agentworkshop 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (895) hide show
  1. package/.AgentWorkShop/prompts/host-tools.json +631 -0
  2. package/.AgentWorkShop/prompts/lead-supervise.md +42 -0
  3. package/.AgentWorkShop/prompts/mode-goal.md +26 -0
  4. package/.AgentWorkShop/prompts/mode-loop.md +10 -0
  5. package/.AgentWorkShop/prompts/mode-pipeline.md +16 -0
  6. package/.AgentWorkShop/prompts/peer-lead-roster.md +3 -0
  7. package/.AgentWorkShop/prompts/peer-message.md +14 -0
  8. package/.AgentWorkShop/prompts/peer-reply-optional.md +2 -0
  9. package/.AgentWorkShop/prompts/peer-reply-required.md +8 -0
  10. package/.AgentWorkShop/prompts/scenario-default.md +11 -0
  11. package/.AgentWorkShop/prompts/system-manual.md +18 -0
  12. package/.AgentWorkShop/prompts/team-roster.md +9 -0
  13. package/.AgentWorkShop/prompts/worker-workflow.md +19 -0
  14. package/.env.example +34 -0
  15. package/README-zh.md +424 -0
  16. package/README.md +424 -0
  17. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.json +1 -0
  18. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/1459e6269990a5d229b9228c8b2f62ffaa7d350068380ae8b875fee0db45cca6.source +180 -0
  19. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/c2991e909c70c5c12b90a407c7adcf63384c51668a2b334e6e047fa675c268fe.source +305 -0
  20. package/app/.mimosa/hook-state/sess_05189059-e42d-4188-8911-4f7baabe009b.mtg0vz68-49792-75b0709555.baseline/e09129039d1e27e3fac24becc9bdafd2d1a7c8049bff24173df007be865f0165.source +264 -0
  21. package/app/.mimosa/hook-status/sess_05189059-e42d-4188-8911-4f7baabe009b-28ef7c75ea.json +14 -0
  22. package/app/app.vue +139 -0
  23. package/app/assets/css/main.css +1257 -0
  24. package/app/components/AppHeader.vue +675 -0
  25. package/app/components/AppSidebar.vue +286 -0
  26. package/app/components/AwChart.vue +44 -0
  27. package/app/components/AwLogo.vue +75 -0
  28. package/app/components/workshop/A2aRpcDebugger.vue +237 -0
  29. package/app/components/workshop/AgentInspectorDrawer.vue +424 -0
  30. package/app/components/workshop/AgentLanesView.vue +947 -0
  31. package/app/components/workshop/ArtifactCard.vue +120 -0
  32. package/app/components/workshop/AssetLibrary.vue +450 -0
  33. package/app/components/workshop/ChannelSessionList.vue +593 -0
  34. package/app/components/workshop/CommandPalette.vue +270 -0
  35. package/app/components/workshop/Composer.vue +731 -0
  36. package/app/components/workshop/DeviceTwinPanel.vue +607 -0
  37. package/app/components/workshop/EventBlock.vue +602 -0
  38. package/app/components/workshop/FileSelectorModal.vue +188 -0
  39. package/app/components/workshop/InspectorPanel.vue +265 -0
  40. package/app/components/workshop/LiveAgentBar.vue +362 -0
  41. package/app/components/workshop/MemoryPanel.vue +364 -0
  42. package/app/components/workshop/MentionHoverCard.vue +155 -0
  43. package/app/components/workshop/MultiChannelView.vue +189 -0
  44. package/app/components/workshop/PaneSplitter.vue +142 -0
  45. package/app/components/workshop/StatsPanel.vue +168 -0
  46. package/app/components/workshop/TaskBoardView.vue +636 -0
  47. package/app/components/workshop/TaskInspectorDrawer.vue +390 -0
  48. package/app/components/workshop/TranscriptTimeline.vue +545 -0
  49. package/app/components/workshop/blocks/ClusterArtifact.vue +77 -0
  50. package/app/components/workshop/blocks/ClusterError.vue +85 -0
  51. package/app/components/workshop/blocks/ClusterLife.vue +87 -0
  52. package/app/components/workshop/blocks/ClusterMember.vue +93 -0
  53. package/app/components/workshop/blocks/ClusterMemory.vue +84 -0
  54. package/app/components/workshop/blocks/ClusterOther.vue +67 -0
  55. package/app/components/workshop/blocks/ClusterRoute.vue +359 -0
  56. package/app/components/workshop/blocks/ClusterStatus.vue +147 -0
  57. package/app/components/workshop/blocks/ClusterStream.vue +325 -0
  58. package/app/components/workshop/blocks/ClusterTask.vue +151 -0
  59. package/app/components/workshop/blocks/ClusterTool.vue +158 -0
  60. package/app/components/workshop/lanes/LaneBlocks.vue +149 -0
  61. package/app/components/workshop/terminal/OmpTerminalPanel.vue +1010 -0
  62. package/app/components/workshop/town/ModelPreview3D.vue +276 -0
  63. package/app/components/workshop/town/TownScene.ts +1355 -0
  64. package/app/components/workshop/town/TownScene3D.ts +4533 -0
  65. package/app/components/workshop/town/TownView.vue +7071 -0
  66. package/app/composables/useCodeCopy.ts +30 -0
  67. package/app/composables/useHttp.ts +8 -0
  68. package/app/composables/useRouteMeta.ts +50 -0
  69. package/app/composables/useSiteConfig.ts +21 -0
  70. package/app/composables/workshop/apiClient.ts +95 -0
