@zephyr3d/scene 0.6.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (723) hide show
  1. package/README.md +1 -1
  2. package/dist/animation/animation.js +149 -27
  3. package/dist/animation/animation.js.map +1 -1
  4. package/dist/animation/animationset.js +173 -73
  5. package/dist/animation/animationset.js.map +1 -1
  6. package/dist/animation/animationtrack.js +65 -10
  7. package/dist/animation/animationtrack.js.map +1 -1
  8. package/dist/animation/eulerrotationtrack.js +41 -20
  9. package/dist/animation/eulerrotationtrack.js.map +1 -1
  10. package/dist/animation/morphtarget.js +14 -38
  11. package/dist/animation/morphtarget.js.map +1 -1
  12. package/dist/animation/morphtrack.js +59 -22
  13. package/dist/animation/morphtrack.js.map +1 -1
  14. package/dist/animation/proptrack.js +190 -0
  15. package/dist/animation/proptrack.js.map +1 -0
  16. package/dist/animation/rotationtrack.js +29 -11
  17. package/dist/animation/rotationtrack.js.map +1 -1
  18. package/dist/animation/scaletrack.js +29 -11
  19. package/dist/animation/scaletrack.js.map +1 -1
  20. package/dist/animation/skeleton.js +241 -78
  21. package/dist/animation/skeleton.js.map +1 -1
  22. package/dist/animation/translationtrack.js +30 -11
  23. package/dist/animation/translationtrack.js.map +1 -1
  24. package/dist/app/api.js +43 -0
  25. package/dist/app/api.js.map +1 -0
  26. package/dist/app/app.js +153 -0
  27. package/dist/app/app.js.map +1 -0
  28. package/dist/app/engine.js +312 -0
  29. package/dist/app/engine.js.map +1 -0
  30. package/dist/app/inputmgr.js +351 -0
  31. package/dist/app/inputmgr.js.map +1 -0
  32. package/dist/app/runtimescript.js +62 -0
  33. package/dist/app/runtimescript.js.map +1 -0
  34. package/dist/app/scriptingsystem.js +220 -0
  35. package/dist/app/scriptingsystem.js.map +1 -0
  36. package/dist/app/scriptregistry.js +432 -0
  37. package/dist/app/scriptregistry.js.map +1 -0
  38. package/dist/asset/assetmanager.js +772 -291
  39. package/dist/asset/assetmanager.js.map +1 -1
  40. package/dist/asset/builtin.js +7 -43
  41. package/dist/asset/builtin.js.map +1 -1
  42. package/dist/asset/loaders/dds/dds.js +17 -93
  43. package/dist/asset/loaders/dds/dds.js.map +1 -1
  44. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  45. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  46. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  47. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  48. package/dist/asset/loaders/gltf/helpers.js +27 -14
  49. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  50. package/dist/asset/loaders/hdr/hdr.js +17 -12
  51. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  52. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  53. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  54. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  55. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  56. package/dist/asset/loaders/loader.js.map +1 -1
  57. package/dist/asset/model.js +158 -4
  58. package/dist/asset/model.js.map +1 -1
  59. package/dist/blitter/bilateralblur.js +0 -1
  60. package/dist/blitter/bilateralblur.js.map +1 -1
  61. package/dist/blitter/blitter.js +22 -23
  62. package/dist/blitter/blitter.js.map +1 -1
  63. package/dist/blitter/box.js.map +1 -1
  64. package/dist/blitter/copy.js.map +1 -1
  65. package/dist/blitter/gaussianblur.js +23 -23
  66. package/dist/blitter/gaussianblur.js.map +1 -1
  67. package/dist/camera/base.js +141 -34
  68. package/dist/camera/base.js.map +1 -1
  69. package/dist/camera/camera.js +653 -149
  70. package/dist/camera/camera.js.map +1 -1
  71. package/dist/camera/fps.js +2 -10
  72. package/dist/camera/fps.js.map +1 -1
  73. package/dist/camera/orbit.js +132 -59
  74. package/dist/camera/orbit.js.map +1 -1
  75. package/dist/camera/orthocamera.js +37 -12
  76. package/dist/camera/orthocamera.js.map +1 -1
  77. package/dist/camera/perspectivecamera.js +37 -20
  78. package/dist/camera/perspectivecamera.js.map +1 -1
  79. package/dist/index.d.ts +18268 -6982
  80. package/dist/index.js +49 -16
  81. package/dist/index.js.map +1 -1
  82. package/dist/material/blinn.js +5 -0
  83. package/dist/material/blinn.js.map +1 -1
  84. package/dist/material/grassmaterial.js +6 -1
  85. package/dist/material/grassmaterial.js.map +1 -1
  86. package/dist/material/lambert.js +6 -1
  87. package/dist/material/lambert.js.map +1 -1
  88. package/dist/material/material.js +346 -73
  89. package/dist/material/material.js.map +1 -1
  90. package/dist/material/meshmaterial.js +498 -156
  91. package/dist/material/meshmaterial.js.map +1 -1
  92. package/dist/material/mixins/albedocolor.js +5 -1
  93. package/dist/material/mixins/albedocolor.js.map +1 -1
  94. package/dist/material/mixins/foliage.js +3 -3
  95. package/dist/material/mixins/foliage.js.map +1 -1
  96. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  97. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  98. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  99. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  101. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  103. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  105. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  106. package/dist/material/mixins/lit.js +16 -4
  107. package/dist/material/mixins/lit.js.map +1 -1
  108. package/dist/material/mixins/pbr/brdf.js +134 -0
  109. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  110. package/dist/material/mixins/pbr/common.js +68 -85
  111. package/dist/material/mixins/pbr/common.js.map +1 -1
  112. package/dist/material/mixins/texture.js +98 -83
  113. package/dist/material/mixins/texture.js.map +1 -1
  114. package/dist/material/mixins/vertexcolor.js +6 -2
  115. package/dist/material/mixins/vertexcolor.js.map +1 -1
  116. package/dist/material/particle.js +272 -0
  117. package/dist/material/particle.js.map +1 -0
  118. package/dist/material/pbrblueprint.js +186 -0
  119. package/dist/material/pbrblueprint.js.map +1 -0
  120. package/dist/material/pbrmr.js +10 -0
  121. package/dist/material/pbrmr.js.map +1 -1
  122. package/dist/material/pbrsg.js +10 -0
  123. package/dist/material/pbrsg.js.map +1 -1
  124. package/dist/material/shader/helper.js +521 -287
  125. package/dist/material/shader/helper.js.map +1 -1
  126. package/dist/material/terrain-cm.js +607 -0
  127. package/dist/material/terrain-cm.js.map +1 -0
  128. package/dist/material/terrainmaterial.js +59 -54
  129. package/dist/material/terrainmaterial.js.map +1 -1
  130. package/dist/material/unlit.js +5 -0
  131. package/dist/material/unlit.js.map +1 -1
  132. package/dist/material/water.js +415 -0
  133. package/dist/material/water.js.map +1 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  141. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  143. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  144. package/dist/posteffect/bloom.js +39 -54
  145. package/dist/posteffect/bloom.js.map +1 -1
  146. package/dist/posteffect/compositor.js +95 -128
  147. package/dist/posteffect/compositor.js.map +1 -1
  148. package/dist/posteffect/fxaa.js +10 -18
  149. package/dist/posteffect/fxaa.js.map +1 -1
  150. package/dist/posteffect/grayscale.js +9 -17
  151. package/dist/posteffect/grayscale.js.map +1 -1
  152. package/dist/posteffect/motionblur.js +105 -0
  153. package/dist/posteffect/motionblur.js.map +1 -0
  154. package/dist/posteffect/posteffect.js +66 -35
  155. package/dist/posteffect/posteffect.js.map +1 -1
  156. package/dist/posteffect/sao.js +13 -21
  157. package/dist/posteffect/sao.js.map +1 -1
  158. package/dist/posteffect/ssr.js +60 -100
  159. package/dist/posteffect/ssr.js.map +1 -1
  160. package/dist/posteffect/taa.js +175 -0
  161. package/dist/posteffect/taa.js.map +1 -0
  162. package/dist/posteffect/tonemap.js +12 -20
  163. package/dist/posteffect/tonemap.js.map +1 -1
  164. package/dist/render/abuffer_oit.js +30 -19
  165. package/dist/render/abuffer_oit.js.map +1 -1
  166. package/dist/render/clipmap.js +429 -101
  167. package/dist/render/clipmap.js.map +1 -1
  168. package/dist/render/cluster_light.js +7 -5
  169. package/dist/render/cluster_light.js.map +1 -1
  170. package/dist/render/cull_visitor.js +43 -3
  171. package/dist/render/cull_visitor.js.map +1 -1
  172. package/dist/render/depthpass.js +14 -5
  173. package/dist/render/depthpass.js.map +1 -1
  174. package/dist/render/drawable_mixin.js +113 -40
  175. package/dist/render/drawable_mixin.js.map +1 -1
  176. package/dist/render/envlight.js +86 -141
  177. package/dist/render/envlight.js.map +1 -1
