bard-legends-framework 0.11.0 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (258) hide show
  1. package/dist/actions-performance.test.d.ts +1 -0
  2. package/dist/actions-performance.test.js +83 -0
  3. package/dist/game-entities/controller/controller.d.ts +2 -2
  4. package/dist/game-entities/controller/controller.js +8 -8
  5. package/dist/game-entities/controller/controller.test.js +2 -2
  6. package/dist/game-entities/entity/entity.d.ts +7 -7
  7. package/dist/game-entities/entity/entity.js +18 -12
  8. package/dist/game-entities/entity/entity.test.js +93 -30
  9. package/dist/game-entities/entity/helpers/entity-store.helper.d.ts +3 -3
  10. package/dist/game-entities/entity/helpers/entity-store.helper.js +12 -12
  11. package/dist/game-entities/entity/helpers/entity-store.helper.test.js +11 -11
  12. package/dist/game-entities/entity/helpers/entity-views.helper.d.ts +6 -6
  13. package/dist/game-entities/entity/helpers/entity-views.helper.js +25 -22
  14. package/dist/game-entities/entity/singleton-entity.test.js +9 -4
  15. package/dist/game-entities/hard-reset.d.ts +5 -0
  16. package/dist/game-entities/hard-reset.js +14 -0
  17. package/dist/game-entities/index.d.ts +1 -1
  18. package/dist/game-entities/index.js +3 -3
  19. package/dist/game-entities/scene/scene.d.ts +13 -13
  20. package/dist/game-entities/scene/scene.js +41 -46
  21. package/dist/game-entities/scene/scene.test.js +95 -37
  22. package/dist/game-entities/service/service.d.ts +1 -4
  23. package/dist/game-entities/service/service.js +12 -13
  24. package/dist/game-entities/service/service.test.js +33 -12
  25. package/dist/game-entities/unit-test.helper.js +1 -1
  26. package/dist/game-entities/update-cycle.d.ts +7 -17
  27. package/dist/game-entities/update-cycle.js +25 -19
  28. package/dist/game-entities/view/view.d.ts +6 -6
  29. package/dist/game-entities/view/view.js +15 -21
  30. package/dist/game-entities/view/view.test.js +40 -9
  31. package/dist/physics/entity-types/immovable-physics-entity.d.ts +1 -1
  32. package/dist/physics/entity-types/immovable-physics-entity.js +4 -4
  33. package/dist/physics/entity-types/movable-entity.d.ts +1 -1
  34. package/dist/physics/entity-types/movable-entity.js +2 -2
  35. package/dist/physics/entity-types/movable-physics-entity.d.ts +8 -8
  36. package/dist/physics/entity-types/movable-physics-entity.js +27 -27
  37. package/dist/physics/entity-types/physics-entity.d.ts +10 -14
  38. package/dist/physics/entity-types/physics-entity.js +27 -26
  39. package/dist/physics/interfaces.d.ts +6 -6
  40. package/dist/physics/interfaces.js +4 -4
  41. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.d.ts +16 -16
  42. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.js +22 -22
  43. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.d.ts +19 -19
  44. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.js +30 -30
  45. package/dist/physics/module//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +3 -3
  46. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.d.ts +10 -10
  47. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.js +16 -16
  48. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.d.ts +10 -10
  49. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.js +18 -18
  50. package/dist/physics/module//360/237/223/220services/collision/collisions.service.d.ts +5 -5
  51. package/dist/physics/module//360/237/223/220services/collision/collisions.service.js +17 -17
  52. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.d.ts +4 -4
  53. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.js +11 -11
  54. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.d.ts +2 -2
  55. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +4 -4
  56. package/dist/physics/module//360/237/223/220services/creation/border.service.d.ts +2 -2
  57. package/dist/physics/module//360/237/223/220services/creation/border.service.js +9 -9
  58. package/dist/physics/module//360/237/223/220services/creation/materials.service.d.ts +7 -7
  59. package/dist/physics/module//360/237/223/220services/creation/materials.service.js +17 -17
  60. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.d.ts +11 -11
  61. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.js +27 -26
  62. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.d.ts +4 -4
  63. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.js +13 -13
  64. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.d.ts +9 -9
  65. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +19 -19
  66. package/dist/physics/module//360/237/223/220services/impact/explosion.service.d.ts +9 -9
  67. package/dist/physics/module//360/237/223/220services/impact/explosion.service.js +20 -20
  68. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.d.ts +1 -1
  69. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.js +4 -4
  70. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.d.ts +2 -2
  71. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.js +3 -3
  72. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.d.ts +5 -5
  73. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.js +12 -12
  74. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.d.ts +4 -4
  75. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.js +12 -12
  76. package/dist/physics/module//360/237/223/220services/query/physics-query.service.d.ts +4 -4
  77. package/dist/physics/module//360/237/223/220services/query/physics-query.service.js +4 -4
  78. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.d.ts +1 -4
  79. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.js +7 -15
  80. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.d.ts +9 -9
  81. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +43 -42
  82. package/dist/physics/module//360/237/247/212entities/border.entity.d.ts +1 -1
  83. package/dist/physics/module//360/237/247/212entities/border.entity.js +3 -3
  84. package/dist/pixi/components/display-object-array.d.ts +5 -5
  85. package/dist/pixi/components/display-object-array.js +14 -14
