@zephyr3d/scene 0.9.27 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (502) hide show
  1. package/README.md +60 -27
  2. package/dist/animation/animation_bank.js +634 -0
  3. package/dist/animation/animation_bank.js.map +1 -0
  4. package/dist/animation/animation_bank_gpu.js +256 -0
  5. package/dist/animation/animation_bank_gpu.js.map +1 -0
  6. package/dist/animation/animationset.js +54 -0
  7. package/dist/animation/animationset.js.map +1 -1
  8. package/dist/animation/cloth/gpu_cloth_component.js +406 -0
  9. package/dist/animation/cloth/gpu_cloth_component.js.map +1 -0
  10. package/dist/animation/cloth/gpu_cloth_system.js +332 -202
  11. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  12. package/dist/animation/gpu_animation_driver.js +289 -0
  13. package/dist/animation/gpu_animation_driver.js.map +1 -0
  14. package/dist/animation/joint_dynamics/collision.js +112 -1
  15. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  16. package/dist/animation/joint_dynamics/controller.js +6 -0
  17. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  18. package/dist/animation/joint_dynamics/joint_dynamics_system.js +11 -0
  19. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  20. package/dist/animation/joint_dynamics/solver.js +50 -12
  21. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  22. package/dist/animation/joint_dynamics/types.js.map +1 -1
  23. package/dist/animation/skeleton.js +279 -55
  24. package/dist/animation/skeleton.js.map +1 -1
  25. package/dist/animation/skin_palette_atlas.js +252 -0
  26. package/dist/animation/skin_palette_atlas.js.map +1 -0
  27. package/dist/animation/spring/multi_chain_spring_system.js +298 -38
  28. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
  29. package/dist/animation/spring/spring_chain.js +2 -0
  30. package/dist/animation/spring/spring_chain.js.map +1 -1
  31. package/dist/animation/spring/spring_collider.js +159 -21
  32. package/dist/animation/spring/spring_collider.js.map +1 -1
  33. package/dist/animation/spring/spring_particle.js +1 -0
  34. package/dist/animation/spring/spring_particle.js.map +1 -1
  35. package/dist/animation/spring/spring_solver.js +173 -0
  36. package/dist/animation/spring/spring_solver.js.map +1 -0
  37. package/dist/animation/spring/spring_system.js +249 -24
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring_modifier.js +32 -1
  40. package/dist/animation/spring_modifier.js.map +1 -1
  41. package/dist/app/app.js +26 -0
  42. package/dist/app/app.js.map +1 -1
  43. package/dist/app/engine.js +86 -15
  44. package/dist/app/engine.js.map +1 -1
  45. package/dist/app/gamepad.js +191 -0
  46. package/dist/app/gamepad.js.map +1 -0
  47. package/dist/app/inputactions.js +271 -0
  48. package/dist/app/inputactions.js.map +1 -0
  49. package/dist/app/inputmgr.js +331 -22
  50. package/dist/app/inputmgr.js.map +1 -1
  51. package/dist/app/loading.js +138 -0
  52. package/dist/app/loading.js.map +1 -0
  53. package/dist/app/pipelinecache.js +209 -0
  54. package/dist/app/pipelinecache.js.map +1 -0
  55. package/dist/app/runtimescript.js +25 -0
  56. package/dist/app/runtimescript.js.map +1 -1
  57. package/dist/app/scriptingsystem.js +54 -0
  58. package/dist/app/scriptingsystem.js.map +1 -1
  59. package/dist/app/scriptregistry.js +7 -2
  60. package/dist/app/scriptregistry.js.map +1 -1
  61. package/dist/asset/asset_manifest.js +59 -0
  62. package/dist/asset/asset_manifest.js.map +1 -0
  63. package/dist/asset/asset_preload.js +258 -0
  64. package/dist/asset/asset_preload.js.map +1 -0
  65. package/dist/asset/assetmanager.js +117 -65
  66. package/dist/asset/assetmanager.js.map +1 -1
  67. package/dist/asset/loaders/ktx2/basis/LICENSE +201 -0
  68. package/dist/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
  69. package/dist/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
  70. package/dist/asset/loaders/ktx2/basis_location.js +17 -0
  71. package/dist/asset/loaders/ktx2/basis_location.js.map +1 -0
  72. package/dist/asset/loaders/ktx2/ktx2_loader.js +88 -0
  73. package/dist/asset/loaders/ktx2/ktx2_loader.js.map +1 -0
  74. package/dist/asset/loaders/ktx2/ktx2_targets.js +118 -0
  75. package/dist/asset/loaders/ktx2/ktx2_targets.js.map +1 -0
  76. package/dist/asset/loaders/ktx2/transcoder_pool.js +259 -0
  77. package/dist/asset/loaders/ktx2/transcoder_pool.js.map +1 -0
  78. package/dist/asset/mesh_lod_builder.js +104 -0
  79. package/dist/asset/mesh_lod_builder.js.map +1 -0
  80. package/dist/asset/mesh_settings.js +111 -0
  81. package/dist/asset/mesh_settings.js.map +1 -0
  82. package/dist/asset/meshopt_decoder.js +18 -0
  83. package/dist/asset/meshopt_decoder.js.map +1 -0
  84. package/dist/asset/meshopt_simplifier.js +26 -0
  85. package/dist/asset/meshopt_simplifier.js.map +1 -0
  86. package/dist/asset/model.js +171 -1
  87. package/dist/asset/model.js.map +1 -1
  88. package/dist/asset/texture_settings.js +231 -0
  89. package/dist/asset/texture_settings.js.map +1 -0
  90. package/dist/asset/zmsh_binary.js +131 -0
  91. package/dist/asset/zmsh_binary.js.map +1 -0
  92. package/dist/asset/zsdf_binary.js +111 -0
  93. package/dist/asset/zsdf_binary.js.map +1 -0
  94. package/dist/blitter/bilateralblur.js +1 -2
  95. package/dist/blitter/bilateralblur.js.map +1 -1
  96. package/dist/blitter/gaussianblur.js +1 -6
  97. package/dist/blitter/gaussianblur.js.map +1 -1
  98. package/dist/camera/base.js +31 -10
  99. package/dist/camera/base.js.map +1 -1
  100. package/dist/camera/camera.js +104 -178
  101. package/dist/camera/camera.js.map +1 -1
  102. package/dist/camera/follow.js +342 -0
  103. package/dist/camera/follow.js.map +1 -0
  104. package/dist/camera/fps.js +9 -7
  105. package/dist/camera/fps.js.map +1 -1