  178. package/dist/render/fbm_wavegenerator.js +234 -0
  179. package/dist/render/fbm_wavegenerator.js.map +1 -0
  180. package/dist/render/fft_wavegenerator.js +64 -50
  181. package/dist/render/fft_wavegenerator.js.map +1 -1
  182. package/dist/render/fullscreenquad.js +2 -2
  183. package/dist/render/fullscreenquad.js.map +1 -1
  184. package/dist/render/gerstner_wavegenerator.js +98 -48
  185. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  186. package/dist/render/globalbindgroup_allocator.js +4 -2
  187. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  188. package/dist/render/hzb.js +6 -3
  189. package/dist/render/hzb.js.map +1 -1
  190. package/dist/render/lightpass.js +19 -18
  191. package/dist/render/lightpass.js.map +1 -1
  192. package/dist/render/objectcolorpass.js +4 -4
  193. package/dist/render/objectcolorpass.js.map +1 -1
  194. package/dist/render/primitive.js +213 -104
  195. package/dist/render/primitive.js.map +1 -1
  196. package/dist/render/render_queue.js +40 -20
  197. package/dist/render/render_queue.js.map +1 -1
  198. package/dist/render/renderbundle_wrapper.js +65 -15
  199. package/dist/render/renderbundle_wrapper.js.map +1 -1
  200. package/dist/render/renderer.js +326 -185
  201. package/dist/render/renderer.js.map +1 -1
  202. package/dist/render/renderpass.js +20 -36
  203. package/dist/render/renderpass.js.map +1 -1
  204. package/dist/render/shadowmap_pass.js +3 -3
  205. package/dist/render/shadowmap_pass.js.map +1 -1
  206. package/dist/render/sky.js +864 -541
  207. package/dist/render/sky.js.map +1 -1
  208. package/dist/render/weightedblended_oit.js +13 -15
  209. package/dist/render/weightedblended_oit.js.map +1 -1
  210. package/dist/scene/batchgroup.js +18 -5
  211. package/dist/scene/batchgroup.js.map +1 -1
  212. package/dist/scene/environment.js +78 -48
  213. package/dist/scene/environment.js.map +1 -1
  214. package/dist/scene/graph_node.js +2 -3
  215. package/dist/scene/graph_node.js.map +1 -1
  216. package/dist/scene/light.js +28 -89
  217. package/dist/scene/light.js.map +1 -1
  218. package/dist/scene/mesh.js +218 -87
  219. package/dist/scene/mesh.js.map +1 -1
  220. package/dist/scene/octree.js +371 -162
  221. package/dist/scene/octree.js.map +1 -1
  222. package/dist/scene/particlesys.js +684 -0
  223. package/dist/scene/particlesys.js.map +1 -0
  224. package/dist/scene/raycast_visitor.js +34 -5
  225. package/dist/scene/raycast_visitor.js.map +1 -1
  226. package/dist/scene/scene.js +309 -85
  227. package/dist/scene/scene.js.map +1 -1
  228. package/dist/scene/scene_node.js +675 -102
  229. package/dist/scene/scene_node.js.map +1 -1
  230. package/dist/scene/terrain/grass.js +48 -49
  231. package/dist/scene/terrain/grass.js.map +1 -1
  232. package/dist/scene/terrain/heightfield.js +46 -44
  233. package/dist/scene/terrain/heightfield.js.map +1 -1
  234. package/dist/scene/terrain/patch.js +20 -29
  235. package/dist/scene/terrain/patch.js.map +1 -1
  236. package/dist/scene/terrain/quadtree.js +58 -27
  237. package/dist/scene/terrain/quadtree.js.map +1 -1
  238. package/dist/scene/terrain/terrain.js +31 -45
  239. package/dist/scene/terrain/terrain.js.map +1 -1
  240. package/dist/scene/terrain-cm/grass.js +603 -0
  241. package/dist/scene/terrain-cm/grass.js.map +1 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  243. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  245. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  246. package/dist/scene/water.js +378 -0
  247. package/dist/scene/water.js.map +1 -0
  248. package/dist/shaders/atmosphere.js +957 -0
  249. package/dist/shaders/atmosphere.js.map +1 -0
  250. package/dist/shaders/fog.js +116 -0
  251. package/dist/shaders/fog.js.map +1 -0
  252. package/dist/shaders/misc.js.map +1 -1
  253. package/dist/shaders/noise.js +217 -8
  254. package/dist/shaders/noise.js.map +1 -1
  255. package/dist/shaders/pbr.js.map +1 -1
  256. package/dist/shaders/shadow.js +8 -8
  257. package/dist/shaders/shadow.js.map +1 -1
  258. package/dist/shaders/ssr.js +87 -39
  259. package/dist/shaders/ssr.js.map +1 -1
  260. package/dist/shaders/temporal.js +216 -0
  261. package/dist/shaders/temporal.js.map +1 -0
  262. package/dist/shaders/water.js +42 -20
  263. package/dist/shaders/water.js.map +1 -1
  264. package/dist/shadow/esm.js +31 -13
  265. package/dist/shadow/esm.js.map +1 -1
  266. package/dist/shadow/pcf_opt.js +12 -13
  267. package/dist/shadow/pcf_opt.js.map +1 -1
  268. package/dist/shadow/pcf_pd.js +12 -13
  269. package/dist/shadow/pcf_pd.js.map +1 -1
  270. package/dist/shadow/shader.js +38 -0
  271. package/dist/shadow/shader.js.map +1 -0
  272. package/dist/shadow/shadow_impl.js.map +1 -1
  273. package/dist/shadow/shadowmapper.js +67 -26
  274. package/dist/shadow/shadowmapper.js.map +1 -1
  275. package/dist/shadow/ssm.js +15 -16
  276. package/dist/shadow/ssm.js.map +1 -1
  277. package/dist/shadow/vsm.js +33 -16
  278. package/dist/shadow/vsm.js.map +1 -1
  279. package/dist/shapes/box.js +181 -83
  280. package/dist/shapes/box.js.map +1 -1
  281. package/dist/shapes/cylinder.js +101 -43
  282. package/dist/shapes/cylinder.js.map +1 -1
  283. package/dist/shapes/plane.js +70 -29
  284. package/dist/shapes/plane.js.map +1 -1
  285. package/dist/shapes/shape.js +120 -17
  286. package/dist/shapes/shape.js.map +1 -1
  287. package/dist/shapes/sphere.js +78 -44
  288. package/dist/shapes/sphere.js.map +1 -1
  289. package/dist/shapes/tetrahedron.js +256 -0
  290. package/dist/shapes/tetrahedron.js.map +1 -0
  291. package/dist/shapes/torus.js +76 -55
  292. package/dist/shapes/torus.js.map +1 -1
  293. package/dist/src/animation/animation.js +127 -0
  294. package/dist/src/animation/animation.js.map +1 -0
  295. package/dist/src/animation/animationset.js +255 -0
  296. package/dist/src/animation/animationset.js.map +1 -0
  297. package/dist/src/animation/animationtrack.js +34 -0
  298. package/dist/src/animation/animationtrack.js.map +1 -0
  299. package/dist/src/animation/eulerrotationtrack.js +52 -0
  300. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  301. package/dist/src/animation/morphtarget.js +93 -0
  302. package/dist/src/animation/morphtarget.js.map +1 -0
  303. package/dist/src/animation/morphtrack.js +70 -0
  304. package/dist/src/animation/morphtrack.js.map +1 -0
  305. package/dist/src/animation/proptrack.js +161 -0
  306. package/dist/src/animation/proptrack.js.map +1 -0
  307. package/dist/src/animation/rotationtrack.js +51 -0
  308. package/dist/src/animation/rotationtrack.js.map +1 -0
  309. package/dist/src/animation/scaletrack.js +50 -0
  310. package/dist/src/animation/scaletrack.js.map +1 -0
  311. package/dist/src/animation/skeleton.js +204 -0
  312. package/dist/src/animation/skeleton.js.map +1 -0
  313. package/dist/src/animation/translationtrack.js +50 -0
  314. package/dist/src/animation/translationtrack.js.map +1 -0
  315. package/dist/{app.js → src/app/app.js} +18 -40
  316. package/dist/src/app/app.js.map +1 -0
  317. package/dist/{input → src/app}/inputmgr.js +41 -16
  318. package/dist/src/app/inputmgr.js.map +1 -0
  319. package/dist/src/asset/assetmanager.js +404 -0
  320. package/dist/src/asset/assetmanager.js.map +1 -0
  321. package/dist/src/asset/builtin.js +337 -0
  322. package/dist/src/asset/builtin.js.map +1 -0
  323. package/dist/src/asset/loaders/dds/dds.js +470 -0
  324. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  326. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  328. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  330. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  332. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  334. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  336. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  337. package/dist/src/asset/loaders/loader.js +45 -0
  338. package/dist/src/asset/loaders/loader.js.map +1 -0
  339. package/dist/src/asset/model.js +414 -0
  340. package/dist/src/asset/model.js.map +1 -0
  341. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  342. package/dist/src/blitter/bilateralblur.js.map +1 -0
  343. package/dist/src/blitter/blitter.js +390 -0
  344. package/dist/src/blitter/blitter.js.map +1 -0
  345. package/dist/src/blitter/box.js +118 -0
  346. package/dist/src/blitter/box.js.map +1 -0
  347. package/dist/src/blitter/copy.js +22 -0
  348. package/dist/src/blitter/copy.js.map +1 -0
  349. package/dist/src/blitter/gaussianblur.js +228 -0
  350. package/dist/src/blitter/gaussianblur.js.map +1 -0
  351. package/dist/src/camera/base.js +92 -0
  352. package/dist/src/camera/base.js.map +1 -0
