@zephyr3d/scene 0.6.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (723) hide show
  1. package/README.md +1 -1
  2. package/dist/animation/animation.js +149 -27
  3. package/dist/animation/animation.js.map +1 -1
  4. package/dist/animation/animationset.js +173 -73
  5. package/dist/animation/animationset.js.map +1 -1
  6. package/dist/animation/animationtrack.js +65 -10
  7. package/dist/animation/animationtrack.js.map +1 -1
  8. package/dist/animation/eulerrotationtrack.js +41 -20
  9. package/dist/animation/eulerrotationtrack.js.map +1 -1
  10. package/dist/animation/morphtarget.js +14 -38
  11. package/dist/animation/morphtarget.js.map +1 -1
  12. package/dist/animation/morphtrack.js +59 -22
  13. package/dist/animation/morphtrack.js.map +1 -1
  14. package/dist/animation/proptrack.js +190 -0
  15. package/dist/animation/proptrack.js.map +1 -0
  16. package/dist/animation/rotationtrack.js +29 -11
  17. package/dist/animation/rotationtrack.js.map +1 -1
  18. package/dist/animation/scaletrack.js +29 -11
  19. package/dist/animation/scaletrack.js.map +1 -1
  20. package/dist/animation/skeleton.js +241 -78
  21. package/dist/animation/skeleton.js.map +1 -1
  22. package/dist/animation/translationtrack.js +30 -11
  23. package/dist/animation/translationtrack.js.map +1 -1
  24. package/dist/app/api.js +43 -0
  25. package/dist/app/api.js.map +1 -0
  26. package/dist/app/app.js +153 -0
  27. package/dist/app/app.js.map +1 -0
  28. package/dist/app/engine.js +312 -0
  29. package/dist/app/engine.js.map +1 -0
  30. package/dist/app/inputmgr.js +351 -0
  31. package/dist/app/inputmgr.js.map +1 -0
  32. package/dist/app/runtimescript.js +62 -0
  33. package/dist/app/runtimescript.js.map +1 -0
  34. package/dist/app/scriptingsystem.js +220 -0
  35. package/dist/app/scriptingsystem.js.map +1 -0
  36. package/dist/app/scriptregistry.js +432 -0
  37. package/dist/app/scriptregistry.js.map +1 -0
  38. package/dist/asset/assetmanager.js +772 -291
  39. package/dist/asset/assetmanager.js.map +1 -1
  40. package/dist/asset/builtin.js +7 -43
  41. package/dist/asset/builtin.js.map +1 -1
  42. package/dist/asset/loaders/dds/dds.js +17 -93
  43. package/dist/asset/loaders/dds/dds.js.map +1 -1
  44. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  45. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  46. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  47. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  48. package/dist/asset/loaders/gltf/helpers.js +27 -14
  49. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  50. package/dist/asset/loaders/hdr/hdr.js +17 -12
  51. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  52. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  53. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  54. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  55. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  56. package/dist/asset/loaders/loader.js.map +1 -1
  57. package/dist/asset/model.js +158 -4
  58. package/dist/asset/model.js.map +1 -1
  59. package/dist/blitter/bilateralblur.js +0 -1
  60. package/dist/blitter/bilateralblur.js.map +1 -1
  61. package/dist/blitter/blitter.js +22 -23
  62. package/dist/blitter/blitter.js.map +1 -1
  63. package/dist/blitter/box.js.map +1 -1
  64. package/dist/blitter/copy.js.map +1 -1
  65. package/dist/blitter/gaussianblur.js +23 -23
  66. package/dist/blitter/gaussianblur.js.map +1 -1
  67. package/dist/camera/base.js +141 -34
  68. package/dist/camera/base.js.map +1 -1
  69. package/dist/camera/camera.js +653 -149
  70. package/dist/camera/camera.js.map +1 -1
  71. package/dist/camera/fps.js +2 -10
  72. package/dist/camera/fps.js.map +1 -1
  73. package/dist/camera/orbit.js +132 -59
  74. package/dist/camera/orbit.js.map +1 -1
  75. package/dist/camera/orthocamera.js +37 -12
  76. package/dist/camera/orthocamera.js.map +1 -1
  77. package/dist/camera/perspectivecamera.js +37 -20
  78. package/dist/camera/perspectivecamera.js.map +1 -1
  79. package/dist/index.d.ts +18268 -6982
  80. package/dist/index.js +49 -16
  81. package/dist/index.js.map +1 -1
  82. package/dist/material/blinn.js +5 -0
  83. package/dist/material/blinn.js.map +1 -1
  84. package/dist/material/grassmaterial.js +6 -1
  85. package/dist/material/grassmaterial.js.map +1 -1
  86. package/dist/material/lambert.js +6 -1
  87. package/dist/material/lambert.js.map +1 -1
  88. package/dist/material/material.js +346 -73
  89. package/dist/material/material.js.map +1 -1
  90. package/dist/material/meshmaterial.js +498 -156
  91. package/dist/material/meshmaterial.js.map +1 -1
  92. package/dist/material/mixins/albedocolor.js +5 -1
  93. package/dist/material/mixins/albedocolor.js.map +1 -1
  94. package/dist/material/mixins/foliage.js +3 -3
  95. package/dist/material/mixins/foliage.js.map +1 -1
  96. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  97. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  98. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  99. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  101. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  103. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  105. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  106. package/dist/material/mixins/lit.js +16 -4
  107. package/dist/material/mixins/lit.js.map +1 -1
  108. package/dist/material/mixins/pbr/brdf.js +134 -0
  109. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  110. package/dist/material/mixins/pbr/common.js +68 -85
