@zephyr3d/scene 0.9.27 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (502) hide show
  1. package/README.md +60 -27
  2. package/dist/animation/animation_bank.js +634 -0
  3. package/dist/animation/animation_bank.js.map +1 -0
  4. package/dist/animation/animation_bank_gpu.js +256 -0
  5. package/dist/animation/animation_bank_gpu.js.map +1 -0
  6. package/dist/animation/animationset.js +54 -0
  7. package/dist/animation/animationset.js.map +1 -1
  8. package/dist/animation/cloth/gpu_cloth_component.js +406 -0
  9. package/dist/animation/cloth/gpu_cloth_component.js.map +1 -0
  10. package/dist/animation/cloth/gpu_cloth_system.js +332 -202
  11. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  12. package/dist/animation/gpu_animation_driver.js +289 -0
  13. package/dist/animation/gpu_animation_driver.js.map +1 -0
  14. package/dist/animation/joint_dynamics/collision.js +112 -1
  15. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  16. package/dist/animation/joint_dynamics/controller.js +6 -0
  17. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  18. package/dist/animation/joint_dynamics/joint_dynamics_system.js +11 -0
  19. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  20. package/dist/animation/joint_dynamics/solver.js +50 -12
  21. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  22. package/dist/animation/joint_dynamics/types.js.map +1 -1
  23. package/dist/animation/skeleton.js +279 -55
  24. package/dist/animation/skeleton.js.map +1 -1
  25. package/dist/animation/skin_palette_atlas.js +252 -0
  26. package/dist/animation/skin_palette_atlas.js.map +1 -0
  27. package/dist/animation/spring/multi_chain_spring_system.js +298 -38
  28. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
  29. package/dist/animation/spring/spring_chain.js +2 -0
  30. package/dist/animation/spring/spring_chain.js.map +1 -1
  31. package/dist/animation/spring/spring_collider.js +159 -21
  32. package/dist/animation/spring/spring_collider.js.map +1 -1
  33. package/dist/animation/spring/spring_particle.js +1 -0
  34. package/dist/animation/spring/spring_particle.js.map +1 -1
  35. package/dist/animation/spring/spring_solver.js +173 -0
  36. package/dist/animation/spring/spring_solver.js.map +1 -0
  37. package/dist/animation/spring/spring_system.js +249 -24
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring_modifier.js +32 -1
  40. package/dist/animation/spring_modifier.js.map +1 -1
  41. package/dist/app/app.js +26 -0
  42. package/dist/app/app.js.map +1 -1
  43. package/dist/app/engine.js +86 -15
  44. package/dist/app/engine.js.map +1 -1
  45. package/dist/app/gamepad.js +191 -0
  46. package/dist/app/gamepad.js.map +1 -0
  47. package/dist/app/inputactions.js +271 -0
  48. package/dist/app/inputactions.js.map +1 -0
  49. package/dist/app/inputmgr.js +331 -22
  50. package/dist/app/inputmgr.js.map +1 -1
  51. package/dist/app/loading.js +138 -0
  52. package/dist/app/loading.js.map +1 -0
  53. package/dist/app/pipelinecache.js +209 -0
  54. package/dist/app/pipelinecache.js.map +1 -0
  55. package/dist/app/runtimescript.js +25 -0
  56. package/dist/app/runtimescript.js.map +1 -1
  57. package/dist/app/scriptingsystem.js +54 -0
  58. package/dist/app/scriptingsystem.js.map +1 -1
  59. package/dist/app/scriptregistry.js +7 -2
  60. package/dist/app/scriptregistry.js.map +1 -1
  61. package/dist/asset/asset_manifest.js +59 -0
  62. package/dist/asset/asset_manifest.js.map +1 -0
  63. package/dist/asset/asset_preload.js +258 -0
  64. package/dist/asset/asset_preload.js.map +1 -0
  65. package/dist/asset/assetmanager.js +117 -65
  66. package/dist/asset/assetmanager.js.map +1 -1
  67. package/dist/asset/loaders/ktx2/basis/LICENSE +201 -0
  68. package/dist/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
  69. package/dist/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
  70. package/dist/asset/loaders/ktx2/basis_location.js +17 -0
  71. package/dist/asset/loaders/ktx2/basis_location.js.map +1 -0
  72. package/dist/asset/loaders/ktx2/ktx2_loader.js +88 -0
  73. package/dist/asset/loaders/ktx2/ktx2_loader.js.map +1 -0
  74. package/dist/asset/loaders/ktx2/ktx2_targets.js +118 -0
  75. package/dist/asset/loaders/ktx2/ktx2_targets.js.map +1 -0
  76. package/dist/asset/loaders/ktx2/transcoder_pool.js +259 -0
  77. package/dist/asset/loaders/ktx2/transcoder_pool.js.map +1 -0
  78. package/dist/asset/mesh_lod_builder.js +104 -0
  79. package/dist/asset/mesh_lod_builder.js.map +1 -0
  80. package/dist/asset/mesh_settings.js +111 -0
  81. package/dist/asset/mesh_settings.js.map +1 -0
  82. package/dist/asset/meshopt_decoder.js +18 -0
  83. package/dist/asset/meshopt_decoder.js.map +1 -0
  84. package/dist/asset/meshopt_simplifier.js +26 -0
  85. package/dist/asset/meshopt_simplifier.js.map +1 -0
  86. package/dist/asset/model.js +171 -1
  87. package/dist/asset/model.js.map +1 -1
  88. package/dist/asset/texture_settings.js +231 -0
