bg2e-js 2.0.1 → 2.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (135) hide show
  1. package/dist/bg2e-js.js +11001 -0
  2. package/dist/bg2e-js.js.map +1 -0
  3. package/package.json +17 -6
  4. package/app/AppController.d.ts +0 -37
  5. package/app/AppController.js +0 -32
  6. package/app/Canvas.d.ts +0 -42
  7. package/app/Canvas.js +0 -98
  8. package/app/EventBase.js +0 -8
  9. package/app/KeyboardEvent.js +0 -51
  10. package/app/MainLoop.d.ts +0 -245
  11. package/app/MainLoop.js +0 -251
  12. package/app/MouseEvent.js +0 -77
  13. package/app/TouchEvent.js +0 -15
  14. package/base/Color.js +0 -131
  15. package/base/Environment.js +0 -78
  16. package/base/Light.js +0 -176
  17. package/base/Material.js +0 -619
  18. package/base/PolyList.js +0 -336
  19. package/base/Texture.js +0 -545
  20. package/db/Bg2LoaderPlugin.js +0 -113
  21. package/db/DBPluginApi.js +0 -40
  22. package/db/Loader.js +0 -91
  23. package/db/LoaderPlugin.js +0 -26
  24. package/db/MtlParser.js +0 -7
  25. package/db/ObjLoaderPlugin.js +0 -51
  26. package/db/ObjParser.js +0 -233
  27. package/db/ObjWriterPlugin.js +0 -18
  28. package/db/VitscnjLoaderPlugin.js +0 -87
  29. package/db/Writer.js +0 -49
  30. package/db/WriterPlugin.js +0 -20
  31. package/debug/DebugRenderer.js +0 -138
  32. package/debug/WebGLTextureViewer.js +0 -67
  33. package/manipulation/SelectionBuffer.js +0 -65
  34. package/manipulation/SelectionHighlight.js +0 -69
  35. package/manipulation/SelectionIdAssignVisitor.js +0 -86
  36. package/manipulation/SelectionManager.js +0 -134
  37. package/manipulation/SelectionMode.js +0 -6
  38. package/math/Mat3.js +0 -248
  39. package/math/Mat4.js +0 -694
  40. package/math/MatrixStrategy.js +0 -23
  41. package/math/Quat.js +0 -60
  42. package/math/Vec.js +0 -728
  43. package/math/constants.js +0 -44
  44. package/math/functions.js +0 -104
  45. package/math/index.js +0 -74
  46. package/phsics/joint.js +0 -124
  47. package/primitives/arrow.js +0 -58
  48. package/primitives/cone.js +0 -137
  49. package/primitives/cube.js +0 -59
  50. package/primitives/cylinder.js +0 -215
  51. package/primitives/index.js +0 -13
  52. package/primitives/plane.js +0 -31
  53. package/primitives/sphere.js +0 -808
  54. package/render/BRDFIntegrationMap.js +0 -4
  55. package/render/Environment.js +0 -105
  56. package/render/EnvironmentRenderer.js +0 -12
  57. package/render/FrameBuffer.js +0 -26
  58. package/render/MaterialRenderer.js +0 -28
  59. package/render/Pipeline.js +0 -83
  60. package/render/PolyListRenderer.js +0 -42
  61. package/render/RenderBuffer.js +0 -189
  62. package/render/RenderQueue.js +0 -162
  63. package/render/RenderState.js +0 -82
  64. package/render/Renderer.js +0 -202
  65. package/render/SceneAppController.js +0 -208
  66. package/render/SceneRenderer.js +0 -310
  67. package/render/Shader.js +0 -21
  68. package/render/ShadowRenderer.js +0 -159
  69. package/render/SkyCube.js +0 -77
  70. package/render/SkySphere.js +0 -94
  71. package/render/TextureMergerRenderer.js +0 -58
  72. package/render/TextureRenderer.js +0 -29
  73. package/render/webgl/FrameBuffer.js +0 -9
  74. package/render/webgl/MaterialRenderer.js +0 -99
  75. package/render/webgl/Pipeline.js +0 -82
