claude-skill-lord 1.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (684) hide show
  1. package/.claude-plugin/marketplace.json +19 -0
  2. package/.claude-plugin/plugin.json +54 -0
  3. package/CLAUDE.md +81 -0
  4. package/LICENSE +33 -0
  5. package/LICENSE-ui-ux-pro-max.txt +21 -0
  6. package/README.md +294 -0
  7. package/agents/architect.md +211 -0
  8. package/agents/brainstormer.md +103 -0
  9. package/agents/build-error-resolver.md +114 -0
  10. package/agents/chief-of-staff.md +151 -0
  11. package/agents/code-reviewer.md +285 -0
  12. package/agents/copywriter.md +111 -0
  13. package/agents/database-admin.md +91 -0
  14. package/agents/debugger.md +135 -0
  15. package/agents/docs-manager.md +119 -0
  16. package/agents/e2e-runner.md +107 -0
  17. package/agents/git-manager.md +199 -0
  18. package/agents/harness-optimizer.md +35 -0
  19. package/agents/loop-operator.md +36 -0
  20. package/agents/planner.md +245 -0
  21. package/agents/project-manager.md +117 -0
  22. package/agents/quality-gate.md +173 -0
  23. package/agents/refactor-cleaner.md +85 -0
  24. package/agents/scout.md +105 -0
  25. package/agents/security-reviewer.md +108 -0
  26. package/agents/skill-router.md +112 -0
  27. package/agents/tdd-guide.md +91 -0
  28. package/agents/ui-ux-designer.md +220 -0
  29. package/assets/canvas-fonts/ArsenalSC-OFL.txt +93 -0
  30. package/assets/canvas-fonts/ArsenalSC-Regular.ttf +0 -0
  31. package/assets/canvas-fonts/BigShoulders-Bold.ttf +0 -0
  32. package/assets/canvas-fonts/BigShoulders-OFL.txt +93 -0
  33. package/assets/canvas-fonts/BigShoulders-Regular.ttf +0 -0
  34. package/assets/canvas-fonts/Boldonse-OFL.txt +93 -0
  35. package/assets/canvas-fonts/Boldonse-Regular.ttf +0 -0
  36. package/assets/canvas-fonts/BricolageGrotesque-Bold.ttf +0 -0
  37. package/assets/canvas-fonts/BricolageGrotesque-OFL.txt +93 -0
  38. package/assets/canvas-fonts/BricolageGrotesque-Regular.ttf +0 -0
  39. package/assets/canvas-fonts/CrimsonPro-Bold.ttf +0 -0
  40. package/assets/canvas-fonts/CrimsonPro-Italic.ttf +0 -0
  41. package/assets/canvas-fonts/CrimsonPro-OFL.txt +93 -0
  42. package/assets/canvas-fonts/CrimsonPro-Regular.ttf +0 -0
  43. package/assets/canvas-fonts/DMMono-OFL.txt +93 -0
  44. package/assets/canvas-fonts/DMMono-Regular.ttf +0 -0
  45. package/assets/canvas-fonts/EricaOne-OFL.txt +94 -0
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  47. package/assets/canvas-fonts/GeistMono-Bold.ttf +0 -0
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  49. package/assets/canvas-fonts/GeistMono-Regular.ttf +0 -0
  50. package/assets/canvas-fonts/Gloock-OFL.txt +93 -0
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  52. package/assets/canvas-fonts/IBMPlexMono-Bold.ttf +0 -0
  53. package/assets/canvas-fonts/IBMPlexMono-OFL.txt +93 -0
  54. package/assets/canvas-fonts/IBMPlexMono-Regular.ttf +0 -0
  55. package/assets/canvas-fonts/IBMPlexSerif-Bold.ttf +0 -0
  56. package/assets/canvas-fonts/IBMPlexSerif-BoldItalic.ttf +0 -0
  57. package/assets/canvas-fonts/IBMPlexSerif-Italic.ttf +0 -0
  58. package/assets/canvas-fonts/IBMPlexSerif-Regular.ttf +0 -0
  59. package/assets/canvas-fonts/InstrumentSans-Bold.ttf +0 -0
  60. package/assets/canvas-fonts/InstrumentSans-BoldItalic.ttf +0 -0
  61. package/assets/canvas-fonts/InstrumentSans-Italic.ttf +0 -0
  62. package/assets/canvas-fonts/InstrumentSans-OFL.txt +93 -0
  63. package/assets/canvas-fonts/InstrumentSans-Regular.ttf +0 -0
  64. package/assets/canvas-fonts/InstrumentSerif-Italic.ttf +0 -0
  65. package/assets/canvas-fonts/InstrumentSerif-Regular.ttf +0 -0
  66. package/assets/canvas-fonts/Italiana-OFL.txt +93 -0
  67. package/assets/canvas-fonts/Italiana-Regular.ttf +0 -0
  68. package/assets/canvas-fonts/JetBrainsMono-Bold.ttf +0 -0
  69. package/assets/canvas-fonts/JetBrainsMono-OFL.txt +93 -0
  70. package/assets/canvas-fonts/JetBrainsMono-Regular.ttf +0 -0
  71. package/assets/canvas-fonts/Jura-Light.ttf +0 -0
  72. package/assets/canvas-fonts/Jura-Medium.ttf +0 -0
  73. package/assets/canvas-fonts/Jura-OFL.txt +93 -0
  74. package/assets/canvas-fonts/LibreBaskerville-OFL.txt +93 -0
