agentworkshop 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (895) hide show
  1. package/.AgentWorkShop/prompts/host-tools.json +631 -0
  2. package/.AgentWorkShop/prompts/lead-supervise.md +42 -0
  3. package/.AgentWorkShop/prompts/mode-goal.md +26 -0
  4. package/.AgentWorkShop/prompts/mode-loop.md +10 -0
  5. package/.AgentWorkShop/prompts/mode-pipeline.md +16 -0
  6. package/.AgentWorkShop/prompts/peer-lead-roster.md +3 -0
  7. package/.AgentWorkShop/prompts/peer-message.md +14 -0
  8. package/.AgentWorkShop/prompts/peer-reply-optional.md +2 -0
  9. package/.AgentWorkShop/prompts/peer-reply-required.md +8 -0
  10. package/.AgentWorkShop/prompts/scenario-default.md +11 -0
  11. package/.AgentWorkShop/prompts/system-manual.md +18 -0
  12. package/.AgentWorkShop/prompts/team-roster.md +9 -0
  13. package/.AgentWorkShop/prompts/worker-workflow.md +19 -0
  14. package/.env.example +34 -0
  15. package/README-zh.md +424 -0
  16. package/README.md +424 -0
  17. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.json +1 -0
  18. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/1459e6269990a5d229b9228c8b2f62ffaa7d350068380ae8b875fee0db45cca6.source +180 -0
  19. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/c2991e909c70c5c12b90a407c7adcf63384c51668a2b334e6e047fa675c268fe.source +305 -0
  20. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/e09129039d1e27e3fac24becc9bdafd2d1a7c8049bff24173df007be865f0165.source +264 -0
  21. package/app/.mimosa/hook-status/sess_05189059-e42d-4188-8911-4f7baabe009b-28ef7c75ea.json +14 -0
  22. package/app/app.vue +139 -0
  23. package/app/assets/css/main.css +1257 -0
  24. package/app/components/AppHeader.vue +675 -0
  25. package/app/components/AppSidebar.vue +286 -0
  26. package/app/components/AwChart.vue +44 -0
  27. package/app/components/AwLogo.vue +75 -0
  28. package/app/components/workshop/A2aRpcDebugger.vue +237 -0
  29. package/app/components/workshop/AgentInspectorDrawer.vue +424 -0
  30. package/app/components/workshop/AgentLanesView.vue +947 -0
  31. package/app/components/workshop/ArtifactCard.vue +120 -0
  32. package/app/components/workshop/AssetLibrary.vue +450 -0
  33. package/app/components/workshop/ChannelSessionList.vue +593 -0
  34. package/app/components/workshop/CommandPalette.vue +270 -0
  35. package/app/components/workshop/Composer.vue +731 -0
  36. package/app/components/workshop/DeviceTwinPanel.vue +607 -0
  37. package/app/components/workshop/EventBlock.vue +602 -0
  38. package/app/components/workshop/FileSelectorModal.vue +188 -0
  39. package/app/components/workshop/InspectorPanel.vue +265 -0
  40. package/app/components/workshop/LiveAgentBar.vue +362 -0
  41. package/app/components/workshop/MemoryPanel.vue +364 -0
  42. package/app/components/workshop/MentionHoverCard.vue +155 -0
  43. package/app/components/workshop/MultiChannelView.vue +189 -0
  44. package/app/components/workshop/PaneSplitter.vue +142 -0
  45. package/app/components/workshop/StatsPanel.vue +168 -0
  46. package/app/components/workshop/TaskBoardView.vue +636 -0
  47. package/app/components/workshop/TaskInspectorDrawer.vue +390 -0
  48. package/app/components/workshop/TranscriptTimeline.vue +545 -0
  49. package/app/components/workshop/blocks/ClusterArtifact.vue +77 -0
  50. package/app/components/workshop/blocks/ClusterError.vue +85 -0
  51. package/app/components/workshop/blocks/ClusterLife.vue +87 -0
  52. package/app/components/workshop/blocks/ClusterMember.vue +93 -0
  53. package/app/components/workshop/blocks/ClusterMemory.vue +84 -0
  54. package/app/components/workshop/blocks/ClusterOther.vue +67 -0
  55. package/app/components/workshop/blocks/ClusterRoute.vue +359 -0
  56. package/app/components/workshop/blocks/ClusterStatus.vue +147 -0
  57. package/app/components/workshop/blocks/ClusterStream.vue +325 -0
  58. package/app/components/workshop/blocks/ClusterTask.vue +151 -0
  59. package/app/components/workshop/blocks/ClusterTool.vue +158 -0
  60. package/app/components/workshop/lanes/LaneBlocks.vue +149 -0
  61. package/app/components/workshop/terminal/OmpTerminalPanel.vue +1010 -0
  62. package/app/components/workshop/town/ModelPreview3D.vue +276 -0
  63. package/app/components/workshop/town/TownScene.ts +1355 -0
  64. package/app/components/workshop/town/TownScene3D.ts +4533 -0
  65. package/app/components/workshop/town/TownView.vue +7071 -0
  66. package/app/composables/useCodeCopy.ts +30 -0
  67. package/app/composables/useHttp.ts +8 -0
  68. package/app/composables/useRouteMeta.ts +50 -0
  69. package/app/composables/useSiteConfig.ts +21 -0
  70. package/app/composables/workshop/apiClient.ts +95 -0
  71. package/app/composables/workshop/useCharacterAssets.ts +292 -0
  72. package/app/composables/workshop/useClusteredBlocks.ts +150 -0
  73. package/app/composables/workshop/useComposerBus.ts +16 -0
  74. package/app/composables/workshop/useDaqStream.ts +379 -0
  75. package/app/composables/workshop/useDcwStream.ts +300 -0
  76. package/app/composables/workshop/useDeviceTwins.ts +147 -0
  77. package/app/composables/workshop/useEventBlocks.ts +662 -0
  78. package/app/composables/workshop/useLocalTime.ts +33 -0
  79. package/app/composables/workshop/useOpsLog.ts +164 -0
  80. package/app/composables/workshop/useSceneLayouts.ts +166 -0
  81. package/app/composables/workshop/useTownBus.ts +47 -0
  82. package/app/composables/workshop/useVisibleInterval.ts +42 -0
  83. package/app/composables/workshop/useWorkshopApi.ts +224 -0
  84. package/app/composables/workshop/useWorkshopWs.ts +113 -0
  85. package/app/config/index.ts +66 -0
  86. package/app/config/schema.ts +68 -0
  87. package/app/error.vue +76 -0
  88. package/app/layouts/default.vue +100 -0
  89. package/app/layouts/town.vue +16 -0
  90. package/app/pages/daq/[id].vue +796 -0
  91. package/app/pages/daq/index.vue +2577 -0
  92. package/app/pages/dcw/[id].vue +2259 -0
  93. package/app/pages/dcw/index.vue +1079 -0
  94. package/app/pages/index.vue +830 -0
  95. package/app/pages/logs/index.vue +621 -0
  96. package/app/pages/monitor.vue +665 -0
  97. package/app/pages/settings.vue +757 -0
  98. package/app/pages/tokens.vue +610 -0
  99. package/app/pages/town.vue +145 -0
  100. package/app/pages/users.vue +257 -0
  101. package/app/pages/workshop/agents.vue +382 -0
  102. package/app/pages/workshop/channel-templates.vue +456 -0
  103. package/app/pages/workshop/index.vue +604 -0
  104. package/app/pages/workshop/teams.vue +448 -0
  105. package/app/pages/workshop/w/[wsId].vue +516 -0
  106. package/app/plugins/http.ts +71 -0
  107. package/app/plugins/locale-restore.client.ts +13 -0
  108. package/app/plugins/runtime-config.client.ts +65 -0
  109. package/app/plugins/session-restore.client.ts +24 -0
  110. package/app/plugins/theme.client.ts +15 -0
  111. package/app/stores/app.ts +32 -0
  112. package/app/stores/route-trail.ts +45 -0
  113. package/app/stores/runtime-config.ts +212 -0
  114. package/app/stores/workshop/connection.ts +184 -0
  115. package/app/stores/workshop/entities.ts +350 -0
  116. package/app/stores/workshop/events.ts +292 -0
  117. package/app/stores/workshop/user.ts +176 -0
  118. package/app/stores/workshop/workspaces.ts +133 -0
  119. package/bin/aw.mjs +13 -0
  120. package/cli/aw.mjs +184 -0
  121. package/cli/commands/build.mjs +33 -0
  122. package/cli/commands/config.mjs +157 -0
  123. package/cli/commands/dev.mjs +74 -0
  124. package/cli/commands/doctor.mjs +120 -0
  125. package/cli/commands/home.mjs +75 -0
  126. package/cli/commands/init.mjs +150 -0
  127. package/cli/commands/register.mjs +123 -0
  128. package/cli/commands/start.mjs +106 -0
  129. package/cli/commands/status.mjs +67 -0
  130. package/cli/commands/update.mjs +116 -0
  131. package/cli/commands/version.mjs +32 -0
  132. package/cli/core/args.mjs +95 -0
  133. package/cli/core/context.mjs +264 -0
  134. package/cli/core/errors.mjs +18 -0
  135. package/cli/core/help.mjs +68 -0
  136. package/cli/core/logger.mjs +40 -0
  137. package/cli/core/registry.mjs +111 -0
  138. package/config.yml +70 -0
  139. package/docker-compose.yml +34 -0
  140. package/docs/cli.md +220 -0
  141. package/i18n/dicts/_en.json +1097 -0
  142. package/i18n/dicts/_en2.json +300 -0
  143. package/i18n/dicts/_en3.json +102 -0
  144. package/i18n/dicts/_en4.json +115 -0
  145. package/i18n/dicts/_en5.json +33 -0
  146. package/i18n/dicts/a2aRpcDebugger.json +10 -0
  147. package/i18n/dicts/agentInspectorDrawer.json +25 -0
  148. package/i18n/dicts/agentLanesView.json +57 -0
  149. package/i18n/dicts/agents.json +27 -0
  150. package/i18n/dicts/appHeader.json +7 -0
  151. package/i18n/dicts/appSidebar.json +1 -0
  152. package/i18n/dicts/artifactCard.json +6 -0
  153. package/i18n/dicts/assetLibrary.json +18 -0
  154. package/i18n/dicts/awChart.json +1 -0
  155. package/i18n/dicts/awLogo.json +1 -0
  156. package/i18n/dicts/channelSessionList.json +45 -0
  157. package/i18n/dicts/clusterArtifact.json +4 -0
  158. package/i18n/dicts/clusterError.json +3 -0
  159. package/i18n/dicts/clusterLife.json +5 -0
  160. package/i18n/dicts/clusterMember.json +3 -0
  161. package/i18n/dicts/clusterMemory.json +3 -0
  162. package/i18n/dicts/clusterOther.json +3 -0
  163. package/i18n/dicts/clusterRoute.json +15 -0
  164. package/i18n/dicts/clusterStatus.json +3 -0
  165. package/i18n/dicts/clusterStream.json +3 -0
  166. package/i18n/dicts/clusterTask.json +10 -0
  167. package/i18n/dicts/clusterTool.json +3 -0
  168. package/i18n/dicts/commandPalette.json +16 -0
  169. package/i18n/dicts/composer.json +38 -0
  170. package/i18n/dicts/ctpl.json +32 -0
  171. package/i18n/dicts/daq.json +157 -0
  172. package/i18n/dicts/daqDetail.json +55 -0
  173. package/i18n/dicts/dcw.json +68 -0
  174. package/i18n/dicts/dcwDetail.json +199 -0
  175. package/i18n/dicts/deviceTwinPanel.json +12 -0
  176. package/i18n/dicts/eventBlock.json +8 -0
  177. package/i18n/dicts/fileSelectorModal.json +6 -0
  178. package/i18n/dicts/inspectorPanel.json +12 -0
  179. package/i18n/dicts/laneBlocks.json +6 -0
  180. package/i18n/dicts/liveAgentBar.json +8 -0
  181. package/i18n/dicts/logs.json +39 -0
  182. package/i18n/dicts/memoryPanel.json +20 -0
  183. package/i18n/dicts/mentionHoverCard.json +4 -0
  184. package/i18n/dicts/modelPreview3D.json +1 -0
  185. package/i18n/dicts/monitor.json +5 -0
  186. package/i18n/dicts/multiChannelView.json +13 -0
  187. package/i18n/dicts/ompTerminalPanel.json +7 -0
  188. package/i18n/dicts/paneSplitter.json +3 -0
  189. package/i18n/dicts/settings.json +1 -0
  190. package/i18n/dicts/statsPanel.json +6 -0
  191. package/i18n/dicts/taskBoardView.json +22 -0
  192. package/i18n/dicts/taskInspectorDrawer.json +19 -0
  193. package/i18n/dicts/teams.json +33 -0
  194. package/i18n/dicts/tokens.json +30 -0
  195. package/i18n/dicts/town.json +7 -0
  196. package/i18n/dicts/townView.json +209 -0
  197. package/i18n/dicts/transcriptTimeline.json +31 -0
  198. package/i18n/dicts/users.json +15 -0
  199. package/i18n/dicts/wsHome.json +33 -0
  200. package/i18n/dicts/wsView.json +15 -0
  201. package/i18n/locales/en.ts +1737 -0
  202. package/i18n/locales/zh-CN.ts +1736 -0
  203. package/nuxt.config.ts +209 -0
  204. package/package.json +123 -0
  205. package/public/assets/game/character/bot.png +0 -0
  206. package/public/assets/game/character/device-3d.glb +0 -0
  207. package/public/assets/game/character/hero-3d.glb +0 -0
  208. package/public/assets/game/character/hero-anime-1.glb +0 -0
  209. package/public/assets/game/character/hero-anime-2.glb +0 -0
  210. package/public/assets/game/character/hero-anime-3.glb +0 -0
  211. package/public/assets/game/character/hero-anime-4.glb +0 -0
  212. package/public/assets/game/character/knight.png +0 -0
  213. package/public/assets/game/character/mage.png +0 -0
  214. package/public/assets/game/coin.png +0 -0
  215. package/public/assets/game/devices/agv.glb +0 -0
  216. package/public/assets/game/devices/caster.glb +0 -0
  217. package/public/assets/game/devices/device-console.glb +0 -0
  218. package/public/assets/game/devices/device-robot-arm.glb +0 -0
  219. package/public/assets/game/devices/device-scanner.glb +0 -0
  220. package/public/assets/game/devices/extruder.glb +0 -0
  221. package/public/assets/game/devices/mdo.glb +0 -0
  222. package/public/assets/game/devices/power-cabinet.glb +0 -0
  223. package/public/assets/game/devices/pump.glb +0 -0
  224. package/public/assets/game/devices/tdo.glb +0 -0
  225. package/public/assets/game/devices/thickness-scanner.glb +0 -0
  226. package/public/assets/game/devices/winder.glb +0 -0
  227. package/public/assets/game/npc/boltnu-sheet.png +0 -0
  228. package/public/assets/game/npc/fluttaflap-sheet.png +0 -0
  229. package/public/assets/game/npc/rockitten-sheet.png +0 -0
  230. package/public/assets/game/npc/tux-sheet.png +0 -0
  231. package/public/assets/game/player/misa-back-walk.000.png +0 -0
  232. package/public/assets/game/player/misa-back-walk.001.png +0 -0
  233. package/public/assets/game/player/misa-back-walk.002.png +0 -0
  234. package/public/assets/game/player/misa-back-walk.003.png +0 -0
  235. package/public/assets/game/player/misa-back.png +0 -0
  236. package/public/assets/game/player/misa-front-walk.000.png +0 -0
  237. package/public/assets/game/player/misa-front-walk.001.png +0 -0
  238. package/public/assets/game/player/misa-front-walk.002.png +0 -0
  239. package/public/assets/game/player/misa-front-walk.003.png +0 -0
  240. package/public/assets/game/player/misa-front.png +0 -0
  241. package/public/assets/game/player/misa-left-walk.000.png +0 -0
  242. package/public/assets/game/player/misa-left-walk.001.png +0 -0
  243. package/public/assets/game/player/misa-left-walk.002.png +0 -0
  244. package/public/assets/game/player/misa-left-walk.003.png +0 -0
  245. package/public/assets/game/player/misa-left.png +0 -0
  246. package/public/assets/game/player/misa-right-walk.000.png +0 -0
  247. package/public/assets/game/player/misa-right-walk.001.png +0 -0
  248. package/public/assets/game/player/misa-right-walk.002.png +0 -0
  249. package/public/assets/game/player/misa-right-walk.003.png +0 -0
  250. package/public/assets/game/player/misa-right.png +0 -0
  251. package/public/assets/game/player-sheet.png +0 -0
  252. package/public/assets/game/tuxemon-town.json +1 -0
