@zephyr3d/scene 0.6.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (723) hide show
  1. package/README.md +1 -1
  2. package/dist/animation/animation.js +149 -27
  3. package/dist/animation/animation.js.map +1 -1
  4. package/dist/animation/animationset.js +173 -73
  5. package/dist/animation/animationset.js.map +1 -1
  6. package/dist/animation/animationtrack.js +65 -10
  7. package/dist/animation/animationtrack.js.map +1 -1
  8. package/dist/animation/eulerrotationtrack.js +41 -20
  9. package/dist/animation/eulerrotationtrack.js.map +1 -1
  10. package/dist/animation/morphtarget.js +14 -38
  11. package/dist/animation/morphtarget.js.map +1 -1
  12. package/dist/animation/morphtrack.js +59 -22
  13. package/dist/animation/morphtrack.js.map +1 -1
  14. package/dist/animation/proptrack.js +190 -0
  15. package/dist/animation/proptrack.js.map +1 -0
  16. package/dist/animation/rotationtrack.js +29 -11
  17. package/dist/animation/rotationtrack.js.map +1 -1
  18. package/dist/animation/scaletrack.js +29 -11
  19. package/dist/animation/scaletrack.js.map +1 -1
  20. package/dist/animation/skeleton.js +241 -78
  21. package/dist/animation/skeleton.js.map +1 -1
  22. package/dist/animation/translationtrack.js +30 -11
  23. package/dist/animation/translationtrack.js.map +1 -1
  24. package/dist/app/api.js +43 -0
  25. package/dist/app/api.js.map +1 -0
  26. package/dist/app/app.js +153 -0
  27. package/dist/app/app.js.map +1 -0
  28. package/dist/app/engine.js +312 -0
  29. package/dist/app/engine.js.map +1 -0
  30. package/dist/app/inputmgr.js +351 -0
  31. package/dist/app/inputmgr.js.map +1 -0
  32. package/dist/app/runtimescript.js +62 -0
  33. package/dist/app/runtimescript.js.map +1 -0
  34. package/dist/app/scriptingsystem.js +220 -0
  35. package/dist/app/scriptingsystem.js.map +1 -0
  36. package/dist/app/scriptregistry.js +432 -0
  37. package/dist/app/scriptregistry.js.map +1 -0
  38. package/dist/asset/assetmanager.js +772 -291
  39. package/dist/asset/assetmanager.js.map +1 -1
  40. package/dist/asset/builtin.js +7 -43
  41. package/dist/asset/builtin.js.map +1 -1
  42. package/dist/asset/loaders/dds/dds.js +17 -93
  43. package/dist/asset/loaders/dds/dds.js.map +1 -1
  44. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  45. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  46. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  47. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  48. package/dist/asset/loaders/gltf/helpers.js +27 -14
  49. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  50. package/dist/asset/loaders/hdr/hdr.js +17 -12
  51. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  52. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  53. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  54. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  55. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  56. package/dist/asset/loaders/loader.js.map +1 -1
  57. package/dist/asset/model.js +158 -4
  58. package/dist/asset/model.js.map +1 -1
  59. package/dist/blitter/bilateralblur.js +0 -1
  60. package/dist/blitter/bilateralblur.js.map +1 -1
  61. package/dist/blitter/blitter.js +22 -23
  62. package/dist/blitter/blitter.js.map +1 -1
  63. package/dist/blitter/box.js.map +1 -1
  64. package/dist/blitter/copy.js.map +1 -1
  65. package/dist/blitter/gaussianblur.js +23 -23
  66. package/dist/blitter/gaussianblur.js.map +1 -1
  67. package/dist/camera/base.js +141 -34
  68. package/dist/camera/base.js.map +1 -1
  69. package/dist/camera/camera.js +653 -149
  70. package/dist/camera/camera.js.map +1 -1
  71. package/dist/camera/fps.js +2 -10
  72. package/dist/camera/fps.js.map +1 -1
  73. package/dist/camera/orbit.js +132 -59
  74. package/dist/camera/orbit.js.map +1 -1
  75. package/dist/camera/orthocamera.js +37 -12
  76. package/dist/camera/orthocamera.js.map +1 -1
  77. package/dist/camera/perspectivecamera.js +37 -20
  78. package/dist/camera/perspectivecamera.js.map +1 -1
  79. package/dist/index.d.ts +18268 -6982
  80. package/dist/index.js +49 -16
  81. package/dist/index.js.map +1 -1
  82. package/dist/material/blinn.js +5 -0
  83. package/dist/material/blinn.js.map +1 -1
  84. package/dist/material/grassmaterial.js +6 -1
  85. package/dist/material/grassmaterial.js.map +1 -1
  86. package/dist/material/lambert.js +6 -1
  87. package/dist/material/lambert.js.map +1 -1
  88. package/dist/material/material.js +346 -73
  89. package/dist/material/material.js.map +1 -1
  90. package/dist/material/meshmaterial.js +498 -156
  91. package/dist/material/meshmaterial.js.map +1 -1
  92. package/dist/material/mixins/albedocolor.js +5 -1
  93. package/dist/material/mixins/albedocolor.js.map +1 -1
  94. package/dist/material/mixins/foliage.js +3 -3
  95. package/dist/material/mixins/foliage.js.map +1 -1
  96. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  97. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  98. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  99. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  101. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  103. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  105. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  106. package/dist/material/mixins/lit.js +16 -4
