bard-legends-framework 0.11.0 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (258) hide show
  1. package/dist/actions-performance.test.d.ts +1 -0
  2. package/dist/actions-performance.test.js +83 -0
  3. package/dist/game-entities/controller/controller.d.ts +2 -2
  4. package/dist/game-entities/controller/controller.js +8 -8
  5. package/dist/game-entities/controller/controller.test.js +2 -2
  6. package/dist/game-entities/entity/entity.d.ts +7 -7
  7. package/dist/game-entities/entity/entity.js +18 -12
  8. package/dist/game-entities/entity/entity.test.js +93 -30
  9. package/dist/game-entities/entity/helpers/entity-store.helper.d.ts +3 -3
  10. package/dist/game-entities/entity/helpers/entity-store.helper.js +12 -12
  11. package/dist/game-entities/entity/helpers/entity-store.helper.test.js +11 -11
  12. package/dist/game-entities/entity/helpers/entity-views.helper.d.ts +6 -6
  13. package/dist/game-entities/entity/helpers/entity-views.helper.js +25 -22
  14. package/dist/game-entities/entity/singleton-entity.test.js +9 -4
  15. package/dist/game-entities/hard-reset.d.ts +5 -0
  16. package/dist/game-entities/hard-reset.js +14 -0
  17. package/dist/game-entities/index.d.ts +1 -1
  18. package/dist/game-entities/index.js +3 -3
  19. package/dist/game-entities/scene/scene.d.ts +13 -13
  20. package/dist/game-entities/scene/scene.js +41 -46
  21. package/dist/game-entities/scene/scene.test.js +95 -37
  22. package/dist/game-entities/service/service.d.ts +1 -4
  23. package/dist/game-entities/service/service.js +12 -13
  24. package/dist/game-entities/service/service.test.js +33 -12
  25. package/dist/game-entities/unit-test.helper.js +1 -1
  26. package/dist/game-entities/update-cycle.d.ts +7 -17
  27. package/dist/game-entities/update-cycle.js +25 -19
  28. package/dist/game-entities/view/view.d.ts +6 -6
  29. package/dist/game-entities/view/view.js +15 -21
  30. package/dist/game-entities/view/view.test.js +40 -9
  31. package/dist/physics/entity-types/immovable-physics-entity.d.ts +1 -1
  32. package/dist/physics/entity-types/immovable-physics-entity.js +4 -4
  33. package/dist/physics/entity-types/movable-entity.d.ts +1 -1
  34. package/dist/physics/entity-types/movable-entity.js +2 -2
  35. package/dist/physics/entity-types/movable-physics-entity.d.ts +8 -8
  36. package/dist/physics/entity-types/movable-physics-entity.js +27 -27
  37. package/dist/physics/entity-types/physics-entity.d.ts +10 -14
  38. package/dist/physics/entity-types/physics-entity.js +27 -26
  39. package/dist/physics/interfaces.d.ts +6 -6
  40. package/dist/physics/interfaces.js +4 -4
  41. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.d.ts +16 -16
  42. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.js +22 -22
  43. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.d.ts +19 -19
  44. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.js +30 -30
  45. package/dist/physics/module//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +3 -3
  46. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.d.ts +10 -10
  47. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.js +16 -16
  48. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.d.ts +10 -10
  49. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.js +18 -18
  50. package/dist/physics/module//360/237/223/220services/collision/collisions.service.d.ts +5 -5
  51. package/dist/physics/module//360/237/223/220services/collision/collisions.service.js +17 -17
  52. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.d.ts +4 -4
  53. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.js +11 -11
  54. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.d.ts +2 -2
  55. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +4 -4
  56. package/dist/physics/module//360/237/223/220services/creation/border.service.d.ts +2 -2
  57. package/dist/physics/module//360/237/223/220services/creation/border.service.js +9 -9
  58. package/dist/physics/module//360/237/223/220services/creation/materials.service.d.ts +7 -7
  59. package/dist/physics/module//360/237/223/220services/creation/materials.service.js +17 -17
  60. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.d.ts +11 -11
  61. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.js +27 -26
  62. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.d.ts +4 -4
  63. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.js +13 -13
  64. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.d.ts +9 -9
  65. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +19 -19
  66. package/dist/physics/module//360/237/223/220services/impact/explosion.service.d.ts +9 -9
  67. package/dist/physics/module//360/237/223/220services/impact/explosion.service.js +20 -20
  68. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.d.ts +1 -1
  69. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.js +4 -4
  70. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.d.ts +2 -2
  71. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.js +3 -3
  72. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.d.ts +5 -5
  73. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.js +12 -12
  74. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.d.ts +4 -4
  75. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.js +12 -12
  76. package/dist/physics/module//360/237/223/220services/query/physics-query.service.d.ts +4 -4
  77. package/dist/physics/module//360/237/223/220services/query/physics-query.service.js +4 -4
  78. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.d.ts +1 -4
