chorama 0.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.configs/tsconfig.lib.json +43 -0
- package/.configs/tsconfig.website.json +34 -0
- package/.github/workflows/static.yml +88 -0
- package/.vscode/launch.json +29 -0
- package/.vscode/tasks.json +19 -0
- package/README.md +127 -0
- package/assets/images/disappointed.jpg +0 -0
- package/assets/images/skybox/grimmnight_back.png +0 -0
- package/assets/images/skybox/grimmnight_bottom.png +0 -0
- package/assets/images/skybox/grimmnight_front.png +0 -0
- package/assets/images/skybox/grimmnight_left.png +0 -0
- package/assets/images/skybox/grimmnight_right.png +0 -0
- package/assets/images/skybox/grimmnight_top.png +0 -0
- package/assets/images/skybox/miramar_back.png +0 -0
- package/assets/images/skybox/miramar_bottom.png +0 -0
- package/assets/images/skybox/miramar_front.png +0 -0
- package/assets/images/skybox/miramar_left.png +0 -0
- package/assets/images/skybox/miramar_right.png +0 -0
- package/assets/images/skybox/miramar_top.png +0 -0
- package/assets/images/uv.jpg +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_GlassPlasticMat_BaseColor.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_GlassPlasticMat_Normal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_GlassPlasticMat_OcclusionRoughMetal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LeatherPartsMat_BaseColor.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LeatherPartsMat_Normal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LeatherPartsMat_OcclusionRoughMetal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LensesMat_BaseColor.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LensesMat_Normal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LensesMat_OcclusionRoughMetal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_MetalPartsMat_BaseColor.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_MetalPartsMat_Normal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_MetalPartsMat_OcclusionRoughMetal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_RubberWoodMat_BaseColor.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_RubberWoodMat_Normal.png +0 -0
- package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_RubberWoodMat_OcclusionRoughMetal.png +0 -0
- package/assets/models/gltf/flight_helmet/index.bin +0 -0
- package/assets/models/gltf/flight_helmet/index.gltf +705 -0
- package/assets/models/gltf/object.gltf +23 -0
- package/assets/models/gltf/pirate_girl/index.bin +0 -0
- package/assets/models/gltf/pirate_girl/index.gltf +2082 -0
- package/assets/models/obj/pirate_girl/pirate_girl.obj +18459 -0
- package/assets/models/obj/pirate_girl/pirate_girl.png +0 -0
- package/astro.config.mjs +45 -0
- package/content/guide/api-map.md +89 -0
- package/content/guide/camera-and-controls.md +98 -0
- package/content/guide/first-scene.md +176 -0
- package/content/guide/index.md +72 -0
- package/content/guide/installation.md +179 -0
- package/content/guide/materials-and-lighting.md +138 -0
- package/content/guide/plugins-and-render-pipeline.md +124 -0
- package/content/guide/render-targets-and-views.md +147 -0
- package/content/guide/scene-graph-and-transforms.md +113 -0
- package/content/guide/textures-and-assets.md +120 -0
- package/content/guide/troubleshooting.md +49 -0
- package/env.d.ts +19 -0
- package/examples/addons/rendergraph_gui.js +580 -0
- package/examples/camera/orthographic.js +120 -0
- package/examples/camera/perspective.js +138 -0
- package/examples/lights/directional.js +397 -0
- package/examples/lights/multiple_spot_lights.js +304 -0
- package/examples/lights/point.js +337 -0
- package/examples/lights/spot.js +366 -0
- package/examples/loader/gltf_material.js +111 -0
- package/examples/loader/gltfloader.js +78 -0
- package/examples/loader/objloader.js +95 -0
- package/examples/material/cullface.js +111 -0
- package/examples/material/materials.js +126 -0
- package/examples/material/standard/basic.js +164 -0
- package/examples/mesh/circle.js +117 -0
- package/examples/mesh/cuboid.js +151 -0
- package/examples/mesh/cylinder.js +139 -0
- package/examples/mesh/geometries.js +108 -0
- package/examples/mesh/meshTopology.js +103 -0
- package/examples/mesh/plane.js +117 -0
- package/examples/mesh/skinning.js +136 -0
- package/examples/mesh/uvsphere.js +113 -0
- package/examples/other/rotatingCube.js +93 -0
- package/examples/other/rotatingSphere.js +96 -0
- package/examples/rendertarget/basic_canvas.js +130 -0
- package/examples/rendertarget/depth_texture.js +130 -0
- package/examples/rendertarget/image_target.js +140 -0
- package/examples/rendertarget/multiple_views.js +158 -0
- package/examples/rendertarget/render_masks.js +173 -0
- package/examples/rendertarget/split_screen.js +123 -0
- package/examples/rendertarget/split_view.js +137 -0
- package/examples/skybox/skybox.js +111 -0
- package/examples/texture/arrays.js +156 -0
- package/examples/texture/textureWrap.js +118 -0
- package/examples/transform/propagation.js +92 -0
- package/package.json +55 -0
- package/rollup.config.js +66 -0