  106. package/dist/camera/orbit.js +46 -19
  107. package/dist/camera/orbit.js.map +1 -1
  108. package/dist/index.d.ts +25436 -15990
  109. package/dist/index.js +65 -11
  110. package/dist/index.js.map +1 -1
  111. package/dist/material/blinn.js +3 -0
  112. package/dist/material/blinn.js.map +1 -1
  113. package/dist/material/eye.js +1 -1
  114. package/dist/material/eye.js.map +1 -1
  115. package/dist/material/hair.js +2 -3
  116. package/dist/material/hair.js.map +1 -1
  117. package/dist/material/lambert.js +4 -1
  118. package/dist/material/lambert.js.map +1 -1
  119. package/dist/material/material.js +66 -4
  120. package/dist/material/material.js.map +1 -1
  121. package/dist/material/meshmaterial.js +118 -45
  122. package/dist/material/meshmaterial.js.map +1 -1
  123. package/dist/material/mixins/lightmodel/blinnphong.js +1 -1
  124. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  125. package/dist/material/mixins/lightmodel/lambert.js +1 -1
  126. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  127. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +34 -61
  128. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  129. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +16 -2
  130. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  131. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +2 -1
  132. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  133. package/dist/material/mixins/lit.js +191 -83
  134. package/dist/material/mixins/lit.js.map +1 -1
  135. package/dist/material/mixins/pbr/common.js +31 -206
  136. package/dist/material/mixins/pbr/common.js.map +1 -1
  137. package/dist/material/mtoon.js +1 -1
  138. package/dist/material/mtoon.js.map +1 -1
  139. package/dist/material/pbrmr.js +3 -0
  140. package/dist/material/pbrmr.js.map +1 -1
  141. package/dist/material/pbrsg.js +3 -0
  142. package/dist/material/pbrsg.js.map +1 -1
  143. package/dist/material/sdf_debug.js +78 -0
  144. package/dist/material/sdf_debug.js.map +1 -0
  145. package/dist/material/shader/helper.js +333 -191
  146. package/dist/material/shader/helper.js.map +1 -1
  147. package/dist/material/shader/terrain_blend.js +204 -43
  148. package/dist/material/shader/terrain_blend.js.map +1 -1
  149. package/dist/material/skin.js +331 -297
  150. package/dist/material/skin.js.map +1 -1
  151. package/dist/material/skinprofile.js +1058 -0
  152. package/dist/material/skinprofile.js.map +1 -0
  153. package/dist/material/sss.js +353 -0
  154. package/dist/material/sss.js.map +1 -0
  155. package/dist/material/sss_kernel.js +265 -0
  156. package/dist/material/sss_kernel.js.map +1 -0
  157. package/dist/material/sssprofile.js +879 -0
  158. package/dist/material/sssprofile.js.map +1 -0
  159. package/dist/material/subsurfaceprofile.js +4 -8
  160. package/dist/material/subsurfaceprofile.js.map +1 -1
  161. package/dist/material/terrain-cm.js +464 -188
  162. package/dist/material/terrain-cm.js.map +1 -1
  163. package/dist/material/unlit.js +3 -0
  164. package/dist/material/unlit.js.map +1 -1
  165. package/dist/material/water.js +1261 -1438
  166. package/dist/material/water.js.map +1 -1
  167. package/dist/node_modules/meshoptimizer/LICENSE +21 -0
  168. package/dist/node_modules/meshoptimizer/meshopt_decoder.js +197 -0
  169. package/dist/node_modules/meshoptimizer/meshopt_decoder.js.map +1 -0
  170. package/dist/node_modules/meshoptimizer/meshopt_simplifier.js +677 -0
  171. package/dist/node_modules/meshoptimizer/meshopt_simplifier.js.map +1 -0
  172. package/dist/physics/character.js +226 -0
  173. package/dist/physics/character.js.map +1 -0
  174. package/dist/physics/collider.js +209 -0
  175. package/dist/physics/collider.js.map +1 -0
  176. package/dist/physics/events.js +79 -0
  177. package/dist/physics/events.js.map +1 -0
  178. package/dist/physics/joint.js +272 -0
  179. package/dist/physics/joint.js.map +1 -0
  180. package/dist/physics/node_physics.js +234 -0
  181. package/dist/physics/node_physics.js.map +1 -0
  182. package/dist/physics/part.js +91 -0
  183. package/dist/physics/part.js.map +1 -0
  184. package/dist/physics/rigid_body.js +379 -0
  185. package/dist/physics/rigid_body.js.map +1 -0
  186. package/dist/physics/vehicle.js +335 -0
  187. package/dist/physics/vehicle.js.map +1 -0
  188. package/dist/physics/world.js +25 -0
  189. package/dist/physics/world.js.map +1 -0
  190. package/dist/posteffect/bloom.js +49 -14
  191. package/dist/posteffect/bloom.js.map +1 -1
  192. package/dist/posteffect/motionblur.js +106 -106
  193. package/dist/posteffect/motionblur.js.map +1 -1
  194. package/dist/posteffect/postsss.js +572 -0
  195. package/dist/posteffect/postsss.js.map +1 -0
  196. package/dist/posteffect/sao.js +2 -6
  197. package/dist/posteffect/sao.js.map +1 -1
  198. package/dist/posteffect/skinsss.js +605 -355
  199. package/dist/posteffect/skinsss.js.map +1 -1
  200. package/dist/posteffect/ssgi.js +91 -162
  201. package/dist/posteffect/ssgi.js.map +1 -1
  202. package/dist/posteffect/ssr.js +3 -11
  203. package/dist/posteffect/ssr.js.map +1 -1
  204. package/dist/posteffect/sss.js +4 -13
  205. package/dist/posteffect/sss.js.map +1 -1
  206. package/dist/posteffect/taa.js +1 -0
  207. package/dist/posteffect/taa.js.map +1 -1
  208. package/dist/render/abuffer_oit.js +3 -2
  209. package/dist/render/abuffer_oit.js.map +1 -1
  210. package/dist/render/clipmap.js +179 -64
  211. package/dist/render/clipmap.js.map +1 -1
  212. package/dist/render/cluster_light.js +958 -224
  213. package/dist/render/cluster_light.js.map +1 -1
  214. package/dist/render/cull_visitor.js +25 -5
  215. package/dist/render/cull_visitor.js.map +1 -1
  216. package/dist/render/debug_views.js +37 -0
