chorama 0.0.0

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Files changed (256) hide show
  1. package/.configs/tsconfig.lib.json +43 -0
  2. package/.configs/tsconfig.website.json +34 -0
  3. package/.github/workflows/static.yml +88 -0
  4. package/.vscode/launch.json +29 -0
  5. package/.vscode/tasks.json +19 -0
  6. package/README.md +127 -0
  7. package/assets/images/disappointed.jpg +0 -0
  8. package/assets/images/skybox/grimmnight_back.png +0 -0
  9. package/assets/images/skybox/grimmnight_bottom.png +0 -0
  10. package/assets/images/skybox/grimmnight_front.png +0 -0
  11. package/assets/images/skybox/grimmnight_left.png +0 -0
  12. package/assets/images/skybox/grimmnight_right.png +0 -0
  13. package/assets/images/skybox/grimmnight_top.png +0 -0
  14. package/assets/images/skybox/miramar_back.png +0 -0
  15. package/assets/images/skybox/miramar_bottom.png +0 -0
  16. package/assets/images/skybox/miramar_front.png +0 -0
  17. package/assets/images/skybox/miramar_left.png +0 -0
  18. package/assets/images/skybox/miramar_right.png +0 -0
  19. package/assets/images/skybox/miramar_top.png +0 -0
  20. package/assets/images/uv.jpg +0 -0
  21. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_GlassPlasticMat_BaseColor.png +0 -0
  22. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_GlassPlasticMat_Normal.png +0 -0
  23. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_GlassPlasticMat_OcclusionRoughMetal.png +0 -0
  24. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LeatherPartsMat_BaseColor.png +0 -0
  25. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LeatherPartsMat_Normal.png +0 -0
  26. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LeatherPartsMat_OcclusionRoughMetal.png +0 -0
  27. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LensesMat_BaseColor.png +0 -0
  28. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LensesMat_Normal.png +0 -0
  29. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_LensesMat_OcclusionRoughMetal.png +0 -0
  30. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_MetalPartsMat_BaseColor.png +0 -0
  31. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_MetalPartsMat_Normal.png +0 -0
  32. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_MetalPartsMat_OcclusionRoughMetal.png +0 -0
  33. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_RubberWoodMat_BaseColor.png +0 -0
  34. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_RubberWoodMat_Normal.png +0 -0
  35. package/assets/models/gltf/flight_helmet/FlightHelmet_Materials_RubberWoodMat_OcclusionRoughMetal.png +0 -0
  36. package/assets/models/gltf/flight_helmet/index.bin +0 -0
  37. package/assets/models/gltf/flight_helmet/index.gltf +705 -0
  38. package/assets/models/gltf/object.gltf +23 -0
  39. package/assets/models/gltf/pirate_girl/index.bin +0 -0
  40. package/assets/models/gltf/pirate_girl/index.gltf +2082 -0
  41. package/assets/models/obj/pirate_girl/pirate_girl.obj +18459 -0
  42. package/assets/models/obj/pirate_girl/pirate_girl.png +0 -0
  43. package/astro.config.mjs +45 -0
  44. package/content/guide/api-map.md +89 -0
  45. package/content/guide/camera-and-controls.md +98 -0
  46. package/content/guide/first-scene.md +176 -0
  47. package/content/guide/index.md +72 -0
  48. package/content/guide/installation.md +179 -0
  49. package/content/guide/materials-and-lighting.md +138 -0
  50. package/content/guide/plugins-and-render-pipeline.md +124 -0
  51. package/content/guide/render-targets-and-views.md +147 -0
  52. package/content/guide/scene-graph-and-transforms.md +113 -0
  53. package/content/guide/textures-and-assets.md +120 -0
  54. package/content/guide/troubleshooting.md +49 -0
  55. package/env.d.ts +19 -0
  56. package/examples/addons/rendergraph_gui.js +580 -0
  57. package/examples/camera/orthographic.js +120 -0
  58. package/examples/camera/perspective.js +138 -0
  59. package/examples/lights/directional.js +397 -0
  60. package/examples/lights/multiple_spot_lights.js +304 -0
  61. package/examples/lights/point.js +337 -0
  62. package/examples/lights/spot.js +366 -0
  63. package/examples/loader/gltf_material.js +111 -0