  353. package/dist/src/camera/camera.js +1005 -0
  354. package/dist/src/camera/camera.js.map +1 -0
  355. package/dist/src/camera/fps.js +238 -0
  356. package/dist/src/camera/fps.js.map +1 -0
  357. package/dist/src/camera/orbit.js +245 -0
  358. package/dist/src/camera/orbit.js.map +1 -0
  359. package/dist/src/camera/orthocamera.js +167 -0
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'rgba16f'\r\n : 'rgba8unorm';\r\n this._finalFramebuffer = device.getFramebuffer();\r\n const ssr = !!(ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS);\r\n if (this._postEffects.every((list) => list.length === 0)) {\r\n return;\r\n }\r\n const depth = this._finalFramebuffer?.getDepthAttachment() as Texture2D;\r\n const w = depth ? depth.width : device.getDrawingBufferWidth();\r\n const h = depth ? depth.height : device.getDrawingBufferHeight();\r\n //const fmt2: TextureFormat = ssr ? (device.type === 'webgl' ? format : 'rgba8unorm') : format;\r\n const tmpFramebuffer = device.pool.fetchTemporalFramebuffer(\r\n true,\r\n w,\r\n h,\r\n ssr ? [this._textureFormat, ctx.SSRRoughnessTexture, ctx.SSRNormalTexture] : this._textureFormat,\r\n depth ?? ctx.depthFormat\r\n );\r\n device.setFramebuffer(tmpFramebuffer);\r\n }\r\n /** @internal */\r\n drawPostEffects(ctx: DrawContext, layer: PostEffectLayer, sceneDepthTexture: Texture2D) {\r\n const postEffects = this._postEffects[layer];\r\n if (postEffects.length > 0) {\r\n const device = ctx.device;\r\n const inputFramebuffer = device.getFramebuffer();\r\n const inputTexture = inputFramebuffer.getColorAttachments()[0] as Texture2D;\r\n let tmpTexture: Texture2D = null;\r\n for (let i = 0; i < postEffects.length; i++) {\r\n const postEffect = postEffects[i].get();\r\n if (!postEffect.enabled) {\r\n continue;\r\n }\r\n if (this._prevFrameBuffer) {\r\n device.pool.releaseFrameBuffer(this._prevFrameBuffer);\r\n this._prevFrameBuffer = null;\r\n }\r\n const isLast = this.isLastPostEffect(layer, i);\r\n const finalEffect = isLast && (!postEffect.requireDepthAttachment(ctx) || 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@@ -1,5 +1,5 @@
1
1
  import { Vector2 } from '@zephyr3d/base';
2
- import { AbstractPostEffect } from './posteffect.js';
2
+ import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
3
3
  import { linearToGamma } from '../shaders/misc.js';
4
4
  import { fetchSampler } from '../utility/misc.js';
5
5
 
@@ -7,23 +7,16 @@ import { fetchSampler } from '../utility/misc.js';
7
7
  * FXAA post effect
8
8
  * @public
9
9
  */ class FXAA extends AbstractPostEffect {
10
- static className = 'FXAA';
11
10
  static _program = null;
12
- _bindgroup;
11
+ static _bindgroup = null;
13
12
  _invTexSize;
14
13
  /**
15
14
  * Creates an instance of grayscale post effect
16
15
  */ constructor(){
17
16
  super();
18
- this._opaque = false;
19
- this._bindgroup = null;
17
+ this._layer = PostEffectLayer.transparent;
20
18
  this._invTexSize = new Vector2();
21
19
  }
22
- /** {@inheritDoc AbstractPostEffect.dispose} */ dispose() {
23
- super.dispose();
24
- this._bindgroup?.dispose();
25
- this._bindgroup = null;
26
- }
27
20
  /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
28
21
  return false;
29
22
  }
@@ -34,12 +27,12 @@ import { fetchSampler } from '../utility/misc.js';
34
27
  const device = ctx.device;
35
28
  this._prepare(device);
36
29
  this._invTexSize.setXY(1 / inputColorTexture.width, 1 / inputColorTexture.height);
37
- this._bindgroup.setTexture('srcTex', inputColorTexture, fetchSampler('clamp_linear_nomip'));
38
- this._bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
39
- this._bindgroup.setValue('srgbOut', srgbOutput ? 1 : 0);
40
- this._bindgroup.setValue('invTexSize', this._invTexSize);
30
+ FXAA._bindgroup.setTexture('srcTex', inputColorTexture, fetchSampler('clamp_linear_nomip'));
31
+ FXAA._bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
32
+ FXAA._bindgroup.setValue('srgbOut', srgbOutput ? 1 : 0);
33
+ FXAA._bindgroup.setValue('invTexSize', this._invTexSize);
41
34
  device.setProgram(FXAA._program);
42
- device.setBindGroup(0, this._bindgroup);
35
+ device.setBindGroup(0, FXAA._bindgroup);
43
36
  this.drawFullscreenQuad();
44
37
  }
45
38
  /** @internal */ _prepare(device) {
@@ -271,9 +264,8 @@ import { fetchSampler } from '../utility/misc.js';
271
264
  });
272
265
  }
273
266
  });
274
- }
275
- if (!this._bindgroup) {
276
- this._bindgroup = device.createBindGroup(FXAA._program.bindGroupLayouts[0]);
267
+ FXAA._program.name = '@FXAA_program';
268
+ FXAA._bindgroup = device.createBindGroup(FXAA._program.bindGroupLayouts[0]);
277
269
  }
278
270
  }
279
271
  }
@@ -1 +1 @@
1
- {"version":3,"file":"fxaa.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"fxaa.js","sources":["../../src/posteffect/fxaa.ts"],"sourcesContent":["import { Vector2 } from '@zephyr3d/base';\r\nimport { AbstractPostEffect, PostEffectLayer } from './posteffect';\r\nimport { linearToGamma } from '../shaders/misc';\r\nimport type { AbstractDevice, BindGroup, GPUProgram, Texture2D } from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\n/**\r\n * FXAA post effect\r\n * @public\r\n */\r\nexport class FXAA extends AbstractPostEffect {\r\n private static _program: GPUProgram = null;\r\n private static _bindgroup: BindGroup = null;\r\n private readonly _invTexSize: Vector2;\r\n /**\r\n * Creates an instance of grayscale post effect\r\n */\r\n constructor() {\r\n super();\r\n this._layer = PostEffectLayer.transparent;\r\n this._invTexSize = new Vector2();\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */\r\n requireLinearDepthTexture(): boolean {\r\n return false;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */\r\n requireDepthAttachment(): boolean {\r\n return false;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.apply} */\r\n apply(ctx: DrawContext, inputColorTexture: Texture2D, sceneDepthTexture: Texture2D, srgbOutput: boolean) {\r\n const device = ctx.device;\r\n this._prepare(device);\r\n this._invTexSize.setXY(1 / inputColorTexture.width, 1 / inputColorTexture.height);\r\n FXAA._bindgroup.setTexture('srcTex', inputColorTexture, fetchSampler('clamp_linear_nomip'));\r\n FXAA._bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);\r\n FXAA._bindgroup.setValue('srgbOut', srgbOutput ? 1 : 0);\r\n FXAA._bindgroup.setValue('invTexSize', this._invTexSize);\r\n device.setProgram(FXAA._program);\r\n device.setBindGroup(0, FXAA._bindgroup);\r\n this.drawFullscreenQuad();\r\n }\r\n /** @internal */\r\n private _prepare(device: AbstractDevice) {\r\n if (!FXAA._program) {\r\n FXAA._program = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.srcTex = pb.tex2D().uniform(0);\r\n this.srgbOut = pb.int().uniform(0);\r\n this.invTexSize = pb.vec2().uniform(0);\r\n this.$outputs.outColor = pb.vec4();\r\n pb.func('getLuma', [pb.vec3('vSample')], function () {\r\n this.$return(pb.dot(this.vSample, pb.vec3(0.299, 0.587, 0.114)));\r\n });\r\n pb.func('FXAA', [pb.vec2('uv')], function () {\r\n this.$l.posM = this.uv;\r\n this.$l.rgbyM = pb.textureSampleLevel(this.srcTex, this.uv, 0);\r\n this.$l.lumaM = this.getLuma(this.rgbyM.rgb);\r\n this.$l.lumaN = this.getLuma(\r\n pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(0, -1), this.invTexSize)), 0)\r\n .rgb\r\n );\r\n this.$l.lumaW = this.getLuma(\r\n pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, 0), this.invTexSize)), 0)\r\n .rgb\r\n );\r\n this.$l.lumaE = this.getLuma(\r\n pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, 0), this.invTexSize)), 0)\r\n .rgb\r\n );\r\n this.$l.lumaS = this.getLuma(\r\n pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(0, 1), this.invTexSize)), 0)\r\n .rgb\r\n );\r\n this.$l.rangeMin = pb.min(\r\n this.lumaM,\r\n pb.min(pb.min(this.lumaN, this.lumaW), pb.min(this.lumaS, this.lumaE))\r\n );\r\n this.$l.rangeMax = pb.max(\r\n this.lumaM,\r\n pb.max(pb.max(this.lumaN, this.lumaW), pb.max(this.lumaS, this.lumaE))\r\n );\r\n this.$l.range = pb.sub(this.rangeMax, this.rangeMin);\r\n this.$if(pb.lessThan(this.range, pb.max(1 / 16, pb.div(this.rangeMax, 8))), function () {\r\n this.$return(this.rgbyM);\r\n });\r\n this.$l.lumaNW = this.getLuma(\r\n pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, -1), this.invTexSize)), 0)\r\n .rgb\r\n );\r\n this.$l.lumaNE = this.getLuma(\r\n pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, -1), this.invTexSize)), 0)\r\n .rgb\r\n );\r\n this.$l.lumaSW = this.getLuma(\r\n pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, 1), this.invTexSize)), 0)\r\n .rgb\r\n );\r\n this.