agentworkshop 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (895) hide show
  1. package/.AgentWorkShop/prompts/host-tools.json +631 -0
  2. package/.AgentWorkShop/prompts/lead-supervise.md +42 -0
  3. package/.AgentWorkShop/prompts/mode-goal.md +26 -0
  4. package/.AgentWorkShop/prompts/mode-loop.md +10 -0
  5. package/.AgentWorkShop/prompts/mode-pipeline.md +16 -0
  6. package/.AgentWorkShop/prompts/peer-lead-roster.md +3 -0
  7. package/.AgentWorkShop/prompts/peer-message.md +14 -0
  8. package/.AgentWorkShop/prompts/peer-reply-optional.md +2 -0
  9. package/.AgentWorkShop/prompts/peer-reply-required.md +8 -0
  10. package/.AgentWorkShop/prompts/scenario-default.md +11 -0
  11. package/.AgentWorkShop/prompts/system-manual.md +18 -0
  12. package/.AgentWorkShop/prompts/team-roster.md +9 -0
  13. package/.AgentWorkShop/prompts/worker-workflow.md +19 -0
  14. package/.env.example +34 -0
  15. package/README-zh.md +424 -0
  16. package/README.md +424 -0
  17. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.json +1 -0
  18. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/1459e6269990a5d229b9228c8b2f62ffaa7d350068380ae8b875fee0db45cca6.source +180 -0
  19. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/c2991e909c70c5c12b90a407c7adcf63384c51668a2b334e6e047fa675c268fe.source +305 -0
  20. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/e09129039d1e27e3fac24becc9bdafd2d1a7c8049bff24173df007be865f0165.source +264 -0
  21. package/app/.mimosa/hook-status/sess_05189059-e42d-4188-8911-4f7baabe009b-28ef7c75ea.json +14 -0
  22. package/app/app.vue +139 -0
  23. package/app/assets/css/main.css +1257 -0
  24. package/app/components/AppHeader.vue +675 -0
  25. package/app/components/AppSidebar.vue +286 -0
  26. package/app/components/AwChart.vue +44 -0
  27. package/app/components/AwLogo.vue +75 -0
  28. package/app/components/workshop/A2aRpcDebugger.vue +237 -0
  29. package/app/components/workshop/AgentInspectorDrawer.vue +424 -0
  30. package/app/components/workshop/AgentLanesView.vue +947 -0
  31. package/app/components/workshop/ArtifactCard.vue +120 -0
  32. package/app/components/workshop/AssetLibrary.vue +450 -0
  33. package/app/components/workshop/ChannelSessionList.vue +593 -0
  34. package/app/components/workshop/CommandPalette.vue +270 -0
  35. package/app/components/workshop/Composer.vue +731 -0
  36. package/app/components/workshop/DeviceTwinPanel.vue +607 -0
  37. package/app/components/workshop/EventBlock.vue +602 -0
  38. package/app/components/workshop/FileSelectorModal.vue +188 -0
  39. package/app/components/workshop/InspectorPanel.vue +265 -0
  40. package/app/components/workshop/LiveAgentBar.vue +362 -0
  41. package/app/components/workshop/MemoryPanel.vue +364 -0
  42. package/app/components/workshop/MentionHoverCard.vue +155 -0
  43. package/app/components/workshop/MultiChannelView.vue +189 -0
  44. package/app/components/workshop/PaneSplitter.vue +142 -0
  45. package/app/components/workshop/StatsPanel.vue +168 -0
  46. package/app/components/workshop/TaskBoardView.vue +636 -0
  47. package/app/components/workshop/TaskInspectorDrawer.vue +390 -0
  48. package/app/components/workshop/TranscriptTimeline.vue +545 -0
  49. package/app/components/workshop/blocks/ClusterArtifact.vue +77 -0
  50. package/app/components/workshop/blocks/ClusterError.vue +85 -0
  51. package/app/components/workshop/blocks/ClusterLife.vue +87 -0
  52. package/app/components/workshop/blocks/ClusterMember.vue +93 -0
  53. package/app/components/workshop/blocks/ClusterMemory.vue +84 -0
  54. package/app/components/workshop/blocks/ClusterOther.vue +67 -0
  55. package/app/components/workshop/blocks/ClusterRoute.vue +359 -0
  56. package/app/components/workshop/blocks/ClusterStatus.vue +147 -0
  57. package/app/components/workshop/blocks/ClusterStream.vue +325 -0
  58. package/app/components/workshop/blocks/ClusterTask.vue +151 -0
  59. package/app/components/workshop/blocks/ClusterTool.vue +158 -0
  60. package/app/components/workshop/lanes/LaneBlocks.vue +149 -0
  61. package/app/components/workshop/terminal/OmpTerminalPanel.vue +1010 -0
  62. package/app/components/workshop/town/ModelPreview3D.vue +276 -0
  63. package/app/components/workshop/town/TownScene.ts +1355 -0
  64. package/app/components/workshop/town/TownScene3D.ts +4533 -0
  65. package/app/components/workshop/town/TownView.vue +7071 -0
  66. package/app/composables/useCodeCopy.ts +30 -0
  67. package/app/composables/useHttp.ts +8 -0
  68. package/app/composables/useRouteMeta.ts +50 -0
  69. package/app/composables/useSiteConfig.ts +21 -0
  70. package/app/composables/workshop/apiClient.ts +95 -0
  71. package/app/composables/workshop/useCharacterAssets.ts +292 -0
