@zephyr3d/scene 0.6.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (723) hide show
  1. package/README.md +1 -1
  2. package/dist/animation/animation.js +149 -27
  3. package/dist/animation/animation.js.map +1 -1
  4. package/dist/animation/animationset.js +173 -73
  5. package/dist/animation/animationset.js.map +1 -1
  6. package/dist/animation/animationtrack.js +65 -10
  7. package/dist/animation/animationtrack.js.map +1 -1
  8. package/dist/animation/eulerrotationtrack.js +41 -20
  9. package/dist/animation/eulerrotationtrack.js.map +1 -1
  10. package/dist/animation/morphtarget.js +14 -38
  11. package/dist/animation/morphtarget.js.map +1 -1
  12. package/dist/animation/morphtrack.js +59 -22
  13. package/dist/animation/morphtrack.js.map +1 -1
  14. package/dist/animation/proptrack.js +190 -0
  15. package/dist/animation/proptrack.js.map +1 -0
  16. package/dist/animation/rotationtrack.js +29 -11
  17. package/dist/animation/rotationtrack.js.map +1 -1
  18. package/dist/animation/scaletrack.js +29 -11
  19. package/dist/animation/scaletrack.js.map +1 -1
  20. package/dist/animation/skeleton.js +241 -78
  21. package/dist/animation/skeleton.js.map +1 -1
  22. package/dist/animation/translationtrack.js +30 -11
  23. package/dist/animation/translationtrack.js.map +1 -1
  24. package/dist/app/api.js +43 -0
  25. package/dist/app/api.js.map +1 -0
  26. package/dist/app/app.js +153 -0
  27. package/dist/app/app.js.map +1 -0
  28. package/dist/app/engine.js +312 -0
  29. package/dist/app/engine.js.map +1 -0
  30. package/dist/app/inputmgr.js +351 -0
  31. package/dist/app/inputmgr.js.map +1 -0
  32. package/dist/app/runtimescript.js +62 -0
  33. package/dist/app/runtimescript.js.map +1 -0
  34. package/dist/app/scriptingsystem.js +220 -0
  35. package/dist/app/scriptingsystem.js.map +1 -0
  36. package/dist/app/scriptregistry.js +432 -0
  37. package/dist/app/scriptregistry.js.map +1 -0
  38. package/dist/asset/assetmanager.js +772 -291
  39. package/dist/asset/assetmanager.js.map +1 -1
  40. package/dist/asset/builtin.js +7 -43
  41. package/dist/asset/builtin.js.map +1 -1
  42. package/dist/asset/loaders/dds/dds.js +17 -93
  43. package/dist/asset/loaders/dds/dds.js.map +1 -1
  44. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  45. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  46. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  47. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  48. package/dist/asset/loaders/gltf/helpers.js +27 -14
  49. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  50. package/dist/asset/loaders/hdr/hdr.js +17 -12
  51. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  52. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  53. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  54. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  55. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  56. package/dist/asset/loaders/loader.js.map +1 -1
  57. package/dist/asset/model.js +158 -4
  58. package/dist/asset/model.js.map +1 -1
  59. package/dist/blitter/bilateralblur.js +0 -1
  60. package/dist/blitter/bilateralblur.js.map +1 -1
  61. package/dist/blitter/blitter.js +22 -23
  62. package/dist/blitter/blitter.js.map +1 -1
  63. package/dist/blitter/box.js.map +1 -1
  64. package/dist/blitter/copy.js.map +1 -1
  65. package/dist/blitter/gaussianblur.js +23 -23
  66. package/dist/blitter/gaussianblur.js.map +1 -1
  67. package/dist/camera/base.js +141 -34
  68. package/dist/camera/base.js.map +1 -1
  69. package/dist/camera/camera.js +653 -149
  70. package/dist/camera/camera.js.map +1 -1
  71. package/dist/camera/fps.js +2 -10
  72. package/dist/camera/fps.js.map +1 -1
  73. package/dist/camera/orbit.js +132 -59
  74. package/dist/camera/orbit.js.map +1 -1
  75. package/dist/camera/orthocamera.js +37 -12
  76. package/dist/camera/orthocamera.js.map +1 -1
  77. package/dist/camera/perspectivecamera.js +37 -20
  78. package/dist/camera/perspectivecamera.js.map +1 -1
  79. package/dist/index.d.ts +18268 -6982
  80. package/dist/index.js +49 -16
  81. package/dist/index.js.map +1 -1
  82. package/dist/material/blinn.js +5 -0
  83. package/dist/material/blinn.js.map +1 -1
  84. package/dist/material/grassmaterial.js +6 -1
  85. package/dist/material/grassmaterial.js.map +1 -1
  86. package/dist/material/lambert.js +6 -1
  87. package/dist/material/lambert.js.map +1 -1
  88. package/dist/material/material.js +346 -73
  89. package/dist/material/material.js.map +1 -1
  90. package/dist/material/meshmaterial.js +498 -156
  91. package/dist/material/meshmaterial.js.map +1 -1
  92. package/dist/material/mixins/albedocolor.js +5 -1
  93. package/dist/material/mixins/albedocolor.js.map +1 -1
  94. package/dist/material/mixins/foliage.js +3 -3
  95. package/dist/material/mixins/foliage.js.map +1 -1
  96. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  97. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  98. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  99. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  101. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  103. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  105. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  106. package/dist/material/mixins/lit.js +16 -4
  107. package/dist/material/mixins/lit.js.map +1 -1
  108. package/dist/material/mixins/pbr/brdf.js +134 -0
  109. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  110. package/dist/material/mixins/pbr/common.js +68 -85
  111. package/dist/material/mixins/pbr/common.js.map +1 -1
  112. package/dist/material/mixins/texture.js +98 -83
  113. package/dist/material/mixins/texture.js.map +1 -1
  114. package/dist/material/mixins/vertexcolor.js +6 -2
  115. package/dist/material/mixins/vertexcolor.js.map +1 -1
  116. package/dist/material/particle.js +272 -0
  117. package/dist/material/particle.js.map +1 -0
  118. package/dist/material/pbrblueprint.js +186 -0
  119. package/dist/material/pbrblueprint.js.map +1 -0
  120. package/dist/material/pbrmr.js +10 -0
  121. package/dist/material/pbrmr.js.map +1 -1
  122. package/dist/material/pbrsg.js +10 -0
  123. package/dist/material/pbrsg.js.map +1 -1
  124. package/dist/material/shader/helper.js +521 -287
  125. package/dist/material/shader/helper.js.map +1 -1
  126. package/dist/material/terrain-cm.js +607 -0