  75. package/assets/canvas-fonts/LibreBaskerville-Regular.ttf +0 -0
  76. package/assets/canvas-fonts/Lora-Bold.ttf +0 -0
  77. package/assets/canvas-fonts/Lora-BoldItalic.ttf +0 -0
  78. package/assets/canvas-fonts/Lora-Italic.ttf +0 -0
  79. package/assets/canvas-fonts/Lora-OFL.txt +93 -0
  80. package/assets/canvas-fonts/Lora-Regular.ttf +0 -0
  81. package/assets/canvas-fonts/NationalPark-Bold.ttf +0 -0
  82. package/assets/canvas-fonts/NationalPark-OFL.txt +93 -0
  83. package/assets/canvas-fonts/NationalPark-Regular.ttf +0 -0
  84. package/assets/canvas-fonts/NothingYouCouldDo-OFL.txt +93 -0
  85. package/assets/canvas-fonts/NothingYouCouldDo-Regular.ttf +0 -0
  86. package/assets/canvas-fonts/Outfit-Bold.ttf +0 -0
  87. package/assets/canvas-fonts/Outfit-OFL.txt +93 -0
  88. package/assets/canvas-fonts/Outfit-Regular.ttf +0 -0
  89. package/assets/canvas-fonts/PixelifySans-Medium.ttf +0 -0
  90. package/assets/canvas-fonts/PixelifySans-OFL.txt +93 -0
  91. package/assets/canvas-fonts/PoiretOne-OFL.txt +93 -0
  92. package/assets/canvas-fonts/PoiretOne-Regular.ttf +0 -0
  93. package/assets/canvas-fonts/RedHatMono-Bold.ttf +0 -0
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  95. package/assets/canvas-fonts/RedHatMono-Regular.ttf +0 -0
  96. package/assets/canvas-fonts/Silkscreen-OFL.txt +93 -0
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  98. package/assets/canvas-fonts/SmoochSans-Medium.ttf +0 -0
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  100. package/assets/canvas-fonts/Tektur-Medium.ttf +0 -0
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  102. package/assets/canvas-fonts/Tektur-Regular.ttf +0 -0
  103. package/assets/canvas-fonts/WorkSans-Bold.ttf +0 -0
  104. package/assets/canvas-fonts/WorkSans-BoldItalic.ttf +0 -0
  105. package/assets/canvas-fonts/WorkSans-Italic.ttf +0 -0
  106. package/assets/canvas-fonts/WorkSans-OFL.txt +93 -0
  107. package/assets/canvas-fonts/WorkSans-Regular.ttf +0 -0
  108. package/assets/canvas-fonts/YoungSerif-OFL.txt +93 -0
  109. package/assets/canvas-fonts/YoungSerif-Regular.ttf +0 -0
  110. package/commands/ask.md +56 -0
  111. package/commands/audit.md +25 -0
  112. package/commands/bootstrap/auto/fast.md +111 -0
  113. package/commands/bootstrap/auto.md +115 -0
  114. package/commands/bootstrap.md +137 -0
  115. package/commands/brainstorm.md +69 -0
  116. package/commands/build-fix.md +66 -0
  117. package/commands/code-review.md +44 -0
  118. package/commands/code.md +93 -0
  119. package/commands/commit_gen.md +44 -0
  120. package/commands/content/cro.md +43 -0
  121. package/commands/content/enhance.md +14 -0
  122. package/commands/content/fast.md +13 -0
  123. package/commands/content/good.md +16 -0
  124. package/commands/cook/auto/fast.md +26 -0
  125. package/commands/cook/auto.md +15 -0
  126. package/commands/cook.md +105 -0
  127. package/commands/debug.md +13 -0
  128. package/commands/design/3d.md +74 -0
  129. package/commands/design/describe.md +21 -0
  130. package/commands/design/fast.md +22 -0
  131. package/commands/design/good.md +26 -0
  132. package/commands/design/screenshot.md +32 -0
  133. package/commands/design/video.md +32 -0
  134. package/commands/docs/init.md +15 -0
  135. package/commands/docs/summarize.md +22 -0
  136. package/commands/docs/update.md +23 -0
  137. package/commands/e2e.md +365 -0
  138. package/commands/evolve.md +178 -0
  139. package/commands/fix/ci.md +20 -0
  140. package/commands/fix/fast.md +19 -0
  141. package/commands/fix/hard.md +43 -0
  142. package/commands/fix/logs.md +20 -0
  143. package/commands/fix/test.md +20 -0
  144. package/commands/fix/types.md +9 -0
  145. package/commands/fix/ui.md +35 -0
  146. package/commands/fix.md +12 -0
  147. package/commands/git/cm.md +11 -0
  148. package/commands/git/cp.md +9 -0
  149. package/commands/git/pr.md +15 -0
  150. package/commands/integrate/polar.md +28 -0
  151. package/commands/integrate/sepay.md +28 -0
  152. package/commands/journal.md +5 -0
  153. package/commands/learn.md +74 -0
  154. package/commands/loop-start.md +36 -0
  155. package/commands/loop-status.md +28 -0
  156. package/commands/model-route.md +30 -0
  157. package/commands/plan.md +115 -0