  72. package/app/composables/workshop/useClusteredBlocks.ts +150 -0
  73. package/app/composables/workshop/useComposerBus.ts +16 -0
  74. package/app/composables/workshop/useDaqStream.ts +379 -0
  75. package/app/composables/workshop/useDcwStream.ts +300 -0
  76. package/app/composables/workshop/useDeviceTwins.ts +147 -0
  77. package/app/composables/workshop/useEventBlocks.ts +662 -0
  78. package/app/composables/workshop/useLocalTime.ts +33 -0
  79. package/app/composables/workshop/useOpsLog.ts +164 -0
  80. package/app/composables/workshop/useSceneLayouts.ts +166 -0
  81. package/app/composables/workshop/useTownBus.ts +47 -0
  82. package/app/composables/workshop/useVisibleInterval.ts +42 -0
  83. package/app/composables/workshop/useWorkshopApi.ts +224 -0
  84. package/app/composables/workshop/useWorkshopWs.ts +113 -0
  85. package/app/config/index.ts +66 -0
  86. package/app/config/schema.ts +68 -0
  87. package/app/error.vue +76 -0
  88. package/app/layouts/default.vue +100 -0
  89. package/app/layouts/town.vue +16 -0
  90. package/app/pages/daq/[id].vue +796 -0
  91. package/app/pages/daq/index.vue +2577 -0
  92. package/app/pages/dcw/[id].vue +2259 -0
  93. package/app/pages/dcw/index.vue +1079 -0
  94. package/app/pages/index.vue +830 -0
  95. package/app/pages/logs/index.vue +621 -0
  96. package/app/pages/monitor.vue +665 -0
  97. package/app/pages/settings.vue +757 -0
  98. package/app/pages/tokens.vue +610 -0
  99. package/app/pages/town.vue +145 -0
  100. package/app/pages/users.vue +257 -0
  101. package/app/pages/workshop/agents.vue +382 -0
  102. package/app/pages/workshop/channel-templates.vue +456 -0
  103. package/app/pages/workshop/index.vue +604 -0
  104. package/app/pages/workshop/teams.vue +448 -0
  105. package/app/pages/workshop/w/[wsId].vue +516 -0
  106. package/app/plugins/http.ts +71 -0
  107. package/app/plugins/locale-restore.client.ts +13 -0
  108. package/app/plugins/runtime-config.client.ts +65 -0
  109. package/app/plugins/session-restore.client.ts +24 -0
  110. package/app/plugins/theme.client.ts +15 -0
  111. package/app/stores/app.ts +32 -0
  112. package/app/stores/route-trail.ts +45 -0
  113. package/app/stores/runtime-config.ts +212 -0
  114. package/app/stores/workshop/connection.ts +184 -0
  115. package/app/stores/workshop/entities.ts +350 -0
  116. package/app/stores/workshop/events.ts +292 -0
  117. package/app/stores/workshop/user.ts +176 -0
  118. package/app/stores/workshop/workspaces.ts +133 -0
  119. package/bin/aw.mjs +13 -0
  120. package/cli/aw.mjs +184 -0
  121. package/cli/commands/build.mjs +33 -0
  122. package/cli/commands/config.mjs +157 -0
  123. package/cli/commands/dev.mjs +74 -0
  124. package/cli/commands/doctor.mjs +120 -0
  125. package/cli/commands/home.mjs +75 -0
  126. package/cli/commands/init.mjs +150 -0
  127. package/cli/commands/register.mjs +123 -0
  128. package/cli/commands/start.mjs +106 -0
  129. package/cli/commands/status.mjs +67 -0
  130. package/cli/commands/update.mjs +116 -0
  131. package/cli/commands/version.mjs +32 -0
  132. package/cli/core/args.mjs +95 -0
  133. package/cli/core/context.mjs +264 -0
  134. package/cli/core/errors.mjs +18 -0
  135. package/cli/core/help.mjs +68 -0
  136. package/cli/core/logger.mjs +40 -0
  137. package/cli/core/registry.mjs +111 -0
  138. package/config.yml +70 -0
  139. package/docker-compose.yml +34 -0
  140. package/docs/cli.md +220 -0
  141. package/i18n/dicts/_en.json +1097 -0
  142. package/i18n/dicts/_en2.json +300 -0
  143. package/i18n/dicts/_en3.json +102 -0
  144. package/i18n/dicts/_en4.json +115 -0
  145. package/i18n/dicts/_en5.json +33 -0
  146. package/i18n/dicts/a2aRpcDebugger.json +10 -0
  147. package/i18n/dicts/agentInspectorDrawer.json +25 -0
  148. package/i18n/dicts/agentLanesView.json +57 -0
  149. package/i18n/dicts/agents.json +27 -0
  150. package/i18n/dicts/appHeader.json +7 -0
  151. package/i18n/dicts/appSidebar.json +1 -0
  152. package/i18n/dicts/artifactCard.json +6 -0
  153. package/i18n/dicts/assetLibrary.json +18 -0
  154. package/i18n/dicts/awChart.json +1 -0
  155. package/i18n/dicts/awLogo.json +1 -0
  156. package/i18n/dicts/channelSessionList.json +45 -0
  157. package/i18n/dicts/clusterArtifact.json +4 -0
  158. package/i18n/dicts/clusterError.json +3 -0
  159. package/i18n/dicts/clusterLife.json +5 -0
  160. package/i18n/dicts/clusterMember.json +3 -0
  161. package/i18n/dicts/clusterMemory.json +3 -0
  162. package/i18n/dicts/clusterOther.json +3 -0
  163. package/i18n/dicts/clusterRoute.json +15 -0
  164. package/i18n/dicts/clusterStatus.json +3 -0
  165. package/i18n/dicts/clusterStream.json +3 -0