  217. package/dist/render/debug_views.js.map +1 -0
  218. package/dist/render/depthpass.js +5 -1
  219. package/dist/render/depthpass.js.map +1 -1
  220. package/dist/render/drawable_mixin.js +53 -6
  221. package/dist/render/drawable_mixin.js.map +1 -1
  222. package/dist/render/dualdepthpeeling_oit.js +5 -5
  223. package/dist/render/dualdepthpeeling_oit.js.map +1 -1
  224. package/dist/render/envlight.js +196 -113
  225. package/dist/render/envlight.js.map +1 -1
  226. package/dist/render/fbm_wavegenerator.js +5 -10
  227. package/dist/render/fbm_wavegenerator.js.map +1 -1
  228. package/dist/render/fft_wavegenerator.js +247 -157
  229. package/dist/render/fft_wavegenerator.js.map +1 -1
  230. package/dist/render/gerstner_wavegenerator.js +16 -38
  231. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  232. package/dist/render/gi/probe_volume.js +1334 -0
  233. package/dist/render/gi/probe_volume.js.map +1 -0
  234. package/dist/render/gi/scene_gi.js +282 -0
  235. package/dist/render/gi/scene_gi.js.map +1 -0
  236. package/dist/render/gi/voxel_atlas.js +198 -0
  237. package/dist/render/gi/voxel_atlas.js.map +1 -0
  238. package/dist/render/gi/voxel_lighting.js +652 -0
  239. package/dist/render/gi/voxel_lighting.js.map +1 -0
  240. package/dist/render/gi/voxel_scene.js +642 -0
  241. package/dist/render/gi/voxel_scene.js.map +1 -0
  242. package/dist/render/gi/voxelize_pass.js +223 -0
  243. package/dist/render/gi/voxelize_pass.js.map +1 -0
  244. package/dist/render/globalbindgroup_allocator.js +3 -2
  245. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  246. package/dist/render/gpu_picking.js +9 -36
  247. package/dist/render/gpu_picking.js.map +1 -1
  248. package/dist/render/instance_culling.js +499 -0
  249. package/dist/render/instance_culling.js.map +1 -0
  250. package/dist/render/lightpass.js +19 -8
  251. package/dist/render/lightpass.js.map +1 -1
  252. package/dist/render/lod.js +46 -0
  253. package/dist/render/lod.js.map +1 -0
  254. package/dist/render/primitive.js +301 -9
  255. package/dist/render/primitive.js.map +1 -1
  256. package/dist/render/primitive_readback.js +209 -0
  257. package/dist/render/primitive_readback.js.map +1 -0
  258. package/dist/render/render_queue.js +162 -11
  259. package/dist/render/render_queue.js.map +1 -1
  260. package/dist/render/renderer.js +10 -7
  261. package/dist/render/renderer.js.map +1 -1
  262. package/dist/render/rendergraph/blackboard.js +14 -1
  263. package/dist/render/rendergraph/blackboard.js.map +1 -1
  264. package/dist/render/rendergraph/executor.js +136 -0
  265. package/dist/render/rendergraph/executor.js.map +1 -1
  266. package/dist/render/rendergraph/forward_plus_builder.js +272 -55
  267. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  268. package/dist/render/rendergraph/frame_graph_context.js +41 -0
  269. package/dist/render/rendergraph/frame_graph_context.js.map +1 -0
  270. package/dist/render/rendergraph/scene_render_context.js +31 -2
  271. package/dist/render/rendergraph/scene_render_context.js.map +1 -1
  272. package/dist/render/rendergraph/types.js.map +1 -1
  273. package/dist/render/renderpass.js +28 -5
  274. package/dist/render/renderpass.js.map +1 -1
  275. package/dist/render/sdf/box_allocator.js +98 -0
  276. package/dist/render/sdf/box_allocator.js.map +1 -0
  277. package/dist/render/sdf/global_sdf.js +865 -0
  278. package/dist/render/sdf/global_sdf.js.map +1 -0
  279. package/dist/render/sdf/scene_sdf.js +562 -0
  280. package/dist/render/sdf/scene_sdf.js.map +1 -0
  281. package/dist/render/sdf/sdf_atlas.js +227 -0
  282. package/dist/render/sdf/sdf_atlas.js.map +1 -0
  283. package/dist/render/sdf/sdf_programs.js +42 -0
  284. package/dist/render/sdf/sdf_programs.js.map +1 -0
  285. package/dist/render/sdf/sdf_view.js +199 -0
  286. package/dist/render/sdf/sdf_view.js.map +1 -0
  287. package/dist/render/sdf/waterline.js +610 -0
  288. package/dist/render/sdf/waterline.js.map +1 -0
  289. package/dist/render/shadow_mask_pass.js +142 -25
  290. package/dist/render/shadow_mask_pass.js.map +1 -1
  291. package/dist/render/shore_wave_generator.js +1193 -0
  292. package/dist/render/shore_wave_generator.js.map +1 -0
  293. package/dist/render/sky.js +516 -86
  294. package/dist/render/sky.js.map +1 -1
  295. package/dist/render/transmission_thickness_pass.js +477 -0
  296. package/dist/render/transmission_thickness_pass.js.map +1 -0
  297. package/dist/render/underwater.js +58 -158
  298. package/dist/render/underwater.js.map +1 -1
  299. package/dist/render/virtualtexture/virtual_texture.js +1214 -0
  300. package/dist/render/virtualtexture/virtual_texture.js.map +1 -0
  301. package/dist/render/volumetric_cloud/cloud_common.js +472 -0
  302. package/dist/render/volumetric_cloud/cloud_common.js.map +1 -0
  303. package/dist/render/volumetric_cloud/cloud_noise.js +189 -0
  304. package/dist/render/volumetric_cloud/cloud_noise.js.map +1 -0
  305. package/dist/render/volumetric_cloud/debug_view.js +131 -0
  306. package/dist/render/volumetric_cloud/debug_view.js.map +1 -0
  307. package/dist/render/volumetric_cloud/resources.js +380 -0
  308. package/dist/render/volumetric_cloud/resources.js.map +1 -0
  309. package/dist/render/volumetric_cloud/sky_cache.js +380 -0
  310. package/dist/render/volumetric_cloud/sky_cache.js.map +1 -0
  311. package/dist/render/volumetric_cloud/volumetric_cloud.js +318 -0
  312. package/dist/render/volumetric_cloud/volumetric_cloud.js.map +1 -0
  313. package/dist/render/water_caustics.js +134 -319
  314. package/dist/render/water_caustics.js.map +1 -1
  315. package/dist/render/water_foam.js +627 -0
  316. package/dist/render/water_foam.js.map +1 -0
  317. package/dist/render/water_interaction.js +1795 -0
