brep-io-kernel 1.0.0

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Files changed (403) hide show
  1. package/LICENSE.md +32 -0
  2. package/README.md +144 -0
  3. package/dist-kernel/brep-kernel.js +74699 -0
  4. package/dist-kernel/help/CONTRIBUTING.html +248 -0
  5. package/dist-kernel/help/LICENSE.html +248 -0
  6. package/dist-kernel/help/MODELING.png +0 -0
  7. package/dist-kernel/help/PMI.png +0 -0
  8. package/dist-kernel/help/SKETCH.png +0 -0
  9. package/dist-kernel/help/assembly-constraints__Coincident_Constraint_dialog.png +0 -0
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  13. package/dist-kernel/help/assembly-constraints___Parallel_Constraint_dialog.png +0 -0
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  16. package/dist-kernel/help/assembly-constraints__coincident-constraint.html +248 -0
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  19. package/dist-kernel/help/assembly-constraints__parallel-constraint.html +248 -0
  20. package/dist-kernel/help/assembly-constraints__solver.html +248 -0
  21. package/dist-kernel/help/assembly-constraints__touch-align-constraint.html +248 -0
  22. package/dist-kernel/help/brep-api.html +263 -0
  23. package/dist-kernel/help/brep-kernel.html +258 -0
  24. package/dist-kernel/help/brep-model.html +248 -0
  25. package/dist-kernel/help/cylindrical-face-radius-embedding.html +290 -0
  26. package/dist-kernel/help/dialog-screenshots.html +248 -0
  27. package/dist-kernel/help/extruded-sketch-radius-embedding.html +336 -0
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  107. package/dist-kernel/help/index.html +862 -0
  108. package/dist-kernel/help/input-params-schema.html +363 -0
  109. package/dist-kernel/help/inspector-improvements.html +248 -0
  110. package/dist-kernel/help/inspector.html +248 -0
  111. package/dist-kernel/help/modes__modeling.html +248 -0
  112. package/dist-kernel/help/modes__pmi.html +248 -0
  113. package/dist-kernel/help/modes__sketch.html +248 -0
  114. package/dist-kernel/help/plugins.html +248 -0
  115. package/dist-kernel/help/pmi-annotations__Angle_Dimension_dialog.png +0 -0
  116. package/dist-kernel/help/pmi-annotations__Explode_Body_dialog.png +0 -0
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  119. package/dist-kernel/help/pmi-annotations__Linear_Dimension_dialog.png +0 -0
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  121. package/dist-kernel/help/pmi-annotations__Radial_Dimension_dialog.png +0 -0
  122. package/dist-kernel/help/pmi-annotations__angle-dimension.html +248 -0
  123. package/dist-kernel/help/pmi-annotations__explode-body.html +248 -0
  124. package/dist-kernel/help/pmi-annotations__hole-callout.html +248 -0
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  129. package/dist-kernel/help/pmi-annotations__radial-dimension.html +248 -0
  130. package/dist-kernel/help/search-index.json +464 -0
  131. package/dist-kernel/help/simplified-radial-dimensions.html +298 -0
  132. package/dist-kernel/help/solid-methods.html +359 -0
  133. package/dist-kernel/help/table-of-contents.html +330 -0
  134. package/dist-kernel/help/ui-overview.html +248 -0
  135. package/dist-kernel/help/whats-new.html +248 -0
  136. package/package.json +54 -0
  137. package/src/BREP/AssemblyComponent.js +42 -0
  138. package/src/BREP/BREP.js +43 -0
