bard-legends-framework 0.11.0 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (258) hide show
  1. package/dist/actions-performance.test.d.ts +1 -0
  2. package/dist/actions-performance.test.js +83 -0
  3. package/dist/game-entities/controller/controller.d.ts +2 -2
  4. package/dist/game-entities/controller/controller.js +8 -8
  5. package/dist/game-entities/controller/controller.test.js +2 -2
  6. package/dist/game-entities/entity/entity.d.ts +7 -7
  7. package/dist/game-entities/entity/entity.js +18 -12
  8. package/dist/game-entities/entity/entity.test.js +93 -30
  9. package/dist/game-entities/entity/helpers/entity-store.helper.d.ts +3 -3
  10. package/dist/game-entities/entity/helpers/entity-store.helper.js +12 -12
  11. package/dist/game-entities/entity/helpers/entity-store.helper.test.js +11 -11
  12. package/dist/game-entities/entity/helpers/entity-views.helper.d.ts +6 -6
  13. package/dist/game-entities/entity/helpers/entity-views.helper.js +25 -22
  14. package/dist/game-entities/entity/singleton-entity.test.js +9 -4
  15. package/dist/game-entities/hard-reset.d.ts +5 -0
  16. package/dist/game-entities/hard-reset.js +14 -0
  17. package/dist/game-entities/index.d.ts +1 -1
  18. package/dist/game-entities/index.js +3 -3
  19. package/dist/game-entities/scene/scene.d.ts +13 -13
  20. package/dist/game-entities/scene/scene.js +41 -46
  21. package/dist/game-entities/scene/scene.test.js +95 -37
  22. package/dist/game-entities/service/service.d.ts +1 -4
  23. package/dist/game-entities/service/service.js +12 -13
  24. package/dist/game-entities/service/service.test.js +33 -12
  25. package/dist/game-entities/unit-test.helper.js +1 -1
  26. package/dist/game-entities/update-cycle.d.ts +7 -17
  27. package/dist/game-entities/update-cycle.js +25 -19
  28. package/dist/game-entities/view/view.d.ts +6 -6
  29. package/dist/game-entities/view/view.js +15 -21
  30. package/dist/game-entities/view/view.test.js +40 -9
  31. package/dist/physics/entity-types/immovable-physics-entity.d.ts +1 -1
  32. package/dist/physics/entity-types/immovable-physics-entity.js +4 -4
  33. package/dist/physics/entity-types/movable-entity.d.ts +1 -1
  34. package/dist/physics/entity-types/movable-entity.js +2 -2
  35. package/dist/physics/entity-types/movable-physics-entity.d.ts +8 -8
  36. package/dist/physics/entity-types/movable-physics-entity.js +27 -27
  37. package/dist/physics/entity-types/physics-entity.d.ts +10 -14
  38. package/dist/physics/entity-types/physics-entity.js +27 -26
  39. package/dist/physics/interfaces.d.ts +6 -6
  40. package/dist/physics/interfaces.js +4 -4
  41. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.d.ts +16 -16
  42. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.js +22 -22
  43. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.d.ts +19 -19
  44. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.js +30 -30
  45. package/dist/physics/module//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +3 -3
  46. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.d.ts +10 -10
  47. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.js +16 -16
  48. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.d.ts +10 -10
  49. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.js +18 -18
  50. package/dist/physics/module//360/237/223/220services/collision/collisions.service.d.ts +5 -5
  51. package/dist/physics/module//360/237/223/220services/collision/collisions.service.js +17 -17
  52. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.d.ts +4 -4
  53. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.js +11 -11
  54. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.d.ts +2 -2
  55. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +4 -4
  56. package/dist/physics/module//360/237/223/220services/creation/border.service.d.ts +2 -2
  57. package/dist/physics/module//360/237/223/220services/creation/border.service.js +9 -9
  58. package/dist/physics/module//360/237/223/220services/creation/materials.service.d.ts +7 -7
  59. package/dist/physics/module//360/237/223/220services/creation/materials.service.js +17 -17
  60. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.d.ts +11 -11
  61. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.js +27 -26
  62. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.d.ts +4 -4
  63. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.js +13 -13
  64. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.d.ts +9 -9
  65. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +19 -19
  66. package/dist/physics/module//360/237/223/220services/impact/explosion.service.d.ts +9 -9
  67. package/dist/physics/module//360/237/223/220services/impact/explosion.service.js +20 -20
  68. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.d.ts +1 -1
  69. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.js +4 -4
  70. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.d.ts +2 -2
  71. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.js +3 -3
  72. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.d.ts +5 -5
  73. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.js +12 -12
  74. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.d.ts +4 -4
  75. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.js +12 -12
  76. package/dist/physics/module//360/237/223/220services/query/physics-query.service.d.ts +4 -4
  77. package/dist/physics/module//360/237/223/220services/query/physics-query.service.js +4 -4
  78. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.d.ts +1 -4
  79. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.js +7 -15
  80. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.d.ts +9 -9
  81. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +43 -42
  82. package/dist/physics/module//360/237/247/212entities/border.entity.d.ts +1 -1
  83. package/dist/physics/module//360/237/247/212entities/border.entity.js +3 -3
  84. package/dist/pixi/components/display-object-array.d.ts +5 -5
  85. package/dist/pixi/components/display-object-array.js +14 -14
  86. package/dist/pixi/components/helpers/smooth-scroller.d.ts +7 -7
  87. package/dist/pixi/components/helpers/smooth-scroller.js +23 -23
  88. package/dist/pixi/components/helpers/smooth-scroller.test.js +14 -14
  89. package/dist/pixi/components/menu/menu-entity.d.ts +14 -0
  90. package/dist/pixi/components/menu/menu-entity.js +48 -0
  91. package/dist/pixi/components/menu/menu.ui.d.ts +23 -0
  92. package/dist/pixi/components/menu/menu.ui.js +97 -0
  93. package/dist/pixi/components/mouse-wheel-listener.ui.d.ts +2 -2
  94. package/dist/pixi/components/mouse-wheel-listener.ui.js +11 -11
  95. package/dist/pixi/components/scroll-area.ui.d.ts +1 -1
  96. package/dist/pixi/components/scroll-area.ui.js +9 -9
  97. package/dist/pixi/components/scroll-mask.ui.d.ts +9 -8
  98. package/dist/pixi/components/scroll-mask.ui.js +25 -24
  99. package/dist/pixi/display-object/container-attributes.d.ts +24 -25
  100. package/dist/pixi/display-object/container-attributes.js +26 -26
  101. package/dist/pixi/display-object/container.d.ts +3 -3
