agentworkshop 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.AgentWorkShop/prompts/host-tools.json +631 -0
- package/.AgentWorkShop/prompts/lead-supervise.md +42 -0
- package/.AgentWorkShop/prompts/mode-goal.md +26 -0
- package/.AgentWorkShop/prompts/mode-loop.md +10 -0
- package/.AgentWorkShop/prompts/mode-pipeline.md +16 -0
- package/.AgentWorkShop/prompts/peer-lead-roster.md +3 -0
- package/.AgentWorkShop/prompts/peer-message.md +14 -0
- package/.AgentWorkShop/prompts/peer-reply-optional.md +2 -0
- package/.AgentWorkShop/prompts/peer-reply-required.md +8 -0
- package/.AgentWorkShop/prompts/scenario-default.md +11 -0
- package/.AgentWorkShop/prompts/system-manual.md +18 -0
- package/.AgentWorkShop/prompts/team-roster.md +9 -0
- package/.AgentWorkShop/prompts/worker-workflow.md +19 -0
- package/.env.example +34 -0
- package/README-zh.md +424 -0
- package/README.md +424 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.json +1 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/1459e6269990a5d229b9228c8b2f62ffaa7d350068380ae8b875fee0db45cca6.source +180 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/c2991e909c70c5c12b90a407c7adcf63384c51668a2b334e6e047fa675c268fe.source +305 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/e09129039d1e27e3fac24becc9bdafd2d1a7c8049bff24173df007be865f0165.source +264 -0
- package/app/.mimosa/hook-status/sess_05189059-e42d-4188-8911-4f7baabe009b-28ef7c75ea.json +14 -0
- package/app/app.vue +139 -0
- package/app/assets/css/main.css +1257 -0
- package/app/components/AppHeader.vue +675 -0
- package/app/components/AppSidebar.vue +286 -0
- package/app/components/AwChart.vue +44 -0
- package/app/components/AwLogo.vue +75 -0
- package/app/components/workshop/A2aRpcDebugger.vue +237 -0
- package/app/components/workshop/AgentInspectorDrawer.vue +424 -0
- package/app/components/workshop/AgentLanesView.vue +947 -0
- package/app/components/workshop/ArtifactCard.vue +120 -0
- package/app/components/workshop/AssetLibrary.vue +450 -0
- package/app/components/workshop/ChannelSessionList.vue +593 -0
- package/app/components/workshop/CommandPalette.vue +270 -0
- package/app/components/workshop/Composer.vue +731 -0
- package/app/components/workshop/DeviceTwinPanel.vue +607 -0
- package/app/components/workshop/EventBlock.vue +602 -0
- package/app/components/workshop/FileSelectorModal.vue +188 -0
- package/app/components/workshop/InspectorPanel.vue +265 -0
- package/app/components/workshop/LiveAgentBar.vue +362 -0
- package/app/components/workshop/MemoryPanel.vue +364 -0
- package/app/components/workshop/MentionHoverCard.vue +155 -0
- package/app/components/workshop/MultiChannelView.vue +189 -0
- package/app/components/workshop/PaneSplitter.vue +142 -0
- package/app/components/workshop/StatsPanel.vue +168 -0
- package/app/components/workshop/TaskBoardView.vue +636 -0
- package/app/components/workshop/TaskInspectorDrawer.vue +390 -0
- package/app/components/workshop/TranscriptTimeline.vue +545 -0
- package/app/components/workshop/blocks/ClusterArtifact.vue +77 -0
- package/app/components/workshop/blocks/ClusterError.vue +85 -0
- package/app/components/workshop/blocks/ClusterLife.vue +87 -0
- package/app/components/workshop/blocks/ClusterMember.vue +93 -0
- package/app/components/workshop/blocks/ClusterMemory.vue +84 -0
- package/app/components/workshop/blocks/ClusterOther.vue +67 -0
- package/app/components/workshop/blocks/ClusterRoute.vue +359 -0
- package/app/components/workshop/blocks/ClusterStatus.vue +147 -0
- package/app/components/workshop/blocks/ClusterStream.vue +325 -0
- package/app/components/workshop/blocks/ClusterTask.vue +151 -0
- package/app/components/workshop/blocks/ClusterTool.vue +158 -0
- package/app/components/workshop/lanes/LaneBlocks.vue +149 -0
- package/app/components/workshop/terminal/OmpTerminalPanel.vue +1010 -0
- package/app/components/workshop/town/ModelPreview3D.vue +276 -0
- package/app/components/workshop/town/TownScene.ts +1355 -0
- package/app/components/workshop/town/TownScene3D.ts +4533 -0
- package/app/components/workshop/town/TownView.vue +7071 -0
- package/app/composables/useCodeCopy.ts +30 -0
- package/app/composables/useHttp.ts +8 -0
- package/app/composables/useRouteMeta.ts +50 -0
- package/app/composables/useSiteConfig.ts +21 -0
- package/app/composables/workshop/apiClient.ts +95 -0
- package/app/composables/workshop/useCharacterAssets.ts +292 -0
- package/app/composables/workshop/useClusteredBlocks.ts +150 -0
- package/app/composables/workshop/useComposerBus.ts +16 -0
- package/app/composables/workshop/useDaqStream.ts +379 -0
- package/app/composables/workshop/useDcwStream.ts +300 -0
- package/app/composables/workshop/useDeviceTwins.ts +147 -0
- package/app/composables/workshop/useEventBlocks.ts +662 -0
- package/app/composables/workshop/useLocalTime.ts +33 -0
- package/app/composables/workshop/useOpsLog.ts +164 -0
- package/app/composables/workshop/useSceneLayouts.ts +166 -0
- package/app/composables/workshop/useTownBus.ts +47 -0
- package/app/composables/workshop/useVisibleInterval.ts +42 -0
- package/app/composables/workshop/useWorkshopApi.ts +224 -0
- package/app/composables/workshop/useWorkshopWs.ts +113 -0
- package/app/config/index.ts +66 -0
- package/app/config/schema.ts +68 -0
- package/app/error.vue +76 -0
- package/app/layouts/default.vue +100 -0
- package/app/layouts/town.vue +16 -0
- package/app/pages/daq/[id].vue +796 -0
- package/app/pages/daq/index.vue +2577 -0
- package/app/pages/dcw/[id].vue +2259 -0
- package/app/pages/dcw/index.vue +1079 -0
- package/app/pages/index.vue +830 -0
- package/app/pages/logs/index.vue +621 -0
- package/app/pages/monitor.vue +665 -0
- package/app/pages/settings.vue +757 -0
- package/app/pages/tokens.vue +610 -0
- package/app/pages/town.vue +145 -0
- package/app/pages/users.vue +257 -0
- package/app/pages/workshop/agents.vue +382 -0
- package/app/pages/workshop/channel-templates.vue +456 -0
- package/app/pages/workshop/index.vue +604 -0
- package/app/pages/workshop/teams.vue +448 -0
- package/app/pages/workshop/w/[wsId].vue +516 -0
- package/app/plugins/http.ts +71 -0
- package/app/plugins/locale-restore.client.ts +13 -0
- package/app/plugins/runtime-config.client.ts +65 -0
- package/app/plugins/session-restore.client.ts +24 -0
- package/app/plugins/theme.client.ts +15 -0
- package/app/stores/app.ts +32 -0
- package/app/stores/route-trail.ts +45 -0
- package/app/stores/runtime-config.ts +212 -0
- package/app/stores/workshop/connection.ts +184 -0
- package/app/stores/workshop/entities.ts +350 -0
- package/app/stores/workshop/events.ts +292 -0
- package/app/stores/workshop/user.ts +176 -0
- package/app/stores/workshop/workspaces.ts +133 -0
- package/bin/aw.mjs +13 -0
- package/cli/aw.mjs +184 -0
- package/cli/commands/build.mjs +33 -0
- package/cli/commands/config.mjs +157 -0
- package/cli/commands/dev.mjs +74 -0
- package/cli/commands/doctor.mjs +120 -0
- package/cli/commands/home.mjs +75 -0
- package/cli/commands/init.mjs +150 -0
- package/cli/commands/register.mjs +123 -0
- package/cli/commands/start.mjs +106 -0
- package/cli/commands/status.mjs +67 -0
- package/cli/commands/update.mjs +116 -0
- package/cli/commands/version.mjs +32 -0
- package/cli/core/args.mjs +95 -0
- package/cli/core/context.mjs +264 -0
- package/cli/core/errors.mjs +18 -0
- package/cli/core/help.mjs +68 -0
