bg2e-js 2.0.1 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +11001 -0
- package/dist/bg2e-js.js.map +1 -0
- package/package.json +17 -6
- package/app/AppController.d.ts +0 -37
- package/app/AppController.js +0 -32
- package/app/Canvas.d.ts +0 -42
- package/app/Canvas.js +0 -98
- package/app/EventBase.js +0 -8
- package/app/KeyboardEvent.js +0 -51
- package/app/MainLoop.d.ts +0 -245
- package/app/MainLoop.js +0 -251
- package/app/MouseEvent.js +0 -77
- package/app/TouchEvent.js +0 -15
- package/base/Color.js +0 -131
- package/base/Environment.js +0 -78
- package/base/Light.js +0 -176
- package/base/Material.js +0 -619
- package/base/PolyList.js +0 -336
- package/base/Texture.js +0 -545
- package/db/Bg2LoaderPlugin.js +0 -113
- package/db/DBPluginApi.js +0 -40
- package/db/Loader.js +0 -91
- package/db/LoaderPlugin.js +0 -26
- package/db/MtlParser.js +0 -7
- package/db/ObjLoaderPlugin.js +0 -51
- package/db/ObjParser.js +0 -233
- package/db/ObjWriterPlugin.js +0 -18
- package/db/VitscnjLoaderPlugin.js +0 -87
- package/db/Writer.js +0 -49
- package/db/WriterPlugin.js +0 -20
- package/debug/DebugRenderer.js +0 -138
- package/debug/WebGLTextureViewer.js +0 -67
- package/manipulation/SelectionBuffer.js +0 -65
- package/manipulation/SelectionHighlight.js +0 -69
- package/manipulation/SelectionIdAssignVisitor.js +0 -86
- package/manipulation/SelectionManager.js +0 -134
- package/manipulation/SelectionMode.js +0 -6
- package/math/Mat3.js +0 -248
- package/math/Mat4.js +0 -694
- package/math/MatrixStrategy.js +0 -23
- package/math/Quat.js +0 -60
- package/math/Vec.js +0 -728
- package/math/constants.js +0 -44
- package/math/functions.js +0 -104
- package/math/index.js +0 -74
- package/phsics/joint.js +0 -124
- package/primitives/arrow.js +0 -58
- package/primitives/cone.js +0 -137
- package/primitives/cube.js +0 -59
- package/primitives/cylinder.js +0 -215
- package/primitives/index.js +0 -13
- package/primitives/plane.js +0 -31
- package/primitives/sphere.js +0 -808
- package/render/BRDFIntegrationMap.js +0 -4
- package/render/Environment.js +0 -105
- package/render/EnvironmentRenderer.js +0 -12
- package/render/FrameBuffer.js +0 -26
- package/render/MaterialRenderer.js +0 -28
- package/render/Pipeline.js +0 -83
- package/render/PolyListRenderer.js +0 -42
- package/render/RenderBuffer.js +0 -189
- package/render/RenderQueue.js +0 -162
- package/render/RenderState.js +0 -82
- package/render/Renderer.js +0 -202
- package/render/SceneAppController.js +0 -208
- package/render/SceneRenderer.js +0 -310
- package/render/Shader.js +0 -21
- package/render/ShadowRenderer.js +0 -159
- package/render/SkyCube.js +0 -77
- package/render/SkySphere.js +0 -94
- package/render/TextureMergerRenderer.js +0 -58
- package/render/TextureRenderer.js +0 -29
- package/render/webgl/FrameBuffer.js +0 -9
- package/render/webgl/MaterialRenderer.js +0 -99
- package/render/webgl/Pipeline.js +0 -82
- package/render/webgl/PolyListRenderer.js +0 -224
- package/render/webgl/RenderBuffer.js +0 -244
- package/render/webgl/Renderer.js +0 -239
- package/render/webgl/SceneRenderer.js +0 -43
- package/render/webgl/ShaderProgram.js +0 -350
- package/render/webgl/ShadowRenderer.js +0 -6
- package/render/webgl/SkyCube.js +0 -15
- package/render/webgl/SkySphere.js +0 -14
- package/render/webgl/State.js +0 -149
- package/render/webgl/TextureRenderer.js +0 -167
- package/render/webgl/VertexBuffer.js +0 -128
- package/scene/Camera.js +0 -378
- package/scene/Chain.js +0 -43
- package/scene/ChainJoint.js +0 -55
- package/scene/Component.js +0 -146
- package/scene/ComponentMap.js +0 -99
- package/scene/Drawable.js +0 -130
- package/scene/EnvironmentComponent.js +0 -123
- package/scene/FindNodeVisitor.js +0 -55
- package/scene/LightComponent.js +0 -146
- package/scene/MatrixState.js +0 -39
- package/scene/Node.js +0 -300
- package/scene/NodeVisitor.js +0 -12
- package/scene/OrbitCameraController.js +0 -407
- package/scene/SmoothOrbitCameraController.js +0 -92
- package/scene/Transform.js +0 -74
- package/scene/index.js +0 -24
- package/shaders/BasicDiffuseColorShader.js +0 -91
- package/shaders/BasicPBRLightShader.js +0 -238
- package/shaders/DebugRenderShader.js +0 -79
- package/shaders/DepthRenderShader.js +0 -69
- package/shaders/IrradianceMapCubeShader.js +0 -99
- package/shaders/PBRLightIBLShader.js +0 -380
- package/shaders/PickSelectionShader.js +0 -75
- package/shaders/PresentDebugFramebufferShader.js +0 -90
- package/shaders/PresentTextureShader.js +0 -73
- package/shaders/SelectionHighlightShader.js +0 -98
- package/shaders/ShaderFunction.js +0 -72
- package/shaders/SkyCubeShader.js +0 -78
- package/shaders/SkySphereShader.js +0 -77
- package/shaders/SpecularMapCubeShader.js +0 -145
- package/shaders/TextureMergerShader.js +0 -127
- package/shaders/webgl_shader_lib.js +0 -187
- package/tools/BinaryResourceProvider.js +0 -15
- package/tools/ImageResourceProvider.js +0 -65
- package/tools/MaterialModifier.js +0 -228
- package/tools/Resource.js +0 -177
- package/tools/ResourceProvider.js +0 -56
- package/tools/TextResourceProvider.js +0 -24
- package/tools/TextureCache.js +0 -44
- package/tools/TextureResourceDatabase.js +0 -87
- package/tools/UserAgent.js +0 -294
- package/tools/VideoResourceProvider.js +0 -51
- package/tools/WriteStrategy.js +0 -22
- package/tools/base64.js +0 -15
- package/tools/crypto.js +0 -15
- package/tools/endiantess.js +0 -15
- package/tools/image.js +0 -15
- package/tools/index.js +0 -33
- package/tools/processType.js +0 -56
package/debug/DebugRenderer.js
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import Color from "../base/Color";
