agentworkshop 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (895) hide show
  1. package/.AgentWorkShop/prompts/host-tools.json +631 -0
  2. package/.AgentWorkShop/prompts/lead-supervise.md +42 -0
  3. package/.AgentWorkShop/prompts/mode-goal.md +26 -0
  4. package/.AgentWorkShop/prompts/mode-loop.md +10 -0
  5. package/.AgentWorkShop/prompts/mode-pipeline.md +16 -0
  6. package/.AgentWorkShop/prompts/peer-lead-roster.md +3 -0
  7. package/.AgentWorkShop/prompts/peer-message.md +14 -0
  8. package/.AgentWorkShop/prompts/peer-reply-optional.md +2 -0
  9. package/.AgentWorkShop/prompts/peer-reply-required.md +8 -0
  10. package/.AgentWorkShop/prompts/scenario-default.md +11 -0
  11. package/.AgentWorkShop/prompts/system-manual.md +18 -0
  12. package/.AgentWorkShop/prompts/team-roster.md +9 -0
  13. package/.AgentWorkShop/prompts/worker-workflow.md +19 -0
  14. package/.env.example +34 -0
  15. package/README-zh.md +424 -0
  16. package/README.md +424 -0
  17. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.json +1 -0
  18. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/1459e6269990a5d229b9228c8b2f62ffaa7d350068380ae8b875fee0db45cca6.source +180 -0
  19. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/c2991e909c70c5c12b90a407c7adcf63384c51668a2b334e6e047fa675c268fe.source +305 -0
  20. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/e09129039d1e27e3fac24becc9bdafd2d1a7c8049bff24173df007be865f0165.source +264 -0
  21. package/app/.mimosa/hook-status/sess_05189059-e42d-4188-8911-4f7baabe009b-28ef7c75ea.json +14 -0
  22. package/app/app.vue +139 -0
  23. package/app/assets/css/main.css +1257 -0
  24. package/app/components/AppHeader.vue +675 -0
  25. package/app/components/AppSidebar.vue +286 -0
  26. package/app/components/AwChart.vue +44 -0
  27. package/app/components/AwLogo.vue +75 -0
  28. package/app/components/workshop/A2aRpcDebugger.vue +237 -0
  29. package/app/components/workshop/AgentInspectorDrawer.vue +424 -0
  30. package/app/components/workshop/AgentLanesView.vue +947 -0
  31. package/app/components/workshop/ArtifactCard.vue +120 -0
  32. package/app/components/workshop/AssetLibrary.vue +450 -0
  33. package/app/components/workshop/ChannelSessionList.vue +593 -0
  34. package/app/components/workshop/CommandPalette.vue +270 -0
  35. package/app/components/workshop/Composer.vue +731 -0
  36. package/app/components/workshop/DeviceTwinPanel.vue +607 -0
  37. package/app/components/workshop/EventBlock.vue +602 -0
  38. package/app/components/workshop/FileSelectorModal.vue +188 -0
  39. package/app/components/workshop/InspectorPanel.vue +265 -0
  40. package/app/components/workshop/LiveAgentBar.vue +362 -0
  41. package/app/components/workshop/MemoryPanel.vue +364 -0
  42. package/app/components/workshop/MentionHoverCard.vue +155 -0
  43. package/app/components/workshop/MultiChannelView.vue +189 -0
  44. package/app/components/workshop/PaneSplitter.vue +142 -0
  45. package/app/components/workshop/StatsPanel.vue +168 -0
  46. package/app/components/workshop/TaskBoardView.vue +636 -0
  47. package/app/components/workshop/TaskInspectorDrawer.vue +390 -0
  48. package/app/components/workshop/TranscriptTimeline.vue +545 -0
  49. package/app/components/workshop/blocks/ClusterArtifact.vue +77 -0
  50. package/app/components/workshop/blocks/ClusterError.vue +85 -0
  51. package/app/components/workshop/blocks/ClusterLife.vue +87 -0
  52. package/app/components/workshop/blocks/ClusterMember.vue +93 -0
  53. package/app/components/workshop/blocks/ClusterMemory.vue +84 -0
  54. package/app/components/workshop/blocks/ClusterOther.vue +67 -0
  55. package/app/components/workshop/blocks/ClusterRoute.vue +359 -0
  56. package/app/components/workshop/blocks/ClusterStatus.vue +147 -0
  57. package/app/components/workshop/blocks/ClusterStream.vue +325 -0
  58. package/app/components/workshop/blocks/ClusterTask.vue +151 -0
  59. package/app/components/workshop/blocks/ClusterTool.vue +158 -0
  60. package/app/components/workshop/lanes/LaneBlocks.vue +149 -0
  61. package/app/components/workshop/terminal/OmpTerminalPanel.vue +1010 -0
  62. package/app/components/workshop/town/ModelPreview3D.vue +276 -0
  63. package/app/components/workshop/town/TownScene.ts +1355 -0
  64. package/app/components/workshop/town/TownScene3D.ts +4533 -0
  65. package/app/components/workshop/town/TownView.vue +7071 -0
  66. package/app/composables/useCodeCopy.ts +30 -0
  67. package/app/composables/useHttp.ts +8 -0
  68. package/app/composables/useRouteMeta.ts +50 -0
  69. package/app/composables/useSiteConfig.ts +21 -0
  70. package/app/composables/workshop/apiClient.ts +95 -0
  71. package/app/composables/workshop/useCharacterAssets.ts +292 -0
  72. package/app/composables/workshop/useClusteredBlocks.ts +150 -0
  73. package/app/composables/workshop/useComposerBus.ts +16 -0
  74. package/app/composables/workshop/useDaqStream.ts +379 -0
  75. package/app/composables/workshop/useDcwStream.ts +300 -0
  76. package/app/composables/workshop/useDeviceTwins.ts +147 -0
  77. package/app/composables/workshop/useEventBlocks.ts +662 -0
