hooks.json +86 -0
  175. package/hooks/scripts/block-no-verify.js +19 -0
  176. package/hooks/scripts/check-console-log.js +71 -0
  177. package/hooks/scripts/check-hook-enabled.js +12 -0
  178. package/hooks/scripts/config-protection.js +125 -0
  179. package/hooks/scripts/post-edit-console-warn.js +54 -0
  180. package/hooks/scripts/post-edit-format.js +109 -0
  181. package/hooks/scripts/post-edit-typecheck.js +96 -0
  182. package/hooks/scripts/quality-gate.js +168 -0
  183. package/hooks/scripts/run-with-flags-shell.sh +32 -0
  184. package/hooks/scripts/run-with-flags.js +120 -0
  185. package/hooks/scripts/session-end.js +301 -0
  186. package/hooks/scripts/session-start.js +98 -0
  187. package/manifests/install-modules.json +96 -0
  188. package/manifests/install-profiles.json +17 -0
  189. package/package.json +52 -0
  190. package/scripts/install.js +144 -0
  191. package/scripts/lib/hook-flags.js +74 -0
  192. package/scripts/lib/profile-utils.js +97 -0
  193. package/scripts/lib/resolve-formatter.js +185 -0
  194. package/scripts/lib/resolve-root.js +89 -0
  195. package/scripts/lib/utils.js +564 -0
  196. package/scripts/sl.js +677 -0
  197. package/skills/manifest.json +493 -0
  198. package/skills/tier-1/api-design/SKILL.md +523 -0
  199. package/skills/tier-1/backend-development/SKILL.md +95 -0
  200. package/skills/tier-1/backend-development/references/backend-api-design.md +495 -0
  201. package/skills/tier-1/backend-development/references/backend-architecture.md +454 -0
  202. package/skills/tier-1/backend-development/references/backend-authentication.md +338 -0
  203. package/skills/tier-1/backend-development/references/backend-code-quality.md +659 -0
  204. package/skills/tier-1/backend-development/references/backend-debugging.md +904 -0
  205. package/skills/tier-1/backend-development/references/backend-devops.md +494 -0
  206. package/skills/tier-1/backend-development/references/backend-mindset.md +387 -0
  207. package/skills/tier-1/backend-development/references/backend-performance.md +397 -0
  208. package/skills/tier-1/backend-development/references/backend-security.md +290 -0
  209. package/skills/tier-1/backend-development/references/backend-technologies.md +256 -0
  210. package/skills/tier-1/backend-development/references/backend-testing.md +429 -0
  211. package/skills/tier-1/code-review/SKILL.md +143 -0
  212. package/skills/tier-1/code-review/references/code-review-reception.md +209 -0
  213. package/skills/tier-1/code-review/references/requesting-code-review.md +105 -0
  214. package/skills/tier-1/code-review/references/verification-before-completion.md +139 -0
  215. package/skills/tier-1/databases/SKILL.md +232 -0
  216. package/skills/tier-1/databases/references/mongodb-aggregation.md +447 -0
  217. package/skills/tier-1/databases/references/mongodb-atlas.md +465 -0
  218. package/skills/tier-1/databases/references/mongodb-crud.md +408 -0
  219. package/skills/tier-1/databases/references/mongodb-indexing.md +442 -0
  220. package/skills/tier-1/databases/references/postgresql-administration.md +594 -0
  221. package/skills/tier-1/databases/references/postgresql-performance.md +527 -0
  222. package/skills/tier-1/databases/references/postgresql-psql-cli.md +467 -0
  223. package/skills/tier-1/databases/references/postgresql-queries.md +475 -0
  224. package/skills/tier-1/databases/scripts/.coverage +0 -0
  225. package/skills/tier-1/databases/scripts/db_backup.py +502 -0
  226. package/skills/tier-1/databases/scripts/db_migrate.py +414 -0
  227. package/skills/tier-1/databases/scripts/db_performance_check.py +444 -0
  228. package/skills/tier-1/databases/scripts/requirements.txt +20 -0