- package/cli/core/logger.mjs +40 -0
- package/cli/core/registry.mjs +111 -0
- package/config.yml +70 -0
- package/docker-compose.yml +34 -0
- package/docs/cli.md +220 -0
- package/i18n/dicts/_en.json +1097 -0
- package/i18n/dicts/_en2.json +300 -0
- package/i18n/dicts/_en3.json +102 -0
- package/i18n/dicts/_en4.json +115 -0
- package/i18n/dicts/_en5.json +33 -0
- package/i18n/dicts/a2aRpcDebugger.json +10 -0
- package/i18n/dicts/agentInspectorDrawer.json +25 -0
- package/i18n/dicts/agentLanesView.json +57 -0
- package/i18n/dicts/agents.json +27 -0
- package/i18n/dicts/appHeader.json +7 -0
- package/i18n/dicts/appSidebar.json +1 -0
- package/i18n/dicts/artifactCard.json +6 -0
- package/i18n/dicts/assetLibrary.json +18 -0
- package/i18n/dicts/awChart.json +1 -0
- package/i18n/dicts/awLogo.json +1 -0
- package/i18n/dicts/channelSessionList.json +45 -0
- package/i18n/dicts/clusterArtifact.json +4 -0
- package/i18n/dicts/clusterError.json +3 -0
- package/i18n/dicts/clusterLife.json +5 -0
- package/i18n/dicts/clusterMember.json +3 -0
- package/i18n/dicts/clusterMemory.json +3 -0
- package/i18n/dicts/clusterOther.json +3 -0
- package/i18n/dicts/clusterRoute.json +15 -0
- package/i18n/dicts/clusterStatus.json +3 -0
- package/i18n/dicts/clusterStream.json +3 -0
- package/i18n/dicts/clusterTask.json +10 -0
- package/i18n/dicts/clusterTool.json +3 -0
- package/i18n/dicts/commandPalette.json +16 -0
- package/i18n/dicts/composer.json +38 -0
- package/i18n/dicts/ctpl.json +32 -0
- package/i18n/dicts/daq.json +157 -0
- package/i18n/dicts/daqDetail.json +55 -0
- package/i18n/dicts/dcw.json +68 -0
- package/i18n/dicts/dcwDetail.json +199 -0
- package/i18n/dicts/deviceTwinPanel.json +12 -0
- package/i18n/dicts/eventBlock.json +8 -0
- package/i18n/dicts/fileSelectorModal.json +6 -0
- package/i18n/dicts/inspectorPanel.json +12 -0
- package/i18n/dicts/laneBlocks.json +6 -0
- package/i18n/dicts/liveAgentBar.json +8 -0
- package/i18n/dicts/logs.json +39 -0
- package/i18n/dicts/memoryPanel.json +20 -0
- package/i18n/dicts/mentionHoverCard.json +4 -0
- package/i18n/dicts/modelPreview3D.json +1 -0
- package/i18n/dicts/monitor.json +5 -0
- package/i18n/dicts/multiChannelView.json +13 -0
- package/i18n/dicts/ompTerminalPanel.json +7 -0
- package/i18n/dicts/paneSplitter.json +3 -0
- package/i18n/dicts/settings.json +1 -0
- package/i18n/dicts/statsPanel.json +6 -0
- package/i18n/dicts/taskBoardView.json +22 -0
- package/i18n/dicts/taskInspectorDrawer.json +19 -0
- package/i18n/dicts/teams.json +33 -0
- package/i18n/dicts/tokens.json +30 -0
- package/i18n/dicts/town.json +7 -0
- package/i18n/dicts/townView.json +209 -0
- package/i18n/dicts/transcriptTimeline.json +31 -0
- package/i18n/dicts/users.json +15 -0
- package/i18n/dicts/wsHome.json +33 -0
- package/i18n/dicts/wsView.json +15 -0
- package/i18n/locales/en.ts +1737 -0
- package/i18n/locales/zh-CN.ts +1736 -0
- package/nuxt.config.ts +209 -0
- package/package.json +123 -0
- package/public/assets/game/character/bot.png +0 -0
- package/public/assets/game/character/device-3d.glb +0 -0
- package/public/assets/game/character/hero-3d.glb +0 -0
- package/public/assets/game/character/hero-anime-1.glb +0 -0
- package/public/assets/game/character/hero-anime-2.glb +0 -0
- package/public/assets/game/character/hero-anime-3.glb +0 -0
- package/public/assets/game/character/hero-anime-4.glb +0 -0
- package/public/assets/game/character/knight.png +0 -0
- package/public/assets/game/character/mage.png +0 -0
- package/public/assets/game/coin.png +0 -0
- package/public/assets/game/devices/agv.glb +0 -0
- package/public/assets/game/devices/caster.glb +0 -0
- package/public/assets/game/devices/device-console.glb +0 -0
- package/public/assets/game/devices/device-robot-arm.glb +0 -0
- package/public/assets/game/devices/device-scanner.glb +0 -0
- package/public/assets/game/devices/extruder.glb +0 -0
- package/public/assets/game/devices/mdo.glb +0 -0
- package/public/assets/game/devices/power-cabinet.glb +0 -0
- package/public/assets/game/devices/pump.glb +0 -0
- package/public/assets/game/devices/tdo.glb +0 -0
- package/public/assets/game/devices/thickness-scanner.glb +0 -0
- package/public/assets/game/devices/winder.glb +0 -0
- package/public/assets/game/npc/boltnu-sheet.png +0 -0
- package/public/assets/game/npc/fluttaflap-sheet.png +0 -0
- package/public/assets/game/npc/rockitten-sheet.png +0 -0
- package/public/assets/game/npc/tux-sheet.png +0 -0
- package/public/assets/game/player/misa-back-walk.000.png +0 -0
- package/public/assets/game/player/misa-back-walk.001.png +0 -0
- package/public/assets/game/player/misa-back-walk.002.png +0 -0
- package/public/assets/game/player/misa-back-walk.003.png +0 -0
- package/public/assets/game/player/misa-back.png +0 -0
- package/public/assets/game/player/misa-front-walk.000.png +0 -0
- package/public/assets/game/player/misa-front-walk.001.png +0 -0
- package/public/assets/game/player/misa-front-walk.002.png +0 -0
- package/public/assets/game/player/misa-front-walk.003.png +0 -0
- package/public/assets/game/player/misa-front.png +0 -0
- package/public/assets/game/player/misa-left-walk.000.png +0 -0
- package/public/assets/game/player/misa-left-walk.001.png +0 -0
- package/public/assets/game/player/misa-left-walk.002.png +0 -0
- package/public/assets/game/player/misa-left-walk.003.png +0 -0
- package/public/assets/game/player/misa-left.png +0 -0
- package/public/assets/game/player/misa-right-walk.000.png +0 -0
- package/public/assets/game/player/misa-right-walk.001.png +0 -0
- package/public/assets/game/player/misa-right-walk.002.png +0 -0
- package/public/assets/game/player/misa-right-walk.003.png +0 -0
- package/public/assets/game/player/misa-right.png +0 -0
- package/public/assets/game/player-sheet.png +0 -0
- package/public/assets/game/tuxemon-town.json +1 -0
- package/public/assets/game/tuxmon-sample-32px-extruded.png +0 -0
- package/public/assets/game/wuwa/scene-map.png +0 -0
- package/public/assets/game/wuwa/world-far.png +0 -0
- package/public/assets/game/wuwa/world-middle.png +0 -0
- package/public/assets/game/wuwa/world-near.png +0 -0
- package/public/assets/game/wuwa/wu-aura.png +0 -0
- package/public/assets/game/wuwa/wu-lead.png +0 -0
- package/public/assets/game/wuwa/wu-ring.png +0 -0
- package/public/assets/game/wuwa/wu-slash.png +0 -0
- package/public/assets/game/wuwa/wu-worker-0.png +0 -0
- package/public/assets/game/wuwa/wu-worker-1.png +0 -0
- package/public/assets/game/wuwa/wu-worker-2.png +0 -0
- package/public/favicon.svg +14 -0
- package/public/scene/background/cyber-town-background.svg +110 -0
- package/scripts/_daq-realtime-probe.mjs +68 -0
- package/scripts/_daq-warn-probe.mjs +50 -0
- package/scripts/_dbg-agent-tools-audit.mjs +154 -0
- package/scripts/_dbg-agent-workflow-audit.mjs +177 -0
- package/scripts/_dbg-anim-verify.mjs +81 -0
- package/scripts/_dbg-audit-all-pages.mjs +43 -0
- package/scripts/_dbg-autoframe.mjs +103 -0
- package/scripts/_dbg-beacon-final.mjs +181 -0
- package/scripts/_dbg-bind-bidi-e2e.mjs +239 -0
- package/scripts/_dbg-callout-near.mjs +108 -0
- package/scripts/_dbg-chan-focus.mjs +49 -0
- package/scripts/_dbg-cleanup.mjs +31 -0
- package/scripts/_dbg-closedloop-ui-shot.mjs +61 -0
- package/scripts/_dbg-console-audit.mjs +61 -0
- package/scripts/_dbg-console-probe.mjs +23 -0
- package/scripts/_dbg-context-inject-audit.mjs +231 -0
