brep-io-kernel 1.0.0

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Files changed (403) hide show
  1. package/LICENSE.md +32 -0
  2. package/README.md +144 -0
  3. package/dist-kernel/brep-kernel.js +74699 -0
  4. package/dist-kernel/help/CONTRIBUTING.html +248 -0
  5. package/dist-kernel/help/LICENSE.html +248 -0
  6. package/dist-kernel/help/MODELING.png +0 -0
  7. package/dist-kernel/help/PMI.png +0 -0
  8. package/dist-kernel/help/SKETCH.png +0 -0
  9. package/dist-kernel/help/assembly-constraints__Coincident_Constraint_dialog.png +0 -0
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  13. package/dist-kernel/help/assembly-constraints___Parallel_Constraint_dialog.png +0 -0
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  16. package/dist-kernel/help/assembly-constraints__coincident-constraint.html +248 -0
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  19. package/dist-kernel/help/assembly-constraints__parallel-constraint.html +248 -0
  20. package/dist-kernel/help/assembly-constraints__solver.html +248 -0
  21. package/dist-kernel/help/assembly-constraints__touch-align-constraint.html +248 -0
  22. package/dist-kernel/help/brep-api.html +263 -0
  23. package/dist-kernel/help/brep-kernel.html +258 -0
  24. package/dist-kernel/help/brep-model.html +248 -0
  25. package/dist-kernel/help/cylindrical-face-radius-embedding.html +290 -0
  26. package/dist-kernel/help/dialog-screenshots.html +248 -0
  27. package/dist-kernel/help/extruded-sketch-radius-embedding.html +336 -0
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  107. package/dist-kernel/help/index.html +862 -0
  108. package/dist-kernel/help/input-params-schema.html +363 -0
  109. package/dist-kernel/help/inspector-improvements.html +248 -0
  110. package/dist-kernel/help/inspector.html +248 -0
  111. package/dist-kernel/help/modes__modeling.html +248 -0
  112. package/dist-kernel/help/modes__pmi.html +248 -0
  113. package/dist-kernel/help/modes__sketch.html +248 -0
  114. package/dist-kernel/help/plugins.html +248 -0
  115. package/dist-kernel/help/pmi-annotations__Angle_Dimension_dialog.png +0 -0
  116. package/dist-kernel/help/pmi-annotations__Explode_Body_dialog.png +0 -0
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  119. package/dist-kernel/help/pmi-annotations__Linear_Dimension_dialog.png +0 -0
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  121. package/dist-kernel/help/pmi-annotations__Radial_Dimension_dialog.png +0 -0
  122. package/dist-kernel/help/pmi-annotations__angle-dimension.html +248 -0
  123. package/dist-kernel/help/pmi-annotations__explode-body.html +248 -0
  124. package/dist-kernel/help/pmi-annotations__hole-callout.html +248 -0
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  129. package/dist-kernel/help/pmi-annotations__radial-dimension.html +248 -0
  130. package/dist-kernel/help/search-index.json +464 -0
  131. package/dist-kernel/help/simplified-radial-dimensions.html +298 -0
  132. package/dist-kernel/help/solid-methods.html +359 -0
  133. package/dist-kernel/help/table-of-contents.html +330 -0
  134. package/dist-kernel/help/ui-overview.html +248 -0
  135. package/dist-kernel/help/whats-new.html +248 -0
  136. package/package.json +54 -0