  86. package/dist/pixi/components/helpers/smooth-scroller.d.ts +7 -7
  87. package/dist/pixi/components/helpers/smooth-scroller.js +23 -23
  88. package/dist/pixi/components/helpers/smooth-scroller.test.js +14 -14
  89. package/dist/pixi/components/menu/menu-entity.d.ts +14 -0
  90. package/dist/pixi/components/menu/menu-entity.js +48 -0
  91. package/dist/pixi/components/menu/menu.ui.d.ts +23 -0
  92. package/dist/pixi/components/menu/menu.ui.js +97 -0
  93. package/dist/pixi/components/mouse-wheel-listener.ui.d.ts +2 -2
  94. package/dist/pixi/components/mouse-wheel-listener.ui.js +11 -11
  95. package/dist/pixi/components/scroll-area.ui.d.ts +1 -1
  96. package/dist/pixi/components/scroll-area.ui.js +9 -9
  97. package/dist/pixi/components/scroll-mask.ui.d.ts +9 -8
  98. package/dist/pixi/components/scroll-mask.ui.js +25 -24
  99. package/dist/pixi/display-object/container-attributes.d.ts +24 -25
  100. package/dist/pixi/display-object/container-attributes.js +26 -26
  101. package/dist/pixi/display-object/container.d.ts +3 -3
  102. package/dist/pixi/display-object/container.js +2 -2
  103. package/dist/pixi/display-object/filters/base-filters/blur.filter.d.ts +9 -9
  104. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +25 -25
  105. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.d.ts +7 -7
  106. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +17 -17
  107. package/dist/pixi/display-object/filters/composite-filters/glow-filter.d.ts +6 -6
  108. package/dist/pixi/display-object/filters/composite-filters/glow-filter.js +10 -11
  109. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.d.ts +2 -2
  110. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.js +5 -5
  111. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.d.ts +5 -5
  112. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +8 -8
  113. package/dist/pixi/display-object/filters/templates/plane.template.d.ts +5 -5
  114. package/dist/pixi/display-object/filters/templates/plane.template.js +7 -7
  115. package/dist/pixi/display-object/filters.d.ts +7 -7
  116. package/dist/pixi/display-object/filters.js +34 -34
  117. package/dist/pixi/display-object/index.d.ts +1 -1
  118. package/dist/pixi/display-object/objects/graphics/graphics.d.ts +9 -9
  119. package/dist/pixi/display-object/objects/graphics/graphics.js +25 -25
  120. package/dist/pixi/display-object/objects/placeholder.d.ts +1 -1
  121. package/dist/pixi/display-object/objects/placeholder.js +7 -7
  122. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.d.ts +9 -9
  123. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.js +26 -25
  124. package/dist/pixi/display-object/objects/sprite/sprite.d.ts +10 -9
  125. package/dist/pixi/display-object/objects/sprite/sprite.js +62 -53
  126. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/pixi-text-style-converter.d.ts +4 -3
  127. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.d.ts +6 -6
  128. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +16 -16
  129. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +28 -28
  130. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.d.ts +1 -1
  131. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.js +3 -3
  132. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.d.ts +17 -17
  133. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.js +62 -62
  134. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.test.js +2 -2
  135. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.d.ts +3 -3
  136. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.js +6 -6
  137. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.test.js +12 -12
  138. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +2 -2
  139. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.test.js +5 -5
  140. package/dist/pixi/display-object/objects/text/rich-text.d.ts +0 -1
  141. package/dist/pixi/display-object/objects/text/rich-text.js +0 -1
  142. package/dist/pixi/display-object/objects/text/text.d.ts +9 -10
  143. package/dist/pixi/display-object/objects/text/text.js +34 -35
  144. package/dist/pixi/game.d.ts +20 -15
  145. package/dist/pixi/game.js +40 -35
  146. package/dist/pixi/helpers/game-assets.d.ts +5 -5
  147. package/dist/pixi/helpers/game-assets.js +14 -11
  148. package/dist/pixi/helpers/position-conversion.helper.d.ts +4 -4
  149. package/dist/pixi/helpers/position-conversion.helper.js +3 -3
  150. package/dist/pixi/index.d.ts +3 -37
  151. package/dist/pixi/index.js +6 -22
  152. package/dist/pixi/modules/CAMERA/camera.d.ts +5 -4
  153. package/dist/pixi/modules/CAMERA/camera.js +9 -9
  154. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.d.ts +3 -2
  155. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.js +1 -1
  156. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.d.ts +3 -2
  157. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.js +5 -5
  158. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.d.ts +3 -3
  159. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.js +7 -7
  160. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +8 -8
  161. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.js +8 -8
  162. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.d.ts +2 -2
  163. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.js +12 -12
  164. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.d.ts +17 -16
  165. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.js +49 -48
  166. package/dist/pixi/pixi-definitions.d.ts +38 -0
  167. package/dist/pixi/pixi-definitions.js +37 -0
  168. package/dist/pixi/services/keyboard/keyboard.d.ts +2 -2
  169. package/dist/pixi/services/keyboard/keyboard.js +9 -9
  170. package/dist/pixi/services/mouse/mouse-target-focus.service.d.ts +10 -10
  171. package/dist/pixi/services/mouse/mouse-target-focus.service.js +28 -28
  172. package/dist/pixi/services/mouse/mouse.service.d.ts +1 -1
  173. package/dist/pixi/services/mouse/mouse.service.js +5 -5
  174. package/dist/utilities/animator/animating-content/fade-in-content.test.d.ts +1 -0