  139. package/src/BREP/BetterSolid.js +805 -0
  140. package/src/BREP/Edge.js +103 -0
  141. package/src/BREP/Extrude.js +403 -0
  142. package/src/BREP/Face.js +187 -0
  143. package/src/BREP/MeshRepairer.js +634 -0
  144. package/src/BREP/OffsetShellSolid.js +614 -0
  145. package/src/BREP/PointCloudWrap.js +302 -0
  146. package/src/BREP/Revolve.js +345 -0
  147. package/src/BREP/SolidMethods/authoring.js +112 -0
  148. package/src/BREP/SolidMethods/booleanOps.js +230 -0
  149. package/src/BREP/SolidMethods/chamfer.js +122 -0
  150. package/src/BREP/SolidMethods/edgeResolution.js +25 -0
  151. package/src/BREP/SolidMethods/fillet.js +792 -0
  152. package/src/BREP/SolidMethods/index.js +72 -0
  153. package/src/BREP/SolidMethods/io.js +105 -0
  154. package/src/BREP/SolidMethods/lifecycle.js +103 -0
  155. package/src/BREP/SolidMethods/manifoldOps.js +375 -0
  156. package/src/BREP/SolidMethods/meshCleanup.js +2512 -0
  157. package/src/BREP/SolidMethods/meshQueries.js +264 -0
  158. package/src/BREP/SolidMethods/metadata.js +106 -0
  159. package/src/BREP/SolidMethods/metrics.js +51 -0
  160. package/src/BREP/SolidMethods/transforms.js +361 -0
  161. package/src/BREP/SolidMethods/visualize.js +508 -0
  162. package/src/BREP/SolidShared.js +26 -0
  163. package/src/BREP/Sweep.js +1596 -0
  164. package/src/BREP/Tube.js +857 -0
  165. package/src/BREP/Vertex.js +43 -0
  166. package/src/BREP/applyBooleanOperation.js +704 -0
  167. package/src/BREP/boundsUtils.js +48 -0
  168. package/src/BREP/chamfer.js +551 -0
  169. package/src/BREP/edgePolylineUtils.js +85 -0
  170. package/src/BREP/fillets/common.js +388 -0
  171. package/src/BREP/fillets/fillet.js +1422 -0
  172. package/src/BREP/fillets/filletGeometry.js +15 -0
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  174. package/src/BREP/fillets/offsetHelper.js +143 -0
  175. package/src/BREP/fillets/outset.js +88 -0
  176. package/src/BREP/helix.js +193 -0
  177. package/src/BREP/meshToBrep.js +234 -0
  178. package/src/BREP/primitives.js +279 -0
  179. package/src/BREP/setupManifold.js +71 -0
  180. package/src/BREP/threadGeometry.js +1120 -0
  181. package/src/BREP/triangleUtils.js +8 -0
  182. package/src/BREP/triangulate.js +608 -0
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  184. package/src/PartHistory.js +1132 -0
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  339. package/src/features/sketch/SketchFeature.js +955 -0
  340. package/src/features/sketch/sketchSolver2D/ConstraintEngine.js +800 -0
  341. package/src/features/sketch/sketchSolver2D/constraintDefinitions.js +704 -0
  342. package/src/features/sketch/sketchSolver2D/mathHelpersMod.js +307 -0
  343. package/src/features/spline/SplineEditorSession.js +988 -0
  344. package/src/features/spline/SplineFeature.js +1388 -0
  345. package/src/features/spline/splineUtils.js +218 -0
  346. package/src/features/sweep/SweepFeature.js +110 -0
  347. package/src/features/transform/TransformFeature.js +152 -0
  348. package/src/features/tube/TubeFeature.js +635 -0
  349. package/src/fs.proxy.js +625 -0
  350. package/src/idbStorage.js +254 -0
  351. package/src/index.js +12 -0
  352. package/src/main.js +15 -0
  353. package/src/metadataManager.js +64 -0
  354. package/src/path.proxy.js +277 -0
  355. package/src/plugins/ghLoader.worker.js +151 -0