  111. package/dist/material/mixins/pbr/common.js.map +1 -1
  112. package/dist/material/mixins/texture.js +98 -83
  113. package/dist/material/mixins/texture.js.map +1 -1
  114. package/dist/material/mixins/vertexcolor.js +6 -2
  115. package/dist/material/mixins/vertexcolor.js.map +1 -1
  116. package/dist/material/particle.js +272 -0
  117. package/dist/material/particle.js.map +1 -0
  118. package/dist/material/pbrblueprint.js +186 -0
  119. package/dist/material/pbrblueprint.js.map +1 -0
  120. package/dist/material/pbrmr.js +10 -0
  121. package/dist/material/pbrmr.js.map +1 -1
  122. package/dist/material/pbrsg.js +10 -0
  123. package/dist/material/pbrsg.js.map +1 -1
  124. package/dist/material/shader/helper.js +521 -287
  125. package/dist/material/shader/helper.js.map +1 -1
  126. package/dist/material/terrain-cm.js +607 -0
  127. package/dist/material/terrain-cm.js.map +1 -0
  128. package/dist/material/terrainmaterial.js +59 -54
  129. package/dist/material/terrainmaterial.js.map +1 -1
  130. package/dist/material/unlit.js +5 -0
  131. package/dist/material/unlit.js.map +1 -1
  132. package/dist/material/water.js +415 -0
  133. package/dist/material/water.js.map +1 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  141. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  143. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  144. package/dist/posteffect/bloom.js +39 -54
  145. package/dist/posteffect/bloom.js.map +1 -1
  146. package/dist/posteffect/compositor.js +95 -128
  147. package/dist/posteffect/compositor.js.map +1 -1
  148. package/dist/posteffect/fxaa.js +10 -18
  149. package/dist/posteffect/fxaa.js.map +1 -1
  150. package/dist/posteffect/grayscale.js +9 -17
  151. package/dist/posteffect/grayscale.js.map +1 -1
  152. package/dist/posteffect/motionblur.js +105 -0
  153. package/dist/posteffect/motionblur.js.map +1 -0
  154. package/dist/posteffect/posteffect.js +66 -35
  155. package/dist/posteffect/posteffect.js.map +1 -1
  156. package/dist/posteffect/sao.js +13 -21
  157. package/dist/posteffect/sao.js.map +1 -1
  158. package/dist/posteffect/ssr.js +60 -100
  159. package/dist/posteffect/ssr.js.map +1 -1
  160. package/dist/posteffect/taa.js +175 -0
  161. package/dist/posteffect/taa.js.map +1 -0
  162. package/dist/posteffect/tonemap.js +12 -20
  163. package/dist/posteffect/tonemap.js.map +1 -1
  164. package/dist/render/abuffer_oit.js +30 -19
  165. package/dist/render/abuffer_oit.js.map +1 -1
  166. package/dist/render/clipmap.js +429 -101
  167. package/dist/render/clipmap.js.map +1 -1
  168. package/dist/render/cluster_light.js +7 -5
  169. package/dist/render/cluster_light.js.map +1 -1
  170. package/dist/render/cull_visitor.js +43 -3
  171. package/dist/render/cull_visitor.js.map +1 -1
  172. package/dist/render/depthpass.js +14 -5
  173. package/dist/render/depthpass.js.map +1 -1
  174. package/dist/render/drawable_mixin.js +113 -40
  175. package/dist/render/drawable_mixin.js.map +1 -1
  176. package/dist/render/envlight.js +86 -141
  177. package/dist/render/envlight.js.map +1 -1
  178. package/dist/render/fbm_wavegenerator.js +234 -0
  179. package/dist/render/fbm_wavegenerator.js.map +1 -0
  180. package/dist/render/fft_wavegenerator.js +64 -50
  181. package/dist/render/fft_wavegenerator.js.map +1 -1
  182. package/dist/render/fullscreenquad.js +2 -2
  183. package/dist/render/fullscreenquad.js.map +1 -1
  184. package/dist/render/gerstner_wavegenerator.js +98 -48
  185. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  186. package/dist/render/globalbindgroup_allocator.js +4 -2
  187. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  188. package/dist/render/hzb.js +6 -3
  189. package/dist/render/hzb.js.map +1 -1
  190. package/dist/render/lightpass.js +19 -18
  191. package/dist/render/lightpass.js.map +1 -1
  192. package/dist/render/objectcolorpass.js +4 -4
  193. package/dist/render/objectcolorpass.js.map +1 -1
  194. package/dist/render/primitive.js +213 -104
  195. package/dist/render/primitive.js.map +1 -1
  196. package/dist/render/render_queue.js +40 -20
  197. package/dist/render/render_queue.js.map +1 -1
  198. package/dist/render/renderbundle_wrapper.js +65 -15
  199. package/dist/render/renderbundle_wrapper.js.map +1 -1
  200. package/dist/render/renderer.js +326 -185
  201. package/dist/render/renderer.js.map +1 -1
  202. package/dist/render/renderpass.js +20 -36
  203. package/dist/render/renderpass.js.map +1 -1
  204. package/dist/render/shadowmap_pass.js +3 -3
  205. package/dist/render/shadowmap_pass.js.map +1 -1
  206. package/dist/render/sky.js +864 -541
  207. package/dist/render/sky.js.map +1 -1
  208. package/dist/render/weightedblended_oit.js +13 -15
  209. package/dist/render/weightedblended_oit.js.map +1 -1
  210. package/dist/scene/batchgroup.js +18 -5
  211. package/dist/scene/batchgroup.js.map +1 -1
  212. package/dist/scene/environment.js +78 -48
  213. package/dist/scene/environment.js.map +1 -1
  214. package/dist/scene/graph_node.js +2 -3
  215. package/dist/scene/graph_node.js.map +1 -1
  216. package/dist/scene/light.js +28 -89
  217. package/dist/scene/light.js.map +1 -1
  218. package/dist/scene/mesh.js +218 -87
  219. package/dist/scene/mesh.js.map +1 -1
  220. package/dist/scene/octree.js +371 -162
  221. package/dist/scene/octree.js.map +1 -1
  222. package/dist/scene/particlesys.js +684 -0
  223. package/dist/scene/particlesys.js.map +1 -0
  224. package/dist/scene/raycast_visitor.js +34 -5
  225. package/dist/scene/raycast_visitor.js.map +1 -1