  78. package/app/composables/workshop/useLocalTime.ts +33 -0
  79. package/app/composables/workshop/useOpsLog.ts +164 -0
  80. package/app/composables/workshop/useSceneLayouts.ts +166 -0
  81. package/app/composables/workshop/useTownBus.ts +47 -0
  82. package/app/composables/workshop/useVisibleInterval.ts +42 -0
  83. package/app/composables/workshop/useWorkshopApi.ts +224 -0
  84. package/app/composables/workshop/useWorkshopWs.ts +113 -0
  85. package/app/config/index.ts +66 -0
  86. package/app/config/schema.ts +68 -0
  87. package/app/error.vue +76 -0
  88. package/app/layouts/default.vue +100 -0
  89. package/app/layouts/town.vue +16 -0
  90. package/app/pages/daq/[id].vue +796 -0
  91. package/app/pages/daq/index.vue +2577 -0
  92. package/app/pages/dcw/[id].vue +2259 -0
  93. package/app/pages/dcw/index.vue +1079 -0
  94. package/app/pages/index.vue +830 -0
  95. package/app/pages/logs/index.vue +621 -0
  96. package/app/pages/monitor.vue +665 -0
  97. package/app/pages/settings.vue +757 -0
  98. package/app/pages/tokens.vue +610 -0
  99. package/app/pages/town.vue +145 -0
  100. package/app/pages/users.vue +257 -0
  101. package/app/pages/workshop/agents.vue +382 -0
  102. package/app/pages/workshop/channel-templates.vue +456 -0
  103. package/app/pages/workshop/index.vue +604 -0
  104. package/app/pages/workshop/teams.vue +448 -0
  105. package/app/pages/workshop/w/[wsId].vue +516 -0
  106. package/app/plugins/http.ts +71 -0
  107. package/app/plugins/locale-restore.client.ts +13 -0
  108. package/app/plugins/runtime-config.client.ts +65 -0
  109. package/app/plugins/session-restore.client.ts +24 -0
  110. package/app/plugins/theme.client.ts +15 -0
  111. package/app/stores/app.ts +32 -0
  112. package/app/stores/route-trail.ts +45 -0
  113. package/app/stores/runtime-config.ts +212 -0
  114. package/app/stores/workshop/connection.ts +184 -0
  115. package/app/stores/workshop/entities.ts +350 -0
  116. package/app/stores/workshop/events.ts +292 -0
  117. package/app/stores/workshop/user.ts +176 -0
  118. package/app/stores/workshop/workspaces.ts +133 -0
  119. package/bin/aw.mjs +13 -0
  120. package/cli/aw.mjs +184 -0
  121. package/cli/commands/build.mjs +33 -0
  122. package/cli/commands/config.mjs +157 -0
  123. package/cli/commands/dev.mjs +74 -0
  124. package/cli/commands/doctor.mjs +120 -0
  125. package/cli/commands/home.mjs +75 -0
  126. package/cli/commands/init.mjs +150 -0
  127. package/cli/commands/register.mjs +123 -0
  128. package/cli/commands/start.mjs +106 -0
  129. package/cli/commands/status.mjs +67 -0
  130. package/cli/commands/update.mjs +116 -0
  131. package/cli/commands/version.mjs +32 -0
  132. package/cli/core/args.mjs +95 -0
  133. package/cli/core/context.mjs +264 -0
  134. package/cli/core/errors.mjs +18 -0
  135. package/cli/core/help.mjs +68 -0
  136. package/cli/core/logger.mjs +40 -0
  137. package/cli/core/registry.mjs +111 -0
  138. package/config.yml +70 -0
  139. package/docker-compose.yml +34 -0
  140. package/docs/cli.md +220 -0
  141. package/i18n/dicts/_en.json +1097 -0
  142. package/i18n/dicts/_en2.json +300 -0
  143. package/i18n/dicts/_en3.json +102 -0
  144. package/i18n/dicts/_en4.json +115 -0
  145. package/i18n/dicts/_en5.json +33 -0
  146. package/i18n/dicts/a2aRpcDebugger.json +10 -0
  147. package/i18n/dicts/agentInspectorDrawer.json +25 -0
  148. package/i18n/dicts/agentLanesView.json +57 -0
  149. package/i18n/dicts/agents.json +27 -0
  150. package/i18n/dicts/appHeader.json +7 -0
  151. package/i18n/dicts/appSidebar.json +1 -0
  152. package/i18n/dicts/artifactCard.json +6 -0
  153. package/i18n/dicts/assetLibrary.json +18 -0
  154. package/i18n/dicts/awChart.json +1 -0
  155. package/i18n/dicts/awLogo.json +1 -0
  156. package/i18n/dicts/channelSessionList.json +45 -0
  157. package/i18n/dicts/clusterArtifact.json +4 -0
  158. package/i18n/dicts/clusterError.json +3 -0
  159. package/i18n/dicts/clusterLife.json +5 -0
  160. package/i18n/dicts/clusterMember.json +3 -0
  161. package/i18n/dicts/clusterMemory.json +3 -0
  162. package/i18n/dicts/clusterOther.json +3 -0
  163. package/i18n/dicts/clusterRoute.json +15 -0
  164. package/i18n/dicts/clusterStatus.json +3 -0
  165. package/i18n/dicts/clusterStream.json +3 -0
  166. package/i18n/dicts/clusterTask.json +10 -0
  167. package/i18n/dicts/clusterTool.json +3 -0
  168. package/i18n/dicts/commandPalette.json +16 -0
  169. package/i18n/dicts/composer.json +38 -0
  170. package/i18n/dicts/ctpl.json +32 -0
  171. package/i18n/dicts/daq.json +157 -0
  172. package/i18n/dicts/daqDetail.json +55 -0
  173. package/i18n/dicts/dcw.json +68 -0
  174. package/i18n/dicts/dcwDetail.json +199 -0
  175. package/i18n/dicts/deviceTwinPanel.json +12 -0
  176. package/i18n/dicts/eventBlock.json +8 -0
  177. package/i18n/dicts/fileSelectorModal.json +6 -0
  178. package/i18n/dicts/inspectorPanel.json +12 -0
  179. package/i18n/dicts/laneBlocks.json +6 -0
  180. package/i18n/dicts/liveAgentBar.json +8 -0
  181. package/i18n/dicts/logs.json +39 -0
  182. package/i18n/dicts/memoryPanel.json +20 -0