  356. package/src/plugins/pluginManager.js +286 -0
  357. package/src/pmi/PMIViewsManager.js +134 -0
  358. package/src/services/componentLibrary.js +198 -0
  359. package/src/tests/ConsoleCapture.js +189 -0
  360. package/src/tests/S7-diagnostics-2025-12-23T18-37-23-570Z.json +630 -0
  361. package/src/tests/browserTests.js +597 -0
  362. package/src/tests/debugBoolean.js +225 -0
  363. package/src/tests/partFiles/badBoolean.json +957 -0
  364. package/src/tests/partFiles/extrudeTest.json +88 -0
  365. package/src/tests/partFiles/filletFail.json +58 -0
  366. package/src/tests/partFiles/import_TEst.part.part.json +646 -0
  367. package/src/tests/partFiles/sheetMetalHem.BREP.json +734 -0
  368. package/src/tests/test_boolean_subtract.js +27 -0
  369. package/src/tests/test_chamfer.js +17 -0
  370. package/src/tests/test_extrudeFace.js +24 -0
  371. package/src/tests/test_fillet.js +17 -0
  372. package/src/tests/test_fillet_nonClosed.js +45 -0
  373. package/src/tests/test_filletsMoreDifficult.js +46 -0
  374. package/src/tests/test_history_features_basic.js +149 -0
  375. package/src/tests/test_hole.js +282 -0
  376. package/src/tests/test_mirror.js +16 -0
  377. package/src/tests/test_offsetShellGrouping.js +85 -0
  378. package/src/tests/test_plane.js +4 -0
  379. package/src/tests/test_primitiveCone.js +11 -0
  380. package/src/tests/test_primitiveCube.js +7 -0
  381. package/src/tests/test_primitiveCylinder.js +8 -0
  382. package/src/tests/test_primitivePyramid.js +9 -0
  383. package/src/tests/test_primitiveSphere.js +17 -0
  384. package/src/tests/test_primitiveTorus.js +21 -0
  385. package/src/tests/test_pushFace.js +126 -0
  386. package/src/tests/test_sheetMetalContourFlange.js +125 -0
  387. package/src/tests/test_sheetMetal_features.js +80 -0
  388. package/src/tests/test_sketch_openLoop.js +45 -0
  389. package/src/tests/test_solidMetrics.js +58 -0
  390. package/src/tests/test_stlLoader.js +1889 -0
  391. package/src/tests/test_sweepFace.js +55 -0
  392. package/src/tests/test_tube.js +45 -0
  393. package/src/tests/test_tube_closedLoop.js +67 -0
  394. package/src/tests/tests.js +493 -0
  395. package/src/tools/assemblyConstraintDialogCapturePage.js +56 -0
  396. package/src/tools/dialogCapturePageFactory.js +227 -0
  397. package/src/tools/featureDialogCapturePage.js +47 -0
  398. package/src/tools/pmiAnnotationDialogCapturePage.js +60 -0
  399. package/src/utils/axisHelpers.js +99 -0
  400. package/src/utils/deepClone.js +69 -0
  401. package/src/utils/geometryTolerance.js +37 -0
  402. package/src/utils/normalizeTypeString.js +8 -0
  403. package/src/utils/xformMath.js +51 -0
@@ -0,0 +1,307 @@
1
+ export function getIntersectionPoint(point1, point2, point3, point4, offset = 0) {
2
+ // Original Line 1 points
3
+ let x1 = point1.x, y1 = point1.y;
4
+ let x2 = point2.x, y2 = point2.y;
5
+
6
+ // Original Line 2 points
7
+ let x3 = point3.x, y3 = point3.y;
8
+ let x4 = point4.x, y4 = point4.y;
9
+
10
+ // Calculate direction vectors
11
+ let dir1 = { x: x2 - x1, y: y2 - y1 };
12
+ let dir2 = { x: x4 - x3, y: y4 - y3 };
13
+
14
+ // Normalize direction vectors
15
+ let mag1 = Math.sqrt(dir1.x * dir1.x + dir1.y * dir1.y);
16
+ let mag2 = Math.sqrt(dir2.x * dir2.x + dir2.y * dir2.y);
17
+
18
+ let unitDir1 = { x: dir1.x / mag1, y: dir1.y / mag1 };
19