  253. package/public/assets/game/tuxmon-sample-32px-extruded.png +0 -0
  254. package/public/assets/game/wuwa/scene-map.png +0 -0
  255. package/public/assets/game/wuwa/world-far.png +0 -0
  256. package/public/assets/game/wuwa/world-middle.png +0 -0
  257. package/public/assets/game/wuwa/world-near.png +0 -0
  258. package/public/assets/game/wuwa/wu-aura.png +0 -0
  259. package/public/assets/game/wuwa/wu-lead.png +0 -0
  260. package/public/assets/game/wuwa/wu-ring.png +0 -0
  261. package/public/assets/game/wuwa/wu-slash.png +0 -0
  262. package/public/assets/game/wuwa/wu-worker-0.png +0 -0
  263. package/public/assets/game/wuwa/wu-worker-1.png +0 -0
  264. package/public/assets/game/wuwa/wu-worker-2.png +0 -0
  265. package/public/favicon.svg +14 -0
  266. package/public/scene/background/cyber-town-background.svg +110 -0
  267. package/scripts/_daq-realtime-probe.mjs +68 -0
  268. package/scripts/_daq-warn-probe.mjs +50 -0
  269. package/scripts/_dbg-agent-tools-audit.mjs +154 -0
  270. package/scripts/_dbg-agent-workflow-audit.mjs +177 -0
  271. package/scripts/_dbg-anim-verify.mjs +81 -0
  272. package/scripts/_dbg-audit-all-pages.mjs +43 -0
  273. package/scripts/_dbg-autoframe.mjs +103 -0
  274. package/scripts/_dbg-beacon-final.mjs +181 -0
  275. package/scripts/_dbg-bind-bidi-e2e.mjs +239 -0
  276. package/scripts/_dbg-callout-near.mjs +108 -0
  277. package/scripts/_dbg-chan-focus.mjs +49 -0
  278. package/scripts/_dbg-cleanup.mjs +31 -0
  279. package/scripts/_dbg-closedloop-ui-shot.mjs +61 -0
  280. package/scripts/_dbg-console-audit.mjs +61 -0
  281. package/scripts/_dbg-console-probe.mjs +23 -0
  282. package/scripts/_dbg-context-inject-audit.mjs +231 -0
  283. package/scripts/_dbg-crash-recovery.mjs +143 -0
  284. package/scripts/_dbg-crop-shot.mjs +16 -0
  285. package/scripts/_dbg-daq-acc-probe.mjs +24 -0
  286. package/scripts/_dbg-daq-attrib.mjs +34 -0
  287. package/scripts/_dbg-daq-bind-audit.mjs +119 -0
  288. package/scripts/_dbg-daq-cadence.mjs +104 -0
  289. package/scripts/_dbg-daq-debug.mjs +22 -0
  290. package/scripts/_dbg-daq-diag.mjs +33 -0
  291. package/scripts/_dbg-daq-e2e.mjs +171 -0
  292. package/scripts/_dbg-daq-film.mjs +136 -0
  293. package/scripts/_dbg-daq-filter-e2e.mjs +109 -0
  294. package/scripts/_dbg-daq-filter-e2e2.mjs +62 -0
  295. package/scripts/_dbg-daq-final-regression.mjs +78 -0
  296. package/scripts/_dbg-daq-full-check.mjs +179 -0
  297. package/scripts/_dbg-daq-line-note-verify.mjs +61 -0
  298. package/scripts/_dbg-daq-linebanner-audit.mjs +107 -0
  299. package/scripts/_dbg-daq-pages-shot.mjs +37 -0
  300. package/scripts/_dbg-daq-perf.mjs +61 -0
  301. package/scripts/_dbg-daq-probe.mjs +27 -0
  302. package/scripts/_dbg-daq-recipe-e2e.mjs +30 -0
  303. package/scripts/_dbg-daq-redesign-shot.mjs +88 -0
  304. package/scripts/_dbg-daq-rows-probe.mjs +26 -0
  305. package/scripts/_dbg-daq-rowstate-e2e.mjs +152 -0
  306. package/scripts/_dbg-daq-rowstate-shot.mjs +45 -0
  307. package/scripts/_dbg-daq-rowstate-shot2.mjs +38 -0
  308. package/scripts/_dbg-daq-tpl.mjs +144 -0
  309. package/scripts/_dbg-dash-console-check.mjs +49 -0
  310. package/scripts/_dbg-dash-deep-probe.mjs +61 -0
  311. package/scripts/_dbg-dash-hitpoint.mjs +44 -0
  312. package/scripts/_dbg-dash-live-shot.mjs +36 -0
  313. package/scripts/_dbg-dash-shot.mjs +21 -0
  314. package/scripts/_dbg-dashboard-shot.mjs +35 -0
  315. package/scripts/_dbg-dcw-audit.mjs +126 -0
  316. package/scripts/_dbg-dcw-card-e2e.mjs +108 -0
  317. package/scripts/_dbg-dcw-channel-ui.mjs +144 -0
  318. package/scripts/_dbg-dcw-examples.mjs +81 -0
  319. package/scripts/_dbg-dcw-light-shot.mjs +19 -0
  320. package/scripts/_dbg-dcw-line-audit.mjs +107 -0
  321. package/scripts/_dbg-dcw-pause-tpl-audit.mjs +161 -0
  322. package/scripts/_dbg-dcw-pause-ui.mjs +175 -0
  323. package/scripts/_dbg-dcw-scene.mjs +72 -0
  324. package/scripts/_dbg-dcw-shot2.mjs +14 -0
  325. package/scripts/_dbg-dcw-twin-e2e.mjs +192 -0
  326. package/scripts/_dbg-dt-interact.mjs +193 -0
  327. package/scripts/_dbg-error-probe.mjs +54 -0
  328. package/scripts/_dbg-filter-light-verify.mjs +54 -0
  329. package/scripts/_dbg-final-acceptance-2.mjs +72 -0
  330. package/scripts/_dbg-final-acceptance.mjs +192 -0
  331. package/scripts/_dbg-final-agent-e2e.mjs +151 -0
  332. package/scripts/_dbg-final-full-e2e.mjs +218 -0
  333. package/scripts/_dbg-final-line-e2e.mjs +173 -0
  334. package/scripts/_dbg-final-t6-hitl.mjs +38 -0
  335. package/scripts/_dbg-focus-range.mjs +115 -0
  336. package/scripts/_dbg-fresh-scene-e2e.mjs +125 -0
  337. package/scripts/_dbg-full-feature-e2e.mjs +219 -0
  338. package/scripts/_dbg-fullchain-e2e.mjs +178 -0
  339. package/scripts/_dbg-gate-debug.mjs +37 -0
  340. package/scripts/_dbg-gif-encode.mjs +111 -0
  341. package/scripts/_dbg-gizmo.mjs +95 -0
  342. package/scripts/_dbg-glass-probe.mjs +57 -0
  343. package/scripts/_dbg-glass-shot.mjs +50 -0
  344. package/scripts/_dbg-glass-sweep.mjs +25 -0
  345. package/scripts/_dbg-glb-probe.mjs +43 -0
  346. package/scripts/_dbg-hardening-probe.mjs +90 -0
  347. package/scripts/_dbg-hero-btn-probe.mjs +21 -0
  348. package/scripts/_dbg-hidden-check.mjs +21 -0
  349. package/scripts/_dbg-hitl-timeout-e2e.mjs +93 -0
  350. package/scripts/_dbg-hmi-audit.mjs +164 -0
  351. package/scripts/_dbg-home-repro.mjs +24 -0
  352. package/scripts/_dbg-home-stack.mjs +13 -0
  353. package/scripts/_dbg-huashu-survey.mjs +31 -0
  354. package/scripts/_dbg-huashu-survey2.mjs +35 -0
  355. package/scripts/_dbg-huashu-verify.mjs +25 -0
  356. package/scripts/_dbg-huashu-verify2.mjs +26 -0
  357. package/scripts/_dbg-hydration-detail.mjs +18 -0
  358. package/scripts/_dbg-i18n-debug.mjs +27 -0
  359. package/scripts/_dbg-i18n-debug2.mjs +26 -0
  360. package/scripts/_dbg-i18n-final.mjs +42 -0
  361. package/scripts/_dbg-i18n-scan.mjs +38 -0
  362. package/scripts/_dbg-infra-lifecycle.mjs +44 -0
  363. package/scripts/_dbg-line-aura-shots.mjs +54 -0
  364. package/scripts/_dbg-line-control-e2e.mjs +120 -0
  365. package/scripts/_dbg-line-gate-audit.mjs +108 -0
  366. package/scripts/_dbg-line-live-e2e.mjs +144 -0
  367. package/scripts/_dbg-line-scenario-e2e.mjs +256 -0
  368. package/scripts/_dbg-minimal-omp.mjs +77 -0
  369. package/scripts/_dbg-mode-nav.mjs +173 -0
  370. package/scripts/_dbg-mqtt-chain-e2e.mjs +90 -0
  371. package/scripts/_dbg-nav-rpg.mjs +84 -0
  372. package/scripts/_dbg-nav-shot.mjs +28 -0
  373. package/scripts/_dbg-nav.mjs +27 -0
  374. package/scripts/_dbg-opslog-e2e.mjs +121 -0
  375. package/scripts/_dbg-opslog-shots.mjs +62 -0
  376. package/scripts/_dbg-opt-team-e2e.mjs +133 -0
  377. package/scripts/_dbg-optimization-e2e.mjs +94 -0
  378. package/scripts/_dbg-orbit.mjs +58 -0
  379. package/scripts/_dbg-panesplitter-fix-check.mjs +62 -0
  380. package/scripts/_dbg-phase-e3-monitor.mjs +25 -0
  381. package/scripts/_dbg-pop-clamp-verify.mjs +77 -0
  382. package/scripts/_dbg-preset-e2e.mjs +116 -0
  383. package/scripts/_dbg-preview-console.mjs +28 -0
  384. package/scripts/_dbg-preview-minrepro.mjs +156 -0
  385. package/scripts/_dbg-preview-pixels.mjs +93 -0
  386. package/scripts/_dbg-quality-pages-e2e.mjs +84 -0
  387. package/scripts/_dbg-query-cancel.ts +12 -0
  388. package/scripts/_dbg-rail-tree-e2e.mjs +183 -0
  389. package/scripts/_dbg-real-driver-e2e.mjs +55 -0
  390. package/scripts/_dbg-redesign-shots.mjs +34 -0
  391. package/scripts/_dbg-restart-persist.mjs +41 -0
  392. package/scripts/_dbg-rollback-mgr-audit.mjs +169 -0
  393. package/scripts/_dbg-rpg.mjs +71 -0
  394. package/scripts/_dbg-sc001-dispatch.mjs +63 -0
  395. package/scripts/_dbg-scenario-final-shot.mjs +24 -0
  396. package/scripts/_dbg-scenario-phase-e2.mjs +75 -0
  397. package/scripts/_dbg-scenario-phase-e3.mjs +96 -0
  398. package/scripts/_dbg-scenario-phase1.mjs +90 -0
  399. package/scripts/_dbg-scenario-phase2.mjs +105 -0
  400. package/scripts/_dbg-scenario-phase3-monitor.mjs +48 -0
  401. package/scripts/_dbg-scenario-phase3.mjs +111 -0
  402. package/scripts/_dbg-scene-polish-shot.mjs +118 -0
  403. package/scripts/_dbg-selring-probe.mjs +47 -0
  404. package/scripts/_dbg-sideinfo.mjs +101 -0
  405. package/scripts/_dbg-splitter.mjs +88 -0
  406. package/scripts/_dbg-team-repro.mjs +76 -0
  407. package/scripts/_dbg-town-alarm-e2e.mjs +40 -0
  408. package/scripts/_dbg-town-beauty-shots.mjs +54 -0
  409. package/scripts/_dbg-town-daq-shot.mjs +26 -0
  410. package/scripts/_dbg-town-full-e2e.mjs +104 -0
  411. package/scripts/_dbg-town-gate.mjs +44 -0
  412. package/scripts/_dbg-town-ins-probe.mjs +37 -0
  413. package/scripts/_dbg-town-perf.mjs +50 -0
  414. package/scripts/_dbg-town-polish-shots.mjs +82 -0
  415. package/scripts/_dbg-town-realtime.mjs +42 -0
  416. package/scripts/_dbg-town-shot3.mjs +17 -0
  417. package/scripts/_dbg-town-truth.mjs +37 -0
  418. package/scripts/_dbg-town-truth2.mjs +27 -0
  419. package/scripts/_dbg-transform-audit.mjs +98 -0
  420. package/scripts/_dbg-trend-expand-test.mjs +38 -0
  421. package/scripts/_dbg-twindaq-focus.mjs +81 -0
  422. package/scripts/_dbg-ui-polish-shot.mjs +43 -0
  423. package/scripts/_dbg-ui-polish-verify1.mjs +92 -0
  424. package/scripts/_dbg-ui-polish-verify2.mjs +50 -0
  425. package/scripts/_dbg-ui-polish-verify3.mjs +51 -0
  426. package/scripts/_dbg-ui-polish-verify4.mjs +50 -0
  427. package/scripts/_dbg-ui-shot.mjs +26 -0
  428. package/scripts/_dbg-unify-shot.mjs +43 -0
  429. package/scripts/_dbg-uplink-probe.mjs +36 -0
  430. package/scripts/_dbg-wizard-preview-shot.mjs +58 -0
  431. package/scripts/_dbg-wizard-ui-e2e.mjs +93 -0
  432. package/scripts/_dbg-ws-probe.mjs +86 -0
  433. package/scripts/_dbg-ws-shot2.mjs +23 -0
  434. package/scripts/_dbg-wsdot-sanity.mjs +25 -0
  435. package/scripts/_dev-stack.mjs +46 -0
  436. package/scripts/_http-driver-probe.mjs +30 -0
  437. package/scripts/_lib-dcw-line.mjs +24 -0
  438. package/scripts/_mqtt-driver-probe.mjs +30 -0
  439. package/scripts/_newdriver-rest-probe.mjs +100 -0
  440. package/scripts/_node-state-probe.mjs +5 -0
  441. package/scripts/_opcua-driver-probe.mjs +31 -0
  442. package/scripts/_rtu-debug.mjs +41 -0
  443. package/scripts/_rtu-direct.mjs +6 -0
  444. package/scripts/_rtu-driver-probe.mjs +53 -0
  445. package/scripts/_rtu-mini-slave.mjs +63 -0
  446. package/scripts/_townview_style.css +1185 -0
  447. package/scripts/_townview_template.html +1215 -0
  448. package/scripts/_wizard-shots.mjs +90 -0
  449. package/scripts/acceptance-suite.py +207 -0
  450. package/scripts/api-live-e2e.mjs +467 -0
  451. package/scripts/build-anime-models.mjs +339 -0
  452. package/scripts/build-character-models.mjs +175 -0
  453. package/scripts/build-film-devices.mjs +227 -0
  454. package/scripts/build-model-3d.mjs +173 -0
  455. package/scripts/build-player-sheet.mjs +58 -0
  456. package/scripts/build-world-map.mjs +188 -0
  457. package/scripts/build-wuwa-assets.mjs +345 -0
  458. package/scripts/collab-live-test.py +177 -0
  459. package/scripts/debug-mcp-http.ts +64 -0
  460. package/scripts/demo-lead-worker.ts +256 -0
  461. package/scripts/demo-modes.ts +415 -0
  462. package/scripts/demo-omp-channel.ts +135 -0
  463. package/scripts/design-preflight.mjs +223 -0
  464. package/scripts/design-verify-templates.mjs +110 -0
  465. package/scripts/design-verify.mjs +170 -0
  466. package/scripts/dev-guard.mjs +74 -0
  467. package/scripts/dev-modbus-simulator.mjs +55 -0
  468. package/scripts/dev-opcua-simulator.mjs +57 -0
  469. package/scripts/dev-protocol-simulators.mjs +145 -0
  470. package/scripts/dev-window.cmd +6 -0
  471. package/scripts/device-line-restore.mjs +34 -0
  472. package/scripts/diag-lead-status.ts +101 -0
  473. package/scripts/e2e-a2a-steer-live.mjs +193 -0
  474. package/scripts/e2e-agent-channel-task.ts +151 -0
  475. package/scripts/e2e-agent-team.mjs +168 -0
  476. package/scripts/e2e-auth-matrix.mjs +119 -0
  477. package/scripts/e2e-channel-isolation.ts +325 -0
  478. package/scripts/e2e-dual-drive-comm.ts +259 -0
  479. package/scripts/e2e-lead-team-mgmt.ts +217 -0
  480. package/scripts/e2e-memory-persistence.ts +320 -0
  481. package/scripts/e2e-memory-system.ts +332 -0
  482. package/scripts/e2e-omp-modes.ts +274 -0
  483. package/scripts/e2e-omp-realtime.ts +258 -0
  484. package/scripts/e2e-omp-workspace.ts +180 -0
  485. package/scripts/e2e-parallel-execution.mjs +151 -0
  486. package/scripts/e2e-rest-memory.mjs +251 -0
  487. package/scripts/e2e-rest-robustness.mjs +177 -0
  488. package/scripts/e2e-resume-crash.mjs +254 -0
  489. package/scripts/e2e-tab-close.mjs +136 -0
  490. package/scripts/e2e-task-queue.ts +277 -0
  491. package/scripts/e2e-template-isolation.mjs +267 -0
  492. package/scripts/e2e-token-ui.mjs +149 -0
  493. package/scripts/final-soup-run.py +192 -0
  494. package/scripts/final-soup-watch.py +83 -0
  495. package/scripts/home-bootstrap.mjs +117 -0
  496. package/scripts/i18n-codemod.mjs +173 -0
  497. package/scripts/i18n-fix-en.py +28 -0
  498. package/scripts/i18n-fix-en2.py +31 -0
  499. package/scripts/i18n-merge.mjs +67 -0
  500. package/scripts/omp-real-test.py +328 -0
  501. package/scripts/smoke-optimization-verify.ts +72 -0
  502. package/scripts/start.mjs +60 -0
  503. package/scripts/test-a2a-relay.mjs +222 -0
  504. package/scripts/test-a2a-types.ts +296 -0
  505. package/scripts/test-agent-brain.ts +135 -0
  506. package/scripts/test-agent-multi-channel.ts +160 -0
  507. package/scripts/test-agent-runtime.ts +348 -0
  508. package/scripts/test-api-client.ts +108 -0
  509. package/scripts/test-api-suite.mjs +271 -0
  510. package/scripts/test-block-consumption.mjs +194 -0
  511. package/scripts/test-channel-routing.ts +301 -0
  512. package/scripts/test-cmd-render.mjs +218 -0
  513. package/scripts/test-collab-e2e.mjs +136 -0
  514. package/scripts/test-collab-omp.mjs +192 -0
  515. package/scripts/test-dedup-logic.ts +132 -0
  516. package/scripts/test-dual-drive.ts +227 -0
  517. package/scripts/test-e2e-collaboration.ts +262 -0
  518. package/scripts/test-e2e-monitor.ts +192 -0
  519. package/scripts/test-event-history.ts +112 -0
  520. package/scripts/test-event-persistence.mjs +169 -0
  521. package/scripts/test-exec-modes.ts +316 -0
  522. package/scripts/test-fifo-realtime.mjs +193 -0
  523. package/scripts/test-final-e2e.mjs +290 -0
