agentworkshop 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.AgentWorkShop/prompts/host-tools.json +631 -0
- package/.AgentWorkShop/prompts/lead-supervise.md +42 -0
- package/.AgentWorkShop/prompts/mode-goal.md +26 -0
- package/.AgentWorkShop/prompts/mode-loop.md +10 -0
- package/.AgentWorkShop/prompts/mode-pipeline.md +16 -0
- package/.AgentWorkShop/prompts/peer-lead-roster.md +3 -0
- package/.AgentWorkShop/prompts/peer-message.md +14 -0
- package/.AgentWorkShop/prompts/peer-reply-optional.md +2 -0
- package/.AgentWorkShop/prompts/peer-reply-required.md +8 -0
- package/.AgentWorkShop/prompts/scenario-default.md +11 -0
- package/.AgentWorkShop/prompts/system-manual.md +18 -0
- package/.AgentWorkShop/prompts/team-roster.md +9 -0
- package/.AgentWorkShop/prompts/worker-workflow.md +19 -0
- package/.env.example +34 -0
- package/README-zh.md +424 -0
- package/README.md +424 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.json +1 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/1459e6269990a5d229b9228c8b2f62ffaa7d350068380ae8b875fee0db45cca6.source +180 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/c2991e909c70c5c12b90a407c7adcf63384c51668a2b334e6e047fa675c268fe.source +305 -0
- package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/e09129039d1e27e3fac24becc9bdafd2d1a7c8049bff24173df007be865f0165.source +264 -0
- package/app/.mimosa/hook-status/sess_05189059-e42d-4188-8911-4f7baabe009b-28ef7c75ea.json +14 -0
- package/app/app.vue +139 -0
- package/app/assets/css/main.css +1257 -0
- package/app/components/AppHeader.vue +675 -0
- package/app/components/AppSidebar.vue +286 -0
- package/app/components/AwChart.vue +44 -0
- package/app/components/AwLogo.vue +75 -0
- package/app/components/workshop/A2aRpcDebugger.vue +237 -0
- package/app/components/workshop/AgentInspectorDrawer.vue +424 -0
- package/app/components/workshop/AgentLanesView.vue +947 -0
- package/app/components/workshop/ArtifactCard.vue +120 -0
- package/app/components/workshop/AssetLibrary.vue +450 -0
- package/app/components/workshop/ChannelSessionList.vue +593 -0
- package/app/components/workshop/CommandPalette.vue +270 -0
- package/app/components/workshop/Composer.vue +731 -0
- package/app/components/workshop/DeviceTwinPanel.vue +607 -0
- package/app/components/workshop/EventBlock.vue +602 -0
- package/app/components/workshop/FileSelectorModal.vue +188 -0
- package/app/components/workshop/InspectorPanel.vue +265 -0
- package/app/components/workshop/LiveAgentBar.vue +362 -0
- package/app/components/workshop/MemoryPanel.vue +364 -0
- package/app/components/workshop/MentionHoverCard.vue +155 -0
- package/app/components/workshop/MultiChannelView.vue +189 -0
- package/app/components/workshop/PaneSplitter.vue +142 -0
- package/app/components/workshop/StatsPanel.vue +168 -0
- package/app/components/workshop/TaskBoardView.vue +636 -0
- package/app/components/workshop/TaskInspectorDrawer.vue +390 -0
- package/app/components/workshop/TranscriptTimeline.vue +545 -0
- package/app/components/workshop/blocks/ClusterArtifact.vue +77 -0
- package/app/components/workshop/blocks/ClusterError.vue +85 -0
- package/app/components/workshop/blocks/ClusterLife.vue +87 -0
- package/app/components/workshop/blocks/ClusterMember.vue +93 -0
- package/app/components/workshop/blocks/ClusterMemory.vue +84 -0
- package/app/components/workshop/blocks/ClusterOther.vue +67 -0
- package/app/components/workshop/blocks/ClusterRoute.vue +359 -0
- package/app/components/workshop/blocks/ClusterStatus.vue +147 -0
- package/app/components/workshop/blocks/ClusterStream.vue +325 -0
- package/app/components/workshop/blocks/ClusterTask.vue +151 -0
- package/app/components/workshop/blocks/ClusterTool.vue +158 -0
- package/app/components/workshop/lanes/LaneBlocks.vue +149 -0
- package/app/components/workshop/terminal/OmpTerminalPanel.vue +1010 -0
- package/app/components/workshop/town/ModelPreview3D.vue +276 -0
- package/app/components/workshop/town/TownScene.ts +1355 -0
- package/app/components/workshop/town/TownScene3D.ts +4533 -0
- package/app/components/workshop/town/TownView.vue +7071 -0
- package/app/composables/useCodeCopy.ts +30 -0
- package/app/composables/useHttp.ts +8 -0
- package/app/composables/useRouteMeta.ts +50 -0
- package/app/composables/useSiteConfig.ts +21 -0
- package/app/composables/workshop/apiClient.ts +95 -0
- package/app/composables/workshop/useCharacterAssets.ts +292 -0
- package/app/composables/workshop/useClusteredBlocks.ts +150 -0
- package/app/composables/workshop/useComposerBus.ts +16 -0
- package/app/composables/workshop/useDaqStream.ts +379 -0
- package/app/composables/workshop/useDcwStream.ts +300 -0
- package/app/composables/workshop/useDeviceTwins.ts +147 -0
- package/app/composables/workshop/useEventBlocks.ts +662 -0
- package/app/composables/workshop/useLocalTime.ts +33 -0
- package/app/composables/workshop/useOpsLog.ts +164 -0
- package/app/composables/workshop/useSceneLayouts.ts +166 -0
- package/app/composables/workshop/useTownBus.ts +47 -0
- package/app/composables/workshop/useVisibleInterval.ts +42 -0
- package/app/composables/workshop/useWorkshopApi.ts +224 -0
- package/app/composables/workshop/useWorkshopWs.ts +113 -0
- package/app/config/index.ts +66 -0
- package/app/config/schema.ts +68 -0
- package/app/error.vue +76 -0
- package/app/layouts/default.vue +100 -0
- package/app/layouts/town.vue +16 -0
- package/app/pages/daq/[id].vue +796 -0
- package/app/pages/daq/index.vue +2577 -0
- package/app/pages/dcw/[id].vue +2259 -0
- package/app/pages/dcw/index.vue +1079 -0
- package/app/pages/index.vue +830 -0
- package/app/pages/logs/index.vue +621 -0
- package/app/pages/monitor.vue +665 -0
- package/app/pages/settings.vue +757 -0
- package/app/pages/tokens.vue +610 -0
- package/app/pages/town.vue +145 -0
- package/app/pages/users.vue +257 -0
- package/app/pages/workshop/agents.vue +382 -0
- package/app/pages/workshop/channel-templates.vue +456 -0
- package/app/pages/workshop/index.vue +604 -0
- package/app/pages/workshop/teams.vue +448 -0
- package/app/pages/workshop/w/[wsId].vue +516 -0
- package/app/plugins/http.ts +71 -0
- package/app/plugins/locale-restore.client.ts +13 -0
- package/app/plugins/runtime-config.client.ts +65 -0
- package/app/plugins/session-restore.client.ts +24 -0
- package/app/plugins/theme.client.ts +15 -0
- package/app/stores/app.ts +32 -0
- package/app/stores/route-trail.ts +45 -0
- package/app/stores/runtime-config.ts +212 -0
- package/app/stores/workshop/connection.ts +184 -0
- package/app/stores/workshop/entities.ts +350 -0
- package/app/stores/workshop/events.ts +292 -0
- package/app/stores/workshop/user.ts +176 -0
- package/app/stores/workshop/workspaces.ts +133 -0
- package/bin/aw.mjs +13 -0
- package/cli/aw.mjs +184 -0
- package/cli/commands/build.mjs +33 -0
- package/cli/commands/config.mjs +157 -0
