chorama 0.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.configs/tsconfig.lib.json +43 -0
- package/.configs/tsconfig.website.json +34 -0
- package/.github/workflows/static.yml +88 -0
- package/.vscode/launch.json +29 -0
- package/.vscode/tasks.json +19 -0
- package/README.md +127 -0
- package/assets/images/disappointed.jpg +0 -0
- package/assets/images/skybox/grimmnight_back.png +0 -0
- package/assets/images/skybox/grimmnight_bottom.png +0 -0
- package/assets/images/skybox/grimmnight_front.png +0 -0
- package/assets/images/skybox/grimmnight_left.png +0 -0
- package/assets/images/skybox/grimmnight_right.png +0 -0
- package/assets/images/skybox/grimmnight_top.png +0 -0
- package/assets/images/skybox/miramar_back.png +0 -0
- package/assets/images/skybox/miramar_bottom.png +0 -0
- package/assets/images/skybox/miramar_front.png +0 -0
- package/assets/images/skybox/miramar_left.png +0 -0
- package/assets/images/skybox/miramar_right.png +0 -0
- package/assets/images/skybox/miramar_top.png +0 -0
- package/assets/images/uv.jpg +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_GlassPlasticMat_BaseColor.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_GlassPlasticMat_Normal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_GlassPlasticMat_OcclusionRoughMetal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LeatherPartsMat_BaseColor.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LeatherPartsMat_Normal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LeatherPartsMat_OcclusionRoughMetal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LensesMat_BaseColor.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LensesMat_Normal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LensesMat_OcclusionRoughMetal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_MetalPartsMat_BaseColor.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_MetalPartsMat_Normal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_MetalPartsMat_OcclusionRoughMetal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_RubberWoodMat_BaseColor.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_RubberWoodMat_Normal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_RubberWoodMat_OcclusionRoughMetal.png +0 -0
- package/assets/models/gltf/flight_helmet/index.bin +0 -0
- package/assets/models/gltf/flight_helmet/index.gltf +705 -0
- package/assets/models/gltf/object.gltf +23 -0
- package/assets/models/gltf/pirate_girl/index.bin +0 -0
- package/assets/models/gltf/pirate_girl/index.gltf +2082 -0
- package/assets/models/obj/pirate_girl/pirate_girl.obj +18459 -0
- package/assets/models/obj/pirate_girl/pirate_girl.png +0 -0
- package/astro.config.mjs +45 -0
- package/content/guide/api-map.md +89 -0
- package/content/guide/camera-and-controls.md +98 -0
- package/content/guide/first-scene.md +176 -0
- package/content/guide/index.md +72 -0
- package/content/guide/installation.md +179 -0
- package/content/guide/materials-and-lighting.md +138 -0
- package/content/guide/plugins-and-render-pipeline.md +124 -0
- package/content/guide/render-targets-and-views.md +147 -0
- package/content/guide/scene-graph-and-transforms.md +113 -0
- package/content/guide/textures-and-assets.md +120 -0
- package/content/guide/troubleshooting.md +49 -0
- package/env.d.ts +19 -0
- package/examples/addons/rendergraph_gui.js +580 -0
- package/examples/camera/orthographic.js +120 -0
- package/examples/camera/perspective.js +138 -0
- package/examples/lights/directional.js +397 -0
- package/examples/lights/multiple_spot_lights.js +304 -0
- package/examples/lights/point.js +337 -0
- package/examples/lights/spot.js +366 -0
- package/examples/loader/gltf_material.js +111 -0
- package/examples/loader/gltfloader.js +78 -0
- package/examples/loader/objloader.js +95 -0
- package/examples/material/cullface.js +111 -0
- package/examples/material/materials.js +126 -0
- package/examples/material/standard/basic.js +164 -0
- package/examples/mesh/circle.js +117 -0
- package/examples/mesh/cuboid.js +151 -0
- package/examples/mesh/cylinder.js +139 -0
- package/examples/mesh/geometries.js +108 -0
- package/examples/mesh/meshTopology.js +103 -0
- package/examples/mesh/plane.js +117 -0
- package/examples/mesh/skinning.js +136 -0
- package/examples/mesh/uvsphere.js +113 -0
- package/examples/other/rotatingCube.js +93 -0
- package/examples/other/rotatingSphere.js +96 -0
- package/examples/rendertarget/basic_canvas.js +130 -0
- package/examples/rendertarget/depth_texture.js +130 -0
- package/examples/rendertarget/image_target.js +140 -0
- package/examples/rendertarget/multiple_views.js +158 -0
- package/examples/rendertarget/render_masks.js +173 -0
- package/examples/rendertarget/split_screen.js +123 -0
- package/examples/rendertarget/split_view.js +137 -0
- package/examples/skybox/skybox.js +111 -0
- package/examples/texture/arrays.js +156 -0
