agentworkshop 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.AgentWorkShop/prompts/host-tools.json +631 -0
- package/.AgentWorkShop/prompts/lead-supervise.md +42 -0
- package/.AgentWorkShop/prompts/mode-goal.md +26 -0
- package/.AgentWorkShop/prompts/mode-loop.md +10 -0
- package/.AgentWorkShop/prompts/mode-pipeline.md +16 -0
- package/.AgentWorkShop/prompts/peer-lead-roster.md +3 -0
- package/.AgentWorkShop/prompts/peer-message.md +14 -0
- package/.AgentWorkShop/prompts/peer-reply-optional.md +2 -0
- package/.AgentWorkShop/prompts/peer-reply-required.md +8 -0
- package/.AgentWorkShop/prompts/scenario-default.md +11 -0
- package/.AgentWorkShop/prompts/system-manual.md +18 -0
- package/.AgentWorkShop/prompts/team-roster.md +9 -0
- package/.AgentWorkShop/prompts/worker-workflow.md +19 -0
- package/.env.example +34 -0
- package/README-zh.md +424 -0
- package/README.md +424 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.json +1 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/1459e6269990a5d229b9228c8b2f62ffaa7d350068380ae8b875fee0db45cca6.source +180 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/c2991e909c70c5c12b90a407c7adcf63384c51668a2b334e6e047fa675c268fe.source +305 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/e09129039d1e27e3fac24becc9bdafd2d1a7c8049bff24173df007be865f0165.source +264 -0
- package/app/.mimosa/hook-status/sess_05189059-e42d-4188-8911-4f7baabe009b-28ef7c75ea.json +14 -0
- package/app/app.vue +139 -0
- package/app/assets/css/main.css +1257 -0
- package/app/components/AppHeader.vue +675 -0
- package/app/components/AppSidebar.vue +286 -0
- package/app/components/AwChart.vue +44 -0
- package/app/components/AwLogo.vue +75 -0
- package/app/components/workshop/A2aRpcDebugger.vue +237 -0
- package/app/components/workshop/AgentInspectorDrawer.vue +424 -0
- package/app/components/workshop/AgentLanesView.vue +947 -0
- package/app/components/workshop/ArtifactCard.vue +120 -0
- package/app/components/workshop/AssetLibrary.vue +450 -0
- package/app/components/workshop/ChannelSessionList.vue +593 -0
- package/app/components/workshop/CommandPalette.vue +270 -0
- package/app/components/workshop/Composer.vue +731 -0
- package/app/components/workshop/DeviceTwinPanel.vue +607 -0
- package/app/components/workshop/EventBlock.vue +602 -0
- package/app/components/workshop/FileSelectorModal.vue +188 -0
- package/app/components/workshop/InspectorPanel.vue +265 -0
- package/app/components/workshop/LiveAgentBar.vue +362 -0
- package/app/components/workshop/MemoryPanel.vue +364 -0
- package/app/components/workshop/MentionHoverCard.vue +155 -0
- package/app/components/workshop/MultiChannelView.vue +189 -0
- package/app/components/workshop/PaneSplitter.vue +142 -0
- package/app/components/workshop/StatsPanel.vue +168 -0
- package/app/components/workshop/TaskBoardView.vue +636 -0
- package/app/components/workshop/TaskInspectorDrawer.vue +390 -0
- package/app/components/workshop/TranscriptTimeline.vue +545 -0
- package/app/components/workshop/blocks/ClusterArtifact.vue +77 -0
- package/app/components/workshop/blocks/ClusterError.vue +85 -0
- package/app/components/workshop/blocks/ClusterLife.vue +87 -0
- package/app/components/workshop/blocks/ClusterMember.vue +93 -0
- package/app/components/workshop/blocks/ClusterMemory.vue +84 -0
- package/app/components/workshop/blocks/ClusterOther.vue +67 -0
- package/app/components/workshop/blocks/ClusterRoute.vue +359 -0
- package/app/components/workshop/blocks/ClusterStatus.vue +147 -0
- package/app/components/workshop/blocks/ClusterStream.vue +325 -0
- package/app/components/workshop/blocks/ClusterTask.vue +151 -0
- package/app/components/workshop/blocks/ClusterTool.vue +158 -0
- package/app/components/workshop/lanes/LaneBlocks.vue +149 -0
- package/app/components/workshop/terminal/OmpTerminalPanel.vue +1010 -0
- package/app/components/workshop/town/ModelPreview3D.vue +276 -0
- package/app/components/workshop/town/TownScene.ts +1355 -0
- package/app/components/workshop/town/TownScene3D.ts +4533 -0
- package/app/components/workshop/town/TownView.vue +7071 -0
- package/app/composables/useCodeCopy.ts +30 -0
- package/app/composables/useHttp.ts +8 -0
- package/app/composables/useRouteMeta.ts +50 -0
- package/app/composables/useSiteConfig.ts +21 -0
- package/app/composables/workshop/apiClient.ts +95 -0
- package/app/composables/workshop/useCharacterAssets.ts +292 -0
- package/app/composables/workshop/useClusteredBlocks.ts +150 -0
- package/app/composables/workshop/useComposerBus.ts +16 -0
- package/app/composables/workshop/useDaqStream.ts +379 -0
- package/app/composables/workshop/useDcwStream.ts +300 -0
- package/app/composables/workshop/useDeviceTwins.ts +147 -0
- package/app/composables/workshop/useEventBlocks.ts +662 -0
- package/app/composables/workshop/useLocalTime.ts +33 -0
- package/app/composables/workshop/useOpsLog.ts +164 -0
- package/app/composables/workshop/useSceneLayouts.ts +166 -0
- package/app/composables/workshop/useTownBus.ts +47 -0
- package/app/composables/workshop/useVisibleInterval.ts +42 -0
- package/app/composables/workshop/useWorkshopApi.ts +224 -0
- package/app/composables/workshop/useWorkshopWs.ts +113 -0
- package/app/config/index.ts +66 -0
- package/app/config/schema.ts +68 -0
- package/app/error.vue +76 -0
- package/app/layouts/default.vue +100 -0
- package/app/layouts/town.vue +16 -0
- package/app/pages/daq/[id].vue +796 -0
- package/app/pages/daq/index.vue +2577 -0
- package/app/pages/dcw/[id].vue +2259 -0
- package/app/pages/dcw/index.vue +1079 -0
- package/app/pages/index.vue +830 -0
- package/app/pages/logs/index.vue +621 -0
- package/app/pages/monitor.vue +665 -0
- package/app/pages/settings.vue +757 -0
- package/app/pages/tokens.vue +610 -0
- package/app/pages/town.vue +145 -0
- package/app/pages/users.vue +257 -0
- package/app/pages/workshop/agents.vue +382 -0
- package/app/pages/workshop/channel-templates.vue +456 -0
- package/app/pages/workshop/index.vue +604 -0
- package/app/pages/workshop/teams.vue +448 -0
- package/app/pages/workshop/w/[wsId].vue +516 -0
- package/app/plugins/http.ts +71 -0
- package/app/plugins/locale-restore.client.ts +13 -0
- package/app/plugins/runtime-config.client.ts +65 -0
- package/app/plugins/session-restore.client.ts +24 -0
- package/app/plugins/theme.client.ts +15 -0
- package/app/stores/app.ts +32 -0
- package/app/stores/route-trail.ts +45 -0
- package/app/stores/runtime-config.ts +212 -0
- package/app/stores/workshop/connection.ts +184 -0
- package/app/stores/workshop/entities.ts +350 -0
- package/app/stores/workshop/events.ts +292 -0
- package/app/stores/workshop/user.ts +176 -0
- package/app/stores/workshop/workspaces.ts +133 -0
- package/bin/aw.mjs +13 -0
- package/cli/aw.mjs +184 -0
- package/cli/commands/build.mjs +33 -0
- package/cli/commands/config.mjs +157 -0
- package/cli/commands/dev.mjs +74 -0
- package/cli/commands/doctor.mjs +120 -0
- package/cli/commands/home.mjs +75 -0
- package/cli/commands/init.mjs +150 -0
- package/cli/commands/register.mjs +123 -0
- package/cli/commands/start.mjs +106 -0
- package/cli/commands/status.mjs +67 -0
- package/cli/commands/update.mjs +116 -0
- package/cli/commands/version.mjs +32 -0
- package/cli/core/args.mjs +95 -0
- package/cli/core/context.mjs +264 -0
- package/cli/core/errors.mjs +18 -0
- package/cli/core/help.mjs +68 -0
- package/cli/core/logger.mjs +40 -0
- package/cli/core/registry.mjs +111 -0
- package/config.yml +70 -0
- package/docker-compose.yml +34 -0
- package/docs/cli.md +220 -0
- package/i18n/dicts/_en.json +1097 -0
- package/i18n/dicts/_en2.json +300 -0
- package/i18n/dicts/_en3.json +102 -0
- package/i18n/dicts/_en4.json +115 -0
- package/i18n/dicts/_en5.json +33 -0
- package/i18n/dicts/a2aRpcDebugger.json +10 -0
- package/i18n/dicts/agentInspectorDrawer.json +25 -0
- package/i18n/dicts/agentLanesView.json +57 -0
- package/i18n/dicts/agents.json +27 -0
- package/i18n/dicts/appHeader.json +7 -0
- package/i18n/dicts/appSidebar.json +1 -0
- package/i18n/dicts/artifactCard.json +6 -0
