bard-legends-framework 0.11.0 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (258) hide show
  1. package/dist/actions-performance.test.d.ts +1 -0
  2. package/dist/actions-performance.test.js +83 -0
  3. package/dist/game-entities/controller/controller.d.ts +2 -2
  4. package/dist/game-entities/controller/controller.js +8 -8
  5. package/dist/game-entities/controller/controller.test.js +2 -2
  6. package/dist/game-entities/entity/entity.d.ts +7 -7
  7. package/dist/game-entities/entity/entity.js +18 -12
  8. package/dist/game-entities/entity/entity.test.js +93 -30
  9. package/dist/game-entities/entity/helpers/entity-store.helper.d.ts +3 -3
  10. package/dist/game-entities/entity/helpers/entity-store.helper.js +12 -12
  11. package/dist/game-entities/entity/helpers/entity-store.helper.test.js +11 -11
  12. package/dist/game-entities/entity/helpers/entity-views.helper.d.ts +6 -6
  13. package/dist/game-entities/entity/helpers/entity-views.helper.js +25 -22
  14. package/dist/game-entities/entity/singleton-entity.test.js +9 -4
  15. package/dist/game-entities/hard-reset.d.ts +5 -0
  16. package/dist/game-entities/hard-reset.js +14 -0
  17. package/dist/game-entities/index.d.ts +1 -1
  18. package/dist/game-entities/index.js +3 -3
  19. package/dist/game-entities/scene/scene.d.ts +13 -13
  20. package/dist/game-entities/scene/scene.js +41 -46
  21. package/dist/game-entities/scene/scene.test.js +95 -37
  22. package/dist/game-entities/service/service.d.ts +1 -4
  23. package/dist/game-entities/service/service.js +12 -13
  24. package/dist/game-entities/service/service.test.js +33 -12
  25. package/dist/game-entities/unit-test.helper.js +1 -1
  26. package/dist/game-entities/update-cycle.d.ts +7 -17
  27. package/dist/game-entities/update-cycle.js +25 -19
  28. package/dist/game-entities/view/view.d.ts +6 -6
  29. package/dist/game-entities/view/view.js +15 -21
  30. package/dist/game-entities/view/view.test.js +40 -9
  31. package/dist/physics/entity-types/immovable-physics-entity.d.ts +1 -1
  32. package/dist/physics/entity-types/immovable-physics-entity.js +4 -4
  33. package/dist/physics/entity-types/movable-entity.d.ts +1 -1
  34. package/dist/physics/entity-types/movable-entity.js +2 -2
  35. package/dist/physics/entity-types/movable-physics-entity.d.ts +8 -8
  36. package/dist/physics/entity-types/movable-physics-entity.js +27 -27
  37. package/dist/physics/entity-types/physics-entity.d.ts +10 -14
  38. package/dist/physics/entity-types/physics-entity.js +27 -26
  39. package/dist/physics/interfaces.d.ts +6 -6
  40. package/dist/physics/interfaces.js +4 -4
  41. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.d.ts +16 -16
  42. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.js +22 -22
  43. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.d.ts +19 -19
  44. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.js +30 -30
  45. package/dist/physics/module//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +3 -3
  46. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.d.ts +10 -10
  47. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.js +16 -16
  48. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.d.ts +10 -10
  49. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.js +18 -18
  50. package/dist/physics/module//360/237/223/220services/collision/collisions.service.d.ts +5 -5
  51. package/dist/physics/module//360/237/223/220services/collision/collisions.service.js +17 -17
  52. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.d.ts +4 -4
  53. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.js +11 -11
  54. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.d.ts +2 -2
  55. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +4 -4
  56. package/dist/physics/module//360/237/223/220services/creation/border.service.d.ts +2 -2
  57. package/dist/physics/module//360/237/223/220services/creation/border.service.js +9 -9
  58. package/dist/physics/module//360/237/223/220services/creation/materials.service.d.ts +7 -7
  59. package/dist/physics/module//360/237/223/220services/creation/materials.service.js +17 -17
  60. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.d.ts +11 -11
  61. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.js +27 -26
  62. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.d.ts +4 -4
  63. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.js +13 -13
  64. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.d.ts +9 -9
  65. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +19 -19
  66. package/dist/physics/module//360/237/223/220services/impact/explosion.service.d.ts +9 -9
  67. package/dist/physics/module//360/237/223/220services/impact/explosion.service.js +20 -20
  68. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.d.ts +1 -1
  69. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.js +4 -4
  70. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.d.ts +2 -2
  71. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.js +3 -3
  72. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.d.ts +5 -5
  73. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.js +12 -12
  74. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.d.ts +4 -4
  75. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.js +12 -12
  76. package/dist/physics/module//360/237/223/220services/query/physics-query.service.d.ts +4 -4
  77. package/dist/physics/module//360/237/223/220services/query/physics-query.service.js +4 -4
  78. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.d.ts +1 -4
  79. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.js +7 -15
  80. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.d.ts +9 -9
  81. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +43 -42
  82. package/dist/physics/module//360/237/247/212entities/border.entity.d.ts +1 -1
  83. package/dist/physics/module//360/237/247/212entities/border.entity.js +3 -3
  84. package/dist/pixi/components/display-object-array.d.ts +5 -5
  85. package/dist/pixi/components/display-object-array.js +14 -14
  86. package/dist/pixi/components/helpers/smooth-scroller.d.ts +7 -7
  87. package/dist/pixi/components/helpers/smooth-scroller.js +23 -23