- package/examples/texture/textureWrap.js +118 -0
- package/examples/transform/propagation.js +92 -0
- package/package.json +55 -0
- package/rollup.config.js +66 -0
- package/scripts/stage-chorama.mjs +29 -0
- package/src/caches/cache.js +420 -0
- package/src/caches/index.js +2 -0
- package/src/caches/uniformbuffers.js +104 -0
- package/src/cameracontrols/index.js +258 -0
- package/src/constants/index.js +3 -0
- package/src/constants/mesh.js +197 -0
- package/src/constants/others.js +218 -0
- package/src/constants/texture.js +183 -0
- package/src/core/constants.js +14 -0
- package/src/core/extensions.js +42 -0
- package/src/core/index.js +7 -0
- package/src/core/layouts/index.js +4 -0
- package/src/core/layouts/meshvertex.js +60 -0
- package/src/core/layouts/uniform.js +21 -0
- package/src/core/layouts/uniformbuffer.js +15 -0
- package/src/core/layouts/vertexbuffer.js +43 -0
- package/src/core/limits.js +247 -0
- package/src/core/resources/blendparams.js +89 -0
- package/src/core/resources/framebuffer.js +127 -0
- package/src/core/resources/gpubuffer.js +32 -0
- package/src/core/resources/gpumesh.js +43 -0
- package/src/core/resources/gputexture.js +73 -0
- package/src/core/resources/index.js +5 -0
- package/src/core/shader.js +62 -0
- package/src/core/webgl/bindgroup.js +89 -0
- package/src/core/webgl/descriptors.js +104 -0
- package/src/core/webgl/index.js +5 -0
- package/src/core/webgl/renderpassencoder.js +96 -0
- package/src/core/webgl/renderpipeline.js +54 -0
- package/src/core/webgl/utils.js +371 -0
- package/src/core/webgl/webglrenderdevice.js +235 -0
- package/src/function.js +358 -0
- package/src/index.js +15 -0
- package/src/loader/gltf.js +2172 -0
- package/src/loader/index.js +3 -0
- package/src/loader/loader.js +174 -0
- package/src/loader/obj.js +188 -0
- package/src/loader/texture.js +85 -0
- package/src/loader/utils.js +16 -0
- package/src/material/basic.js +75 -0
- package/src/material/depth.js +73 -0
- package/src/material/index.js +8 -0
- package/src/material/lambert.js +73 -0
- package/src/material/material.js +106 -0
- package/src/material/normal.js +30 -0
- package/src/material/phong.js +86 -0
- package/src/material/raw.js +52 -0
- package/src/material/standard.js +221 -0
- package/src/math/index.js +3 -0
- package/src/math/transform.js +38 -0
- package/src/mesh/attribute/attribute.js +79 -0
- package/src/mesh/attribute/index.js +1 -0
- package/src/mesh/attributedata/index.js +1 -0
- package/src/mesh/attributedata/separate.js +180 -0
- package/src/mesh/builders/base.js +41 -0
- package/src/mesh/builders/circle.js +63 -0
- package/src/mesh/builders/cuboid.js +135 -0
- package/src/mesh/builders/cylinder.js +131 -0
- package/src/mesh/builders/index.js +7 -0
- package/src/mesh/builders/plane.js +73 -0
- package/src/mesh/builders/utils.js +20 -0
- package/src/mesh/builders/uvsphere.js +80 -0
- package/src/mesh/builders/wireframe.js +62 -0
- package/src/mesh/index.js +4 -0
- package/src/mesh/mesh.js +149 -0
- package/src/objects/bone.js +17 -0
- package/src/objects/camera/camera.js +56 -0
- package/src/objects/camera/index.js +2 -0
- package/src/objects/camera/projection.js +203 -0
- package/src/objects/debug/index.js +1 -0
- package/src/objects/debug/skeleton.js +28 -0
- package/src/objects/index.js +7 -0
- package/src/objects/light/ambient.js +20 -0
- package/src/objects/light/directional.js +29 -0
- package/src/objects/light/index.js +5 -0
- package/src/objects/light/point.js +32 -0
- package/src/objects/light/shadow/index.js +1 -0
- package/src/objects/light/shadow/shadow.js +67 -0
- package/src/objects/light/spot.js +56 -0
- package/src/objects/mesh.js +141 -0
- package/src/objects/object3d.js +167 -0
- package/src/objects/skybox.js +38 -0
- package/src/plugins/camera/camera.js +19 -0
- package/src/plugins/camera/index.js +2 -0
- package/src/plugins/camera/nodes/cameraview.js +46 -0
- package/src/plugins/camera/nodes/index.js +2 -0
- package/src/plugins/camera/nodes/opaquepass.js +79 -0
- package/src/plugins/index.js +6 -0
- package/src/plugins/light/index.js +2 -0
- package/src/plugins/light/light.js +23 -0
- package/src/plugins/light/nodes/index.js +1 -0
- package/src/plugins/light/nodes/light.js +127 -0
- package/src/plugins/meshmaterial/index.js +3 -0
- package/src/plugins/meshmaterial/meshmaterial.js +381 -0
- package/src/plugins/meshmaterial/nodes/index.js +1 -0
- package/src/plugins/meshmaterial/nodes/meshmaterial.js +50 -0
- package/src/plugins/meshmaterial/resources/index.js +1 -0
- package/src/plugins/meshmaterial/resources/meshmaterialpipelines.js +50 -0
- package/src/plugins/shadow/index.js +3 -0
- package/src/plugins/shadow/nodes/index.js +3 -0
- package/src/plugins/shadow/nodes/shadow.js +272 -0
- package/src/plugins/shadow/nodes/shadowOccluder.js +112 -0
- package/src/plugins/shadow/nodes/shadowOpaquePass.js +73 -0
- package/src/plugins/shadow/resources/ShadowMap.js +99 -0
