@zephyr3d/scene 0.6.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (723) hide show
  1. package/README.md +1 -1
  2. package/dist/animation/animation.js +149 -27
  3. package/dist/animation/animation.js.map +1 -1
  4. package/dist/animation/animationset.js +173 -73
  5. package/dist/animation/animationset.js.map +1 -1
  6. package/dist/animation/animationtrack.js +65 -10
  7. package/dist/animation/animationtrack.js.map +1 -1
  8. package/dist/animation/eulerrotationtrack.js +41 -20
  9. package/dist/animation/eulerrotationtrack.js.map +1 -1
  10. package/dist/animation/morphtarget.js +14 -38
  11. package/dist/animation/morphtarget.js.map +1 -1
  12. package/dist/animation/morphtrack.js +59 -22
  13. package/dist/animation/morphtrack.js.map +1 -1
  14. package/dist/animation/proptrack.js +190 -0
  15. package/dist/animation/proptrack.js.map +1 -0
  16. package/dist/animation/rotationtrack.js +29 -11
  17. package/dist/animation/rotationtrack.js.map +1 -1
  18. package/dist/animation/scaletrack.js +29 -11
  19. package/dist/animation/scaletrack.js.map +1 -1
  20. package/dist/animation/skeleton.js +241 -78
  21. package/dist/animation/skeleton.js.map +1 -1
  22. package/dist/animation/translationtrack.js +30 -11
  23. package/dist/animation/translationtrack.js.map +1 -1
  24. package/dist/app/api.js +43 -0
  25. package/dist/app/api.js.map +1 -0
  26. package/dist/app/app.js +153 -0
  27. package/dist/app/app.js.map +1 -0
  28. package/dist/app/engine.js +312 -0
  29. package/dist/app/engine.js.map +1 -0
  30. package/dist/app/inputmgr.js +351 -0
  31. package/dist/app/inputmgr.js.map +1 -0
  32. package/dist/app/runtimescript.js +62 -0
  33. package/dist/app/runtimescript.js.map +1 -0
  34. package/dist/app/scriptingsystem.js +220 -0
  35. package/dist/app/scriptingsystem.js.map +1 -0
  36. package/dist/app/scriptregistry.js +432 -0
  37. package/dist/app/scriptregistry.js.map +1 -0
  38. package/dist/asset/assetmanager.js +772 -291
  39. package/dist/asset/assetmanager.js.map +1 -1
  40. package/dist/asset/builtin.js +7 -43
  41. package/dist/asset/builtin.js.map +1 -1
  42. package/dist/asset/loaders/dds/dds.js +17 -93
  43. package/dist/asset/loaders/dds/dds.js.map +1 -1
  44. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  45. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  46. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  47. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  48. package/dist/asset/loaders/gltf/helpers.js +27 -14
  49. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  50. package/dist/asset/loaders/hdr/hdr.js +17 -12
  51. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  52. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  53. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  54. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  55. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  56. package/dist/asset/loaders/loader.js.map +1 -1
  57. package/dist/asset/model.js +158 -4
  58. package/dist/asset/model.js.map +1 -1
  59. package/dist/blitter/bilateralblur.js +0 -1
  60. package/dist/blitter/bilateralblur.js.map +1 -1
  61. package/dist/blitter/blitter.js +22 -23
  62. package/dist/blitter/blitter.js.map +1 -1
  63. package/dist/blitter/box.js.map +1 -1
  64. package/dist/blitter/copy.js.map +1 -1
  65. package/dist/blitter/gaussianblur.js +23 -23
  66. package/dist/blitter/gaussianblur.js.map +1 -1
  67. package/dist/camera/base.js +141 -34
  68. package/dist/camera/base.js.map +1 -1
  69. package/dist/camera/camera.js +653 -149
  70. package/dist/camera/camera.js.map +1 -1
  71. package/dist/camera/fps.js +2 -10
  72. package/dist/camera/fps.js.map +1 -1
  73. package/dist/camera/orbit.js +132 -59
  74. package/dist/camera/orbit.js.map +1 -1
  75. package/dist/camera/orthocamera.js +37 -12
  76. package/dist/camera/orthocamera.js.map +1 -1
  77. package/dist/camera/perspectivecamera.js +37 -20
  78. package/dist/camera/perspectivecamera.js.map +1 -1
  79. package/dist/index.d.ts +18268 -6982
  80. package/dist/index.js +49 -16
  81. package/dist/index.js.map +1 -1
  82. package/dist/material/blinn.js +5 -0
  83. package/dist/material/blinn.js.map +1 -1
  84. package/dist/material/grassmaterial.js +6 -1
  85. package/dist/material/grassmaterial.js.map +1 -1
  86. package/dist/material/lambert.js +6 -1
  87. package/dist/material/lambert.js.map +1 -1
  88. package/dist/material/material.js +346 -73
  89. package/dist/material/material.js.map +1 -1
  90. package/dist/material/meshmaterial.js +498 -156
  91. package/dist/material/meshmaterial.js.map +1 -1
  92. package/dist/material/mixins/albedocolor.js +5 -1
  93. package/dist/material/mixins/albedocolor.js.map +1 -1
  94. package/dist/material/mixins/foliage.js +3 -3
  95. package/dist/material/mixins/foliage.js.map +1 -1
  96. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  97. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  98. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  99. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  101. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  103. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  105. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  106. package/dist/material/mixins/lit.js +16 -4
  107. package/dist/material/mixins/lit.js.map +1 -1
  108. package/dist/material/mixins/pbr/brdf.js +134 -0
  109. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  110. package/dist/material/mixins/pbr/common.js +68 -85
  111. package/dist/material/mixins/pbr/common.js.map +1 -1
  112. package/dist/material/mixins/texture.js +98 -83
  113. package/dist/material/mixins/texture.js.map +1 -1
  114. package/dist/material/mixins/vertexcolor.js +6 -2
  115. package/dist/material/mixins/vertexcolor.js.map +1 -1
  116. package/dist/material/particle.js +272 -0
  117. package/dist/material/particle.js.map +1 -0
  118. package/dist/material/pbrblueprint.js +186 -0
  119. package/dist/material/pbrblueprint.js.map +1 -0
  120. package/dist/material/pbrmr.js +10 -0
  121. package/dist/material/pbrmr.js.map +1 -1
  122. package/dist/material/pbrsg.js +10 -0
  123. package/dist/material/pbrsg.js.map +1 -1
  124. package/dist/material/shader/helper.js +521 -287
  125. package/dist/material/shader/helper.js.map +1 -1
  126. package/dist/material/terrain-cm.js +607 -0
  127. package/dist/material/terrain-cm.js.map +1 -0
  128. package/dist/material/terrainmaterial.js +59 -54
  129. package/dist/material/terrainmaterial.js.map +1 -1
  130. package/dist/material/unlit.js +5 -0
  131. package/dist/material/unlit.js.map +1 -1
  132. package/dist/material/water.js +415 -0
  133. package/dist/material/water.js.map +1 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  141. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  143. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  144. package/dist/posteffect/bloom.js +39 -54
  145. package/dist/posteffect/bloom.js.map +1 -1
  146. package/dist/posteffect/compositor.js +95 -128
  147. package/dist/posteffect/compositor.js.map +1 -1
  148. package/dist/posteffect/fxaa.js +10 -18
  149. package/dist/posteffect/fxaa.js.map +1 -1
  150. package/dist/posteffect/grayscale.js +9 -17
  151. package/dist/posteffect/grayscale.js.map +1 -1
  152. package/dist/posteffect/motionblur.js +105 -0
  153. package/dist/posteffect/motionblur.js.map +1 -0
  154. package/dist/posteffect/posteffect.js +66 -35
  155. package/dist/posteffect/posteffect.js.map +1 -1
  156. package/dist/posteffect/sao.js +13 -21
  157. package/dist/posteffect/sao.js.map +1 -1
  158. package/dist/posteffect/ssr.js +60 -100
  159. package/dist/posteffect/ssr.js.map +1 -1
  160. package/dist/posteffect/taa.js +175 -0
  161. package/dist/posteffect/taa.js.map +1 -0
  162. package/dist/posteffect/tonemap.js +12 -20
  163. package/dist/posteffect/tonemap.js.map +1 -1
  164. package/dist/render/abuffer_oit.js +30 -19
  165. package/dist/render/abuffer_oit.js.map +1 -1
  166. package/dist/render/clipmap.js +429 -101
  167. package/dist/render/clipmap.js.map +1 -1
  168. package/dist/render/cluster_light.js +7 -5
  169. package/dist/render/cluster_light.js.map +1 -1
  170. package/dist/render/cull_visitor.js +43 -3
  171. package/dist/render/cull_visitor.js.map +1 -1
  172. package/dist/render/depthpass.js +14 -5
  173. package/dist/render/depthpass.js.map +1 -1
  174. package/dist/render/drawable_mixin.js +113 -40
  175. package/dist/render/drawable_mixin.js.map +1 -1
  176. package/dist/render/envlight.js +86 -141
  177. package/dist/render/envlight.js.map +1 -1
  178. package/dist/render/fbm_wavegenerator.js +234 -0
  179. package/dist/render/fbm_wavegenerator.js.map +1 -0
  180. package/dist/render/fft_wavegenerator.js +64 -50
  181. package/dist/render/fft_wavegenerator.js.map +1 -1
  182. package/dist/render/fullscreenquad.js +2 -2
  183. package/dist/render/fullscreenquad.js.map +1 -1
  184. package/dist/render/gerstner_wavegenerator.js +98 -48
  185. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  186. package/dist/render/globalbindgroup_allocator.js +4 -2
  187. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  188. package/dist/render/hzb.js +6 -3
  189. package/dist/render/hzb.js.map +1 -1
  190. package/dist/render/lightpass.js +19 -18
  191. package/dist/render/lightpass.js.map +1 -1
  192. package/dist/render/objectcolorpass.js +4 -4
  193. package/dist/render/objectcolorpass.js.map +1 -1
  194. package/dist/render/primitive.js +213 -104
  195. package/dist/render/primitive.js.map +1 -1
  196. package/dist/render/render_queue.js +40 -20
  197. package/dist/render/render_queue.js.map +1 -1
  198. package/dist/render/renderbundle_wrapper.js +65 -15
  199. package/dist/render/renderbundle_wrapper.js.map +1 -1
  200. package/dist/render/renderer.js +326 -185
  201. package/dist/render/renderer.js.map +1 -1
  202. package/dist/render/renderpass.js +20 -36
  203. package/dist/render/renderpass.js.map +1 -1
  204. package/dist/render/shadowmap_pass.js +3 -3
  205. package/dist/render/shadowmap_pass.js.map +1 -1
  206. package/dist/render/sky.js +864 -541
  207. package/dist/render/sky.js.map +1 -1
  208. package/dist/render/weightedblended_oit.js +13 -15
  209. package/dist/render/weightedblended_oit.js.map +1 -1
  210. package/dist/scene/batchgroup.js +18 -5
  211. package/dist/scene/batchgroup.js.map +1 -1
  212. package/dist/scene/environment.js +78 -48
  213. package/dist/scene/environment.js.map +1 -1
  214. package/dist/scene/graph_node.js +2 -3
  215. package/dist/scene/graph_node.js.map +1 -1
  216. package/dist/scene/light.js +28 -89
  217. package/dist/scene/light.js.map +1 -1
  218. package/dist/scene/mesh.js +218 -87
  219. package/dist/scene/mesh.js.map +1 -1
  220. package/dist/scene/octree.js +371 -162
  221. package/dist/scene/octree.js.map +1 -1
  222. package/dist/scene/particlesys.js +684 -0
  223. package/dist/scene/particlesys.js.map +1 -0
  224. package/dist/scene/raycast_visitor.js +34 -5
  225. package/dist/scene/raycast_visitor.js.map +1 -1
  226. package/dist/scene/scene.js +309 -85
  227. package/dist/scene/scene.js.map +1 -1
  228. package/dist/scene/scene_node.js +675 -102
  229. package/dist/scene/scene_node.js.map +1 -1
  230. package/dist/scene/terrain/grass.js +48 -49
  231. package/dist/scene/terrain/grass.js.map +1 -1
  232. package/dist/scene/terrain/heightfield.js +46 -44
  233. package/dist/scene/terrain/heightfield.js.map +1 -1
  234. package/dist/scene/terrain/patch.js +20 -29
  235. package/dist/scene/terrain/patch.js.map +1 -1
  236. package/dist/scene/terrain/quadtree.js +58 -27
  237. package/dist/scene/terrain/quadtree.js.map +1 -1
  238. package/dist/scene/terrain/terrain.js +31 -45
  239. package/dist/scene/terrain/terrain.js.map +1 -1
  240. package/dist/scene/terrain-cm/grass.js +603 -0
  241. package/dist/scene/terrain-cm/grass.js.map +1 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  243. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  245. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  246. package/dist/scene/water.js +378 -0
  247. package/dist/scene/water.js.map +1 -0
  248. package/dist/shaders/atmosphere.js +957 -0
  249. package/dist/shaders/atmosphere.js.map +1 -0
  250. package/dist/shaders/fog.js +116 -0
  251. package/dist/shaders/fog.js.map +1 -0
  252. package/dist/shaders/misc.js.map +1 -1
  253. package/dist/shaders/noise.js +217 -8
  254. package/dist/shaders/noise.js.map +1 -1
  255. package/dist/shaders/pbr.js.map +1 -1
  256. package/dist/shaders/shadow.js +8 -8
  257. package/dist/shaders/shadow.js.map +1 -1
  258. package/dist/shaders/ssr.js +87 -39
  259. package/dist/shaders/ssr.js.map +1 -1
  260. package/dist/shaders/temporal.js +216 -0