  88. package/dist/pixi/components/helpers/smooth-scroller.test.js +14 -14
  89. package/dist/pixi/components/menu/menu-entity.d.ts +14 -0
  90. package/dist/pixi/components/menu/menu-entity.js +48 -0
  91. package/dist/pixi/components/menu/menu.ui.d.ts +23 -0
  92. package/dist/pixi/components/menu/menu.ui.js +97 -0
  93. package/dist/pixi/components/mouse-wheel-listener.ui.d.ts +2 -2
  94. package/dist/pixi/components/mouse-wheel-listener.ui.js +11 -11
  95. package/dist/pixi/components/scroll-area.ui.d.ts +1 -1
  96. package/dist/pixi/components/scroll-area.ui.js +9 -9
  97. package/dist/pixi/components/scroll-mask.ui.d.ts +9 -8
  98. package/dist/pixi/components/scroll-mask.ui.js +25 -24
  99. package/dist/pixi/display-object/container-attributes.d.ts +24 -25
  100. package/dist/pixi/display-object/container-attributes.js +26 -26
  101. package/dist/pixi/display-object/container.d.ts +3 -3
  102. package/dist/pixi/display-object/container.js +2 -2
  103. package/dist/pixi/display-object/filters/base-filters/blur.filter.d.ts +9 -9
  104. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +25 -25
  105. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.d.ts +7 -7
  106. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +17 -17
  107. package/dist/pixi/display-object/filters/composite-filters/glow-filter.d.ts +6 -6
  108. package/dist/pixi/display-object/filters/composite-filters/glow-filter.js +10 -11
  109. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.d.ts +2 -2
  110. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.js +5 -5
  111. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.d.ts +5 -5
  112. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +8 -8
  113. package/dist/pixi/display-object/filters/templates/plane.template.d.ts +5 -5
  114. package/dist/pixi/display-object/filters/templates/plane.template.js +7 -7
  115. package/dist/pixi/display-object/filters.d.ts +7 -7
  116. package/dist/pixi/display-object/filters.js +34 -34
  117. package/dist/pixi/display-object/index.d.ts +1 -1
  118. package/dist/pixi/display-object/objects/graphics/graphics.d.ts +9 -9
  119. package/dist/pixi/display-object/objects/graphics/graphics.js +25 -25
  120. package/dist/pixi/display-object/objects/placeholder.d.ts +1 -1
  121. package/dist/pixi/display-object/objects/placeholder.js +7 -7
  122. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.d.ts +9 -9
  123. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.js +26 -25
  124. package/dist/pixi/display-object/objects/sprite/sprite.d.ts +10 -9
  125. package/dist/pixi/display-object/objects/sprite/sprite.js +62 -53
  126. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/pixi-text-style-converter.d.ts +4 -3
  127. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.d.ts +6 -6
  128. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +16 -16
  129. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +28 -28
  130. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.d.ts +1 -1
  131. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.js +3 -3
  132. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.d.ts +17 -17
  133. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.js +62 -62
  134. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.test.js +2 -2
  135. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.d.ts +3 -3
  136. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.js +6 -6
  137. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.test.js +12 -12
  138. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +2 -2
  139. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.test.js +5 -5
  140. package/dist/pixi/display-object/objects/text/rich-text.d.ts +0 -1
  141. package/dist/pixi/display-object/objects/text/rich-text.js +0 -1
  142. package/dist/pixi/display-object/objects/text/text.d.ts +9 -10
  143. package/dist/pixi/display-object/objects/text/text.js +34 -35
  144. package/dist/pixi/game.d.ts +20 -15
  145. package/dist/pixi/game.js +40 -35
  146. package/dist/pixi/helpers/game-assets.d.ts +5 -5
  147. package/dist/pixi/helpers/game-assets.js +14 -11
  148. package/dist/pixi/helpers/position-conversion.helper.d.ts +4 -4
  149. package/dist/pixi/helpers/position-conversion.helper.js +3 -3
  150. package/dist/pixi/index.d.ts +3 -37
  151. package/dist/pixi/index.js +6 -22
  152. package/dist/pixi/modules/CAMERA/camera.d.ts +5 -4
  153. package/dist/pixi/modules/CAMERA/camera.js +9 -9
  154. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.d.ts +3 -2
  155. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.js +1 -1
  156. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.d.ts +3 -2
  157. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.js +5 -5
  158. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.d.ts +3 -3
  159. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.js +7 -7
  160. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +8 -8
  161. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.js +8 -8
  162. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.d.ts +2 -2
  163. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.js +12 -12
  164. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.d.ts +17 -16
  165. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.js +49 -48
  166. package/dist/pixi/pixi-definitions.d.ts +38 -0
  167. package/dist/pixi/pixi-definitions.js +37 -0
  168. package/dist/pixi/services/keyboard/keyboard.d.ts +2 -2
  169. package/dist/pixi/services/keyboard/keyboard.js +9 -9
  170. package/dist/pixi/services/mouse/mouse-target-focus.service.d.ts +10 -10
  171. package/dist/pixi/services/mouse/mouse-target-focus.service.js +28 -28
  172. package/dist/pixi/services/mouse/mouse.service.d.ts +1 -1
  173. package/dist/pixi/services/mouse/mouse.service.js +5 -5
  174. package/dist/utilities/animator/animating-content/fade-in-content.test.d.ts +1 -0
  175. package/dist/utilities/animator/animating-content/fade-in-content.test.js +10 -0
  176. package/dist/utilities/animator/animating-content/slide-in-content.test.d.ts +1 -0
  177. package/dist/utilities/animator/animating-content/slide-in-content.test.js +10 -0