  226. package/dist/scene/scene.js +309 -85
  227. package/dist/scene/scene.js.map +1 -1
  228. package/dist/scene/scene_node.js +675 -102
  229. package/dist/scene/scene_node.js.map +1 -1
  230. package/dist/scene/terrain/grass.js +48 -49
  231. package/dist/scene/terrain/grass.js.map +1 -1
  232. package/dist/scene/terrain/heightfield.js +46 -44
  233. package/dist/scene/terrain/heightfield.js.map +1 -1
  234. package/dist/scene/terrain/patch.js +20 -29
  235. package/dist/scene/terrain/patch.js.map +1 -1
  236. package/dist/scene/terrain/quadtree.js +58 -27
  237. package/dist/scene/terrain/quadtree.js.map +1 -1
  238. package/dist/scene/terrain/terrain.js +31 -45
  239. package/dist/scene/terrain/terrain.js.map +1 -1
  240. package/dist/scene/terrain-cm/grass.js +603 -0
  241. package/dist/scene/terrain-cm/grass.js.map +1 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  243. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  245. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  246. package/dist/scene/water.js +378 -0
  247. package/dist/scene/water.js.map +1 -0
  248. package/dist/shaders/atmosphere.js +957 -0
  249. package/dist/shaders/atmosphere.js.map +1 -0
  250. package/dist/shaders/fog.js +116 -0
  251. package/dist/shaders/fog.js.map +1 -0
  252. package/dist/shaders/misc.js.map +1 -1
  253. package/dist/shaders/noise.js +217 -8
  254. package/dist/shaders/noise.js.map +1 -1
  255. package/dist/shaders/pbr.js.map +1 -1
  256. package/dist/shaders/shadow.js +8 -8
  257. package/dist/shaders/shadow.js.map +1 -1
  258. package/dist/shaders/ssr.js +87 -39
  259. package/dist/shaders/ssr.js.map +1 -1
  260. package/dist/shaders/temporal.js +216 -0
  261. package/dist/shaders/temporal.js.map +1 -0
  262. package/dist/shaders/water.js +42 -20
  263. package/dist/shaders/water.js.map +1 -1
  264. package/dist/shadow/esm.js +31 -13
  265. package/dist/shadow/esm.js.map +1 -1
  266. package/dist/shadow/pcf_opt.js +12 -13
  267. package/dist/shadow/pcf_opt.js.map +1 -1
  268. package/dist/shadow/pcf_pd.js +12 -13
  269. package/dist/shadow/pcf_pd.js.map +1 -1
  270. package/dist/shadow/shader.js +38 -0
  271. package/dist/shadow/shader.js.map +1 -0
  272. package/dist/shadow/shadow_impl.js.map +1 -1
  273. package/dist/shadow/shadowmapper.js +67 -26
  274. package/dist/shadow/shadowmapper.js.map +1 -1
  275. package/dist/shadow/ssm.js +15 -16
  276. package/dist/shadow/ssm.js.map +1 -1
  277. package/dist/shadow/vsm.js +33 -16
  278. package/dist/shadow/vsm.js.map +1 -1
  279. package/dist/shapes/box.js +181 -83
  280. package/dist/shapes/box.js.map +1 -1
  281. package/dist/shapes/cylinder.js +101 -43
  282. package/dist/shapes/cylinder.js.map +1 -1
  283. package/dist/shapes/plane.js +70 -29
  284. package/dist/shapes/plane.js.map +1 -1
  285. package/dist/shapes/shape.js +120 -17
  286. package/dist/shapes/shape.js.map +1 -1
  287. package/dist/shapes/sphere.js +78 -44
  288. package/dist/shapes/sphere.js.map +1 -1
  289. package/dist/shapes/tetrahedron.js +256 -0
  290. package/dist/shapes/tetrahedron.js.map +1 -0
  291. package/dist/shapes/torus.js +76 -55
  292. package/dist/shapes/torus.js.map +1 -1
  293. package/dist/src/animation/animation.js +127 -0
  294. package/dist/src/animation/animation.js.map +1 -0
  295. package/dist/src/animation/animationset.js +255 -0
  296. package/dist/src/animation/animationset.js.map +1 -0
  297. package/dist/src/animation/animationtrack.js +34 -0
  298. package/dist/src/animation/animationtrack.js.map +1 -0
  299. package/dist/src/animation/eulerrotationtrack.js +52 -0
  300. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  301. package/dist/src/animation/morphtarget.js +93 -0
  302. package/dist/src/animation/morphtarget.js.map +1 -0
  303. package/dist/src/animation/morphtrack.js +70 -0
  304. package/dist/src/animation/morphtrack.js.map +1 -0
  305. package/dist/src/animation/proptrack.js +161 -0
  306. package/dist/src/animation/proptrack.js.map +1 -0
  307. package/dist/src/animation/rotationtrack.js +51 -0
  308. package/dist/src/animation/rotationtrack.js.map +1 -0
  309. package/dist/src/animation/scaletrack.js +50 -0
  310. package/dist/src/animation/scaletrack.js.map +1 -0
  311. package/dist/src/animation/skeleton.js +204 -0
  312. package/dist/src/animation/skeleton.js.map +1 -0
  313. package/dist/src/animation/translationtrack.js +50 -0
  314. package/dist/src/animation/translationtrack.js.map +1 -0
  315. package/dist/{app.js → src/app/app.js} +18 -40
  316. package/dist/src/app/app.js.map +1 -0
  317. package/dist/{input → src/app}/inputmgr.js +41 -16
  318. package/dist/src/app/inputmgr.js.map +1 -0
  319. package/dist/src/asset/assetmanager.js +404 -0
  320. package/dist/src/asset/assetmanager.js.map +1 -0
  321. package/dist/src/asset/builtin.js +337 -0
  322. package/dist/src/asset/builtin.js.map +1 -0
  323. package/dist/src/asset/loaders/dds/dds.js +470 -0
  324. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  326. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  328. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  330. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  332. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  334. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  336. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  337. package/dist/src/asset/loaders/loader.js +45 -0
  338. package/dist/src/asset/loaders/loader.js.map +1 -0
  339. package/dist/src/asset/model.js +414 -0