  166. package/i18n/dicts/clusterTask.json +10 -0
  167. package/i18n/dicts/clusterTool.json +3 -0
  168. package/i18n/dicts/commandPalette.json +16 -0
  169. package/i18n/dicts/composer.json +38 -0
  170. package/i18n/dicts/ctpl.json +32 -0
  171. package/i18n/dicts/daq.json +157 -0
  172. package/i18n/dicts/daqDetail.json +55 -0
  173. package/i18n/dicts/dcw.json +68 -0
  174. package/i18n/dicts/dcwDetail.json +199 -0
  175. package/i18n/dicts/deviceTwinPanel.json +12 -0
  176. package/i18n/dicts/eventBlock.json +8 -0
  177. package/i18n/dicts/fileSelectorModal.json +6 -0
  178. package/i18n/dicts/inspectorPanel.json +12 -0
  179. package/i18n/dicts/laneBlocks.json +6 -0
  180. package/i18n/dicts/liveAgentBar.json +8 -0
  181. package/i18n/dicts/logs.json +39 -0
  182. package/i18n/dicts/memoryPanel.json +20 -0
  183. package/i18n/dicts/mentionHoverCard.json +4 -0
  184. package/i18n/dicts/modelPreview3D.json +1 -0
  185. package/i18n/dicts/monitor.json +5 -0
  186. package/i18n/dicts/multiChannelView.json +13 -0
  187. package/i18n/dicts/ompTerminalPanel.json +7 -0
  188. package/i18n/dicts/paneSplitter.json +3 -0
  189. package/i18n/dicts/settings.json +1 -0
  190. package/i18n/dicts/statsPanel.json +6 -0
  191. package/i18n/dicts/taskBoardView.json +22 -0
  192. package/i18n/dicts/taskInspectorDrawer.json +19 -0
  193. package/i18n/dicts/teams.json +33 -0
  194. package/i18n/dicts/tokens.json +30 -0
  195. package/i18n/dicts/town.json +7 -0
  196. package/i18n/dicts/townView.json +209 -0
  197. package/i18n/dicts/transcriptTimeline.json +31 -0
  198. package/i18n/dicts/users.json +15 -0
  199. package/i18n/dicts/wsHome.json +33 -0
  200. package/i18n/dicts/wsView.json +15 -0
  201. package/i18n/locales/en.ts +1737 -0
  202. package/i18n/locales/zh-CN.ts +1736 -0
  203. package/nuxt.config.ts +209 -0
  204. package/package.json +123 -0
  205. package/public/assets/game/character/bot.png +0 -0
  206. package/public/assets/game/character/device-3d.glb +0 -0
  207. package/public/assets/game/character/hero-3d.glb +0 -0
  208. package/public/assets/game/character/hero-anime-1.glb +0 -0
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  212. package/public/assets/game/character/knight.png +0 -0
  213. package/public/assets/game/character/mage.png +0 -0
  214. package/public/assets/game/coin.png +0 -0
  215. package/public/assets/game/devices/agv.glb +0 -0
  216. package/public/assets/game/devices/caster.glb +0 -0
  217. package/public/assets/game/devices/device-console.glb +0 -0
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  227. package/public/assets/game/npc/boltnu-sheet.png +0 -0
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  267. package/scripts/_daq-realtime-probe.mjs +68 -0
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@@ -0,0 +1,227 @@
1
+ /**
2
+ * 薄膜双拉产线基础设备 GLB 生成器(一次性/可重复执行)。
3
+ *
4
+ * 依据设计稿 digital-twin.html 的程序化预制件(FACT.*)移植为独立 GLB 文件,
5
+ * 写入 public/assets/game/devices/ —— 设备库扫描 API 自动发现,拖入场景即实例化。
6
+ *
7
+ * 设备清单(挤出→流延→MD 纵拉→TD 横拉→收卷 + 辅助单元):
8
+ * extruder 挤出机 / caster 流延冷却 / mdo MD 纵拉机 / tdo TD 拉幅机 /
9
+ * winder 收卷机 / thickness-scanner 厚度扫描仪 / agv AGV 搬运车 / power-cabinet 配电柜
10
+ * (控制台 device-console.glb 与机械臂 device-robot-arm.glb 已存在,不在生成之列)
11
+ *
12
+ * 材质约定:LED 部件使用名为 LED 的自发光材质;屏幕为深青面板色。
13
+ * 运行:node scripts/build-film-devices.mjs
14
+ */
15
+ import { writeFileSync } from 'node:fs'
16
+ import { join } from 'node:path'
17
+ import * as THREE from 'three'
18
+ import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js'
19
+
20
+ // Node 环境垫片:GLTFExporter 二进制导出仅用 FileReader 读 Blob(Node 24 原生 Blob)
21
+ globalThis.FileReader = class {
22
+ readAsArrayBuffer(blob) {
23
+ blob.arrayBuffer().then((b) => {
24
+ this.result = b
25
+ this.onloadend()
26
+ })
27
+ }
28
+ }
29
+
30
+ const OUT_DIR = join(process.cwd(), 'public/assets/game/devices')
31
+
32
+ /* ---------- 材质(设计稿 MAT.* 移植;屏幕用纯色代替 Canvas 贴图) ---------- */
33
+ const std = (c, mt, rf) => new THREE.MeshStandardMaterial({ color: c, metalness: mt, roughness: rf })
34
+ const MAT = {
35
+ steel: std(0x9fb2c8, 0.85, 0.32),
36
+ chrome: std(0xdfe8f2, 1, 0.14),
37
+ body: std(0x74869c, 0.35, 0.5),
38
+ body2: std(0x55647a, 0.4, 0.55),
39
+ dark: std(0x2b3442, 0.7, 0.45),
40
+ rubber: std(0x1a1f27, 0.2, 0.95),
41
+ copper: std(0xc57a45, 0.9, 0.35),
42
+ roll: std(0xe6ecf4, 0.15, 0.6),
43
+ glowCyan: new THREE.MeshBasicMaterial({ color: 0x53d6ff }),
44
+ screen: new THREE.MeshBasicMaterial({ color: 0x123246 }),
45
+ }
46
+ MAT.glowCyan.name = 'GLOW'
47
+ MAT.screen.name = 'SCREEN'
48
+ const ledMat = new THREE.MeshBasicMaterial({ color: 0x35e0a0 })
49
+ ledMat.name = 'LED'
50
+
51
+ /* ---------- 建模基元 ---------- */
52