  175. package/dist/utilities/animator/animating-content/fade-in-content.test.js +10 -0
  176. package/dist/utilities/animator/animating-content/slide-in-content.test.d.ts +1 -0
  177. package/dist/utilities/animator/animating-content/slide-in-content.test.js +10 -0
  178. package/dist/utilities/animator/animations.d.ts +14 -6
  179. package/dist/utilities/animator/animations.js +15 -11
  180. package/dist/utilities/animator/animator/animator.d.ts +44 -0
  181. package/dist/utilities/animator/animator/animator.js +234 -0
  182. package/dist/utilities/animator/animator/animator.memory-leak.test.d.ts +1 -0
  183. package/dist/utilities/animator/animator/animator.memory-leak.test.js +73 -0
  184. package/dist/utilities/animator/animator/animator.performance.test.d.ts +1 -0
  185. package/dist/utilities/animator/animator/animator.performance.test.js +116 -0
  186. package/dist/utilities/animator/animator/animator.test.d.ts +1 -0
  187. package/dist/utilities/animator/animator/animator.test.js +1046 -0
  188. package/dist/utilities/animator/animator.d.ts +2 -3
  189. package/dist/utilities/animator/animator.js +66 -59
  190. package/dist/utilities/animator/animator.performance.test.d.ts +1 -0
  191. package/dist/utilities/animator/animator.performance.test.js +46 -0
  192. package/dist/utilities/animator/animator.test.js +89 -28
  193. package/dist/utilities/animator/animator2/animator.d.ts +42 -0
  194. package/dist/utilities/animator/animator2/animator.js +222 -0
  195. package/dist/utilities/animator/animator2/animator.memory-leak.test.d.ts +1 -0
  196. package/dist/utilities/animator/animator2/animator.memory-leak.test.js +73 -0
  197. package/dist/utilities/animator/animator2/animator.performance.test.d.ts +1 -0
  198. package/dist/utilities/animator/animator2/animator.performance.test.js +65 -0
  199. package/dist/utilities/animator/animator2/animator.test.d.ts +1 -0
  200. package/dist/utilities/animator/animator2/animator.test.js +1007 -0
  201. package/dist/utilities/animator/animator_old/animator.d.ts +60 -0
  202. package/dist/utilities/animator/animator_old/animator.js +337 -0
  203. package/dist/utilities/animator/animator_old/animator.performance.test.d.ts +1 -0
  204. package/dist/utilities/animator/animator_old/animator.performance.test.js +121 -0
  205. package/dist/utilities/animator/animator_old/animator.test.d.ts +1 -0
  206. package/dist/utilities/animator/animator_old/animator.test.js +996 -0
  207. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.d.ts +18 -0
  208. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.js +37 -0
  209. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.d.ts +1 -0
  210. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.js +10 -0
  211. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.d.ts +38 -0
  212. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.js +208 -0
  213. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.d.ts +1 -0
  214. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.js +439 -0
  215. package/dist/utilities/animator/content-animations/slide/slide-in-content.d.ts +41 -0
  216. package/dist/utilities/animator/content-animations/slide/slide-in-content.js +107 -0
  217. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.d.ts +1 -0
  218. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.js +10 -0
  219. package/dist/utilities/animator/content-animations/slide/slide-state-animation.d.ts +24 -0
  220. package/dist/utilities/animator/content-animations/slide/slide-state-animation.js +138 -0
  221. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.d.ts +1 -0
  222. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.js +307 -0
  223. package/dist/utilities/animator/content-animations/slide/state-animation.d.ts +37 -0
  224. package/dist/utilities/animator/content-animations/slide/state-animation.js +170 -0
  225. package/dist/utilities/animator/content-animations/slide/state-animation.test.d.ts +1 -0
  226. package/dist/utilities/animator/content-animations/slide/state-animation.test.js +340 -0
  227. package/dist/utilities/animator/index.d.ts +6 -6
  228. package/dist/utilities/animator/index.js +6 -6
  229. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.d.ts +18 -0
  230. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.js +37 -0
  231. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.d.ts +1 -0
  232. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.js +10 -0
  233. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.d.ts +32 -0
  234. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.js +168 -0
  235. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.d.ts +1 -0
  236. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.js +431 -0
  237. package/dist/utilities/animator/state-animation/slide/slide-in-content.d.ts +37 -0
  238. package/dist/utilities/animator/state-animation/slide/slide-in-content.js +100 -0
  239. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.d.ts +1 -0
  240. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.js +10 -0
  241. package/dist/utilities/animator/state-animation/slide/slide-state-animation.d.ts +24 -0
  242. package/dist/utilities/animator/state-animation/slide/slide-state-animation.js +130 -0
  243. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.d.ts +1 -0
  244. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.js +301 -0
  245. package/dist/utilities/animator/state-animation/slide-state-animation.test.js +30 -30
  246. package/dist/utilities/animator/state-animation/state-animation.js +7 -7
  247. package/dist/utilities/animator/state-animation/state-animation.test.js +24 -24
  248. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.js +30 -30
  249. package/dist/utilities/data-structures/vector-set/vector-set.d.ts +1 -1
  250. package/dist/utilities/data-structures/vector-set/vector-set.js +5 -5
  251. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.d.ts +1 -1
  252. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.js +5 -5