- package/scripts/stage-chorama.mjs +29 -0
- package/src/caches/cache.js +420 -0
- package/src/caches/index.js +2 -0
- package/src/caches/uniformbuffers.js +104 -0
- package/src/cameracontrols/index.js +258 -0
- package/src/constants/index.js +3 -0
- package/src/constants/mesh.js +197 -0
- package/src/constants/others.js +218 -0
- package/src/constants/texture.js +183 -0
- package/src/core/constants.js +14 -0
- package/src/core/extensions.js +42 -0
- package/src/core/index.js +7 -0
- package/src/core/layouts/index.js +4 -0
- package/src/core/layouts/meshvertex.js +60 -0
- package/src/core/layouts/uniform.js +21 -0
- package/src/core/layouts/uniformbuffer.js +15 -0
- package/src/core/layouts/vertexbuffer.js +43 -0
- package/src/core/limits.js +247 -0
- package/src/core/resources/blendparams.js +89 -0
- package/src/core/resources/framebuffer.js +127 -0
- package/src/core/resources/gpubuffer.js +32 -0
- package/src/core/resources/gpumesh.js +43 -0
- package/src/core/resources/gputexture.js +73 -0
- package/src/core/resources/index.js +5 -0
- package/src/core/shader.js +62 -0
- package/src/core/webgl/bindgroup.js +89 -0
- package/src/core/webgl/descriptors.js +104 -0
- package/src/core/webgl/index.js +5 -0
- package/src/core/webgl/renderpassencoder.js +96 -0
- package/src/core/webgl/renderpipeline.js +54 -0
- package/src/core/webgl/utils.js +371 -0
- package/src/core/webgl/webglrenderdevice.js +235 -0
- package/src/function.js +358 -0
- package/src/index.js +15 -0
- package/src/loader/gltf.js +2172 -0
- package/src/loader/index.js +3 -0
- package/src/loader/loader.js +174 -0
- package/src/loader/obj.js +188 -0
- package/src/loader/texture.js +85 -0
- package/src/loader/utils.js +16 -0
- package/src/material/basic.js +75 -0
- package/src/material/depth.js +73 -0
- package/src/material/index.js +8 -0
- package/src/material/lambert.js +73 -0
- package/src/material/material.js +106 -0
- package/src/material/normal.js +30 -0
- package/src/material/phong.js +86 -0
- package/src/material/raw.js +52 -0
- package/src/material/standard.js +221 -0
- package/src/math/index.js +3 -0
- package/src/math/transform.js +38 -0
- package/src/mesh/attribute/attribute.js +79 -0
- package/src/mesh/attribute/index.js +1 -0
- package/src/mesh/attributedata/index.js +1 -0
- package/src/mesh/attributedata/separate.js +180 -0
- package/src/mesh/builders/base.js +41 -0
- package/src/mesh/builders/circle.js +63 -0
- package/src/mesh/builders/cuboid.js +135 -0
- package/src/mesh/builders/cylinder.js +131 -0
- package/src/mesh/builders/index.js +7 -0
- package/src/mesh/builders/plane.js +73 -0
- package/src/mesh/builders/utils.js +20 -0
- package/src/mesh/builders/uvsphere.js +80 -0
- package/src/mesh/builders/wireframe.js +62 -0
- package/src/mesh/index.js +4 -0
- package/src/mesh/mesh.js +149 -0
- package/src/objects/bone.js +17 -0
- package/src/objects/camera/camera.js +56 -0
- package/src/objects/camera/index.js +2 -0
- package/src/objects/camera/projection.js +203 -0
- package/src/objects/debug/index.js +1 -0
- package/src/objects/debug/skeleton.js +28 -0
- package/src/objects/index.js +7 -0
- package/src/objects/light/ambient.js +20 -0
- package/src/objects/light/directional.js +29 -0
- package/src/objects/light/index.js +5 -0
- package/src/objects/light/point.js +32 -0
- package/src/objects/light/shadow/index.js +1 -0
- package/src/objects/light/shadow/shadow.js +67 -0
- package/src/objects/light/spot.js +56 -0
- package/src/objects/mesh.js +141 -0
- package/src/objects/object3d.js +167 -0
- package/src/objects/skybox.js +38 -0
- package/src/plugins/camera/camera.js +19 -0
- package/src/plugins/camera/index.js +2 -0
- package/src/plugins/camera/nodes/cameraview.js +46 -0
- package/src/plugins/camera/nodes/index.js +2 -0
- package/src/plugins/camera/nodes/opaquepass.js +79 -0
- package/src/plugins/index.js +6 -0
- package/src/plugins/light/index.js +2 -0
- package/src/plugins/light/light.js +23 -0
- package/src/plugins/light/nodes/index.js +1 -0
- package/src/plugins/light/nodes/light.js +127 -0
- package/src/plugins/meshmaterial/index.js +3 -0
- package/src/plugins/meshmaterial/meshmaterial.js +381 -0
- package/src/plugins/meshmaterial/nodes/index.js +1 -0
- package/src/plugins/meshmaterial/nodes/meshmaterial.js +50 -0
- package/src/plugins/meshmaterial/resources/index.js +1 -0
- package/src/plugins/meshmaterial/resources/meshmaterialpipelines.js +50 -0
- package/src/plugins/shadow/index.js +3 -0
- package/src/plugins/shadow/nodes/index.js +3 -0
- package/src/plugins/shadow/nodes/shadow.js +272 -0
- package/src/plugins/shadow/nodes/shadowOccluder.js +112 -0
- package/src/plugins/shadow/nodes/shadowOpaquePass.js +73 -0
- package/src/plugins/shadow/resources/ShadowMap.js +99 -0
- package/src/plugins/shadow/resources/index.js +2 -0
- package/src/plugins/shadow/resources/shadowpipelines.js +25 -0
- package/src/plugins/shadow/shadow.js +31 -0
- package/src/plugins/skeletonhelper/index.js +1 -0
- package/src/plugins/skeletonhelper/skeletonhelper.js +160 -0
- package/src/plugins/skybox/index.js +3 -0
- package/src/plugins/skybox/nodes/index.js +1 -0