  178. package/dist/utilities/animator/animations.d.ts +14 -6
  179. package/dist/utilities/animator/animations.js +15 -11
  180. package/dist/utilities/animator/animator/animator.d.ts +44 -0
  181. package/dist/utilities/animator/animator/animator.js +234 -0
  182. package/dist/utilities/animator/animator/animator.memory-leak.test.d.ts +1 -0
  183. package/dist/utilities/animator/animator/animator.memory-leak.test.js +73 -0
  184. package/dist/utilities/animator/animator/animator.performance.test.d.ts +1 -0
  185. package/dist/utilities/animator/animator/animator.performance.test.js +116 -0
  186. package/dist/utilities/animator/animator/animator.test.d.ts +1 -0
  187. package/dist/utilities/animator/animator/animator.test.js +1046 -0
  188. package/dist/utilities/animator/animator.d.ts +2 -3
  189. package/dist/utilities/animator/animator.js +66 -59
  190. package/dist/utilities/animator/animator.performance.test.d.ts +1 -0
  191. package/dist/utilities/animator/animator.performance.test.js +46 -0
  192. package/dist/utilities/animator/animator.test.js +89 -28
  193. package/dist/utilities/animator/animator2/animator.d.ts +42 -0
  194. package/dist/utilities/animator/animator2/animator.js +222 -0
  195. package/dist/utilities/animator/animator2/animator.memory-leak.test.d.ts +1 -0
  196. package/dist/utilities/animator/animator2/animator.memory-leak.test.js +73 -0
  197. package/dist/utilities/animator/animator2/animator.performance.test.d.ts +1 -0
  198. package/dist/utilities/animator/animator2/animator.performance.test.js +65 -0
  199. package/dist/utilities/animator/animator2/animator.test.d.ts +1 -0
  200. package/dist/utilities/animator/animator2/animator.test.js +1007 -0
  201. package/dist/utilities/animator/animator_old/animator.d.ts +60 -0
  202. package/dist/utilities/animator/animator_old/animator.js +337 -0
  203. package/dist/utilities/animator/animator_old/animator.performance.test.d.ts +1 -0
  204. package/dist/utilities/animator/animator_old/animator.performance.test.js +121 -0
  205. package/dist/utilities/animator/animator_old/animator.test.d.ts +1 -0
  206. package/dist/utilities/animator/animator_old/animator.test.js +996 -0
  207. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.d.ts +18 -0
  208. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.js +37 -0
  209. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.d.ts +1 -0
  210. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.js +10 -0
  211. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.d.ts +38 -0
  212. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.js +208 -0
  213. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.d.ts +1 -0
  214. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.js +439 -0
  215. package/dist/utilities/animator/content-animations/slide/slide-in-content.d.ts +41 -0
  216. package/dist/utilities/animator/content-animations/slide/slide-in-content.js +107 -0
  217. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.d.ts +1 -0
  218. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.js +10 -0
  219. package/dist/utilities/animator/content-animations/slide/slide-state-animation.d.ts +24 -0
  220. package/dist/utilities/animator/content-animations/slide/slide-state-animation.js +138 -0
  221. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.d.ts +1 -0
  222. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.js +307 -0
  223. package/dist/utilities/animator/content-animations/slide/state-animation.d.ts +37 -0
  224. package/dist/utilities/animator/content-animations/slide/state-animation.js +170 -0
  225. package/dist/utilities/animator/content-animations/slide/state-animation.test.d.ts +1 -0
  226. package/dist/utilities/animator/content-animations/slide/state-animation.test.js +340 -0
  227. package/dist/utilities/animator/index.d.ts +6 -6
  228. package/dist/utilities/animator/index.js +6 -6
  229. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.d.ts +18 -0
  230. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.js +37 -0
  231. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.d.ts +1 -0
  232. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.js +10 -0
  233. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.d.ts +32 -0
  234. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.js +168 -0
  235. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.d.ts +1 -0
  236. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.js +431 -0
  237. package/dist/utilities/animator/state-animation/slide/slide-in-content.d.ts +37 -0
  238. package/dist/utilities/animator/state-animation/slide/slide-in-content.js +100 -0
  239. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.d.ts +1 -0
  240. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.js +10 -0
  241. package/dist/utilities/animator/state-animation/slide/slide-state-animation.d.ts +24 -0
  242. package/dist/utilities/animator/state-animation/slide/slide-state-animation.js +130 -0
  243. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.d.ts +1 -0
  244. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.js +301 -0
  245. package/dist/utilities/animator/state-animation/slide-state-animation.test.js +30 -30
  246. package/dist/utilities/animator/state-animation/state-animation.js +7 -7
  247. package/dist/utilities/animator/state-animation/state-animation.test.js +24 -24
  248. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.js +30 -30
  249. package/dist/utilities/data-structures/vector-set/vector-set.d.ts +1 -1
  250. package/dist/utilities/data-structures/vector-set/vector-set.js +5 -5
  251. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.d.ts +1 -1
  252. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.js +5 -5
  253. package/dist/utilities/grid-algorithms/path-finder/path-finder.js +21 -21
  254. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.js +9 -9
  255. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.d.ts +14 -14
  256. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.js +43 -43
  257. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.js +21 -21
  258. package/package.json +7 -5