$l.lumaSE = this.getLuma(\r\n pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, 1), this.invTexSize)), 0)\r\n .rgb\r\n );\r\n this.$l.lumaNS = pb.add(this.lumaN, this.lumaS);\r\n this.$l.lumaWE = pb.add(this.lumaW, this.lumaE);\r\n this.$l.subpixRcpRange = pb.div(1, this.range);\r\n this.$l.subpixNSWE = pb.add(this.lumaNS, this.lumaWE);\r\n this.$l.edgeHorz1 = pb.add(pb.mul(-2, this.lumaM), this.lumaNS);\r\n this.$l.edgeVert1 = pb.add(pb.mul(-2, this.lumaM), this.lumaWE);\r\n this.$l.lumaNESE = pb.add(this.lumaNE, this.lumaSE);\r\n this.$l.lumaNWNE = pb.add(this.lumaNW, this.lumaNE);\r\n this.$l.edgeHorz2 = pb.add(pb.mul(-2, this.lumaE), this.lumaNESE);\r\n this.$l.edgeVert2 = pb.add(pb.mul(-2, this.lumaN), this.lumaNWNE);\r\n this.$l.lumaNWSW = pb.add(this.lumaNW, this.lumaSW);\r\n this.$l.lumaSWSE = pb.add(this.lumaSW, this.lumaSE);\r\n this.$l.edgeHorz4 = pb.add(pb.mul(pb.abs(this.edgeHorz1), 2), pb.abs(this.edgeHorz2));\r\n this.$l.edgeVert4 = pb.add(pb.mul(pb.abs(this.edgeVert1), 2), pb.abs(this.edgeVert2));\r\n this.$l.edgeHorz3 = pb.add(pb.mul(-2, this.lumaW), this.lumaNWSW);\r\n this.$l.edgeVert3 = pb.add(pb.mul(-2, this.lumaS), this.lumaSWSE);\r\n this.$l.edgeHorz = pb.add(pb.abs(this.edgeHorz3), this.edgeHorz4);\r\n this.$l.edgeVert = pb.add(pb.abs(this.edgeVert3), this.edgeVert4);\r\n this.$l.subpixNWSWNESE = pb.add(this.lumaNWSW, this.lumaNESE);\r\n this.$l.lengthSign = this.invTexSize.x;\r\n this.$l.horzSpan = pb.greaterThanEqual(this.edgeHorz, this.edgeVert);\r\n this.$l.subpixA = pb.add(pb.mul(this.subpixNSWE, 2), this.subpixNWSWNESE);\r\n this.$if(pb.not(this.horzSpan), function () {\r\n this.lumaN = this.lumaW;\r\n this.lumaS = this.lumaE;\r\n }).$else(function () {\r\n this.lengthSign = this.invTexSize.y;\r\n });\r\n this.$l.subpixB = pb.sub(pb.div(this.subpixA, 12), this.lumaM);\r\n this.$l.gradientN = pb.sub(this.lumaN, this.lumaM);\r\n this.$l.gradientS = pb.sub(this.lumaS, this.lumaM);\r\n this.$l.lumaNN = pb.add(this.lumaN, this.lumaM);\r\n this.$l.lumaSS = pb.add(this.lumaS, this.lumaM);\r\n this.$l.pairN = pb.greaterThanEqual(pb.abs(this.gradientN), pb.abs(this.gradientS));\r\n this.$l.gradient = pb.max(pb.abs(this.gradientN), pb.abs(this.gradientS));\r\n this.$if(this.pairN, function () {\r\n this.lengthSign = pb.neg(this.lengthSign);\r\n });\r\n this.$l.subpixC = pb.clamp(pb.mul(pb.abs(this.subpixB), this.subpixRcpRange), 0, 1);\r\n\r\n this.$l.posB = this.posM;\r\n this.$l.offNP = pb.vec2();\r\n this.$if(pb.not(this.horzSpan), function () {\r\n this.offNP.x = 0;\r\n this.offNP.y = this.invTexSize.y;\r\n this.posB.x = pb.add(this.posB.x, pb.mul(this.lengthSign, 0.5));\r\n }).$else(function () {\r\n this.offNP.x = this.invTexSize.x;\r\n this.offNP.y = 0;\r\n this.posB.y = pb.add(this.posB.y, pb.mul(this.lengthSign, 0.5));\r\n });\r\n this.$l.posN = pb.sub(this.posB, this.offNP);\r\n this.$l.posP = pb.add(this.posB, this.offNP);\r\n this.$l.subpixD = pb.add(pb.mul(-2, this.subpixC), 3);\r\n this.$l.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN, 0).rgb);\r\n this.$l.subpixE = pb.mul(this.subpixC, this.subpixC);\r\n this.$l.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP, 0).rgb);\r\n this.$if(pb.not(this.pairN), function () {\r\n this.lumaNN = this.lumaSS;\r\n });\r\n this.$l.gradientScaled = pb.div(this.gradient, 4);\r\n this.$l.lumaMM = pb.sub(this.lumaM, pb.mul(this.lumaNN, 0.5));\r\n this.$l.subpixF = pb.mul(this.subpixD, this.subpixE);\r\n this.$l.lumaMLTZero = pb.lessThan(this.lumaMM, 0);\r\n\r\n this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));\r\n this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));\r\n this.$l.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);\r\n this.$l.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);\r\n this.$if(pb.not(this.doneN), function () {\r\n this.posN = pb.sub(this.posN, pb.mul(this.offNP, 1.5));\r\n });\r\n this.$l.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));\r\n this.$if(pb.not(this.doneP), function () {\r\n this.posP = pb.add(this.posP, pb.mul(this.offNP, 1.5));\r\n });\r\n this.$if(this.doneNP, function () {\r\n this.$if(pb.not(this.doneN), function () {\r\n this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);\r\n this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));\r\n });\r\n this.$if(pb.not(this.doneP), function () {\r\n this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);\r\n this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));\r\n });\r\n this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);\r\n this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);\r\n this.$if(pb.not(this.doneN), function () {\r\n this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));\r\n });\r\n this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));\r\n this.$if(pb.not(this.doneP), function () {\r\n this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));\r\n });\r\n this.$if(this.doneNP, function () {\r\n this.$if(pb.not(this.doneN), function () {\r\n this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);\r\n this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));\r\n });\r\n this.$if(pb.not(this.doneP), function () {\r\n this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);\r\n this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));\r\n });\r\n this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);\r\n this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);\r\n this.$if(pb.not(this.doneN), function () {\r\n this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));\r\n });\r\n this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));\r\n this.$if(pb.not(this.doneP), function () {\r\n this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));\r\n });\r\n this.$if(this.doneNP, function () {\r\n this.$if(pb.not(this.doneN), function () {\r\n this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);\r\n this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));\r\n });\r\n this.$if(pb.not(this.doneP), function () {\r\n this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);\r\n this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));\r\n });\r\n this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);\r\n this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);\r\n this.$if(pb.not(this.doneN), function () {\r\n this.posN = pb.sub(this.posN, pb.mul(this.offNP, 4.0));\r\n });\r\n this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));\r\n this.$if(pb.not(this.doneP), function () {\r\n this.posP = pb.add(this.posP, pb.mul(this.offNP, 4.0));\r\n });\r\n this.$if(this.doneNP, function () {\r\n this.$if(pb.not(this.doneN), function () {\r\n this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);\r\n this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));\r\n });\r\n this.$if(pb.not(this.doneP), function () {\r\n this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);\r\n this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));\r\n });\r\n this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);\r\n this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);\r\n this.$if(pb.not(this.doneN), function () {\r\n this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));\r\n });\r\n this.$if(pb.not(this.doneP), function () {\r\n this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));\r\n });\r\n });\r\n });\r\n });\r\n });\r\n this.$l.dstN = pb.sub(this.posM.x, this.posN.x);\r\n this.$l.dstP = pb.sub(this.posP.x, this.posM.x);\r\n this.$if(pb.not(this.horzSpan), function () {\r\n this.dstN = pb.sub(this.posM.y, this.posN.y);\r\n this.dstP = pb.sub(this.posP.y, this.posM.y);\r\n });\r\n\r\n this.$l.goodSpanN = pb.notEqual(pb.lessThan(this.lumaEndN, 0), this.lumaMLTZero);\r\n this.$l.spanLength = pb.add(this.dstP, this.dstN);\r\n this.$l.goodSpanP = pb.notEqual(pb.lessThan(this.lumaEndP, 0), this.lumaMLTZero);\r\n this.$l.spanLengthRcp = pb.div(1, this.spanLength);\r\n\r\n this.$l.directionN = pb.lessThan(this.dstN, this.dstP);\r\n this.$l.dst = pb.min(this.dstN, this.dstP);\r\n this.$l.goodSpan = this.$choice(this.directionN, this.goodSpanN, this.goodSpanP);\r\n this.$l.subpixG = pb.mul(this.subpixF, this.subpixF);\r\n this.$l.pixelOffset = pb.add(pb.mul(this.dst, pb.neg(this.spanLengthRcp)), 0.5);\r\n this.$l.subpixH = pb.mul(this.subpixG, 0.75);\r\n\r\n this.$l.pixelOffsetGood = this.$choice(this.goodSpan, this.pixelOffset, 0);\r\n this.$l.pixelOffsetSubpix = pb.max(this.pixelOffsetGood, this.subpixH);\r\n this.$if(pb.not(this.horzSpan), function () {\r\n this.posM.x = pb.add(this.posM.x, pb.mul(this.pixelOffsetSubpix, this.lengthSign));\r\n }).$else(function () {\r\n this.posM.y = pb.add(this.posM.y, pb.mul(this.pixelOffsetSubpix, this.lengthSign));\r\n });\r\n this.$return(pb.textureSampleLevel(this.srcTex, this.posM, 0).xyzw);\r\n });\r\n pb.main(function () {\r\n this.$l.color = this.FXAA(this.$inputs.uv);\r\n this.$if(pb.equal(this.srgbOut, 0), function () {\r\n this.$outputs.outColor = this.color;\r\n }).$else(function () {\r\n this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color.rgb), this.color.a);\r\n });\r\n });\r\n }\r\n });\r\n FXAA._program.name = '@FXAA_program';\r\n FXAA._bindgroup = device.createBindGroup(FXAA._program.bindGroupLayouts[0]);\r\n }\r\n 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@@ -1,4 +1,4 @@