  127. package/dist/material/terrain-cm.js.map +1 -0
  128. package/dist/material/terrainmaterial.js +59 -54
  129. package/dist/material/terrainmaterial.js.map +1 -1
  130. package/dist/material/unlit.js +5 -0
  131. package/dist/material/unlit.js.map +1 -1
  132. package/dist/material/water.js +415 -0
  133. package/dist/material/water.js.map +1 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  141. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  143. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  144. package/dist/posteffect/bloom.js +39 -54
  145. package/dist/posteffect/bloom.js.map +1 -1
  146. package/dist/posteffect/compositor.js +95 -128
  147. package/dist/posteffect/compositor.js.map +1 -1
  148. package/dist/posteffect/fxaa.js +10 -18
  149. package/dist/posteffect/fxaa.js.map +1 -1
  150. package/dist/posteffect/grayscale.js +9 -17
  151. package/dist/posteffect/grayscale.js.map +1 -1
  152. package/dist/posteffect/motionblur.js +105 -0
  153. package/dist/posteffect/motionblur.js.map +1 -0
  154. package/dist/posteffect/posteffect.js +66 -35
  155. package/dist/posteffect/posteffect.js.map +1 -1
  156. package/dist/posteffect/sao.js +13 -21
  157. package/dist/posteffect/sao.js.map +1 -1
  158. package/dist/posteffect/ssr.js +60 -100
  159. package/dist/posteffect/ssr.js.map +1 -1
  160. package/dist/posteffect/taa.js +175 -0
  161. package/dist/posteffect/taa.js.map +1 -0
  162. package/dist/posteffect/tonemap.js +12 -20
  163. package/dist/posteffect/tonemap.js.map +1 -1
  164. package/dist/render/abuffer_oit.js +30 -19
  165. package/dist/render/abuffer_oit.js.map +1 -1
  166. package/dist/render/clipmap.js +429 -101
  167. package/dist/render/clipmap.js.map +1 -1
  168. package/dist/render/cluster_light.js +7 -5
  169. package/dist/render/cluster_light.js.map +1 -1
  170. package/dist/render/cull_visitor.js +43 -3
  171. package/dist/render/cull_visitor.js.map +1 -1
  172. package/dist/render/depthpass.js +14 -5
  173. package/dist/render/depthpass.js.map +1 -1
  174. package/dist/render/drawable_mixin.js +113 -40
  175. package/dist/render/drawable_mixin.js.map +1 -1
  176. package/dist/render/envlight.js +86 -141
  177. package/dist/render/envlight.js.map +1 -1
  178. package/dist/render/fbm_wavegenerator.js +234 -0
  179. package/dist/render/fbm_wavegenerator.js.map +1 -0
  180. package/dist/render/fft_wavegenerator.js +64 -50
  181. package/dist/render/fft_wavegenerator.js.map +1 -1
  182. package/dist/render/fullscreenquad.js +2 -2
  183. package/dist/render/fullscreenquad.js.map +1 -1
  184. package/dist/render/gerstner_wavegenerator.js +98 -48
  185. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  186. package/dist/render/globalbindgroup_allocator.js +4 -2
  187. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  188. package/dist/render/hzb.js +6 -3
  189. package/dist/render/hzb.js.map +1 -1
  190. package/dist/render/lightpass.js +19 -18
  191. package/dist/render/lightpass.js.map +1 -1
  192. package/dist/render/objectcolorpass.js +4 -4
  193. package/dist/render/objectcolorpass.js.map +1 -1
  194. package/dist/render/primitive.js +213 -104
  195. package/dist/render/primitive.js.map +1 -1
  196. package/dist/render/render_queue.js +40 -20
  197. package/dist/render/render_queue.js.map +1 -1
  198. package/dist/render/renderbundle_wrapper.js +65 -15
  199. package/dist/render/renderbundle_wrapper.js.map +1 -1
  200. package/dist/render/renderer.js +326 -185
  201. package/dist/render/renderer.js.map +1 -1
  202. package/dist/render/renderpass.js +20 -36
  203. package/dist/render/renderpass.js.map +1 -1
  204. package/dist/render/shadowmap_pass.js +3 -3
  205. package/dist/render/shadowmap_pass.js.map +1 -1
  206. package/dist/render/sky.js +864 -541
  207. package/dist/render/sky.js.map +1 -1
  208. package/dist/render/weightedblended_oit.js +13 -15
  209. package/dist/render/weightedblended_oit.js.map +1 -1
  210. package/dist/scene/batchgroup.js +18 -5
  211. package/dist/scene/batchgroup.js.map +1 -1
  212. package/dist/scene/environment.js +78 -48
  213. package/dist/scene/environment.js.map +1 -1
  214. package/dist/scene/graph_node.js +2 -3
  215. package/dist/scene/graph_node.js.map +1 -1
  216. package/dist/scene/light.js +28 -89
  217. package/dist/scene/light.js.map +1 -1
  218. package/dist/scene/mesh.js +218 -87
  219. package/dist/scene/mesh.js.map +1 -1
  220. package/dist/scene/octree.js +371 -162
  221. package/dist/scene/octree.js.map +1 -1
  222. package/dist/scene/particlesys.js +684 -0
  223. package/dist/scene/particlesys.js.map +1 -0
  224. package/dist/scene/raycast_visitor.js +34 -5
  225. package/dist/scene/raycast_visitor.js.map +1 -1
  226. package/dist/scene/scene.js +309 -85
  227. package/dist/scene/scene.js.map +1 -1
  228. package/dist/scene/scene_node.js +675 -102
  229. package/dist/scene/scene_node.js.map +1 -1
  230. package/dist/scene/terrain/grass.js +48 -49
  231. package/dist/scene/terrain/grass.js.map +1 -1
  232. package/dist/scene/terrain/heightfield.js +46 -44
  233. package/dist/scene/terrain/heightfield.js.map +1 -1
  234. package/dist/scene/terrain/patch.js +20 -29
  235. package/dist/scene/terrain/patch.js.map +1 -1
  236. package/dist/scene/terrain/quadtree.js +58 -27
  237. package/dist/scene/terrain/quadtree.js.map +1 -1
  238. package/dist/scene/terrain/terrain.js +31 -45
  239. package/dist/scene/terrain/terrain.js.map +1 -1
  240. package/dist/scene/terrain-cm/grass.js +603 -0
  241. package/dist/scene/terrain-cm/grass.js.map +1 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  243. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  245. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  246. package/dist/scene/water.js +378 -0
  247. package/dist/scene/water.js.map +1 -0
  248. package/dist/shaders/atmosphere.js +957 -0
  249. package/dist/shaders/atmosphere.js.map +1 -0
  250. package/dist/shaders/fog.js +116 -0
  251. package/dist/shaders/fog.js.map +1 -0
  252. package/dist/shaders/misc.js.map +1 -1
  253. package/dist/shaders/noise.js +217 -8
  254. package/dist/shaders/noise.js.map +1 -1
  255. package/dist/shaders/pbr.js.map +1 -1
  256. package/dist/shaders/shadow.js +8 -8
  257. package/dist/shaders/shadow.js.map +1 -1
  258. package/dist/shaders/ssr.js +87 -39
  259. package/dist/shaders/ssr.js.map +1 -1