  79. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.js +7 -15
  80. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.d.ts +9 -9
  81. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +43 -42
  82. package/dist/physics/module//360/237/247/212entities/border.entity.d.ts +1 -1
  83. package/dist/physics/module//360/237/247/212entities/border.entity.js +3 -3
  84. package/dist/pixi/components/display-object-array.d.ts +5 -5
  85. package/dist/pixi/components/display-object-array.js +14 -14
  86. package/dist/pixi/components/helpers/smooth-scroller.d.ts +7 -7
  87. package/dist/pixi/components/helpers/smooth-scroller.js +23 -23
  88. package/dist/pixi/components/helpers/smooth-scroller.test.js +14 -14
  89. package/dist/pixi/components/menu/menu-entity.d.ts +14 -0
  90. package/dist/pixi/components/menu/menu-entity.js +48 -0
  91. package/dist/pixi/components/menu/menu.ui.d.ts +23 -0
  92. package/dist/pixi/components/menu/menu.ui.js +97 -0
  93. package/dist/pixi/components/mouse-wheel-listener.ui.d.ts +2 -2
  94. package/dist/pixi/components/mouse-wheel-listener.ui.js +11 -11
  95. package/dist/pixi/components/scroll-area.ui.d.ts +1 -1
  96. package/dist/pixi/components/scroll-area.ui.js +9 -9
  97. package/dist/pixi/components/scroll-mask.ui.d.ts +9 -8
  98. package/dist/pixi/components/scroll-mask.ui.js +25 -24
  99. package/dist/pixi/display-object/container-attributes.d.ts +24 -25
  100. package/dist/pixi/display-object/container-attributes.js +26 -26
  101. package/dist/pixi/display-object/container.d.ts +3 -3
  102. package/dist/pixi/display-object/container.js +2 -2
  103. package/dist/pixi/display-object/filters/base-filters/blur.filter.d.ts +9 -9
  104. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +25 -25
  105. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.d.ts +7 -7
  106. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +17 -17
  107. package/dist/pixi/display-object/filters/composite-filters/glow-filter.d.ts +6 -6
  108. package/dist/pixi/display-object/filters/composite-filters/glow-filter.js +10 -11
  109. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.d.ts +2 -2
  110. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.js +5 -5
  111. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.d.ts +5 -5
  112. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +8 -8
  113. package/dist/pixi/display-object/filters/templates/plane.template.d.ts +5 -5
  114. package/dist/pixi/display-object/filters/templates/plane.template.js +7 -7
  115. package/dist/pixi/display-object/filters.d.ts +7 -7
  116. package/dist/pixi/display-object/filters.js +34 -34
  117. package/dist/pixi/display-object/index.d.ts +1 -1
  118. package/dist/pixi/display-object/objects/graphics/graphics.d.ts +9 -9
  119. package/dist/pixi/display-object/objects/graphics/graphics.js +25 -25
  120. package/dist/pixi/display-object/objects/placeholder.d.ts +1 -1
  121. package/dist/pixi/display-object/objects/placeholder.js +7 -7
  122. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.d.ts +9 -9
  123. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.js +26 -25
  124. package/dist/pixi/display-object/objects/sprite/sprite.d.ts +10 -9
  125. package/dist/pixi/display-object/objects/sprite/sprite.js +62 -53
  126. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/pixi-text-style-converter.d.ts +4 -3
  127. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.d.ts +6 -6
  128. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +16 -16
  129. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +28 -28
  130. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.d.ts +1 -1
  131. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.js +3 -3
  132. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.d.ts +17 -17
  133. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.js +62 -62
  134. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.test.js +2 -2
  135. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.d.ts +3 -3
  136. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.js +6 -6
  137. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.test.js +12 -12
  138. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +2 -2
  139. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.test.js +5 -5
  140. package/dist/pixi/display-object/objects/text/rich-text.d.ts +0 -1
  141. package/dist/pixi/display-object/objects/text/rich-text.js +0 -1
  142. package/dist/pixi/display-object/objects/text/text.d.ts +9 -10
  143. package/dist/pixi/display-object/objects/text/text.js +34 -35
  144. package/dist/pixi/game.d.ts +20 -15
  145. package/dist/pixi/game.js +40 -35
  146. package/dist/pixi/helpers/game-assets.d.ts +5 -5
  147. package/dist/pixi/helpers/game-assets.js +14 -11
  148. package/dist/pixi/helpers/position-conversion.helper.d.ts +4 -4
  149. package/dist/pixi/helpers/position-conversion.helper.js +3 -3
  150. package/dist/pixi/index.d.ts +3 -37
  151. package/dist/pixi/index.js +6 -22
  152. package/dist/pixi/modules/CAMERA/camera.d.ts +5 -4
  153. package/dist/pixi/modules/CAMERA/camera.js +9 -9
  154. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.d.ts +3 -2
  155. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.js +1 -1
  156. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.d.ts +3 -2
  157. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.js +5 -5
  158. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.d.ts +3 -3
  159. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.js +7 -7
  160. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +8 -8