  158. package/commands/prompt-optimize.md +38 -0
  159. package/commands/quality-gate.md +33 -0
  160. package/commands/refactor-clean.md +84 -0
  161. package/commands/review/codebase.md +49 -0
  162. package/commands/route.md +28 -0
  163. package/commands/scout/ext.md +35 -0
  164. package/commands/scout.md +28 -0
  165. package/commands/skill/add.md +29 -0
  166. package/commands/skill/create.md +22 -0
  167. package/commands/skill/fix-logs.md +21 -0
  168. package/commands/skill/optimize.md +28 -0
  169. package/commands/skill-create.md +174 -0
  170. package/commands/tdd.md +328 -0
  171. package/commands/test.md +8 -0
  172. package/commands/verify.md +63 -0
  173. package/commands/watzup.md +8 -0
  174. package/hooks/hooks.json +86 -0
  175. package/hooks/scripts/block-no-verify.js +19 -0
  176. package/hooks/scripts/check-console-log.js +71 -0
  177. package/hooks/scripts/check-hook-enabled.js +12 -0
  178. package/hooks/scripts/config-protection.js +125 -0
  179. package/hooks/scripts/post-edit-console-warn.js +54 -0
  180. package/hooks/scripts/post-edit-format.js +109 -0
  181. package/hooks/scripts/post-edit-typecheck.js +96 -0
  182. package/hooks/scripts/quality-gate.js +168 -0
  183. package/hooks/scripts/run-with-flags-shell.sh +32 -0
  184. package/hooks/scripts/run-with-flags.js +120 -0
  185. package/hooks/scripts/session-end.js +301 -0
  186. package/hooks/scripts/session-start.js +98 -0
  187. package/manifests/install-modules.json +96 -0
  188. package/manifests/install-profiles.json +17 -0
  189. package/package.json +52 -0
  190. package/scripts/install.js +144 -0
  191. package/scripts/lib/hook-flags.js +74 -0
  192. package/scripts/lib/profile-utils.js +97 -0
  193. package/scripts/lib/resolve-formatter.js +185 -0
  194. package/scripts/lib/resolve-root.js +89 -0
  195. package/scripts/lib/utils.js +564 -0
  196. package/scripts/sl.js +677 -0
  197. package/skills/manifest.json +493 -0
  198. package/skills/tier-1/api-design/SKILL.md +523 -0
  199. package/skills/tier-1/backend-development/SKILL.md +95 -0
  200. package/skills/tier-1/backend-development/references/backend-api-design.md +495 -0
  201. package/skills/tier-1/backend-development/references/backend-architecture.md +454 -0
  202. package/skills/tier-1/backend-development/references/backend-authentication.md +338 -0
  203. package/skills/tier-1/backend-development/references/backend-code-quality.md +659 -0
  204. package/skills/tier-1/backend-development/references/backend-debugging.md +904 -0
  205. package/skills/tier-1/backend-development/references/backend-devops.md +494 -0
  206. package/skills/tier-1/backend-development/references/backend-mindset.md +387 -0
  207. package/skills/tier-1/backend-development/references/backend-performance.md +397 -0
  208. package/skills/tier-1/backend-development/references/backend-security.md +290 -0
  209. package/skills/tier-1/backend-development/references/backend-technologies.md +256 -0
  210. package/skills/tier-1/backend-development/references/backend-testing.md +429 -0
  211. package/skills/tier-1/code-review/SKILL.md +143 -0
  212. package/skills/tier-1/code-review/references/code-review-reception.md +209 -0
  213. package/skills/tier-1/code-review/references/requesting-code-review.md +105 -0
  214. package/skills/tier-1/code-review/references/verification-before-completion.md +139 -0
  215. package/skills/tier-1/databases/SKILL.md +232 -0
  216. package/skills/tier-1/databases/references/mongodb-aggregation.md +447 -0
  217. package/skills/tier-1/databases/references/mongodb-atlas.md +465 -0
  218. package/skills/tier-1/databases/references/mongodb-crud.md +408 -0
  219. package/skills/tier-1/databases/references/mongodb-indexing.md +442 -0
  220. package/skills/tier-1/databases/references/postgresql-administration.md +594 -0
  221. package/skills/tier-1/databases/references/postgresql-performance.md +527 -0
  222. package/skills/tier-1/databases/references/postgresql-psql-cli.md +467 -0
  223. package/skills/tier-1/databases/references/postgresql-queries.md +475 -0
  224. package/skills/tier-1/databases/scripts/.coverage +0 -0
  225. package/skills/tier-1/databases/scripts/db_backup.py +502 -0