  318. package/dist/render/water_interaction.js.map +1 -0
  319. package/dist/render/weightedblended_oit.js +3 -3
  320. package/dist/render/weightedblended_oit.js.map +1 -1
  321. package/dist/scene/basesprite.js +9 -4
  322. package/dist/scene/basesprite.js.map +1 -1
  323. package/dist/scene/batchgroup.js +108 -12
  324. package/dist/scene/batchgroup.js.map +1 -1
  325. package/dist/scene/environment.js +28 -7
  326. package/dist/scene/environment.js.map +1 -1
  327. package/dist/scene/foliage.js +1020 -0
  328. package/dist/scene/foliage.js.map +1 -0
  329. package/dist/scene/foliage_buckets.js +147 -0
  330. package/dist/scene/foliage_buckets.js.map +1 -0
  331. package/dist/scene/foliage_mask.js +358 -0
  332. package/dist/scene/foliage_mask.js.map +1 -0
  333. package/dist/scene/hair.js +15 -4
  334. package/dist/scene/hair.js.map +1 -1
  335. package/dist/scene/light.js +179 -13
  336. package/dist/scene/light.js.map +1 -1
  337. package/dist/scene/mesh.js +327 -45
  338. package/dist/scene/mesh.js.map +1 -1
  339. package/dist/scene/meshdrawable.js +6 -0
  340. package/dist/scene/meshdrawable.js.map +1 -1
  341. package/dist/scene/msdftext.js +9 -3
  342. package/dist/scene/msdftext.js.map +1 -1
  343. package/dist/scene/msdftextsprite.js +9 -3
  344. package/dist/scene/msdftextsprite.js.map +1 -1
  345. package/dist/scene/particlesys.js +8 -2
  346. package/dist/scene/particlesys.js.map +1 -1
  347. package/dist/scene/physics_settings.js +157 -0
  348. package/dist/scene/physics_settings.js.map +1 -0
  349. package/dist/scene/scene.js +190 -44
  350. package/dist/scene/scene.js.map +1 -1
  351. package/dist/scene/scene_node.js +147 -6
  352. package/dist/scene/scene_node.js.map +1 -1
  353. package/dist/scene/terrain-cm/bladegrassmaterial.js +735 -0
  354. package/dist/scene/terrain-cm/bladegrassmaterial.js.map +1 -0
  355. package/dist/scene/terrain-cm/grass.js +881 -42
  356. package/dist/scene/terrain-cm/grass.js.map +1 -1
  357. package/dist/scene/terrain-cm/grass_gpu.js +929 -0
  358. package/dist/scene/terrain-cm/grass_gpu.js.map +1 -0
  359. package/dist/scene/terrain-cm/grassmaterial.js +180 -9
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  363. package/dist/scene/terrain-cm/terrain_gi_albedo.js +257 -0
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  371. package/dist/scene/water_surface_sampler.js +324 -0
  372. package/dist/scene/water_surface_sampler.js.map +1 -0
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  379. package/dist/shaders/gi.js +365 -0
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  381. package/dist/shaders/ltc_rect.js +202 -0
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  393. package/dist/shaders/skin_brdf.js +243 -0
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  399. package/dist/shaders/ssr.js +6 -159
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  403. package/dist/shaders/water.js +32 -82
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  409. package/dist/shadow/esm.js +3 -3
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  417. package/dist/shadow/shadow_impl.js +3 -8
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  423. package/dist/shadow/ssm.js +18 -72
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  425. package/dist/shadow/vsm.js +3 -3
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  479. package/dist/utility/serialization/scene/water.js +1543 -264
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  481. package/dist/utility/serialization/types.js.map +1 -1
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  486. package/dist/utility/textures/ggxlut.js +17 -43
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  488. package/dist/utility/textures/ltcdata.js +4 -4
  489. package/dist/utility/textures/ltcdata.js.map +1 -1
  490. package/dist/utility/textures/ltclut.js +16 -6
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  492. package/dist/utility/unsupported.js +24 -0
  493. package/dist/utility/unsupported.js.map +1 -0
  494. package/dist/values.js +13 -1
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  496. package/package.json +25 -12
  497. package/src/asset/loaders/ktx2/basis/LICENSE +201 -0
  498. package/src/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
  499. package/src/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
  500. package/src/asset/meshoptimizer/LICENSE +21 -0
  501. package/dist/animation/joint_dynamics/convex_collider.js +0 -320
  502. package/dist/animation/joint_dynamics/convex_collider.js.map +0 -1
@@ -3,6 +3,7 @@ import { Vector4, Vector3 } from '@zephyr3d/base';
3
3
  import { getGGXLUT } from '../../../utility/textures/ggxlut.js';
4
4
  import { getSheenLUT } from '../../../utility/textures/sheenlut.js';
5
5
  import { getLTCMatLUT, getLTCAmpLUT } from '../../../utility/textures/ltclut.js';
6
+ import { evaluateLTCRectLightTerms } from '../../../shaders/ltc_rect.js';
6
7
  import { mixinTextureProps } from '../texture.js';
7
8
  import { ShaderHelper } from '../../shader/helper.js';
8
9
  import { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../../../values.js';
@@ -186,9 +187,8 @@ import { mixinPBRBRDF } from './brdf.js';
186
187
  * Artistic multiplier on the rect-light specular term.
187
188
  *
188
189
  * @remarks
189
- * 1 is neutral. Physical lighting normalizes the LTC integral by `1/(2*pi)`, which is the
190
- * reference implementation's factor, so the default needs no calibration fudge there. Legacy
191
- * keeps its historical weighting, where existing scenes may have tuned this value.
190
+ * 1 is neutral and physically correct: the LTC integral is already normalized, so the default
191
+ * needs no calibration fudge in either lighting mode.