  64. package/examples/loader/gltfloader.js +78 -0
  65. package/examples/loader/objloader.js +95 -0
  66. package/examples/material/cullface.js +111 -0
  67. package/examples/material/materials.js +126 -0
  68. package/examples/material/standard/basic.js +164 -0
  69. package/examples/mesh/circle.js +117 -0
  70. package/examples/mesh/cuboid.js +151 -0
  71. package/examples/mesh/cylinder.js +139 -0
  72. package/examples/mesh/geometries.js +108 -0
  73. package/examples/mesh/meshTopology.js +103 -0
  74. package/examples/mesh/plane.js +117 -0
  75. package/examples/mesh/skinning.js +136 -0
  76. package/examples/mesh/uvsphere.js +113 -0
  77. package/examples/other/rotatingCube.js +93 -0
  78. package/examples/other/rotatingSphere.js +96 -0
  79. package/examples/rendertarget/basic_canvas.js +130 -0
  80. package/examples/rendertarget/depth_texture.js +130 -0
  81. package/examples/rendertarget/image_target.js +140 -0
  82. package/examples/rendertarget/multiple_views.js +158 -0
  83. package/examples/rendertarget/render_masks.js +173 -0
  84. package/examples/rendertarget/split_screen.js +123 -0
  85. package/examples/rendertarget/split_view.js +137 -0
  86. package/examples/skybox/skybox.js +111 -0
  87. package/examples/texture/arrays.js +156 -0
  88. package/examples/texture/textureWrap.js +118 -0
  89. package/examples/transform/propagation.js +92 -0
  90. package/package.json +55 -0
  91. package/rollup.config.js +66 -0
  92. package/scripts/stage-chorama.mjs +29 -0
  93. package/src/caches/cache.js +420 -0
  94. package/src/caches/index.js +2 -0
  95. package/src/caches/uniformbuffers.js +104 -0
  96. package/src/cameracontrols/index.js +258 -0
  97. package/src/constants/index.js +3 -0
  98. package/src/constants/mesh.js +197 -0
  99. package/src/constants/others.js +218 -0
  100. package/src/constants/texture.js +183 -0
  101. package/src/core/constants.js +14 -0
  102. package/src/core/extensions.js +42 -0
  103. package/src/core/index.js +7 -0
  104. package/src/core/layouts/index.js +4 -0
  105. package/src/core/layouts/meshvertex.js +60 -0
  106. package/src/core/layouts/uniform.js +21 -0
  107. package/src/core/layouts/uniformbuffer.js +15 -0
  108. package/src/core/layouts/vertexbuffer.js +43 -0
  109. package/src/core/limits.js +247 -0
  110. package/src/core/resources/blendparams.js +89 -0
  111. package/src/core/resources/framebuffer.js +127 -0
  112. package/src/core/resources/gpubuffer.js +32 -0
  113. package/src/core/resources/gpumesh.js +43 -0
  114. package/src/core/resources/gputexture.js +73 -0
  115. package/src/core/resources/index.js +5 -0
  116. package/src/core/shader.js +62 -0
  117. package/src/core/webgl/bindgroup.js +89 -0
  118. package/src/core/webgl/descriptors.js +104 -0
  119. package/src/core/webgl/index.js +5 -0
  120. package/src/core/webgl/renderpassencoder.js +96 -0
  121. package/src/core/webgl/renderpipeline.js +54 -0
  122. package/src/core/webgl/utils.js +371 -0
  123. package/src/core/webgl/webglrenderdevice.js +235 -0
  124. package/src/function.js +358 -0
  125. package/src/index.js +15 -0
  126. package/src/loader/gltf.js +2172 -0
  127. package/src/loader/index.js +3 -0
  128. package/src/loader/loader.js +174 -0
  129. package/src/loader/obj.js +188 -0
  130. package/src/loader/texture.js +85 -0
  131. package/src/loader/utils.js +16 -0
  132. package/src/material/basic.js +75 -0
  133. package/src/material/depth.js +73 -0
  134. package/src/material/index.js +8 -0
  135. package/src/material/lambert.js +73 -0
  136. package/src/material/material.js +106 -0
  137. package/src/material/normal.js +30 -0
  138. package/src/material/phong.js +86 -0
  139. package/src/material/raw.js +52 -0
  140. package/src/material/standard.js +221 -0
  141. package/src/math/index.js +3 -0
  142. package/src/math/transform.js +38 -0
  143. package/src/mesh/attribute/attribute.js +79 -0
  144. package/src/mesh/attribute/index.js +1 -0
  145. package/src/mesh/attributedata/index.js +1 -0
  146. package/src/mesh/attributedata/separate.js +180 -0
  147. package/src/mesh/builders/base.js +41 -0