+ let unitDir2 = { x: dir2.x / mag2, y: dir2.y / mag2 };
20
+
21
+ // Calculate offset points for Line 1
22
+ let offsetPoint1 = { x: x1 + offset * unitDir1.y, y: y1 - offset * unitDir1.x };
23
+ let offsetPoint2 = { x: x2 + offset * unitDir1.y, y: y2 - offset * unitDir1.x };
24
+
25
+ // Calculate offset points for Line 2
26
+ let offsetPoint3 = { x: x3 - offset * unitDir2.y, y: y3 + offset * unitDir2.x };
27
+ let offsetPoint4 = { x: x4 - offset * unitDir2.y, y: y4 + offset * unitDir2.x };
28
+
29
+ // Calculate line equations Ax + By = C for offset lines
30
+ let A1 = offsetPoint2.y - offsetPoint1.y;
31
+ let B1 = offsetPoint1.x - offsetPoint2.x;
32
+ let C1 = A1 * offsetPoint1.x + B1 * offsetPoint1.y;
33
+
34
+ let A2 = offsetPoint4.y - offsetPoint3.y;
35
+ let B2 = offsetPoint3.x - offsetPoint4.x;
36
+ let C2 = A2 * offsetPoint3.x + B2 * offsetPoint3.y;
37
+
38
+ // Calculate intersection
39
+ let det = A1 * B2 - A2 * B1;
40
+ if (det === 0) {
41
+ return null; // Lines are parallel
42
+ } else {
43
+ let x = (B2 * C1 - B1 * C2) / det;
44
+ let y = (A1 * C2 - A2 * C1) / det;
45
+ return { x, y };
46
+ }
47
+ }
48
+
49
+
50
+
51
+
52
+
53
+
54
+ export function distance(point1, point2) {
55
+ return Math.sqrt(Math.pow(point1.x - point2.x, 2) + Math.pow(point1.y - point2.y, 2));
56
+ }
57
+
58
+
59
+
60
+
61
+
62
+
63
+ export function polarToCartesian(centerX, centerY, radius, angleInDegrees) {
64
+ const angleInRadians = angleInDegrees * Math.PI / 180.0; // Removed the - 90
65
+ return {
66
+ x: centerX + (radius * Math.cos(angleInRadians)),
67
+ y: centerY + (radius * Math.sin(angleInRadians))
68
+ };
69
+ }
70
+
71
+
72
+ export function describeArc(x, y, radius, startAngle, endAngle) {
73
+ if (startAngle === endAngle) {
74
+ // Draw a full circle as two arcs (SVG doesn't allow a single arc to draw a full circle)
75
+ return [
76
+ "M", x + radius, y,
77
+ "A", radius, radius, 0, 0, 1, x - radius, y,
78
+ "A", radius, radius, 0, 0, 1, x + radius, y
79
+ ].join(" ");
80
+ } else {
81
+ const start = polarToCartesian(x, y, radius, startAngle);
82
+ const end = polarToCartesian(x, y, radius, endAngle);
83
+ const largeArcFlag = ((endAngle - startAngle) + 360) % 360 <= 180 ? "0" : "1";
84
+ const sweepFlag = "1"; // Always draw the arc in a "positive-angle" direction
85
+
86
+ return [
87
+ "M", start.x, start.y,
88
+ "A", radius, radius, 0, largeArcFlag, sweepFlag, end.x, end.y
89
+ ].join(" ");
90
+ }
91
+ }
92
+
93
+ export function findMidpointOnArc(x, y, radius, startAngle, endAngle) {
94
+ if (startAngle === endAngle) {
95
+ // For a full circle, the midpoint is the center
96
+ return { x: x, y: y };
97
+ } else {
98
+ const adjustedStartAngle = startAngle % 360;
99
+ const adjustedEndAngle = endAngle % 360;
100
+ let midpointAngle;
101
+
102
+ if (adjustedStartAngle <= adjustedEndAngle) {
103
+ midpointAngle = (adjustedStartAngle + adjustedEndAngle) / 2;
104
+ } else {
105
+ // Handle the case where the arc crosses the 0-degree line
106
+ midpointAngle = ((adjustedStartAngle + adjustedEndAngle + 360) / 2) % 360;
107
+ }
108
+
109
+ return polarToCartesian(x, y, radius, midpointAngle);
110
+ }
111
+ }
112
+ export function calculateAngle(point1, point2) {
113
+ const dx = point2.x - point1.x;
114
+ const dy = point2.y - point1.y;
115
+ const angle = Math.atan2(dy, dx) * 180 / Math.PI;