  102. package/dist/pixi/display-object/container.js +2 -2
  103. package/dist/pixi/display-object/filters/base-filters/blur.filter.d.ts +9 -9
  104. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +25 -25
  105. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.d.ts +7 -7
  106. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +17 -17
  107. package/dist/pixi/display-object/filters/composite-filters/glow-filter.d.ts +6 -6
  108. package/dist/pixi/display-object/filters/composite-filters/glow-filter.js +10 -11
  109. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.d.ts +2 -2
  110. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.js +5 -5
  111. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.d.ts +5 -5
  112. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +8 -8
  113. package/dist/pixi/display-object/filters/templates/plane.template.d.ts +5 -5
  114. package/dist/pixi/display-object/filters/templates/plane.template.js +7 -7
  115. package/dist/pixi/display-object/filters.d.ts +7 -7
  116. package/dist/pixi/display-object/filters.js +34 -34
  117. package/dist/pixi/display-object/index.d.ts +1 -1
  118. package/dist/pixi/display-object/objects/graphics/graphics.d.ts +9 -9
  119. package/dist/pixi/display-object/objects/graphics/graphics.js +25 -25
  120. package/dist/pixi/display-object/objects/placeholder.d.ts +1 -1
  121. package/dist/pixi/display-object/objects/placeholder.js +7 -7
  122. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.d.ts +9 -9
  123. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.js +26 -25
  124. package/dist/pixi/display-object/objects/sprite/sprite.d.ts +10 -9
  125. package/dist/pixi/display-object/objects/sprite/sprite.js +62 -53
  126. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/pixi-text-style-converter.d.ts +4 -3
  127. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.d.ts +6 -6
  128. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +16 -16
  129. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +28 -28
  130. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.d.ts +1 -1
  131. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.js +3 -3
  132. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.d.ts +17 -17
  133. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.js +62 -62
  134. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.test.js +2 -2
  135. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.d.ts +3 -3
  136. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.js +6 -6
  137. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.test.js +12 -12
  138. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +2 -2
  139. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.test.js +5 -5
  140. package/dist/pixi/display-object/objects/text/rich-text.d.ts +0 -1
  141. package/dist/pixi/display-object/objects/text/rich-text.js +0 -1
  142. package/dist/pixi/display-object/objects/text/text.d.ts +9 -10
  143. package/dist/pixi/display-object/objects/text/text.js +34 -35
  144. package/dist/pixi/game.d.ts +20 -15
  145. package/dist/pixi/game.js +40 -35
  146. package/dist/pixi/helpers/game-assets.d.ts +5 -5
  147. package/dist/pixi/helpers/game-assets.js +14 -11
  148. package/dist/pixi/helpers/position-conversion.helper.d.ts +4 -4
  149. package/dist/pixi/helpers/position-conversion.helper.js +3 -3
  150. package/dist/pixi/index.d.ts +3 -37
  151. package/dist/pixi/index.js +6 -22
  152. package/dist/pixi/modules/CAMERA/camera.d.ts +5 -4
  153. package/dist/pixi/modules/CAMERA/camera.js +9 -9
  154. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.d.ts +3 -2
  155. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.js +1 -1
  156. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.d.ts +3 -2
  157. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.js +5 -5
  158. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.d.ts +3 -3
  159. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.js +7 -7
  160. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +8 -8
  161. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.js +8 -8
  162. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.d.ts +2 -2
  163. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.js +12 -12
  164. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.d.ts +17 -16
  165. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.js +49 -48
  166. package/dist/pixi/pixi-definitions.d.ts +38 -0
  167. package/dist/pixi/pixi-definitions.js +37 -0
  168. package/dist/pixi/services/keyboard/keyboard.d.ts +2 -2
  169. package/dist/pixi/services/keyboard/keyboard.js +9 -9
  170. package/dist/pixi/services/mouse/mouse-target-focus.service.d.ts +10 -10
  171. package/dist/pixi/services/mouse/mouse-target-focus.service.js +28 -28
  172. package/dist/pixi/services/mouse/mouse.service.d.ts +1 -1
  173. package/dist/pixi/services/mouse/mouse.service.js +5 -5
  174. package/dist/utilities/animator/animating-content/fade-in-content.test.d.ts +1 -0
  175. package/dist/utilities/animator/animating-content/fade-in-content.test.js +10 -0
  176. package/dist/utilities/animator/animating-content/slide-in-content.test.d.ts +1 -0
  177. package/dist/utilities/animator/animating-content/slide-in-content.test.js +10 -0
  178. package/dist/utilities/animator/animations.d.ts +14 -6
  179. package/dist/utilities/animator/animations.js +15 -11
  180. package/dist/utilities/animator/animator/animator.d.ts +44 -0
  181. package/dist/utilities/animator/animator/animator.js +234 -0
  182. package/dist/utilities/animator/animator/animator.memory-leak.test.d.ts +1 -0
  183. package/dist/utilities/animator/animator/animator.memory-leak.test.js +73 -0
  184. package/dist/utilities/animator/animator/animator.performance.test.d.ts +1 -0
  185. package/dist/utilities/animator/animator/animator.performance.test.js +116 -0
  186. package/dist/utilities/animator/animator/animator.test.d.ts +1 -0
  187. package/dist/utilities/animator/animator/animator.test.js +1046 -0
  188. package/dist/utilities/animator/animator.d.ts +2 -3
  189. package/dist/utilities/animator/animator.js +66 -59
  190. package/dist/utilities/animator/animator.performance.test.d.ts +1 -0
  191. package/dist/utilities/animator/animator.performance.test.js +46 -0
  192. package/dist/utilities/animator/animator.test.js +89 -28
  193. package/dist/utilities/animator/animator2/animator.d.ts +42 -0
  194. package/dist/utilities/animator/animator2/animator.js +222 -0
  195. package/dist/utilities/animator/animator2/animator.memory-leak.test.d.ts +1 -0
  196. package/dist/utilities/animator/animator2/animator.memory-leak.test.js +73 -0
  197. package/dist/utilities/animator/animator2/animator.performance.test.d.ts +1 -0
  198. package/dist/utilities/animator/animator2/animator.performance.test.js +65 -0
  199. package/dist/utilities/animator/animator2/animator.test.d.ts +1 -0
  200. package/dist/utilities/animator/animator2/animator.test.js +1007 -0
  201. package/dist/utilities/animator/animator_old/animator.d.ts +60 -0
  202. package/dist/utilities/animator/animator_old/animator.js +337 -0