  183. package/i18n/dicts/mentionHoverCard.json +4 -0
  184. package/i18n/dicts/modelPreview3D.json +1 -0
  185. package/i18n/dicts/monitor.json +5 -0
  186. package/i18n/dicts/multiChannelView.json +13 -0
  187. package/i18n/dicts/ompTerminalPanel.json +7 -0
  188. package/i18n/dicts/paneSplitter.json +3 -0
  189. package/i18n/dicts/settings.json +1 -0
  190. package/i18n/dicts/statsPanel.json +6 -0
  191. package/i18n/dicts/taskBoardView.json +22 -0
  192. package/i18n/dicts/taskInspectorDrawer.json +19 -0
  193. package/i18n/dicts/teams.json +33 -0
  194. package/i18n/dicts/tokens.json +30 -0
  195. package/i18n/dicts/town.json +7 -0
  196. package/i18n/dicts/townView.json +209 -0
  197. package/i18n/dicts/transcriptTimeline.json +31 -0
  198. package/i18n/dicts/users.json +15 -0
  199. package/i18n/dicts/wsHome.json +33 -0
  200. package/i18n/dicts/wsView.json +15 -0
  201. package/i18n/locales/en.ts +1737 -0
  202. package/i18n/locales/zh-CN.ts +1736 -0
  203. package/nuxt.config.ts +209 -0
  204. package/package.json +123 -0
  205. package/public/assets/game/character/bot.png +0 -0
  206. package/public/assets/game/character/device-3d.glb +0 -0
  207. package/public/assets/game/character/hero-3d.glb +0 -0
  208. package/public/assets/game/character/hero-anime-1.glb +0 -0
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  212. package/public/assets/game/character/knight.png +0 -0
  213. package/public/assets/game/character/mage.png +0 -0
  214. package/public/assets/game/coin.png +0 -0
  215. package/public/assets/game/devices/agv.glb +0 -0
  216. package/public/assets/game/devices/caster.glb +0 -0
  217. package/public/assets/game/devices/device-console.glb +0 -0
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  227. package/public/assets/game/npc/boltnu-sheet.png +0 -0
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  267. package/scripts/_daq-realtime-probe.mjs +68 -0
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  685. package/server/api/workshop/daq/templates/[key].delete.ts +17 -0
  686. package/server/api/workshop/daq/templates/[key].patch.ts +18 -0
  687. package/server/api/workshop/daq/templates/index.post.ts +17 -0
  688. package/server/api/workshop/daq/test-driver.post.ts +23 -0
  689. package/server/api/workshop/dcw/[id]/bind.post.ts +17 -0
  690. package/server/api/workshop/dcw/[id]/param-ledger.get.ts +15 -0
  691. package/server/api/workshop/dcw/[id]/test.post.ts +15 -0
  692. package/server/api/workshop/dcw/[id]/write.post.ts +19 -0
  693. package/server/api/workshop/dcw/[id].delete.ts +30 -0
  694. package/server/api/workshop/dcw/[id].patch.ts +18 -0
  695. package/server/api/workshop/dcw/controller.post.ts +43 -0
  696. package/server/api/workshop/dcw/index.get.ts +25 -0
  697. package/server/api/workshop/dcw/index.post.ts +20 -0
  698. package/server/api/workshop/dcw/journal/index.get.ts +21 -0
  699. package/server/api/workshop/dcw/journal/node/[nodeId]/rollback.post.ts +22 -0
  700. package/server/api/workshop/dcw/line/query.get.ts +31 -0
  701. package/server/api/workshop/dcw/lines/[id]/start.post.ts +35 -0
  702. package/server/api/workshop/dcw/lines/[id]/stop.post.ts +34 -0
  703. package/server/api/workshop/dcw/lines/[id].delete.ts +35 -0
  704. package/server/api/workshop/dcw/lines/[id].patch.ts +15 -0
  705. package/server/api/workshop/dcw/lines/index.get.ts +14 -0
  706. package/server/api/workshop/dcw/lines/index.post.ts +31 -0
  707. package/server/api/workshop/dcw/optimizations/[id]/judge.post.ts +24 -0
  708. package/server/api/workshop/dcw/optimizations/[id]/rollback.post.ts +29 -0
  709. package/server/api/workshop/dcw/optimizations/[id]/series.get.ts +18 -0
  710. package/server/api/workshop/dcw/optimizations/[id].get.ts +17 -0
  711. package/server/api/workshop/dcw/optimizations/index.get.ts +23 -0
  712. package/server/api/workshop/dcw/products/[id].delete.ts +16 -0
  713. package/server/api/workshop/dcw/products/[id].patch.ts +17 -0
  714. package/server/api/workshop/dcw/products/index.post.ts +16 -0
  715. package/server/api/workshop/dcw/recipes/[id]/apply.post.ts +40 -0
  716. package/server/api/workshop/dcw/recipes/[id]/mark-good.post.ts +21 -0
  717. package/server/api/workshop/dcw/recipes/[id]/rollback-good.post.ts +19 -0
  718. package/server/api/workshop/dcw/recipes/[id].delete.ts +14 -0
  719. package/server/api/workshop/dcw/recipes/[id].patch.ts +16 -0
  720. package/server/api/workshop/dcw/recipes/index.get.ts +12 -0
  721. package/server/api/workshop/dcw/recipes/index.post.ts +15 -0
  722. package/server/api/workshop/dcw/runs/[id]/close.post.ts +15 -0
  723. package/server/api/workshop/dcw/runs/[id]/data.get.ts +15 -0
  724. package/server/api/workshop/dcw/runs/[id]/rollback.post.ts +20 -0
  725. package/server/api/workshop/dcw/runs/index.get.ts +11 -0
  726. package/server/api/workshop/dcw/templates/[key].delete.ts +14 -0
  727. package/server/api/workshop/dcw/templates/[key].patch.ts +16 -0
  728. package/server/api/workshop/dcw/templates/index.post.ts +15 -0
  729. package/server/api/workshop/dcw/test-driver.post.ts +16 -0