  148. package/src/mesh/builders/circle.js +63 -0
  149. package/src/mesh/builders/cuboid.js +135 -0
  150. package/src/mesh/builders/cylinder.js +131 -0
  151. package/src/mesh/builders/index.js +7 -0
  152. package/src/mesh/builders/plane.js +73 -0
  153. package/src/mesh/builders/utils.js +20 -0
  154. package/src/mesh/builders/uvsphere.js +80 -0
  155. package/src/mesh/builders/wireframe.js +62 -0
  156. package/src/mesh/index.js +4 -0
  157. package/src/mesh/mesh.js +149 -0
  158. package/src/objects/bone.js +17 -0
  159. package/src/objects/camera/camera.js +56 -0
  160. package/src/objects/camera/index.js +2 -0
  161. package/src/objects/camera/projection.js +203 -0
  162. package/src/objects/debug/index.js +1 -0
  163. package/src/objects/debug/skeleton.js +28 -0
  164. package/src/objects/index.js +7 -0
  165. package/src/objects/light/ambient.js +20 -0
  166. package/src/objects/light/directional.js +29 -0
  167. package/src/objects/light/index.js +5 -0
  168. package/src/objects/light/point.js +32 -0
  169. package/src/objects/light/shadow/index.js +1 -0
  170. package/src/objects/light/shadow/shadow.js +67 -0
  171. package/src/objects/light/spot.js +56 -0
  172. package/src/objects/mesh.js +141 -0
  173. package/src/objects/object3d.js +167 -0
  174. package/src/objects/skybox.js +38 -0
  175. package/src/plugins/camera/camera.js +19 -0
  176. package/src/plugins/camera/index.js +2 -0
  177. package/src/plugins/camera/nodes/cameraview.js +46 -0
  178. package/src/plugins/camera/nodes/index.js +2 -0
  179. package/src/plugins/camera/nodes/opaquepass.js +79 -0
  180. package/src/plugins/index.js +6 -0
  181. package/src/plugins/light/index.js +2 -0
  182. package/src/plugins/light/light.js +23 -0
  183. package/src/plugins/light/nodes/index.js +1 -0
  184. package/src/plugins/light/nodes/light.js +127 -0
  185. package/src/plugins/meshmaterial/index.js +3 -0
  186. package/src/plugins/meshmaterial/meshmaterial.js +381 -0
  187. package/src/plugins/meshmaterial/nodes/index.js +1 -0
  188. package/src/plugins/meshmaterial/nodes/meshmaterial.js +50 -0
  189. package/src/plugins/meshmaterial/resources/index.js +1 -0
  190. package/src/plugins/meshmaterial/resources/meshmaterialpipelines.js +50 -0
  191. package/src/plugins/shadow/index.js +3 -0
  192. package/src/plugins/shadow/nodes/index.js +3 -0
  193. package/src/plugins/shadow/nodes/shadow.js +272 -0
  194. package/src/plugins/shadow/nodes/shadowOccluder.js +112 -0
  195. package/src/plugins/shadow/nodes/shadowOpaquePass.js +73 -0
  196. package/src/plugins/shadow/resources/ShadowMap.js +99 -0
  197. package/src/plugins/shadow/resources/index.js +2 -0
  198. package/src/plugins/shadow/resources/shadowpipelines.js +25 -0
  199. package/src/plugins/shadow/shadow.js +31 -0
  200. package/src/plugins/skeletonhelper/index.js +1 -0
  201. package/src/plugins/skeletonhelper/skeletonhelper.js +160 -0
  202. package/src/plugins/skybox/index.js +3 -0
  203. package/src/plugins/skybox/nodes/index.js +1 -0
  204. package/src/plugins/skybox/nodes/skybox.js +143 -0
  205. package/src/plugins/skybox/resources/index.js +2 -0
  206. package/src/plugins/skybox/resources/skyboxmesh.js +14 -0
  207. package/src/plugins/skybox/resources/skyboxpipeline.js +6 -0
  208. package/src/plugins/skybox/skybox.js +137 -0
  209. package/src/renderer/core/index.js +179 -0
  210. package/src/renderer/graph/index.js +3 -0
  211. package/src/renderer/graph/nodes.js +34 -0
  212. package/src/renderer/graph/rendergraph.js +182 -0
  213. package/src/renderer/index.js +5 -0
  214. package/src/renderer/plugin.js +36 -0
  215. package/src/renderer/renderer.js +179 -0
  216. package/src/renderer/views.js +28 -0
  217. package/src/rendertarget/canvastarget.js +30 -0
  218. package/src/rendertarget/image.js +132 -0
  219. package/src/rendertarget/index.js +3 -0
  220. package/src/rendertarget/rendertarget.js +89 -0
  221. package/src/shader/basicFragment.glsl +30 -0
  222. package/src/shader/basicVertex.glsl +87 -0
  223. package/src/shader/common/color.glsl +7 -0
  224. package/src/shader/common/common.glsl +25 -0
  225. package/src/shader/common/index.js +4 -0