- package/src/plugins/skybox/nodes/skybox.js +143 -0
- package/src/plugins/skybox/resources/index.js +2 -0
- package/src/plugins/skybox/resources/skyboxmesh.js +14 -0
- package/src/plugins/skybox/resources/skyboxpipeline.js +6 -0
- package/src/plugins/skybox/skybox.js +137 -0
- package/src/renderer/core/index.js +179 -0
- package/src/renderer/graph/index.js +3 -0
- package/src/renderer/graph/nodes.js +34 -0
- package/src/renderer/graph/rendergraph.js +182 -0
- package/src/renderer/index.js +5 -0
- package/src/renderer/plugin.js +36 -0
- package/src/renderer/renderer.js +179 -0
- package/src/renderer/views.js +28 -0
- package/src/rendertarget/canvastarget.js +30 -0
- package/src/rendertarget/image.js +132 -0
- package/src/rendertarget/index.js +3 -0
- package/src/rendertarget/rendertarget.js +89 -0
- package/src/shader/basicFragment.glsl +30 -0
- package/src/shader/basicVertex.glsl +87 -0
- package/src/shader/common/color.glsl +7 -0
- package/src/shader/common/common.glsl +25 -0
- package/src/shader/common/index.js +4 -0
- package/src/shader/common/light.glsl +437 -0
- package/src/shader/common/math.glsl +12 -0
- package/src/shader/debug/index.js +2 -0
- package/src/shader/debug/skeletonFragment.glsl +8 -0
- package/src/shader/debug/skeletonVertex.glsl +27 -0
- package/src/shader/depthFragment.glsl +37 -0
- package/src/shader/index.js +11 -0
- package/src/shader/lambertFragment.glsl +126 -0
- package/src/shader/normalFragment.glsl +25 -0
- package/src/shader/phongFragment.glsl +140 -0
- package/src/shader/skyboxFragment.glsl +16 -0
- package/src/shader/skyboxVertex.glsl +20 -0
- package/src/shader/standardFragment.glsl +274 -0
- package/src/texture/index.js +2 -0
- package/src/texture/sampler.js +111 -0
- package/src/texture/texture.js +234 -0
- package/src/utils/index.js +115 -0
- package/tsconfig.json +11 -0
- package/website/config/index.ts +1 -0
- package/website/config/navigation.ts +53 -0
- package/website/content.config.ts +92 -0
- package/website/layouts/DocLayout.astro +501 -0
- package/website/layouts/Example.astro +91 -0
- package/website/pages/examples/[...slug].astro +77 -0
- package/website/pages/examples/index.astro +98 -0
- package/website/pages/examples/samples/[...slug].astro +17 -0
- package/website/pages/guide/[slug].astro +30 -0
- package/website/pages/guide/index.astro +21 -0
- package/website/pages/index.astro +9 -0
- package/website/plugins/remark-link-base.js +23 -0
- package/website/utils/url.ts +30 -0
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import { Attribute } from "../attribute/index.js";
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import { SeparateAttributeData } from "../attributedata/index.js";
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import { Mesh } from "../mesh.js";
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import { MeshBuilder } from "./base.js";
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export class UVSphereMeshBuilder extends MeshBuilder {
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/**
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* @type {number}
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*/
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radius = 0.5
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/**
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* @type {number}
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*/
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longitudeSegments = 32
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/**
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* @type {number}
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*/
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latitudeSegments = 32
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/**
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* @override
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*/
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build() {
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const vertices = [];
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const normals = [];
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const uvs = [];
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const indices = [];
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for (let i = 0; i <= this.latitudeSegments; i++) {
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const phi = Math.PI * (-0.5 + (i / this.latitudeSegments));
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const cosphi = Math.cos(phi)
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const sinphi = Math.sin(phi)
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for (let j = 0; j <= this.longitudeSegments; j++) {
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const theta = 2 * Math.PI * (j / this.longitudeSegments);
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const costheta = Math.cos(theta)
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const sintheta = Math.sin(theta)