  226. package/skills/tier-1/databases/scripts/db_migrate.py +414 -0
  227. package/skills/tier-1/databases/scripts/db_performance_check.py +444 -0
  228. package/skills/tier-1/databases/scripts/requirements.txt +20 -0
  229. package/skills/tier-1/databases/scripts/tests/coverage-db.json +1 -0
  230. package/skills/tier-1/databases/scripts/tests/requirements.txt +4 -0
  231. package/skills/tier-1/databases/scripts/tests/test_db_backup.py +340 -0
  232. package/skills/tier-1/databases/scripts/tests/test_db_migrate.py +277 -0
  233. package/skills/tier-1/databases/scripts/tests/test_db_performance_check.py +370 -0
  234. package/skills/tier-1/debugging/SKILL.md +84 -0
  235. package/skills/tier-1/debugging/references/defense-in-depth.md +124 -0
  236. package/skills/tier-1/debugging/references/root-cause-tracing.md +122 -0
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  238. package/skills/tier-1/debugging/references/verification.md +123 -0
  239. package/skills/tier-1/debugging/scripts/find-polluter.sh +63 -0
  240. package/skills/tier-1/debugging/scripts/find-polluter.test.md +102 -0
  241. package/skills/tier-1/devops/.env.example +76 -0
  242. package/skills/tier-1/devops/SKILL.md +285 -0
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  254. package/skills/tier-1/devops/scripts/cloudflare_deploy.py +269 -0
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  256. package/skills/tier-1/devops/scripts/requirements.txt +20 -0
  257. package/skills/tier-1/devops/scripts/tests/requirements.txt +3 -0
  258. package/skills/tier-1/devops/scripts/tests/test_cloudflare_deploy.py +285 -0
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  260. package/skills/tier-1/frontend-development/SKILL.md +399 -0
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  271. package/skills/tier-1/react-best-practices/AGENTS.md +2410 -0
  272. package/skills/tier-1/react-best-practices/README.md +123 -0
  273. package/skills/tier-1/react-best-practices/SKILL.md +125 -0
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@@ -0,0 +1,177 @@
1
+ # Getting Started with Three.js
2
+
3
+ Core concepts for building your first 3D scene.
4
+
5
+ ## Essential Components
6
+
7
+ Every Three.js app needs 3 core elements:
8
+
9
+ ### 1. Scene
10
+ Container for all 3D objects, lights, cameras.
11
+
12
+ ```javascript
13
+ const scene = new THREE.Scene();
14
+ scene.background = new THREE.Color(0x000000); // black background
15
+ scene.fog = new THREE.Fog(0xffffff, 1, 5000); // distance fog
16
+ ```
17
+
18
+ ### 2. Camera
19
+ Viewpoint into the 3D scene.
20
+
21
+ **PerspectiveCamera** (realistic, most common):
22
+ ```javascript
23
+ const camera = new THREE.PerspectiveCamera(
24
+ 75, // fov - field of view in degrees
25
+ window.innerWidth / window.innerHeight, // aspect ratio
26
+ 0.1, // near clipping plane
27
+ 1000 // far clipping plane
28
+ );
29
+ camera.position.set(0, 0, 5);
30
+ camera.lookAt(0, 0, 0);
31
+ ```
32
+
33
+ **OrthographicCamera** (no perspective distortion):
34
+ ```javascript
35
+ const camera = new THREE.OrthographicCamera(
36
+ left, right, top, bottom, near, far
37
+ );
38
+ ```
39
+
40
+ ### 3. Renderer
41
+ Renders scene using camera perspective.
42
+
43
+ ```javascript
44
+ const renderer = new THREE.WebGLRenderer({ antialias: true });
45
+ renderer.setSize(window.innerWidth, window.innerHeight);
46
+ renderer.setPixelRatio(window.devicePixelRatio);
47
+ document.body.appendChild(renderer.domElement);
48
+ ```
49
+
50
+ ## Basic Geometries
51
+
52
+ Primitive shapes ready to use:
53
+
54
+ ```javascript
55
+ // Box
56
+ new THREE.BoxGeometry(width, height, depth);
57
+
58
+ // Sphere
59
+ new THREE.SphereGeometry(radius, widthSegments, heightSegments);
60
+
61
+ // Plane
62
+ new THREE.PlaneGeometry(width, height);
63
+
64
+ // Cylinder
65
+ new THREE.CylinderGeometry(radiusTop, radiusBottom, height, radialSegments);
66
+
67
+ // Cone
68
+ new THREE.ConeGeometry(radius, height, radialSegments);
69
+
70
+ // Torus
71
+ new THREE.TorusGeometry(radius, tube, radialSegments, tubularSegments);
72
+ ```
73
+
74
+ ## Basic Materials
75
+
76
+ Materials define surface appearance:
77
+
78
+ **MeshBasicMaterial** - unlit, flat color:
79
+ ```javascript
80
+ new THREE.MeshBasicMaterial({ color: 0xff0000 });
81
+ ```
82
+
83
+ **MeshStandardMaterial** - PBR, responds to lights:
84
+ ```javascript
85
+ new THREE.MeshStandardMaterial({
86
+ color: 0x00ff00,
87
+ metalness: 0.5,
88
+ roughness: 0.5
89
+ });
90
+ ```
91
+
92
+ **MeshPhongMaterial** - specular highlights:
93
+ ```javascript
94
+ new THREE.MeshPhongMaterial({
95
+ color: 0x0000ff,
96
+ shininess: 100
97
+ });
98
+ ```
99
+
100
+ ## Creating Mesh
101
+
102
+ Combine geometry + material:
103
+
104
+ ```javascript
105
+ const geometry = new THREE.BoxGeometry(1, 1, 1);
106
+ const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
107
+ const cube = new THREE.Mesh(geometry, material);
108
+ scene.add(cube);
109
+ ```
110
+
111
+ ## Basic Lights
112
+
113
+ Materials (except Basic) need lights to be visible:
114
+
115
+ ```javascript
116
+ // Ambient - global illumination
117
+ const ambient = new THREE.AmbientLight(0x404040); // soft white
118
+ scene.add(ambient);
119
+
120
+ // Directional - sun-like, infinite distance
121
+ const directional = new THREE.DirectionalLight(0xffffff, 1);
122
+ directional.position.set(5, 5, 5);
123
+ scene.add(directional);
124
+
125
+ // Point - lightbulb, radiates in all directions
126
+ const point = new THREE.PointLight(0xff0000, 1, 100);
127
+ point.position.set(0, 10, 0);
128
+ scene.add(point);
129
+ ```
130
+
131
+ ## Animation Loop
132
+
133
+ Continuously render and update scene:
134
+
135
+ ```javascript
136
+ function animate() {
137
+ requestAnimationFrame(animate);
138
+
139
+ // Update objects
140
+ cube.rotation.x += 0.01;
141
+ cube.rotation.y += 0.01;
142
+
143
+ // Render
144
+ renderer.render(scene, camera);
145
+ }
146
+ animate();
147
+ ```
148
+
149
+ ## Handle Window Resize
150
+
151
+ Keep aspect ratio correct:
152
+
153
+ ```javascript
154
+ window.addEventListener('resize', () => {
155
+ camera.aspect = window.innerWidth / window.innerHeight;
156
+ camera.updateProjectionMatrix();
157
+ renderer.setSize(window.innerWidth, window.innerHeight);
158
+ });
159
+ ```
160
+
161
+ ## Object3D Hierarchy
162
+
163
+ Transform and group objects:
164
+
165
+ ```javascript
166
+ const group = new THREE.Group();
167
+ group.add(cube1);
168
+ group.add(cube2);
169
+ scene.add(group);
170
+
171
+ // Transform
172
+ object.position.set(x, y, z);
173
+ object.rotation.set(x, y, z); // Euler angles
174
+ object.scale.set(x, y, z);
175
+
176
+ // Hierarchy transforms are relative to parent
177
+ ```
@@ -0,0 +1,169 @@
1
+ # Asset Loading
2
+
3
+ Load 3D models, textures, and other assets.
4
+
5
+ ## Loading Manager
6
+
7
+ Coordinate multiple loads, track progress:
8
+
9
+ ```javascript
10
+ const manager = new THREE.LoadingManager();
11
+ manager.onStart = (url, loaded, total) => console.log('Loading:', url);
12
+ manager.onProgress = (url, loaded, total) => console.log(`${loaded}/${total}`);
13
+ manager.onLoad = () => console.log('Complete');
14
+ manager.onError = (url) => console.error('Error:', url);
15
+
16
+ const loader = new THREE.TextureLoader(manager);
17
+ ```
18
+
19
+ ## GLTF Loader (Recommended Format)
20
+
21
+ Industry standard, supports PBR materials, animations, bones:
22
+
23
+ ```javascript
24
+ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
25
+
26
+ const loader = new GLTFLoader();
27
+ loader.load(
28
+ 'model.gltf',
29
+ (gltf) => {
30
+ scene.add(gltf.scene);
31
+
32
+ // Access animations
33
+ const mixer = new THREE.AnimationMixer(gltf.scene);
34
+ gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
35
+ },
36
+ (xhr) => console.log((xhr.loaded / xhr.total * 100) + '% loaded'),
37
+ (error) => console.error(error)
38
+ );
39
+ ```
40
+
41
+ ## FBX Loader
42
+
43
+ Autodesk format, common in game dev:
44
+
45
+ ```javascript
46
+ import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
47
+
48
+ const loader = new FBXLoader();
49
+ loader.load('model.fbx', (object) => {
50
+ scene.add(object);
51
+ });
52
+ ```
53
+
54
+ ## OBJ Loader
55
+
56
+ Simple geometry format:
57
+
58
+ ```javascript
59
+ import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