  107. package/dist/material/mixins/lit.js.map +1 -1
  108. package/dist/material/mixins/pbr/brdf.js +134 -0
  109. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  110. package/dist/material/mixins/pbr/common.js +68 -85
  111. package/dist/material/mixins/pbr/common.js.map +1 -1
  112. package/dist/material/mixins/texture.js +98 -83
  113. package/dist/material/mixins/texture.js.map +1 -1
  114. package/dist/material/mixins/vertexcolor.js +6 -2
  115. package/dist/material/mixins/vertexcolor.js.map +1 -1
  116. package/dist/material/particle.js +272 -0
  117. package/dist/material/particle.js.map +1 -0
  118. package/dist/material/pbrblueprint.js +186 -0
  119. package/dist/material/pbrblueprint.js.map +1 -0
  120. package/dist/material/pbrmr.js +10 -0
  121. package/dist/material/pbrmr.js.map +1 -1
  122. package/dist/material/pbrsg.js +10 -0
  123. package/dist/material/pbrsg.js.map +1 -1
  124. package/dist/material/shader/helper.js +521 -287
  125. package/dist/material/shader/helper.js.map +1 -1
  126. package/dist/material/terrain-cm.js +607 -0
  127. package/dist/material/terrain-cm.js.map +1 -0
  128. package/dist/material/terrainmaterial.js +59 -54
  129. package/dist/material/terrainmaterial.js.map +1 -1
  130. package/dist/material/unlit.js +5 -0
  131. package/dist/material/unlit.js.map +1 -1
  132. package/dist/material/water.js +415 -0
  133. package/dist/material/water.js.map +1 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  141. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  143. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  144. package/dist/posteffect/bloom.js +39 -54
  145. package/dist/posteffect/bloom.js.map +1 -1
  146. package/dist/posteffect/compositor.js +95 -128
  147. package/dist/posteffect/compositor.js.map +1 -1
  148. package/dist/posteffect/fxaa.js +10 -18
  149. package/dist/posteffect/fxaa.js.map +1 -1
  150. package/dist/posteffect/grayscale.js +9 -17
  151. package/dist/posteffect/grayscale.js.map +1 -1
  152. package/dist/posteffect/motionblur.js +105 -0
  153. package/dist/posteffect/motionblur.js.map +1 -0
  154. package/dist/posteffect/posteffect.js +66 -35
  155. package/dist/posteffect/posteffect.js.map +1 -1
  156. package/dist/posteffect/sao.js +13 -21
  157. package/dist/posteffect/sao.js.map +1 -1
  158. package/dist/posteffect/ssr.js +60 -100
  159. package/dist/posteffect/ssr.js.map +1 -1
  160. package/dist/posteffect/taa.js +175 -0
  161. package/dist/posteffect/taa.js.map +1 -0
  162. package/dist/posteffect/tonemap.js +12 -20
  163. package/dist/posteffect/tonemap.js.map +1 -1
  164. package/dist/render/abuffer_oit.js +30 -19
  165. package/dist/render/abuffer_oit.js.map +1 -1
  166. package/dist/render/clipmap.js +429 -101
  167. package/dist/render/clipmap.js.map +1 -1
  168. package/dist/render/cluster_light.js +7 -5
  169. package/dist/render/cluster_light.js.map +1 -1
  170. package/dist/render/cull_visitor.js +43 -3
  171. package/dist/render/cull_visitor.js.map +1 -1
  172. package/dist/render/depthpass.js +14 -5
  173. package/dist/render/depthpass.js.map +1 -1
  174. package/dist/render/drawable_mixin.js +113 -40
  175. package/dist/render/drawable_mixin.js.map +1 -1
  176. package/dist/render/envlight.js +86 -141
  177. package/dist/render/envlight.js.map +1 -1
  178. package/dist/render/fbm_wavegenerator.js +234 -0
  179. package/dist/render/fbm_wavegenerator.js.map +1 -0
  180. package/dist/render/fft_wavegenerator.js +64 -50
  181. package/dist/render/fft_wavegenerator.js.map +1 -1
  182. package/dist/render/fullscreenquad.js +2 -2
  183. package/dist/render/fullscreenquad.js.map +1 -1
  184. package/dist/render/gerstner_wavegenerator.js +98 -48
  185. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  186. package/dist/render/globalbindgroup_allocator.js +4 -2
  187. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  188. package/dist/render/hzb.js +6 -3
  189. package/dist/render/hzb.js.map +1 -1
  190. package/dist/render/lightpass.js +19 -18
  191. package/dist/render/lightpass.js.map +1 -1
  192. package/dist/render/objectcolorpass.js +4 -4
  193. package/dist/render/objectcolorpass.js.map +1 -1
  194. package/dist/render/primitive.js +213 -104
  195. package/dist/render/primitive.js.map +1 -1
  196. package/dist/render/render_queue.js +40 -20
  197. package/dist/render/render_queue.js.map +1 -1
  198. package/dist/render/renderbundle_wrapper.js +65 -15
  199. package/dist/render/renderbundle_wrapper.js.map +1 -1
  200. package/dist/render/renderer.js +326 -185
  201. package/dist/render/renderer.js.map +1 -1
  202. package/dist/render/renderpass.js +20 -36
  203. package/dist/render/renderpass.js.map +1 -1
  204. package/dist/render/shadowmap_pass.js +3 -3
  205. package/dist/render/shadowmap_pass.js.map +1 -1
  206. package/dist/render/sky.js +864 -541
  207. package/dist/render/sky.js.map +1 -1
  208. package/dist/render/weightedblended_oit.js +13 -15
  209. package/dist/render/weightedblended_oit.js.map +1 -1
  210. package/dist/scene/batchgroup.js +18 -5
  211. package/dist/scene/batchgroup.js.map +1 -1
  212. package/dist/scene/environment.js +78 -48
