bg2e-js 2.0.1 → 2.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (135) hide show
  1. package/dist/bg2e-js.js +11001 -0
  2. package/dist/bg2e-js.js.map +1 -0
  3. package/package.json +17 -6
  4. package/app/AppController.d.ts +0 -37
  5. package/app/AppController.js +0 -32
  6. package/app/Canvas.d.ts +0 -42
  7. package/app/Canvas.js +0 -98
  8. package/app/EventBase.js +0 -8
  9. package/app/KeyboardEvent.js +0 -51
  10. package/app/MainLoop.d.ts +0 -245
  11. package/app/MainLoop.js +0 -251
  12. package/app/MouseEvent.js +0 -77
  13. package/app/TouchEvent.js +0 -15
  14. package/base/Color.js +0 -131
  15. package/base/Environment.js +0 -78
  16. package/base/Light.js +0 -176
  17. package/base/Material.js +0 -619
  18. package/base/PolyList.js +0 -336
  19. package/base/Texture.js +0 -545
  20. package/db/Bg2LoaderPlugin.js +0 -113
  21. package/db/DBPluginApi.js +0 -40
  22. package/db/Loader.js +0 -91
  23. package/db/LoaderPlugin.js +0 -26
  24. package/db/MtlParser.js +0 -7
  25. package/db/ObjLoaderPlugin.js +0 -51
  26. package/db/ObjParser.js +0 -233
  27. package/db/ObjWriterPlugin.js +0 -18
  28. package/db/VitscnjLoaderPlugin.js +0 -87
  29. package/db/Writer.js +0 -49
  30. package/db/WriterPlugin.js +0 -20
  31. package/debug/DebugRenderer.js +0 -138
  32. package/debug/WebGLTextureViewer.js +0 -67
  33. package/manipulation/SelectionBuffer.js +0 -65
  34. package/manipulation/SelectionHighlight.js +0 -69
  35. package/manipulation/SelectionIdAssignVisitor.js +0 -86
  36. package/manipulation/SelectionManager.js +0 -134
  37. package/manipulation/SelectionMode.js +0 -6
  38. package/math/Mat3.js +0 -248
  39. package/math/Mat4.js +0 -694
  40. package/math/MatrixStrategy.js +0 -23
  41. package/math/Quat.js +0 -60
  42. package/math/Vec.js +0 -728
  43. package/math/constants.js +0 -44
  44. package/math/functions.js +0 -104
  45. package/math/index.js +0 -74
  46. package/phsics/joint.js +0 -124
  47. package/primitives/arrow.js +0 -58
  48. package/primitives/cone.js +0 -137
  49. package/primitives/cube.js +0 -59
  50. package/primitives/cylinder.js +0 -215
  51. package/primitives/index.js +0 -13
  52. package/primitives/plane.js +0 -31
  53. package/primitives/sphere.js +0 -808
  54. package/render/BRDFIntegrationMap.js +0 -4
  55. package/render/Environment.js +0 -105
  56. package/render/EnvironmentRenderer.js +0 -12
  57. package/render/FrameBuffer.js +0 -26
  58. package/render/MaterialRenderer.js +0 -28
  59. package/render/Pipeline.js +0 -83
  60. package/render/PolyListRenderer.js +0 -42
  61. package/render/RenderBuffer.js +0 -189
  62. package/render/RenderQueue.js +0 -162
  63. package/render/RenderState.js +0 -82
  64. package/render/Renderer.js +0 -202
  65. package/render/SceneAppController.js +0 -208
  66. package/render/SceneRenderer.js +0 -310
  67. package/render/Shader.js +0 -21
  68. package/render/ShadowRenderer.js +0 -159
  69. package/render/SkyCube.js +0 -77
  70. package/render/SkySphere.js +0 -94
  71. package/render/TextureMergerRenderer.js +0 -58
  72. package/render/TextureRenderer.js +0 -29
  73. package/render/webgl/FrameBuffer.js +0 -9
  74. package/render/webgl/MaterialRenderer.js +0 -99
  75. package/render/webgl/Pipeline.js +0 -82
  76. package/render/webgl/PolyListRenderer.js +0 -224
  77. package/render/webgl/RenderBuffer.js +0 -244
  78. package/render/webgl/Renderer.js +0 -239
  79. package/render/webgl/SceneRenderer.js +0 -43
  80. package/render/webgl/ShaderProgram.js +0 -350
  81. package/render/webgl/ShadowRenderer.js +0 -6
  82. package/render/webgl/SkyCube.js +0 -15
  83. package/render/webgl/SkySphere.js +0 -14
  84. package/render/webgl/State.js +0 -149
  85. package/render/webgl/TextureRenderer.js +0 -167
  86. package/render/webgl/VertexBuffer.js +0 -128
  87. package/scene/Camera.js +0 -378