  524. package/scripts/test-full-system.ts +439 -0
  525. package/scripts/test-game-session.ts +160 -0
  526. package/scripts/test-goal-summary.ts +202 -0
  527. package/scripts/test-harness-liveness.ts +109 -0
  528. package/scripts/test-harness-terminal.ts +164 -0
  529. package/scripts/test-header-trail.mjs +95 -0
  530. package/scripts/test-hitl.ts +360 -0
  531. package/scripts/test-koda-restyle.mjs +105 -0
  532. package/scripts/test-lane-history-live.mjs +103 -0
  533. package/scripts/test-lane-raw.ts +67 -0
  534. package/scripts/test-lanes-history-render.mjs +138 -0
  535. package/scripts/test-loop-omp.mjs +154 -0
  536. package/scripts/test-mcp-tools.ts +285 -0
  537. package/scripts/test-mdlite.ts +53 -0
  538. package/scripts/test-memory-dynamic.ts +99 -0
  539. package/scripts/test-memory-maintenance.ts +117 -0
  540. package/scripts/test-memory-vector.ts +154 -0
  541. package/scripts/test-memory.ts +431 -0
  542. package/scripts/test-mock-collab.mjs +226 -0
  543. package/scripts/test-modern-render.mjs +174 -0
  544. package/scripts/test-omp-terminal.mjs +187 -0
  545. package/scripts/test-orchestration.ts +425 -0
  546. package/scripts/test-persistence-lazy.ts +323 -0
  547. package/scripts/test-prompt-system.mjs +181 -0
  548. package/scripts/test-prompts-loader.ts +56 -0
  549. package/scripts/test-protocol.ts +156 -0
  550. package/scripts/test-real-scenario.mjs +290 -0
  551. package/scripts/test-route-reason.mjs +111 -0
  552. package/scripts/test-scheduler-loop.ts +469 -0
  553. package/scripts/test-stream-render.ts +37 -0
  554. package/scripts/test-task-drawer.mjs +204 -0
  555. package/scripts/test-task-engine.ts +433 -0
  556. package/scripts/test-task-invariants.mjs +169 -0
  557. package/scripts/test-terminal-e2e.mjs +264 -0
  558. package/scripts/test-town-3d.mjs +121 -0
  559. package/scripts/test-town-drag.mjs +218 -0
  560. package/scripts/test-town-layout.mjs +200 -0
  561. package/scripts/test-town-page.mjs +136 -0
  562. package/scripts/test-town-scene-math.ts +169 -0
  563. package/scripts/test-town-twin.mjs +121 -0
  564. package/scripts/test-town-upload.mjs +89 -0
  565. package/scripts/test-town-user-flow.mjs +619 -0
  566. package/scripts/test-town-world.mjs +76 -0
  567. package/scripts/test-town-wuwa.mjs +198 -0
  568. package/scripts/test-user-isolation.mjs +193 -0
  569. package/scripts/test-workshop-db.ts +280 -0
  570. package/scripts/test-workshop-entries.ts +370 -0
  571. package/scripts/test-workspace-api.ts +329 -0
  572. package/scripts/test-ws-aep.mjs +187 -0
  573. package/scripts/test-ws-protocol.ts +134 -0
  574. package/scripts/test-ws-stress.mjs +208 -0
  575. package/scripts/town-demo-seed.mjs +75 -0
  576. package/scripts/town-scene-clear.mjs +56 -0
  577. package/scripts/ui-screenshot.mjs +128 -0
  578. package/scripts/verify-a2a-live.mjs +124 -0
  579. package/scripts/verify-exec-modes-report.ts +248 -0
  580. package/scripts/verify-game.mjs +477 -0
  581. package/scripts/verify-lead-mail.ts +188 -0
  582. package/scripts/verify-page-smoke.mjs +87 -0
  583. package/scripts/verify-ws-events.mjs +123 -0
  584. package/scripts/ws-test.mjs +176 -0
  585. package/scripts/ws-test.py +4 -0
  586. package/server/api/health.get.ts +32 -0
  587. package/server/api/mcp/workshop.ts +78 -0
  588. package/server/api/metrics.ts +75 -0
  589. package/server/api/system/config.get.ts +12 -0
  590. package/server/api/system/monitor/terminal/ws.ts +177 -0
  591. package/server/api/system/monitor/terminate.post.ts +36 -0
  592. package/server/api/system/monitor.get.ts +13 -0
  593. package/server/api/system/settings/events.get.ts +28 -0
  594. package/server/api/system/settings/index.get.ts +14 -0
  595. package/server/api/system/settings/index.patch.ts +22 -0
  596. package/server/api/system/settings/reset.post.ts +12 -0
  597. package/server/api/users/[id].delete.ts +11 -0
  598. package/server/api/users/[id].get.ts +11 -0
  599. package/server/api/users/[id].put.ts +14 -0
  600. package/server/api/users/index.get.ts +13 -0
  601. package/server/api/users/index.post.ts +13 -0
  602. package/server/api/users/login.post.ts +11 -0
  603. package/server/api/users/logout.post.ts +9 -0
  604. package/server/api/users/me.get.ts +9 -0
  605. package/server/api/users/register.post.ts +11 -0
  606. package/server/api/users/tokens/[id]/token.get.ts +11 -0
  607. package/server/api/users/tokens/[id].delete.ts +11 -0
  608. package/server/api/users/tokens/[id].patch.ts +14 -0
  609. package/server/api/users/tokens/index.get.ts +9 -0
  610. package/server/api/users/tokens/index.post.ts +13 -0
  611. package/server/api/workshop/[...path].ts +13 -0
  612. package/server/api/workshop/a2a/[agentId]/card/index.get.ts +75 -0
  613. package/server/api/workshop/a2a/[agentId]/rpc/index.post.ts +429 -0
  614. package/server/api/workshop/a2a/send.post.ts +28 -0
  615. package/server/api/workshop/agent-tools/approvals/[id]/decide.post.ts +21 -0
  616. package/server/api/workshop/agent-tools/approvals/index.get.ts +18 -0
  617. package/server/api/workshop/agent-tools/bindings/[id].delete.ts +21 -0
  618. package/server/api/workshop/agent-tools/bindings/[id].patch.ts +14 -0
  619. package/server/api/workshop/agent-tools/bindings/index.get.ts +14 -0
  620. package/server/api/workshop/agent-tools/bindings/index.post.ts +20 -0
  621. package/server/api/workshop/agent-tools/invoke.post.ts +34 -0
  622. package/server/api/workshop/agents/[id].delete.ts +20 -0
  623. package/server/api/workshop/agents/[id].get.ts +19 -0
  624. package/server/api/workshop/agents/[id].patch.ts +30 -0
  625. package/server/api/workshop/agents/index.get.ts +13 -0
  626. package/server/api/workshop/agents/index.post.ts +29 -0
  627. package/server/api/workshop/agents/subscribe.post.ts +21 -0
  628. package/server/api/workshop/approvals/[id]/decide.post.ts +30 -0
  629. package/server/api/workshop/approvals/index.get.ts +22 -0
  630. package/server/api/workshop/assets/character/[id].delete.ts +33 -0
  631. package/server/api/workshop/assets/character/index.get.ts +17 -0
  632. package/server/api/workshop/assets/character/index.post.ts +87 -0
  633. package/server/api/workshop/assets/devices/[id].delete.ts +43 -0
  634. package/server/api/workshop/assets/devices/index.get.ts +103 -0
  635. package/server/api/workshop/assets/devices/index.post.ts +53 -0
  636. package/server/api/workshop/audit.get.ts +43 -0
  637. package/server/api/workshop/caller.ts +141 -0
  638. package/server/api/workshop/channel-templates/[id]/instantiate.post.ts +31 -0
  639. package/server/api/workshop/channel-templates/[id].delete.ts +20 -0
  640. package/server/api/workshop/channel-templates/[id].get.ts +19 -0
  641. package/server/api/workshop/channel-templates/[id].patch.ts +48 -0
  642. package/server/api/workshop/channel-templates/from-channel.post.ts +31 -0
  643. package/server/api/workshop/channel-templates/index.get.ts +13 -0
  644. package/server/api/workshop/channel-templates/index.post.ts +61 -0
  645. package/server/api/workshop/channels/[id]/activate.post.ts +19 -0
  646. package/server/api/workshop/channels/[id]/agents/[agentId]/memories/[memoryId].delete.ts +30 -0
  647. package/server/api/workshop/channels/[id]/agents/[agentId]/memories/index.get.ts +29 -0
  648. package/server/api/workshop/channels/[id]/agents/[agentId]/memories/index.post.ts +48 -0
  649. package/server/api/workshop/channels/[id]/agents/[agentId]/memories/search.post.ts +43 -0
  650. package/server/api/workshop/channels/[id]/agents/[agentId]/model.patch.ts +39 -0
  651. package/server/api/workshop/channels/[id]/agents/[agentId]/position.patch.ts +33 -0
  652. package/server/api/workshop/channels/[id]/agents/[agentId]/range.patch.ts +54 -0
  653. package/server/api/workshop/channels/[id]/agents/[agentId]/stop.post.ts +25 -0
  654. package/server/api/workshop/channels/[id]/agents/[agentId].delete.ts +23 -0
  655. package/server/api/workshop/channels/[id]/agents/[agentId].patch.ts +28 -0
  656. package/server/api/workshop/channels/[id]/agents/index.get.ts +27 -0
  657. package/server/api/workshop/channels/[id]/agents/index.post.ts +61 -0
  658. package/server/api/workshop/channels/[id]/events.get.ts +55 -0
  659. package/server/api/workshop/channels/[id]/index.get.ts +18 -0
  660. package/server/api/workshop/channels/[id]/index.patch.ts +30 -0
  661. package/server/api/workshop/channels/[id]/memories/[memoryId].delete.ts +29 -0
  662. package/server/api/workshop/channels/[id]/memories/index.get.ts +28 -0
  663. package/server/api/workshop/channels/[id]/memories/index.post.ts +42 -0
  664. package/server/api/workshop/channels/[id]/messages/index.get.ts +56 -0
  665. package/server/api/workshop/channels/[id]/messages/index.post.ts +75 -0
  666. package/server/api/workshop/channels/[id]/queue.get.ts +25 -0
  667. package/server/api/workshop/channels/[id]/tasks/index.get.ts +24 -0
  668. package/server/api/workshop/channels/[id]/tasks/index.post.ts +79 -0
  669. package/server/api/workshop/channels/[id]/terminals.get.ts +21 -0
  670. package/server/api/workshop/channels/[id].delete.ts +18 -0
  671. package/server/api/workshop/channels.get.ts +11 -0
  672. package/server/api/workshop/channels.post.ts +48 -0
  673. package/server/api/workshop/daq/[id]/bind.post.ts +19 -0
  674. package/server/api/workshop/daq/[id]/samples.get.ts +22 -0
  675. package/server/api/workshop/daq/[id]/test.post.ts +17 -0
  676. package/server/api/workshop/daq/[id].delete.ts +30 -0
  677. package/server/api/workshop/daq/[id].patch.ts +31 -0
  678. package/server/api/workshop/daq/alarms/[id]/ack.post.ts +15 -0
  679. package/server/api/workshop/daq/alarms.get.ts +16 -0
  680. package/server/api/workshop/daq/controller.post.ts +52 -0
  681. package/server/api/workshop/daq/index.get.ts +40 -0
  682. package/server/api/workshop/daq/index.post.ts +33 -0
  683. package/server/api/workshop/daq/infra/reconnect.post.ts +17 -0
  684. package/server/api/workshop/daq/infra.get.ts +11 -0
  685. package/server/api/workshop/daq/templates/[key].delete.ts +17 -0
  686. package/server/api/workshop/daq/templates/[key].patch.ts +18 -0
  687. package/server/api/workshop/daq/templates/index.post.ts +17 -0
  688. package/server/api/workshop/daq/test-driver.post.ts +23 -0
  689. package/server/api/workshop/dcw/[id]/bind.post.ts +17 -0
  690. package/server/api/workshop/dcw/[id]/param-ledger.get.ts +15 -0
  691. package/server/api/workshop/dcw/[id]/test.post.ts +15 -0
  692. package/server/api/workshop/dcw/[id]/write.post.ts +19 -0
  693. package/server/api/workshop/dcw/[id].delete.ts +30 -0
  694. package/server/api/workshop/dcw/[id].patch.ts +18 -0
  695. package/server/api/workshop/dcw/controller.post.ts +43 -0
  696. package/server/api/workshop/dcw/index.get.ts +25 -0
  697. package/server/api/workshop/dcw/index.post.ts +20 -0
  698. package/server/api/workshop/dcw/journal/index.get.ts +21 -0
  699. package/server/api/workshop/dcw/journal/node/[nodeId]/rollback.post.ts +22 -0
  700. package/server/api/workshop/dcw/line/query.get.ts +31 -0
  701. package/server/api/workshop/dcw/lines/[id]/start.post.ts +35 -0
  702. package/server/api/workshop/dcw/lines/[id]/stop.post.ts +34 -0
  703. package/server/api/workshop/dcw/lines/[id].delete.ts +35 -0
  704. package/server/api/workshop/dcw/lines/[id].patch.ts +15 -0
  705. package/server/api/workshop/dcw/lines/index.get.ts +14 -0
  706. package/server/api/workshop/dcw/lines/index.post.ts +31 -0
  707. package/server/api/workshop/dcw/optimizations/[id]/judge.post.ts +24 -0
  708. package/server/api/workshop/dcw/optimizations/[id]/rollback.post.ts +29 -0
  709. package/server/api/workshop/dcw/optimizations/[id]/series.get.ts +18 -0
  710. package/server/api/workshop/dcw/optimizations/[id].get.ts +17 -0
  711. package/server/api/workshop/dcw/optimizations/index.get.ts +23 -0
  712. package/server/api/workshop/dcw/products/[id].delete.ts +16 -0
  713. package/server/api/workshop/dcw/products/[id].patch.ts +17 -0
  714. package/server/api/workshop/dcw/products/index.post.ts +16 -0
  715. package/server/api/workshop/dcw/recipes/[id]/apply.post.ts +40 -0
  716. package/server/api/workshop/dcw/recipes/[id]/mark-good.post.ts +21 -0
  717. package/server/api/workshop/dcw/recipes/[id]/rollback-good.post.ts +19 -0
  718. package/server/api/workshop/dcw/recipes/[id].delete.ts +14 -0
  719. package/server/api/workshop/dcw/recipes/[id].patch.ts +16 -0
  720. package/server/api/workshop/dcw/recipes/index.get.ts +12 -0
  721. package/server/api/workshop/dcw/recipes/index.post.ts +15 -0
  722. package/server/api/workshop/dcw/runs/[id]/close.post.ts +15 -0
  723. package/server/api/workshop/dcw/runs/[id]/data.get.ts +15 -0
  724. package/server/api/workshop/dcw/runs/[id]/rollback.post.ts +20 -0
  725. package/server/api/workshop/dcw/runs/index.get.ts +11 -0
  726. package/server/api/workshop/dcw/templates/[key].delete.ts +14 -0
  727. package/server/api/workshop/dcw/templates/[key].patch.ts +16 -0
  728. package/server/api/workshop/dcw/templates/index.post.ts +15 -0
  729. package/server/api/workshop/dcw/test-driver.post.ts +16 -0
  730. package/server/api/workshop/device-twins/[id]/control.post.ts +21 -0
  731. package/server/api/workshop/device-twins/[id]/telemetry.post.ts +21 -0
  732. package/server/api/workshop/device-twins/[id].delete.ts +25 -0
  733. package/server/api/workshop/device-twins/[id].patch.ts +29 -0
  734. package/server/api/workshop/device-twins/index.get.ts +16 -0
  735. package/server/api/workshop/device-twins/index.post.ts +32 -0
  736. package/server/api/workshop/fs/dirs.get.ts +40 -0
  737. package/server/api/workshop/mailbox/all.get.ts +19 -0
  738. package/server/api/workshop/mailbox.get.ts +14 -0
  739. package/server/api/workshop/memories/maintenance.post.ts +15 -0
  740. package/server/api/workshop/ops-logs/index.get.ts +30 -0
  741. package/server/api/workshop/ops-logs/index.post.ts +39 -0
  742. package/server/api/workshop/runtime.get.ts +11 -0
  743. package/server/api/workshop/scene/layouts/[channelId].delete.ts +23 -0
  744. package/server/api/workshop/scene/layouts/[channelId].put.ts +31 -0
  745. package/server/api/workshop/scene/layouts.get.ts +13 -0
  746. package/server/api/workshop/tasks/[id]/cancel/index.post.ts +34 -0
  747. package/server/api/workshop/tasks/[id]/complete.post.ts +32 -0