  213. package/dist/scene/environment.js.map +1 -1
  214. package/dist/scene/graph_node.js +2 -3
  215. package/dist/scene/graph_node.js.map +1 -1
  216. package/dist/scene/light.js +28 -89
  217. package/dist/scene/light.js.map +1 -1
  218. package/dist/scene/mesh.js +218 -87
  219. package/dist/scene/mesh.js.map +1 -1
  220. package/dist/scene/octree.js +371 -162
  221. package/dist/scene/octree.js.map +1 -1
  222. package/dist/scene/particlesys.js +684 -0
  223. package/dist/scene/particlesys.js.map +1 -0
  224. package/dist/scene/raycast_visitor.js +34 -5
  225. package/dist/scene/raycast_visitor.js.map +1 -1
  226. package/dist/scene/scene.js +309 -85
  227. package/dist/scene/scene.js.map +1 -1
  228. package/dist/scene/scene_node.js +675 -102
  229. package/dist/scene/scene_node.js.map +1 -1
  230. package/dist/scene/terrain/grass.js +48 -49
  231. package/dist/scene/terrain/grass.js.map +1 -1
  232. package/dist/scene/terrain/heightfield.js +46 -44
  233. package/dist/scene/terrain/heightfield.js.map +1 -1
  234. package/dist/scene/terrain/patch.js +20 -29
  235. package/dist/scene/terrain/patch.js.map +1 -1
  236. package/dist/scene/terrain/quadtree.js +58 -27
  237. package/dist/scene/terrain/quadtree.js.map +1 -1
  238. package/dist/scene/terrain/terrain.js +31 -45
  239. package/dist/scene/terrain/terrain.js.map +1 -1
  240. package/dist/scene/terrain-cm/grass.js +603 -0
  241. package/dist/scene/terrain-cm/grass.js.map +1 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  243. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  245. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  246. package/dist/scene/water.js +378 -0
  247. package/dist/scene/water.js.map +1 -0
  248. package/dist/shaders/atmosphere.js +957 -0
  249. package/dist/shaders/atmosphere.js.map +1 -0
  250. package/dist/shaders/fog.js +116 -0
  251. package/dist/shaders/fog.js.map +1 -0
  252. package/dist/shaders/misc.js.map +1 -1
  253. package/dist/shaders/noise.js +217 -8
  254. package/dist/shaders/noise.js.map +1 -1
  255. package/dist/shaders/pbr.js.map +1 -1
  256. package/dist/shaders/shadow.js +8 -8
  257. package/dist/shaders/shadow.js.map +1 -1
  258. package/dist/shaders/ssr.js +87 -39
  259. package/dist/shaders/ssr.js.map +1 -1
  260. package/dist/shaders/temporal.js +216 -0
  261. package/dist/shaders/temporal.js.map +1 -0
  262. package/dist/shaders/water.js +42 -20
  263. package/dist/shaders/water.js.map +1 -1
  264. package/dist/shadow/esm.js +31 -13
  265. package/dist/shadow/esm.js.map +1 -1
  266. package/dist/shadow/pcf_opt.js +12 -13
  267. package/dist/shadow/pcf_opt.js.map +1 -1
  268. package/dist/shadow/pcf_pd.js +12 -13
  269. package/dist/shadow/pcf_pd.js.map +1 -1
  270. package/dist/shadow/shader.js +38 -0
  271. package/dist/shadow/shader.js.map +1 -0
  272. package/dist/shadow/shadow_impl.js.map +1 -1
  273. package/dist/shadow/shadowmapper.js +67 -26
  274. package/dist/shadow/shadowmapper.js.map +1 -1
  275. package/dist/shadow/ssm.js +15 -16
  276. package/dist/shadow/ssm.js.map +1 -1
  277. package/dist/shadow/vsm.js +33 -16
  278. package/dist/shadow/vsm.js.map +1 -1
  279. package/dist/shapes/box.js +181 -83
  280. package/dist/shapes/box.js.map +1 -1
  281. package/dist/shapes/cylinder.js +101 -43
  282. package/dist/shapes/cylinder.js.map +1 -1
  283. package/dist/shapes/plane.js +70 -29
  284. package/dist/shapes/plane.js.map +1 -1
  285. package/dist/shapes/shape.js +120 -17
  286. package/dist/shapes/shape.js.map +1 -1
  287. package/dist/shapes/sphere.js +78 -44
  288. package/dist/shapes/sphere.js.map +1 -1
  289. package/dist/shapes/tetrahedron.js +256 -0
  290. package/dist/shapes/tetrahedron.js.map +1 -0
  291. package/dist/shapes/torus.js +76 -55
  292. package/dist/shapes/torus.js.map +1 -1
  293. package/dist/src/animation/animation.js +127 -0
  294. package/dist/src/animation/animation.js.map +1 -0
  295. package/dist/src/animation/animationset.js +255 -0
  296. package/dist/src/animation/animationset.js.map +1 -0
  297. package/dist/src/animation/animationtrack.js +34 -0
  298. package/dist/src/animation/animationtrack.js.map +1 -0
  299. package/dist/src/animation/eulerrotationtrack.js +52 -0
  300. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  301. package/dist/src/animation/morphtarget.js +93 -0
  302. package/dist/src/animation/morphtarget.js.map +1 -0
  303. package/dist/src/animation/morphtrack.js +70 -0
  304. package/dist/src/animation/morphtrack.js.map +1 -0
  305. package/dist/src/animation/proptrack.js +161 -0
  306. package/dist/src/animation/proptrack.js.map +1 -0
  307. package/dist/src/animation/rotationtrack.js +51 -0
  308. package/dist/src/animation/rotationtrack.js.map +1 -0
  309. package/dist/src/animation/scaletrack.js +50 -0
  310. package/dist/src/animation/scaletrack.js.map +1 -0
  311. package/dist/src/animation/skeleton.js +204 -0
  312. package/dist/src/animation/skeleton.js.map +1 -0
  313. package/dist/src/animation/translationtrack.js +50 -0
  314. package/dist/src/animation/translationtrack.js.map +1 -0
  315. package/dist/{app.js → src/app/app.js} +18 -40
  316. package/dist/src/app/app.js.map +1 -0
  317. package/dist/{input → src/app}/inputmgr.js +41 -16