- package/scripts/_dbg-crash-recovery.mjs +143 -0
- package/scripts/_dbg-crop-shot.mjs +16 -0
- package/scripts/_dbg-daq-acc-probe.mjs +24 -0
- package/scripts/_dbg-daq-attrib.mjs +34 -0
- package/scripts/_dbg-daq-bind-audit.mjs +119 -0
- package/scripts/_dbg-daq-cadence.mjs +104 -0
- package/scripts/_dbg-daq-debug.mjs +22 -0
- package/scripts/_dbg-daq-diag.mjs +33 -0
- package/scripts/_dbg-daq-e2e.mjs +171 -0
- package/scripts/_dbg-daq-film.mjs +136 -0
- package/scripts/_dbg-daq-filter-e2e.mjs +109 -0
- package/scripts/_dbg-daq-filter-e2e2.mjs +62 -0
- package/scripts/_dbg-daq-final-regression.mjs +78 -0
- package/scripts/_dbg-daq-full-check.mjs +179 -0
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- package/scripts/_dbg-dash-console-check.mjs +49 -0
- package/scripts/_dbg-dash-deep-probe.mjs +61 -0
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- package/scripts/_dbg-dashboard-shot.mjs +35 -0
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- package/scripts/_dbg-dcw-channel-ui.mjs +144 -0
- package/scripts/_dbg-dcw-examples.mjs +81 -0
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- package/scripts/_dbg-hardening-probe.mjs +90 -0
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- package/scripts/_dbg-infra-lifecycle.mjs +44 -0
- package/scripts/_dbg-line-aura-shots.mjs +54 -0
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- package/scripts/_dbg-minimal-omp.mjs +77 -0
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- package/server/api/workshop/mailbox/all.get.ts +19 -0
- package/server/api/workshop/mailbox.get.ts +14 -0
- package/server/api/workshop/memories/maintenance.post.ts +15 -0
- package/server/api/workshop/ops-logs/index.get.ts +30 -0
- package/server/api/workshop/ops-logs/index.post.ts +39 -0
- package/server/api/workshop/runtime.get.ts +11 -0
- package/server/api/workshop/scene/layouts/[channelId].delete.ts +23 -0
- package/server/api/workshop/scene/layouts/[channelId].put.ts +31 -0
- package/server/api/workshop/scene/layouts.get.ts +13 -0
- package/server/api/workshop/tasks/[id]/cancel/index.post.ts +34 -0
- package/server/api/workshop/tasks/[id]/complete.post.ts +32 -0
- package/server/api/workshop/tasks/[id]/dispatch.post.ts +30 -0
- package/server/api/workshop/tasks/[id]/report.post.ts +38 -0
- package/server/api/workshop/tasks/[id]/retry.post.ts +33 -0
- package/server/api/workshop/tasks/[id].get.ts +32 -0
- package/server/api/workshop/tasks.get.ts +13 -0
- package/server/api/workshop/teams/[id]/deploy.post.ts +40 -0
- package/server/api/workshop/teams/[id]/members/[agentId].delete.ts +19 -0
- package/server/api/workshop/teams/[id]/members/index.get.ts +19 -0
- package/server/api/workshop/teams/[id]/members/index.post.ts +32 -0
- package/server/api/workshop/teams/[id].delete.ts +20 -0
- package/server/api/workshop/teams/[id].get.ts +19 -0
- package/server/api/workshop/teams/[id].patch.ts +32 -0
- package/server/api/workshop/teams/index.get.ts +13 -0
- package/server/api/workshop/teams/index.post.ts +27 -0
- package/server/api/workshop/users/me.get.ts +23 -0
- package/server/api/workshop/users/register.post.ts +33 -0
- package/server/api/workshop/workspaces/[id]/channel-templates/[tplId].post.ts +31 -0
- package/server/api/workshop/workspaces/[id]/channels/[channelId].delete.ts +15 -0
- package/server/api/workshop/workspaces/[id]/channels/[channelId].post.ts +15 -0
- package/server/api/workshop/workspaces/[id]/index.delete.ts +14 -0
- package/server/api/workshop/workspaces/index.get.ts +11 -0
- package/server/api/workshop/workspaces/index.post.ts +17 -0
- package/server/api/workshop/ws.ts +694 -0
- package/server/data/agent-node-bindings.json +554 -0
- package/server/data/daq-templates.json +16 -0
- package/server/data/daqs.json +2680 -0
- package/server/data/dcw-lines.json +919 -0
- package/server/data/dcw-products.json +835 -0
- package/server/data/dcw-recipes.json +1650 -0
- package/server/data/dcw-rollback.json +9339 -0
- package/server/data/dcw-runs.json +4633 -0
- package/server/data/dcw-templates.json +26 -0
- package/server/data/dcw-writes.json +9770 -0
- package/server/data/dcws.json +1736 -0
- package/server/data/device-twins.json +133 -0
- package/server/data/line-runs.json +152 -0
- package/server/data/scene-layouts.json +200 -0
- package/server/mcp/workshop-server.ts +510 -0
- package/server/middleware/request-log.ts +15 -0
- package/server/plugins/backup.ts +85 -0
- package/server/plugins/daq.ts +65 -0
- package/server/plugins/dev-stability-guard.ts +42 -0
- package/server/plugins/security.ts +29 -0
- package/server/plugins/system-config.ts +38 -0
- package/server/plugins/workshop.ts +145 -0
- package/server/repositories/user.repository.ts +391 -0
- package/server/schemas/user.schema.ts +67 -0
- package/server/services/system-config.ts +356 -0
- package/server/services/user.service.ts +186 -0
- package/server/services/workshop/agents/adapters/omp-rpc-client.ts +539 -0
- package/server/services/workshop/agents/adapters/to-a2a.ts +40 -0
- package/server/services/workshop/agents/agent-interface.ts +219 -0
- package/server/services/workshop/agents/claude-agent.ts +47 -0
- package/server/services/workshop/agents/factory.ts +24 -0
- package/server/services/workshop/agents/harness-process.ts +158 -0
- package/server/services/workshop/agents/harness-terminal.ts +545 -0
- package/server/services/workshop/agents/industrial-context.ts +222 -0
- package/server/services/workshop/agents/industrial-tools.ts +362 -0
- package/server/services/workshop/agents/mock-agent.ts +396 -0
- package/server/services/workshop/agents/node-bindings.repo.ts +165 -0
- package/server/services/workshop/agents/omp-agent.ts +1598 -0
- package/server/services/workshop/agents/tool-approvals.ts +174 -0
- package/server/services/workshop/assets/character-asset.repo.ts +120 -0
- package/server/services/workshop/assets/device-twin.repo.ts +236 -0
- package/server/services/workshop/daq/alarm-notify.ts +100 -0
- package/server/services/workshop/daq/bus/index.ts +46 -0
- package/server/services/workshop/daq/bus/inproc.adapter.ts +62 -0
- package/server/services/workshop/daq/bus/mqtt.adapter.ts +112 -0
- package/server/services/workshop/daq/bus/queue-port.ts +36 -0
- package/server/services/workshop/daq/daq-controller.ts +778 -0
- package/server/services/workshop/daq/daq-node.repo.ts +96 -0
- package/server/services/workshop/daq/daq-node.ts +247 -0
- package/server/services/workshop/daq/daq-runtime.ts +168 -0
- package/server/services/workshop/daq/daq-templates.ts +157 -0
- package/server/services/workshop/daq/drivers.ts +771 -0
- package/server/services/workshop/daq/host-bindings.ts +71 -0
- package/server/services/workshop/daq/host-ports.ts +64 -0
- package/server/services/workshop/daq/infra.ts +202 -0
- package/server/services/workshop/daq/storage/index.ts +96 -0
- package/server/services/workshop/daq/storage/sqlite.adapter.ts +205 -0
- package/server/services/workshop/daq/storage/timescale.adapter.ts +185 -0
- package/server/services/workshop/daq/storage/tsdb-port.ts +74 -0
- package/server/services/workshop/db/agent.repo.ts +105 -0
- package/server/services/workshop/db/channel-agent.repo.ts +119 -0
- package/server/services/workshop/db/channel-event.repo.ts +154 -0
- package/server/services/workshop/db/channel-template.repo.ts +113 -0
- package/server/services/workshop/db/channel.repo.ts +101 -0