- package/src/plugins/shadow/resources/index.js +2 -0
- package/src/plugins/shadow/resources/shadowpipelines.js +25 -0
- package/src/plugins/shadow/shadow.js +31 -0
- package/src/plugins/skeletonhelper/index.js +1 -0
- package/src/plugins/skeletonhelper/skeletonhelper.js +160 -0
- package/src/plugins/skybox/index.js +3 -0
- package/src/plugins/skybox/nodes/index.js +1 -0
- package/src/plugins/skybox/nodes/skybox.js +143 -0
- package/src/plugins/skybox/resources/index.js +2 -0
- package/src/plugins/skybox/resources/skyboxmesh.js +14 -0
- package/src/plugins/skybox/resources/skyboxpipeline.js +6 -0
- package/src/plugins/skybox/skybox.js +137 -0
- package/src/renderer/core/index.js +179 -0
- package/src/renderer/graph/index.js +3 -0
- package/src/renderer/graph/nodes.js +34 -0
- package/src/renderer/graph/rendergraph.js +182 -0
- package/src/renderer/index.js +5 -0
- package/src/renderer/plugin.js +36 -0
- package/src/renderer/renderer.js +179 -0
- package/src/renderer/views.js +28 -0
- package/src/rendertarget/canvastarget.js +30 -0
- package/src/rendertarget/image.js +132 -0
- package/src/rendertarget/index.js +3 -0
- package/src/rendertarget/rendertarget.js +89 -0
- package/src/shader/basicFragment.glsl +30 -0
- package/src/shader/basicVertex.glsl +87 -0
- package/src/shader/common/color.glsl +7 -0
- package/src/shader/common/common.glsl +25 -0
- package/src/shader/common/index.js +4 -0
- package/src/shader/common/light.glsl +437 -0
- package/src/shader/common/math.glsl +12 -0
- package/src/shader/debug/index.js +2 -0
- package/src/shader/debug/skeletonFragment.glsl +8 -0
- package/src/shader/debug/skeletonVertex.glsl +27 -0
- package/src/shader/depthFragment.glsl +37 -0
- package/src/shader/index.js +11 -0
- package/src/shader/lambertFragment.glsl +126 -0
- package/src/shader/normalFragment.glsl +25 -0
- package/src/shader/phongFragment.glsl +140 -0
- package/src/shader/skyboxFragment.glsl +16 -0
- package/src/shader/skyboxVertex.glsl +20 -0
- package/src/shader/standardFragment.glsl +274 -0
- package/src/texture/index.js +2 -0
- package/src/texture/sampler.js +111 -0
- package/src/texture/texture.js +234 -0
- package/src/utils/index.js +115 -0
- package/tsconfig.json +11 -0
- package/website/config/index.ts +1 -0
- package/website/config/navigation.ts +53 -0
- package/website/content.config.ts +92 -0
- package/website/layouts/DocLayout.astro +501 -0
- package/website/layouts/Example.astro +91 -0
- package/website/pages/examples/[...slug].astro +77 -0
- package/website/pages/examples/index.astro +98 -0
- package/website/pages/examples/samples/[...slug].astro +17 -0
- package/website/pages/guide/[slug].astro +30 -0
- package/website/pages/guide/index.astro +21 -0
- package/website/pages/index.astro +9 -0
- package/website/plugins/remark-link-base.js +23 -0
- package/website/utils/url.ts +30 -0
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import { Affine3, Matrix4, Vector3 } from "hisabati"
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import { DirectionalLight, SpotLight, PointLight, PCFShadowFilter, PCSSShadowFilter } from "../../../objects"
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import { Object3D, PerspectiveProjection } from "../../../objects"
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import { Views, View } from "../../../renderer"
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import { ShadowMap } from "../resources/ShadowMap"
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import { assert } from "../../../utils"
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const SHADOW_ITEM_BYTE_SIZE = 96
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export class ShadowViewNode {
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subgraph() {
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return undefined
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}
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/**
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* @param {import("src/renderer").RenderGraphContext} graphcontext
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*/
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execute(graphcontext){
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const {renderDevice: device, renderer, objects } = graphcontext
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const { context } = device
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const shadowMap = renderer.getResource(ShadowMap)
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const views = renderer.getResource(Views)
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/** @type {ShadowItem[]}*/
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const blocks = []
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assert(shadowMap, "Shadow map not set up.")