  89. package/dist/asset/texture_settings.js.map +1 -0
  90. package/dist/asset/zmsh_binary.js +131 -0
  91. package/dist/asset/zmsh_binary.js.map +1 -0
  92. package/dist/asset/zsdf_binary.js +111 -0
  93. package/dist/asset/zsdf_binary.js.map +1 -0
  94. package/dist/blitter/bilateralblur.js +1 -2
  95. package/dist/blitter/bilateralblur.js.map +1 -1
  96. package/dist/blitter/gaussianblur.js +1 -6
  97. package/dist/blitter/gaussianblur.js.map +1 -1
  98. package/dist/camera/base.js +31 -10
  99. package/dist/camera/base.js.map +1 -1
  100. package/dist/camera/camera.js +104 -178
  101. package/dist/camera/camera.js.map +1 -1
  102. package/dist/camera/follow.js +342 -0
  103. package/dist/camera/follow.js.map +1 -0
  104. package/dist/camera/fps.js +9 -7
  105. package/dist/camera/fps.js.map +1 -1
  106. package/dist/camera/orbit.js +46 -19
  107. package/dist/camera/orbit.js.map +1 -1
  108. package/dist/index.d.ts +25436 -15990
  109. package/dist/index.js +65 -11
  110. package/dist/index.js.map +1 -1
  111. package/dist/material/blinn.js +3 -0
  112. package/dist/material/blinn.js.map +1 -1
  113. package/dist/material/eye.js +1 -1
  114. package/dist/material/eye.js.map +1 -1
  115. package/dist/material/hair.js +2 -3
  116. package/dist/material/hair.js.map +1 -1
  117. package/dist/material/lambert.js +4 -1
  118. package/dist/material/lambert.js.map +1 -1
  119. package/dist/material/material.js +66 -4
  120. package/dist/material/material.js.map +1 -1
  121. package/dist/material/meshmaterial.js +118 -45
  122. package/dist/material/meshmaterial.js.map +1 -1
  123. package/dist/material/mixins/lightmodel/blinnphong.js +1 -1
  124. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  125. package/dist/material/mixins/lightmodel/lambert.js +1 -1
  126. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  127. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +34 -61
  128. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  129. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +16 -2
  130. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  131. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +2 -1
  132. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  133. package/dist/material/mixins/lit.js +191 -83
  134. package/dist/material/mixins/lit.js.map +1 -1
  135. package/dist/material/mixins/pbr/common.js +31 -206
  136. package/dist/material/mixins/pbr/common.js.map +1 -1
  137. package/dist/material/mtoon.js +1 -1
  138. package/dist/material/mtoon.js.map +1 -1
  139. package/dist/material/pbrmr.js +3 -0
  140. package/dist/material/pbrmr.js.map +1 -1
  141. package/dist/material/pbrsg.js +3 -0
  142. package/dist/material/pbrsg.js.map +1 -1
  143. package/dist/material/sdf_debug.js +78 -0
  144. package/dist/material/sdf_debug.js.map +1 -0
  145. package/dist/material/shader/helper.js +333 -191
  146. package/dist/material/shader/helper.js.map +1 -1
  147. package/dist/material/shader/terrain_blend.js +204 -43
  148. package/dist/material/shader/terrain_blend.js.map +1 -1
  149. package/dist/material/skin.js +331 -297
  150. package/dist/material/skin.js.map +1 -1
  151. package/dist/material/skinprofile.js +1058 -0
  152. package/dist/material/skinprofile.js.map +1 -0
  153. package/dist/material/sss.js +353 -0
  154. package/dist/material/sss.js.map +1 -0
  155. package/dist/material/sss_kernel.js +265 -0
  156. package/dist/material/sss_kernel.js.map +1 -0
  157. package/dist/material/sssprofile.js +879 -0
  158. package/dist/material/sssprofile.js.map +1 -0
  159. package/dist/material/subsurfaceprofile.js +4 -8
  160. package/dist/material/subsurfaceprofile.js.map +1 -1
  161. package/dist/material/terrain-cm.js +464 -188
  162. package/dist/material/terrain-cm.js.map +1 -1
  163. package/dist/material/unlit.js +3 -0
  164. package/dist/material/unlit.js.map +1 -1
  165. package/dist/material/water.js +1261 -1438
  166. package/dist/material/water.js.map +1 -1
  167. package/dist/node_modules/meshoptimizer/LICENSE +21 -0
  168. package/dist/node_modules/meshoptimizer/meshopt_decoder.js +197 -0
  169. package/dist/node_modules/meshoptimizer/meshopt_decoder.js.map +1 -0
  170. package/dist/node_modules/meshoptimizer/meshopt_simplifier.js +677 -0
  171. package/dist/node_modules/meshoptimizer/meshopt_simplifier.js.map +1 -0
  172. package/dist/physics/character.js +226 -0
  173. package/dist/physics/character.js.map +1 -0
  174. package/dist/physics/collider.js +209 -0
  175. package/dist/physics/collider.js.map +1 -0
  176. package/dist/physics/events.js +79 -0
  177. package/dist/physics/events.js.map +1 -0
  178. package/dist/physics/joint.js +272 -0
  179. package/dist/physics/joint.js.map +1 -0
  180. package/dist/physics/node_physics.js +234 -0
  181. package/dist/physics/node_physics.js.map +1 -0
  182. package/dist/physics/part.js +91 -0
  183. package/dist/physics/part.js.map +1 -0