- package/server/services/workshop/db/database.ts +934 -0
- package/server/services/workshop/db/memory.repo.ts +249 -0
- package/server/services/workshop/db/message.repo.ts +149 -0
- package/server/services/workshop/db/ops.repo.ts +323 -0
- package/server/services/workshop/db/schema.sql +143 -0
- package/server/services/workshop/db/subscription.repo.ts +62 -0
- package/server/services/workshop/db/task.repo.ts +175 -0
- package/server/services/workshop/db/team-member.repo.ts +70 -0
- package/server/services/workshop/db/team.repo.ts +109 -0
- package/server/services/workshop/db/user.repo.ts +100 -0
- package/server/services/workshop/dcw/dcw-controller.ts +841 -0
- package/server/services/workshop/dcw/dcw-line.repo.ts +86 -0
- package/server/services/workshop/dcw/dcw-node.repo.ts +89 -0
- package/server/services/workshop/dcw/dcw-node.ts +200 -0
- package/server/services/workshop/dcw/dcw-product.repo.ts +95 -0
- package/server/services/workshop/dcw/dcw-recipe.repo.ts +349 -0
- package/server/services/workshop/dcw/dcw-runtime.ts +82 -0
- package/server/services/workshop/dcw/dcw-templates.ts +138 -0
- package/server/services/workshop/dcw/drivers.ts +523 -0
- package/server/services/workshop/dcw/line-run.ts +101 -0
- package/server/services/workshop/dcw/recipe-rollback-manager.ts +702 -0
- package/server/services/workshop/dcw/recipe-rollback.repo.ts +197 -0
- package/server/services/workshop/logger.ts +58 -0
- package/server/services/workshop/ops/ops.ts +78 -0
- package/server/services/workshop/prompts/loader.ts +112 -0
- package/server/services/workshop/runtime/agent-runtime.ts +698 -0
- package/server/services/workshop/runtime/channel-runtime.ts +202 -0
- package/server/services/workshop/runtime/embedding-provider.ts +79 -0
- package/server/services/workshop/runtime/execution-mode.ts +215 -0
- package/server/services/workshop/runtime/mailbox.ts +148 -0
- package/server/services/workshop/runtime/manager.ts +2543 -0
- package/server/services/workshop/runtime/memory.ts +439 -0
- package/server/services/workshop/runtime/monitor.ts +194 -0
- package/server/services/workshop/runtime/scheduler-loop.ts +773 -0
- package/server/services/workshop/runtime/task-engine.ts +574 -0
- package/server/services/workshop/scene/scene-layout.repo.ts +112 -0
- package/server/services/workshop/scene-events.ts +63 -0
- package/server/services/workshop/types/a2a.ts +61 -0
- package/server/services/workshop/types/task.ts +85 -0
- package/server/types/user.ts +53 -0
- package/server/utils/approval-gate.ts +67 -0
- package/server/utils/auth.ts +13 -0
- package/server/utils/config.ts +40 -0
- package/server/utils/errors.ts +24 -0
- package/server/utils/response.ts +49 -0
- package/server/utils/validate.ts +19 -0
- package/shared/config/engine.d.mts +41 -0
- package/shared/config/engine.mjs +291 -0
- package/shared/config/home.d.mts +48 -0
- package/shared/config/home.mjs +146 -0
- package/shared/config/schema.json +30 -0
- package/shared/daq-protocol.ts +361 -0
- package/shared/dcw-protocol.ts +576 -0
- package/shared/terminal-protocol.ts +70 -0
- package/shared/town-anim.ts +56 -0
- package/shared/town-behavior.ts +136 -0
- package/shared/town-protocol.ts +110 -0
- package/shared/town-scene-math.ts +283 -0
- package/shared/workshop-protocol.ts +199 -0
- package/tsconfig.json +10 -0
- package/uno.config.ts +37 -0
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/**
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* town-anim —— 角色模型 → 动画状态映射(纯函数,零 Phaser,可单测)。
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*
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* 让「内置员工模型」与「自定义上传模型」走同一套动画接口:
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* - resolveAnimDef(textureKey, model) → 依模型帧布局给出 idle/walk/work 的帧区间与帧率。
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* - 约定:模型若声明 anims 就用之;否则回退默认(4 帧悬停 bob = 全部帧循环)。
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* - 供 TownScene 在 registerModelFromId / createAnimations / swapTexture 统一取帧。
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*/
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/** 一个动画状态的定义 */
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export interface AnimDef {
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key: string
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/** 起止帧号(含 end) */
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start: number
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end: number
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frameRate: number
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/** 是否循环 */
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repeat: number
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}
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/** 模型帧布局声明(与 CharacterAsset.sheet/anims 对齐) */
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export interface ModelAnimSpec {
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frameWidth?: number
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frameHeight?: number
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frames?: number
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/** 各状态帧覆盖;缺省按默认整表循环 */
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anims?: Partial<Record<'idle' | 'walk' | 'work', { start: number, count: number, frameRate?: number }>>
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}
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/** 默认悬停 bob(与内置 wu-* 一致):全部帧循环 */
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const DEFAULT_BOB = { start: 0, end: 3, frameRate: 3, repeat: -1 }
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/** 解析某纹理 key 对应的动画定义(idle/walk/work)。缺省给悬停 bob。 */
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export function resolveAnimDef(textureKey: string, spec?: ModelAnimSpec): Record<'idle' | 'walk' | 'work', AnimDef> {
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const mk = (state: 'idle' | 'walk' | 'work'): AnimDef => {
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const a = spec?.anims?.[state]
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if (!a) {
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// 默认:无状态覆盖 → 整表循环(悬停 bob),区分 idle 慢、walk 中间、work 快
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const rate = state === 'idle' ? DEFAULT_BOB.frameRate : state === 'work' ? 8 : 5
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return { key: `${textureKey}-${state}`, start: 0, end: DEFAULT_BOB.end, frameRate: rate, repeat: -1 }
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}
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return {
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key: `${textureKey}-${state}`,
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start: a.start,
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end: a.start + (a.count || 1) - 1,
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frameRate: a.frameRate ?? 6,
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repeat: -1,
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}
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}
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return { idle: mk('idle'), walk: mk('walk'), work: mk('work') }
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}