  137. package/src/BREP/AssemblyComponent.js +42 -0
  138. package/src/BREP/BREP.js +43 -0
  139. package/src/BREP/BetterSolid.js +805 -0
  140. package/src/BREP/Edge.js +103 -0
  141. package/src/BREP/Extrude.js +403 -0
  142. package/src/BREP/Face.js +187 -0
  143. package/src/BREP/MeshRepairer.js +634 -0
  144. package/src/BREP/OffsetShellSolid.js +614 -0
  145. package/src/BREP/PointCloudWrap.js +302 -0
  146. package/src/BREP/Revolve.js +345 -0
  147. package/src/BREP/SolidMethods/authoring.js +112 -0
  148. package/src/BREP/SolidMethods/booleanOps.js +230 -0
  149. package/src/BREP/SolidMethods/chamfer.js +122 -0
  150. package/src/BREP/SolidMethods/edgeResolution.js +25 -0
  151. package/src/BREP/SolidMethods/fillet.js +792 -0
  152. package/src/BREP/SolidMethods/index.js +72 -0
  153. package/src/BREP/SolidMethods/io.js +105 -0
  154. package/src/BREP/SolidMethods/lifecycle.js +103 -0
  155. package/src/BREP/SolidMethods/manifoldOps.js +375 -0
  156. package/src/BREP/SolidMethods/meshCleanup.js +2512 -0
  157. package/src/BREP/SolidMethods/meshQueries.js +264 -0
  158. package/src/BREP/SolidMethods/metadata.js +106 -0
  159. package/src/BREP/SolidMethods/metrics.js +51 -0
  160. package/src/BREP/SolidMethods/transforms.js +361 -0
  161. package/src/BREP/SolidMethods/visualize.js +508 -0
  162. package/src/BREP/SolidShared.js +26 -0
  163. package/src/BREP/Sweep.js +1596 -0
  164. package/src/BREP/Tube.js +857 -0
  165. package/src/BREP/Vertex.js +43 -0
  166. package/src/BREP/applyBooleanOperation.js +704 -0
  167. package/src/BREP/boundsUtils.js +48 -0
  168. package/src/BREP/chamfer.js +551 -0
  169. package/src/BREP/edgePolylineUtils.js +85 -0
  170. package/src/BREP/fillets/common.js +388 -0
  171. package/src/BREP/fillets/fillet.js +1422 -0
  172. package/src/BREP/fillets/filletGeometry.js +15 -0
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  174. package/src/BREP/fillets/offsetHelper.js +143 -0
  175. package/src/BREP/fillets/outset.js +88 -0
  176. package/src/BREP/helix.js +193 -0
  177. package/src/BREP/meshToBrep.js +234 -0
  178. package/src/BREP/primitives.js +279 -0
  179. package/src/BREP/setupManifold.js +71 -0
  180. package/src/BREP/threadGeometry.js +1120 -0
  181. package/src/BREP/triangleUtils.js +8 -0
  182. package/src/BREP/triangulate.js +608 -0
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  184. package/src/PartHistory.js +1132 -0
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  339. package/src/features/sketch/SketchFeature.js +955 -0
  340. package/src/features/sketch/sketchSolver2D/ConstraintEngine.js +800 -0
  341. package/src/features/sketch/sketchSolver2D/constraintDefinitions.js +704 -0
  342. package/src/features/sketch/sketchSolver2D/mathHelpersMod.js +307 -0
  343. package/src/features/spline/SplineEditorSession.js +988 -0
  344. package/src/features/spline/SplineFeature.js +1388 -0
  345. package/src/features/spline/splineUtils.js +218 -0
  346. package/src/features/sweep/SweepFeature.js +110 -0
  347. package/src/features/transform/TransformFeature.js +152 -0
  348. package/src/features/tube/TubeFeature.js +635 -0
  349. package/src/fs.proxy.js +625 -0
  350. package/src/idbStorage.js +254 -0