  226. package/src/shader/common/light.glsl +437 -0
  227. package/src/shader/common/math.glsl +12 -0
  228. package/src/shader/debug/index.js +2 -0
  229. package/src/shader/debug/skeletonFragment.glsl +8 -0
  230. package/src/shader/debug/skeletonVertex.glsl +27 -0
  231. package/src/shader/depthFragment.glsl +37 -0
  232. package/src/shader/index.js +11 -0
  233. package/src/shader/lambertFragment.glsl +126 -0
  234. package/src/shader/normalFragment.glsl +25 -0
  235. package/src/shader/phongFragment.glsl +140 -0
  236. package/src/shader/skyboxFragment.glsl +16 -0
  237. package/src/shader/skyboxVertex.glsl +20 -0
  238. package/src/shader/standardFragment.glsl +274 -0
  239. package/src/texture/index.js +2 -0
  240. package/src/texture/sampler.js +111 -0
  241. package/src/texture/texture.js +234 -0
  242. package/src/utils/index.js +115 -0
  243. package/tsconfig.json +11 -0
  244. package/website/config/index.ts +1 -0
  245. package/website/config/navigation.ts +53 -0
  246. package/website/content.config.ts +92 -0
  247. package/website/layouts/DocLayout.astro +501 -0
  248. package/website/layouts/Example.astro +91 -0
  249. package/website/pages/examples/[...slug].astro +77 -0
  250. package/website/pages/examples/index.astro +98 -0
  251. package/website/pages/examples/samples/[...slug].astro +17 -0
  252. package/website/pages/guide/[slug].astro +30 -0
  253. package/website/pages/guide/index.astro +21 -0
  254. package/website/pages/index.astro +9 -0
  255. package/website/plugins/remark-link-base.js +23 -0
  256. package/website/utils/url.ts +30 -0
@@ -0,0 +1 @@
1
+ export * from './shadow.js'
@@ -0,0 +1,67 @@
1
+ import { OrthographicProjection } from "../../camera/index.js"
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+
3
+ export class PCFShadowFilter {
4
+ /**
5
+ * Percentage-closer filtering radius in texels.
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+ * @type {number}
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+ */
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+ radius = 1
9
+ }
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+
11
+ export class PCSSShadowFilter {
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+ /**
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+ * Base filter radius in texels.
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+ * @type {number}
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+ */
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+ radius = 1
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+ /**
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+ * Blocker search radius in texels.
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+ * @type {number}
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+ */
21
+ searchRadius = 2
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+ /**
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+ * Penumbra scale factor.
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+ * @type {number}
25
+ */
26
+ penumbra = 1
27
+ }
28
+
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+ export class Shadow {
30
+ /**
31
+ * @type {number}
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+ */
33
+ bias = 0.001
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+ /**
35
+ * @type {number}
36
+ */
37
+ normalBias = 0
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+ /**
39
+ * @type {ShadowFilteringModes}
40
+ */
41
+ filterMode = new PCFShadowFilter()
42
+ }
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+ export class OrthographicShadow extends Shadow {
44
+ /**
45
+ * @type {number}
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+ */
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+ near = 0.1
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+ /**
49
+ * @type {number}
50
+ */
51
+ far = 1000
52
+ /**
53
+ * @type {OrthographicProjection}
54
+ */
55
+ projection = new OrthographicProjection()
56
+ }
57
+
58
+ export class SpotLightShadow extends Shadow {
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+ /**
60
+ * @type {number}