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import Material from "../base/Material";
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import Mat4 from "../math/Mat4";
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import Vec from "../math/Vec";
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import { createArrow, createSphere } from "../primitives";
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import BasicDiffuseColorShader from "../shaders/BasicDiffuseColorShader";
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import Transform from "../scene/Transform";
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import Texture, {
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TextureRenderTargetAttachment,
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TextureComponentFormat,
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TextureWrap
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} from "../base/Texture";
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import DebugRenderShader from "../shaders/DebugRenderShader";
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import PresentDebugFramebufferShader from "../shaders/PresentDebugFramebufferShader";
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const g_renderers = {};
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const getMatrix = (transformMatrix, position) => {
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if (!transformMatrix && position) {
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transformMatrix = Mat4.MakeTranslation(position);
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}
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else if (!transformMatrix) {
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transformMatrix = Mat4.MakeIdentity();
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}
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return transformMatrix;
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}
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export default class DebugRenderer {
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static Get(renderer) {
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if (!g_renderers[renderer.uniqueId]) {
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g_renderers[renderer.uniqueId] = new DebugRenderer(renderer);
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}
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return g_renderers[renderer.uniqueId];
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}
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constructor(renderer) {
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this._renderer = renderer;
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this._objects = [];
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this._sphere = createSphere(1);
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this._sphereRenderer = this.renderer.factory.polyList(this._sphere);
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this._arrow = createArrow(1, 0.3);
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this._arrow.lineWidth = 3;
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this._arrowRenderer = this.renderer.factory.polyList(this._arrow);
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this._baseMaterial = new Material();
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this._materialRenderer = this.renderer.factory.material(this._baseMaterial);
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}
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get renderer() { return this._renderer; }
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async init() {
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const renderer = this._renderer;
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this._shader = new DebugRenderShader(renderer);
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await this._shader.load();
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this._presentShader = new PresentDebugFramebufferShader(renderer);
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await this._presentShader.load();
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this._targetTexture = new Texture();
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this._targetTexture.name = `DebugRendererTargetTexture`;
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this._targetTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
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this._targetTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
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this._targetTexture.wrapModeXY = TextureWrap.CLAMP;
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this._renderBuffer = renderer.factory.renderBuffer();
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await this._renderBuffer.attachTexture(this._targetTexture);
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}
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beginFrame() {
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this._objects = [];
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}
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drawSphere({ radius = 1, color = Color.White(), transformMatrix = null, position = null } = {}) {
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transformMatrix = getMatrix(transformMatrix, position);
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this._objects.push({