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const x = this.radius * costheta * cosphi
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const y = this.radius * sintheta * cosphi
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const z = this.radius * sinphi
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const nx = costheta * cosphi
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const ny = sintheta * cosphi;
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const nz = sinphi;
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const u = 1.0 - (j / this.longitudeSegments);
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const v = 1.0 - (i / this.latitudeSegments);
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vertices.push(x, y, z);
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normals.push(nx, ny, nz);
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uvs.push(u, v);
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}
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}
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const p1 = p0 + this.longitudeSegments + 1;
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indices.push(p0, p0 + 1, p1, p1, p0 + 1, p1 + 1);
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}
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}
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attributes
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.set(
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new DataView(new Float32Array(vertices).buffer)
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)
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.set(
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new DataView(new Float32Array(normals).buffer)
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)
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.set(
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new DataView(new Float32Array(uvs).buffer)
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)
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}
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}
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import { PrimitiveTopology } from "../../constants/index.js"
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import { Mesh } from "../mesh.js"
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export class WireframeBuilder {
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mesh
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}
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build() {
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const { indices, attributes } = this.mesh
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addEdge(edges, lineIndices, a, b);
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addEdge(edges, lineIndices, b, c);
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}
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assert(position, "No position data found")
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for (let i = 0; i < position.byteLength / (4 * 3); i += 3) {
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addEdge(edges, lineIndices, i, i + 1);
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addEdge(edges, lineIndices, i + 1, i + 2);
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}
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}
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const mesh = new Mesh(this.mesh.attributes)
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mesh.indices = new Uint32Array(lineIndices)
|
|
43
|
+
mesh.topology = PrimitiveTopology.Lines
|
|
44
|
+
|
|
45
|
+
return mesh
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* Adds an edge to the list, avoiding duplicates.
|
|
51
|
+
* @param {Set<string>} edgeMap
|
|
52
|
+
* @param {number[]} out
|
|
53
|
+
* @param {number} a
|
|
54
|
+
* @param {number} b
|
|
55
|
+
*/
|
|
56
|
+
function addEdge(edgeMap, out, a, b) {
|
|
57
|
+
const key = a < b ? `${a}_${b}` : `${b}_${a}`;
|
|
58
|
+
if (!edgeMap.has(key)) {
|
|
59
|
+
edgeMap.add(key);
|
|
60
|
+
out.push(a, b);
|
|
61
|
+
}
|
|
62
|
+
}
|
package/src/mesh/mesh.js
ADDED
|
@@ -0,0 +1,149 @@
|
|
|
1
|
+
import { PrimitiveTopology } from "../constants/index.js"
|
|
2
|
+
import { Attribute } from "./attribute/index.js"
|
|
3
|
+
import { SeparateAttributeData } from "./attributedata/separate.js"
|
|
4
|
+
import { Affine3 } from "../math/index.js"
|
|
5
|
+
|
|
6
|
+
export class Mesh {
|
|
7
|
+
/**
|
|
8
|
+
* @type {Uint8Array | Uint16Array | Uint32Array | undefined}
|
|
9
|
+
*/
|
|
10
|
+
#indices
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* @type {SeparateAttributeData}
|
|
14
|
+
*/
|
|
15
|
+
#attributes
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* @type {PrimitiveTopology}
|
|
19
|
+
*/
|
|
20
|
+
topology = PrimitiveTopology.Triangles
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* Tracks if the attribute data has changed since last checked.