+ const B = (w, h, d, m) => new THREE.Mesh(new THREE.BoxGeometry(w, h, d), m)
53
+ const Cyl = (rt, rb, h, m, seg = 24) => new THREE.Mesh(new THREE.CylinderGeometry(rt, rb, h, seg), m)
54
+ const Sph = (r, m) => new THREE.Mesh(new THREE.SphereGeometry(r, 16, 12), m)
55
+ const Tor = (r, t, m) => new THREE.Mesh(new THREE.TorusGeometry(r, t, 10, 32), m)
56
+ const at = (m, x, y, z) => {
57
+ m.position.set(x, y, z)
58
+ return m
59
+ }
60
+ const grp = () => new THREE.Group()
61
+ const led = (m) => {
62
+ m.material = ledMat
63
+ return m
64
+ }
65
+
66
+ /* ---------- 设备预制件(设计稿 FACT.* 1:1 移植) ---------- */
67
+ const FACT = {}
68
+
69
+ FACT.extruder = () => {
70
+ const g = grp()
71
+ g.add(at(B(4.4, 0.26, 1.7, MAT.dark), 0, 0.13, 0))
72
+ g.add(at(B(1.25, 1.15, 1.25, MAT.body2), -1.45, 0.85, 0))
73
+ const barrel = at(Cyl(0.38, 0.38, 3.2, MAT.steel), 0.35, 1.18, 0)
74
+ barrel.rotation.z = Math.PI / 2
75
+ g.add(barrel)
76
+ for (let i = 0; i < 4; i++) {
77
+ const h = Tor(0.43, 0.07, MAT.copper)
78
+ h.rotation.y = Math.PI / 2
79
+ g.add(at(h, -0.55 + i * 0.65, 1.18, 0))
80
+ }
81
+ g.add(at(Cyl(0.52, 0.2, 0.85, MAT.steel), -1.45, 2.1, 0))
82
+ g.add(at(B(0.55, 0.95, 0.95, MAT.body), 2.2, 1.15, 0))
83
+ g.add(at(Cyl(0.15, 0.15, 0.45, MAT.dark), 2.62, 1.15, 0))
84
+ g.add(at(B(0.75, 0.55, 0.1, MAT.dark), -1.45, 1.72, 0.68))
85
+ const scr = at(B(0.6, 0.36, 0.02, MAT.screen), -1.45, 1.74, 0.74)
86
+ scr.rotation.x = -0.08
87
+ g.add(scr)
88
+ g.add(led(at(B(0.5, 0.07, 0.07), -1.45, 2.02, 0.72)))
89
+ g.add(led(at(B(0.06, 0.06, 1.3), 1.3, 2.6, 0)))
90
+ return g
91
+ }
92
+
93
+ FACT.caster = () => {
94
+ const g = grp()
95
+ g.add(at(B(1.7, 0.26, 2.7, MAT.dark), 0, 0.13, 0))
96
+ for (const z of [-1.05, 1.05]) g.add(at(B(0.34, 2.35, 0.3, MAT.body2), 0, 1.3, z))
97
+ const roll = at(Cyl(1.12, 1.12, 2.1, MAT.chrome), 0, 1.62, 0)
98
+ roll.rotation.x = Math.PI / 2
99
+ g.add(roll)
100
+ const nip = at(Cyl(0.42, 0.42, 2.1, MAT.steel), 0.95, 2.9, 0)
101
+ nip.rotation.x = Math.PI / 2
102
+ g.add(nip)
103
+ g.add(at(B(0.8, 0.7, 0.8, MAT.body2), 1.25, 0.62, 1.15))
104
+ g.add(led(at(B(0.07, 0.07, 0.9), 0, 2.55, -1.02)))
105
+ return g
106
+ }
107
+
108
+ FACT.mdo = () => {
109
+ const g = grp()
110
+ for (const [x, z] of [[-2.5, -0.85], [2.5, -0.85], [-2.5, 0.85], [2.5, 0.85]]) {
111
+ g.add(at(B(0.28, 0.9, 0.28, MAT.dark), x, 0.45, z))
112
+ }
113
+ g.add(at(B(5.6, 2.3, 2.2, MAT.body), 0, 2.05, 0))
114
+ g.add(at(B(5.6, 0.18, 2.2, MAT.body2), 0, 3.29, 0))
115
+ for (const x of [-1.7, 0, 1.7]) {
116
+ for (const z of [-1.11, 1.11]) g.add(at(B(0.8, 0.9, 0.03, MAT.glowCyan), x, 2.0, z))
117
+ }
118
+ for (const x of [-1.8, 1.8]) g.add(at(Cyl(0.17, 0.17, 0.75, MAT.steel), x, 3.75, 0))
119
+ for (const x of [-3.15, 3.15]) {
120
+ g.add(at(B(0.55, 2.3, 2.35, MAT.dark), x, 1.15, 0))
121
+ for (const y of [1.15, 1.7, 2.25]) {
122
+ const r = at(Cyl(0.13, 0.13, 2.15, MAT.chrome), x, y, 0)
123
+ r.rotation.x = Math.PI / 2
124
+ g.add(r)
125
+ }
126
+ }
127
+ g.add(led(at(B(4.8, 0.06, 0.06), 0, 3.44, 1.12)))
128
+ return g
129
+ }
130
+
131
+ FACT.tdo = () => {
132
+ const g = grp()
133
+ for (const [x, z] of [[-2.8, -1.25], [2.8, -1.25], [-2.8, 1.25], [2.8, 1.25]]) {
134
+ g.add(at(B(0.3, 0.85, 0.3, MAT.dark), x, 0.42, z))
135
+ }
136
+ g.add(at(B(6.2, 2.1, 3.0, MAT.body), 0, 1.9, 0))
137
+ g.add(at(B(6.2, 0.22, 3.0, MAT.body2), 0, 3.06, 0))
138
+ for (const x of [-2.6, 0, 2.6]) g.add(at(Cyl(0.15, 0.15, 0.65, MAT.steel), x, 3.5, 0))
139
+ for (const z of [-1.53, 1.53]) g.add(at(B(5.4, 0.14, 0.04, MAT.glowCyan), 0, 1.85, z))
140
+ for (const z of [-1.38, 1.38]) {
141
+ g.add(at(B(6.7, 0.1, 0.16, MAT.steel), 0, 3.25, z))
142
+ for (let i = -2; i <= 2; i++) g.add(at(B(0.16, 0.18, 0.2, MAT.dark), i * 1.3, 3.4, z))
143
+ }
144
+ g.add(led(at(B(5.6, 0.06, 0.06), 0, 3.24, 1.53)))
145
+ return g
146
+ }
147
+
148
+ FACT.winder = () => {
149
+ const g = grp()
150
+ g.add(at(B(2.9, 0.3, 2.3, MAT.dark), 0, 0.15, 0))
151
+ for (const x of [-1, 1]) g.add(at(B(0.42, 2.25, 2.05, MAT.body2), x, 1.35, 0))
152
+ for (const x of [-1, 1]) {
153
+ const r = at(Cyl(1.02, 0.78, 1.5, MAT.roll), x, 1.95, 0)
154
+ r.rotation.x = Math.PI / 2
155
+ g.add(r)
156
+ g.add(at(Cyl(0.2, 0.2, 1.6, MAT.dark), x, 1.95, 0))
157
+ }
158
+ g.add(at(B(0.66, 0.95, 0.14, MAT.dark), 0, 1.5, 1.18))
159
+ g.add(at(B(0.56, 0.4, 0.02, MAT.screen), 0, 1.6, 1.26))
160
+ g.add(led(at(B(0.5, 0.06, 0.06), 0, 2.62, 0)))
161
+ return g
162
+ }
163
+
164
+ FACT.scanner = () => {
165
+ const g = grp()
166
+ g.add(at(B(2.8, 0.2, 1.0, MAT.dark), 0, 0.1, 0))
167
+ for (const x of [-1.15, 1.15]) g.add(at(B(0.24, 2.7, 0.5, MAT.steel), x, 1.5, 0))
168
+ g.add(at(B(2.75, 0.32, 0.55, MAT.steel), 0, 2.9, 0))