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assert(views, "Views resource missing")
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shadowMap.reset()
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for (let i = 0; i < objects.length; i++) {
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const object = /**@type {Object3D} */ (objects[i]);
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object.traverseDFS((object) => {
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const area = shadowMap.getOrSet(object)
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const items = object instanceof DirectionalLight ?
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buildDirectionalShadowPass(object, shadowMap) :
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object instanceof SpotLight ?
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buildSpotShadowPass(object, shadowMap) :
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object instanceof PointLight ?
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buildPointShadowPass(object, shadowMap) :
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undefined
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if (!items) {
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return true
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}
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area.enabled = true
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area.spaceIndex = blocks.length
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blocks.push(items[0])
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items[1].forEach(e => e.order = -100)
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views.push(...items[1])
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return true
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})
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}
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const data = new ArrayBuffer(blocks.length * SHADOW_ITEM_BYTE_SIZE)
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const view = new DataView(data)
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for (let i = 0; i < blocks.length; i++) {
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/**@type {ShadowItem}*/(blocks[i]).write(view, i * SHADOW_ITEM_BYTE_SIZE)
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}
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renderer.updateUBO(context, {
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name: "ShadowCasterBlock",
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data
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})
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}
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}
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/**
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* @returns {[ShadowItem, View[]] | undefined}
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*/
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function buildDirectionalShadowPass(light, shadowMap) {
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const [renderTarget, layer] = shadowMap.getTarget()
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const shadowItem = new ShadowItem()
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const projectionMatrix = shadow.projection.asProjectionMatrix(shadow.near, shadow.far)
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const viewMatrix = Affine3.toMatrix4(light.transform.world).invert()
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const view = new View({
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renderTarget,
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position: light.transform.position,
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projection: projectionMatrix,
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near: shadow.near,
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far: shadow.far,
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tag: DirectionalLight.name,
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object: light,
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shadowItem.layer = layer
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packShadowMode(shadowItem,shadow.filterMode)
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}
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/**
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*/
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function buildSpotShadowPass(light, shadowMap) {