  261. package/dist/shaders/temporal.js.map +1 -0
  262. package/dist/shaders/water.js +42 -20
  263. package/dist/shaders/water.js.map +1 -1
  264. package/dist/shadow/esm.js +31 -13
  265. package/dist/shadow/esm.js.map +1 -1
  266. package/dist/shadow/pcf_opt.js +12 -13
  267. package/dist/shadow/pcf_opt.js.map +1 -1
  268. package/dist/shadow/pcf_pd.js +12 -13
  269. package/dist/shadow/pcf_pd.js.map +1 -1
  270. package/dist/shadow/shader.js +38 -0
  271. package/dist/shadow/shader.js.map +1 -0
  272. package/dist/shadow/shadow_impl.js.map +1 -1
  273. package/dist/shadow/shadowmapper.js +67 -26
  274. package/dist/shadow/shadowmapper.js.map +1 -1
  275. package/dist/shadow/ssm.js +15 -16
  276. package/dist/shadow/ssm.js.map +1 -1
  277. package/dist/shadow/vsm.js +33 -16
  278. package/dist/shadow/vsm.js.map +1 -1
  279. package/dist/shapes/box.js +181 -83
  280. package/dist/shapes/box.js.map +1 -1
  281. package/dist/shapes/cylinder.js +101 -43
  282. package/dist/shapes/cylinder.js.map +1 -1
  283. package/dist/shapes/plane.js +70 -29
  284. package/dist/shapes/plane.js.map +1 -1
  285. package/dist/shapes/shape.js +120 -17
  286. package/dist/shapes/shape.js.map +1 -1
  287. package/dist/shapes/sphere.js +78 -44
  288. package/dist/shapes/sphere.js.map +1 -1
  289. package/dist/shapes/tetrahedron.js +256 -0
  290. package/dist/shapes/tetrahedron.js.map +1 -0
  291. package/dist/shapes/torus.js +76 -55
  292. package/dist/shapes/torus.js.map +1 -1
  293. package/dist/src/animation/animation.js +127 -0
  294. package/dist/src/animation/animation.js.map +1 -0
  295. package/dist/src/animation/animationset.js +255 -0
  296. package/dist/src/animation/animationset.js.map +1 -0
  297. package/dist/src/animation/animationtrack.js +34 -0
  298. package/dist/src/animation/animationtrack.js.map +1 -0
  299. package/dist/src/animation/eulerrotationtrack.js +52 -0
  300. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  301. package/dist/src/animation/morphtarget.js +93 -0
  302. package/dist/src/animation/morphtarget.js.map +1 -0
  303. package/dist/src/animation/morphtrack.js +70 -0
  304. package/dist/src/animation/morphtrack.js.map +1 -0
  305. package/dist/src/animation/proptrack.js +161 -0
  306. package/dist/src/animation/proptrack.js.map +1 -0
  307. package/dist/src/animation/rotationtrack.js +51 -0
  308. package/dist/src/animation/rotationtrack.js.map +1 -0
  309. package/dist/src/animation/scaletrack.js +50 -0
  310. package/dist/src/animation/scaletrack.js.map +1 -0
  311. package/dist/src/animation/skeleton.js +204 -0
  312. package/dist/src/animation/skeleton.js.map +1 -0
  313. package/dist/src/animation/translationtrack.js +50 -0
  314. package/dist/src/animation/translationtrack.js.map +1 -0
  315. package/dist/{app.js → src/app/app.js} +18 -40
  316. package/dist/src/app/app.js.map +1 -0
  317. package/dist/{input → src/app}/inputmgr.js +41 -16
  318. package/dist/src/app/inputmgr.js.map +1 -0
  319. package/dist/src/asset/assetmanager.js +404 -0
  320. package/dist/src/asset/assetmanager.js.map +1 -0
  321. package/dist/src/asset/builtin.js +337 -0
  322. package/dist/src/asset/builtin.js.map +1 -0
  323. package/dist/src/asset/loaders/dds/dds.js +470 -0
  324. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  326. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  328. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  330. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  332. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  334. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  336. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  337. package/dist/src/asset/loaders/loader.js +45 -0
  338. package/dist/src/asset/loaders/loader.js.map +1 -0
  339. package/dist/src/asset/model.js +414 -0
  340. package/dist/src/asset/model.js.map +1 -0
  341. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  342. package/dist/src/blitter/bilateralblur.js.map +1 -0
  343. package/dist/src/blitter/blitter.js +390 -0
  344. package/dist/src/blitter/blitter.js.map +1 -0
  345. package/dist/src/blitter/box.js +118 -0
  346. package/dist/src/blitter/box.js.map +1 -0
  347. package/dist/src/blitter/copy.js +22 -0
  348. package/dist/src/blitter/copy.js.map +1 -0
  349. package/dist/src/blitter/gaussianblur.js +228 -0
  350. package/dist/src/blitter/gaussianblur.js.map +1 -0
  351. package/dist/src/camera/base.js +92 -0
  352. package/dist/src/camera/base.js.map +1 -0
  353. package/dist/src/camera/camera.js +1005 -0
  354. package/dist/src/camera/camera.js.map +1 -0
  355. package/dist/src/camera/fps.js +238 -0
  356. package/dist/src/camera/fps.js.map +1 -0
  357. package/dist/src/camera/orbit.js +245 -0
  358. package/dist/src/camera/orbit.js.map +1 -0
  359. package/dist/src/camera/orthocamera.js +167 -0
  360. package/dist/src/camera/orthocamera.js.map +1 -0
  361. package/dist/src/camera/perspectivecamera.js +141 -0
  362. package/dist/src/camera/perspectivecamera.js.map +1 -0
  363. package/dist/src/index.js +120 -0
  364. package/dist/src/index.js.map +1 -0
  365. package/dist/src/material/blinn.js +81 -0
  366. package/dist/src/material/blinn.js.map +1 -0
  367. package/dist/src/material/grassmaterial.js +113 -0
  368. package/dist/src/material/grassmaterial.js.map +1 -0
  369. package/dist/src/material/lambert.js +92 -0
  370. package/dist/src/material/lambert.js.map +1 -0
  371. package/dist/src/material/material.js +301 -0
  372. package/dist/src/material/material.js.map +1 -0
  373. package/dist/src/material/meshmaterial.js +704 -0
  374. package/dist/src/material/meshmaterial.js.map +1 -0
  375. package/dist/src/material/mixins/albedocolor.js +76 -0
  376. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  377. package/dist/src/material/mixins/foliage.js +47 -0
  378. package/dist/src/material/mixins/foliage.js.map +1 -0
  379. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  380. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  381. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  382. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  383. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  384. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  385. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  386. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  387. package/dist/src/material/mixins/lit.js +476 -0
  388. package/dist/src/material/mixins/lit.js.map +1 -0
  389. package/dist/src/material/mixins/pbr/common.js +918 -0
  390. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  391. package/dist/src/material/mixins/texture.js +172 -0
  392. package/dist/src/material/mixins/texture.js.map +1 -0
  393. package/dist/src/material/mixins/vertexcolor.js +56 -0
  394. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  395. package/dist/src/material/particle.js +178 -0
  396. package/dist/src/material/particle.js.map +1 -0
  397. package/dist/src/material/pbrmr.js +97 -0
  398. package/dist/src/material/pbrmr.js.map +1 -0
  399. package/dist/src/material/pbrsg.js +97 -0
  400. package/dist/src/material/pbrsg.js.map +1 -0
  401. package/dist/src/material/shader/helper.js +1209 -0
  402. package/dist/src/material/shader/helper.js.map +1 -0
  403. package/dist/src/material/terrain-cm.js +606 -0
  404. package/dist/src/material/terrain-cm.js.map +1 -0
  405. package/dist/src/material/terrainmaterial.js +375 -0
  406. package/dist/src/material/terrainmaterial.js.map +1 -0
  407. package/dist/src/material/unlit.js +41 -0
  408. package/dist/src/material/unlit.js.map +1 -0
  409. package/dist/src/material/water.js +417 -0
  410. package/dist/src/material/water.js.map +1 -0
  411. package/dist/src/posteffect/bloom.js +361 -0
  412. package/dist/src/posteffect/bloom.js.map +1 -0
  413. package/dist/src/posteffect/compositor.js +226 -0
  414. package/dist/src/posteffect/compositor.js.map +1 -0
  415. package/dist/src/posteffect/fxaa.js +273 -0
  416. package/dist/src/posteffect/fxaa.js.map +1 -0
  417. package/dist/src/posteffect/grayscale.js +69 -0
  418. package/dist/src/posteffect/grayscale.js.map +1 -0
  419. package/dist/src/posteffect/motionblur.js +96 -0
  420. package/dist/src/posteffect/motionblur.js.map +1 -0
  421. package/dist/src/posteffect/posteffect.js +126 -0
  422. package/dist/src/posteffect/posteffect.js.map +1 -0
  423. package/dist/src/posteffect/sao.js +324 -0
  424. package/dist/src/posteffect/sao.js.map +1 -0
  425. package/dist/src/posteffect/ssr.js +489 -0
  426. package/dist/src/posteffect/ssr.js.map +1 -0
  427. package/dist/src/posteffect/taa.js +172 -0
  428. package/dist/src/posteffect/taa.js.map +1 -0
  429. package/dist/src/posteffect/tonemap.js +94 -0
  430. package/dist/src/posteffect/tonemap.js.map +1 -0
  431. package/dist/src/render/abuffer_oit.js +361 -0
  432. package/dist/src/render/abuffer_oit.js.map +1 -0
  433. package/dist/src/render/clipmap.js +851 -0
  434. package/dist/src/render/clipmap.js.map +1 -0
  435. package/dist/src/render/cluster_light.js +333 -0
  436. package/dist/src/render/cluster_light.js.map +1 -0
  437. package/dist/src/render/cull_visitor.js +187 -0
  438. package/dist/src/render/cull_visitor.js.map +1 -0
  439. package/dist/src/render/depthpass.js +68 -0
  440. package/dist/src/render/depthpass.js.map +1 -0
  441. package/dist/src/render/drawable_mixin.js +227 -0
  442. package/dist/src/render/drawable_mixin.js.map +1 -0
  443. package/dist/src/render/envlight.js +463 -0
  444. package/dist/src/render/envlight.js.map +1 -0
  445. package/dist/src/render/fbm_wavegenerator.js +251 -0
  446. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  447. package/dist/src/render/fft_wavegenerator.js +1006 -0
  448. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  449. package/dist/src/render/fullscreenquad.js +38 -0
  450. package/dist/src/render/fullscreenquad.js.map +1 -0
  451. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  452. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  453. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  454. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  455. package/dist/src/render/hzb.js +273 -0
  456. package/dist/src/render/hzb.js.map +1 -0
  457. package/dist/src/render/lightpass.js +172 -0
  458. package/dist/src/render/lightpass.js.map +1 -0
  459. package/dist/src/render/objectcolorpass.js +51 -0
  460. package/dist/src/render/objectcolorpass.js.map +1 -0
  461. package/dist/src/render/primitive.js +364 -0
  462. package/dist/src/render/primitive.js.map +1 -0
  463. package/dist/src/render/render_queue.js +467 -0
  464. package/dist/src/render/render_queue.js.map +1 -0
  465. package/dist/src/render/renderbundle_wrapper.js +152 -0
  466. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  467. package/dist/src/render/renderer.js +455 -0
  468. package/dist/src/render/renderer.js.map +1 -0
  469. package/dist/src/render/renderpass.js +200 -0
  470. package/dist/src/render/renderpass.js.map +1 -0
  471. package/dist/src/render/shadowmap_pass.js +56 -0
  472. package/dist/src/render/shadowmap_pass.js.map +1 -0
  473. package/dist/src/render/sky.js +1103 -0
  474. package/dist/src/render/sky.js.map +1 -0
  475. package/dist/src/render/weightedblended_oit.js +168 -0
  476. package/dist/src/render/weightedblended_oit.js.map +1 -0
  477. package/dist/src/scene/batchgroup.js +162 -0
  478. package/dist/src/scene/batchgroup.js.map +1 -0
  479. package/dist/src/scene/environment.js +209 -0
  480. package/dist/src/scene/environment.js.map +1 -0
  481. package/dist/src/scene/graph_node.js +72 -0
  482. package/dist/src/scene/graph_node.js.map +1 -0
  483. package/dist/src/scene/light.js +416 -0
  484. package/dist/src/scene/light.js.map +1 -0
  485. package/dist/src/scene/mesh.js +341 -0
  486. package/dist/src/scene/mesh.js.map +1 -0
  487. package/dist/src/scene/octree.js +649 -0
  488. package/dist/src/scene/octree.js.map +1 -0
  489. package/dist/src/scene/particlesys.js +738 -0
  490. package/dist/src/scene/particlesys.js.map +1 -0
  491. package/dist/src/scene/raycast_visitor.js +103 -0
  492. package/dist/src/scene/raycast_visitor.js.map +1 -0
  493. package/dist/src/scene/scene.js +284 -0
  494. package/dist/src/scene/scene.js.map +1 -0
  495. package/dist/src/scene/scene_node.js +732 -0
  496. package/dist/src/scene/scene_node.js.map +1 -0
  497. package/dist/src/scene/terrain/grass.js +278 -0
  498. package/dist/src/scene/terrain/grass.js.map +1 -0
  499. package/dist/src/scene/terrain/heightfield.js +475 -0
  500. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  501. package/dist/src/scene/terrain/patch.js +530 -0
  502. package/dist/src/scene/terrain/patch.js.map +1 -0
  503. package/dist/src/scene/terrain/quadtree.js +461 -0