  748. package/server/api/workshop/tasks/[id]/dispatch.post.ts +30 -0
  749. package/server/api/workshop/tasks/[id]/report.post.ts +38 -0
  750. package/server/api/workshop/tasks/[id]/retry.post.ts +33 -0
  751. package/server/api/workshop/tasks/[id].get.ts +32 -0
  752. package/server/api/workshop/tasks.get.ts +13 -0
  753. package/server/api/workshop/teams/[id]/deploy.post.ts +40 -0
  754. package/server/api/workshop/teams/[id]/members/[agentId].delete.ts +19 -0
  755. package/server/api/workshop/teams/[id]/members/index.get.ts +19 -0
  756. package/server/api/workshop/teams/[id]/members/index.post.ts +32 -0
  757. package/server/api/workshop/teams/[id].delete.ts +20 -0
  758. package/server/api/workshop/teams/[id].get.ts +19 -0
  759. package/server/api/workshop/teams/[id].patch.ts +32 -0
  760. package/server/api/workshop/teams/index.get.ts +13 -0
  761. package/server/api/workshop/teams/index.post.ts +27 -0
  762. package/server/api/workshop/users/me.get.ts +23 -0
  763. package/server/api/workshop/users/register.post.ts +33 -0
  764. package/server/api/workshop/workspaces/[id]/channel-templates/[tplId].post.ts +31 -0
  765. package/server/api/workshop/workspaces/[id]/channels/[channelId].delete.ts +15 -0
  766. package/server/api/workshop/workspaces/[id]/channels/[channelId].post.ts +15 -0
  767. package/server/api/workshop/workspaces/[id]/index.delete.ts +14 -0
  768. package/server/api/workshop/workspaces/index.get.ts +11 -0
  769. package/server/api/workshop/workspaces/index.post.ts +17 -0
  770. package/server/api/workshop/ws.ts +694 -0
  771. package/server/data/agent-node-bindings.json +554 -0
  772. package/server/data/daq-templates.json +16 -0
  773. package/server/data/daqs.json +2680 -0
  774. package/server/data/dcw-lines.json +919 -0
  775. package/server/data/dcw-products.json +835 -0
  776. package/server/data/dcw-recipes.json +1650 -0
  777. package/server/data/dcw-rollback.json +9339 -0
  778. package/server/data/dcw-runs.json +4633 -0
  779. package/server/data/dcw-templates.json +26 -0
  780. package/server/data/dcw-writes.json +9770 -0
  781. package/server/data/dcws.json +1736 -0
  782. package/server/data/device-twins.json +133 -0
  783. package/server/data/line-runs.json +152 -0
  784. package/server/data/scene-layouts.json +200 -0
  785. package/server/mcp/workshop-server.ts +510 -0
  786. package/server/middleware/request-log.ts +15 -0
  787. package/server/plugins/backup.ts +85 -0
  788. package/server/plugins/daq.ts +65 -0
  789. package/server/plugins/dev-stability-guard.ts +42 -0
  790. package/server/plugins/security.ts +29 -0
  791. package/server/plugins/system-config.ts +38 -0
  792. package/server/plugins/workshop.ts +145 -0
  793. package/server/repositories/user.repository.ts +391 -0
  794. package/server/schemas/user.schema.ts +67 -0
  795. package/server/services/system-config.ts +356 -0
  796. package/server/services/user.service.ts +186 -0
  797. package/server/services/workshop/agents/adapters/omp-rpc-client.ts +539 -0
  798. package/server/services/workshop/agents/adapters/to-a2a.ts +40 -0
  799. package/server/services/workshop/agents/agent-interface.ts +219 -0
  800. package/server/services/workshop/agents/claude-agent.ts +47 -0
  801. package/server/services/workshop/agents/factory.ts +24 -0
  802. package/server/services/workshop/agents/harness-process.ts +158 -0
  803. package/server/services/workshop/agents/harness-terminal.ts +545 -0
  804. package/server/services/workshop/agents/industrial-context.ts +222 -0
  805. package/server/services/workshop/agents/industrial-tools.ts +362 -0
  806. package/server/services/workshop/agents/mock-agent.ts +396 -0
  807. package/server/services/workshop/agents/node-bindings.repo.ts +165 -0
  808. package/server/services/workshop/agents/omp-agent.ts +1598 -0
  809. package/server/services/workshop/agents/tool-approvals.ts +174 -0
  810. package/server/services/workshop/assets/character-asset.repo.ts +120 -0
  811. package/server/services/workshop/assets/device-twin.repo.ts +236 -0
  812. package/server/services/workshop/daq/alarm-notify.ts +100 -0
  813. package/server/services/workshop/daq/bus/index.ts +46 -0
  814. package/server/services/workshop/daq/bus/inproc.adapter.ts +62 -0
  815. package/server/services/workshop/daq/bus/mqtt.adapter.ts +112 -0
  816. package/server/services/workshop/daq/bus/queue-port.ts +36 -0
  817. package/server/services/workshop/daq/daq-controller.ts +778 -0
  818. package/server/services/workshop/daq/daq-node.repo.ts +96 -0
  819. package/server/services/workshop/daq/daq-node.ts +247 -0
  820. package/server/services/workshop/daq/daq-runtime.ts +168 -0
  821. package/server/services/workshop/daq/daq-templates.ts +157 -0
  822. package/server/services/workshop/daq/drivers.ts +771 -0
  823. package/server/services/workshop/daq/host-bindings.ts +71 -0
  824. package/server/services/workshop/daq/host-ports.ts +64 -0
  825. package/server/services/workshop/daq/infra.ts +202 -0
  826. package/server/services/workshop/daq/storage/index.ts +96 -0
  827. package/server/services/workshop/daq/storage/sqlite.adapter.ts +205 -0
  828. package/server/services/workshop/daq/storage/timescale.adapter.ts +185 -0
  829. package/server/services/workshop/daq/storage/tsdb-port.ts +74 -0
  830. package/server/services/workshop/db/agent.repo.ts +105 -0
  831. package/server/services/workshop/db/channel-agent.repo.ts +119 -0
  832. package/server/services/workshop/db/channel-event.repo.ts +154 -0
  833. package/server/services/workshop/db/channel-template.repo.ts +113 -0
  834. package/server/services/workshop/db/channel.repo.ts +101 -0
  835. package/server/services/workshop/db/database.ts +934 -0
  836. package/server/services/workshop/db/memory.repo.ts +249 -0
  837. package/server/services/workshop/db/message.repo.ts +149 -0
  838. package/server/services/workshop/db/ops.repo.ts +323 -0
  839. package/server/services/workshop/db/schema.sql +143 -0
  840. package/server/services/workshop/db/subscription.repo.ts +62 -0
  841. package/server/services/workshop/db/task.repo.ts +175 -0
  842. package/server/services/workshop/db/team-member.repo.ts +70 -0
  843. package/server/services/workshop/db/team.repo.ts +109 -0
  844. package/server/services/workshop/db/user.repo.ts +100 -0
  845. package/server/services/workshop/dcw/dcw-controller.ts +841 -0
  846. package/server/services/workshop/dcw/dcw-line.repo.ts +86 -0
  847. package/server/services/workshop/dcw/dcw-node.repo.ts +89 -0
  848. package/server/services/workshop/dcw/dcw-node.ts +200 -0
  849. package/server/services/workshop/dcw/dcw-product.repo.ts +95 -0
  850. package/server/services/workshop/dcw/dcw-recipe.repo.ts +349 -0
  851. package/server/services/workshop/dcw/dcw-runtime.ts +82 -0
  852. package/server/services/workshop/dcw/dcw-templates.ts +138 -0
  853. package/server/services/workshop/dcw/drivers.ts +523 -0
  854. package/server/services/workshop/dcw/line-run.ts +101 -0
  855. package/server/services/workshop/dcw/recipe-rollback-manager.ts +702 -0
  856. package/server/services/workshop/dcw/recipe-rollback.repo.ts +197 -0
  857. package/server/services/workshop/logger.ts +58 -0
  858. package/server/services/workshop/ops/ops.ts +78 -0
  859. package/server/services/workshop/prompts/loader.ts +112 -0
  860. package/server/services/workshop/runtime/agent-runtime.ts +698 -0
  861. package/server/services/workshop/runtime/channel-runtime.ts +202 -0
  862. package/server/services/workshop/runtime/embedding-provider.ts +79 -0
  863. package/server/services/workshop/runtime/execution-mode.ts +215 -0
  864. package/server/services/workshop/runtime/mailbox.ts +148 -0
  865. package/server/services/workshop/runtime/manager.ts +2543 -0
  866. package/server/services/workshop/runtime/memory.ts +439 -0
  867. package/server/services/workshop/runtime/monitor.ts +194 -0
  868. package/server/services/workshop/runtime/scheduler-loop.ts +773 -0
  869. package/server/services/workshop/runtime/task-engine.ts +574 -0
  870. package/server/services/workshop/scene/scene-layout.repo.ts +112 -0
  871. package/server/services/workshop/scene-events.ts +63 -0
  872. package/server/services/workshop/types/a2a.ts +61 -0
  873. package/server/services/workshop/types/task.ts +85 -0
  874. package/server/types/user.ts +53 -0
  875. package/server/utils/approval-gate.ts +67 -0
  876. package/server/utils/auth.ts +13 -0
  877. package/server/utils/config.ts +40 -0
  878. package/server/utils/errors.ts +24 -0
  879. package/server/utils/response.ts +49 -0
  880. package/server/utils/validate.ts +19 -0
  881. package/shared/config/engine.d.mts +41 -0
  882. package/shared/config/engine.mjs +291 -0
  883. package/shared/config/home.d.mts +48 -0
  884. package/shared/config/home.mjs +146 -0
  885. package/shared/config/schema.json +30 -0
  886. package/shared/daq-protocol.ts +361 -0
  887. package/shared/dcw-protocol.ts +576 -0
  888. package/shared/terminal-protocol.ts +70 -0
  889. package/shared/town-anim.ts +56 -0
  890. package/shared/town-behavior.ts +136 -0
  891. package/shared/town-protocol.ts +110 -0
  892. package/shared/town-scene-math.ts +283 -0
  893. package/shared/workshop-protocol.ts +199 -0
  894. package/tsconfig.json +10 -0
  895. package/uno.config.ts +37 -0
@@ -0,0 +1,1355 @@
1
+ /**
2
+ * AgentTeam RPG 小镇(鸣潮·共鸣黄昏版)— Phaser 2D 实时可视化场景。
3
+ *
4
+ * 渲染层职责(只渲染,不决策):
5
+ * - 背景:原创「共鸣黄昏」场景地图(黄昏天空/山脊/台地),不再是白色方块。
6
+ * - 每个 Channel → 地图上一片同色「共鸣领地」(环形能场 + 柔光,频道色=领地色);
7
+ * - 每个 Agent → 一个「员工」sprite(Leader/Worker 职务章),头顶名字/状态环/进度条;
8
+ * - 同一 Channel 的 Agent 共享同一种领地共鸣色:脚下灵光(aura)颜色一致,一眼可辨"谁属于哪个频道";
9
+ * - 所有 Agent 均可被用户手动拖动到地图任意位置(拖动期间暂停自动行为,松手后落点即新 home);
10
+ * - 事件驱动(useTownBus 旁路,与时间线同源)→ 头顶气泡 / 状态环 / 进度 / 行为 FSM;
11
+ * - `getDebugState()` 暴露渲染态供浏览器断言。
12
+ *
13
+ * 数据源:初始实体来自 Vue 传入 entities 快照;实时增量来自 handleTownEvent(AEP)。
14
+ */
15
+ import * as Phaser from 'phaser'
16
+ import type { AepEnvelope } from '#shared/workshop-protocol'
17
+ import { mapEnvelopeToIntent, type TownBubbleKind } from '#shared/town-protocol'
18
+ import { parseActionFromEnvelope, stepToward, type ActionKind, type ActionContext } from '#shared/town-behavior'
19
+ import { resolveAnimDef, type ModelAnimSpec } from '#shared/town-anim'
20
+
21
+ /** 场景 → Vue HUD 事件 */
22
+ export type TownEventMap = {
23
+ ready: boolean
24
+ fps: number
25
+ agentCount: number
26
+ blockCount: number
27
+ /** 最后一个气泡(去重去抖动):HUD 显示"此刻谁在说话" */
28
+ lastActivity: { channelId: string, agentName: string, text: string } | null
29
+ /** 行为动作日志(供调试/E2E 断言"角色跑去下发任务") */
30
+ behavior: { agentName: string, action: string, targetName: string | null } | null
31
+ }
32
+
33
+ /** 由 Vue entities store 传入的初始实体基线 */
34
+ export interface TownEntityInput {
35
+ channelId: string
36
+ channelName: string
37
+ agents: Array<{
38
+ agentId: string
39
+ name: string
40
+ role: 'lead' | 'worker'
41
+ harness: string
42
+ state: 'idle' | 'busy' | 'stopped'
43
+ currentTaskId?: string | null
44
+ currentTaskTitle?: string | null
45
+ currentTaskProgress?: number | null
46
+ /** 用户给该角色绑定的自定义模型(assetId;缺省用内置员工模型) */
47
+ modelRef?: string | null
48
+ }>
49
+ }
50
+
51
+ /** 频道共鸣领地渲染态 */
52
+ interface TownBlockDef {
53
+ channelId: string
54
+ name: string
55
+ centerX: number
56
+ centerY: number
57
+ radius: number
58
+ /** 频道共鸣色(number,供 tint) */
59
+ colorNum: number
60
+ /** 频道共鸣色(css rgba,供名字牌) */
61
+ rgba: string
62
+ }
63
+
64
+ /** 角色 sprite 渲染态 */
65
+ interface AgentSprite {
66
+ channelId: string
67
+ agentId: string
68
+ name: string
69
+ role: 'lead' | 'worker'
70
+ sprite: Phaser.Physics.Arcade.Sprite
71
+ /** 脚下共鸣灵光(同频道同色) */
72
+ aura: Phaser.GameObjects.Image
73
+ /** 状态环(头顶) */
74
+ statusRing: Phaser.GameObjects.Graphics
75
+ /** 名字标签(头顶) */
76
+ nameLabel: Phaser.GameObjects.Text
77
+ /** 进度标签(busy 时) */
78
+ progressLabel: Phaser.GameObjects.Text
79
+ /** 当前气泡(每 agent 至多一个) */
80
+ bubble: Phaser.GameObjects.Container | null
81
+ bubbleTimer: Phaser.Time.TimerEvent | null
82
+ state: 'idle' | 'busy' | 'stopped'
83
+ progress: number | null
84
+ /** 行为状态机 */
85
+ behavior: BehaviorState
86
+ /** 用户正在拖动此 sprite(拖动期间暂停自动行为) */
87
+ dragging: boolean
88
+ /** 初始身位(成员原生位置,行为结束后回归;用户拖动后更新为落点) */
89
+ homeX: number
90
+ homeY: number
91
+ /** 当前渲染纹理 key(内置 wu-* 或自定义模型) */
92
+ textureKey: string
93
+ /** 用户绑定的自定义模型 id(缺省空字符串=内置) */
94
+ modelRef: string
95
+ }
96
+
97
+ /** 行为状态机(标准 AI 控制:事件→决策→动作) */
98
+ type BehaviorMode
99
+ = | 'idle' // 待机(位于 home)
100
+ | 'roam' // 在领地内/附近游走(来回移动)
101
+ | 'approach' // 跑去目标(下发任务/通信)
102
+ | 'wait' // 在目标附近等待回复/执行结果
103
+ | 'returnHome' // 事毕回归出生位
104
+
105
+ interface BehaviorState {
106
+ mode: BehaviorMode
107
+ /** 游走目标点(来回移动端点) */
108
+ roamTarget: { x: number, y: number } | null
109
+ /** 目标角色(跑去下发/通信对象) */
110
+ targetId: string | null
111
+ /** 等待计时(到点返回) */
112
+ waitUntil: number
113
+ /** 行为动作日志(调试) */
114
+ action?: { kind: ActionKind, taskKind?: string, requireReply: boolean, text: string }
115
+ /** 是否正被他人「跑来下发/通信」(被 approach 或 wait)中 —— 暂停自身游走,驻足配合 */
116
+ engaged: boolean
117
+ }
118
+
119
+ // ---- 世界尺度(大坐标世界:3200×2400) ----
120
+ const WORLD_W = 3200
121
+ const WORLD_H = 2400
122
+ /** 领地带基线(台地可立足区) */
123
+ const FIELD_Y = 1760
124
+ /** 环形大道布点:街区围绕世界中心围成一圈 */
125
+ const WORLD_CX = WORLD_W / 2
126
+ const WORLD_CY = FIELD_Y
127
+ const RING_RADIUS_X = 980
128
+ const RING_RADIUS_Y = 560
129
+
130
+ /** worker sprite 图集候选(按 agentId 哈希选长相;均为员工形象) */
131
+ const WORKER_SHEETS = ['wu-worker-0', 'wu-worker-1', 'wu-worker-2'] as const
132
+ const LEAD_SHEET = 'wu-lead'
133
+ const WALK_SPEED = 150
134
+
135
+ /** 角色行为运动速度(下发任务跑动 / 游走) */
136
+ const AGENT_SPEED = 96
137
+ /** 等待回复/执行结果时长(ms) */
138
+ const WAIT_MS = 2600
139
+
140
+ /** 气泡配色 */
141
+ const BUBBLE_STYLE: Record<TownBubbleKind, { bg: number, fg: string }> = {
142
+ info: { bg: 0x1c1917, fg: '#ffffff' },
143
+ artifact: { bg: 0x1c1917, fg: '#9ecb7a' },
144
+ error: { bg: 0x3a1d1c, fg: '#ff9e9e' },
145
+ system: { bg: 0x1c1917, fg: '#c9c4bd' },
146
+ }
147
+
148
+ // ---- 频道共鸣色(稳定,同频道同色;色相桶与 shared/town-scene-math 同源) ----
149
+ const CHANNEL_HUES = [16, 40, 158, 178, 195, 212, 235, 262] as const
150
+ function channelHue(id: string): number {
151
+ if (!id) return 212
152
+ let h = 0
153
+ for (const c of id) h = (h * 31 + c.charCodeAt(0)) % 360
154
+ return CHANNEL_HUES[h % CHANNEL_HUES.length]!