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renderer: this._sphereRenderer,
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scale: radius,
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color,
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transformMatrix
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});
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}
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drawArrow({ length = 1, color = Color.White(), transformMatrix = null, position = null } = {}) {
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transformMatrix = getMatrix(transformMatrix, position);
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this._objects.push({
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renderer: this._arrowRenderer,
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scale: length,
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color,
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transformMatrix
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});
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}
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setViewportSize(width, height) {
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this._renderBuffer.size = new Vec(width, height);
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}
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draw(camera) {
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const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
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const viewMatrix = cameraView;
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const projectionMatrix = camera.projectionMatrix;
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this._renderBuffer.update(() => {
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this._renderBuffer.frameBuffer.clear();
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this._objects.forEach(object => {
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const scale = Mat4.MakeScale(object.scale, object.scale, object.scale);
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const matrix = scale.mult(object.transformMatrix);
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this._materialRenderer.material.diffuse = object.color;
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object.renderer.bindBuffers();
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this._shader.setup(
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object.renderer,
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this._materialRenderer,
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matrix,
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viewMatrix,
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projectionMatrix
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);
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object.renderer.draw();
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})
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});
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const shader = this._presentShader;
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this._renderer.presentTexture(this._targetTexture, { clearBuffers: false, shader });
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}
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destoy() {
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this._renderBuffer.destroy();
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this._targetTexture.destroy();
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this._renderBuffer = null;
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this._targetTexture = null;
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}
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}
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import WebGLRenderer from '../render/webgl/Renderer';
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export default class WebGLTextureViewer {
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constructor(renderer) {
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if (!renderer instanceof WebGLRenderer) {
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throw new Error("WebGLTextureViewer works only with WebGL Renderer");
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}
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this._renderer = renderer;
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this._size = [512,512];
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this._canvas = document.createElement('canvas');
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this._canvas.width = this._size[0];
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this._canvas.height = this._size[1];
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this._context = this._canvas.getContext('2d');
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}
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get canvas() { return this._canvas; }
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get context() { return this._context; }
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attachToElement(element) {
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element.appendChild(this._canvas);
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}
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drawTexture(texture) {
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}