  730. package/server/api/workshop/device-twins/[id]/control.post.ts +21 -0
  731. package/server/api/workshop/device-twins/[id]/telemetry.post.ts +21 -0
  732. package/server/api/workshop/device-twins/[id].delete.ts +25 -0
  733. package/server/api/workshop/device-twins/[id].patch.ts +29 -0
  734. package/server/api/workshop/device-twins/index.get.ts +16 -0
  735. package/server/api/workshop/device-twins/index.post.ts +32 -0
  736. package/server/api/workshop/fs/dirs.get.ts +40 -0
  737. package/server/api/workshop/mailbox/all.get.ts +19 -0
  738. package/server/api/workshop/mailbox.get.ts +14 -0
  739. package/server/api/workshop/memories/maintenance.post.ts +15 -0
  740. package/server/api/workshop/ops-logs/index.get.ts +30 -0
  741. package/server/api/workshop/ops-logs/index.post.ts +39 -0
  742. package/server/api/workshop/runtime.get.ts +11 -0
  743. package/server/api/workshop/scene/layouts/[channelId].delete.ts +23 -0
  744. package/server/api/workshop/scene/layouts/[channelId].put.ts +31 -0
  745. package/server/api/workshop/scene/layouts.get.ts +13 -0
  746. package/server/api/workshop/tasks/[id]/cancel/index.post.ts +34 -0
  747. package/server/api/workshop/tasks/[id]/complete.post.ts +32 -0
  748. package/server/api/workshop/tasks/[id]/dispatch.post.ts +30 -0
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  753. package/server/api/workshop/teams/[id]/deploy.post.ts +40 -0
  754. package/server/api/workshop/teams/[id]/members/[agentId].delete.ts +19 -0
  755. package/server/api/workshop/teams/[id]/members/index.get.ts +19 -0
  756. package/server/api/workshop/teams/[id]/members/index.post.ts +32 -0
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  760. package/server/api/workshop/teams/index.get.ts +13 -0
  761. package/server/api/workshop/teams/index.post.ts +27 -0
  762. package/server/api/workshop/users/me.get.ts +23 -0
  763. package/server/api/workshop/users/register.post.ts +33 -0
  764. package/server/api/workshop/workspaces/[id]/channel-templates/[tplId].post.ts +31 -0
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  767. package/server/api/workshop/workspaces/[id]/index.delete.ts +14 -0
  768. package/server/api/workshop/workspaces/index.get.ts +11 -0
  769. package/server/api/workshop/workspaces/index.post.ts +17 -0
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  771. package/server/data/agent-node-bindings.json +554 -0
  772. package/server/data/daq-templates.json +16 -0
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  774. package/server/data/dcw-lines.json +919 -0
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  776. package/server/data/dcw-recipes.json +1650 -0
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  783. package/server/data/line-runs.json +152 -0
  784. package/server/data/scene-layouts.json +200 -0
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  786. package/server/middleware/request-log.ts +15 -0
  787. package/server/plugins/backup.ts +85 -0
  788. package/server/plugins/daq.ts +65 -0
  789. package/server/plugins/dev-stability-guard.ts +42 -0
  790. package/server/plugins/security.ts +29 -0
  791. package/server/plugins/system-config.ts +38 -0
  792. package/server/plugins/workshop.ts +145 -0
  793. package/server/repositories/user.repository.ts +391 -0
  794. package/server/schemas/user.schema.ts +67 -0
  795. package/server/services/system-config.ts +356 -0
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  797. package/server/services/workshop/agents/adapters/omp-rpc-client.ts +539 -0
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  829. package/server/services/workshop/daq/storage/tsdb-port.ts +74 -0
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  840. package/server/services/workshop/db/subscription.repo.ts +62 -0
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  887. package/shared/dcw-protocol.ts +576 -0
  888. package/shared/terminal-protocol.ts +70 -0
  889. package/shared/town-anim.ts +56 -0
  890. package/shared/town-behavior.ts +136 -0
  891. package/shared/town-protocol.ts +110 -0
  892. package/shared/town-scene-math.ts +283 -0
  893. package/shared/workshop-protocol.ts +199 -0
  894. package/tsconfig.json +10 -0
  895. package/uno.config.ts +37 -0
@@ -0,0 +1,56 @@
1
+ /**
2
+ * town-anim —— 角色模型 → 动画状态映射(纯函数,零 Phaser,可单测)。
3
+ *
4
+ * 让「内置员工模型」与「自定义上传模型」走同一套动画接口:
5
+ * - resolveAnimDef(textureKey, model) → 依模型帧布局给出 idle/walk/work 的帧区间与帧率。
6
+ * - 约定:模型若声明 anims 就用之;否则回退默认(4 帧悬停 bob = 全部帧循环)。
7
+ * - 供 TownScene 在 registerModelFromId / createAnimations / swapTexture 统一取帧。
8
+ */
9
+
10
+ /** 一个动画状态的定义 */
11
+ export interface AnimDef {
12
+ key: string
13
+ /** 起止帧号(含 end) */
14
+ start: number
15
+ end: number
16
+ frameRate: number
17
+ /** 是否循环 */
18
+ repeat: number
19
+ }
20
+
21
+ /** 模型帧布局声明(与 CharacterAsset.sheet/anims 对齐) */
22
+ export interface ModelAnimSpec {
23
+ frameWidth?: number
24
+ frameHeight?: number
25
+ frames?: number
26
+ /** 各状态帧覆盖;缺省按默认整表循环 */
27
+ anims?: Partial<Record<'idle' | 'walk' | 'work', { start: number, count: number, frameRate?: number }>>
28
+ }
29
+
30
+ /** 默认悬停 bob(与内置 wu-* 一致):全部帧循环 */