  71. package/app/composables/workshop/useCharacterAssets.ts +292 -0
  72. package/app/composables/workshop/useClusteredBlocks.ts +150 -0
  73. package/app/composables/workshop/useComposerBus.ts +16 -0
  74. package/app/composables/workshop/useDaqStream.ts +379 -0
  75. package/app/composables/workshop/useDcwStream.ts +300 -0
  76. package/app/composables/workshop/useDeviceTwins.ts +147 -0
  77. package/app/composables/workshop/useEventBlocks.ts +662 -0
  78. package/app/composables/workshop/useLocalTime.ts +33 -0
  79. package/app/composables/workshop/useOpsLog.ts +164 -0
  80. package/app/composables/workshop/useSceneLayouts.ts +166 -0
  81. package/app/composables/workshop/useTownBus.ts +47 -0
  82. package/app/composables/workshop/useVisibleInterval.ts +42 -0
  83. package/app/composables/workshop/useWorkshopApi.ts +224 -0
  84. package/app/composables/workshop/useWorkshopWs.ts +113 -0
  85. package/app/config/index.ts +66 -0
  86. package/app/config/schema.ts +68 -0
  87. package/app/error.vue +76 -0
  88. package/app/layouts/default.vue +100 -0
  89. package/app/layouts/town.vue +16 -0
  90. package/app/pages/daq/[id].vue +796 -0
  91. package/app/pages/daq/index.vue +2577 -0
  92. package/app/pages/dcw/[id].vue +2259 -0
  93. package/app/pages/dcw/index.vue +1079 -0
  94. package/app/pages/index.vue +830 -0
  95. package/app/pages/logs/index.vue +621 -0
  96. package/app/pages/monitor.vue +665 -0
  97. package/app/pages/settings.vue +757 -0
  98. package/app/pages/tokens.vue +610 -0
  99. package/app/pages/town.vue +145 -0
  100. package/app/pages/users.vue +257 -0
  101. package/app/pages/workshop/agents.vue +382 -0
  102. package/app/pages/workshop/channel-templates.vue +456 -0
  103. package/app/pages/workshop/index.vue +604 -0
  104. package/app/pages/workshop/teams.vue +448 -0
  105. package/app/pages/workshop/w/[wsId].vue +516 -0
  106. package/app/plugins/http.ts +71 -0
  107. package/app/plugins/locale-restore.client.ts +13 -0
  108. package/app/plugins/runtime-config.client.ts +65 -0
  109. package/app/plugins/session-restore.client.ts +24 -0
  110. package/app/plugins/theme.client.ts +15 -0
  111. package/app/stores/app.ts +32 -0
  112. package/app/stores/route-trail.ts +45 -0
  113. package/app/stores/runtime-config.ts +212 -0
  114. package/app/stores/workshop/connection.ts +184 -0
  115. package/app/stores/workshop/entities.ts +350 -0
  116. package/app/stores/workshop/events.ts +292 -0
  117. package/app/stores/workshop/user.ts +176 -0
  118. package/app/stores/workshop/workspaces.ts +133 -0
  119. package/bin/aw.mjs +13 -0
  120. package/cli/aw.mjs +184 -0
  121. package/cli/commands/build.mjs +33 -0
  122. package/cli/commands/config.mjs +157 -0
  123. package/cli/commands/dev.mjs +74 -0
  124. package/cli/commands/doctor.mjs +120 -0
  125. package/cli/commands/home.mjs +75 -0
  126. package/cli/commands/init.mjs +150 -0
  127. package/cli/commands/register.mjs +123 -0
  128. package/cli/commands/start.mjs +106 -0
  129. package/cli/commands/status.mjs +67 -0
  130. package/cli/commands/update.mjs +116 -0
  131. package/cli/commands/version.mjs +32 -0
  132. package/cli/core/args.mjs +95 -0
  133. package/cli/core/context.mjs +264 -0
  134. package/cli/core/errors.mjs +18 -0
  135. package/cli/core/help.mjs +68 -0
  136. package/cli/core/logger.mjs +40 -0
  137. package/cli/core/registry.mjs +111 -0
  138. package/config.yml +70 -0
  139. package/docker-compose.yml +34 -0
  140. package/docs/cli.md +220 -0
  141. package/i18n/dicts/_en.json +1097 -0
  142. package/i18n/dicts/_en2.json +300 -0
  143. package/i18n/dicts/_en3.json +102 -0
  144. package/i18n/dicts/_en4.json +115 -0
  145. package/i18n/dicts/_en5.json +33 -0
  146. package/i18n/dicts/a2aRpcDebugger.json +10 -0
  147. package/i18n/dicts/agentInspectorDrawer.json +25 -0
  148. package/i18n/dicts/agentLanesView.json +57 -0
  149. package/i18n/dicts/agents.json +27 -0
  150. package/i18n/dicts/appHeader.json +7 -0
  151. package/i18n/dicts/appSidebar.json +1 -0
  152. package/i18n/dicts/artifactCard.json +6 -0
  153. package/i18n/dicts/assetLibrary.json +18 -0
  154. package/i18n/dicts/awChart.json +1 -0
  155. package/i18n/dicts/awLogo.json +1 -0
  156. package/i18n/dicts/channelSessionList.json +45 -0
  157. package/i18n/dicts/clusterArtifact.json +4 -0
  158. package/i18n/dicts/clusterError.json +3 -0
  159. package/i18n/dicts/clusterLife.json +5 -0
  160. package/i18n/dicts/clusterMember.json +3 -0
  161. package/i18n/dicts/clusterMemory.json +3 -0
  162. package/i18n/dicts/clusterOther.json +3 -0
  163. package/i18n/dicts/clusterRoute.json +15 -0
  164. package/i18n/dicts/clusterStatus.json +3 -0
  165. package/i18n/dicts/clusterStream.json +3 -0
  166. package/i18n/dicts/clusterTask.json +10 -0