  351. package/src/index.js +12 -0
  352. package/src/main.js +15 -0
  353. package/src/metadataManager.js +64 -0
  354. package/src/path.proxy.js +277 -0
  355. package/src/plugins/ghLoader.worker.js +151 -0
  356. package/src/plugins/pluginManager.js +286 -0
  357. package/src/pmi/PMIViewsManager.js +134 -0
  358. package/src/services/componentLibrary.js +198 -0
  359. package/src/tests/ConsoleCapture.js +189 -0
  360. package/src/tests/S7-diagnostics-2025-12-23T18-37-23-570Z.json +630 -0
  361. package/src/tests/browserTests.js +597 -0
  362. package/src/tests/debugBoolean.js +225 -0
  363. package/src/tests/partFiles/badBoolean.json +957 -0
  364. package/src/tests/partFiles/extrudeTest.json +88 -0
  365. package/src/tests/partFiles/filletFail.json +58 -0
  366. package/src/tests/partFiles/import_TEst.part.part.json +646 -0
  367. package/src/tests/partFiles/sheetMetalHem.BREP.json +734 -0
  368. package/src/tests/test_boolean_subtract.js +27 -0
  369. package/src/tests/test_chamfer.js +17 -0
  370. package/src/tests/test_extrudeFace.js +24 -0
  371. package/src/tests/test_fillet.js +17 -0
  372. package/src/tests/test_fillet_nonClosed.js +45 -0
  373. package/src/tests/test_filletsMoreDifficult.js +46 -0
  374. package/src/tests/test_history_features_basic.js +149 -0
  375. package/src/tests/test_hole.js +282 -0
  376. package/src/tests/test_mirror.js +16 -0
  377. package/src/tests/test_offsetShellGrouping.js +85 -0
  378. package/src/tests/test_plane.js +4 -0
  379. package/src/tests/test_primitiveCone.js +11 -0
  380. package/src/tests/test_primitiveCube.js +7 -0
  381. package/src/tests/test_primitiveCylinder.js +8 -0
  382. package/src/tests/test_primitivePyramid.js +9 -0
  383. package/src/tests/test_primitiveSphere.js +17 -0
  384. package/src/tests/test_primitiveTorus.js +21 -0
  385. package/src/tests/test_pushFace.js +126 -0
  386. package/src/tests/test_sheetMetalContourFlange.js +125 -0
  387. package/src/tests/test_sheetMetal_features.js +80 -0
  388. package/src/tests/test_sketch_openLoop.js +45 -0
  389. package/src/tests/test_solidMetrics.js +58 -0
  390. package/src/tests/test_stlLoader.js +1889 -0
  391. package/src/tests/test_sweepFace.js +55 -0
  392. package/src/tests/test_tube.js +45 -0
  393. package/src/tests/test_tube_closedLoop.js +67 -0
  394. package/src/tests/tests.js +493 -0
  395. package/src/tools/assemblyConstraintDialogCapturePage.js +56 -0
  396. package/src/tools/dialogCapturePageFactory.js +227 -0
  397. package/src/tools/featureDialogCapturePage.js +47 -0
  398. package/src/tools/pmiAnnotationDialogCapturePage.js +60 -0
  399. package/src/utils/axisHelpers.js +99 -0
  400. package/src/utils/deepClone.js +69 -0
  401. package/src/utils/geometryTolerance.js +37 -0
  402. package/src/utils/normalizeTypeString.js +8 -0
  403. package/src/utils/xformMath.js +51 -0
@@ -0,0 +1,361 @@
1
+ import { THREE } from "../SolidShared.js";
2
+ import { composeTrsMatrixDeg } from "../../utils/xformMath.js";
3
+
4
+ /**
5
+ * Geometry transforms applied directly to authored data.
6
+ */
7
+
8
+ /**
9
+ * Apply a Matrix4 to all authored vertices (bake transform into geometry arrays).
10
+ * Does not modify the Object3D transform; marks manifold dirty for rebuild.