31
+ const DEFAULT_BOB = { start: 0, end: 3, frameRate: 3, repeat: -1 }
32
+
33
+ /** 解析某纹理 key 对应的动画定义(idle/walk/work)。缺省给悬停 bob。 */
34
+ export function resolveAnimDef(textureKey: string, spec?: ModelAnimSpec): Record<'idle' | 'walk' | 'work', AnimDef> {
35
+ const mk = (state: 'idle' | 'walk' | 'work'): AnimDef => {
36
+ const a = spec?.anims?.[state]
37
+ if (!a) {
38
+ // 默认:无状态覆盖 → 整表循环(悬停 bob),区分 idle 慢、walk 中间、work 快
39
+ const rate = state === 'idle' ? DEFAULT_BOB.frameRate : state === 'work' ? 8 : 5
40
+ return { key: `${textureKey}-${state}`, start: 0, end: DEFAULT_BOB.end, frameRate: rate, repeat: -1 }
41
+ }
42
+ return {
43
+ key: `${textureKey}-${state}`,
44
+ start: a.start,
45
+ end: a.start + (a.count || 1) - 1,
46
+ frameRate: a.frameRate ?? 6,
47
+ repeat: -1,
48
+ }
49
+ }
50
+ return { idle: mk('idle'), walk: mk('walk'), work: mk('work') }
51
+ }
52
+
53
+ /** 便捷:是否已声明多状态(否则仅悬停 bob) */
54
+ export function hasMultiState(spec?: ModelAnimSpec): boolean {
55
+ return Boolean(spec?.anims)
56
+ }
@@ -0,0 +1,136 @@
1
+ /**
2
+ * TownBehavior — 小镇 AI 角色行为纯决策层。
3
+ *
4
+ * 标准 AI 控制游戏架构的事件 → 决策 → 动作链的「决策」部分:
5
+ * - parseActionFromEnvelope(e):AEP 通信/任务事件 → ActionContext(发送方/接收方/类型/是否等待回复)。
6
+ * 纯函数,零 Phaser 依赖,可单测。
7
+ * - stepToward(cur, target, speed, dt):匀速移动一步,返回下一个位置 + 是否到达 + 朝向。
8
+ * 物理运动由场景执行,这里只做确定性步进计算(可单测)。
9
+ *
10
+ * ActionContext 语义:
11
+ * - sender(发送方)需跑到 recipient(接收方)身边「下发」;
12
+ * - 若 requireReply 或 kind=task → sender 在接收方附近「等待回复/执行结果」;
13
+ * - 否则送达即返回。
14
+ */
15
+ import type { AepEnvelope } from './workshop-protocol'
16
+
17
+ /** 行为动作类别 */
18
+ export type ActionKind = 'task' | 'message' | 'reply'
19
+
20
+ /** 一次「跑去对面下发/通信」的上下文 */
21
+ export interface ActionContext {
22
+ channelId: string
23
+ /** 发送方(sender 跑去 recipient 身边) */
24
+ fromId: string
25
+ /** 接收方(recipient) */
26
+ toId: string
27
+ kind: ActionKind
28
+ /** 任务类投递(assign/cancel/child-completed 等) */
29
+ taskKind?: string
30
+ /** 是否需要等待回复(require_reply) */
31
+ requireReply: boolean
32
+ /** 下发/通信文本(bubble 内容) */
33
+ text: string
34
+ }
35
+
36
+ /** 一帧 AEP 的文本(与 town-protocol.partsToText 同口径) */
37
+ function partsToText(parts: Array<{ text?: string } | { data?: unknown }>): string {
38
+ return parts
39
+ .map(p => 'text' in p ? (p.text ?? '') : 'data' in p ? JSON.stringify(p.data) : '')
40
+ .join('\n')
41
+ .trim()
42
+ }
43
+
44
+ /**
45
+ * 从 AEP 信封解析出行为动作。
46
+ * 命中「点对点通信/任务投递」类事件才返回;未命中返回 null。
47
+ * 依赖 metadata 的 from/target/task-kind/require-reply 字段(与 service 层投递契约一致)。
48
+ *
49
+ * 注意:mock harness 的任务投递消息 metadata 只带 x-aw-task-kind + x-aw-from-agent,
50
+ * 收件方由 route 从任务的 assigneeId 解析,x-aw-target-agent 可能缺省。
51
+ * 因此传入 opts.resolveTaskAssignee 用于任务类消息按 taskId 反查收件方。
52
+ */
53
+ export function parseActionFromEnvelope(
54
+ e: AepEnvelope,
55
+ opts?: { resolveTaskAssignee?: (taskId: string) => string | null },
56
+ ): ActionContext | null {
57
+ switch (e.type) {
58
+ case 'a2a.message': {
59
+ const msg = e.payload as { parts?: Array<{ text?: string } | { data?: unknown }>, metadata?: Record<string, unknown>, contextId?: string }
60
+ const meta = msg.metadata ?? {}
61
+ const fromId = typeof meta['x-aw-from-agent'] === 'string' ? meta['x-aw-from-agent'] as string : (e.agentId ?? '')
62
+ let toId = typeof meta['x-aw-target-agent'] === 'string' ? meta['x-aw-target-agent'] as string : ''
63
+ const taskKind = typeof meta['x-aw-task-kind'] === 'string' ? meta['x-aw-task-kind'] as string : undefined
64
+ const taskId = typeof meta['x-aw-task-id'] === 'string' ? meta['x-aw-task-id'] as string : (e.taskId ?? '')
65
+ // 任务投递缺 target-agent 时按 taskId 反查 assignee
66
+ if (!toId && taskKind && taskId && opts?.resolveTaskAssignee) {
67
+ toId = opts.resolveTaskAssignee(taskId) ?? ''
68
+ }
69
+ // 消息类事件必须有明确收件方,否则无法驱动「跑去下发」
70
+ if (!toId) return null
71
+ const requireReply = meta['x-aw-require-reply'] === 'true' || taskKind === 'assign'
72
+ const text = partsToText(msg.parts ?? [])
73
+ const kind: ActionKind = taskKind ? 'task' : 'message'
74
+ return {
75
+ channelId: e.channelId,
76
+ fromId,
77
+ toId,
78
+ kind,
79
+ taskKind,
80
+ requireReply,
81
+ text: text || (taskKind === 'assign' ? '下发任务' : '发送消息'),
82
+ }
83
+ }
84
+ case 'agent.message': {
85
+ const msg = e.payload as { parts?: Array<{ text?: string } | { data?: unknown }>, metadata?: Record<string, unknown> }
86
+ const meta = msg.metadata ?? {}
87
+ const fromId = e.agentId ?? ''
88
+ const toId = typeof meta['x-aw-target-agent'] === 'string' ? meta['x-aw-target-agent'] as string : ''
89
+ if (!toId) return null
90
+ const requireReply = meta['x-aw-require-reply'] === 'true'
91
+ return {
92
+ channelId: e.channelId,
93
+ fromId,
94
+ toId,
95
+ kind: 'message',
96
+ requireReply,
97
+ text: partsToText(Array.isArray(msg.parts) ? msg.parts : []),
98
+ }
99
+ }
100
+ default:
101
+ return null
102
+ }
103
+ }
104
+
105
+ /** 到达判定距离(px;两个角色的 arcade body 约 12~14px 宽 + 间距,需略大于 body 尺寸,
106
+ * 否则角色被彼此 body 挡住,卡在"就差 1~2px"的位置永远到不了,呈停滞 approach) */
107
+ export const ARRIVE_DIST = 48
108
+
109
+ /**
110