  229. package/skills/tier-1/databases/scripts/tests/coverage-db.json +1 -0
  230. package/skills/tier-1/databases/scripts/tests/requirements.txt +4 -0
  231. package/skills/tier-1/databases/scripts/tests/test_db_backup.py +340 -0
  232. package/skills/tier-1/databases/scripts/tests/test_db_migrate.py +277 -0
  233. package/skills/tier-1/databases/scripts/tests/test_db_performance_check.py +370 -0
  234. package/skills/tier-1/debugging/SKILL.md +84 -0
  235. package/skills/tier-1/debugging/references/defense-in-depth.md +124 -0
  236. package/skills/tier-1/debugging/references/root-cause-tracing.md +122 -0
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  238. package/skills/tier-1/debugging/references/verification.md +123 -0
  239. package/skills/tier-1/debugging/scripts/find-polluter.sh +63 -0
  240. package/skills/tier-1/debugging/scripts/find-polluter.test.md +102 -0
  241. package/skills/tier-1/devops/.env.example +76 -0
  242. package/skills/tier-1/devops/SKILL.md +285 -0
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  254. package/skills/tier-1/devops/scripts/cloudflare_deploy.py +269 -0
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  256. package/skills/tier-1/devops/scripts/requirements.txt +20 -0
  257. package/skills/tier-1/devops/scripts/tests/requirements.txt +3 -0
  258. package/skills/tier-1/devops/scripts/tests/test_cloudflare_deploy.py +285 -0
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  260. package/skills/tier-1/frontend-development/SKILL.md +399 -0
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  271. package/skills/tier-1/react-best-practices/AGENTS.md +2410 -0
  272. package/skills/tier-1/react-best-practices/README.md +123 -0
  273. package/skills/tier-1/react-best-practices/SKILL.md +125 -0
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@@ -0,0 +1,183 @@
1
+ # Lights
2
+
3
+ Illuminate 3D scenes with various light types.
4
+
5
+ ## Ambient Light
6
+
7
+ Global illumination affecting all objects equally:
8
+
9
+ ```javascript
10
+ const light = new THREE.AmbientLight(0x404040); // soft white
11
+ scene.add(light);
12
+
13
+ // Often used as base illumination with other lights
14
+ ```
15
+
16
+ ## Directional Light
17
+
18
+ Infinite distance light with parallel rays (sun-like):
19
+
20
+ ```javascript
21
+ const light = new THREE.DirectionalLight(0xffffff, 1);
22
+ light.position.set(10, 10, 5);
23
+ light.target.position.set(0, 0, 0);
24
+ scene.add(light);
25
+ scene.add(light.target); // target must be in scene
26
+
27
+ // With shadows
28
+ light.castShadow = true;
29
+ light.shadow.mapSize.width = 2048;
30
+ light.shadow.mapSize.height = 2048;
31
+ light.shadow.camera.near = 0.5;
32
+ light.shadow.camera.far = 500;
33
+ light.shadow.camera.left = -10;
34
+ light.shadow.camera.right = 10;
35
+ light.shadow.camera.top = 10;
36
+ light.shadow.camera.bottom = -10;
37
+
38
+ // Visualize shadow camera
39
+ const helper = new THREE.CameraHelper(light.shadow.camera);
40
+ scene.add(helper);
41
+ ```
42
+
43
+ ## Point Light
44
+
45
+ Omnidirectional light from a point (lightbulb-like):
46
+
47
+ ```javascript
48
+ const light = new THREE.PointLight(0xff0000, 1, 100, 2);
49
+ // params: color, intensity, distance (0 = infinite), decay
50
+
51
+ light.position.set(0, 10, 0);
52
+ scene.add(light);
53
+
54
+ // With shadows
55
+ light.castShadow = true;
56
+ light.shadow.mapSize.width = 1024;
57
+ light.shadow.mapSize.height = 1024;
58
+ light.shadow.camera.near = 0.5;
59
+ light.shadow.camera.far = 100;
60
+ ```
61
+
62
+ ## Spot Light
63
+
64
+ Cone-shaped light (spotlight-like):
65
+
66