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return
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}
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const [renderTarget, layer] = shadowMap.getTarget()
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const shadowItem = new ShadowItem()
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const viewMatrix = Affine3.toMatrix4(light.transform.world).invert()
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const projectionMatrix = new PerspectiveProjection(light.outerAngle, 1).asProjectionMatrix(
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shadow.near,
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light.range
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)
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const view = new View({
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127
|
+
renderTarget,
|
|
128
|
+
position: light.transform.position,
|
|
129
|
+
projection: projectionMatrix,
|
|
130
|
+
view: viewMatrix,
|
|
131
|
+
near: shadow.near,
|
|
132
|
+
far: light.range,
|
|
133
|
+
tag: SpotLight.name,
|
|
134
|
+
object: light,
|
|
135
|
+
renderMask: light.renderMask
|
|
136
|
+
})
|
|
137
|
+
|
|
138
|
+
shadowItem.layer = layer
|
|
139
|
+
shadowItem.bias = shadow.bias
|
|
140
|
+
shadowItem.normalBias = shadow.normalBias
|
|
141
|
+
packShadowMode(shadowItem, shadow.filterMode)
|
|
142
|
+
Matrix4.multiply(projectionMatrix, viewMatrix, shadowItem.matrix)
|
|
143
|
+
|
|
144
|
+
return [shadowItem, [view]]
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
/**
|
|
148
|
+
* @param {PointLight} light
|
|
149
|
+
* @param {ShadowMap} shadowMap
|
|
150
|
+
* @returns {[ShadowItem, View[]] | undefined}
|
|
151
|
+
*
|
|
152
|
+
*/
|
|
153
|
+
function buildPointShadowPass(light, shadowMap) {
|
|
154
|
+
const shadow = light.shadow
|
|
155
|
+
|
|
156
|
+
if (!shadow) {
|
|
157
|
+
return
|
|
158
|
+
}
|
|
159
|
+
const shadowItem = new ShadowItem()
|
|
160
|
+
const sides = [
|
|
161
|
+
[Vector3.X, Vector3.NegY],
|
|
162
|
+
[Vector3.NegX, Vector3.NegY],
|
|
163
|
+
[Vector3.Y, Vector3.Z],
|
|
164
|
+
[Vector3.NegY, Vector3.NegZ],
|
|
165
|
+
[Vector3.Z, Vector3.NegY],
|
|
166
|
+
[Vector3.NegZ, Vector3.NegY]
|
|
167
|
+
]
|
|
168
|
+
const projectionMatrix = new PerspectiveProjection(Math.PI / 2, 1).asProjectionMatrix(
|
|
169
|
+
shadow.near,
|
|
170
|
+
light.radius
|
|
171
|
+
)
|
|
172
|
+
const views = []
|
|
173
|
+
let layerId = 0
|
|
174
|
+
|
|
175
|
+
for (let i = 0; i < sides.length; i++) {
|
|
176
|
+
const side = /**@type {[Vector3, Vector3]} */ (sides[i])
|
|
177
|
+
const [renderTarget, layer] = shadowMap.getTarget()
|
|
178
|
+
|
|
179
|
+
const worldMatrix = light.transform.world
|
|
180
|
+
const viewMatrix = Affine3.toMatrix4(new Affine3()
|
|
181
|
+
.lookAt(side[0], side[1])
|
|
182
|
+
.translate(new Vector3(
|
|
183
|
+
worldMatrix.x,
|
|
184
|
+
worldMatrix.y,
|
|
185
|
+
worldMatrix.z
|
|
186
|
+
)))
|
|
187
|
+
.invert()
|
|
188
|
+
|
|
189
|
+
layerId = layer
|
|
190
|
+
views.push(new View({
|
|
191
|
+
renderTarget,
|
|
192
|
+
view: viewMatrix,
|
|
193
|
+
projection: projectionMatrix,
|
|
194
|
+
position: light.transform.position,
|
|
195
|
+
near: shadow.near,
|
|
196
|
+
far: light.radius,
|
|
197
|
+
tag: PointLight.name,
|
|
198
|
+
object: light,
|
|
199
|
+
renderMask: light.renderMask
|
|
200
|
+
}))
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
// Encode clipping planes as they are neccessary for point light shadows
|
|
204
|
+
// Will be unpacked in the corresponding shader
|
|
205
|
+
shadowItem.matrix.a = shadow.near;
|
|
206
|
+
shadowItem.matrix.b = light.radius;
|
|
207
|
+
|
|
208
|
+
// We only need the light position for point lights
|
|
209
|
+
shadowItem.matrix.m = light.transform.world.x
|
|
210
|
+
shadowItem.matrix.n = light.transform.world.y
|
|
211
|
+
shadowItem.matrix.o = light.transform.world.z
|
|
212
|
+
shadowItem.bias = shadow.bias
|
|
213
|
+
shadowItem.normalBias = shadow.normalBias
|
|
214
|
+
packShadowMode(shadowItem, shadow.filterMode)
|
|
215
|
+
shadowItem.layer = layerId - 5
|
|
216
|
+
|
|
217
|
+
return [shadowItem, views]
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
/**
|
|
221
|
+
* @param {ShadowItem} item
|
|
222
|
+
* @param {import("../../../objects/light/index.js").ShadowFilteringModes} mode
|
|
223
|
+
*/
|
|
224
|
+
function packShadowMode(item, mode) {
|
|
225
|
+
if (typeof mode === "undefined") {
|
|
226
|
+
item.mode = 0
|
|
227
|
+
} else if (mode instanceof PCFShadowFilter) {
|
|
228
|
+
item.mode = 1
|
|
229
|
+
item.pcfRadius = mode.radius
|
|
230
|
+