+ * 匀速移动一步:从 cur 朝 target 前进 speed*dt 像素。
111
+ * 返回下一个位置、是否到达、水平朝向(供 sprite flip)。
112
+ */
113
+ export function stepToward(
114
+ cur: { x: number, y: number },
115
+ target: { x: number, y: number },
116
+ speed: number,
117
+ dt: number,
118
+ ): { x: number, y: number, arrived: boolean, dir: 'left' | 'right' | 'none' } {
119
+ const dx = target.x - cur.x
120
+ const dy = target.y - cur.y
121
+ const dist = Math.hypot(dx, dy)
122
+ const dir: 'left' | 'right' | 'none' = dx < -1 ? 'left' : dx > 1 ? 'right' : 'none'
123
+ if (dist <= ARRIVE_DIST || dist === 0) {
124
+ return { x: cur.x, y: cur.y, arrived: true, dir }
125
+ }
126
+ const stepLen = speed * dt
127
+ if (stepLen >= dist) {
128
+ return { x: target.x, y: target.y, arrived: true, dir }
129
+ }
130
+ return {
131
+ x: cur.x + (dx / dist) * stepLen,
132
+ y: cur.y + (dy / dist) * stepLen,
133
+ arrived: false,
134
+ dir,
135
+ }
136
+ }
@@ -0,0 +1,110 @@
1
+ /**
2
+ * 小镇事件语义映射(AEP → 可渲染指令)。
3
+ *
4
+ * 纯函数,零 Phaser 依赖:把 workshop 的 AEP 信封翻译成小镇场景能消费的
5
+ * 渲染意图(spawn/update agent、头顶气泡、进度更新、错误警示)。让
6
+ * TownScene 保持"只渲染"的单一职责,映射逻辑可独立单测。
7
+ */
8
+ import type { AepEnvelope } from './workshop-protocol'
9
+ import type { A2AArtifact } from '../server/services/workshop/types/a2a'
10
+
11
+ /** 气泡种类:决定气泡外观(信息/交付/错误/系统) */
12
+ export type TownBubbleKind = 'info' | 'artifact' | 'error' | 'system'
13
+
14
+ /** 可直接渲染的头顶气泡意图 */
15
+ export interface TownBubble {
16
+ channelId: string
17
+ /** 气泡归属 agent(空 = 广播/系统气泡,挂在街区入口) */
18
+ agentId?: string
19
+ kind: TownBubbleKind
20
+ text: string
21
+ /** 气泡存活时长 ms */
22
+ ttlMs: number
23
+ }
24
+
25
+ /** 一帧 AEP 的事件意图(命中才返回;未命中返回 null) */
26
+ export interface TownEventIntent {
27
+ channelId: string
28
+ /** 需要刷新进度/状态的目标 agent(可能为 'system' 或空) */
29
+ agentId?: string
30
+ bubble?: TownBubble
31
+ }
32
+
33
+ /** Part → 纯文本(与 useEventBlocks.textOf 同口径,供气泡/交付物预览) */
34
+ function partsToText(parts: Array<{ text?: string } | { data?: unknown }>): string {
35
+ return parts
36
+ .map(p => 'text' in p ? (p.text ?? '') : 'data' in p ? JSON.stringify(p.data) : '')
37
+ .join('\n')
38
+ .trim()
39
+ }
40
+
41
+ const truncate = (s: string, n: number): string => (s.length > n ? `${s.slice(0, n)}…` : s)
42
+
43
+ /** 交付物名(缺省用任务短 id) */
44
+ function artifactName(a: A2AArtifact): string {
45
+ return a.name?.trim() ? a.name : (a.artifactId ?? '').slice(0, 6)
46
+ }
47
+
48
+ /** 事件 → 气泡意图(命中 TODO 展示类事件才产生气泡) */
49
+ export function eventToBubble(e: AepEnvelope): TownBubble | null {
50
+ switch (e.type) {
51
+ case 'agent.message': {
52
+ const msg = e.payload as { parts?: Array<{ text?: string }> }
53
+ const t = partsToText(msg.parts ?? [])
54
+ return t ? { channelId: e.channelId, agentId: e.agentId, kind: 'info', text: truncate(t, 220), ttlMs: 3600 } : null
55
+ }
56
+ case 'agent.status.message': {
57
+ const text = String((e.payload as { text?: string }).text ?? '')
58
+ if (!text) return null
59
+ return { channelId: e.channelId, agentId: e.agentId, kind: 'info', text: truncate(text, 220), ttlMs: 2600 }
60
+ }
61
+ case 'a2a.message': {
62
+ const msg = e.payload as { parts?: Array<{ text?: string }> }
63
+ const t = partsToText(msg.parts ?? [])
64
+ return t ? { channelId: e.channelId, agentId: e.agentId, kind: 'info', text: truncate(t, 200), ttlMs: 3200 } : null
65
+ }
66
+ case 'a2a.artifact': {
67
+ const p = e.payload as { artifact?: A2AArtifact }
68
+ const a = p?.artifact
69
+ if (!a) return null
70
+ const body = partsToText((a.parts ?? []) as Array<{ text?: string } | { data?: unknown }>)
71
+ return {
72
+ channelId: e.channelId,
73
+ agentId: e.agentId,
74
+ kind: 'artifact',
75
+ text: `交付「${artifactName(a)}」${body ? ` · ${truncate(body, 120)}` : ''}`,
76
+ ttlMs: 3200,
77
+ }
78
+ }
79
+ case 'error': {
80
+ const p = e.payload as { code?: string, message?: string }
81
+ return { channelId: e.channelId, agentId: e.agentId, kind: 'error', text: `⚠ ${p.code ?? 'ERROR'} ${truncate(p.message ?? '', 160)}`, ttlMs: 4200 }
82
+ }
83
+ default:
84
+ return null
85
+ }
86
+ }
87
+
88
+ /**
89
+ * 主入口:一帧 AEP → 事件意图。
90
+ * 负责:更新类事件标记 agentId;展示类事件生成气泡;task.progress 单独由
91
+ * 场景从 entities 读进度(此处只回传 agentId 让场景刷新进度环)。
92
+ */
93
+ export function mapEnvelopeToIntent(e: AepEnvelope): TownEventIntent | null {
94
+ const bubble = eventToBubble(e)
95
+ switch (e.type) {
96
+ case 'agent.status':
97
+ case 'agent.member':
98
+ case 'task.status':
99
+ case 'task.progress':
100
+ return { channelId: e.channelId, agentId: e.agentId, bubble: bubble ?? undefined }
101
+ case 'agent.message':
102
+ case 'agent.status.message':
103
+ case 'a2a.message':
104
+ case 'a2a.artifact':
105
+ case 'error':
106
+ return { channelId: e.channelId, agentId: e.agentId, bubble: bubble ?? undefined }
107
+ default:
108
+ return null
109
+ }
110
+ }
@@ -0,0 +1,283 @@
1
+ /**
2
+ * TownSceneMath — 小镇场景的纯几何/色彩决策层(零渲染依赖,可单测)。
3
+ *
4
+ * 从 TownScene3D 抽离的纯函数集:边界几何(椭圆/矩形 + rotationY)、点钳制、
5
+ * 活动范围收敛、身份色哈希。2D/3D 场景与测试共用同一实现,避免答案分叉。
6
+ *
7
+ * 约定:3D 世界用 x/z 平面(y 向上,地面 y=0);2D 世界用 x/y 平面等价映射。
8
+ * 边界围绕中心 (x,z);radiusX/radiusZ 表示椭圆半轴或矩形半宽,rotationY(度)绕纵轴。
9
+ */