1
- import { AbstractPostEffect } from './posteffect.js';
1
+ import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
2
2
  import { linearToGamma } from '../shaders/misc.js';
3
3
  import { fetchSampler } from '../utility/misc.js';
4
4
 
@@ -6,20 +6,13 @@ import { fetchSampler } from '../utility/misc.js';
6
6
  * Grayscale post effect
7
7
  * @public
8
8
  */ class Grayscale extends AbstractPostEffect {
9
- static className = 'Grayscale';
10
9
  static _program = null;
11
- _bindgroup;
10
+ static _bindgroup = null;
12
11
  /**
13
12
  * Creates an instance of grayscale post effect
14
13
  */ constructor(){
15
14
  super();
16
- this._opaque = false;
17
- this._bindgroup = null;
18
- }
19
- /** {@inheritDoc AbstractPostEffect.dispose} */ dispose() {
20
- super.dispose();
21
- this._bindgroup?.dispose();
22
- this._bindgroup = null;
15
+ this._layer = PostEffectLayer.transparent;
23
16
  }
24
17
  /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
25
18
  return false;
@@ -30,11 +23,11 @@ import { fetchSampler } from '../utility/misc.js';
30
23
  /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
31
24
  const device = ctx.device;
32
25
  this._prepare(device);
33
- this._bindgroup.setTexture('srcTex', inputColorTexture, fetchSampler('clamp_nearest_nomip'));
34
- this._bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
35
- this._bindgroup.setValue('srgbOut', srgbOutput ? 1 : 0);
26
+ Grayscale._bindgroup.setTexture('srcTex', inputColorTexture, fetchSampler('clamp_nearest_nomip'));
27
+ Grayscale._bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
28
+ Grayscale._bindgroup.setValue('srgbOut', srgbOutput ? 1 : 0);
36
29
  device.setProgram(Grayscale._program);
37
- device.setBindGroup(0, this._bindgroup);
30
+ device.setBindGroup(0, Grayscale._bindgroup);
38
31
  this.drawFullscreenQuad();
39
32
  }
40
33
  /** @internal */ _prepare(device) {
@@ -67,9 +60,8 @@ import { fetchSampler } from '../utility/misc.js';
67
60
  });
68
61
  }
69
62
  });
70
- }
71
- if (!this._bindgroup) {
72
- this._bindgroup = device.createBindGroup(Grayscale._program.bindGroupLayouts[0]);
63
+ Grayscale._program.name = '@Grayscale';
64
+ Grayscale._bindgroup = device.createBindGroup(Grayscale._program.bindGroupLayouts[0]);
73
65
  }
74
66
  }
75
67
  }
@@ -1 +1 @@
1
- {"version":3,"file":"grayscale.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"grayscale.js","sources":["../../src/posteffect/grayscale.ts"],"sourcesContent":["import { AbstractPostEffect, PostEffectLayer } from './posteffect';\r\nimport { linearToGamma } from '../shaders/misc';\r\nimport type { AbstractDevice, BindGroup, GPUProgram, Texture2D } from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\n/**\r\n * Grayscale post effect\r\n * @public\r\n */\r\nexport class Grayscale extends AbstractPostEffect {\r\n private static _program: GPUProgram = null;\r\n private static _bindgroup: BindGroup = null;\r\n /**\r\n * Creates an instance of grayscale post effect\r\n */\r\n constructor() {\r\n super();\r\n this._layer = PostEffectLayer.transparent;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */\r\n requireLinearDepthTexture(): boolean {\r\n return false;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */\r\n requireDepthAttachment(): boolean {\r\n return false;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.apply} */\r\n apply(ctx: DrawContext, inputColorTexture: Texture2D, sceneDepthTexture: Texture2D, srgbOutput: boolean) {\r\n const device = ctx.device;\r\n this._prepare(device);\r\n Grayscale._bindgroup.setTexture('srcTex', inputColorTexture, fetchSampler('clamp_nearest_nomip'));\r\n Grayscale._bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);\r\n Grayscale._bindgroup.setValue('srgbOut', srgbOutput ? 1 : 0);\r\n device.setProgram(Grayscale._program);\r\n device.setBindGroup(0, Grayscale._bindgroup);\r\n this.drawFullscreenQuad();\r\n }\r\n /** @internal */\r\n private _prepare(device: AbstractDevice) {\r\n if (!Grayscale._program) {\r\n Grayscale._program = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.srcTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);\r\n this.srgbOut = pb.int().uniform(0);\r\n this.$outputs.outColor = pb.vec4();\r\n pb.main(function () {\r\n this.$l.color = pb.textureSample(this.srcTex, this.$inputs.uv);\r\n this.$l.grayscaleColor = pb.vec3(pb.dot(this.$l.color.rgb, pb.vec3(0.299, 0.587, 0.114)));\r\n this.$if(pb.equal(this.srgbOut, 0), function () {\r\n this.$outputs.outColor = pb.vec4(this.grayscaleColor, this.color.a);\r\n }).$else(function () {\r\n this.$outputs.outColor = pb.vec4(linearToGamma(this, this.grayscaleColor), this.color.a);\r\n });\r\n });\r\n }\r\n });\r\n Grayscale._program.name = '@Grayscale';\r\n Grayscale._bindgroup = device.createBindGroup(Grayscale._program.bindGroupLayouts[0]);\r\n }\r\n }\r\n}\r\n"],"names":["Grayscale","AbstractPostEffect","_program","_bindgroup","_layer","PostEffectLayer","transparent","requireLinearDepthTexture","requireDepthAttachment","apply","ctx","inputColorTexture","sceneDepthTexture","srgbOutput","device","_prepare","setTexture","fetchSampler","setValue","needFlip","setProgram","setBindGroup","drawFullscreenQuad","buildRenderProgram","vertex","pb","flip","int","uniform","$inputs","pos","vec2","attrib","$outputs","uv","main","$builtins","position","vec4","add","mul","xy","$if","notEqual","y","neg","fragment","srcTex","tex2D","sampleType","srgbOut","outColor","$l","color","textureSample","grayscaleColor","vec3","dot","rgb","equal","a","$else","linearToGamma","name","createBindGroup","bindGroupLayouts"],"mappings":";;;;AAMA;;;IAIO,MAAMA,SAAkBC,SAAAA,kBAAAA,CAAAA;AAC7B,IAAA,OAAeC,WAAuB,IAAK;AAC3C,IAAA,OAAeC,aAAwB,IAAK;AAC5C;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,MAAM,GAAGC,eAAAA,CAAgBC,WAAW;AAC3C;AACA,sEACAC,yBAAqC,GAAA;QACnC,OAAO,KAAA;AACT;AACA,mEACAC,sBAAkC,GAAA;QAChC,OAAO,KAAA;AACT;kDAEAC,MAAMC,GAAgB,EAAEC,iBAA4B,EAAEC,iBAA4B,EAAEC,UAAmB,EAAE;QACvG,MAAMC,MAAAA,GAASJ,IAAII,MAAM;QACzB,IAAI,CAACC,QAAQ,CAACD,MAAAA,CAAAA;AACdd,QAAAA,SAAAA,CAAUG,UAAU,CAACa,UAAU,CAAC,QAAA,EAAUL,mBAAmBM,YAAa,CAAA,qBAAA,CAAA,CAAA;QAC1EjB,SAAUG,CAAAA,UAAU,CAACe,QAAQ,CAAC,MAAA,EAAQ,IAAI,CAACC,QAAQ,CAACL,MAAAA,CAAAA,GAAU,CAAI,GAAA,CAAA,CAAA;AAClEd,QAAAA,SAAAA,CAAUG,UAAU,CAACe,QAAQ,CAAC,SAAA,EAAWL,aAAa,CAAI,GAAA,CAAA,CAAA;QAC1DC,MAAOM,CAAAA,UAAU,CAACpB,SAAAA,CAAUE,QAAQ,CAAA;AACpCY,QAAAA,MAAAA,CAAOO,YAAY,CAAC,CAAGrB,EAAAA,SAAAA,CAAUG,UAAU,CAAA;AAC3C,QAAA,IAAI,CAACmB,kBAAkB,EAAA;AACzB;AACA,qBACQP,QAASD,CAAAA,MAAsB,EAAE;QACvC,IAAI,CAACd,SAAUE,CAAAA,QAAQ,EAAE;AACvBF,YAAAA,SAAAA,CAAUE,QAAQ,GAAGY,MAAOS,CAAAA,kBAAkB,CAAC;AAC7CC,gBAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;AACP,oBAAA,IAAI,CAACC,IAAI,GAAGD,GAAGE,GAAG,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;oBAC7B,IAAI,CAACC,OAAO,CAACC,GAAG,GAAGL,EAAGM,CAAAA,IAAI,EAAGC,CAAAA,MAAM,CAAC,UAAA,CAAA;AACpC,oBAAA,IAAI,CAACC,QAAQ,CAACC,EAAE,GAAGT,GAAGM,IAAI,EAAA;AAC1BN,oBAAAA,EAAAA,CAAGU,IAAI,CAAC,WAAA;AACN,wBAAA,IAAI,CAACC,SAAS,CAACC,QAAQ,GAAGZ,EAAGa,CAAAA,IAAI,CAAC,IAAI,CAACT,OAAO,CAACC,GAAG,EAAE,CAAG,EAAA,CAAA,CAAA;wBACvD,IAAI,CAACG,QAAQ,CAACC,EAAE,GAAGT,EAAGc,CAAAA,GAAG,CAACd,EAAAA,CAAGe,GAAG,CAAC,IAAI,CAACX,OAAO,CAACC,GAAG,CAACW,EAAE,EAAE,GAAA,CAAA,EAAMhB,EAAGM,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;wBACpE,IAAI,CAACW,GAAG,CAACjB,EAAGkB,CAAAA,QAAQ,CAAC,IAAI,CAACjB,IAAI,EAAE,CAAI,CAAA,EAAA,WAAA;AAClC,4BAAA,IAAI,CAACU,SAAS,CAACC,QAAQ,CAACO,CAAC,GAAGnB,EAAAA,CAAGoB,GAAG,CAAC,IAAI,CAACT,SAAS,CAACC,QAAQ,CAACO,CAAC,CAAA;AAC9D,yBAAA,CAAA;AACF,qBAAA,CAAA;AACF,iBAAA;AACAE,gBAAAA,QAAAA,CAAAA,CAASrB,EAAE,EAAA;oBACT,IAAI,CAACsB,MAAM,GAAGtB,EAAGuB,CAAAA,KAAK,GAAGC,UAAU,CAAC,oBAAsBrB,CAAAA,CAAAA,OAAO,CAAC,CAAA,CAAA;AAClE,oBAAA,IAAI,CAACsB,OAAO,GAAGzB,GAAGE,GAAG,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAChC,oBAAA,IAAI,CAACK,QAAQ,CAACkB,QAAQ,GAAG1B,GAAGa,IAAI,EAAA;AAChCb,oBAAAA,EAAAA,CAAGU,IAAI,CAAC,WAAA;AACN,wBAAA,IAAI,CAACiB,EAAE,CAACC,KAAK,GAAG5B,GAAG6B,aAAa,CAAC,IAAI,CAACP,MAAM,EAAE,IAAI,CAAClB,OAAO,CAACK,EAAE,CAAA;wBAC7D,IAAI,CAACkB,EAAE,CAACG,cAAc,GAAG9B,EAAG+B,CAAAA,IAAI,CAAC/B,EAAAA,CAAGgC,GAAG,CAAC,IAAI,CAACL,EAAE,CAACC,KAAK,CAACK,GAAG,EAAEjC,EAAG+B,CAAAA,IAAI,CAAC,KAAA,EAAO,KAAO,EAAA,KAAA,CAAA,CAAA,CAAA;wBACjF,IAAI,CAACd,GAAG,CAACjB,EAAGkC,CAAAA,KAAK,CAAC,IAAI,CAACT,OAAO,EAAE,CAAI,CAAA,EAAA,WAAA;AAClC,4BAAA,IAAI,CAACjB,QAAQ,CAACkB,QAAQ,GAAG1B,GAAGa,IAAI,CAAC,IAAI,CAACiB,cAAc,EAAE,IAAI,CAACF,KAAK,CAACO,CAAC,CAAA;AACpE,yBAAA,CAAA,CAAGC,KAAK,CAAC,WAAA;AACP,4BAAA,IAAI,CAAC5B,QAAQ,CAACkB,QAAQ,GAAG1B,EAAAA,CAAGa,IAAI,CAACwB,aAAAA,CAAc,IAAI,EAAE,IAAI,CAACP,cAAc,CAAA,EAAG,IAAI,CAACF,KAAK,CAACO,CAAC,CAAA;AACzF,yBAAA,CAAA;AACF,qBAAA,CAAA;AACF;AACF,aAAA,CAAA;YACA5D,SAAUE,CAAAA,QAAQ,CAAC6D,IAAI,GAAG,YAAA;YAC1B/D,SAAUG,CAAAA,UAAU,GAAGW,MAAAA,CAAOkD,eAAe,CAAChE,UAAUE,QAAQ,CAAC+D,gBAAgB,CAAC,CAAE,CAAA,CAAA;AACtF;AACF;AACF;;;;"}