- package/i18n/dicts/assetLibrary.json +18 -0
- package/i18n/dicts/awChart.json +1 -0
- package/i18n/dicts/awLogo.json +1 -0
- package/i18n/dicts/channelSessionList.json +45 -0
- package/i18n/dicts/clusterArtifact.json +4 -0
- package/i18n/dicts/clusterError.json +3 -0
- package/i18n/dicts/clusterLife.json +5 -0
- package/i18n/dicts/clusterMember.json +3 -0
- package/i18n/dicts/clusterMemory.json +3 -0
- package/i18n/dicts/clusterOther.json +3 -0
- package/i18n/dicts/clusterRoute.json +15 -0
- package/i18n/dicts/clusterStatus.json +3 -0
- package/i18n/dicts/clusterStream.json +3 -0
- package/i18n/dicts/clusterTask.json +10 -0
- package/i18n/dicts/clusterTool.json +3 -0
- package/i18n/dicts/commandPalette.json +16 -0
- package/i18n/dicts/composer.json +38 -0
- package/i18n/dicts/ctpl.json +32 -0
- package/i18n/dicts/daq.json +157 -0
- package/i18n/dicts/daqDetail.json +55 -0
- package/i18n/dicts/dcw.json +68 -0
- package/i18n/dicts/dcwDetail.json +199 -0
- package/i18n/dicts/deviceTwinPanel.json +12 -0
- package/i18n/dicts/eventBlock.json +8 -0
- package/i18n/dicts/fileSelectorModal.json +6 -0
- package/i18n/dicts/inspectorPanel.json +12 -0
- package/i18n/dicts/laneBlocks.json +6 -0
- package/i18n/dicts/liveAgentBar.json +8 -0
- package/i18n/dicts/logs.json +39 -0
- package/i18n/dicts/memoryPanel.json +20 -0
- package/i18n/dicts/mentionHoverCard.json +4 -0
- package/i18n/dicts/modelPreview3D.json +1 -0
- package/i18n/dicts/monitor.json +5 -0
- package/i18n/dicts/multiChannelView.json +13 -0
- package/i18n/dicts/ompTerminalPanel.json +7 -0
- package/i18n/dicts/paneSplitter.json +3 -0
- package/i18n/dicts/settings.json +1 -0
- package/i18n/dicts/statsPanel.json +6 -0
- package/i18n/dicts/taskBoardView.json +22 -0
- package/i18n/dicts/taskInspectorDrawer.json +19 -0
- package/i18n/dicts/teams.json +33 -0
- package/i18n/dicts/tokens.json +30 -0
- package/i18n/dicts/town.json +7 -0
- package/i18n/dicts/townView.json +209 -0
- package/i18n/dicts/transcriptTimeline.json +31 -0
- package/i18n/dicts/users.json +15 -0
- package/i18n/dicts/wsHome.json +33 -0
- package/i18n/dicts/wsView.json +15 -0
- package/i18n/locales/en.ts +1737 -0
- package/i18n/locales/zh-CN.ts +1736 -0
- package/nuxt.config.ts +209 -0
- package/package.json +123 -0
- package/public/assets/game/character/bot.png +0 -0
- package/public/assets/game/character/device-3d.glb +0 -0
- package/public/assets/game/character/hero-3d.glb +0 -0
- package/public/assets/game/character/hero-anime-1.glb +0 -0
- package/public/assets/game/character/hero-anime-2.glb +0 -0
- package/public/assets/game/character/hero-anime-3.glb +0 -0
- package/public/assets/game/character/hero-anime-4.glb +0 -0
- package/public/assets/game/character/knight.png +0 -0
- package/public/assets/game/character/mage.png +0 -0
- package/public/assets/game/coin.png +0 -0
- package/public/assets/game/devices/agv.glb +0 -0
- package/public/assets/game/devices/caster.glb +0 -0
- package/public/assets/game/devices/device-console.glb +0 -0
- package/public/assets/game/devices/device-robot-arm.glb +0 -0
- package/public/assets/game/devices/device-scanner.glb +0 -0
- package/public/assets/game/devices/extruder.glb +0 -0
- package/public/assets/game/devices/mdo.glb +0 -0
- package/public/assets/game/devices/power-cabinet.glb +0 -0
- package/public/assets/game/devices/pump.glb +0 -0
- package/public/assets/game/devices/tdo.glb +0 -0
- package/public/assets/game/devices/thickness-scanner.glb +0 -0
- package/public/assets/game/devices/winder.glb +0 -0
- package/public/assets/game/npc/boltnu-sheet.png +0 -0
- package/public/assets/game/npc/fluttaflap-sheet.png +0 -0
- package/public/assets/game/npc/rockitten-sheet.png +0 -0
- package/public/assets/game/npc/tux-sheet.png +0 -0
- package/public/assets/game/player/misa-back-walk.000.png +0 -0
- package/public/assets/game/player/misa-back-walk.001.png +0 -0
- package/public/assets/game/player/misa-back-walk.002.png +0 -0
- package/public/assets/game/player/misa-back-walk.003.png +0 -0
- package/public/assets/game/player/misa-back.png +0 -0
- package/public/assets/game/player/misa-front-walk.000.png +0 -0
- package/public/assets/game/player/misa-front-walk.001.png +0 -0
- package/public/assets/game/player/misa-front-walk.002.png +0 -0
- package/public/assets/game/player/misa-front-walk.003.png +0 -0
- package/public/assets/game/player/misa-front.png +0 -0
- package/public/assets/game/player/misa-left-walk.000.png +0 -0
- package/public/assets/game/player/misa-left-walk.001.png +0 -0
- package/public/assets/game/player/misa-left-walk.002.png +0 -0
- package/public/assets/game/player/misa-left-walk.003.png +0 -0
- package/public/assets/game/player/misa-left.png +0 -0
- package/public/assets/game/player/misa-right-walk.000.png +0 -0
- package/public/assets/game/player/misa-right-walk.001.png +0 -0
- package/public/assets/game/player/misa-right-walk.002.png +0 -0
- package/public/assets/game/player/misa-right-walk.003.png +0 -0
- package/public/assets/game/player/misa-right.png +0 -0
- package/public/assets/game/player-sheet.png +0 -0
- package/public/assets/game/tuxemon-town.json +1 -0
- package/public/assets/game/tuxmon-sample-32px-extruded.png +0 -0
- package/public/assets/game/wuwa/scene-map.png +0 -0
- package/public/assets/game/wuwa/world-far.png +0 -0
- package/public/assets/game/wuwa/world-middle.png +0 -0
- package/public/assets/game/wuwa/world-near.png +0 -0
- package/public/assets/game/wuwa/wu-aura.png +0 -0
- package/public/assets/game/wuwa/wu-lead.png +0 -0
- package/public/assets/game/wuwa/wu-ring.png +0 -0
- package/public/assets/game/wuwa/wu-slash.png +0 -0
- package/public/assets/game/wuwa/wu-worker-0.png +0 -0
- package/public/assets/game/wuwa/wu-worker-1.png +0 -0
- package/public/assets/game/wuwa/wu-worker-2.png +0 -0
- package/public/favicon.svg +14 -0
- package/public/scene/background/cyber-town-background.svg +110 -0
- package/scripts/_daq-realtime-probe.mjs +68 -0
- package/scripts/_daq-warn-probe.mjs +50 -0
- package/scripts/_dbg-agent-tools-audit.mjs +154 -0
- package/scripts/_dbg-agent-workflow-audit.mjs +177 -0
- package/scripts/_dbg-anim-verify.mjs +81 -0
- package/scripts/_dbg-audit-all-pages.mjs +43 -0
- package/scripts/_dbg-autoframe.mjs +103 -0
- package/scripts/_dbg-beacon-final.mjs +181 -0
- package/scripts/_dbg-bind-bidi-e2e.mjs +239 -0
- package/scripts/_dbg-callout-near.mjs +108 -0
- package/scripts/_dbg-chan-focus.mjs +49 -0
- package/scripts/_dbg-cleanup.mjs +31 -0
- package/scripts/_dbg-closedloop-ui-shot.mjs +61 -0
- package/scripts/_dbg-console-audit.mjs +61 -0
- package/scripts/_dbg-console-probe.mjs +23 -0
- package/scripts/_dbg-context-inject-audit.mjs +231 -0
- package/scripts/_dbg-crash-recovery.mjs +143 -0
- package/scripts/_dbg-crop-shot.mjs +16 -0
- package/scripts/_dbg-daq-acc-probe.mjs +24 -0
- package/scripts/_dbg-daq-attrib.mjs +34 -0
- package/scripts/_dbg-daq-bind-audit.mjs +119 -0
- package/scripts/_dbg-daq-cadence.mjs +104 -0
- package/scripts/_dbg-daq-debug.mjs +22 -0
- package/scripts/_dbg-daq-diag.mjs +33 -0
- package/scripts/_dbg-daq-e2e.mjs +171 -0
- package/scripts/_dbg-daq-film.mjs +136 -0
- package/scripts/_dbg-daq-filter-e2e.mjs +109 -0
- package/scripts/_dbg-daq-filter-e2e2.mjs +62 -0
- package/scripts/_dbg-daq-final-regression.mjs +78 -0
- package/scripts/_dbg-daq-full-check.mjs +179 -0
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- package/scripts/_dbg-dash-console-check.mjs +49 -0
- package/scripts/_dbg-dash-deep-probe.mjs +61 -0
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- package/scripts/_dbg-dashboard-shot.mjs +35 -0
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- package/scripts/_dbg-dcw-channel-ui.mjs +144 -0
- package/scripts/_dbg-dcw-examples.mjs +81 -0
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- package/scripts/_dbg-hardening-probe.mjs +90 -0
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- package/scripts/_dbg-infra-lifecycle.mjs +44 -0
- package/scripts/_dbg-line-aura-shots.mjs +54 -0