- package/cli/commands/dev.mjs +74 -0
- package/cli/commands/doctor.mjs +120 -0
- package/cli/commands/home.mjs +75 -0
- package/cli/commands/init.mjs +150 -0
- package/cli/commands/register.mjs +123 -0
- package/cli/commands/start.mjs +106 -0
- package/cli/commands/status.mjs +67 -0
- package/cli/commands/update.mjs +116 -0
- package/cli/commands/version.mjs +32 -0
- package/cli/core/args.mjs +95 -0
- package/cli/core/context.mjs +264 -0
- package/cli/core/errors.mjs +18 -0
- package/cli/core/help.mjs +68 -0
- package/cli/core/logger.mjs +40 -0
- package/cli/core/registry.mjs +111 -0
- package/config.yml +70 -0
- package/docker-compose.yml +34 -0
- package/docs/cli.md +220 -0
- package/i18n/dicts/_en.json +1097 -0
- package/i18n/dicts/_en2.json +300 -0
- package/i18n/dicts/_en3.json +102 -0
- package/i18n/dicts/_en4.json +115 -0
- package/i18n/dicts/_en5.json +33 -0
- package/i18n/dicts/a2aRpcDebugger.json +10 -0
- package/i18n/dicts/agentInspectorDrawer.json +25 -0
- package/i18n/dicts/agentLanesView.json +57 -0
- package/i18n/dicts/agents.json +27 -0
- package/i18n/dicts/appHeader.json +7 -0
- package/i18n/dicts/appSidebar.json +1 -0
- package/i18n/dicts/artifactCard.json +6 -0
- package/i18n/dicts/assetLibrary.json +18 -0
- package/i18n/dicts/awChart.json +1 -0
- package/i18n/dicts/awLogo.json +1 -0
- package/i18n/dicts/channelSessionList.json +45 -0
- package/i18n/dicts/clusterArtifact.json +4 -0
- package/i18n/dicts/clusterError.json +3 -0
- package/i18n/dicts/clusterLife.json +5 -0
- package/i18n/dicts/clusterMember.json +3 -0
- package/i18n/dicts/clusterMemory.json +3 -0
- package/i18n/dicts/clusterOther.json +3 -0
- package/i18n/dicts/clusterRoute.json +15 -0
- package/i18n/dicts/clusterStatus.json +3 -0
- package/i18n/dicts/clusterStream.json +3 -0
- package/i18n/dicts/clusterTask.json +10 -0
- package/i18n/dicts/clusterTool.json +3 -0
- package/i18n/dicts/commandPalette.json +16 -0
- package/i18n/dicts/composer.json +38 -0
- package/i18n/dicts/ctpl.json +32 -0
- package/i18n/dicts/daq.json +157 -0
- package/i18n/dicts/daqDetail.json +55 -0
- package/i18n/dicts/dcw.json +68 -0
- package/i18n/dicts/dcwDetail.json +199 -0
- package/i18n/dicts/deviceTwinPanel.json +12 -0
- package/i18n/dicts/eventBlock.json +8 -0
- package/i18n/dicts/fileSelectorModal.json +6 -0
- package/i18n/dicts/inspectorPanel.json +12 -0
- package/i18n/dicts/laneBlocks.json +6 -0
- package/i18n/dicts/liveAgentBar.json +8 -0
- package/i18n/dicts/logs.json +39 -0
- package/i18n/dicts/memoryPanel.json +20 -0
- package/i18n/dicts/mentionHoverCard.json +4 -0
- package/i18n/dicts/modelPreview3D.json +1 -0
- package/i18n/dicts/monitor.json +5 -0
- package/i18n/dicts/multiChannelView.json +13 -0
- package/i18n/dicts/ompTerminalPanel.json +7 -0
- package/i18n/dicts/paneSplitter.json +3 -0
- package/i18n/dicts/settings.json +1 -0
- package/i18n/dicts/statsPanel.json +6 -0
- package/i18n/dicts/taskBoardView.json +22 -0
- package/i18n/dicts/taskInspectorDrawer.json +19 -0
- package/i18n/dicts/teams.json +33 -0
- package/i18n/dicts/tokens.json +30 -0
- package/i18n/dicts/town.json +7 -0
- package/i18n/dicts/townView.json +209 -0
- package/i18n/dicts/transcriptTimeline.json +31 -0
- package/i18n/dicts/users.json +15 -0
- package/i18n/dicts/wsHome.json +33 -0
- package/i18n/dicts/wsView.json +15 -0
- package/i18n/locales/en.ts +1737 -0
- package/i18n/locales/zh-CN.ts +1736 -0
- package/nuxt.config.ts +209 -0
- package/package.json +123 -0
- package/public/assets/game/character/bot.png +0 -0
- package/public/assets/game/character/device-3d.glb +0 -0
- package/public/assets/game/character/hero-3d.glb +0 -0
- package/public/assets/game/character/hero-anime-1.glb +0 -0
- package/public/assets/game/character/hero-anime-2.glb +0 -0
- package/public/assets/game/character/hero-anime-3.glb +0 -0
- package/public/assets/game/character/hero-anime-4.glb +0 -0
- package/public/assets/game/character/knight.png +0 -0
- package/public/assets/game/character/mage.png +0 -0
- package/public/assets/game/coin.png +0 -0
- package/public/assets/game/devices/agv.glb +0 -0
- package/public/assets/game/devices/caster.glb +0 -0
- package/public/assets/game/devices/device-console.glb +0 -0
- package/public/assets/game/devices/device-robot-arm.glb +0 -0
- package/public/assets/game/devices/device-scanner.glb +0 -0
- package/public/assets/game/devices/extruder.glb +0 -0
- package/public/assets/game/devices/mdo.glb +0 -0
- package/public/assets/game/devices/power-cabinet.glb +0 -0
- package/public/assets/game/devices/pump.glb +0 -0
- package/public/assets/game/devices/tdo.glb +0 -0
- package/public/assets/game/devices/thickness-scanner.glb +0 -0
- package/public/assets/game/devices/winder.glb +0 -0
- package/public/assets/game/npc/boltnu-sheet.png +0 -0
- package/public/assets/game/npc/fluttaflap-sheet.png +0 -0
- package/public/assets/game/npc/rockitten-sheet.png +0 -0
- package/public/assets/game/npc/tux-sheet.png +0 -0
- package/public/assets/game/player/misa-back-walk.000.png +0 -0
- package/public/assets/game/player/misa-back-walk.001.png +0 -0
- package/public/assets/game/player/misa-back-walk.002.png +0 -0
- package/public/assets/game/player/misa-back-walk.003.png +0 -0
- package/public/assets/game/player/misa-back.png +0 -0
- package/public/assets/game/player/misa-front-walk.000.png +0 -0
- package/public/assets/game/player/misa-front-walk.001.png +0 -0
- package/public/assets/game/player/misa-front-walk.002.png +0 -0
- package/public/assets/game/player/misa-front-walk.003.png +0 -0
- package/public/assets/game/player/misa-front.png +0 -0
- package/public/assets/game/player/misa-left-walk.000.png +0 -0
- package/public/assets/game/player/misa-left-walk.001.png +0 -0
- package/public/assets/game/player/misa-left-walk.002.png +0 -0
- package/public/assets/game/player/misa-left-walk.003.png +0 -0
- package/public/assets/game/player/misa-left.png +0 -0
- package/public/assets/game/player/misa-right-walk.000.png +0 -0
- package/public/assets/game/player/misa-right-walk.001.png +0 -0
- package/public/assets/game/player/misa-right-walk.002.png +0 -0
- package/public/assets/game/player/misa-right-walk.003.png +0 -0
- package/public/assets/game/player/misa-right.png +0 -0
- package/public/assets/game/player-sheet.png +0 -0
- package/public/assets/game/tuxemon-town.json +1 -0
- package/public/assets/game/tuxmon-sample-32px-extruded.png +0 -0
- package/public/assets/game/wuwa/scene-map.png +0 -0
- package/public/assets/game/wuwa/world-far.png +0 -0
- package/public/assets/game/wuwa/world-middle.png +0 -0
- package/public/assets/game/wuwa/world-near.png +0 -0
- package/public/assets/game/wuwa/wu-aura.png +0 -0
- package/public/assets/game/wuwa/wu-lead.png +0 -0
- package/public/assets/game/wuwa/wu-ring.png +0 -0
- package/public/assets/game/wuwa/wu-slash.png +0 -0