60
+
61
+ const loader = new OBJLoader();
62
+ loader.load('model.obj', (object) => {
63
+ scene.add(object);
64
+ });
65
+
66
+ // With MTL (material library)
67
+ import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
68
+
69
+ const mtlLoader = new MTLLoader();
70
+ mtlLoader.load('model.mtl', (materials) => {
71
+ materials.preload();
72
+ const objLoader = new OBJLoader();
73
+ objLoader.setMaterials(materials);
74
+ objLoader.load('model.obj', (object) => scene.add(object));
75
+ });
76
+ ```
77
+
78
+ ## Texture Loader
79
+
80
+ Load images as textures:
81
+
82
+ ```javascript
83
+ const textureLoader = new THREE.TextureLoader();
84
+ const texture = textureLoader.load('texture.jpg');
85
+
86
+ // Use in material
87
+ const material = new THREE.MeshStandardMaterial({ map: texture });
88
+
89
+ // Load with callback
90
+ textureLoader.load(
91
+ 'texture.jpg',
92
+ (texture) => {
93
+ material.map = texture;
94
+ material.needsUpdate = true;
95
+ },
96
+ (xhr) => console.log((xhr.loaded / xhr.total * 100) + '% loaded'),
97
+ (error) => console.error(error)
98
+ );
99
+ ```
100
+
101
+ ## Cube Texture Loader
102
+
103
+ Load environment maps (skybox):
104
+
105
+ ```javascript
106
+ const cubeLoader = new THREE.CubeTextureLoader();
107
+ const envMap = cubeLoader.load([
108
+ 'px.jpg', 'nx.jpg', // positive x, negative x
109
+ 'py.jpg', 'ny.jpg', // positive y, negative y
110
+ 'pz.jpg', 'nz.jpg' // positive z, negative z
111
+ ]);
112
+
113
+ scene.background = envMap;
114
+ material.envMap = envMap;
115
+ ```
116
+
117
+ ## DRACO Compressed Models
118
+
119
+ Smaller file sizes for GLTF:
120
+
121
+ ```javascript
122
+ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
123
+ import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
124
+
125
+ const dracoLoader = new DRACOLoader();
126
+ dracoLoader.setDecoderPath('path/to/draco/');
127
+
128
+ const loader = new GLTFLoader();
129
+ loader.setDRACOLoader(dracoLoader);
130
+ loader.load('compressed.gltf', (gltf) => scene.add(gltf.scene));
131
+ ```
132
+
133
+ ## KTX2 Compressed Textures
134
+
135
+ GPU-optimized texture compression:
136
+
137
+ ```javascript
138
+ import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
139
+
140
+ const ktx2Loader = new KTX2Loader();
141
+ ktx2Loader.setTranscoderPath('path/to/basis/');
142
+ ktx2Loader.detectSupport(renderer);
143
+ ktx2Loader.load('texture.ktx2', (texture) => {
144
+ material.map = texture;
145
+ material.needsUpdate = true;
146
+ });
147
+ ```
148
+
149
+ ## Common Other Loaders
150
+
151
+ ```javascript
152
+ // STL (3D printing)
153
+ import { STLLoader } from 'three/addons/loaders/STLLoader.js';
154
+
155
+ // Collada (.dae)
156
+ import { ColladaLoader } from 'three/addons/loaders/ColladaLoader.js';
157
+
158
+ // 3DS Max
159
+ import { TDSLoader } from 'three/addons/loaders/TDSLoader.js';
160
+ ```
161
+
162
+ ## Best Practices
163
+
164
+ - Use GLTF/GLB for web (best compression, features)
165
+ - Compress with DRACO for large models
166
+ - Use KTX2 for textures (GPU-friendly)
167
+ - Enable caching: `THREE.Cache.enabled = true;`
168
+ - Show loading progress to users
169
+ - Handle errors gracefully
@@ -0,0 +1,170 @@
1
+ # Textures
2
+
3
+ Map images and data onto 3D surfaces.
4
+
5
+ ## Texture Types
6
+
7
+ ### Standard 2D Texture
8
+ ```javascript
9
+ const texture = new THREE.Texture(image);
10
+ texture.needsUpdate = true; // required after manual creation
11
+
12
+ // Or use loader (auto-updates)
13
+ const texture = new THREE.TextureLoader().load('image.jpg');
14
+ ```
15
+
16
+ ### Canvas Texture
17
+ ```javascript
18
+ const canvas = document.createElement('canvas');
19
+ const ctx = canvas.getContext('2d');
20
+ // Draw on canvas...
21
+ const texture = new THREE.CanvasTexture(canvas);
22
+ ```
23
+
24
+ ### Video Texture
25
+ ```javascript
26
+ const video = document.createElement('video');
27
+ video.src = 'video.mp4';
28
+ video.play();
29
+ const texture = new THREE.VideoTexture(video);
30
+ ```
31
+
32
+ ### Data Texture
33
+ ```javascript
34
+ const size = 512;
35
+ const data = new Uint8Array(size * size * 4);
36
+ // Fill data with RGBA values...
