bg2e-js 2.0.1 → 2.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (135) hide show
  1. package/dist/bg2e-js.js +11001 -0
  2. package/dist/bg2e-js.js.map +1 -0
  3. package/package.json +17 -6
  4. package/app/AppController.d.ts +0 -37
  5. package/app/AppController.js +0 -32
  6. package/app/Canvas.d.ts +0 -42
  7. package/app/Canvas.js +0 -98
  8. package/app/EventBase.js +0 -8
  9. package/app/KeyboardEvent.js +0 -51
  10. package/app/MainLoop.d.ts +0 -245
  11. package/app/MainLoop.js +0 -251
  12. package/app/MouseEvent.js +0 -77
  13. package/app/TouchEvent.js +0 -15
  14. package/base/Color.js +0 -131
  15. package/base/Environment.js +0 -78
  16. package/base/Light.js +0 -176
  17. package/base/Material.js +0 -619
  18. package/base/PolyList.js +0 -336
  19. package/base/Texture.js +0 -545
  20. package/db/Bg2LoaderPlugin.js +0 -113
  21. package/db/DBPluginApi.js +0 -40
  22. package/db/Loader.js +0 -91
  23. package/db/LoaderPlugin.js +0 -26
  24. package/db/MtlParser.js +0 -7
  25. package/db/ObjLoaderPlugin.js +0 -51
  26. package/db/ObjParser.js +0 -233
  27. package/db/ObjWriterPlugin.js +0 -18
  28. package/db/VitscnjLoaderPlugin.js +0 -87
  29. package/db/Writer.js +0 -49
  30. package/db/WriterPlugin.js +0 -20
  31. package/debug/DebugRenderer.js +0 -138
  32. package/debug/WebGLTextureViewer.js +0 -67
  33. package/manipulation/SelectionBuffer.js +0 -65
  34. package/manipulation/SelectionHighlight.js +0 -69
  35. package/manipulation/SelectionIdAssignVisitor.js +0 -86
  36. package/manipulation/SelectionManager.js +0 -134
  37. package/manipulation/SelectionMode.js +0 -6
  38. package/math/Mat3.js +0 -248
  39. package/math/Mat4.js +0 -694
  40. package/math/MatrixStrategy.js +0 -23
  41. package/math/Quat.js +0 -60
  42. package/math/Vec.js +0 -728
  43. package/math/constants.js +0 -44
  44. package/math/functions.js +0 -104
  45. package/math/index.js +0 -74
  46. package/phsics/joint.js +0 -124
  47. package/primitives/arrow.js +0 -58
  48. package/primitives/cone.js +0 -137
  49. package/primitives/cube.js +0 -59
  50. package/primitives/cylinder.js +0 -215
  51. package/primitives/index.js +0 -13
  52. package/primitives/plane.js +0 -31
  53. package/primitives/sphere.js +0 -808
  54. package/render/BRDFIntegrationMap.js +0 -4
  55. package/render/Environment.js +0 -105
  56. package/render/EnvironmentRenderer.js +0 -12
  57. package/render/FrameBuffer.js +0 -26
  58. package/render/MaterialRenderer.js +0 -28
  59. package/render/Pipeline.js +0 -83
  60. package/render/PolyListRenderer.js +0 -42
  61. package/render/RenderBuffer.js +0 -189
  62. package/render/RenderQueue.js +0 -162
  63. package/render/RenderState.js +0 -82
  64. package/render/Renderer.js +0 -202
  65. package/render/SceneAppController.js +0 -208
  66. package/render/SceneRenderer.js +0 -310
  67. package/render/Shader.js +0 -21
  68. package/render/ShadowRenderer.js +0 -159
  69. package/render/SkyCube.js +0 -77
  70. package/render/SkySphere.js +0 -94
  71. package/render/TextureMergerRenderer.js +0 -58
  72. package/render/TextureRenderer.js +0 -29
  73. package/render/webgl/FrameBuffer.js +0 -9
  74. package/render/webgl/MaterialRenderer.js +0 -99
  75. package/render/webgl/Pipeline.js +0 -82
  76. package/render/webgl/PolyListRenderer.js +0 -224
  77. package/render/webgl/RenderBuffer.js +0 -244
  78. package/render/webgl/Renderer.js +0 -239
  79. package/render/webgl/SceneRenderer.js +0 -43
  80. package/render/webgl/ShaderProgram.js +0 -350
  81. package/render/webgl/ShadowRenderer.js +0 -6
  82. package/render/webgl/SkyCube.js +0 -15
  83. package/render/webgl/SkySphere.js +0 -14
  84. package/render/webgl/State.js +0 -149
  85. package/render/webgl/TextureRenderer.js +0 -167
  86. package/render/webgl/VertexBuffer.js +0 -128
  87. package/scene/Camera.js +0 -378
  88. package/scene/Chain.js +0 -43
  89. package/scene/ChainJoint.js +0 -55
  90. package/scene/Component.js +0 -146
  91. package/scene/ComponentMap.js +0 -99
  92. package/scene/Drawable.js +0 -130
  93. package/scene/EnvironmentComponent.js +0 -123
  94. package/scene/FindNodeVisitor.js +0 -55
  95. package/scene/LightComponent.js +0 -146
  96. package/scene/MatrixState.js +0 -39
  97. package/scene/Node.js +0 -300
  98. package/scene/NodeVisitor.js +0 -12
  99. package/scene/OrbitCameraController.js +0 -407
  100. package/scene/SmoothOrbitCameraController.js +0 -92
  101. package/scene/Transform.js +0 -74
  102. package/scene/index.js +0 -24
  103. package/shaders/BasicDiffuseColorShader.js +0 -91
  104. package/shaders/BasicPBRLightShader.js +0 -238
  105. package/shaders/DebugRenderShader.js +0 -79
  106. package/shaders/DepthRenderShader.js +0 -69
  107. package/shaders/IrradianceMapCubeShader.js +0 -99
  108. package/shaders/PBRLightIBLShader.js +0 -380
  109. package/shaders/PickSelectionShader.js +0 -75
  110. package/shaders/PresentDebugFramebufferShader.js +0 -90
  111. package/shaders/PresentTextureShader.js +0 -73
  112. package/shaders/SelectionHighlightShader.js +0 -98
  113. package/shaders/ShaderFunction.js +0 -72
  114. package/shaders/SkyCubeShader.js +0 -78
  115. package/shaders/SkySphereShader.js +0 -77
  116. package/shaders/SpecularMapCubeShader.js +0 -145
  117. package/shaders/TextureMergerShader.js +0 -127
  118. package/shaders/webgl_shader_lib.js +0 -187
  119. package/tools/BinaryResourceProvider.js +0 -15
  120. package/tools/ImageResourceProvider.js +0 -65
  121. package/tools/MaterialModifier.js +0 -228
  122. package/tools/Resource.js +0 -177
  123. package/tools/ResourceProvider.js +0 -56
  124. package/tools/TextResourceProvider.js +0 -24
  125. package/tools/TextureCache.js +0 -44
  126. package/tools/TextureResourceDatabase.js +0 -87
  127. package/tools/UserAgent.js +0 -294
  128. package/tools/VideoResourceProvider.js +0 -51
  129. package/tools/WriteStrategy.js +0 -22