11
+ */
12
+ export function bakeTransform(matrix) {
13
+ try {
14
+ if (!matrix || typeof matrix.elements === 'undefined') return this;
15
+ if (!Array.isArray(this._vertProperties) || this._vertProperties.length === 0) return this;
16
+ const m = (matrix && matrix.isMatrix4) ? matrix : new THREE.Matrix4().fromArray(matrix.elements || matrix);
17
+ const e = m.elements;
18
+ const vp = this._vertProperties;
19
+ // Inline mat4 multiply for speed
20
+ for (let i = 0; i < vp.length; i += 3) {
21
+ const x = vp[i + 0], y = vp[i + 1], z = vp[i + 2];
22
+ const nx = e[0] * x + e[4] * y + e[8] * z + e[12];
23
+ const ny = e[1] * x + e[5] * y + e[9] * z + e[13];
24
+ const nz = e[2] * x + e[6] * y + e[10] * z + e[14];
25
+ vp[i + 0] = nx; vp[i + 1] = ny; vp[i + 2] = nz;
26
+ }
27
+ // Rebuild exact-key map and mark dirty
28
+ this._vertKeyToIndex = new Map();
29
+ for (let i = 0; i < vp.length; i += 3) {
30
+ const X = vp[i], Y = vp[i + 1], Z = vp[i + 2];
31
+ this._vertKeyToIndex.set(`${X},${Y},${Z}`, (i / 3) | 0);
32
+ }
33
+ this._dirty = true;
34
+ this._faceIndex = null;
35
+ // Bake the same transform into any auxiliary edges
36
+ try {
37
+ if (Array.isArray(this._auxEdges) && this._auxEdges.length) {
38
+ const tmp = new THREE.Vector3();
39
+ for (const aux of this._auxEdges) {
40
+ const pts = Array.isArray(aux?.points) ? aux.points : null;
41
+ if (!pts) continue;
42
+ for (let i = 0; i < pts.length; i++) {
43
+ const p = pts[i];
44
+ if (!Array.isArray(p) || p.length !== 3) continue;
45
+ tmp.set(p[0], p[1], p[2]).applyMatrix4(m);
46
+ pts[i] = [tmp.x, tmp.y, tmp.z];
47
+ }
48
+ }
49
+ }
50
+ } catch { /* ignore aux bake errors */ }
51
+
52
+ // Bake the same transform into face metadata (center and axis vectors)
53
+ try {
54
+ if (this._faceMetadata && this._faceMetadata.size > 0) {
55
+ const tmp = new THREE.Vector3();
56
+ for (const [, metadata] of this._faceMetadata.entries()) {
57
+ if (!metadata || typeof metadata !== 'object') continue;
58
+
59
+ // Transform center point if present
60
+ if (Array.isArray(metadata.center) && metadata.center.length === 3) {
61
+ tmp.set(metadata.center[0], metadata.center[1], metadata.center[2]);
62
+ tmp.applyMatrix4(m);
63
+ metadata.center = [tmp.x, tmp.y, tmp.z];
64
+ }
65
+
66
+ // Transform axis direction if present (use transformDirection for vectors)
67
+ if (Array.isArray(metadata.axis) && metadata.axis.length === 3) {
68
+ tmp.set(metadata.axis[0], metadata.axis[1], metadata.axis[2]);
69
+ tmp.transformDirection(m).normalize();
70
+ metadata.axis = [tmp.x, tmp.y, tmp.z];
71
+ }
72
+ }
73
+ }
74
+ if (this._edgeMetadata && this._edgeMetadata.size > 0) {
75
+ // Edge metadata currently only carries scalar tags; keep the map intact
76
+ this._edgeMetadata = new Map(this._edgeMetadata);
77
+ }
78
+ } catch { /* ignore metadata bake errors */ }
79
+ } catch (_) { /* ignore */ }
80
+ return this;
81
+ }
82
+
83
+ /**
84
+ * Convenience: compose TRS and bake transform.
85
+ */
86
+ export function bakeTRS(trs) {
87
+ try {
88
+ const m = composeTrsMatrixDeg(trs, THREE);
89
+ return this.bakeTransform(m);
90
+ } catch (_) { return this; }
91
+ }
92
+
93
+ /**
94
+ * Offset all vertices belonging to the given face along the face's
95
+ * area-weighted average normal by the specified distance.
96
+ */
97
+ export function offsetFace(faceName, distance) {
98
+ const dist = Number(distance);
99
+ if (!Number.isFinite(dist) || dist === 0) return this;
100
+ const id = this._faceNameToID.get(faceName);
101
+ if (id === undefined) return this; // unknown face name → no-op
102
+
103
+ const mesh = this.getMesh();
104
+ const vp = mesh.vertProperties; // Float32Array
105
+ const tv = mesh.triVerts; // Uint32Array
106
+ const faceIDs = mesh.faceID; // Uint32Array
107
+ const triCount = (tv.length / 3) | 0;
108
+ if (!faceIDs || faceIDs.length !== triCount) return this;
109
+
110
+ // 1) Gather triangles and accumulate area-weighted normal.