  340. package/dist/src/asset/model.js.map +1 -0
  341. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  342. package/dist/src/blitter/bilateralblur.js.map +1 -0
  343. package/dist/src/blitter/blitter.js +390 -0
  344. package/dist/src/blitter/blitter.js.map +1 -0
  345. package/dist/src/blitter/box.js +118 -0
  346. package/dist/src/blitter/box.js.map +1 -0
  347. package/dist/src/blitter/copy.js +22 -0
  348. package/dist/src/blitter/copy.js.map +1 -0
  349. package/dist/src/blitter/gaussianblur.js +228 -0
  350. package/dist/src/blitter/gaussianblur.js.map +1 -0
  351. package/dist/src/camera/base.js +92 -0
  352. package/dist/src/camera/base.js.map +1 -0
  353. package/dist/src/camera/camera.js +1005 -0
  354. package/dist/src/camera/camera.js.map +1 -0
  355. package/dist/src/camera/fps.js +238 -0
  356. package/dist/src/camera/fps.js.map +1 -0
  357. package/dist/src/camera/orbit.js +245 -0
  358. package/dist/src/camera/orbit.js.map +1 -0
  359. package/dist/src/camera/orthocamera.js +167 -0
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  699. package/dist/utility/textures/gradientnoise.js +2 -1
  700. package/dist/utility/textures/gradientnoise.js.map +1 -1
  701. package/dist/utility/textures/randomnoise.js +1 -0
  702. package/dist/utility/textures/randomnoise.js.map +1 -1
  703. package/dist/values.js +91 -4
  704. package/dist/values.js.map +1 -1
  705. package/package.json +29 -15
  706. package/dist/app.js.map +0 -1
  707. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  708. package/dist/input/inputmgr.js.map +0 -1
  709. package/dist/material/mixins/ggxlut.js.map +0 -1
  710. package/dist/posteffect/water.js +0 -508
  711. package/dist/posteffect/water.js.map +0 -1
  712. package/dist/render/oit.js +0 -16
  713. package/dist/render/oit.js.map +0 -1
  714. package/dist/render/scatteringlut.js +0 -634
  715. package/dist/render/scatteringlut.js.map +0 -1
  716. package/dist/render/watermesh.js +0 -193
  717. package/dist/render/watermesh.js.map +0 -1
  718. package/dist/render/wavegenerator.js +0 -8
  719. package/dist/render/wavegenerator.js.map +0 -1
  720. package/dist/scene/xform.js +0 -247
  721. package/dist/scene/xform.js.map +0 -1
  722. package/dist/utility/shprojection.js +0 -442
  723. package/dist/utility/shprojection.js.map +0 -1
@@ -0,0 +1,490 @@
1
+ import { ShaderHelper } from '../material/shader/helper.js';
2
+
3
+ const MAX_FLOAT_VALUE = 3.402823466e38;
4
+ /** @internal */ function SSR_calcJitter(scope, viewPos, roughness) {
5
+ const pb = scope.$builder;
6
+ pb.func('SSR_calcJitter', [
7
+ pb.vec3('viewPos'),
8
+ pb.float('roughness')
9
+ ], function() {
10
+ this.$l.h = pb.fract(pb.mul(this.viewPos, 0.8));
11
+ this.h = pb.add(this.h, pb.dot(this.h, pb.add(this.h.yxz, pb.vec3(19.19))));
12
+ this.h = pb.fract(pb.mul(pb.add(this.h.xxy, this.h.yxx), this.h.zyx));
13
+ this.h = pb.sub(this.h, pb.vec3(0.5));
14
+ this.$return(pb.mix(pb.vec3(0), this.h, this.roughness));
15
+ });
16
+ return scope.SSR_calcJitter(viewPos, roughness);
17
+ }
18
+ /** @internal */ function invProjectPosition(scope, pos, mat) {
19
+ const pb = scope.$builder;
20
+ pb.func('invProjectPosition', [
21
+ pb.vec3('p'),
22
+ pb.mat4('mat')
23
+ ], function() {
24
+ this.$l.c = pb.sub(pb.mul(this.p, 2), pb.vec3(1));
25
+ this.$l.u = pb.mul(this.mat, pb.vec4(this.c, 1));
26
+ this.u = pb.div(this.u, this.u.w);
27
+ this.$return(this.u.xyz);
28
+ });
29
+ return scope.invProjectPosition(pos, mat);
30
+ }
31
+ /** @internal */ function validateHit(scope, hit2D, hit3D, surfaceZ, thickness, uv, traceRay, viewMatrix, invProjMatrix, textureSize, normalTexture) {
32
+ const pb = scope.$builder;
33
+ const funcName = hit3D ? 'SSR_validateHit_HiZ' : 'SSR_validateHit';
34
+ pb.func(funcName, [
35
+ pb.vec2('hit2d'),
36
+ ...hit3D ? [
37
+ pb.vec3('hit3d')
38
+ ] : [],
39
+ ...hit3D ? [
40
+ pb.float('thickness')
41
+ ] : [],
42
+ pb.float('surfaceZ'),
43
+ pb.vec2('uv'),
44
+ pb.vec3('viewSpaceRayDirection'),
45
+ pb.mat4('viewMatrix'),
46
+ pb.mat4('invProjMatrix'),
47
+ pb.vec4('textureSize')
48
+ ], function() {
49
+ this.$if(pb.or(pb.any(pb.lessThan(this.hit2d, pb.vec2(0))), pb.any(pb.greaterThan(this.hit2d, pb.vec2(1)))), function() {
50
+ this.$return(pb.float(0));
51
+ });
52
+ this.$l.manhattanDist = pb.abs(pb.sub(this.hit2d, this.uv));
53
+ this.$if(pb.all(pb.lessThan(this.manhattanDist, pb.vec2(pb.div(pb.vec2(2), this.textureSize.xy)))), function() {
54
+ this.$return(pb.float(0));
55
+ });
56
+ if (normalTexture) {
57
+ this.$l.hitNormalWS = pb.sub(pb.mul(pb.textureSampleLevel(normalTexture, this.hit2d, 0).rgb, 2), pb.vec3(1));
58
+ this.$l.hitNormalVS = pb.mul(this.viewMatrix, pb.vec4(this.hitNormalWS, 0)).xyz;
59
+ this.$if(pb.greaterThan(pb.dot(this.hitNormalVS, this.viewSpaceRayDirection), 0), function() {
60
+ this.$return(pb.float(0));
61
+ });
62
+ }
63
+ this.$l.viewSpaceSurface = invProjectPosition(this, pb.vec3(this.hit2d, this.surfaceZ), this.invProjMatrix);
64
+ this.$l.fov = pb.mul(pb.vec2(pb.div(this.textureSize.y, this.textureSize.x), 1), 0.05);
65
+ this.$l.border = pb.mul(pb.smoothStep(pb.vec2(0), this.fov, this.hit2d), pb.sub(pb.vec2(1), pb.smoothStep(pb.sub(pb.vec2(1), this.fov), pb.vec2(1), this.hit2d)));
66
+ this.$l.vignette = pb.mul(this.border.x, this.border.y);
67
+ if (this.hit3d) {
68
+ this.$l.distance = pb.distance(this.viewSpaceSurface, this.hit3d);
69
+ this.$l.confidence = pb.sub(1, pb.smoothStep(0, this.thickness, this.distance));
70
+ this.$return(pb.mul(this.vignette, this.confidence, this.confidence));