  76. package/render/webgl/PolyListRenderer.js +0 -224
  77. package/render/webgl/RenderBuffer.js +0 -244
  78. package/render/webgl/Renderer.js +0 -239
  79. package/render/webgl/SceneRenderer.js +0 -43
  80. package/render/webgl/ShaderProgram.js +0 -350
  81. package/render/webgl/ShadowRenderer.js +0 -6
  82. package/render/webgl/SkyCube.js +0 -15
  83. package/render/webgl/SkySphere.js +0 -14
  84. package/render/webgl/State.js +0 -149
  85. package/render/webgl/TextureRenderer.js +0 -167
  86. package/render/webgl/VertexBuffer.js +0 -128
  87. package/scene/Camera.js +0 -378
  88. package/scene/Chain.js +0 -43
  89. package/scene/ChainJoint.js +0 -55
  90. package/scene/Component.js +0 -146
  91. package/scene/ComponentMap.js +0 -99
  92. package/scene/Drawable.js +0 -130
  93. package/scene/EnvironmentComponent.js +0 -123
  94. package/scene/FindNodeVisitor.js +0 -55
  95. package/scene/LightComponent.js +0 -146
  96. package/scene/MatrixState.js +0 -39
  97. package/scene/Node.js +0 -300
  98. package/scene/NodeVisitor.js +0 -12
  99. package/scene/OrbitCameraController.js +0 -407
  100. package/scene/SmoothOrbitCameraController.js +0 -92
  101. package/scene/Transform.js +0 -74
  102. package/scene/index.js +0 -24
  103. package/shaders/BasicDiffuseColorShader.js +0 -91
  104. package/shaders/BasicPBRLightShader.js +0 -238
  105. package/shaders/DebugRenderShader.js +0 -79
  106. package/shaders/DepthRenderShader.js +0 -69
  107. package/shaders/IrradianceMapCubeShader.js +0 -99
  108. package/shaders/PBRLightIBLShader.js +0 -380
  109. package/shaders/PickSelectionShader.js +0 -75
  110. package/shaders/PresentDebugFramebufferShader.js +0 -90
  111. package/shaders/PresentTextureShader.js +0 -73
  112. package/shaders/SelectionHighlightShader.js +0 -98
  113. package/shaders/ShaderFunction.js +0 -72
  114. package/shaders/SkyCubeShader.js +0 -78
  115. package/shaders/SkySphereShader.js +0 -77
  116. package/shaders/SpecularMapCubeShader.js +0 -145
  117. package/shaders/TextureMergerShader.js +0 -127
  118. package/shaders/webgl_shader_lib.js +0 -187
  119. package/tools/BinaryResourceProvider.js +0 -15
  120. package/tools/ImageResourceProvider.js +0 -65
  121. package/tools/MaterialModifier.js +0 -228
  122. package/tools/Resource.js +0 -177
  123. package/tools/ResourceProvider.js +0 -56
  124. package/tools/TextResourceProvider.js +0 -24
  125. package/tools/TextureCache.js +0 -44
  126. package/tools/TextureResourceDatabase.js +0 -87
  127. package/tools/UserAgent.js +0 -294
  128. package/tools/VideoResourceProvider.js +0 -51
  129. package/tools/WriteStrategy.js +0 -22
  130. package/tools/base64.js +0 -15
  131. package/tools/crypto.js +0 -15
  132. package/tools/endiantess.js +0 -15
  133. package/tools/image.js +0 -15
  134. package/tools/index.js +0 -33
  135. package/tools/processType.js +0 -56
package/math/Vec.js DELETED
@@ -1,728 +0,0 @@
1
-
2
- import { NumericArray } from "./constants";
3
- import { isZero, equals, lerp, clamp } from "./functions";
4
-
5
- const checkEqualLength = (v1,v2) => {
6
- if (v1.length!=v2.length) throw new Error(`Invalid vector length in operation`);
7
- }
8
-
9
- export default class Vec extends NumericArray {
10
- constructor() {
11
- switch (arguments.length) {
12
- case 0:
13
- super([0, 0]);