  184. package/dist/physics/rigid_body.js +379 -0
  185. package/dist/physics/rigid_body.js.map +1 -0
  186. package/dist/physics/vehicle.js +335 -0
  187. package/dist/physics/vehicle.js.map +1 -0
  188. package/dist/physics/world.js +25 -0
  189. package/dist/physics/world.js.map +1 -0
  190. package/dist/posteffect/bloom.js +49 -14
  191. package/dist/posteffect/bloom.js.map +1 -1
  192. package/dist/posteffect/motionblur.js +106 -106
  193. package/dist/posteffect/motionblur.js.map +1 -1
  194. package/dist/posteffect/postsss.js +572 -0
  195. package/dist/posteffect/postsss.js.map +1 -0
  196. package/dist/posteffect/sao.js +2 -6
  197. package/dist/posteffect/sao.js.map +1 -1
  198. package/dist/posteffect/skinsss.js +605 -355
  199. package/dist/posteffect/skinsss.js.map +1 -1
  200. package/dist/posteffect/ssgi.js +91 -162
  201. package/dist/posteffect/ssgi.js.map +1 -1
  202. package/dist/posteffect/ssr.js +3 -11
  203. package/dist/posteffect/ssr.js.map +1 -1
  204. package/dist/posteffect/sss.js +4 -13
  205. package/dist/posteffect/sss.js.map +1 -1
  206. package/dist/posteffect/taa.js +1 -0
  207. package/dist/posteffect/taa.js.map +1 -1
  208. package/dist/render/abuffer_oit.js +3 -2
  209. package/dist/render/abuffer_oit.js.map +1 -1
  210. package/dist/render/clipmap.js +179 -64
  211. package/dist/render/clipmap.js.map +1 -1
  212. package/dist/render/cluster_light.js +958 -224
  213. package/dist/render/cluster_light.js.map +1 -1
  214. package/dist/render/cull_visitor.js +25 -5
  215. package/dist/render/cull_visitor.js.map +1 -1
  216. package/dist/render/debug_views.js +37 -0
  217. package/dist/render/debug_views.js.map +1 -0
  218. package/dist/render/depthpass.js +5 -1
  219. package/dist/render/depthpass.js.map +1 -1
  220. package/dist/render/drawable_mixin.js +53 -6
  221. package/dist/render/drawable_mixin.js.map +1 -1
  222. package/dist/render/dualdepthpeeling_oit.js +5 -5
  223. package/dist/render/dualdepthpeeling_oit.js.map +1 -1
  224. package/dist/render/envlight.js +196 -113
  225. package/dist/render/envlight.js.map +1 -1
  226. package/dist/render/fbm_wavegenerator.js +5 -10
  227. package/dist/render/fbm_wavegenerator.js.map +1 -1
  228. package/dist/render/fft_wavegenerator.js +247 -157
  229. package/dist/render/fft_wavegenerator.js.map +1 -1
  230. package/dist/render/gerstner_wavegenerator.js +16 -38
  231. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  232. package/dist/render/gi/probe_volume.js +1334 -0
  233. package/dist/render/gi/probe_volume.js.map +1 -0
  234. package/dist/render/gi/scene_gi.js +282 -0
  235. package/dist/render/gi/scene_gi.js.map +1 -0
  236. package/dist/render/gi/voxel_atlas.js +198 -0
  237. package/dist/render/gi/voxel_atlas.js.map +1 -0
  238. package/dist/render/gi/voxel_lighting.js +652 -0
  239. package/dist/render/gi/voxel_lighting.js.map +1 -0
  240. package/dist/render/gi/voxel_scene.js +642 -0
  241. package/dist/render/gi/voxel_scene.js.map +1 -0
  242. package/dist/render/gi/voxelize_pass.js +223 -0
  243. package/dist/render/gi/voxelize_pass.js.map +1 -0
  244. package/dist/render/globalbindgroup_allocator.js +3 -2
  245. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  246. package/dist/render/gpu_picking.js +9 -36
  247. package/dist/render/gpu_picking.js.map +1 -1
  248. package/dist/render/instance_culling.js +499 -0
  249. package/dist/render/instance_culling.js.map +1 -0
  250. package/dist/render/lightpass.js +19 -8
  251. package/dist/render/lightpass.js.map +1 -1
  252. package/dist/render/lod.js +46 -0
  253. package/dist/render/lod.js.map +1 -0
  254. package/dist/render/primitive.js +301 -9
  255. package/dist/render/primitive.js.map +1 -1
  256. package/dist/render/primitive_readback.js +209 -0
  257. package/dist/render/primitive_readback.js.map +1 -0
  258. package/dist/render/render_queue.js +162 -11
  259. package/dist/render/render_queue.js.map +1 -1
  260. package/dist/render/renderer.js +10 -7
  261. package/dist/render/renderer.js.map +1 -1
  262. package/dist/render/rendergraph/blackboard.js +14 -1
  263. package/dist/render/rendergraph/blackboard.js.map +1 -1
  264. package/dist/render/rendergraph/executor.js +136 -0
  265. package/dist/render/rendergraph/executor.js.map +1 -1
  266. package/dist/render/rendergraph/forward_plus_builder.js +272 -55
  267. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  268. package/dist/render/rendergraph/frame_graph_context.js +41 -0
  269. package/dist/render/rendergraph/frame_graph_context.js.map +1 -0
  270. package/dist/render/rendergraph/scene_render_context.js +31 -2
  271. package/dist/render/rendergraph/scene_render_context.js.map +1 -1
  272. package/dist/render/rendergraph/types.js.map +1 -1
  273. package/dist/render/renderpass.js +28 -5
  274. package/dist/render/renderpass.js.map +1 -1
  275. package/dist/render/sdf/box_allocator.js +98 -0
  276. package/dist/render/sdf/box_allocator.js.map +1 -0