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- package/scripts/_dbg-minimal-omp.mjs +77 -0
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- package/server/api/workshop/mailbox/all.get.ts +19 -0
- package/server/api/workshop/mailbox.get.ts +14 -0
- package/server/api/workshop/memories/maintenance.post.ts +15 -0
- package/server/api/workshop/ops-logs/index.get.ts +30 -0
- package/server/api/workshop/ops-logs/index.post.ts +39 -0
- package/server/api/workshop/runtime.get.ts +11 -0
- package/server/api/workshop/scene/layouts/[channelId].delete.ts +23 -0
- package/server/api/workshop/scene/layouts/[channelId].put.ts +31 -0
- package/server/api/workshop/scene/layouts.get.ts +13 -0
- package/server/api/workshop/tasks/[id]/cancel/index.post.ts +34 -0
- package/server/api/workshop/tasks/[id]/complete.post.ts +32 -0
- package/server/api/workshop/tasks/[id]/dispatch.post.ts +30 -0
- package/server/api/workshop/tasks/[id]/report.post.ts +38 -0
- package/server/api/workshop/tasks/[id]/retry.post.ts +33 -0
- package/server/api/workshop/tasks/[id].get.ts +32 -0
- package/server/api/workshop/tasks.get.ts +13 -0
- package/server/api/workshop/teams/[id]/deploy.post.ts +40 -0
- package/server/api/workshop/teams/[id]/members/[agentId].delete.ts +19 -0
- package/server/api/workshop/teams/[id]/members/index.get.ts +19 -0
- package/server/api/workshop/teams/[id]/members/index.post.ts +32 -0
- package/server/api/workshop/teams/[id].delete.ts +20 -0
- package/server/api/workshop/teams/[id].get.ts +19 -0
- package/server/api/workshop/teams/[id].patch.ts +32 -0
- package/server/api/workshop/teams/index.get.ts +13 -0
- package/server/api/workshop/teams/index.post.ts +27 -0
- package/server/api/workshop/users/me.get.ts +23 -0
- package/server/api/workshop/users/register.post.ts +33 -0
- package/server/api/workshop/workspaces/[id]/channel-templates/[tplId].post.ts +31 -0
- package/server/api/workshop/workspaces/[id]/channels/[channelId].delete.ts +15 -0
- package/server/api/workshop/workspaces/[id]/channels/[channelId].post.ts +15 -0
- package/server/api/workshop/workspaces/[id]/index.delete.ts +14 -0
- package/server/api/workshop/workspaces/index.get.ts +11 -0
- package/server/api/workshop/workspaces/index.post.ts +17 -0
- package/server/api/workshop/ws.ts +694 -0
- package/server/data/agent-node-bindings.json +554 -0
- package/server/data/daq-templates.json +16 -0
- package/server/data/daqs.json +2680 -0
- package/server/data/dcw-lines.json +919 -0
- package/server/data/dcw-products.json +835 -0
- package/server/data/dcw-recipes.json +1650 -0
- package/server/data/dcw-rollback.json +9339 -0
- package/server/data/dcw-runs.json +4633 -0
- package/server/data/dcw-templates.json +26 -0
- package/server/data/dcw-writes.json +9770 -0
- package/server/data/dcws.json +1736 -0
- package/server/data/device-twins.json +133 -0
- package/server/data/line-runs.json +152 -0
- package/server/data/scene-layouts.json +200 -0
- package/server/mcp/workshop-server.ts +510 -0
- package/server/middleware/request-log.ts +15 -0
- package/server/plugins/backup.ts +85 -0
- package/server/plugins/daq.ts +65 -0
- package/server/plugins/dev-stability-guard.ts +42 -0
- package/server/plugins/security.ts +29 -0
- package/server/plugins/system-config.ts +38 -0
- package/server/plugins/workshop.ts +145 -0
- package/server/repositories/user.repository.ts +391 -0
- package/server/schemas/user.schema.ts +67 -0
- package/server/services/system-config.ts +356 -0
- package/server/services/user.service.ts +186 -0
- package/server/services/workshop/agents/adapters/omp-rpc-client.ts +539 -0
- package/server/services/workshop/agents/adapters/to-a2a.ts +40 -0
- package/server/services/workshop/agents/agent-interface.ts +219 -0
- package/server/services/workshop/agents/claude-agent.ts +47 -0
- package/server/services/workshop/agents/factory.ts +24 -0
- package/server/services/workshop/agents/harness-process.ts +158 -0
- package/server/services/workshop/agents/harness-terminal.ts +545 -0
- package/server/services/workshop/agents/industrial-context.ts +222 -0
- package/server/services/workshop/agents/industrial-tools.ts +362 -0
- package/server/services/workshop/agents/mock-agent.ts +396 -0
- package/server/services/workshop/agents/node-bindings.repo.ts +165 -0
- package/server/services/workshop/agents/omp-agent.ts +1598 -0
- package/server/services/workshop/agents/tool-approvals.ts +174 -0
- package/server/services/workshop/assets/character-asset.repo.ts +120 -0
- package/server/services/workshop/assets/device-twin.repo.ts +236 -0
- package/server/services/workshop/daq/alarm-notify.ts +100 -0
- package/server/services/workshop/daq/bus/index.ts +46 -0
- package/server/services/workshop/daq/bus/inproc.adapter.ts +62 -0
- package/server/services/workshop/daq/bus/mqtt.adapter.ts +112 -0
- package/server/services/workshop/daq/bus/queue-port.ts +36 -0
- package/server/services/workshop/daq/daq-controller.ts +778 -0
- package/server/services/workshop/daq/daq-node.repo.ts +96 -0
- package/server/services/workshop/daq/daq-node.ts +247 -0
- package/server/services/workshop/daq/daq-runtime.ts +168 -0
- package/server/services/workshop/daq/daq-templates.ts +157 -0
- package/server/services/workshop/daq/drivers.ts +771 -0
- package/server/services/workshop/daq/host-bindings.ts +71 -0
- package/server/services/workshop/daq/host-ports.ts +64 -0
- package/server/services/workshop/daq/infra.ts +202 -0
- package/server/services/workshop/daq/storage/index.ts +96 -0
- package/server/services/workshop/daq/storage/sqlite.adapter.ts +205 -0
- package/server/services/workshop/daq/storage/timescale.adapter.ts +185 -0
- package/server/services/workshop/daq/storage/tsdb-port.ts +74 -0
- package/server/services/workshop/db/agent.repo.ts +105 -0
- package/server/services/workshop/db/channel-agent.repo.ts +119 -0
- package/server/services/workshop/db/channel-event.repo.ts +154 -0
- package/server/services/workshop/db/channel-template.repo.ts +113 -0
- package/server/services/workshop/db/channel.repo.ts +101 -0
- package/server/services/workshop/db/database.ts +934 -0
- package/server/services/workshop/db/memory.repo.ts +249 -0
- package/server/services/workshop/db/message.repo.ts +149 -0
- package/server/services/workshop/db/ops.repo.ts +323 -0
- package/server/services/workshop/db/schema.sql +143 -0
- package/server/services/workshop/db/subscription.repo.ts +62 -0
- package/server/services/workshop/db/task.repo.ts +175 -0
- package/server/services/workshop/db/team-member.repo.ts +70 -0
- package/server/services/workshop/db/team.repo.ts +109 -0
- package/server/services/workshop/db/user.repo.ts +100 -0
- package/server/services/workshop/dcw/dcw-controller.ts +841 -0
- package/server/services/workshop/dcw/dcw-line.repo.ts +86 -0
- package/server/services/workshop/dcw/dcw-node.repo.ts +89 -0
- package/server/services/workshop/dcw/dcw-node.ts +200 -0
- package/server/services/workshop/dcw/dcw-product.repo.ts +95 -0
- package/server/services/workshop/dcw/dcw-recipe.repo.ts +349 -0
- package/server/services/workshop/dcw/dcw-runtime.ts +82 -0
- package/server/services/workshop/dcw/dcw-templates.ts +138 -0
- package/server/services/workshop/dcw/drivers.ts +523 -0
- package/server/services/workshop/dcw/line-run.ts +101 -0
- package/server/services/workshop/dcw/recipe-rollback-manager.ts +702 -0
- package/server/services/workshop/dcw/recipe-rollback.repo.ts +197 -0
- package/server/services/workshop/logger.ts +58 -0
- package/server/services/workshop/ops/ops.ts +78 -0
- package/server/services/workshop/prompts/loader.ts +112 -0
- package/server/services/workshop/runtime/agent-runtime.ts +698 -0
- package/server/services/workshop/runtime/channel-runtime.ts +202 -0
- package/server/services/workshop/runtime/embedding-provider.ts +79 -0
- package/server/services/workshop/runtime/execution-mode.ts +215 -0
- package/server/services/workshop/runtime/mailbox.ts +148 -0
- package/server/services/workshop/runtime/manager.ts +2543 -0
- package/server/services/workshop/runtime/memory.ts +439 -0
