@xgent-ai/skills 0.1.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +38 -2
- package/bin/xgent-skills.js +515 -4
- package/package.json +7 -3
- package/skills/dev-plan/SKILL.md +113 -93
- package/skills/dev-plan/references/architecture-quality.md +141 -0
- package/skills/dev-plan/references/execution-workflow.md +78 -0
- package/skills/dev-plan/references/plan-skeleton.md +238 -78
- package/skills/dev-plan/scripts/check_progress.sh +158 -0
- package/skills/elintp/SKILL.md +129 -0
- package/skills/grafton-view-dev/SKILL.md +195 -0
- package/skills/grafton-view-dev/references/bindings.md +120 -0
- package/skills/grafton-view-dev/references/components.md +168 -0
- package/skills/grafton-view-dev/references/recipes.md +208 -0
- package/skills/grafton-view-dev/references/schema.md +86 -0
- package/skills/grafton-view-dev/references/stores.md +310 -0
- package/skills/pardon/SKILL.md +30 -0
- package/skills/portal-app-exchange/SKILL.md +106 -0
- package/skills/portal-backend-app/SKILL.md +56 -0
- package/skills/portal-backend-app/references/gate-and-tokens.md +93 -0
- package/skills/portal-backend-app/references/wiring-and-conventions.md +71 -0
- package/skills/portal-dev-setup/SKILL.md +519 -0
- package/skills/portal-dev-setup/puller.env.example +74 -0
- package/skills/portal-dev-setup/references/troubleshooting.md +167 -0
- package/skills/portal-dev-setup/scripts/onebox.sh +966 -0
- package/skills/portal-external-app/SKILL.md +273 -0
- package/skills/portal-external-app/references/contract-doc-template.md +96 -0
- package/skills/portal-external-app/references/health-contract.md +80 -0
- package/skills/portal-external-app/references/integration-contract.md +130 -0
- package/skills/portal-external-app/references/quota-and-seats.md +213 -0
- package/skills/portal-external-app/references/registration-and-onebox.md +259 -0
- package/skills/portal-external-app/scripts/health-verdict.ts +22 -0
- package/skills/portal-external-app/scripts/verify-health.ts +27 -0
- package/skills/portal-logging/SKILL.md +139 -0
- package/skills/portal-logging/references/collectors.md +285 -0
- package/skills/portal-logging/references/contract.md +95 -0
- package/skills/portal-logging/scripts/smoke-ingest.sh +72 -0
- package/skills/portal-micro-app/SKILL.md +83 -0
- package/skills/portal-micro-app/references/manifest-and-acl.md +79 -0
- package/skills/portal-micro-app/references/open-api-and-extensions.md +86 -0
- package/skills/portal-micro-app/references/sdk-reference.md +208 -0
- package/skills/prd/SKILL.md +212 -0
- package/skills/prd/references/prd-skeleton.md +244 -0
- package/skills/prd/references/spms-mapping.md +148 -0
- package/skills/react/SKILL.md +103 -0
- package/skills/react/references/component-patterns.md +275 -0
- package/skills/react/references/data-fetching.md +255 -0
- package/skills/react/references/effect-patterns.md +407 -0
- package/skills/react/references/js-performance.md +432 -0
- package/skills/react/references/rendering-performance.md +351 -0
- package/skills/react/references/rerender-optimization.md +578 -0
- package/skills/rust/SKILL.md +103 -0
- package/skills/rust/references/chapter_01.md +564 -0
- package/skills/rust/references/chapter_02.md +117 -0
- package/skills/rust/references/chapter_03.md +209 -0
- package/skills/rust/references/chapter_04.md +183 -0
- package/skills/rust/references/chapter_05.md +390 -0
- package/skills/rust/references/chapter_06.md +142 -0
- package/skills/rust/references/chapter_07.md +226 -0
- package/skills/rust/references/chapter_08.md +257 -0
- package/skills/rust/references/chapter_09.md +261 -0
- package/skills/rust/references/chapter_10.md +554 -0
- package/skills/story-points/SKILL.md +219 -0
- package/skills/story-points/references/factors.md +367 -0
- package/skills/summarize/SKILL.md +79 -0
- package/skills/swarm/SKILL.md +263 -0
- package/skills/swarm/evals/evals.json +55 -0
- package/skills/swarm/references/agent-types.md +260 -0
- package/skills/swarm/references/teams/code-audit.md +81 -0
- package/skills/swarm/references/teams/debug-race.md +70 -0
- package/skills/swarm/references/teams/feature-dev.md +71 -0
- package/skills/swarm/references/teams/product.md +114 -0
- package/skills/swarm/references/teams/refactor-migration.md +73 -0
- package/skills/swarm/references/teams/research-debate.md +73 -0
- package/skills/test-plan/SKILL.md +136 -0
- package/skills/test-plan/references/case-taxonomy.md +141 -0
- package/skills/working-with-mbx/SKILL.md +343 -0
- package/skills/working-with-mbx/references/acknowledgements.md +37 -0
- package/skills/working-with-mbx/references/benchmarks.md +140 -0