@@ -0,0 +1,105 @@
1
+ import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
2
+ import { linearToGamma } from '../shaders/misc.js';
3
+ import { fetchSampler } from '../utility/misc.js';
4
+ import { Vector2 } from '@zephyr3d/base';
5
+
6
+ /**
7
+ * The motion blur post effect
8
+ * @public
9
+ */ class MotionBlur extends AbstractPostEffect {
10
+ static _programMotionBlur = null;
11
+ static _bindgroupMotionBlur = null;
12
+ /** @internal */ _intensity;
13
+ /** @internal */ _aspect;
14
+ /**
15
+ * Creates an instance of tonemap post effect
16
+ */ constructor(){
17
+ super();
18
+ this._intensity = 1;
19
+ this._aspect = new Vector2();
20
+ this._layer = PostEffectLayer.transparent;
21
+ }
22
+ /** Motion blur strength */ get strength() {
23
+ return this._intensity;
24
+ }
25
+ set strength(val) {
26
+ this._intensity = val;
27
+ }
28
+ /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
29
+ return false;
30
+ }
31
+ /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
32
+ return false;
33
+ }
34
+ /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
35
+ const device = ctx.device;
36
+ this._prepare(device);
37
+ this._aspect.setXY(inputColorTexture.width / inputColorTexture.height, 1);
38
+ MotionBlur._bindgroupMotionBlur.setTexture('inputTexture', inputColorTexture, fetchSampler('clamp_nearest_nomip'));
39
+ MotionBlur._bindgroupMotionBlur.setTexture('motionVectorTexture', ctx.motionVectorTexture, fetchSampler('clamp_nearest_nomip'));
40
+ MotionBlur._bindgroupMotionBlur.setValue('flip', this.needFlip(device) ? 1 : 0);
41
+ MotionBlur._bindgroupMotionBlur.setValue('srgbOut', srgbOutput ? 1 : 0);
42
+ MotionBlur._bindgroupMotionBlur.setValue('frameDeltaTime', device.frameInfo.elapsedFrame);
43
+ MotionBlur._bindgroupMotionBlur.setValue('intensity', this._intensity);
44
+ MotionBlur._bindgroupMotionBlur.setValue('aspect', this._aspect);
45
+ device.setProgram(MotionBlur._programMotionBlur);
46
+ device.setBindGroup(0, MotionBlur._bindgroupMotionBlur);
47
+ this.drawFullscreenQuad();
48
+ }
49
+ /** @internal */ _prepare(device) {
50
+ if (!MotionBlur._programMotionBlur) {
51
+ MotionBlur._programMotionBlur = device.buildRenderProgram({
52
+ vertex (pb) {
53
+ this.flip = pb.int().uniform(0);
54
+ this.$inputs.pos = pb.vec2().attrib('position');
55
+ this.$outputs.uv = pb.vec2();
56
+ pb.main(function() {
57
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
58
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
59
+ this.$if(pb.notEqual(this.flip, 0), function() {
60
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
61
+ });
62
+ });
63
+ },
64
+ fragment (pb) {
65
+ this.srgbOut = pb.int().uniform(0);
66
+ this.frameDeltaTime = pb.float().uniform(0);
67
+ this.inputTexture = pb.tex2D().uniform(0);
68
+ this.motionVectorTexture = pb.tex2D().uniform(0);
69
+ this.intensity = pb.float().uniform(0);
70
+ this.aspect = pb.vec2().uniform(0);
71
+ this.$outputs.outColor = pb.vec4();
72
+ pb.main(function() {
73
+ this.$l.color = pb.vec3();
74
+ this.$l.velocity = pb.textureSampleLevel(this.motionVectorTexture, this.$inputs.uv, 0).xy;
75
+ this.velocity = pb.div(pb.mul(this.velocity, 0.5), this.aspect);
76
+ this.$l.sourceSample = pb.textureSampleLevel(this.inputTexture, this.$inputs.uv, 0);
77
+ this.$l.color = this.sourceSample.rgb;
78
+ this.$if(pb.greaterThan(pb.dot(this.velocity, this.velocity), 1e-7), function() {
79
+ this.velocity = pb.mul(this.velocity, this.intensity, this.frameDeltaTime);
80
+ this.$l.uv0 = pb.clamp(pb.sub(this.$inputs.uv, this.velocity), pb.vec2(0), pb.vec2(1));
81
+ this.$l.uv1 = pb.clamp(pb.add(this.$inputs.uv, this.velocity), pb.vec2(0), pb.vec2(1));
82
+ const NUM_SAMPLES = 17;
83
+ this.$for(pb.float('i'), 0, NUM_SAMPLES, function() {
84
+ this.$l.t = pb.div(this.i, NUM_SAMPLES - 1);
85
+ this.color = pb.add(this.color, pb.textureSampleLevel(this.inputTexture, pb.mix(this.uv0, this.uv1, this.t), 0).rgb);
86
+ });
87
+ this.color = pb.mul(this.color, 1 / NUM_SAMPLES);
88
+ });
89
+ //this.color = pb.vec3(this.velocity, 0);
90
+ this.$if(pb.notEqual(this.srgbOut, 0), function() {
91
+ this.color = linearToGamma(this, this.color);
92
+ });
93
+ this.$outputs.outColor = pb.vec4(this.color, this.sourceSample.a);
94
+ });
95
+ }
96
+ });
97
+ MotionBlur._programMotionBlur.name = '@MotionBlur';
98
+ MotionBlur._bindgroupMotionBlur = device.createBindGroup(MotionBlur._programMotionBlur.bindGroupLayouts[0]);
99
+ console.log(MotionBlur._programMotionBlur.getShaderSource('fragment'));
100
+ }
101
+ }
102
+ }
103
+
104
+ export { MotionBlur };
105
+ //# sourceMappingURL=motionblur.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"motionblur.js","sources":["../../src/posteffect/motionblur.ts"],"sourcesContent":["import { AbstractPostEffect, PostEffectLayer } from './posteffect';\r\nimport { linearToGamma } from '../shaders/misc';\r\nimport type { AbstractDevice, BindGroup, GPUProgram, Texture2D } from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { fetchSampler } from '../utility/misc';\r\nimport { Vector2 } from '@zephyr3d/base';\r\n\r\n/**\r\n * The motion blur post effect\r\n * @public\r\n */\r\nexport class MotionBlur extends AbstractPostEffect {\r\n private static _programMotionBlur: GPUProgram = null;\r\n private static _bindgroupMotionBlur: BindGroup = null;\r\n /** @internal */\r\n private _intensity: number;\r\n /** @internal */\r\n private _aspect: Vector2;\r\n /**\r\n * Creates an instance of tonemap post effect\r\n */\r\n constructor() {\r\n super();\r\n this._intensity = 1;\r\n this._aspect = new Vector2();\r\n this._layer = PostEffectLayer.transparent;\r\n }\r\n /** Motion blur strength */\r\n get strength() {\r\n return this._intensity;\r\n }\r\n set strength(val: number) {\r\n this._intensity = val;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */\r\n requireLinearDepthTexture(): boolean {\r\n return false;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */\r\n requireDepthAttachment(): boolean {\r\n return false;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.apply} */\r\n apply(ctx: DrawContext, inputColorTexture: Texture2D, sceneDepthTexture: Texture2D, srgbOutput: boolean) {\r\n const device = ctx.device;\r\n this._prepare(device);\r\n this._aspect.setXY(inputColorTexture.width / inputColorTexture.height, 1);\r\n MotionBlur._bindgroupMotionBlur.setTexture(\r\n 'inputTexture',\r\n inputColorTexture,\r\n fetchSampler('clamp_nearest_nomip')\r\n );\r\n MotionBlur._bindgroupMotionBlur.setTexture(\r\n 'motionVectorTexture',\r\n ctx.motionVectorTexture,\r\n fetchSampler('clamp_nearest_nomip')\r\n );\r\n MotionBlur._bindgroupMotionBlur.setValue('flip', this.needFlip(device) ? 1 : 0);\r\n MotionBlur._bindgroupMotionBlur.setValue('srgbOut', srgbOutput ? 1 : 0);\r\n MotionBlur._bindgroupMotionBlur.setValue('frameDeltaTime', device.frameInfo.elapsedFrame);\r\n MotionBlur._bindgroupMotionBlur.setValue('intensity', this._intensity);\r\n MotionBlur._bindgroupMotionBlur.setValue('aspect', this._aspect);\r\n device.setProgram(MotionBlur._programMotionBlur);\r\n device.setBindGroup(0, MotionBlur._bindgroupMotionBlur);\r\n this.drawFullscreenQuad();\r\n }\r\n /** @internal */\r\n private _prepare(device: AbstractDevice) {\r\n if (!MotionBlur._programMotionBlur) {\r\n MotionBlur._programMotionBlur = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.srgbOut = pb.int().uniform(0);\r\n this.frameDeltaTime = pb.float().uniform(0);\r\n this.inputTexture = pb.tex2D().uniform(0);\r\n this.motionVectorTexture = pb.tex2D().uniform(0);\r\n this.intensity = pb.float().uniform(0);\r\n this.aspect = pb.vec2().uniform(0);\r\n this.$outputs.outColor = pb.vec4();\r\n pb.main(function () {\r\n this.$l.color = pb.vec3();\r\n this.