- package/server/services/workshop/runtime/monitor.ts +194 -0
- package/server/services/workshop/runtime/scheduler-loop.ts +773 -0
- package/server/services/workshop/runtime/task-engine.ts +574 -0
- package/server/services/workshop/scene/scene-layout.repo.ts +112 -0
- package/server/services/workshop/scene-events.ts +63 -0
- package/server/services/workshop/types/a2a.ts +61 -0
- package/server/services/workshop/types/task.ts +85 -0
- package/server/types/user.ts +53 -0
- package/server/utils/approval-gate.ts +67 -0
- package/server/utils/auth.ts +13 -0
- package/server/utils/config.ts +40 -0
- package/server/utils/errors.ts +24 -0
- package/server/utils/response.ts +49 -0
- package/server/utils/validate.ts +19 -0
- package/shared/config/engine.d.mts +41 -0
- package/shared/config/engine.mjs +291 -0
- package/shared/config/home.d.mts +48 -0
- package/shared/config/home.mjs +146 -0
- package/shared/config/schema.json +30 -0
- package/shared/daq-protocol.ts +361 -0
- package/shared/dcw-protocol.ts +576 -0
- package/shared/terminal-protocol.ts +70 -0
- package/shared/town-anim.ts +56 -0
- package/shared/town-behavior.ts +136 -0
- package/shared/town-protocol.ts +110 -0
- package/shared/town-scene-math.ts +283 -0
- package/shared/workshop-protocol.ts +199 -0
- package/tsconfig.json +10 -0
- package/uno.config.ts +37 -0
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/**
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* Tuxemon Town RPG demo — 端到端验证脚本(puppeteer-core 驱动 Edge)
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*
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* 验证项:
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* 1. 页面加载,Phaser canvas 出现,加载遮罩消失
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* 2. WASD 移动 -> HUD 坐标变化(相机跟随)
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* 3. 持续移动 -> 撞墙后坐标不再变化(碰撞检测)
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* 4. 寻路收集金币 -> coins 计数增加(overlap 收集)
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* 5. 靠近 NPC -> 交互提示 -> 空格对话 -> 打字机推进 -> 关闭(交互系统)
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*/
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import puppeteer from 'puppeteer-core'
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import { mkdirSync, readFileSync } from 'node:fs'
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const BASE = 'http://localhost:3000'
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const EDGE = 'C:\\Program Files (x86)\\Microsoft\\Edge\\Application\\msedge.exe'
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const SHOT_DIR = '.game-verify'
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const sleep = ms => new Promise(r => setTimeout(r, ms))
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const results = []
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const check = (name, ok, detail = '') => {
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results.push({ name, ok, detail })
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console.log(`${ok ? 'PASS' : 'FAIL'} ${name}${detail ? ` — ${detail}` : ''}`)
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}
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/** 从本地 Tiled JSON 构建 walkable 网格(World 层 + tileset collides 属性) */
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function buildGrid() {
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const map = JSON.parse(readFileSync('public/assets/game/tuxemon-town.json', 'utf8'))
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const world = map.layers.find(l => l.name === 'World').data
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const collides = new Set(
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map.tilesets[0].tiles
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.filter(t => t.properties.some(p => p.name === 'collides' && p.value === true))
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.map(t => +t.id + 1),
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)
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const W = map.width
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const H = map.height
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const grid = Array.from({ length: H }, () => Array(W).fill(false))
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for (let y = 0; y < H; y++) {
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for (let x = 0; x < W; x++) {
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grid[y][x] = !collides.has(world[y * W + x])
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}
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}
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// NPC 占位视为障碍(immovable collider 会挡路)
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for (const [nx, ny] of [[15, 18], [27, 18], [3, 27]]) {
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grid[ny][nx] = false
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}
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return { grid, W, H }
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}
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/** BFS 最短路径,target 可为单点或"到达附近"的目标点 */
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function bfs(grid, W, H, start, goal, near = 0) {
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if (start[0] === goal[0] && start[1] === goal[1])
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return []
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const dist = Array.from({ length: H }, () => Array(W).fill(-1))
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const prev = Array.from({ length: H }, () => Array(W).fill(null))
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const q = [start]
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dist[start[1]][start[0]] = 0
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continue
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continue
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dist[ny][nx] = dist[cy][cx] + 1
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return null
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}
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function reconstruct(prev, end, start) {
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const path = []
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while (cur && !(cur[0] === start[0] && cur[1] === start[1])) {
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path.push(cur)
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cur = prev[cur[1]][cur[0]]
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}
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const t = await page.$eval('[data-hud="pos"]', el => el.textContent.trim())
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return t.split(',').map(s => Number.parseInt(s, 10))
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}
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async function readCoins(page) {
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const t = await page.$eval('[data-hud="coins"]', el => el.textContent.trim())
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return Number.parseInt(t, 10)
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}
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/** Agent 当前 tile 与像素位置(调试钩子) */
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async function agentPos(page) {
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return page.evaluate(() => {
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const s = window.__game.scene.getDebugState()
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return { x: Math.round(s.agent.x / 32), y: Math.round(s.agent.y / 32), px: s.agent.x, py: s.agent.y }
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})
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}
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/** 追逐移动中的 Agent:多轮 BFS 追赶,直到触发后端对话;未果则传送兜底 */