  277. package/dist/render/sdf/global_sdf.js +865 -0
  278. package/dist/render/sdf/global_sdf.js.map +1 -0
  279. package/dist/render/sdf/scene_sdf.js +562 -0
  280. package/dist/render/sdf/scene_sdf.js.map +1 -0
  281. package/dist/render/sdf/sdf_atlas.js +227 -0
  282. package/dist/render/sdf/sdf_atlas.js.map +1 -0
  283. package/dist/render/sdf/sdf_programs.js +42 -0
  284. package/dist/render/sdf/sdf_programs.js.map +1 -0
  285. package/dist/render/sdf/sdf_view.js +199 -0
  286. package/dist/render/sdf/sdf_view.js.map +1 -0
  287. package/dist/render/sdf/waterline.js +610 -0
  288. package/dist/render/sdf/waterline.js.map +1 -0
  289. package/dist/render/shadow_mask_pass.js +142 -25
  290. package/dist/render/shadow_mask_pass.js.map +1 -1
  291. package/dist/render/shore_wave_generator.js +1193 -0
  292. package/dist/render/shore_wave_generator.js.map +1 -0
  293. package/dist/render/sky.js +516 -86
  294. package/dist/render/sky.js.map +1 -1
  295. package/dist/render/transmission_thickness_pass.js +477 -0
  296. package/dist/render/transmission_thickness_pass.js.map +1 -0
  297. package/dist/render/underwater.js +58 -158
  298. package/dist/render/underwater.js.map +1 -1
  299. package/dist/render/virtualtexture/virtual_texture.js +1214 -0
  300. package/dist/render/virtualtexture/virtual_texture.js.map +1 -0
  301. package/dist/render/volumetric_cloud/cloud_common.js +472 -0
  302. package/dist/render/volumetric_cloud/cloud_common.js.map +1 -0
  303. package/dist/render/volumetric_cloud/cloud_noise.js +189 -0
  304. package/dist/render/volumetric_cloud/cloud_noise.js.map +1 -0
  305. package/dist/render/volumetric_cloud/debug_view.js +131 -0
  306. package/dist/render/volumetric_cloud/debug_view.js.map +1 -0
  307. package/dist/render/volumetric_cloud/resources.js +380 -0
  308. package/dist/render/volumetric_cloud/resources.js.map +1 -0
  309. package/dist/render/volumetric_cloud/sky_cache.js +380 -0
  310. package/dist/render/volumetric_cloud/sky_cache.js.map +1 -0
  311. package/dist/render/volumetric_cloud/volumetric_cloud.js +318 -0
  312. package/dist/render/volumetric_cloud/volumetric_cloud.js.map +1 -0
  313. package/dist/render/water_caustics.js +134 -319
  314. package/dist/render/water_caustics.js.map +1 -1
  315. package/dist/render/water_foam.js +627 -0
  316. package/dist/render/water_foam.js.map +1 -0
  317. package/dist/render/water_interaction.js +1795 -0
  318. package/dist/render/water_interaction.js.map +1 -0
  319. package/dist/render/weightedblended_oit.js +3 -3
  320. package/dist/render/weightedblended_oit.js.map +1 -1
  321. package/dist/scene/basesprite.js +9 -4
  322. package/dist/scene/basesprite.js.map +1 -1
  323. package/dist/scene/batchgroup.js +108 -12
  324. package/dist/scene/batchgroup.js.map +1 -1
  325. package/dist/scene/environment.js +28 -7
  326. package/dist/scene/environment.js.map +1 -1
  327. package/dist/scene/foliage.js +1020 -0
  328. package/dist/scene/foliage.js.map +1 -0
  329. package/dist/scene/foliage_buckets.js +147 -0
  330. package/dist/scene/foliage_buckets.js.map +1 -0
  331. package/dist/scene/foliage_mask.js +358 -0
  332. package/dist/scene/foliage_mask.js.map +1 -0
  333. package/dist/scene/hair.js +15 -4
  334. package/dist/scene/hair.js.map +1 -1
  335. package/dist/scene/light.js +179 -13
  336. package/dist/scene/light.js.map +1 -1
  337. package/dist/scene/mesh.js +327 -45
  338. package/dist/scene/mesh.js.map +1 -1
  339. package/dist/scene/meshdrawable.js +6 -0
  340. package/dist/scene/meshdrawable.js.map +1 -1
  341. package/dist/scene/msdftext.js +9 -3
  342. package/dist/scene/msdftext.js.map +1 -1
  343. package/dist/scene/msdftextsprite.js +9 -3
  344. package/dist/scene/msdftextsprite.js.map +1 -1
  345. package/dist/scene/particlesys.js +8 -2
  346. package/dist/scene/particlesys.js.map +1 -1
  347. package/dist/scene/physics_settings.js +157 -0
  348. package/dist/scene/physics_settings.js.map +1 -0
  349. package/dist/scene/scene.js +190 -44
  350. package/dist/scene/scene.js.map +1 -1
  351. package/dist/scene/scene_node.js +147 -6
  352. package/dist/scene/scene_node.js.map +1 -1
  353. package/dist/scene/terrain-cm/bladegrassmaterial.js +735 -0
  354. package/dist/scene/terrain-cm/bladegrassmaterial.js.map +1 -0
  355. package/dist/scene/terrain-cm/grass.js +881 -42
  356. package/dist/scene/terrain-cm/grass.js.map +1 -1
  357. package/dist/scene/terrain-cm/grass_gpu.js +929 -0
  358. package/dist/scene/terrain-cm/grass_gpu.js.map +1 -0
  359. package/dist/scene/terrain-cm/grassmaterial.js +180 -9
  360. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  361. package/dist/scene/terrain-cm/terrain-cm.js +465 -36
  362. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  363. package/dist/scene/terrain-cm/terrain_gi_albedo.js +257 -0
  364. package/dist/scene/terrain-cm/terrain_gi_albedo.js.map +1 -0
  365. package/dist/scene/terrain-cm/terrain_rvt.js +395 -0