@@ -25,7 +25,7 @@ var __importStar = (this && this.__importStar) || function (mod) {
25
25
  Object.defineProperty(exports, "__esModule", { value: true });
26
26
  exports.CompositeHitArea = exports.PositionConversionHelper = void 0;
27
27
  const helpers_lib_1 = require("helpers-lib");
28
- const PIXI = __importStar(require("pixi.js"));
28
+ const Pixi = __importStar(require("pixi.js"));
29
29
  class PositionConversionHelper {
30
30
  static includeScaleInScreenPosition(screenPosition, gameInstanceScale, screenSizeCenter) {
31
31
  if (gameInstanceScale !== 1) {
@@ -44,10 +44,10 @@ class PositionConversionHelper {
44
44
  exports.PositionConversionHelper = PositionConversionHelper;
45
45
  class CompositeHitArea {
46
46
  constructor(polygonDefinition, size, anchor) {
47
- this.shapes = polygonDefinition.map(vertices => new PIXI.Polygon(vertices.map(vertex => new PIXI.Point(vertex.x, vertex.y))));
47
+ this._shapes = polygonDefinition.map(vertices => new Pixi.Polygon(vertices.map(vertex => new Pixi.Point(vertex.x, vertex.y))));
48
48
  }
49
49
  contains(x, y) {
50
- return this.shapes.some(shape => shape.contains(x, y));
50
+ return this._shapes.some(shape => shape.contains(x, y));
51
51
  }
52
52
  }
53
53
  exports.CompositeHitArea = CompositeHitArea;
@@ -1,5 +1,6 @@
1
- import { RGBColor, Vec2, Vector } from 'helpers-lib';
2
1
  export { DisplayObjectArray, DisplayObjectArrayOptions, UpdatableContainer } from './components/display-object-array';
2
+ export { Menu, MenuOptions } from './components/menu/menu.ui';
3
+ export { MenuEntity } from './components/menu/menu-entity';
3
4
  export { MouseWheelListenerUI } from './components/mouse-wheel-listener.ui';
4
5
  export { ScrollAreaUI } from './components/scroll-area.ui';
5
6
  export { ScrollMaskUI } from './components/scroll-mask.ui';
@@ -7,42 +8,7 @@ export * from './display-object';
7
8
  export { Game } from './game';
8
9
  export { PositionConversionHelper } from './helpers/position-conversion.helper';
9
10
  export * from './modules/CAMERA';
11
+ export * from './pixi-definitions';
10
12
  export { KeyboardService } from './services/keyboard/keyboard';
11
13
  export { MouseService } from './services/mouse/mouse.service';
12
14
  export { MouseTargetFocusService } from './services/mouse/mouse-target-focus.service';
13
- export interface AssetDefinition<T extends string = string> {
14
- readonly id: string;
15
- readonly url: T;
16
- }
17
- export declare enum BlendMode {
18
- normal = 0,
19
- add = 1,
20
- screen = 3,
21
- luminosity = 16,
22
- colorDodge = 7
23
- }
24
- export interface SpriteDefinition {
25
- readonly id: string;
26
- readonly scale: number;
27
- readonly anchor: Vec2;
28
- readonly size: Vec2;
29
- readonly boundingShapes?: PolygonDefinition;
30
- readonly destroyAssetOnDestroy?: boolean;
31
- }
32
- export interface GlowingShapeDefinition {
33
- readonly color: RGBColor;
34
- readonly shapeAlpha: number;
35
- readonly glowAlpha: number;
36
- readonly glowOptions: GlowOptions;
37
- readonly shapes: PolygonDefinition;
38
- }
39
- export type PolygonDefinition = readonly (readonly Vec2[])[];
40
- export interface GlowOptions {
41
- readonly color: RGBColor;
42
- readonly blurRadius: number | Vector;
43
- readonly expand: number;
44
- readonly blendMode: BlendMode;
45
- }
46
- export type GlowEffectOptions = Partial<GlowOptions> & {
47
- glowAlpha?: number;
48
- };
@@ -10,27 +10,18 @@ var __createBinding = (this && this.__createBinding) || (Object.create ? (functi
10
10
  if (k2 === undefined) k2 = k;
11
11
  o[k2] = m[k];
12
12
  }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
19
- if (mod && mod.__esModule) return mod;
20
- var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
- __setModuleDefault(result, mod);
23
- return result;
24
- };
25
13
  var __exportStar = (this && this.__exportStar) || function(m, exports) {
26
14
  for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
27
15
  };
28
16
  Object.defineProperty(exports, "__esModule", { value: true });
29
- exports.BlendMode = exports.MouseTargetFocusService = exports.MouseService = exports.KeyboardService = exports.PositionConversionHelper = exports.Game = exports.ScrollMaskUI = exports.ScrollAreaUI = exports.MouseWheelListenerUI = exports.UpdatableContainer = exports.DisplayObjectArray = void 0;
30
- const PIXI = __importStar(require("pixi.js"));
17
+ exports.MouseTargetFocusService = exports.MouseService = exports.KeyboardService = exports.PositionConversionHelper = exports.Game = exports.ScrollMaskUI = exports.ScrollAreaUI = exports.MouseWheelListenerUI = exports.MenuEntity = exports.Menu = exports.UpdatableContainer = exports.DisplayObjectArray = void 0;
31
18
  var display_object_array_1 = require("./components/display-object-array");
32
19
  Object.defineProperty(exports, "DisplayObjectArray", { enumerable: true, get: function () { return display_object_array_1.DisplayObjectArray; } });
33
20
  Object.defineProperty(exports, "UpdatableContainer", { enumerable: true, get: function () { return display_object_array_1.UpdatableContainer; } });
21
+ var menu_ui_1 = require("./components/menu/menu.ui");
22
+ Object.defineProperty(exports, "Menu", { enumerable: true, get: function () { return menu_ui_1.Menu; } });
23
+ var menu_entity_1 = require("./components/menu/menu-entity");
24
+ Object.defineProperty(exports, "MenuEntity", { enumerable: true, get: function () { return menu_entity_1.MenuEntity; } });
34
25
  var mouse_wheel_listener_ui_1 = require("./components/mouse-wheel-listener.ui");
35
26
  Object.defineProperty(exports, "MouseWheelListenerUI", { enumerable: true, get: function () { return mouse_wheel_listener_ui_1.MouseWheelListenerUI; } });
36
27
  var scroll_area_ui_1 = require("./components/scroll-area.ui");
@@ -43,18 +34,11 @@ Object.defineProperty(exports, "Game", { enumerable: true, get: function () { re
43
34
  var position_conversion_helper_1 = require("./helpers/position-conversion.helper");
44
35
  Object.defineProperty(exports, "PositionConversionHelper", { enumerable: true, get: function () { return position_conversion_helper_1.PositionConversionHelper; } });
45
36
  __exportStar(require("./modules/CAMERA"), exports);
37