  167. package/i18n/dicts/clusterTool.json +3 -0
  168. package/i18n/dicts/commandPalette.json +16 -0
  169. package/i18n/dicts/composer.json +38 -0
  170. package/i18n/dicts/ctpl.json +32 -0
  171. package/i18n/dicts/daq.json +157 -0
  172. package/i18n/dicts/daqDetail.json +55 -0
  173. package/i18n/dicts/dcw.json +68 -0
  174. package/i18n/dicts/dcwDetail.json +199 -0
  175. package/i18n/dicts/deviceTwinPanel.json +12 -0
  176. package/i18n/dicts/eventBlock.json +8 -0
  177. package/i18n/dicts/fileSelectorModal.json +6 -0
  178. package/i18n/dicts/inspectorPanel.json +12 -0
  179. package/i18n/dicts/laneBlocks.json +6 -0
  180. package/i18n/dicts/liveAgentBar.json +8 -0
  181. package/i18n/dicts/logs.json +39 -0
  182. package/i18n/dicts/memoryPanel.json +20 -0
  183. package/i18n/dicts/mentionHoverCard.json +4 -0
  184. package/i18n/dicts/modelPreview3D.json +1 -0
  185. package/i18n/dicts/monitor.json +5 -0
  186. package/i18n/dicts/multiChannelView.json +13 -0
  187. package/i18n/dicts/ompTerminalPanel.json +7 -0
  188. package/i18n/dicts/paneSplitter.json +3 -0
  189. package/i18n/dicts/settings.json +1 -0
  190. package/i18n/dicts/statsPanel.json +6 -0
  191. package/i18n/dicts/taskBoardView.json +22 -0
  192. package/i18n/dicts/taskInspectorDrawer.json +19 -0
  193. package/i18n/dicts/teams.json +33 -0
  194. package/i18n/dicts/tokens.json +30 -0
  195. package/i18n/dicts/town.json +7 -0
  196. package/i18n/dicts/townView.json +209 -0
  197. package/i18n/dicts/transcriptTimeline.json +31 -0
  198. package/i18n/dicts/users.json +15 -0
  199. package/i18n/dicts/wsHome.json +33 -0
  200. package/i18n/dicts/wsView.json +15 -0
  201. package/i18n/locales/en.ts +1737 -0
  202. package/i18n/locales/zh-CN.ts +1736 -0
  203. package/nuxt.config.ts +209 -0
  204. package/package.json +123 -0
  205. package/public/assets/game/character/bot.png +0 -0
  206. package/public/assets/game/character/device-3d.glb +0 -0
  207. package/public/assets/game/character/hero-3d.glb +0 -0
  208. package/public/assets/game/character/hero-anime-1.glb +0 -0
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  212. package/public/assets/game/character/knight.png +0 -0
  213. package/public/assets/game/character/mage.png +0 -0
  214. package/public/assets/game/coin.png +0 -0
  215. package/public/assets/game/devices/agv.glb +0 -0
  216. package/public/assets/game/devices/caster.glb +0 -0
  217. package/public/assets/game/devices/device-console.glb +0 -0
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  227. package/public/assets/game/npc/boltnu-sheet.png +0 -0
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  267. package/scripts/_daq-realtime-probe.mjs +68 -0
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  685. package/server/api/workshop/daq/templates/[key].delete.ts +17 -0
  686. package/server/api/workshop/daq/templates/[key].patch.ts +18 -0
  687. package/server/api/workshop/daq/templates/index.post.ts +17 -0
  688. package/server/api/workshop/daq/test-driver.post.ts +23 -0
  689. package/server/api/workshop/dcw/[id]/bind.post.ts +17 -0
  690. package/server/api/workshop/dcw/[id]/param-ledger.get.ts +15 -0
  691. package/server/api/workshop/dcw/[id]/test.post.ts +15 -0
  692. package/server/api/workshop/dcw/[id]/write.post.ts +19 -0
  693. package/server/api/workshop/dcw/[id].delete.ts +30 -0
  694. package/server/api/workshop/dcw/[id].patch.ts +18 -0
  695. package/server/api/workshop/dcw/controller.post.ts +43 -0
  696. package/server/api/workshop/dcw/index.get.ts +25 -0
  697. package/server/api/workshop/dcw/index.post.ts +20 -0
  698. package/server/api/workshop/dcw/journal/index.get.ts +21 -0
  699. package/server/api/workshop/dcw/journal/node/[nodeId]/rollback.post.ts +22 -0
  700. package/server/api/workshop/dcw/line/query.get.ts +31 -0
  701. package/server/api/workshop/dcw/lines/[id]/start.post.ts +35 -0
  702. package/server/api/workshop/dcw/lines/[id]/stop.post.ts +34 -0
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  705. package/server/api/workshop/dcw/lines/index.get.ts +14 -0
  706. package/server/api/workshop/dcw/lines/index.post.ts +31 -0
  707. package/server/api/workshop/dcw/optimizations/[id]/judge.post.ts +24 -0
  708. package/server/api/workshop/dcw/optimizations/[id]/rollback.post.ts +29 -0
  709. package/server/api/workshop/dcw/optimizations/[id]/series.get.ts +18 -0
  710. package/server/api/workshop/dcw/optimizations/[id].get.ts +17 -0
  711. package/server/api/workshop/dcw/optimizations/index.get.ts +23 -0
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  714. package/server/api/workshop/dcw/products/index.post.ts +16 -0
  715. package/server/api/workshop/dcw/recipes/[id]/apply.post.ts +40 -0