  161. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.js +8 -8
  162. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.d.ts +2 -2
  163. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.js +12 -12
  164. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.d.ts +17 -16
  165. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.js +49 -48
  166. package/dist/pixi/pixi-definitions.d.ts +38 -0
  167. package/dist/pixi/pixi-definitions.js +37 -0
  168. package/dist/pixi/services/keyboard/keyboard.d.ts +2 -2
  169. package/dist/pixi/services/keyboard/keyboard.js +9 -9
  170. package/dist/pixi/services/mouse/mouse-target-focus.service.d.ts +10 -10
  171. package/dist/pixi/services/mouse/mouse-target-focus.service.js +28 -28
  172. package/dist/pixi/services/mouse/mouse.service.d.ts +1 -1
  173. package/dist/pixi/services/mouse/mouse.service.js +5 -5
  174. package/dist/utilities/animator/animating-content/fade-in-content.test.d.ts +1 -0
  175. package/dist/utilities/animator/animating-content/fade-in-content.test.js +10 -0
  176. package/dist/utilities/animator/animating-content/slide-in-content.test.d.ts +1 -0
  177. package/dist/utilities/animator/animating-content/slide-in-content.test.js +10 -0
  178. package/dist/utilities/animator/animations.d.ts +14 -6
  179. package/dist/utilities/animator/animations.js +15 -11
  180. package/dist/utilities/animator/animator/animator.d.ts +44 -0
  181. package/dist/utilities/animator/animator/animator.js +234 -0
  182. package/dist/utilities/animator/animator/animator.memory-leak.test.d.ts +1 -0
  183. package/dist/utilities/animator/animator/animator.memory-leak.test.js +73 -0
  184. package/dist/utilities/animator/animator/animator.performance.test.d.ts +1 -0
  185. package/dist/utilities/animator/animator/animator.performance.test.js +116 -0
  186. package/dist/utilities/animator/animator/animator.test.d.ts +1 -0
  187. package/dist/utilities/animator/animator/animator.test.js +1046 -0
  188. package/dist/utilities/animator/animator.d.ts +2 -3
  189. package/dist/utilities/animator/animator.js +66 -59
  190. package/dist/utilities/animator/animator.performance.test.d.ts +1 -0
  191. package/dist/utilities/animator/animator.performance.test.js +46 -0
  192. package/dist/utilities/animator/animator.test.js +89 -28
  193. package/dist/utilities/animator/animator2/animator.d.ts +42 -0
  194. package/dist/utilities/animator/animator2/animator.js +222 -0
  195. package/dist/utilities/animator/animator2/animator.memory-leak.test.d.ts +1 -0
  196. package/dist/utilities/animator/animator2/animator.memory-leak.test.js +73 -0
  197. package/dist/utilities/animator/animator2/animator.performance.test.d.ts +1 -0
  198. package/dist/utilities/animator/animator2/animator.performance.test.js +65 -0
  199. package/dist/utilities/animator/animator2/animator.test.d.ts +1 -0
  200. package/dist/utilities/animator/animator2/animator.test.js +1007 -0
  201. package/dist/utilities/animator/animator_old/animator.d.ts +60 -0
  202. package/dist/utilities/animator/animator_old/animator.js +337 -0
  203. package/dist/utilities/animator/animator_old/animator.performance.test.d.ts +1 -0
  204. package/dist/utilities/animator/animator_old/animator.performance.test.js +121 -0
  205. package/dist/utilities/animator/animator_old/animator.test.d.ts +1 -0
  206. package/dist/utilities/animator/animator_old/animator.test.js +996 -0
  207. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.d.ts +18 -0
  208. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.js +37 -0
  209. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.d.ts +1 -0
  210. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.js +10 -0
  211. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.d.ts +38 -0
  212. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.js +208 -0
  213. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.d.ts +1 -0
  214. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.js +439 -0
  215. package/dist/utilities/animator/content-animations/slide/slide-in-content.d.ts +41 -0
  216. package/dist/utilities/animator/content-animations/slide/slide-in-content.js +107 -0
  217. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.d.ts +1 -0
  218. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.js +10 -0
  219. package/dist/utilities/animator/content-animations/slide/slide-state-animation.d.ts +24 -0
  220. package/dist/utilities/animator/content-animations/slide/slide-state-animation.js +138 -0
  221. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.d.ts +1 -0
  222. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.js +307 -0
  223. package/dist/utilities/animator/content-animations/slide/state-animation.d.ts +37 -0
  224. package/dist/utilities/animator/content-animations/slide/state-animation.js +170 -0
  225. package/dist/utilities/animator/content-animations/slide/state-animation.test.d.ts +1 -0
  226. package/dist/utilities/animator/content-animations/slide/state-animation.test.js +340 -0
  227. package/dist/utilities/animator/index.d.ts +6 -6
  228. package/dist/utilities/animator/index.js +6 -6
  229. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.d.ts +18 -0
  230. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.js +37 -0
  231. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.d.ts +1 -0
  232. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.js +10 -0
  233. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.d.ts +32 -0
  234. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.js +168 -0