10
+ import type { AepEnvelope } from './workshop-protocol'
11
+
12
+ // ================================================================
13
+ // 世界尺度(与 2D 对齐:3200×2400,3D 用 x/z 平面,y 向上)
14
+ // ================================================================
15
+
16
+ export const WORLD_W = 3200
17
+ export const WORLD_H = 2400
18
+ export const WORLD_CX = WORLD_W / 2
19
+ export const WORLD_CZ = WORLD_H / 2
20
+ /** 地面 y=0,Agent 站立于其上 */
21
+ export const GROUND_Y = 0
22
+ /** GLB 归一化到该高度(世界单位,角色要清晰可读) */
23
+ export const UNITS = 120
24
+ export const AGENT_SPEED = 96
25
+ export const WAIT_MS = 2600
26
+ export const ARRIVE = 48
27
+ /** 编辑拖拽网格吸附粒度(世界单位) */
28
+ export const SNAP_SIZE = 16
29
+ /** 聊天气泡悬挂高度(世界单位;角色头顶名牌上方,随模型缩放微调) */
30
+ export const BUBBLE_Y = 86
31
+
32
+ // ================================================================
33
+ // 布局类型(频道领地 / Agent 活动范围)
34
+ // ================================================================
35
+
36
+ /** 频道领地布局:与 AepSceneLayout/useSceneLayouts 同构 */
37
+ export interface ChannelLayout {
38
+ channelId: string
39
+ x: number
40
+ z: number
41
+ radiusX: number
42
+ radiusZ: number
43
+ shape: 'ellipse' | 'rect'
44
+ rotationY: number
45
+ }
46
+
47
+ /** Agent 独立活动范围(编辑模式框选绘制/手柄调整;经 config.range 持久化)。
48
+ * 缺省(null)= 未设置,该 Agent 沿用频道边界活动。 */
49
+ export interface AgentRangeLayout {
50
+ x: number
51
+ z: number
52
+ radiusX: number
53
+ radiusZ: number
54
+ shape: 'ellipse' | 'rect'
55
+ rotationY: number
56
+ }
57
+
58
+ // ================================================================
59
+ // 边界几何
60
+ // ================================================================
61
+
62
+ /** 边界/范围的局部轮廓点(矩形四角 / 椭圆细分;radius 是半轴或半宽,供线框与测试)。 */
63
+ export function boundaryPoints(shape: 'ellipse' | 'rect', rx: number, rz: number, seg = 48): Array<[number, number]> {
64
+ if (shape === 'rect') return [[-rx, -rz], [rx, -rz], [rx, rz], [-rx, rz]]
65
+ const pts: Array<[number, number]> = []
66
+ for (let i = 0; i < seg; i++) {
67
+ const t = (i / seg) * Math.PI * 2
68
+ pts.push([Math.cos(t) * rx, Math.sin(t) * rz])
69
+ }
70
+ return pts
71
+ }
72
+
73
+ /** 归一化边界(radius 钳制下限;椭圆半轴 / 矩形半宽) */
74
+ export function normLayout<T extends ChannelLayout | { x: number, z: number, radiusX: number, radiusZ: number, shape: 'ellipse' | 'rect', rotationY: number }>(l: T): T {
75
+ return {
76
+ ...l,
77
+ radiusX: Math.max(60, l.radiusX),
78
+ radiusZ: Math.max(40, l.radiusZ),
79
+ shape: l.shape === 'rect' ? 'rect' : 'ellipse',
80
+ rotationY: l.rotationY || 0,
81
+ }
82
+ }
83
+
84
+ /** 旋转坐标到局部系(localX/localZ);用于把世界点折算到未旋转的边界坐标系。 */
85
+ export function toLocal(l: { x: number, z: number, rotationY: number }, x: number, z: number): { x: number, z: number } {
86
+ const rad = -l.rotationY * Math.PI / 180
87
+ const cos = Math.cos(rad)
88
+ const sin = Math.sin(rad)
89
+ const dx = x - l.x
90
+ const dz = z - l.z
91
+ return { x: dx * cos - dz * sin, z: dx * sin + dz * cos }
92
+ }
93
+
94
+ /** 局部坐标旋回世界系。 */
95
+ export function toWorld(l: { x: number, z: number, rotationY: number }, lx: number, lz: number): { x: number, z: number } {
96
+ const wrad = l.rotationY * Math.PI / 180
97
+ const wcos = Math.cos(wrad)
98
+ const wsin = Math.sin(wrad)
99
+ return { x: l.x + lx * wcos - lz * wsin, z: l.z + lx * wsin + lz * wcos }
100
+ }
101
+
102
+ /** 把点钳制到边界内(带内缩 margin;旋转边界用逆变换求局部坐标) */
103
+ export function clampToBoundary(
104
+ layout: ChannelLayout,
105
+ x: number,
106
+ z: number,
107
+ margin = 0,
108
+ ): { x: number, z: number } {
109
+ const l = normLayout(layout)
110
+ const { x: lx, z: lz } = toLocal(l, x, z)
111
+ const rx = Math.max(8, l.radiusX - margin)
112
+ const rz = Math.max(8, l.radiusZ - margin)
113
+ let cx = lx
114
+ let cz = lz
115
+ if (l.shape === 'rect') {
116
+ cx = Math.max(-rx, Math.min(rx, lx))
117
+ cz = Math.max(-rz, Math.min(rz, lz))
118
+ }
119
+ else {
120
+ // 椭圆:点缩放到单位圆内
121
+ const nx = lx / rx
122
+ const nz = lz / rz
123
+ const d = Math.hypot(nx, nz)
124
+ if (d > 1) {
125
+ cx = nx / d * rx
126
+ cz = nz / d * rz
127
+ }
128
+ }
129
+ return toWorld(l, cx, cz)
130
+ }
131
+
132
+ /** 点到边界内判定(与 clampToBoundary 同旋转约定;纯函数,供工具与场景共用) */
133
+ export function pointInBoundary(layout: ChannelLayout, x: number, z: number): boolean {
134
+ const l = normLayout(layout)
135
+ const { x: lx, z: lz } = toLocal(l, x, z)
136
+ if (l.shape === 'rect') return Math.abs(lx) <= l.radiusX && Math.abs(lz) <= l.radiusZ
137
+ const nx = lx / l.radiusX
138
+ const nz = lz / l.radiusZ
139
+ return nx * nx + nz * nz <= 1
140
+ }
141
+
142
+ /** 边界/范围的极值点(矩形四角 / 椭圆轴向四点;世界坐标,含 rotationY) */
143
+ export function boundaryExtremePoints(
144
+ layout: { x: number, z: number, radiusX: number, radiusZ: number, shape: 'ellipse' | 'rect', rotationY: number },
145
+ margin = 0,
146
+ ): Array<[number, number]> {
147
+ const rx = Math.max(0, layout.radiusX - margin)
148
+ const rz = Math.max(0, layout.radiusZ - margin)
149
+ const local: Array<[number, number]> = layout.shape === 'rect'
150
+ ? [[rx, rz], [-rx, rz], [-rx, -rz], [rx, -rz]]
151
+ : [[rx, 0], [-rx, 0], [0, rz], [0, -rz]]