116
+ return (angle + 360) % 360; // Normalize to [0, 360)
117
+ }
118
+
119
+ export function rotatePoint(center, point, angleDeg) {
120
+ const angleRad = (angleDeg % 360) * (Math.PI / 180); // Normalize to [0, 360)
121
+ const { x: x1, y: y1 } = center;
122
+ const { x: x2, y: y2 } = point;
123
+ const xRotated = (x2 - x1) * Math.cos(angleRad) - (y2 - y1) * Math.sin(angleRad) + x1;
124
+ const yRotated = (x2 - x1) * Math.sin(angleRad) + (y2 - y1) * Math.cos(angleRad) + y1;
125
+ point.x = xRotated;
126
+ point.y = yRotated;
127
+ return { x: xRotated, y: yRotated };
128
+ }
129
+
130
+
131
+
132
+ export function offsetLine(arrayOfPoints, distance) {
133
+ // Extract the points from the array
134
+ const [point1, point2] = arrayOfPoints;
135
+
136
+ // Calculate the direction vector of the line
137
+ const dx = point2.x - point1.x;
138
+ const dy = point2.y - point1.y;
139
+
140
+ // Normalize the direction vector
141
+ const length = Math.sqrt(dx * dx + dy * dy);
142
+ const dxNormalized = dx / length;
143
+ const dyNormalized = dy / length;
144
+
145
+ // Calculate the offset vector
146
+ const dxOffset = dyNormalized * distance;
147
+ const dyOffset = -dxNormalized * distance;
148
+
149
+ // Create the new offset points
150
+ const offsetPoint1 = { x: point1.x + dxOffset, y: point1.y + dyOffset };
151
+ const offsetPoint2 = { x: point2.x + dxOffset, y: point2.y + dyOffset };
152
+
153
+ // Return the new offset points in an array
154
+ return [offsetPoint1, offsetPoint2];
155
+ }
156
+
157
+
158
+
159
+ export function coinToss() {
160
+ return Math.random() < 0.5;
161
+ }
162
+
163
+
164
+ export function shuffle(array) {
165
+ var currentIndex = array.length, temporaryValue, randomIndex;
166
+
167
+ // While there remain elements to shuffle
168
+ while (0 !== currentIndex) {
169
+
170
+ // Pick a remaining element
171
+ randomIndex = Math.floor(Math.random() * currentIndex);
172
+ currentIndex -= 1;
173
+
174
+ // And swap it with the current element
175
+ temporaryValue = array[currentIndex];
176
+ array[currentIndex] = array[randomIndex];
177
+ array[randomIndex] = temporaryValue;
178
+
179
+ }
180
+
181
+ return array;
182
+ }
183
+
184
+
185
+ export function shuffleArray(originalArray) {
186
+ // Creating a shallow copy of the original array
187
+ const array = [...originalArray];
188
+ for (let i = array.length - 1; i > 0; i--) {
189
+ // Generate a random index lower than the current index
190
+ const j = Math.floor(Math.random() * (i + 1));
191
+ // Swap elements at indices i and j
192
+ [array[i], array[j]] = [array[j], array[i]];
193
+ }
194
+ return array;
195
+ }
196
+
197
+
198
+ export function roundToDecimals(number, decimals) {
199
+ return Math.round(number * Math.pow(10, decimals)) / Math.pow(10, decimals);
200
+ }
201
+
202
+
203
+
204
+ export function calcPerpendicularDistanceLineToPoint(linePoints, point) {
205
+ const [pointA, pointB] = linePoints;
206
+
207
+ // Calculate the direction vector of the line
208
+ const dirX = pointB.x - pointA.x;
209
+ const dirY = pointB.y - pointA.y;
210
+
211
+ // Calculate the vector from pointA to the point
212
+ const vecX = point.x - pointA.x;
213
+ const vecY = point.y - pointA.y;
214
+
215
+ // Calculate the projection of the point onto the line
216
+ const t = (vecX * dirX + vecY * dirY) / (dirX * dirX + dirY * dirY);