- package/public/assets/game/wuwa/wu-worker-0.png +0 -0
- package/public/assets/game/wuwa/wu-worker-1.png +0 -0
- package/public/assets/game/wuwa/wu-worker-2.png +0 -0
- package/public/favicon.svg +14 -0
- package/public/scene/background/cyber-town-background.svg +110 -0
- package/scripts/_daq-realtime-probe.mjs +68 -0
- package/scripts/_daq-warn-probe.mjs +50 -0
- package/scripts/_dbg-agent-tools-audit.mjs +154 -0
- package/scripts/_dbg-agent-workflow-audit.mjs +177 -0
- package/scripts/_dbg-anim-verify.mjs +81 -0
- package/scripts/_dbg-audit-all-pages.mjs +43 -0
- package/scripts/_dbg-autoframe.mjs +103 -0
- package/scripts/_dbg-beacon-final.mjs +181 -0
- package/scripts/_dbg-bind-bidi-e2e.mjs +239 -0
- package/scripts/_dbg-callout-near.mjs +108 -0
- package/scripts/_dbg-chan-focus.mjs +49 -0
- package/scripts/_dbg-cleanup.mjs +31 -0
- package/scripts/_dbg-closedloop-ui-shot.mjs +61 -0
- package/scripts/_dbg-console-audit.mjs +61 -0
- package/scripts/_dbg-console-probe.mjs +23 -0
- package/scripts/_dbg-context-inject-audit.mjs +231 -0
- package/scripts/_dbg-crash-recovery.mjs +143 -0
- package/scripts/_dbg-crop-shot.mjs +16 -0
- package/scripts/_dbg-daq-acc-probe.mjs +24 -0
- package/scripts/_dbg-daq-attrib.mjs +34 -0
- package/scripts/_dbg-daq-bind-audit.mjs +119 -0
- package/scripts/_dbg-daq-cadence.mjs +104 -0
- package/scripts/_dbg-daq-debug.mjs +22 -0
- package/scripts/_dbg-daq-diag.mjs +33 -0
- package/scripts/_dbg-daq-e2e.mjs +171 -0
- package/scripts/_dbg-daq-film.mjs +136 -0
- package/scripts/_dbg-daq-filter-e2e.mjs +109 -0
- package/scripts/_dbg-daq-filter-e2e2.mjs +62 -0
- package/scripts/_dbg-daq-final-regression.mjs +78 -0
- package/scripts/_dbg-daq-full-check.mjs +179 -0
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- package/scripts/_dbg-dash-console-check.mjs +49 -0
- package/scripts/_dbg-dash-deep-probe.mjs +61 -0
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- package/scripts/_dbg-dashboard-shot.mjs +35 -0
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- package/scripts/_dbg-dcw-channel-ui.mjs +144 -0
- package/scripts/_dbg-dcw-examples.mjs +81 -0
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- package/scripts/_dbg-hardening-probe.mjs +90 -0
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- package/scripts/_dbg-infra-lifecycle.mjs +44 -0
- package/scripts/_dbg-line-aura-shots.mjs +54 -0
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- package/scripts/_dbg-minimal-omp.mjs +77 -0
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- package/server/api/workshop/mailbox/all.get.ts +19 -0
- package/server/api/workshop/mailbox.get.ts +14 -0
- package/server/api/workshop/memories/maintenance.post.ts +15 -0
- package/server/api/workshop/ops-logs/index.get.ts +30 -0
- package/server/api/workshop/ops-logs/index.post.ts +39 -0
- package/server/api/workshop/runtime.get.ts +11 -0
- package/server/api/workshop/scene/layouts/[channelId].delete.ts +23 -0
- package/server/api/workshop/scene/layouts/[channelId].put.ts +31 -0
- package/server/api/workshop/scene/layouts.get.ts +13 -0
- package/server/api/workshop/tasks/[id]/cancel/index.post.ts +34 -0
- package/server/api/workshop/tasks/[id]/complete.post.ts +32 -0
- package/server/api/workshop/tasks/[id]/dispatch.post.ts +30 -0
- package/server/api/workshop/tasks/[id]/report.post.ts +38 -0
- package/server/api/workshop/tasks/[id]/retry.post.ts +33 -0
- package/server/api/workshop/tasks/[id].get.ts +32 -0
- package/server/api/workshop/tasks.get.ts +13 -0
- package/server/api/workshop/teams/[id]/deploy.post.ts +40 -0
- package/server/api/workshop/teams/[id]/members/[agentId].delete.ts +19 -0
- package/server/api/workshop/teams/[id]/members/index.get.ts +19 -0
- package/server/api/workshop/teams/[id]/members/index.post.ts +32 -0
- package/server/api/workshop/teams/[id].delete.ts +20 -0
- package/server/api/workshop/teams/[id].get.ts +19 -0
- package/server/api/workshop/teams/[id].patch.ts +32 -0
- package/server/api/workshop/teams/index.get.ts +13 -0
- package/server/api/workshop/teams/index.post.ts +27 -0
- package/server/api/workshop/users/me.get.ts +23 -0
- package/server/api/workshop/users/register.post.ts +33 -0
- package/server/api/workshop/workspaces/[id]/channel-templates/[tplId].post.ts +31 -0
- package/server/api/workshop/workspaces/[id]/channels/[channelId].delete.ts +15 -0
- package/server/api/workshop/workspaces/[id]/channels/[channelId].post.ts +15 -0
- package/server/api/workshop/workspaces/[id]/index.delete.ts +14 -0
- package/server/api/workshop/workspaces/index.get.ts +11 -0
- package/server/api/workshop/workspaces/index.post.ts +17 -0
- package/server/api/workshop/ws.ts +694 -0
- package/server/data/agent-node-bindings.json +554 -0
- package/server/data/daq-templates.json +16 -0
- package/server/data/daqs.json +2680 -0
- package/server/data/dcw-lines.json +919 -0
- package/server/data/dcw-products.json +835 -0
- package/server/data/dcw-recipes.json +1650 -0
- package/server/data/dcw-rollback.json +9339 -0
- package/server/data/dcw-runs.json +4633 -0
- package/server/data/dcw-templates.json +26 -0
- package/server/data/dcw-writes.json +9770 -0
- package/server/data/dcws.json +1736 -0
- package/server/data/device-twins.json +133 -0
- package/server/data/line-runs.json +152 -0
- package/server/data/scene-layouts.json +200 -0
- package/server/mcp/workshop-server.ts +510 -0
- package/server/middleware/request-log.ts +15 -0
- package/server/plugins/backup.ts +85 -0
- package/server/plugins/daq.ts +65 -0
- package/server/plugins/dev-stability-guard.ts +42 -0
- package/server/plugins/security.ts +29 -0
- package/server/plugins/system-config.ts +38 -0
- package/server/plugins/workshop.ts +145 -0
- package/server/repositories/user.repository.ts +391 -0
- package/server/schemas/user.schema.ts +67 -0
- package/server/services/system-config.ts +356 -0
- package/server/services/user.service.ts +186 -0
- package/server/services/workshop/agents/adapters/omp-rpc-client.ts +539 -0
- package/server/services/workshop/agents/adapters/to-a2a.ts +40 -0
- package/server/services/workshop/agents/agent-interface.ts +219 -0
- package/server/services/workshop/agents/claude-agent.ts +47 -0
- package/server/services/workshop/agents/factory.ts +24 -0
- package/server/services/workshop/agents/harness-process.ts +158 -0
- package/server/services/workshop/agents/harness-terminal.ts +545 -0
- package/server/services/workshop/agents/industrial-context.ts +222 -0
- package/server/services/workshop/agents/industrial-tools.ts +362 -0
- package/server/services/workshop/agents/mock-agent.ts +396 -0
- package/server/services/workshop/agents/node-bindings.repo.ts +165 -0
- package/server/services/workshop/agents/omp-agent.ts +1598 -0
- package/server/services/workshop/agents/tool-approvals.ts +174 -0
- package/server/services/workshop/assets/character-asset.repo.ts +120 -0