  260. package/dist/shaders/temporal.js +216 -0
  261. package/dist/shaders/temporal.js.map +1 -0
  262. package/dist/shaders/water.js +42 -20
  263. package/dist/shaders/water.js.map +1 -1
  264. package/dist/shadow/esm.js +31 -13
  265. package/dist/shadow/esm.js.map +1 -1
  266. package/dist/shadow/pcf_opt.js +12 -13
  267. package/dist/shadow/pcf_opt.js.map +1 -1
  268. package/dist/shadow/pcf_pd.js +12 -13
  269. package/dist/shadow/pcf_pd.js.map +1 -1
  270. package/dist/shadow/shader.js +38 -0
  271. package/dist/shadow/shader.js.map +1 -0
  272. package/dist/shadow/shadow_impl.js.map +1 -1
  273. package/dist/shadow/shadowmapper.js +67 -26
  274. package/dist/shadow/shadowmapper.js.map +1 -1
  275. package/dist/shadow/ssm.js +15 -16
  276. package/dist/shadow/ssm.js.map +1 -1
  277. package/dist/shadow/vsm.js +33 -16
  278. package/dist/shadow/vsm.js.map +1 -1
  279. package/dist/shapes/box.js +181 -83
  280. package/dist/shapes/box.js.map +1 -1
  281. package/dist/shapes/cylinder.js +101 -43
  282. package/dist/shapes/cylinder.js.map +1 -1
  283. package/dist/shapes/plane.js +70 -29
  284. package/dist/shapes/plane.js.map +1 -1
  285. package/dist/shapes/shape.js +120 -17
  286. package/dist/shapes/shape.js.map +1 -1
  287. package/dist/shapes/sphere.js +78 -44
  288. package/dist/shapes/sphere.js.map +1 -1
  289. package/dist/shapes/tetrahedron.js +256 -0
  290. package/dist/shapes/tetrahedron.js.map +1 -0
  291. package/dist/shapes/torus.js +76 -55
  292. package/dist/shapes/torus.js.map +1 -1
  293. package/dist/src/animation/animation.js +127 -0
  294. package/dist/src/animation/animation.js.map +1 -0
  295. package/dist/src/animation/animationset.js +255 -0
  296. package/dist/src/animation/animationset.js.map +1 -0
  297. package/dist/src/animation/animationtrack.js +34 -0
  298. package/dist/src/animation/animationtrack.js.map +1 -0
  299. package/dist/src/animation/eulerrotationtrack.js +52 -0
  300. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  301. package/dist/src/animation/morphtarget.js +93 -0
  302. package/dist/src/animation/morphtarget.js.map +1 -0
  303. package/dist/src/animation/morphtrack.js +70 -0
  304. package/dist/src/animation/morphtrack.js.map +1 -0
  305. package/dist/src/animation/proptrack.js +161 -0
  306. package/dist/src/animation/proptrack.js.map +1 -0
  307. package/dist/src/animation/rotationtrack.js +51 -0
  308. package/dist/src/animation/rotationtrack.js.map +1 -0
  309. package/dist/src/animation/scaletrack.js +50 -0
  310. package/dist/src/animation/scaletrack.js.map +1 -0
  311. package/dist/src/animation/skeleton.js +204 -0
  312. package/dist/src/animation/skeleton.js.map +1 -0
  313. package/dist/src/animation/translationtrack.js +50 -0
  314. package/dist/src/animation/translationtrack.js.map +1 -0
  315. package/dist/{app.js → src/app/app.js} +18 -40
  316. package/dist/src/app/app.js.map +1 -0
  317. package/dist/{input → src/app}/inputmgr.js +41 -16
  318. package/dist/src/app/inputmgr.js.map +1 -0
  319. package/dist/src/asset/assetmanager.js +404 -0
  320. package/dist/src/asset/assetmanager.js.map +1 -0
  321. package/dist/src/asset/builtin.js +337 -0
  322. package/dist/src/asset/builtin.js.map +1 -0
  323. package/dist/src/asset/loaders/dds/dds.js +470 -0
  324. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  326. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  328. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  330. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  332. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  334. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  336. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  337. package/dist/src/asset/loaders/loader.js +45 -0
  338. package/dist/src/asset/loaders/loader.js.map +1 -0
  339. package/dist/src/asset/model.js +414 -0
  340. package/dist/src/asset/model.js.map +1 -0
  341. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  342. package/dist/src/blitter/bilateralblur.js.map +1 -0
  343. package/dist/src/blitter/blitter.js +390 -0
  344. package/dist/src/blitter/blitter.js.map +1 -0
  345. package/dist/src/blitter/box.js +118 -0
  346. package/dist/src/blitter/box.js.map +1 -0
  347. package/dist/src/blitter/copy.js +22 -0
  348. package/dist/src/blitter/copy.js.map +1 -0
  349. package/dist/src/blitter/gaussianblur.js +228 -0
  350. package/dist/src/blitter/gaussianblur.js.map +1 -0
  351. package/dist/src/camera/base.js +92 -0
  352. package/dist/src/camera/base.js.map +1 -0
  353. package/dist/src/camera/camera.js +1005 -0
  354. package/dist/src/camera/camera.js.map +1 -0
  355. package/dist/src/camera/fps.js +238 -0
  356. package/dist/src/camera/fps.js.map +1 -0
  357. package/dist/src/camera/orbit.js +245 -0
  358. package/dist/src/camera/orbit.js.map +1 -0
  359. package/dist/src/camera/orthocamera.js +167 -0
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  699. package/dist/utility/textures/gradientnoise.js +2 -1
  700. package/dist/utility/textures/gradientnoise.js.map +1 -1
  701. package/dist/utility/textures/randomnoise.js +1 -0
  702. package/dist/utility/textures/randomnoise.js.map +1 -1
  703. package/dist/values.js +91 -4
  704. package/dist/values.js.map +1 -1
  705. package/package.json +29 -15
  706. package/dist/app.js.map +0 -1
  707. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  708. package/dist/input/inputmgr.js.map +0 -1
  709. package/dist/material/mixins/ggxlut.js.map +0 -1
  710. package/dist/posteffect/water.js +0 -508
  711. package/dist/posteffect/water.js.map +0 -1
  712. package/dist/render/oit.js +0 -16
  713. package/dist/render/oit.js.map +0 -1
  714. package/dist/render/scatteringlut.js +0 -634
  715. package/dist/render/scatteringlut.js.map +0 -1
  716. package/dist/render/watermesh.js +0 -193
  717. package/dist/render/watermesh.js.map +0 -1
  718. package/dist/render/wavegenerator.js +0 -8
  719. package/dist/render/wavegenerator.js.map +0 -1
  720. package/dist/scene/xform.js +0 -247
  721. package/dist/scene/xform.js.map +0 -1
  722. package/dist/utility/shprojection.js +0 -442
  723. package/dist/utility/shprojection.js.map +0 -1
@@ -1,17 +1,28 @@
1
1
  import { Vector3 } from '@zephyr3d/base';
2
- import { BoundingBox } from '../utility/bounding_volume.js';
3
2
  import { Shape } from './shape.js';
4