$l.velocity = pb.textureSampleLevel(this.motionVectorTexture, this.$inputs.uv, 0).xy;\r\n this.velocity = pb.div(pb.mul(this.velocity, 0.5), this.aspect);\r\n this.$l.sourceSample = pb.textureSampleLevel(this.inputTexture, this.$inputs.uv, 0);\r\n this.$l.color = this.sourceSample.rgb;\r\n this.$if(pb.greaterThan(pb.dot(this.velocity, this.velocity), 1e-7), function () {\r\n this.velocity = pb.mul(this.velocity, this.intensity, this.frameDeltaTime);\r\n this.$l.uv0 = pb.clamp(pb.sub(this.$inputs.uv, this.velocity), pb.vec2(0), pb.vec2(1));\r\n this.$l.uv1 = pb.clamp(pb.add(this.$inputs.uv, this.velocity), pb.vec2(0), pb.vec2(1));\r\n const NUM_SAMPLES = 17;\r\n this.$for(pb.float('i'), 0, NUM_SAMPLES, function () {\r\n this.$l.t = pb.div(this.i, NUM_SAMPLES - 1);\r\n this.color = pb.add(\r\n this.color,\r\n pb.textureSampleLevel(this.inputTexture, pb.mix(this.uv0, this.uv1, this.t), 0).rgb\r\n );\r\n });\r\n this.color = pb.mul(this.color, 1 / NUM_SAMPLES);\r\n });\r\n //this.color = pb.vec3(this.velocity, 0);\r\n this.$if(pb.notEqual(this.srgbOut, 0), function () {\r\n this.color = linearToGamma(this, this.color);\r\n });\r\n this.$outputs.outColor = pb.vec4(this.color, this.sourceSample.a);\r\n });\r\n }\r\n });\r\n MotionBlur._programMotionBlur.name = '@MotionBlur';\r\n MotionBlur._bindgroupMotionBlur = device.createBindGroup(\r\n MotionBlur._programMotionBlur.bindGroupLayouts[0]\r\n );\r\n console.log(MotionBlur._programMotionBlur.getShaderSource('fragment'));\r\n }\r\n }\r\n}\r\n"],"names":["MotionBlur","AbstractPostEffect","_programMotionBlur","_bindgroupMotionBlur","_intensity","_aspect","Vector2","_layer","PostEffectLayer","transparent","strength","val","requireLinearDepthTexture","requireDepthAttachment","apply","ctx","inputColorTexture","sceneDepthTexture","srgbOutput","device","_prepare","setXY","width","height","setTexture","fetchSampler","motionVectorTexture","setValue","needFlip","frameInfo","elapsedFrame","setProgram","setBindGroup","drawFullscreenQuad","buildRenderProgram","vertex","pb","flip","int","uniform","$inputs","pos","vec2","attrib","$outputs","uv","main","$builtins","position","vec4","add","mul","xy","$if","notEqual","y","neg","fragment","srgbOut","frameDeltaTime","float","inputTexture","tex2D","intensity","aspect","outColor","$l","color","vec3","velocity","textureSampleLevel","div","sourceSample","rgb","greaterThan","dot","uv0","clamp","sub","uv1","NUM_SAMPLES","$for","t","i","mix","linearToGamma","a","name","createBindGroup","bindGroupLayouts","console","log","getShaderSource"],"mappings":";;;;;AAOA;;;IAIO,MAAMA,UAAmBC,SAAAA,kBAAAA,CAAAA;AAC9B,IAAA,OAAeC,qBAAiC,IAAK;AACrD,IAAA,OAAeC,uBAAkC,IAAK;qBAEtD,UAA2B;qBAE3B,OAAyB;AACzB;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACC,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,OAAO,GAAG,IAAIC,OAAAA,EAAAA;AACnB,QAAA,IAAI,CAACC,MAAM,GAAGC,eAAAA,CAAgBC,WAAW;AAC3C;gCAEA,IAAIC,QAAW,GAAA;QACb,OAAO,IAAI,CAACN,UAAU;AACxB;IACA,IAAIM,QAAAA,CAASC,GAAW,EAAE;QACxB,IAAI,CAACP,UAAU,GAAGO,GAAAA;AACpB;AACA,sEACAC,yBAAqC,GAAA;QACnC,OAAO,KAAA;AACT;AACA,mEACAC,sBAAkC,GAAA;QAChC,OAAO,KAAA;AACT;kDAEAC,MAAMC,GAAgB,EAAEC,iBAA4B,EAAEC,iBAA4B,EAAEC,UAAmB,EAAE;QACvG,MAAMC,MAAAA,GAASJ,IAAII,MAAM;QACzB,IAAI,CAACC,QAAQ,CAACD,MAAAA,CAAAA;QACd,IAAI,CAACd,OAAO,CAACgB,KAAK,CAACL,kBAAkBM,KAAK,GAAGN,iBAAkBO,CAAAA,MAAM,EAAE,CAAA,CAAA;AACvEvB,QAAAA,UAAAA,CAAWG,oBAAoB,CAACqB,UAAU,CACxC,cAAA,EACAR,mBACAS,YAAa,CAAA,qBAAA,CAAA,CAAA;QAEfzB,UAAWG,CAAAA,oBAAoB,CAACqB,UAAU,CACxC,uBACAT,GAAIW,CAAAA,mBAAmB,EACvBD,YAAa,CAAA,qBAAA,CAAA,CAAA;QAEfzB,UAAWG,CAAAA,oBAAoB,CAACwB,QAAQ,CAAC,MAAA,EAAQ,IAAI,CAACC,QAAQ,CAACT,MAAAA,CAAAA,GAAU,CAAI,GAAA,CAAA,CAAA;AAC7EnB,QAAAA,UAAAA,CAAWG,oBAAoB,CAACwB,QAAQ,CAAC,SAAA,EAAWT,aAAa,CAAI,GAAA,CAAA,CAAA;QACrElB,UAAWG,CAAAA,oBAAoB,CAACwB,QAAQ,CAAC,kBAAkBR,MAAOU,CAAAA,SAAS,CAACC,YAAY,CAAA;AACxF9B,QAAAA,UAAAA,CAAWG,oBAAoB,CAACwB,QAAQ,CAAC,WAAa,EAAA,IAAI,CAACvB,UAAU,CAAA;AACrEJ,QAAAA,UAAAA,CAAWG,oBAAoB,CAACwB,QAAQ,CAAC,QAAU,EAAA,IAAI,CAACtB,OAAO,CAAA;QAC/Dc,MAAOY,CAAAA,UAAU,CAAC/B,UAAAA,CAAWE,kBAAkB,CAAA;AAC/CiB,QAAAA,MAAAA,CAAOa,YAAY,CAAC,CAAGhC,EAAAA,UAAAA,CAAWG,oBAAoB,CAAA;AACtD,QAAA,IAAI,CAAC8B,kBAAkB,EAAA;AACzB;AACA,qBACQb,QAASD,CAAAA,MAAsB,EAAE;QACvC,IAAI,CAACnB,UAAWE,CAAAA,kBAAkB,EAAE;AAClCF,YAAAA,UAAAA,CAAWE,kBAAkB,GAAGiB,MAAOe,CAAAA,kBAAkB,CAAC;AACxDC,gBAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;AACP,oBAAA,IAAI,CAACC,IAAI,GAAGD,GAAGE,GAAG,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;oBAC7B,IAAI,CAACC,OAAO,CAACC,GAAG,GAAGL,EAAGM,CAAAA,IAAI,EAAGC,CAAAA,MAAM,CAAC,UAAA,CAAA;AACpC,oBAAA,IAAI,CAACC,QAAQ,CAACC,EAAE,GAAGT,GAAGM,IAAI,EAAA;AAC1BN,oBAAAA,EAAAA,CAAGU,IAAI,CAAC,WAAA;AACN,wBAAA,IAAI,CAACC,SAAS,CAACC,QAAQ,GAAGZ,EAAGa,CAAAA,IAAI,CAAC,IAAI,CAACT,OAAO,CAACC,GAAG,EAAE,CAAG,EAAA,CAAA,CAAA;wBACvD,IAAI,CAACG,QAAQ,CAACC,EAAE,GAAGT,EAAGc,CAAAA,GAAG,CAACd,EAAAA,CAAGe,GAAG,CAAC,IAAI,CAACX,OAAO,CAACC,GAAG,CAACW,EAAE,EAAE,GAAA,CAAA,EAAMhB,EAAGM,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;wBACpE,IAAI,CAACW,GAAG,CAACjB,EAAGkB,CAAAA,QAAQ,CAAC,IAAI,CAACjB,IAAI,EAAE,CAAI,CAAA,EAAA,WAAA;AAClC,4BAAA,IAAI,CAACU,SAAS,CAACC,QAAQ,CAACO,CAAC,GAAGnB,EAAAA,CAAGoB,GAAG,CAAC,IAAI,CAACT,SAAS,CAACC,QAAQ,CAACO,CAAC,CAAA;AAC9D,yBAAA,CAAA;AACF,qBAAA,CAAA;AACF,iBAAA;AACAE,gBAAAA,QAAAA,CAAAA,CAASrB,EAAE,EAAA;AACT,oBAAA,IAAI,CAACsB,OAAO,GAAGtB,GAAGE,GAAG,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAChC,oBAAA,IAAI,CAACoB,cAAc,GAAGvB,GAAGwB,KAAK,EAAA,CAAGrB,OAAO,CAAC,CAAA,CAAA;AACzC,oBAAA,IAAI,CAACsB,YAAY,GAAGzB,GAAG0B,KAAK,EAAA,CAAGvB,OAAO,CAAC,CAAA,CAAA;AACvC,oBAAA,IAAI,CAACb,mBAAmB,GAAGU,GAAG0B,KAAK,EAAA,CAAGvB,OAAO,CAAC,CAAA,CAAA;AAC9C,oBAAA,IAAI,CAACwB,SAAS,GAAG3B,GAAGwB,KAAK,EAAA,CAAGrB,OAAO,CAAC,CAAA,CAAA;AACpC,oBAAA,IAAI,CAACyB,MAAM,GAAG5B,GAAGM,IAAI,EAAA,CAAGH,OAAO,CAAC,CAAA,CAAA;AAChC,oBAAA,IAAI,CAACK,QAAQ,CAACqB,QAAQ,GAAG7B,GAAGa,IAAI,EAAA;AAChCb,oBAAAA,EAAAA,CAAGU,IAAI,CAAC,WAAA;AACN,wBAAA,IAAI,CAACoB,EAAE,CAACC,KAAK,GAAG/B,GAAGgC,IAAI,EAAA;AACvB,wBAAA,IAAI,CAACF,EAAE,CAACG,QAAQ,GAAGjC,EAAAA,CAAGkC,kBAAkB,CAAC,IAAI,CAAC5C,mBAAmB,EAAE,IAAI,CAACc,OAAO,CAACK,EAAE,EAAE,GAAGO,EAAE;AACzF,wBAAA,IAAI,CAACiB,QAAQ,GAAGjC,EAAGmC,CAAAA,GAAG,CAACnC,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAACkB,QAAQ,EAAE,GAAM,CAAA,EAAA,IAAI,CAACL,MAAM,CAAA;AAC9D,wBAAA,IAAI,CAACE,EAAE,CAACM,YAAY,GAAGpC,GAAGkC,kBAAkB,CAAC,IAAI,CAACT,YAAY,EAAE,IAAI,CAACrB,OAAO,CAACK,EAAE,EAAE,CAAA,CAAA;wBACjF,IAAI,CAACqB,EAAE,CAACC,KAAK,GAAG,IAAI,CAACK,YAAY,CAACC,GAAG;AACrC,wBAAA,IAAI,CAACpB,GAAG,CAACjB,EAAGsC,CAAAA,WAAW,CAACtC,EAAGuC,CAAAA,GAAG,CAAC,IAAI,CAACN,QAAQ,EAAE,IAAI,CAACA,QAAQ,GAAG,IAAO,CAAA,EAAA,WAAA;AACnE,4BAAA,IAAI,CAACA,QAAQ,GAAGjC,EAAGe,CAAAA,GAAG,CAA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@@ -1,27 +1,31 @@
1
1
  import { drawFullscreenQuad } from '../render/fullscreenquad.js';
2
+ import { copyTexture, fetchSampler } from '../utility/misc.js';
3
+ import { Disposable } from '@zephyr3d/base';
2
4
 
5
+ /**
6
+ * Rendering layer of post processing effects
7
+ * @public
8
+ *
9
+ */ var PostEffectLayer = /*#__PURE__*/ function(PostEffectLayer) {
10
+ PostEffectLayer[PostEffectLayer["opaque"] = 0] = "opaque";
11
+ PostEffectLayer[PostEffectLayer["transparent"] = 1] = "transparent";
12
+ PostEffectLayer[PostEffectLayer["end"] = 2] = "end";
13
+ return PostEffectLayer;
14
+ }({});
3
15
  /**
4
16
  * Base class for any type of post effect
5
17
  * @public
6
- */ class AbstractPostEffect {
7
- static className;
8
- _outputTexture;
9
- _quadVertexLayout;
10
- _quadRenderStateSet;
18
+ */ class AbstractPostEffect extends Disposable {
19
+ static _defaultRenderStates = {};
11
20
  _enabled;
12
- _opaque;
21
+ _layer;
13
22
  /**
14
23
  * Creates an instance of a post effect
15
24
  * @param name - Name of the post effect
16
25
  */ constructor(){
17
- this._outputTexture = null;
18
- this._quadVertexLayout = null;
19
- this._quadRenderStateSet = null;
26
+ super();
20
27
  this._enabled = true;
21
- this._opaque = false;
22
- }
23
- /** Gets class name of this instance */ getClassName() {
24
- return this.constructor.className;
28
+ this._layer = 2;
25
29
  }
26
30
  /** Whether this post effect is enabled */ get enabled() {
27
31
  return this._enabled;
@@ -29,8 +33,8 @@ import { drawFullscreenQuad } from '../render/fullscreenquad.js';
29
33
  set enabled(val) {
30
34
  this._enabled = !!val;
31
35
  }
32
- /** Whether this post effect will be rendered at opaque phase */ get opaque() {
33
- return this._opaque;
36
+ /** Whether this post effect will be rendered at opaque phase */ get layer() {
37
+ return this._layer;
34
38
  }
35
39
  /**
36
40
  * Check if the post effect should be rendered upside down.