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+ */
62
+ near = 0.1
63
+ }
64
+
65
+ /**
66
+ * @typedef {PCFShadowFilter | PCSSShadowFilter | undefined} ShadowFilteringModes
67
+ */
@@ -0,0 +1,56 @@
1
+ import { Color, Vector3 } from '../../math/index.js'
2
+ import { Object3D } from '../object3d.js'
3
+ import { SpotLightShadow } from './shadow/index.js'
4
+
5
+ export class SpotLight extends Object3D {
6
+ /**
7
+ * @type {number}
8
+ */
9
+ intensity = 1.0
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+ /**
11
+ * @type {Color}
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+ */
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+ color = new Color()
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+ /**
15
+ * @type {number}
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+ */
17
+ range = 1.0
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+ /**
19
+ * @type {number}
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+ */
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+ decay = 2.0
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+ /**
23
+ * @type {number}
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+ */
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+ innerAngle = 0
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+ /**
27
+ * @type {number}
28
+ */
29
+ outerAngle = Math.PI / 2
30
+ /**
31
+ * @type {SpotLightShadow | undefined}
32
+ */
33
+ shadow
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+
35
+ pack() {
36
+ const direction = this.transform.world.transformWithoutTranslation(
37
+ new Vector3(0, 0, -1)
38
+ )
39
+ const halfInnerAngle = this.innerAngle / 2
40
+ const halfOuterAngle = this.outerAngle / 2
41
+
42
+ return [
43
+ ...this.color,
44
+ this.transform.world.x,
45
+ this.transform.world.y,
46
+ this.transform.world.z,
47
+ 0,
48
+ ...direction,
49
+ this.intensity,
50
+ this.range,
51
+ this.decay,
52
+ Math.cos(Math.min(halfInnerAngle, halfOuterAngle)),
53
+ Math.cos(halfOuterAngle)
54
+ ]
55
+ }
56
+ }
@@ -0,0 +1,141 @@
1
+ import { Mesh } from "../mesh/index.js"
2
+ import { Texture } from "../texture/index.js"
3
+ import { Object3D } from "./object3d.js"
4
+ import { Affine3 } from "../math/index.js"
5
+ import { RawMaterial } from "../material/index.js"
6
+ import { Bone3D } from "./bone.js";
7
+ import { TextureFormat, TextureType } from "../constants/index.js"
8
+
9
+ export class Skin {
10
+
11
+ // NOTE: Maybe this should not be here but available globally?
12
+ /**
13
+ * @type {Texture}
14
+ */
15
+ boneTexture = new Texture({
16
+ type: TextureType.Texture2D,
17
+ data: new Uint8Array([0, 0, 0, 0]).buffer,
18
+ width: 4,
19
+ height: 0,
20
+ format: TextureFormat.RGBA32Float,
21
+ generateMipmaps: false,
22
+ })
23
+
24
+ /**
25
+ * @type {Affine3}
26
+ */
27
+ bindMatrix = Affine3.identity()
28
+
29
+ /**
30
+ * @type {Affine3}
31
+ */
32
+ inverseBindMatrix = Affine3.identity()
33
+
34
+ /**
35
+ * @type {Bone3D[]}
36
+ */
37
+ bones = []
38
+
39
+ /**
40
+ * @type {Affine3[]}
41
+ */
42
+ inverseBindPose = []
43
+
44
+ constructor() { }
45
+
46
+ clone() {
47
+ const skin = new Skin()
48
+ skin.inverseBindPose = this.inverseBindPose
49
+ skin.bones = this.bones.slice()
50
+ return skin
51
+ }
52
+
53
+ setBindPose() {
54
+ for (let i = 0; i < this.bones.length; i++) {
55
+ const bone = /**@type {Bone3D} */ (this.bones[i])
56
+ const element = this.inverseBindPose[i] || new Affine3();
57
+ element.copy(bone.transform.world).invert()
58
+ this.inverseBindPose[i] = element
59
+ }
60
+ }
61
+
62
+ updateTexture() {
63
+ const data = new Float32Array(this.bones.length * 16)
64
+
65
+ for (let i = 0; i < this.bones.length; i++) {
66
+ const offset = i * 16
67
+ const bone = /**@type {Bone3D} */ (this.bones[i])
68
+ const pose = /**@type {Affine3} */ (this.inverseBindPose[i])
69
+ const world = Affine3.multiply(
70
+ bone.transform.world,
71
+ pose
72
+ )/**/
73
+
74
+ // PERF: Remove last row as it is always constant
75
+ data[offset + 0] = world.a
76
+ data[offset + 1] = world.b
77
+ data[offset + 2] = world.c
78
+ data[offset + 3] = 0
79
+ data[offset + 4] = world.d
80