3
 
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  /**
6
5
  * Sphere shape
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  * @public
8
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  */ class SphereShape extends Shape {
8
+ static _defaultOptions = {
9
+ ...Shape._defaultOptions,
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+ radius: 1,
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+ verticalDetail: 20,
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+ horizonalDetail: 20
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+ };
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  /**
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  * Creates an instance of sphere shape
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  * @param options - The creation options
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  */ constructor(options){
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  super(options);
14
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  }
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+ clone() {
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+ return new SphereShape(this._options);
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+ }
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+ /** type of the shape */ get type() {
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+ return 'Sphere';
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+ }
15
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  /**
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  * {@inheritDoc Primitive.raycast}
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  * @override
@@ -31,62 +42,85 @@ import { Shape } from './shape.js';
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  /** Sphere radius */ get radius() {
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  return this._options.radius ?? 1;
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  }
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- /** @internal */ createDefaultOptions() {
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- const options = super.createDefaultOptions();
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- options.radius = 1;
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- options.verticalDetail = 20;
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- options.horizonalDetail = 20;
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- return options;
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- }
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- /** @internal */ _create() {
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- function getVertex(v, h, r) {
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- const y = r * Math.cos(v);
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- const hRadius = r * Math.sin(v);
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- const x = hRadius * Math.sin(h);
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- const z = hRadius * Math.cos(h);
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- return [
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- x,
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- y,
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- z
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- ];
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- }
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- const radius = this._options.radius ?? 1;
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- const verticalDetail = this._options.verticalDetail ?? 20;
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- const horizonalDetail = this._options.horizonalDetail ?? 20;
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+ /**
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+ * Generates the data for the sphere shape
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+ * @param vertices - vertex positions
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+ * @param normals - vertex normals
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+ * @param uvs - vertex uvs
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+ * @param indices - vertex indices
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+ */ static generateData(options, vertices, normals, tangents, uvs, indices, bbox, indexOffset, vertexCallback) {
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+ options = Object.assign({}, this._defaultOptions, options ?? {});
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+ indexOffset = indexOffset ?? 0;
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+ const start = vertices.length;
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+ const stripIndices = [];
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+ const radius = options.radius ?? 1;
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+ const verticalDetail = options.verticalDetail ?? 20;
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+ const horizonalDetail = options.horizonalDetail ?? 20;
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  const vTheta = Math.PI / verticalDetail;
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  const hTheta = Math.PI * 2 / horizonalDetail;
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- const vertices = [];
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- const normals = [];
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- const uv = [];
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- const indices = [];
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  for(let i = 0; i <= verticalDetail; i++){
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+ const v = i * vTheta;
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+ const sinV = Math.sin(v);
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+ const cosV = Math.cos(v);
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  for(let j = 0; j <= horizonalDetail; j++){
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- const v = getVertex(i * vTheta, j * hTheta, radius);
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- vertices.push(...v);
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- if (this._options.needUV) {
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- uv.push(j / horizonalDetail, i / verticalDetail);