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/** 便捷:是否已声明多状态(否则仅悬停 bob) */
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export function hasMultiState(spec?: ModelAnimSpec): boolean {
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return Boolean(spec?.anims)
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}
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/**
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* TownBehavior — 小镇 AI 角色行为纯决策层。
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*
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* 标准 AI 控制游戏架构的事件 → 决策 → 动作链的「决策」部分:
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* - parseActionFromEnvelope(e):AEP 通信/任务事件 → ActionContext(发送方/接收方/类型/是否等待回复)。
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* 纯函数,零 Phaser 依赖,可单测。
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* - stepToward(cur, target, speed, dt):匀速移动一步,返回下一个位置 + 是否到达 + 朝向。
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* 物理运动由场景执行,这里只做确定性步进计算(可单测)。
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*
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* ActionContext 语义:
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* - sender(发送方)需跑到 recipient(接收方)身边「下发」;
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* - 若 requireReply 或 kind=task → sender 在接收方附近「等待回复/执行结果」;
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* - 否则送达即返回。
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*/
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import type { AepEnvelope } from './workshop-protocol'
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/** 行为动作类别 */
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export type ActionKind = 'task' | 'message' | 'reply'
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/** 一次「跑去对面下发/通信」的上下文 */
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export interface ActionContext {
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channelId: string
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/** 发送方(sender 跑去 recipient 身边) */
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fromId: string
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/** 接收方(recipient) */
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toId: string
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kind: ActionKind
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/** 任务类投递(assign/cancel/child-completed 等) */
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taskKind?: string
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/** 是否需要等待回复(require_reply) */
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requireReply: boolean
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/** 下发/通信文本(bubble 内容) */
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text: string
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}
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/** 一帧 AEP 的文本(与 town-protocol.partsToText 同口径) */
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function partsToText(parts: Array<{ text?: string } | { data?: unknown }>): string {
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return parts
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.map(p => 'text' in p ? (p.text ?? '') : 'data' in p ? JSON.stringify(p.data) : '')
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.join('\n')
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.trim()
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}
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/**
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* 从 AEP 信封解析出行为动作。
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* 命中「点对点通信/任务投递」类事件才返回;未命中返回 null。
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* 依赖 metadata 的 from/target/task-kind/require-reply 字段(与 service 层投递契约一致)。
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*
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* 注意:mock harness 的任务投递消息 metadata 只带 x-aw-task-kind + x-aw-from-agent,
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* 收件方由 route 从任务的 assigneeId 解析,x-aw-target-agent 可能缺省。
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* 因此传入 opts.resolveTaskAssignee 用于任务类消息按 taskId 反查收件方。
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*/
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export function parseActionFromEnvelope(
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e: AepEnvelope,
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opts?: { resolveTaskAssignee?: (taskId: string) => string | null },
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): ActionContext | null {
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switch (e.type) {
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case 'a2a.message': {
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const msg = e.payload as { parts?: Array<{ text?: string } | { data?: unknown }>, metadata?: Record<string, unknown>, contextId?: string }
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const meta = msg.metadata ?? {}
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const fromId = typeof meta['x-aw-from-agent'] === 'string' ? meta['x-aw-from-agent'] as string : (e.agentId ?? '')
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let toId = typeof meta['x-aw-target-agent'] === 'string' ? meta['x-aw-target-agent'] as string : ''
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const taskKind = typeof meta['x-aw-task-kind'] === 'string' ? meta['x-aw-task-kind'] as string : undefined
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const taskId = typeof meta['x-aw-task-id'] === 'string' ? meta['x-aw-task-id'] as string : (e.taskId ?? '')
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65
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// 任务投递缺 target-agent 时按 taskId 反查 assignee
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66
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if (!toId && taskKind && taskId && opts?.resolveTaskAssignee) {
|
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toId = opts.resolveTaskAssignee(taskId) ?? ''
|
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68
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}
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69
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// 消息类事件必须有明确收件方,否则无法驱动「跑去下发」
|
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70
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if (!toId) return null
|
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const requireReply = meta['x-aw-require-reply'] === 'true' || taskKind === 'assign'
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72
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const text = partsToText(msg.parts ?? [])
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const kind: ActionKind = taskKind ? 'task' : 'message'
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return {
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75
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channelId: e.channelId,
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fromId,
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toId,
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kind,