} else if (mode instanceof PCSSShadowFilter) {
|
|
231
|
+
item.mode = 2
|
|
232
|
+
item.pcfRadius = mode.radius
|
|
233
|
+
item.pcssSearchRadius = mode.searchRadius
|
|
234
|
+
item.pcssPenumbra = mode.penumbra
|
|
235
|
+
}else {
|
|
236
|
+
throw new Error("Invalid shadow filtering mode")
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
export class ShadowItem {
|
|
241
|
+
matrix = new Matrix4()
|
|
242
|
+
bias = 0.001
|
|
243
|
+
normalBias = 0
|
|
244
|
+
/**
|
|
245
|
+
* 0 = hard compare, 1 = PCF, 2 = PCSS.
|
|
246
|
+
* @type {number}
|
|
247
|
+
*/
|
|
248
|
+
mode = 0
|
|
249
|
+
pcfRadius = 0
|
|
250
|
+
pcssSearchRadius = 0
|
|
251
|
+
pcssPenumbra = 0
|
|
252
|
+
layer = 0
|
|
253
|
+
/**
|
|
254
|
+
* @param {DataView} view
|
|
255
|
+
* @param {number} offset
|
|
256
|
+
*/
|
|
257
|
+
write(view, offset) {
|
|
258
|
+
let i = 0
|
|
259
|
+
for (const value of this.matrix) {
|
|
260
|
+
view.setFloat32(offset + (i * 4), value, true)
|
|
261
|
+
i++
|
|
262
|
+
}
|
|
263
|
+
view.setFloat32(offset + 64, this.bias, true)
|
|
264
|
+
view.setFloat32(offset + 68, this.normalBias, true)
|
|
265
|
+
view.setFloat32(offset + 72, this.layer, true)
|
|
266
|
+
view.setUint32(offset + 76, this.mode >>> 0, true)
|
|
267
|
+
view.setFloat32(offset + 80, this.pcfRadius, true)
|
|
268
|
+
view.setFloat32(offset + 84, this.pcssSearchRadius, true)
|
|
269
|
+
view.setFloat32(offset + 88, this.pcssPenumbra, true)
|
|
270
|
+
view.setFloat32(offset + 92, 0, true)
|
|
271
|
+
}
|
|
272
|
+
}
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
import { assert } from "../../../utils"
|
|
2
|
+
import { PrimitiveTopology } from "../../../constants"
|
|
3
|
+
import { WebGLRenderDevice, GPUMesh, Shader } from "../../../core"
|
|
4
|
+
import { DirectionalLight, PointLight, SpotLight } from "../../../objects"
|
|
5
|
+
import { MeshMaterial3D, Object3D } from "../../../objects"
|
|
6
|
+
import { RenderItem, Views } from "../../../renderer/index.js"
|
|
7
|
+
import { WebGLRenderer } from "../../../renderer/index"
|
|
8
|
+
import { basicVertex } from "../../../shader/index.js"
|
|
9
|
+
import { ShadowPipelines } from "../resources"
|
|
10
|
+
|
|
11
|
+
export class ShadowOccluderNode {
|
|
12
|
+
subgraph() {
|
|
13
|
+
return undefined
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* @param {import("../../../renderer/graph/index.js").RenderGraphContext} context
|
|
18
|
+
*/
|
|
19
|
+
execute(context) {
|
|
20
|
+
const { renderer, renderDevice, objects } = context
|
|
21
|
+
const views = renderer.getResource(Views)
|
|
22
|
+
const shadowPipelines = renderer.getResource(ShadowPipelines)
|
|
23
|
+
|
|
24
|
+
assert(views, "Views resource missing")
|
|
25
|
+
assert(shadowPipelines, "ShadowPipelines resource missing")
|
|
26
|
+
|
|
27
|
+
for (const view of views.items()) {
|
|
28
|
+
if (
|
|
29
|
+
view.tag !== DirectionalLight.name &&
|
|
30
|
+
view.tag !== PointLight.name &&
|
|
31
|
+
view.tag !== SpotLight.name
|
|
32
|
+
) {
|
|
33
|
+
continue
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
/**@type {RenderItem[]} */
|
|
37
|
+
const opaqueStage = []
|
|
38
|
+
|
|
39
|
+
for (let i = 0; i < objects.length; i++) {
|
|
40
|
+
const object = /**@type {Object3D} */ (objects[i])
|
|
41
|
+
object.traverseDFS((child) => {
|
|
42
|
+
if (!child.renderMask.test(view.renderMask)) {
|
|
43
|
+
return true
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
if (!(child instanceof MeshMaterial3D)) {
|
|
47
|
+
return true
|
|
48
|
+
}
|
|
49
|
+
const gpuMesh = renderer.caches.getMesh(renderDevice, child.mesh, renderer.attributes)
|
|
50
|
+
const item = new RenderItem({
|
|
51
|
+
pipelineId: getRenderPipelineId(renderDevice, renderer, gpuMesh, shadowPipelines),
|
|
52
|
+
transform: child.transform.world,
|
|
53
|
+
mesh: gpuMesh,
|
|
54
|
+
uniforms: {},
|
|
55
|
+
tag: ""
|
|
56
|
+
})
|
|
57
|
+
|
|
58
|
+
opaqueStage.push(item)
|
|
59
|
+
return true
|
|
60
|
+
})
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
view.renderStage.opaque = opaqueStage
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* @param {WebGLRenderDevice} device
|
|
70
|
+
* @param {WebGLRenderer} renderer
|
|
71
|
+
* @param {GPUMesh} mesh
|
|
72
|
+
* @param {ShadowPipelines} pipelines
|
|
73
|
+
* @returns {number}
|
|
74
|
+
*/
|
|
75
|
+
function getRenderPipelineId(device, renderer, mesh, pipelines) {
|
|
76
|
+
const { caches, includes, defines: globalDefines } = renderer
|
|
77
|
+
const pipelineid = pipelines.get(mesh.layoutHash)
|
|
78
|
+
|
|
79
|
+
if (pipelineid !== undefined) {
|
|
80
|
+
return pipelineid
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