+ __exportStar(require("./pixi-definitions"), exports);
46
38
  var keyboard_1 = require("./services/keyboard/keyboard");
47
39
  Object.defineProperty(exports, "KeyboardService", { enumerable: true, get: function () { return keyboard_1.KeyboardService; } });
48
40
  var mouse_service_1 = require("./services/mouse/mouse.service");
49
41
  Object.defineProperty(exports, "MouseService", { enumerable: true, get: function () { return mouse_service_1.MouseService; } });
50
42
  var mouse_target_focus_service_1 = require("./services/mouse/mouse-target-focus.service");
51
43
  Object.defineProperty(exports, "MouseTargetFocusService", { enumerable: true, get: function () { return mouse_target_focus_service_1.MouseTargetFocusService; } });
52
- var BlendMode;
53
- (function (BlendMode) {
54
- BlendMode[BlendMode["normal"] = 0] = "normal";
55
- BlendMode[BlendMode["add"] = 1] = "add";
56
- BlendMode[BlendMode["screen"] = 3] = "screen";
57
- BlendMode[BlendMode["luminosity"] = 16] = "luminosity";
58
- BlendMode[BlendMode["colorDodge"] = 7] = "colorDodge";
59
- })(BlendMode || (exports.BlendMode = BlendMode = {}));
60
44
  //# sourceMappingURL=index.js.map
@@ -1,12 +1,13 @@
1
+ import { SingleEvent } from 'actions-lib';
1
2
  import { Vector } from 'helpers-lib';
2
3
  import { CameraAppearTransitionType, CameraLayer, FocusingOptions } from './⚜️gateways';
3
4
  export declare class Camera {
4
- readonly layers: Record<CameraLayer, string>;
5
- private cameraGateway;
6
- private cameraViewGateway;
5
+ readonly layers: Record<CameraLayer, number>;
6
+ private _cameraGateway;
7
+ private _cameraViewGateway;
7
8
  get position(): Vector;
8
9
  constructor();
9
10
  setPosition(position: Vector): void;
10
11
  setTransition(options: FocusingOptions): void;
11
- appear(on: boolean, type?: CameraAppearTransitionType): Promise<void>;
12
+ appear(on: boolean, type?: CameraAppearTransitionType): SingleEvent;
12
13
  }
@@ -5,22 +5,22 @@ const game_entities_1 = require("../../../game-entities");
5
5
  const __gateways_1 = require("./\u269C\uFE0Fgateways");
6
6
  class Camera {
7
7
  get position() {
8
- return this.cameraGateway.getCameraPosition();
8
+ return this._cameraGateway.getCameraPosition();
9
9
  }
10
10
  constructor() {
11
- this.cameraGateway = game_entities_1.Service.get(__gateways_1.CameraGateway);
12
- this.cameraViewGateway = game_entities_1.Service.get(__gateways_1.CameraViewGateway);
13
- this.cameraGateway.createCamera();
14
- this.layers = this.cameraViewGateway.getLayers();
11
+ this._cameraGateway = game_entities_1.Service.get(__gateways_1.CameraGateway);
12
+ this._cameraViewGateway = game_entities_1.Service.get(__gateways_1.CameraViewGateway);
13
+ this._cameraGateway.createCamera();
14
+ this.layers = this._cameraViewGateway.getLayers();
15
15
  }
16
16
  setPosition(position) {
17
- this.cameraGateway.setPosition(position);
17
+ this._cameraGateway.setPosition(position);
18
18
  }
19
19
  setTransition(options) {
20
- this.cameraGateway.setTransition(options);
20
+ this._cameraGateway.setTransition(options);
21
21
  }
22
- async appear(on, type = 'alpha') {
23
- return this.cameraViewGateway.appear(on, type);
22
+ appear(on, type = 'alpha') {
23
+ return this._cameraViewGateway.appear(on, type);
24
24
  }
25
25
  }
26
26
  exports.Camera = Camera;
@@ -1,7 +1,8 @@
1
+ import { SingleEvent } from 'actions-lib';
1
2
  import { ControllerLink } from '../../../../game-entities';
2
3
  import { CameraAppearTransitionType, CameraLayer } from './dtos/requests.dto';
3
4
  export declare const CameraViewControllerLink: ControllerLink;
4
5
  export declare class CameraViewGateway {
5
- getLayers(): Record<CameraLayer, string>;
6
- appear(on: boolean, type: CameraAppearTransitionType): Promise<void>;
6
+ getLayers(): Record<CameraLayer, number>;
7
+ appear(on: boolean, type: CameraAppearTransitionType): SingleEvent;
7
8
  }
@@ -13,7 +13,7 @@ let CameraViewGateway = class CameraViewGateway {
13
13
  getLayers() {
14
14
  return exports.CameraViewControllerLink.trigger('getLayers');
15
15
  }
16
- async appear(on, type) {
16
+ appear(on, type) {
17
17
  return exports.CameraViewControllerLink.trigger('appear', on, type);
18
18
  }
19
19
  };
@@ -1,5 +1,6 @@
1
+ import { SingleEvent } from 'actions-lib';
1
2
  import { CameraAppearTransitionType, CameraLayer } from '../dtos/requests.dto';
2
3
  export declare class CameraViewController {
3
- getLayers(): Record<CameraLayer, string>;
4
- appear(on: boolean, type: CameraAppearTransitionType): Promise<void>;
4
+ getLayers(): Record<CameraLayer, number>;
5
+ appear(on: boolean, type: CameraAppearTransitionType): SingleEvent;
5
6
  }
@@ -13,13 +13,13 @@ const camera_view_1 = require("../../\uD83E\uDDE9views/camera.view");
13
13
  const camera_view_gateway_1 = require("../camera-view.gateway");
14
14
  let CameraViewController = class CameraViewController {
15
15
  getLayers() {
16
- let cameraEntityId = camera_entity_1.CameraEntity.getInstanceOrFail().id;
17
- let cameraView = camera_view_1.CameraView.getInstanceOrFail(cameraEntityId);
16
+ let cameraEntityID = camera_entity_1.CameraEntity.getInstanceOrFail().id;
17
+ let cameraView = camera_view_1.CameraView.getInstanceOrFail(cameraEntityID);
18
18
  return cameraView.getLayers();
19
19
  }
20
- async appear(on, type) {
21
- let cameraEntityId = camera_entity_1.CameraEntity.getInstanceOrFail().id;
22
- let cameraView = camera_view_1.CameraView.getInstanceOrFail(cameraEntityId);
20
+ appear(on, type) {
21
+ let cameraEntityID = camera_entity_1.CameraEntity.getInstanceOrFail().id;
22
+ let cameraView = camera_view_1.CameraView.getInstanceOrFail(cameraEntityID);
23
23
  return cameraView.appear(on, type);
24
24
  }
25
25
  };
@@ -2,9 +2,9 @@ import { Vector } from 'helpers-lib';
2
2
  import { CameraService } from '../../📐services/camera.service';
3
3
  import { FocusingOptions } from '../dtos/requests.dto';
4
4
  export declare class CameraController {
5
- private cameraService;
6
- constructor(cameraService: CameraService);
7
- createCamera(): string;
5
+ private _cameraService;
6
+ constructor(_cameraService: CameraService);
7
+ createCamera(): number;
8
8