  716. package/server/api/workshop/dcw/recipes/[id]/mark-good.post.ts +21 -0
  717. package/server/api/workshop/dcw/recipes/[id]/rollback-good.post.ts +19 -0
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  719. package/server/api/workshop/dcw/recipes/[id].patch.ts +16 -0
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  721. package/server/api/workshop/dcw/recipes/index.post.ts +15 -0
  722. package/server/api/workshop/dcw/runs/[id]/close.post.ts +15 -0
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  725. package/server/api/workshop/dcw/runs/index.get.ts +11 -0
  726. package/server/api/workshop/dcw/templates/[key].delete.ts +14 -0
  727. package/server/api/workshop/dcw/templates/[key].patch.ts +16 -0
  728. package/server/api/workshop/dcw/templates/index.post.ts +15 -0
  729. package/server/api/workshop/dcw/test-driver.post.ts +16 -0
  730. package/server/api/workshop/device-twins/[id]/control.post.ts +21 -0
  731. package/server/api/workshop/device-twins/[id]/telemetry.post.ts +21 -0
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  735. package/server/api/workshop/device-twins/index.post.ts +32 -0
  736. package/server/api/workshop/fs/dirs.get.ts +40 -0
  737. package/server/api/workshop/mailbox/all.get.ts +19 -0
  738. package/server/api/workshop/mailbox.get.ts +14 -0
  739. package/server/api/workshop/memories/maintenance.post.ts +15 -0
  740. package/server/api/workshop/ops-logs/index.get.ts +30 -0
  741. package/server/api/workshop/ops-logs/index.post.ts +39 -0
  742. package/server/api/workshop/runtime.get.ts +11 -0
  743. package/server/api/workshop/scene/layouts/[channelId].delete.ts +23 -0
  744. package/server/api/workshop/scene/layouts/[channelId].put.ts +31 -0
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  746. package/server/api/workshop/tasks/[id]/cancel/index.post.ts +34 -0
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  756. package/server/api/workshop/teams/[id]/members/index.post.ts +32 -0
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  760. package/server/api/workshop/teams/index.get.ts +13 -0
  761. package/server/api/workshop/teams/index.post.ts +27 -0
  762. package/server/api/workshop/users/me.get.ts +23 -0
  763. package/server/api/workshop/users/register.post.ts +33 -0
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  769. package/server/api/workshop/workspaces/index.post.ts +17 -0
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  771. package/server/data/agent-node-bindings.json +554 -0
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  786. package/server/middleware/request-log.ts +15 -0
  787. package/server/plugins/backup.ts +85 -0
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  789. package/server/plugins/dev-stability-guard.ts +42 -0
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  791. package/server/plugins/system-config.ts +38 -0
  792. package/server/plugins/workshop.ts +145 -0
  793. package/server/repositories/user.repository.ts +391 -0
  794. package/server/schemas/user.schema.ts +67 -0
  795. package/server/services/system-config.ts +356 -0
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  797. package/server/services/workshop/agents/adapters/omp-rpc-client.ts +539 -0
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  894. package/tsconfig.json +10 -0
  895. package/uno.config.ts +37 -0
@@ -0,0 +1,339 @@
1
+ /**
2
+ * 二次元 chibi 角色 + 工业设备模型 GLB 生成器(带节点动画,Blender 可直接导入)。
3
+ *
4
+ * 产出(写入 public/assets/game/…):
5
+ * - character/hero-anime-1..4.glb —— 4 个二次元角色(樱花/苍梧/寒川/紫檀),
6
+ * idle + walk 两段动画挂在命名节点上(非骨骼,glTF node TRS channels,Blender 导入为 actions);
7
+ * - devices/device-scanner.glb / device-console.glb / device-robot-arm.glb —— 工业设备(带待机动画)。
8
+ *
9
+ * 动画语义(与 Agent3D.playWalkAnim 对齐):clips[0]=idle, clips[1]=walk。
10
+ * 运行: node scripts/build-anime-models.mjs
11
+ */
12
+ import * as THREE from 'three'
13
+ import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js'
14
+ import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
15
+ import { mkdirSync, writeFileSync } from 'node:fs'
16
+ import { join, resolve } from 'node:path'
17
+
18
+ // GLTFExporter(binary 路径)在纯 Node 环境需要 FileReader;Blob.arrayBuffer 等价 polyfill
19
+ globalThis.FileReader ??= class FileReaderPolyfill {
20
+ result = null
21
+ onload = null
22
+ onloadend = null
23
+ onerror = null
24
+ readAsArrayBuffer(blob) {
25
+ blob.arrayBuffer().then(
26
+ (b) => {
27
+ this.result = b
28
+ this.onload?.()
29
+ this.onloadend?.()
30
+ },
31
+ (e) => {
32
+ this.onerror?.({ error: e })
33
+ this.onloadend?.()
34
+ },
35
+ )
36
+ }
37
+ }
38
+
39
+ const ROOT = resolve(process.cwd(), 'public/assets/game')
40
+ const CHAR_DIR = join(ROOT, 'character')
41
+ const DEV_DIR = join(ROOT, 'devices')