14
- break;
15
- case 1:
16
- if (arguments[0].length>1 && arguments[0].length<5)
17
- {
18
- super(arguments[0]);
19
- }
20
- break;
21
- case 2:
22
- if (arguments[0].length === 2 && typeof(arguments[1]) === "number"
23
- ) {
24
- super([ arguments[0][0], arguments[0][1], arguments[1]]);
25
- }
26
- else if (arguments[0].length === 3 &&
27
- typeof(arguments[1]) === "number"
28
- ) {
29
- super([ arguments[0][0], arguments[0][1], arguments[0][2], arguments[1]]);
30
- }
31
- else if (typeof(arguments[0]) === "number" &&
32
- typeof(arguments[1]) === "number"
33
- ) {
34
- super([arguments[0],arguments[1]]);
35
- }
36
- break;
37
- case 3:
38
- if (arguments[0].length === 2 &&
39
- typeof(arguments[1]) === "number" && typeof(arguments[2]) === "number"
40
- ) {
41
- super([ arguments[0][0], arguments[0][1], arguments[1], arguments[2]])
42
- }
43
- else if (typeof(arguments[0]) === "number" &&
44
- typeof(arguments[1]) === "number" &&
45
- typeof(arguments[2]) === "number"
46
- ) {
47
- super([arguments[0],arguments[1],arguments[2]]);
48
- }
49
- break;
50
- case 4:
51
- super([arguments[0],arguments[1],arguments[2],arguments[3]]);
52
- break;
53
- default:
54
- throw new Error(`Invalid parameters in Vec constructor`);
55
- }
56
- }
57
-
58
- normalize() {
59
- const m = Vec.Magnitude(this);
60
- switch (this.length) {
61
- case 4:
62
- this[3] = this[3] / m;
63
- case 3:
64
- this[2] = this[2] / m;
65
- case 2:
66
- this[1] = this[1] / m;
67
- this[0] = this[0] / m;
68
- break;
69
- default:
70
- throw new Error(`Invalid vector size: ${ this.length }`);
71
- }
72
- return this;
73
- }
74
-
75
- assign(src) {
76
- checkEqualLength(this,src);
77
- switch (this.length) {
78
- case 4:
79
- this[3] = src[3];
80
- case 3:
81
- this[2] = src[2];
82
- case 2:
83
- this[1] = src[1];
84
- this[0] = src[0];
85
- break;
86
- default:
87
- throw new Error(`Invalid vector size: ${ this.length }`);
88
- }
89
- }
90
-
91
- set(x, y, z = null, w = null) {
92
- if (this.length === 2) {
93
- this[0] = x;
94
- this[1] = y;
95
- }
96
- else if (this.length === 3 && z !== null) {
97
- this[0] = x;
98
- this[1] = y;
99
- this[2] = z;
100
- }
101
- else if (this.length === 4 && w !== null) {
102
- this[0] = x;
103
- this[1] = y;
104
- this[2] = z;
105
- this[3] = w;
106
- }
107
- else {
108
- throw new Error(`Invalid vector size: ${ this.length }. Trying to set x=${x}, y=${y}, z=${z}, w=${w}`);
109
- }
110
- }
111
-
112
- scale(s) {
113
- switch (this.length) {
114
- case 4:
115
- this[3] = this[3] * s;
116
- case 3:
117
- this[2] = this[2] * s;
118
- case 2:
119
- this[1] = this[1] * s;
120
- this[0] = this[0] * s;
121
- break;
122
- default:
123
- throw new Error(`Invalid vector size: ${ v.length }`);
124
- }
125
- return this;
126
- }
127
-
128
- get x() {
129
- return this[0];
130
- }
131
-
132
- get y() {
133
- return this[1];
134
- }
135
-
136
- get z() {
137
- return this[2];
138
- }
139
-
140
- get w() {
141
- return this[3];
142
- }
143
-
144
- set x(v) {
145
- this[0] = v;
146
- return this;
147
- }
148
-
149
- set y(v) {
150
- this[1] = v;
151
- return this;
152
- }
153
-
154
- set z(v) {
155
- this[2] = v;
156
- return this;
157
- }
158
-
159
- set w(v) {
160
- this[3] = v;
161
- return this;
162
- }
163
-
164
- get r() {