192
192
  */ get rectSpecularScale() {
193
193
  return this._rectSpecularScale;
194
194
  }
@@ -856,151 +856,7 @@ import { mixinPBRBRDF } from './brdf.js';
856
856
  directRectLight(scope, worldPos, normal, viewVec, commonData, posRange, axisX, axisY, colorIntensity, outColor) {
857
857
  const pb = scope.$builder;
858
858
  const that = this;
859
- const physical = this.drawContext.scene.lightingMode === 'physical';
860
- // The two modes normalize the LTC integral differently, so they must not share a cached
861
- // function body under one name.
862
- const funcName = physical ? 'Z_PBRRectLightPhysical' : 'Z_PBRRectLight';
863
- const LUT_SIZE = 64;
864
- const LUT_SCALE = (LUT_SIZE - 1) / LUT_SIZE;
865
- const LUT_BIAS = 0.5 / LUT_SIZE;
866
- pb.func('Z_LTCIntegrateEdgeVec', [
867
- pb.vec3('v1'),
868
- pb.vec3('v2')
869
- ], function() {
870
- this.$l.x = pb.dot(this.v1, this.v2);
871
- this.$l.y = pb.abs(this.x);
872
- this.$l.a = pb.add(0.8543985, pb.mul(pb.add(0.4965155, pb.mul(0.0145206, this.y)), this.y));
873
- this.$l.b = pb.add(3.417594, pb.mul(pb.add(4.1616724, this.y), this.y));
874
- this.$l.v = pb.div(this.a, this.b);
875
- this.$l.thetaSinTheta = this.$choice(pb.greaterThan(this.x, 0), this.v, pb.sub(pb.mul(0.5, pb.inverseSqrt(pb.max(pb.sub(1, pb.mul(this.x, this.x)), 1e-7))), this.v));
876
- this.$return(pb.mul(pb.cross(this.v1, this.v2), this.thetaSinTheta));
877
- });
878
- pb.func('Z_LTCClipQuadToHorizon', [
879
- pb.vec3[5]('L').inout(),
880
- pb.int('n').out()
881
- ], function() {
882
- this.$l.config = pb.int(0);
883
- this.$if(pb.greaterThan(this.L[0].z, 0), function() {
884
- this.config = pb.add(this.config, 1);
885
- });
886
- this.$if(pb.greaterThan(this.L[1].z, 0), function() {
887
- this.config = pb.add(this.config, 2);
888
- });
889
- this.$if(pb.greaterThan(this.L[2].z, 0), function() {
890
- this.config = pb.add(this.config, 4);
891
- });
892
- this.$if(pb.greaterThan(this.L[3].z, 0), function() {
893
- this.config = pb.add(this.config, 8);
894
- });
895
- this.n = 0;
896
- this.$if(pb.equal(this.config, 0), function() {}).$elseif(pb.equal(this.config, 1), function() {
897
- this.n = 3;
898
- this.L[1] = pb.add(pb.mul(pb.neg(this.L[1].z), this.L[0]), pb.mul(this.L[0].z, this.L[1]));
899
- this.L[2] = pb.add(pb.mul(pb.neg(this.L[3].z), this.L[0]), pb.mul(this.L[0].z, this.L[3]));
900
- }).$elseif(pb.equal(this.config, 2), function() {
901
- this.n = 3;
902
- this.L[0] = pb.add(pb.mul(pb.neg(this.L[0].z), this.L[1]), pb.mul(this.L[1].z, this.L[0]));
903
- this.L[2] = pb.add(pb.mul(pb.neg(this.L[2].z), this.L[1]), pb.mul(this.L[1].z, this.L[2]));
904
- }).$elseif(pb.equal(this.config, 3), function() {
905
- this.n = 4;
906
- this.L[2] = pb.add(pb.mul(pb.neg(this.L[2].z), this.L[1]), pb.mul(this.L[1].z, this.L[2]));
907
- this.L[3] = pb.add(pb.mul(pb.neg(this.L[3].z), this.L[0]), pb.mul(this.L[0].z, this.L[3]));
908
- }).$elseif(pb.equal(this.config, 4), function() {
909
- this.n = 3;
910
- this.L[0] = pb.add(pb.mul(pb.neg(this.L[3].z), this.L[2]), pb.mul(this.L[2].z, this.L[3]));
911
- this.L[1] = pb.add(pb.mul(pb.neg(this.L[1].z), this.L[2]), pb.mul(this.L[2].z, this.L[1]));
912
- }).$elseif(pb.equal(this.config, 6), function() {
913
- this.n = 4;
914
- this.L[0] = pb.add(pb.mul(pb.neg(this.L[0].z), this.L[1]), pb.mul(this.L[1].z, this.L[0]));
915
- this.L[3] = pb.add(pb.mul(pb.neg(this.L[3].z), this.L[2]), pb.mul(this.L[2].z, this.L[3]));
916
- }).$elseif(pb.equal(this.config, 7), function() {
917
- this.n = 5;
918
- this.L[4] = pb.add(pb.mul(pb.neg(this.L[3].z), this.L[0]), pb.mul(this.L[0].z, this.L[3]));
919
- this.L[3] = pb.add(pb.mul(pb.neg(this.L[3].z), this.L[2]), pb.mul(this.L[2].z, this.L[3]));
920
- }).$elseif(pb.equal(this.config, 8), function() {
921
- this.n = 3;
922
- this.L[0] = pb.add(pb.mul(pb.neg(this.L[0].z), this.L[3]), pb.mul(this.L[3].z, this.L[0]));
923
- this.L[1] = pb.add(pb.mul(pb.neg(this.L[2].z), this.L[3]), pb.mul(this.L[3].z, this.L[2]));
924
- this.L[2] = this.L[3];
925
- }).$elseif(pb.equal(this.config, 9), function() {
926
- this.n = 4;
927
- this.L[1] = pb.add(pb.mul(pb.neg(this.L[1].z), this.L[0]), pb.mul(this.L[0].z, this.L[1]));
928
- this.L[2] = pb.add(pb.mul(pb.neg(this.L[2].z), this.L[3]), pb.mul(this.L[3].z, this.L[2]));
929
- }).$elseif(pb.equal(this.config, 11), function() {
930
- this.n = 5;
931
- this.L[4] = this.L[3];
932
- this.L[3] = pb.add(pb.mul(pb.neg(this.L[2].z), this.L[3]), pb.mul(this.L[3].z, this.L[2]));
933
- this.L[2] = pb.add(pb.mul(pb.neg(this.L[2].z), this.L[1]), pb.mul(this.L[1].z, this.L[2]));
934
- }).$elseif(pb.equal(this.config, 12), function() {
935
- this.n = 4;
936
- this.L[1] = pb.add(pb.mul(pb.neg(this.L[1].z), this.L[2]), pb.mul(this.L[2].z, this.L[1]));