|
|
24
|
+
* @type {boolean}
|
|
25
|
+
* */
|
|
26
|
+
#changed = false
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* @param {SeparateAttributeData} attributes
|
|
30
|
+
*/
|
|
31
|
+
constructor(attributes) {
|
|
32
|
+
this.#attributes = attributes
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* @package
|
|
37
|
+
* @returns {boolean}
|
|
38
|
+
* Indicates if the data has changed since last queried.
|
|
39
|
+
* Automatically resets the flag.
|
|
40
|
+
*/
|
|
41
|
+
get changed() {
|
|
42
|
+
const wasChanged = this.#changed
|
|
43
|
+
this.#changed = false
|
|
44
|
+
return wasChanged || this.attributes.changed
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* @type {Uint8Array | Uint16Array | Uint32Array | undefined}
|
|
49
|
+
*/
|
|
50
|
+
get indices() {
|
|
51
|
+
return this.#indices
|
|
52
|
+
}
|
|
53
|
+
set indices(value) {
|
|
54
|
+
this.#indices = value
|
|
55
|
+
this.#changed = true
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* @type {SeparateAttributeData}
|
|
60
|
+
*/
|
|
61
|
+
get attributes() {
|
|
62
|
+
return this.#attributes
|
|
63
|
+
}
|
|
64
|
+
set attributes(value) {
|
|
65
|
+
this.#attributes = value
|
|
66
|
+
this.#changed = true
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* @param {Affine3} affine
|
|
71
|
+
*/
|
|
72
|
+
transform(affine) {
|
|
73
|
+
this.attributes.transform(affine)
|
|
74
|
+
return this
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
* @param {Mesh} other
|
|
79
|
+
*/
|
|
80
|
+
merge(other) {
|
|
81
|
+
const newAttributes = this.attributes.merge(other.attributes)
|
|
82
|
+
const newMesh = new Mesh(newAttributes)
|
|
83
|
+
|
|
84
|
+
if (this.indices && other.indices) {
|
|
85
|
+
const positions = this.attributes.get(Attribute.Position.name)
|
|
86
|
+
|
|
87
|
+
if (!positions) {
|
|
88
|
+
return newMesh
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
// TODO: Remove this hardcoding and use the attribute map instead
|
|
92
|
+
const attributeCount = positions.byteLength / (3 * 4)
|
|
93
|
+
const offset = this.indices.length
|
|
94
|
+
|
|
95
|
+
const newIndices = new Uint16Array(this.indices.length + other.indices.length)
|
|
96
|
+
|
|
97
|
+
for (let i = 0; i < this.indices.length; i++) {
|
|
98
|
+
const index = /**@type {number} */(this.indices[i]);
|
|
99
|
+
|
|
100
|
+
newIndices[i] = index
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
for (let i = 0; i < other.indices.length; i++) {
|
|
104
|
+
const index = /**@type {number} */(other.indices[i]);
|
|
105
|
+
|
|
106
|
+
newIndices[i + offset] = index + attributeCount
|
|
107
|
+
}
|
|
108
|
+
newMesh.indices = newIndices
|
|
109
|
+
} else if (!this.indices && !this.indices) {
|
|
110
|
+
// Do nothing because attributes are already merged
|
|
111
|
+
} else {
|
|
112
|
+
// TODO: How do we merge an indexed and non-indexed mesh?
|
|
113
|
+
throw "Invalid merge, both meshes must either have indices or not have them."