  318. package/dist/src/app/inputmgr.js.map +1 -0
  319. package/dist/src/asset/assetmanager.js +404 -0
  320. package/dist/src/asset/assetmanager.js.map +1 -0
  321. package/dist/src/asset/builtin.js +337 -0
  322. package/dist/src/asset/builtin.js.map +1 -0
  323. package/dist/src/asset/loaders/dds/dds.js +470 -0
  324. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  326. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  328. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  330. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  332. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  334. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  336. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  337. package/dist/src/asset/loaders/loader.js +45 -0
  338. package/dist/src/asset/loaders/loader.js.map +1 -0
  339. package/dist/src/asset/model.js +414 -0
  340. package/dist/src/asset/model.js.map +1 -0
  341. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  342. package/dist/src/blitter/bilateralblur.js.map +1 -0
  343. package/dist/src/blitter/blitter.js +390 -0
  344. package/dist/src/blitter/blitter.js.map +1 -0
  345. package/dist/src/blitter/box.js +118 -0
  346. package/dist/src/blitter/box.js.map +1 -0
  347. package/dist/src/blitter/copy.js +22 -0
  348. package/dist/src/blitter/copy.js.map +1 -0
  349. package/dist/src/blitter/gaussianblur.js +228 -0
  350. package/dist/src/blitter/gaussianblur.js.map +1 -0
  351. package/dist/src/camera/base.js +92 -0
  352. package/dist/src/camera/base.js.map +1 -0
  353. package/dist/src/camera/camera.js +1005 -0
  354. package/dist/src/camera/camera.js.map +1 -0
  355. package/dist/src/camera/fps.js +238 -0
  356. package/dist/src/camera/fps.js.map +1 -0
  357. package/dist/src/camera/orbit.js +245 -0
  358. package/dist/src/camera/orbit.js.map +1 -0
  359. package/dist/src/camera/orthocamera.js +167 -0
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  699. package/dist/utility/textures/gradientnoise.js +2 -1
  700. package/dist/utility/textures/gradientnoise.js.map +1 -1
  701. package/dist/utility/textures/randomnoise.js +1 -0
  702. package/dist/utility/textures/randomnoise.js.map +1 -1
  703. package/dist/values.js +91 -4
  704. package/dist/values.js.map +1 -1
  705. package/package.json +29 -15
  706. package/dist/app.js.map +0 -1
  707. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  708. package/dist/input/inputmgr.js.map +0 -1
  709. package/dist/material/mixins/ggxlut.js.map +0 -1
  710. package/dist/posteffect/water.js +0 -508
  711. package/dist/posteffect/water.js.map +0 -1
  712. package/dist/render/oit.js +0 -16
  713. package/dist/render/oit.js.map +0 -1
  714. package/dist/render/scatteringlut.js +0 -634
  715. package/dist/render/scatteringlut.js.map +0 -1
  716. package/dist/render/watermesh.js +0 -193
  717. package/dist/render/watermesh.js.map +0 -1
  718. package/dist/render/wavegenerator.js +0 -8
  719. package/dist/render/wavegenerator.js.map +0 -1
  720. package/dist/scene/xform.js +0 -247
  721. package/dist/scene/xform.js.map +0 -1
  722. package/dist/utility/shprojection.js +0 -442
  723. package/dist/utility/shprojection.js.map +0 -1
@@ -0,0 +1,684 @@
1
+ import { Vector3, applyMixins, DRef, nextPowerOf2 } from '@zephyr3d/base';
2
+ import { GraphNode } from './graph_node.js';
3
+ import { BoundingBox } from '../utility/bounding_volume.js';
4
+ import { mixinDrawable } from '../render/drawable_mixin.js';
5
+ import { QUEUE_OPAQUE } from '../values.js';
6
+ import '@zephyr3d/device';
7
+ import '../material/shader/helper.js';
8
+ import '../material/lambert.js';
9
+ import '../material/blinn.js';
10
+ import '../material/unlit.js';
11
+ import { ParticleMaterial } from '../material/particle.js';
12
+ import '../material/meshmaterial.js';
13
+ import '../material/grassmaterial.js';
14
+ import '../material/terrainmaterial.js';
15
+ import '../material/terrain-cm.js';
16
+ import '../material/pbrmr.js';
17
+ import '../material/pbrsg.js';
18
+ import '../material/pbrblueprint.js';
19
+ import '../render/renderer.js';
20
+ import { Primitive } from '../render/primitive.js';
21
+ import '../render/sky.js';
22
+ import '../render/clipmap.js';
23
+ import '../shaders/atmosphere.js';
24
+
25
+ const tmpVec3 = new Vector3();
26
+ const PS_WORLDSPACE = 1 << 8;
27
+ /**
28
+ * Particle system class
29
+ * @public
30
+ */ class ParticleSystem extends applyMixins(GraphNode, mixinDrawable) {
31
+ static updateFuncMap = new WeakMap();
32
+ _activeParticleList;
33
+ _maxParticleCount;
34
+ _emitInterval;
35
+ _emitCount;
36
+ _startTick;
37
+ _startEmitTime;
38
+ _numEmitCount;
39
+ _delay;
40
+ _airResistence;
41
+ _flags;
42
+ _gravity;
43
+ _wind;
44
+ _scalar;
45
+ _particleRotationMin;
46
+ _particleRotationMax;
47
+ _jitterSpeed;
48
+ _emitterShape;
49
+ _emitterBehavior;
50
+ _emitterConeRadiusMin;
51
+ _emitterConeRadiusMax;
52
+ _particleVelocityMin;
53
+ _particleVelocityMax;
54
+ _particleLifeMin;
55
+ _particleLifeMax;
56
+ _particleSize1Min;
57
+ _particleSize1Max;
58
+ _particleSize2Min;
59
+ _particleSize2Max;
60
+ _particleAccelMin;
61
+ _particleAccelMax;
62
+ _emitterShapeSizeMin;
63
+ _emitterShapeSizeMax;
64
+ _primitive;
65