937
- this.L[0] = pb.add(pb.mul(pb.neg(this.L[0].z), this.L[3]), pb.mul(this.L[3].z, this.L[0]));
938
- }).$elseif(pb.equal(this.config, 13), function() {
939
- this.n = 5;
940
- this.L[4] = this.L[3];
941
- this.L[3] = this.L[2];
942
- this.L[2] = pb.add(pb.mul(pb.neg(this.L[1].z), this.L[2]), pb.mul(this.L[2].z, this.L[1]));
943
- this.L[1] = pb.add(pb.mul(pb.neg(this.L[1].z), this.L[0]), pb.mul(this.L[0].z, this.L[1]));
944
- }).$elseif(pb.equal(this.config, 14), function() {
945
- this.n = 5;
946
- this.L[4] = pb.add(pb.mul(pb.neg(this.L[0].z), this.L[3]), pb.mul(this.L[3].z, this.L[0]));
947
- this.L[0] = pb.add(pb.mul(pb.neg(this.L[0].z), this.L[1]), pb.mul(this.L[1].z, this.L[0]));
948
- }).$elseif(pb.equal(this.config, 15), function() {
949
- this.n = 4;
950
- });
951
- this.$if(pb.equal(this.n, 3), function() {
952
- this.L[3] = this.L[0];
953
- });
954
- this.$if(pb.equal(this.n, 4), function() {
955
- this.L[4] = this.L[0];
956
- });
957
- });
958
- pb.func('Z_LTCEvaluateRect', [
959
- pb.vec3('N'),
960
- pb.vec3('V'),
961
- pb.vec3('P'),
962
- pb.mat3('Minv'),
963
- pb.vec3('p0'),
964
- pb.vec3('p1'),
965
- pb.vec3('p2'),
966
- pb.vec3('p3')
967
- ], function() {
968
- this.$l.T1 = pb.normalize(pb.sub(this.V, pb.mul(this.N, pb.dot(this.V, this.N))));
969
- this.$l.T2 = pb.cross(this.N, this.T1);
970
- if (pb.getDevice().type === 'webgl') {
971
- this.$l.ltcBasis = pb.mat3(pb.vec3(this.T1.x, this.T2.x, this.N.x), pb.vec3(this.T1.y, this.T2.y, this.N.y), pb.vec3(this.T1.z, this.T2.z, this.N.z));
972
- this.$l.ltcMatrix = pb.mul(this.Minv, this.ltcBasis);
973
- } else {
974
- this.$l.ltcMatrix = pb.mul(this.Minv, pb.transpose(pb.mat3(this.T1, this.T2, this.N)));
975
- }
976
- this.$l.L = pb.vec3[5]();
977
- this.L[0] = pb.mul(this.ltcMatrix, pb.sub(this.p0, this.P));
978
- this.L[1] = pb.mul(this.ltcMatrix, pb.sub(this.p1, this.P));
979
- this.L[2] = pb.mul(this.ltcMatrix, pb.sub(this.p2, this.P));
980
- this.L[3] = pb.mul(this.ltcMatrix, pb.sub(this.p3, this.P));
981
- this.$l.n = pb.int(0);
982
- this.Z_LTCClipQuadToHorizon(this.L, this.n);
983
- this.$if(pb.equal(this.n, 0), function() {
984
- this.$return(pb.vec3(0));
985
- });
986
- this.L[0] = pb.normalize(this.L[0]);
987
- this.L[1] = pb.normalize(this.L[1]);
988
- this.L[2] = pb.normalize(this.L[2]);
989
- this.L[3] = pb.normalize(this.L[3]);
990
- this.L[4] = pb.normalize(this.L[4]);
991
- this.$l.sum = pb.float(0);
992
- this.sum = pb.add(this.sum, this.Z_LTCIntegrateEdgeVec(this.L[0], this.L[1]).z);
993
- this.sum = pb.add(this.sum, this.Z_LTCIntegrateEdgeVec(this.L[1], this.L[2]).z);
994
- this.sum = pb.add(this.sum, this.Z_LTCIntegrateEdgeVec(this.L[2], this.L[3]).z);
995
- this.$if(pb.greaterThanEqual(this.n, 4), function() {
996
- this.sum = pb.add(this.sum, this.Z_LTCIntegrateEdgeVec(this.L[3], this.L[4]).z);
997
- });
998
- this.$if(pb.equal(this.n, 5), function() {
999
- this.sum = pb.add(this.sum, this.Z_LTCIntegrateEdgeVec(this.L[4], this.L[0]).z);
1000
- });
1001
- this.sum = pb.max(0, this.sum);
1002
- this.$return(pb.vec3(this.sum));
1003
- });
859
+ const funcName = 'Z_PBRRectLight';
1004
860
  pb.func(funcName, [
1005
861
  pb.vec3('worldPos'),
1006
862
  pb.vec3('normal'),
@@ -1012,58 +868,15 @@ import { mixinPBRBRDF } from './brdf.js';
1012
868
  pb.vec4('colorIntensity'),
1013
869
  pb.vec3('outColor').inout()
1014
870
  ], function() {
1015
- this.$l.center = this.posRange.xyz;
1016
- this.$l.range = this.posRange.w;
1017
- this.$l.ax = this.axisX.xyz;
1018
- this.$l.ay = this.axisY.xyz;
1019
- this.$l.halfWidth = pb.length(this.ax);
1020
- this.$l.halfHeight = pb.length(this.ay);
1021
- this.$l.area = pb.mul(this.halfWidth, this.halfHeight, 4);
1022
- this.$l.lightNormal = pb.normalize(pb.cross(this.ax, this.ay));
1023
- this.lightNormal = pb.neg(this.lightNormal);
1024
- this.$if(pb.greaterThan(this.area, 0), function() {
1025
- this.$l.ex = this.ax;
1026
- this.$l.ey = this.ay;
1027
- this.$l.p0 = pb.sub(pb.sub(this.center, this.ex), this.ey);
1028
- this.$l.p1 = pb.add(pb.sub(this.center, this.ey), this.ex);
1029
- this.$l.p2 = pb.add(pb.add(this.center, this.ex), this.ey);
1030
- this.$l.p3 = pb.add(pb.sub(this.center, this.ex), this.ey);
1031
- this.$l.centerToPoint = pb.sub(this.center, this.worldPos);
1032
- this.$l.dist = pb.length(this.centerToPoint);
1033
- this.$l.L = pb.normalize(this.centerToPoint);
1034
- this.$l.NoV = pb.clamp(pb.dot(this.normal, this.viewVec), 0.0001, 1);
1035
- this.$l.NoL_light = pb.clamp(pb.dot(this.lightNormal, pb.neg(this.L)), 0, 1);
1036
- // Keep rect lights single-sided, but avoid applying an extra cosine falloff
1037
- // on top of the LTC integral, which makes the light look noticeably dimmer.