|
|
114
|
+
}
|
|
115
|
+
return newMesh
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
normalizeJointWeights() {
|
|
119
|
+
const weights = this.attributes.get(Attribute.JointWeight.name)
|
|
120
|
+
|
|
121
|
+
if (!weights) return
|
|
122
|
+
|
|
123
|
+
const data = new Float32Array(
|
|
124
|
+
weights.buffer,
|
|
125
|
+
weights.byteOffset,
|
|
126
|
+
weights.byteLength / Float32Array.BYTES_PER_ELEMENT
|
|
127
|
+
)
|
|
128
|
+
|
|
129
|
+
for (let i = 0; i < data.length; i += 4) {
|
|
130
|
+
const sum = /**@type {number}*/(data[i]) +
|
|
131
|
+
/**@type {number}*/ (data[i + 1]) +
|
|
132
|
+
/**@type {number}*/ (data[i + 2]) +
|
|
133
|
+
/**@type {number}*/ (data[i + 3])
|
|
134
|
+
|
|
135
|
+
if (sum === 0) {
|
|
136
|
+
data[i] = 0
|
|
137
|
+
data[i + 1] = 0
|
|
138
|
+
data[i + 2] = 0
|
|
139
|
+
data[i + 3] = 0
|
|
140
|
+
} else {
|
|
141
|
+
const inv = 1 / sum
|
|
142
|
+
data[i] = /**@type {number}*/(data[i]) * inv
|
|
143
|
+
data[i + 1] = /**@type {number}*/ (data[i + 1]) * inv
|
|
144
|
+
data[i + 2] = /**@type {number}*/(data[i + 2]) * inv
|
|
145
|
+
data[i + 3] = /**@type {number}*/(data[i + 3]) * inv
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { Object3D } from "./object3d.js";
|
|
2
|
+
|
|
3
|
+
export class Bone3D extends Object3D {
|
|
4
|
+
index = -1
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* @override
|
|
8
|
+
* @param {Map<Object3D, Object3D>} [entityMap]
|
|
9
|
+
*/
|
|
10
|
+
clone(entityMap){
|
|
11
|
+
const clone = super.clone(entityMap)
|
|
12
|
+
|
|
13
|
+
clone.index = this.index
|
|
14
|
+
|
|
15
|
+
return clone
|
|
16
|
+
}
|
|
17
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { Affine3, Matrix4 } from "../../math/index.js"
|
|
2
|
+
import { Object3D } from "../object3d.js"
|
|
3
|
+
import { RenderTarget } from "../../rendertarget/index.js"
|
|
4
|
+
import { PerspectiveProjection, Projection } from "./projection.js"
|
|
5
|
+
|
|
6
|
+
export class Camera extends Object3D {
|
|
7
|
+
near = 0.1
|
|
8
|
+
|
|
9
|
+
far = 2000
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* @type {RenderTarget}
|
|
13
|
+
*/
|
|
14
|
+
target
|
|
15
|
+
/**
|
|
16
|
+
* @type {Projection}
|
|
17
|
+
*/
|
|
18
|
+
projection = new PerspectiveProjection()
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* @type {Matrix4}
|
|
22
|
+
*/
|
|
23
|
+
view = new Matrix4()
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* @param {RenderTarget} target
|
|
27
|
+
*/
|
|
28
|
+
constructor(target){
|
|
29
|
+
super()
|
|
30
|
+
this.target = target
|
|
31
|
+
}
|
|
32
|
+
/**
|
|
33
|
+
* @override
|
|
34
|
+
*/
|
|
35
|
+
update() {
|
|
36
|
+
super.update()
|
|
37
|
+
const inverseTransform = Affine3.toMatrix4(
|
|
38
|
+
Affine3.invert(this.transform.world)
|
|
39
|
+
)
|
|
40
|
+
this.view.copy(inverseTransform)
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
getData() {
|
|
44
|
+
const { near, far } = this
|
|
45
|
+
return {
|
|
46
|
+
name: "CameraBlock",
|
|
47
|
+
data: new Float32Array([
|
|
48
|
+
...this.view,
|
|
49
|
+
...this.projection.asProjectionMatrix(near, far),
|
|
50
|
+
...this.transform.position,
|
|
51
|
+
this.near,
|
|
52
|
+
this.far
|
|
53
|
+
]).buffer
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
}
|
|
@@ -0,0 +1,203 @@
|
|
|
1
|
+
import { Matrix4 } from '../../math/index.js'
|
|
2
|
+
|
|
3
|
+
export class Projection {
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* @returns {Matrix4}
|
|
7
|
+
* @param {number} _near
|
|
8
|
+
* @param {number} _far
|
|
9
|
+
*/
|
|
10
|
+
asProjectionMatrix(_near, _far) {
|
|
11
|
+
return new Matrix4()
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* @returns {boolean}
|
|
16
|
+
*/
|
|
17
|
+
isPerspective() {
|
|
18
|
+
return false
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* @returns {boolean}
|
|
23
|
+
*/
|
|
24
|
+
isOrthographic() {
|
|
25
|
+
return false
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