  235. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.d.ts +1 -0
  236. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.js +431 -0
  237. package/dist/utilities/animator/state-animation/slide/slide-in-content.d.ts +37 -0
  238. package/dist/utilities/animator/state-animation/slide/slide-in-content.js +100 -0
  239. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.d.ts +1 -0
  240. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.js +10 -0
  241. package/dist/utilities/animator/state-animation/slide/slide-state-animation.d.ts +24 -0
  242. package/dist/utilities/animator/state-animation/slide/slide-state-animation.js +130 -0
  243. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.d.ts +1 -0
  244. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.js +301 -0
  245. package/dist/utilities/animator/state-animation/slide-state-animation.test.js +30 -30
  246. package/dist/utilities/animator/state-animation/state-animation.js +7 -7
  247. package/dist/utilities/animator/state-animation/state-animation.test.js +24 -24
  248. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.js +30 -30
  249. package/dist/utilities/data-structures/vector-set/vector-set.d.ts +1 -1
  250. package/dist/utilities/data-structures/vector-set/vector-set.js +5 -5
  251. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.d.ts +1 -1
  252. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.js +5 -5
  253. package/dist/utilities/grid-algorithms/path-finder/path-finder.js +21 -21
  254. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.js +9 -9
  255. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.d.ts +14 -14
  256. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.js +43 -43
  257. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.js +21 -21
  258. package/package.json +7 -5
@@ -0,0 +1,138 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SlideStateAnimation = exports.SlideStateAnimationState = void 0;
4
+ const actions_lib_1 = require("actions-lib");
5
+ const helpers_lib_1 = require("helpers-lib");
6
+ const animations_1 = require("../../animations");
7
+ const state_animation_1 = require("./state-animation");
8
+ var SlideStateAnimationState;
9
+ (function (SlideStateAnimationState) {
10
+ SlideStateAnimationState[SlideStateAnimationState["Appear"] = 1] = "Appear";
11
+ SlideStateAnimationState[SlideStateAnimationState["Disappear"] = 2] = "Disappear";
12
+ })(SlideStateAnimationState || (exports.SlideStateAnimationState = SlideStateAnimationState = {}));
13
+ var AnimationState;
14
+ (function (AnimationState) {
15
+ AnimationState[AnimationState["Idle"] = 1] = "Idle";
16
+ AnimationState[AnimationState["TransitionForward"] = 2] = "TransitionForward";
17
+ AnimationState[AnimationState["TransitionBackward"] = 3] = "TransitionBackward";
18
+ AnimationState[AnimationState["Reverting"] = 4] = "Reverting";
19
+ })(AnimationState || (AnimationState = {}));
20
+ class SlideStateAnimation extends actions_lib_1.Attachable {
21
+ constructor(partialOptions) {
22
+ super();
23
+ this._animationState = AnimationState.Idle;
24
+ this._onStateChangeAction = new actions_lib_1.Action();
25
+ this._onValueChangeAction = new actions_lib_1.Action();
26
+ this._options = { duration: 500, animation: animations_1.Animations.easeInOutCubic, ...partialOptions };
27
+ this._stateAnimation = new state_animation_1.StateAnimation({
28
+ duration: this._options.duration,
29
+ animation: this._options.animation
30
+ })
31
+ .onStateChange((state, nextState) => this._handleStateChange(state, nextState))
32
+ .onValueChange(value => this._handleValueChange(value))
33
+ .attach(this);
34
+ }
35
+ setIndex(index, options) {
36
+ if (!helpers_lib_1.Comparator.isInteger(index)) {
37
+ throw new Error('SlideStateAnimation: index must be an integer!');
38
+ }
39
+ if (this._index === undefined) {
40
+ this._index = index;
41
+ this._onStateChangeAction.trigger({ state: SlideStateAnimationState.Appear, index });
42
+ this._stateAnimation.setState(index, options);
43
+ }
44
+ else if (this._index !== index) {
45
+ if (this._nextIndex !== index) {
46
+ if (this._animationState === AnimationState.Idle) {
47
+ this._animationState = index > this._index ? AnimationState.TransitionForward : AnimationState.TransitionBackward;
48
+ this._nextIndex = index;
49
+ this._onStateChangeAction.trigger({ state: SlideStateAnimationState.Appear, index: this._nextIndex });
50
+ this._stateAnimation.setState(index, options);
51
+ }
52
+ else {
53
+ this._stateAnimation.setState(index, options);
54
+ }
55
+ }
56
+ else if (this._animationState === AnimationState.Reverting && this._nextIndex === index) {
57
+ this._animationState = index > this._index ? AnimationState.TransitionForward : AnimationState.TransitionBackward;
58
+ this._stateAnimation.setState(index, options);
59
+ }
60
+ }
61
+ else if (this._animationState === AnimationState.TransitionForward ||
62
+ this._animationState === AnimationState.TransitionBackward) {
63
+ this._animationState = AnimationState.Reverting;
64
+ this._stateAnimation.setState(index, options);
65
+ }
66
+ }
67
+ _handleStateChange(state, nextState) {
68
+ if (this._index !== undefined && this._index !== state && this._index !== nextState) {
69
+ this._onStateChangeAction.trigger({ state: SlideStateAnimationState.Disappear, index: this._index });
70
+ }
71
+ if (this._nextIndex !== undefined && this._nextIndex !== state && this._nextIndex !== nextState) {
72
+ this._onStateChangeAction.trigger({ state: SlideStateAnimationState.Disappear, index: this._nextIndex });
73
+ }
74