  203. package/dist/utilities/animator/animator_old/animator.performance.test.d.ts +1 -0
  204. package/dist/utilities/animator/animator_old/animator.performance.test.js +121 -0
  205. package/dist/utilities/animator/animator_old/animator.test.d.ts +1 -0
  206. package/dist/utilities/animator/animator_old/animator.test.js +996 -0
  207. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.d.ts +18 -0
  208. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.js +37 -0
  209. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.d.ts +1 -0
  210. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.js +10 -0
  211. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.d.ts +38 -0
  212. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.js +208 -0
  213. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.d.ts +1 -0
  214. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.js +439 -0
  215. package/dist/utilities/animator/content-animations/slide/slide-in-content.d.ts +41 -0
  216. package/dist/utilities/animator/content-animations/slide/slide-in-content.js +107 -0
  217. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.d.ts +1 -0
  218. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.js +10 -0
  219. package/dist/utilities/animator/content-animations/slide/slide-state-animation.d.ts +24 -0
  220. package/dist/utilities/animator/content-animations/slide/slide-state-animation.js +138 -0
  221. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.d.ts +1 -0
  222. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.js +307 -0
  223. package/dist/utilities/animator/content-animations/slide/state-animation.d.ts +37 -0
  224. package/dist/utilities/animator/content-animations/slide/state-animation.js +170 -0
  225. package/dist/utilities/animator/content-animations/slide/state-animation.test.d.ts +1 -0
  226. package/dist/utilities/animator/content-animations/slide/state-animation.test.js +340 -0
  227. package/dist/utilities/animator/index.d.ts +6 -6
  228. package/dist/utilities/animator/index.js +6 -6
  229. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.d.ts +18 -0
  230. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.js +37 -0
  231. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.d.ts +1 -0
  232. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.js +10 -0
  233. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.d.ts +32 -0
  234. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.js +168 -0
  235. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.d.ts +1 -0
  236. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.js +431 -0
  237. package/dist/utilities/animator/state-animation/slide/slide-in-content.d.ts +37 -0
  238. package/dist/utilities/animator/state-animation/slide/slide-in-content.js +100 -0
  239. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.d.ts +1 -0
  240. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.js +10 -0
  241. package/dist/utilities/animator/state-animation/slide/slide-state-animation.d.ts +24 -0
  242. package/dist/utilities/animator/state-animation/slide/slide-state-animation.js +130 -0
  243. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.d.ts +1 -0
  244. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.js +301 -0
  245. package/dist/utilities/animator/state-animation/slide-state-animation.test.js +30 -30
  246. package/dist/utilities/animator/state-animation/state-animation.js +7 -7
  247. package/dist/utilities/animator/state-animation/state-animation.test.js +24 -24
  248. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.js +30 -30
  249. package/dist/utilities/data-structures/vector-set/vector-set.d.ts +1 -1
  250. package/dist/utilities/data-structures/vector-set/vector-set.js +5 -5
  251. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.d.ts +1 -1
  252. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.js +5 -5
  253. package/dist/utilities/grid-algorithms/path-finder/path-finder.js +21 -21
  254. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.js +9 -9
  255. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.d.ts +14 -14
  256. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.js +43 -43
  257. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.js +21 -21
  258. package/package.json +7 -5
@@ -10,29 +10,29 @@ exports.PhysicsInternalGateway = exports.PhysicsInternalControllerLink = void 0;
10
10
  const game_entities_1 = require("../../../game-entities");
11
11
  exports.PhysicsInternalControllerLink = new game_entities_1.ControllerLink();
12
12
  let PhysicsInternalGateway = class PhysicsInternalGateway {
13
- createBody(physicsWorldId, physicsEntityDefinition, material, materialDefinition, type) {
14
- return exports.PhysicsInternalControllerLink.trigger('createBody', physicsWorldId, physicsEntityDefinition, material, materialDefinition, type);
13
+ createBody(physicsWorldID, physicsEntityDefinition, material, materialDefinition, type) {
14
+ return exports.PhysicsInternalControllerLink.trigger('createBody', physicsWorldID, physicsEntityDefinition, material, materialDefinition, type);
15
15
  }
16
- getMaterial(physicsWorldId, name) {
17
- return exports.PhysicsInternalControllerLink.trigger('getMaterial', physicsWorldId, name);
16
+ getMaterial(physicsWorldID, name) {
17
+ return exports.PhysicsInternalControllerLink.trigger('getMaterial', physicsWorldID, name);
18
18
  }
19
- getMaterialDefinition(physicsWorldId, name) {
20
- return exports.PhysicsInternalControllerLink.trigger('getMaterialDefinition', physicsWorldId, name);
19
+ getMaterialDefinition(physicsWorldID, name) {
20
+ return exports.PhysicsInternalControllerLink.trigger('getMaterialDefinition', physicsWorldID, name);
21
21
  }
22
- getGroupConstant(physicsWorldId, group) {
23
- return exports.PhysicsInternalControllerLink.trigger('getGroupConstant', physicsWorldId, group);
22
+ getGroupConstant(physicsWorldID, group) {
23
+ return exports.PhysicsInternalControllerLink.trigger('getGroupConstant', physicsWorldID, group);
24
24
  }
25
- getMaskConstant(physicsWorldId, group) {
26
- return exports.PhysicsInternalControllerLink.trigger('getMaskConstant', physicsWorldId, group);
25
+ getMaskConstant(physicsWorldID, group) {
26
+ return exports.PhysicsInternalControllerLink.trigger('getMaskConstant', physicsWorldID, group);
27
27
  }
28
- addBody(physicsWorldId, body, addInEmptySpace, physicsBodyGroup, includeOnPathfinding) {
29
- return exports.PhysicsInternalControllerLink.trigger('addBody', physicsWorldId, body, addInEmptySpace, physicsBodyGroup, includeOnPathfinding);
28
+ addBody(physicsWorldID, body, addInEmptySpace, physicsBodyGroup, includeOnPathfinding) {
29
+ return exports.PhysicsInternalControllerLink.trigger('addBody', physicsWorldID, body, addInEmptySpace, physicsBodyGroup, includeOnPathfinding);
30
30
  }
31
- removeBody(physicsWorldId, p2Body) {
32
- return exports.PhysicsInternalControllerLink.trigger('removeBody', physicsWorldId, p2Body);
31
+ removeBody(physicsWorldID, p2Body) {
32
+ return exports.PhysicsInternalControllerLink.trigger('removeBody', physicsWorldID, p2Body);