  88. package/scene/Chain.js +0 -43
  89. package/scene/ChainJoint.js +0 -55
  90. package/scene/Component.js +0 -146
  91. package/scene/ComponentMap.js +0 -99
  92. package/scene/Drawable.js +0 -130
  93. package/scene/EnvironmentComponent.js +0 -123
  94. package/scene/FindNodeVisitor.js +0 -55
  95. package/scene/LightComponent.js +0 -146
  96. package/scene/MatrixState.js +0 -39
  97. package/scene/Node.js +0 -300
  98. package/scene/NodeVisitor.js +0 -12
  99. package/scene/OrbitCameraController.js +0 -407
  100. package/scene/SmoothOrbitCameraController.js +0 -92
  101. package/scene/Transform.js +0 -74
  102. package/scene/index.js +0 -24
  103. package/shaders/BasicDiffuseColorShader.js +0 -91
  104. package/shaders/BasicPBRLightShader.js +0 -238
  105. package/shaders/DebugRenderShader.js +0 -79
  106. package/shaders/DepthRenderShader.js +0 -69
  107. package/shaders/IrradianceMapCubeShader.js +0 -99
  108. package/shaders/PBRLightIBLShader.js +0 -380
  109. package/shaders/PickSelectionShader.js +0 -75
  110. package/shaders/PresentDebugFramebufferShader.js +0 -90
  111. package/shaders/PresentTextureShader.js +0 -73
  112. package/shaders/SelectionHighlightShader.js +0 -98
  113. package/shaders/ShaderFunction.js +0 -72
  114. package/shaders/SkyCubeShader.js +0 -78
  115. package/shaders/SkySphereShader.js +0 -77
  116. package/shaders/SpecularMapCubeShader.js +0 -145
  117. package/shaders/TextureMergerShader.js +0 -127
  118. package/shaders/webgl_shader_lib.js +0 -187
  119. package/tools/BinaryResourceProvider.js +0 -15
  120. package/tools/ImageResourceProvider.js +0 -65
  121. package/tools/MaterialModifier.js +0 -228
  122. package/tools/Resource.js +0 -177
  123. package/tools/ResourceProvider.js +0 -56
  124. package/tools/TextResourceProvider.js +0 -24
  125. package/tools/TextureCache.js +0 -44
  126. package/tools/TextureResourceDatabase.js +0 -87
  127. package/tools/UserAgent.js +0 -294
  128. package/tools/VideoResourceProvider.js +0 -51
  129. package/tools/WriteStrategy.js +0 -22
  130. package/tools/base64.js +0 -15
  131. package/tools/crypto.js +0 -15
  132. package/tools/endiantess.js +0 -15
  133. package/tools/image.js +0 -15
  134. package/tools/index.js +0 -33
  135. package/tools/processType.js +0 -56
@@ -1,244 +0,0 @@
1
-
2
- import { TextureRenderTargetAttachment, TextureTargetName } from "../../base/Texture";
3
- import Vec from "../../math/Vec";
4
- import RenderBuffer, { RenderBufferType, CubeMapFace } from "../RenderBuffer";
5
-
6
- function glEnumToString(gl, value) {
7
- for(var key in gl) {
8
- if (gl[key] === value) {
9
- return key;
10
- }
11
- }
12
- return "0x" + value.toString(16);
13
- }
14
-
15
- function getAttachmentPoint(gl,att) {
16
- switch (Number(att)) {
17
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_0:
18
- return gl.COLOR_ATTACHMENT0;
19
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_1:
20
- return gl.COLOR_ATTACHMENT1;
21
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_2:
22
- return gl.COLOR_ATTACHMENT2;
23
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_3:
24
- return gl.COLOR_ATTACHMENT3;
25
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_4:
26
- return gl.COLOR_ATTACHMENT4;
27
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_5:
28
- return gl.COLOR_ATTACHMENT5;
29
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_6:
30
- return gl.COLOR_ATTACHMENT6;
31
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_7:
32
- return gl.COLOR_ATTACHMENT7;
33
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_8:
34
- return gl.COLOR_ATTACHMENT8;
35
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_9:
36
- return gl.COLOR_ATTACHMENT9;
37
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_10:
38
- return gl.COLOR_ATTACHMENT10;
39
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_11:
40