111
+ let nx = 0, ny = 0, nz = 0;
112
+ const affectedVerts = new Set();
113
+ for (let t = 0; t < triCount; t++) {
114
+ if (faceIDs[t] !== id) continue;
115
+ const b = t * 3;
116
+ const i0 = tv[b + 0] >>> 0;
117
+ const i1 = tv[b + 1] >>> 0;
118
+ const i2 = tv[b + 2] >>> 0;
119
+ affectedVerts.add(i0); affectedVerts.add(i1); affectedVerts.add(i2);
120
+
121
+ const ax = vp[i0 * 3 + 0], ay = vp[i0 * 3 + 1], az = vp[i0 * 3 + 2];
122
+ const bx = vp[i1 * 3 + 0], by = vp[i1 * 3 + 1], bz = vp[i1 * 3 + 2];
123
+ const cx = vp[i2 * 3 + 0], cy = vp[i2 * 3 + 1], cz = vp[i2 * 3 + 2];
124
+ const ux = bx - ax, uy = by - ay, uz = bz - az;
125
+ const vx = cx - ax, vy = cy - ay, vz = cz - az;
126
+ nx += uy * vz - uz * vy;
127
+ ny += uz * vx - ux * vz;
128
+ nz += ux * vy - uy * vx;
129
+ }
130
+
131
+ // 2) Normalize to get unit average normal.
132
+ const len = Math.hypot(nx, ny, nz);
133
+ if (!(len > 0)) return this;
134
+ const sx = (nx / len) * dist;
135
+ const sy = (ny / len) * dist;
136
+ const sz = (nz / len) * dist;
137
+
138
+ // 3) Apply translation to authoring vertex buffer.
139
+ if (!this._vertProperties || this._vertProperties.length === 0) return this;
140
+ for (const vi of affectedVerts) {
141
+ const base = (vi * 3) | 0;
142
+ this._vertProperties[base + 0] += sx;
143
+ this._vertProperties[base + 1] += sy;
144
+ this._vertProperties[base + 2] += sz;
145
+ }
146
+
147
+ // 4) Rebuild exact-key map and mark dirty so manifold rebuilds on demand.
148
+ this._vertKeyToIndex = new Map();
149
+ for (let i = 0; i < this._vertProperties.length; i += 3) {
150
+ const x = this._vertProperties[i], y = this._vertProperties[i + 1], z = this._vertProperties[i + 2];
151
+ this._vertKeyToIndex.set(`${x},${y},${z}`, (i / 3) | 0);
152
+ }
153
+ this._dirty = true;
154
+ this._faceIndex = null;
155
+ try { return this; } finally { try { if (mesh && typeof mesh.delete === 'function') mesh.delete(); } catch { } }
156
+ }
157
+
158
+ /**
159
+ * Return a mirrored copy of this solid across a plane defined by a point and a normal.
160
+ */
161
+ export function mirrorAcrossPlane(point, normal) {
162
+ const Solid = this.constructor;
163
+ const P0 = (point instanceof THREE.Vector3)
164
+ ? point.clone()
165
+ : new THREE.Vector3(point[0], point[1], point[2]);
166
+ const n = (normal instanceof THREE.Vector3)
167
+ ? normal.clone().normalize()
168
+ : new THREE.Vector3(normal[0], normal[1], normal[2]).normalize();
169
+
170
+ const mesh = this.getMesh();
171
+ try {
172
+ const vp = mesh.vertProperties; // Float32Array
173
+ const tv = mesh.triVerts; // Uint32Array
174
+ const faceIDs = mesh.faceID && mesh.faceID.length ? Array.from(mesh.faceID) : [];
175
+
176
+ const mirrored = new Solid();
177
+ mirrored._numProp = mesh.numProp || 3;
178
+
179
+ // Reflect vertices across plane
180
+ const outVP = new Array(vp.length);
181
+ const X = new THREE.Vector3();
182
+ for (let i = 0; i < vp.length; i += 3) {
183
+ X.set(vp[i + 0], vp[i + 1], vp[i + 2]);
184
+ const d = X.clone().sub(P0);
185
+ const t = 2 * d.dot(n);
186
+ const Xp = X.sub(n.clone().multiplyScalar(t));
187
+ outVP[i + 0] = Xp.x;
188
+ outVP[i + 1] = Xp.y;
189
+ outVP[i + 2] = Xp.z;
190
+ }
191
+ mirrored._vertProperties = outVP;
192
+
193
+ // Copy triangles and face IDs
194
+ mirrored._triVerts = Array.from(tv);
195
+ mirrored._triIDs = faceIDs.length ? faceIDs : new Array((tv.length / 3) | 0).fill(0);
196
+
197
+ // Restore face name maps
198
+ try {
199
+ mirrored._idToFaceName = new Map(this._idToFaceName);
200
+ mirrored._faceNameToID = new Map(this._faceNameToID);
201
+ } catch (_) { }
202
+
203
+ // Mirror auxiliary edges (e.g., centerlines) across the same plane.