165
- return this[0];
166
- }
167
-
168
- get g() {
169
- return this[1];
170
- }
171
-
172
- get b() {
173
- return this[2];
174
- }
175
-
176
- get a() {
177
- return this[3];
178
- }
179
-
180
- set r(v) {
181
- this[0] = v;
182
- return this;
183
- }
184
-
185
- set g(v) {
186
- this[1] = v;
187
- return this;
188
- }
189
-
190
- set b(v) {
191
- this[2] = v;
192
- return this;
193
- }
194
-
195
- set a(v) {
196
- this[3] = v;
197
- return this;
198
- }
199
-
200
- get width() {
201
- switch (this.length) {
202
- case 2:
203
- return this[0];
204
- case 4:
205
- return this[2];
206
- default:
207
- throw new Error("Vec.width function used on non size or viewport vectors (two or four elements)");
208
- }
209
- }
210
-
211
- get height() {
212
- switch (this.length) {
213
- case 2:
214
- return this[1];
215
- case 4:
216
- return this[3];
217
- default:
218
- throw new Error("Vec.width function used on non size or viewport vectors (two or four elements)");
219
- }
220
- }
221
-
222
- set width(w) {
223
- this[0] = w;
224
- return this;
225
- }
226
-
227
- set height(h) {
228
- this[1] = h;
229
- return this;
230
- }
231
-
232
- get xy() {
233
- switch (this.length) {
234
- case 2:
235
- return new Vec(this);
236
- case 3:
237
- case 4:
238
- return new Vec(this[0], this[1]);
239
- default:
240
- throw new Error(`Invalid vector size: ${ this.length }`);
241
- }
242
- }
243
-
244
- get xz() {
245
- switch (this.length) {
246
- case 3:
247
- case 4:
248
- return new Vec(this[0], this[2]);
249
- case 2:
250
- default:
251
- throw new Error(`Invalid vector size: ${ this.length }`);
252
- }
253
- }
254
-
255
- get yz() {
256
- switch (this.length) {
257
- case 3:
258
- case 4:
259
- return new Vec(this[1], this[2]);
260
- case 2:
261
- default:
262
- throw new Error(`Invalid vector size: ${ this.length }`);
263
- }
264
- }
265
-
266
- set xy(v) {
267
- this[0] = v[0];
268
- this[1] = v[1];
269
- return this;
270
- }
271
-
272
- set xz(v) {
273
- if (this.length<3) {
274
- throw new Error('Invalid vector size');
275
- }
276
- this[0] = v[0];
277
- this[2] = v[1];
278
- return this;
279
- }
280
-
281
- set yz(v) {
282
- if (this.length<3) {
283
- throw new Error('Invalid vector size');
284
- }
285
- this[1] = v[0];
286
- this[2] = v[1];
287
- return this;
288
- }
289
-
290
- get xyz() {
291
- if (this.length < 3) {
292
- throw new Error(`Invalid vector size: ${ this.length }`);
293
- }
294
- return new Vec(this[0], this[1], this[2]);
295
- }
296
-
297
- set xyz(v) {
298
- if (v.length<3 || this.length<3) {
299
- throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
300
- }
301
- this[0] = v[0];
302
- this[1] = v[1];
303
- this[2] = v[2];
304
- return this;
305
- }
306
-
307
- // Copy operator
308
- get xyzw() {
309
- if (this.length < 4) {
310
- throw new Error(`Invalid vector size: ${ this.length }, 4 required`);
311
- }
312
- return new Vec(this[0], this[1], this[2], this[3]);
313
- }
314
-
315
- // Assign operator
316
- set xyzw(v) {
317
- if (this.length < 4 || v.length<4) {
318
- throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
319
- }
320
- this[0] = v[0];
321
- this[1] = v[1];
322
- this[2] = v[2];
323
- this[3] = v[3];
324
- return this;
325
- }
326
-
327
- get rgb() {
328
- if (this.length < 3) {
329