  253. package/dist/utilities/grid-algorithms/path-finder/path-finder.js +21 -21
  254. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.js +9 -9
  255. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.d.ts +14 -14
  256. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.js +43 -43
  257. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.js +21 -21
  258. package/package.json +7 -5
@@ -3,7 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.StateAnimation = void 0;
4
4
  const actions_lib_1 = require("actions-lib");
5
5
  const animations_1 = require("../animations");
6
- const animator_1 = require("../animator");
6
+ const animator_1 = require("../animator/animator");
7
7
  class StateAnimation extends actions_lib_1.Attachable {
8
8
  get currentState() {
9
9
  return {
@@ -19,7 +19,7 @@ class StateAnimation extends actions_lib_1.Attachable {
19
19
  this.animationState = 'idle';
20
20
  this.onStateChangeAction = new actions_lib_1.Action();
21
21
  this.onValueChangeAction = new actions_lib_1.Action();
22
- this.options = { duration: 500, animation: new animations_1.AnimationLineer(), ...partialOptions };
22
+ this.options = { duration: 500, animation: animations_1.Animations.lineer, ...partialOptions };
23
23
  this.value = 0;
24
24
  this.animator = new animator_1.Animator(this, 'value', {
25
25
  duration: this.options.duration,
@@ -58,14 +58,14 @@ class StateAnimation extends actions_lib_1.Attachable {
58
58
  this.value = 0;
59
59
  this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
60
60
  this.onValueChangeAction.trigger(this.value);
61
- this.animator.animate({ value: 1 });
61
+ this.animator.animate({ value: 1 }).attachToRoot(); // TODO
62
62
  }
63
63
  break;
64
64
  case 'transitioning':
65
65
  if (state !== this.nextState) {
66
66
  if (state === this.state) {
67
67
  this.animationState = 'reverting';
68
- this.animator.animate({ value: 0 }, { duration: this.value * this.options.duration });
68
+ this.animator.animate({ value: 0 }, { duration: this.value * this.options.duration }).attachToRoot(); // TODO
69
69
  }
70
70
  else {
71
71
  this.queuedState = state;
@@ -76,7 +76,7 @@ class StateAnimation extends actions_lib_1.Attachable {
76
76
  if (state !== this.state) {
77
77
  if (state === this.nextState) {
78
78
  this.animationState = 'transitioning';
79
- this.animator.animate({ value: 1 }, { duration: (1 - this.value) * this.options.duration });
79
+ this.animator.animate({ value: 1 }, { duration: (1 - this.value) * this.options.duration }).attachToRoot(); // TODO
80
80
  }
81
81
  else {
82
82
  this.queuedState = state;
@@ -97,7 +97,7 @@ class StateAnimation extends actions_lib_1.Attachable {
97
97
  this.queuedState = undefined;
98
98
  this.value = 0;
99
99
  this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
100
- this.animator.animate({ value: 1 });
100
+ this.animator.animate({ value: 1 }).attachToRoot(); // TODO
101
101
  }
102
102
  else {
103
103
  this.animationState = 'idle';
@@ -118,7 +118,7 @@ class StateAnimation extends actions_lib_1.Attachable {
118
118
  this.queuedState = undefined;
119
119
  this.value = 0;
120
120
  this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
121
- this.animator.animate({ value: 1 });
121
+ this.animator.animate({ value: 1 }).attachToRoot(); // TODO
122
122
  }
123
123
  else {
124
124
  this.animationState = 'idle';
@@ -9,7 +9,7 @@ const state_animation_1 = require("./state-animation");
9
9
  (0, vitest_1.beforeEach)(async () => {
10
10
  if (stateAnimation) {
11
11
  stateAnimation.destroy();
12
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
12
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
13
13
  }
14
14
  heap = [];
15
15
  stateAnimation = new state_animation_1.StateAnimation({ duration: 4 })
@@ -79,7 +79,7 @@ const state_animation_1 = require("./state-animation");
79
79
  });
80
80
  (0, vitest_1.test)('animation in the middle', async () => {
81
81
  stateAnimation.setState('B');
82
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
82
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
83
83
  (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'B' }, 0, 0.25]);
84
84
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
85
85
  value: 0.25,
@@ -91,7 +91,7 @@ const state_animation_1 = require("./state-animation");
91
91
  });
92
92
  (0, vitest_1.test)('animation end', async () => {
93
93
  stateAnimation.setState('B');
94
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
94
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
95
95
  (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'B' }, 0, { state: 'B', nextState: undefined }, 0]);
96
96
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
97
97
  value: 0,
@@ -114,7 +114,7 @@ const state_animation_1 = require("./state-animation");
114
114
  });
115
115
  (0, vitest_1.test)('instant from middle', async () => {
116
116
  stateAnimation.setState('B');
117
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
117
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
118
118
  heap = [];
119
119
  stateAnimation.setState('B', { instant: true });
120
120
  (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: undefined }, 0]);
@@ -131,7 +131,7 @@ const state_animation_1 = require("./state-animation");
131
131
  (0, vitest_1.beforeEach)(async () => {
132
132
  stateAnimation.setState('A');
133
133
  stateAnimation.setState('B');
134
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
134
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
135
135
  heap = [];
136
136
  });
137
137
  (0, vitest_1.test)('initial values', () => {
@@ -147,7 +147,7 @@ const state_animation_1 = require("./state-animation");
147
147
  });
148
148
  (0, vitest_1.test)('animation in the middle', async () => {
149
149
  stateAnimation.setState('C');
150
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
150
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
151
151
  (0, vitest_1.expect)(heap).toEqual([0.75]);
152
152
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