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+ const h = j * hTheta;
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+ const sinH = Math.sin(h);
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+ const cosH = Math.cos(h);
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+ const x = radius * sinV * sinH;
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+ const y = radius * cosV;
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+ const z = radius * sinV * cosH;
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+ vertices.push(x, y, z);
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+ uvs?.push(j / horizonalDetail, i / verticalDetail);
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+ if (normals) {
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+ const invR = 1 / radius;
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+ normals.push(x * invR, y * invR, z * invR);
68
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  }
69
- if (this._options.needNormal) {
70
- normals.push(v[0] / radius, v[1] / radius, v[2] / radius);
78
+ if (tangents) {
79
+ const w = 1;
80
+ let tx, ty, tz;
81
+ if (sinV > 1e-6) {
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+ tx = cosH;
83
+ ty = 0.0;
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+ tz = -sinH;
85
+ } else {
86
+ tx = 1.0;
87
+ ty = 0.0;
88
+ tz = 0.0;
89
+ }
90
+ tangents.push(tx, ty, tz, w);
71
91
  }
72
92
  }
73
93
  }
74
94
  for(let i = 0; i < verticalDetail; i++){
75
95
  for(let j = 0; j <= horizonalDetail; j++){
76
96
  const startIndex = i * (horizonalDetail + 1);
77
- indices.push(startIndex + j, startIndex + j + horizonalDetail + 1);
97
+ stripIndices.push(startIndex + j + indexOffset, startIndex + j + horizonalDetail + 1 + indexOffset);
98
+ }
99
+ stripIndices.push(stripIndices[stripIndices.length - 1]);
100
+ stripIndices.push((i + 1) * (horizonalDetail + 1) + indexOffset);
101
+ }
102
+ for(let i = 0; i < stripIndices.length - 2; i++){
103
+ if (i % 2 === 0) {
104
+ indices.push(stripIndices[i], stripIndices[i + 1], stripIndices[i + 2]);
105
+ } else {
106
+ indices.push(stripIndices[i], stripIndices[i + 2], stripIndices[i + 1]);
107
+ }
108
+ }
109
+ Shape._transform(options.transform, vertices, normals, start);
110
+ if (bbox) {
111
+ for(let i = start; i < vertices.length - 2; i += 3){
112
+ if (bbox) {
113
+ bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
114
+ bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
115
+ bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
116
+ bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
117
+ bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
118
+ bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
119
+ }
120
+ vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
78
121
  }
79
- indices.push(indices[indices.length - 1]);
80
- indices.push((i + 1) * (horizonalDetail + 1));
81
122
  }
82
- this.createAndSetVertexBuffer('position_f32x3', new Float32Array(vertices));
83
- normals?.length > 0 && this.createAndSetVertexBuffer('normal_f32x3', new Float32Array(normals));
84
- uv?.length > 0 && this.createAndSetVertexBuffer('tex0_f32x2', new Float32Array(uv));
85
- this.createAndSetIndexBuffer(new Uint32Array(indices));
86
- this.setBoundingVolume(new BoundingBox(new Vector3(-radius, -radius, -radius), new Vector3(radius, radius, radius)));
87
- this.primitiveType = 'triangle-strip';
88
- this.indexCount = indices.length;
89
- return true;
123
+ return 'triangle-list';
90
124
  }
91
125
  }
92
126
 
@@ -1 +1 @@
1
- {"version":3,"file":"sphere.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"sphere.js","sources":["../../src/shapes/sphere.ts"],"sourcesContent":["import type { Clonable, Ray } from '@zephyr3d/base';\r\nimport type { AABB } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport type { ShapeCreationOptions } from './shape';\r\nimport { Shape } from './shape';\r\nimport type { PrimitiveType } from '@zephyr3d/device';\r\n\r\n/**\r\n * Creation options for sphere shape\r\n * @public\r\n */\r\nexport interface SphereCreationOptions extends ShapeCreationOptions {\r\n /** Radius of the sphere, default 1 */\r\n radius?: number;\r\n /** The vertical detail level, default 20 */\r\n verticalDetail?: number;\r\n /** The horizonal detail level, default 20 */\r\n horizonalDetail?: number;\r\n}\r\n\r\n/**\r\n * Sphere shape\r\n * @public\r\n */\r\nexport class SphereShape extends Shape<SphereCreationOptions> implements Clonable<SphereShape> {\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n radius: 1,\r\n verticalDetail: 20,\r\n horizonalDetail: 20\r\n };\r\n /**\r\n * Creates an instance of sphere shape\r\n * @param options - The creation options\r\n */\r\n constructor(options?: SphereCreationOptions) {\r\n super(options);\r\n }\r\n clone(): SphereShape {\r\n return new SphereShape(this._options);\r\n }\r\n /** type of the shape */\r\n get type(): string {\r\n return 'Sphere';\r\n }\r\n /**\r\n * {@inheritDoc Primitive.raycast}\r\n * @override\r\n */\r\n raycast(ray: Ray) {\r\n const rSquared = this._options.radius * this._options.radius;\r\n const eSquared = Vector3.dot(ray.origin, ray.origin);\r\n if (eSquared < rSquared) {\r\n return null;\r\n }\r\n const a = -Vector3.dot(ray.origin, ray.direction);\r\n const bSquared = eSquared - a * a;\r\n if (rSquared < bSquared) {\r\n return null;\r\n }\r\n return a - Math.sqrt(rSquared - bSquared);\r\n }\r\n /** Sphere radius */\r\n get radius(): number {\r\n return this._options.radius ?? 1;\r\n }\r\n /**\r\n * Generates the data for the sphere shape\r\n * @param vertices - vertex positions\r\n * @param normals - vertex normals\r\n * @param uvs - vertex uvs\r\n * @param indices - vertex indices\r\n */\r\n static generateData(\r\n options: SphereCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n tangents: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n const stripIndices: number[] = [];\r\n const radius = options.radius ?? 1;\r\n const verticalDetail = options.verticalDetail ?? 20;\r\n const horizonalDetail = options.horizonalDetail ?? 