- return gl.COLOR_ATTACHMENT11;
41
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_12:
42
- return gl.COLOR_ATTACHMENT12;
43
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_13:
44
- return gl.COLOR_ATTACHMENT13;
45
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_14:
46
- return gl.COLOR_ATTACHMENT14;
47
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_15:
48
- return gl.COLOR_ATTACHMENT15;
49
- case TextureRenderTargetAttachment.DEPTH_ATTACHMENT:
50
- return gl.DEPTH_ATTACHMENT;
51
- case TextureRenderTargetAttachment.STENCIL_ATTACHMENT:
52
- return gl.STENCIL_ATTACHMET;
53
- default:
54
- throw new Error(`RenderBuffer.beginUpdate() Error creating render buffer. Invalid attachment ${att}`);
55
- }
56
- }
57
-
58
- function getTextureTarget(gl,texture) {
59
- return gl[TextureTargetName[texture.target]];
60
- }
61
-
62
- function beginUpdateTexture() {
63
- const { gl } = this.renderer;
64
-
65
- if (this.dirty) {
66
- if (this._framebuffer) {
67
- gl.deleteFramebuffer(this._framebuffer);
68
- }
69
- this._framebuffer = gl.createFramebuffer();
70
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
71
-
72
- let depthBufferPresent = false;
73
- for (const attachment in this.attachments) {
74
- const textureRenderer = this.attachments[attachment];
75
- const textureApi = textureRenderer.getApiObject();
76
- const attachmentPoint = getAttachmentPoint(gl,attachment);
77
- const textureTarget = getTextureTarget(gl,textureRenderer.texture);
78
- const level = 0;
79
- gl.framebufferTexture2D(gl.FRAMEBUFFER, attachmentPoint, textureTarget, textureApi, level);
80
- depthBufferPresent = depthBufferPresent || Number(attachment) === TextureRenderTargetAttachment.DEPTH_ATTACHMENT;
81
- }
82
-
83
- if (!depthBufferPresent) {
84
- this._depthBuffer = gl.createRenderbuffer();
85
- gl.bindRenderbuffer(gl.RENDERBUFFER, this._depthBuffer);
86
-
87
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, this.size.width, this.size.height);
88
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this._depthBuffer);
89
- }
90
-
91
- this.setUpdated(true);
92
-
93
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
94
- throw new Error("Error initializing render buffer: the framebuffer is not complete");
95
- }
96
- }
97
-
98
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
99
-
100
- this._screenViewport = this.renderer.state.viewport;
101
- this.renderer.state.viewport = this.size;
102
- }
103
-
104
- function endUpdateTexture() {
105
- const { gl } = this.renderer;
106
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
107
- this.renderer.state.viewport = this._screenViewport;
108
- }
109
-
110
- function beginUpdateCubemap(face) {
111
- const { gl } = this.renderer;
112
- const textureRenderer = this.attachments[0];
113
- const textureApi = textureRenderer?.getApiObject();
114
- const texture = textureRenderer?.texture;
115
-
116
- if (this.dirty) {
117
- // Cubemap render only supports ONE texture target
118
- // to COLOR_ATTACHMENT_0, check this and throw an exception
119
- // if there are more attachments
120
- if (Object.keys(this.attachments).length !== 1) {
121
- throw new Error(`Unexpected number of texture attachments rendering cube map. The cube map renderer supports only one color attachment.`);
122
- }
123
-
124
- this.destroy();
125
- this._framebuffers = [];
126
- this._depthBuffers = [];
127
-
128
-
129
- const { width, height } = texture.size;
130
- for (let i = 0; i < 6; ++i) {
131
- const fb = gl.createFramebuffer();
132
- gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
133
- this._framebuffers.push(fb);
134
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, textureApi, 0);
135
-
136
- const rb = gl.createRenderbuffer();
137
- this._depthBuffers.push(rb);
138
- gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
139
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