153
153
  value: 0.75,
@@ -159,7 +159,7 @@ const state_animation_1 = require("./state-animation");
159
159
  });
160
160
  (0, vitest_1.test)('transition start', async () => {
161
161
  stateAnimation.setState('C');
162
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
162
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
163
163
  (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: 'C' }, 0]);
164
164
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
165
165
  value: 0,
@@ -171,8 +171,8 @@ const state_animation_1 = require("./state-animation");
171
171
  });
172
172
  (0, vitest_1.test)('transition middle', async () => {
173
173
  stateAnimation.setState('C');
174
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
175
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
174
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
175
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
176
176
  (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: 'C' }, 0, 0.5]);
177
177
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
178
178
  value: 0.5,
@@ -184,8 +184,8 @@ const state_animation_1 = require("./state-animation");
184
184
  });
185
185
  (0, vitest_1.test)('transition end', async () => {
186
186
  stateAnimation.setState('C');
187
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
188
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
187
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
188
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
189
189
  (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: 'C' }, 0, { state: 'C', nextState: undefined }, 0]);
190
190
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
191
191
  value: 0,
@@ -196,11 +196,11 @@ const state_animation_1 = require("./state-animation");
196
196
  });
197
197
  });
198
198
  (0, vitest_1.test)('queued value during reverting', async () => {
199
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
199
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
200
200
  stateAnimation.setState('A');
201
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
201
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
202
202
  stateAnimation.setState('C');
203
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
203
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
204
204
  (0, vitest_1.expect)(heap).toEqual([0.75, 0.5, 0.25]);
205
205
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
206
206
  value: 0.25,
@@ -210,7 +210,7 @@ const state_animation_1 = require("./state-animation");
210
210
  animationState: 'reverting'
211
211
  });
212
212
  heap = [];
213
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
213
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
214
214
  (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'C' }, 0]);
215
215
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
216
216
  value: 0,
@@ -235,9 +235,9 @@ const state_animation_1 = require("./state-animation");
235
235
  let stateAnimationNumber = new state_animation_1.StateAnimation({ duration: 4 }).attachToRoot();
236
236
  stateAnimationNumber.setState(2, { instant: true });
237
237
  stateAnimationNumber.setState(1);
238
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
238
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
239
239
  stateAnimationNumber.setState(0);
240
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
240
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
241
241
  (0, vitest_1.expect)(stateAnimationNumber.currentState).toEqual({
242
242
  value: 0,
243
243
  state: 1,
@@ -251,7 +251,7 @@ const state_animation_1 = require("./state-animation");
251
251
  (0, vitest_1.beforeEach)(async () => {
252
252
  stateAnimation.setState('A');
253
253
  stateAnimation.setState('B');
254
- await game_entities_1.UpdateCycle.triggerUpdateTick(3);
254
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
255
255
  heap = [];
256
256
  });
257
257
  (0, vitest_1.test)('initial values', () => {
@@ -267,7 +267,7 @@ const state_animation_1 = require("./state-animation");
267
267
  });
268
268
  (0, vitest_1.test)('animation in the middle', async () => {
269
269
  stateAnimation.setState('A');
270
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
270
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
271
271
  (0, vitest_1.expect)(heap).toEqual([0.5]);
272
272
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
273
273
  value: 0.5,
@@ -279,7 +279,7 @@ const state_animation_1 = require("./state-animation");
279
279
  });
280
280
  (0, vitest_1.test)('animation end', async () => {
281
281
  stateAnimation.setState('A');
282
- await game_entities_1.UpdateCycle.triggerUpdateTick(3);
282
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
283
283
  (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: undefined }, 0]);
284
284
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
285
285
  value: 0,
@@ -291,9 +291,9 @@ const state_animation_1 = require("./state-animation");
291
291
  });
292
292
  (0, vitest_1.test)('re-reverting', async () => {
293
293
  stateAnimation.setState('A');
294
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
294
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
295
295
  stateAnimation.setState('B');
296
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
296
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
297
297
  (0, vitest_1.expect)(heap).toEqual([0.5, 0.75]);
298
298
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
299
299
  value: 0.75,
@@ -318,10 +318,10 @@ const state_animation_1 = require("./state-animation");
318
318
  let stateAnimationNumber = new state_animation_1.StateAnimation({ duration: 4 }).attachToRoot();
319
319
  stateAnimationNumber.setState(2, { instant: true });
320
320
  stateAnimationNumber.setState(1);
321
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
321
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
322
322
  stateAnimationNumber.setState(2);
323
323
  stateAnimationNumber.setState(0);
324