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async function chaseAgent(page) {
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let last = { ok: false, pos: null }
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for (let round = 0; round < 3; round++) {
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const a = await agentPos(page)
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if (process.env.DEBUG_CHASE) {
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console.log(` [chase] round ${round} agent=(${a.x},${a.y}) px=(${a.px},${a.py}) player=${await readPos(page)}`)
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}
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last = await moveTo(page, [a.x, a.y], { timeoutMs: 20000, near: 1, dismissDialog: false })
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if (process.env.DEBUG_CHASE) {
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console.log(` [chase] moveTo -> ${last.ok} ${last.reason ?? ''} pos=${last.pos}`)
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}
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// 玩家已贴近:等后端 tick 触发 dialog(agent 会自行迎上)
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for (let i = 0; i < 10; i++) {
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const dlg = await page.$('[data-hud="dialog"]') !== null
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if (dlg) {
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return { ok: true, pos: last.pos ?? [a.x, a.y] }
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}
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await sleep(400)
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}
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if (last.ok) {
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const now = await agentPos(page)
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const player = await readPos(page)
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const pdist = Math.hypot(player[0] - now.x, player[1] - now.y)
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if (pdist <= 3) {
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return { ok: true, pos: last.pos }
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}
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}
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}
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// ---- 传送兜底:玩家放到 Agent 旁 2 tiles,立即上行 player.pos ----
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136
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// 走真实协议闭环:player.pos → 大脑感知(≤3 tiles) → dialog.open,绕开追移动目标的不确定性
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const a2 = await agentPos(page)
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const side = a2.x <= 36 ? 2 : -2
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const tpx = (a2.x + side) * 32 + 16
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const tpy = a2.y * 32 + 16
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console.log(` [chase] teleport fallback: agent=(${a2.x},${a2.y}) -> player px=(${tpx},${tpy})`)
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await page.evaluate(({ x, y }) => window.__game.scene.setDebugPos(x, y), { x: tpx, y: tpy })
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for (let i = 0; i < 15; i++) {
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const dlg = await page.$('[data-hud="dialog"]') !== null
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if (dlg) {
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return { ok: true, pos: [a2.x, a2.y] }
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}
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148
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await sleep(400)
|
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149
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}
|
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return last
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}
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|
+
/** 全量释放所有移动键(headless 偶发 keyup 丢失,强制重置 Phaser 键状态) */
|
|
154
|
+
async function releaseAllKeys(page) {
|
|
155
|
+
for (const k of ['w', 'a', 's', 'd', 'ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight']) {
|
|
156
|
+
await page.keyboard.up(k)
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
/** BFS 寻路 + 注入式导航:每 60ms 注入方向向量,由游戏物理/碰撞驱动(E2E 专用入口,绕开 headless 键盘缺陷) */
|
|
161
|
+
async function moveTo(page, target, opts = {}) {
|
|
162
|
+
const { timeoutMs = 30000, near = 0, dismissDialog = true } = opts
|
|
163
|
+
const dirTo = (from, to) => {
|
|
164
|
+
const dx = to[0] - from[0]
|
|
165
|
+
const dy = to[1] - from[1]
|
|
166
|
+
if (Math.abs(dx) >= Math.abs(dy)) {
|
|
167
|
+
return [dx >= 0 ? 1 : -1, 0]
|
|
168
|
+
}
|
|
169
|
+
return [0, dy >= 0 ? 1 : -1]
|
|
170
|
+
}
|
|
171
|
+
const start = Date.now()
|
|
172
|
+
let stuckCount = 0
|
|
173
|
+
while (Date.now() - start < timeoutMs) {
|
|
174
|
+
// 自愈(仅非对话场景):玩家靠近 Agent 可能触发对话锁定移动,空格推进关闭
|
|
175
|
+
if (dismissDialog) {
|
|
176
|
+
for (let i = 0; i < 6; i++) {
|
|
177
|
+
const dlg = await page.$('[data-hud="dialog"]') !== null
|
|
178
|
+
if (!dlg)
|
|
179
|
+
break
|
|
180
|
+
await page.keyboard.up('Space')
|
|
181
|
+
await page.keyboard.down('Space')
|
|
182
|
+
await page.keyboard.up('Space')
|
|
183
|
+
await sleep(500)
|
|
184
|
+
}
|
|
185
|
+
}
|
|
186
|
+
const from = await readPos(page)
|
|
187
|
+
if (!Number.isFinite(from[0]) || !Number.isFinite(from[1])) {
|
|
188
|
+
const dbg = await page.evaluate(() => {
|
|
189
|
+
const s = window.__game.scene
|
|
190
|
+
const p = s?.player
|
|
191
|
+
const b = p?.body
|
|
192
|
+
const hudPos = document.querySelector('[data-hud="pos"]')?.textContent
|
|
193
|
+
return {
|
|
194
|
+
hudPos,
|
|
195
|
+
frameCount: s?.frameCount,
|
|
196
|
+
ticks: window.__updTicks ?? null,
|
|
197
|
+
playerX: p?.x,
|
|
198
|
+
playerY: p?.y,
|
|
199
|
+
playerHasOwn: p ? Object.prototype.hasOwnProperty.call(p, 'x') : null,
|
|
200
|
+
body: b ? { x: b.x, y: b.y, vx: b.velocity?.x, vy: b.velocity?.y, enable: b.enable } : null,
|
|
201
|
+
vis: document.visibilityState,
|
|
202
|
+
game: window.__game.game ? { paused: window.__game.game.isPaused, running: window.__game.game.isRunning, hidden: window.__game.game.isHidden } : null,
|
|
203
|
+
keys: s ? { w: s.keyW?.isDown, a: s.keyA?.isDown, s: s.keyS?.isDown, d: s.keyD?.isDown } : null,
|
|
204
|
+
agent: (() => {
|
|
205
|
+
try {
|
|
206
|
+
return s?.getDebugState()?.agent
|
|
207
|
+
}
|
|
208
|
+
catch {
|
|
209
|
+
return null
|
|
210
|
+
}
|
|
211
|
+
})(),
|
|
212
|
+
}
|
|
213
|
+
})
|
|
214
|
+
console.log(` [move] NaN pos! ${JSON.stringify(dbg)}`)
|
|
215
|
+
await page.evaluate(() => window.__game.scene?.setDebugMove?.(null))
|
|
216
|
+
return { ok: false, pos: from, reason: 'nan' }
|
|
217
|
+
}
|
|
218
|
+
if (from[0] === 0 && from[1] === 0) {
|
|
219
|
+
await sleep(200)
|
|
220
|
+
continue
|
|
221
|
+
}
|
|
222
|
+
if (process.env.DEBUG_MOVE) {
|
|
223
|
+
console.log(` [move] from ${from} target ${target}`)
|
|
224
|
+
}
|
|
225
|
+
await releaseAllKeys(page)
|
|
226
|
+
const dx = target[0] - from[0]
|
|
227
|
+
const dy = target[1] - from[1]
|
|
228
|
+
if (Math.abs(dx) + Math.abs(dy) <= Math.max(1, near)) {
|
|
229
|
+
await page.evaluate(() => window.__game.scene.setDebugMove(null))
|
|
230
|
+
return { ok: true, pos: from }
|
|
231
|
+
}
|
|
232
|
+
// 每轮重建 grid:避免上一轮卡死标记污染路径
|
|
233
|
+
// (Agent 与玩家无碰撞,物理上可穿过,不作为障碍标记)
|
|
234
|
+
const { grid: g, W: gw, H: gh } = buildGrid()
|
|
235
|
+
const path = bfs(g, gw, gh, from, target, Math.max(1, near))
|
|
236
|
+
if (!path || path.length === 0) {
|
|
237
|
+
await page.evaluate(() => window.__game.scene.setDebugMove(null))
|
|
238
|
+
return { ok: false, pos: from, reason: 'no path' }
|
|
239
|
+
}
|
|
240
|
+
// 沿路径前 3 步注入方向,每步到达目标 tile 即换向
|
|
241
|
+