140
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rb);
141
- }
142
-
143
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
144
- const statusCode = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
145
- throw new Error(`Cubemap frame buffer not complete in cube side #${i}: ${glEnumToString(gl, statusCode)}`);
146
- }
147
-
148
- this.setUpdated(true);
149
- }
150
-
151
- // bind face
152
- // CubeMapFace.POSITIVE_X === 1, see CubeMapFace definition at render/RenderBuffer.js
153
- const faceIndex = face - 1;
154
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffers[faceIndex]);
155
-
156
- this._screenViewport = this.renderer.state.viewport;
157
- this.renderer.state.viewport = texture.size;
158
- }
159
-
160
- function endUpdateCubemap() {
161
- const { gl } = this.renderer;
162
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
163
- this.renderer.state.viewport = this._screenViewport;
164
- }
165
- export default class WebGLRenderBuffer extends RenderBuffer {
166
- constructor(renderer) {
167
- super(renderer);
168
- }
169
-
170
- get frameBuffer() {
171
- return this.renderer.frameBuffer;
172
- }
173
-
174
- saveVertexBufferState() {
175
- const { gl } = this.renderer;
176
- this._prevArrayBufferBinding = gl.getParameter(gl.ARRAY_BUFFER_BINDING);
177
- this._prevElementBufferBinding = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
178
- }
179
-
180
- restoreVertexBufferState() {
181
- const { gl } = this.renderer;
182
- gl.bindBuffer(gl.ARRAY_BUFFER, this._prevArrayBufferBinding);
183
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._prevElementBufferBinding);
184
- }
185
-
186
- beginUpdate(textureFace = CubeMapFace.NONE) {
187
- if (this.type === RenderBufferType.TEXTURE) {
188
- beginUpdateTexture.apply(this);
189
- }
190
- else if (this.type === RenderBufferType.CUBE_MAP) {
191
- beginUpdateCubemap.apply(this, [textureFace]);
192
- }
193
- else {
194
- throw new Error("The render buffer is not initialized");
195
- }
196
- }
197
-
198
- endUpdate(textureFace = CubeMapFace.NONE) {
199
- if (this.type === RenderBufferType.TEXTURE) {
200
- endUpdateTexture.apply(this);
201
- }
202
- else if (this.type === RenderBufferType.CUBE_MAP) {
203
- endUpdateCubemap.apply(this, [textureFace]);
204
- }
205
- else {
206
- throw new Error("The render buffer is not initialized");
207
- }
208
- }
209
-
210
- destroy() {
211
- const { gl } = this.renderer;
212
- if (this.type === RenderBufferType.TEXTURE) {
213
- if (this._framebuffer) {
214
- gl.deleteFramebuffer(this._framebuffer);
215
- this._framebuffer = null;
216
- }
217
- if (this._depthBuffer) {
218
- gl.deleteRenderbuffer(this._depthBuffer);
219
- this._depthBuffer = null;
220
- }
221
- }
222
- else if (this.type === RenderBufferType.CUBE_MAP) {
223
- if (this._framebuffers?.length) {
224
- this._framebuffers.forEach(fb => gl.deleteFramebuffer(fb));
225
- }
226
- if (this._depthBuffers?.length) {
227
- this._depthBuffers.forEach(db => gl.deleteRenderbuffer(db));
228
- }
229
- this._framebuffers = null;
230
- this._depthBuffers = null;
231
- }
232
- }
233
-
234
- readPixels(x, y, width, height) {
235
- const textureRenderer = this.attachments[0];
236
- const texture = textureRenderer?.texture;
237
- if (texture) {
238
- const { gl } = this.renderer;
239
- const data = new Uint8Array(width * height * 4);
240
- gl.readPixels(x, texture.size.height - y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data);
241
- return data;
242
- }
243
- }
244
- }
@@ -1,239 +0,0 @@
1
- import Renderer, { EngineFeatures } from "../Renderer";
2
- import MaterialRenderer from "./MaterialRenderer";
3
- import State from "./State";
4
- import PolyListRenderer from "./PolyListRenderer";
5
- import TextureRenderer from "./TextureRenderer";
6
- import RenderBuffer from "./RenderBuffer";
7