169
+ g.add(at(B(0.5, 0.62, 0.4, MAT.body), 0, 2.25, 0))
170
+ g.add(at(B(0.14, 0.1, 0.14, MAT.glowCyan), 0, 1.9, 0))
171
+ g.add(led(at(B(0.5, 0.06, 0.06), 0, 3.12, 0)))
172
+ return g
173
+ }
174
+
175
+ FACT.agv = () => {
176
+ const g = grp()
177
+ g.add(at(B(1.75, 0.5, 1.15, MAT.body2), 0, 0.42, 0))
178
+ g.add(at(B(1.5, 0.1, 0.95, MAT.dark), 0, 0.72, 0))
179
+ for (const [x, z] of [[-0.65, 0.45], [0.65, 0.45], [-0.65, -0.45], [0.65, -0.45]]) {
180
+ const w = at(Cyl(0.18, 0.18, 0.14, MAT.rubber), x, 0.2, z)
181
+ w.rotation.x = Math.PI / 2
182
+ g.add(w)
183
+ }
184
+ g.add(at(B(1.25, 0.09, 0.07, MAT.rubber), 0, 0.68, 0.56))
185
+ g.add(led(at(B(1.2, 0.07, 0.05), 0, 0.6, 0.58)))
186
+ g.add(at(B(0.1, 0.62, 0.1, MAT.steel), -0.6, 1.05, -0.3))
187
+ g.add(led(Sph(0.09), -0.6, 1.4, -0.3))
188
+ return g
189
+ }
190
+
191
+ FACT.cabinet = () => {
192
+ const g = grp()
193
+ g.add(at(B(1.22, 0.14, 0.92, MAT.dark), 0, 0.07, 0))
194
+ g.add(at(B(1.1, 2.2, 0.8, MAT.body2), 0, 1.24, 0))
195
+ g.add(at(B(1.0, 2.06, 0.03, MAT.body), 0, 1.24, 0.41))
196
+ for (const y of [0.5, 0.9, 1.3]) g.add(at(B(0.7, 0.03, 0.02, MAT.dark), 0, y + 0.62, 0.43))
197
+ g.add(led(Sph(0.05), 0.38, 2.1, 0.43))
198
+ return g
199
+ }
200
+
201
+ /* ---------- 导出清单:文件名 → 预制件(×34 统一放大,便于库内直观) ---------- */
202
+ const EXPORTS = [
203
+ ['extruder.glb', FACT.extruder],
204
+ ['caster.glb', FACT.caster],
205
+ ['mdo.glb', FACT.mdo],
206
+ ['tdo.glb', FACT.tdo],
207
+ ['winder.glb', FACT.winder],
208
+ ['thickness-scanner.glb', FACT.scanner],
209
+ ['agv.glb', FACT.agv],
210
+ ['power-cabinet.glb', FACT.cabinet],
211
+ ]
212
+ const S = 34
213
+
214
+ const exporter = new GLTFExporter()
215
+ for (const [file, build] of EXPORTS) {
216
+ const g = build()
217
+ g.scale.setScalar(S)
218
+ g.updateMatrixWorld(true)
219
+ const box = new THREE.Box3().setFromObject(g)
220
+ const h = box.max.y - box.min.y
221
+ const buf = await new Promise((resolve, reject) => {
222
+ exporter.parse(g, resolve, reject, { binary: true })
223
+ })
224
+ writeFileSync(join(OUT_DIR, file), Buffer.from(buf))
225
+ console.log(`OK ${file} ${String(buf.byteLength).padStart(7)} B 建模高 ${h.toFixed(2)}(x34)`)
226
+ }
227
+ console.log('完成:薄膜双拉基础设备已写入 public/assets/game/devices/')
@@ -0,0 +1,173 @@
1
+ /**
2
+ * 内置 3D 角色模型生成器 —— 用 Three.js 搭一个低多边形「共鸣员工」并导出为 GLB。
3
+ * 产出:public/assets/game/character/hero-3d.glb(单文件,内嵌几何,无外部贴图)。
4
+ * 运行:node scripts/build-model-3d.mjs(或 pnpm game:build-model3d)。
5
+ */
6
+ import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js'
7
+ import * as THREE from 'three'
8
+ import fs from 'node:fs'
9
+ import path from 'node:path'
10
+ import { fileURLToPath } from 'node:url'
11
+
12
+ // GLTFExporter 依赖浏览器 FileReader;Node 环境用最小 polyfill 兜底。
13
+ // 关键:GlbBlob/Blob → ArrayBuffer。Node 18+ 的 Blob 有 async arrayBuffer(),但
14
+ // GLTFExporter 走同步 FileReader,因此用 Blob.arrayBuffer() 的 Promise 抓回实际 buffer。
15
+ globalThis.FileReader = globalThis.FileReader || class {
16
+ result = null
17
+ onloadend = null
18
+ error = null
19
+ async readAsArrayBuffer(blob) {
20
+ try {
21
+ // blob 可能是 Buffer 或 Blob
22
+ if (blob && typeof blob.arrayBuffer === 'function') this.result = await blob.arrayBuffer()
23
+ else if (blob instanceof Uint8Array) this.result = blob.buffer
24
+ else this.result = Buffer.from(blob).buffer
25
+ }
26
+ catch (e) {
27
+ this.error = e
28
+ }
29
+ if (this.onloadend) this.onloadend()
30
+ }
31
+ }
32
+
33
+ const __dirname = path.dirname(fileURLToPath(import.meta.url))
34
+ const OUT = path.resolve(__dirname, '../public/assets/game/character/hero-3d.glb')
35
+
36
+ /** 建低多边形员工:发光核心 + 锥形长袍 + 头部 + 飘带头发 + 双臂 */
37
+ function buildHero() {
38
+ const g = new THREE.Group()
39
+
40
+ // 材质(低饱和,场景会按频道色 tint 顶部环,模型本体用暖白/冷青)
41
+ const robeMat = new THREE.MeshStandardMaterial({ color: 0xd8ecec, roughness: 0.7, metalness: 0.1 })
42
+ const robeDeep = new THREE.MeshStandardMaterial({ color: 0x8fb7c4, roughness: 0.75, metalness: 0.1 })
43
+ const glowMat = new THREE.MeshStandardMaterial({ color: 0x9fe8d4, emissive: 0x66c9b4, emissiveIntensity: 0.9, roughness: 0.4 })
44
+ const skinMat = new THREE.MeshStandardMaterial({ color: 0xf0e0d0, roughness: 0.8 })
45
+ const hairMat = new THREE.MeshStandardMaterial({ color: 0x9adcea, roughness: 0.6 })
46
+ const trimMat = new THREE.MeshStandardMaterial({ color: 0xbfe8f0, emissive: 0x66c9b4, emissiveIntensity: 0.5, roughness: 0.5 })
47
+
48
+ // 长袍(锥形裙摆)
49
+ const robe = new THREE.Mesh(new THREE.CylinderGeometry(0.18, 0.34, 1.0, 8), robeMat)
50
+ robe.position.y = 0.5
51
+ robe.castShadow = true
52
+ g.add(robe)
53
+ // 下摆深色带
54
+ const hem = new THREE.Mesh(new THREE.CylinderGeometry(0.2, 0.36, 0.12, 8), robeDeep)