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
324
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
325
325
  (0, vitest_1.expect)(stateAnimationNumber.currentState).toEqual({
326
326
  value: 0,
327
327
  state: 2,
@@ -9,7 +9,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
9
9
  (0, vitest_1.beforeEach)(async () => {
10
10
  if (stateAnimation) {
11
11
  stateAnimation.destroy();
12
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
12
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
13
13
  }
14
14
  heap = [];
15
15
  stateAnimation = new visit_disappear_state_animation_1.VisitDisappearStateAnimation({ duration: 4 })
@@ -39,7 +39,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
39
39
  });
40
40
  (0, vitest_1.test)('animation in the middle', async () => {
41
41
  stateAnimation.setState('A');
42
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
42
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
43
43
  (0, vitest_1.expect)(heap).toEqual(['A', 0.25]);
44
44
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
45
45
  value: 0.25,
@@ -50,7 +50,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
50
50
  });
51
51
  (0, vitest_1.test)('animation end', async () => {
52
52
  stateAnimation.setState('A');
53
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
53
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
54
54
  (0, vitest_1.expect)(heap).toEqual(['A', 1]);
55
55
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
56
56
  value: 1,
@@ -99,7 +99,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
99
99
  });
100
100
  (0, vitest_1.test)('animation in the middle', async () => {
101
101
  stateAnimation.setState(undefined);
102
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
102
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
103
103
  (0, vitest_1.expect)(heap).toEqual([0.75]);
104
104
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
105
105
  value: 0.75,
@@ -110,7 +110,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
110
110
  });
111
111
  (0, vitest_1.test)('animation end', async () => {
112
112
  stateAnimation.setState(undefined);
113
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
113
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
114
114
  (0, vitest_1.expect)(heap).toEqual([undefined, 0]);
115
115
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
116
116
  value: 0,
@@ -133,7 +133,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
133
133
  (0, vitest_1.describe)('Cancel appearing', () => {
134
134
  (0, vitest_1.beforeEach)(async () => {
135
135
  stateAnimation.setState('A');
136
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
136
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
137
137
  heap = [];
138
138
  });
139
139
  (0, vitest_1.test)('initial values', () => {
@@ -148,7 +148,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
148
148
  });
149
149
  (0, vitest_1.test)('animation end', async () => {
150
150
  stateAnimation.setState(undefined);
151
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
151
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
152
152
  (0, vitest_1.expect)(heap).toEqual([undefined, 0]);
153
153
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
154
154
  value: 0,
@@ -171,9 +171,9 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
171
171
  (0, vitest_1.describe)('Cancel disappearing', () => {
172
172
  (0, vitest_1.beforeEach)(async () => {
173
173
  stateAnimation.setState('A');
174
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
174
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
175
175
  stateAnimation.setState(undefined);
176
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
176
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
177
177
  heap = [];
178
178
  });
179
179
  (0, vitest_1.test)('initial values', () => {
@@ -188,7 +188,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
188
188
  });
189
189
  (0, vitest_1.test)('animation end', async () => {
190
190
  stateAnimation.setState('A');
191
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
191
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
192
192
  (0, vitest_1.expect)(heap).toEqual([1]);
193
193
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
194
194
  value: 1,
@@ -222,12 +222,12 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
222
222
  (0, vitest_1.expect)(valueChangeCalledWith).toBe('unset');
223
223
  stateChangeCalledWith = 'unset';
224
224
  valueChangeCalledWith = 'unset';
225
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
225
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
226
226
  (0, vitest_1.expect)(stateChangeCalledWith).toBe('unset');
227
227
  (0, vitest_1.expect)(valueChangeCalledWith).toBe(0.75);
228
228
  stateChangeCalledWith = 'unset';
229
229
  valueChangeCalledWith = 'unset';
230
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
230
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
231
231
  (0, vitest_1.expect)(stateChangeCalledWith).toBe('unset');
232
232
  (0, vitest_1.expect)(valueChangeCalledWith).toBe(1);
233
233
  });
@@ -235,7 +235,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
235
235
  (0, vitest_1.describe)('Disappear to change', () => {
236
236
  (0, vitest_1.beforeEach)(async () => {
237
237
  stateAnimation.setState('A');
238
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
238
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
239
239
  heap = [];
240
240
  });
241
241
  (0, vitest_1.test)('initial values', async () => {
@@ -250,7 +250,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
250
250
  });
251
251
  (0, vitest_1.test)('dissapear animation in the middle', async () => {
252
252
  stateAnimation.setState('B');
253
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
253
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
254
254
  (0, vitest_1.expect)(heap).toEqual([0.75]);
255
255
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
256
256
  value: 0.75,