  504. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  505. package/dist/src/scene/terrain/terrain.js +246 -0
  506. package/dist/src/scene/terrain/terrain.js.map +1 -0
  507. package/dist/src/scene/terrain-cm/grass.js +594 -0
  508. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  509. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  510. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  511. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  512. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  513. package/dist/src/scene/water.js +374 -0
  514. package/dist/src/scene/water.js.map +1 -0
  515. package/dist/src/shaders/atmosphere.js +957 -0
  516. package/dist/src/shaders/atmosphere.js.map +1 -0
  517. package/dist/src/shaders/fog.js +112 -0
  518. package/dist/src/shaders/fog.js.map +1 -0
  519. package/dist/src/shaders/misc.js +266 -0
  520. package/dist/src/shaders/misc.js.map +1 -0
  521. package/dist/src/shaders/noise.js +222 -0
  522. package/dist/src/shaders/noise.js.map +1 -0
  523. package/dist/src/shaders/pbr.js +51 -0
  524. package/dist/src/shaders/pbr.js.map +1 -0
  525. package/dist/src/shaders/shadow.js +636 -0
  526. package/dist/src/shaders/shadow.js.map +1 -0
  527. package/dist/src/shaders/ssr.js +490 -0
  528. package/dist/src/shaders/ssr.js.map +1 -0
  529. package/dist/src/shaders/temporal.js +215 -0
  530. package/dist/src/shaders/temporal.js.map +1 -0
  531. package/dist/src/shaders/water.js +756 -0
  532. package/dist/src/shaders/water.js.map +1 -0
  533. package/dist/src/shadow/esm.js +237 -0
  534. package/dist/src/shadow/esm.js.map +1 -0
  535. package/dist/src/shadow/pcf_opt.js +181 -0
  536. package/dist/src/shadow/pcf_opt.js.map +1 -0
  537. package/dist/src/shadow/pcf_pd.js +189 -0
  538. package/dist/src/shadow/pcf_pd.js.map +1 -0
  539. package/dist/src/shadow/shader.js +37 -0
  540. package/dist/src/shadow/shader.js.map +1 -0
  541. package/dist/src/shadow/shadow_impl.js +15 -0
  542. package/dist/src/shadow/shadow_impl.js.map +1 -0
  543. package/dist/src/shadow/shadowmapper.js +790 -0
  544. package/dist/src/shadow/shadowmapper.js.map +1 -0
  545. package/dist/src/shadow/ssm.js +159 -0
  546. package/dist/src/shadow/ssm.js.map +1 -0
  547. package/dist/src/shadow/vsm.js +297 -0
  548. package/dist/src/shadow/vsm.js.map +1 -0
  549. package/dist/src/shapes/box.js +386 -0
  550. package/dist/src/shapes/box.js.map +1 -0
  551. package/dist/src/shapes/cylinder.js +125 -0
  552. package/dist/src/shapes/cylinder.js.map +1 -0
  553. package/dist/src/shapes/plane.js +88 -0
  554. package/dist/src/shapes/plane.js.map +1 -0
  555. package/dist/src/shapes/shape.js +87 -0
  556. package/dist/src/shapes/shape.js.map +1 -0
  557. package/dist/src/shapes/sphere.js +114 -0
  558. package/dist/src/shapes/sphere.js.map +1 -0
  559. package/dist/src/shapes/tetrahedron.js +188 -0
  560. package/dist/src/shapes/tetrahedron.js.map +1 -0
  561. package/dist/src/shapes/torus.js +111 -0
  562. package/dist/src/shapes/torus.js.map +1 -0
  563. package/dist/src/utility/aabbtree.js +400 -0
  564. package/dist/src/utility/aabbtree.js.map +1 -0
  565. package/dist/src/utility/bounding_volume.js +29 -0
  566. package/dist/src/utility/bounding_volume.js.map +1 -0
  567. package/dist/src/utility/debug.js +28 -0
  568. package/dist/src/utility/debug.js.map +1 -0
  569. package/dist/src/utility/draco/decoder.js +116 -0
  570. package/dist/src/utility/draco/decoder.js.map +1 -0
  571. package/dist/src/utility/misc.js +105 -0
  572. package/dist/src/utility/misc.js.map +1 -0
  573. package/dist/src/utility/panorama.js +163 -0
  574. package/dist/src/utility/panorama.js.map +1 -0
  575. package/dist/src/utility/pmrem.js +354 -0
  576. package/dist/src/utility/pmrem.js.map +1 -0
  577. package/dist/src/utility/rendermipmap.js +115 -0
  578. package/dist/src/utility/rendermipmap.js.map +1 -0
  579. package/dist/src/utility/serialization/json.js +402 -0
  580. package/dist/src/utility/serialization/json.js.map +1 -0
  581. package/dist/src/utility/serialization/manager.js +623 -0
  582. package/dist/src/utility/serialization/manager.js.map +1 -0
  583. package/dist/src/utility/serialization/scene/animation.js +248 -0
  584. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  585. package/dist/src/utility/serialization/scene/batch.js +59 -0
  586. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  587. package/dist/src/utility/serialization/scene/camera.js +790 -0
  588. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  589. package/dist/src/utility/serialization/scene/common.js +222 -0
  590. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  591. package/dist/src/utility/serialization/scene/light.js +575 -0
  592. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  593. package/dist/src/utility/serialization/scene/material.js +1111 -0
  594. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  595. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  596. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  597. package/dist/src/utility/serialization/scene/misc.js +39 -0
  598. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  599. package/dist/src/utility/serialization/scene/node.js +451 -0
  600. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  601. package/dist/src/utility/serialization/scene/particle.js +425 -0
  602. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  603. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  604. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  605. package/dist/src/utility/serialization/scene/scene.js +704 -0
  606. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  607. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  608. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  609. package/dist/src/utility/serialization/scene/water.js +465 -0
  610. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  611. package/dist/src/utility/shprojector.js +297 -0
  612. package/dist/src/utility/shprojector.js.map +1 -0
  613. package/dist/{material/mixins → src/utility/textures}/ggxlut.js +1 -1
  614. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  615. package/dist/src/utility/textures/gradientnoise.js +62 -0
  616. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  617. package/dist/src/utility/textures/randomnoise.js +41 -0
  618. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  619. package/dist/src/values.js +162 -0
  620. package/dist/src/values.js.map +1 -0
  621. package/dist/utility/aabbtree.js +15 -5
  622. package/dist/utility/aabbtree.js.map +1 -1
  623. package/dist/utility/blueprint/common/constants.js +851 -0
  624. package/dist/utility/blueprint/common/constants.js.map +1 -0
  625. package/dist/utility/blueprint/common/math.js +2045 -0
  626. package/dist/utility/blueprint/common/math.js.map +1 -0
  627. package/dist/utility/blueprint/common.js +7 -0
  628. package/dist/utility/blueprint/common.js.map +1 -0
  629. package/dist/utility/blueprint/material/common.js +7 -0
  630. package/dist/utility/blueprint/material/common.js.map +1 -0
  631. package/dist/utility/blueprint/material/func.js +521 -0
  632. package/dist/utility/blueprint/material/func.js.map +1 -0
  633. package/dist/utility/blueprint/material/inputs.js +1659 -0
  634. package/dist/utility/blueprint/material/inputs.js.map +1 -0
  635. package/dist/utility/blueprint/material/ir.js +1311 -0
  636. package/dist/utility/blueprint/material/ir.js.map +1 -0
  637. package/dist/utility/blueprint/material/pbr.js +362 -0
  638. package/dist/utility/blueprint/material/pbr.js.map +1 -0
  639. package/dist/utility/blueprint/material/texture.js +1099 -0
  640. package/dist/utility/blueprint/material/texture.js.map +1 -0
  641. package/dist/utility/blueprint/node.js +187 -0
  642. package/dist/utility/blueprint/node.js.map +1 -0
  643. package/dist/utility/bounding_volume.js +0 -1
  644. package/dist/utility/bounding_volume.js.map +1 -1
  645. package/dist/utility/debug.js +26 -0
  646. package/dist/utility/debug.js.map +1 -0
  647. package/dist/utility/draco/decoder.js +1 -1
  648. package/dist/utility/draco/decoder.js.map +1 -1
  649. package/dist/utility/misc.js +18 -6
  650. package/dist/utility/misc.js.map +1 -1
  651. package/dist/utility/panorama.js +8 -6
  652. package/dist/utility/panorama.js.map +1 -1
  653. package/dist/utility/pmrem.js +30 -18
  654. package/dist/utility/pmrem.js.map +1 -1
  655. package/dist/utility/rendermipmap.js +116 -0
  656. package/dist/utility/rendermipmap.js.map +1 -0
  657. package/dist/utility/serialization/blueprint/constants.js +255 -0
  658. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  659. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  660. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  661. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  662. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  663. package/dist/utility/serialization/json.js +402 -0
  664. package/dist/utility/serialization/json.js.map +1 -0
  665. package/dist/utility/serialization/manager.js +1176 -0
  666. package/dist/utility/serialization/manager.js.map +1 -0
  667. package/dist/utility/serialization/scene/animation.js +699 -0
  668. package/dist/utility/serialization/scene/animation.js.map +1 -0
  669. package/dist/utility/serialization/scene/batch.js +53 -0
  670. package/dist/utility/serialization/scene/batch.js.map +1 -0
  671. package/dist/utility/serialization/scene/camera.js +808 -0
  672. package/dist/utility/serialization/scene/camera.js.map +1 -0
  673. package/dist/utility/serialization/scene/common.js +224 -0
  674. package/dist/utility/serialization/scene/common.js.map +1 -0
  675. package/dist/utility/serialization/scene/light.js +589 -0
  676. package/dist/utility/serialization/scene/light.js.map +1 -0
  677. package/dist/utility/serialization/scene/material.js +942 -0
  678. package/dist/utility/serialization/scene/material.js.map +1 -0
  679. package/dist/utility/serialization/scene/mesh.js +374 -0
  680. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  681. package/dist/utility/serialization/scene/misc.js +39 -0
  682. package/dist/utility/serialization/scene/misc.js.map +1 -0
  683. package/dist/utility/serialization/scene/node.js +391 -0
  684. package/dist/utility/serialization/scene/node.js.map +1 -0
  685. package/dist/utility/serialization/scene/particle.js +425 -0
  686. package/dist/utility/serialization/scene/particle.js.map +1 -0
  687. package/dist/utility/serialization/scene/primitive.js +582 -0
  688. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  689. package/dist/utility/serialization/scene/scene.js +763 -0
  690. package/dist/utility/serialization/scene/scene.js.map +1 -0
  691. package/dist/utility/serialization/scene/terrain.js +495 -0
  692. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  693. package/dist/utility/serialization/scene/water.js +465 -0
  694. package/dist/utility/serialization/scene/water.js.map +1 -0
  695. package/dist/utility/shprojector.js +313 -0
  696. package/dist/utility/shprojector.js.map +1 -0
  697. package/dist/utility/textures/ggxlut.js +4 -5
  698. package/dist/utility/textures/ggxlut.js.map +1 -1
  699. package/dist/utility/textures/gradientnoise.js +2 -1
  700. package/dist/utility/textures/gradientnoise.js.map +1 -1
  701. package/dist/utility/textures/randomnoise.js +1 -0
  702. package/dist/utility/textures/randomnoise.js.map +1 -1
  703. package/dist/values.js +91 -4
  704. package/dist/values.js.map +1 -1
  705. package/package.json +29 -15
  706. package/dist/app.js.map +0 -1
  707. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  708. package/dist/input/inputmgr.js.map +0 -1
  709. package/dist/material/mixins/ggxlut.js.map +0 -1
  710. package/dist/posteffect/water.js +0 -508
  711. package/dist/posteffect/water.js.map +0 -1
  712. package/dist/render/oit.js +0 -16
  713. package/dist/render/oit.js.map +0 -1
  714. package/dist/render/scatteringlut.js +0 -634
  715. package/dist/render/scatteringlut.js.map +0 -1
  716. package/dist/render/watermesh.js +0 -193
  717. package/dist/render/watermesh.js.map +0 -1
  718. package/dist/render/wavegenerator.js +0 -8
  719. package/dist/render/wavegenerator.js.map +0 -1
  720. package/dist/scene/xform.js +0 -247
  721. package/dist/scene/xform.js.map +0 -1
  722. package/dist/utility/shprojection.js +0 -442
  723. package/dist/utility/shprojection.js.map +0 -1
@@ -1,36 +1,153 @@
1
1
  import { ProgramBuilder } from '@zephyr3d/device';
2
2
  import { QUEUE_OPAQUE } from '../values.js';
3
3
  import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
4
+ import { Disposable } from '@zephyr3d/base';
5
+ import { getEngine } from '../app/api.js';
4
6
 
5
7
  /**
6
- * Base class for any kind of materials
8
+ * Base class for all materials.