let movedAny = false
|
|
242
|
+
for (const [gx, gy] of path.slice(0, 3)) {
|
|
243
|
+
const [vx, vy] = dirTo(from, [gx, gy])
|
|
244
|
+
await page.evaluate(d => window.__game.scene.setDebugMove({ dx: d[0], dy: d[1] }), [vx, vy])
|
|
245
|
+
const stepStart = Date.now()
|
|
246
|
+
let reached = false
|
|
247
|
+
while (Date.now() - stepStart < 2500) {
|
|
248
|
+
await sleep(60)
|
|
249
|
+
const [cx, cy] = await readPos(page)
|
|
250
|
+
if (cx === gx && cy === gy) {
|
|
251
|
+
reached = true
|
|
252
|
+
break
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
await page.evaluate(() => window.__game.scene.setDebugMove(null))
|
|
256
|
+
await sleep(60)
|
|
257
|
+
if (reached) {
|
|
258
|
+
movedAny = true
|
|
259
|
+
break
|
|
260
|
+
}
|
|
261
|
+
const now = await readPos(page)
|
|
262
|
+
if (now[0] !== from[0] || now[1] !== from[1]) {
|
|
263
|
+
movedAny = true
|
|
264
|
+
break // 移动了但没到目标 tile,重算路径
|
|
265
|
+
}
|
|
266
|
+
// 未移动(顶墙/被挡):反向退一步再重算
|
|
267
|
+
const [bvx, bvy] = dirTo(from, [gx, gy]).map(v => -v)
|
|
268
|
+
await page.evaluate(d => window.__game.scene.setDebugMove({ dx: d[0], dy: d[1] }), [bvx, bvy])
|
|
269
|
+
await sleep(250)
|
|
270
|
+
await page.evaluate(() => window.__game.scene.setDebugMove(null))
|
|
271
|
+
await sleep(60)
|
|
272
|
+
if (++stuckCount >= 5) {
|
|
273
|
+
console.log(` [stuck] pos ${await readPos(page)}`)
|
|
274
|
+
return { ok: false, pos: await readPos(page), reason: 'stuck' }
|
|
275
|
+
}
|
|
276
|
+
}
|
|
277
|
+
if (!movedAny && ++stuckCount >= 5) {
|
|
278
|
+
console.log(` [stuck] pos ${await readPos(page)}`)
|
|
279
|
+
return { ok: false, pos: await readPos(page), reason: 'stuck' }
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
await page.evaluate(() => window.__game.scene.setDebugMove(null))
|
|
283
|
+
return { ok: false, pos: await readPos(page), reason: 'timeout' }
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
async function waitPageReady(page) {
|
|
287
|
+
await page.goto(`${BASE}/game`, { waitUntil: 'domcontentloaded', timeout: 30000 })
|
|
288
|
+
await page.waitForSelector('canvas', { timeout: 20000 })
|
|
289
|
+
await page.waitForFunction(() => !document.querySelector('[data-hud="loading"]'), { timeout: 20000 })
|
|
290
|
+
await page.waitForFunction(() => document.querySelector('[data-hud="pos"]')?.textContent.trim() !== '0,0', { timeout: 15000 })
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
/** 单轮完整流程;headless 渲染环境偶发冻结时返回 completed:false 触发重试 */
|
|
294
|
+
async function runOnce(page) {
|
|
295
|
+
await waitPageReady(page)
|
|
296
|
+
const hasCanvas = await page.$('canvas') !== null
|
|
297
|
+
check('页面加载 + Phaser canvas 创建', hasCanvas)
|
|
298
|
+
|
|
299
|
+
const [sx, sy] = await readPos(page)
|
|
300
|
+
check('HUD 坐标渲染', sx >= 0 && sy >= 0, `spawn tile ${sx},${sy}`)
|
|
301
|
+
|
|
302
|
+
await page.screenshot({ path: `${SHOT_DIR}/01-spawn.png` })
|
|
303
|
+
// 等待 FPS 自计数累计窗口(1s)后读取
|
|
304
|
+
await sleep(1800)
|
|
305
|
+
const fpsText = await page.$eval('[data-hud="fps"]', el => el.textContent)
|
|
306
|
+
check('FPS 显示', /FPS/.test(fpsText), fpsText.trim())
|
|
307
|
+
|
|
308
|
+
// 2. 移动 + 相机跟随
|
|
309
|
+
await page.keyboard.down('d')
|
|
310
|
+
await sleep(700)
|
|
311
|
+
await page.keyboard.up('d')
|
|
312
|
+
const [mx, my] = await readPos(page)
|
|
313
|
+
check('WASD 移动生效', mx !== sx, `tile ${sx},${sy} -> ${mx},${my}`)
|
|
314
|
+
|
|
315
|
+
// 3. 碰撞检测:朝出生点上方(sy 减小)持续移动,应撞到墙/边界后停住
|
|
316
|
+
const [w0x, w0y] = await readPos(page)
|
|
317
|
+
let last = [w0x, w0y]
|
|
318
|
+
let stoppedAt = null
|
|
319
|
+
for (let i = 0; i < 25; i++) {
|
|
320
|
+
await page.keyboard.down('w')
|
|
321
|
+
await sleep(200)
|
|
322
|
+
await page.keyboard.up('w')
|
|
323
|
+
await sleep(60)
|
|
324
|
+
const [cx, cy] = await readPos(page)
|
|
325
|
+
if (cx === last[0] && cy === last[1]) {
|
|
326
|
+
stoppedAt = [cx, cy]
|
|
327
|
+
break
|
|
328
|
+
}
|
|
329
|
+
last = [cx, cy]
|
|
330
|
+
}
|
|
331
|
+
check('碰撞检测:持续移动被阻挡', stoppedAt !== null, `blocked at ${stoppedAt}`)
|
|
332
|
+
|
|
333
|
+
// 4. 金币收集:回出生点附近取 3 枚已知金币
|
|
334
|
+
{
|
|
335
|
+
const dbg = await page.evaluate(() => {
|
|
336
|
+
const s = window.__game.scene
|
|
337
|
+
const p = s.player
|
|
338
|
+
return {
|
|
339
|
+
ok: !!p && Number.isFinite(p.x),
|
|
340
|
+
player: { x: p?.x, y: p?.y },
|
|
341
|
+
body: p?.body ? { x: p.body.x, y: p.body.y, enable: p.body.enable } : null,
|
|
342
|
+
}
|
|
343
|
+
})
|
|
344
|
+
console.log(` [pre-coin] ${JSON.stringify(dbg)}`)
|
|
345
|
+
}
|
|
346
|
+
const coinTiles = [[3, 10], [23, 10], [11, 18]] // 与场景 COIN_SPOTS 对应(BFS 连通性验证过的可达点)
|
|
347
|
+
const coinsBefore = await readCoins(page)
|
|
348
|
+
for (const ct of coinTiles) {
|
|
349
|
+
const r = await moveTo(page, ct, { timeoutMs: 30000 })
|
|
350
|
+
if (!r.ok) {
|
|
351
|
+
console.log(` coin ${ct} moveTo failed: ${r.reason ?? 'unknown'} @ ${r.pos}`)
|
|
352
|
+
if (r.reason === 'nan') {
|
|
353
|
+
console.log(' → 游戏环境冻结,终止本轮')
|
|
354
|
+
return { completed: false }
|
|
355
|
+
}
|
|
356
|
+
continue
|
|
357
|
+
}
|
|
358
|
+
await sleep(500) // overlap 触发
|
|
359
|
+
const c = await readCoins(page)
|
|
360
|
+
if (c > coinsBefore) {
|
|
361
|
+
console.log(` collected coin at ${ct}: total ${c}`)
|
|
362
|
+
}
|
|
363
|
+
await page.screenshot({ path: `${SHOT_DIR}/02-coin-${c}.png` })
|
|
364
|
+
}
|
|
365
|
+
const coinsFinal = await readCoins(page)
|
|
366
|
+
check('金币 overlap 收集', coinsFinal - coinsBefore >= 2, `+${coinsFinal - coinsBefore} coins (${coinsBefore} -> ${coinsFinal})`)
|
|
367
|
+
|
|
368
|
+
// 5. 后端 Agent 链路:WS 连接 → 指令驱动 → 对话
|
|
369
|
+
await page.waitForFunction(() => (window.__game?.client?.connected) === true, { timeout: 15000 })
|
|
370
|
+
check('WS 连接建立', true)
|
|
371
|
+
const modeText = await page.$eval('[data-hud="agent-mode"]', el => el.textContent)
|
|
372
|
+
check('Agent 状态徽标渲染', /Agent/.test(modeText), modeText.trim())
|
|
373
|
+
|
|
374
|
+
// Agent 被指令驱动:位置变化 或 收到新的 move 指令(approach 顶墙时位置不动但指令持续下发)
|
|
375
|
+
const ap1 = await agentPos(page)
|
|
376
|
+
let agentDriven = false
|
|
377
|
+
for (let i = 0; i < 20; i++) {
|
|
378
|
+
await sleep(500)
|
|
379
|
+
const now = await agentPos(page)
|
|
380
|
+
if (now.px !== ap1.px || now.py !== ap1.py || now.moveCount > ap1.moveCount) {
|
|
381
|
+
agentDriven = true
|
|
382
|
+
break
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
check('Agent 被后端指令驱动移动', agentDriven,
|
|
386
|
+
`(${ap1.px},${ap1.py}) moveCount ${ap1.moveCount} -> ${(await agentPos(page)).moveCount}`)
|
|
387
|
+
await page.screenshot({ path: `${SHOT_DIR}/03-agent-wander.png` })
|
|
388
|
+
|
|
389
|
+
// agent.say 气泡(等待出现,最多 8s)
|
|
390
|
+
let bubble = null
|
|
391
|
+
for (let i = 0; i < 16; i++) {
|
|
392
|
+
bubble = await page.evaluate(() => window.__game.scene.getDebugState().lastBubble)
|
|
393
|
+
if (bubble && Date.now() - bubble.at < 4000)
|
|
394
|
+
break
|
|
395
|
+
await sleep(500)
|
|
396
|
+
}
|
|
397
|
+
check('Agent 气泡下发(agent.say)', bubble !== null && bubble.text.length > 0, bubble?.text ?? 'none')
|
|
398
|
+
await page.screenshot({ path: `${SHOT_DIR}/04-agent-say.png` })
|
|
399
|
+
|
|
400
|
+
// 追逐 Agent,触发后端对话
|
|
401
|
+
const chased = await chaseAgent(page)
|
|
402
|
+
if (!chased.ok && String(chased.reason) === 'nan') {
|
|
403
|
+
console.log(' → 游戏环境冻结,终止本轮')
|
|
404
|
+
return { completed: false }
|
|
405
|
+
}
|
|
406
|
+
check('玩家靠近 Agent', chased.ok, `pos ${chased.pos ?? 'failed'}`)
|
|
407
|
+
await sleep(800)
|
|
408
|
+
const dialogOpen = await page.$('[data-hud="dialog"]') !== null
|
|
409
|
+
check('后端 dialog.open 下发', dialogOpen)
|
|
410
|
+
await page.screenshot({ path: `${SHOT_DIR}/05-agent-dialog.png` })
|
|
411
|
+
|
|
412
|
+
// 空格 → input.interact 上行 → dialog.advance 下行(3 句后 close)
|
|
413
|
+
const lineText1 = await page.$eval('[data-hud="dialog"]', el => el.textContent)
|
|
414
|
+
for (let i = 0; i < 3; i++) {
|
|
415
|
+
await page.keyboard.press('Space')
|
|
416
|
+
await sleep(900)