- import SkySphere from "./SkySphere";
8
- import SkyCube from "./SkyCube";
9
- import FrameBuffer from "./FrameBuffer";
10
- import Pipeline from "./Pipeline";
11
- import WebGLSceneRenderer from "./SceneRenderer";
12
- import Vec from "../../math/Vec";
13
- import VertexBuffer, { BufferTarget } from "./VertexBuffer";
14
- import ShadowRenderer from "./ShadowRenderer";
15
-
16
- function enableExtensions(gl) {
17
- // Enable all available extensions
18
- gl.getSupportedExtensions().forEach(ext => {
19
- gl.getExtension(ext);
20
- });
21
- }
22
-
23
- let g_uuidLast = 0;
24
- export default class WebGLRenderer extends Renderer {
25
- constructor() {
26
- super("webgl");
27
- this._uuid = g_uuidLast++;
28
- }
29
-
30
- get uniqueId() {
31
- return this._uuid;
32
- }
33
-
34
- get typeId() {
35
- return "WebGL";
36
- }
37
-
38
- get frameBuffer() {
39
- if (!this._frameBuffer) {
40
- this._frameBuffer = new FrameBuffer(this);
41
- }
42
- return this._frameBuffer;
43
- }
44
-
45
- set viewport(vp) {
46
- this.state.viewport = vp;
47
- }
48
-
49
- get viewport() {
50
- return new Vec(this.gl.getParameter(this.gl.VIEWPORT));
51
- }
52
-
53
- get debugMode() {
54
- return this._debugMode || false;
55
- }
56
-
57
- async init(canvas) {
58
- await super.init(canvas);
59
- this._canvas = canvas;
60
-
61
- this._gl = canvas.domElement.getContext("webgl", { preserveDrawingBuffer: true });
62
- this._gl._bg2e_object = this;
63
- const requestDebug = new URLSearchParams(location.search).get("debug") == "true";
64
- this._debugMode = requestDebug;
65
- if (window.WebGLDebugUtils && requestDebug) {
66
- const gl = this._gl;
67
- console.warn("Using WebGLDebugUtils: this must cause an impact in performance");
68
- function throwOnError(err, funcName, args) {
69
- throw WebGLDebugUtils.glEnumToString(err) + " was caused by call to: " + funcName;
70
- }
71
-
72
- const printBufferSize = (id, arrayBufferType) => {
73
- const size = gl.getBufferParameter(gl[arrayBufferType], gl.BUFFER_SIZE);
74
- console.log(` ${arrayBufferType} id: ${id}, size: ${size}`);
75
- }
76
-
77
- function logGLCall(functionName, args) {
78
- console.log("gl." + functionName + "(" +
79
- WebGLDebugUtils.glFunctionArgsToString(functionName, args) + ")");
80
- if (/drawElements/.test(functionName)) {
81
- const elementBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ELEMENT_ARRAY_BUFFER);
82
- const arrayBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ARRAY_BUFFER);
83
- printBufferSize(elementBuffer?.id, "ELEMENT_ARRAY_BUFFER");
84
- printBufferSize(arrayBuffer?.id, "ARRAY_BUFFER");
85
- }
86
- else if (/bindBuffer/.test(functionName) && args[0] === gl.ELEMENT_ARRAY_BUFFER) {
87
- console.log(` BufferID: ${args[1]._bg2e_id_}`);
88
- }
89
- else if (/bindBuffer/.test(functionName) && args[0] === gl.ARRAY_BUFFER) {
90
- console.log(` BufferID: ${args[1]._bg2e_id_}`);
91
- }
92
-
93
- }
94
-
95
- this._gl = WebGLDebugUtils.makeDebugContext(this._gl, throwOnError, logGLCall);
96
- }
97
-
98
- this._state = new State(this);
99
-
100
- enableExtensions.apply(this, [this.gl]);
101
-
102
- await this.initPresentTextureShader();
103
-
104
- await MaterialRenderer.InitResources(this);
105
- }
106
-
107
- get gl() { return this._gl; }
108
-
109
- get canvas() { return this._canvas; }
110
-
111
- get state() {
112
- return this._state;
113
- }
114
-
115
- postReshape(width, height) {
116
-
117
- }
118
-
119
- postRedisplay() {
120
-
121
- }
122
-
123
- polyListFactory(plist) {
124
- if (plist.renderer) {
125
- return plist.renderer;
126
- }
127
- else{
128
- const plistRenderer = new PolyListRenderer(this, plist);
129
- plistRenderer.init();
130
- plistRenderer.refresh();
131
- return plistRenderer;
132
- }
133
- }
134
-
135
- materialFactory(material) {
136
- if (material.renderer) {
137
- return material.renderer;
138
- }
139
- else {
140