+ ```javascript
67
+ const light = new THREE.SpotLight(0xffffff, 1);
68
+ light.position.set(0, 10, 0);
69
+ light.target.position.set(0, 0, 0);
70
+ scene.add(light);
71
+ scene.add(light.target);
72
+
73
+ // Cone parameters
74
+ light.angle = Math.PI / 6; // cone angle
75
+ light.penumbra = 0.1; // edge softness (0-1)
76
+ light.decay = 2; // light falloff
77
+ light.distance = 100; // max range (0 = infinite)
78
+
79
+ // With shadows
80
+ light.castShadow = true;
81
+ light.shadow.mapSize.width = 1024;
82
+ light.shadow.mapSize.height = 1024;
83
+ ```
84
+
85
+ ## Hemisphere Light
86
+
87
+ Sky/ground two-color lighting:
88
+
89
+ ```javascript
90
+ const light = new THREE.HemisphereLight(
91
+ 0x0000ff, // sky color (blue)
92
+ 0x00ff00, // ground color (green)
93
+ 0.6 // intensity
94
+ );
95
+ scene.add(light);
96
+
97
+ // Good for outdoor scenes
98
+ ```
99
+
100
+ ## RectArea Light (Addon)
101
+
102
+ Rectangular area light (realistic surface illumination):
103
+
104
+ ```javascript
105
+ import { RectAreaLight } from 'three/addons/lights/RectAreaLight.js';
106
+
107
+ const light = new RectAreaLight(0xffffff, 5, 10, 10);
108
+ // params: color, intensity, width, height
109
+
110
+ light.position.set(0, 5, 0);
111
+ light.lookAt(0, 0, 0);
112
+ scene.add(light);
113
+
114
+ // Requires WebGL 2.0
115
+ ```
116
+
117
+ ## Shadow Configuration
118
+
119
+ Global renderer settings:
120
+
121
+ ```javascript
122
+ renderer.shadowMap.enabled = true;
123
+ renderer.shadowMap.type = THREE.PCFSoftShadowMap; // soft shadows
124
+
125
+ // Shadow types:
126
+ // THREE.BasicShadowMap - fast, aliased
127
+ // THREE.PCFShadowMap - smoother
128
+ // THREE.PCFSoftShadowMap - softer (default)
129
+ // THREE.VSMShadowMap - variance shadow maps
130
+
131
+ // Objects must opt-in to shadows
132
+ mesh.castShadow = true; // object casts shadows
133
+ mesh.receiveShadow = true; // object receives shadows
134
+ ```
135
+
136
+ ## Light Helpers
137
+
138
+ Visualize light positions and directions:
139
+
140
+ ```javascript
141
+ // Directional light
142
+ const helper = new THREE.DirectionalLightHelper(light, 5);
143
+ scene.add(helper);
144
+
145
+ // Point light
146
+ const helper = new THREE.PointLightHelper(light, 1);
147
+ scene.add(helper);
148
+
149
+ // Spot light
150
+ const helper = new THREE.SpotLightHelper(light);
151
+ scene.add(helper);
152
+
153
+ // Hemisphere light
154
+ const helper = new THREE.HemisphereLightHelper(light, 5);
155
+ scene.add(helper);
156
+
157
+ // RectArea light
158
+ import { RectAreaLightHelper } from 'three/addons/helpers/RectAreaLightHelper.js';
159
+ const helper = new RectAreaLightHelper(light);
160
+ light.add(helper);
161
+ ```
162
+
163
+ ## Light Intensity & Units
164
+
165
+ ```javascript
166
+ // Intensity values depend on physically-based rendering:
167
+ // - Lower values (0.1-1) for ambient/hemisphere
168
+ // - Higher values (1-10) for directional/point/spot
169
+ // - Very high (10-100+) for small area lights
170
+
171
+ // Physical light units (optional)
172
+ renderer.physicallyCorrectLights = true; // deprecated in newer versions
173
+ // Use intensity in candelas (cd) for point/spot lights
174
+ ```
175
+
176
+ ## Performance Tips
177
+
178
+ - Limit number of lights (3-5 for good performance)
179
+ - Use ambient + 1-2 directional lights for outdoor scenes
180
+ - Bake lighting into textures for static scenes
181
+ - Use lightmaps for complex static lighting
182
+ - Shadows are expensive - use selectively
183
+ - Lower shadow map resolution for better performance
@@ -0,0 +1,214 @@
1
+ # Animations
2
+
3
+ Animate objects, cameras, and imported models.