155
+ }
156
+ function channelColorNum(channelId: string): number {
157
+ const c = Phaser.Display.Color.HSLToColor(channelHue(channelId) / 360, 0.52, 0.6)
158
+ return c.color
159
+ }
160
+ function channelRGBA(channelId: string, alpha = 1): string {
161
+ const c = Phaser.Display.Color.HSLToColor(channelHue(channelId) / 360, 0.52, 0.6)
162
+ return `rgba(${c.red},${c.green},${c.blue},${alpha})`
163
+ }
164
+
165
+ export class TownScene extends Phaser.Scene {
166
+ private blocks = new Map<string, TownBlockDef>()
167
+ private agents = new Map<string, AgentSprite>()
168
+ /** 领地/装饰(game objects),resetAll 时销毁 */
169
+ private blockDecor: Phaser.GameObjects.GameObject[] = []
170
+ private mapBg!: Phaser.GameObjects.Image
171
+ /** 视差背景层(远/中);scroll 因子控制不同步平移 */
172
+ private farLayer!: Phaser.GameObjects.Image
173
+ private midLayer!: Phaser.GameObjects.Image
174
+ private scrollFactorFar = 0.06
175
+ private scrollFactorMid = 0.14
176
+ private cursors!: Phaser.Types.Input.Keyboard.CursorKeys
177
+ private keyW!: Phaser.Input.Keyboard.Key
178
+ private keyA!: Phaser.Input.Keyboard.Key
179
+ private keyS!: Phaser.Input.Keyboard.Key
180
+ private keyD!: Phaser.Input.Keyboard.Key
181
+ private player!: Phaser.Physics.Arcade.Sprite
182
+ private facing: 'down' | 'left' | 'right' | 'up' = 'down'
183
+ private dirty = true
184
+ private dbgBubbles: Array<{ text: string, at: number }> = []
185
+ private dbgActivity: { channelId: string, agentName: string, text: string } | null = null
186
+ /** 最近活动队列(跑马灯,上限 6) */
187
+ private recentActivity: Array<{ channelId: string, agentName: string, text: string }> = []
188
+ private agentCount = 0
189
+ private blockCount = 0
190
+
191
+ private frameCount = 0
192
+ private fpsAccum = 0
193
+ private readonly bus = new Phaser.Events.EventEmitter()
194
+ /** 已注册的自定义模型(id → file),供拖拽换装/生成用 */
195
+ private modelsById = new Map<string, { id: string, file: string, name: string, spec?: ModelAnimSpec }>()
196
+ /** 任务 ID → assignee 反查(由 Vue 注入;mock 任务投递缺 target-agent 时用) */
197
+ resolveTaskAssignee: ((taskId: string) => string | null) | null = null
198
+
199
+ constructor(seed?: TownEntityInput[]) {
200
+ super('town')
201
+ if (seed) this._seed = seed
202
+ }
203
+
204
+ on<K extends keyof TownEventMap>(event: K, fn: (e: TownEventMap[K]) => void): () => void {
205
+ this.bus.on(event, fn)
206
+ return () => this.bus.off(event, fn)
207
+ }
208
+
209
+ private emit<K extends keyof TownEventMap>(event: K, e: TownEventMap[K]): void {
210
+ this.bus.emit(event, e)
211
+ }
212
+
213
+ /** 初始化实体基线(挂载后、场景 create 前调用;快照未到时为空) */
214
+ seedEntities(channels: TownEntityInput[]): void {
215
+ this._seed = channels
216
+ }
217
+
218
+ /** 快照后重建:全量替换领地与角色(丢弃旧树) */
219
+ rebuild(channels: TownEntityInput[]): void {
220
+ this.resetAll()
221
+ this._seed = channels
222
+ this.buildBlocks()
223
+ }
224
+
225
+ /** 聚焦某频道领地(传送玩家 + 镜头;用于深链/截图稳定) */
226
+ focusChannel(channelId: string): void {
227
+ const def = this.blocks.get(channelId)
228
+ if (!def) return
229
+ this.player.setPosition(def.centerX, def.centerY + 70)
230
+ ;(this.player.body as Phaser.Physics.Arcade.Body).reset(def.centerX, def.centerY + 70)
231
+ this.cameras.main.centerOn(def.centerX, def.centerY + 70)
232
+ }
233
+
234
+ private _seed: TownEntityInput[] = []
235
+
236
+ preload(): void {
237
+ // 大世界分层背景(远山天空 / 中景城市 / 近景台地)
238
+ this.load.image('world-far', '/assets/game/wuwa/world-far.png')
239
+ this.load.image('world-middle', '/assets/game/wuwa/world-middle.png')
240
+ this.load.image('world-near', '/assets/game/wuwa/world-near.png')
241
+ // 辉光/环/飘带(运行时 tint 成频道共鸣色)
242
+ this.load.image('wu-aura', '/assets/game/wuwa/wu-aura.png')
243
+ this.load.image('wu-ring', '/assets/game/wuwa/wu-ring.png')
244
+ this.load.image('wu-slash', '/assets/game/wuwa/wu-slash.png')
245
+ // 员工 sprite(4 帧悬停 bob;48x88 → 192x88)
246
+ const fr = { frameWidth: 48, frameHeight: 88 }
247
+ this.load.spritesheet(LEAD_SHEET, '/assets/game/wuwa/wu-lead.png', fr)
248
+ this.load.spritesheet('wu-worker-0', '/assets/game/wuwa/wu-worker-0.png', fr)
249
+ this.load.spritesheet('wu-worker-1', '/assets/game/wuwa/wu-worker-1.png', fr)
250
+ this.load.spritesheet('wu-worker-2', '/assets/game/wuwa/wu-worker-2.png', fr)
251
+ // 角色模型库(可拖拽加载的自定义模型;与内置同帧布局,textures 在 create 前就绪)
252
+ this.load.spritesheet('knight', '/assets/game/character/knight.png', fr)
253
+ this.load.spritesheet('mage', '/assets/game/character/mage.png', fr)
254
+ this.load.spritesheet('bot', '/assets/game/character/bot.png', fr)
255
+ }
256
+
257
+ create(): void {
258
+ // ---------- 世界地面(近景台地,随相机滚动) ----------
259
+ this.mapBg = this.add.image(WORLD_W / 2, WORLD_H / 2, 'world-near')
260
+ .setDisplaySize(WORLD_W, WORLD_H)
261
+ .setDepth(-1000)
262
+ this.physics.world.setBounds(0, 0, WORLD_W, WORLD_H)
263
+
264
+ // ---------- 视差背景(远山天空/城市剪影:相机固定,轻微不同步 → 纵深) ----------
265
+ this.scrollFactorFar = 0.06
266
+ this.scrollFactorMid = 0.14
267
+ this.createParallax()
268
+
269
+ this.createAnimations()
270
+
271
+ // ---------- 玩家(镜头跟随;WASD/方向键漫游;滚轮缩放) ----------
272
+ this.viewer = this.physics.add.sprite(WORLD_W / 2, FIELD_Y, LEAD_SHEET, 0)
273
+ this.viewer.setScale(1.05)
274
+ const vbody = this.viewer.body as Phaser.Physics.Arcade.Body
275
+ vbody.setSize(18, 18)
276
+ vbody.setOffset(15, 66)
277
+ this.viewer.setCollideWorldBounds(true)
278
+ this.viewer.setDepth(this.viewer.y)
279
+ this.viewer.anims.play(`wu-bob-${LEAD_SHEET}`, true)
280
+ // 玩家脚下微光(与频道区分:中性暖白)
281
+ this.playerAura = this.add.image(this.viewer.x, this.viewer.y, 'wu-aura')
282
+ .setTint(0xffe9c4).setAlpha(0.45).setDepth(this.viewer.y - 10).setScale(1.3)
283
+
284
+ const cam = this.cameras.main
285
+ cam.setBounds(0, 0, WORLD_W, WORLD_H)
286
+ cam.startFollow(this.viewer, true, 0.09, 0.09)
287
+ cam.setRoundPixels(true)
288
+ cam.setZoom(1.0)
289
+ this.input.on('wheel', (_p: Phaser.Input.Pointer, _o: unknown, _dx: number, dy: number) => {
290
+ const nz = cam.zoom + (dy < 0 ? 0.06 : -0.06)
291
+ cam.setZoom(Phaser.Math.Clamp(nz, 0.7, 1.4))
292
+ })
293
+
294
+ // ---------- 输入 ----------
295
+ this.cursors = this.input.keyboard!.createCursorKeys()
296
+ this.keyW = this.input.keyboard!.addKey(Phaser.Input.Keyboard.KeyCodes.W)
297
+ this.keyA = this.input.keyboard!.addKey(Phaser.Input.Keyboard.KeyCodes.A)
298
+ this.keyS = this.input.keyboard!.addKey(Phaser.Input.Keyboard.KeyCodes.S)
299
+ this.keyD = this.input.keyboard!.addKey(Phaser.Input.Keyboard.KeyCodes.D)
300
+
301
+ // ---------- 领地 + 角色 ----------
302
+ this.buildBlocks()
303
+ this.drawCore()
304
+
305
+ // 镜头聚焦镇中心:玩家传送到第一领地附近
306
+ const firstDef = this.blocks.values().next().value
307
+ if (firstDef) {
308
+ this.viewer.setPosition(firstDef.centerX, firstDef.centerY + 70)
309
+ ;(this.viewer.body as Phaser.Physics.Arcade.Body).reset(firstDef.centerX, firstDef.centerY + 70)
310
+ cam.centerOn(firstDef.centerX, firstDef.centerY + 70)
311
+ }
312
+ this.emit('ready', true)
313
+ }
314
+
315
+ private viewer!: Phaser.Physics.Arcade.Sprite
316
+ private playerAura!: Phaser.GameObjects.Image
317
+
318
+ /**
319
+ * 视差背景:远山天空/城市剪影按相机 scroll 因子不同步平移,产生纵深。
320
+ * 层固定在相机上(scrollFactor=0),位置随 update 里相机 scroll 反推。
321
+ */
322
+ private createParallax(): void {
323
+ const cam = this.cameras.main
324
+ // 铺满视野(约 1100x700 @ zoom1),随 zoom 放大
325
+ this.farLayer = this.add.image(WORLD_W / 2, WORLD_H / 2, 'world-far')
326
+ .setScrollFactor(0).setDepth(-1200)
327
+ this.midLayer = this.add.image(WORLD_W / 2, WORLD_H / 2, 'world-middle')
328
+ .setScrollFactor(0).setDepth(-1150)
329
+ // 初始尺寸
330
+ void cam
331
+ }
332
+
333
+ /** 每帧按相机 scroll 让视差层产生缓慢位移(远层更慢) */
334
+ private updateParallax(): void {
335
+ const cam = this.cameras.main
336
+ // 以世界中心为锚:相机偏离中心越多,背景偏移越多(但远层偏移更少 → 相对慢速)
337
+ const dx = (cam.scrollX + cam.width / 2) - WORLD_CX
338
+ const dy = (cam.scrollY + cam.height / 2) - WORLD_CY
339
+ const f = cam.zoom
340
+ this.farLayer.setPosition(cam.width / 2 - dx * this.scrollFactorFar / f, cam.height / 2 - dy * this.scrollFactorFar / f)
341
+ this.midLayer.setPosition(cam.width / 2 - dx * this.scrollFactorMid / f, cam.height / 2 - dy * this.scrollFactorMid / f)
342
+ // 随缩放放大背景(与视野同比例)
343
+ this.farLayer.setScale(Math.max(0.6, 0.6 / f))
344
+ this.midLayer.setScale(Math.max(0.72, 0.72 / f))
345
+ }
346
+
347
+ /** 依据实体基线建领地与角色(围绕世界中心的环形大道布点) */
348
+ buildBlocks(): void {
349
+ const seeds = this._seed ?? []
350
+ const count = Math.max(1, seeds.length)
351
+ const RING_X = RING_RADIUS_X
352
+ const RING_Y = RING_RADIUS_Y
353
+ const radius = count <= 1 ? 210 : Math.min(210, 300 - count * 8)
354
+
355
+ seeds.forEach((ch, i) => {
356
+ // 环形布点:沿椭圆等分角度,中心对称、有机不呆板
357
+ const ang = i === 0 ? -Math.PI / 2 : -Math.PI / 2 + (i * 2 * Math.PI) / count
358
+ const cx = WORLD_CX + Math.cos(ang) * RING_X
359
+ const cy = WORLD_CY + Math.sin(ang) * RING_Y
360
+ const def: TownBlockDef = {
361
+ channelId: ch.channelId,
362
+ name: ch.channelName,
363
+ centerX: Math.round(cx),
364
+ centerY: Math.round(cy),
365
+ radius,
366
+ colorNum: channelColorNum(ch.channelId),
367
+ rgba: channelRGBA(ch.channelId, 0.9),
368
+ }
369