42
+ mkdirSync(CHAR_DIR, { recursive: true })
43
+ mkdirSync(DEV_DIR, { recursive: true })
44
+
45
+ // ---------- 小工具 ----------
46
+
47
+ function eulerQ(x = 0, y = 0, z = 0) {
48
+ return new THREE.Quaternion().setFromEuler(new THREE.Euler(x, y, z))
49
+ }
50
+
51
+ function mat(color, opts = {}) {
52
+ return new THREE.MeshStandardMaterial({ color, roughness: 0.55, metalness: 0.08, ...opts })
53
+ }
54
+
55
+ /** 位置轨道(秒,值数组) */
56
+ function posTrack(node, times, values) {
57
+ return new THREE.VectorKeyframeTrack(`${node.name}.position`, times, values)
58
+ }
59
+
60
+ /** 旋转轨道:传入每个关键帧的 euler {x,y,z}[] */
61
+ function rotTrack(node, times, eulers) {
62
+ const qs = []
63
+ for (const e of eulers) {
64
+ qs.push(...eulerQ(e.x, e.y, e.z).toArray())
65
+ }
66
+ return new THREE.QuaternionKeyframeTrack(`${node.name}.quaternion`, times, qs)
67
+ }
68
+
69
+ // ---------- 二次元 chibi 角色 ----------
70
+
71
+ const PALETTES = [
72
+ { hair: 0xf7a8c8, hairShade: 0xe989b4, body: 0xffffff, accent: 0xef6fa8, eye: 0xff7eb0, label: '樱叶少女' },
73
+ { hair: 0x74c7f0, hairShade: 0x4da3dc, body: 0xf3f7fb, accent: 0x3f9de0, eye: 0x4fc3ff, label: '苍梧少年' },
74
+ { hair: 0xffb26b, hairShade: 0xf08f3c, body: 0xf7f2ea, accent: 0xe8742c, eye: 0xffa04d, label: '寒川工程师' },
75
+ { hair: 0xb79af0, hairShade: 0x9a79e0, body: 0xf6f2ff, accent: 0x8a63e8, eye: 0xbd9bff, label: '紫檀智子' },
76
+ ]
77
+
78
+ function buildAnimeCharacter(pal) {
79
+ const root = new THREE.Group()
80
+ root.name = 'hero'
81
+ const hips = new THREE.Group()
82
+ hips.name = 'hips'
83
+ hips.position.y = 0.9
84
+ root.add(hips)
85
+
86
+ // 腿(从髋部垂下的细圆柱,pivot 在髋)
87
+ const legGeo = new THREE.CylinderGeometry(0.09, 0.11, 0.6, 8)
88
+ const legMat = mat(pal.body)
89
+ const legL = new THREE.Group()
90
+ legL.name = 'legL'
91
+ legL.position.set(-0.14, -0.16, 0)
92
+ const legLm = new THREE.Mesh(legGeo, legMat)
93
+ legLm.position.y = -0.3
94
+ legL.add(legLm)
95
+ const legR = new THREE.Group()
96
+ legR.name = 'legR'
97
+ legR.position.set(0.14, -0.16, 0)
98
+ const legRm = new THREE.Mesh(legGeo, legMat)
99
+ legRm.position.y = -0.3
100
+ legR.add(legRm)
101
+ hips.add(legL, legR)
102
+
103
+ // 躯干(胶囊 + 小裙)
104
+ const torso = new THREE.Mesh(new THREE.CapsuleGeometry(0.24, 0.32, 6, 12), mat(pal.body))
105
+ torso.name = 'torso'
106
+ torso.position.y = 0.18
107
+ const skirt = new THREE.Mesh(new THREE.ConeGeometry(0.34, 0.28, 16), mat(pal.accent))
108
+ skirt.position.y = 0.02
109
+ hips.add(torso, skirt)
110
+
111
+ // 手臂(pivot 在肩)
112
+ const armGeo = new THREE.CylinderGeometry(0.075, 0.085, 0.5, 8)
113
+ const armMat = mat(pal.body)
114
+ const armL = new THREE.Group()
115
+ armL.name = 'armL'
116
+ armL.position.set(-0.32, 0.42, 0)
117
+ const armLm = new THREE.Mesh(armGeo, armMat)
118
+ armLm.position.y = -0.26
119
+ armL.add(armLm)
120
+ const armR = new THREE.Group()
121
+ armR.name = 'armR'
122
+ armR.position.set(0.32, 0.42, 0)
123
+ const armRm = new THREE.Mesh(armGeo, armMat)
124
+ armRm.position.y = -0.26
125
+ armR.add(armRm)
126
+ hips.add(armL, armR)
127
+
128
+ // 大脑袋(二次元 chibi 比例)+ 头发 + 呆毛 + 眼睛
129
+ const head = new THREE.Group()
130
+ head.name = 'head'
131
+ head.position.y = 0.88
132
+ const skull = new THREE.Mesh(new THREE.SphereGeometry(0.34, 20, 16), mat(pal.body))
133
+ head.add(skull)
134
+ const hair = new THREE.Group()
135
+ hair.name = 'hair'
136
+ const hairCap = new THREE.Mesh(
137
+ new THREE.SphereGeometry(0.365, 18, 14, 0, Math.PI * 2, 0, Math.PI * 0.62),
138
+ mat(pal.hair),
139
+ )
140
+ hairCap.position.y = 0.05
141
+ const ahoge = new THREE.Mesh(new THREE.ConeGeometry(0.05, 0.24, 6), mat(pal.hairShade))
142
+ ahoge.position.set(0.02, 0.42, 0)
143
+ ahoge.rotation.z = -0.5
144
+ hair.add(hairCap, ahoge)
145
+ const eyeGeo = new THREE.SphereGeometry(0.055, 10, 8)
146
+ const eyeMat = new THREE.MeshBasicMaterial({ color: pal.eye })
147
+ const eyeL = new THREE.Mesh(eyeGeo, eyeMat)
148
+ eyeL.position.set(-0.13, 0.02, 0.3)
149
+ const eyeR = new THREE.Mesh(eyeGeo, eyeMat)
150
+ eyeR.position.set(0.13, 0.02, 0.3)
151
+ head.add(hair, eyeL, eyeR)
152
+ hips.add(head)
153
+
154
+ // 胸口核灯(二次元科技感)
155
+ const core = new THREE.Mesh(new THREE.SphereGeometry(0.07, 10, 8), new THREE.MeshBasicMaterial({ color: pal.accent }))
156
+ core.position.set(0, 0.32, 0.22)
157
+ hips.add(core)
158
+
159
+ return { root, hips, head, hair, armL, armR, legL, legR }
160
+ }
161
+
162
+ /** 角色动画:idle(呼吸/摆臂/点头) + walk(摆腿摆臂/跳跃);与 Agent3D clips[0]=idle,clips[1]=walk 对齐 */
163
+ function animeClips(a) {
164
+ const { hips, head, hair, armL, armR, legL, legR } = a
165
+ // idle 2.4s
166
+ const it = [0, 0.6, 1.2, 1.8, 2.4]
167
+ const idle = new THREE.AnimationClip('idle', 2.4, [
168