71
+ } else {
72
+ this.$return(this.vignette);
73
+ }
74
+ });
75
+ return hit3D ? scope[funcName](hit2D, hit3D, thickness, surfaceZ, uv, traceRay, viewMatrix, invProjMatrix, textureSize) : scope[funcName](hit2D, surfaceZ, uv, traceRay, viewMatrix, invProjMatrix, textureSize);
76
+ }
77
+ function screenSpaceRayTracing_Linear2D(scope, viewPos, traceRay, viewMatrix, projMatrix, invProjMatrix, cameraNearFar, maxDistance, maxIterations, thickness, stride, textureSize, linearDepthTex, normalTexture, useBackfaceDepth) {
78
+ const pb = scope.$builder;
79
+ pb.func('distanceSquared', [
80
+ pb.vec2('a'),
81
+ pb.vec2('b')
82
+ ], function() {
83
+ this.$l.x = pb.sub(this.a, this.b);
84
+ this.$return(pb.dot(this.x, this.x));
85
+ });
86
+ pb.func('rayIntersectDepth', [
87
+ pb.float('zA'),
88
+ pb.float('zB'),
89
+ pb.float('thickness'),
90
+ pb.vec2('uv'),
91
+ pb.float('cameraFar')
92
+ ], function() {
93
+ let thickness = this.thickness;
94
+ if (useBackfaceDepth) {
95
+ this.$l.sceneZ = ShaderHelper.sampleLinearDepthWithBackface(this, linearDepthTex, this.uv, 0);
96
+ this.$l.sceneZMax01 = this.sceneZ.x;
97
+ thickness = pb.max(this.thickness, pb.mul(pb.sub(this.sceneZ.y, this.sceneZ.x), this.cameraFar));
98
+ } else {
99
+ this.$l.sceneZMax01 = ShaderHelper.sampleLinearDepth(this, linearDepthTex, this.uv, 0);
100
+ }
101
+ this.sceneZMax = pb.neg(pb.mul(this.sceneZMax01, this.cameraFar));
102
+ this.$return(pb.and(pb.lessThan(this.sceneZMax01, 1), pb.greaterThanEqual(this.zA, pb.sub(this.sceneZMax, thickness)), pb.lessThanEqual(this.zB, this.sceneZMax)));
103
+ });
104
+ pb.func('traceRayLinear2D', [
105
+ pb.vec3('rayOrigin'),
106
+ pb.vec3('rayDirection'),
107
+ pb.float('stride'),
108
+ pb.float('maxDistance'),
109
+ pb.float('maxIterations'),
110
+ pb.float('thickness'),
111
+ pb.vec2('cameraNearFar'),
112
+ pb.mat4('projMatrix'),
113
+ pb.vec4('textureSize'),
114
+ pb.vec3('hit2D').out(),
115
+ pb.vec3('hit3D').out(),
116
+ pb.vec2('origin').out(),
117
+ pb.float('numIterations').out()
118
+ ], function() {
119
+ this.$l.rayLen = this.$choice(pb.greaterThan(pb.add(this.rayOrigin.z, pb.mul(this.rayDirection.z, this.maxDistance)), pb.neg(this.cameraNearFar.x)), pb.div(pb.sub(pb.neg(this.cameraNearFar.x), this.rayOrigin.z), this.rayDirection.z), this.maxDistance);
120
+ this.$l.rayEnd = pb.add(this.rayOrigin, pb.mul(this.rayDirection, this.rayLen));
121
+ this.$l.zMin = pb.min(this.rayOrigin.z, this.rayEnd.z);
122
+ this.$l.zMax = pb.max(this.rayOrigin.z, this.rayEnd.z);
123
+ this.$l.rayOriginH = pb.mul(this.projMatrix, pb.vec4(this.rayOrigin, 1));
124
+ this.$l.rayEndH = pb.mul(this.projMatrix, pb.vec4(this.rayEnd, 1));
125
+ this.$l.k0 = pb.div(1, this.rayOriginH.w);
126
+ this.$l.k1 = pb.div(1, this.rayEndH.w);
127
+ this.$l.Q0 = pb.mul(this.rayOrigin, this.k0);
128
+ this.$l.Q1 = pb.mul(this.rayEnd, this.k1);
129
+ this.$l.rayOriginNDC = pb.mul(this.rayOriginH, this.k0);
130
+ this.$l.rayEndNDC = pb.mul(this.rayEndH, this.k1);
131
+ this.origin = pb.add(pb.mul(this.rayOriginNDC.xy, 0.5), pb.vec2(0.5));
132
+ this.$l.P0 = pb.mul(this.origin, this.textureSize.zw);
133
+ this.$l.P1 = pb.mul(pb.add(pb.mul(this.rayEndNDC.xy, 0.5), pb.vec2(0.5)), this.textureSize.zw);
134
+ this.$l.xMin = 0.5;
135
+ this.$l.xMax = pb.sub(this.textureSize.z, 0.5);
136
+ this.$l.yMin = 0.5;
137
+ this.$l.yMax = pb.sub(this.textureSize.w, 0.5);
138
+ this.$l.t = pb.float();
139
+ this.$if(pb.or(pb.greaterThan(this.P1.y, this.yMax), pb.lessThan(this.P1.y, this.yMin)), function() {
140
+ this.t = pb.div(pb.sub(this.P1.y, this.$choice(pb.greaterThan(this.P1.y, this.yMax), this.yMax, this.yMin)), pb.sub(this.P1.y, this.P0.y));
141
+ });
142
+ this.$if(pb.or(pb.greaterThan(this.P1.x, this.xMax), pb.lessThan(this.P1.x, this.xMin)), function() {
143
+ this.t2 = pb.div(pb.sub(this.P1.x, this.$choice(pb.greaterThan(this.P1.x, this.xMax), this.xMax, this.xMin)), pb.sub(this.P1.x, this.P0.x));
144
+ this.t = pb.max(this.t, this.t2);
145
+ });
146
+ this.P1 = pb.mix(this.P1, this.P0, this.t);
147
+ this.k1 = pb.mix(this.k1, this.k0, this.t);
148
+ this.Q1 = pb.mix(this.Q1, this.Q0, this.t);
149
+ this.P1 = this.$choice(pb.lessThan(this.distanceSquared(this.P0, this.P1), 0.0001), pb.add(this.P1, pb.vec2(0.01)), this.P1);
150
+ this.$l.delta = pb.sub(this.P1, this.P0);
151
+ this.$l.permute = false;
152
+ this.$if(pb.lessThan(pb.abs(this.delta.x), pb.abs(this.delta.y)), function() {
153
+ this.permute = true;
154
+ this.delta = this.delta.yx;
155
+ this.P0 = this.P0.yx;
156
+ this.P1 = this.P1.yx;
157
+ });
158
+ this.$l.stepDir = pb.sign(this.delta.x);
159
+ this.$l.invdx = pb.div(this.stepDir, this.delta.x);
160
+ this.$l.dQ = pb.mul(pb.sub(this.Q1, this.Q0), this.invdx);
161
+ this.$l.dK = pb.mul(pb.sub(this.k1, this.k0), this.invdx);
162
+ this.$l.dP = pb.vec2(this.stepDir, pb.mul(this.delta.y, this.invdx));
163
+ //this.$l.strideScalar = pb.sub(1, pb.min(1, pb.div(pb.neg(this.rayOrigin.z), this.strideZCutoff)));
164
+ //this.$l.pixelStride = pb.add(1, pb.mul(this.strideScalar, this.stride));
165
+ this.$l.pixelStride = this.stride;
166
+ this.dP = pb.mul(this.dP, this.pixelStride);
167
+ this.dQ = pb.mul(this.dQ, this.pixelStride);
168
+ this.dK = pb.mul(this.dK, this.pixelStride);
169
+ this.$l.jitter = pb.float(1); //dither(this, this.P0);
170
+ this.P0 = pb.add(this.P0, pb.mul(this.dP, this.jitter));
171
+ this.Q0 = pb.add(this.Q0, pb.mul(this.dQ, this.jitter));
172
+ this.k0 = pb.add(this.k0, pb.mul(this.dK, this.jitter));
173
+ this.$l.prevZMaxEstimate = this.rayOrigin.z;