  update(time: number, delta: number): void;
9
9
  setPosition(position: Vector): void;
10
10
  setTransition(options: FocusingOptions): void;
@@ -14,23 +14,23 @@ const game_entities_1 = require("../../../../../game-entities");
14
14
  const camera_service_1 = require("../../\uD83D\uDCD0services/camera.service");
15
15
  const camera_gateway_1 = require("../camera.gateway");
16
16
  let CameraController = class CameraController {
17
- constructor(cameraService) {
18
- this.cameraService = cameraService;
17
+ constructor(_cameraService) {
18
+ this._cameraService = _cameraService;
19
19
  }
20
20
  createCamera() {
21
- return this.cameraService.createCamera().id;
21
+ return this._cameraService.createCamera().id;
22
22
  }
23
23
  update(time, delta) {
24
- this.cameraService.update(time, delta);
24
+ this._cameraService.update(time, delta);
25
25
  }
26
26
  setPosition(position) {
27
- this.cameraService.setPosition(position);
27
+ this._cameraService.setPosition(position);
28
28
  }
29
29
  setTransition(options) {
30
- this.cameraService.setTransition(options);
30
+ this._cameraService.setTransition(options);
31
31
  }
32
32
  getCameraPosition() {
33
- return this.cameraService.getCameraPosition();
33
+ return this._cameraService.getCameraPosition();
34
34
  }
35
35
  };
36
36
  exports.CameraController = CameraController;
@@ -1,14 +1,14 @@
1
1
  export declare enum CameraLayer {
2
- backgroundScreen = "backgroundScreen",
3
- background = "background",
4
- main = "main",
5
- foreground = "foreground",
6
- foregroundScreen = "foregroundScreen"
2
+ BackgroundScreen = "backgroundScreen",
3
+ Background = "background",
4
+ Main = "main",
5
+ Foreground = "foreground",
6
+ ForegroundScreen = "foregroundScreen"
7
7
  }
8
8
  export declare enum FocusingAnimation {
9
- instant = "instant",
10
- easeInOut = "easeInOut",
11
- easeOut = "easeOut"
9
+ Instant = 1,
10
+ EaseInOut = 2,
11
+ EaseOut = 3
12
12
  }
13
13
  export interface FocusingOptions {
14
14
  duration?: number;
@@ -3,16 +3,16 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.FocusingAnimation = exports.CameraLayer = void 0;
4
4
  var CameraLayer;
5
5
  (function (CameraLayer) {
6
- CameraLayer["backgroundScreen"] = "backgroundScreen";
7
- CameraLayer["background"] = "background";
8
- CameraLayer["main"] = "main";
9
- CameraLayer["foreground"] = "foreground";
10
- CameraLayer["foregroundScreen"] = "foregroundScreen";
6
+ CameraLayer["BackgroundScreen"] = "backgroundScreen";
7
+ CameraLayer["Background"] = "background";
8
+ CameraLayer["Main"] = "main";
9
+ CameraLayer["Foreground"] = "foreground";
10
+ CameraLayer["ForegroundScreen"] = "foregroundScreen";
11
11
  })(CameraLayer || (exports.CameraLayer = CameraLayer = {}));
12
12
  var FocusingAnimation;
13
13
  (function (FocusingAnimation) {
14
- FocusingAnimation["instant"] = "instant";
15
- FocusingAnimation["easeInOut"] = "easeInOut";
16
- FocusingAnimation["easeOut"] = "easeOut";
14
+ FocusingAnimation[FocusingAnimation["Instant"] = 1] = "Instant";
15
+ FocusingAnimation[FocusingAnimation["EaseInOut"] = 2] = "EaseInOut";
16
+ FocusingAnimation[FocusingAnimation["EaseOut"] = 3] = "EaseOut";
17
17
  })(FocusingAnimation || (exports.FocusingAnimation = FocusingAnimation = {}));
18
18
  //# sourceMappingURL=requests.dto.js.map
@@ -7,6 +7,6 @@ export declare class CameraService {
7
7
  setPosition(position: Vector): void;
8
8
  setTransition(options: FocusingOptions): void;
9
9
  update(time: number, delta: number): void;
10
- private iterateOnFocusingNewTarget;
11
- private completeFocusingNewTarget;
10
+ private _iterateOnFocusingNewTarget;
11
+ private _completeFocusingNewTarget;
12
12
  }
@@ -9,7 +9,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
9
9
  exports.CameraService = void 0;
10
10
  const helpers_lib_1 = require("helpers-lib");
11
11
  const game_entities_1 = require("../../../../game-entities");
12
- const utilities_1 = require("../../../../utilities");
12
+ const animations_1 = require("../../../../utilities/animator/animations");
13
13
  const game_1 = require("../../../game");
14
14
  const __gateways_1 = require("../\u269C\uFE0Fgateways");
15
15
  const camera_entity_1 = require("../\uD83E\uDDCAentities/camera.entity");
@@ -35,7 +35,7 @@ let CameraService = class CameraService {
35
35
  position: cameraEntity.position.value,
36
36
  roundPosition: options?.roundPosition ?? false,
37
37
  roundPositionThreshold: options?.roundPositionThreshold ?? 0,
38
- focusingAnimation: options?.animation ?? __gateways_1.FocusingAnimation.instant
38
+ focusingAnimation: options?.animation ?? __gateways_1.FocusingAnimation.Instant
39
39
  };
40
40
  }
41
41
  update(time, delta) {
@@ -43,30 +43,30 @@ let CameraService = class CameraService {
43
43
  let targetPosition = cameraEntity.targetPosition.value;
44
44
  if (targetPosition) {
45
45
  if (cameraEntity.focusingNewTargetInfo.value) {
46
- this.iterateOnFocusingNewTarget(cameraEntity, targetPosition, time);
46
+ this._iterateOnFocusingNewTarget(cameraEntity, targetPosition, time);
47
47
  }
48
48
  else {
49
49
  cameraEntity.position.value = targetPosition;
50
50
  }
51
51
  }
52
52
  }
53
- iterateOnFocusingNewTarget(cameraEntity, targetPosition, time) {
53
+ _iterateOnFocusingNewTarget(cameraEntity, targetPosition, time) {
54
54
  let focusingNewTargetInfo = cameraEntity.focusingNewTargetInfo.value;
55
- if (focusingNewTargetInfo.focusingAnimation === __gateways_1.FocusingAnimation.instant) {
56
- this.completeFocusingNewTarget(cameraEntity, targetPosition);
55
+ if (focusingNewTargetInfo.focusingAnimation === __gateways_1.FocusingAnimation.Instant) {
56
+ this._completeFocusingNewTarget(cameraEntity, targetPosition);
57
57
  }
58
58
  else {
59
59
  let animationTime = (time - focusingNewTargetInfo.time) / focusingNewTargetInfo.duration;
60
60
  if (animationTime >= 1) {
61
- this.completeFocusingNewTarget(cameraEntity, targetPosition);
61
+ this._completeFocusingNewTarget(cameraEntity, targetPosition);
62
62
  }
63
63
  else {
64
64
  let interpolatedTime;
65
- if (focusingNewTargetInfo.focusingAnimation === __gateways_1.FocusingAnimation.easeInOut) {
66
- interpolatedTime = utilities_1.AnimationInterpolationFunctions.easeInOut(animationTime);