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this._canvas.width = texture.size.width;
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this._canvas.height = texture.size.height;
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// Save current state
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const currentTexture = gl.getParameter(gl.TEXTURE_BINDING_2D);
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// Draw texture to canvas
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gl.bindTexture(gl.TEXTURE_2D, texture._apiObject);
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gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._apiObject, 0);
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.forEach((val, i) => flipped.set(val, (h - i - 1) * w * 4));
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}
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import { RenderLayer } from "../base/PolyList";
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import Texture, { TextureComponentFormat, TextureRenderTargetAttachment, TextureWrap } from "../base/Texture";
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export default class SelectionBuffer {
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this._targetTexture = new Texture();
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this._renderBuffer = renderer.factory.renderBuffer();
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this._shader = new PickSelectionShader(renderer);
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this._renderQueue = new RenderQueue(renderer);
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}
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this._renderBuffer.size = new Vec(width,height);
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}
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draw(scene,camera,x,y,width = 1,height = 1) {
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const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
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this._renderQueue.viewMatrix = cameraView;
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this._renderQueue.projectionMatrix = camera.projectionMatrix;
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this._renderQueue.newFrame();
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this._frameVisitor.delta = 0;
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this._frameVisitor.modelMatrix.identity();
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scene.accept(this._frameVisitor);
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let result = null;
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this._renderBuffer.update(() => {
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this._renderBuffer.frameBuffer.clear();
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this._renderQueue.draw(RenderLayer.SELECTION_DEFAULT);
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result = this._renderBuffer.readPixels(x, y, width, height);
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});
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return result;
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}
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destroy() {
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this._renderBuffer.destroy();
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this._targetTexture.destroy();
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this._renderBuffer = null;
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this._targetTexture = null;
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}
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}
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@@ -1,69 +0,0 @@
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1
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2
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import { RenderLayer } from "../base/PolyList";
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3
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import Texture, { TextureRenderTargetAttachment, TextureComponentFormat, TextureWrap } from "../base/Texture";
|
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import Mat4 from "../math/Mat4";
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import Vec from "../math/Vec";
|
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import RenderQueue from "../render/RenderQueue";
|
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|
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import { FrameVisitor } from "../render/SceneRenderer";
|
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8
|
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import Transform from "../scene/Transform";
|
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import PickSelectionShader from "../shaders/PickSelectionShader";
|
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10
|
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import SelectionHighlightShader from "../shaders/SelectionHighlightShader";
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11
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|
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|
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export default class SelectionHighlight {
|
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13
|
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constructor(renderer) {
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this._renderer = renderer;