export class PerspectiveProjection extends Projection {
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* @readonly
|
|
33
|
+
* @type {ProjectionType}
|
|
34
|
+
*/
|
|
35
|
+
type = ProjectionType.Perspective
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* @type {number}
|
|
39
|
+
*/
|
|
40
|
+
fov
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* @type {number}
|
|
44
|
+
*/
|
|
45
|
+
aspect
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* @param {number} fov
|
|
49
|
+
* @param {number} aspect
|
|
50
|
+
*/
|
|
51
|
+
constructor(fov = Math.PI / 2, aspect = 1) {
|
|
52
|
+
super()
|
|
53
|
+
this.fov = fov
|
|
54
|
+
this.aspect = aspect
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* @override
|
|
59
|
+
*/
|
|
60
|
+
isPerspective() {
|
|
61
|
+
return true
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* @param {number} near
|
|
66
|
+
* @param {number} far
|
|
67
|
+
* @returns {Matrix4}
|
|
68
|
+
* @override
|
|
69
|
+
*/
|
|
70
|
+
asProjectionMatrix(near, far) {
|
|
71
|
+
const top = near * Math.tan(0.5 * this.fov)
|
|
72
|
+
const height = 2 * top
|
|
73
|
+
const width = this.aspect * height
|
|
74
|
+
const left = -0.5 * width
|
|
75
|
+
|
|
76
|
+
return PerspectiveProjection.from(left, left + width, top, top - height, near, far)
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* @param {number} left
|
|
81
|
+
* @param {number} right
|
|
82
|
+
* @param {number} top
|
|
83
|
+
* @param {number} bottom
|
|
84
|
+
* @param {number} near
|
|
85
|
+
* @param {number} far
|
|
86
|
+
* @param {Matrix4} out
|
|
87
|
+
*/
|
|
88
|
+
static from(left, right, top, bottom, near, far, out = new Matrix4()) {
|
|
89
|
+
const x = 2 * near / (right - left)
|
|
90
|
+
const y = 2 * near / (top - bottom)
|
|
91
|
+
|
|
92
|
+
const a = (right + left) / (right - left)
|
|
93
|
+
const b = (top + bottom) / (top - bottom)
|
|
94
|
+
|
|
95
|
+
const c = -(far + near) / (far - near)
|
|
96
|
+
const d = (-2 * far * near) / (far - near)
|
|
97
|
+
|
|
98
|
+
out.a = x
|
|
99
|
+
out.b = 0
|
|
100
|
+
out.c = 0
|
|
101
|
+
out.d = 0
|
|
102
|
+
out.e = 0
|
|
103
|
+
out.f = y
|
|
104
|
+
out.g = 0
|
|
105
|
+
out.h = 0
|
|
106
|
+
out.i = a
|
|
107
|
+
out.j = b
|
|
108
|
+
out.k = c
|
|
109
|
+
out.l = -1
|
|
110
|
+
out.m = 0
|
|
111
|
+
out.n = 0
|
|
112
|
+
out.o = d
|
|
113
|
+
out.p = 0
|
|
114
|
+
|
|
115
|
+
return out
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
export class OrthographicProjection extends Projection {
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* @readonly
|
|
123
|
+
* @type {ProjectionType}
|
|
124
|
+
*/
|
|
125
|
+
type = ProjectionType.Orthographic
|
|
126
|
+
constructor(left = -1, right = 1, top = 1, bottom = -1) {
|
|
127
|
+
super()
|
|
128
|
+
this.left = left
|
|
129
|
+
this.right = right
|
|
130
|
+
this.top = top
|
|
131
|
+
this.bottom = bottom
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* @override
|
|
136
|
+
*/
|
|
137
|
+
isOrthographic() {
|
|
138
|
+
return true
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
/**
|
|
142
|
+
* @param {number} near
|
|
143
|
+
* @param {number} far
|
|
144
|
+
* @returns {Matrix4}
|
|
145
|
+
* @override
|
|
146
|
+
*/
|
|
147
|
+
asProjectionMatrix(near, far) {
|
|
148
|
+
return OrthographicProjection.from(this.left, this.right, this.top, this.bottom, near, far)
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* @param {number} left
|
|
153
|
+
* @param {number} right
|
|
154
|
+
* @param {number} top
|
|
155
|
+
* @param {number} bottom
|
|
156
|
+
* @param {number} near
|
|
157
|
+
* @param {number} far
|
|
158
|
+
* @param {Matrix4} out
|
|
159
|
+
*/
|
|
160
|
+
static from(left, right, top, bottom, near, far, out = new Matrix4()) {
|
|
161
|
+
|
|
162
|
+
const w = 1.0 / (right - left)
|
|
163
|
+
const h = 1.0 / (top - bottom)
|
|
164
|
+
const p = 1.0 / (far - near)
|
|
165
|
+
|
|
166
|
+