+ posTrack(hips, it, [0, 0.9, 0, 0, 0.95, 0, 0, 0.9, 0, 0, 0.95, 0, 0, 0.9, 0]),
169
+ rotTrack(armL, it, [{ z: 0.05 }, { z: 0.12 }, { z: 0.05 }, { z: 0.12 }, { z: 0.05 }]),
170
+ rotTrack(armR, it, [{ z: -0.05 }, { z: -0.12 }, { z: -0.05 }, { z: -0.12 }, { z: -0.05 }]),
171
+ rotTrack(head, it, [{ z: 0.02 }, { z: 0.06 }, { z: 0.02 }, { z: 0.06 }, { z: 0.02 }]),
172
+ rotTrack(hair, it, [{ z: 0 }, { z: 0.04 }, { z: 0 }, { z: 0.04 }, { z: 0 }]),
173
+ ])
174
+ // walk 1.0s(四拍)
175
+ const wt = [0, 0.25, 0.5, 0.75, 1]
176
+ const walk = new THREE.AnimationClip('walk', 1, [
177
+ rotTrack(legL, wt, [{ x: 0.75 }, { x: 0 }, { x: -0.75 }, { x: 0 }, { x: 0.75 }]),
178
+ rotTrack(legR, wt, [{ x: -0.75 }, { x: 0 }, { x: 0.75 }, { x: 0 }, { x: -0.75 }]),
179
+ rotTrack(armL, wt, [{ x: -0.55 }, { x: 0 }, { x: 0.55 }, { x: 0 }, { x: -0.55 }]),
180
+ rotTrack(armR, wt, [{ x: 0.55 }, { x: 0 }, { x: -0.55 }, { x: 0 }, { x: 0.55 }]),
181
+ rotTrack(head, wt, [{ z: 0.05 }, { z: -0.05 }, { z: 0.05 }, { z: -0.05 }, { z: 0.05 }]),
182
+ posTrack(hips, wt, [0, 1.0, 0, 0, 1.02, 0, 0, 1.0, 0, 0, 1.02, 0, 0, 1.0, 0]),
183
+ ])
184
+ return [idle, walk]
185
+ }
186
+
187
+ // ---------- 工业设备 ----------
188
+
189
+ function buildScanner() {
190
+ const g = new THREE.Group()
191
+ g.name = 'scanner'
192
+ const pillar = new THREE.BoxGeometry(0.9, 6, 0.9)
193
+ const pm = mat(0x35414f, { metalness: 0.6, roughness: 0.4 })
194
+ const pl = new THREE.Mesh(pillar, pm)
195
+ pl.position.set(-3.4, 3, 0)
196
+ const pr = new THREE.Mesh(pillar, pm)
197
+ pr.position.set(3.4, 3, 0)
198
+ const top = new THREE.Mesh(new THREE.BoxGeometry(8.4, 0.9, 1.1), mat(0x2b3644, { metalness: 0.6 }))
199
+ top.position.y = 6.2
200
+ const base = new THREE.Mesh(new THREE.BoxGeometry(8.6, 0.4, 1.4), mat(0x1e2733))
201
+ base.position.y = 0.2
202
+ // 扫描光带(待机往返)
203
+ const scan = new THREE.Group()
204
+ scan.name = 'scan'
205
+ const strip = new THREE.Mesh(
206
+ new THREE.BoxGeometry(0.7, 4.8, 0.5),
207
+ new THREE.MeshBasicMaterial({ color: 0x59d9ff, transparent: true, opacity: 0.9 }),
208
+ )
209
+ strip.position.y = 3.2
210
+ scan.add(strip)
211
+ const beam = new THREE.Mesh(
212
+ new THREE.BoxGeometry(6.6, 0.18, 0.9),
213
+ new THREE.MeshBasicMaterial({ color: 0x59d9ff, transparent: true, opacity: 0.35 }),
214
+ )
215
+ beam.position.y = 3.2
216
+ scan.add(beam)
217
+ g.add(pl, pr, top, base, scan)
218
+ return g
219
+ }
220
+
221
+ function buildConsole() {
222
+ const g = new THREE.Group()
223
+ g.name = 'console'
224
+ const desk = new THREE.Mesh(new THREE.BoxGeometry(4.6, 2.6, 1.8), mat(0x3a4656, { metalness: 0.5, roughness: 0.45 }))
225
+ desk.position.y = 1.3
226
+ const screen = new THREE.Mesh(new THREE.BoxGeometry(4.0, 2.0, 0.24), new THREE.MeshBasicMaterial({ color: 0x5fd6ff }))
227
+ screen.name = 'screen'
228
+ screen.position.set(0, 2.6, 0.55)
229
+ screen.rotation.x = -0.28
230
+ const antenna = new THREE.Group()
231
+ antenna.name = 'antenna'
232
+ const pole = new THREE.Mesh(new THREE.CylinderGeometry(0.09, 0.09, 1.6, 8), mat(0x2b3644))
233
+ pole.position.y = 3.6
234
+ const tip = new THREE.Mesh(new THREE.SphereGeometry(0.22, 10, 8), new THREE.MeshBasicMaterial({ color: 0xffb35c }))
235
+ tip.position.y = 4.4
236
+ antenna.add(pole, tip)
237
+ const base = new THREE.Mesh(new THREE.BoxGeometry(5.0, 0.35, 2.2), mat(0x1e2733))
238
+ base.position.y = 0.18
239
+ g.add(desk, screen, antenna, base)
240
+ return g
241
+ }
242
+
243
+ function buildRobotArm() {
244
+ const g = new THREE.Group()
245
+ g.name = 'robotArm'
246
+ const base = new THREE.Group()
247
+ base.name = 'base'
248
+ const pedestal = new THREE.Mesh(new THREE.CylinderGeometry(0.9, 1.15, 0.9, 12), mat(0x2b3644, { metalness: 0.55 }))
249
+ pedestal.position.y = 0.45
250
+ base.add(pedestal)
251
+ const arm = new THREE.Group()
252
+ arm.name = 'arm'
253
+ arm.position.y = 1.0
254
+ const link1 = new THREE.Mesh(new THREE.BoxGeometry(0.5, 2.8, 0.5), mat(0x59d9ff, { metalness: 0.5, roughness: 0.35 }))
255
+ link1.position.y = 1.4
256
+ const elbow = new THREE.Group()
257
+ elbow.name = 'elbow'
258
+ elbow.position.y = 2.8
259
+ const link2 = new THREE.Mesh(new THREE.BoxGeometry(0.4, 2.2, 0.4), mat(0x35414f, { metalness: 0.5 }))
260
+ link2.position.y = 1.1
261
+ const tipMesh = new THREE.Mesh(new THREE.SphereGeometry(0.3, 10, 8), new THREE.MeshBasicMaterial({ color: 0xffb35c }))
262
+ tipMesh.position.y = 2.2
263
+ elbow.add(link2, tipMesh)
264
+ arm.add(link1, elbow)
265
+ base.add(arm)
266
+ g.add(base)
267
+ return g
268
+ }
269
+
270
+ function deviceClips(g, kind) {
271
+ if (kind === 'scanner') {
272
+ const scan = g.getObjectByName('scan')
273
+ return [new THREE.AnimationClip('idle', 2, [
274