- package/server/services/workshop/assets/device-twin.repo.ts +236 -0
- package/server/services/workshop/daq/alarm-notify.ts +100 -0
- package/server/services/workshop/daq/bus/index.ts +46 -0
- package/server/services/workshop/daq/bus/inproc.adapter.ts +62 -0
- package/server/services/workshop/daq/bus/mqtt.adapter.ts +112 -0
- package/server/services/workshop/daq/bus/queue-port.ts +36 -0
- package/server/services/workshop/daq/daq-controller.ts +778 -0
- package/server/services/workshop/daq/daq-node.repo.ts +96 -0
- package/server/services/workshop/daq/daq-node.ts +247 -0
- package/server/services/workshop/daq/daq-runtime.ts +168 -0
- package/server/services/workshop/daq/daq-templates.ts +157 -0
- package/server/services/workshop/daq/drivers.ts +771 -0
- package/server/services/workshop/daq/host-bindings.ts +71 -0
- package/server/services/workshop/daq/host-ports.ts +64 -0
- package/server/services/workshop/daq/infra.ts +202 -0
- package/server/services/workshop/daq/storage/index.ts +96 -0
- package/server/services/workshop/daq/storage/sqlite.adapter.ts +205 -0
- package/server/services/workshop/daq/storage/timescale.adapter.ts +185 -0
- package/server/services/workshop/daq/storage/tsdb-port.ts +74 -0
- package/server/services/workshop/db/agent.repo.ts +105 -0
- package/server/services/workshop/db/channel-agent.repo.ts +119 -0
- package/server/services/workshop/db/channel-event.repo.ts +154 -0
- package/server/services/workshop/db/channel-template.repo.ts +113 -0
- package/server/services/workshop/db/channel.repo.ts +101 -0
- package/server/services/workshop/db/database.ts +934 -0
- package/server/services/workshop/db/memory.repo.ts +249 -0
- package/server/services/workshop/db/message.repo.ts +149 -0
- package/server/services/workshop/db/ops.repo.ts +323 -0
- package/server/services/workshop/db/schema.sql +143 -0
- package/server/services/workshop/db/subscription.repo.ts +62 -0
- package/server/services/workshop/db/task.repo.ts +175 -0
- package/server/services/workshop/db/team-member.repo.ts +70 -0
- package/server/services/workshop/db/team.repo.ts +109 -0
- package/server/services/workshop/db/user.repo.ts +100 -0
- package/server/services/workshop/dcw/dcw-controller.ts +841 -0
- package/server/services/workshop/dcw/dcw-line.repo.ts +86 -0
- package/server/services/workshop/dcw/dcw-node.repo.ts +89 -0
- package/server/services/workshop/dcw/dcw-node.ts +200 -0
- package/server/services/workshop/dcw/dcw-product.repo.ts +95 -0
- package/server/services/workshop/dcw/dcw-recipe.repo.ts +349 -0
- package/server/services/workshop/dcw/dcw-runtime.ts +82 -0
- package/server/services/workshop/dcw/dcw-templates.ts +138 -0
- package/server/services/workshop/dcw/drivers.ts +523 -0
- package/server/services/workshop/dcw/line-run.ts +101 -0
- package/server/services/workshop/dcw/recipe-rollback-manager.ts +702 -0
- package/server/services/workshop/dcw/recipe-rollback.repo.ts +197 -0
- package/server/services/workshop/logger.ts +58 -0
- package/server/services/workshop/ops/ops.ts +78 -0
- package/server/services/workshop/prompts/loader.ts +112 -0
- package/server/services/workshop/runtime/agent-runtime.ts +698 -0
- package/server/services/workshop/runtime/channel-runtime.ts +202 -0
- package/server/services/workshop/runtime/embedding-provider.ts +79 -0
- package/server/services/workshop/runtime/execution-mode.ts +215 -0
- package/server/services/workshop/runtime/mailbox.ts +148 -0
- package/server/services/workshop/runtime/manager.ts +2543 -0
- package/server/services/workshop/runtime/memory.ts +439 -0
- package/server/services/workshop/runtime/monitor.ts +194 -0
- package/server/services/workshop/runtime/scheduler-loop.ts +773 -0
- package/server/services/workshop/runtime/task-engine.ts +574 -0
- package/server/services/workshop/scene/scene-layout.repo.ts +112 -0
- package/server/services/workshop/scene-events.ts +63 -0
- package/server/services/workshop/types/a2a.ts +61 -0
- package/server/services/workshop/types/task.ts +85 -0
- package/server/types/user.ts +53 -0
- package/server/utils/approval-gate.ts +67 -0
- package/server/utils/auth.ts +13 -0
- package/server/utils/config.ts +40 -0
- package/server/utils/errors.ts +24 -0
- package/server/utils/response.ts +49 -0
- package/server/utils/validate.ts +19 -0
- package/shared/config/engine.d.mts +41 -0
- package/shared/config/engine.mjs +291 -0
- package/shared/config/home.d.mts +48 -0
- package/shared/config/home.mjs +146 -0
- package/shared/config/schema.json +30 -0
- package/shared/daq-protocol.ts +361 -0
- package/shared/dcw-protocol.ts +576 -0
- package/shared/terminal-protocol.ts +70 -0
- package/shared/town-anim.ts +56 -0
- package/shared/town-behavior.ts +136 -0
- package/shared/town-protocol.ts +110 -0
- package/shared/town-scene-math.ts +283 -0
- package/shared/workshop-protocol.ts +199 -0
- package/tsconfig.json +10 -0
- package/uno.config.ts +37 -0
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/**
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* 二次元 chibi 角色 + 工业设备模型 GLB 生成器(带节点动画,Blender 可直接导入)。
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*
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* 产出(写入 public/assets/game/…):
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* - character/hero-anime-1..4.glb —— 4 个二次元角色(樱花/苍梧/寒川/紫檀),
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* idle + walk 两段动画挂在命名节点上(非骨骼,glTF node TRS channels,Blender 导入为 actions);
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* - devices/device-scanner.glb / device-console.glb / device-robot-arm.glb —— 工业设备(带待机动画)。
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*
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* 动画语义(与 Agent3D.playWalkAnim 对齐):clips[0]=idle, clips[1]=walk。
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* 运行: node scripts/build-anime-models.mjs
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*/
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import * as THREE from 'three'
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import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js'
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
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import { mkdirSync, writeFileSync } from 'node:fs'
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import { join, resolve } from 'node:path'
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// GLTFExporter(binary 路径)在纯 Node 环境需要 FileReader;Blob.arrayBuffer 等价 polyfill
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globalThis.FileReader ??= class FileReaderPolyfill {
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result = null
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onload = null
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onloadend = null