- throw new Error(`Invalid vector size: ${this.length}, but at least 3 required`);
330
- }
331
- return new Vec(this[0],this[1],this[2]);
332
- }
333
-
334
- set rgb(v) {
335
- if (v.length<3 || this.length<3) {
336
- throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
337
- }
338
- this[0] = v[0];
339
- this[1] = v[1];
340
- this[2] = v[2];
341
- return this;
342
- }
343
-
344
- get rg() {
345
- if (v.length<3 || this.length<3) {
346
- throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
347
- }
348
- return new Vec(this[0], this[1]);
349
- }
350
-
351
- get gb() {
352
- if (v.length<3 || this.length<3) {
353
- throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
354
- }
355
- return new Vec(this[1], this[2]);
356
- }
357
-
358
- get rb() {
359
- if (v.length<3 || this.length<3) {
360
- throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
361
- }
362
- return new Vec(this[0], this[2]);
363
- }
364
-
365
- get hexColor() {
366
- const r = Math.round(this.r * 255);
367
- const g = Math.round(this.g * 255);
368
- const b = Math.round(this.b * 255);
369
- const hex = (color) => color.toString(16).toUpperCase();
370
- return `#${ hex(r) }${ hex(g) }${ hex(b) }`;
371
- }
372
-
373
- get cssColor() {
374
- // Return rgb(x,y,z) or rgba(x,y,z,w);
375
- }
376
-
377
- get aspectRatio() {
378
- return this.width / this.height;
379
- }
380
-
381
- toString() {
382
- switch (this.length) {
383
- case 2:
384
- return `[${this[0]}, ${this[1]}]`;
385
- case 3:
386
- return `[${this[0]}, ${this[1]}, ${this[2]}]`;
387
- case 4:
388
- return `[${this[0]}, ${this[1]}, ${this[2]}, ${this[5]}]`;
389
- }
390
- }
391
-
392
- static CheckEqualLength(v1,v2) {
393
- checkEqualLength(v1,v2);
394
- }
395
-
396
- static Max(v1,v2) {
397
- checkEqualLength(v1,v2);
398
- switch (v1.length) {
399
- case 2:
400
- return new Vec([
401
- v1[0]>v2[0] ? v1[0] : v2[0],
402
- v1[1]>v2[1] ? v1[1] : v2[1]
403
- ]);
404
- case 3:
405
- return new Vec([
406
- v1[0]>v2[0] ? v1[0] : v2[0],
407
- v1[1]>v2[1] ? v1[1] : v2[1],
408
- v1[2]>v2[2] ? v1[2] : v2[2]
409
- ]);
410
- case 4:
411
- return new Vec([
412
- v1[0]>v2[0] ? v1[0] : v2[0],
413
- v1[1]>v2[1] ? v1[1] : v2[1],
414
- v1[2]>v2[2] ? v1[2] : v2[2],
415
- v1[3]>v2[3] ? v1[3] : v2[3]
416
- ]);
417
- default:
418
- throw new Error(`Invalid vector size: ${ v1.length }`);
419
- }
420
- }
421
-
422
- static Min(v1,v2) {
423
- checkEqualLength(v1,v2);
424
- switch (v1.length) {
425
- case 2:
426
- return new Vec([
427
- v1[0]<v2[0] ? v1[0] : v2[0],
428
- v1[1]<v2[1] ? v1[1] : v2[1]
429
- ]);
430
- case 3:
431
- return new Vec([
432
- v1[0]<v2[0] ? v1[0] : v2[0],
433
- v1[1]<v2[1] ? v1[1] : v2[1],
434
- v1[2]<v2[2] ? v1[2] : v2[2]
435
- ]);
436
- case 4:
437
- return new Vec([
438
- v1[0]<v2[0] ? v1[0] : v2[0],
439
- v1[1]<v2[1] ? v1[1] : v2[1],
440
- v1[2]<v2[2] ? v1[2] : v2[2],
441
- v1[3]<v2[3] ? v1[3] : v2[3]
442
- ]);
443
- default:
444
- throw new Error(`Invalid vector size: ${ v1.length }`);
445
- }
446
- }
447
-
448
- static Add(v1,v2) {
449
- checkEqualLength(v1,v2);
450
- switch (v1.length) {
451
- case 2:
452
- return new Vec([
453
- v1[0] + v2[0],
454
- v1[1] + v2[1]
455
- ]);
456
- case 3:
457
- return new Vec([
458
- v1[0] + v2[0],
459
- v1[1] + v2[1],
460
- v1[2] + v2[2]
461
- ]);