152
+ return local.map(([lx, lz]) => {
153
+ const { x, z } = toWorld(layout, lx, lz)
154
+ return [x, z] as [number, number]
155
+ })
156
+ }
157
+
158
+ /** 把 Agent 活动范围整体收进频道边界:中心钳入 + 半径收缩使极值点全部在边界内 */
159
+ export function clampRangeToLayout(layout: ChannelLayout, range: AgentRangeLayout): AgentRangeLayout {
160
+ const l = normLayout(layout)
161
+ const center = clampToBoundary(l, range.x, range.z, 20)
162
+ let rx = Math.max(30, range.radiusX)
163
+ let rz = Math.max(30, range.radiusZ)
164
+ const margin = 12
165
+ for (let i = 0; i < 24; i++) {
166
+ const outside = boundaryExtremePoints({ x: center.x, z: center.z, radiusX: rx, radiusZ: rz, shape: range.shape, rotationY: range.rotationY }, margin)
167
+ .some(([wx, wz]) => !pointInBoundary(l, wx, wz))
168
+ if (!outside) break
169
+ rx = Math.max(30, rx * 0.9)
170
+ rz = Math.max(30, rz * 0.9)
171
+ }
172
+ return { x: center.x, z: center.z, radiusX: rx, radiusZ: rz, shape: range.shape, rotationY: range.rotationY }
173
+ }
174
+
175
+ /** 把点钳制到 Agent 自己活动范围内(带内缩 margin;矩形 radius 是半宽)。 */
176
+ export function clampToAgentRange(
177
+ range: AgentRangeLayout,
178
+ x: number,
179
+ z: number,
180
+ margin = 0,
181
+ ): { x: number, z: number } {
182
+ const { x: lx, z: lz } = toLocal(range, x, z)
183
+ const rx = Math.max(8, range.radiusX - margin)
184
+ const rz = Math.max(8, range.radiusZ - margin)
185
+ let cx = lx
186
+ let cz = lz
187
+ if (range.shape === 'rect') {
188
+ cx = Math.max(-rx, Math.min(rx, lx))
189
+ cz = Math.max(-rz, Math.min(rz, lz))
190
+ }
191
+ else {
192
+ const nx = lx / rx
193
+ const nz = lz / rz
194
+ const d = Math.hypot(nx, nz)
195
+ if (d > 1) {
196
+ cx = (nx / d) * rx
197
+ cz = (nz / d) * rz
198
+ }
199
+ }
200
+ return toWorld(range, cx, cz)
201
+ }
202
+
203
+ /** 世界点到活动范围边界线的最近距离(矩形 4 边带 / 椭圆等距采样;矩形 radius 是半宽)。 */
204
+ export function distToRangeBoundary(range: AgentRangeLayout, x: number, z: number): number {
205
+ const { x: lx, z: lz } = toLocal(range, x, z)
206
+ const rx = Math.max(8, range.radiusX)
207
+ const rz = Math.max(8, range.radiusZ)
208
+ if (range.shape === 'rect') {
209
+ return Math.min(Math.abs(lz - rz), Math.abs(lz + rz), Math.abs(lx - rx), Math.abs(lx + rx))
210
+ }
211
+ let best = Infinity
212
+ const seg = 40
213
+ for (let i = 0; i < seg; i++) {
214
+ const t = (i / seg) * Math.PI * 2
215
+ best = Math.min(best, Math.hypot(lx - Math.cos(t) * rx, lz - Math.sin(t) * rz))
216
+ }
217
+ return best
218
+ }
219
+
220
+ // ================================================================
221
+ // 身份色(agentId / channelId 哈希 → 稳定色相,一处定义)
222
+ // ================================================================
223
+
224
+ /** FIFO 下每条气泡的展示时长:短句快速切换、长句更久(2.4s~7.2s)——放大气泡后同步延长可读窗口 */
225
+ export function bubbleDisplayMs(text: string): number {
226
+ return Math.min(7200, Math.max(2400, 1700 + text.length * 36))
227
+ }
228
+
229
+ /** 接收器排空节拍:队列积压时按长度压缩单条展示时长(下限 1.4s 保证可读),
230
+ * 让爆发期(多 Agent 并发输出)的消息都能在场景里露脸,而不是被 FIFO 长队列吞掉。 */
231
+ export function drainDisplayMs(text: string, queueLen = 0): number {
232
+ const base = bubbleDisplayMs(text)
233
+ if (queueLen <= 2) return base
234
+ return Math.max(1400, Math.min(base, 6400 / (queueLen - 1)))
235
+ }
236
+
237
+ export function hashHue(id: string): number {
238
+ if (!id) return 200
239
+ let h = 0
240
+ for (const c of id) h = (h * 31 + c.charCodeAt(0)) % 360
241
+ return h
242
+ }
243
+
244
+ export function hslToRgb(h: number, s: number, l: number): { r: number, g: number, b: number } {
245
+ const f = (n: number) => {
246
+ const k = (n + h * 12) % 12
247
+ const a = s * Math.min(l, 1 - l)
248
+ return Math.round((l - a * Math.max(-1, Math.min(k - 3, 9 - k, 1))) * 255)
249
+ }
250
+ return { r: f(0), g: f(8), b: f(4) }
251
+ }
252
+
253
+ /** 频道身份色相桶(策展色域:橙/琥珀/绿/青绿/数据青/蓝/靛/紫)——
254
+ * 原始哈希落满 0-360 色相环会产出洋红/品红等与夜航控制室五色语义冲突的杂色,
255
+ * 收敛到与宪法色板同族的 8 档,身份区分靠桶间色差,纪律靠色域封锁 */
256
+ const CHANNEL_HUES = [16, 40, 158, 178, 195, 212, 235, 262] as const
257
+
258
+ /** channelId → 稳定色(3D 场景用:RGB 打包 int) */
259
+ export function channelColorNum(channelId: string): number {
260
+ const h = CHANNEL_HUES[hashHue(channelId) % CHANNEL_HUES.length]!
261
+ const c = hslToRgb(h / 360, 0.52, 0.6)
262
+ return (c.r << 16) | (c.g << 8) | c.b
263
+ }
264
+
265
+ /** channelId → CSS 色(UI 用:HSL 字符串,与场景同源) */
266
+ export function channelColorCss(channelId: string): string {
267
+ const h = CHANNEL_HUES[hashHue(channelId) % CHANNEL_HUES.length]!
268
+ return `hsl(${h}, 52%, 60%)`
269
+ }
270
+
271
+ // ================================================================
272
+ // 调试/统计辅助
273
+ // ================================================================
274
+
275
+ /** 事件流最近活动:提取可读文本(供 HUD 跑马灯;与 town-protocol 同口径) */
276
+ export function eventText(e: AepEnvelope): string {
277
+ const p = e.payload as { parts?: Array<{ text?: string } | { data?: unknown }> } | undefined
278
+ const parts = p?.parts ?? []
279
+ return parts
280
+ .map(pt => 'text' in pt ? (pt.text ?? '') : 'data' in pt ? JSON.stringify(pt.data) : '')
281
+ .join('\n')
282
+ .trim()
283
+ }