|
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15
|
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}
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16
|
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|
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|
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async init() {
|
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|
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const renderer = this._renderer;
|
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|
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this._targetTexture = new Texture();
|
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|
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this._targetTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
|
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this._targetTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
|
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|
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this._targetTexture.wrapModeXY = TextureWrap.CLAMP;
|
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|
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24
|
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this._renderBuffer = renderer.factory.renderBuffer();
|
|
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|
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await this._renderBuffer.attachTexture(this._targetTexture);
|
|
26
|
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|
|
27
|
-
this._shader = new PickSelectionShader(renderer);
|
|
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|
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await this._shader.load();
|
|
29
|
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this._shader.forceDraw = false;
|
|
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|
-
|
|
31
|
-
this._renderQueue = new RenderQueue(renderer);
|
|
32
|
-
this._renderQueue.enableQueue(RenderLayer.SELECTION_DEFAULT, this._shader);
|
|
33
|
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|
|
34
|
-
this._frameVisitor = new FrameVisitor(this._renderQueue);
|
|
35
|
-
|
|
36
|
-
this._selectionDrawShader = new SelectionHighlightShader(renderer);
|
|
37
|
-
await this._selectionDrawShader.load();
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
setViewportSize(width,height) {
|
|
41
|
-
this._renderBuffer.size = new Vec(width,height);
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
draw(scene,camera) {
|
|
45
|
-
const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
|
|
46
|
-
this._renderQueue.viewMatrix = cameraView;
|
|
47
|
-
this._renderQueue.projectionMatrix = camera.projectionMatrix;
|
|
48
|
-
this._renderQueue.newFrame();
|
|
49
|
-
this._frameVisitor.delta = 0;
|
|
50
|
-
this._frameVisitor.modelMatrix.identity();
|
|
51
|
-
scene.accept(this._frameVisitor);
|
|
52
|
-
|
|
53
|
-
this._renderBuffer.update(() => {
|
|
54
|
-
this._renderBuffer.frameBuffer.clear();
|
|
55
|
-
this._renderQueue.draw(RenderLayer.SELECTION_DEFAULT);
|
|
56
|
-
});
|
|
57
|
-
|
|
58
|
-
// TODO: Draw target texture using a border detection shader
|
|
59
|
-
const shader = this._selectionDrawShader;
|
|
60
|
-
this._renderer.presentTexture(this._targetTexture, { clearBuffers: false, shader });
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
destroy() {
|
|
64
|
-
this._renderBuffer.destroy();
|
|
65
|
-
this._targetTexture.destroy();
|
|
66
|
-
this._renderBuffer = null;
|
|
67
|
-
this._targetTexture = null;
|
|
68
|
-
}
|
|
69
|
-
}
|
|
@@ -1,86 +0,0 @@
|
|
|
1
|
-
import NodeVisitor from "../scene/NodeVisitor";
|
|
2
|
-
import SelectionMode from "./SelectionMode";
|
|
3
|
-
import Color from "../base/Color";
|
|
4
|
-
|
|
5
|
-
const getColor = (comps) => "" + comps[0] + comps[1] + comps[2];
|
|
6
|
-
|
|
7
|
-
export default class SelectionAssignVisitor extends NodeVisitor {
|
|
8
|
-
constructor() {
|
|
9
|
-
super();
|
|
10
|
-
|
|
11
|
-
this._selectionMode = SelectionMode.POLY_LIST;
|
|
12
|
-
this._elements = {};
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
set selectionMode(mode) {
|
|
16
|
-
this._selectionMode = mode;
|
|
17
|
-
this.clear();
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
get selectionMode() {
|
|
21
|
-
return this._selectionMode;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
clear() {
|
|
25
|
-
this._r = 0;
|
|
26
|
-
this._g = 0;
|
|
27
|
-
this._b = 0;
|
|
28
|
-
this._elements = {};
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
getNextColor() {
|
|
32
|
-
const getId = () => {
|
|
33
|
-
return [ Math.round(Math.random()*255),
|
|
34
|
-
Math.round(Math.random()*255),
|
|
35
|
-
Math.round(Math.random()*255)];
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
let components = getId();
|
|
39
|
-
let color = getColor(components);
|
|
40
|
-
while (this._elements[color]) {
|
|
41
|
-
components = getId();
|
|
42
|
-
color = getColor(components);
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
this._r = components[0];
|
|
46
|
-
this._g = components[1];
|
|
47
|
-
this._b = components[2];
|
|
48
|
-
|
|
49
|
-
return new Color([components[0]/255, components[1]/255, components[2]/255, 1]);
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
findElement(pickedColor) {
|
|
53
|
-
const color = [
|
|
54
|
-
pickedColor[0],
|
|
55
|
-
pickedColor[1],
|
|
56
|
-
pickedColor[2]
|
|
57
|
-
];
|
|
58
|
-
return this._elements[getColor(color)];
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
visit(node) {
|
|
62