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onerror = null
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readAsArrayBuffer(blob) {
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blob.arrayBuffer().then(
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(b) => {
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this.result = b
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this.onload?.()
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this.onloadend?.()
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},
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(e) => {
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this.onerror?.({ error: e })
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this.onloadend?.()
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},
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)
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}
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}
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const ROOT = resolve(process.cwd(), 'public/assets/game')
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const CHAR_DIR = join(ROOT, 'character')
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const DEV_DIR = join(ROOT, 'devices')
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mkdirSync(CHAR_DIR, { recursive: true })
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mkdirSync(DEV_DIR, { recursive: true })
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// ---------- 小工具 ----------
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function eulerQ(x = 0, y = 0, z = 0) {
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return new THREE.Quaternion().setFromEuler(new THREE.Euler(x, y, z))
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}
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function mat(color, opts = {}) {
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return new THREE.MeshStandardMaterial({ color, roughness: 0.55, metalness: 0.08, ...opts })
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}
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/** 位置轨道(秒,值数组) */
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function posTrack(node, times, values) {
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return new THREE.VectorKeyframeTrack(`${node.name}.position`, times, values)
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}
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/** 旋转轨道:传入每个关键帧的 euler {x,y,z}[] */
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function rotTrack(node, times, eulers) {
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const qs = []
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for (const e of eulers) {
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qs.push(...eulerQ(e.x, e.y, e.z).toArray())
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}
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return new THREE.QuaternionKeyframeTrack(`${node.name}.quaternion`, times, qs)
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}
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// ---------- 二次元 chibi 角色 ----------
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const PALETTES = [
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{ hair: 0xf7a8c8, hairShade: 0xe989b4, body: 0xffffff, accent: 0xef6fa8, eye: 0xff7eb0, label: '樱叶少女' },
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{ hair: 0x74c7f0, hairShade: 0x4da3dc, body: 0xf3f7fb, accent: 0x3f9de0, eye: 0x4fc3ff, label: '苍梧少年' },
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{ hair: 0xffb26b, hairShade: 0xf08f3c, body: 0xf7f2ea, accent: 0xe8742c, eye: 0xffa04d, label: '寒川工程师' },
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{ hair: 0xb79af0, hairShade: 0x9a79e0, body: 0xf6f2ff, accent: 0x8a63e8, eye: 0xbd9bff, label: '紫檀智子' },
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]
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function buildAnimeCharacter(pal) {
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const root = new THREE.Group()
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root.name = 'hero'
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const hips = new THREE.Group()
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hips.name = 'hips'
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hips.position.y = 0.9
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root.add(hips)
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// 腿(从髋部垂下的细圆柱,pivot 在髋)
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const legGeo = new THREE.CylinderGeometry(0.09, 0.11, 0.6, 8)
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const legMat = mat(pal.body)
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const legL = new THREE.Group()
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legL.name = 'legL'
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legL.position.set(-0.14, -0.16, 0)
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const legLm = new THREE.Mesh(legGeo, legMat)
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legLm.position.y = -0.3
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legL.add(legLm)
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const legR = new THREE.Group()
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legR.name = 'legR'
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legR.position.set(0.14, -0.16, 0)
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const legRm = new THREE.Mesh(legGeo, legMat)
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legRm.position.y = -0.3
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legR.add(legRm)
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hips.add(legL, legR)
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// 躯干(胶囊 + 小裙)
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const torso = new THREE.Mesh(new THREE.CapsuleGeometry(0.24, 0.32, 6, 12), mat(pal.body))
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torso.name = 'torso'
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torso.position.y = 0.18
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const skirt = new THREE.Mesh(new THREE.ConeGeometry(0.34, 0.28, 16), mat(pal.accent))
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skirt.position.y = 0.02
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hips.add(torso, skirt)
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// 手臂(pivot 在肩)
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const armGeo = new THREE.CylinderGeometry(0.075, 0.085, 0.5, 8)
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const armMat = mat(pal.body)
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const armL = new THREE.Group()