174
+ this.$l.zA = this.prevZMaxEstimate;
175
+ this.$l.zB = this.prevZMaxEstimate;
176
+ this.$l.pqk = pb.vec4(this.P0, this.Q0.z, this.k0);
177
+ this.$l.dpqk = pb.vec4(this.dP, this.dQ.z, this.dK);
178
+ this.$l.invRenderTargetSize = pb.div(pb.vec2(1), this.textureSize.zw);
179
+ this.$l.intersected = false;
180
+ this.$l.hitUV = pb.vec2();
181
+ this.$l.hitZ = pb.float();
182
+ this.numIterations = 0;
183
+ this.skippedIterations = pb.min(this.maxIterations, 1);
184
+ this.$for(pb.float('i'), 0, pb.getDevice().type === 'webgl' ? 1000 : this.maxIterations, function() {
185
+ if (pb.getDevice().type === 'webgl') {
186
+ this.$if(pb.greaterThanEqual(this.i, this.maxIterations), function() {
187
+ this.$break();
188
+ });
189
+ }
190
+ this.$if(pb.and(this.intersected, pb.greaterThanEqual(this.i, this.skippedIterations)), function() {
191
+ this.$break();
192
+ });
193
+ this.numIterations = pb.add(this.numIterations, 1);
194
+ this.pqk = pb.add(this.pqk, this.dpqk);
195
+ this.zA = this.prevZMaxEstimate;
196
+ this.zB = pb.div(pb.add(pb.mul(this.dpqk.z, 0.5), this.pqk.z), pb.add(pb.mul(this.dpqk.w, 0.5), this.pqk.w));
197
+ this.zB = pb.clamp(this.zB, this.zMin, this.zMax);
198
+ this.prevZMaxEstimate = this.zB;
199
+ this.hitZ = this.zB;
200
+ this.$if(pb.greaterThan(this.zB, this.zA), function() {
201
+ this.$l.t = this.zB;
202
+ this.zB = this.zA;
203
+ this.zA = this.t;
204
+ });
205
+ this.hitUV = this.$choice(this.permute, this.pqk.yx, this.pqk.xy);
206
+ this.hitUV = pb.mul(this.hitUV, this.invRenderTargetSize);
207
+ this.intersected = this.rayIntersectDepth(this.zA, this.zB, this.thickness, this.hitUV, this.cameraNearFar.y);
208
+ });
209
+ this.hit2D = pb.vec3(this.hitUV, this.hitZ);
210
+ this.Q0 = pb.vec3(pb.add(this.Q0.xy, pb.mul(this.dQ.xy, this.numIterations)), this.pqk.z);
211
+ this.hit3D = pb.div(this.Q0, this.pqk.w);
212
+ this.$return(this.intersected);
213
+ });
214
+ pb.func('SSR_Linear2D', [
215
+ pb.vec3('rayOrigin'),
216
+ pb.vec3('rayDirection'),
217
+ pb.mat4('viewMatrix'),
218
+ pb.mat4('projMatrix'),
219
+ pb.mat4('invProjMatrix'),
220
+ pb.float('stride'),
221
+ pb.float('maxDistance'),
222
+ pb.float('maxIterations'),
223
+ pb.float('thickness'),
224
+ pb.vec2('cameraNearFar'),
225
+ pb.vec4('textureSize')
226
+ ], function() {
227
+ this.$l.hit2D = pb.vec3();
228
+ this.$l.hit3D = pb.vec3();
229
+ this.$l.origin = pb.vec2();
230
+ this.$l.numIterations = pb.float();
231
+ this.$l.intersected = this.traceRayLinear2D(this.rayOrigin, this.rayDirection, this.stride, this.maxDistance, this.maxIterations, this.thickness, this.cameraNearFar, this.projMatrix, this.textureSize, this.hit2D, this.hit3D, this.origin, this.numIterations);
232
+ this.$if(pb.not(this.intersected), function() {
233
+ this.$return(pb.vec4(0));
234
+ });
235
+ this.$l.surfaceZ01 = ShaderHelper.sampleLinearDepth(this, linearDepthTex, this.hit2D.xy, 0);
236
+ this.$if(pb.equal(this.surfaceZ01, 1), function() {
237
+ this.$return(pb.vec4(0));
238
+ });
239
+ this.$l.surfaceZ = ShaderHelper.linearDepthToNonLinear(this, pb.mul(this.surfaceZ01, this.cameraNearFar.y), this.cameraNearFar);
240
+ this.$l.confidence = validateHit(this, this.hit2D.xy, null, this.surfaceZ, null, this.origin, this.rayDirection, this.viewMatrix, this.invProjMatrix, this.textureSize, normalTexture);
241
+ this.$l.iterationAttenuation = pb.sub(1, pb.smoothStep(0, this.maxIterations, this.numIterations));
242
+ //this.$l.iterationAttenuation = pb.smoothStep(this.maxIterations, 1, this.numIterations);
243
+ this.confidence = pb.mul(this.confidence, this.iterationAttenuation);
244
+ this.$l.hitPixel = pb.mul(this.hit2D.xy, this.textureSize.zw);
245
+ this.$l.startPixel = pb.mul(this.origin.xy, this.textureSize.zw);
246
+ this.$l.hitDistance = pb.length(pb.sub(this.hitPixel, this.startPixel));
247
+ this.$return(pb.vec4(this.hit2D.xy, this.hitDistance, this.confidence));
248
+ });
249
+ return scope.SSR_Linear2D(viewPos, traceRay, viewMatrix, projMatrix, invProjMatrix, stride, maxDistance, maxIterations, thickness, cameraNearFar, textureSize);
250
+ }
251
+ function screenSpaceRayTracing_HiZ(scope, viewPos, traceRay, viewMatrix, projMatrix, invProjMatrix, cameraNearFar, maxMipLevel, maxIterations, thickness, textureSize, HiZTexture, normalTexture) {
252
+ const pb = scope.$builder;
253
+ pb.func('getMipResolution', [
254
+ pb.int('mipLevel')
255
+ ], function() {
256
+ this.$return(pb.vec2(pb.textureDimensions(HiZTexture, this.mipLevel)));
257
+ });
258
+ pb.func('SSR_loadDepth', [
259
+ pb.vec2('uv'),
260
+ pb.float('level')
261
+ ], function() {
262
+ this.$return(pb.textureSampleLevel(HiZTexture, this.uv, this.level).r);
263
+ });
264
+ pb.func('invProjectPosition', [
265
+ pb.vec3('p'),
266
+ pb.mat4('mat')
267
+ ], function() {
268
+ this.$l.c = pb.sub(pb.mul(this.p, 2), pb.vec3(1));
269
+ this.$l.u = pb.mul(this.mat, pb.vec4(this.c, 1));
270
+ this.u = pb.div(this.u, this.u.w);
271
+ this.$return(this.u.xyz);
272
+ });
273
+ pb.func('projectPosition', [
274
+ pb.vec3('p'),
275
+ pb.mat4('mat')
276
+ ], function() {
277
+ this.$l.projected = pb.mul(this.mat, pb.vec4(this.p, 1));
278
+ this.projected = pb.div(this.projected, this.projected.w);
279
+ this.projected = pb.add(pb.mul(this.projected, 0.5), pb.vec4(0.5));
280
+ this.$return(this.projected.xyz);
281
+ });
282
+ pb.func('projectDirection', [
283
+ pb.vec3('p'),
284
+ pb.vec3('d'),
285
+ pb.vec3('screenSpacePos'),
286
+ pb.mat4('mat')
287
+ ], function() {
288