217
+ const projX = pointA.x + t * dirX;
218
+ const projY = pointA.y + t * dirY;
219
+
220
+ // Calculate the vector from the point to its projection on the line
221
+ const perpX = projX - point.x;
222
+ const perpY = projY - point.y;
223
+
224
+ // Calculate the perpendicular distance
225
+ const perpDistance = Math.sqrt(perpX * perpX + perpY * perpY);
226
+
227
+ // Calculate the cross product to determine the side
228
+ const crossProduct = dirX * vecY - dirY * vecX;
229
+
230
+ // Use the sign of the cross product to set the sign of the distance
231
+ const signedPerpDistance = crossProduct >= 0 ? perpDistance : -perpDistance;
232
+
233
+ return signedPerpDistance * -1;
234
+ }
235
+
236
+
237
+ /// take an array of points and return the average point
238
+ export function averagePoint(points) {
239
+ let x = 0;
240
+ let y = 0;
241
+ points.forEach(p => {
242
+ x += p.x;
243
+ y += p.y;
244
+ });
245
+ return { x: x / points.length, y: y / points.length };
246
+ }
247
+
248
+ // Function to calculate the intersection point of two lines
249
+ export function lineIntersection(line1, line2) {
250
+ const [{ x: x1, y: y1 }, { x: x2, y: y2 }] = line1;
251
+ const [{ x: x3, y: y3 }, { x: x4, y: y4 }] = line2;
252
+
253
+ const det = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
254
+ if (det === 0) return null; // Lines are parallel
255
+
256
+ const px = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / det;
257
+ const py = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / det;
258
+
259
+ return { x: px, y: py };
260
+ }
261
+
262
+ export function findArcIntersections(centerPoint, radius, line) {
263
+ const [point1, point2] = line;
264
+
265
+ // Check if the line is vertical (x1 === x2) or horizontal (y1 === y2)
266
+ if (point1.x === point2.x) {
267
+ // Vertical line, solve for x directly
268
+ const x = point1.x;
269
+ const y1 = centerPoint.y + Math.sqrt(radius * radius - (x - centerPoint.x) * (x - centerPoint.x));
270
+ const y2 = centerPoint.y - Math.sqrt(radius * radius - (x - centerPoint.x) * (x - centerPoint.x));
271
+ return [{ x, y: y1 }, { x, y: y2 }];
272
+ } else if (point1.y === point2.y) {
273
+ // Horizontal line, solve for y directly
274
+ const y = point1.y;
275
+ const x1 = centerPoint.x + Math.sqrt(radius * radius - (y - centerPoint.y) * (y - centerPoint.y));
276
+ const x2 = centerPoint.x - Math.sqrt(radius * radius - (y - centerPoint.y) * (y - centerPoint.y));
277
+ return [{ x: x1, y }, { x: x2, y }];
278
+ }
279
+
280
+ // For non-vertical and non-horizontal lines, continue with your existing code
281
+ const m = (point2.y - point1.y) / (point2.x - point1.x);
282
+ const b = point1.y - m * point1.x;
283
+
284
+ const h = centerPoint.x;
285
+ const k = centerPoint.y;
286
+
287
+ const a = 1 + m * m;
288
+ const b2 = 2 * (m * (b - k) - h);
289
+ const c = h * h + (b - k) * (b - k) - radius * radius;
290
+
291
+ const discriminant = b2 * b2 - 4 * a * c;
292
+
293
+ if (discriminant < 0) {
294
+ return []; // No intersection
295
+ }
296
+
297
+ const x1 = (-b2 + Math.sqrt(discriminant)) / (2 * a);
298
+ const x2 = (-b2 - Math.sqrt(discriminant)) / (2 * a);
299
+
300
+ const y1 = m * x1 + b;
301
+ const y2 = m * x2 + b;
302
+
303
+ return [
304
+ { x: x1, y: y1 },
305
+ { x: x2, y: y2 }
306
+ ];
307
+ }