+ this.blocks.set(ch.channelId, def)
370
+ this.drawBlock(def)
371
+ for (const a of ch.agents) {
372
+ this.ensureAgentSprite({ ...a, channelId: ch.channelId }, def.centerX, def.centerY)
373
+ }
374
+ })
375
+ this.blockCount = this.blocks.size
376
+ this.agentCount = this.agents.size
377
+ this.dirty = true
378
+ this.emit('blockCount', this.blockCount)
379
+ this.emit('agentCount', this.agentCount)
380
+ }
381
+
382
+ /** 建一片频道共鸣领地(环形能场 + 柔光 + 频道名牌;无白色方块) */
383
+ private drawBlock(def: TownBlockDef): void {
384
+ const { centerX: cx, centerY: cy, radius: r, colorNum } = def
385
+ // 地面柔光(大面积低透明,暗示能场)
386
+ const field = this.add.image(cx, cy, 'wu-aura')
387
+ .setScale(r / 56).setTint(colorNum).setAlpha(0.30).setDepth(-20)
388
+ // 环形能场边界(呼吸)
389
+ const ring = this.add.image(cx, cy, 'wu-ring')
390
+ .setScale(r / 128).setTint(colorNum).setAlpha(0.55).setDepth(-19)
391
+ this.tweens.add({
392
+ targets: ring,
393
+ alpha: { from: 0.35, to: 0.6 },
394
+ scale: { from: (r / 128) * 0.96, to: (r / 128) * 1.04 },
395
+ yoyo: true,
396
+ repeat: -1,
397
+ duration: 2400,
398
+ ease: 'sine.inout',
399
+ })
400
+ // 频道名牌(顶部) —— 由 drawLandmark 挂在塔顶
401
+ const stroke = this.add.graphics().setDepth(-18)
402
+ stroke.lineStyle(1.2, colorNum, 0.4)
403
+ stroke.strokeCircle(cx, cy, r)
404
+ // 地面柔软阴影(建筑/领地投影,低透明)
405
+ const shadow = this.add.image(cx, cy + 22, 'wu-aura')
406
+ .setScale(r / 52).setTint(0x0a1410).setAlpha(0.22).setDepth(-17)
407
+ this.blockDecor.push(field, ring, stroke, shadow)
408
+
409
+ this.drawLandmark(def)
410
+ }
411
+
412
+ /**
413
+ * 街区地标建筑(2.5D 挤出:顶面 + 侧壁,侧壁随朝向变暗 → 有体积)。
414
+ * 用 wu-ring 作底座 + wu-aura 作顶面辉光,叠加成一座低模塔;无真实 tile 也能有"人工建筑"体积感。
415
+ */
416
+ private drawLandmark(def: TownBlockDef): void {
417
+ const { centerX: cx, centerY: cy, radius: r, colorNum } = def
418
+ const baseY = cy - r * 0.55
419
+ // 底座(地面投影)
420
+ const base = this.add.ellipse(cx, baseY, r * 0.5, r * 0.2, colorNum, 0.55).setDepth(-16)
421
+ // 塔身(侧壁,深色→体积,受夕阳侧光:右亮左暗)
422
+ const body = this.add.rectangle(cx, baseY - 42, r * 0.34, 88, colorNum, 0.85).setDepth(baseY - 20).setOrigin(0.5, 1)
423
+ body.setStrokeStyle(1.5, colorNum, 0.6)
424
+ // 顶面(略亮,承接天光)
425
+ const top = this.add.ellipse(cx, baseY - 84, r * 0.4, r * 0.16, 0xffffff, 0.28).setDepth(baseY - 20)
426
+ top.setStrokeStyle(1.5, colorNum, 0.6)
427
+ // 顶面光柱(呼吸)
428
+ const beam = this.add.image(cx, baseY - 120, 'wu-aura')
429
+ .setScale(0.9).setTint(0xfff0cf).setAlpha(0.5).setDepth(baseY - 20)
430
+ this.tweens.add({ targets: beam, alpha: { from: 0.3, to: 0.6 }, scale: { from: 0.7, to: 1.05 }, yoyo: true, repeat: -1, duration: 1800, ease: 'sine.inout' })
431
+ // 频道名牌(挂在塔顶)
432
+ const plaque = this.add.text(cx, baseY - 128, def.name, {
433
+ fontFamily: 'Geist, PingFang SC, sans-serif',
434
+ fontSize: '13px',
435
+ fontStyle: '600',
436
+ color: '#fff',
437
+ padding: { x: 10, y: 4 },
438
+ backgroundColor: 'rgba(18,20,30,0.6)',
439
+ }).setOrigin(0.5).setDepth(baseY - 19)
440
+ // 色盲徽记:频道用几何形状区分(不单靠色相),置于名牌上方
441
+ const emblem = this.drawEmblem(cx, baseY - 148, colorNum, def.channelId)
442
+ this.blockDecor.push(base, body, top, beam, plaque, emblem)
443
+ }
444
+
445
+ /** 频道几何徽记(色盲友好:形状+色双通道);形状由 channelId 哈希稳定决定 */
446
+ private drawEmblem(cx: number, cy: number, colorNum: number, channelId: string): Phaser.GameObjects.Graphics {
447
+ const g = this.add.graphics().setDepth(cy + 1000)
448
+ const s = 9
449
+ g.lineStyle(2, colorNum, 0.95)
450
+ g.fillStyle(colorNum, 0.35)
451
+ const shape = Math.abs(channelId.split('').reduce((h, c) => h * 31 + c.charCodeAt(0), 0)) % 5
452
+ if (shape === 0) g.strokeCircle(cx, cy, s) // 圆
453
+ else if (shape === 1) { // 三角
454
+ g.beginPath()
455
+ g.moveTo(cx, cy - s)
456
+ g.lineTo(cx + s, cy + s)
457
+ g.lineTo(cx - s, cy + s)
458
+ g.closePath()
459
+ g.strokePath()
460
+ }
461
+ else if (shape === 2) { // 方块
462
+ g.strokeRect(cx - s, cy - s, s * 2, s * 2)
463
+ }
464
+ else if (shape === 3) { // 菱形
465
+ g.beginPath()
466
+ g.moveTo(cx, cy - s)
467
+ g.lineTo(cx + s, cy)
468
+ g.lineTo(cx, cy + s)
469
+ g.lineTo(cx - s, cy)
470
+ g.closePath()
471
+ g.strokePath()
472
+ }
473
+ else { // 五边
474
+ g.beginPath()
475
+ for (let i = 0; i < 5; i++) {
476
+ const a = -Math.PI / 2 + (i * 2 * Math.PI) / 5
477
+ const px = cx + Math.cos(a) * s
478
+ const py = cy + Math.sin(a) * s
479
+ if (i === 0) g.moveTo(px, py)
480
+ else g.lineTo(px, py)
481
+ }
482
+ g.closePath()
483
+ g.strokePath()
484
+ }
485
+ return g
486
+ }
487
+
488
+ /**
489
+ * 世界中心「共鸣核心塔」(= workspace 本体):高耸能量柱,随全局活动呼吸。
490
+ * 街区沿大道环绕它分布,一眼可辨世界中心。
491
+ */
492
+ private drawCore(): void {
493
+ const cx = WORLD_CX
494
+ const cy = WORLD_CY
495
+ // 塔基能量场(大面积)
496
+ const field = this.add.image(cx, cy, 'wu-aura').setScale(6).setTint(0x4da3ff).setAlpha(0.28).setDepth(-20)
497
+ // 塔身(多层收窄的能量柱)
498
+ const body = this.add.rectangle(cx, cy - 90, 120, 300, 0x57d29a, 0.7).setOrigin(0.5, 1).setDepth(cy - 22)
499
+ body.setStrokeStyle(2, 0xd8fff2, 0.6)
500
+ const body2 = this.add.rectangle(cx, cy - 220, 70, 180, 0xc4f4e8, 0.75).setOrigin(0.5, 1).setDepth(cy - 21)
501
+ // 顶部光球(呼吸)
502
+ const orb = this.add.image(cx, cy - 320, 'wu-aura').setScale(1.4).setTint(0xeafff8).setAlpha(0.9).setDepth(cy - 20)
503
+ this.tweens.add({ targets: orb, alpha: { from: 0.7, to: 1 }, scale: { from: 1.2, to: 1.6 }, yoyo: true, repeat: -1, duration: 1600, ease: 'sine.inout' })
504
+ // 塔名
505
+ const label = this.add.text(cx, cy - 360, '共鸣核心', {
506
+ fontFamily: 'Geist, PingFang SC, sans-serif',
507
+ fontSize: '14px',
508
+ fontStyle: '600',
509
+ color: '#fff',
510
+ padding: { x: 12, y: 5 },
511
+ backgroundColor: 'rgba(18,20,30,0.6)',
512
+ }).setOrigin(0.5).setDepth(cy - 19)
513
+ this.blockDecor.push(field, body, body2, orb, label)
514
+ }
515
+
516
+ /** 确保某 agent 的 sprite 存在(不存在则建);返回是否新建 */
517
+ private ensureAgentSprite(
518
+ a: { channelId: string, agentId: string, name: string, role: 'lead' | 'worker', state: 'idle' | 'busy' | 'stopped', currentTaskProgress?: number | null, modelRef?: string | null },
519
+ cx?: number,
520
+ cy?: number,
521
+ ): boolean {
522
+ const key = a.agentId
523
+ if (this.agents.has(key)) {
524
+ this.agents.get(key)!.state = a.state
525
+ return false
526
+ }
527
+ const def = this.blocks.get(a.channelId)
528
+ const colorNum = def?.colorNum ?? channelColorNum(a.channelId)
529
+ const builtinSheet = a.role === 'lead' ? LEAD_SHEET : WORKER_SHEETS[Math.abs(a.agentId.split('').reduce((h, c) => h * 31 + c.charCodeAt(0), 0)) % WORKER_SHEETS.length]!
530
+ // 模型绑定:若该角色绑定了自定义模型且纹理已注册,则用之;否则回退内置员工模型
531
+ const sheet = a.modelRef && this.textures.exists(a.modelRef) ? a.modelRef : builtinSheet
532
+ const bx = def?.centerX ?? cx ?? 400
533
+ const by = def?.centerY ?? cy ?? 300
534
+ // 领地成员沿中线横向排布:首个(lead)居中,其余左右展开
535
+ const inBlock = [...this.agents.values()].filter(s => s.channelId === a.channelId).length
536
+ const colSlot = Math.floor(inBlock / 2)
537
+ const x = bx + (inBlock === 0 ? 0 : (inBlock % 2 === 0 ? -1 : 1) * (colSlot > 0 ? colSlot * 54 : 54))
538
+ const y = by + 12 + Math.floor(inBlock / 2) * 16
539
+
540
+ const sprite = this.physics.add.sprite(x, y, sheet, 0)
541
+ const sbody = sprite.body as Phaser.Physics.Arcade.Body
542
+ sbody.setSize(18, 18)
543
+ sbody.setOffset(15, 66)
544
+ sprite.setCollideWorldBounds(true)
545
+ sprite.setDepth(y)
546
+ sprite.anims.play(`wu-bob-${sheet}`, true)
547
+
548
+ // 共鸣灵光:同频道同色(频道共鸣色 tint),居中于角色身体,形成"周身散发同色光"的环绕感
549
+ const aura = this.add.image(x, y, 'wu-aura')
550
+ .setTint(colorNum).setAlpha(0.42).setDepth(y - 10).setScale(1.5)
551
+ this.tweens.add({ targets: aura, alpha: { from: 0.30, to: 0.56 }, scale: { from: 1.35, to: 1.65 }, yoyo: true, repeat: -1, duration: 2200, ease: 'sine.inout' })
552
+
553
+ // 头顶:状态环 + 名字 + 进度(名字牌用频道共鸣色)
554
+ const statusRing = this.add.graphics().setDepth(y + 200)
555
+ const nameLabel = this.add.text(x, y - 30, a.name, {
556
+ fontFamily: 'Geist, PingFang SC, sans-serif',
557
+ fontSize: '10.5px',
558
+ fontStyle: '600',
559
+ color: '#ffffff',
560
+ padding: { x: 6, y: 2 },
561
+ }).setOrigin(0.5, 1).setDepth(y + 200)
562
+ nameLabel.setStyle({ backgroundColor: `rgba(18,20,30,0.62)`, color: '#fff' })
563
+ const progressLabel = this.add.text(x, y - 44, '', {
564
+ fontFamily: 'Geist Mono, monospace',
565
+ fontSize: '9px',
566
+ color: '#4c8f63',
567
+ backgroundColor: 'rgba(255,255,255,0.85)',
568
+ padding: { x: 4, y: 1 },
569
+ }).setOrigin(0.5, 1).setDepth(y + 200)
570
+
571
+ this.agents.set(key, {
572
+ channelId: a.channelId,
573
+ agentId: a.agentId,
574
+ name: a.name,
575
+ role: a.role,
576
+ sprite,
577
+ aura,
578
+ statusRing,
579
+ nameLabel,
580
+ progressLabel,
581
+ bubble: null,
582
+ bubbleTimer: null,
583
+ state: a.state,
584
+ progress: a.currentTaskProgress ?? null,
585
+ dragging: false,
586
+ homeX: x,
587
+ homeY: y,
588
+ textureKey: sheet,
589
+ modelRef: a.modelRef ?? '',
590
+ behavior: {
591
+ mode: 'idle',
592
+ roamTarget: null,
593
+ targetId: null,
594
+ waitUntil: 0,
595
+ engaged: false,
596
+ },
597
+ })
598
+ // 所有角色都允许用户手动拖动到地图任意位置
599
+ this.enableDraggable(this.agents.get(key)!)