33
33
  }
34
- subscribeToPhysicsStep(physicsWorldId, callback) {
35
- return exports.PhysicsInternalControllerLink.trigger('subscribeToPhysicsStep', physicsWorldId, callback);
34
+ subscribeToPhysicsStep(physicsWorldID, callback) {
35
+ return exports.PhysicsInternalControllerLink.trigger('subscribeToPhysicsStep', physicsWorldID, callback);
36
36
  }
37
37
  };
38
38
  exports.PhysicsInternalGateway = PhysicsInternalGateway;
@@ -6,14 +6,14 @@ import { CreatePhysicsWorldRequestDTO, HitTestOptions, PhysicsExplosionOptions }
6
6
  import { ExplosionHit, MapSizeDTO } from './dtos/responses.dto';
7
7
  export declare const PhysicsControllerLink: ControllerLink;
8
8
  export declare class PhysicsGateway {
9
- createPhysicsWorld(request: CreatePhysicsWorldRequestDTO): string;
10
- getMapSize(physicsWorldId: string): MapSizeDTO;
11
- setPaused(pause: boolean, physicsWorldId: string): void;
12
- hitTest(physicsEntityId: string, options?: HitTestOptions): boolean;
13
- findPath(physicsWorldId: string, startingPosition: Vector, target: Vector | string, collidableWithGroup: PhysicsBodyGroup, neighborType: GridNeighborType): PathFinderResult;
14
- findPathDirection(physicsWorldId: string, startingPosition: Vector, target: Vector | string, collidableWithGroup: PhysicsBodyGroup): Radian | undefined;
15
- applyImpulse(physicsEntityId: string, hitPosition: Vector, hitDirection: Vector, severity: number): void;
16
- createExplosion(physicsWorldId: string, explosionCenter: Vector, radius: number, physicsBodyGroup: PhysicsBodyGroup, severity: number, options?: PhysicsExplosionOptions): ExplosionHit[];
17
- createElipticExplosion(physicsWorldId: string, explosionCenter: Vector, rotation: Radian, size: Vector, physicsBodyGroup: PhysicsBodyGroup, severity: number, options?: PhysicsExplosionOptions): ExplosionHit[];
18
- printPathfindingTestGrid(physicsWorldId: string, testLayerId: string, target: Vector | string, physicsBodyGroup: PhysicsBodyGroup, area: Rectangle, gridCellSize?: number): void;
9
+ createPhysicsWorld(request: CreatePhysicsWorldRequestDTO): number;
10
+ getMapSize(physicsWorldID: number): MapSizeDTO;
11
+ setPaused(pause: boolean, physicsWorldID: number): void;
12
+ hitTest(physicsEntityID: number, options?: HitTestOptions): boolean;
13
+ findPath(physicsWorldID: number, startingPosition: Vector, target: Vector | number, collidableWithGroup: PhysicsBodyGroup, neighborType: GridNeighborType): PathFinderResult;
14
+ findPathDirection(physicsWorldID: number, startingPosition: Vector, target: Vector | number, collidableWithGroup: PhysicsBodyGroup): Radian | undefined;
15
+ applyImpulse(physicsEntityID: number, hitPosition: Vector, hitDirection: Vector, severity: number): void;
16
+ createExplosion(physicsWorldID: number, explosionCenter: Vector, radius: number, physicsBodyGroup: PhysicsBodyGroup, severity: number, options?: PhysicsExplosionOptions): ExplosionHit[];
17
+ createElipticExplosion(physicsWorldID: number, explosionCenter: Vector, rotation: Radian, size: Vector, physicsBodyGroup: PhysicsBodyGroup, severity: number, options?: PhysicsExplosionOptions): ExplosionHit[];
18
+ printPathfindingTestGrid(physicsWorldID: number, testLayerID: number, target: Vector | number, physicsBodyGroup: PhysicsBodyGroup, area: Rectangle, gridCellSize?: number): void;
19
19
  }
@@ -14,32 +14,32 @@ let PhysicsGateway = class PhysicsGateway {
14
14
  createPhysicsWorld(request) {
15
15
  return exports.PhysicsControllerLink.trigger('createPhysicsWorld', request);
16
16
  }
17
- getMapSize(physicsWorldId) {
18
- return exports.PhysicsControllerLink.trigger('getMapSize', physicsWorldId);
17
+ getMapSize(physicsWorldID) {
18
+ return exports.PhysicsControllerLink.trigger('getMapSize', physicsWorldID);
19
19
  }
20
- setPaused(pause, physicsWorldId) {
21
- return exports.PhysicsControllerLink.trigger('setPaused', pause, physicsWorldId);
20
+ setPaused(pause, physicsWorldID) {
21
+ return exports.PhysicsControllerLink.trigger('setPaused', pause, physicsWorldID);
22
22
  }
23
- hitTest(physicsEntityId, options) {
24
- return exports.PhysicsControllerLink.trigger('hitTest', physicsEntityId, options);
23
+ hitTest(physicsEntityID, options) {
24
+ return exports.PhysicsControllerLink.trigger('hitTest', physicsEntityID, options);
25
25
  }
26
- findPath(physicsWorldId, startingPosition, target, collidableWithGroup, neighborType) {
27
- return exports.PhysicsControllerLink.trigger('findPath', physicsWorldId, startingPosition, target, collidableWithGroup, neighborType);
26
+ findPath(physicsWorldID, startingPosition, target, collidableWithGroup, neighborType) {
27
+ return exports.PhysicsControllerLink.trigger('findPath', physicsWorldID, startingPosition, target, collidableWithGroup, neighborType);
28
28
  }
29
- findPathDirection(physicsWorldId, startingPosition, target, collidableWithGroup) {
30
- return exports.PhysicsControllerLink.trigger('findPathDirection', physicsWorldId, startingPosition, target, collidableWithGroup);
29
+ findPathDirection(physicsWorldID, startingPosition, target, collidableWithGroup) {
30
+ return exports.PhysicsControllerLink.trigger('findPathDirection', physicsWorldID, startingPosition, target, collidableWithGroup);
31
31
  }
32
- applyImpulse(physicsEntityId, hitPosition, hitDirection, severity) {
33
- return exports.PhysicsControllerLink.trigger('applyImpulse', physicsEntityId, hitPosition, hitDirection, severity);
32
+ applyImpulse(physicsEntityID, hitPosition, hitDirection, severity) {
33
+ return exports.PhysicsControllerLink.trigger('applyImpulse', physicsEntityID, hitPosition, hitDirection, severity);
34
34
  }
35
- createExplosion(physicsWorldId, explosionCenter, radius, physicsBodyGroup, severity, options) {
36
- return exports.PhysicsControllerLink.trigger('createExplosion', physicsWorldId, explosionCenter, radius, physicsBodyGroup, severity, options);
35
+ createExplosion(physicsWorldID, explosionCenter, radius, physicsBodyGroup, severity, options) {
36
+ return exports.PhysicsControllerLink.trigger('createExplosion', physicsWorldID, explosionCenter, radius, physicsBodyGroup, severity, options);
37
37
  }
38
- createElipticExplosion(physicsWorldId, explosionCenter, rotation, size, physicsBodyGroup, severity, options) {
39
- return exports.PhysicsControllerLink.trigger('createElipticExplosion', physicsWorldId, explosionCenter, rotation, size, physicsBodyGroup, severity, options);
38
+ createElipticExplosion(physicsWorldID, explosionCenter, rotation, size, physicsBodyGroup, severity, options) {
39
+ return exports.PhysicsControllerLink.trigger('createElipticExplosion', physicsWorldID, explosionCenter, rotation, size, physicsBodyGroup, severity, options);
40
40
  }
41
- printPathfindingTestGrid(physicsWorldId, testLayerId, target, physicsBodyGroup, area, gridCellSize = path_finder_service_1.DEFAULT_GRID_CELL_SIZE) {
42
- return exports.PhysicsControllerLink.trigger('printPathfindingTestGrid', physicsWorldId, testLayerId, target, physicsBodyGroup, area, gridCellSize);
41
+ printPathfindingTestGrid(physicsWorldID, testLayerID, target, physicsBodyGroup, area, gridCellSize = path_finder_service_1.DEFAULT_GRID_CELL_SIZE) {