  130. package/tools/base64.js +0 -15
  131. package/tools/crypto.js +0 -15
  132. package/tools/endiantess.js +0 -15
  133. package/tools/image.js +0 -15
  134. package/tools/index.js +0 -33
  135. package/tools/processType.js +0 -56
package/base/Light.js DELETED
@@ -1,176 +0,0 @@
1
-
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- import Vec from '../math/Vec';
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- import Mat4 from '../math/Mat4';
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- import Color from './Color';
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-
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- export const LightType = Object.freeze({
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- DIRECTIONAL: 4,
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- SPOT: 1,
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- POINT: 5,
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- DISABLED: 10
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- });
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-
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- export default class Light {
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- constructor() {
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- this._enabled = true;
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-
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- this._type = LightType.DIRECTIONAL;
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-
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- this._direction = new Vec(0,0,-1);
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- this._position = new Vec(0,0,0);
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-
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- this._color = new Color({ rgb: 0.9 });
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- this._intensity = 20;
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- this._spotCutoff = 20;
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- this._spotExponent = 30;
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- this._shadowStrength = 0.7;
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- this._castShadows = true;
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- this._shadowBias = 0.00002;
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-
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- this._projection = Mat4.MakeOrtho(-10,10,-10,10,0.1,500.0);
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-
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- // Internal engine use. This attribute will not be serialized
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- this._depthTexture = null;
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- }
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-
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- clone() {
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- const newLight = new Light();
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- newLight.assign(this);
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- return newLight;
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- }
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-
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- assign(other) {
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- this.enabled = other.enabled;
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- this.type = other.type;
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- this.direction.assign(other.direction);
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- this.position.assign(other.position);
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- this.color.assign(other.color);
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- this.spotCutoff = other.spotCutoff;
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- this.spotExponent = other.spotExponent;
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- this.shadowStrength = other.shadowStrength;
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- this.castShadows = other.castShadows;
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- this.shadowBias = other.shadowBias;
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- this.intensity = other.intensity;
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- this.projection.assign(other.projection);
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- }
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-
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- get enabled() { return this._enabled; }
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- set enabled(v) { this._enabled = v; }
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-
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- get type() { return this._type; }
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- set type(t) { this._type = t; }
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-
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- get direction() { return this._direction; }
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- set direction(d) { this._direction = d; }
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-
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- get position() { return this._position; }
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- set position(p) { this._position = p; }
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-
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- get color() { return this._color; }
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- set color(c) {
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- if (c.length === 3) {
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- this._color = new Vec([c[0], c[1], c[2], 1]);
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- }