204
+ try {
205
+ const aux = Array.isArray(this._auxEdges) ? this._auxEdges : [];
206
+ const X = new THREE.Vector3();
207
+ const d = new THREE.Vector3();
208
+ const nScaled = new THREE.Vector3();
209
+ mirrored._auxEdges = aux.map(edge => {
210
+ const pts = [];
211
+ if (Array.isArray(edge?.points)) {
212
+ for (const p of edge.points) {
213
+ if (!Array.isArray(p) || p.length !== 3) continue;
214
+ X.set(p[0], p[1], p[2]);
215
+ d.subVectors(X, P0);
216
+ nScaled.copy(n).multiplyScalar(2 * d.dot(n));
217
+ X.sub(nScaled);
218
+ pts.push([X.x, X.y, X.z]);
219
+ }
220
+ }
221
+ return {
222
+ name: edge?.name,
223
+ closedLoop: !!edge?.closedLoop,
224
+ polylineWorld: !!edge?.polylineWorld,
225
+ materialKey: edge?.materialKey,
226
+ centerline: !!edge?.centerline,
227
+ points: pts,
228
+ };
229
+ }).filter(e => Array.isArray(e.points) && e.points.length);
230
+ } catch (_) { mirrored._auxEdges = []; }
231
+
232
+ // Rebuild vertex key map for exact-key lookup consistency
233
+ mirrored._vertKeyToIndex = new Map();
234
+ for (let i = 0; i < mirrored._vertProperties.length; i += 3) {
235
+ const x = mirrored._vertProperties[i];
236
+ const y = mirrored._vertProperties[i + 1];
237
+ const z = mirrored._vertProperties[i + 2];
238
+ mirrored._vertKeyToIndex.set(`${x},${y},${z}`, (i / 3) | 0);
239
+ }
240
+
241
+ mirrored._dirty = true; // manifold must rebuild on demand
242
+ mirrored._faceIndex = null;
243
+ mirrored._manifold = null;
244
+ return mirrored;
245
+ } finally { try { if (mesh && typeof mesh.delete === 'function') mesh.delete(); } catch { } }
246
+ }
247
+
248
+ /**
249
+ * Push a named face outward by the specified distance.
250
+ * Simple implementation: calculate face normal, create displacement vector, apply to all vertices.
251
+ *
252
+ * @param {string} faceName - Name of the face to push
253
+ * @param {number} distance - Distance to push the face (positive = outward along normal)
254
+ * @returns {Solid} this for chaining
255
+ */
256
+ export function pushFace(faceName, distance = 0.001) {
257
+ const dist = Number(distance);
258
+ if (!faceName || !Number.isFinite(dist) || dist === 0) return this;
259
+
260
+ // Make sure triangle windings are coherent so the averaged normal points outward.