  366. package/dist/scene/terrain-cm/terrain_rvt.js.map +1 -0
  367. package/dist/scene/update_queue.js +54 -0
  368. package/dist/scene/update_queue.js.map +1 -0
  369. package/dist/scene/water.js +633 -268
  370. package/dist/scene/water.js.map +1 -1
  371. package/dist/scene/water_surface_sampler.js +324 -0
  372. package/dist/scene/water_surface_sampler.js.map +1 -0
  373. package/dist/scene/wind.js +317 -0
  374. package/dist/scene/wind.js.map +1 -0
  375. package/dist/shaders/atmosphere.js +388 -166
  376. package/dist/shaders/atmosphere.js.map +1 -1
  377. package/dist/shaders/fog.js +100 -32
  378. package/dist/shaders/fog.js.map +1 -1
  379. package/dist/shaders/gi.js +365 -0
  380. package/dist/shaders/gi.js.map +1 -0
  381. package/dist/shaders/ltc_rect.js +202 -0
  382. package/dist/shaders/ltc_rect.js.map +1 -0
  383. package/dist/shaders/misc.js +1 -10
  384. package/dist/shaders/misc.js.map +1 -1
  385. package/dist/shaders/noise.js +5 -1
  386. package/dist/shaders/noise.js.map +1 -1
  387. package/dist/shaders/probes.js +309 -0
  388. package/dist/shaders/probes.js.map +1 -0
  389. package/dist/shaders/sdf.js +537 -0
  390. package/dist/shaders/sdf.js.map +1 -0
  391. package/dist/shaders/shadow.js +104 -70
  392. package/dist/shaders/shadow.js.map +1 -1
  393. package/dist/shaders/skin_brdf.js +243 -0
  394. package/dist/shaders/skin_brdf.js.map +1 -0
  395. package/dist/shaders/ssgi.js +63 -0
  396. package/dist/shaders/ssgi.js.map +1 -0
  397. package/dist/shaders/ssgi_reprojection.js +118 -0
  398. package/dist/shaders/ssgi_reprojection.js.map +1 -0
  399. package/dist/shaders/ssr.js +6 -159
  400. package/dist/shaders/ssr.js.map +1 -1
  401. package/dist/shaders/temporal.js +38 -27
  402. package/dist/shaders/temporal.js.map +1 -1
  403. package/dist/shaders/water.js +32 -82
  404. package/dist/shaders/water.js.map +1 -1
  405. package/dist/shaders/water_medium.js +7 -21
  406. package/dist/shaders/water_medium.js.map +1 -1
  407. package/dist/shadow/dom.js +110 -19
  408. package/dist/shadow/dom.js.map +1 -1
  409. package/dist/shadow/esm.js +3 -3
  410. package/dist/shadow/esm.js.map +1 -1
  411. package/dist/shadow/pcf_opt.js +15 -48
  412. package/dist/shadow/pcf_opt.js.map +1 -1
  413. package/dist/shadow/pcf_pd.js +15 -53
  414. package/dist/shadow/pcf_pd.js.map +1 -1
  415. package/dist/shadow/pcss.js +34 -9
  416. package/dist/shadow/pcss.js.map +1 -1
  417. package/dist/shadow/shadow_impl.js +3 -8
  418. package/dist/shadow/shadow_impl.js.map +1 -1
  419. package/dist/shadow/shadow_region.js +40 -2
  420. package/dist/shadow/shadow_region.js.map +1 -1
  421. package/dist/shadow/shadowmapper.js +93 -53
  422. package/dist/shadow/shadowmapper.js.map +1 -1
  423. package/dist/shadow/ssm.js +18 -72
  424. package/dist/shadow/ssm.js.map +1 -1
  425. package/dist/shadow/vsm.js +3 -3
  426. package/dist/shadow/vsm.js.map +1 -1
  427. package/dist/shapes/shape.js +44 -1
  428. package/dist/shapes/shape.js.map +1 -1
  429. package/dist/utility/buoyancy.js +287 -0
  430. package/dist/utility/buoyancy.js.map +1 -0
  431. package/dist/utility/physical.js +10 -1
  432. package/dist/utility/physical.js.map +1 -1
  433. package/dist/utility/pmrem.js +17 -43
  434. package/dist/utility/pmrem.js.map +1 -1
  435. package/dist/utility/sdf/bake.js +435 -0
  436. package/dist/utility/sdf/bake.js.map +1 -0
  437. package/dist/utility/sdf/bvh.js +576 -0
  438. package/dist/utility/sdf/bvh.js.map +1 -0
  439. package/dist/utility/serialization/manager.js +34 -6
  440. package/dist/utility/serialization/manager.js.map +1 -1
  441. package/dist/utility/serialization/scene/animation.js +46 -5
  442. package/dist/utility/serialization/scene/animation.js.map +1 -1
  443. package/dist/utility/serialization/scene/batch.js +11 -4
  444. package/dist/utility/serialization/scene/batch.js.map +1 -1
  445. package/dist/utility/serialization/scene/camera.js +87 -254
  446. package/dist/utility/serialization/scene/camera.js.map +1 -1
  447. package/dist/utility/serialization/scene/cloth.js +25 -0
  448. package/dist/utility/serialization/scene/cloth.js.map +1 -0
  449. package/dist/utility/serialization/scene/common.js +14 -6
  450. package/dist/utility/serialization/scene/common.js.map +1 -1
  451. package/dist/utility/serialization/scene/foliage.js +821 -0
  452. package/dist/utility/serialization/scene/foliage.js.map +1 -0
  453. package/dist/utility/serialization/scene/hair.js +11 -4
  454. package/dist/utility/serialization/scene/hair.js.map +1 -1
  455. package/dist/utility/serialization/scene/light.js +115 -7
  456. package/dist/utility/serialization/scene/light.js.map +1 -1
  457. package/dist/utility/serialization/scene/material.js +388 -220
  458. package/dist/utility/serialization/scene/material.js.map +1 -1
  459. package/dist/utility/serialization/scene/mesh.js +69 -4
  460. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  461. package/dist/utility/serialization/scene/node.js +140 -5