|
|
417
|
+
}
|
|
418
|
+
const dialogClosed = await page.$('[data-hud="dialog"]') === null
|
|
419
|
+
check('对话推进并关闭', dialogClosed, `before: ${lineText1.slice(0, 24)}…`)
|
|
420
|
+
await page.screenshot({ path: `${SHOT_DIR}/06-agent-dialog-closed.png` })
|
|
421
|
+
|
|
422
|
+
// Agent 进入等待模式(对话关闭事件驱动)
|
|
423
|
+
await sleep(500)
|
|
424
|
+
const modeAfter = await page.$eval('[data-hud="agent-mode"]', el => el.textContent)
|
|
425
|
+
check('Agent 进入等待模式', /等待/.test(modeAfter), modeAfter.trim())
|
|
426
|
+
|
|
427
|
+
// 关闭后玩家可继续移动
|
|
428
|
+
const [p1, p2] = await readPos(page)
|
|
429
|
+
await page.keyboard.down('a')
|
|
430
|
+
await sleep(400)
|
|
431
|
+
await page.keyboard.up('a')
|
|
432
|
+
const [q1, q2] = await readPos(page)
|
|
433
|
+
check('对话后恢复移动', p1 !== q1 || p2 !== q2, `tile ${p1},${p2} -> ${q1},${q2}`)
|
|
434
|
+
|
|
435
|
+
await page.screenshot({ path: `${SHOT_DIR}/07-final.png` })
|
|
436
|
+
return { completed: true }
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
async function main() {
|
|
440
|
+
mkdirSync(SHOT_DIR, { recursive: true })
|
|
441
|
+
const browser = await puppeteer.launch({
|
|
442
|
+
executablePath: EDGE,
|
|
443
|
+
headless: 'new',
|
|
444
|
+
args: ['--no-sandbox', '--disable-gpu', '--window-size=1400,900'],
|
|
445
|
+
defaultViewport: { width: 1400, height: 900 },
|
|
446
|
+
})
|
|
447
|
+
const page = await browser.newPage()
|
|
448
|
+
page.on('pageerror', e => console.log(' [pageerror]', e.message.slice(0, 300)))
|
|
449
|
+
page.on('console', (m) => {
|
|
450
|
+
if (m.type() === 'error' || m.type() === 'warning' || (m.type() === 'log' && /\[game\]|\[rpg\]/.test(m.text()))) {
|
|
451
|
+
console.log(` [page ${m.type()}]`, m.text().slice(0, 400))
|
|
452
|
+
}
|
|
453
|
+
})
|
|
454
|
+
|
|
455
|
+
// headless 渲染/截图组合偶发冻结:健康失败自动重载重试(最多 3 轮)
|
|
456
|
+
for (let attempt = 1; attempt <= 3; attempt++) {
|
|
457
|
+
console.log(`\n===== E2E attempt ${attempt}/3 =====`)
|
|
458
|
+
const r = await runOnce(page, attempt)
|
|
459
|
+
if (r.completed) {
|
|
460
|
+
break
|
|
461
|
+
}
|
|
462
|
+
if (attempt < 3) {
|
|
463
|
+
console.log(' → 环境冻结,重载页面重试')
|
|
464
|
+
}
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
await browser.close()
|
|
468
|
+
|
|
469
|
+
const failed = results.filter(x => !x.ok)
|
|
470
|
+
console.log(`\n===== ${results.length - failed.length}/${results.length} passed =====`)
|
|
471
|
+
process.exit(failed.length ? 1 : 0)
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
main().catch((e) => {
|
|
475
|
+
console.error('VERIFY CRASH:', e)
|
|
476
|
+
process.exit(2)
|
|
477
|
+
})
|
|
@@ -0,0 +1,188 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 验证:lead 能看 Channel 全部邮件(worker 间通信)+ 调度快照携带最近邮件。
|
|
3
|
+
* 复刻用户场景:
|
|
4
|
+
* lead dispatch → worker1「计算 1+1 并把结果发给 worker2 让它再加 1」
|
|
5
|
+
* worker1 经 mail 把结果发给 worker2(require_reply)→ mock worker2 自动回执结果
|
|
6
|
+
* → 断言 lead 能看到这条往返(而不只是自己的收件箱),worker 看不到全量;
|
|
7
|
+
* 并断言 SchedulerLoop 快照的 mail 上下文已注入(lead 据此判断"结果已被产出",避免重复派发)。
|
|
8
|
+
*
|
|
9
|
+
* 运行:pnpm tsx scripts/verify-lead-mail.ts
|
|
10
|
+
*/
|
|
11
|
+
import { openWorkshopDb } from '../server/services/workshop/db/database'
|
|
12
|
+
import { createChannelRepo } from '../server/services/workshop/db/channel.repo'
|
|
13
|
+
import { createAgentRepo } from '../server/services/workshop/db/agent.repo'
|
|
14
|
+
import { createChannelAgentRepo } from '../server/services/workshop/db/channel-agent.repo'
|
|
15
|
+
import { createTaskRepo } from '../server/services/workshop/db/task.repo'
|
|
16
|
+
import { createMemoryRepo } from '../server/services/workshop/db/memory.repo'
|
|
17
|
+
import { createChannelEventRepo } from '../server/services/workshop/db/channel-event.repo'
|
|
18
|
+
import { createTeamRepo } from '../server/services/workshop/db/team.repo'
|
|
19
|
+
import { createTeamMemberRepo } from '../server/services/workshop/db/team-member.repo'
|
|
20
|
+
import { createMessageRepo } from '../server/services/workshop/db/message.repo'
|
|
21
|
+
import { createSubscriptionRepo } from '../server/services/workshop/db/subscription.repo'
|
|
22
|
+
import { createAgentChannelManager } from '../server/services/workshop/runtime/manager'
|
|
23
|
+
import { createAgentImpl } from '../server/services/workshop/agents/factory'
|
|
24
|
+
import type {
|
|
25
|
+
AgentEvent,
|
|
26
|
+
AgentInterface,
|
|
27
|
+
AgentRunContext,
|
|
28
|
+
AgentRunRequest,
|
|
29
|
+
SupervisionDecision,
|
|
30
|
+
SupervisionSnapshot,
|
|
31
|
+
} from '../server/services/workshop/agents/agent-interface'
|
|
32
|
+
import type { ChannelMail } from '../server/services/workshop/types/a2a'
|
|
33
|
+
import { AppError } from '../server/utils/errors'
|
|
34
|
+
|
|
35
|
+
let failures = 0
|
|
36
|
+
function check(name: string, ok: boolean, detail = ''): void {
|
|
37
|
+
console.log(`${ok ? 'PASS' : 'FAIL'} ${name}${detail ? ` — ${detail}` : ''}`)
|
|
38
|
+
if (!ok) failures += 1
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
const sleep = (ms: number) => new Promise<void>(r => setTimeout(r, ms))
|
|
42
|
+
async function waitUntil(cond: () => boolean, timeoutMs: number): Promise<boolean> {
|
|
43
|
+
const deadline = Date.now() + timeoutMs
|
|
44
|
+
while (Date.now() < deadline) {
|
|
45
|
+
if (cond()) return true
|
|
46
|
+
await sleep(20)
|
|
47
|
+
}
|
|
48
|
+
return cond()
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/** probe lead:真实 LLM lead 的替身——记录每轮快照收到的最近邮件(调度上下文可见性证据) */
|
|
52
|
+
class ProbeLeadImpl implements AgentInterface {
|
|
53
|
+
constructor(private readonly captured: Array<{ tick: number, mail: ChannelMail[] }>) {}
|
|
54
|
+
|
|
55
|
+
async* run(_request: AgentRunRequest, _ctx: AgentRunContext): AsyncIterable<AgentEvent> {
|
|
56
|
+
// lead 的作业在 supervise 完成,run 无消息负载
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
async supervise(snapshot: SupervisionSnapshot, _ctx: AgentRunContext): Promise<SupervisionDecision[]> {
|
|
60
|
+
this.captured.push({ tick: snapshot.tick, mail: snapshot.mail ?? [] })
|
|
61
|
+
return []
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
async function main(): Promise<void> {
|
|
66
|
+
const db = openWorkshopDb(':memory:')
|
|
67
|
+
const repos = {
|
|
68
|
+
channels: createChannelRepo(db),
|
|
69
|
+
agents: createAgentRepo(db),
|
|
70
|
+
channelAgents: createChannelAgentRepo(db),
|
|
71
|
+
messages: createMessageRepo(db),
|
|
72
|
+
subscriptions: createSubscriptionRepo(db),
|
|
73
|
+
tasks: createTaskRepo(db),
|
|
74
|
+
memories: createMemoryRepo(db),
|
|
75
|
+
channelEvents: createChannelEventRepo(db),
|
|
76
|
+
teams: createTeamRepo(db),
|
|
77
|
+
teamMembers: createTeamMemberRepo(db),
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
// lead 用 probe 捕获快照邮件;worker 用 mock(收发均通过真实 mailbox/route 链路)
|
|
81
|
+
const capturedMail: Array<{ tick: number, mail: ChannelMail[] }> = []
|
|
82
|
+
const manager = createAgentChannelManager({
|
|
83
|
+
repos,
|
|
84
|
+
implFactory: (agent) => {
|
|
85
|
+
if (agent.harness === 'probe') return new ProbeLeadImpl(capturedMail)
|
|
86
|
+
return createAgentImpl(agent)
|
|
87
|
+
},
|
|
88
|
+
db,
|
|
89
|
+
})
|
|
90
|
+
|
|
91
|
+
const ch = await manager.createChannel({
|
|
92
|
+
name: 'mail 可见性验证',
|
|
93
|
+
leadAgent: { name: 'lead', harness: 'probe' },
|
|
94
|
+
})
|
|
95
|
+
const w1Tpl = await manager.createAgent({ name: 'worker1', harness: 'mock', config: { delayMs: 5 } })
|
|
96
|
+
const w2Tpl = await manager.createAgent({ name: 'worker2', harness: 'mock', config: { delayMs: 5 } })
|
|
97
|
+
await manager.addAgentToChannel({ channelId: ch.channelId, agentId: w1Tpl.id, role: 'worker' })
|
|
98
|
+
await manager.addAgentToChannel({ channelId: ch.channelId, agentId: w2Tpl.id, role: 'worker' })
|
|
99
|
+
|
|
100
|
+
manager.ensureChannelActive(ch.channelId, { tickMs: 30, stallMs: 60_000 })
|
|
101
|
+
|
|
102
|
+
const members = await manager.listChannelAgents(ch.channelId)
|
|
103
|
+
const lead = members.find(m => m.role === 'lead')!