4
+
5
+ ## Animation System
6
+
7
+ Three.js uses AnimationMixer for playback:
8
+
9
+ ```javascript
10
+ // Create mixer for object
11
+ const mixer = new THREE.AnimationMixer(object);
12
+
13
+ // Play animation clip
14
+ const action = mixer.clipAction(animationClip);
15
+ action.play();
16
+
17
+ // Update in render loop
18
+ const clock = new THREE.Clock();
19
+ function animate() {
20
+ const delta = clock.getDelta();
21
+ mixer.update(delta);
22
+ renderer.render(scene, camera);
23
+ requestAnimationFrame(animate);
24
+ }
25
+ ```
26
+
27
+ ## Loading Animations
28
+
29
+ From GLTF/FBX files:
30
+
31
+ ```javascript
32
+ const loader = new GLTFLoader();
33
+ loader.load('model.gltf', (gltf) => {
34
+ scene.add(gltf.scene);
35
+
36
+ const mixer = new THREE.AnimationMixer(gltf.scene);
37
+
38
+ // Play all animations
39
+ gltf.animations.forEach((clip) => {
40
+ mixer.clipAction(clip).play();
41
+ });
42
+
43
+ // Or play specific animation
44
+ const clip = THREE.AnimationClip.findByName(gltf.animations, 'Walk');
45
+ const action = mixer.clipAction(clip);
46
+ action.play();
47
+ });
48
+ ```
49
+
50
+ ## Animation Actions
51
+
52
+ Control playback:
53
+
54
+ ```javascript
55
+ const action = mixer.clipAction(clip);
56
+
57
+ // Playback control
58
+ action.play();
59
+ action.stop();
60
+ action.pause();
61
+ action.reset();
62
+
63
+ // Loop modes
64
+ action.setLoop(THREE.LoopRepeat, Infinity); // loop forever
65
+ action.setLoop(THREE.LoopOnce, 1); // play once, stop at end
66
+ action.setLoop(THREE.LoopPingPong, Infinity); // reverse on each loop
67
+
68
+ // Speed control
69
+ action.timeScale = 1.5; // 1.5x speed
70
+ action.timeScale = -1; // reverse
71
+
72
+ // Weight (for blending)
73
+ action.setEffectiveWeight(0.5); // 50% influence
74
+
75
+ // Enable/disable
76
+ action.enabled = true;
77
+ ```
78
+
79
+ ## Animation Blending
80
+
81
+ Smooth transitions between animations:
82
+
83
+ ```javascript
84
+ // Crossfade between two actions
85
+ currentAction.crossFadeTo(nextAction, 0.5, true); // 0.5 second transition
86
+
87
+ // Or manually control weights
88
+ currentAction.fadeOut(0.5);
89
+ nextAction.reset().fadeIn(0.5).play();
90
+ ```
91
+
92
+ ## Creating Custom Animations
93
+
94
+ Using KeyframeTracks:
95
+
96
+ ```javascript
97
+ // Position animation
98
+ const times = [0, 1, 2]; // keyframe times in seconds
99
+ const values = [0, 0, 0, 10, 0, 0, 0, 0, 0]; // x,y,z for each time
100
+
101
+ const positionKF = new THREE.VectorKeyframeTrack(
102
+ '.position', // property path
103
+ times,
104
+ values
105
+ );
106
+
107
+ // Rotation animation (quaternions)
108
+ const quaternion1 = new THREE.Quaternion();
109
+ const quaternion2 = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, Math.PI, 0));
110
+ const rotationKF = new THREE.QuaternionKeyframeTrack(
111
+ '.quaternion',
112
+ [0, 1],
113
+ [
114