20;\r\n const vTheta = Math.PI / verticalDetail;\r\n const hTheta = (Math.PI * 2) / horizonalDetail;\r\n for (let i = 0; i <= verticalDetail; i++) {\r\n const v = i * vTheta;\r\n const sinV = Math.sin(v);\r\n const cosV = Math.cos(v);\r\n for (let j = 0; j <= horizonalDetail; j++) {\r\n const h = j * hTheta;\r\n const sinH = Math.sin(h);\r\n const cosH = Math.cos(h);\r\n\r\n const x = radius * sinV * sinH;\r\n const y = radius * cosV;\r\n const z = radius * sinV * cosH;\r\n vertices.push(x, y, z);\r\n uvs?.push(j / horizonalDetail, i / verticalDetail);\r\n if (normals) {\r\n const invR = 1 / radius;\r\n normals.push(x * invR, y * invR, z * invR);\r\n }\r\n if (tangents) {\r\n const w = 1;\r\n let tx: number, ty: number, tz: number;\r\n if (sinV > 1e-6) {\r\n tx = cosH;\r\n ty = 0.0;\r\n tz = -sinH;\r\n } else {\r\n tx = 1.0;\r\n ty = 0.0;\r\n tz = 0.0;\r\n }\r\n tangents.push(tx, ty, tz, w);\r\n }\r\n }\r\n }\r\n for (let i = 0; i < verticalDetail; i++) {\r\n for (let j = 0; j <= horizonalDetail; j++) {\r\n const startIndex = i * (horizonalDetail + 1);\r\n stripIndices.push(startIndex + j + indexOffset, startIndex + j + horizonalDetail + 1 + indexOffset);\r\n }\r\n stripIndices.push(stripIndices[stripIndices.length - 1]);\r\n stripIndices.push((i + 1) * (horizonalDetail + 1) + indexOffset);\r\n }\r\n for (let i = 0; i < stripIndices.length - 2; i++) {\r\n if (i % 2 === 0) {\r\n indices.push(stripIndices[i], stripIndices[i + 1], stripIndices[i + 2]);\r\n } else {\r\n indices.push(stripIndices[i], stripIndices[i + 2], stripIndices[i + 1]);\r\n }\r\n }\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\r\n }\r\n }\r\n return 'triangle-list';\r\n 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@@ -0,0 +1,256 @@
1
+ import { Vector3 } from '@zephyr3d/base';
2
+ import { Shape } from './shape.js';
3
+
4
+ /**
5
+ * Tetrahedron shape
6
+ * @public
7
+ */ class TetrahedronShape extends Shape {
8
+ static _defaultOptions = {
9
+ ...Shape._defaultOptions,
10
+ height: 1,
11
+ sizeX: 1,
12
+ sizeZ: 1
13
+ };
14
+ constructor(options){
15
+ super(options);
16
+ }
17
+ clone() {
18
+ return new TetrahedronShape(this._options);
19
+ }
20
+ get type() {
21
+ return 'Tetrahedron';
22
+ }
23
+ static calculateTriangleNormal(v0, v1, v2) {
24
+ const edge1 = Vector3.sub(v1, v0);
25
+ const edge2 = Vector3.sub(v2, v0);
26
+ // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线
27
+ return Vector3.normalize(Vector3.cross(edge1, edge2));
28
+ }
29
+ static addTriangle(v0, v1, v2, vertices, normals, tangents, uvs, indices, indexOffset, currentVertexIndex) {
30
+ // Calculate normal
31
+ const normal = this.calculateTriangleNormal(v0, v1, v2);
32
+ // Add vertex
33
+ vertices.push(v0.x, v0.y, v0.z);
34
+ vertices.push(v1.x, v1.y, v1.z);
35
+ vertices.push(v2.x, v2.y, v2.z);
36
+ // Add normal
37
+ normals?.push(normal.x, normal.y, normal.z);
38
+ normals?.push(normal.x, normal.y, normal.z);
39
+ normals?.push(normal.x, normal.y, normal.z);
40
+ const uv0 = [
41
+ 0.5,
42
+ 0
43
+ ];
44
+ const uv1 = [
45
+ 0,
46
+ 1
47
+ ];
48
+ const uv2 = [
49
+ 1,
50
+ 1
51
+ ];
52
+ // Add UV
53
+ uvs?.push(...uv0); // 顶点
54
+ uvs?.push(...uv1); // 左下
55
+ uvs?.push(...uv2); // 右下
56
+ if (tangents) {
57
+ const t = this.computeTangent([
58
+ v0.x,
59
+ v0.y,
60
+ v0.z
61
+ ], [
62
+ v1.x,
63
+ v1.y,
64
+ v1.z
65
+ ], [
66
+ v2.x,
67
+ v2.y,
68
+ v2.z
69
+ ], uv0, uv1, uv2, [
70
+ normal.x,
71
+ normal.y,
72
+ normal.z
73
+ ]);
74
+ tangents.push(...t);
75
+ tangents.push(...t);
76
+ tangents.push(...t);
77
+ }
78
+ // Add index (CCW)
79
+ indices.push(indexOffset + currentVertexIndex);
80
+ indices.push(indexOffset + currentVertexIndex + 1);
81
+ indices.push(indexOffset + currentVertexIndex + 2);
82
+ return currentVertexIndex + 3;
83
+ }
84
+ static generateData(options, vertices, normals, tangents, uvs, indices, bbox, indexOffset, vertexCallback) {
85
+ options = Object.assign({}, this._defaultOptions, options ?? {});
86
+ indexOffset = indexOffset ?? 0;
87
+ const start = vertices.length;
88
+ const height = options.height;
89
+ const sizeX = options.sizeX;
90
+ const sizeZ = options.sizeZ;
91
+ // Five vertices for the tetrahedron
92
+ const topVertex = new Vector3(0, height, 0);
93
+ const bottomVertices = [
94
+ new Vector3(sizeX, 0, sizeZ),
95
+ new Vector3(sizeX, 0, -sizeZ),
96
+ new Vector3(-sizeX, 0, -sizeZ),
97
+ new Vector3(-sizeX, 0, sizeZ) // nxpz
98
+ ];
99
+ let _currentVertexIndex = 0;
100
+ // Right plane (top -> pxpz -> pxnz)
101
+ _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[0], bottomVertices[1], vertices, normals, tangents, uvs, indices, indexOffset, _currentVertexIndex);
102
+ // Back plane (top -> pxnz -> nxnz)
103
+ _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[1], bottomVertices[2], vertices, normals, tangents, uvs, indices, indexOffset, _currentVertexIndex);
104
+ // Left plane (top -> nxnz -> nxpz)
105
+ _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[2], bottomVertices[3], vertices, normals, tangents, uvs, indices, indexOffset, _currentVertexIndex);
106
+ // Front plane (top -> nxpz -> pxpz)
107
+ _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[3], bottomVertices[0], vertices, normals, tangents, uvs, indices, indexOffset, _currentVertexIndex);
108
+ // Bottom: split into two triangles
109
+ // triangle 1: pxpz -> nxpz -> pxnz
110
+ _currentVertexIndex = this.addTriangle(bottomVertices[0], bottomVertices[3], bottomVertices[1], vertices, normals, tangents, uvs, indices, indexOffset, _currentVertexIndex);
111
+ // triangle 2: pxnz -> nxpz -> nxnz
112
+ _currentVertexIndex = this.addTriangle(bottomVertices[1], bottomVertices[3], bottomVertices[2], vertices, normals, tangents, uvs, indices, indexOffset, _currentVertexIndex);
113
+ Shape._transform(options.transform, vertices, normals, start);
114
+ if (bbox || vertexCallback) {
115
+ for(let i = start; i < vertices.length - 2; i += 3){
116
+ if (bbox) {
117
+ bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
118
+ bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
119
+ bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
120
+ bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
121
+ bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
122
+ bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
123
+ }
124
+ vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
125
+ }
126
+ }
127
+ return 'triangle-list';
128
+ }
129
+ }
130
+ /**
131
+ * Tetrahedron shape
132
+ * @public
133
+ */ class TetrahedronFrameShape extends Shape {
134
+ static _defaultOptions = {