37
+ const texture = new THREE.DataTexture(data, size, size);
38
+ texture.needsUpdate = true;
39
+ ```
40
+
41
+ ### Cube Texture (Environment/Skybox)
42
+ ```javascript
43
+ const loader = new THREE.CubeTextureLoader();
44
+ const texture = loader.load(['px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg']);
45
+ ```
46
+
47
+ ## Material Maps
48
+
49
+ Multiple texture types for different effects:
50
+
51
+ ```javascript
52
+ const material = new THREE.MeshStandardMaterial({
53
+ map: diffuseTexture, // base color
54
+ normalMap: normalTexture, // surface detail
55
+ roughnessMap: roughnessTexture, // surface roughness variation
56
+ metalnessMap: metalnessTexture, // metallic areas
57
+ aoMap: aoTexture, // ambient occlusion
58
+ emissiveMap: emissiveTexture, // glow areas
59
+ alphaMap: alphaTexture, // transparency
60
+ bumpMap: bumpTexture, // height variation
61
+ displacementMap: dispTexture // vertex displacement
62
+ });
63
+
64
+ // AO map requires second UV set
65
+ geometry.setAttribute('uv2', geometry.attributes.uv);
66
+ ```
67
+
68
+ ## Wrapping Modes
69
+
70
+ Control texture repeat behavior:
71
+
72
+ ```javascript
73
+ texture.wrapS = THREE.RepeatWrapping; // horizontal
74
+ texture.wrapT = THREE.RepeatWrapping; // vertical
75
+
76
+ // Options:
77
+ // THREE.RepeatWrapping - tile infinitely
78
+ // THREE.ClampToEdgeWrapping - stretch edge pixels
79
+ // THREE.MirroredRepeatWrapping - mirror on each repeat
80
+
81
+ // Set repeat count
82
+ texture.repeat.set(4, 4);
83
+
84
+ // Offset texture
85
+ texture.offset.set(0.5, 0.5);
86
+ ```
87
+
88
+ ## Filtering
89
+
90
+ Control texture sampling quality:
91
+
92
+ ```javascript
93
+ // Magnification (when texel < pixel)
94
+ texture.magFilter = THREE.LinearFilter; // smooth
95
+ // or THREE.NearestFilter // pixelated
96
+
97
+ // Minification (when texel > pixel)
98
+ texture.minFilter = THREE.LinearMipmapLinearFilter; // best quality
99
+ // Options:
100
+ // THREE.NearestFilter
101
+ // THREE.LinearFilter
102
+ // THREE.NearestMipmapNearestFilter
103
+ // THREE.NearestMipmapLinearFilter
104
+ // THREE.LinearMipmapNearestFilter
105
+ // THREE.LinearMipmapLinearFilter
106
+
107
+ // Anisotropic filtering (better at angles)
108
+ texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
109
+ ```
110
+
111
+ ## UV Mapping
112
+
113
+ Control how texture is mapped to geometry:
114
+
115
+ ```javascript
116
+ // Flip texture vertically
117
+ texture.flipY = false;
118
+
119
+ // Rotate texture
120
+ texture.rotation = Math.PI / 4; // 45 degrees
121
+ texture.center.set(0.5, 0.5); // rotation center
122
+
123
+ // Transform UV coordinates
124
+ const uvAttribute = geometry.attributes.uv;
125
+ for (let i = 0; i < uvAttribute.count; i++) {
126
+ let u = uvAttribute.getX(i);
127
+ let v = uvAttribute.getY(i);
128
+ uvAttribute.setXY(i, u * 2, v * 2); // scale UVs
129
+ }
130
+ uvAttribute.needsUpdate = true;
131
+ ```
132
+
133
+ ## Color Space
134
+
135
+ Handle color space correctly:
136
+
137
+ ```javascript
138
+ // For color data (diffuse, emissive)
139
+ texture.colorSpace = THREE.SRGBColorSpace;
140
+
141
+ // For non-color data (normal, roughness, etc.)
142
+ texture.colorSpace = THREE.NoColorSpace; // or LinearSRGBColorSpace
143
+ ```
144
+
145
+ ## Performance Optimization
146
+
147
+ ```javascript
148
+ // Use mipmaps (auto-generated by default)
149
+ texture.generateMipmaps = true;
150
+
151
+ // Dispose when done
152
+ texture.dispose();
153
+
154
+ // Compress textures (use KTX2Loader for .ktx2 files)
155
+ // Reduce resolution for distant objects
156
+ // Use texture atlases to reduce draw calls
157
+ ```
158
+
159
+ ## Advanced Textures
160
+
161
+ ```javascript
162
+ // 3D Texture (volumetric)
163
+ const texture3d = new THREE.Data3DTexture(data, width, height, depth);
164
+
165
+ // Depth Texture (for advanced effects)
166
+ const depthTexture = new THREE.DepthTexture(width, height);
167
+
168
+ // Compressed Texture
169
+ const compressedTexture = new THREE.CompressedTexture(...);
170
+ ```
@@ -0,0 +1,195 @@
1
+ # Cameras
2
+
3
+ Define viewpoint and projection for rendering.