|
|
104
|
+
const w1 = members.find(m => m.name === 'worker1')!
|
|
105
|
+
const w2 = members.find(m => m.name === 'worker2')!
|
|
106
|
+
check('团队就绪(lead + 2 workers)', !!lead && !!w1 && !!w2, `lead=${lead?.id ?? '-'} w1=${w1?.id ?? '-'} w2=${w2?.id ?? '-'}`)
|
|
107
|
+
|
|
108
|
+
// ===== 场景:lead 派发任务给 worker1,worker1 完成后 mail worker2 加 1,worker2 回执 =====
|
|
109
|
+
const task = await manager.dispatchTask(ch.channelId, lead.id, {
|
|
110
|
+
assigneeId: w1.id,
|
|
111
|
+
title: '计算 1+1',
|
|
112
|
+
description: '把计算结果 2 发给 worker2,让它再加 1',
|
|
113
|
+
})
|
|
114
|
+
|
|
115
|
+
// worker1(经真实 sendA2A 链路)→ worker2:要求回执
|
|
116
|
+
await manager.sendA2A(ch.channelId, w1.id, {
|
|
117
|
+
toAgentId: w2.id,
|
|
118
|
+
parts: [{ text: '我是 worker1:1+1=2。请帮我加 1,并把结果回给我。' }],
|
|
119
|
+
metadata: { 'x-aw-require-reply': 'true' },
|
|
120
|
+
})
|
|
121
|
+
|
|
122
|
+
// worker2(mock)自动回执 → worker1 收件箱
|
|
123
|
+
const replySeen = await waitUntil(() => {
|
|
124
|
+
const seen = capturedMail.some(c => c.mail.some(m => m.fromAgentId === w2.id && m.toAgentId === w1.id))
|
|
125
|
+
return seen
|
|
126
|
+
|| repos.messages.listRecentByChannel(ch.channelId, 50).some(r => r.fromAgentId === w2.id && r.toAgentId === w1.id)
|
|
127
|
+
}, 8_000)
|
|
128
|
+
check('worker2 已回执结果(mock 自动回复)', replySeen)
|
|
129
|
+
|
|
130
|
+
// 任务由 mock worker1 正常执行完成(端到端无回归)
|
|
131
|
+
{
|
|
132
|
+
interface Eng { get(id: string): { state: string } | undefined }
|
|
133
|
+
const internal = manager as unknown as { getTaskEngine(): Eng }
|
|
134
|
+
const engine = internal.getTaskEngine()
|
|
135
|
+
const completed = await waitUntil(() => engine.get(task.id)?.state === 'COMPLETED', 8_000)
|
|
136
|
+
const state = engine.get(task.id)?.state ?? null
|
|
137
|
+
check('worker1 任务正常完成(mock 链路无回归)', completed, `state=${String(state)}`)
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
await sleep(120) // 等快照稳定含邮件
|
|
141
|
+
|
|
142
|
+
// ===== 断言 1:worker 看不到全量邮件(仅 lead 可全览) =====
|
|
143
|
+
let workerDenied = false
|
|
144
|
+
try {
|
|
145
|
+
await manager.listChannelMail(ch.channelId, w2.id)
|
|
146
|
+
}
|
|
147
|
+
catch (e) {
|
|
148
|
+
workerDenied = e instanceof AppError && e.code === 'SCOPE_VIOLATION'
|
|
149
|
+
}
|
|
150
|
+
check('worker2 调用 listChannelMail → SCOPE_VIOLATION(仅 lead 全览)', workerDenied)
|
|
151
|
+
|
|
152
|
+
// ===== 断言 2:lead 看得到全部邮件(含 worker 间往返与任务指派) =====
|
|
153
|
+
const all = await manager.listChannelMail(ch.channelId, lead.id)
|
|
154
|
+
const fromW1 = all.filter(m => m.fromAgentId === w1.id)
|
|
155
|
+
const fromW2 = all.filter(m => m.fromAgentId === w2.id)
|
|
156
|
+
const assign = all.filter(m => m.metadata?.['x-aw-task-kind'] === 'assign')
|
|
157
|
+
check('lead 可见全部邮件(≥3:assign + w1→w2 + w2→w1)', all.length >= 3, `count=${all.length}`)
|
|
158
|
+
check('lead 可见 worker1→worker2 的 mail 原文', fromW1.some(m => m.toAgentId === w2.id && m.parts.some(p => 'text' in p && p.text.includes('1+1=2'))))
|
|
159
|
+
check('lead 可见 worker2→worker1 的回执结果', fromW2.some(m => m.toAgentId === w1.id && m.parts.some(p => 'text' in p && p.text.includes('mock 回复'))))
|
|
160
|
+
check('lead 可见任务指派邮件(assign)', assign.length >= 1, `assign=${assign.length}`)
|
|
161
|
+
check('邮件携带投递状态与时间', all.every(m => ['pending', 'consuming', 'consumed'].includes(m.state) && !!m.createdAt))
|
|
162
|
+
check('邮件倒序(最新在前)', all.every((m, i) => i === 0 || all[i - 1]!.createdAt >= m.createdAt))
|
|
163
|
+
|
|
164
|
+
// ===== 断言 3:agentId 过滤 =====
|
|
165
|
+
const w2Only = await manager.listChannelMail(ch.channelId, lead.id, { agentId: w2.id })
|
|
166
|
+
check('agentId 过滤只含 worker2 参与邮件', w2Only.length > 0 && w2Only.every(m => m.fromAgentId === w2.id || m.toAgentId === w2.id), `count=${w2Only.length}`)
|
|
167
|
+
|
|
168
|
+
// ===== 断言 4:调度快照携带最近邮件(lead supervise 上下文可见) =====
|
|
169
|
+
const snapWithReply = capturedMail.find(c => c.mail.some(m => m.fromAgentId === w2.id && m.toAgentId === w1.id))
|
|
170
|
+
check('SchedulerLoop 快照注入最近邮件(lead supervise 上下文)', !!snapWithReply, `capturedTicks=${capturedMail.length}`)
|
|
171
|
+
const w1Context = snapWithReply ?? capturedMail.at(-1)
|
|
172
|
+
if (w1Context) {
|
|
173
|
+
const w1Mails = w1Context.mail.filter(m => m.fromAgentId === w1.id || m.toAgentId === w1.id)
|
|
174
|
+
check('快照邮件包含 worker1 的往来(含 w2 回执)', w1Mails.length >= 2, `w1Mails=${w1Mails.length}`)
|
|
175
|
+
check('快照邮件含回执原文', w1Mails.some(m => m.parts.some(p => 'text' in p && p.text.includes('mock 回复'))))
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
await manager.shutdown()
|
|
179
|
+
db.close()
|
|
180
|
+
|
|
181
|
+
console.log(`\n${failures === 0 ? 'ALL PASS' : `${failures} FAILED`}`)
|
|
182
|
+
process.exit(failures === 0 ? 0 : 1)
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
main().catch((e) => {
|
|
186
|
+
console.error(e)
|
|
187
|
+
process.exit(1)
|
|
188
|
+
})
|