600
+ this.agentCount = this.agents.size
601
+ this.emit('agentCount', this.agentCount)
602
+ return true
603
+ }
604
+
605
+ /** 让全部角色可被用户拖动(手动定位到地图任意位置) */
606
+ private enableDraggable(asp: AgentSprite): void {
607
+ const sprite = asp.sprite
608
+ sprite.setInteractive({ draggable: true, useHandCursor: true })
609
+ sprite.on('dragstart', () => {
610
+ asp.dragging = true
611
+ // 拖动期间暂停自动行为与物理
612
+ ;(sprite.body as Phaser.Physics.Arcade.Body).setEnable(false)
613
+ asp.behavior.engaged = false
614
+ sprite.setDepth(this.worldYMax + 500)
615
+ sprite.setAlpha(0.96)
616
+ sprite.setScale(1.12)
617
+ })
618
+ sprite.on('drag', (_p: Phaser.Input.Pointer, dragX: number, dragY: number) => {
619
+ sprite.setPosition(dragX, dragY)
620
+ asp.aura.setPosition(dragX, dragY)
621
+ asp.nameLabel.setPosition(dragX, dragY - 30)
622
+ asp.progressLabel.setPosition(dragX, dragY - 44)
623
+ asp.statusRing.setPosition(dragX, dragY - 18)
624
+ asp.sprite.setDepth(dragY)
625
+ asp.aura.setDepth(dragY - 10)
626
+ })
627
+ sprite.on('dragend', () => {
628
+ asp.dragging = false
629
+ sprite.setScale(1)
630
+ sprite.setAlpha(1)
631
+ ;(sprite.body as Phaser.Physics.Arcade.Body).setEnable(true)
632
+ ;(sprite.body as Phaser.Physics.Arcade.Body).stop()
633
+ ;(sprite.body as Phaser.Physics.Arcade.Body).reset(sprite.x, sprite.y)
634
+ // 落点即新 home:行为结束后回归用户放置的位置
635
+ asp.homeX = sprite.x
636
+ asp.homeY = sprite.y
637
+ asp.behavior.mode = 'idle'
638
+ asp.behavior.roamTarget = null
639
+ asp.behavior.targetId = null
640
+ asp.behavior.engaged = false
641
+ })
642
+ }
643
+
644
+ private get worldYMax(): number { return WORLD_H }
645
+
646
+ // ================================================================
647
+ // 模型库 → 场景(拖拽加载 / 换装 / 落地生成)
648
+ // ================================================================
649
+
650
+ /** 批量注册模型库清单(由 Vue 从 useCharacterAssets 注入;幂等) */
651
+ registerModelsFromList(list: Array<{ id: string, file: string, name: string, spec?: ModelAnimSpec }>) {
652
+ for (const m of list) {
653
+ if (!this.modelsById.has(m.id)) {
654
+ this.modelsById.set(m.id, { id: m.id, file: m.file, name: m.name, spec: m.spec })
655
+ }
656
+ if (m.spec) this.animSpecs.set(m.id, m.spec)
657
+ // 注意:此处不得调用 ensureSheetAnims —— 场景尚未挂到 game,this.anims/this.textures 未初始化。
658
+ // 动画统一在 create()/createAnimations() 里建(那时 game 已挂载)。
659
+ }
660
+ }
661
+
662
+ /**
663
+ * 注册一个自定义模型(按 assetId 从模型库清单查 file);幂等。
664
+ * 记录元信息 + 帧布局,加载纹理动画。成功返回 true。
665
+ */
666
+ registerModelFromId(id: string, file: string, name: string, spec?: ModelAnimSpec): boolean {
667
+ if (!this.modelsById.has(id)) this.modelsById.set(id, { id, file, name, spec })
668
+ if (spec) this.animSpecs.set(id, spec)
669
+ if (this.textures.exists(id)) {
670
+ this.ensureSheetAnims(id)
671
+ return true
672
+ }
673
+ return false
674
+ }
675
+
676
+ /**
677
+ * HTML5 拖拽落下 → 落到某个角色上则「换装」该角色,否则在落点「生成一个居民」。
678
+ * assetId 由 AssetLibrary 的 dragstart 写入 dataTransfer。
679
+ */
680
+ dropModelOnWorld(worldX: number, worldY: number, assetId: string): { mode: 'rebind' | 'spawn', agentId?: string, textureKey: string, x: number, y: number } {
681
+ // 就近找落点 80px 内的角色
682
+ const near = this.nearestAgent(worldX, worldY, 80)
683
+ const model = this.modelsById.get(assetId)
684
+ const texKey = model?.id ?? assetId
685
+ // 若纹理未注册,先按模型库 file 加载(无则回退 assetId,可能为空 → 显示原纹理)
686
+ if (model && !this.textures.exists(texKey)) this.registerModelFromId(assetId, model.file, model.name)
687
+ if (near) {
688
+ // 换装:直接改该角色所用纹理 + 动画 key
689
+ this.swapTexture(near, texKey)
690
+ this.showBubble(near.channelId, near.agentId, 'info', `换装 → ${model?.name ?? assetId}`, 2200)
691
+ return { mode: 'rebind', agentId: near.agentId, textureKey: texKey, x: Math.round(near.sprite.x), y: Math.round(near.sprite.y) }
692
+ }
693
+ // 落点生成一个"居民"(可拖拽、可游走的装饰性角色;无实际 agent 绑定)
694
+ if (this.textures.exists(texKey)) {
695
+ this.spawnResident(worldX, worldY, texKey, model?.name ?? assetId)
696
+ return { mode: 'spawn', textureKey: texKey, x: Math.round(worldX), y: Math.round(worldY) }
697
+ }
698
+ return { mode: 'rebind', textureKey: texKey, x: Math.round(worldX), y: Math.round(worldY) }
699
+ }
700
+
701
+ /** 就近角色(落点 80px 内) */
702
+ private nearestAgent(x: number, y: number, maxDist: number): AgentSprite | undefined {
703
+ let best: AgentSprite | undefined
704
+ let bestD = maxDist
705
+ for (const a of this.agents.values()) {
706
+ const d = Math.hypot(a.sprite.x - x, a.sprite.y - y)
707
+ if (d < bestD) {
708
+ best = a
709
+ bestD = d
710
+ }
711
+ }
712
+ return best
713
+ }
714
+
715
+ /** 换装:改纹理 key + 重播动画 + 记录 modelRef */
716
+ private swapTexture(asp: AgentSprite, texKey: string): void {
717
+ if (!this.textures.exists(texKey)) return
718
+ asp.sprite.setTexture(texKey)
719
+ asp.sprite.anims.play(`wu-bob-${texKey}`, true)
720
+ asp.textureKey = texKey
721
+ // 仅当 texKey 是自定义模型 id 时记录;内置员工模型不回写(避免覆盖引导)
722
+ asp.modelRef = texKey
723
+ }
724
+
725
+ /** 在落点生成一个可拖拽居民(无 agent 绑定;纯装饰,游走于频道外) */
726
+ private spawnResident(x: number, y: number, texKey: string, name: string): void {
727
+ const sprite = this.physics.add.sprite(x, y, texKey, 0)
728
+ const sbody = sprite.body as Phaser.Physics.Arcade.Body
729
+ sbody.setSize(18, 18)
730
+ sbody.setOffset(15, 66)
731
+ sprite.setCollideWorldBounds(true)
732
+ sprite.setDepth(y)
733
+ sprite.anims.play(`wu-bob-${texKey}`, true)
734
+ const aura = this.add.image(x, y, 'wu-aura').setTint(0xffe9c4).setAlpha(0.35).setDepth(y - 10).setScale(1.2)
735
+ this.tweens.add({ targets: aura, alpha: { from: 0.25, to: 0.5 }, scale: { from: 1.05, to: 1.4 }, yoyo: true, repeat: -1, duration: 2400, ease: 'sine.inout' })
736
+ const label = this.add.text(x, y - 30, name, {
737
+ fontFamily: 'Geist, PingFang SC, sans-serif',
738
+ fontSize: '10px', fontStyle: '600', color: '#fff', padding: { x: 6, y: 2 },
739
+ }).setOrigin(0.5, 1).setDepth(y + 200).setStyle({ backgroundColor: 'rgba(18,20,30,0.62)' })
740
+ // 作为轻量"居民"注册进 agents,便于拖动/显示(标记为 decor 角色,不入 agentCount 统计语义)
741
+ const statusRing = this.add.graphics().setDepth(y + 200)
742
+ const progressLabel = this.add.text(x, y - 44, '', {
743
+ fontFamily: 'Geist Mono, monospace',
744
+ fontSize: '9px',
745
+ color: '#4c8f63',
746
+ backgroundColor: 'rgba(255,255,255,0.85)',
747
+ padding: { x: 4, y: 1 },
748
+ }).setOrigin(0.5, 1).setDepth(y + 200)
749
+ const decor: AgentSprite = {
750
+ channelId: '',
751
+ agentId: `resident-${Date.now().toString(36)}`,
752
+ name,
753
+ role: 'worker',
754
+ sprite,
755
+ aura,
756
+ statusRing,
757
+ nameLabel: label,
758
+ progressLabel,
759
+ bubble: null,
760
+ bubbleTimer: null,
761
+ state: 'idle',
762
+ progress: null,
763
+ dragging: false,
764
+ homeX: x,
765
+ homeY: y,
766
+ textureKey: texKey,
767
+ modelRef: texKey,
768
+ behavior: { mode: 'idle', roamTarget: null, targetId: null, waitUntil: 0, engaged: false },
769
+ }
770
+ this.agents.set(decor.agentId, decor)
771
+ this.enableDraggable(decor)
772
+ }
773
+
774
+ // ================================================================
775
+ // 事件驱动入口(useTownBus 订阅转发)
776
+ // ================================================================
777
+
778
+ handleTownEvent(e: AepEnvelope): void {
779
+ // channel.snapshot:实体基线重建(丢弃旧领地/角色,按新快照重建)
780
+ if (e.type === 'channel.snapshot') {
781
+ this.resetAll()
782
+ return
783
+ }
784
+ const intent = mapEnvelopeToIntent(e)
785
+ if (!intent) return
786
+
787
+ // 角色状态/进度刷新
788
+ if (intent.agentId) {
789
+ const asp = this.agents.get(intent.agentId)
790
+ if (asp) {
791
+ if (e.type === 'agent.status') {
792
+ asp.state = (e.payload as { state: 'idle' | 'busy' | 'stopped' }).state
793
+ if (asp.state !== 'busy') asp.progress = null
794
+ }
795
+ if (e.type === 'task.progress') {
796
+ asp.progress = (e.payload as { progress: number }).progress
797
+ }
798
+ this.dirty = true
799
+ }
800
+ }
801
+ // 气泡
802
+ if (intent.bubble) this.showBubble(intent.bubble.channelId, intent.bubble.agentId, intent.bubble.kind, intent.bubble.text, intent.bubble.ttlMs)
803
+
804
+ // 事件共鸣可视化(说话脉冲 / 任务完成光柱 / 错误红涟漪 / 频道旗)
805
+ this.emitResonance(e)
806
+
807
+ // 行为驱动:点对点通信/任务投递 → 发送方跑去接收方身边下发;需回复则等待
808
+ const action = parseActionFromEnvelope(e, { resolveTaskAssignee: this.resolveTaskAssignee ?? undefined })
809
+ if (action) this.startBehavior(action)
810
+ }
811
+
812
+ /**
813
+ * 事件 → 视觉共鸣(把目光吸过去,但不打断):
814
+ * - 消息类 → 说话者身上扩散一圈共鸣波纹(speaking pulse)
815
+ * - task.status(完成) → 频道领地冲出一道光柱 + 星星粒子
816
+ * - error → 该频道一圈红色涟漪 + 频道旗变红
817
+ * - task.status(其它/进行中) → 频道旗变黄(busy)
818
+ */
819
+ private emitResonance(e: AepEnvelope): void {
820
+ const def = this.blocks.get(e.channelId)
821
+ const asp = e.agentId ? this.agents.get(e.agentId) : undefined
822
+ const cx = asp?.sprite.x ?? def?.centerX
823
+ const cy = asp?.sprite.y ?? def?.centerY
824
+ if (cx === undefined || cy === undefined) return
825
+
826
+ if (e.type === 'agent.message' || e.type === 'agent.status.message' || e.type === 'a2a.message') {
827
+ this.pulseRing(cx, cy, asp?.aura.tintTopLeft ?? def?.colorNum ?? 0xffffff, 0x4da3ff)
828
+ }
829
+ else if (e.type === 'error') {
830
+ this.pulseRing(cx, cy, 0xff6b5c, 0xff6b5c)
831
+ this.setFlag(e.channelId, 'danger')
832
+ }
833
+ else if (e.type === 'task.status') {
834
+ const state = (e.payload as { state?: string }).state
835
+ if (state === 'completed') {
836
+ this.lightColumn(cx, cy, 0xd8fff2)
837
+ }
838
+ else if (state === 'working' || state === 'assigned') {
839
+ this.setFlag(e.channelId, 'busy')
840
+ }
841
+ else if (state === 'failed' || state === 'canceled') {
842
+ this.pulseRing(cx, cy, 0xff9e6b, 0xff9e6b)
843
+ this.setFlag(e.channelId, 'danger')
844
+ }
845
+ else if (state === 'waiting') {
846
+ this.setFlag(e.channelId, 'wait')
847
+ }
848
+ }
849
+ }
850
+
851
+ /** 一个扩散共鸣波纹(圆环放大并淡出) */
852
+ private pulseRing(x: number, y: number, color: number, _glow: number): void {
853
+ const ring = this.add.image(x, y, 'wu-ring').setTint(color).setAlpha(0.8).setDepth(y + 300).setScale(0.3)
854
+ this.tweens.add({
855
+ targets: ring,
856
+ scale: 2.2,
857
+ alpha: 0,
858
+ duration: 700,
859
+ ease: 'sine.out',
860
+ onComplete: () => ring.destroy(),
861
+ })
862
+ }
863
+
864
+ /** 高频光柱(交付/完成时从频道领地冲天) */
865
+ private lightColumn(x: number, y: number, color: number): void {
866
+ const beam = this.add.image(x, y - 40, 'wu-aura').setTint(color).setAlpha(0.9).setDepth(y + 320).setScale(0, 6)
867
+ this.tweens.add({
868
+ targets: beam,
869
+ scaleX: 1.1,
870
+ scaleY: 2.2,
871
+ alpha: 0,
872
+ duration: 900,
873
+ ease: 'power2.out',
874
+ onComplete: () => beam.destroy(),
875
+ })
876
+ }
877
+
878
+ /** 频道状态旗(地标塔顶变色;busy/wait/danger) */
879
+ private setFlag(channelId: string, state: 'busy' | 'wait' | 'danger'): void {
880
+ const def = this.blocks.get(channelId)
881
+ if (!def) return
882
+ const color = state === 'danger' ? 0xff6b5c : state === 'wait' ? 0xf5a742 : 0x57d29a
883
+ // 在塔顶光球处再放一个呼吸旗(轻量;若已存在则复用)
884
+ let flag = this.flagBy.get(channelId)
885
+ if (!flag) {
886
+ flag = this.add.circle(def.centerX, def.centerY - 150, 10, color, 0.9).setDepth(def.centerY - 10)
887
+ this.flagBy.set(channelId, flag)
888
+ this.blockDecor.push(flag)
889
+ }
890
+ flag.setFillStyle(color, 0.9)
891
+ this.tweens.add({ targets: flag, alpha: { from: 0.6, to: 1 }, yoyo: true, repeat: -1, duration: 800 })
892
+ }
893
+
894
+ /** 频道旗(顶球)缓存 */
895
+ private flagBy = new Map<string, Phaser.GameObjects.Arc>()
896
+
897
+ // ================================================================
898
+ // 行为状态机(事件→决策→动作;标准 AI 控制游戏架构)
899
+ // ================================================================
900
+
901
+ /** 触发一次「跑去下发」行为:from 跑到 to 身边 */
902
+ private startBehavior(action: ActionContext): void {
903
+ const from = this.agents.get(action.fromId)
904
+ const to = this.agents.get(action.toId)
905
+ if (!from || !to) {
906
+ // 目标 agent 尚未出现在镇上(可能跨块懒装配中):忽略,等实体到达
907
+ return
908
+ }
909
+ // 用户正在拖动的角色不被打断
910
+ if (from.dragging) return
911
+ const b = from.behavior
912
+ b.mode = 'approach'
913
+ b.targetId = to.agentId
914
+ b.action = action
915
+ // 邀请接收方驻足配合(暂停其游走,双方才能对上话;不再互相追逐)
916
+ if (!to.dragging) {
917
+ to.behavior.engaged = true
918
+ to.behavior.roamTarget = null
919
+ ;(to.sprite.body as Phaser.Physics.Arcade.Body).stop()
920
+ }
921
+ if (from.sprite.body) (from.sprite.body as Phaser.Physics.Arcade.Body).stop()
922
+ this.emit('behavior', {
923
+ agentName: from.name,
924
+ action: this.behaviorActionLabel(action.kind),
925
+ targetName: to.name,
926
+ })
927
+ }
928
+
929
+ private behaviorActionLabel(kind: ActionKind): string {
930
+ return kind === 'task' ? '下发任务' : kind === 'reply' ? '回复' : '发送消息'
931
+ }
932
+
933
+ /**
934
+ * 行为状态机逐帧执行(由 update 调用)。
935
+ * 状态流转:approach(跑到下发对象)→ 到达 → 送达 → wait[需回复]/returnHome[否]→ roam。
936
+ */
937
+ private runBehavior(asp: AgentSprite, dt: number): void {
938
+ const b = asp.behavior
939
+
940
+ // ---------- roam:领地内来回移动(idle 时的默认行为;被邀请时驻足配合) ----------
941
+ if (b.mode === 'idle' || b.mode === 'roam') {
942
+ if (asp.behavior.engaged || asp.dragging) {
943
+ this.stopAt(asp)
944
+ return
945
+ }
946
+ b.mode = 'roam'
947
+ if (!b.roamTarget) {
948
+ const def = this.blocks.get(asp.channelId)
949
+ const range = def?.radius ? def.radius * 0.5 : 80
950
+ b.roamTarget = {
951
+ x: asp.homeX + (Math.random() * 2 - 1) * range,
952
+ y: asp.homeY + (Math.random() * 2 - 1) * range * 0.6,
953
+ }
954
+ }
955
+ const ok = this.driveToward(asp, b.roamTarget, AGENT_SPEED * 0.5, dt)
956
+ if (ok) b.roamTarget = null
957
+ return
958
+ }
959
+
960
+ // ---------- approach:跑向下发对象 ----------
961
+ if (b.mode === 'approach') {
962
+ const target = b.targetId ? this.agents.get(b.targetId) : undefined
963
+ if (!target) {
964
+ this.stopAt(asp)
965
+ b.mode = 'idle'
966
+ return
967
+ }
968
+ const pos = { x: target.sprite.x, y: target.sprite.y }
969
+ const arrived = this.driveToward(asp, pos, AGENT_SPEED, dt)