135
+ ...Shape._defaultOptions,
136
+ height: 1,
137
+ sizeX: 1,
138
+ sizeZ: 1
139
+ };
140
+ constructor(options){
141
+ super(options);
142
+ }
143
+ clone() {
144
+ return new TetrahedronShape(this._options);
145
+ }
146
+ get type() {
147
+ return 'Tetrahedron';
148
+ }
149
+ static calculateTriangleNormal(v0, v1, v2) {
150
+ const edge1 = Vector3.sub(v1, v0);
151
+ const edge2 = Vector3.sub(v2, v0);
152
+ return Vector3.normalize(Vector3.cross(edge1, edge2));
153
+ }
154
+ static addLines(v0, v1, v2, vertices, normals, tangents, uvs, indices, indexOffset, currentVertexIndex) {
155
+ // Calculate normal
156
+ const normal = this.calculateTriangleNormal(v0, v1, v2);
157
+ // Add vertex
158
+ vertices.push(v0.x, v0.y, v0.z);
159
+ vertices.push(v1.x, v1.y, v1.z);
160
+ vertices.push(v2.x, v2.y, v2.z);
161
+ // Add normal
162
+ normals?.push(normal.x, normal.y, normal.z);
163
+ normals?.push(normal.x, normal.y, normal.z);
164
+ normals?.push(normal.x, normal.y, normal.z);
165
+ // Add UV
166
+ const uv0 = [
167
+ 0.5,
168
+ 0
169
+ ];
170
+ const uv1 = [
171
+ 0,
172
+ 1
173
+ ];
174
+ const uv2 = [
175
+ 1,
176
+ 1
177
+ ];
178
+ uvs?.push(...uv0);
179
+ uvs?.push(...uv1);
180
+ uvs?.push(...uv2);
181
+ // Add tangents
182
+ if (tangents) {
183
+ const t = this.computeTangent([
184
+ v0.x,
185
+ v0.y,
186
+ v0.z
187
+ ], [
188
+ v1.x,
189
+ v1.y,
190
+ v1.z
191
+ ], [
192
+ v2.x,
193
+ v2.y,
194
+ v2.z
195
+ ], uv0, uv1, uv2, [
196
+ normal.x,
197
+ normal.y,
198
+ normal.z
199
+ ]);
200
+ tangents.push(...t);
201
+ tangents.push(...t);
202
+ tangents.push(...t);
203
+ }
204
+ // Add index
205
+ indices.push(indexOffset + currentVertexIndex);
206
+ indices.push(indexOffset + currentVertexIndex + 1);
207
+ indices.push(indexOffset + currentVertexIndex + 1);
208
+ indices.push(indexOffset + currentVertexIndex + 2);
209
+ indices.push(indexOffset + currentVertexIndex + 2);
210
+ indices.push(indexOffset + currentVertexIndex);
211
+ return currentVertexIndex + 3;
212
+ }
213
+ static generateData(options, vertices, normals, tangents, uvs, indices, bbox, indexOffset, vertexCallback) {
214
+ options = Object.assign({}, this._defaultOptions, options ?? {});
215
+ indexOffset = indexOffset ?? 0;
216
+ const start = vertices.length;
217
+ const height = options.height;
218
+ const sizeX = options.sizeX;
219
+ const sizeZ = options.sizeZ;
220
+ // Five vertices for the tetrahedron
221
+ const topVertex = new Vector3(0, height, 0);
222
+ const bottomVertices = [
223
+ new Vector3(sizeX, 0, sizeZ),
224
+ new Vector3(sizeX, 0, -sizeZ),
225
+ new Vector3(-sizeX, 0, -sizeZ),
226
+ new Vector3(-sizeX, 0, sizeZ) // nxpz
227
+ ];
228
+ let _currentVertexIndex = 0;
229
+ // Right plane (top -> pxpz -> pxnz)
230
+ _currentVertexIndex = this.addLines(topVertex, bottomVertices[0], bottomVertices[1], vertices, normals, tangents, uvs, indices, indexOffset, _currentVertexIndex);
231
+ // Back plane (top -> pxnz -> nxnz)
232
+ _currentVertexIndex = this.addLines(topVertex, bottomVertices[1], bottomVertices[2], vertices, normals, tangents, uvs, indices, indexOffset, _currentVertexIndex);
233
+ // Left plane (top -> nxnz -> nxpz)
234
+ _currentVertexIndex = this.addLines(topVertex, bottomVertices[2], bottomVertices[3], vertices, normals, tangents, uvs, indices, indexOffset, _currentVertexIndex);
235
+ // Front plane (top -> nxpz -> pxpz)
236
+ _currentVertexIndex = this.addLines(topVertex, bottomVertices[3], bottomVertices[0], vertices, normals, tangents, uvs, indices, indexOffset, _currentVertexIndex);
237
+ Shape._transform(options.transform, vertices, normals, start);
238
+ if (bbox || vertexCallback) {
239
+ for(let i = start; i < vertices.length - 2; i += 3){
240
+ if (bbox) {
241
+ bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
242
+ bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
243
+ bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
244
+ bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
245
+ bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
246
+ bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
247
+ }
248
+ vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
249
+ }
250
+ }
251
+ return 'line-list';
252
+ }
253
+ }
254
+
255
+ export { TetrahedronFrameShape, TetrahedronShape };
256
+ //# sourceMappingURL=tetrahedron.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tetrahedron.js","sources":["../../src/shapes/tetrahedron.ts"],"sourcesContent":["import { Vector3, type AABB, type Clonable } from '@zephyr3d/base';\r\nimport type { ShapeCreationOptions } from './shape';\r\nimport { Shape } from './shape';\r\nimport type { PrimitiveType } from '@zephyr3d/device';\r\n\r\n/**\r\n * Creation options for tetrahedron shape\r\n * @public\r\n */\r\nexport interface TetrahedronCreationOptions extends ShapeCreationOptions {\r\n height?: number;\r\n sizeX?: number;\r\n sizeZ?: number;\r\n}\r\n\r\n/**\r\n * Tetrahedron shape\r\n * @public\r\n */\r\nexport class TetrahedronShape\r\n extends Shape<TetrahedronCreationOptions>\r\n implements Clonable<TetrahedronShape>\r\n{\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n height: 1,\r\n sizeX: 1,\r\n sizeZ: 1\r\n };\r\n\r\n constructor(options?: TetrahedronCreationOptions) {\r\n super(options);\r\n }\r\n\r\n clone(): TetrahedronShape {\r\n return new TetrahedronShape(this._options);\r\n }\r\n\r\n get type(): string {\r\n return 'Tetrahedron';\r\n }\r\n\r\n private static calculateTriangleNormal(v0: Vector3, v1: Vector3, v2: Vector3): Vector3 {\r\n const edge1 = Vector3.sub(v1, v0);\r\n const edge2 = Vector3.sub(v2, v0);\r\n // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线\r\n return Vector3.normalize(Vector3.cross(edge1, edge2));\r\n }\r\n\r\n private static addTriangle(\r\n v0: Vector3,\r\n v1: Vector3,\r\n v2: Vector3,\r\n vertices: number[],\r\n normals: number[],\r\n tangents: number[],\r\n uvs: number[],\r\n indices: number[],\r\n indexOffset: number,\r\n currentVertexIndex: number\r\n ): number {\r\n // Calculate normal\r\n const normal = this.calculateTriangleNormal(v0, v1, v2);\r\n\r\n // Add vertex\r\n vertices.push(v0.x, v0.y, v0.z);\r\n vertices.push(v1.x, v1.y, v1.z);\r\n vertices.push(v2.x, v2.y, v2.z);\r\n\r\n // Add normal\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n\r\n const uv0 = [0.5, 0];\r\n const uv1 = [0, 1];\r\n const uv2 = [1, 