const layout = caches.getMeshVertexLayout(mesh.layoutHash)
|
|
84
|
+
|
|
85
|
+
assert(layout, "Invalid mesh layout")
|
|
86
|
+
/**
|
|
87
|
+
* @type {import("src/core").WebGLRenderPipelineDescriptor}
|
|
88
|
+
*/
|
|
89
|
+
const descriptor = {
|
|
90
|
+
//cullFace:CullFace.None,
|
|
91
|
+
depthWrite: true,
|
|
92
|
+
topology: PrimitiveTopology.Triangles,
|
|
93
|
+
vertexLayout: layout,
|
|
94
|
+
vertex: new Shader({
|
|
95
|
+
source: basicVertex
|
|
96
|
+
})
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
|
|
100
|
+
for (const [name, value] of globalDefines) {
|
|
101
|
+
descriptor.vertex.defines.set(name, value)
|
|
102
|
+
descriptor.fragment?.source?.defines?.set(name, value)
|
|
103
|
+
}
|
|
104
|
+
for (const [name, value] of includes) {
|
|
105
|
+
descriptor.vertex.includes.set(name, value)
|
|
106
|
+
descriptor.fragment?.source?.includes?.set(name, value)
|
|
107
|
+
}
|
|
108
|
+
const [_, newId] = caches.createRenderPipeline(device, descriptor)
|
|
109
|
+
|
|
110
|
+
pipelines.set(mesh.layoutHash, newId)
|
|
111
|
+
return newId
|
|
112
|
+
}
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
import { Camera } from "../../../objects/index.js"
|
|
2
|
+
import { RenderItem, Views } from "../../../renderer/index.js"
|
|
3
|
+
import { assert } from "../../../utils/index.js"
|
|
4
|
+
import { Affine3 } from "../../../math/index.js"
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* @param {import("../../../renderer/index.js").View} view
|
|
8
|
+
* @param {import("../../../core/index.js").WebGLRenderDevice} device
|
|
9
|
+
* @param {import("../../../renderer/renderer.js").WebGLRenderer} renderer
|
|
10
|
+
*/
|
|
11
|
+
function renderItems(view, device, renderer) {
|
|
12
|
+
const { renderStage, renderTarget } = view
|
|
13
|
+
const opaquePhase = renderStage.opaque
|
|
14
|
+
|
|
15
|
+
const context = device.context
|
|
16
|
+
const caches = renderer.caches
|
|
17
|
+
const { clearColor, clearDepth, clearStencil, viewport, scissor } = renderTarget
|
|
18
|
+
|
|
19
|
+
const framebuffer = caches.getFrameBuffer(device, renderTarget)
|
|
20
|
+
framebuffer.setViewport(context, viewport, scissor || viewport)
|
|
21
|
+
framebuffer.clear(context, clearColor, clearDepth, clearStencil)
|
|
22
|
+
|
|
23
|
+
if (!opaquePhase) {
|
|
24
|
+
return
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
const pass = device.beginRenderPass()
|
|
28
|
+
for (let i = 0; i < opaquePhase.length; i++) {
|
|
29
|
+
// SAFETY: List is dense
|
|
30
|
+
const { pipelineId, mesh, transform } = /**@type {RenderItem}*/(opaquePhase[i])
|
|
31
|
+
const pipeline = caches.getRenderPipeline(pipelineId)
|
|
32
|
+
|
|
33
|
+
if (!pipeline) {
|
|
34
|
+
continue
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
const modelInfo = pipeline.uniforms.get("model")
|
|
38
|
+
const transformMatrix = Affine3.toMatrix4(transform)
|
|
39
|
+
|
|
40
|
+
pass.setPipeline(pipeline)
|
|
41
|
+
|
|
42
|
+
if (modelInfo) {
|
|
43
|
+
context.uniformMatrix4fv(modelInfo.location, false, new Float32Array(transformMatrix))
|
|
44
|
+
}
|
|
45
|
+
pass.draw(mesh)
|
|
46
|
+
}
|
|
47
|
+
pass.end()
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
export class ShadowOpaquePassNode {
|
|
51
|
+
subgraph() {
|
|
52
|
+
return undefined
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* @param {import("../../../renderer/graph/index.js").RenderGraphContext} context
|
|
57
|
+
*/
|
|
58
|
+
execute(context) {
|
|
59
|
+
const { renderer, renderDevice } = context
|
|
60
|
+
const views = renderer.getResource(Views)
|
|
61
|
+
|
|
62
|
+
assert(views, "Views resource missing")
|
|
63
|
+
|
|
64
|
+
for (const view of views.items()) {
|
|
65
|
+
if (view.tag === Camera.name) {
|
|
66
|
+
continue
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
renderer.updateUBO(renderDevice.context, view.getData())
|
|
70
|
+
renderItems(view, renderDevice, renderer)
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
}
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
import { Object3D } from "../../../objects";
|
|
2
|
+
import { TextureType, TextureFormat, TextureWrap, TextureFilter } from "../../../constants";
|
|
3
|
+
import { ImageRenderTarget } from "../../../rendertarget";
|
|
4
|
+
import { Texture, Sampler } from "../../../texture";
|
|
5
|
+
|
|
6
|
+
|
|
7
|
+
export class ShadowMap {
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* @private
|
|
11
|
+
*/
|
|
12
|
+
counter = 0;
|
|
13
|
+
/**
|
|
14
|
+
* @type {ImageRenderTarget[]}
|
|
15
|
+
*/
|
|
16
|
+
targets = [];
|
|
17
|
+
|
|
18
|
+
shadowAtlas = new Texture({
|
|
19
|
+