@@ -261,7 +261,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
261
261
  });
262
262
  (0, vitest_1.test)('dissapear animation end', async () => {
263
263
  stateAnimation.setState('B');
264
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
264
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
265
265
  (0, vitest_1.expect)(heap).toEqual(['B', 0]);
266
266
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
267
267
  value: 0,
@@ -272,8 +272,8 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
272
272
  });
273
273
  (0, vitest_1.test)('appear animation in the middle', async () => {
274
274
  stateAnimation.setState('B');
275
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
276
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
275
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
276
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
277
277
  (0, vitest_1.expect)(heap).toEqual(['B', 0, 0.25]);
278
278
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
279
279
  value: 0.25,
@@ -284,8 +284,8 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
284
284
  });
285
285
  (0, vitest_1.test)('appear animation end', async () => {
286
286
  stateAnimation.setState('B');
287
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
288
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
287
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
288
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
289
289
  (0, vitest_1.expect)(heap).toEqual(['B', 0, 1]);
290
290
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
291
291
  value: 1,
@@ -296,9 +296,9 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
296
296
  });
297
297
  (0, vitest_1.test)('returning back to the original state', async () => {
298
298
  stateAnimation.setState('B');
299
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
299
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
300
300
  stateAnimation.setState('A');
301
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
301
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
302
302
  (0, vitest_1.expect)(heap).toEqual([0.75, 1]);
303
303
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
304
304
  value: 1,
@@ -309,9 +309,9 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
309
309
  });
310
310
  (0, vitest_1.test)('edge case, changing the decition back at the moment of re-appearing', async () => {
311
311
  stateAnimation.setState('B');
312
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
312
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
313
313
  stateAnimation.setState('A');
314
- await game_entities_1.UpdateCycle.triggerUpdateTick(1);
314
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
315
315
  (0, vitest_1.expect)(heap).toEqual(['B', 0, 'A', 0.25]);
316
316
  (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
317
317
  value: 0.25,
@@ -354,7 +354,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
354
354
  });
355
355
  (0, vitest_1.test)('Cancel appearing', async () => {
356
356
  stateAnimation.setState('A');
357
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
357
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
358
358
  heap = [];
359
359
  stateAnimation.setState('');
360
360
  (0, vitest_1.expect)(heap).toEqual([]);
@@ -367,9 +367,9 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
367
367
  });
368
368
  (0, vitest_1.test)('Cancel disappearing', async () => {
369
369
  stateAnimation.setState('A');
370
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
370
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
371
371
  stateAnimation.setState(undefined);
372
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
372
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
373
373
  heap = [];
374
374
  stateAnimation.setState('');
375
375
  (0, vitest_1.expect)(heap).toEqual([]);
@@ -395,7 +395,7 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
395
395
  (0, vitest_1.test)('Change disappear to change', async () => {
396
396
  stateAnimation.setState('A', { instant: true });
397
397
  stateAnimation.setState('B');
398
- await game_entities_1.UpdateCycle.triggerUpdateTick(2);
398
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
399
399
  heap = [];
400
400
  stateAnimation.setState('');
401
401
  (0, vitest_1.expect)(heap).toEqual([]);
@@ -412,17 +412,17 @@ const visit_disappear_state_animation_1 = require("./visit-disappear-state-anima
412
412
  let consoleErrorSpy = vitest_1.vi.spyOn(console, 'error').mockImplementation(() => { });
413
413
  stateAnimation.setState('A');
414
414
  stateAnimation.setState(undefined);
415
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
415
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
416
416
  (0, vitest_1.expect)(consoleErrorSpy).not.toBeCalled();
417
417
  consoleErrorSpy.mockRestore();
418
418
  });
419
419
  (0, vitest_1.test)('completion on visible state', async () => {
420
420
  let consoleErrorSpy = vitest_1.vi.spyOn(console, 'error').mockImplementation(() => { });
421
421
  stateAnimation.setState('A');
422
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
422
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
423
423
  stateAnimation.setState(undefined);
424
424
  stateAnimation.setState('A');
425
- await game_entities_1.UpdateCycle.triggerUpdateTick(4);
425
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
426
426
  (0, vitest_1.expect)(consoleErrorSpy).not.toBeCalled();
427
427
  consoleErrorSpy.mockRestore();
428
428
  });
@@ -1,6 +1,6 @@
1
1
  import { Vector } from 'helpers-lib';
2
2
  export declare class VectorSet {
3
- private values;
3
+ private _values;
4
4
  add(vector: Vector): void;
5
5
  has(vector: Vector): boolean;
6
6
  delete(vector: Vector): boolean;
@@ -3,22 +3,22 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.VectorSet = void 0;
4
4
  class VectorSet {
5
5
  constructor() {
6
- this.values = new Map();
6
+ this._values = new Map();
7
7
  }
8
8
  add(vector) {
9
- let set = this.values.get(vector.x);
9