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armL.name = 'armL'
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armL.position.set(-0.32, 0.42, 0)
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const armLm = new THREE.Mesh(armGeo, armMat)
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armLm.position.y = -0.26
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armL.add(armLm)
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const armR = new THREE.Group()
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armR.name = 'armR'
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armR.position.set(0.32, 0.42, 0)
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const armRm = new THREE.Mesh(armGeo, armMat)
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armRm.position.y = -0.26
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armR.add(armRm)
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hips.add(armL, armR)
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// 大脑袋(二次元 chibi 比例)+ 头发 + 呆毛 + 眼睛
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const head = new THREE.Group()
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head.name = 'head'
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head.position.y = 0.88
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const skull = new THREE.Mesh(new THREE.SphereGeometry(0.34, 20, 16), mat(pal.body))
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head.add(skull)
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const hair = new THREE.Group()
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hair.name = 'hair'
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const hairCap = new THREE.Mesh(
|
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new THREE.SphereGeometry(0.365, 18, 14, 0, Math.PI * 2, 0, Math.PI * 0.62),
|
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mat(pal.hair),
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)
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hairCap.position.y = 0.05
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const ahoge = new THREE.Mesh(new THREE.ConeGeometry(0.05, 0.24, 6), mat(pal.hairShade))
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ahoge.position.set(0.02, 0.42, 0)
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ahoge.rotation.z = -0.5
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hair.add(hairCap, ahoge)
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const eyeGeo = new THREE.SphereGeometry(0.055, 10, 8)
|
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const eyeMat = new THREE.MeshBasicMaterial({ color: pal.eye })
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const eyeL = new THREE.Mesh(eyeGeo, eyeMat)
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eyeL.position.set(-0.13, 0.02, 0.3)
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const eyeR = new THREE.Mesh(eyeGeo, eyeMat)
|
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eyeR.position.set(0.13, 0.02, 0.3)
|
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+
head.add(hair, eyeL, eyeR)
|
|
152
|
+
hips.add(head)
|
|
153
|
+
|
|
154
|
+
// 胸口核灯(二次元科技感)
|
|
155
|
+
const core = new THREE.Mesh(new THREE.SphereGeometry(0.07, 10, 8), new THREE.MeshBasicMaterial({ color: pal.accent }))
|
|
156
|
+
core.position.set(0, 0.32, 0.22)
|
|
157
|
+
hips.add(core)
|
|
158
|
+
|
|
159
|
+
return { root, hips, head, hair, armL, armR, legL, legR }
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
/** 角色动画:idle(呼吸/摆臂/点头) + walk(摆腿摆臂/跳跃);与 Agent3D clips[0]=idle,clips[1]=walk 对齐 */
|
|
163
|
+
function animeClips(a) {
|
|
164
|
+
const { hips, head, hair, armL, armR, legL, legR } = a
|
|
165
|
+
// idle 2.4s
|
|
166
|
+
const it = [0, 0.6, 1.2, 1.8, 2.4]
|
|
167
|
+
const idle = new THREE.AnimationClip('idle', 2.4, [
|
|
168
|
+
posTrack(hips, it, [0, 0.9, 0, 0, 0.95, 0, 0, 0.9, 0, 0, 0.95, 0, 0, 0.9, 0]),
|
|
169
|
+
rotTrack(armL, it, [{ z: 0.05 }, { z: 0.12 }, { z: 0.05 }, { z: 0.12 }, { z: 0.05 }]),
|
|
170
|
+
rotTrack(armR, it, [{ z: -0.05 }, { z: -0.12 }, { z: -0.05 }, { z: -0.12 }, { z: -0.05 }]),
|
|
171
|
+
rotTrack(head, it, [{ z: 0.02 }, { z: 0.06 }, { z: 0.02 }, { z: 0.06 }, { z: 0.02 }]),
|
|
172
|
+
rotTrack(hair, it, [{ z: 0 }, { z: 0.04 }, { z: 0 }, { z: 0.04 }, { z: 0 }]),
|
|
173
|
+
])
|
|
174
|
+
// walk 1.0s(四拍)
|
|
175
|
+
const wt = [0, 0.25, 0.5, 0.75, 1]
|
|
176
|
+
const walk = new THREE.AnimationClip('walk', 1, [
|
|
177
|
+
rotTrack(legL, wt, [{ x: 0.75 }, { x: 0 }, { x: -0.75 }, { x: 0 }, { x: 0.75 }]),
|
|
178
|
+
rotTrack(legR, wt, [{ x: -0.75 }, { x: 0 }, { x: 0.75 }, { x: 0 }, { x: -0.75 }]),
|
|
179
|
+
rotTrack(armL, wt, [{ x: -0.55 }, { x: 0 }, { x: 0.55 }, { x: 0 }, { x: -0.55 }]),
|
|
180
|
+
rotTrack(armR, wt, [{ x: 0.55 }, { x: 0 }, { x: -0.55 }, { x: 0 }, { x: 0.55 }]),
|
|
181
|
+
rotTrack(head, wt, [{ z: 0.05 }, { z: -0.05 }, { z: 0.05 }, { z: -0.05 }, { z: 0.05 }]),
|
|
182
|
+
posTrack(hips, wt, [0, 1.0, 0, 0, 1.02, 0, 0, 1.0, 0, 0, 1.02, 0, 0, 1.0, 0]),
|
|
183
|
+
])
|
|
184
|
+
return [idle, walk]
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
// ---------- 工业设备 ----------
|
|
188
|
+
|
|
189
|
+
function buildScanner() {
|
|
190
|
+
const g = new THREE.Group()
|
|
191
|
+
g.name = 'scanner'
|
|
192
|
+
const pillar = new THREE.BoxGeometry(0.9, 6, 0.9)
|
|
193
|
+
const pm = mat(0x35414f, { metalness: 0.6, roughness: 0.4 })
|
|
194
|
+
const pl = new THREE.Mesh(pillar, pm)
|
|
195
|
+
pl.position.set(-3.4, 3, 0)
|
|
196
|
+
const pr = new THREE.Mesh(pillar, pm)
|
|
197
|
+
pr.position.set(3.4, 3, 0)
|
|
198
|
+
const top = new THREE.Mesh(new THREE.BoxGeometry(8.4, 0.9, 1.1), mat(0x2b3644, { metalness: 0.6 }))
|
|
199
|
+
top.position.y = 6.2
|
|
200
|
+
const base = new THREE.Mesh(new THREE.BoxGeometry(8.6, 0.4, 1.4), mat(0x1e2733))
|
|
201
|
+
base.position.y = 0.2
|
|
202
|
+
// 扫描光带(待机往返)
|
|
203
|
+
const scan = new THREE.Group()
|
|
204
|
+
scan.name = 'scan'
|
|
205
|
+
const strip = new THREE.Mesh(
|
|
206
|
+
new THREE.BoxGeometry(0.7, 4.8, 0.5),
|
|
207
|
+
new THREE.MeshBasicMaterial({ color: 0x59d9ff, transparent: true, opacity: 0.9 }),
|
|
208
|
+
)
|
|
209
|
+
strip.position.y = 3.2
|
|
210
|
+
scan.add(strip)
|
|
211
|
+
const beam = new THREE.Mesh(
|
|
212
|
+
new THREE.BoxGeometry(6.6, 0.18, 0.9),
|
|
213
|
+
new THREE.MeshBasicMaterial({ color: 0x59d9ff, transparent: true, opacity: 0.35 }),
|
|
214
|
+
)
|
|
215
|
+
beam.position.y = 3.2
|
|
216
|
+
scan.add(beam)
|
|
217
|
+
g.add(pl, pr, top, base, scan)
|
|
218
|
+
return g
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
function buildConsole() {
|
|
222
|
+
const g = new THREE.Group()
|
|
223
|
+
g.name = 'console'
|
|
224
|
+