+ posTrack(scan, [0, 0.5, 1, 1.5, 2], [-2.6, 0, 0, 0, 0, 0, 2.6, 0, 0, 0, 0, 0, -2.6, 0, 0]),
275
+ ])]
276
+ }
277
+ if (kind === 'console') {
278
+ const antenna = g.getObjectByName('antenna')
279
+ return [new THREE.AnimationClip('idle', 2.4, [
280
+ rotTrack(antenna, [0, 0.6, 1.2, 1.8, 2.4], [{ z: 0 }, { z: 0.1 }, { z: 0 }, { z: 0.1 }, { z: 0 }]),
281
+ ])]
282
+ }
283
+ // robotArm:基座旋转 + 肘部摆动
284
+ const base = g.getObjectByName('base')
285
+ const arm = g.getObjectByName('arm')
286
+ return [new THREE.AnimationClip('idle', 4, [
287
+ rotTrack(base, [0, 1, 2, 3, 4], [{ y: -0.7 }, { y: 0 }, { y: 0.7 }, { y: 0 }, { y: -0.7 }]),
288
+ rotTrack(arm, [0, 1, 2, 3, 4], [{ z: 0.15 }, { z: 0.65 }, { z: 0.15 }, { z: -0.3 }, { z: 0.15 }]),
289
+ ])]
290
+ }
291
+
292
+ // ---------- 导出 ----------
293
+
294
+ async function saveGlb(object, clips, outPath) {
295
+ const exporter = new GLTFExporter()
296
+ const result = await new Promise((resolveP, rejectP) => {
297
+ exporter.parse(object, res => resolveP(res), err => rejectP(err), { binary: true, animations: clips })
298
+ })
299
+ const buf = result instanceof ArrayBuffer ? Buffer.from(result) : Buffer.from(result)
300
+ writeFileSync(outPath, buf)
301
+ console.log(' ✓', outPath, `${(buf.length / 1024).toFixed(1)} KB, anims=${clips.map(c => c.name).join(',')}`)
302
+ return buf
303
+ }
304
+
305
+ async function validateGlb(buf, label) {
306
+ try {
307
+ const loader = new GLTFLoader()
308
+ const gltf = await new Promise((resolveP, rejectP) => {
309
+ loader.parse(buf.slice().buffer, '', resolveP, rejectP)
310
+ })
311
+ console.log(` ✓ 校验 ${label}: nodes=${gltf.scene.children.length}, anims=${gltf.animations.map(a => `${a.name}(${a.tracks.length})`).join(',')}`)
312
+ }
313
+ catch (e) {
314
+ console.log(` ✗ 校验 ${label}: ${String(e).slice(0, 180)}`)
315
+ }
316
+ }
317
+
318
+ console.log('=== 二次元角色(character/) ===')
319
+ for (let i = 0; i < PALETTES.length; i++) {
320
+ const pal = PALETTES[i]
321
+ const obj = buildAnimeCharacter(pal)
322
+ const clips = animeClips(obj)
323
+ const buf = await saveGlb(obj.root, clips, join(CHAR_DIR, `hero-anime-${i + 1}.glb`))
324
+ await validateGlb(buf, `hero-anime-${i + 1}(${pal.label})`)
325
+ }
326
+
327
+ console.log('=== 工业设备(devices/) ===')
328
+ const devices = [
329
+ { name: 'device-scanner.glb', kind: 'scanner', build: buildScanner },
330
+ { name: 'device-console.glb', kind: 'console', build: buildConsole },
331
+ { name: 'device-robot-arm.glb', kind: 'robotArm', build: buildRobotArm },
332
+ ]
333
+ for (const d of devices) {
334
+ const obj = d.build()
335
+ const clips = deviceClips(obj, d.kind)
336
+ const buf = await saveGlb(obj, clips, join(DEV_DIR, d.name))
337
+ await validateGlb(buf, d.name)
338
+ }
339
+ console.log('全部完成 🎉')
@@ -0,0 +1,175 @@
1
+ /**
2
+ * 角色模型库素材生成器(可拖拽加载到小镇的"自定义模型")。
3
+ * 产出 public/assets/game/character/ 下的多张 4 帧精灵表(48x88→192x88),
4
+ * 帧布局与内置 wu-* 员工一致,运行时走同一套 wu-bob-<key> 动画。
5
+ * 依赖:pngjs。运行:node scripts/build-character-models.mjs
6
+ */
7
+ import { PNG } from 'pngjs'
8
+ import fs from 'node:fs'
9
+ import path from 'node:path'
10
+ import { fileURLToPath } from 'node:url'
11
+
12
+ const __dirname = path.dirname(fileURLToPath(import.meta.url))
13
+ const OUT_DIR = path.resolve(__dirname, '../public/assets/game/character')
14
+ fs.mkdirSync(OUT_DIR, { recursive: true })
15
+
16
+ const clamp = (v, a, b) => Math.max(a, Math.min(b, v))
17
+ const mix = (c1, c2, t) => [c1[0] + (c2[0] - c1[0]) * t, c1[1] + (c2[1] - c1[1]) * t, c1[2] + (c2[2] - c1[2]) * t]
18
+
19
+ class Surface {
20
+ constructor(w, h) {
21
+ this.w = w
22
+ this.h = h
23
+ this.png = new PNG({ width: w, height: h })
24
+ this.png.data.fill(0)
25
+ }
26
+
27
+ blend(x, y, c, a) {
28
+ const i = (Math.round(y) * this.w + Math.round(x)) * 4
29
+ if (i < 0 || i + 3 >= this.png.data.length) return
30
+ const da = this.png.data[i + 3] / 255
31
+ const sa = clamp(a, 0, 1)
32
+ const outA = sa + da * (1 - sa)
33
+ if (outA <= 0) return
34
+ this.png.data[i] = Math.round((c[0] * sa + this.png.data[i] * da * (1 - sa)) / outA)
35
+ this.png.data[i + 1] = Math.round((c[1] * sa + this.png.data[i + 1] * da * (1 - sa)) / outA)
36
+ this.png.data[i + 2] = Math.round((c[2] * sa + this.png.data[i + 2] * da * (1 - sa)) / outA)
37
+ this.png.data[i + 3] = Math.round(outA * 255)
38
+ }
39
+
40
+ radialGlow(cx, cy, r, c, intensity) {
41
+ for (let y = cy - r; y <= cy + r; y++)
42
+ for (let x = cx - r; x <= cx + r; x++) {
43
+ const d = Math.hypot(x - cx, y - cy)
44
+ const a = Math.pow(clamp(1 - d / r, 0, 1), 1.9) * intensity
45
+ if (a > 0.004) this.blend(x, y, c, a)
46
+ }
47
+ }
48
+
49
+ save(name) { fs.writeFileSync(path.join(OUT_DIR, name), PNG.sync.write(this.png)) }
50
+ }
51
+
52
+ const FW = 48, FH = 88, FRAMES = 4