+ let set = this._values.get(vector.x);
10
10
  if (!set) {
11
11
  set = new Set();
12
- this.values.set(vector.x, set);
12
+ this._values.set(vector.x, set);
13
13
  }
14
14
  set.add(vector.y);
15
15
  }
16
16
  has(vector) {
17
- let set = this.values.get(vector.x);
17
+ let set = this._values.get(vector.x);
18
18
  return set ? set.has(vector.y) : false;
19
19
  }
20
20
  delete(vector) {
21
- let set = this.values.get(vector.x);
21
+ let set = this._values.get(vector.x);
22
22
  return set ? set.delete(vector.y) : false;
23
23
  }
24
24
  }
@@ -2,5 +2,5 @@ import { Grid, Rectangle, Vector } from 'helpers-lib';
2
2
  export declare class ClosestAvailableSpaceHelper {
3
3
  static findByConvertingGridSpace(grid: Grid<boolean>, boundingBox: Rectangle, cellSize: number): Vector | undefined;
4
4
  static find(availabilityGrid: Grid<boolean>, desiredPosition: Vector, objectSize: Vector): Vector | undefined;
5
- private static canPlaceObject;
5
+ private static _canPlaceObject;
6
6
  }
@@ -8,7 +8,7 @@ class ClosestAvailableSpaceHelper {
8
8
  static findByConvertingGridSpace(grid, boundingBox, cellSize) {
9
9
  let objectGridSize = new helpers_lib_1.Vector(Math.ceil(boundingBox.size.x / cellSize) - 1, Math.ceil(boundingBox.size.y / cellSize) - 1);
10
10
  let objectGridArea = position_to_grid_position_converter_1.PositionToGridPositionConverter.areaToGridArea(boundingBox, cellSize);
11
- if (this.canPlaceObject(grid, objectGridArea)) {
11
+ if (this._canPlaceObject(grid, objectGridArea)) {
12
12
  return helpers_lib_1.Vector.zero;
13
13
  }
14
14
  let movePointInsideGrid = grid.movePositionInsideGrid(objectGridArea.topLeft);
@@ -23,21 +23,21 @@ class ClosestAvailableSpaceHelper {
23
23
  static find(availabilityGrid, desiredPosition, objectSize) {
24
24
  let closedPositions = new vector_set_1.VectorSet();
25
25
  let queue = new helpers_lib_1.Queue(desiredPosition);
26
- while (!queue.isEmpty) {
26
+ while (queue.notEmpty) {
27
27
  let currentPoint = queue.pop();
28
28
  closedPositions.add(currentPoint);
29
29
  let currentArea = new helpers_lib_1.Rectangle(currentPoint, currentPoint.add(objectSize));
30
- if (this.canPlaceObject(availabilityGrid, currentArea)) {
30
+ if (this._canPlaceObject(availabilityGrid, currentArea)) {
31
31
  return helpers_lib_1.Vector.fromTo(desiredPosition, currentPoint);
32
32
  }
33
- availabilityGrid.getNeighborPositions(currentPoint, helpers_lib_1.GridNeighborType.ORTOGONAL).forEach(nextPoint => {
33
+ availabilityGrid.getNeighborPositions(currentPoint, helpers_lib_1.GridNeighborType.Ortogonal).forEach(nextPoint => {
34
34
  if (!closedPositions.has(nextPoint)) {
35
35
  queue.add(nextPoint);
36
36
  }
37
37
  });
38
38
  }
39
39
  }
40
- static canPlaceObject(grid, area) {
40
+ static _canPlaceObject(grid, area) {
41
41
  if (!grid.isAreaWithinBounds(area)) {
42
42
  return false;
43
43
  }
@@ -31,45 +31,45 @@ class PathfinderNode {
31
31
  }
32
32
  }
33
33
  class PathfinderGrid {
34
- constructor(grid, startingPosition) {
35
- this.grid = grid;
36
- this.startingPosition = startingPosition;
37
- this.openMinBinaryHeap = new helpers_lib_1.BinaryHeap('min');
38
- this.closedNodes = [];
39
- this.nodes = new helpers_lib_1.Grid({ size: grid.size, defaultValue: undefined });
40
- let startingNode = new PathfinderNode(this.startingPosition, 0, Number.MAX_SAFE_INTEGER);
41
- this.openMinBinaryHeap.add(startingNode.pathLength, startingNode);
34
+ constructor(_grid, _startingPosition) {
35
+ this._grid = _grid;
36
+ this._startingPosition = _startingPosition;
37
+ this._openMinBinaryHeap = new helpers_lib_1.BinaryHeap('min');
38
+ this._closedNodes = [];
39
+ this._nodes = new helpers_lib_1.Grid({ size: _grid.size, defaultValue: undefined });
40
+ let startingNode = new PathfinderNode(this._startingPosition, 0, Number.MAX_SAFE_INTEGER);
41
+ this._openMinBinaryHeap.add(startingNode.pathLength, startingNode);
42
42
  }
43
43
  get hasOpenNodes() {
44
- return this.openMinBinaryHeap.size > 0;
44
+ return this._openMinBinaryHeap.size > 0;
45
45
  }
46
46
  getNeighbors(node, type) {
47
- return this.grid
47
+ return this._grid
48
48
  .getNeighborPositions(node.position, type)
49
- .filter(neighborPosition => this.grid.get(neighborPosition))
50
- .map(neighborPosition => this.nodes.get(neighborPosition) || this.createNewNode(neighborPosition));
49
+ .filter(neighborPosition => this._grid.get(neighborPosition))
50
+ .map(neighborPosition => this._nodes.get(neighborPosition) || this._createNewNode(neighborPosition));
51
51
  }
52
52
  popLowestPathCostNode() {
53
- let lowestPathNode = this.openMinBinaryHeap.pop();
54
- this.openMinBinaryHeap.delete(lowestPathNode);
53
+ let lowestPathNode = this._openMinBinaryHeap.pop();
54
+ this._openMinBinaryHeap.delete(lowestPathNode);
55
55
  lowestPathNode.closed = true;
56
- this.closedNodes.push(lowestPathNode);
56
+ this._closedNodes.push(lowestPathNode);
57
57
  return lowestPathNode;
58
58
  }
59
59
  changeNodeCost(node, distanceFromStart, targetPosition, newParent) {
60
- this.openMinBinaryHeap.delete(node);
60
+ this._openMinBinaryHeap.delete(node);
61
61
  node.distanceFromStart = distanceFromStart;
62
62
  node.distanceToEnd = node.getDistance(targetPosition);
63
63
  node.parent = newParent;
64
- this.openMinBinaryHeap.add(node.pathLength, node);
64
+ this._openMinBinaryHeap.add(node.pathLength, node);
65
65
  }
66
66
  getBestClosedNode() {
67
- return this.closedNodes.reduce((prev, current) => (prev.distanceToEnd < current.distanceToEnd ? prev : current));
67
+ return this._closedNodes.reduce((prev, current) => (prev.distanceToEnd < current.distanceToEnd ? prev : current));
68
68
  }
69
- createNewNode(position) {
69
+ _createNewNode(position) {
70
70
  let node = new PathfinderNode(position, Number.MAX_SAFE_INTEGER, Number.MAX_SAFE_INTEGER);
71
- this.nodes.set(position, node);
72
- this.openMinBinaryHeap.add(node.pathLength, node);
71
+ this._nodes.set(position, node);
72
+ this._openMinBinaryHeap.add(node.pathLength, node);
73
73
  return node;
74
74
  }
75
75
  }