- package/skills/working-with-mbx/references/cache-results.md +153 -0
- package/skills/working-with-mbx/references/cache-server.md +151 -0
- package/skills/working-with-mbx/references/cli/adopt.md +29 -0
- package/skills/working-with-mbx/references/cli/cache/dir.md +24 -0
- package/skills/working-with-mbx/references/cli/cache/export.md +31 -0
- package/skills/working-with-mbx/references/cli/cache/import.md +27 -0
- package/skills/working-with-mbx/references/cli/cache/largest.md +26 -0
- package/skills/working-with-mbx/references/cli/cache/projects.md +23 -0
- package/skills/working-with-mbx/references/cli/cache/remove.md +30 -0
- package/skills/working-with-mbx/references/cli/cache/stats.md +24 -0
- package/skills/working-with-mbx/references/cli/cache/trace.md +27 -0
- package/skills/working-with-mbx/references/cli/cache/verify.md +23 -0
- package/skills/working-with-mbx/references/cli/cache.md +35 -0
- package/skills/working-with-mbx/references/cli/clean.md +27 -0
- package/skills/working-with-mbx/references/cli/completion.md +27 -0
- package/skills/working-with-mbx/references/cli/doctor.md +24 -0
- package/skills/working-with-mbx/references/cli/exec.md +28 -0
- package/skills/working-with-mbx/references/cli/explain.md +29 -0
- package/skills/working-with-mbx/references/cli/gc.md +28 -0
- package/skills/working-with-mbx/references/cli/prefetch.md +27 -0
- package/skills/working-with-mbx/references/cli/setup.md +28 -0
- package/skills/working-with-mbx/references/cli/stats.md +24 -0
- package/skills/working-with-mbx/references/cli/tui.md +24 -0
- package/skills/working-with-mbx/references/cli.md +58 -0
- package/skills/working-with-mbx/references/compared.md +67 -0
- package/skills/working-with-mbx/references/configuration.md +724 -0
- package/skills/working-with-mbx/references/cookbook/fork-prs.md +82 -0
- package/skills/working-with-mbx/references/cookbook/local-development.md +127 -0
- package/skills/working-with-mbx/references/cookbook/migrate.md +67 -0
- package/skills/working-with-mbx/references/dashboard.md +89 -0
- package/skills/working-with-mbx/references/faq.md +75 -0
- package/skills/working-with-mbx/references/getting-started.md +147 -0
- package/skills/working-with-mbx/references/github-action.md +254 -0
- package/skills/working-with-mbx/references/guide.md +59 -0
- package/skills/working-with-mbx/references/how-it-works.md +86 -0
- package/skills/working-with-mbx/references/incremental.md +78 -0
- package/skills/working-with-mbx/references/index.md +57 -0
- package/skills/working-with-mbx/references/installation.md +101 -0
- package/skills/working-with-mbx/references/limits.md +182 -0
- package/skills/working-with-mbx/references/linkers.md +75 -0
- package/skills/working-with-mbx/references/managed-targets.md +197 -0
- package/skills/working-with-mbx/references/protocol-compatibility.md +103 -0
- package/skills/working-with-mbx/references/remote-cache.md +190 -0
- package/skills/working-with-mbx/references/scheduling.md +65 -0
- package/skills/working-with-mbx/references/setup.md +157 -0
- package/skills/working-with-mbx/references/stability.md +43 -0
- package/skills/working-with-mbx/references/standalone-builds.md +102 -0
- package/skills/working-with-mbx/references/stats.md +49 -0
- package/skills/working-with-mbx/references/troubleshooting.md +136 -0
- package/skills/working-with-mbx/references/tui.md +163 -0
- package/skills/working-with-mbx/update-docs.sh +49 -0
- package/skills/working-with-mise/SKILL.md +297 -0
- package/skills/working-with-mise/references/cli/activate-html.md +90 -0
- package/skills/working-with-mise/references/cli/alias-html.md +30 -0
- package/skills/working-with-mise/references/cli/backends-html.md +40 -0
- package/skills/working-with-mise/references/cli/bin-paths-html.md +37 -0
- package/skills/working-with-mise/references/cli/bootstrap-html.md +109 -0
- package/skills/working-with-mise/references/cli/cache-html.md +40 -0
- package/skills/working-with-mise/references/cli/completion-html.md +76 -0
- package/skills/working-with-mise/references/cli/config-html.md +44 -0
- package/skills/working-with-mise/references/cli/daemons-html.md +48 -0
- package/skills/working-with-mise/references/cli/deactivate-html.md +47 -0
- package/skills/working-with-mise/references/cli/deps-html.md +89 -0
- package/skills/working-with-mise/references/cli/doctor-html.md +46 -0
- package/skills/working-with-mise/references/cli/dotfiles-html.md +57 -0
- package/skills/working-with-mise/references/cli/edit-html.md +48 -0
- package/skills/working-with-mise/references/cli/en-html.md +62 -0