+ this.$return(pb.sub(this.projectPosition(pb.add(this.p, this.d), this.mat), this.screenSpacePos));
289
+ });
290
+ pb.func('SSR_initialAdvanceRay', [
291
+ pb.vec3('origin'),
292
+ pb.vec3('direction'),
293
+ pb.vec3('invDirection'),
294
+ pb.vec2('currentMipResolution'),
295
+ pb.vec2('invCurrentMipResolution'),
296
+ pb.vec2('floorOffset'),
297
+ pb.vec2('uvOffset'),
298
+ pb.vec3('position').out(),
299
+ pb.float('currentT').out()
300
+ ], function() {
301
+ this.$l.currentMipPosition = pb.mul(this.currentMipResolution, this.origin.xy);
302
+ this.$l.xyPlane = pb.add(pb.floor(this.currentMipPosition), this.floorOffset);
303
+ this.xyPlane = pb.add(pb.mul(this.xyPlane, this.invCurrentMipResolution), this.uvOffset);
304
+ this.$l.t = pb.mul(pb.sub(this.xyPlane, this.origin.xy), this.invDirection.xy);
305
+ this.currentT = pb.min(this.t.x, this.t.y);
306
+ this.position = pb.add(this.origin, pb.mul(this.direction, this.currentT));
307
+ });
308
+ pb.func('SSR_advanceRay', [
309
+ pb.vec3('origin'),
310
+ pb.vec3('direction'),
311
+ pb.vec3('invDirection'),
312
+ pb.vec2('currentMipPosition'),
313
+ pb.vec2('invCurrentMipResolution'),
314
+ pb.vec2('floorOffset'),
315
+ pb.vec2('uvOffset'),
316
+ pb.float('surfaceZ'),
317
+ pb.vec3('position').inout(),
318
+ pb.float('currentT').inout()
319
+ ], function() {
320
+ this.$l.xyPlane = pb.add(pb.floor(this.currentMipPosition), this.floorOffset);
321
+ this.xyPlane = pb.add(pb.mul(this.xyPlane, this.invCurrentMipResolution), this.uvOffset);
322
+ this.$l.boundaryPlanes = pb.vec3(this.xyPlane, this.surfaceZ);
323
+ this.$l.t = pb.mul(pb.sub(this.boundaryPlanes, this.origin), this.invDirection);
324
+ this.t.z = this.$choice(pb.greaterThan(this.direction.z, 0), this.t.z, MAX_FLOAT_VALUE);
325
+ this.$l.tMin = pb.min(pb.min(this.t.x, this.t.y), this.t.z);
326
+ this.$l.aboveSurface = pb.greaterThan(this.surfaceZ, this.position.z);
327
+ this.$l.skippedTile = pb.and(pb.notEqual(pb.floatBitsToUint(this.tMin), pb.floatBitsToUint(this.t.z)), this.aboveSurface);
328
+ this.currentT = this.$choice(this.aboveSurface, this.tMin, this.currentT);
329
+ this.position = pb.add(this.origin, pb.mul(this.direction, this.currentT));
330
+ this.$return(this.skippedTile);
331
+ });
332
+ pb.func('SSR_RaymarchHiZ', [
333
+ pb.vec3('screenSpacePos'),
334
+ pb.vec3('screenSpaceDirection'),
335
+ pb.vec2('cameraNearFar'),
336
+ pb.vec2('screenSize'),
337
+ pb.int('mostDetailMip'),
338
+ pb.int('maxMipLevel'),
339
+ pb.float('maxIterations'),
340
+ pb.float('numIterations').out()
341
+ ], function() {
342
+ this.$l.invDirection = this.$choice(pb.all(pb.compNotEqual(this.screenSpaceDirection, pb.vec3(0))), pb.div(pb.vec3(1), this.screenSpaceDirection), pb.vec3(MAX_FLOAT_VALUE));
343
+ this.$l.currentMip = this.mostDetailMip;
344
+ this.$l.currentMipResolution = this.getMipResolution(this.currentMip);
345
+ this.$l.invCurrentMipResolution = pb.div(pb.vec2(1), this.currentMipResolution);
346
+ this.$l.uvOffset = pb.div(pb.mul(0.005, pb.exp2(pb.float(this.mostDetailMip))), this.screenSize);
347
+ this.uvOffset = pb.vec2(this.$choice(pb.lessThan(this.screenSpaceDirection.x, 0), pb.neg(this.uvOffset.x), this.uvOffset.x), this.$choice(pb.lessThan(this.screenSpaceDirection.y, 0), pb.neg(this.uvOffset.y), this.uvOffset.y));
348
+ this.$l.floorOffset = pb.vec2(this.$choice(pb.lessThan(this.screenSpaceDirection.x, 0), pb.float(0), pb.float(1)), this.$choice(pb.lessThan(this.screenSpaceDirection.y, 0), pb.float(0), pb.float(1)));
349
+ this.$l.currentT = pb.float();
350
+ this.$l.position = pb.vec3();
351
+ this.SSR_initialAdvanceRay(this.screenSpacePos, this.screenSpaceDirection, this.invDirection, this.currentMipResolution, this.invCurrentMipResolution, this.floorOffset, this.uvOffset, this.position, this.currentT);
352
+ this.numIterations = pb.float(0);
353
+ this.$while(pb.and(pb.lessThan(this.numIterations, this.maxIterations), pb.greaterThanEqual(this.currentMip, this.mostDetailMip)), function() {
354
+ this.$l.currentMipPosition = pb.mul(this.currentMipResolution, this.position.xy);
355
+ this.$l.surfaceZ = pb.textureLoad(HiZTexture, pb.ivec2(this.currentMipPosition), this.currentMip).r;
356
+ this.$l.skippedTile = this.SSR_advanceRay(this.screenSpacePos, this.screenSpaceDirection, this.invDirection, this.currentMipPosition, this.invCurrentMipResolution, this.floorOffset, this.uvOffset, this.surfaceZ, this.position, this.currentT);
357
+ this.$l.nextMipIsOutOfRange = pb.and(this.skippedTile, pb.greaterThanEqual(this.currentMip, this.maxMipLevel));
358
+ this.$if(pb.not(this.nextMipIsOutOfRange), function() {
359
+ this.currentMip = pb.add(this.currentMip, this.$choice(this.skippedTile, pb.int(1), pb.int(-1)));
360
+ this.currentMipResolution = pb.mul(this.currentMipResolution, this.$choice(this.skippedTile, 0.5, 2));
361
+ this.invCurrentMipResolution = pb.mul(this.invCurrentMipResolution, this.$choice(this.skippedTile, 2, 0.5));
362
+ });
363
+ this.numIterations = pb.add(this.numIterations, 1);
364
+ });
365
+ this.$l.validHit = this.$choice(pb.lessThanEqual(this.numIterations, this.maxIterations), pb.float(1), pb.float(0));
366
+ this.$return(pb.vec4(this.position, this.validHit));
367
+ });
368
+ pb.func('SSR_HiZ', [
369
+ pb.vec3('viewPos'),
370
+ pb.vec3('traceRay'),
371
+ pb.mat4('viewMatrix'),
372
+ pb.mat4('projMatrix'),
373
+ pb.mat4('invProjMatrix'),
374
+ pb.vec2('cameraNearFar'),
375
+ pb.float('thickness'),
376
+ pb.vec4('textureSize'),
377
+ pb.int('maxMipLevel'),
378
+ pb.float('maxIterations')
379
+ ], function() {
380