55
+ hem.position.y = 0.06
56
+ g.add(hem)
57
+ // 胸口发光核心
58
+ const core = new THREE.Mesh(new THREE.SphereGeometry(0.12, 8, 6), glowMat)
59
+ core.position.y = 0.86
60
+ g.add(core)
61
+ // 肩部胸甲(微光)
62
+ const chest = new THREE.Mesh(new THREE.CylinderGeometry(0.2, 0.14, 0.18, 8), trimMat)
63
+ chest.position.y = 0.86
64
+ chest.castShadow = true
65
+ g.add(chest)
66
+ // 头部
67
+ const head = new THREE.Mesh(new THREE.IcosahedronGeometry(0.16, 1), skinMat)
68
+ head.position.y = 1.12
69
+ head.castShadow = true
70
+ g.add(head)
71
+ // 后发/马尾
72
+ const hair = new THREE.Mesh(new THREE.ConeGeometry(0.18, 0.5, 6), hairMat)
73
+ hair.position.set(0.12, 1.02, -0.02)
74
+ hair.rotation.z = -0.5
75
+ g.add(hair)
76
+ // 双臂(斜向飘带)
77
+ for (const s of [-1, 1]) {
78
+ const arm = new THREE.Mesh(new THREE.CylinderGeometry(0.05, 0.08, 0.5, 5), trimMat)
79
+ arm.position.set(s * 0.28, 0.66, 0.02)
80
+ arm.rotation.z = s * 0.6
81
+ g.add(arm)
82
+ }
83
+ // 头顶饰品(发光角)
84
+ for (const s of [-1, 1]) {
85
+ const horn = new THREE.Mesh(new THREE.ConeGeometry(0.04, 0.2, 5), glowMat)
86
+ horn.position.set(s * 0.14, 1.26, 0.06)
87
+ horn.rotation.x = -0.2
88
+ g.add(horn)
89
+ }
90
+ // 脚底落点(指示锚点位置,0 高度)
91
+ const foot = new THREE.Mesh(new THREE.CircleGeometry(0.16, 16), glowMat)
92
+ foot.rotation.x = -Math.PI / 2
93
+ foot.position.y = 0.01
94
+ g.add(foot)
95
+
96
+ return g
97
+ }
98
+
99
+ const hero = buildHero()
100
+ const exporter = new GLTFExporter()
101
+ process.on('unhandledRejection', (e) => {
102
+ console.error('unhandledRejection:', e?.message || e)
103
+ process.exit(1)
104
+ })
105
+ writeGlb(hero, OUT)
106
+
107
+ /** 数字孪生设备模型:低多边形工业泵(底座+机身+叶轮+管道),与 hero-3d 分开导出 */
108
+ function buildDevice() {
109
+ const g = new THREE.Group()
110
+ const metal = new THREE.MeshStandardMaterial({ color: 0x8898a6, roughness: 0.5, metalness: 0.6 })
111
+ const dark = new THREE.MeshStandardMaterial({ color: 0x4a5a6a, roughness: 0.6, metalness: 0.4 })
112
+ const teal = new THREE.MeshStandardMaterial({ color: 0x5fb8a8, roughness: 0.5, metalness: 0.3 })
113
+ const warn = new THREE.MeshStandardMaterial({ color: 0xefb56a, roughness: 0.7 })
114
+
115
+ // 底座
116
+ const base = new THREE.Mesh(new THREE.BoxGeometry(3.2, 0.4, 2.0), metal)
117
+ base.position.y = 0.2
118
+ base.castShadow = true
119
+ g.add(base)
120
+ // 机身(立式圆柱泵体)
121
+ const body = new THREE.Mesh(new THREE.CylinderGeometry(0.7, 0.85, 2.2, 10), dark)
122
+ body.position.y = 1.4
123
+ body.castShadow = true
124
+ g.add(body)
125
+ // 叶轮罩(青色环)
126
+ const casing = new THREE.Mesh(new THREE.CylinderGeometry(0.95, 0.95, 0.5, 10), teal)
127
+ casing.position.y = 1.1
128
+ g.add(casing)
129
+ // 顶盖
130
+ const cap = new THREE.Mesh(new THREE.CylinderGeometry(0.55, 0.7, 0.4, 8), warn)
131
+ cap.position.y = 2.6
132
+ g.add(cap)
133
+ // 出水管(横管)
134
+ const pipeOut = new THREE.Mesh(new THREE.CylinderGeometry(0.32, 0.32, 1.6, 8), metal)
135
+ pipeOut.rotation.z = Math.PI / 2
136
+ pipeOut.position.set(1.2, 1.5, 0)
137
+ g.add(pipeOut)
138
+ // 进水管(竖管)
139
+ const pipeIn = new THREE.Mesh(new THREE.CylinderGeometry(0.3, 0.3, 1.4, 8), dark)
140
+ pipeIn.position.set(-0.9, 0.9, 0)
141
+ pipeIn.rotation.z = 0.2
142
+ g.add(pipeIn)
143
+ // 控制面板(方形示数屏,青色发光)
144
+ const panel = new THREE.Mesh(new THREE.BoxGeometry(0.5, 0.8, 0.15), teal)
145
+ panel.position.set(-1.0, 1.9, 0)
146
+ g.add(panel)
147
+ return g
148
+ }
149
+
150
+ const DEVICE_OUT = path.resolve(__dirname, '../public/assets/game/character/device-3d.glb')
151
+ writeGlb(buildDevice(), DEVICE_OUT)
152
+
153
+ function writeGlb(obj, out) {
154
+ exporter.parse(
155
+ obj,
156
+ (result) => {
157
+ if (typeof result === 'string') {
158
+ fs.writeFileSync(out, result, 'utf-8')
159
+ }
160
+ else {
161
+ const buf = Buffer.from(result)
162
+ fs.mkdirSync(path.dirname(out), { recursive: true })
163
+ fs.writeFileSync(out, buf)
164
+ }
165
+ console.log('GLB written to', out)
166
+ },
167
+ (err) => {
168
+ console.error('export error', err?.message || err)
169
+ process.exit(1)
170
+ },
171
+ { binary: true },
172
+ )
173
+ }
@@ -0,0 +1,58 @@
1
+ /**
2
+ * 将 public/assets/game/player/ 下的单帧 PNG 拼合为一张 4 方向 RPG spritesheet。
3
+ *
4
+ * 布局(帧尺寸 16x32):
5
+ * 行: down / left / right / up
6
+ * 列: idle + 4 帧行走循环
7
+ *
8
+ * 输出: public/assets/game/player-sheet.png (80x128)
9
+ * 用法: node scripts/build-player-sheet.mjs
10
+ */
11
+ import { PNG } from 'pngjs'
12
+ import { readFileSync, writeFileSync, existsSync } from 'node:fs'
13
+ import { resolve, dirname } from 'node:path'
14
+ import { fileURLToPath } from 'node:url'
15
+
16
+ const root = resolve(dirname(fileURLToPath(import.meta.url)), '..')