  462. package/dist/utility/serialization/scene/node.js.map +1 -1
  463. package/dist/utility/serialization/scene/node_physics.js +1318 -0
  464. package/dist/utility/serialization/scene/node_physics.js.map +1 -0
  465. package/dist/utility/serialization/scene/particle.js +11 -4
  466. package/dist/utility/serialization/scene/particle.js.map +1 -1
  467. package/dist/utility/serialization/scene/physics.js +120 -0
  468. package/dist/utility/serialization/scene/physics.js.map +1 -0
  469. package/dist/utility/serialization/scene/primitive.js +124 -10
  470. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  471. package/dist/utility/serialization/scene/scene.js +1687 -51
  472. package/dist/utility/serialization/scene/scene.js.map +1 -1
  473. package/dist/utility/serialization/scene/sprite.js +11 -4
  474. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  475. package/dist/utility/serialization/scene/terrain.js +163 -33
  476. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  477. package/dist/utility/serialization/scene/text.js +11 -4
  478. package/dist/utility/serialization/scene/text.js.map +1 -1
  479. package/dist/utility/serialization/scene/water.js +1543 -264
  480. package/dist/utility/serialization/scene/water.js.map +1 -1
  481. package/dist/utility/serialization/types.js.map +1 -1
  482. package/dist/utility/shprojector.js +10 -22
  483. package/dist/utility/shprojector.js.map +1 -1
  484. package/dist/utility/textures/foam.js +170 -0
  485. package/dist/utility/textures/foam.js.map +1 -0
  486. package/dist/utility/textures/ggxlut.js +17 -43
  487. package/dist/utility/textures/ggxlut.js.map +1 -1
  488. package/dist/utility/textures/ltcdata.js +4 -4
  489. package/dist/utility/textures/ltcdata.js.map +1 -1
  490. package/dist/utility/textures/ltclut.js +16 -6
  491. package/dist/utility/textures/ltclut.js.map +1 -1
  492. package/dist/utility/unsupported.js +24 -0
  493. package/dist/utility/unsupported.js.map +1 -0
  494. package/dist/values.js +13 -1
  495. package/dist/values.js.map +1 -1
  496. package/package.json +25 -12
  497. package/src/asset/loaders/ktx2/basis/LICENSE +201 -0
  498. package/src/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
  499. package/src/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
  500. package/src/asset/meshoptimizer/LICENSE +21 -0
  501. package/dist/animation/joint_dynamics/convex_collider.js +0 -320
  502. package/dist/animation/joint_dynamics/convex_collider.js.map +0 -1
@@ -2,6 +2,10 @@ import { Vector3, Quaternion, Matrix4x4, Disposable, PathUtils, uint8ArrayToBase
2
2
  import { getVertexFormatComponentCount } from '@zephyr3d/device';
3
3
  import { Mesh } from '../scene/mesh.js';
4
4
  import { BoundingBox } from '../utility/bounding_volume.js';
5
+ import { defaultMeshImportSettings, writeMeshImportSettings } from './mesh_settings.js';
6
+ import { buildLodChain } from './mesh_lod_builder.js';
7
+ import { getMeshoptSimplifier } from './meshopt_simplifier.js';
8
+ import { getAssetMetaPath, inferTextureUsageFromPath, writeTextureImportSettings, defaultTextureImportSettings, inferTextureUsageFromSlot, mergeTextureUsage } from './texture_settings.js';
5
9
  import { SceneNode, setSceneMeshAssetBinding } from '../scene/scene_node.js';
6
10
  import { SkeletonRig, SkinBinding } from '../animation/skeleton.js';
7
11
  import '../animation/animationset.js';
@@ -14,6 +18,7 @@ import { MorphTargetGroupTrack } from '../animation/morphtargetgrouptrack.js';
14
18
  import { FixedGeometryCacheTrack } from '../animation/fixed_geometry_cache_track.js';
15
19
  import { getDevice } from '../app/api.js';
16
20
  import { PCAGeometryCacheTrack } from '../animation/pca_geometry_cache_track.js';
21
+ import '../animation/animation_bank.js';
17
22
  import '../animation/joint_dynamics/collision.js';
18
23
  import '../animation/joint_dynamics/solver.js';
19
24
  import { createTransformAccess, JointDynamicsSystem } from '../animation/joint_dynamics/joint_dynamics_system.js';
@@ -343,6 +348,9 @@ function getAssetNodePath(node) {
343
348
  set activeScene(val) {
344
349
  this._activeScene = val;
345
350
  }
351
+ /** Number of image slots the model references */ get imageCount() {
352
+ return this._imageList.length;
353
+ }
346
354
  getImage(index) {
347
355
  return this._imageList[index];
348
356
  }
@@ -358,6 +366,101 @@ function getAssetNodePath(node) {
358
366
  addPrimitive(prim) {
359
367
  this._primitiveList.push(prim);
360
368
  }
369
+ /**
370
+ * Generates levels of detail for the triangle meshes of the model, as the editor does for
371
+ * imported meshes: every level is simplified from the source to a fraction of its triangles,
372
+ * levels stop before one would have fewer than `lodMinTriangles`, and the switch sizes follow
373
+ * the simplification error. Levels only add indices: vertices, skins and morph targets are
374
+ * unchanged.