+ this.$if(pb.greaterThan(this.traceRay.z, 0), function() {
381
+ this.$return(pb.vec4(0));
382
+ });
383
+ this.$l.originH = pb.mul(this.projMatrix, pb.vec4(this.viewPos, 1));
384
+ this.$l.originCS = pb.div(this.originH.xyz, this.originH.w);
385
+ this.$l.originTS = pb.add(pb.mul(this.originCS, 0.5), pb.vec3(0.5));
386
+ this.$l.directionTS = this.projectDirection(this.viewPos, this.traceRay, this.originTS, this.projMatrix);
387
+ this.$l.mostDetailMip = pb.int(0);
388
+ this.$l.numIterations = pb.float();
389
+ this.$l.hit = this.SSR_RaymarchHiZ(this.originTS, this.directionTS, this.cameraNearFar, this.textureSize.zw, this.mostDetailMip, this.maxMipLevel, this.maxIterations, this.numIterations);
390
+ this.$l.confidence = pb.float(0);
391
+ this.$if(pb.notEqual(this.hit.w, 0), function() {
392
+ this.$l.surfaceZ = pb.textureSampleLevel(HiZTexture, this.hit.xy, 0).r;
393
+ this.$if(pb.equal(this.surfaceZ, 1), function() {
394
+ this.$return(pb.vec4(0));
395
+ });
396
+ this.$l.hit3D = invProjectPosition(this, this.hit.xyz, this.invProjMatrix);
397
+ this.confidence = validateHit(this, this.hit.xy, this.hit3D, this.surfaceZ, this.thickness, this.originTS.xy, this.traceRay, this.viewMatrix, this.invProjMatrix, this.textureSize, normalTexture);
398
+ });
399
+ this.$l.iterationAttenuation = pb.sub(1, pb.smoothStep(0, this.maxIterations, this.numIterations));
400
+ this.$l.viewAttenuation = pb.sub(1, pb.smoothStep(-0.5, 0, this.traceRay.z));
401
+ //this.$l.iterationAttenuation = pb.smoothStep(this.maxIterations, 1, this.numIterations);
402
+ this.confidence = pb.mul(this.confidence, this.iterationAttenuation, this.viewAttenuation);
403
+ this.$l.hitPixel = pb.mul(this.hit.xy, this.textureSize.zw);
404
+ this.$l.startPixel = pb.mul(this.originTS.xy, this.textureSize.zw);
405
+ this.$l.hitDistance = pb.length(pb.sub(this.hitPixel, this.startPixel));
406
+ this.$return(pb.vec4(this.hit.xy, this.hitDistance, this.confidence));
407
+ });
408
+ return scope.SSR_HiZ(viewPos, traceRay, viewMatrix, projMatrix, invProjMatrix, cameraNearFar, thickness, textureSize, pb.sub(maxMipLevel, 1), maxIterations);
409
+ } /*
410
+ float2 cell(float2 ray, float2 cell_count, uint camera) {
411
+ return floor(ray.xy * cell_count);
412
+ }
413
+
414
+ float2 cell_count(float level) {
415
+ return input_texture2_size / (level == 0.0 ? 1.0 : exp2(level));
416
+ }
417
+
418
+ float3 intersect_cell_boundary(float3 pos, float3 dir, float2 cell_id, float2 cell_count, float2 cross_step, float2 cross_offset, uint camera) {
419
+ float2 cell_size = 1.0 / cell_count;
420
+ float2 planes = cell_id/cell_count + cell_size * cross_step;
421
+
422
+ float2 solutions = (planes - pos)/dir.xy;
423
+ float3 intersection_pos = pos + dir * min(solutions.x, solutions.y);
424
+
425
+ intersection_pos.xy += (solutions.x < solutions.y) ? float2(cross_offset.x, 0.0) : float2(0.0, cross_offset.y);
426
+
427
+ return intersection_pos;
428
+ }
429
+
430
+ bool crossed_cell_boundary(float2 cell_id_one, float2 cell_id_two) {
431
+ return (int)cell_id_one.x != (int)cell_id_two.x || (int)cell_id_one.y != (int)cell_id_two.y;
432
+ }
433
+
434
+ float minimum_depth_plane(float2 ray, float level, float2 cell_count, uint camera) {
435
+ return input_texture2.Load(int3(vr_stereo_to_mono(ray.xy, camera) * cell_count, level)).r;
436
+ }
437
+
438
+ float3 hi_z_trace(float3 p, float3 v, in uint camera, out uint iterations) {
439
+ float level = HIZ_START_LEVEL;
440
+ float3 v_z = v/v.z;
441
+ float2 hi_z_size = cell_count(level);
442
+ float3 ray = p;
443
+
444
+ float2 cross_step = float2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);
445
+ float2 cross_offset = cross_step * 0.00001;
446
+ cross_step = saturate(cross_step);
447
+
448
+ float2 ray_cell = cell(ray.xy, hi_z_size.xy, camera);
449
+ ray = intersect_cell_boundary(ray, v, ray_cell, hi_z_size, cross_step, cross_offset, camera);
450
+
451
+ iterations = 0;
452
+ while(level >= HIZ_STOP_LEVEL && iterations < MAX_ITERATIONS) {
453
+ // get the cell number of the current ray
454
+ float2 current_cell_count = cell_count(level);
455
+ float2 old_cell_id = cell(ray.xy, current_cell_count, camera);
456
+
457
+ // get the minimum depth plane in which the current ray resides
458
+ float min_z = minimum_depth_plane(ray.xy, level, current_cell_count, camera);
459
+
460
+ // intersect only if ray depth is below the minimum depth plane
461
+ float3 tmp_ray = ray;
462
+ if(v.z > 0) {
463
+ float min_minus_ray = min_z - ray.z;
464
+ tmp_ray = min_minus_ray > 0 ? ray + v_z*min_minus_ray : tmp_ray;
465
+ float2 new_cell_id = cell(tmp_ray.xy, current_cell_count, camera);
466
+ if(crossed_cell_boundary(old_cell_id, new_cell_id)) {
467
+ tmp_ray = intersect_cell_boundary(ray, v, old_cell_id, current_cell_count, cross_step, cross_offset, camera);
468
+ level = min(HIZ_MAX_LEVEL, level + 2.0f);
469
+ }else{
470
+ if(level == 1 && abs(min_minus_ray) > 0.0001) {
471
+ tmp_ray = intersect_cell_boundary(ray, v, old_cell_id, current_cell_count, cross_step, cross_offset, camera);
472
+ level = 2;
473
+ }
474
+ }
475
+ } else if(ray.z < min_z) {
476
+ tmp_ray = intersect_cell_boundary(ray, v, old_cell_id, current_cell_count, cross_step, cross_offset, camera);
477
+ level = min(HIZ_MAX_LEVEL, level + 2.0f);
478
+ }
479
+
480
+ ray.xyz = tmp_ray.xyz;
481
+ --level;
482
+
483
+ ++iterations;
484
+ }
485
+ return ray;
486
+ }
487
+ */
488
+
489
+ export { SSR_calcJitter, screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D };
490
+ //# sourceMappingURL=ssr.js.map