type: TextureType.Texture2DArray,
|
|
20
|
+
format: TextureFormat.Depth32Float
|
|
21
|
+
});
|
|
22
|
+
|
|
23
|
+
sampler = new Sampler({
|
|
24
|
+
wrapR: TextureWrap.Clamp,
|
|
25
|
+
wrapS: TextureWrap.Clamp,
|
|
26
|
+
wrapT: TextureWrap.Clamp,
|
|
27
|
+
minificationFilter: TextureFilter.Nearest,
|
|
28
|
+
magnificationFilter: TextureFilter.Nearest,
|
|
29
|
+
mipmapFilter: undefined
|
|
30
|
+
});
|
|
31
|
+
|
|
32
|
+
maxDepth = 10;
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* @param {number} maxShadows
|
|
36
|
+
*/
|
|
37
|
+
constructor(maxShadows) {
|
|
38
|
+
this.maxDepth = maxShadows;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* @type {Map<Object3D, ShadowArea>}
|
|
43
|
+
*/
|
|
44
|
+
inner = new Map();
|
|
45
|
+
|
|
46
|
+
reset() {
|
|
47
|
+
this.counter = 0;
|
|
48
|
+
this.inner.forEach((area) => {
|
|
49
|
+
area.enabled = false;
|
|
50
|
+
});
|
|
51
|
+
}
|
|
52
|
+
/**
|
|
53
|
+
* @return {[ImageRenderTarget, number]}
|
|
54
|
+
*/
|
|
55
|
+
getTarget() {
|
|
56
|
+
const layer = this.counter;
|
|
57
|
+
const target = this.targets[layer];
|
|
58
|
+
|
|
59
|
+
if (this.counter > this.maxDepth) {
|
|
60
|
+
console.error('Maximum shadows reached, some shadows will be ignored');
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
this.counter++;
|
|
64
|
+
if (target) {
|
|
65
|
+
return [target, layer];
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
const newTarget = new ImageRenderTarget({
|
|
69
|
+
depthTexture: this.shadowAtlas,
|
|
70
|
+
width: 2048,
|
|
71
|
+
height: 2048,
|
|
72
|
+
depth: this.maxDepth,
|
|
73
|
+
layer: layer
|
|
74
|
+
});
|
|
75
|
+
this.targets[layer] = newTarget;
|
|
76
|
+
|
|
77
|
+
return [newTarget, layer];
|
|
78
|
+
}
|
|
79
|
+
/**
|
|
80
|
+
* @param {Object3D} object
|
|
81
|
+
*/
|
|
82
|
+
getOrSet(object) {
|
|
83
|
+
const item = this.inner.get(object);
|
|
84
|
+
|
|
85
|
+
if (item) {
|
|
86
|
+
return item;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
const newItem = new ShadowArea();
|
|
90
|
+
|
|
91
|
+
this.inner.set(object, newItem);
|
|
92
|
+
return newItem;
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
export class ShadowArea {
|
|
97
|
+
enabled = false;
|
|
98
|
+
spaceIndex = -1;
|
|
99
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
export class ShadowPipelines {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Layout hash is the key, pipeline id the value.
|
|
5
|
+
* @private
|
|
6
|
+
* @type {Map<number, number>}
|
|
7
|
+
*/
|
|
8
|
+
pipelines = new Map()
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* @param {number} layoutHash
|
|
12
|
+
* @returns {number | undefined}
|
|
13
|
+
*/
|
|
14
|
+
get(layoutHash) {
|
|
15
|
+
return this.pipelines.get(layoutHash)
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* @param {number} layoutHash
|
|
20
|
+
* @param {number} pipelineId
|
|
21
|
+
*/
|
|
22
|
+
set(layoutHash, pipelineId) {
|
|
23
|
+
this.pipelines.set(layoutHash, pipelineId)
|
|
24
|
+
}
|
|
25
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { Plugin, SortViewsNode, WebGLRenderer } from "../../renderer/index.js";
|
|
2
|
+
import { ShadowMap, ShadowPipelines } from "./resources/index.js";
|
|
3
|
+
import { ShadowOccluderNode, ShadowOpaquePassNode, ShadowViewNode } from "./nodes/index.js";
|
|
4
|
+
import { CameraOpaquePassNode } from "../camera/index.js";
|
|
5
|
+
|
|
6
|
+
export class ShadowPlugin extends Plugin {
|
|
7
|
+
/**
|
|
8
|
+
* @override
|
|
9
|
+
* @param {WebGLRenderer} renderer
|
|
10
|
+
*/
|
|
11
|
+
init(renderer) {
|
|
12
|
+
const maxShadows = 10
|
|
13
|
+
renderer.setResource(new ShadowMap(maxShadows))
|
|
14
|
+
renderer.setResource(new ShadowPipelines())
|
|
15
|
+
renderer.defines.set('MAX_SHADOW_CASTERS', maxShadows.toString())
|
|
16
|
+
|
|
17
|
+
renderer.renderGraph.addNode(ShadowViewNode.name, new ShadowViewNode())
|
|
18
|
+
renderer.renderGraph.addNode(ShadowOccluderNode.name, new ShadowOccluderNode())
|
|
19
|
+
renderer.renderGraph.addNode(ShadowOpaquePassNode.name, new ShadowOpaquePassNode())
|
|
20
|
+
renderer.renderGraph.addDependency(ShadowViewNode.name, ShadowOccluderNode.name)
|
|
21
|
+
renderer.renderGraph.addDependency(ShadowOccluderNode.name, SortViewsNode.name)
|
|
22
|
+
renderer.renderGraph.addDependency(SortViewsNode.name, ShadowOpaquePassNode.name)
|
|
23
|
+
renderer.renderGraph.addDependency(ShadowOpaquePassNode.name, CameraOpaquePassNode.name)
|
|
24
|
+
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* @override
|
|
29
|
+
*/
|
|
30
|
+
preprocess() {}
|
|
31
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from './skeletonhelper.js'
|