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- else if (c.length === 4) {
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- this._color = new Vec(c);
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- }
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- else {
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- throw new Error(`Invalid light color assignment. Parameter must be a three or four component array.`);
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- }
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- }
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- get intensity() { return this._intensity; }
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- set intensity(i) { this._intensity = i; }
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-
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- get spotCutoff() { return this._spotCutoff; }
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- set spotCutoff(c) { this._spotCutoff = c; }
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- get spotExponent() { return this._spotExponent; }
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- set spotExponent(e) { this._spotExponent = e; }
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-
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- get shadowStrength() { return this._shadowStrength; }
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- set shadowStrength(s) { this._shadowStrength = s; }
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- get castShadows() { return this._castShadows; }
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- set castShadows(s) { this._castShadows = s; }
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- get shadowBias() { return this._shadowBias; }
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- set shadowBias(s) { this._shadowBias = s; }
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-
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- get projection() { return this._projection; }
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- set projection(p) { this._projection = p; }
98
-
99
- get depthTexture() {
100
- return this._depthTexture;
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- }
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-
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- set depthTexture(t) {
104
- this._depthTexture = t;
105
- }
106
-
107
- get viewMatrix() {
108
- return this._viewMatrix;
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- }
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-
111
- set viewMatrix(m) {
112
- this._viewMatrix = m;
113
- }
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-
115
- async deserialize(sceneData) {
116
- switch (sceneData.lightType) {
117
- case 'kTypeDirectional':
118
- case LightType.DIRECTIONAL:
119
- this._type = LightType.DIRECTIONAL;
120
- // Use the predefined shadow bias for directional lights
121
- //this._shadowBias = sceneData.shadowBias;
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- break;
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- case 'kTypeSpot':
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- case LightType.SPOT:
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- this._type = LightType.SPOT;
126
- this._shadowBias = sceneData.shadowBias;
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- break;
128
- case 'kTypePoint':
129
- case LightType.POINT:
130
- this._type = LightType.POINT;
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- break;
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- default:
133
- this._type = LightType.DIRECTIONAL;
134
- }
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-
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- const defaultIntensity = () => this._type === LightType.DIRECTIONAL ? 1 : 20;
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-
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- this._position = sceneData.position || new Vec(0,0,0);
139
- this._direction = sceneData.direction || new Vec(0, 0, -1);
140
-
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- if (sceneData.diffuse) {
142
- this._color = new Color(sceneData.diffuse);
143
- this._intensity = (sceneData.intensity || 1) * defaultIntensity();
144
- }
145
- else if (sceneData.color) {
146
- this._color = new Color(sceneData.color);
147
- this._intensity = sceneData.intensity || defaultIntensity();
148
- }
149
-
150
- this._spotCutoff = sceneData.spotCutoff || 20;
151
- this._spotExponent = sceneData.spotExponent || 30;
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- this._shadowStrength = sceneData.shadowStrength || 1;
153
- if (sceneData.projection) {
154
- this._projection = new Mat4(sceneData.projection);
155
- }
156
- this._castShadows = sceneData.castShadows !== undefined ? sceneData.castShadows : true;
157
- }
158
-
159
- async serialize(sceneData) {
160
- const lightTypes = [];
161
- lightTypes[LightType.DIRECTIONAL] = "kTypeDirectional";
162
- lightTypes[LightType.SPOT] = "kTypeSpot";
163
- lightTypes[LightType.POINT] = "kTypePoint";
164
- sceneData.lightType = lightTypes[this._type];
165
- sceneData.position = this._position;
166
- sceneData.direction = this._direction;
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- sceneData.color = this._color;
168
- sceneData.intensity = this._intensity;
169
- sceneData.spotCutoff = this._spotCutoff || 20;
170
- sceneData.spotExponent = this._spotExponent || 30;
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- sceneData.shadowStrength = this._shadowStrength;
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- sceneData.projection = this._projection;
173
- sceneData.castShadows = this._castShadows;
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- sceneData.shadowBias = this._shadowBias || 0.0029;
175
- }
176
- }