9
+ *
10
+ * Responsibilities:
11
+ * - Defines a multi-pass rendering interface (`numPasses`, `apply`, `bind`, `draw`, `drawPrimitive`).
12
+ * - Builds and caches GPU shader programs per pass and per-render-context hash.
13
+ * - Manages a per-material bind group (typically at index 2) for uniforms and resources.
14
+ * - Updates render states per pass (`updateRenderStates`) and uploads uniforms (`_applyUniforms`).
15
+ * - Tracks "option" changes that affect shader variant hashing and render bundles.
16
+ *
17
+ * Caching and hashing:
18
+ * - `createHash(pass)` produces a stable hash representing shader variant options for a pass.
19
+ * Override `_createHash()` in subclasses to encode feature toggles (defines, keywords, macros).
20
+ * - The global hash used to key `MaterialState` also includes `ctx.materialFlags` and
21
+ * `ctx.renderPassHash`, allowing context-sensitive variants (e.g., MSAA, MRT layout).
22
+ * - GPU programs are additionally memoized in a global static `_programCache` across materials
23
+ * by `constructor.name` + hash, to avoid recompilation of identical variants.
24
+ *
25
+ * Bind groups and uniforms:
26
+ * - If a program declares a bind group layout at index 2 (i.e., `bindGroupLayouts.length > 2`),
27
+ * `apply()` will allocate the group and keep it in the state. Subclasses should fill it in
28
+ * `_applyUniforms()`.
29
+ * - `applyUniforms()` only calls `_applyUniforms()` when `needUpdate` is true, based on
30
+ * `_optionTag` changes (see `optionChanged()`).
31
+ *
32
+ * Lifecycle:
33
+ * - Constructed materials register a persistent ID into a global registry for serialization.
34
+ * - `apply(ctx)` prepares all passes: creates/gets state, programs, bind groups, render states,
35
+ * and uploads uniforms as needed.
36
+ * - `bind(device, pass)` binds the program, bind group (index 2), and render states.
37
+ * - `draw(primitive, ctx, numInstances)` runs all passes, calling `bind()` and `drawPrimitive()`.
38
+ * - `onDispose()` releases bind groups and registry entries.
39
+ *
40
+ * Extending:
41
+ * - Override `_createProgram(pb, ctx, pass)` to build a shader.
42
+ * - Override `_applyUniforms(bindGroup, ctx, pass)` to upload uniforms and resources.
43
+ * - Override `updateRenderStates(pass, renderStates, ctx)` to set depth, blend, cull, etc.
44
+ * - Override `_createHash()` to encode options that affect program compilation.
45
+ * - Override `supportLighting`, `supportInstancing`, `isTransparentPass`, `getQueueType`, etc.
46
+ *
47
+ * Thread-safety:
48
+ * - Intended for main-thread use in a renderer driving WebGPU/WebGL-like devices.
7
49
  *
8
50
  * @public
9
- */ class Material {
10
- /** @internal */ static _nextId = 0;
11
- /** @internal */ static _programCache = {};
12
- /** @internal */ _states;
13
- /** @internal */ _numPasses;
14
- /** @internal */ _hash;
15
- /** @internal */ _optionTag;
16
- /** @internal */ _id;
17
- /** @internal */ _currentHash;
18
- /**
19
- * Creates an instance of material
51
+ */ class Material extends Disposable {
52
+ /**
53
+ * Monotonic instance ID counter.
54
+ * @internal
55
+ */ static _nextId = 0;
56
+ /**
57
+ * Per-material state cache keyed by global hash (material + context + pass).
58
+ * @internal
59
+ */ _states;
60
+ /**
61
+ * Number of rendering passes.
62
+ * Subclasses can increase this to implement multi-pass rendering.
63
+ * @internal
64
+ */ _numPasses;
65
+ /**
66
+ * Per-pass hash cached results. Length scales with `numPasses`.
67
+ * @internal
68
+ */ _hash;
69
+ /**
70
+ * Incremented each time options change (via `optionChanged`), used to decide whether
71
+ * uniforms need update on next `apply()`.
72
+ * @internal
73
+ */ _optionTag;
74
+ /**
75
+ * Unique runtime instance ID.
76
+ * @internal
77
+ */ _id;
78
+ /**
79
+ * Latest computed global hash per pass, set during `apply()`, read in `bind()`.
80
+ * @internal
81
+ */ _currentHash;
82
+ /**
83
+ * Incremented when material states affecting render bundles change (e.g., bind group id changes
84
+ * or `optionChanged(true)`), used to trigger re-recording of render bundles.
85
+ * @internal
86
+ */ _changeTag;
87
+ /**
88
+ * Unique program id counter for naming compiled programs.
89
+ * @internal
90
+ */ _nextProgramId = 0;
91
+ /**
92
+ * Create a new material instance.
93
+ *
94
+ * - Initializes one pass by default.
95
+ * - Prepares per-pass hash storage and change tracking.
96
+ * - Registers a persistent ID in the global registry.
20
97
  */ constructor(){
98
+ super();
21
99
  this._id = ++Material._nextId;
100
+ this._nextProgramId = 0;
22
101
  this._states = {};
23
102
  this._numPasses = 1;
24
103
  this._hash = [
25
104
  null
26
105
  ];
27
106
  this._optionTag = 0;
107
+ this._changeTag = 0;
28
108
  this._currentHash = [];
29
109
  }
30
- /** Unique identifier of the material */ get instanceId() {
110
+ /**
111
+ * Create a shallow clone of this material.
112
+ *
113
+ * Note: The base implementation returns a base `Material`. Subclasses should
114
+ * override to return their own type and copy custom fields.
115
+ */ clone() {
116
+ const other = new Material();
117
+ other.copyFrom(this);
118
+ return other;
119
+ }
120
+ /**
121
+ * Copy basic properties from another material.
122
+ *
123
+ * Disposes existing bind groups/states, copies `numPasses`. Subclasses should
124
+ * extend this to copy their own fields and call `optionChanged(true)` if
125
+ * shader-affecting options differ.
126
+ *
127
+ * @param other - Source material.
128
+ */ copyFrom(other) {
129
+ this.clearCache();
130
+ this._numPasses = other._numPasses;
131
+ getEngine().resourceManager.setAssetId(this, getEngine().resourceManager.getAssetId(other.coreMaterial));
132
+ }
133
+ /**
134
+ * Incremented when the material’s GPU-relevant state changes and render bundles
135
+ * may need to be rebuilt.
136
+ */ get changeTag() {
137
+ return this._changeTag;
138
+ }
139
+ /**
140
+ * Runtime-unique numeric identifier for the material instance.
141
+ */ get instanceId() {
31
142
  return this._id;
32
143
  }
33
- get numPasses() {
144
+ /**
145
+ * Number of rendering passes this material uses.
146
+ *
147
+ * Increasing this will expand the per-pass hash cache; make sure to implement
148
+ * `createHash(pass)`, `_createProgram(pb, ctx, pass)`, and `updateRenderStates(pass, ...)`
149
+ * accordingly for each pass.
150
+ */ get numPasses() {
34
151
  return this._numPasses;
35
152
  }
36
153
  set numPasses(val) {
@@ -39,52 +156,98 @@ import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
39
156
  }
40
157
  this._numPasses = val;
41
158
  }
42
- /** @internal */ getHash(pass) {
159
+ /**
160
+ * Get or compute the per-pass shader hash used for program caching.
161
+ *
162
+ * Calls `createHash(pass)` lazily and caches the result.
163
+ * @internal
164
+ */ getHash(pass) {
43
165
  if (this._hash[pass] === null) {
44
166
  this._hash[pass] = this.createHash(pass);
45
167
  }
46
168
  return this._hash[pass];
47
169
  }
48
- getQueueType() {
170
+ /**
171
+ * Return the queue type to which this material belongs.
172
+ *
173
+ * Override this in transparent or special materials (e.g., post-process).
174
+ */ getQueueType() {
49
175
  return QUEUE_OPAQUE;
50
176
  }
51
- /** Returns true if given pass is transparent */ isTransparentPass(pass) {
177
+ /**
178
+ * Whether the given pass is transparent.
179
+ *
180
+ * Used to place draw calls into appropriate render queues and set blending states.
181
+ */ isTransparentPass(_pass) {
52
182
  return false;
53
183
  }
54
- /** Returns true if shading of the material will be affected by lights */ supportLighting() {
184
+ /**
185
+ * Whether this material's shading is affected by scene lights.
186
+ *
187
+ * Override and return `false` for unlit materials.
188
+ */ supportLighting() {
55
189
  return true;
56
190
  }
57
- /** Returns true if this material supports geometry instancing */ supportInstancing() {
191
+ /**
192
+ * Whether this material supports hardware instancing.
193
+ *
194
+ * Override and return `false` if per-instance data is not supported in the shader.
195
+ */ supportInstancing() {
58
196
  return true;
59
197
  }
60
- /** Returns true if this material supports geometry instancing */ isBatchable() {
198
+ /** Returns true if this is a instance of material */ isBatchable() {
199
+ return false;
200
+ }
201
+ /**
202
+ * Whether this material requires the scene color texture (e.g., for refraction).
203
+ */ needSceneColor() {
61
204
  return false;
62
205
  }
63
- /** Return true if this material requires the scene color texture */ needSceneColor() {
206
+ /**
207
+ * Whether this material requires the linear scene depth texture (e.g., for depth-aware effects).
208
+ */ needSceneDepth() {
64
209
  return false;
65
210
  }
66
- /** @internal */ get coreMaterial() {
211
+ /**
212
+ * Create a material instance (instance-uniform-driven variant).
213
+ *
214
+ * Base returns `null`. Subclasses that support instancing can return a lightweight instance.
215
+ */ createInstance() {
216
+ return null;
217
+ }
218
+ /**
219
+ * Returns the core material that owns GPU state.
220
+ *
221
+ * Instances may delegate to a shared core to reuse compiled programs and caches.
222
+ * @internal
223
+ */ get coreMaterial() {
67
224
  return this;
68
225
  }
69
226
  /**
70
- * Apply material
71
- * @param ctx - Draw context
72
- * @returns true if no error, otherwise false
227
+ * Prepare the material for drawing across all passes for the given draw context.
228
+ *
229
+ * Steps per pass:
230
+ * - Compute global hash (material variant + context).
231
+ * - Retrieve or build the GPU program, cache in `_programCache`.