+ _material;
66
+ _wsBoundingBox;
67
+ _pickTarget;
68
+ _instanceData;
69
+ /**
70
+ * Creates a new ParticleSystem node
71
+ * @param scene - Which scene the node belongs to
72
+ */ constructor(scene){
73
+ super(scene);
74
+ this._activeParticleList = [];
75
+ this._maxParticleCount = 100;
76
+ this._emitInterval = 100;
77
+ this._emitCount = 1;
78
+ this._gravity = Vector3.zero();
79
+ this._wind = Vector3.zero();
80
+ this._startEmitTime = 0;
81
+ this._numEmitCount = 0;
82
+ this._scalar = 1;
83
+ this._airResistence = false;
84
+ this._startTick = 0;
85
+ this._delay = 0;
86
+ this._particleRotationMin = 0;
87
+ this._particleRotationMax = 0;
88
+ this._jitterSpeed = 1;
89
+ this._emitterShape = 'point';
90
+ this._emitterBehavior = 'surface';
91
+ this._emitterConeRadiusMin = 0;
92
+ this._emitterConeRadiusMax = 0.1;
93
+ this._emitterShapeSizeMin = Vector3.one();
94
+ this._emitterShapeSizeMax = Vector3.one();
95
+ this._particleVelocityMin = 2;
96
+ this._particleVelocityMax = 3;
97
+ this._particleLifeMin = 1;
98
+ this._particleLifeMax = 1.5;
99
+ this._particleSize1Min = 0.4;
100
+ this._particleSize1Max = 0.5;
101
+ this._particleSize2Min = 0;
102
+ this._particleSize2Max = 0.1;
103
+ this._particleAccelMin = -0.01;
104
+ this._particleAccelMax = -0.02;
105
+ this._pickTarget = {
106
+ node: this
107
+ };
108
+ this._flags = PS_WORLDSPACE;
109
+ this._primitive = new DRef();
110
+ this._wsBoundingBox = new BoundingBox();
111
+ this._instanceData = null;
112
+ this._material = new DRef(new ParticleMaterial());
113
+ scene.queueUpdateNode(this);
114
+ }
115
+ /** Material of the particle system node */ get material() {
116
+ return this._material.get();
117
+ }
118
+ set material(material) {
119
+ this._material.set(material);
120
+ }
121
+ /** Maximum particle count */ get maxParticleCount() {
122
+ return this._maxParticleCount;
123
+ }
124
+ set maxParticleCount(value) {
125
+ if (value !== this._maxParticleCount) {
126
+ this._maxParticleCount = value;
127
+ this.invalidateBoundingVolume();
128
+ }
129
+ }
130
+ /** Particle emit interval in ms */ get emitInterval() {
131
+ return this._emitInterval;
132
+ }
133
+ set emitInterval(value) {
134
+ if (value !== this._emitInterval) {
135
+ this._emitInterval = Math.max(value, 1);
136
+ this._startEmitTime = 0;
137
+ }
138
+ }
139
+ /** How many particles should be emitted one time */ get emitCount() {
140
+ return this._emitCount;
141
+ }
142
+ set emitCount(value) {
143
+ this._emitCount = value;
144
+ }
145
+ /** Gravity force */ get gravity() {
146
+ return this._gravity;
147
+ }
148
+ set gravity(value) {
149
+ if (!value.equalsTo(this._gravity)) {
150
+ this._gravity.set(value);
151
+ this.invalidateBoundingVolume();
152
+ }
153
+ }
154
+ /** Wind force */ get wind() {
155
+ return this._wind;
156
+ }
157
+ set wind(value) {
158
+ if (!value.equalsTo(this._wind)) {
159
+ this._wind.set(value);
160
+ this.invalidateBoundingVolume();
161
+ }
162
+ }
163
+ /** Particle scalar */ get scalar() {
164
+ return this._scalar;
165
+ }
166
+ set scalar(value) {
167
+ if (value !== this._scalar) {
168
+ this._scalar = value;
169
+ this.invalidateBoundingVolume();
170
+ }
171
+ }
172
+ /** Particle aspect ratio */ get aspect() {
173
+ return this._material.get().aspect;
174
+ }
175
+ set aspect(value) {
176
+ this._material.get().aspect = value;
177
+ }
178
+ /** true if particle effected by wind */ get airResistence() {
179
+ return this._airResistence;
180
+ }
181
+ set airResistence(value) {
182
+ this._airResistence = value;
183
+ }
184
+ /** Minimum particle rotation angle in radians */ get particleRotationMin() {
185
+ return this._particleRotationMin;
186
+ }
187
+ set particleRotationMin(value) {
188
+ this._particleRotationMin = value;
189
+ }
190
+ /** Maximum particle rotation angle in radians */ get particleRotationMax() {
191
+ return this._particleRotationMax;
192
+ }
193
+ set particleRotationMax(value) {
194
+ this._particleRotationMax = value;
195
+ }
196
+ /** Particle jitter speed */ get jitterSpeed() {
197
+ return this._jitterSpeed;
198
+ }
199
+ set jitterSpeed(value) {
200
+ this._jitterSpeed = value;
201
+ }
202
+ /** Particle jitter power */ get jitterPower() {
203
+ return this._material.get().jitterPower;
204
+ }
205
+ set jitterPower(value) {
206
+ this._material.get().jitterPower = value;
207
+ }
208
+ /** Particle emitter shape */ get emitterShape() {
209
+ return this._emitterShape;
210
+ }
211
+ set emitterShape(value) {
212
+ this._emitterShape = value;
213
+ }
214
+ /** Particle emitter behavior */ get emitterBehavior() {
215
+ return this._emitterBehavior;
216
+ }
217
+ set emitterBehavior(value) {
218
+ this._emitterBehavior = value;
219
+ }
220
+ /** Minimum cone radius of emitter */ get emitterConeRadiusMin() {
221
+ return this._emitterConeRadiusMin;
222
+ }
223
+ set emitterConeRadiusMin(value) {
224
+ this._emitterConeRadiusMin = value;
225
+ }
226
+ /** Maximum cone radius of emitter */ get emitterConeRadiusMax() {
227
+ return this._emitterConeRadiusMax;
228
+ }
229
+ set emitterConeRadiusMax(value) {
230
+ this._emitterConeRadiusMax = value;
231
+ }
232
+ /** Minimum particle velocity */ get particleVelocityMin() {
233
+ return this._particleVelocityMin;