42
+ return exports.PhysicsControllerLink.trigger('printPathfindingTestGrid', physicsWorldID, testLayerID, target, physicsBodyGroup, area, gridCellSize);
43
43
  }
44
44
  };
45
45
  exports.PhysicsGateway = PhysicsGateway;
@@ -2,9 +2,9 @@ import { PhysicsWorldEntity } from '../../🧊entities/physics-world.entity';
2
2
  export declare class CollisionsService {
3
3
  registerPhysicsWorld(physicsWorld: PhysicsWorldEntity): void;
4
4
  step(physicsWorld: PhysicsWorldEntity, time: number, delta: number): void;
5
- private handleSpeedLimit;
6
- private registerContactEquation;
7
- private getCollisionDetails;
8
- private getCollisionDetail;
9
- private getNormals;
5
+ private _handleSpeedLimit;
6
+ private _registerContactEquation;
7
+ private _getCollisionDetails;
8
+ private _getCollisionDetail;
9
+ private _getNormals;
10
10
  }
@@ -15,26 +15,26 @@ let CollisionsService = class CollisionsService {
15
15
  registerPhysicsWorld(physicsWorld) {
16
16
  physicsWorld.p2World.on('beginContact', (event) => {
17
17
  event.contactEquations.forEach(contactEquation => {
18
- this.registerContactEquation(physicsWorld, contactEquation);
18
+ this._registerContactEquation(physicsWorld, contactEquation);
19
19
  });
20
20
  });
21
21
  }
22
22
  step(physicsWorld, time, delta) {
23
23
  physics_entity_1.PhysicsEntity.getPhysicsEntities().forEach(entity => {
24
- entity['_collisions'] = [];
24
+ entity._collisions = [];
25
25
  });
26
26
  // 'beginContact' event is not getting triggered for the continues collisions
27
27
  physicsWorld.p2World.narrowphase.contactEquations.forEach(contactEquation => {
28
- this.registerContactEquation(physicsWorld, contactEquation);
28
+ this._registerContactEquation(physicsWorld, contactEquation);
29
29
  });
30
- physicsWorld.bodiesInContactWith.forEach((item, bodyId) => {
31
- this.handleSpeedLimit(item.p2Body);
32
- item.entity['setCollisionReports'](physicsWorld.collisionReports.get(bodyId) || []);
30
+ physicsWorld.bodiesInContactWith.forEach((item, bodyID) => {
31
+ this._handleSpeedLimit(item.p2Body);
32
+ item.entity._setCollisionReports(physicsWorld.collisionReports.get(bodyID) || []);
33
33
  });
34
34
  physicsWorld.bodiesInContactWith.clear();
35
35
  physicsWorld.collisionReports.clear();
36
36
  }
37
- handleSpeedLimit(body) {
37
+ _handleSpeedLimit(body) {
38
38
  let velocity = p2js_helper_1.P2JSHelper.arrayToVector(body.velocity);
39
39
  if (velocity.length > interfaces_1.SPEED_LIMIT) {
40
40
  velocity = velocity.normalize(interfaces_1.SPEED_LIMIT);
@@ -42,15 +42,15 @@ let CollisionsService = class CollisionsService {
42
42
  }
43
43
  body.angularVelocity = Math.min(Math.max(body.angularVelocity, -interfaces_1.ROTATIONAL_SPEED_LIMIT), interfaces_1.ROTATIONAL_SPEED_LIMIT);
44
44
  }
45
- registerContactEquation(physicsWorld, contactEquation) {
46
- let entityA = physics_entity_1.PhysicsEntity.getFromP2BodyId(contactEquation.bodyA.id);
47
- let entityB = physics_entity_1.PhysicsEntity.getFromP2BodyId(contactEquation.bodyB.id);
45
+ _registerContactEquation(physicsWorld, contactEquation) {
46
+ let entityA = physics_entity_1.PhysicsEntity.getFromP2BodyID(contactEquation.bodyA.id);
47
+ let entityB = physics_entity_1.PhysicsEntity.getFromP2BodyID(contactEquation.bodyB.id);
48
48
  if (entityA && entityB) {
49
49
  physicsWorld.bodiesInContactWith.set(contactEquation.bodyA.id, { p2Body: contactEquation.bodyA, entity: entityA });
50
50
  physicsWorld.bodiesInContactWith.set(contactEquation.bodyB.id, { p2Body: contactEquation.bodyB, entity: entityB });
51
51
  let bodyACollisions = physicsWorld.collisionReports.get(contactEquation.bodyA.id) || [];
52
52
  let bodyBCollisions = physicsWorld.collisionReports.get(contactEquation.bodyB.id) || [];
53
- let { collisionDetailsA, collisionDetailsB } = this.getCollisionDetails(entityA, entityB, contactEquation);
53
+ let { collisionDetailsA, collisionDetailsB } = this._getCollisionDetails(entityA, entityB, contactEquation);
54
54
  bodyACollisions.push({
55
55
  self: collisionDetailsA,
56
56
  target: collisionDetailsB
@@ -66,18 +66,18 @@ let CollisionsService = class CollisionsService {
66
66
  console.warn('ContactEquationOrganiser: Entity not found for contact equation', contactEquation);
67
67
  }
68
68
  }
69
- getCollisionDetails(entityA, entityB, contactEquation) {
69
+ _getCollisionDetails(entityA, entityB, contactEquation) {
70
70
  let dtoA = entityA.convertToDTO();
71
71
  let dtoB = entityB.convertToDTO();
72
72
  let contactPointA = p2js_helper_1.P2JSHelper.arrayToVector(contactEquation.contactPointA);
73
73
  let contactPointB = p2js_helper_1.P2JSHelper.arrayToVector(contactEquation.contactPointB);
74
- let { normalA, normalB } = this.getNormals(contactEquation);
74
+ let { normalA, normalB } = this._getNormals(contactEquation);
75
75
  return {
76
- collisionDetailsA: this.getCollisionDetail(dtoA, contactEquation.bodyA.mass, contactPointA, normalA, entityA.area),
77
- collisionDetailsB: this.getCollisionDetail(dtoB, contactEquation.bodyB.mass, contactPointB, normalB, entityB.area)
76
+ collisionDetailsA: this._getCollisionDetail(dtoA, contactEquation.bodyA.mass, contactPointA, normalA, entityA.area),
77
+ collisionDetailsB: this._getCollisionDetail(dtoB, contactEquation.bodyB.mass, contactPointB, normalB, entityB.area)
78
78
  };
79
79
  }
80
- getCollisionDetail(physicsBodyDTOSelf, massSelf, contactPointSelf, normalSelf, areaSelf) {
80
+ _getCollisionDetail(physicsBodyDTOSelf, massSelf, contactPointSelf, normalSelf, areaSelf) {
81
81
  let positionRelativeToObject;
82
82
  let collisionPosition = contactPointSelf.add(physicsBodyDTOSelf.position);
83
83
  return {
@@ -100,7 +100,7 @@ let CollisionsService = class CollisionsService {
100
100
  normal: normalSelf
101
101
  };
102
102
  }
103
- getNormals(contactEquation) {
103
+ _getNormals(contactEquation) {
104
104
  let contactEquationNormalA = p2js_helper_1.P2JSHelper.arrayToVector(contactEquation.normalA);
105
105
  let contactEquationNormalB = contactEquationNormalA.multiplyNumber(-1);
106
106
  return { normalA: contactEquationNormalA, normalB: contactEquationNormalB };
@@ -2,9 +2,9 @@ import p2 from 'p2';
2
2
  import { HitTestOptions } from '../../⚜️gateways';
3
3
  import { TestVisualsService } from '../test-visuals/test-visuals.service';
4
4
  export declare class HitTestService {
5
- private testVisualsService;
6
- constructor(testVisualsService: TestVisualsService);
5
+ private _testVisualsService;
6
+ constructor(_testVisualsService: TestVisualsService);
7
7
  hitTest(p2Body: p2.Body, options?: HitTestOptions): boolean;
8
- private applyOverriddenValues;
9
- private getAABB;
8
+ private _applyOverriddenValues;
9
+ private _getAABB;
10
10
  }
@@ -20,20 +20,20 @@ const physics_entity_1 = require("../../../entity-types/physics-entity");
20
20
  const p2js_helper_1 = require("../../../libs/p2js.helper");
21
21
  const test_visuals_service_1 = require("../test-visuals/test-visuals.service");
22
22
  let HitTestService = class HitTestService {
23
- constructor(testVisualsService) {