232
+ * - Create per-material bind group (index 2) if the program exposes it.
233
+ * - Update uniforms if `_optionTag` indicates changes since last apply.
234
+ * - Update and cache render states for the pass.
235
+ * - Detect bind group GPU ID changes to bump `changeTag` and notify `RenderBundleWrapper`.
236
+ *
237
+ * @param ctx - Draw context (device, flags, pass hash, instance data, etc.).
238
+ * @returns `true` if successful; `false` if any pass lacks a valid program.
73
239
  */ apply(ctx) {
74
240
  for(let pass = 0; pass < this._numPasses; pass++){
75
241
  const hash = this.calcGlobalHash(ctx, pass);
76
242
  let state = this._states[hash];
77
243
  if (!state) {
78
- const programHash = `${this.constructor.name}:${hash}`;
79
- let program = Material._programCache[programHash];
80
- if (!program) {
81
- program = this.createProgram(ctx, pass) ?? null;
82
- Material._programCache[programHash] = program;
83
- }
244
+ const program = this.createProgram(ctx, pass) ?? null;
245
+ program.name = `@${this.constructor.name}_program_${this._nextProgramId++}`;
84
246
  const bindGroup = program.bindGroupLayouts.length > 2 ? ctx.device.createBindGroup(program.bindGroupLayouts[2]) : null;
85
247
  state = {
86
248
  program,
87
249
  bindGroup,
250
+ bindGroupTag: bindGroup?.getGPUId() ?? '',
88
251
  renderStateSet: ctx.device.createRenderStateSet(),
89
252
  materialTag: -1
90
253
  };
@@ -97,9 +260,26 @@ import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
97
260
  state.materialTag = this._optionTag;
98
261
  this.updateRenderStates(pass, state.renderStateSet, ctx);
99
262
  this._currentHash[pass] = hash;
263
+ if (state.bindGroup) {
264
+ const id = state.bindGroup.getGPUId();
265
+ if (id !== state.bindGroupTag) {
266
+ state.bindGroupTag = id;
267
+ this._changeTag++;
268
+ RenderBundleWrapper.materialChanged(this.coreMaterial);
269
+ }
270
+ }
100
271
  }
101
272
  }
102
- /** @internal */ bind(device, pass) {
273
+ /**
274
+ * Bind the program, bind group, and render states for the specified pass.
275
+ *
276
+ * Must be called after `apply(ctx)` for the same pass.
277
+ *
278
+ * @param device - Rendering device.
279
+ * @param pass - Pass index to bind.
280
+ * @returns `true` on success; `false` if state or program missing.
281
+ * @internal
282
+ */ bind(device, pass) {
103
283
  const hash = this._currentHash[pass];
104
284
  const state = this._states[hash];
105
285
  if (!state) {
@@ -113,16 +293,27 @@ import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
113
293
  device.setBindGroup(2, state.bindGroup);
114
294
  device.setRenderStates(state.renderStateSet);
115
295
  }
116
- /** @internal */ calcGlobalHash(ctx, pass) {
296
+ /**
297
+ * Compute the global hash for the given pass and draw context.
298
+ *
299
+ * Includes:
300
+ * - Per-pass material hash from `getHash(pass)`.
301
+ * - `ctx.materialFlags` for context-dependent toggles.
302
+ * - `ctx.renderPassHash` for framebuffer/attachment layout variants.
303
+ * @internal
304
+ */ calcGlobalHash(ctx, pass) {
117
305
  return `${this.getHash(pass)}:${ctx.materialFlags}:${ctx.renderPassHash}`;
118
306
  }
119
307
  /**
120
- * Draws a primitive using this material
121
- * @internal
308
+ * Draw a primitive for all passes using this material.
309
+ *
310
+ * Calls `bind()` then `drawPrimitive()` per pass. If `numInstances` is zero,
311
+ * and `ctx.instanceData` exists, uses `ctx.instanceData.numInstances`.
122
312
  *
123
- * @param primitive - The prmitive to be drawn
124
- * @param ctx - The context of current drawing task
125
- * @param numInstances - How many instances should be drawn. if zero, the instance count will be automatically detected.
313
+ * @param primitive - Geometry to draw.
314
+ * @param ctx - Draw context.
315
+ * @param numInstances - Instance count; 0 means auto-detect from context.
316
+ * @internal
126
317
  */ draw(primitive, ctx, numInstances = 0) {
127
318
  for(let pass = 0; pass < this._numPasses; pass++){
128
319
  this.bind(ctx.device, pass);
@@ -130,39 +321,78 @@ import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
130
321
  }
131
322
  }
132
323
  /**
133
- * Sets all uniform values to the bind group of the material if needed
134
- * @param bindGroup - The bind group of the material
135
- * @param ctx - The context of current drawing task
136
- * @param needUpdate - true if the uniform values needs to update
324
+ * Conditionally update uniforms/resources into the material bind group.
325
+ *
326
+ * Delegates to `_applyUniforms()` when `needUpdate` is true (based on `_optionTag` check).
327
+ *
328
+ * @param bindGroup - Material bind group at index 2 (may be `null` if program has no layout).
329
+ * @param ctx - Draw context.
330
+ * @param needUpdate - Whether uniforms need to be refreshed.
331
+ * @param pass - Pass index.
137
332
  */ applyUniforms(bindGroup, ctx, needUpdate, pass) {
138
333
  if (needUpdate) {
139
334
  this._applyUniforms(bindGroup, ctx, pass);
140
335
  }
141
336
  }
142
- /** @internal */ optionChanged(changeHash) {
337
+ /**
338
+ * Notify the material that some option changed.
339
+ *
340
+ * - Always increments `_optionTag`. This will trigger uniforms update on next `apply()`.
341
+ * - If `changeHash` is true, clears per-pass hashes so programs/states will be rebuilt,
342
+ * increments `_changeTag`, and notifies `RenderBundleWrapper` to regenerate recorded bundles.
343
+ *
344
+ * @param changeHash - Set true if the change affects shader compilation or render states.
345
+ * @internal
346
+ */ optionChanged(changeHash) {
143
347
  this._optionTag++;
144
348
  if (changeHash) {
145
349
  for(let i = 0; i < this._numPasses; i++){
146
350
  this._hash[i] = null;
147
351
  }
148
- RenderBundleWrapper.materialChanged(this);
352
+ this._changeTag++;
353
+ RenderBundleWrapper.materialChanged(this.coreMaterial);
149
354
  }
150
355
  }
356
+ clearCache() {
357
+ for(const k in this._states){
358
+ this._states[k]?.bindGroup?.dispose();
359
+ this._states[k]?.program?.dispose();
360
+ }
361
+ this._states = {};
362
+ }
151
363
  /**
152
- * Convert pass to hash
153
- * @param pass - pass number
154
- * @returns String hash
364
+ * Convert a pass index to a hash seed string.
365
+ *
366
+ * Subclasses may override to encode per-pass role (e.g., "depth", "forward", "shadow").
367
+ *
368
+ * @param pass - Pass number.
369
+ * @returns String used when building full hash.
155
370
  */ passToHash(pass) {
156
371
  return String(pass);
157
372
  }
158
- /** @internal */ createHash(pass) {
373
+ /**
374
+ * Build the material hash for a pass (excluding context-dependent parts).
375
+ *
376
+ * Default formula: `${constructor.name}|${pass}|${_createHash()}`
377
+ *
378
+ * @param pass - Pass number.
379
+ * @returns Hash string used in program caching.
380
+ * @internal
381
+ */ createHash(pass) {
159
382
  return `${this.constructor.name}|${pass}|${this._createHash()}`;
160
383
  }
161
384
  /**
162
- * Draw primitve
385
+ * Issue the actual draw call for a pass.
163
386
  *
164
- * @param primitive - Primitive to be drawn
165
- * @param ctx - Draw context
387
+ * Override for custom per-pass draw behavior if necessary. The default implementation:
388
+ * - Draws instanced if `numInstances > 0`.
389
+ * - Else uses `ctx.instanceData.numInstances` if available.
390
+ * - Else issues a non-instanced draw.
391
+ *
392
+ * @param pass - Pass number.
393
+ * @param primitive - Primitive to draw.
394
+ * @param ctx - Draw context.
395
+ * @param numInstances - Explicit instance count (0 = auto).
166
396
  */ drawPrimitive(pass, primitive, ctx, numInstances) {
167
397
  if (numInstances > 0) {
168
398
  primitive.drawInstanced(numInstances);
@@ -172,46 +402,89 @@ import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
172
402
  primitive.draw();
173
403
  }
174
404
  }
175
- /** @internal */ createProgram(ctx, pass) {
405
+ /**
406
+ * Dispose the material and release GPU-side resource references.
407
+ *
408
+ * - Unregisters from the global registry.
409
+ * - Disposes the per-material bind groups kept in `_states`.
410
+ */ onDispose() {
411
+ super.onDispose();
412
+ this.clearCache();
413
+ }
414
+ /**
415
+ * Build the GPU program for a pass.
416
+ *
417
+ * Default creates a `ProgramBuilder` and calls `_createProgram(pb, ctx, pass)`.
418
+ * Subclasses should override `_createProgram` instead of this method unless
419
+ * they need to replace builder instantiation.
420
+ *
421
+ * @param ctx - Draw context.
422
+ * @param pass - Pass number.
423
+ * @returns The compiled `GPUProgram`, or `null` on failure.
424
+ * @internal
425
+ */ createProgram(ctx, pass) {
176
426
  const pb = new ProgramBuilder(ctx.device);
177
427
  return this._createProgram(pb, ctx, pass);
178
428
  }
179
429
  /**
180
- * Creates the shader program
181
- * @param pb - The program builder
182
- * @param ctx - The drawing context
183
- * @param func - The material func
184
- * @returns The created shader program
185
- */ _createProgram(pb, ctx, pass) {
430
+ * Create and compile the shader program for this material/pass.
431
+ *
432
+ * Implement in subclasses:
433
+ * - Define shader stages, entry points, macros/defines, and resource layouts.
434
+ * - Return a compiled `GPUProgram`.
435
+ *
436
+ * @param pb - Program builder.
437
+ * @param ctx - Draw context.
438
+ * @param _pass - Pass number.
439
+ * @returns The created program, or `null` on failure.
440
+ */ _createProgram(_pb, _ctx, _pass) {
186
441
  return null;
187
442
  }
188
443
  /**
189
- * Applies uniform values
190
- * @param bindGroup - The bind group
191
- * @param ctx - The drawing context
192
- */ _applyUniforms(bindGroup, ctx, pass) {}
444
+ * Upload uniforms and bind resources to the per-material bind group (index 2).
445
+ *
446
+ * Implement in subclasses to:
447
+ * - Write uniform buffers/textures/samplers to the `bindGroup`.
448
+ * - Respect the current `pass` and `ctx`.
449
+ *
450
+ * @param _bindGroup - The bind group to populate.
451
+ * @param _ctx - Draw context.
452
+ * @param _pass - Pass number.
453
+ */ _applyUniforms(_bindGroup, _ctx, _pass) {}
193
454
  /**
194
- * Update render states according to draw context and current material pass
195
- * @param pass - Current material pass
196
- * @param renderStates - Render state set to be updated
197
- * @param ctx - Draw context
198
- */ updateRenderStates(pass, renderStates, ctx) {}
455
+ * Update render states (depth/stencil, blending, rasterization) for the pass.
456
+ *
457
+ * Implement in subclasses based on transparency, double-sidedness, depth writes/tests,
458
+ * color mask, stencil ops, etc., and any context flags in `ctx`.
459
+ *
460
+ * @param _pass - Current pass index.
461
+ * @param _renderStates - Render state set to mutate.
462
+ * @param _ctx - Draw context.
463
+ */ updateRenderStates(_pass, _renderStates, _ctx) {}
199
464
  /**
200
- * Calculates the hash code of the shader program
201
- * @returns The hash code
465
+ * Compute the material-specific portion of the shader hash for the current options.
466
+ *
467
+ * Subclasses should override to include macro/define sets that influence program compilation.
468
+ * Example return: `"USE_NORMALMAP=1;ALPHA_MODE=BLEND;RECEIVE_SHADOWS=1"`.
469
+ *
470
+ * @returns Hash fragment string (no context/pass info).
202
471
  */ _createHash() {
203
472
  return '';
204
473
  }
205
474
  /**
206
- * True if this is a material instance
475
+ * Whether this is a lightweight instance of a core material.
476
+ *
477
+ * Instances typically share GPU programs with a core and only override instance uniforms.
207
478
  * @internal
208
- **/ get $isInstance() {
479
+ */ get $isInstance() {
209
480
  return false;
210
481
  }
211
482
  /**
212
- * Returns the instance uniforms if this is a material instance
483
+ * Instance-uniform buffer for material instances, if supported.