1];\r\n // Add UV\r\n uvs?.push(...uv0); // 顶点\r\n uvs?.push(...uv1); // 左下\r\n uvs?.push(...uv2); // 右下\r\n\r\n if (tangents) {\r\n const t = this.computeTangent(\r\n [v0.x, v0.y, v0.z],\r\n [v1.x, v1.y, v1.z],\r\n [v2.x, v2.y, v2.z],\r\n uv0,\r\n uv1,\r\n uv2,\r\n [normal.x, normal.y, normal.z]\r\n );\r\n tangents.push(...t);\r\n tangents.push(...t);\r\n tangents.push(...t);\r\n }\r\n\r\n // Add index (CCW)\r\n indices.push(indexOffset + currentVertexIndex);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n\r\n return currentVertexIndex + 3;\r\n }\r\n\r\n static generateData(\r\n options: TetrahedronCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n tangents: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n\r\n const height = options.height;\r\n const sizeX = options.sizeX;\r\n const sizeZ = options.sizeZ;\r\n\r\n // Five vertices for the tetrahedron\r\n const topVertex = new Vector3(0, height, 0);\r\n const bottomVertices = [\r\n new Vector3(sizeX, 0, sizeZ), // pxpz\r\n new Vector3(sizeX, 0, -sizeZ), // pxnz\r\n new Vector3(-sizeX, 0, -sizeZ), // nxnz\r\n new Vector3(-sizeX, 0, sizeZ) // nxpz\r\n ];\r\n\r\n let _currentVertexIndex = 0;\r\n\r\n // Right plane (top -> pxpz -> pxnz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[0], // pxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n tangents,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Back plane (top -> pxnz -> nxnz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[1], // pxnz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n tangents,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Left plane (top -> nxnz -> nxpz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[2], // nxnz\r\n bottomVertices[3], // nxpz\r\n vertices,\r\n normals,\r\n tangents,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Front plane (top -> nxpz -> pxpz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[3], // nxpz\r\n bottomVertices[0], // pxpz\r\n vertices,\r\n normals,\r\n tangents,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Bottom: split into two triangles\r\n // triangle 1: pxpz -> nxpz -> pxnz\r\n _currentVertexIndex = this.addTriangle(\r\n bottomVertices[0], // pxpz\r\n bottomVertices[3], // nxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n tangents,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // triangle 2: pxnz -> nxpz -> nxnz\r\n _currentVertexIndex = this.addTriangle(\r\n bottomVertices[1], // pxnz\r\n bottomVertices[3], // nxpz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n tangents,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox || vertexCallback) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\r\n }\r\n }\r\n\r\n return 'triangle-list';\r\n }\r\n}\r\n\r\n/**\r\n * Tetrahedron shape\r\n * @public\r\n */\r\nexport class TetrahedronFrameShape\r\n extends Shape<TetrahedronCreationOptions>\r\n implements Clonable<TetrahedronShape>\r\n{\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n height: 1,\r\n sizeX: 1,\r\n sizeZ: 1\r\n };\r\n\r\n constructor(options?: TetrahedronCreationOptions) {\r\n super(options);\r\n }\r\n\r\n clone(): TetrahedronShape {\r\n return new TetrahedronShape(this._options);\r\n }\r\n\r\n get type(): string {\r\n return 'Tetrahedron';\r\n }\r\n\r\n private static calculateTriangleNormal(v0: Vector3, v1: Vector3, v2: Vector3): Vector3 {\r\n const edge1 = Vector3.sub(v1, v0);\r\n const edge2 = Vector3.sub(v2, v0);\r\n return Vector3.normalize(Vector3.cross(edge1, edge2));\r\n }\r\n\r\n private static addLines(\r\n v0: Vector3,\r\n v1: Vector3,\r\n v2: Vector3,\r\n vertices: number[],\r\n normals: number[],\r\n tangents: number[],\r\n uvs: number[],\r\n indices: number[],\r\n indexOffset: number,\r\n currentVertexIndex: number\r\n ): number {\r\n // Calculate normal\r\n const normal = this.calculateTriangleNormal(v0, v1, v2);\r\n\r\n // Add vertex\r\n vertices.push(v0.x, v0.y, v0.z);\r\n vertices.push(v1.x, v1.y, v1.z);\r\n vertices.push(v2.x, v2.y, v2.z);\r\n\r\n // Add normal\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n\r\n // Add UV\r\n const uv0 = [0.5, 0];\r\n const uv1 = [0, 1];\r\n const uv2 = [1, 1];\r\n uvs?.push(...uv0);\r\n uvs?.push(...uv1);\r\n uvs?.push(...uv2);\r\n\r\n // Add tangents\r\n if (tangents) {\r\n const t = this.computeTangent(\r\n [v0.x, v0.y, v0.z],\r\n [v1.x, v1.y, v1.z],\r\n [v2.x, v2.y, v2.z],\r\n uv0,\r\n uv1,\r\n uv2,\r\n [normal.x, normal.y, normal.z]\r\n );\r\n tangents.push(...t);\r\n tangents.push(...t);\r\n tangents.push(...t);\r\n }\r\n\r\n // Add index\r\n indices.push(indexOffset + currentVertexIndex);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n indices.push(indexOffset + currentVertexIndex);\r\n\r\n return currentVertexIndex + 3;\r\n }\r\n\r\n static generateData(\r\n options: TetrahedronCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n tangents: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n\r\n const height = options.height;\r\n const sizeX = options.sizeX;\r\n const sizeZ = options.sizeZ;\r\n\r\n // Five vertices for the tetrahedron\r\n const topVertex = new Vector3(0, height, 0);\r\n const bottomVertices = [\r\n new Vector3(sizeX, 0, sizeZ), // pxpz\r\n new Vector3(sizeX, 0, -sizeZ), // pxnz\r\n new Vector3(-sizeX, 0, -sizeZ), // nxnz\r\n new Vector3(-sizeX, 0, sizeZ) // nxpz\r\n ];\r\n\r\n let _currentVertexIndex = 0;\r\n\r\n // Right plane (top -> pxpz -> pxnz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[0], // pxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n tangents,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Back plane (top -> pxnz -> nxnz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[1], // pxnz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n tangents,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Left plane (top -> nxnz -> nxpz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[2], // nxnz\r\n bottomVertices[3], // nxpz\r\n vertices,\r\n normals,\r\n tangents,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Front plane (top -> nxpz -> pxpz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[3], // nxpz\r\n bottomVertices[0], // pxpz\r\n vertices,\r\n normals,\r\n tangents,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox || vertexCallback) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n 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