24
- this.testVisualsService = testVisualsService;
23
+ constructor(_testVisualsService) {
24
+ this._testVisualsService = _testVisualsService;
25
25
  }
26
26
  hitTest(p2Body, options) {
27
27
  let p2World = p2Body.world;
28
- let physicsEntity = physics_entity_1.PhysicsEntity.getFromP2BodyIdOrFail(p2Body.id);
28
+ let physicsEntity = physics_entity_1.PhysicsEntity.getFromP2BodyIDOrFail(p2Body.id);
29
29
  let bodyClone = p2js_helper_1.P2JSHelper.cloneP2Body(p2Body);
30
- this.applyOverriddenValues(bodyClone, options);
30
+ this._applyOverriddenValues(bodyClone, options);
31
31
  let overlappingBodyClones = p2World.broadphase
32
- .aabbQuery(p2World, this.getAABB(bodyClone))
33
- .map(targetBody => physics_entity_1.PhysicsEntity.getFromP2BodyIdOrFail(targetBody.id))
32
+ .aabbQuery(p2World, this._getAABB(bodyClone))
33
+ .map(targetBody => physics_entity_1.PhysicsEntity.getFromP2BodyIDOrFail(targetBody.id))
34
34
  .filter(targetEntity => targetEntity.includeInPathfinding)
35
35
  .filter(targetEntity => physicsEntity.canCollideWith(targetEntity))
36
- .map(targetEntity => p2js_helper_1.P2JSHelper.cloneP2Body(targetEntity['p2Body']));
36
+ .map(targetEntity => p2js_helper_1.P2JSHelper.cloneP2Body(targetEntity.p2Body));
37
37
  let hitFound = false;
38
38
  if (overlappingBodyClones.length !== 0) {
39
39
  let p2WorldClone = new p2_1.default.World();
@@ -43,9 +43,9 @@ let HitTestService = class HitTestService {
43
43
  hitFound = p2WorldClone.narrowphase.contactEquations.some(contactEquation => contactEquation.bodyA === bodyClone || contactEquation.bodyB === bodyClone);
44
44
  p2WorldClone.clear();
45
45
  }
46
- if (options?.testLayerId) {
46
+ if (options?.testLayerID) {
47
47
  let color = hitFound ? helpers_lib_1.ColorHelper.red : helpers_lib_1.ColorHelper.green;
48
- this.testVisualsService.createPhysicsEntityShapeVisual(p2Body, options.testLayerId, {
48
+ this._testVisualsService.createPhysicsEntityShapeVisual(p2Body, options.testLayerID, {
49
49
  overridePosition: options.overridePosition,
50
50
  overrideRotation: options.overrideRotation,
51
51
  color
@@ -53,7 +53,7 @@ let HitTestService = class HitTestService {
53
53
  }
54
54
  return hitFound;
55
55
  }
56
- applyOverriddenValues(p2Body, options) {
56
+ _applyOverriddenValues(p2Body, options) {
57
57
  if (options?.overridePosition) {
58
58
  p2Body.position = p2js_helper_1.P2JSHelper.vectorToArray(options.overridePosition);
59
59
  }
@@ -61,7 +61,7 @@ let HitTestService = class HitTestService {
61
61
  p2Body.angle = options.overrideRotation.value;
62
62
  }
63
63
  }
64
- getAABB(p2Body) {
64
+ _getAABB(p2Body) {
65
65
  p2Body.aabbNeedsUpdate = true;
66
66
  p2Body.updateAABB();
67
67
  return p2Body.aabb;
@@ -6,7 +6,7 @@ export declare class PhysicsBodyGroupService {
6
6
  readonly physicsBodyGroupToP2Group: Map<PhysicsBodyGroup, number>;
7
7
  readonly physicsBodyGroupToP2Mask: Map<PhysicsBodyGroup, number>;
8
8
  };
9
- getGroupConstant(physicsWorldId: string, group: PhysicsBodyGroup): number;
10
- getMaskConstant(physicsWorldId: string, group: PhysicsBodyGroup): number;
9
+ getGroupConstant(physicsWorldID: number, group: PhysicsBodyGroup): number;
10
+ getMaskConstant(physicsWorldID: number, group: PhysicsBodyGroup): number;
11
11
  canCollide(physicsWorld: PhysicsWorldEntity, groupType1: PhysicsBodyGroup, groupType2: PhysicsBodyGroup): boolean;
12
12
  }
@@ -38,12 +38,12 @@ let PhysicsBodyGroupService = class PhysicsBodyGroupService {
38
38
  });
39
39
  return { physicsBodyGroupToP2Group, physicsBodyGroupToP2Mask };
40
40
  }
41
- getGroupConstant(physicsWorldId, group) {
42
- let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIdOrFail(physicsWorldId);
41
+ getGroupConstant(physicsWorldID, group) {
42
+ let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIDOrFail(physicsWorldID);
43
43
  return physicsWorld.physicsBodyGroupToP2Group.get(group);
44
44
  }
45
- getMaskConstant(physicsWorldId, group) {
46
- let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIdOrFail(physicsWorldId);
45
+ getMaskConstant(physicsWorldID, group) {
46
+ let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIDOrFail(physicsWorldID);
47
47
  return physicsWorld.physicsBodyGroupToP2Mask.get(group);
48
48
  }
49
49
  canCollide(physicsWorld, groupType1, groupType2) {
@@ -1,6 +1,6 @@
1
1
  import { Vector } from 'helpers-lib';
2
2
  import { PhysicsBodyGroup } from '../../../libs/physics-body-groups';
3
3
  export declare class BorderService {
4
- createBorders(physicsWorldId: string, mapSize: Vector, borderBodyGroup: PhysicsBodyGroup): void;
5
- private createBorder;
4
+ createBorders(physicsWorldID: number, mapSize: Vector, borderBodyGroup: PhysicsBodyGroup): void;
5
+ private _createBorder;
6
6
  }
@@ -14,25 +14,25 @@ const __gateways_1 = require("../../\u269C\uFE0Fgateways");
14
14
  const border_entity_1 = require("../../\uD83E\uDDCAentities/border.entity");
15
15
  const BORDER_WIDTH = 10000;
16
16
  let BorderService = class BorderService {
17
- createBorders(physicsWorldId, mapSize, borderBodyGroup) {
18
- this.createBorder(physicsWorldId, new helpers_lib_1.Vector(mapSize.x / 2, -BORDER_WIDTH / 2), new helpers_lib_1.Vector(mapSize.x + BORDER_WIDTH * 2, BORDER_WIDTH), borderBodyGroup); // Top border
19
- this.createBorder(physicsWorldId, new helpers_lib_1.Vector(mapSize.x / 2, mapSize.y + BORDER_WIDTH / 2), new helpers_lib_1.Vector(mapSize.x + BORDER_WIDTH * 2, BORDER_WIDTH), borderBodyGroup); // Bottom border
20
- this.createBorder(physicsWorldId, new helpers_lib_1.Vector(-BORDER_WIDTH / 2, mapSize.y / 2), new helpers_lib_1.Vector(BORDER_WIDTH, mapSize.y + BORDER_WIDTH * 2), borderBodyGroup); // Left border
21
- this.createBorder(physicsWorldId, new helpers_lib_1.Vector(mapSize.x + BORDER_WIDTH / 2, mapSize.y / 2), new helpers_lib_1.Vector(BORDER_WIDTH, mapSize.y + BORDER_WIDTH * 2), borderBodyGroup); // Right border
17
+ createBorders(physicsWorldID, mapSize, borderBodyGroup) {
18
+ this._createBorder(physicsWorldID, new helpers_lib_1.Vector(mapSize.x / 2, -BORDER_WIDTH / 2), new helpers_lib_1.Vector(mapSize.x + BORDER_WIDTH * 2, BORDER_WIDTH), borderBodyGroup); // Top border
19
+ this._createBorder(physicsWorldID, new helpers_lib_1.Vector(mapSize.x / 2, mapSize.y + BORDER_WIDTH / 2), new helpers_lib_1.Vector(mapSize.x + BORDER_WIDTH * 2, BORDER_WIDTH), borderBodyGroup); // Bottom border
20
+ this._createBorder(physicsWorldID, new helpers_lib_1.Vector(-BORDER_WIDTH / 2, mapSize.y / 2), new helpers_lib_1.Vector(BORDER_WIDTH, mapSize.y + BORDER_WIDTH * 2), borderBodyGroup); // Left border
21
+ this._createBorder(physicsWorldID, new helpers_lib_1.Vector(mapSize.x + BORDER_WIDTH / 2, mapSize.y / 2), new helpers_lib_1.Vector(BORDER_WIDTH, mapSize.y + BORDER_WIDTH * 2), borderBodyGroup); // Right border
22
22
  }
23
- createBorder(physicsWorldId, position, size, borderBodyGroup) {
24
- return new border_entity_1.BorderEntity(physicsWorldId, {
23
+ _createBorder(physicsWorldID, position, size, borderBodyGroup) {
24
+ return new border_entity_1.BorderEntity(physicsWorldID, {
25
25
  shapeDefinition: {
26
26