484
+ *
485
+ * Returned as a typed Float32 view over a backing ArrayBuffer.
213
486
  * @internal
214
- **/ get $instanceUniforms() {
487
+ */ get $instanceUniforms() {
215
488
  return null;
216
489
  }
217
490
  }
@@ -1 +1 @@
1
- {"version":3,"file":"material.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"material.js","sources":["../../src/material/material.ts"],"sourcesContent":["import type { AbstractDevice, BindGroup, GPUProgram, RenderStateSet } from '@zephyr3d/device';\r\nimport { ProgramBuilder } from '@zephyr3d/device';\r\nimport type { Primitive } from '../render/primitive';\r\nimport type { DrawContext } from '../render/drawable';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport { Disposable } from '@zephyr3d/base';\r\nimport type { Clonable, IDisposable } from '@zephyr3d/base';\r\nimport { getEngine } from '../app/api';\r\n\r\ntype MaterialState = {\r\n program: GPUProgram;\r\n bindGroup: BindGroup;\r\n bindGroupTag: string;\r\n renderStateSet: RenderStateSet;\r\n materialTag: number;\r\n};\r\n\r\n/**\r\n * Base class for all materials.\r\n *\r\n * Responsibilities:\r\n * - Defines a multi-pass rendering interface (`numPasses`, `apply`, `bind`, `draw`, `drawPrimitive`).\r\n * - Builds and caches GPU shader programs per pass and per-render-context hash.\r\n * - Manages a per-material bind group (typically at index 2) for uniforms and resources.\r\n * - Updates render states per pass (`updateRenderStates`) and uploads uniforms (`_applyUniforms`).\r\n * - Tracks \"option\" changes that affect shader variant hashing and render bundles.\r\n *\r\n * Caching and hashing:\r\n * - `createHash(pass)` produces a stable hash representing shader variant options for a pass.\r\n * Override `_createHash()` in subclasses to encode feature toggles (defines, keywords, macros).\r\n * - The global hash used to key `MaterialState` also includes `ctx.materialFlags` and\r\n * `ctx.renderPassHash`, allowing context-sensitive variants (e.g., MSAA, MRT layout).\r\n * - GPU programs are additionally memoized in a global static `_programCache` across materials\r\n * by `constructor.name` + hash, to avoid recompilation of identical variants.\r\n *\r\n * Bind groups and uniforms:\r\n * - If a program declares a bind group layout at index 2 (i.e., `bindGroupLayouts.length > 2`),\r\n * `apply()` will allocate the group and keep it in the state. Subclasses should fill it in\r\n * `_applyUniforms()`.\r\n * - `applyUniforms()` only calls `_applyUniforms()` when `needUpdate` is true, based on\r\n * `_optionTag` changes (see `optionChanged()`).\r\n *\r\n * Lifecycle:\r\n * - Constructed materials register a persistent ID into a global registry for serialization.\r\n * - `apply(ctx)` prepares all passes: creates/gets state, programs, bind groups, render states,\r\n * and uploads uniforms as needed.\r\n * - `bind(device, pass)` binds the program, bind group (index 2), and render states.\r\n * - `draw(primitive, ctx, numInstances)` runs all passes, calling `bind()` and `drawPrimitive()`.\r\n * - `onDispose()` releases bind groups and registry entries.\r\n *\r\n * Extending:\r\n * - Override `_createProgram(pb, ctx, pass)` to build a shader.\r\n * - Override `_applyUniforms(bindGroup, ctx, pass)` to upload uniforms and resources.\r\n * - Override `updateRenderStates(pass, renderStates, ctx)` to set depth, blend, cull, etc.\r\n * - Override `_createHash()` to encode options that affect program compilation.\r\n * - Override `supportLighting`, `supportInstancing`, `isTransparentPass`, `getQueueType`, etc.\r\n *\r\n * Thread-safety:\r\n * - Intended for main-thread use in a renderer driving WebGPU/WebGL-like devices.\r\n *\r\n * @public\r\n */\r\nexport class Material extends Disposable implements Clonable<Material>, IDisposable {\r\n /**\r\n * Monotonic instance ID counter.\r\n * @internal\r\n */\r\n private static _nextId = 0;\r\n /**\r\n * Per-material state cache keyed by global hash (material + context + pass).\r\n * @internal\r\n */\r\n private _states: { [hash: string]: MaterialState };\r\n /**\r\n * Number of rendering passes.\r\n * Subclasses can increase this to implement multi-pass rendering.\r\n * @internal\r\n */\r\n protected _numPasses: number;\r\n /**\r\n * Per-pass hash cached results. Length scales with `numPasses`.\r\n * @internal\r\n */\r\n protected _hash: string[];\r\n /**\r\n * Incremented each time options change (via `optionChanged`), used to decide whether\r\n * uniforms need update on next `apply()`.\r\n * @internal\r\n */\r\n private _optionTag: number;\r\n /**\r\n * Unique runtime instance ID.\r\n * @internal\r\n */\r\n protected readonly _id: number;\r\n /**\r\n * Latest computed global hash per pass, set during `apply()`, read in `bind()`.\r\n * @internal\r\n */\r\n private _currentHash: string[];\r\n /**\r\n * Incremented when material states affecting render bundles change (e.g., bind group id changes\r\n * or `optionChanged(true)`), used to trigger re-recording of render bundles.\r\n * @internal\r\n */\r\n private _changeTag: number;\r\n /**\r\n * Unique program id counter for naming compiled programs.\r\n * @internal\r\n */\r\n private _nextProgramId = 0;\r\n /**\r\n * Create a new material instance.\r\n *\r\n * - Initializes one pass by default.\r\n * - Prepares per-pass hash storage and change tracking.\r\n * - Registers a persistent ID in the global registry.\r\n */\r\n constructor() {\r\n super();\r\n this._id = ++Material._nextId;\r\n this._nextProgramId = 0;\r\n this._states = {};\r\n this._numPasses = 1;\r\n this._hash = [null];\r\n this._optionTag = 0;\r\n this._changeTag = 0;\r\n this._currentHash = [];\r\n }\r\n /**\r\n * Create a shallow clone of this material.\r\n *\r\n * Note: The base implementation returns a base `Material`. Subclasses should\r\n * override to return their own type and copy custom fields.\r\n */\r\n clone(): Material {\r\n const other = new Material();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /**\r\n * Copy basic properties from another material.\r\n *\r\n * Disposes existing bind groups/states, copies `numPasses`. Subclasses should\r\n * extend this to copy their own fields and call `optionChanged(true)` if\r\n * shader-affecting options differ.\r\n *\r\n * @param other - Source material.\r\n */\r\n copyFrom(other: this) {\r\n this.clearCache();\r\n this._numPasses = other._numPasses;\r\n getEngine().resourceManager.setAssetId(this, getEngine().resourceManager.getAssetId(other.coreMaterial));\r\n }\r\n /**\r\n * Incremented when the material’s GPU-relevant state changes and render bundles\r\n * may need to be rebuilt.\r\n */\r\n get changeTag() {\r\n return this._changeTag;\r\n }\r\n /**\r\n * Runtime-unique numeric identifier for the material instance.\r\n */\r\n get instanceId(): number {\r\n return this._id;\r\n }\r\n /**\r\n * Number of rendering passes this material uses.\r\n *\r\n * Increasing this will expand the per-pass hash cache; make sure to implement\r\n * `createHash(pass)`, `_createProgram(pb, ctx, pass)`, and `updateRenderStates(pass, ...)`\r\n * accordingly for each pass.\r\n */\r\n get numPasses(): number {\r\n return this._numPasses;\r\n }\r\n set numPasses(val: number) {\r\n while (this._hash.length < val) {\r\n this._hash.push(null);\r\n }\r\n this._numPasses = val;\r\n }\r\n /**\r\n * Get or compute the per-pass shader hash used for program caching.\r\n *\r\n * Calls `createHash(pass)` lazily and caches the result.\r\n * @internal\r\n */\r\n protected getHash(pass: number): string {\r\n if (this._hash[pass] === null) {\r\n this._hash[pass] = this.createHash(pass);\r\n }\r\n return this._hash[pass];\r\n }\r\n /**\r\n * Return the queue type to which this material belongs.\r\n *\r\n * Override this in transparent or special materials (e.g., post-process).\r\n */\r\n getQueueType(): number {\r\n return QUEUE_OPAQUE;\r\n }\r\n /**\r\n * Whether the given pass is transparent.\r\n *\r\n * Used to place draw calls into appropriate render queues and set blending states.\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * Whether this material's shading is affected by scene lights.\r\n *\r\n * Override and return `false` for unlit materials.\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * Whether this material supports hardware instancing.\r\n *\r\n * Override and return `false` if per-instance data is not supported in the shader.\r\n */\r\n supportInstancing(): boolean {\r\n return true;\r\n }\r\n /** Returns true if this is a instance of material */\r\n isBatchable(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Whether this material requires the scene color texture (e.g., for refraction).\r\n */\r\n needSceneColor(): boolean {\r\n return false;\r\n }\r\n /**\r\n * Whether this material requires the linear scene depth texture (e.g., for depth-aware effects).\r\n */\r\n needSceneDepth(): boolean {\r\n return false;\r\n }\r\n /**\r\n * Create a material instance (instance-uniform-driven variant).\r\n *\r\n * Base returns `null`. Subclasses that support instancing can return a lightweight instance.\r\n */\r\n createInstance(): this {\r\n return null;\r\n }\r\n /**\r\n * Returns the core material that owns GPU state.\r\n *\r\n * Instances may delegate to a shared core to reuse compiled programs and caches.