+ if (nextState !== undefined && nextState !== this._index && nextState !== this._nextIndex) {
75
+ this._onStateChangeAction.trigger({ state: SlideStateAnimationState.Appear, index: nextState });
76
+ }
77
+ switch (this._animationState) {
78
+ case AnimationState.TransitionForward:
79
+ case AnimationState.TransitionBackward:
80
+ if (nextState === undefined) {
81
+ this._animationState = AnimationState.Idle;
82
+ this._index = this._nextIndex;
83
+ this._nextIndex = undefined;
84
+ }
85
+ else if (this._index !== state) {
86
+ this._handleNewTarget(state, nextState);
87
+ }
88
+ break;
89
+ case AnimationState.Reverting:
90
+ if (nextState === undefined) {
91
+ this._animationState = AnimationState.Idle;
92
+ this._nextIndex = undefined;
93
+ }
94
+ else if (this._index !== nextState) {
95
+ this._handleNewTarget(state, nextState);
96
+ }
97
+ break;
98
+ }
99
+ }
100
+ _handleValueChange(value) {
101
+ let directionMultiplier = 1;
102
+ if (this._animationState === AnimationState.TransitionBackward ||
103
+ (this._animationState === AnimationState.Reverting &&
104
+ this._index !== undefined &&
105
+ this._nextIndex !== undefined &&
106
+ this._index > this._nextIndex)) {
107
+ directionMultiplier = -1;
108
+ }
109
+ if (this._animationState === AnimationState.Idle || value !== 0) {
110
+ this._onValueChangeAction.trigger({
111
+ value: helpers_lib_1.NumberHelper.ensurePositiveZero(-directionMultiplier * value),
112
+ index: this._index
113
+ });
114
+ }
115
+ if (this._nextIndex !== undefined) {
116
+ this._onValueChangeAction.trigger({
117
+ value: helpers_lib_1.NumberHelper.ensurePositiveZero(directionMultiplier * (1 - value)),
118
+ index: this._nextIndex
119
+ });
120
+ }
121
+ }
122
+ _handleNewTarget(state, nextState) {
123
+ this._index = state;
124
+ this._nextIndex = nextState;
125
+ this._onValueChangeAction.trigger({ value: 0, index: this._index });
126
+ this._animationState = this._index < this._nextIndex ? AnimationState.TransitionForward : AnimationState.TransitionBackward;
127
+ }
128
+ onStateChange(callback) {
129
+ this._onStateChangeAction.subscribe(value => callback(value.state, value.index)).attach(this);
130
+ return this;
131
+ }
132
+ onValueChange(callback) {
133
+ this._onValueChangeAction.subscribe(value => callback(value.value, value.index)).attach(this);
134
+ return this;
135
+ }
136
+ }
137
+ exports.SlideStateAnimation = SlideStateAnimation;
138
+ //# sourceMappingURL=slide-state-animation.js.map
@@ -0,0 +1,307 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const vitest_1 = require("vitest");
4
+ const game_entities_1 = require("../../../../game-entities");
5
+ const animations_1 = require("../../animations");
6
+ const slide_state_animation_1 = require("./slide-state-animation");
7
+ var AnimationState;
8
+ (function (AnimationState) {
9
+ AnimationState[AnimationState["Idle"] = 1] = "Idle";
10
+ AnimationState[AnimationState["Transitioning"] = 2] = "Transitioning";
11
+ AnimationState[AnimationState["Rreverting"] = 3] = "Rreverting";
12
+ })(AnimationState || (AnimationState = {}));
13
+ (0, vitest_1.describe)('SlideStateAnimation', () => {
14
+ let stateAnimation;
15
+ let heap = [];
16
+ (0, vitest_1.beforeEach)(async () => {
17
+ if (stateAnimation) {
18
+ stateAnimation.destroy();
19
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
20
+ }
21
+ heap = [];
22
+ stateAnimation = new slide_state_animation_1.SlideStateAnimation({ duration: 4, animation: animations_1.Animations.lineer })
23
+ .onStateChange((state, index) => heap.push({ state, index }))
24
+ .onValueChange((value, index) => heap.push({ value, index }))
25
+ .attachToRoot();
26
+ });
27
+ (0, vitest_1.describe)('Creation', () => {
28
+ (0, vitest_1.test)('initial values', () => {
29
+ (0, vitest_1.expect)(stateAnimation).toBeDefined();
30
+ (0, vitest_1.expect)(heap).toEqual([]);
31
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
32
+ });
33
+ (0, vitest_1.test)('initial state default', () => {
34
+ stateAnimation.setIndex(0);
35
+ (0, vitest_1.expect)(heap).toEqual([
36
+ { state: slide_state_animation_1.SlideStateAnimationState.Appear, index: 0 },
37
+ { value: 0, index: 0 }
38
+ ]);
39
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
40
+ });
41
+ (0, vitest_1.test)('initial state instant', () => {
42
+ stateAnimation.setIndex(0, { instant: true });
43
+ (0, vitest_1.expect)(heap).toEqual([
44
+ { state: slide_state_animation_1.SlideStateAnimationState.Appear, index: 0 },
45
+ { value: 0, index: 0 }
46
+ ]);
47
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
48
+ });
49
+ (0, vitest_1.test)('setting same index', () => {
50
+ stateAnimation.setIndex(0);
51
+ heap = [];
52
+ stateAnimation.setIndex(0);
53
+ (0, vitest_1.expect)(heap).toEqual([]);
54
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
55
+ });
56
+ });
57
+ (0, vitest_1.describe)('Slide Next', () => {
58
+ (0, vitest_1.beforeEach)(() => {
59
+ stateAnimation.setIndex(0);
60
+ heap = [];
61
+ stateAnimation.setIndex(1);
62
+ });
63
+ (0, vitest_1.test)('initial state', () => {
64
+ (0, vitest_1.expect)(heap).toEqual([
65
+ { state: slide_state_animation_1.SlideStateAnimationState.Appear, index: 1 },
66
+ { value: 1, index: 1 }
67
+ ]);
68
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
69
+ });
70
+ (0, vitest_1.test)('during the animation', async () => {
71
+ heap = [];
72
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
73
+ (0, vitest_1.expect)(heap).toEqual([
74
+ { value: -0.25, index: 0 },
75
+ { value: 0.75, index: 1 }
76
+ ]);
77
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
78
+ });