462
- case 4:
463
- return new Vec([
464
- v1[0] + v2[0],
465
- v1[1] + v2[1],
466
- v1[2] + v2[2],
467
- v1[3] + v2[3]
468
- ]);
469
- default:
470
- throw new Error(`Invalid vector size: ${ v1.length }`);
471
- }
472
- }
473
-
474
- static Sub(v1,v2) {
475
- checkEqualLength(v1,v2);
476
- switch (v1.length) {
477
- case 2:
478
- return new Vec([
479
- v1[0] - v2[0],
480
- v1[1] - v2[1]
481
- ]);
482
- case 3:
483
- return new Vec([
484
- v1[0] - v2[0],
485
- v1[1] - v2[1],
486
- v1[2] - v2[2]
487
- ]);
488
- case 4:
489
- return new Vec([
490
- v1[0] - v2[0],
491
- v1[1] - v2[1],
492
- v1[2] - v2[2],
493
- v1[3] - v2[3]
494
- ]);
495
- default:
496
- throw new Error(`Invalid vector size: ${ v1.length }`);
497
- }
498
- }
499
-
500
- static Magnitude(v) {
501
- switch (v.length) {
502
- case 2:
503
- return Math.sqrt(v[0] * v[0] + v[1] * v[1]);
504
- case 3:
505
- return Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
506
- case 4:
507
- return Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]);
508
- default:
509
- throw new Error(`Invalid vector size: ${ v.length }`);
510
- }
511
- }
512
-
513
- static Distance(v1,v2) {
514
- checkEqualLength(v1,v2);
515
- return Vec.Magnitude(Vec.Sub(v1,v2));
516
- }
517
-
518
- static Dot(v1,v2) {
519
- checkEqualLength(v1,v2);
520
- switch (v1.length) {
521
- case 2:
522
- return v1[0] * v2[0] + v1[1] * v2[1];
523
- case 3:
524
- return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
525
- case 4:
526
- return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2] + v1[3] * v2[3];
527
- default:
528
- throw new Error(`Invalid vector size: ${ v1.length }`);
529
- }
530
- }
531
-
532
- static Cross(v1,v2) {
533
- checkEqualLength(v1,v2);
534
- switch (v1.length) {
535
- case 2:
536
- return v1[0] * v2[1] - v1[1] - v2[0];
537
- case 3:
538
- return new Vec([
539
- v1[1] * v2[2] - v1[2] * v2[1],
540
- v1[2] * v2[0] - v1[0] * v2[2],
541
- v1[0] * v2[1] - v1[1] * v2[0],
542
- ]);
543
- default:
544
- throw new Error(`Invalid vector size for cross product: ${ v1.length }`);
545
- }
546
- }
547
-
548
- static Normalized(v) {
549
- const m = Vec.Magnitude(v);
550
- switch (v.length) {
551
- case 2:
552
- return new Vec([ v[0] / m, v[1] / m ]);
553
- case 3:
554
- return new Vec([ v[0] / m, v[1] / m, v[2] / m ]);
555
- case 4:
556
- return new Vec([ v[0] / m, v[1] / m, v[2] / m, v[3] / m ])
557
- default:
558
- throw new Error(`Invalid vector size: ${ v.length }`);
559
- }
560
- }
561
-
562
- static Mult(v,s) {
563
- switch (v.length) {
564
- case 2:
565
- return new Vec([ v[0] * s, v[1] * s ]);
566
- case 3:
567
- return new Vec([ v[0] * s, v[1] * s, v[2] * s ]);
568
- case 4:
569
- return new Vec([ v[0] * s, v[1] * s, v[2] * s, v[3] * s ]);
570
- default:
571
- throw new Error(`Invalid vector size: ${ v.length }`);
572
- }
573
- }
574
-
575
- static Div(v,s) {
576
- switch (v.length) {
577
- case 2:
578
- return new Vec([ v[0] / s, v[1] / s ]);
579
- case 3:
580
- return new Vec([ v[0] / s, v[1] / s, v[2] / s ]);
581
- case 4:
582
- return new Vec([ v[0] / s, v[1] / s, v[2] / s, v[3] / s ]);
583
- default:
584
- throw new Error(`Invalid vector size: ${ v.length }`);
585
- }
586
- }
587
-
588
- static Distance(v1,v2) {
589
- if (v1.length != v2.length) {
590