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taskKind,
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requireReply,
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text: text || (taskKind === 'assign' ? '下发任务' : '发送消息'),
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}
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}
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case 'agent.message': {
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const msg = e.payload as { parts?: Array<{ text?: string } | { data?: unknown }>, metadata?: Record<string, unknown> }
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const meta = msg.metadata ?? {}
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const fromId = e.agentId ?? ''
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const toId = typeof meta['x-aw-target-agent'] === 'string' ? meta['x-aw-target-agent'] as string : ''
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if (!toId) return null
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const requireReply = meta['x-aw-require-reply'] === 'true'
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return {
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channelId: e.channelId,
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fromId,
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toId,
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kind: 'message',
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requireReply,
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text: partsToText(Array.isArray(msg.parts) ? msg.parts : []),
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}
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}
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default:
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return null
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}
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}
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/** 到达判定距离(px;两个角色的 arcade body 约 12~14px 宽 + 间距,需略大于 body 尺寸,
|
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106
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* 否则角色被彼此 body 挡住,卡在"就差 1~2px"的位置永远到不了,呈停滞 approach) */
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export const ARRIVE_DIST = 48
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+
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/**
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* 匀速移动一步:从 cur 朝 target 前进 speed*dt 像素。
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* 返回下一个位置、是否到达、水平朝向(供 sprite flip)。
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*/
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export function stepToward(
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cur: { x: number, y: number },
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target: { x: number, y: number },
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speed: number,
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dt: number,
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): { x: number, y: number, arrived: boolean, dir: 'left' | 'right' | 'none' } {
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const dx = target.x - cur.x
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const dy = target.y - cur.y
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const dist = Math.hypot(dx, dy)
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const dir: 'left' | 'right' | 'none' = dx < -1 ? 'left' : dx > 1 ? 'right' : 'none'
|
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if (dist <= ARRIVE_DIST || dist === 0) {
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return { x: cur.x, y: cur.y, arrived: true, dir }
|
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}
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const stepLen = speed * dt
|
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if (stepLen >= dist) {
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return { x: target.x, y: target.y, arrived: true, dir }
|
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}
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return {
|
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x: cur.x + (dx / dist) * stepLen,
|
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y: cur.y + (dy / dist) * stepLen,
|
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arrived: false,
|
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dir,
|
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}
|
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}
|
|
@@ -0,0 +1,110 @@
|
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1
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/**
|
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2
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* 小镇事件语义映射(AEP → 可渲染指令)。
|
|
3
|
+
*
|
|
4
|
+
* 纯函数,零 Phaser 依赖:把 workshop 的 AEP 信封翻译成小镇场景能消费的
|
|
5
|
+
* 渲染意图(spawn/update agent、头顶气泡、进度更新、错误警示)。让
|
|
6
|
+
* TownScene 保持"只渲染"的单一职责,映射逻辑可独立单测。
|
|
7
|
+
*/
|
|
8
|
+
import type { AepEnvelope } from './workshop-protocol'
|
|
9
|
+
import type { A2AArtifact } from '../server/services/workshop/types/a2a'
|
|
10
|
+
|
|
11
|
+
/** 气泡种类:决定气泡外观(信息/交付/错误/系统) */
|
|
12
|
+
export type TownBubbleKind = 'info' | 'artifact' | 'error' | 'system'
|
|
13
|
+
|
|
14
|
+
/** 可直接渲染的头顶气泡意图 */
|
|
15
|
+
export interface TownBubble {
|
|
16
|
+
channelId: string
|
|
17
|
+
/** 气泡归属 agent(空 = 广播/系统气泡,挂在街区入口) */
|
|
18
|
+
agentId?: string
|
|
19
|
+
kind: TownBubbleKind
|
|
20
|
+
text: string
|
|
21
|
+
/** 气泡存活时长 ms */
|
|
22
|
+
ttlMs: number
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
/** 一帧 AEP 的事件意图(命中才返回;未命中返回 null) */
|
|
26
|
+
export interface TownEventIntent {
|
|
27
|
+
channelId: string
|
|
28
|
+
/** 需要刷新进度/状态的目标 agent(可能为 'system' 或空) */
|
|
29
|
+
agentId?: string
|
|
30
|
+
bubble?: TownBubble
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/** Part → 纯文本(与 useEventBlocks.textOf 同口径,供气泡/交付物预览) */
|
|
34
|
+
function partsToText(parts: Array<{ text?: string } | { data?: unknown }>): string {
|
|
35
|
+
return parts
|
|
36
|
+
.map(p => 'text' in p ? (p.text ?? '') : 'data' in p ? JSON.stringify(p.data) : '')
|
|
37
|
+
.join('\n')
|
|
38
|
+
.trim()
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
const truncate = (s: string, n: number): string => (s.length > n ? `${s.slice(0, n)}…` : s)
|
|
42
|
+
|
|
43
|
+
/** 交付物名(缺省用任务短 id) */
|
|
44
|
+
function artifactName(a: A2AArtifact): string {
|
|
45
|
+
return a.name?.trim() ? a.name : (a.artifactId ?? '').slice(0, 6)
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/** 事件 → 气泡意图(命中 TODO 展示类事件才产生气泡) */
|
|
49
|
+
export function eventToBubble(e: AepEnvelope): TownBubble | null {
|
|
50
|
+
switch (e.type) {
|
|
51
|
+
case 'agent.message': {
|
|
52
|
+
const msg = e.payload as { parts?: Array<{ text?: string }> }
|
|
53
|
+
const t = partsToText(msg.parts ?? [])
|
|
54
|
+
return t ? { channelId: e.channelId, agentId: e.agentId, kind: 'info', text: truncate(t, 220), ttlMs: 3600 } : null
|
|
55
|
+
}
|
|
56
|
+
case 'agent.status.message': {
|
|
57
|
+
const text = String((e.payload as { text?: string }).text ?? '')
|
|
58
|
+
if (!text) return null
|
|
59
|
+
return { channelId: e.channelId, agentId: e.agentId, kind: 'info', text: truncate(text, 220), ttlMs: 2600 }