const x = (right + left) * w
|
|
167
|
+
const y = (top + bottom) * h
|
|
168
|
+
|
|
169
|
+
const z = (far + near) * p
|
|
170
|
+
const zInv = -2 * p
|
|
171
|
+
|
|
172
|
+
out.a = 2 * w
|
|
173
|
+
out.b = 0
|
|
174
|
+
out.c = 0
|
|
175
|
+
out.d = 0
|
|
176
|
+
|
|
177
|
+
out.e = 0
|
|
178
|
+
out.f = 2 * h
|
|
179
|
+
out.g = 0
|
|
180
|
+
out.h = 0
|
|
181
|
+
|
|
182
|
+
out.i = 0
|
|
183
|
+
out.j = 0
|
|
184
|
+
out.k = zInv
|
|
185
|
+
out.l = 0
|
|
186
|
+
|
|
187
|
+
out.m = -x
|
|
188
|
+
out.n = -y
|
|
189
|
+
out.o = -z
|
|
190
|
+
out.p = 1
|
|
191
|
+
|
|
192
|
+
return out
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
* @readonly
|
|
198
|
+
* @enum {number}
|
|
199
|
+
*/
|
|
200
|
+
export const ProjectionType = /**@type {const}*/({
|
|
201
|
+
Perspective: 0,
|
|
202
|
+
Orthographic: 1
|
|
203
|
+
})
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from './skeleton.js'
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { Bone3D } from "../bone.js";
|
|
2
|
+
import { MeshMaterial3D } from "../mesh.js";
|
|
3
|
+
import { Object3D } from "../object3d.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* @class
|
|
7
|
+
*/
|
|
8
|
+
export class SkeletonHelper extends Object3D {
|
|
9
|
+
/**
|
|
10
|
+
* @type {Bone3D}
|
|
11
|
+
*/
|
|
12
|
+
rootBone
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* @type {MeshMaterial3D}
|
|
16
|
+
*/
|
|
17
|
+
skinnedMesh
|
|
18
|
+
/**
|
|
19
|
+
* @param {Bone3D} rootBone
|
|
20
|
+
* @param {MeshMaterial3D} skinnedMesh
|
|
21
|
+
*/
|
|
22
|
+
constructor(rootBone, skinnedMesh) {
|
|
23
|
+
super()
|
|
24
|
+
this.rootBone = rootBone
|
|
25
|
+
this.skinnedMesh = skinnedMesh
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { Color } from '../../math/index.js'
|
|
2
|
+
import { Object3D } from '../object3d.js'
|
|
3
|
+
|
|
4
|
+
export class AmbientLight extends Object3D {
|
|
5
|
+
intensity = 1
|
|
6
|
+
color = new Color(1, 1, 1)
|
|
7
|
+
|
|
8
|
+
getData() {
|
|
9
|
+
return {
|
|
10
|
+
name: "AmbientLightBlock",
|
|
11
|
+
data: new Float32Array([
|
|
12
|
+
this.intensity,
|
|
13
|
+
0,
|
|
14
|
+
0,
|
|
15
|
+
0,
|
|
16
|
+
...this.color
|
|
17
|
+
]).buffer
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { Color, Vector3 } from '../../math/index.js'
|
|
2
|
+
import { Object3D } from '../object3d.js'
|
|
3
|
+
import { OrthographicShadow } from './shadow/index.js'
|
|
4
|
+
|
|
5
|
+
export class DirectionalLight extends Object3D {
|
|
6
|
+
intensity = 1.0
|
|
7
|
+
color = new Color()
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* @type {OrthographicShadow | undefined}
|
|
11
|
+
*/
|
|
12
|
+
shadow
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
*/
|
|
16
|
+
pack() {
|
|
17
|
+
const direction = this.transform.world.transformWithoutTranslation(new Vector3(0, 0, -1))
|
|
18
|
+
|
|
19
|
+
return [
|
|
20
|
+
...this.color,
|
|
21
|
+
...direction,
|
|
22
|
+
this.intensity,
|
|
23
|
+
0,
|
|
24
|
+
0,
|
|
25
|
+
0,
|
|
26
|
+
0
|
|
27
|
+
]
|
|
28
|
+
}
|
|
29
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { Color, Vector3 } from '../../math/index.js'
|
|
2
|
+
import { Object3D } from '../object3d.js'
|
|
3
|
+
import { SpotLightShadow } from './shadow/index.js'
|
|
4
|
+
|
|
5
|
+
export class PointLight extends Object3D {
|
|
6
|
+
color = new Color()
|
|
7
|
+
radius = 1.0
|
|
8
|
+
decay = 2
|
|
9
|
+
intensity = 1.0
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* @type {SpotLightShadow | undefined}
|
|
13
|
+
*/
|
|
14
|
+
shadow
|
|
15
|
+
|
|
16
|
+
pack() {
|
|
17
|
+
const worldPosition = new Vector3(
|
|
18
|
+
this.transform.world.x,
|
|
19
|
+
this.transform.world.y,
|
|
20
|
+
this.transform.world.z
|
|
21
|
+
)
|
|
22
|
+
return [
|
|
23
|
+
...this.color,
|
|
24
|
+
...worldPosition,
|
|
25
|
+
this.intensity,
|
|
26
|
+
Math.max(0, this.radius),
|
|
27
|
+
this.decay,
|
|
28
|
+
0,
|
|
29
|
+
0
|
|
30
|
+
]
|
|
31
|
+
}
|
|
32
|
+
}
|