+ quaternion1.x, quaternion1.y, quaternion1.z, quaternion1.w,
115
+ quaternion2.x, quaternion2.y, quaternion2.z, quaternion2.w
116
+ ]
117
+ );
118
+
119
+ // Create clip from tracks
120
+ const clip = new THREE.AnimationClip('custom', 2, [positionKF, rotationKF]);
121
+
122
+ const mixer = new THREE.AnimationMixer(object);
123
+ mixer.clipAction(clip).play();
124
+ ```
125
+
126
+ ## Keyframe Track Types
127
+
128
+ ```javascript
129
+ // Different track types for different properties
130
+ new THREE.VectorKeyframeTrack('.position', times, values);
131
+ new THREE.VectorKeyframeTrack('.scale', times, values);
132
+ new THREE.QuaternionKeyframeTrack('.quaternion', times, values);
133
+ new THREE.ColorKeyframeTrack('.material.color', times, values);
134
+ new THREE.NumberKeyframeTrack('.material.opacity', times, values);
135
+ new THREE.BooleanKeyframeTrack('.visible', times, values);
136
+ ```
137
+
138
+ ## Skeletal Animation
139
+
140
+ For rigged characters:
141
+
142
+ ```javascript
143
+ // Object must be SkinnedMesh with skeleton
144
+ const mesh = gltf.scene.children.find(child => child.isSkinnedMesh);
145
+
146
+ // Access bones
147
+ const skeleton = mesh.skeleton;
148
+ const bones = skeleton.bones;
149
+
150
+ // Manually control bones
151
+ bones[0].rotation.x = Math.PI / 4;
152
+
153
+ // Use SkeletonHelper to visualize
154
+ const helper = new THREE.SkeletonHelper(mesh);
155
+ scene.add(helper);
156
+ ```
157
+
158
+ ## Morph Target Animation
159
+
160
+ Blend shapes:
161
+
162
+ ```javascript
163
+ // Morph targets are defined in geometry
164
+ const mesh = new THREE.Mesh(geometry, material);
165
+
166
+ // Animate morph influences
167
+ mesh.morphTargetInfluences[0] = 0.5; // 50% of first morph target
168
+
169
+ // Create animation clip for morphs
170
+ const track = new THREE.NumberKeyframeTrack(
171
+ '.morphTargetInfluences[0]',
172
+ [0, 1, 2],
173
+ [0, 1, 0]
174
+ );
175
+ const clip = new THREE.AnimationClip('morph', 2, [track]);
176
+ ```
177
+
178
+ ## Manual Animation
179
+
180
+ Simple transform animations:
181
+
182
+ ```javascript
183
+ const clock = new THREE.Clock();
184
+
185
+ function animate() {
186
+ const elapsed = clock.getElapsedTime();
187
+
188
+ // Rotate
189
+ object.rotation.y = elapsed;
190
+
191
+ // Oscillate position
192
+ object.position.y = Math.sin(elapsed * 2) * 5;
193
+
194
+ // Pulse scale
195
+ const scale = 1 + Math.sin(elapsed * 3) * 0.1;
196
+ object.scale.set(scale, scale, scale);
197
+
198
+ renderer.render(scene, camera);
199
+ requestAnimationFrame(animate);
200
+ }
201
+ ```
202
+
203
+ ## Tween Libraries
204
+
205
+ For complex easing (use with external lib like GSAP):
206
+
207
+ ```javascript
208
+ // With GSAP
209
+ gsap.to(object.position, {
210
+ duration: 1,
211
+ x: 10,
212
+ ease: "power2.inOut"
213
+ });
214
+ ```
@@ -0,0 +1,260 @@
1
+ # Math Utilities
2
+
3
+ Essential mathematical objects for 3D programming.