|
|
60
|
+
}
|
|
61
|
+
case 'a2a.message': {
|
|
62
|
+
const msg = e.payload as { parts?: Array<{ text?: string }> }
|
|
63
|
+
const t = partsToText(msg.parts ?? [])
|
|
64
|
+
return t ? { channelId: e.channelId, agentId: e.agentId, kind: 'info', text: truncate(t, 200), ttlMs: 3200 } : null
|
|
65
|
+
}
|
|
66
|
+
case 'a2a.artifact': {
|
|
67
|
+
const p = e.payload as { artifact?: A2AArtifact }
|
|
68
|
+
const a = p?.artifact
|
|
69
|
+
if (!a) return null
|
|
70
|
+
const body = partsToText((a.parts ?? []) as Array<{ text?: string } | { data?: unknown }>)
|
|
71
|
+
return {
|
|
72
|
+
channelId: e.channelId,
|
|
73
|
+
agentId: e.agentId,
|
|
74
|
+
kind: 'artifact',
|
|
75
|
+
text: `交付「${artifactName(a)}」${body ? ` · ${truncate(body, 120)}` : ''}`,
|
|
76
|
+
ttlMs: 3200,
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
case 'error': {
|
|
80
|
+
const p = e.payload as { code?: string, message?: string }
|
|
81
|
+
return { channelId: e.channelId, agentId: e.agentId, kind: 'error', text: `⚠ ${p.code ?? 'ERROR'} ${truncate(p.message ?? '', 160)}`, ttlMs: 4200 }
|
|
82
|
+
}
|
|
83
|
+
default:
|
|
84
|
+
return null
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
/**
|
|
89
|
+
* 主入口:一帧 AEP → 事件意图。
|
|
90
|
+
* 负责:更新类事件标记 agentId;展示类事件生成气泡;task.progress 单独由
|
|
91
|
+
* 场景从 entities 读进度(此处只回传 agentId 让场景刷新进度环)。
|
|
92
|
+
*/
|
|
93
|
+
export function mapEnvelopeToIntent(e: AepEnvelope): TownEventIntent | null {
|
|
94
|
+
const bubble = eventToBubble(e)
|
|
95
|
+
switch (e.type) {
|
|
96
|
+
case 'agent.status':
|
|
97
|
+
case 'agent.member':
|
|
98
|
+
case 'task.status':
|
|
99
|
+
case 'task.progress':
|
|
100
|
+
return { channelId: e.channelId, agentId: e.agentId, bubble: bubble ?? undefined }
|
|
101
|
+
case 'agent.message':
|
|
102
|
+
case 'agent.status.message':
|
|
103
|
+
case 'a2a.message':
|
|
104
|
+
case 'a2a.artifact':
|
|
105
|
+
case 'error':
|
|
106
|
+
return { channelId: e.channelId, agentId: e.agentId, bubble: bubble ?? undefined }
|
|
107
|
+
default:
|
|
108
|
+
return null
|
|
109
|
+
}
|
|
110
|
+
}
|
|
@@ -0,0 +1,283 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* TownSceneMath — 小镇场景的纯几何/色彩决策层(零渲染依赖,可单测)。
|
|
3
|
+
*
|
|
4
|
+
* 从 TownScene3D 抽离的纯函数集:边界几何(椭圆/矩形 + rotationY)、点钳制、
|
|
5
|
+
* 活动范围收敛、身份色哈希。2D/3D 场景与测试共用同一实现,避免答案分叉。
|
|
6
|
+
*
|
|
7
|
+
* 约定:3D 世界用 x/z 平面(y 向上,地面 y=0);2D 世界用 x/y 平面等价映射。
|
|
8
|
+
* 边界围绕中心 (x,z);radiusX/radiusZ 表示椭圆半轴或矩形半宽,rotationY(度)绕纵轴。
|
|
9
|
+
*/
|
|
10
|
+
import type { AepEnvelope } from './workshop-protocol'
|
|
11
|
+
|
|
12
|
+
// ================================================================
|
|
13
|
+
// 世界尺度(与 2D 对齐:3200×2400,3D 用 x/z 平面,y 向上)
|
|
14
|
+
// ================================================================
|
|
15
|
+
|
|
16
|
+
export const WORLD_W = 3200
|
|
17
|
+
export const WORLD_H = 2400
|
|
18
|
+
export const WORLD_CX = WORLD_W / 2
|
|
19
|
+
export const WORLD_CZ = WORLD_H / 2
|
|
20
|
+
/** 地面 y=0,Agent 站立于其上 */
|
|
21
|
+
export const GROUND_Y = 0
|
|
22
|
+
/** GLB 归一化到该高度(世界单位,角色要清晰可读) */
|
|
23
|
+
export const UNITS = 120
|
|
24
|
+
export const AGENT_SPEED = 96
|
|
25
|
+
export const WAIT_MS = 2600
|
|
26
|
+
export const ARRIVE = 48
|
|
27
|
+
/** 编辑拖拽网格吸附粒度(世界单位) */
|
|
28
|
+
export const SNAP_SIZE = 16
|
|
29
|
+
/** 聊天气泡悬挂高度(世界单位;角色头顶名牌上方,随模型缩放微调) */
|
|
30
|
+
export const BUBBLE_Y = 86
|
|
31
|
+
|
|
32
|
+
// ================================================================
|
|
33
|
+
// 布局类型(频道领地 / Agent 活动范围)
|
|
34
|
+
// ================================================================
|
|
35
|
+
|
|
36
|
+
/** 频道领地布局:与 AepSceneLayout/useSceneLayouts 同构 */
|
|
37
|
+
export interface ChannelLayout {
|
|
38
|
+
channelId: string
|
|
39
|
+
x: number
|
|
40
|
+
z: number
|
|
41
|
+
radiusX: number
|
|
42
|
+
radiusZ: number
|
|
43
|
+
shape: 'ellipse' | 'rect'
|
|
44
|
+
rotationY: number
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
/** Agent 独立活动范围(编辑模式框选绘制/手柄调整;经 config.range 持久化)。
|
|
48
|
+
* 缺省(null)= 未设置,该 Agent 沿用频道边界活动。 */
|
|
49
|
+
export interface AgentRangeLayout {
|
|
50
|
+
x: number
|
|
51
|
+
z: number
|
|
52
|
+
radiusX: number
|
|
53
|
+
radiusZ: number
|
|
54
|
+
shape: 'ellipse' | 'rect'
|
|
55
|
+
rotationY: number
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// ================================================================
|
|
59
|
+
// 边界几何
|
|
60
|
+
// ================================================================
|
|
61
|
+
|
|
62
|
+
/** 边界/范围的局部轮廓点(矩形四角 / 椭圆细分;radius 是半轴或半宽,供线框与测试)。 */
|
|
63
|
+
export function boundaryPoints(shape: 'ellipse' | 'rect', rx: number, rz: number, seg = 48): Array<[number, number]> {
|
|
64
|
+
if (shape === 'rect') return [[-rx, -rz], [rx, -rz], [rx, rz], [-rx, rz]]
|
|
65
|
+
const pts: Array<[number, number]> = []
|
|
66
|
+
for (let i = 0; i < seg; i++) {
|
|
67
|
+
const t = (i / seg) * Math.PI * 2
|
|
68
|
+
pts.push([Math.cos(t) * rx, Math.sin(t) * rz])
|
|
69
|
+
}
|
|
70
|
+
return pts
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/** 归一化边界(radius 钳制下限;椭圆半轴 / 矩形半宽) */
|
|
74
|
+
export function normLayout<T extends ChannelLayout | { x: number, z: number, radiusX: number, radiusZ: number, shape: 'ellipse' | 'rect', rotationY: number }>(l: T): T {
|
|
75
|
+
return {
|
|
76
|
+
...l,
|
|
77
|
+
radiusX: Math.max(60, l.radiusX),
|
|
78
|
+
radiusZ: Math.max(40, l.radiusZ),
|
|
79
|
+
shape: l.shape === 'rect' ? 'rect' : 'ellipse',
|
|
80
|
+
rotationY: l.rotationY || 0,
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
/** 旋转坐标到局部系(localX/localZ);用于把世界点折算到未旋转的边界坐标系。 */
|
|
85
|
+
export function toLocal(l: { x: number, z: number, rotationY: number }, x: number, z: number): { x: number, z: number } {
|
|
86
|
+
const rad = -l.rotationY * Math.PI / 180
|
|
87
|
+
const cos = Math.cos(rad)
|
|
88
|
+
const sin = Math.sin(rad)
|
|
89
|
+
const dx = x - l.x
|
|
90
|
+
const dz = z - l.z
|
|
91
|
+
return { x: dx * cos - dz * sin, z: dx * sin + dz * cos }
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/** 局部坐标旋回世界系。 */
|
|
95
|
+
export function toWorld(l: { x: number, z: number, rotationY: number }, lx: number, lz: number): { x: number, z: number } {
|
|
96
|
+
const wrad = l.rotationY * Math.PI / 180
|
|
97
|
+
const wcos = Math.cos(wrad)
|
|
98
|
+
const wsin = Math.sin(wrad)
|
|
99
|
+
return { x: l.x + lx * wcos - lz * wsin, z: l.z + lx * wsin + lz * wcos }
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
/** 把点钳制到边界内(带内缩 margin;旋转边界用逆变换求局部坐标) */
|
|
103
|
+
export function clampToBoundary(
|
|
104
|
+
layout: ChannelLayout,
|
|
105
|
+
x: number,
|
|
106
|
+
z: number,
|
|
107
|
+
margin = 0,
|
|
108
|
+
): { x: number, z: number } {
|
|
109
|
+
const l = normLayout(layout)
|
|
110
|
+
const { x: lx, z: lz } = toLocal(l, x, z)
|
|
111
|
+
const rx = Math.max(8, l.radiusX - margin)
|
|
112
|
+
const rz = Math.max(8, l.radiusZ - margin)
|
|
113
|
+
let cx = lx
|
|
114
|
+
let cz = lz
|
|
115
|
+
if (l.shape === 'rect') {
|
|
116
|
+
cx = Math.max(-rx, Math.min(rx, lx))
|
|
117
|
+
cz = Math.max(-rz, Math.min(rz, lz))
|
|
118
|
+
}
|
|
119
|
+
else {
|
|
120
|
+
// 椭圆:点缩放到单位圆内
|
|
121
|
+
const nx = lx / rx
|
|
122
|
+
const nz = lz / rz
|
|
123
|
+
const d = Math.hypot(nx, nz)
|
|
124
|
+
if (d > 1) {
|
|
125
|
+