17
+ const srcDir = resolve(root, 'public/assets/game/player')
18
+ const outFile = resolve(root, 'public/assets/game/player-sheet.png')
19
+
20
+ // 行序 -> 方向前缀,列序 -> 帧名
21
+ const ROWS = [
22
+ { dir: 'front', frames: ['misa-front', 'misa-front-walk.000', 'misa-front-walk.001', 'misa-front-walk.002', 'misa-front-walk.003'] },
23
+ { dir: 'left', frames: ['misa-left', 'misa-left-walk.000', 'misa-left-walk.001', 'misa-left-walk.002', 'misa-left-walk.003'] },
24
+ { dir: 'right', frames: ['misa-right', 'misa-right-walk.000', 'misa-right-walk.001', 'misa-right-walk.002', 'misa-right-walk.003'] },
25
+ { dir: 'back', frames: ['misa-back', 'misa-back-walk.000', 'misa-back-walk.001', 'misa-back-walk.002', 'misa-back-walk.003'] },
26
+ ]
27
+
28
+ const FW = 16
29
+ const FH = 32
30
+ const COLS = ROWS[0].frames.length
31
+ const sheet = new PNG({ width: FW * COLS, height: FH * ROWS.length })
32
+
33
+ for (let r = 0; r < ROWS.length; r++) {
34
+ for (let c = 0; c < COLS; c++) {
35
+ const name = ROWS[r].frames[c]
36
+ const file = resolve(srcDir, `${name}.png`)
37
+ if (!existsSync(file)) {
38
+ throw new Error(`缺少帧文件: ${file}`)
39
+ }
40
+ const png = PNG.sync.read(readFileSync(file))
41
+ if (png.width !== FW || png.height !== FH) {
42
+ throw new Error(`帧尺寸不符 ${name}: ${png.width}x${png.height}`)
43
+ }
44
+ for (let y = 0; y < FH; y++) {
45
+ for (let x = 0; x < FW; x++) {
46
+ const si = (y * png.width + x) * 4
47
+ const di = ((r * FH + y) * sheet.width + (c * FW + x)) * 4
48
+ sheet.data[di] = png.data[si]
49
+ sheet.data[di + 1] = png.data[si + 1]
50
+ sheet.data[di + 2] = png.data[si + 2]
51
+ sheet.data[di + 3] = png.data[si + 3]
52
+ }
53
+ }
54
+ }
55
+ }
56
+
57
+ writeFileSync(outFile, PNG.sync.write(sheet))
58
+ console.log(`已生成 ${outFile} (${sheet.width}x${sheet.height})`)
@@ -0,0 +1,188 @@
1
+ /**
2
+ * 大世界分层视差背景生成器 —— 3200×2400「共鸣城邦」世界。
3
+ * 产出 public/assets/game/wuwa/world-{far,middle,near}.png(三张分层 + 一张全景合图)。
4
+ * - far: 远山天空(最远,移动最慢)
5
+ * - middle: 中景城市剪影 + 绿植带
6
+ * - near: 近景台地地面(可立足;街道/广场色调)
7
+ * - world-map.jpg: 全景合成(供迷你地图缩略图)
8
+ * 依赖:pngjs。运行:node scripts/build-world-map.mjs
9
+ */
10
+ import { PNG } from 'pngjs'
11
+ import fs from 'node:fs'
12
+ import path from 'node:path'
13
+ import { fileURLToPath } from 'node:url'
14
+
15
+ const __dirname = path.dirname(fileURLToPath(import.meta.url))
16
+ const OUT = path.resolve(__dirname, '../public/assets/game/wuwa')
17
+ fs.mkdirSync(OUT, { recursive: true })
18
+
19
+ const W = 3200
20
+ const H = 2400
21
+ const HORIZON = 1120
22
+
23
+ const clamp = (v, a, b) => Math.max(a, Math.min(b, v))
24
+ const mix = (c1, c2, t) => [c1[0] + (c2[0] - c1[0]) * t, c1[1] + (c2[1] - c1[1]) * t, c1[2] + (c2[2] - c1[2]) * t]
25
+ const hex = h => [parseInt(h.slice(1, 3), 16), parseInt(h.slice(3, 5), 16), parseInt(h.slice(5, 7), 16)]
26
+
27
+ class Surf {
28
+ constructor(w, h) {
29
+ this.w = w
30
+ this.h = h
31
+ this.png = new PNG({ width: w, height: h })
32
+ this.png.data.fill(0)
33
+ }
34
+
35
+ set(x, y, c, a) {
36
+ const i = (Math.round(y) * this.w + Math.round(x)) * 4
37
+ if (i < 0 || i + 3 >= this.png.data.length) return
38
+ this.png.data[i] = c[0]
39
+ this.png.data[i + 1] = c[1]
40
+ this.png.data[i + 2] = c[2]
41
+ this.png.data[i + 3] = a
42
+ }
43
+
44
+ blend(x, y, c, a) {
45
+ const i = (Math.round(y) * this.w + Math.round(x)) * 4
46
+ if (i < 0 || i + 3 >= this.png.data.length) return
47
+ const da = this.png.data[i + 3] / 255
48
+ const sa = clamp(a, 0, 1)
49
+ const outA = sa + da * (1 - sa)
50
+ if (outA <= 0) return
51
+ this.png.data[i] = Math.round((c[0] * sa + this.png.data[i] * da * (1 - sa)) / outA)
52
+ this.png.data[i + 1] = Math.round((c[1] * sa + this.png.data[i + 1] * da * (1 - sa)) / outA)
53
+ this.png.data[i + 2] = Math.round((c[2] * sa + this.png.data[i + 2] * da * (1 - sa)) / outA)
54
+ this.png.data[i + 3] = Math.round(outA * 255)
55
+ }
56
+
57
+ vg(y0, y1, cA, cB) {
58
+ for (let y = y0; y <= y1; y++)
59
+ for (let x = 0; x < this.w; x++) this.set(x, y, mix(cA, cB, clamp((y - y0) / (y1 - y0 || 1), 0, 1)), 255)
60
+ }
61
+
62
+ radial(cx, cy, r, c, intensity) {
63
+ for (let y = cy - r; y <= cy + r; y++)
64
+ for (let x = cx - r; x <= cx + r; x++) {
65
+ const d = Math.hypot(x - cx, y - cy)
66
+ const a = Math.pow(clamp(1 - d / r, 0, 1), 1.9) * intensity
67
+ if (a > 0.004) this.blend(x, y, c, a)
68
+ }
69
+ }
70
+
71
+ softCircle(cx, cy, r, c, alpha, feather = 0.4) {
72
+ for (let y = cy - r; y <= cy + r; y++)