4
+
5
+ ## Perspective Camera
6
+
7
+ Realistic camera with field of view (most common):
8
+
9
+ ```javascript
10
+ const camera = new THREE.PerspectiveCamera(
11
+ fov, // field of view in degrees (typically 45-75)
12
+ aspect, // width / height
13
+ near, // near clipping plane (typically 0.1)
14
+ far // far clipping plane (typically 1000)
15
+ );
16
+
17
+ camera.position.set(0, 5, 10);
18
+ camera.lookAt(0, 0, 0);
19
+
20
+ // Update after changing parameters
21
+ camera.fov = 60;
22
+ camera.updateProjectionMatrix();
23
+ ```
24
+
25
+ ## Orthographic Camera
26
+
27
+ No perspective distortion (parallel projection):
28
+
29
+ ```javascript
30
+ const frustumSize = 10;
31
+ const aspect = window.innerWidth / window.innerHeight;
32
+ const camera = new THREE.OrthographicCamera(
33
+ frustumSize * aspect / -2, // left
34
+ frustumSize * aspect / 2, // right
35
+ frustumSize / 2, // top
36
+ frustumSize / -2, // bottom
37
+ 0.1, // near
38
+ 1000 // far
39
+ );
40
+
41
+ // Useful for: 2D games, CAD, isometric views
42
+ ```
43
+
44
+ ## Camera Controls (Addons)
45
+
46
+ ### OrbitControls (Most Common)
47
+ ```javascript
48
+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
49
+
50
+ const controls = new OrbitControls(camera, renderer.domElement);
51
+ controls.target.set(0, 0, 0);
52
+ controls.enableDamping = true; // smooth motion
53
+ controls.dampingFactor = 0.05;
54
+ controls.minDistance = 5;
55
+ controls.maxDistance = 50;
56
+ controls.maxPolarAngle = Math.PI / 2; // prevent going below ground
57
+
58
+ // In animation loop
59
+ function animate() {
60
+ controls.update(); // required if enableDamping = true
61
+ renderer.render(scene, camera);
62
+ }
63
+ ```
64
+
65
+ ### FirstPersonControls
66
+ ```javascript
67
+ import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.js';
68
+
69
+ const controls = new FirstPersonControls(camera, renderer.domElement);
70
+ controls.movementSpeed = 10;
71
+ controls.lookSpeed = 0.1;
72
+
73
+ const clock = new THREE.Clock();
74
+ function animate() {
75
+ const delta = clock.getDelta();
76
+ controls.update(delta);
77
+ renderer.render(scene, camera);
78
+ }
79
+ ```
80
+
81
+ ### FlyControls
82
+ ```javascript
83
+ import { FlyControls } from 'three/addons/controls/FlyControls.js';
84
+
85
+ const controls = new FlyControls(camera, renderer.domElement);
86
+ controls.movementSpeed = 10;
87
+ controls.rollSpeed = Math.PI / 24;
88
+ controls.dragToLook = true;
89
+ ```
90
+
91
+ ### TransformControls
92
+ ```javascript
93
+ import { TransformControls } from 'three/addons/controls/TransformControls.js';
94
+
95
+ const controls = new TransformControls(camera, renderer.domElement);
96
+ controls.attach(mesh);
97
+ scene.add(controls);
98
+
99
+ // Switch modes
100
+ controls.setMode('translate'); // or 'rotate', 'scale'
101
+
102
+ // Events
103
+ controls.addEventListener('change', () => renderer.render(scene, camera));
104
+ controls.addEventListener('dragging-changed', (event) => {
105
+ orbitControls.enabled = !event.value;
106
+ });
107
+ ```
108
+
109
+ ## Camera Methods
110
+
111
+ ```javascript
112
+ // Position and orientation
113
+ camera.position.set(x, y, z);
114
+ camera.lookAt(x, y, z); // or lookAt(vector3) or lookAt(object.position)
115
+ camera.up.set(0, 1, 0); // define "up" direction
116
+
117
+ // Get world direction
118
+ const direction = new THREE.Vector3();
119
+ camera.getWorldDirection(direction);
120
+
121
+ // Screen to world conversion
122
+ const mouse = new THREE.Vector2(x, y); // normalized device coords (-1 to 1)
123
+ const raycaster = new THREE.Raycaster();
124
+ raycaster.setFromCamera(mouse, camera);
125
+
126
+ // World to screen
127
+ const vector = new THREE.Vector3(x, y, z);
128
+ vector.project(camera); // now in normalized device coords
129
+ ```
130
+
131
+ ## Layers
132
+
133
+ Selective rendering with layers:
134
+
135
+ ```javascript
136
+ // Set object layers
137
+ mesh.layers.set(1);
138
+
139
+ // Set camera layers
140
+ camera.layers.enable(0); // render layer 0
141
+ camera.layers.enable(1); // render layer 1
142
+ camera.layers.disable(2); // don't render layer 2
143
+
144
+ // Objects on disabled layers won't be rendered
145
+ ```
146
+
147
+ ## Frustum Culling
148
+
149
+ Automatic optimization (objects outside view are not rendered):
150
+
151
+ ```javascript
152
+ // Manually check if object is in view
153
+ const frustum = new THREE.Frustum();
154
+ const matrix = new THREE.Matrix4().multiplyMatrices(
155
+ camera.projectionMatrix,
156
+ camera.matrixWorldInverse
157
+ );
158
+ frustum.setFromProjectionMatrix(matrix);
159
+
160
+ if (frustum.containsPoint(object.position)) {
161
+ // Object is visible
162
+ }
163
+ ```
164
+
165
+ ## Multiple Cameras
166
+
167
+ ```javascript
168
+ const mainCamera = new THREE.PerspectiveCamera(...);
169
+ const minimapCamera = new THREE.OrthographicCamera(...);
170
+
171
+ // Render with different viewports
172
+ renderer.setViewport(0, 0, width, height);
173
+ renderer.render(scene, mainCamera);
174
+
175
+ renderer.setViewport(width - 200, height - 200, 200, 200);
176
+ renderer.render(scene, minimapCamera);
177
+ ```
178
+
179
+ ## Resize Handling
180
+
181
+ ```javascript
182
+ window.addEventListener('resize', () => {
183
+ // Perspective camera
184
+ camera.aspect = window.innerWidth / window.innerHeight;
185
+ camera.updateProjectionMatrix();
186
+
187
+ // Orthographic camera
188
+ const aspect = window.innerWidth / window.innerHeight;
189
+ camera.left = -frustumSize * aspect / 2;
190
+ camera.right = frustumSize * aspect / 2;
191
+ camera.updateProjectionMatrix();
192
+
193
+ renderer.setSize(window.innerWidth, window.innerHeight);
194
+ });
195
+ ```