+ data[offset + 5] = world.e
81
+ data[offset + 6] = world.f
82
+ data[offset + 7] = 0
83
+ data[offset + 8] = world.g
84
+ data[offset + 9] = world.h
85
+ data[offset + 10] = world.i
86
+ data[offset + 11] = 0
87
+ data[offset + 12] = world.x
88
+ data[offset + 13] = world.y
89
+ data[offset + 14] = world.z
90
+ data[offset + 15] = 1
91
+ }
92
+
93
+ // TODO: Use the entire dimensions of the texture to pack values
94
+ this.boneTexture.height = this.bones.length
95
+ this.boneTexture.data = data.buffer
96
+ }
97
+ }
98
+
99
+ /**
100
+ * @template {RawMaterial} [U = RawMaterial]
101
+ */
102
+ export class MeshMaterial3D extends Object3D {
103
+ /**
104
+ * @type {Mesh}
105
+ */
106
+ mesh
107
+
108
+ /**
109
+ * @type {U}
110
+ */
111
+ material
112
+
113
+ /**
114
+ * @type {Skin | undefined}
115
+ */
116
+ skin
117
+
118
+ /**
119
+ * @param {Mesh} mesh
120
+ * @param {U} material
121
+ */
122
+ constructor(mesh, material) {
123
+ super()
124
+ this.mesh = mesh
125
+ this.material = material
126
+ }
127
+
128
+ /**
129
+ * @override
130
+ * @param {Map<Object3D, Object3D>} [entityMap]
131
+ */
132
+ clone(entityMap) {
133
+ const newMesh = super.clone(entityMap)
134
+
135
+ newMesh.mesh = this.mesh
136
+ newMesh.material = this.material
137
+ newMesh.skin = this.skin ? this.skin.clone() : undefined
138
+
139
+ return newMesh
140
+ }
141
+ }
@@ -0,0 +1,167 @@
1
+ import { Transform3D } from "../math/index.js"
2
+
3
+ export class Object3D {
4
+ /**
5
+ * @type {string}
6
+ */
7
+ name = ''
8
+
9
+ transform = new Transform3D()
10
+
11
+ /**
12
+ * @type {Object3D | undefined}
13
+ */
14
+ parent
15
+ /**
16
+ * @type {Object3D[]}
17
+ */
18
+ children = []
19
+
20
+ renderMask = new RenderMask()
21
+ update() {
22
+ this.transform.updateMatrix(this.parent?.transform)
23
+ }
24
+
25
+ /**
26
+ * @param {Object3D[]} children
27
+ */
28
+ add(...children) {
29
+ this.children.push(...children)
30
+ children.forEach(child => child.parent = this)
31
+ }
32
+
33
+ /**
34
+ * @param {Object3D[]} children
35
+ */
36
+ remove(...children) {
37
+ for (let i = 0; i < children.length; i++) {
38
+ const child = /**@type {Object3D}*/(children[i]);
39
+
40
+ const index = this.children.indexOf(child)
41
+ if (index === -1) continue
42
+
43
+ child.parent = undefined
44
+ this.children.splice(index, 1)
45
+ }
46
+ }
47
+ /**
48
+ * @param {Traverser} func
49
+ */
50
+ traverseBFS(func) {
51
+ /**@type {Object3D[]} */
52
+ const queue = [this]
53
+
54
+ while (queue.length) {
55
+ const object = /**@type {Object3D}*/ (queue.shift())
56
+ const visible = func(object)
57
+
58
+ if (!visible) continue
59
+ queue.push(...object.children)
60
+ }
61
+ }
62
+
63
+ /**
64
+ * @param {Traverser} func
65
+ */
66
+ traverseDFS(func) {
67
+ const visible = func(this)
68
+
69
+ if (!visible) return
70
+ for (let i = 0; i < this.children.length; i++) {
71
+ const child = /**@type {Object3D}*/ (this.children[i])
72
+
73
+ child.traverseDFS(func);
74
+ }
75
+ }
76
+
77
+ /**
78
+ * @param {this} object
79
+ * @param {Map<Object3D,Object3D>} [entityMap]
80
+ */
81
+ copy(object, entityMap) {
82
+ this.transform.copy(object.transform)
83
+ this.name = object.name
84
+ this.renderMask.copy(object.renderMask)
85
+ this.add(...object.children.map(child => {
86
+ const childClone = child.clone(entityMap)
87
+
88
+ if (entityMap) {
89
+ entityMap.set(child, childClone)
90
+ }
91
+
92
+ return childClone
93
+ }))
94
+
95
+ if (entityMap) {
96
+ entityMap.set(object, this)
97
+ }
98
+ return this
99
+ }
100
+
101
+ /**
102
+ * @param {Map<Object3D, Object3D>} [entityMap]
103
+ */
104
+ clone(entityMap) {
105
+ return new /**@type {new (...arg:any) => this}*/(this.constructor)().copy(this, entityMap)
106
+ }
107
+ }
108
+
109
+ /**
110
+ * @callback Traverser
111
+ * @param {Object3D} object
112
+ * @returns {boolean}
113
+ */
114
+
115
+
116
+ export class RenderMask {
117
+ inner = -1
118
+
119
+ /**
120
+ * Test against a mask (any overlap).
121
+ * @param {RenderMask} mask
122
+ */
123
+ test(mask) {
124
+ return (this.inner & mask.inner) !== 0
125
+ }
126
+
127
+ /**
128
+ * Copy another render mask.