234
+ }
235
+ set particleVelocityMin(value) {
236
+ this._particleVelocityMin = value;
237
+ }
238
+ /** Maximum particle velocity */ get particleVelocityMax() {
239
+ return this._particleVelocityMax;
240
+ }
241
+ set particleVelocityMax(value) {
242
+ this._particleVelocityMax = value;
243
+ }
244
+ /** Minimum particle life */ get particleLifeMin() {
245
+ return this._particleLifeMin;
246
+ }
247
+ set particleLifeMin(value) {
248
+ this._particleLifeMin = value;
249
+ }
250
+ /** Maximum particle life */ get particleLifeMax() {
251
+ return this._particleLifeMax;
252
+ }
253
+ set particleLifeMax(value) {
254
+ this._particleLifeMax = value;
255
+ }
256
+ /** Minimum particle start size */ get particleSize1Min() {
257
+ return this._particleSize1Min;
258
+ }
259
+ set particleSize1Min(value) {
260
+ this._particleSize1Min = value;
261
+ }
262
+ /** Maximum particle start size */ get particleSize1Max() {
263
+ return this._particleSize1Max;
264
+ }
265
+ set particleSize1Max(value) {
266
+ this._particleSize1Max = value;
267
+ }
268
+ /** Minimum particle end size */ get particleSize2Min() {
269
+ return this._particleSize2Min;
270
+ }
271
+ set particleSize2Min(value) {
272
+ this._particleSize2Min = value;
273
+ }
274
+ /** Maximum particle end size */ get particleSize2Max() {
275
+ return this._particleSize2Max;
276
+ }
277
+ set particleSize2Max(value) {
278
+ this._particleSize2Max = value;
279
+ }
280
+ /** Minimum particle acceleration */ get particleAccelMin() {
281
+ return this._particleAccelMin;
282
+ }
283
+ set particleAccelMin(value) {
284
+ this._particleAccelMin = value;
285
+ }
286
+ /** Maximum particle acceleration */ get particleAccelMax() {
287
+ return this._particleAccelMax;
288
+ }
289
+ set particleAccelMax(value) {
290
+ this._particleAccelMax = value;
291
+ }
292
+ /** Minimum emitter shape size */ get emitterShapeSizeMin() {
293
+ return this._emitterShapeSizeMin;
294
+ }
295
+ set emitterShapeSizeMin(value) {
296
+ this._emitterShapeSizeMin.set(value);
297
+ }
298
+ /** Maximum emitter shape size */ get emitterShapeSizeMax() {
299
+ return this._emitterShapeSizeMax;
300
+ }
301
+ set emitterShapeSizeMax(value) {
302
+ this._emitterShapeSizeMax.set(value);
303
+ }
304
+ /** Whether particles are directional */ get directional() {
305
+ return this._material.get().directional;
306
+ }
307
+ set directional(val) {
308
+ this._material.get().directional = val;
309
+ }
310
+ /** Whether particles are in world space */ get worldSpace() {
311
+ return !!(this.flags & PS_WORLDSPACE);
312
+ }
313
+ set worldSpace(value) {
314
+ if (value) {
315
+ this.flags |= PS_WORLDSPACE;
316
+ } else {
317
+ this.flags &= -257;
318
+ }
319
+ }
320
+ /** @internal */ get flags() {
321
+ return this._flags;
322
+ }
323
+ set flags(value) {
324
+ this._flags = value;
325
+ }
326
+ /** @internal */ computeBoundingVolume() {
327
+ return this._wsBoundingBox;
328
+ }
329
+ /** @internal */ initParticle(p) {
330
+ p = p ?? {
331
+ position: new Vector3(),
332
+ velocity: new Vector3()
333
+ };
334
+ this.getParticleInitialPosition(p.position, p.velocity);
335
+ p.size1 = this._particleSize1Min + Math.random() * (this._particleSize1Max - this._particleSize1Min);
336
+ p.size2 = this._particleSize2Min + Math.random() * (this._particleSize2Max - this._particleSize2Min);
337
+ p.rotation = this._particleRotationMin + Math.random() * (this._particleRotationMax - this._particleRotationMin);
338
+ p.lifeSpan = Math.max(this._particleLifeMin + Math.random() * (this._particleLifeMax - this._particleLifeMin), 0.01);
339
+ p.acceleartion = this._particleAccelMin + Math.random() * (this._particleAccelMax - this._particleAccelMin);
340
+ return p;
341
+ }
342
+ getParticleInitialPosition(pos, vel) {
343
+ if (this._emitterShape === 'point') {
344
+ pos.setXYZ(0, 0, 0);
345
+ const coneRadius = this._emitterConeRadiusMin + Math.random() * (this._emitterConeRadiusMax - this._emitterConeRadiusMin);
346
+ vel.x = -coneRadius + Math.random() * 2 * coneRadius;
347
+ vel.y = 1;
348
+ vel.z = -coneRadius + Math.random() * 2 * coneRadius;
349
+ } else {
350
+ const shapeSizeX = Math.max(this._emitterShapeSizeMin.x + (this._emitterShapeSizeMax.x - this._emitterShapeSizeMin.x) * Math.random(), 0.01);
351
+ const shapeSizeY = Math.max(this._emitterShapeSizeMin.y + (this._emitterShapeSizeMax.y - this._emitterShapeSizeMin.y) * Math.random(), 0.01);
352
+ const shapeSizeZ = Math.max(this._emitterShapeSizeMin.z + (this._emitterShapeSizeMax.z - this._emitterShapeSizeMin.z) * Math.random(), 0.01);
353
+ switch(this._emitterShape){
354
+ case 'sphere':
355
+ {
356
+ const alpha = Math.PI * Math.random();
357
+ const theta = Math.PI * 2 * Math.random();
358
+ const r = Math.sin(alpha);
359
+ const y = Math.cos(alpha);
360
+ const x = Math.sin(theta) * r;
361
+ const z = Math.cos(theta) * r;
362
+ pos.x = x * shapeSizeX;
363
+ pos.y = y * shapeSizeY;
364
+ pos.z = z * shapeSizeZ;
365
+ vel.x = pos.x;
366
+ vel.y = pos.y;
367
+ vel.z = pos.z;
368
+ if (this._emitterBehavior === 'volume') {
369
+ const t = Math.random();
370
+ pos.x *= t;
371
+ pos.y *= t;
372
+ pos.z *= t;
373
+ }
374
+ break;
375
+ }
376
+ case 'box':
377
+ {
378
+ let x = Math.random() * 2 - 1;