|
-
const { drawable } = node;
|
|
63
|
-
if (drawable) {
|
|
64
|
-
let color = this.getNextColor();
|
|
65
|
-
drawable.items.forEach(({polyList}, i, array) => {
|
|
66
|
-
if (polyList.isSelectable) {
|
|
67
|
-
polyList.colorCode = color;
|
|
68
|
-
polyList.selected = false;
|
|
69
|
-
const colorCode = getColor([
|
|
70
|
-
Math.round(color[0] * 255),
|
|
71
|
-
Math.round(color[1] * 255),
|
|
72
|
-
Math.round(color[2] * 255)
|
|
73
|
-
]);
|
|
74
|
-
this._elements[colorCode] = { polyList, drawable };
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
// Get new color code for the next polyList, only if this is not the
|
|
78
|
-
// last item, and the selection mode is POLY_LIST, otherwise we'll
|
|
79
|
-
// use the same color code for all polyList in the drawable
|
|
80
|
-
if (i<array.length-1 && this._selectionMode == SelectionMode.POLY_LIST) {
|
|
81
|
-
color = this.getNextColor();
|
|
82
|
-
}
|
|
83
|
-
});
|
|
84
|
-
}
|
|
85
|
-
}
|
|
86
|
-
}
|
|
@@ -1,134 +0,0 @@
|
|
|
1
|
-
import Vec from "../math/Vec";
|
|
2
|
-
import SelectionBuffer from "./SelectionBuffer";
|
|
3
|
-
import Camera from "../scene/Camera";
|
|
4
|
-
import SelectionIdAssignVisitor from "./SelectionIdAssignVisitor";
|
|
5
|
-
import SelectionMode from "./SelectionMode";
|
|
6
|
-
|
|
7
|
-
export default class SelectionManager {
|
|
8
|
-
constructor(renderer) {
|
|
9
|
-
this._renderer = renderer;
|
|
10
|
-
this._sceneRoot = null;
|
|
11
|
-
this._camera = null;
|
|
12
|
-
this._selectionMode = SelectionMode.POLY_LIST;
|
|
13
|
-
this._multiSelect = false;
|
|
14
|
-
|
|
15
|
-
this._selection = [];
|
|
16
|
-
|
|
17
|
-
this._selectionChangedCallbacks = {}
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
async init() {
|
|
21
|
-
this._selectionBuffer = new SelectionBuffer(this._renderer);
|
|
22
|
-
await this._selectionBuffer.init();
|
|
23
|
-
|
|
24
|
-
this._selectionIdVisitor = new SelectionIdAssignVisitor();
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
setViewportSize(w,h) {
|
|
28
|
-
this._viewportSize = [w, h];
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
get selection() {
|
|
32
|
-
return this._selection;
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
clearSelection() {
|
|
36
|
-
this._selection = [];
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
set sceneRoot(root) {
|
|
40
|
-
this._sceneRoot = root;
|
|
41
|
-
this.clearSelection();
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
get sceneRoot() {
|
|
45
|
-
return this._sceneRoot;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
set camera(cam) {
|
|
49
|
-
this._camera = cam;
|
|
50
|
-
this.clearSelection();
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
get camera() {
|
|
54
|
-
if (this._camera) {
|
|
55
|
-
return this._camera;
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
this._camera = Camera.GetMain(this.sceneRoot);
|
|
59
|
-
return this._camera;
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
set selectionMode(mode) {
|
|
63
|
-
this._selectionMode = mode;
|
|
64
|
-
this.clearSelection();
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
get selectionMode() {
|
|
68
|
-
return this._selectionMode;
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
set multiSelectMode(mode) {
|
|
72
|
-
this._multiSelect = mode;
|
|
73
|
-
this.clearSelection();
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
get multiSelectMode() {
|
|
77
|
-
return this._multiSelect;
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
onSelectionChanged(id, cb) {
|
|
81
|
-
this._selectionChangedCallbacks[id] = cb;
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
triggerSelectionChanged() {
|
|
85
|
-
for (const key in this._selectionChangedCallbacks) {
|
|
86
|
-
this._selectionChangedCallbacks[key](this._selection);
|
|
87
|
-
}
|
|
88
|
-
}
|
|
89
|
-
|
|
90
|
-
mouseUp(evt) {
|
|
91
|
-
const upPosition = new Vec([evt.x, evt.y]);
|
|
92
|
-
if (Vec.Distance(this._downPosition, upPosition) < 2) {
|
|
93
|
-
this._selectionIdVisitor.selectionMode = this.selectionMode;
|
|
94
|
-
this.sceneRoot.accept(this._selectionIdVisitor);
|
|
95
|
-
|
|
96
|
-
this._selectionBuffer.reshape(this._viewportSize[0], this._viewportSize[1]);
|
|
97
|
-
const pickedColor = this._selectionBuffer.draw(this.sceneRoot, this.camera, evt.x, evt.y);
|
|
98
|
-
const item = this._selectionIdVisitor.findElement(pickedColor);
|
|
99
|
-
const isSelected = () => this._selection.find(s => {
|
|
100
|
-
return s.polyList === item.polyList && s.drawable === item.drawable
|
|
101
|
-
});
|
|
102
|
-
if (item && this._multiSelect && !isSelected()) {
|
|
103
|
-
this._selection.push(item);
|
|
104
|
-
this.triggerSelectionChanged();
|
|
105
|
-
}
|
|
106
|
-
else if (item && !isSelected()) {
|
|
107
|
-
this._selection = [item];
|
|
108
|
-
this.triggerSelectionChanged();
|
|
109
|
-
}
|
|
110
|
-
else if (!item && !this._multiSelect && this._selection.length > 0) {
|
|
111
|
-
this._selection = [];
|
|
112
|
-
this.triggerSelectionChanged();
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
this._selection.forEach(item => item.polyList.selected = true);
|
|
116
|
-
}
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
mouseDown(evt) {
|
|
120
|
-
this._downPosition = new Vec([evt.x, evt.y]);
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
touchStart(evt) {
|
|
124
|
-
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
touchEnd(evt) {
|
|
128
|
-
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
destroy() {
|
|
132
|
-
this._selectionBuffer.destroy();
|
|
133
|
-
}
|
|
134
|
-
}
|