  materialName: __gateways_1.BORDER_MATERIAL_NAME,
27
27
  group: borderBodyGroup,
28
- shapeType: interfaces_1.PhysicsShapeType.rectangle,
28
+ shapeType: interfaces_1.PhysicsShapeType.Rectangle,
29
29
  shapeData: size
30
30
  },
31
31
  position,
32
32
  rotation: helpers_lib_1.Radian.get0,
33
33
  addInEmptySpace: false,
34
34
  includeOnPathfinding: true
35
- }).attach(physicsWorldId);
35
+ }).attachByID(physicsWorldID);
36
36
  }
37
37
  };
38
38
  exports.BorderService = BorderService;
@@ -5,11 +5,11 @@ export declare class MaterialsService {
5
5
  materials: Map<string, p2.Material>;
6
6
  materialDefinitions: Map<string, MaterialDefinition>;
7
7
  };
8
- getMaterial(physicsWorldId: string, name: string): p2.Material;
9
- getMaterialDefinition(physicsWorldId: string, name: string): MaterialDefinition;
10
- private getMaterialInternal;
11
- private getMaterialDefinitionInternal;
12
- private addContactMaterials;
13
- private getFullListOfMaterialContactDefinitions;
14
- private addContactMaterialsWithBorder;
8
+ getMaterial(physicsWorldID: number, name: string): p2.Material;
9
+ getMaterialDefinition(physicsWorldID: number, name: string): MaterialDefinition;
10
+ private _getMaterialInternal;
11
+ private _getMaterialDefinitionInternal;
12
+ private _addContactMaterials;
13
+ private _getFullListOfMaterialContactDefinitions;
14
+ private _addContactMaterialsWithBorder;
15
15
  }
@@ -34,44 +34,44 @@ let MaterialsService = class MaterialsService {
34
34
  }
35
35
  materials.set(__gateways_1.BORDER_MATERIAL_NAME, BORDER_MATERIAL);
36
36
  materialDefinitionsMap.set(__gateways_1.BORDER_MATERIAL_NAME, BORDER_MATERIAL_DEFINITION);
37
- this.addContactMaterials(p2World, borderProperties, materialDefinitions, materialContactDefinitions, materials);
37
+ this._addContactMaterials(p2World, borderProperties, materialDefinitions, materialContactDefinitions, materials);
38
38
  return { materials, materialDefinitions: materialDefinitionsMap };
39
39
  }
40
- getMaterial(physicsWorldId, name) {
41
- let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIdOrFail(physicsWorldId);
42
- return this.getMaterialInternal(name, physicsWorld.materials);
40
+ getMaterial(physicsWorldID, name) {
41
+ let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIDOrFail(physicsWorldID);
42
+ return this._getMaterialInternal(name, physicsWorld.materials);
43
43
  }
44
- getMaterialDefinition(physicsWorldId, name) {
45
- let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIdOrFail(physicsWorldId);
46
- return this.getMaterialDefinitionInternal(name, physicsWorld.materialDefinitions);
44
+ getMaterialDefinition(physicsWorldID, name) {
45
+ let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIDOrFail(physicsWorldID);
46
+ return this._getMaterialDefinitionInternal(name, physicsWorld.materialDefinitions);
47
47
  }
48
- getMaterialInternal(name, materials) {
48
+ _getMaterialInternal(name, materials) {
49
49
  let material = materials.get(name);
50
50
  if (!material) {
51
51
  throw new Error(`Could not find material with name ${name}.`);
52
52
  }
53
53
  return material;
54
54
  }
55
- getMaterialDefinitionInternal(name, materialDefinitions) {
55
+ _getMaterialDefinitionInternal(name, materialDefinitions) {
56
56
  let materialDefinition = materialDefinitions.get(name);
57
57
  if (!materialDefinition) {
58
58
  throw new Error(`Could not find material definition with name ${name}.`);
59
59
  }
60
60
  return materialDefinition;
61
61
  }
62
- addContactMaterials(p2World, borderProperties, materialDefinitions, materialContactDefinitions, materials) {
63
- this.getFullListOfMaterialContactDefinitions(materialDefinitions.map(definition => definition.id), materialContactDefinitions).forEach(contactDefinition => {
64
- let materialA = this.getMaterialInternal(contactDefinition.materialA, materials);
65
- let materialB = this.getMaterialInternal(contactDefinition.materialB, materials);
62
+ _addContactMaterials(p2World, borderProperties, materialDefinitions, materialContactDefinitions, materials) {
63
+ this._getFullListOfMaterialContactDefinitions(materialDefinitions.map(definition => definition.id), materialContactDefinitions).forEach(contactDefinition => {
64
+ let materialA = this._getMaterialInternal(contactDefinition.materialA, materials);
65
+ let materialB = this._getMaterialInternal(contactDefinition.materialB, materials);
66
66
  p2World.addContactMaterial(new p2_1.default.ContactMaterial(materialA, materialB, {
67
67
  friction: contactDefinition.friction,
68
68
  restitution: contactDefinition.bounciness,
69
69
  stiffness: contactDefinition.stiffness
70
70
  }));
71
71
  });
72
- this.addContactMaterialsWithBorder(p2World, borderProperties, materialDefinitions, materials);
72
+ this._addContactMaterialsWithBorder(p2World, borderProperties, materialDefinitions, materials);
73
73
  }
74
- getFullListOfMaterialContactDefinitions(materialNames, materialContactDefinitions) {
74
+ _getFullListOfMaterialContactDefinitions(materialNames, materialContactDefinitions) {
75
75
  let definedCombinations = new Map();
76
76
  materialContactDefinitions.forEach(contactDefinition => {
77
77
  let materialAMap = definedCombinations.get(contactDefinition.materialA);
@@ -102,9 +102,9 @@ let MaterialsService = class MaterialsService {
102
102
  });
103
103
  return fullList;
104
104
  }
105
- addContactMaterialsWithBorder(p2World, borderProperties, materialDefinitions, materials) {
105
+ _addContactMaterialsWithBorder(p2World, borderProperties, materialDefinitions, materials) {
106
106
  materialDefinitions.forEach(materialDefinition => {
107
- let materialA = this.getMaterialInternal(materialDefinition.id, materials);
107
+ let materialA = this._getMaterialInternal(materialDefinition.id, materials);
108
108
  p2World.addContactMaterial(new p2_1.default.ContactMaterial(materialA, BORDER_MATERIAL, {
109
109
  friction: borderProperties.friction,
110
110
  restitution: borderProperties.bounciness,
@@ -7,15 +7,15 @@ import { AvailabilityGridService } from '../path-finding/availability-grid.servi
7
7
  import { BorderService } from './border.service';
8
8
  import { MaterialsService } from './materials.service';
9
9
  export declare class PhysicsWorldService {
10
- private materialsService;
11
- private borderService;
12
- private availabilityGridService;
13
- private collisionsService;
14
- private physicsBodyGroupService;
15
- constructor(materialsService: MaterialsService, borderService: BorderService, availabilityGridService: AvailabilityGridService, collisionsService: CollisionsService, physicsBodyGroupService: PhysicsBodyGroupService);
16
- createPhysicsWorld(request: CreatePhysicsWorldRequestDTO): string;
17
- addBody(physicsWorldId: string, body: p2.Body, addInEmptySpace: boolean, physicsBodyGroup: PhysicsBodyGroup, includeOnPathfinding: boolean): boolean;
18
- removeBody(physicsWorldId: string, body: p2.Body): void;
19
- private step;
20
- setPaused(pause: boolean, physicsWorldId: string): void;
10
+ private _materialsService;
11
+ private _borderService;
12
+ private _availabilityGridService;
13