73
+ for (let x = cx - r; x <= cx + r; x++) {
74
+ const d = Math.hypot(x - cx, y - cy)
75
+ const edge = (r - d) / (r * feather)
76
+ if (edge > 0) this.blend(x, y, c, clamp(edge, 0, 1) * alpha)
77
+ }
78
+ }
79
+
80
+ ridge(yBase, amp, color, alpha, seed, step) {
81
+ for (let x = step; x <= this.w; x += step) {
82
+ const h = amp * (0.4 + 0.6 * Math.abs(Math.sin((x + seed) * 0.006 + seed)))
83
+ for (let y = yBase - h; y < yBase; y++) this.blend(x, y, color, alpha)
84
+ }
85
+ }
86
+
87
+ fill(color) {
88
+ for (let i = 0; i < this.png.data.length; i += 4) {
89
+ this.png.data[i] = color[0]
90
+ this.png.data[i + 1] = color[1]
91
+ this.png.data[i + 2] = color[2]
92
+ this.png.data[i + 3] = 255
93
+ }
94
+ }
95
+
96
+ save(n) { fs.writeFileSync(path.join(OUT, n), PNG.sync.write(this.png)) }
97
+ }
98
+
99
+ // ---------- FAR: 远山天空 ----------
100
+ const far = new Surf(W, H)
101
+ far.fill(hex('#141a30'))
102
+ far.vg(0, 500, hex('#181e38'), hex('#5a4a78'))
103
+ far.vg(500, 900, hex('#5a4a78'), hex('#a06a8c'))
104
+ far.vg(900, 1120, hex('#a06a8c'), hex('#f0c398'))
105
+ // 星空
106
+ for (let i = 0; i < 320; i++) far.softCircle((i * 173 + 61) % W, (i * 97 + 23) % 480, 1.4, [235, 235, 245], 0.5 + 0.4 * Math.abs(Math.sin(i * 1.7)))
107
+ // 落日
108
+ far.radial(2360, 1100, 300, hex('#ffd69a'), 0.5)
109
+ far.radial(2360, 1100, 210, hex('#ffe6b8'), 0.55)
110
+ far.radial(2360, 1100, 150, hex('#fff0cf'), 0.8)
111
+ far.softCircle(2360, 1100, 90, hex('#fff4d8'), 0.95)
112
+ // 远山两层
113
+ far.ridge(HORIZON, 320, hex('#585f8c'), 0.9, 11, 10)
114
+ far.ridge(HORIZON, 200, hex('#3f4c6e'), 0.82, 47, 9)
115
+ // 山脚雾
116
+ for (let y = HORIZON - 70; y < HORIZON; y += 2) {
117
+ const n = 0.05 + 0.05 * Math.abs(Math.sin(y * 0.02))
118
+ for (let x = 0; x < W; x += 3) far.blend(x, y, hex('#ced2e2'), n)
119
+ }
120
+ far.save('world-far.png')
121
+
122
+ // ---------- MIDDLE: 中景城市剪影 + 绿植带 ----------
123
+ const mid = new Surf(W, H)
124
+ mid.fill(hex('#0e1524'))
125
+ // 城市剪影(几何楼块,错落)
126
+ for (let i = 0; i < 90; i++) {
127
+ const bw = 40 + (i * 37) % 90
128
+ const bh = 120 + (i * 53) % 220
129
+ const x = (i * 211 + 83) % W
130
+ const y = HORIZON
131
+ const c = mix(hex('#2a3350'), hex('#3f4c6e'), (i % 5) / 5)
132
+ for (let yy = y - bh; yy < y; yy++)
133
+ for (let xx = x; xx < Math.min(W, x + bw); xx++) mid.blend(xx, yy, c, 0.9)
134
+ }
135
+ // 楼宇窗户微光(随机暖点)
136
+ for (let i = 0; i < 500; i++) {
137
+ const x = (i * 149 + 31) % W
138
+ const y = HORIZON - 40 - (i * 89) % 260
139
+ mid.blend(x, y, [235, 200, 150], 0.5 + 0.5 * Math.abs(Math.sin(i * 0.7)))
140
+ }
141
+ // 绿植带(城市与地面之间)
142
+ for (let y = HORIZON; y < HORIZON + 90; y += 3) {
143
+ for (let x = 0; x < W; x += 4) {
144
+ const n = Math.abs(Math.sin(x * 0.01 + y * 0.02))
145
+ if (n > 0.5) mid.blend(x, y, mix(hex('#3a5a4a'), hex('#2a4a3c'), n), 0.7)
146
+ }
147
+ }
148
+ mid.save('world-middle.png')
149
+
150
+ // ---------- NEAR: 近景台地地面(可立足) ----------
151
+ const near = new Surf(W, H)
152
+ near.vg(0, H, hex('#6d9a88'), hex('#3f6a5f'))
153
+ // 台地亮斑
154
+ for (let i = 0; i < 220; i++) {
155
+ const x = (i * 211 + 97) % W
156
+ const y = HORIZON + 90 + (i * 37 + 13) % (H - HORIZON - 120)
157
+ near.softCircle(x, y, 26 + (i * 7) % 30, hex('#a5ccb8'), 0.12)
158
+ }
159
+ // 苔藓/石面
160
+ for (let i = 0; i < 2600; i++) {
161
+ const x = (i * 149 + 31) % W
162
+ const y = HORIZON + 80 + (i * 89 + 17) % (H - HORIZON - 100)
163
+ near.blend(x, y, hex('#4f7d72'), 0.25)
164
+ if (i % 3 === 0) near.blend(x + 2, y + 1, hex('#93c0aa'), 0.18)
165
+ }
166
+ // 共鸣光点
167
+ for (let i = 0; i < 60; i++) {
168
+ const x = (i * 163 + 53) % W
169
+ const y = HORIZON + 120 + (i * 41 + 29) % (H - HORIZON - 180)
170
+ near.radial(x, y, 22, hex('#8fe8d4'), 0.5)
171
+ near.softCircle(x, y, 2.4, hex('#d8fff2'), 0.9)
172
+ }
173
+ // 四条环形大道(同心椭圆,暗示街区环绕核心)
174
+ for (let ring = 0; ring < 4; ring++) {
175
+ const rx = 260 + ring * 260
176
+ const ry = 180 + ring * 200
177
+ for (let a = 0; a < 360; a += 0.5) {
178
+ const rad = a * Math.PI / 180
179
+ for (let w = -8; w <= 8; w += 2) {
180
+ const x = W / 2 + Math.cos(rad) * (rx + w)
181
+ const y = H + 160 + Math.sin(rad) * (ry + w * 0.6)
182
+ if (x > 0 && x < W && y > 0 && y < H) near.blend(x, y, hex('#b8d0bc'), 0.18)
183
+ }
184
+ }
185
+ }
186
+ near.save('world-near.png')
187
+
188
+ console.log('World parallax layers written to', OUT, '->', ['world-far.png', 'world-middle.png', 'world-near.png'].join(', '))