375
+ *
376
+ * Call it after importing and before creating scene nodes from the model; meshes that already
377
+ * have levels of detail are left as they are.
378
+ *
379
+ * @param settings - Generation settings, by default those of {@link defaultMeshImportSettings}
380
+ * @param simplifier - Simplifier to use, meshoptimizer's by default (see {@link getMeshoptSimplifier})
381
+ * @returns The number of meshes that got levels of detail
382
+ */ async generateLods(settings, simplifier) {
383
+ if (this._primitiveMap.size > 0) {
384
+ console.warn('SharedModel.generateLods(): scene nodes were already created from this model, skipped');
385
+ return 0;
386
+ }
387
+ const defaults = defaultMeshImportSettings();
388
+ const lodSettings = {
389
+ lodMinTriangles: settings?.lodMinTriangles ?? defaults.lodMinTriangles,
390
+ lodReduction: settings?.lodReduction ?? defaults.lodReduction,
391
+ lodPixelError: settings?.lodPixelError ?? defaults.lodPixelError
392
+ };
393
+ simplifier ??= await getMeshoptSimplifier();
394
+ let count = 0;
395
+ for (const info of this._primitiveList){
396
+ if (SharedModel.generatePrimitiveLods(info, simplifier, lodSettings)) {
397
+ count++;
398
+ }
399
+ }
400
+ return count;
401
+ }
402
+ /** Gives one primitive its levels of detail, false if it gets none */ static generatePrimitiveLods(info, simplifier, settings) {
403
+ if (info.type !== 'triangle-list' || (info.lods?.length ?? 0) > 0) {
404
+ return false;
405
+ }
406
+ const positions = SharedModel.readVec3(info, 'position');
407
+ if (!positions) {
408
+ return false;
409
+ }
410
+ const vertexCount = positions.length / 3;
411
+ const indexCount = info.indexCount;
412
+ let indices;
413
+ if (info.indices) {
414
+ indices = Uint32Array.from(info.indices.subarray(0, indexCount));
415
+ } else {
416
+ // Not indexed: the vertices in order
417
+ indices = new Uint32Array(indexCount);
418
+ for(let i = 0; i < indexCount; i++){
419
+ indices[i] = i;
420
+ }
421
+ }
422
+ if (indices.length < 3 || indices.length % 3 !== 0) {
423
+ return false;
424
+ }
425
+ // The sphere the runtime measures the projected size with, around the bounds box
426
+ const dx = (info.boxMax.x - info.boxMin.x) * 0.5;
427
+ const dy = (info.boxMax.y - info.boxMin.y) * 0.5;
428
+ const dz = (info.boxMax.z - info.boxMin.z) * 0.5;
429
+ const chain = buildLodChain(simplifier, indices, positions, SharedModel.readVec3(info, 'normal'), Math.sqrt(dx * dx + dy * dy + dz * dz), settings);
430
+ if (chain.levels.length <= 1) {
431
+ return false;
432
+ }
433
+ info.indices = vertexCount <= 0x10000 ? Uint16Array.from(chain.indices) : chain.indices;
434
+ info.indexCount = chain.levels[0].indexCount;
435
+ info.lods = chain.levels.slice(1).map(({ indexStart, indexCount, screenSize, hysteresis })=>({
436
+ indexStart,
437
+ indexCount,
438
+ screenSize,
439
+ hysteresis
440
+ }));
441
+ return true;
442
+ }
443
+ /** A float vertex attribute as 3 floats per vertex, null if missing or not float */ static readVec3(info, semantic) {
444
+ const attrib = info.vertices[semantic];
445
+ if (!attrib || !(attrib.data instanceof Float32Array)) {
446
+ return null;
447
+ }
448
+ const components = getVertexFormatComponentCount(attrib.format);
449
+ if (components < 3) {
450
+ return null;
451
+ }
452
+ const vertexCount = Math.floor(attrib.data.length / components);
453
+ if (components === 3) {
454
+ return attrib.data.slice(0, vertexCount * 3);
455
+ }
456
+ const out = new Float32Array(vertexCount * 3);
457
+ for(let i = 0; i < vertexCount; i++){
458
+ out[i * 3] = attrib.data[i * components];
459
+ out[i * 3 + 1] = attrib.data[i * components + 1];
460
+ out[i * 3 + 2] = attrib.data[i * components + 2];
461
+ }
462
+ return out;
463
+ }
361
464
  sanitizeResourceName(name, fallback) {
362
465
  let normalized = (name ?? '').trim();
363
466
  if (!normalized) {
@@ -621,10 +724,55 @@ function getAssetNodePath(node) {
621
724
  */ addAnimation(animation) {
622
725
  this._animations.push(animation);
623
726
  }
727
+ /**
728
+ * Gives every imported image a `.zmeta` describing what it is, taken from the
729
+ * material slots that reference it. That is better information than the file
730
+ * name inference used for textures added any other way, so it is recorded even
731
+ * when the import does not ask for compression: turning compression on later
732
+ * then starts from the right usage. An existing `.zmeta` is left alone, so
733
+ * re-importing keeps settings tuned in the editor.