1038
- this.$if(pb.greaterThan(this.NoL_light, 1e-5), function() {
1039
- this.$l.falloff = pb.float(1);
1040
- this.$if(pb.greaterThan(this.range, 0), function() {
1041
- this.$l.fadeStart = pb.mul(this.range, 0.9);
1042
- this.falloff = pb.sub(1, pb.smoothStep(this.fadeStart, this.range, this.dist));
1043
- });
1044
- this.$l.uv = pb.clamp(pb.add(pb.mul(pb.vec2(this.data.roughness, pb.sqrt(pb.max(pb.sub(1, this.NoV), 0))), LUT_SCALE), pb.vec2(LUT_BIAS)), pb.vec2(0), pb.vec2(1));
1045
- this.$l.t1 = pb.textureSampleLevel(this.zLTCMatLut, this.uv, 0);
1046
- this.$l.t2 = pb.textureSampleLevel(this.zLTCAmpLut, this.uv, 0);
1047
- this.$l.Minv = pb.mat3(pb.vec3(this.t1.x, 0, this.t1.y), pb.vec3(0, 1, 0), pb.vec3(this.t1.z, 0, this.t1.w));
1048
- this.$l.spec = this.Z_LTCEvaluateRect(this.normal, this.viewVec, this.worldPos, this.Minv, this.p0, this.p1, this.p2, this.p3);
1049
- this.$l.diff = this.Z_LTCEvaluateRect(this.normal, this.viewVec, this.worldPos, pb.mat3(pb.vec3(1, 0, 0), pb.vec3(0, 1, 0), pb.vec3(0, 0, 1)), this.p0, this.p1, this.p2, this.p3);
1050
- this.$l.lightColor = pb.mul(this.colorIntensity.rgb, this.colorIntensity.a, this.falloff);
1051
- this.$l.baseF0 = this.data.f0.rgb;
1052
- this.$l.rectSpecularScale = that.getRectSpecularScale(this);
1053
- // Z_LTCEvaluateRect returns the raw edge sum; the reference implementation normalizes
1054
- // it by 1/(2*pi). Physical applies that so the authored luminance (cd/m²) is
1055
- // reproduced and diffuse/specular keep their correct ratio -- previously diffuse was
1056
- // divided by pi and specular by nothing, leaving specular pi times too strong.
1057
- //
1058
- // Legacy deliberately keeps the historical (unnormalized) weighting: its rect
1059
- // intensity is unitless and existing scenes are calibrated against it.
1060
- const ltcNormalization = physical ? 1 / (2 * Math.PI) : 1;
1061
- const diffuseNormalization = physical ? 1 / (2 * Math.PI) : 1 / Math.PI;
1062
- this.$l.specularLtc = pb.mul(this.spec, pb.add(pb.mul(this.baseF0, this.t2.x), pb.mul(pb.sub(pb.vec3(1), this.baseF0), this.t2.y)), this.data.specularWeight, this.rectSpecularScale, ltcNormalization);
1063
- this.$l.diffuseLtc = pb.mul(this.diff, pb.mul(this.data.diffuse.rgb, diffuseNormalization));
1064
- this.outColor = pb.add(this.outColor, pb.mul(this.lightColor, pb.add(this.diffuseLtc, this.specularLtc)));
1065
- });
1066
- });
871
+ // (specular integral, Fresnel norm, Fresnel bias, diffuse form factor),
872
+ // with the range window and one-sidedness already applied.
873
+ this.$l.terms = evaluateLTCRectLightTerms(this, this.worldPos, this.normal, this.viewVec, this.data.roughness, this.posRange, this.axisX.xyz, this.axisY.xyz);
874
+ this.$l.lightColor = pb.mul(this.colorIntensity.rgb, this.colorIntensity.a);
875
+ this.$l.baseF0 = this.data.f0.rgb;
876
+ this.$l.rectSpecularScale = that.getRectSpecularScale(this);
877
+ this.$l.specularLtc = pb.mul(this.terms.x, pb.add(pb.mul(this.baseF0, this.terms.y), pb.mul(pb.sub(pb.vec3(1), this.baseF0), this.terms.z)), this.data.specularWeight, this.rectSpecularScale);
878
+ this.$l.diffuseLtc = pb.mul(this.data.diffuse.rgb, this.terms.w);
879
+ this.outColor = pb.add(this.outColor, pb.mul(this.lightColor, pb.add(this.diffuseLtc, this.specularLtc)));
1067
880
  });
1068
881
  scope.$g[funcName](worldPos, normal, viewVec, commonData, posRange, axisX, axisY, colorIntensity, outColor);
1069
882
  }
@@ -1197,7 +1010,6 @@ import { mixinPBRBRDF } from './brdf.js';
1197
1010
  const pb = scope.$builder;
1198
1011
  const that = this;
1199
1012
  const ctx = that.drawContext;
1200
- const useReprojectedSSGI = !!(ctx.SSGI && ctx.SSGIIrradianceHistoryTexture && ctx.SSGISurfaceHistoryTexture && (ctx.device.type === 'webgl' || ctx.motionVectorTexture));
1201
1013
  const funcName = 'Z_PBRIndirectLighting';
1202
1014
  pb.func(funcName, [
1203
1015
  pb.vec3('normal'),
@@ -1224,8 +1036,17 @@ import { mixinPBRBRDF } from './brdf.js';
1224
1036
  this.$l.ambientOcclusion = pb.float(1);
1225
1037
  this.$l.occlusion = envLightStrength;
1226
1038
  }
1227
- this.$l.diffuseOcclusion = useReprojectedSSGI ? this.ambientOcclusion : this.occlusion;
1039
+ const customOcclusion = that.getAmbientOcclusionFactor(this);
1040
+ if (customOcclusion) {
1041
+ this.$l.customOcclusion = customOcclusion;
1042