970
+ if (arrived) {
971
+ this.stopAt(asp)
972
+ this.behaviorDeliver(asp, target)
973
+ if (b.action?.requireReply) {
974
+ b.mode = 'wait'
975
+ b.waitUntil = this.time.now + WAIT_MS
976
+ }
977
+ else {
978
+ b.mode = 'returnHome'
979
+ this.releaseEngaged(asp)
980
+ b.targetId = null
981
+ }
982
+ }
983
+ return
984
+ }
985
+
986
+ // ---------- wait:在目标附近等待回复/执行结果 ----------
987
+ if (b.mode === 'wait') {
988
+ if (asp.dragging) {
989
+ this.stopAt(asp)
990
+ return
991
+ }
992
+ const target = b.targetId ? this.agents.get(b.targetId) : undefined
993
+ if (target && !target.dragging) {
994
+ const stand = { x: target.sprite.x + 28, y: target.sprite.y + 8 }
995
+ this.driveToward(asp, stand, AGENT_SPEED * 0.6, dt)
996
+ }
997
+ else this.stopAt(asp)
998
+ if (this.time.now >= b.waitUntil) {
999
+ b.mode = 'returnHome'
1000
+ this.releaseEngaged(asp)
1001
+ }
1002
+ return
1003
+ }
1004
+
1005
+ // ---------- returnHome:事毕回归出生位(用户拖动后为落点) ----------
1006
+ if (b.mode === 'returnHome') {
1007
+ if (asp.dragging) {
1008
+ this.stopAt(asp)
1009
+ return
1010
+ }
1011
+ const arrived = this.driveToward(asp, { x: asp.homeX, y: asp.homeY }, AGENT_SPEED * 0.7, dt)
1012
+ if (arrived) {
1013
+ this.stopAt(asp)
1014
+ asp.sprite.setPosition(asp.homeX, asp.homeY)
1015
+ b.mode = 'idle'
1016
+ b.targetId = null
1017
+ b.action = undefined
1018
+ }
1019
+ return
1020
+ }
1021
+ }
1022
+
1023
+ /** 释放被本角色邀请(engaged)的目标:让其恢复游走 */
1024
+ private releaseEngaged(asp: AgentSprite): void {
1025
+ const target = asp.behavior.targetId ? this.agents.get(asp.behavior.targetId) : undefined
1026
+ if (target) target.behavior.engaged = false
1027
+ }
1028
+
1029
+ /** 送达:在目标头上弹气泡(下发/通信内容) + 广播行为日志 */
1030
+ private behaviorDeliver(asp: AgentSprite, target: AgentSprite): void {
1031
+ const text = asp.behavior.action?.text ?? ''
1032
+ if (text) {
1033
+ this.showBubble(asp.channelId, target.agentId, 'info', text, 2600)
1034
+ }
1035
+ this.emit('behavior', {
1036
+ agentName: asp.name,
1037
+ action: this.behaviorActionLabel(asp.behavior.action?.kind ?? 'message'),
1038
+ targetName: target.name,
1039
+ })
1040
+ }
1041
+
1042
+ /**
1043
+ * 驱动角色朝目标移动一步(stepToward 计算方向 → velocity)。
1044
+ * 返回是否已到达。速度随距离减速(近目标放缓,站位更自然)。
1045
+ */
1046
+ private driveToward(asp: AgentSprite, target: { x: number, y: number }, speed: number, dt: number): boolean {
1047
+ const body = asp.sprite.body as Phaser.Physics.Arcade.Body
1048
+ if (!body.enable) return false
1049
+ const cur = { x: asp.sprite.x, y: asp.sprite.y }
1050
+ const next = stepToward(cur, target, speed, dt)
1051
+ asp.sprite.setFlipX(next.dir === 'left')
1052
+ body.setVelocity((next.x - cur.x) / dt, (next.y - cur.y) / dt)
1053
+ // 行走态(与静止 bob 区分)
1054
+ this.playSheetAnim(asp.sprite, 'walk')
1055
+ return next.arrived
1056
+ }
1057
+
1058
+ /** 停止角色运动(velocity=0) */
1059
+ private stopAt(asp: AgentSprite): void {
1060
+ const body = asp.sprite.body as Phaser.Physics.Arcade.Body | null
1061
+ body?.stop()
1062
+ this.playSheetAnim(asp.sprite, 'idle')
1063
+ }
1064
+
1065
+ /** 统一播放某纹理的 idle/walk/work 动画;未注册时回退悬停 bob */
1066
+ private playSheetAnim(sprite: Phaser.GameObjects.Sprite, state: 'idle' | 'walk' | 'work'): void {
1067
+ const key = `${sprite.texture.key}-${state}`
1068
+ if (this.anims.exists(key)) {
1069
+ if (sprite.anims.currentAnim?.key !== key) sprite.anims.play(key, true)
1070
+ }
1071
+ else {
1072
+ const bobKey = `wu-bob-${sprite.texture.key}`
1073
+ if (this.anims.exists(bobKey) && sprite.anims.currentAnim?.key !== bobKey) sprite.anims.play(bobKey, true)
1074
+ }
1075
+ }
1076
+
1077
+ // ================================================================
1078
+ // 头顶气泡(每 agent 至多一个;SLACK 白卡样式)
1079
+ // ================================================================
1080
+
1081
+ private showBubble(channelId: string, agentId: string | undefined, kind: TownBubbleKind, text: string, ttlMs: number): void {
1082
+ const asp = agentId ? this.agents.get(agentId) : undefined
1083
+ const anchor = asp?.sprite
1084
+ // 无具体 agent 的气泡:挂到频道领地上方
1085
+ const def = this.blocks.get(channelId)
1086
+ const ax = anchor?.x ?? def?.centerX ?? 400
1087
+ const ay = (anchor?.y ?? def?.centerY ?? 300) - 34
1088
+ const style = BUBBLE_STYLE[kind] ?? BUBBLE_STYLE.info
1089
+
1090
+ const destroyPrev = (): void => {
1091
+ if (asp?.bubble) {
1092
+ asp.bubble.destroy()
1093
+ asp.bubble = null
1094
+ if (asp.bubbleTimer) {
1095
+ asp.bubbleTimer.remove(false)
1096
+ asp.bubbleTimer = null
1097
+ }
1098
+ }
1099
+ }
1100
+ destroyPrev()
1101
+
1102
+ const bg = this.add.rectangle(0, 0, 12, 12, style.bg, 0.94)
1103
+ const label = this.add.text(0, 0, text, {
1104
+ fontFamily: 'Geist, PingFang SC, sans-serif',
1105
+ fontSize: '11px',
1106
+ color: style.fg,
1107
+ padding: { x: 9, y: 5 },
1108
+ wordWrap: { width: 220 },
1109
+ align: 'left',
1110
+ })
1111
+ const w = Math.min(240, label.width + 18)
1112
+ const h = label.height + 10
1113
+ bg.setSize(w, h)
1114
+ const container = this.add.container(ax, ay, [bg, label])
1115
+ container.setDepth(500)
1116
+ container.setAlpha(0)
1117
+ container.setScale(0.92)
1118
+ this.tweens.add({ targets: container, alpha: 1, y: ay - 6, scale: 1, duration: 180, ease: 'back.out' })
1119
+
1120
+ this.dbgBubbles.push({ text, at: Date.now() })
1121
+ this.dbgActivity = { channelId, agentName: asp?.name ?? def?.name ?? '系统', text }
1122
+ this.recentActivity.push({ channelId, agentName: asp?.name ?? def?.name ?? '系统', text })
1123
+ if (this.recentActivity.length > 6) this.recentActivity.splice(0, this.recentActivity.length - 6)
1124
+ this.emit('lastActivity', this.dbgActivity)
1125
+
1126
+ if (asp) {
1127
+ asp.bubble = container
1128
+ asp.bubbleTimer = this.time.delayedCall(ttlMs, () => {
1129
+ this.tweens.add({
1130
+ targets: container,
1131
+ alpha: 0,
1132
+ y: container.y - 8,
1133
+ duration: 220,
1134
+ onComplete: () => {
1135
+ container.destroy()
1136
+ if (asp) asp.bubble = null
1137
+ },
1138
+ })
1139
+ if (asp) asp.bubbleTimer = null
1140
+ })
1141
+ }
1142
+ else {
1143
+ this.time.delayedCall(ttlMs, () => {
1144
+ this.tweens.add({ targets: container, alpha: 0, y: container.y - 8, duration: 220, onComplete: () => container.destroy() })
1145
+ })
1146
+ }
1147
+ }
1148
+
1149
+ /** channel.snapshot 后重建(清空旧树,由 Vue 重新 seedEntities + buildBlocks) */
1150
+ resetAll(): void {
1151
+ for (const decor of this.blockDecor) decor.destroy()
1152
+ this.blockDecor = []
1153
+ for (const asp of this.agents.values()) {
1154
+ asp.sprite.destroy()
1155
+ asp.aura.destroy()
1156
+ asp.statusRing.destroy()
1157
+ asp.nameLabel.destroy()
1158
+ asp.progressLabel.destroy()
1159
+ if (asp.bubble) asp.bubble.destroy()
1160
+ }
1161
+ this.agents.clear()
1162
+ this.blocks.clear()
1163
+ this.flagBy.clear()
1164
+ // 通知 Vue 重建(快照携带完整实体)
1165
+ this.events.emit('town-reset')
1166
+ }
1167
+
1168
+ // ================================================================
1169
+ // 调试/E2E 钩子
1170
+ // ================================================================
1171
+
1172
+ getDebugState(): {
1173
+ blocks: number
1174
+ agents: Array<{ agentId: string, name: string, role: string, channelId: string, state: string, progress: number | null, x: number, y: number, visible: boolean, draggable: boolean, auraColor: number, behavior: string, targetId: string | null, homeX: number, homeY: number, textureKey: string, modelRef: string, decorated: boolean }>
1175
+ bubbles: Array<{ text: string, at: number }>
1176
+ activity: { channelId: string, agentName: string, text: string } | null
1177
+ player: { x: number, y: number }
1178
+ } {
1179
+ return {
1180
+ blocks: this.blocks.size,
1181
+ agents: [...this.agents.values()].map(a => ({
1182
+ agentId: a.agentId,
1183
+ name: a.name,
1184
+ role: a.role,
1185
+ channelId: a.channelId,
1186
+ state: a.state,
1187
+ progress: a.progress,
1188
+ x: Math.round(a.sprite.x),
1189
+ y: Math.round(a.sprite.y),
1190
+ visible: a.sprite.visible,
1191
+ draggable: a.sprite.input?.enabled ?? false,
1192
+ auraColor: a.aura.tintTopLeft,
1193
+ behavior: a.behavior.mode,
1194
+ targetId: a.behavior.targetId,
1195
+ homeX: a.homeX,
1196
+ homeY: a.homeY,
1197
+ textureKey: a.textureKey,
1198
+ modelRef: a.modelRef,
1199
+ decorated: !a.channelId,
1200
+ })),
1201
+ bubbles: this.dbgBubbles.slice(-8),
1202
+ activity: this.dbgActivity,
1203
+ player: { x: Math.round(this.viewer.x), y: Math.round(this.viewer.y) },
1204
+ }
1205
+ }
1206
+
1207
+ /** 迷你地图数据:归一化(0~1)的领地/角色/玩家坐标 + 色相,供 Vue HUD 渲染缩略图 */
1208
+ getMinimapState(): {
1209
+ world: { w: number, h: number }
1210
+ blocks: Array<{ x: number, y: number, color: number, name: string }>
1211
+ agents: Array<{ x: number, y: number, color: number, busy: boolean }>
1212
+ devices: Array<{ x: number, y: number, color: number, state: string }>
1213
+ player: { x: number, y: number }
1214
+ } {
1215
+ const nx = (x: number) => x / WORLD_W
1216
+ const ny = (y: number) => y / WORLD_H
1217
+ return {
1218
+ world: { w: WORLD_W, h: WORLD_H },
1219
+ blocks: [...this.blocks.values()].map(b => ({ x: nx(b.centerX), y: ny(b.centerY), color: b.colorNum, name: b.name })),
1220
+ agents: [...this.agents.values()].map(a => ({ x: nx(a.sprite.x), y: ny(a.sprite.y), color: a.aura.tintTopLeft, busy: a.state === 'busy' })),
1221
+ devices: [],
1222
+ player: { x: nx(this.viewer.x), y: ny(this.viewer.y) },
1223
+ }
1224
+ }
1225
+
1226
+ /** HUD 跑马灯数据:最近事件队列(上限 6) */
1227
+ getRecentActivity(): Array<{ channelId: string, agentName: string, text: string }> {
1228
+ return [...this.recentActivity]
1229
+ }
1230
+
1231
+ private createAnimations(): void {
1232
+ const sheets = [...WORKER_SHEETS, LEAD_SHEET, 'knight', 'mage', 'bot']
1233
+ for (const sheet of sheets) {
1234
+ this.ensureSheetAnims(sheet)
1235
+ }
1236
+ }
1237
+
1238
+ /** 为某纹理 key 建 idle/walk/work 三态动画(幂等);内置与自定义模型统一接口 */
1239
+ private ensureSheetAnims(key: string): void {
1240
+ const def = resolveAnimDef(key, this.animSpecs.get(key))
1241
+ for (const state of ['idle', 'walk', 'work'] as const) {
1242
+ const a = def[state]
1243
+ const animKey = a.key
1244
+ if (!this.anims.exists(animKey)) {
1245
+ this.anims.create({
1246
+ key: animKey,
1247
+ frames: this.anims.generateFrameNumbers(key, { start: a.start, end: a.end }),
1248
+ frameRate: a.frameRate,
1249
+ repeat: a.repeat,
1250
+ })
1251
+ }
1252
+ }
1253
+ // 兼容旧播放名 wu-bob-<key>(仍能播悬停)
1254
+ if (!this.anims.exists(`wu-bob-${key}`)) {
1255
+ this.anims.create({
1256
+ key: `wu-bob-${key}`,
1257
+ frames: this.anims.generateFrameNumbers(key, { start: 0, end: (this.animSpecs.get(key)?.frames ?? 4) - 1 }),
1258
+ frameRate: 3,
1259
+ repeat: -1,
1260
+ })
1261
+ }
1262
+ }
1263
+
1264
+ /** 已声明帧布局的动画规格(自定义模型经 registerModelFromId 注入) */
1265
+ private animSpecs = new Map<string, ModelAnimSpec>()
1266
+
1267
+ override update(_t: number, delta: number): void {
1268
+ // 玩家移动(漫游)
1269
+ let dx = 0
1270
+ let dy = 0
1271
+ if (this.cursors.left.isDown || this.keyA.isDown) dx -= 1
1272
+ if (this.cursors.right.isDown || this.keyD.isDown) dx += 1
1273
+ if (this.cursors.up.isDown || this.keyW.isDown) dy -= 1
1274
+ if (this.cursors.down.isDown || this.keyS.isDown) dy += 1
1275
+ if (dx !== 0 || dy !== 0) {
1276
+ const len = Math.hypot(dx, dy)
1277
+ this.viewer.setVelocity((dx / len) * WALK_SPEED, (dy / len) * WALK_SPEED)
1278
+ const next: typeof this.facing = dx < 0
1279
+ ? 'left'
1280
+ : dx > 0
1281
+ ? 'right'
1282
+ : dy < 0
1283
+ ? 'up'
1284
+ : 'down'
1285
+ if (next !== this.facing) {
1286
+ this.facing = next
1287
+ this.viewer.setFlipX(next === 'left')
1288
+ this.viewer.anims.play(`wu-bob-${LEAD_SHEET}`, true)
1289
+ }
1290
+ }
1291
+ else {
1292
+ this.viewer.setVelocity(0, 0)
1293
+ }
1294
+
1295
+ // 深度排序 + 头顶标签跟随 + 行为状态机 + 视差
1296
+ this.updateParallax()
1297
+ this.viewer.setDepth(this.viewer.y)
1298
+ this.playerAura.setPosition(this.viewer.x, this.viewer.y)
1299
+ this.playerAura.setDepth(this.viewer.y - 10)
1300
+ for (const asp of this.agents.values()) {
1301
+ // 防御:snapshot 重建中 sprite 可能正被销毁(ensureAgentSprite/rebuild 竞态),跳过不崩溃
1302
+ if (!asp || !asp.sprite || !asp.sprite.body) continue
1303
+ // 行为驱动:stopped 成员不游走/不下发(保持静止);拖动中暂停;其余按 FSM 运动
1304
+ if (asp.state !== 'stopped' && !asp.dragging) {
1305
+ this.runBehavior(asp, delta / 1000)
1306
+ }
1307
+ else {
1308
+ this.stopAt(asp)
1309
+ }
1310
+ asp.sprite.setDepth(asp.sprite.y)
1311
+ asp.aura.setPosition(asp.sprite.x, asp.sprite.y)
1312
+ asp.aura.setDepth(asp.sprite.y - 10)
1313
+ asp.nameLabel.setPosition(asp.sprite.x, asp.sprite.y - 30)
1314
+ asp.nameLabel.setDepth(asp.sprite.y + 200)
1315
+ asp.progressLabel.setPosition(asp.sprite.x, asp.sprite.y - 44)
1316
+ asp.progressLabel.setDepth(asp.sprite.y + 200)
1317
+ // 状态环
1318
+ this.drawStatusRing(asp)
1319
+ // 进度标签
1320
+ if (asp.state === 'busy' && asp.progress != null) {
1321
+ asp.progressLabel.setText(`${asp.progress}%`)
1322
+ asp.progressLabel.setColor('#4c8f63')
1323
+ asp.progressLabel.setVisible(true)
1324
+ }
1325
+ else {
1326
+ asp.progressLabel.setVisible(false)
1327
+ }
1328
+ }
1329
+
1330
+ // FPS
1331
+ this.frameCount += 1
1332
+ this.fpsAccum += delta
1333
+ if (this.fpsAccum >= 1000) {
1334
+ this.emit('fps', this.frameCount)
1335
+ this.frameCount = 0
1336
+ this.fpsAccum = 0
1337
+ }
1338
+ }
1339
+
1340
+ private drawStatusRing(asp: AgentSprite): void {
1341
+ const g = asp.statusRing
1342
+ g.clear()
1343
+ // 状态点放在名字牌左侧边缘(不遮挡):y 轴与 nameLabel 底对齐
1344
+ const labelW = asp.nameLabel.width
1345
+ const x = asp.sprite.x - labelW / 2 - 5
1346
+ const y = asp.sprite.y - 20
1347
+ const color = asp.state === 'busy' ? 0xefb56a : asp.state === 'stopped' ? 0xc25a4e : 0x9ecb7a
1348
+ g.fillStyle(color, 1)
1349
+ g.fillCircle(x, y, 3)
1350
+ if (asp.state === 'busy') {
1351
+ g.lineStyle(1.5, 0xefb56a, 0.6)
1352
+ g.strokeCircle(x, y, 6)
1353
+ }
1354
+ }
1355
+ }