379
+ let y = Math.random() * 2 - 1;
380
+ let z = Math.random() * 2 - 1;
381
+ if (this._emitterBehavior === 'volume') {
382
+ const t = Math.max(Math.abs(x), Math.abs(y), Math.abs(z));
383
+ if (t !== 0) {
384
+ x /= t;
385
+ y /= t;
386
+ z /= t;
387
+ }
388
+ }
389
+ pos.x = x * shapeSizeX;
390
+ pos.y = y * shapeSizeY;
391
+ pos.z = z * shapeSizeZ;
392
+ const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
393
+ vel.x = -coneRadius + Math.random() * 2 * coneRadius;
394
+ vel.y = 1;
395
+ vel.z = -coneRadius + Math.random() * 2 * coneRadius;
396
+ break;
397
+ }
398
+ case 'cylinder':
399
+ {
400
+ const alpha = Math.random() * Math.PI * 2;
401
+ let x = Math.sin(alpha);
402
+ let z = Math.cos(alpha);
403
+ const y = Math.random() * 2 - 1;
404
+ const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
405
+ vel.x = x * shapeSizeX;
406
+ vel.y = (-coneRadius + Math.random() * 2 * coneRadius) * shapeSizeY;
407
+ vel.z = z * shapeSizeZ;
408
+ if (this._emitterBehavior === 'volume') {
409
+ const t = Math.random();
410
+ x *= t;
411
+ z *= t;
412
+ }
413
+ pos.x = x * shapeSizeX;
414
+ pos.y = y * shapeSizeY;
415
+ pos.z = z * shapeSizeZ;
416
+ break;
417
+ }
418
+ case 'cone':
419
+ {
420
+ const alpha = Math.random() * Math.PI * 2;
421
+ const scale = Math.random();
422
+ const s = Math.sin(alpha);
423
+ const c = Math.cos(alpha);
424
+ pos.x = s * scale * shapeSizeX;
425
+ pos.y = (2 - 2 * scale) * shapeSizeY;
426
+ pos.z = c * scale * shapeSizeZ;
427
+ const t = shapeSizeY * shapeSizeY / Math.hypot(shapeSizeY * shapeSizeY + shapeSizeX + shapeSizeX);
428
+ vel.x = s * shapeSizeX * t;
429
+ vel.y = -t * shapeSizeY;
430
+ vel.z = c * shapeSizeX * t;
431
+ break;
432
+ }
433
+ }
434
+ }
435
+ vel.inplaceNormalize();
436
+ vel.scaleBy(this._particleVelocityMin + Math.random() * (this._particleVelocityMax - this._particleVelocityMin));
437
+ }
438
+ resizeVertexBuffers() {
439
+ if (!this._primitive.get()) {
440
+ this._primitive.set(new Primitive());
441
+ this._primitive.get().createAndSetVertexBuffer('position_f32x4', new Float32Array([
442
+ 0,
443
+ 0,
444
+ 0,
445
+ 0,
446
+ 0,
447
+ 0,
448
+ 0,
449
+ 1,
450
+ 0,
451
+ 0,
452
+ 0,
453
+ 2,
454
+ 0,
455
+ 0,
456
+ 0,
457
+ 3
458
+ ]));
459
+ this._primitive.get().createAndSetIndexBuffer(new Uint16Array([
460
+ 0,
461
+ 1,
462
+ 2,
463
+ 3
464
+ ]));
465
+ this._primitive.get().primitiveType = 'triangle-strip';
466
+ }
467
+ if (!this._instanceData || this._instanceData.length < this._maxParticleCount * 10) {
468
+ this._primitive.get().removeVertexBuffer('texCoord0');
469
+ this._instanceData = new Float32Array(nextPowerOf2(this._maxParticleCount) * 10);
470
+ this._primitive.get().createAndSetVertexBuffer([
471
+ 'tex0_f32x3',
472
+ 'tex1_f32x4',
473
+ 'tex2_f32x3'
474
+ ], this._instanceData, 'instance');
475
+ }
476
+ }
477
+ update(_frameId, elapsedInSeconds, deltaInSeconds) {
478
+ if (!this.attached) {
479
+ return;
480
+ }
481
+ this.scene.queueUpdateNode(this);
482
+ const animationSet = this._animationSet.get();
483
+ if (animationSet && animationSet.numAnimations > 0) {
484
+ animationSet.update(deltaInSeconds);
485
+ }
486
+ const tick = elapsedInSeconds;
487
+ if (this._startTick === 0) {
488
+ this._startTick = tick;
489
+ }
490
+ if (this._delay > 0 && tick - this._startTick < this._delay) {
491
+ return;
492
+ }
493
+ this.invalidateBoundingVolume();
494
+ const elapsedInSecond = deltaInSeconds;
495
+ for(let i = this._activeParticleList.length - 1; i >= 0; i--){
496
+ const node = this._activeParticleList[i];
497
+ const p = node.particle;
498
+ node.elapsedTime += elapsedInSecond;
499
+ const age = node.elapsedTime / p.lifeSpan;
500
+ if (age >= 1) {
501
+ this._activeParticleList.splice(i, 1);
502
+ } else {
503
+ p.velocity.x += this._gravity.x * elapsedInSecond;
504
+ p.velocity.y += this._gravity.y * elapsedInSecond;
505
+ p.velocity.z += this._gravity.z * elapsedInSecond;
506
+ if (this._airResistence) {
507
+ p.velocity.x += (this._wind.x - p.velocity.x) * elapsedInSecond;
508
+ p.velocity.y += (this._wind.y - p.velocity.y) * elapsedInSecond;
509
+ p.velocity.z += (this._wind.z - p.velocity.z) * elapsedInSecond;
510
+ }
511
+ const len = p.velocity.length;
512
+ if (len > 0.0001) {
513
+ const s = 1 + elapsedInSecond * p.acceleartion / len;
514
+ p.velocity.scaleBy(s < 0 ? 0 : s);
515
+ }
516
+ p.position.x += p.velocity.x * elapsedInSecond * this._scalar;
517
+ p.position.y += p.velocity.y * elapsedInSecond * this._scalar;
518
+ p.position.z += p.velocity.z * elapsedInSecond * this._scalar;
519
+ node.jitterAngle = (node.elapsedTime + p.lifeSpan * node.ageBias) * this._jitterSpeed;
520
+ node.size = Math.max(p.size1 + p.size2 * age, 0);
521
+ node.rotation += p.rotation * elapsedInSecond;
522
+ }
523
+ }
524
+ let newParticleCount = 0;
525
+ if (this._startEmitTime === 0) {
526
+ newParticleCount = this._emitCount > this._maxParticleCount ? this._maxParticleCount : this._emitCount;
527
+ this._numEmitCount = 1;
528
+ this._startEmitTime = tick;
529
+ } else {
530
+ const emitElapsed = tick - this._startEmitTime;
531
+ const count = (emitElapsed * 1000 / this._emitInterval >> 0) + 1;
532
+ if (count > this._numEmitCount) {
533