- throw new Error(`Different vector sizes calculating distance`);
591
- }
592
- else {
593
- switch (v1.length) {
594
- case 2:
595
- {
596
- const a = v1[0] - v2[0];
597
- const b = v1[1] - v2[1];
598
- return Math.sqrt(a * a + b * b);
599
- }
600
- case 3:
601
- {
602
- const a = v1[0] - v2[0];
603
- const b = v1[1] - v2[1];
604
- const c = v1[2] - v2[2];
605
- return Math.sqrt(a * a + b * b + c * c);
606
- }
607
- default:
608
- throw new Error(`Invalid vector size: ${ v1.length }`);
609
- }
610
- }
611
- }
612
-
613
- static Equals(v1,v2) {
614
- if (v1.length != v2.length) {
615
- return false;
616
- }
617
- else {
618
- switch (v1.length) {
619
- case 2:
620
- return equals(v1[0], v2[0]) &&
621
- equals(v1[1], v2[1]);
622
- case 3:
623
- return equals(v1[0], v2[0]) &&
624
- equals(v1[1], v2[1]) &&
625
- equals(v1[2], v2[2]);
626
- case 4:
627
- return equals(v1[0], v2[0]) &&
628
- equals(v1[1], v2[1]) &&
629
- equals(v1[2], v2[2]) &&
630
- equals(v1[3], v2[3]);
631
- default:
632
- throw new Error(`Invalid vector size: ${ v1.length }`);
633
- }
634
- }
635
- }
636
-
637
- static IsZero(v) {
638
- switch (v.length) {
639
- case 2:
640
- return isZero(v[0]) || isZero(v[1]);
641
- case 3:
642
- return isZero(v[0]) || isZero(v[1]) || isZero(v[2]);
643
- case 4:
644
- return isZero(v[0]) || isZero(v[1]) || isZero(v[2]) || isZero(v[3]);
645
- default:
646
- throw new Error(`Invalid vector size: ${ v.length }`);
647
- }
648
- }
649
-
650
- static IsNaN(v) {
651
- switch (v.length) {
652
- case 2:
653
- return isNaN(v[0]) || isNaN(v[1]);
654
- case 3:
655
- return isNaN(v[0]) || isNaN(v[1]) || isNaN(v[2]);
656
- case 4:
657
- return isNaN(v[0]) || isNaN(v[1]) || isNaN(v[2]) || isNaN(v[3]);
658
- default:
659
- throw new Error(`Invalid vector size: ${ v.length }`);
660
- }
661
- }
662
-
663
- static Lerp(u,v,d) {
664
- if (u.length != v.length) {
665
- throw new Error(`Different vector sizes calculating linear interpolation`);
666
- }
667
- switch (u.length) {
668
- case 2:
669
- return new Vec(
670
- lerp(u[0], v[0], d),
671
- lerp(u[1], v[1], d)
672
- );
673
- case 3:
674
- return new Vec(
675
- lerp(u[0], v[0], d),
676
- lerp(u[1], v[1], d),
677
- lerp(u[2], v[2], d)
678
- );
679
- case 4:
680
- return new Vec(
681
- lerp(u[0], v[0], d),
682
- lerp(u[1], v[1], d),
683
- lerp(u[2], v[2], d),
684
- lerp(u[3], v[3], d)
685
- );
686
- default:
687
- throw new Error(`Invalid vector size: ${ u.length }`);
688
- }
689
- }
690
-
691
- static Clamp(v, min, max) {
692
- switch (v.length) {
693
- case 2:
694
- return new Vec(
695
- clamp(v[0], min[0], max[0]),
696
- clamp(v[1], min[1], max[1])
697
- );
698
- case 3:
699
- return new Vec(
700
- clamp(v[0], min[0], max[0]),
701
- clamp(v[1], min[1], max[1]),
702
- clamp(v[2], min[2], max[2])
703
- );
704
- case 4:
705
- return new Vec(
706
- clamp(v[0], min[0], max[0]),
707
- clamp(v[1], min[1], max[1]),
708
- clamp(v[2], min[2], max[2]),
709
- clamp(v[3], min[3], max[3])
710
- );
711
- default:
712
- throw new Error(`Invalid vector size: ${ u.length }`);
713
- }
714
- }
715
-
716
- /////// Constructors
717
- static Vec2() {
718
- return new Vec(0,0);
719
- }
720
-
721
- static Vec3() {
722
- return new Vec(0,0,0);
723
- }
724
-
725
- static Vec4() {
726
- return new Vec(0,0,0,0);
727
- }
728
- }