53
+
54
+ /** 画一帧角色:主体根据 type 采用不同轮廓(骑士/法师/机甲),共用飘带裙摆+发光核心 */
55
+ function drawFrame(img, frame, p, type) {
56
+ const fx = frame * FW
57
+ const bobY = frame === 0 ? 3 : frame === 2 ? -3 : 0
58
+ const cx = fx + FW / 2
59
+ const top = 8 + bobY
60
+ const hy = top + 8
61
+
62
+ // 底部消散飘带(通用)
63
+ for (let t = 0; t < 3; t++) {
64
+ const sway = (t - 1) * 7 + Math.sin(frame * 1.1 + t) * 2
65
+ for (let y = 46 + t * 3; y < FH - 4; y += 1) {
66
+ const prog = (y - 46) / (FH - 4)
67
+ const x = cx + sway * prog * (1 + prog * 0.6)
68
+ img.blend(x, y, mix(p.robe, p.robeDeep, prog), (1 - prog) * 0.85)
69
+ if (prog > 0.6) img.blend(x + 1.5, y, mix(p.robe, p.glow, prog), (1 - prog) * 0.4)
70
+ }
71
+ }
72
+
73
+ // 躯干(差异:骑士更宽、机甲方形、法师渐窄)
74
+ let taper = 0.55
75
+ let shoulder = 11
76
+ if (type === 'knight') {
77
+ taper = 0.48
78
+ shoulder = 13
79
+ }
80
+ if (type === 'bot') {
81
+ shoulder = 12
82
+ taper = 0.35
83
+ }
84
+ for (let y = 30; y < 52; y++) {
85
+ const prog = (y - 30) / 22
86
+ const half = shoulder * (1 - prog * taper)
87
+ const c = mix(p.robe, p.robeDeep, prog)
88
+ for (let x = cx - half; x <= cx + half; x++) {
89
+ const edge = 1 - Math.abs(x - cx) / half
90
+ img.blend(x, y, c, 0.5 + edge * 0.35)
91
+ }
92
+ }
93
+
94
+ // 胸口发光核心
95
+ for (let y = 34; y < 50; y++)
96
+ for (let x = cx - 6; x <= cx + 6; x++) {
97
+ const d = Math.hypot(x - cx, y - 41)
98
+ if (d < 6) img.blend(x, y, p.glow, clamp((6 - d) / 6, 0, 1) * 0.8)
99
+ }
100
+
101
+ // 肩部披帛飘带
102
+ for (let s = -1; s <= 1; s += 2) {
103
+ for (let t = 0; t < 22; t++) {
104
+ const x = cx + s * (8 + t * 1.15) + Math.sin(frame * 0.8 + t * 0.2) * 1.5
105
+ const y = 31 + t * 0.45
106
+ img.blend(x, y, s < 0 ? p.ribbon : p.ribbon2, (1 - t / 24) * 0.9)
107
+ }
108
+ }
109
+
110
+ // 头部 + 发丝(差异:法师戴尖帽,骑士戴羽盔,机甲方形头+天线)
111
+ for (let y = hy - 6; y < hy + 20; y++)
112
+ for (let x = cx - 9; x <= cx + 9; x++) {
113
+ const d = Math.hypot((x - cx) * 1.0, (y - hy) * 0.85)
114
+ if (d < 9) img.blend(x, y, p.hair, 0.92)
115
+ }
116
+ // 马尾/披发(机甲则改为脑后天线)
117
+ if (type === 'bot') {
118
+ for (let t = 0; t < 15; t++) img.blend(cx + 9, hy - 8 - t * 0.9, p.trim, (1 - t / 16) * 0.9)
119
+ img.radialGlow(cx + 9, hy - 22, 5, p.glow, 0.7)
120
+ }
121
+ else {
122
+ for (let t = 0; t < 24; t++) img.blend(cx + 7 + t * 0.9 + Math.sin(frame * 1.0 + t * 0.15) * 1.5, hy - 2 + t * 0.55, p.hair, (1 - t / 26) * 0.9)
123
+ }
124
+ // 脸庞
125
+ for (let y = hy - 2; y < hy + 8; y++)
126
+ for (let x = cx - 4; x <= cx + 4; x++) {
127
+ const d = Math.hypot(x - cx, y - (hy + 3))
128
+ if (d < 4.5) img.blend(x, y, [240, 224, 214], 0.95)
129
+ }
130
+ // 眼部
131
+ img.blend(cx - 2, hy + 2, [80, 60, 80], 0.7)
132
+ img.blend(cx + 2, hy + 2, [80, 60, 80], 0.7)
133
+
134
+ // 头顶饰物(差异)
135
+ if (type === 'mage') {
136
+ // 尖帽
137
+ for (let t = 0; t < 14; t++) {
138
+ const hw = 9 * (1 - t / 14)
139
+ const yy = hy - 12 - t * 0.5
140
+ for (let x = cx - hw; x <= cx + hw; x++) img.blend(x, yy, mix(p.trim, p.robeDeep, t / 14), 0.9)
141
+ }
142
+ img.radialGlow(cx, hy - 22, 6, p.glow, 0.5)
143
+ }
144
+ else if (type === 'knight') {
145
+ // 羽盔(两侧对称拨羽)
146
+ for (let s = -1; s <= 1; s += 2) {
147
+ for (let t = 0; t < 8; t++) img.blend(cx + s * (3 + t * 1.1), hy - 11 + t * 0.7, p.trim, (1 - t / 9) * 0.95)
148
+ }
149
+ for (let y = hy - 12; y < hy - 4; y++) img.blend(cx, y, p.hair, 0.95)
150
+ }
151
+ else {
152
+ // 机甲方形头 + 双侧饰条
153
+ for (let y = hy - 5; y < hy + 9; y++)
154
+ for (let x = cx - 6; x <= cx + 6; x++) img.blend(x, y, p.hair, 0.85)
155
+ for (let s = -1; s <= 1; s += 2) for (let t = 0; t < 6; t++) img.blend(cx + s * (6 + t * 0.5), hy, p.trim, (1 - t / 7) * 0.8)
156
+ }
157
+
158
+ // 全身外发光 + 落点辉光
159
+ img.radialGlow(cx, 40, 26, p.glow, 0.35)
160
+ img.radialGlow(cx, 80, 13, p.glow, 0.5)
161
+ }
162
+
163
+ const models = {
164
+ knight: { robe: [210, 222, 240], robeDeep: [120, 140, 178], hair: [60, 70, 110], ribbon: [150, 168, 214], ribbon2: [110, 128, 178], trim: [230, 240, 255], glow: [150, 190, 255] },
165
+ mage: { robe: [226, 200, 246], robeDeep: [140, 100, 180], hair: [110, 70, 160], ribbon: [200, 170, 240], ribbon2: [150, 110, 200], trim: [236, 214, 250], glow: [205, 160, 255] },
166
+ bot: { robe: [196, 226, 218], robeDeep: [90, 150, 150], hair: [70, 120, 128], ribbon: [150, 200, 196], ribbon2: [100, 160, 160], trim: [170, 240, 214], glow: [150, 240, 206] },
167
+ }
168
+
169
+ for (const [key, p] of Object.entries(models)) {
170
+ const s = new Surface(FW * FRAMES, FH)
171
+ for (let f = 0; f < FRAMES; f++) drawFrame(s, f, p, key)
172
+ s.save(`${key}.png`)
173
+ }
174
+
175
+ console.log('Character models written to', OUT_DIR, '->', ['knight.png', 'mage.png', 'bot.png'].join(', '))