4
+
5
+ ## Vector3
6
+
7
+ 3D position, direction, or scale:
8
+
9
+ ```javascript
10
+ const v = new THREE.Vector3(x, y, z);
11
+
12
+ // Operations
13
+ v.add(otherVector);
14
+ v.sub(otherVector);
15
+ v.multiply(otherVector);
16
+ v.multiplyScalar(scalar);
17
+ v.divide(otherVector);
18
+ v.divideScalar(scalar);
19
+
20
+ // Analysis
21
+ v.length(); // magnitude
22
+ v.lengthSq(); // magnitude squared (faster)
23
+ v.normalize(); // make length = 1
24
+ v.dot(otherVector); // dot product
25
+ v.cross(otherVector); // cross product
26
+ v.distanceTo(otherVector);
27
+ v.angleTo(otherVector);
28
+
29
+ // Interpolation
30
+ v.lerp(targetVector, alpha); // linear interpolation
31
+ v.lerpVectors(v1, v2, alpha);
32
+
33
+ // Clamping
34
+ v.clamp(minVector, maxVector);
35
+ v.clampLength(minLength, maxLength);
36
+ ```
37
+
38
+ ## Vector2 & Vector4
39
+
40
+ Similar to Vector3 but 2D and 4D:
41
+
42
+ ```javascript
43
+ const v2 = new THREE.Vector2(x, y);
44
+ const v4 = new THREE.Vector4(x, y, z, w);
45
+ ```
46
+
47
+ ## Quaternion
48
+
49
+ Rotation representation (avoids gimbal lock):
50
+
51
+ ```javascript
52
+ const q = new THREE.Quaternion(x, y, z, w);
53
+
54
+ // From Euler angles
55
+ q.setFromEuler(new THREE.Euler(x, y, z, 'XYZ'));
56
+
57
+ // From axis-angle
58
+ const axis = new THREE.Vector3(0, 1, 0);
59
+ q.setFromAxisAngle(axis, Math.PI / 2);
60
+
61
+ // From rotation matrix
62
+ q.setFromRotationMatrix(matrix);
63
+
64
+ // Interpolation
65
+ q.slerp(targetQuaternion, alpha); // spherical linear interpolation
66
+
67
+ // Apply to vector
68
+ const v = new THREE.Vector3(1, 0, 0);
69
+ v.applyQuaternion(q);
70
+ ```
71
+
72
+ ## Euler
73
+
74
+ Rotation as XYZ angles (degrees):
75
+
76
+ ```javascript
77
+ const euler = new THREE.Euler(x, y, z, 'XYZ');
78
+ // Order: 'XYZ', 'YXZ', 'ZXY', 'ZYX', 'YZX', 'XZY'
79
+
80
+ // From quaternion
81
+ euler.setFromQuaternion(q);
82
+
83
+ // From rotation matrix
84
+ euler.setFromRotationMatrix(matrix);
85
+
86
+ // Apply to object
87
+ object.rotation.copy(euler);
88
+ ```
89
+
90
+ ## Matrix4
91
+
92
+ 4x4 transformation matrix:
93
+
94
+ ```javascript
95
+ const m = new THREE.Matrix4();
96
+
97
+ // Compose transformation
98
+ m.compose(position, quaternion, scale);
99
+
100
+ // Decompose
101
+ const pos = new THREE.Vector3();
102
+ const quat = new THREE.Quaternion();
103
+ const scale = new THREE.Vector3();
104
+ m.decompose(pos, quat, scale);
105
+
106
+ // Transform operations
107
+ m.makeTranslation(x, y, z);
108
+ m.makeRotationX(theta);
109
+ m.makeRotationY(theta);
110
+ m.makeRotationZ(theta);
111
+ m.makeScale(x, y, z);
112
+
113
+ // Combine matrices
114
+ m.multiply(otherMatrix);
115
+ m.premultiply(otherMatrix);
116
+
117
+ // Invert
118
+ m.invert();
119
+
120
+ // Apply to vector
121
+ const v = new THREE.Vector3(1, 2, 3);
122
+ v.applyMatrix4(m);
123
+ ```
124
+
125
+ ## Color
126
+
127
+ Color manipulation:
128
+
129
+ ```javascript
130
+ const color = new THREE.Color(0xff0000); // hex
131
+ const color = new THREE.Color('red'); // CSS
132
+ const color = new THREE.Color(1, 0, 0); // RGB 0-1
133
+
134
+ // Conversions
135
+ color.getHex(); // 0xff0000
136
+ color.getHexString(); // "ff0000"
137