129
+ * @param {RenderMask} mask
130
+ */
131
+ copy(mask) {
132
+ this.inner = mask.inner
133
+ return this
134
+ }
135
+
136
+ clear() {
137
+ this.inner = 0
138
+ return this
139
+ }
140
+
141
+ /**
142
+ * Enable a bit by index.
143
+ * @param {number} index
144
+ */
145
+ on(index) {
146
+ this.inner |= (1 << index)
147
+ return this
148
+ }
149
+
150
+ /**
151
+ * Disable a bit by index.
152
+ * @param {number} index
153
+ */
154
+ off(index) {
155
+ this.inner &= ~(1 << index)
156
+ return this
157
+ }
158
+
159
+ /**
160
+ * Toggle a bit by index.
161
+ * @param {number} index
162
+ */
163
+ toggle(index) {
164
+ this.inner ^= (1 << index)
165
+ return this
166
+ }
167
+ }
@@ -0,0 +1,38 @@
1
+ import { Texture } from "../texture/index.js"
2
+ import { Object3D } from "./object3d.js"
3
+
4
+
5
+ export class SkyBox extends Object3D {
6
+ /**
7
+ * @type {number}
8
+ */
9
+ lerp
10
+
11
+ /**
12
+ * @type {Texture | undefined}
13
+ */
14
+ day
15
+
16
+ /**
17
+ * @type {Texture | undefined}
18
+ */
19
+ night
20
+
21
+ /**
22
+ *
23
+ * @param {SkyboxOptions} options
24
+ */
25
+ constructor(options = {}) {
26
+ super()
27
+ this.lerp = options.lerp || 0
28
+ this.day = options.day
29
+ this.night = options.night
30
+ }
31
+ }
32
+
33
+ /**
34
+ * @typedef SkyboxOptions
35
+ * @property {Texture} [day]
36
+ * @property {Texture} [night]
37
+ * @property {number} [lerp]
38
+ */
@@ -0,0 +1,19 @@
1
+ import { Plugin, SortViewsNode, WebGLRenderer } from "../../renderer/index.js";
2
+ import { CameraOpaquePassNode, CameraViewNode } from "./nodes/index.js";
3
+
4
+ export class CameraPlugin extends Plugin {
5
+ /**
6
+ * @override
7
+ * @param {WebGLRenderer} renderer
8
+ */
9
+ init(renderer){
10
+ renderer.renderGraph.addNode(CameraViewNode.name, new CameraViewNode())
11
+ renderer.renderGraph.addNode(CameraOpaquePassNode.name, new CameraOpaquePassNode())
12
+ renderer.renderGraph.addDependency(CameraViewNode.name, SortViewsNode.name)
13
+ renderer.renderGraph.addDependency(SortViewsNode.name, CameraOpaquePassNode.name)
14
+ }
15
+ /**
16
+ * @override
17
+ */
18
+ preprocess() {}
19
+ }
@@ -0,0 +1,2 @@
1
+ export * from './camera.js'
2
+ export * from './nodes/index.js'
@@ -0,0 +1,46 @@
1
+ import { Camera, Object3D } from "../../../objects/index.js"
2
+ import { View, Views } from "../../../renderer/index.js"
3
+ import { Vector3 } from "../../../math/index.js"
4
+ import { assert } from "../../../utils/index.js"
5
+
6
+ export class CameraViewNode {
7
+ subgraph() {
8
+ return undefined
9
+ }
10
+
11
+ /**
12
+ * @param {import("../../../renderer/graph/index.js").RenderGraphContext} context
13
+ */
14
+ execute(context) {
15
+ const { objects, renderer } = context
16
+ const views = renderer.getResource(Views)
17
+
18
+ assert(views, "Views resource missing")
19
+ for (let i = 0; i < objects.length; i++) {
20
+ const camera = /**@type {Object3D} */(objects[i])
21
+
22
+ if (!(camera instanceof Camera)) {
23
+ continue
24
+ }
25
+
26
+ const position = new Vector3(
27
+ camera.transform.world.x,
28
+ camera.transform.world.y,
29
+ camera.transform.world.z
30
+ )
31
+ const cameraView = new View({
32
+ renderTarget: camera.target,
33
+ near: camera.near,
34
+ far: camera.far,
35
+ projection: camera.projection.asProjectionMatrix(camera.near, camera.far),
36
+ view: camera.view,
37
+ position,
38
+ tag: Camera.name,
39
+ object: camera,
40
+ renderMask: camera.renderMask
41
+ })
42
+
43
+ views.push(cameraView)
44
+ }
45
+ }
46
+ }
@@ -0,0 +1,2 @@
1
+ export * from "./cameraview.js"
2
+ export * from "./opaquepass.js"
@@ -0,0 +1,79 @@