const desk = new THREE.Mesh(new THREE.BoxGeometry(4.6, 2.6, 1.8), mat(0x3a4656, { metalness: 0.5, roughness: 0.45 }))
|
|
225
|
+
desk.position.y = 1.3
|
|
226
|
+
const screen = new THREE.Mesh(new THREE.BoxGeometry(4.0, 2.0, 0.24), new THREE.MeshBasicMaterial({ color: 0x5fd6ff }))
|
|
227
|
+
screen.name = 'screen'
|
|
228
|
+
screen.position.set(0, 2.6, 0.55)
|
|
229
|
+
screen.rotation.x = -0.28
|
|
230
|
+
const antenna = new THREE.Group()
|
|
231
|
+
antenna.name = 'antenna'
|
|
232
|
+
const pole = new THREE.Mesh(new THREE.CylinderGeometry(0.09, 0.09, 1.6, 8), mat(0x2b3644))
|
|
233
|
+
pole.position.y = 3.6
|
|
234
|
+
const tip = new THREE.Mesh(new THREE.SphereGeometry(0.22, 10, 8), new THREE.MeshBasicMaterial({ color: 0xffb35c }))
|
|
235
|
+
tip.position.y = 4.4
|
|
236
|
+
antenna.add(pole, tip)
|
|
237
|
+
const base = new THREE.Mesh(new THREE.BoxGeometry(5.0, 0.35, 2.2), mat(0x1e2733))
|
|
238
|
+
base.position.y = 0.18
|
|
239
|
+
g.add(desk, screen, antenna, base)
|
|
240
|
+
return g
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
function buildRobotArm() {
|
|
244
|
+
const g = new THREE.Group()
|
|
245
|
+
g.name = 'robotArm'
|
|
246
|
+
const base = new THREE.Group()
|
|
247
|
+
base.name = 'base'
|
|
248
|
+
const pedestal = new THREE.Mesh(new THREE.CylinderGeometry(0.9, 1.15, 0.9, 12), mat(0x2b3644, { metalness: 0.55 }))
|
|
249
|
+
pedestal.position.y = 0.45
|
|
250
|
+
base.add(pedestal)
|
|
251
|
+
const arm = new THREE.Group()
|
|
252
|
+
arm.name = 'arm'
|
|
253
|
+
arm.position.y = 1.0
|
|
254
|
+
const link1 = new THREE.Mesh(new THREE.BoxGeometry(0.5, 2.8, 0.5), mat(0x59d9ff, { metalness: 0.5, roughness: 0.35 }))
|
|
255
|
+
link1.position.y = 1.4
|
|
256
|
+
const elbow = new THREE.Group()
|
|
257
|
+
elbow.name = 'elbow'
|
|
258
|
+
elbow.position.y = 2.8
|
|
259
|
+
const link2 = new THREE.Mesh(new THREE.BoxGeometry(0.4, 2.2, 0.4), mat(0x35414f, { metalness: 0.5 }))
|
|
260
|
+
link2.position.y = 1.1
|
|
261
|
+
const tipMesh = new THREE.Mesh(new THREE.SphereGeometry(0.3, 10, 8), new THREE.MeshBasicMaterial({ color: 0xffb35c }))
|
|
262
|
+
tipMesh.position.y = 2.2
|
|
263
|
+
elbow.add(link2, tipMesh)
|
|
264
|
+
arm.add(link1, elbow)
|
|
265
|
+
base.add(arm)
|
|
266
|
+
g.add(base)
|
|
267
|
+
return g
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
function deviceClips(g, kind) {
|
|
271
|
+
if (kind === 'scanner') {
|
|
272
|
+
const scan = g.getObjectByName('scan')
|
|
273
|
+
return [new THREE.AnimationClip('idle', 2, [
|
|
274
|
+
posTrack(scan, [0, 0.5, 1, 1.5, 2], [-2.6, 0, 0, 0, 0, 0, 2.6, 0, 0, 0, 0, 0, -2.6, 0, 0]),
|
|
275
|
+
])]
|
|
276
|
+
}
|
|
277
|
+
if (kind === 'console') {
|
|
278
|
+
const antenna = g.getObjectByName('antenna')
|
|
279
|
+
return [new THREE.AnimationClip('idle', 2.4, [
|
|
280
|
+
rotTrack(antenna, [0, 0.6, 1.2, 1.8, 2.4], [{ z: 0 }, { z: 0.1 }, { z: 0 }, { z: 0.1 }, { z: 0 }]),
|
|
281
|
+
])]
|
|
282
|
+
}
|
|
283
|
+
// robotArm:基座旋转 + 肘部摆动
|
|
284
|
+
const base = g.getObjectByName('base')
|
|
285
|
+
const arm = g.getObjectByName('arm')
|
|
286
|
+
return [new THREE.AnimationClip('idle', 4, [
|
|
287
|
+
rotTrack(base, [0, 1, 2, 3, 4], [{ y: -0.7 }, { y: 0 }, { y: 0.7 }, { y: 0 }, { y: -0.7 }]),
|
|
288
|
+
rotTrack(arm, [0, 1, 2, 3, 4], [{ z: 0.15 }, { z: 0.65 }, { z: 0.15 }, { z: -0.3 }, { z: 0.15 }]),
|
|
289
|
+
])]
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
// ---------- 导出 ----------
|
|
293
|
+
|
|
294
|
+
async function saveGlb(object, clips, outPath) {
|
|
295
|
+
const exporter = new GLTFExporter()
|
|
296
|
+
const result = await new Promise((resolveP, rejectP) => {
|
|
297
|
+
exporter.parse(object, res => resolveP(res), err => rejectP(err), { binary: true, animations: clips })
|
|
298
|
+
})
|
|
299
|
+
const buf = result instanceof ArrayBuffer ? Buffer.from(result) : Buffer.from(result)
|
|
300
|
+
writeFileSync(outPath, buf)
|
|
301
|
+
console.log(' ✓', outPath, `${(buf.length / 1024).toFixed(1)} KB, anims=${clips.map(c => c.name).join(',')}`)
|
|
302
|
+
return buf
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
async function validateGlb(buf, label) {
|
|
306
|
+
try {
|
|
307
|
+
const loader = new GLTFLoader()
|
|
308
|
+
const gltf = await new Promise((resolveP, rejectP) => {
|
|
309
|
+
loader.parse(buf.slice().buffer, '', resolveP, rejectP)
|
|
310
|
+
})
|
|
311
|
+
console.log(` ✓ 校验 ${label}: nodes=${gltf.scene.children.length}, anims=${gltf.animations.map(a => `${a.name}(${a.tracks.length})`).join(',')}`)
|
|
312
|
+
}
|
|
313
|
+
catch (e) {
|
|
314
|
+
console.log(` ✗ 校验 ${label}: ${String(e).slice(0, 180)}`)
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
console.log('=== 二次元角色(character/) ===')
|
|
319
|
+
for (let i = 0; i < PALETTES.length; i++) {
|
|
320
|
+
const pal = PALETTES[i]
|
|
321
|
+
const obj = buildAnimeCharacter(pal)
|
|
322
|
+
const clips = animeClips(obj)
|
|
323
|
+
const buf = await saveGlb(obj.root, clips, join(CHAR_DIR, `hero-anime-${i + 1}.glb`))
|
|
324
|
+
await validateGlb(buf, `hero-anime-${i + 1}(${pal.label})`)
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
console.log('=== 工业设备(devices/) ===')
|
|
328
|
+
const devices = [
|
|
329
|
+
{ name: 'device-scanner.glb', kind: 'scanner', build: buildScanner },
|
|
330
|
+
{ name: 'device-console.glb', kind: 'console', build: buildConsole },
|
|
331
|
+
{ name: 'device-robot-arm.glb', kind: 'robotArm', build: buildRobotArm },
|
|
332
|
+
]
|
|
333
|
+
for (const d of devices) {
|
|
334
|
+
const obj = d.build()
|
|
335
|
+
const clips = deviceClips(obj, d.kind)
|
|
336
|
+
const buf = await saveGlb(obj, clips, join(DEV_DIR, d.name))
|
|
337
|
+
await validateGlb(buf, d.name)
|
|
338
|
+
}
|
|
339
|
+
console.log('全部完成 🎉')
|
|
@@ -0,0 +1,175 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 角色模型库素材生成器(可拖拽加载到小镇的"自定义模型")。
|
|
3
|
+
* 产出 public/assets/game/character/ 下的多张 4 帧精灵表(48x88→192x88),
|
|
4
|
+
* 帧布局与内置 wu-* 员工一致,运行时走同一套 wu-bob-<key> 动画。
|
|
5
|
+
* 依赖:pngjs。运行:node scripts/build-character-models.mjs
|
|
6
|
+
*/
|
|
7
|
+
import { PNG } from 'pngjs'
|
|
8
|
+
import fs from 'node:fs'
|
|
9
|
+
import path from 'node:path'
|
|
10
|
+
import { fileURLToPath } from 'node:url'
|
|
11
|
+
|
|
12
|
+
const __dirname = path.dirname(fileURLToPath(import.meta.url))
|
|
13
|
+
const OUT_DIR = path.resolve(__dirname, '../public/assets/game/character')
|
|
14
|
+
fs.mkdirSync(OUT_DIR, { recursive: true })
|
|
15
|
+
|
|
16
|
+
const clamp = (v, a, b) => Math.max(a, Math.min(b, v))
|
|
17
|
+
const mix = (c1, c2, t) => [c1[0] + (c2[0] - c1[0]) * t, c1[1] + (c2[1] - c1[1]) * t, c1[2] + (c2[2] - c1[2]) * t]
|
|
18
|
+
|
|
19
|
+
class Surface {
|
|
20
|
+
constructor(w, h) {
|
|
21
|
+
this.w = w
|
|
22
|
+
this.h = h
|
|
23
|
+
this.png = new PNG({ width: w, height: h })
|
|
24
|
+
this.png.data.fill(0)
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