79
+ (0, vitest_1.test)('end of the animation', async () => {
80
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
81
+ heap = [];
82
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
83
+ (0, vitest_1.expect)(heap).toEqual([
84
+ { state: slide_state_animation_1.SlideStateAnimationState.Disappear, index: 0 },
85
+ { value: 0, index: 1 }
86
+ ]);
87
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
88
+ });
89
+ (0, vitest_1.test)('animating again', async () => {
90
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
91
+ heap = [];
92
+ stateAnimation.setIndex(2);
93
+ (0, vitest_1.expect)(heap).toEqual([
94
+ { state: slide_state_animation_1.SlideStateAnimationState.Appear, index: 2 },
95
+ { value: 1, index: 2 }
96
+ ]);
97
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
98
+ });
99
+ (0, vitest_1.test)('setting same index', async () => {
100
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
101
+ heap = [];
102
+ stateAnimation.setIndex(1);
103
+ (0, vitest_1.expect)(heap).toEqual([]);
104
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
105
+ });
106
+ });
107
+ (0, vitest_1.describe)('Slide Previous', () => {
108
+ (0, vitest_1.beforeEach)(() => {
109
+ stateAnimation.setIndex(1);
110
+ heap = [];
111
+ stateAnimation.setIndex(0);
112
+ });
113
+ (0, vitest_1.test)('initial state', () => {
114
+ (0, vitest_1.expect)(heap).toEqual([
115
+ { state: slide_state_animation_1.SlideStateAnimationState.Appear, index: 0 },
116
+ { value: -1, index: 0 }
117
+ ]);
118
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
119
+ });
120
+ (0, vitest_1.test)('during the animation', async () => {
121
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
122
+ (0, vitest_1.expect)(heap).toEqual([
123
+ { state: slide_state_animation_1.SlideStateAnimationState.Appear, index: 0 },
124
+ { value: -1, index: 0 },
125
+ { value: 0.25, index: 1 },
126
+ { value: -0.75, index: 0 }
127
+ ]);
128
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
129
+ });
130
+ (0, vitest_1.test)('end of the animation', async () => {
131
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
132
+ heap = [];
133
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
134
+ (0, vitest_1.expect)(heap).toEqual([
135
+ { state: slide_state_animation_1.SlideStateAnimationState.Disappear, index: 1 },
136
+ { value: 0, index: 0 }
137
+ ]);
138
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
139
+ });
140
+ });
141
+ (0, vitest_1.describe)('Reverting', () => {
142
+ (0, vitest_1.beforeEach)(async () => {
143
+ stateAnimation.setIndex(0);
144
+ });
145
+ (0, vitest_1.test)('forward reverting', async () => {
146
+ stateAnimation.setIndex(1);
147
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
148
+ heap = [];
149
+ stateAnimation.setIndex(0);
150
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Rreverting);
151
+ (0, vitest_1.expect)(heap).toEqual([]);
152
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
153
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Rreverting);
154
+ (0, vitest_1.expect)(heap).toEqual([
155
+ { value: -0.25, index: 0 },
156
+ { value: 0.75, index: 1 }
157
+ ]);
158
+ heap = [];
159
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
160
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
161
+ (0, vitest_1.expect)(heap).toEqual([
162
+ { state: slide_state_animation_1.SlideStateAnimationState.Disappear, index: 1 },
163
+ { value: 0, index: 0 }
164
+ ]);
165
+ });
166
+ (0, vitest_1.test)('backward reverting', async () => {
167
+ stateAnimation.setIndex(-1);
168
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
169
+ heap = [];
170
+ stateAnimation.setIndex(0);
171
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Rreverting);
172
+ (0, vitest_1.expect)(heap).toEqual([]);
173
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
174
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Rreverting);
175
+ (0, vitest_1.expect)(heap).toEqual([
176
+ { value: 0.25, index: 0 },
177
+ { value: -0.75, index: -1 }
178
+ ]);
179
+ heap = [];
180
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
181
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
182
+ (0, vitest_1.expect)(heap).toEqual([
183
+ { state: slide_state_animation_1.SlideStateAnimationState.Disappear, index: -1 },
184
+ { value: 0, index: 0 }
185
+ ]);
186
+ });
187
+ (0, vitest_1.test)('re-reverting', async () => {
188
+ stateAnimation.setIndex(1);
189
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
190
+ heap = [];
191
+ stateAnimation.setIndex(0);
192
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
193
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Rreverting);
194
+ (0, vitest_1.expect)(heap).toEqual([
195
+ { value: -0.25, index: 0 },
196
+ { value: 0.75, index: 1 }
197
+ ]);
198
+ heap = [];
199
+ stateAnimation.setIndex(1);
200
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
201
+ (0, vitest_1.expect)(heap).toEqual([]);
202
+ heap = [];
203
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
204
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
205
+ (0, vitest_1.expect)(heap).toEqual([
206
+ { value: -0.75, index: 0 },
207
+ { value: 0.25, index: 1 }
208
+ ]);
209
+ heap = [];
210
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
211
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
212
+ (0, vitest_1.expect)(heap).toEqual([
213
+ { state: slide_state_animation_1.SlideStateAnimationState.Disappear, index: 0 },
214
+ { value: 0, index: 1 }
215
+ ]);
216
+ });
217
+ (0, vitest_1.test)('setting same index', async () => {
218