1
+ import { Camera } from "../../../objects/index.js"
2
+ import { RenderItem, Views } from "../../../renderer/index.js"
3
+ import { assert } from "../../../utils/index.js"
4
+ import { Affine3 } from "../../../math/index.js"
5
+
6
+ /**
7
+ * @param {import("../../../renderer/index.js").View} view
8
+ * @param {import("../../../core/index.js").WebGLRenderDevice} device
9
+ * @param {import("../../../renderer/renderer.js").WebGLRenderer} renderer
10
+ */
11
+ function renderItems(view, device, renderer) {
12
+ const { renderStage, renderTarget } = view
13
+ const opaquePhase = renderStage.opaque
14
+
15
+ const context = device.context
16
+ const caches = renderer.caches
17
+ const uniformBinders = renderer.uniformBinders
18
+ const { clearColor, clearDepth, clearStencil, viewport, scissor } = renderTarget
19
+
20
+ const framebuffer = caches.getFrameBuffer(device, renderTarget)
21
+ framebuffer.setViewport(context, viewport, scissor || viewport)
22
+ framebuffer.clear(context, clearColor, clearDepth, clearStencil)
23
+
24
+ if (!opaquePhase) {
25
+ return
26
+ }
27
+
28
+ const pass = device.beginRenderPass()
29
+ for (let i = 0; i < opaquePhase.length; i++) {
30
+ // SAFETY: List is dense
31
+ const { pipelineId, tag, mesh, uniforms, transform } = /**@type {RenderItem}*/(opaquePhase[i])
32
+ const pipeline = caches.getRenderPipeline(pipelineId)
33
+
34
+ if (!pipeline) {
35
+ continue
36
+ }
37
+
38
+ const uniformBinder = uniformBinders.get(tag)
39
+ const modelInfo = pipeline.uniforms.get("model")
40
+ const transformMatrix = Affine3.toMatrix4(transform)
41
+
42
+ pass.setPipeline(pipeline)
43
+
44
+ if (modelInfo) {
45
+ context.uniformMatrix4fv(modelInfo.location, false, new Float32Array(transformMatrix))
46
+ }
47
+
48
+ if (uniformBinder) {
49
+ uniformBinder(device, renderer, pipeline, uniforms, transformMatrix)
50
+ }
51
+ pass.draw(mesh)
52
+ }
53
+ pass.end()
54
+ }
55
+
56
+ export class CameraOpaquePassNode {
57
+ subgraph() {
58
+ return undefined
59
+ }
60
+
61
+ /**
62
+ * @param {import("../../../renderer/graph/index.js").RenderGraphContext} context
63
+ */
64
+ execute(context) {
65
+ const { renderer, renderDevice } = context
66
+ const views = renderer.getResource(Views)
67
+
68
+ assert(views, "Views resource missing")
69
+
70
+ for (const view of views.items()) {
71
+ if (view.tag !== Camera.name) {
72
+ continue
73
+ }
74
+
75
+ renderer.updateUBO(renderDevice.context, view.getData())
76
+ renderItems(view, renderDevice, renderer)
77
+ }
78
+ }
79
+ }
@@ -0,0 +1,6 @@
1
+ export * from './camera/index.js'
2
+ export * from './meshmaterial/index.js'
3
+ export * from './skeletonhelper/index.js'
4
+ export * from './light/index.js'
5
+ export * from './shadow/index.js'
6
+ export * from './skybox/index.js'
@@ -0,0 +1,2 @@
1
+ export * from './light.js'
2
+ export * from './nodes/index.js'
@@ -0,0 +1,23 @@
1
+ import { Plugin, WebGLRenderer } from "../../renderer/index.js";
2
+ import { SortViewsNode } from "../../renderer/graph/index.js";
3
+ import { LightNode } from "./nodes/index.js";
4
+
5
+ export class LightPlugin extends Plugin {
6
+ /**
7
+ * @override
8
+ * @param {WebGLRenderer} renderer
9
+ */
10
+ init(renderer) {
11
+ renderer.defines
12
+ .set("MAX_DIRECTIONAL_LIGHTS", "10")
13
+ .set("MAX_POINT_LIGHTS", "10")
14
+ .set("MAX_SPOT_LIGHTS", "10")
15
+
16
+ renderer.renderGraph.addNode(LightNode.name, new LightNode())
17
+ renderer.renderGraph.addDependency(LightNode.name, SortViewsNode.name)
18
+ }
19
+ /**
20
+ * @override
21
+ */
22
+ preprocess() {}
23
+ }
@@ -0,0 +1 @@
1
+ export * from "./light.js"