\r\n * @internal\r\n */\r\n get coreMaterial(): this {\r\n return this;\r\n }\r\n /**\r\n * Prepare the material for drawing across all passes for the given draw context.\r\n *\r\n * Steps per pass:\r\n * - Compute global hash (material variant + context).\r\n * - Retrieve or build the GPU program, cache in `_programCache`.\r\n * - Create per-material bind group (index 2) if the program exposes it.\r\n * - Update uniforms if `_optionTag` indicates changes since last apply.\r\n * - Update and cache render states for the pass.\r\n * - Detect bind group GPU ID changes to bump `changeTag` and notify `RenderBundleWrapper`.\r\n *\r\n * @param ctx - Draw context (device, flags, pass hash, instance data, etc.).\r\n * @returns `true` if successful; `false` if any pass lacks a valid program.\r\n */\r\n apply(ctx: DrawContext): boolean {\r\n for (let pass = 0; pass < this._numPasses; pass++) {\r\n const hash = this.calcGlobalHash(ctx, pass);\r\n let state = this._states[hash];\r\n if (!state) {\r\n const program = this.createProgram(ctx, pass) ?? null;\r\n program.name = `@${this.constructor.name}_program_${this._nextProgramId++}`;\r\n const bindGroup =\r\n program.bindGroupLayouts.length > 2\r\n ? ctx.device.createBindGroup(program.bindGroupLayouts[2])\r\n : null;\r\n state = {\r\n program,\r\n bindGroup,\r\n bindGroupTag: bindGroup?.getGPUId() ?? '',\r\n renderStateSet: ctx.device.createRenderStateSet(),\r\n materialTag: -1\r\n };\r\n this._states[hash] = state;\r\n }\r\n if (!state.program) {\r\n return false;\r\n }\r\n this.applyUniforms(state.bindGroup, ctx, state.materialTag !== this._optionTag, pass);\r\n state.materialTag = this._optionTag;\r\n this.updateRenderStates(pass, state.renderStateSet, ctx);\r\n this._currentHash[pass] = hash;\r\n if (state.bindGroup) {\r\n const id = state.bindGroup.getGPUId();\r\n if (id !== state.bindGroupTag) {\r\n state.bindGroupTag = id;\r\n this._changeTag++;\r\n RenderBundleWrapper.materialChanged(this.coreMaterial);\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * Bind the program, bind group, and render states for the specified pass.\r\n *\r\n * Must be called after `apply(ctx)` for the same pass.\r\n *\r\n * @param device - Rendering device.\r\n * @param pass - Pass index to bind.\r\n * @returns `true` on success; `false` if state or program missing.\r\n * @internal\r\n */\r\n bind(device: AbstractDevice, pass: number): boolean {\r\n const hash = this._currentHash[pass];\r\n const state = this._states[hash];\r\n if (!state) {\r\n console.error('Material.bind() failed: state not found');\r\n return false;\r\n }\r\n if (!state.program) {\r\n return false;\r\n }\r\n device.setProgram(state.program);\r\n device.setBindGroup(2, state.bindGroup);\r\n device.setRenderStates(state.renderStateSet);\r\n }\r\n /**\r\n * Compute the global hash for the given pass and draw context.\r\n *\r\n * Includes:\r\n * - Per-pass material hash from `getHash(pass)`.\r\n * - `ctx.materialFlags` for context-dependent toggles.\r\n * - `ctx.renderPassHash` for framebuffer/attachment layout variants.\r\n * @internal\r\n */\r\n private calcGlobalHash(ctx: DrawContext, pass: number): string {\r\n return `${this.getHash(pass)}:${ctx.materialFlags}:${ctx.renderPassHash}`;\r\n }\r\n /**\r\n * Draw a primitive for all passes using this material.\r\n *\r\n * Calls `bind()` then `drawPrimitive()` per pass. If `numInstances` is zero,\r\n * and `ctx.instanceData` exists, uses `ctx.instanceData.numInstances`.\r\n *\r\n * @param primitive - Geometry to draw.\r\n * @param ctx - Draw context.\r\n * @param numInstances - Instance count; 0 means auto-detect from context.\r\n * @internal\r\n */\r\n draw(primitive: Primitive, ctx: DrawContext, numInstances = 0) {\r\n for (let pass = 0; pass < this._numPasses; pass++) {\r\n this.bind(ctx.device, pass);\r\n this.drawPrimitive(pass, primitive, ctx, numInstances);\r\n }\r\n }\r\n /**\r\n * Conditionally update uniforms/resources into the material bind group.\r\n *\r\n * Delegates to `_applyUniforms()` when `needUpdate` is true (based on `_optionTag` check).\r\n *\r\n * @param bindGroup - Material bind group at index 2 (may be `null` if program has no layout).\r\n * @param ctx - Draw context.\r\n * @param needUpdate - Whether uniforms need to be refreshed.\r\n * @param pass - Pass index.\r\n */\r\n applyUniforms(bindGroup: BindGroup, ctx: DrawContext, needUpdate: boolean, pass: number): void {\r\n if (needUpdate) {\r\n this._applyUniforms(bindGroup, ctx, pass);\r\n }\r\n }\r\n /**\r\n * Notify the material that some option changed.\r\n *\r\n * - Always increments `_optionTag`. This will trigger uniforms update on next `apply()`.\r\n * - If `changeHash` is true, clears per-pass hashes so programs/states will be rebuilt,\r\n * increments `_changeTag`, and notifies `RenderBundleWrapper` to regenerate recorded bundles.\r\n *\r\n * @param changeHash - Set true if the change affects shader compilation or render states.\r\n * @internal\r\n */\r\n optionChanged(changeHash: boolean) {\r\n this._optionTag++;\r\n if (changeHash) {\r\n for (let i = 0; i < this._numPasses; i++) {\r\n this._hash[i] = null;\r\n }\r\n this._changeTag++;\r\n RenderBundleWrapper.materialChanged(this.coreMaterial);\r\n }\r\n }\r\n clearCache() {\r\n for (const k in this._states) {\r\n this._states[k]?.bindGroup?.dispose();\r\n this._states[k]?.program?.dispose();\r\n }\r\n this._states = {};\r\n }\r\n /**\r\n * Convert a pass index to a hash seed string.\r\n *\r\n * Subclasses may override to encode per-pass role (e.g., \"depth\", \"forward\", \"shadow\").\r\n *\r\n * @param pass - Pass number.\r\n * @returns String used when building full hash.\r\n */\r\n passToHash(pass: number): string {\r\n return String(pass);\r\n }\r\n /**\r\n * Build the material hash for a pass (excluding context-dependent parts).\r\n *\r\n * Default formula: `${constructor.name}|${pass}|${_createHash()}`\r\n *\r\n * @param pass - Pass number.\r\n * @returns Hash string used in program caching.\r\n * @internal\r\n */\r\n createHash(pass: number): string {\r\n return `${this.constructor.name}|${pass}|${this._createHash()}`;\r\n }\r\n /**\r\n * Issue the actual draw call for a pass.\r\n *\r\n * Override for custom per-pass draw behavior if necessary. The default implementation:\r\n * - Draws instanced if `numInstances > 0`.\r\n * - Else uses `ctx.instanceData.numInstances` if available.\r\n * - Else issues a non-instanced draw.\r\n *\r\n * @param pass - Pass number.\r\n * @param primitive - Primitive to draw.\r\n * @param ctx - Draw context.\r\n * @param numInstances - Explicit instance count (0 = auto).\r\n */\r\n drawPrimitive(pass: number, primitive: Primitive, ctx: DrawContext, numInstances: number): void {\r\n if (numInstances > 0) {\r\n primitive.drawInstanced(numInstances);\r\n } else if (ctx.instanceData) {\r\n primitive.drawInstanced(ctx.instanceData.numInstances);\r\n } else {\r\n primitive.draw();\r\n }\r\n }\r\n /**\r\n * Dispose the material and release GPU-side resource references.\r\n *\r\n * - Unregisters from the global registry.\r\n * - Disposes the per-material bind groups kept in `_states`.\r\n */\r\n protected onDispose() {\r\n super.onDispose();\r\n this.clearCache();\r\n }\r\n /**\r\n * Build the GPU program for a pass.\r\n *\r\n * Default creates a `ProgramBuilder` and calls `_createProgram(pb, ctx, pass)`.\r\n * Subclasses should override `_createProgram` instead of this method unless\r\n * they need to replace builder instantiation.\r\n *\r\n * @param ctx - Draw context.\r\n * @param pass - Pass number.\r\n * @returns The compiled `GPUProgram`, or `null` on failure.\r\n * @internal\r\n */\r\n protected createProgram(ctx: DrawContext, pass: number): GPUProgram {\r\n const pb = new ProgramBuilder(ctx.device);\r\n return this._createProgram(pb, ctx, pass);\r\n }\r\n /**\r\n * Create and compile the shader program for this material/pass.\r\n *\r\n * Implement in subclasses:\r\n * - Define shader stages, entry points, macros/defines, and resource layouts.\r\n * - Return a compiled `GPUProgram`.\r\n *\r\n * @param pb - Program builder.\r\n * @param ctx - Draw context.\r\n * @param _pass - Pass number.\r\n * @returns The created program, or `null` on failure.\r\n */\r\n protected _createProgram(_pb: ProgramBuilder, _ctx: DrawContext, _pass: number): GPUProgram {\r\n return null;\r\n }\r\n /**\r\n * Upload uniforms and bind resources to the per-material bind group (index 2).\r\n *\r\n * Implement in subclasses to:\r\n * - Write uniform buffers/textures/samplers to the `bindGroup`.\r\n * - Respect the current `pass` and `ctx`.\r\n *\r\n * @param _bindGroup - The bind group to populate.\r\n * @param _ctx - Draw context.\r\n * @param _pass - Pass number.\r\n */\r\n protected _applyUniforms(_bindGroup: BindGroup, _ctx: DrawContext, _pass: number) {}\r\n /**\r\n * Update render states (depth/stencil, blending, rasterization) for the pass.\r\n *\r\n * Implement in subclasses based on transparency, double-sidedness, depth writes/tests,\r\n * color mask, stencil ops, etc., and any context flags in `ctx`.\r\n *\r\n * @param _pass - Current pass index.\r\n * @param _renderStates - Render state set to mutate.\r\n * @param _ctx - Draw context.