cx = nx / d * rx
|
|
126
|
+
cz = nz / d * rz
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
return toWorld(l, cx, cz)
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
/** 点到边界内判定(与 clampToBoundary 同旋转约定;纯函数,供工具与场景共用) */
|
|
133
|
+
export function pointInBoundary(layout: ChannelLayout, x: number, z: number): boolean {
|
|
134
|
+
const l = normLayout(layout)
|
|
135
|
+
const { x: lx, z: lz } = toLocal(l, x, z)
|
|
136
|
+
if (l.shape === 'rect') return Math.abs(lx) <= l.radiusX && Math.abs(lz) <= l.radiusZ
|
|
137
|
+
const nx = lx / l.radiusX
|
|
138
|
+
const nz = lz / l.radiusZ
|
|
139
|
+
return nx * nx + nz * nz <= 1
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
/** 边界/范围的极值点(矩形四角 / 椭圆轴向四点;世界坐标,含 rotationY) */
|
|
143
|
+
export function boundaryExtremePoints(
|
|
144
|
+
layout: { x: number, z: number, radiusX: number, radiusZ: number, shape: 'ellipse' | 'rect', rotationY: number },
|
|
145
|
+
margin = 0,
|
|
146
|
+
): Array<[number, number]> {
|
|
147
|
+
const rx = Math.max(0, layout.radiusX - margin)
|
|
148
|
+
const rz = Math.max(0, layout.radiusZ - margin)
|
|
149
|
+
const local: Array<[number, number]> = layout.shape === 'rect'
|
|
150
|
+
? [[rx, rz], [-rx, rz], [-rx, -rz], [rx, -rz]]
|
|
151
|
+
: [[rx, 0], [-rx, 0], [0, rz], [0, -rz]]
|
|
152
|
+
return local.map(([lx, lz]) => {
|
|
153
|
+
const { x, z } = toWorld(layout, lx, lz)
|
|
154
|
+
return [x, z] as [number, number]
|
|
155
|
+
})
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
/** 把 Agent 活动范围整体收进频道边界:中心钳入 + 半径收缩使极值点全部在边界内 */
|
|
159
|
+
export function clampRangeToLayout(layout: ChannelLayout, range: AgentRangeLayout): AgentRangeLayout {
|
|
160
|
+
const l = normLayout(layout)
|
|
161
|
+
const center = clampToBoundary(l, range.x, range.z, 20)
|
|
162
|
+
let rx = Math.max(30, range.radiusX)
|
|
163
|
+
let rz = Math.max(30, range.radiusZ)
|
|
164
|
+
const margin = 12
|
|
165
|
+
for (let i = 0; i < 24; i++) {
|
|
166
|
+
const outside = boundaryExtremePoints({ x: center.x, z: center.z, radiusX: rx, radiusZ: rz, shape: range.shape, rotationY: range.rotationY }, margin)
|
|
167
|
+
.some(([wx, wz]) => !pointInBoundary(l, wx, wz))
|
|
168
|
+
if (!outside) break
|
|
169
|
+
rx = Math.max(30, rx * 0.9)
|
|
170
|
+
rz = Math.max(30, rz * 0.9)
|
|
171
|
+
}
|
|
172
|
+
return { x: center.x, z: center.z, radiusX: rx, radiusZ: rz, shape: range.shape, rotationY: range.rotationY }
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
/** 把点钳制到 Agent 自己活动范围内(带内缩 margin;矩形 radius 是半宽)。 */
|
|
176
|
+
export function clampToAgentRange(
|
|
177
|
+
range: AgentRangeLayout,
|
|
178
|
+
x: number,
|
|
179
|
+
z: number,
|
|
180
|
+
margin = 0,
|
|
181
|
+
): { x: number, z: number } {
|
|
182
|
+
const { x: lx, z: lz } = toLocal(range, x, z)
|
|
183
|
+
const rx = Math.max(8, range.radiusX - margin)
|
|
184
|
+
const rz = Math.max(8, range.radiusZ - margin)
|
|
185
|
+
let cx = lx
|
|
186
|
+
let cz = lz
|
|
187
|
+
if (range.shape === 'rect') {
|
|
188
|
+
cx = Math.max(-rx, Math.min(rx, lx))
|
|
189
|
+
cz = Math.max(-rz, Math.min(rz, lz))
|
|
190
|
+
}
|
|
191
|
+
else {
|
|
192
|
+
const nx = lx / rx
|
|
193
|
+
const nz = lz / rz
|
|
194
|
+
const d = Math.hypot(nx, nz)
|
|
195
|
+
if (d > 1) {
|
|
196
|
+
cx = (nx / d) * rx
|
|
197
|
+
cz = (nz / d) * rz
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
return toWorld(range, cx, cz)
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
/** 世界点到活动范围边界线的最近距离(矩形 4 边带 / 椭圆等距采样;矩形 radius 是半宽)。 */
|
|
204
|
+
export function distToRangeBoundary(range: AgentRangeLayout, x: number, z: number): number {
|
|
205
|
+
const { x: lx, z: lz } = toLocal(range, x, z)
|
|
206
|
+
const rx = Math.max(8, range.radiusX)
|
|
207
|
+
const rz = Math.max(8, range.radiusZ)
|
|
208
|
+
if (range.shape === 'rect') {
|
|
209
|
+
return Math.min(Math.abs(lz - rz), Math.abs(lz + rz), Math.abs(lx - rx), Math.abs(lx + rx))
|
|
210
|
+
}
|
|
211
|
+
let best = Infinity
|
|
212
|
+
const seg = 40
|
|
213
|
+
for (let i = 0; i < seg; i++) {
|
|
214
|
+
const t = (i / seg) * Math.PI * 2
|
|
215
|
+
best = Math.min(best, Math.hypot(lx - Math.cos(t) * rx, lz - Math.sin(t) * rz))
|
|
216
|
+
}
|
|
217
|
+
return best
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
// ================================================================
|
|
221
|
+
// 身份色(agentId / channelId 哈希 → 稳定色相,一处定义)
|
|
222
|
+
// ================================================================
|
|
223
|
+
|
|
224
|
+
/** FIFO 下每条气泡的展示时长:短句快速切换、长句更久(2.4s~7.2s)——放大气泡后同步延长可读窗口 */
|
|
225
|
+
export function bubbleDisplayMs(text: string): number {
|
|
226
|
+
return Math.min(7200, Math.max(2400, 1700 + text.length * 36))
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
/** 接收器排空节拍:队列积压时按长度压缩单条展示时长(下限 1.4s 保证可读),
|
|
230
|
+
* 让爆发期(多 Agent 并发输出)的消息都能在场景里露脸,而不是被 FIFO 长队列吞掉。 */
|
|
231
|
+
export function drainDisplayMs(text: string, queueLen = 0): number {
|
|
232
|
+
const base = bubbleDisplayMs(text)
|
|
233
|
+
if (queueLen <= 2) return base
|
|
234
|
+
return Math.max(1400, Math.min(base, 6400 / (queueLen - 1)))
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
export function hashHue(id: string): number {
|
|
238
|
+
if (!id) return 200
|
|
239
|
+
let h = 0
|
|
240
|
+
for (const c of id) h = (h * 31 + c.charCodeAt(0)) % 360
|
|
241
|
+
return h
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
export function hslToRgb(h: number, s: number, l: number): { r: number, g: number, b: number } {
|
|
245
|
+
const f = (n: number) => {
|
|
246
|
+
const k = (n + h * 12) % 12
|
|
247
|
+
const a = s * Math.min(l, 1 - l)
|
|
248
|
+
return Math.round((l - a * Math.max(-1, Math.min(k - 3, 9 - k, 1))) * 255)
|
|
249
|
+
}
|
|
250
|
+
return { r: f(0), g: f(8), b: f(4) }
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
/** 频道身份色相桶(策展色域:橙/琥珀/绿/青绿/数据青/蓝/靛/紫)——
|
|
254
|
+
* 原始哈希落满 0-360 色相环会产出洋红/品红等与夜航控制室五色语义冲突的杂色,
|
|
255
|
+
* 收敛到与宪法色板同族的 8 档,身份区分靠桶间色差,纪律靠色域封锁 */
|
|
256
|
+
const CHANNEL_HUES = [16, 40, 158, 178, 195, 212, 235, 262] as const
|
|
257
|
+
|
|
258
|
+
/** channelId → 稳定色(3D 场景用:RGB 打包 int) */
|
|
259
|
+
export function channelColorNum(channelId: string): number {
|
|
260
|
+
const h = CHANNEL_HUES[hashHue(channelId) % CHANNEL_HUES.length]!
|
|
261
|
+
const c = hslToRgb(h / 360, 0.52, 0.6)
|
|
262
|
+
return (c.r << 16) | (c.g << 8) | c.b
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
/** channelId → CSS 色(UI 用:HSL 字符串,与场景同源) */
|
|
266
|
+
export function channelColorCss(channelId: string): string {
|
|
267
|
+
const h = CHANNEL_HUES[hashHue(channelId) % CHANNEL_HUES.length]!
|
|
268
|
+
return `hsl(${h}, 52%, 60%)`
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
// ================================================================
|
|
272
|
+
// 调试/统计辅助
|
|
273
|
+
// ================================================================
|
|
274
|
+
|
|
275
|
+
/** 事件流最近活动:提取可读文本(供 HUD 跑马灯;与 town-protocol 同口径) */
|
|
276
|
+
export function eventText(e: AepEnvelope): string {
|
|
277
|
+
const p = e.payload as { parts?: Array<{ text?: string } | { data?: unknown }> } | undefined
|
|
278
|
+
const parts = p?.parts ?? []
|
|
279
|
+
return parts
|
|
280
|
+
.map(pt => 'text' in pt ? (pt.text ?? '') : 'data' in pt ? JSON.stringify(pt.data) : '')
|
|
281
|
+
.join('\n')
|
|
282
|
+
.trim()
|
|
283
|
+
}
|