blend(x, y, c, a) {
|
|
28
|
+
const i = (Math.round(y) * this.w + Math.round(x)) * 4
|
|
29
|
+
if (i < 0 || i + 3 >= this.png.data.length) return
|
|
30
|
+
const da = this.png.data[i + 3] / 255
|
|
31
|
+
const sa = clamp(a, 0, 1)
|
|
32
|
+
const outA = sa + da * (1 - sa)
|
|
33
|
+
if (outA <= 0) return
|
|
34
|
+
this.png.data[i] = Math.round((c[0] * sa + this.png.data[i] * da * (1 - sa)) / outA)
|
|
35
|
+
this.png.data[i + 1] = Math.round((c[1] * sa + this.png.data[i + 1] * da * (1 - sa)) / outA)
|
|
36
|
+
this.png.data[i + 2] = Math.round((c[2] * sa + this.png.data[i + 2] * da * (1 - sa)) / outA)
|
|
37
|
+
this.png.data[i + 3] = Math.round(outA * 255)
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
radialGlow(cx, cy, r, c, intensity) {
|
|
41
|
+
for (let y = cy - r; y <= cy + r; y++)
|
|
42
|
+
for (let x = cx - r; x <= cx + r; x++) {
|
|
43
|
+
const d = Math.hypot(x - cx, y - cy)
|
|
44
|
+
const a = Math.pow(clamp(1 - d / r, 0, 1), 1.9) * intensity
|
|
45
|
+
if (a > 0.004) this.blend(x, y, c, a)
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
save(name) { fs.writeFileSync(path.join(OUT_DIR, name), PNG.sync.write(this.png)) }
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
const FW = 48, FH = 88, FRAMES = 4
|
|
53
|
+
|
|
54
|
+
/** 画一帧角色:主体根据 type 采用不同轮廓(骑士/法师/机甲),共用飘带裙摆+发光核心 */
|
|
55
|
+
function drawFrame(img, frame, p, type) {
|
|
56
|
+
const fx = frame * FW
|
|
57
|
+
const bobY = frame === 0 ? 3 : frame === 2 ? -3 : 0
|
|
58
|
+
const cx = fx + FW / 2
|
|
59
|
+
const top = 8 + bobY
|
|
60
|
+
const hy = top + 8
|
|
61
|
+
|
|
62
|
+
// 底部消散飘带(通用)
|
|
63
|
+
for (let t = 0; t < 3; t++) {
|
|
64
|
+
const sway = (t - 1) * 7 + Math.sin(frame * 1.1 + t) * 2
|
|
65
|
+
for (let y = 46 + t * 3; y < FH - 4; y += 1) {
|
|
66
|
+
const prog = (y - 46) / (FH - 4)
|
|
67
|
+
const x = cx + sway * prog * (1 + prog * 0.6)
|
|
68
|
+
img.blend(x, y, mix(p.robe, p.robeDeep, prog), (1 - prog) * 0.85)
|
|
69
|
+
if (prog > 0.6) img.blend(x + 1.5, y, mix(p.robe, p.glow, prog), (1 - prog) * 0.4)
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
// 躯干(差异:骑士更宽、机甲方形、法师渐窄)
|
|
74
|
+
let taper = 0.55
|
|
75
|
+
let shoulder = 11
|
|
76
|
+
if (type === 'knight') {
|
|
77
|
+
taper = 0.48
|
|
78
|
+
shoulder = 13
|
|
79
|
+
}
|
|
80
|
+
if (type === 'bot') {
|
|
81
|
+
shoulder = 12
|
|
82
|
+
taper = 0.35
|
|
83
|
+
}
|
|
84
|
+
for (let y = 30; y < 52; y++) {
|
|
85
|
+
const prog = (y - 30) / 22
|
|
86
|
+
const half = shoulder * (1 - prog * taper)
|
|
87
|
+
const c = mix(p.robe, p.robeDeep, prog)
|
|
88
|
+
for (let x = cx - half; x <= cx + half; x++) {
|
|
89
|
+
const edge = 1 - Math.abs(x - cx) / half
|
|
90
|
+
img.blend(x, y, c, 0.5 + edge * 0.35)
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
// 胸口发光核心
|
|
95
|
+
for (let y = 34; y < 50; y++)
|
|
96
|
+
for (let x = cx - 6; x <= cx + 6; x++) {
|
|
97
|
+
const d = Math.hypot(x - cx, y - 41)
|
|
98
|
+
if (d < 6) img.blend(x, y, p.glow, clamp((6 - d) / 6, 0, 1) * 0.8)
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
// 肩部披帛飘带
|
|
102
|
+
for (let s = -1; s <= 1; s += 2) {
|
|
103
|
+
for (let t = 0; t < 22; t++) {
|
|
104
|
+
const x = cx + s * (8 + t * 1.15) + Math.sin(frame * 0.8 + t * 0.2) * 1.5
|
|
105
|
+
const y = 31 + t * 0.45
|
|
106
|
+
img.blend(x, y, s < 0 ? p.ribbon : p.ribbon2, (1 - t / 24) * 0.9)
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
// 头部 + 发丝(差异:法师戴尖帽,骑士戴羽盔,机甲方形头+天线)
|
|
111
|
+
for (let y = hy - 6; y < hy + 20; y++)
|
|
112
|
+
for (let x = cx - 9; x <= cx + 9; x++) {
|
|
113
|
+
const d = Math.hypot((x - cx) * 1.0, (y - hy) * 0.85)
|
|
114
|
+
if (d < 9) img.blend(x, y, p.hair, 0.92)
|
|
115
|
+
}
|
|
116
|
+
// 马尾/披发(机甲则改为脑后天线)
|
|
117
|
+
if (type === 'bot') {
|
|
118
|
+
for (let t = 0; t < 15; t++) img.blend(cx + 9, hy - 8 - t * 0.9, p.trim, (1 - t / 16) * 0.9)
|
|
119
|
+
img.radialGlow(cx + 9, hy - 22, 5, p.glow, 0.7)
|
|
120
|
+
}
|
|
121
|
+
else {
|
|
122
|
+
for (let t = 0; t < 24; t++) img.blend(cx + 7 + t * 0.9 + Math.sin(frame * 1.0 + t * 0.15) * 1.5, hy - 2 + t * 0.55, p.hair, (1 - t / 26) * 0.9)
|
|
123
|
+
}
|
|
124
|
+
// 脸庞
|
|
125
|
+
for (let y = hy - 2; y < hy + 8; y++)
|
|
126
|
+
for (let x = cx - 4; x <= cx + 4; x++) {
|
|
127
|
+
const d = Math.hypot(x - cx, y - (hy + 3))
|
|
128
|
+
if (d < 4.5) img.blend(x, y, [240, 224, 214], 0.95)
|
|
129
|
+
}
|
|
130
|
+
// 眼部
|
|
131
|
+
img.blend(cx - 2, hy + 2, [80, 60, 80], 0.7)
|
|
132
|
+
img.blend(cx + 2, hy + 2, [80, 60, 80], 0.7)
|
|
133
|
+
|
|
134
|
+
// 头顶饰物(差异)
|
|
135
|
+
if (type === 'mage') {
|
|
136
|
+
// 尖帽
|
|
137
|
+
for (let t = 0; t < 14; t++) {
|
|
138
|
+
const hw = 9 * (1 - t / 14)
|
|
139
|
+
const yy = hy - 12 - t * 0.5
|
|
140
|
+
for (let x = cx - hw; x <= cx + hw; x++) img.blend(x, yy, mix(p.trim, p.robeDeep, t / 14), 0.9)
|
|
141
|
+
}
|
|
142
|
+
img.radialGlow(cx, hy - 22, 6, p.glow, 0.5)
|
|
143
|
+
}
|
|
144
|
+
else if (type === 'knight') {
|
|
145
|
+
// 羽盔(两侧对称拨羽)
|
|
146
|
+
for (let s = -1; s <= 1; s += 2) {
|
|
147
|
+
for (let t = 0; t < 8; t++) img.blend(cx + s * (3 + t * 1.1), hy - 11 + t * 0.7, p.trim, (1 - t / 9) * 0.95)
|
|
148
|
+
}
|
|
149
|
+
for (let y = hy - 12; y < hy - 4; y++) img.blend(cx, y, p.hair, 0.95)
|
|
150
|
+
}
|
|
151
|
+
else {
|
|
152
|
+
// 机甲方形头 + 双侧饰条
|
|
153
|
+
for (let y = hy - 5; y < hy + 9; y++)
|
|
154
|
+
for (let x = cx - 6; x <= cx + 6; x++) img.blend(x, y, p.hair, 0.85)
|
|
155
|
+
for (let s = -1; s <= 1; s += 2) for (let t = 0; t < 6; t++) img.blend(cx + s * (6 + t * 0.5), hy, p.trim, (1 - t / 7) * 0.8)
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
// 全身外发光 + 落点辉光
|
|
159
|
+
img.radialGlow(cx, 40, 26, p.glow, 0.35)
|
|
160
|
+
img.radialGlow(cx, 80, 13, p.glow, 0.5)
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
const models = {
|
|
164
|
+
knight: { robe: [210, 222, 240], robeDeep: [120, 140, 178], hair: [60, 70, 110], ribbon: [150, 168, 214], ribbon2: [110, 128, 178], trim: [230, 240, 255], glow: [150, 190, 255] },
|
|
165
|
+
mage: { robe: [226, 200, 246], robeDeep: [140, 100, 180], hair: [110, 70, 160], ribbon: [200, 170, 240], ribbon2: [150, 110, 200], trim: [236, 214, 250], glow: [205, 160, 255] },
|
|
166
|
+
bot: { robe: [196, 226, 218], robeDeep: [90, 150, 150], hair: [70, 120, 128], ribbon: [150, 200, 196], ribbon2: [100, 160, 160], trim: [170, 240, 214], glow: [150, 240, 206] },
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
for (const [key, p] of Object.entries(models)) {
|
|
170
|
+
const s = new Surface(FW * FRAMES, FH)
|
|
171
|
+
for (let f = 0; f < FRAMES; f++) drawFrame(s, f, p, key)
|
|
172
|
+
s.save(`${key}.png`)
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
console.log('Character models written to', OUT_DIR, '->', ['knight.png', 'mage.png', 'bot.png'].join(', '))
|