- return new MaterialRenderer(this, material);
141
- }
142
- }
143
-
144
- textureFactory(texture) {
145
- if (texture.renderer) {
146
- return texture.renderer;
147
- }
148
- else {
149
- return new TextureRenderer(this, texture);
150
- }
151
- }
152
-
153
- renderBufferFactory() {
154
- return new RenderBuffer(this);
155
- }
156
-
157
- skySphereFactory() {
158
- return new SkySphere(this);
159
- }
160
-
161
- skyCubeFactory() {
162
- return new SkyCube(this);
163
- }
164
-
165
- pipelineFactory() {
166
- return new Pipeline(this);
167
- }
168
-
169
- sceneRendererFactory() {
170
- return new WebGLSceneRenderer(this);
171
- }
172
-
173
- shadowRendererFactory() {
174
- return new ShadowRenderer(this);
175
- }
176
-
177
- get clearColor() {
178
- return this.state.clearColor;
179
- }
180
-
181
- set clearColor(c) {
182
- this.state.clearColor = c;
183
- }
184
-
185
- presentTexture(texture, { clearBuffers = true, shader = null, viewport = null } = {}) {
186
- if (clearBuffers) {
187
- this.state.clear();
188
- }
189
-
190
- if (!shader) {
191
- shader = this.presentTextureShader;
192
- }
193
-
194
- const prevViewport = this.state.viewport;
195
- if (viewport) {
196
- this.state.viewport = viewport;
197
- }
198
-
199
- this.presentTextureMaterialRenderer.material.diffuse = texture;
200
- this.presentTextureSurfaceRenderer.bindBuffers();
201
- shader.setup(this.presentTextureSurfaceRenderer,this.presentTextureMaterialRenderer);
202
- this.presentTextureSurfaceRenderer.draw();
203
-
204
- this.state.viewport = prevViewport;
205
- }
206
-
207
- // Compatibility function
208
- supportsFeatures(features) {
209
- if (features & EngineFeatures.RENDER_TARGET_TEXTURES) {
210
- if (!this.gl.getExtension("WEBGL_draw_buffers")) {
211
- return false;
212
- }
213
- }
214
-
215
- if (features & EngineFeatures.RENDER_TARGET_FLOAT) {
216
- if (!this.gl.getExtension("WEBGL_color_buffer_float")) {
217
- return false;
218
- }
219
- }
220
-
221
- if (features & EngineFeatures.RENDER_TARGET_DEPTH) {
222
- if (!this.gl.getExtension("WEBGL_depth_texture") || !this.gl.getExtension("WEBGL_draw_buffers")) {
223
- return false;
224
- }
225
- }
226
-
227
- return true;
228
- }
229
-
230
- getMaximumRenderTargets() {
231
- const ext = this.gl.getExtension("WEBGL_draw_buffers");
232
- if (ext) {
233
- return this.gl.getParameter(ext.MAX_DRAW_BUFFERS_WEBGL);
234
- }
235
- else {
236
- return 1;
237
- }
238
- }
239
- }
@@ -1,43 +0,0 @@
1
- import PBRLightIBLShader from "../../shaders/PBRLightIBLShader";
2
- import SceneRenderer from "../SceneRenderer";
3
- import { RenderLayer } from "../../base/PolyList";
4
- import Mat4 from "../../math/Mat4";
5
- import Camera from "../../scene/Camera";
6
- import Transform from "../../scene/Transform";
7
-
8
- export default class WebGLSceneRenderer extends SceneRenderer {
9
- constructor(renderer) {
10
- super(renderer);
11
- this._shader = new PBRLightIBLShader(this.renderer);
12
- }
13
-
14
- get shader() {
15
- return this._shader;
16
- }
17
-
18
- async setEnvironment(env) {
19
- await super.setEnvironment(env);
20
- this._shader.environment = env;
21
- }
22
-
23
- async init(params) {
24
- await super.init(params);
25
-
26
- await this.shader.load();
27
-
28
- this.renderQueue.enableQueue(RenderLayer.OPAQUE_DEFAULT, this._shader);
29
- this.renderQueue.enableQueue(RenderLayer.TRANSPARENT_DEFAULT, this._shader);
30
- }
31
-
32
- frame(sceneRoot,delta) {
33
- super.frame(sceneRoot,delta);
34
-
35
- const mainCamera = Camera.GetMain(sceneRoot);
36
-
37
- this.shader.lights = this.renderQueue.lights.map(({light}) => light);
38
- this.shader.lightTransforms = this.renderQueue.lights.map(({transform}) => transform);
39
- const cameraMatrix = Transform.GetWorldMatrix(mainCamera.node);
40
- const pos = Mat4.GetPosition(cameraMatrix);
41
- this.shader.cameraPosition = pos;
42
- }
43
- }