\r\n */\r\n protected updateRenderStates(_pass: number, _renderStates: RenderStateSet, _ctx: DrawContext): void {}\r\n /**\r\n * Compute the material-specific portion of the shader hash for the current options.\r\n *\r\n * Subclasses should override to include macro/define sets that influence program compilation.\r\n * Example return: `\"USE_NORMALMAP=1;ALPHA_MODE=BLEND;RECEIVE_SHADOWS=1\"`.\r\n *\r\n * @returns Hash fragment string (no context/pass info).\r\n */\r\n protected _createHash(): string {\r\n return '';\r\n }\r\n /**\r\n * Whether this is a lightweight instance of a core material.\r\n *\r\n * Instances typically share GPU programs with a core and only override instance uniforms.\r\n * @internal\r\n */\r\n get $isInstance() {\r\n return false;\r\n }\r\n /**\r\n * Instance-uniform buffer for material instances, if supported.\r\n *\r\n * Returned as a typed Float32 view over a backing ArrayBuffer.\r\n * @internal\r\n */\r\n get $instanceUniforms(): Float32Array<ArrayBuffer> {\r\n return null;\r\n }\r\n}\r\n"],"names":["Material","Disposable","_nextId","_nextProgramId","_id","_states","_numPasses","_hash","_optionTag","_changeTag","_currentHash","clone","other","copyFrom","clearCache","getEngine","resourceManager","setAssetId","getAssetId","coreMaterial","changeTag","instanceId","numPasses","val","length","push","getHash","pass","createHash","getQueueType","QUEUE_OPAQUE","isTransparentPass","_pass","supportLighting","supportInstancing","isBatchable","needSceneColor","needSceneDepth","createInstance","apply","ctx","hash","calcGlobalHash","state","program","createProgram","name","bindGroup","bindGroupLayouts","device","createBindGroup","bindGroupTag","getGPUId","renderStateSet","createRenderStateSet","materialTag","applyUniforms","updateRenderStates","id","RenderBundleWrapper","materialChanged","bind","console","error","setProgram","setBindGroup","setRenderStates","materialFlags","renderPassHash","draw","primitive","numInstances","drawPrimitive","needUpdate","_applyUniforms","optionChanged","changeHash","i","k","dispose","passToHash","String","_createHash","drawInstanced","instanceData","onDispose","pb","ProgramBuilder","_createProgram","_pb","_ctx","_bindGroup","_renderStates","$isInstance","$instanceUniforms"],"mappings":";;;;;;AAkBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IA6CO,MAAMA,QAAiBC,SAAAA,UAAAA,CAAAA;AAC5B;;;MAIA,OAAeC,UAAU,CAAE;AAC3B;;;AAGC,MACD,OAAmD;AACnD;;;;AAIC,MACD,UAA6B;AAC7B;;;AAGC,MACD,KAA0B;AAC1B;;;;AAIC,MACD,UAA2B;AAC3B;;;AAGC,MACD,GAA+B;AAC/B;;;AAGC,MACD,YAA+B;AAC/B;;;;AAIC,MACD,UAA2B;AAC3B;;;MAIQC,iBAAiB,CAAE;AAC3B;;;;;;AAMC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,GAAG,GAAG,EAAEJ,SAASE,OAAO;QAC7B,IAAI,CAACC,cAAc,GAAG,CAAA;QACtB,IAAI,CAACE,OAAO,GAAG,EAAC;QAChB,IAAI,CAACC,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,KAAK,GAAG;AAAC,YAAA;AAAK,SAAA;QACnB,IAAI,CAACC,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,YAAY,GAAG,EAAE;AACxB;AACA;;;;;AAKC,MACDC,KAAkB,GAAA;AAChB,QAAA,MAAMC,QAAQ,IAAIZ,QAAAA,EAAAA;QAClBY,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACA;;;;;;;;MASAC,QAAAA,CAASD,KAAW,EAAE;AACpB,QAAA,IAAI,CAACE,UAAU,EAAA;AACf,QAAA,IAAI,CAACR,UAAU,GAAGM,KAAAA,CAAMN,UAAU;AAClCS,QAAAA,SAAAA,EAAAA,CAAYC,eAAe,CAACC,UAAU,CAAC,IAAI,EAAEF,SAAYC,EAAAA,CAAAA,eAAe,CAACE,UAAU,CAACN,KAAAA,CAAMO,YAAY,CAAA,CAAA;AACxG;AACA;;;AAGC,MACD,IAAIC,SAAY,GAAA;QACd,OAAO,IAAI,CAACX,UAAU;AACxB;AACA;;AAEC,MACD,IAAIY,UAAqB,GAAA;QACvB,OAAO,IAAI,CAACjB,GAAG;AACjB;AACA;;;;;;AAMC,MACD,IAAIkB,SAAoB,GAAA;QACtB,OAAO,IAAI,CAAChB,UAAU;AACxB;IACA,IAAIgB,SAAAA,CAAUC,GAAW,EAAE;AACzB,QAAA,MAAO,IAAI,CAAChB,KAAK,CAACiB,MAAM,GAAGD,GAAK,CAAA;AAC9B,YAAA,IAAI,CAAChB,KAAK,CAACkB,IAAI,CAAC,IAAA,CAAA;AAClB;QACA,IAAI,CAACnB,UAAU,GAAGiB,GAAAA;AACpB;AACA;;;;;MAMUG,OAAQC,CAAAA,IAAY,EAAU;AACtC,QAAA,IAAI,IAAI,CAACpB,KAAK,CAACoB,IAAAA,CAAK,KAAK,IAAM,EAAA;YAC7B,IAAI,CAACpB,KAAK,CAACoB,IAAAA,CAAK,GAAG,IAAI,CAACC,UAAU,CAACD,IAAAA,CAAAA;AACrC;AACA,QAAA,OAAO,IAAI,CAACpB,KAAK,CAACoB,IAAK,CAAA;AACzB;AACA;;;;AAIC,MACDE,YAAuB,GAAA;QACrB,OAAOC,YAAAA;AACT;AACA;;;;MAKAC,iBAAAA,CAAkBC,KAAa,EAAW;QACxC,OAAO,KAAA;AACT;AACA;;;;AAIC,MACDC,eAA2B,GAAA;QACzB,OAAO,IAAA;AACT;AACA;;;;AAIC,MACDC,iBAA6B,GAAA;QAC3B,OAAO,IAAA;AACT;AACA,0DACAC,WAAuB,GAAA;QACrB,OAAO,KAAA;AACT;AAEA;;AAEC,MACDC,cAA0B,GAAA;QACxB,OAAO,KAAA;AACT;AACA;;AAEC,MACDC,cAA0B,GAAA;QACxB,OAAO,KAAA;AACT;AACA;;;;AAIC,MACDC,cAAuB,GAAA;QACrB,OAAO,IAAA;AACT;AACA;;;;;AAKC,MACD,IAAInB,YAAqB,GAAA;AACvB,QAAA,OAAO,IAAI;AACb;AACA;;;;;;;;;;;;;MAcAoB,KAAAA,CAAMC,GAAgB,EAAW;QAC/B,IAAK,IAAIb,OAAO,CAAGA,EAAAA,IAAAA,GAAO,IAAI,CAACrB,UAAU,EAAEqB,IAAQ,EAAA,CAAA;AACjD,YAAA,MAAMc,IAAO,GAAA,IAAI,CAACC,cAAc,CAACF,GAAKb,EAAAA,IAAAA,CAAAA;AACtC,YAAA,IAAIgB,KAAQ,GAAA,IAAI,CAACtC,OAAO,CAACoC,IAAK,CAAA;AAC9B,YAAA,IAAI,CAACE,KAAO,EAAA;AACV,gBAAA,MAAMC,UAAU,IAAI,CAACC,aAAa,CAACL,KAAKb,IAAS,CAAA,IAAA,IAAA;AACjDiB,gBAAAA,OAAAA,CAAQE,IAAI,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAACA,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC3C,cAAc,EAAI,CAAA,CAAA;AAC3E,gBAAA,MAAM4C,YACJH,OAAQI,CAAAA,gBAAgB,CAACxB,MAAM,GAAG,CAC9BgB,GAAAA,GAAAA,CAAIS,MAAM,CAACC,eAAe,CAACN,OAAAA,CAAQI,gBAAgB,CAAC,EAAE,CACtD,GAAA,IAAA;gBACNL,KAAQ,GAAA;AACNC,oBAAAA,OAAAA;AACAG,oBAAAA,SAAAA;AACAI,oBAAAA,YAAAA,EAAcJ,WAAWK,QAAc,EAAA,IAAA,EAAA;oBACvCC,cAAgBb,EAAAA,GAAAA,CAAIS,MAAM,CAACK,oBAAoB,EAAA;AAC/CC,oBAAAA,WAAAA,EAAa;AACf,iBAAA;AACA,gBAAA,IAAI,CAAClD,OAAO,CAACoC,IAAAA,CAAK,GAAGE,KAAAA;AACvB;YACA,IAAI,CAACA,KAAMC,CAAAA,OAAO,EAAE;gBAClB,OAAO,KAAA;AACT;AACA,YAAA,IAAI,CAACY,aAAa,CAACb,KAAAA,CAAMI,SAAS,EAAEP,GAAKG,EAAAA,KAAAA,CAAMY,WAAW,KAAK,IAAI,CAAC/C,UAAU,EAAEmB,IAAAA,CAAAA;AAChFgB,YAAAA,KAAAA,CAAMY,WAAW,GAAG,IAAI,CAAC/C,UAAU;AACnC,YAAA,IAAI,CAACiD,kBAAkB,CAAC9B,IAAMgB,EAAAA,KAAAA,CAAMU,cAAc,EAAEb,GAAAA,CAAAA;AACpD,YAAA,IAAI,CAAC9B,YAAY,CAACiB,IAAAA,CAAK,GAAGc,IAAAA;YAC1B,IAAIE,KAAAA,CAAMI,SAAS,EAAE;AACnB,gBAAA,MAAMW,EAAKf,GAAAA,KAAAA,CAAMI,SAAS,CAACK,QAAQ,EAAA;gBACnC,IAAIM,EAAAA,KAAOf,KAAMQ,CAAAA,YAAY,EAAE;AAC7BR,oBAAAA,KAAAA,CAAMQ,YAAY,GAAGO,EAAAA;AACrB,oBAAA,IAAI,CAACjD,UAAU,EAAA;AACfkD,oBAAAA,mBAAAA,CAAoBC,eAAe,CAAC,IAAI,CAACzC,YAAY,CAAA;AACvD;AACF;AACF;AACF;AACA;;;;;;;;;AASC,MACD0C,IAAKZ,CAAAA,MAAsB,EAAEtB,IAAY,EAAW;AAClD,QAAA,MAAMc,IAAO,GAAA,IAAI,CAAC/B,YAAY,CAACiB,IAAK,CAAA;AACpC,QAAA,MAAMgB,KAAQ,GAAA,IAAI,CAACtC,OAAO,CAACoC,IAAK,CAAA;AAChC,QAAA,IAAI,CAACE,KAAO,EAAA;AACVmB,YAAAA,OAAAA,CAAQC,KAAK,CAAC,yCAAA,CAAA;YACd,OAAO,KAAA;AACT;QACA,IAAI,CAACpB,KAAMC,CAAAA,OAAO,EAAE;YAClB,OAAO,KAAA;AACT;QACAK,MAAOe,CAAAA,UAAU,CAACrB,KAAAA,CAAMC,OAAO,CAAA;AAC/BK,QAAAA,MAAAA,CAAOgB,YAAY,CAAC,CAAGtB,EAAAA,KAAAA,CAAMI,SAAS,CAAA;QACtCE,MAAOiB,CAAAA,eAAe,CAACvB,KAAAA,CAAMU,cAAc,CAAA;AAC7C;AACA;;;;;;;;AAQC,MACD,cAAQX,CAAeF,GAAgB,EAAEb,IAAY,EAAU;AAC7D,QAAA,OAAO,CAAG,EAAA,IAAI,CAACD,OAAO,CAACC,IAAM,CAAA,CAAA,CAAC,EAAEa,GAAAA,CAAI2B,aAAa,CAAC,CAAC,EAAE3B,GAAAA,CAAI4B,cAAc,CAAE,CAAA;AAC3E;AACA;;;;;;;;;;AAUC,MACDC,KAAKC,SAAoB,EAAE9B,GAAgB,EAAE+B,YAAAA,GAAe,CAAC,EAAE;QAC7D,IAAK,IAAI5C,OAAO,CAAGA,EAAAA,IAAAA,GAAO,IAAI,CAACrB,UAAU,EAAEqB,IAAQ,EAAA,CAAA;AACjD,YAAA,IAAI,CAACkC,IAAI,CAACrB,GAAAA,CAAIS,MAAM,EAAEtB,IAAAA,CAAAA;AACtB,YAAA,IAAI,CAAC6C,aAAa,CAAC7C,IAAAA,EAAM2C,WAAW9B,GAAK+B,EAAAA,YAAAA,CAAAA;AAC3C;AACF;AACA;;;;;;;;;MAUAf,aAAAA,CAAcT,SAAoB,EAAEP,GAAgB,EAAEiC,UAAmB,EAAE9C,IAAY,EAAQ;AAC7F,QAAA,IAAI8C,UAAY,EAAA;AACd,YAAA,IAAI,CAACC,cAAc,CAAC3B,SAAAA,EAAWP,GAAKb,EAAAA,IAAAA,CAAAA;AACtC;AACF;AACA;;;;;;;;;MAUAgD,aAAAA,CAAcC,UAAmB,EAAE;AACjC,QAAA,IAAI,CAACpE,UAAU,EAAA;AACf,QAAA,IAAIoE,UAAY,EAAA;YACd,IAAK,IAAIC,IAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAACvE,UAAU,EAAEuE,CAAK,EAAA,CAAA;AACxC,gBAAA,IAAI,CAACtE,KAAK,CAACsE,CAAAA,CAAE,GAAG,IAAA;AAClB;AACA,YAAA,IAAI,CAACpE,UAAU,EAAA;AACfkD,YAAAA,mBAAAA,CAAoBC,eAAe,CAAC,IAAI,CAACzC,YAAY,CAAA;AACvD;AACF;IACAL,UAAa,GAAA;AACX,QAAA,IAAK,MAAMgE,CAAAA,IAAK,IAAI,CAACzE,OAAO,CAAE;AAC5B,YAAA,IAAI,CAACA,OAAO,CAACyE,CAAAA,CAAE,EAAE/B,SAAWgC,EAAAA,OAAAA,EAAAA;AAC5B,YAAA,IAAI,CAAC1E,OAAO,CAACyE,CAAAA,CAAE,EAAElC,OAASmC,EAAAA,OAAAA,EAAAA;AAC5B;QACA,IAAI,CAAC1E,OAAO,GAAG,EAAC;AAClB;AACA;;;;;;;MAQA2E,UAAAA,CAAWrD,IAAY,EAAU;AAC/B,QAAA,OAAOsD,MAAOtD,CAAAA,IAAAA,CAAAA;AAChB;AACA;;;;;;;;MASAC,UAAAA,CAAWD,IAAY,EAAU;AAC/B,QAAA,OAAO,CAAG,EAAA,IAAI,CAAC,WAAW,CAACmB,IAAI,CAAC,CAAC,EAAEnB,KAAK,CAAC,EAAE,IAAI,CAACuD,WAAW,EAAI,CAAA,CAAA;AACjE;AACA;;;;;;;;;;;;MAaAV,aAAAA,CAAc7C,IAAY,EAAE2C,SAAoB,EAAE9B,GAAgB,EAAE+B,YAAoB,EAAQ;AAC9F,QAAA,IAAIA,eAAe,CAAG,EAAA;AACpBD,YAAAA,SAAAA,CAAUa,aAAa,CAACZ,YAAAA,CAAAA;SACnB,MAAA,IAAI/B,GAAI4C,CAAAA,YAAY,EAAE;AAC3Bd,YAAAA,SAAAA,CAAUa,aAAa,CAAC3C,GAAI4C,CAAAA,YAAY,CAACb,YAAY,CAAA;SAChD,MAAA;AACLD,YAAAA,SAAAA,CAAUD,IAAI,EAAA;AAChB;AACF;AACA;;;;;AAKC,MACD,SAAsB,GAAA;AACpB,QAAA,KAAK,CAACgB,SAAAA,EAAAA;AACN,QAAA,IAAI,CAACvE,UAAU,EAAA;AACjB;AACA;;;;;;;;;;;AAWC,MACD,aAAU+B,CAAcL,GAAgB,EAAEb,IAAY,EAAc;AAClE,QAAA,MAAM2D,EAAK,GAAA,IAAIC,cAAe/C,CAAAA,GAAAA,CAAIS,MAAM,CAAA;AACxC,QAAA,OAAO,IAAI,CAACuC,cAAc,CAACF,IAAI9C,GAAKb,EAAAA,IAAAA,CAAAA;AACtC;AACA;;;;;;;;;;;AAWC,MACD,cAAyB8D,CAAAA,GAAmB,EAAEC,IAAiB,EAAE1D,KAAa,EAAc;QAC1F,OAAO,IAAA;AACT;AACA;;;;;;;;;;MAWU0C,eAAeiB,UAAqB,EAAED,IAAiB,EAAE1D,KAAa,EAAE;AAClF;;;;;;;;;MAUUyB,mBAAmBzB,KAAa,EAAE4D,aAA6B,EAAEF,IAAiB,EAAQ;AACpG;;;;;;;AAOC,MACD,WAAgC,GAAA;QAC9B,OAAO,EAAA;AACT;AACA;;;;;AAKC,MACD,IAAIG,WAAc,GAAA;QAChB,OAAO,KAAA;AACT;AACA;;;;;AAKC,MACD,IAAIC,iBAA+C,GAAA;QACjD,OAAO,IAAA;AACT;AACF;;;;"}