261
+ try { this._manifoldize(); } catch { /* best effort; fall back to existing winding */ }
262
+
263
+ const faceID = this._faceNameToID.get(faceName);
264
+ if (faceID === undefined) {
265
+ console.warn(`pushFace: Face "${faceName}" not found`);
266
+ return this;
267
+ }
268
+
269
+ const triIDs = this._triIDs;
270
+ const triVerts = this._triVerts;
271
+ const vp = this._vertProperties;
272
+ if (!triIDs || !triVerts || !vp) return this;
273
+
274
+ const triCount = Math.min(triIDs.length, (triVerts.length / 3) | 0);
275
+ let nx = 0, ny = 0, nz = 0;
276
+ let areaSum = 0;
277
+ const affected = new Set();
278
+ const vertNormals = new Map();
279
+
280
+ for (let t = 0; t < triCount; t++) {
281
+ if (triIDs[t] !== faceID) continue;
282
+ const base = t * 3;
283
+ const i0 = triVerts[base + 0] >>> 0;
284
+ const i1 = triVerts[base + 1] >>> 0;
285
+ const i2 = triVerts[base + 2] >>> 0;
286
+ affected.add(i0); affected.add(i1); affected.add(i2);
287
+
288
+ const ax = vp[i0 * 3 + 0], ay = vp[i0 * 3 + 1], az = vp[i0 * 3 + 2];
289
+ const bx = vp[i1 * 3 + 0], by = vp[i1 * 3 + 1], bz = vp[i1 * 3 + 2];
290
+ const cx = vp[i2 * 3 + 0], cy = vp[i2 * 3 + 1], cz = vp[i2 * 3 + 2];
291
+ const ux = bx - ax, uy = by - ay, uz = bz - az;
292
+ const vx = cx - ax, vy = cy - ay, vz = cz - az;
293
+ const tx = uy * vz - uz * vy;
294
+ const ty = uz * vx - ux * vz;
295
+ const tz = ux * vy - uy * vx;
296
+ const tLen = Math.hypot(tx, ty, tz);
297
+ if (!(tLen > 0)) continue;
298
+ areaSum += tLen;
299
+ nx += tx; ny += ty; nz += tz;
300
+ const addNormal = (idx) => {
301
+ const existing = vertNormals.get(idx);
302
+ if (existing) {
303
+ existing[0] += tx;
304
+ existing[1] += ty;
305
+ existing[2] += tz;
306
+ } else {
307
+ vertNormals.set(idx, [tx, ty, tz]);
308
+ }
309
+ };
310
+ addNormal(i0); addNormal(i1); addNormal(i2);
311
+ }
312
+
313
+ const affectedIndices = [...affected];
314
+ if (affectedIndices.length === 0) return this;
315
+
316
+ const len = Math.hypot(nx, ny, nz);
317
+ const planarRatio = areaSum > 0 ? (len / areaSum) : 0;
318
+ if (len > 0 && planarRatio > 0.98) {
319
+ // Push strictly along the outward normal derived from triangle winding;
320
+ // positive distance moves outward, negative moves inward.
321
+ const scale = dist / len;
322
+ const dx = nx * scale;
323
+ const dy = ny * scale;
324
+ const dz = nz * scale;
325
+ for (const idx of affectedIndices) {
326
+ const base = idx * 3;
327
+ vp[base + 0] += dx;
328
+ vp[base + 1] += dy;
329
+ vp[base + 2] += dz;
330
+ }
331
+ } else {
332
+ // Fall back to per-vertex normals for curved faces.
333
+ let moved = 0;
334
+ for (const idx of affectedIndices) {
335
+ const normal = vertNormals.get(idx);
336
+ if (!normal) continue;
337
+ const nLen = Math.hypot(normal[0], normal[1], normal[2]);
338
+ if (!(nLen > 0)) continue;
339
+ const scale = dist / nLen;
340
+ const base = idx * 3;
341
+ vp[base + 0] += normal[0] * scale;
342
+ vp[base + 1] += normal[1] * scale;
343
+ vp[base + 2] += normal[2] * scale;
344
+ moved++;
345
+ }
346
+ if (moved === 0) {
347
+ console.warn(`pushFace: Invalid normal for face "${faceName}"`);
348
+ return this;
349
+ }
350
+ }
351
+
352
+ this._vertKeyToIndex = new Map();
353
+ for (let i = 0; i < vp.length; i += 3) {
354
+ const x = vp[i], y = vp[i + 1], z = vp[i + 2];
355
+ this._vertKeyToIndex.set(`${x},${y},${z}`, (i / 3) | 0);
356
+ }
357
+ this._dirty = true;
358
+ this._faceIndex = null;
359
+ this._manifold = null;
360
+ return this;
361
+ }