+ newParticleCount = this._emitCount;
534
+ this._numEmitCount = count;
535
+ if (this._activeParticleList.length + newParticleCount > this._maxParticleCount) {
536
+ newParticleCount = this._maxParticleCount - this._activeParticleList.length;
537
+ }
538
+ }
539
+ }
540
+ if (newParticleCount > 0) {
541
+ this.newParticle(newParticleCount, this.worldMatrix);
542
+ }
543
+ this.resizeVertexBuffers();
544
+ this._wsBoundingBox.beginExtend();
545
+ let n = 0;
546
+ const worldSpace = !!(this._flags & PS_WORLDSPACE);
547
+ const invWorldMatrix = this.invWorldMatrix;
548
+ for (const p of this._activeParticleList){
549
+ if (worldSpace) {
550
+ invWorldMatrix.transformPointAffine(p.particle.position, tmpVec3);
551
+ this._instanceData[n++] = tmpVec3.x;
552
+ this._instanceData[n++] = tmpVec3.y;
553
+ this._instanceData[n++] = tmpVec3.z;
554
+ this._wsBoundingBox.extend(tmpVec3);
555
+ } else {
556
+ this._instanceData[n++] = p.particle.position.x;
557
+ this._instanceData[n++] = p.particle.position.y;
558
+ this._instanceData[n++] = p.particle.position.z;
559
+ this._wsBoundingBox.extend(p.particle.position);
560
+ }
561
+ this._instanceData[n++] = p.size;
562
+ this._instanceData[n++] = p.rotation;
563
+ this._instanceData[n++] = p.jitterAngle;
564
+ this._instanceData[n++] = p.elapsedTime / p.particle.lifeSpan;
565
+ if (worldSpace) {
566
+ invWorldMatrix.transformVectorAffine(p.particle.velocity, tmpVec3);
567
+ this._instanceData[n++] = tmpVec3.x;
568
+ this._instanceData[n++] = tmpVec3.y;
569
+ this._instanceData[n++] = tmpVec3.z;
570
+ } else {
571
+ this._instanceData[n++] = p.particle.velocity.x;
572
+ this._instanceData[n++] = p.particle.velocity.y;
573
+ this._instanceData[n++] = p.particle.velocity.z;
574
+ }
575
+ }
576
+ let maxParticleSize = Math.max(Math.abs(this.particleSize1Min), Math.abs(this.particleSize1Max), Math.abs(this.particleSize2Min), Math.abs(this.particleSize2Max));
577
+ invWorldMatrix.decompose(tmpVec3, null, null);
578
+ const scale = Math.max(Math.abs(tmpVec3.x), Math.abs(tmpVec3.y), Math.abs(tmpVec3.z));
579
+ maxParticleSize *= scale;
580
+ if (this._jitterSpeed !== 0 && this.jitterPower !== 0) {
581
+ maxParticleSize += 2 * Math.abs(this.jitterPower);
582
+ }
583
+ this._wsBoundingBox.minPoint.x -= maxParticleSize;
584
+ this._wsBoundingBox.minPoint.y -= maxParticleSize;
585
+ this._wsBoundingBox.minPoint.z -= maxParticleSize;
586
+ this._wsBoundingBox.maxPoint.x += maxParticleSize;
587
+ this._wsBoundingBox.maxPoint.y += maxParticleSize;
588
+ this._wsBoundingBox.maxPoint.z += maxParticleSize;
589
+ this._primitive.get().getVertexBuffer('texCoord0').bufferSubData(0, this._instanceData);
590
+ }
591
+ newParticle(num, worldMatrix) {
592
+ for(let i = 0; i < num; i++){
593
+ const particle = this.initParticle();
594
+ particle.size1 *= this._scalar;
595
+ particle.size2 *= this._scalar;
596
+ particle.size2 -= particle.size1;
597
+ const node = {
598
+ particle,
599
+ elapsedTime: 0,
600
+ rotation: 0,
601
+ size: particle.size1,
602
+ ageBias: Math.random(),
603
+ jitterAngle: 0
604
+ };
605
+ if (this._flags & PS_WORLDSPACE) {
606
+ worldMatrix.transformPointAffine(particle.position, particle.position);
607
+ worldMatrix.transformVectorAffine(particle.velocity, particle.velocity);
608
+ }
609
+ this._activeParticleList.push(node);
610
+ }
611
+ }
612
+ /**
613
+ * {@inheritDoc Drawable.getPickTarget }
614
+ */ getPickTarget() {
615
+ return this._pickTarget;
616
+ }
617
+ /**
618
+ * {@inheritDoc Drawable.getMorphData}
619
+ */ getMorphData() {
620
+ return null;
621
+ }
622
+ /**
623
+ * {@inheritDoc Drawable.getMorphInfo}
624
+ */ getMorphInfo() {
625
+ return null;
626
+ }
627
+ /**
628
+ * {@inheritDoc Drawable.getQueueType}
629
+ */ getQueueType() {
630
+ return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
631
+ }
632
+ /**
633
+ * {@inheritDoc Drawable.isUnlit}
634
+ */ isUnlit() {
635
+ return !this._material.get()?.supportLighting();
636
+ }
637
+ /**
638
+ * {@inheritDoc Drawable.needSceneColor}
639
+ */ needSceneColor() {
640
+ return this._material.get()?.needSceneColor();
641
+ }
642
+ /**
643
+ * {@inheritDoc Drawable.needSceneDepth}
644
+ */ needSceneDepth() {
645
+ return this._material.get()?.needSceneDepth();
646
+ }
647
+ /**
648
+ * {@inheritDoc Drawable.getMaterial}
649
+ */ getMaterial() {
650
+ return this._material.get();
651
+ }
652
+ /**
653
+ * {@inheritDoc Drawable.getPrimitive}
654
+ */ getPrimitive() {
655
+ return this._primitive.get();
656
+ }
657
+ /**
658
+ * {@inheritDoc SceneNode.isParticleSystem}
659
+ */ isParticleSystem() {
660
+ return true;
661
+ }
662
+ /**
663
+ * {@inheritDoc Drawable.draw}
664
+ */ draw(ctx) {
665
+ if (this._activeParticleList.length > 0) {
666
+ this.bind(ctx);
667
+ this._material.get().draw(this._primitive.get(), ctx, this._activeParticleList.length);
668
+ }
669
+ }
670
+ /**
671
+ * {@inheritDoc SceneNode.onDispose}
672
+ */ onDispose() {
673
+ super.onDispose();
674
+ this._primitive.dispose();
675
+ this._material.dispose();
676
+ const func = ParticleSystem.updateFuncMap.get(this);
677
+ if (func) {
678
+ this._scene.off('update', func);
679
+ }
680
+ }
681
+ }
682
+
683
+ export { ParticleSystem };
684
+ //# sourceMappingURL=particlesys.js.map