+ stateAnimation.setIndex(1);
219
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
220
+ heap = [];
221
+ stateAnimation.setIndex(0);
222
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
223
+ heap = [];
224
+ stateAnimation.setIndex(0);
225
+ (0, vitest_1.expect)(heap).toEqual([]);
226
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Rreverting);
227
+ });
228
+ });
229
+ (0, vitest_1.describe)('Re-targeting', () => {
230
+ (0, vitest_1.beforeEach)(async () => {
231
+ stateAnimation.setIndex(0);
232
+ stateAnimation.setIndex(2);
233
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
234
+ heap = [];
235
+ });
236
+ (0, vitest_1.test)('changing target in transitioning', async () => {
237
+ stateAnimation.setIndex(1);
238
+ (0, vitest_1.expect)(heap).toEqual([]);
239
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
240
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
241
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
242
+ (0, vitest_1.expect)(heap).toEqual([
243
+ { value: -0.75, index: 0 },
244
+ { value: 0.25, index: 2 }
245
+ ]);
246
+ heap = [];
247
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
248
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
249
+ (0, vitest_1.expect)(heap).toEqual([
250
+ { state: slide_state_animation_1.SlideStateAnimationState.Disappear, index: 0 },
251
+ { state: slide_state_animation_1.SlideStateAnimationState.Appear, index: 1 },
252
+ { value: 0, index: 2 },
253
+ { value: -1, index: 1 }
254
+ ]);
255
+ heap = [];
256
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
257
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
258
+ (0, vitest_1.expect)(heap).toEqual([
259
+ { value: 0.25, index: 2 },
260
+ { value: -0.75, index: 1 }
261
+ ]);
262
+ heap = [];
263
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
264
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
265
+ (0, vitest_1.expect)(heap).toEqual([
266
+ { state: slide_state_animation_1.SlideStateAnimationState.Disappear, index: 2 },
267
+ { value: 0, index: 1 }
268
+ ]);
269
+ });
270
+ (0, vitest_1.test)('changing target in reverting', async () => {
271
+ stateAnimation.setIndex(0);
272
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
273
+ heap = [];
274
+ stateAnimation.setIndex(1);
275
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Rreverting);
276
+ (0, vitest_1.expect)(heap).toEqual([]);
277
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
278
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
279
+ (0, vitest_1.expect)(heap).toEqual([
280
+ { state: slide_state_animation_1.SlideStateAnimationState.Disappear, index: 2 },
281
+ { state: slide_state_animation_1.SlideStateAnimationState.Appear, index: 1 },
282
+ { value: 0, index: 0 },
283
+ { value: 1, index: 1 }
284
+ ]);
285
+ heap = [];
286
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
287
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Transitioning);
288
+ (0, vitest_1.expect)(heap).toEqual([
289
+ { value: -0.25, index: 0 },
290
+ { value: 0.75, index: 1 }
291
+ ]);
292
+ heap = [];
293
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
294
+ (0, vitest_1.expect)(stateAnimation['_stateAnimation']['_animationState']).toBe(AnimationState.Idle);
295
+ (0, vitest_1.expect)(heap).toEqual([
296
+ { state: slide_state_animation_1.SlideStateAnimationState.Disappear, index: 0 },
297
+ { value: 0, index: 1 }
298
+ ]);
299
+ });
300
+ });
301
+ (0, vitest_1.describe)('Error Cases:', () => {
302
+ (0, vitest_1.test)('index must be an integer', async () => {
303
+ (0, vitest_1.expect)(() => stateAnimation.setIndex(0.25)).toThrowError('SlideStateAnimation: index must be an integer!');
304
+ });
305
+ });
306
+ });
307
+ //# sourceMappingURL=slide-state-animation.test.js.map
@@ -0,0 +1,37 @@
1
+ import { Attachable } from 'actions-lib';
2
+ import { AnimatorAnimation } from '../../animations';
3
+ export interface StateAnimationOptions {
4
+ readonly duration: number;
5
+ readonly animation: AnimatorAnimation;
6
+ }
7
+ declare enum AnimationState {
8
+ Idle = 1,
9
+ Transitioning = 2,
10
+ Reverting = 3
11
+ }
12
+ export declare class StateAnimation<T> extends Attachable {
13
+ private _animator;
14
+ private _options;
15
+ private _animatedObject;
16
+ private _state;
17
+ private _nextState;
18
+ private _queuedState;
19
+ private _animationState;
20
+ get currentState(): {
21
+ value: number;
22
+ state: T | undefined;
23
+ nextState: T | undefined;
24
+ queuedState: T | undefined;
25
+ animationState: AnimationState;
26
+ };
27
+ constructor(partialOptions?: Partial<StateAnimationOptions>);
28
+ setState(state: T, options?: {
29
+ instant?: boolean;
30
+ }): void;
31
+ private _onComplete;
32
+ private _onStateChangeAction;
33
+ private _onValueChangeAction;
34
+ onStateChange(callback: (state: T, nextState?: T) => void): this;
35
+ onValueChange(callback: (value: number) => void): this;
36
+ }
37
+ export {};
@@ -0,0 +1,170 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.StateAnimation = void 0;
4
+ const actions_lib_1 = require("actions-lib");
5
+ const animations_1 = require("../../animations");
6
+ const animator_1 = require("../../animator/animator");
7
+ var AnimationState;
8
+ (function (AnimationState) {
9
+ AnimationState[AnimationState["Idle"] = 1] = "Idle";
10
+ AnimationState[AnimationState["Transitioning"] = 2] = "Transitioning";
11
+ AnimationState[AnimationState["Reverting"] = 3] = "Reverting";
12
+ })(AnimationState || (AnimationState = {}));
13
+ class StateAnimation extends actions_lib_1.Attachable {
14
+ get currentState() {