@@ -40,31 +44,43 @@ import { drawFullscreenQuad } from '../render/fullscreenquad.js';
40
44
  return device.type === 'webgpu' && !!device.getFramebuffer();
41
45
  }
42
46
  /**
43
- * Disposes the post effect.
44
- */ dispose() {
45
- this._quadVertexLayout?.dispose();
46
- this._quadVertexLayout = null;
47
- this._quadRenderStateSet = null;
47
+ * Checks whether this post effect requires the linear depth texture
48
+ * @returns true if the linear depth texture is required.
49
+ */ requireLinearDepthTexture(_ctx) {
50
+ return false;
51
+ }
52
+ /**
53
+ * Checks whether this post effect requires the scene depth buffer
54
+ * @returns true if the scene depth buffer is required.
55
+ */ requireDepthAttachment(_ctx) {
56
+ return false;
57
+ }
58
+ /**
59
+ * Apply the post effect
60
+ * @param camera - Camera used the render the scene
61
+ * @param inputColorTexture - The previous scene color texture
62
+ * @param sceneDepthTexture - The linear scene depth texture
63
+ * @param srgbOutput - Whether the result should be gamma corrected
64
+ *
65
+ * @remarks
66
+ * The frame buffer of the post effect is already set when apply() is called.
67
+ */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
68
+ this.passThrough(ctx, inputColorTexture, srgbOutput);
69
+ }
70
+ /**
71
+ *
72
+ * @param ctx - Draw context
73
+ * @param inputColorTexture - Input color texture
74
+ * @param srgbOutput - Whether the result should be gamma corrected
75
+ */ passThrough(ctx, inputColorTexture, srgbOutput, renderStates) {
76
+ copyTexture(inputColorTexture, ctx.device.getFramebuffer(), fetchSampler('clamp_nearest_nomip'), renderStates, 0, srgbOutput);
48
77
  }
49
78
  /**
50
79
  * Draws a fullscreen quad
51
80
  * @param renderStateSet - Render states that will be used when drawing the fullscreen quad.
52
81
  */ drawFullscreenQuad(renderStateSet) {
53
82
  drawFullscreenQuad(renderStateSet);
54
- /*
55
- const device = Application.instance.device;
56
- if (!this._quadVertexLayout) {
57
- this._quadVertexLayout = this.createVertexLayout(device);
58
- }
59
- if (!this._quadRenderStateSet) {
60
- this._quadRenderStateSet = this.createRenderStates(device);
61
- }
62
- const lastRenderState = device.getRenderStates();
63
- device.setVertexLayout(this._quadVertexLayout);
64
- device.setRenderStates(renderStateSet ?? this._quadRenderStateSet);
65
- device.draw('triangle-strip', 0, 4);
66
- device.setRenderStates(lastRenderState);
67
- */ }
83
+ }
68
84
  /** @internal */ createVertexLayout(device) {
69
85
  return device.createVertexLayout({
70
86
  vertexBuffers: [
@@ -83,13 +99,28 @@ import { drawFullscreenQuad } from '../render/fullscreenquad.js';
83
99
  ]
84
100
  });
85
101
  }
102
+ onDispose() {
103
+ super.onDispose();
104
+ this.destroy();
105
+ }
86
106
  /** @internal */ createRenderStates(device) {
87
107
  const renderStates = device.createRenderStateSet();
88
108
  renderStates.useRasterizerState().setCullMode('none');
89
109
  renderStates.useDepthState().enableTest(false).enableWrite(false);
90
110
  return renderStates;
91
111
  }
112
+ /** @internal */ destroy() {}
113
+ /** @internal */ static getDefaultRenderState(ctx, compareFunc) {
114
+ let renderState = this._defaultRenderStates[compareFunc];
115
+ if (!renderState) {
116
+ renderState = ctx.device.createRenderStateSet();
117
+ renderState.useRasterizerState().setCullMode('none');
118
+ renderState.useDepthState().enableTest(compareFunc !== 'always').enableWrite(false).setCompareFunc(compareFunc);
119
+ this._defaultRenderStates[compareFunc] = renderState;
120
+ }
121
+ return renderState;
122
+ }
92
123
  }
93
124
 
94
- export { AbstractPostEffect };
125
+ export { AbstractPostEffect, PostEffectLayer };
95
126
  //# sourceMappingURL=posteffect.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"posteffect.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"posteffect.js","sources":["../../src/posteffect/posteffect.ts"],"sourcesContent":["import type { AbstractDevice, CompareFunc, RenderStateSet, Texture2D, VertexLayout } from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { drawFullscreenQuad } from '../render/fullscreenquad';\r\nimport { copyTexture, fetchSampler } from '../utility/misc';\r\nimport { Disposable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Rendering layer of post processing effects\r\n * @public\r\n *\r\n */\r\nexport enum PostEffectLayer {\r\n opaque = 0,\r\n transparent = 1,\r\n end = 2\r\n}\r\n\r\n/**\r\n * Base class for any type of post effect\r\n * @public\r\n */\r\nexport class AbstractPostEffect extends Disposable {\r\n private static _defaultRenderStates: { CompareFunc?: RenderStateSet } = {};\r\n protected _enabled: boolean;\r\n protected _layer: PostEffectLayer;\r\n /**\r\n * Creates an instance of a post effect\r\n * @param name - Name of the post effect\r\n */\r\n constructor() {\r\n super();\r\n this._enabled = true;\r\n this._layer = PostEffectLayer.end;\r\n }\r\n /** Whether this post effect is enabled */\r\n get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n set enabled(val: boolean) {\r\n this._enabled = !!val;\r\n }\r\n /** Whether this post effect will be rendered at opaque phase */\r\n get layer(): PostEffectLayer {\r\n return this._layer;\r\n }\r\n /**\r\n * Check if the post effect should be rendered upside down.\r\n * @param device - The device object\r\n * @returns true if the post effect should be rendered upside down\r\n */\r\n needFlip(device: AbstractDevice): boolean {\r\n return device.type === 'webgpu' && !!device.getFramebuffer();\r\n }\r\n /**\r\n * Checks whether this post effect requires the linear depth texture\r\n * @returns true if the linear depth texture is required.\r\n */\r\n requireLinearDepthTexture(_ctx: DrawContext): boolean {\r\n return false;\r\n }\r\n /**\r\n * Checks whether this post effect requires the scene depth buffer\r\n * @returns true if the scene depth buffer is required.\r\n */\r\n requireDepthAttachment(_ctx: DrawContext): boolean {\r\n return false;\r\n }\r\n /**\r\n * Apply the post effect\r\n * @param camera - Camera used the render the scene\r\n * @param inputColorTexture - The previous scene color texture\r\n * @param sceneDepthTexture - The linear scene depth texture\r\n * @param srgbOutput - Whether the result should be gamma corrected\r\n *\r\n * @remarks\r\n * The frame buffer of the post effect is already set when apply() is called.\r\n */\r\n apply(\r\n ctx: DrawContext,\r\n inputColorTexture: Texture2D,\r\n sceneDepthTexture: Texture2D,\r\n srgbOutput: boolean\r\n ): void {\r\n this.passThrough(ctx, inputColorTexture, srgbOutput);\r\n }\r\n /**\r\n *\r\n * @param ctx - Draw context\r\n * @param inputColorTexture - Input color texture\r\n * @param srgbOutput - Whether the result should be gamma corrected\r\n */\r\n protected passThrough(\r\n ctx: DrawContext,\r\n inputColorTexture: Texture2D,\r\n srgbOutput: boolean,\r\n renderStates?: RenderStateSet\r\n ) {\r\n copyTexture(\r\n inputColorTexture,\r\n ctx.device.getFramebuffer(),\r\n fetchSampler('clamp_nearest_nomip'),\r\n renderStates,\r\n 0,\r\n srgbOutput\r\n );\r\n }\r\n /**\r\n * Draws a fullscreen quad\r\n * @param renderStateSet - Render states that will be used when drawing the fullscreen quad.\r\n */\r\n protected drawFullscreenQuad(renderStateSet?: RenderStateSet) {\r\n drawFullscreenQuad(renderStateSet);\r\n }\r\n /** @internal */\r\n protected createVertexLayout(device: AbstractDevice): VertexLayout {\r\n return device.createVertexLayout({\r\n vertexBuffers: [\r\n {\r\n buffer: device.createVertexBuffer('position_f32x2', new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]))\r\n }\r\n ]\r\n });\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n this.destroy();\r\n }\r\n /** @internal */\r\n protected createRenderStates(device: AbstractDevice): RenderStateSet {\r\n const renderStates = device.createRenderStateSet();\r\n renderStates.useRasterizerState().setCullMode('none');\r\n renderStates.useDepthState().enableTest(false).enableWrite(false);\r\n return renderStates;\r\n }\r\n /** @internal */\r\n protected destroy() {}\r\n /** @internal */\r\n static getDefaultRenderState(ctx: DrawContext, compareFunc: CompareFunc) {\r\n let renderState = this._defaultRenderStates[compareFunc];\r\n if (!renderState) {\r\n renderState = ctx.device.createRenderStateSet();\r\n renderState.useRasterizerState().setCullMode('none');\r\n renderState\r\n .useDepthState()\r\n .enableTest(compareFunc !== 'always')\r\n .enableWrite(false)\r\n .setCompareFunc(compareFunc);\r\n this._defaultRenderStates[compareFunc] = renderState;\r\n }\r\n return renderState;\r\n 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