65
+ if (focusingNewTargetInfo.focusingAnimation === __gateways_1.FocusingAnimation.EaseInOut) {
66
+ interpolatedTime = animations_1.AnimationInterpolationFunctions.easeInOut(animationTime);
67
67
  }
68
- else if (focusingNewTargetInfo.focusingAnimation === __gateways_1.FocusingAnimation.easeOut) {
69
- interpolatedTime = utilities_1.AnimationInterpolationFunctions.easeOut(animationTime);
68
+ else if (focusingNewTargetInfo.focusingAnimation === __gateways_1.FocusingAnimation.EaseOut) {
69
+ interpolatedTime = animations_1.AnimationInterpolationFunctions.easeOut(animationTime);
70
70
  }
71
71
  else {
72
72
  interpolatedTime = 1;
@@ -84,7 +84,7 @@ let CameraService = class CameraService {
84
84
  }
85
85
  }
86
86
  }
87
- completeFocusingNewTarget(cameraEntity, targetPosition) {
87
+ _completeFocusingNewTarget(cameraEntity, targetPosition) {
88
88
  cameraEntity.position.value = targetPosition;
89
89
  cameraEntity.focusingNewTargetInfo.value = undefined;
90
90
  }
@@ -1,22 +1,23 @@
1
+ import { SingleEvent } from 'actions-lib';
1
2
  import { View } from '../../../../game-entities';
2
3
  import { CameraAppearTransitionType, CameraLayer } from '../⚜️gateways';
3
4
  import { CameraEntity } from '../🧊entities/camera.entity';
4
5
  export declare class CameraView extends View {
5
- private entity;
6
- private sceneContainer;
7
- private blackScreen;
8
- private backgroundScreen;
9
- private cameraOffsetLayer;
10
- private foregroundScreenLayer;
11
- private cameraLayer;
12
- private foreground;
13
- private mainLayer;
14
- private backgroundLayer;
15
- private alphaAnimator;
16
- private blackScreenAnimator;
17
- constructor(entity: CameraEntity);
6
+ private _entity;
7
+ private _sceneContainer;
8
+ private _blackScreen;
9
+ private _backgroundScreen;
10
+ private _cameraOffsetLayer;
11
+ private _foregroundScreenLayer;
12
+ private _cameraLayer;
13
+ private _foreground;
14
+ private _mainLayer;
15
+ private _backgroundLayer;
16
+ private _alphaAnimator;
17
+ private _blackScreenAnimator;
18
+ constructor(_entity: CameraEntity);
18
19
  destroy(): void;
19
- getLayers(): Record<CameraLayer, string>;
20
- appear(value: boolean, type: CameraAppearTransitionType): Promise<void>;
21
- private convertToCameraPosition;
20
+ getLayers(): Record<CameraLayer, number>;
21
+ appear(value: boolean, type: CameraAppearTransitionType): SingleEvent;
22
+ private _convertToCameraPosition;
22
23
  }
@@ -10,99 +10,100 @@ var __metadata = (this && this.__metadata) || function (k, v) {
10
10
  };
11
11
  Object.defineProperty(exports, "__esModule", { value: true });
12
12
  exports.CameraView = void 0;
13
+ const actions_lib_1 = require("actions-lib");
13
14
  const helpers_lib_1 = require("helpers-lib");
14
15
  const game_entities_1 = require("../../../../game-entities");
15
16
  const utilities_1 = require("../../../../utilities");
17
+ const animator_1 = require("../../../../utilities/animator/animator/animator");
16
18
  const display_object_1 = require("../../../display-object");
17
19
  const container_1 = require("../../../display-object/container");
18
20
  const game_1 = require("../../../game");
19
21
  const camera_entity_1 = require("../\uD83E\uDDCAentities/camera.entity");
20
22
  let CameraView = class CameraView extends game_entities_1.View {
21
- constructor(entity) {
23
+ constructor(_entity) {
22
24
  super();
23
- this.entity = entity;
24
- this.sceneContainer = new container_1.Container().setAlpha(0).displayParent(game_1.Game.instance.stage).attach(this);
25
- this.blackScreen = display_object_1.Graphics.createRectangle(new helpers_lib_1.Vector(1, 1), helpers_lib_1.ColorHelper.black)
25
+ this._entity = _entity;
26
+ this._sceneContainer = new container_1.Container().setAlpha(0).displayParent(game_1.Game.instance.stage).attach(this);
27
+ this._blackScreen = display_object_1.Graphics.createRectangle(new helpers_lib_1.Vector(1, 1), helpers_lib_1.ColorHelper.black)
26
28
  .toSprite({ cache: true })
27
29
  .setAlpha(0)
28
30
  .displayParent(game_1.Game.instance.stage)
29
31
  .attach(this);
30
- this.backgroundScreen = new container_1.Container().displayParent(this.sceneContainer).attach(this);
31
- this.cameraOffsetLayer = new container_1.Container().displayParent(this.sceneContainer).attach(this);
32
- this.foregroundScreenLayer = new container_1.Container().setSortableChildren(true).displayParent(this.sceneContainer).attach(this);
33
- this.cameraLayer = new container_1.Container().setSortableChildren(true).displayParent(this.cameraOffsetLayer).attach(this);
34
- this.foreground = new container_1.Container().setSortableChildren(true).setZIndex(20).displayParent(this.cameraLayer).attach(this);
35
- this.mainLayer = new container_1.Container().setSortableChildren(true).setZIndex(10).displayParent(this.cameraLayer).attach(this);
36
- this.backgroundLayer = new container_1.Container().setZIndex(0).displayParent(this.cameraLayer).attach(this);
37
- this.alphaAnimator = new utilities_1.Animator(this.sceneContainer, 'alpha', {
32
+ this._backgroundScreen = new container_1.Container().displayParent(this._sceneContainer).attach(this);
33
+ this._cameraOffsetLayer = new container_1.Container().displayParent(this._sceneContainer).attach(this);
34
+ this._foregroundScreenLayer = new container_1.Container().setSortableChildren(true).displayParent(this._sceneContainer).attach(this);
35
+ this._cameraLayer = new container_1.Container().setSortableChildren(true).displayParent(this._cameraOffsetLayer).attach(this);
36
+ this._foreground = new container_1.Container().setSortableChildren(true).setZIndex(20).displayParent(this._cameraLayer).attach(this);
37
+ this._mainLayer = new container_1.Container().setSortableChildren(true).setZIndex(10).displayParent(this._cameraLayer).attach(this);
38
+ this._backgroundLayer = new container_1.Container().setZIndex(0).displayParent(this._cameraLayer).attach(this);
39
+ this._alphaAnimator = new animator_1.Animator(this._sceneContainer, 'alpha', {
38
40
  duration: 500,
39
- animation: new utilities_1.AnimationEaseInOutCubic(),
40
- reAnimateHandling: utilities_1.ReAnimateHandlingType.completePrevious,