734
+ */ async writeImportedTextureSettings(vfs, compress) {
735
+ const usages = new Map();
736
+ const visit = (value, key, depth)=>{
737
+ if (!value || typeof value !== 'object' || depth > 4) {
738
+ return;
739
+ }
740
+ const info = value;
741
+ if (info.image && 'texCoord' in info) {
742
+ const usage = inferTextureUsageFromSlot(key, !!info.sRGB);
743
+ const current = usages.get(info.image);
744
+ usages.set(info.image, current ? mergeTextureUsage(current, usage) : usage);
745
+ return;
746
+ }
747
+ for (const [k, v] of Object.entries(value)){
748
+ visit(v, k, depth + 1);
749
+ }
750
+ };
751
+ for (const material of Object.values(this._materialList)){
752
+ visit(material, '', 0);
753
+ }
754
+ for (const img of this._imageList){
755
+ if (!img?.uri) {
756
+ continue;
757
+ }
758
+ try {
759
+ if (await vfs.exists(getAssetMetaPath(img.uri))) {
760
+ continue;
761
+ }
762
+ const usage = usages.get(img) ?? inferTextureUsageFromPath(img.uri);
763
+ await writeTextureImportSettings(vfs, img.uri, defaultTextureImportSettings(usage, compress ? 'auto' : 'none'));
764
+ } catch (err) {
765
+ console.warn(`Failed to write texture settings for ${img.uri}: ${err}`);
766
+ }
767
+ }
768
+ }
624
769
  static async writePrimitive(vfs, primitive, path) {
770
+ // Only the first level: in the editor, levels of detail come from the mesh settings and are
771
+ // derived from the source, which stays as imported
772
+ const indices = primitive.indices && (primitive.lods?.length ?? 0) > 0 ? primitive.indices.subarray(0, primitive.indexCount) : primitive.indices;
625
773
  const data = {
626
774
  vertices: {},
627
- indices: primitive.indices ? uint8ArrayToBase64(new Uint8Array(primitive.indices.buffer, primitive.indices.byteOffset, primitive.indices.byteLength)) : null,
775
+ indices: indices ? uint8ArrayToBase64(new Uint8Array(indices.buffer, indices.byteOffset, indices.byteLength)) : null,
628
776
  indexType: primitive.indices ? primitive.indices instanceof Uint16Array ? 'u16' : 'u32' : '',
629
777
  indexCount: primitive.indexCount,
630
778
  type: primitive.type,
@@ -711,6 +859,7 @@ function getAssetNodePath(node) {
711
859
  img.mimeType = '';
712
860
  }
713
861
  }
862
+ await this.writeImportedTextureSettings(dstVFS, !!this._preprocessOptions?.compressTextures);
714
863
  }
715
864
  const materialKeys = Object.keys(this._materialList);
716
865
  if (materialKeys.length > 0) {
@@ -748,6 +897,24 @@ function getAssetNodePath(node) {
748
897
  const baseName = this.sanitizeResourceName(this.getPrimitiveBaseName(info, i, destName), `${destName}_mesh_${i}`);
749
898
  const path = await this.tryReuseExactResourcePath(dstVFS, destPath, baseName, '.zmsh', usedPaths, `${destName}_mesh_${i}`) ?? this.consumeReusableResourcePath(reusableResourcePools, baseName, '.zmsh', usedPaths) ?? await this.createUniqueResourcePath(dstVFS, destPath, baseName, '.zmsh', usedPaths, `${destName}_mesh_${i}`);
750
899
  await SharedModel.writePrimitive(dstVFS, info, path);
900
+ const options = this._preprocessOptions;
901
+ if ((options?.compressVertices || options?.generateLods) && !await dstVFS.exists(getAssetMetaPath(path))) {
902
+ // Without a .zmeta a mesh ships as it is, so only an opt-in needs one
903
+ const settings = defaultMeshImportSettings(options.compressVertices ? 'meshopt' : 'none');
904
+ if (options.generateLods) {
905
+ settings.lodEnabled = true;
906
+ if (Number.isInteger(options.lodMinTriangles) && options.lodMinTriangles >= 1) {
907
+ settings.lodMinTriangles = options.lodMinTriangles;
908
+ }
909
+ if (typeof options.lodReduction === 'number' && options.lodReduction > 0 && options.lodReduction < 1) {
910
+ settings.lodReduction = options.lodReduction;
911
+ }
912
+ if (typeof options.lodPixelError === 'number' && options.lodPixelError > 0) {
913
+ settings.lodPixelError = options.lodPixelError;
914
+ }
915
+ }
916
+ await writeMeshImportSettings(dstVFS, path, settings);
917
+ }
751
918
  info.path = path;
752
919
  }
753
920
  }
@@ -1389,6 +1556,9 @@ function getAssetNodePath(node) {
1389
1556
  }
1390
1557
  primitive.primitiveType = info.type;
1391
1558
  primitive.indexCount = info.indexCount;
1559
+ if (info.lods) {
1560
+ primitive.lods = info.lods;
1561
+ }
1392
1562
  primitive.setBoundingVolume(new BoundingBox(info.boxMin, info.boxMax));
1393
1563
  return primitive;
1394
1564
  }