+ private _collisionsService;
14
+ private _physicsBodyGroupService;
15
+ constructor(_materialsService: MaterialsService, _borderService: BorderService, _availabilityGridService: AvailabilityGridService, _collisionsService: CollisionsService, _physicsBodyGroupService: PhysicsBodyGroupService);
16
+ createPhysicsWorld(request: CreatePhysicsWorldRequestDTO): number;
17
+ addBody(physicsWorldID: number, body: p2.Body, addInEmptySpace: boolean, physicsBodyGroup: PhysicsBodyGroup, includeOnPathfinding: boolean): boolean;
18
+ removeBody(physicsWorldID: number, body: p2.Body): void;
19
+ private _step;
20
+ setPaused(pause: boolean, physicsWorldID: number): void;
21
21
  }
@@ -22,50 +22,51 @@ const availability_grid_service_1 = require("../path-finding/availability-grid.s
22
22
  const border_service_1 = require("./border.service");
23
23
  const materials_service_1 = require("./materials.service");
24
24
  let PhysicsWorldService = class PhysicsWorldService {
25
- constructor(materialsService, borderService, availabilityGridService, collisionsService, physicsBodyGroupService) {
26
- this.materialsService = materialsService;
27
- this.borderService = borderService;
28
- this.availabilityGridService = availabilityGridService;
29
- this.collisionsService = collisionsService;
30
- this.physicsBodyGroupService = physicsBodyGroupService;
25
+ constructor(_materialsService, _borderService, _availabilityGridService, _collisionsService, _physicsBodyGroupService) {
26
+ this._materialsService = _materialsService;
27
+ this._borderService = _borderService;
28
+ this._availabilityGridService = _availabilityGridService;
29
+ this._collisionsService = _collisionsService;
30
+ this._physicsBodyGroupService = _physicsBodyGroupService;
31
31
  }
32
32
  createPhysicsWorld(request) {
33
33
  let p2World = new p2_1.default.World({ gravity: [0, 0] });
34
- let { materials, materialDefinitions } = this.materialsService.createMaterials(p2World, request.borderProperties, request.materialDefinitions, request.materialContactDefinitions);
35
- let { physicsBodyGroupToP2Group, physicsBodyGroupToP2Mask } = this.physicsBodyGroupService.createBodyGroupsAndMasks(request.physicsBodyGroups, request.interactingBodyGroups);
36
- let physicsWorld = new physics_world_entity_1.PhysicsWorldEntity(request.mapSize, request.modifyUpdateCycle, p2World, materials, materialDefinitions, physicsBodyGroupToP2Group, physicsBodyGroupToP2Mask).attach(request.attachTo);
34
+ let { materials, materialDefinitions } = this._materialsService.createMaterials(p2World, request.borderProperties, request.materialDefinitions, request.materialContactDefinitions);
35
+ let { physicsBodyGroupToP2Group, physicsBodyGroupToP2Mask } = this._physicsBodyGroupService.createBodyGroupsAndMasks(request.physicsBodyGroups, request.interactingBodyGroups);
36
+ let physicsWorld = new physics_world_entity_1.PhysicsWorldEntity(request.mapSize, request.modifyUpdateCycle, p2World, materials, materialDefinitions, physicsBodyGroupToP2Group, physicsBodyGroupToP2Mask).attachByID(request.attachTo);
37
37
  physicsWorld
38
- .onDestroy(() => {
38
+ .onDestroy()
39
+ .tap(() => {
39
40
  p2World.clear();
40
41
  if (request.modifyUpdateCycle) {
41
42
  game_entities_1.UpdateCycle.cleanUpdateModifier();
42
43
  }
43
44
  })
44
- .attach(physicsWorld);
45
- this.borderService.createBorders(physicsWorld.id, request.mapSize, request.borderProperties.borderBodyGroup);
46
- this.collisionsService.registerPhysicsWorld(physicsWorld);
45
+ .attachToRoot();
46
+ this._borderService.createBorders(physicsWorld.id, request.mapSize, request.borderProperties.borderBodyGroup);
47
+ this._collisionsService.registerPhysicsWorld(physicsWorld);
47
48
  if (request.modifyUpdateCycle) {
48
- game_entities_1.UpdateCycle.registerUpdateModifier((time, delta) => this.step(physicsWorld, time, delta));
49
+ game_entities_1.UpdateCycle.registerUpdateModifier((time, delta) => this._step(physicsWorld, time, delta));
49
50
  }
50
51
  else {
51
52
  game_entities_1.UpdateCycle.beforeSceneUpdateAction
52
53
  .subscribe(({ time, delta }) => {
53
- this.step(physicsWorld, time, delta);
54
+ this._step(physicsWorld, time, delta);
54
55
  })
55
56
  .attach(physicsWorld);
56
57
  }
57
58
  return physicsWorld.id;
58
59
  }
59
- addBody(physicsWorldId, body, addInEmptySpace, physicsBodyGroup, includeOnPathfinding) {
60
- let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIdOrFail(physicsWorldId);
60
+ addBody(physicsWorldID, body, addInEmptySpace, physicsBodyGroup, includeOnPathfinding) {
61
+ let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIDOrFail(physicsWorldID);
61
62
  if (addInEmptySpace) {
62
- let changeVector = this.availabilityGridService.findClosestAvailableSpace(physicsWorld, body, physicsBodyGroup);
63
+ let changeVector = this._availabilityGridService.findClosestAvailableSpace(physicsWorld, body, physicsBodyGroup);
63
64
  if (changeVector) {
64
65
  body.position[0] += changeVector.x;
65
66
  body.position[1] += changeVector.y;
66
67
  physicsWorld.p2World.addBody(body);
67
68
  if (includeOnPathfinding) {
68
- this.availabilityGridService.onBodyAdded(physicsWorld, body, physicsBodyGroup);
69
+ this._availabilityGridService.onBodyAdded(physicsWorld, body, physicsBodyGroup);
69
70
  }
70
71
  return true;
71
72
  }
@@ -76,15 +77,15 @@ let PhysicsWorldService = class PhysicsWorldService {
76
77
  else {
77
78
  physicsWorld.p2World.addBody(body);
78
79
  if (includeOnPathfinding) {
79
- this.availabilityGridService.onBodyAdded(physicsWorld, body, physicsBodyGroup);
80
+ this._availabilityGridService.onBodyAdded(physicsWorld, body, physicsBodyGroup);
80
81
  }
81
82
  return true;
82
83
  }
83
84
  }
84
- removeBody(physicsWorldId, body) {
85
- physics_world_entity_1.PhysicsWorldEntity.getInstanceById(physicsWorldId)?.p2World.removeBody(body);
85
+ removeBody(physicsWorldID, body) {
86
+ physics_world_entity_1.PhysicsWorldEntity.getInstanceByID(physicsWorldID)?.p2World.removeBody(body);
86
87
  }
87
- step(physicsWorld, previousTime, delta) {
88
+ _step(physicsWorld, previousTime, delta) {
88
89
  if (!physicsWorld.paused.value) {
89
90
  physicsWorld.availabilityGridCache.clear();
90
91
  physicsWorld.vectorFieldCache.clear();
@@ -93,14 +94,14 @@ let PhysicsWorldService = class PhysicsWorldService {
93
94
  delta = physicsWorld.p2World.time - physicsWorld.lastP2Time.value;
94
95
  }
95
96
  let time = previousTime + delta;
96
- this.collisionsService.step(physicsWorld, time, delta);
97
+ this._collisionsService.step(physicsWorld, time, delta);
97
98
  physicsWorld.onPhysicsStep.trigger({ time, delta });
98
99
  physicsWorld.lastP2Time.value = physicsWorld.p2World.time;
99
100
  }
100
101
  return delta;
101
102
  }
102
- setPaused(pause, physicsWorldId) {
103
- physics_world_entity_1.PhysicsWorldEntity.getInstanceByIdOrFail(physicsWorldId).paused.set(pause);
103
+ setPaused(pause, physicsWorldID) {
104
+ physics_world_entity_1.PhysicsWorldEntity.getInstanceByIDOrFail(physicsWorldID).paused.set(pause);
104
105
  }
105
106
  };
106
107
  exports.PhysicsWorldService = PhysicsWorldService;