41
- completeAnimationsHandling: utilities_1.CompleteAnimationsHandlingType.stayInCurrentState
42
- }).attach(this);
43
- this.blackScreenAnimator = new utilities_1.Animator(this.blackScreen, 'alpha', {
41
+ animation: utilities_1.Animations.easeInOutCubic,
42
+ reAnimateHandling: animator_1.ReAnimateHandlingType.CompletePrevious,
43
+ completionHandling: animator_1.AnimationsCompletionHandlingType.StayInCurrentState
44
+ });
45
+ this._blackScreenAnimator = new animator_1.Animator(this._blackScreen, 'alpha', {
44
46
  duration: 500,
45
- animation: new utilities_1.AnimationEaseInOutCubic(),
46
- reAnimateHandling: utilities_1.ReAnimateHandlingType.completePrevious,
47
- completeAnimationsHandling: utilities_1.CompleteAnimationsHandlingType.stayInCurrentState
48
- }).attach(this);
47
+ animation: utilities_1.Animations.easeInOutCubic,
48
+ reAnimateHandling: animator_1.ReAnimateHandlingType.CompletePrevious,
49
+ completionHandling: animator_1.AnimationsCompletionHandlingType.StayInCurrentState
50
+ });
49
51
  game_1.Game.instance.screenSize
50
52
  .subscribe(value => {
51
- this.blackScreen.aspectRatio = value.x / value.y;
52
- this.blackScreen.scale = Math.max(value.x, value.y);
53
- this.blackScreen.setPosition(helpers_lib_1.Vector.zero, { holdFrom: helpers_lib_1.Vector.zero });
53
+ this._blackScreen.aspectRatio = value.x / value.y;
54
+ this._blackScreen.scale = Math.max(value.x, value.y);
55
+ this._blackScreen.setPosition(helpers_lib_1.Vector.zero, { holdFrom: helpers_lib_1.Vector.zero });
54
56
  })
55
57
  .attach(this);
56
- game_1.Game.instance.setScreenPositionToStagePositionFunction(globalMousePosition => new helpers_lib_1.Vector(globalMousePosition.x - this.cameraLayer.position.x - this.cameraOffsetLayer.position.x, globalMousePosition.y - this.cameraLayer.position.y - this.cameraOffsetLayer.position.y));
57
- this.entity.position
58
+ game_1.Game.instance.setScreenPositionToStagePositionFunction(globalMousePosition => new helpers_lib_1.Vector(globalMousePosition.x - this._cameraLayer.position.x - this._cameraOffsetLayer.position.x, globalMousePosition.y - this._cameraLayer.position.y - this._cameraOffsetLayer.position.y));
59
+ this._entity.position
58
60
  .subscribe(position => {
59
- this.cameraLayer.position = this.convertToCameraPosition(position);
61
+ this._cameraLayer.position = this._convertToCameraPosition(position);
60
62
  })
61
63
  .attach(this);
62
- this.entity.offset
64
+ this._entity.offset
63
65
  .subscribe(offset => {
64
- this.cameraOffsetLayer.position = offset;
66
+ this._cameraOffsetLayer.position = offset;
65
67
  })
66
68
  .attach(this);
67
69
  this.appear(true, 'alpha');
68
70
  }
69
71
  destroy() {
70
72
  if (!this.destroyed) {
71
- game_1.Game.instance.resetScreenPositionToStagePositionFunction();
72
73
  super.destroy();
74
+ game_1.Game.instance.resetScreenPositionToStagePositionFunction();
73
75
  }
74
76
  }
75
77
  getLayers() {
76
78
  return {
77
- backgroundScreen: this.backgroundScreen.id,
78
- background: this.backgroundLayer.id,
79
- main: this.mainLayer.id,
80
- foreground: this.foreground.id,
81
- foregroundScreen: this.foregroundScreenLayer.id
79
+ backgroundScreen: this._backgroundScreen.id,
80
+ background: this._backgroundLayer.id,
81
+ main: this._mainLayer.id,
82
+ foreground: this._foreground.id,
83
+ foregroundScreen: this._foregroundScreenLayer.id
82
84
  };
83
85
  }
84
- async appear(value, type) {
86
+ appear(value, type) {
85
87
  switch (type) {
86
88
  case 'alpha':
87
- this.blackScreenAnimator.set({ alpha: 0 });
88
- this.alphaAnimator.set({ alpha: value ? 0 : 1 });
89
- await this.alphaAnimator.animate({ alpha: value ? 1 : 0 });
90
- break;
89
+ this._blackScreenAnimator.set({ alpha: 0 });
90
+ this._alphaAnimator.set({ alpha: value ? 0 : 1 });
91
+ return this._alphaAnimator.animate({ alpha: value ? 1 : 0 }).chain(this);
91
92
  case 'pureBlack':
92
- this.alphaAnimator.set({ alpha: 1 });
93
- this.blackScreenAnimator.set({ alpha: value ? 1 : 0 });
94
- await this.blackScreenAnimator.animate({ alpha: value ? 0 : 1 });
95
- break;
93
+ this._alphaAnimator.set({ alpha: 1 });
94
+ this._blackScreenAnimator.set({ alpha: value ? 1 : 0 });
95
+ return this._blackScreenAnimator.animate({ alpha: value ? 0 : 1 }).chain(this);
96
96
  case 'instant':
97
- this.alphaAnimator.set({ alpha: value ? 1 : 0 });
98
- this.blackScreenAnimator.set({ alpha: value ? 0 : 1 });
99
- break;
97
+ this._alphaAnimator.set({ alpha: value ? 1 : 0 });
98
+ this._blackScreenAnimator.set({ alpha: value ? 0 : 1 });
99
+ return actions_lib_1.SingleEvent.instant();
100
100
  default: {
101
101
  let _ = type;
102
+ throw new Error('Switch ended with value "never".');
102
103
  }
103
104
  }
104
105
  }
105
- convertToCameraPosition(positionInWorld) {
106
+ _convertToCameraPosition(positionInWorld) {
106
107
  return helpers_lib_1.Vector.fromTo(positionInWorld, game_1.Game.instance.getScreenSizeCenter());
107
108
  }
108
109
  };
@@ -0,0 +1,38 @@
1
+ import { RGBColor, Vec2, Vector } from 'helpers-lib';
2
+ export declare const DEFAULT_RESOLUTION = 2;
3
+ export interface AssetDefinition<T extends string = string> {
4
+ readonly id: string;
5
+ readonly url: T;
6
+ }
7
+ export declare enum BlendMode {
8
+ Normal = 0,
9
+ Add = 1,
10
+ Screen = 3,
11
+ Luminosity = 16,
12
+ ColorDodge = 7
13
+ }
14
+ export interface SpriteDefinition {
15
+ readonly id: string;
16
+ readonly scale: number;
17
+ readonly anchor: Vec2;
18
+ readonly size: Vec2;
19
+ readonly boundingShapes?: PolygonDefinition;
20
+ readonly destroyAssetOnDestroy?: boolean;
21
+ }
22
+ export interface GlowingShapeDefinition {
23
+ readonly color: RGBColor;
24
+ readonly shapeAlpha: number;
25
+ readonly glowAlpha: number;
26
+ readonly glowOptions: GlowOptions;
27
+ readonly shapes: PolygonDefinition;
28
+ }
29
+ export type PolygonDefinition = readonly (readonly Vec2[])[];
30
+ export interface GlowOptions {
31
+ readonly color: RGBColor;
32
+ readonly blurRadius: number | Vector;
33
+ readonly expand: number;
34
+ readonly blendMode: BlendMode;
35
+ }
36
+ export type GlowEffectOptions = Partial<GlowOptions> & {
37
+ glowAlpha?: number;
38
+ };