+ this.ambientOcclusion = pb.mul(this.ambientOcclusion, this.customOcclusion);
1043
+ this.occlusion = pb.mul(this.occlusion, this.customOcclusion);
1044
+ }
1045
+ // Irradiance already carries the environment strength; only specular takes it here
1046
+ this.$l.diffuseOcclusion = this.ambientOcclusion;
1228
1047
  this.$l.NoV = pb.clamp(pb.dot(this.normal, this.viewVec), 0.0001, 1);
1048
+ // Darkens sky reflection where probes see little sky; not applied to SSR
1049
+ this.$l.skySpecularOcclusion = ctx.env.light.envLight.getSkySpecularOcclusion(this, this.normal, this.NoV, this.data.roughness, ctx);
1229
1050
  if (that.sheen) {
1230
1051
  this.$l.sheenLutSample = pb.clamp(pb.textureSampleLevel(this.zSheenLut, pb.clamp(pb.vec2(this.NoV, this.data.sheenRoughness), pb.vec2(0), pb.vec2(1)), 0), pb.vec4(0), pb.vec4(1));
1231
1052
  this.$l.sheenAlbedoScaling = pb.sub(1, pb.mul(pb.max(pb.max(this.data.sheenColor.r, this.data.sheenColor.g), this.data.sheenColor.b), this.sheenLutSample.r));
@@ -1264,7 +1085,7 @@ import { mixinPBRBRDF } from './brdf.js';
1264
1085
  const ssrResolvesSpecular = !!(ctx.materialFlags & MaterialVaryingFlags.SCENE_STORE_ROUGHNESS);
1265
1086
  if (!ssrResolvesSpecular && ctx.env.light.envLight.hasRadiance()) {
1266
1087
  this.$l.radiance = ctx.env.light.envLight.getRadiance(this, pb.reflect(pb.neg(this.viewVec), this.normal), this.data.roughness);
1267
- this.outColor = pb.add(this.outColor, pb.mul(this.radiance, this.specularFactor, envLightSpecularStrength));
1088
+ this.outColor = pb.add(this.outColor, pb.mul(this.radiance, this.specularFactor, envLightSpecularStrength, this.skySpecularOcclusion));
1268
1089
  }
1269
1090
  }
1270
1091
  if (ctx.env.light.envLight.hasIrradiance()) {
@@ -1283,6 +1104,10 @@ import { mixinPBRBRDF } from './brdf.js';
1283
1104
  this.$l.FmsEms = pb.div(pb.mul(this.FssEss, this.F_avg, this.Ems), pb.sub(pb.vec3(1), pb.mul(this.F_avg, this.Ems)));
1284
1105
  this.$l.k_D = pb.mul(this.data.diffuse.rgb, pb.add(pb.sub(pb.vec3(1), this.FssEss), this.FmsEms));
1285
1106
  this.$l.iblDiffuse = pb.mul(pb.add(this.FmsEms, this.k_D), this.irradiance, this.diffuseOcclusion);
1107
+ const subsurfaceColor = that.getSubsurfaceColor(this);
1108
+ if (subsurfaceColor) {
1109
+ this.iblDiffuse = pb.add(this.iblDiffuse, pb.mul(subsurfaceColor, this.irradiance, this.diffuseOcclusion, 1 / Math.PI));
1110
+ }
1286
1111
  if (that.clearcoat) {
1287
1112
  this.$if(pb.greaterThan(this.data.ccFactor.x, 0), function() {
1288
1113
  this.iblDiffuse = pb.mul(this.iblDiffuse, pb.clamp(pb.sub(1, pb.mul(this.data.ccFresnel, this.data.ccFactor.x)), 0, 1));
@@ -1304,9 +1129,9 @@ import { mixinPBRBRDF } from './brdf.js';
1304
1129
  this.$l.sheenBRDF = this.sheenLutSample.b;
1305
1130
  if (ctx.env.light.envLight.hasSheenRadiance()) {
1306
1131
  this.$l.sheenRadiance = ctx.env.light.envLight.getSheenRadiance(this, pb.reflect(pb.neg(this.viewVec), this.normal), this.data.sheenRoughness);
1307
- this.outColor = pb.add(this.outColor, pb.mul(this.data.sheenColor, this.sheenRadiance, this.sheenBRDF, this.occlusion));
1132
+ this.outColor = pb.add(this.outColor, pb.mul(this.data.sheenColor, this.sheenRadiance, this.sheenBRDF, this.occlusion, this.skySpecularOcclusion));
1308
1133
  } else {
1309
- this.outColor = pb.add(this.outColor, pb.mul(this.data.sheenColor, this.irradiance.rgb, this.sheenBRDF, this.occlusion));
1134
+ this.outColor = pb.add(this.outColor, pb.mul(this.data.sheenColor, this.irradiance.rgb, this.sheenBRDF, this.diffuseOcclusion));
1310
1135
  }
1311
1136
  }
1312
1137
  if (that.clearcoat && ctx.env.light.envLight.hasRadiance()) {
@@ -1318,7 +1143,7 @@ import { mixinPBRBRDF } from './brdf.js';
1318
1143
  this.$l.k_S = pb.add(this.ccF0, pb.mul(this.Fr, pb.pow(pb.sub(1, this.NoV), 5)));
1319
1144
  this.$l.radiance = ctx.env.light.envLight.getRadiance(this, pb.reflect(pb.neg(this.viewVec), this.data.ccNormal), this.data.ccFactor.y);
1320
1145
  this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x), pb.vec3(this.f_ab.y));
1321
- this.$l.ccSpecular = pb.mul(this.radiance, this.FssEss, this.occlusion, envLightSpecularStrength);
1146
+ this.$l.ccSpecular = pb.mul(this.radiance, this.FssEss, this.occlusion, envLightSpecularStrength, this.skySpecularOcclusion);
1322
1147
  this.outColor = pb.add(this.outColor, pb.mul(this.ccSpecular, this.data.ccFactor.x));
1323
1148
  }
1324
1149
  });