15
+ return {
16
+ value: this._animatedObject.value,
17
+ state: this._state,
18
+ nextState: this._nextState,
19
+ queuedState: this._queuedState,
20
+ animationState: this._animationState
21
+ };
22
+ }
23
+ constructor(partialOptions) {
24
+ super();
25
+ this._animatedObject = { value: 0 };
26
+ this._animationState = AnimationState.Idle;
27
+ this._onStateChangeAction = new actions_lib_1.Action();
28
+ this._onValueChangeAction = new actions_lib_1.Action();
29
+ this._options = { duration: 500, animation: animations_1.Animations.lineer, ...partialOptions };
30
+ this._animator = new animator_1.Animator(this._animatedObject, 'value', {
31
+ duration: this._options.duration,
32
+ animation: this._options.animation,
33
+ reAnimateHandling: animator_1.ReAnimateHandlingType.CompletePrevious,
34
+ completionHandling: animator_1.AnimationsCompletionHandlingType.StayInCurrentState
35
+ });
36
+ this._animator.value
37
+ .subscribe(() => {
38
+ if (this._animatedObject.value !== 1 && this._animatedObject.value !== 0) {
39
+ this._onValueChangeAction.trigger(this._animatedObject.value);
40
+ }
41
+ })
42
+ .attach(this);
43
+ }
44
+ setState(state, options) {
45
+ if (this._state === undefined) {
46
+ this._state = state;
47
+ this._onStateChangeAction.trigger({ state: this._state, nextState: this._nextState });
48
+ this._onValueChangeAction.trigger(this._animatedObject.value);
49
+ }
50
+ else if (options?.instant) {
51
+ this._animator.completeAnimation();
52
+ this._animationState = AnimationState.Idle;
53
+ this._state = state;
54
+ this._nextState = undefined;
55
+ this._animatedObject.value = 0;
56
+ this._onStateChangeAction.trigger({ state: this._state, nextState: this._nextState });
57
+ this._onValueChangeAction.trigger(this._animatedObject.value);
58
+ }
59
+ else {
60
+ switch (this._animationState) {
61
+ case AnimationState.Idle:
62
+ if (state !== this._state) {
63
+ this._animationState = AnimationState.Transitioning;
64
+ this._nextState = state;
65
+ this._animatedObject.value = 0;
66
+ this._onStateChangeAction.trigger({ state: this._state, nextState: this._nextState });
67
+ this._onValueChangeAction.trigger(this._animatedObject.value);
68
+ this._animator
69
+ .animate({ value: 1 })
70
+ .tap(() => this._onComplete())
71
+ .attach(this);
72
+ }
73
+ break;
74
+ case AnimationState.Transitioning:
75
+ if (state !== this._nextState) {
76
+ if (state === this._state) {
77
+ this._animationState = AnimationState.Reverting;
78
+ this._animator
79
+ .animate({ value: 0 }, { duration: this._animatedObject.value * this._options.duration })
80
+ .tap(() => this._onComplete())
81
+ .attach(this);
82
+ }
83
+ else {
84
+ this._queuedState = state;
85
+ }
86
+ }
87
+ break;
88
+ case AnimationState.Reverting:
89
+ if (state !== this._state) {
90
+ if (state === this._nextState) {
91
+ this._animationState = AnimationState.Transitioning;
92
+ this._animator
93
+ .animate({ value: 1 }, { duration: (1 - this._animatedObject.value) * this._options.duration })
94
+ .tap(() => this._onComplete())
95
+ .attach(this);
96
+ }
97
+ else {
98
+ this._queuedState = state;
99
+ }
100
+ }
101
+ break;
102
+ }
103
+ }
104
+ }
105
+ _onComplete() {
106
+ switch (this._animationState) {
107
+ case AnimationState.Transitioning:
108
+ if (this._animatedObject.value === 1) {
109
+ this._animatedObject.value = 0;
110
+ if (this._queuedState !== undefined) {
111
+ this._animationState = AnimationState.Transitioning;
112
+ this._state = this._nextState;
113
+ this._nextState = this._queuedState;
114
+ this._queuedState = undefined;
115
+ this._onStateChangeAction.trigger({ state: this._state, nextState: this._nextState });
116
+ this._animator
117
+ .animate({ value: 1 })
118
+ .tap(() => this._onComplete())
119
+ .attach(this);
120
+ }
121
+ else {
122
+ this._animationState = AnimationState.Idle;
123
+ this._state = this._nextState;
124
+ this._nextState = undefined;
125
+ this._onStateChangeAction.trigger({ state: this._state, nextState: this._nextState });
126
+ }
127
+ this._onValueChangeAction.trigger(this._animatedObject.value);
128
+ }
129
+ break;
130
+ case AnimationState.Reverting:
131
+ if (this._state === undefined) {
132
+ throw new Error('StateAnimation: state must be defined when reverting!');
133
+ }
134
+ if (this._animatedObject.value === 0) {
135
+ if (this._queuedState !== undefined) {
136
+ this._animationState = AnimationState.Transitioning;
137
+ this._nextState = this._queuedState;
138
+ this._queuedState = undefined;
139
+ this._animatedObject.value = 0;
140
+ this._onStateChangeAction.trigger({ state: this._state, nextState: this._nextState });
141
+ this._animator
142
+ .animate({ value: 1 })
143
+ .tap(() => this._onComplete())
144
+ .attach(this);
145
+ }
146
+ else {
147
+ this._animationState = AnimationState.Idle;
148
+ this._nextState = undefined;
149
+ this._animatedObject.value = 0;
150
+ this._onStateChangeAction.trigger({ state: this._state, nextState: this._nextState });
151
+ }
152
+ this._onValueChangeAction.trigger(this._animatedObject.value);
153
+ }
154
+ break;
155
+ case AnimationState.Idle:
156
+ // Do nothing
157
+ break;
158
+ }
159
+ }
160
+ onStateChange(callback) {
161
+ this._onStateChangeAction.subscribe(value => callback(value.state, value.nextState)).attach(this);
162
+ return this;
163
+ }
164
+ onValueChange(callback) {
165
+ this._onValueChangeAction.subscribe(value => callback(value)).attach(this);
166
+ return this;
167
+ }
168
+ }
169
+ exports.StateAnimation = StateAnimation;
170
+ //# sourceMappingURL=state-animation.js.map