+ color.getStyle(); // "rgb(255,0,0)"
138
+
139
+ // Color spaces
140
+ color.setHSL(h, s, l); // hue, saturation, lightness
141
+ const hsl = {};
142
+ color.getHSL(hsl); // fills hsl object
143
+
144
+ // Operations
145
+ color.add(otherColor);
146
+ color.multiply(otherColor);
147
+ color.lerp(targetColor, alpha);
148
+ ```
149
+
150
+ ## Raycaster
151
+
152
+ Ray intersection testing:
153
+
154
+ ```javascript
155
+ const raycaster = new THREE.Raycaster();
156
+ const mouse = new THREE.Vector2();
157
+
158
+ // Convert mouse to normalized device coordinates
159
+ mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
160
+ mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
161
+
162
+ // Set ray from camera
163
+ raycaster.setFromCamera(mouse, camera);
164
+
165
+ // Find intersections
166
+ const intersects = raycaster.intersectObjects(scene.children, true);
167
+ // recursive = true to check children
168
+
169
+ if (intersects.length > 0) {
170
+ const hit = intersects[0];
171
+ console.log(hit.object); // intersected object
172
+ console.log(hit.point); // intersection point (Vector3)
173
+ console.log(hit.distance); // distance from camera
174
+ console.log(hit.face); // intersected face
175
+ }
176
+ ```
177
+
178
+ ## Box3
179
+
180
+ Axis-aligned bounding box:
181
+
182
+ ```javascript
183
+ const box = new THREE.Box3();
184
+
185
+ // From object
186
+ box.setFromObject(mesh);
187
+
188
+ // From points
189
+ box.setFromPoints(arrayOfVector3);
190
+
191
+ // Properties
192
+ box.min; // Vector3
193
+ box.max; // Vector3
194
+ box.getCenter(target); // fills target Vector3
195
+ box.getSize(target); // fills target Vector3
196
+
197
+ // Tests
198
+ box.containsPoint(point);
199
+ box.intersectsBox(otherBox);
200
+ ```
201
+
202
+ ## Sphere
203
+
204
+ Bounding sphere:
205
+
206
+ ```javascript
207
+ const sphere = new THREE.Sphere(center, radius);
208
+
209
+ // From box
210
+ sphere.setFromPoints(arrayOfVector3);
211
+
212
+ // From object
213
+ const box = new THREE.Box3().setFromObject(mesh);
214
+ box.getBoundingSphere(sphere);
215
+
216
+ // Tests
217
+ sphere.containsPoint(point);
218
+ sphere.intersectsSphere(otherSphere);
219
+ ```
220
+
221
+ ## Plane
222
+
223
+ Infinite plane:
224
+
225
+ ```javascript
226
+ const plane = new THREE.Plane(normal, constant);
227
+ // normal: Vector3, constant: distance from origin
228
+
229
+ // From coplanar points
230
+ plane.setFromCoplanarPoints(p1, p2, p3);
231
+
232
+ // Distance to point
233
+ plane.distanceToPoint(point);
234
+
235
+ // Project point onto plane
236
+ const projected = new THREE.Vector3();
237
+ plane.projectPoint(point, projected);
238
+ ```
239
+
240
+ ## Curves
241
+
242
+ Parametric curves:
243
+
244
+ ```javascript
245
+ // Bezier curve
246
+ const curve = new THREE.CubicBezierCurve3(
247
+ new THREE.Vector3(-10, 0, 0),
248
+ new THREE.Vector3(-5, 15, 0),
249
+ new THREE.Vector3(20, 15, 0),
250
+ new THREE.Vector3(10, 0, 0)
251
+ );
252
+
253
+ // Sample points
254
+ const points = curve.getPoints(50);
255
+ const geometry = new THREE.BufferGeometry().setFromPoints(points);
256
+ const line = new THREE.Line(geometry, material);
257
+
258
+ // Get point at t (0-1)
259
+ const point = curve.getPoint(0.5);
260
+ ```