- package/skills/working-with-mise/references/cli/env-html.md +57 -0
- package/skills/working-with-mise/references/cli/exec-html.md +79 -0
- package/skills/working-with-mise/references/cli/exec.md +79 -0
- package/skills/working-with-mise/references/cli/fmt-html.md +44 -0
- package/skills/working-with-mise/references/cli/generate-html.md +43 -0
- package/skills/working-with-mise/references/cli/implode-html.md +35 -0
- package/skills/working-with-mise/references/cli/install-html.md +83 -0
- package/skills/working-with-mise/references/cli/install-into-html.md +47 -0
- package/skills/working-with-mise/references/cli/latest-html.md +62 -0
- package/skills/working-with-mise/references/cli/link-html.md +57 -0
- package/skills/working-with-mise/references/cli/lock-html.md +114 -0
- package/skills/working-with-mise/references/cli/ls-html.md +95 -0
- package/skills/working-with-mise/references/cli/ls-remote-html.md +61 -0
- package/skills/working-with-mise/references/cli/mcp-html.md +57 -0
- package/skills/working-with-mise/references/cli/oci-html.md +41 -0
- package/skills/working-with-mise/references/cli/outdated-html.md +79 -0
- package/skills/working-with-mise/references/cli/packslip-html.md +38 -0
- package/skills/working-with-mise/references/cli/patrons-html.md +45 -0
- package/skills/working-with-mise/references/cli/plugins-html.md +46 -0
- package/skills/working-with-mise/references/cli/prune-html.md +56 -0
- package/skills/working-with-mise/references/cli/registry-html.md +59 -0
- package/skills/working-with-mise/references/cli/reshim-html.md +46 -0
- package/skills/working-with-mise/references/cli/run-html.md +152 -0
- package/skills/working-with-mise/references/cli/search-html.md +69 -0
- package/skills/working-with-mise/references/cli/self-update-html.md +42 -0
- package/skills/working-with-mise/references/cli/set-html.md +116 -0
- package/skills/working-with-mise/references/cli/settings-html.md +78 -0
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- package/skills/working-with-mise/references/cli/shell-html.md +53 -0
- package/skills/working-with-mise/references/cli/skills-html.md +39 -0
- package/skills/working-with-mise/references/cli/sponsors-html.md +31 -0
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- package/skills/working-with-mise/references/cli/sync-html.md +37 -0
- package/skills/working-with-mise/references/cli/tasks-html.md +61 -0
- package/skills/working-with-mise/references/cli/test-tool-html.md +49 -0
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# $impeccable hooks
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Manage the **design detector hook** for the current project.
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The hook runs the impeccable design detector on direct file edits to design-relevant files (`.tsx`, `.jsx`, `.html`, `.vue`, `.svelte`, `.astro`, `.css`, `.scss`, `.sass`, `.less`, `.ts`, `.js`). Claude Code, Codex, and GitHub Copilot use a post-tool-use hook and push a short system reminder into the agent's context after the edit; findings get a correction prompt, pending issues get a re-nudge, and clean UI-ish files get a short ack unless quiet mode is on (`hook.quiet` in config). Plain `.ts` and `.js` files are still scanned, but stay quiet unless the detector finds something. Cursor uses `preToolUse` to block bad proposed writes before they land and stays silent when it allows a clean write. Grok Build fires the same PostToolUse scan to mark touched files, then surfaces findings on Stop `additionalContext`. Do not expect a Grok per-edit reminder: Grok discards that stdout.
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The detector rules run in two tiers. The per-edit hook surfaces only the immediate tier: mechanical, unambiguous problems worth interrupting an edit for, such as broken images, overflowing or clipped content, contrast and legibility failures, gradient text, glow shadows, and design-system drift. Everything else (copy cadence, palette and typography taste, layout rhythm) is deferred to a deep pass on the `Stop` hook event, which runs the full rule set over every UI file touched in the session and surfaces the remaining findings once, deduplicated against what the per-edit pass already reported. A session with nothing left to report stops silently. Set `hook.perEditRules` to `"all"` in `.impeccable/config.json` to restore the full rule set on every edit. The Stop deep pass is wired for Claude Code, Codex, and Grok Build, which dispatch a native `Stop` hook event. Cursor does not get one (its stop hook is not consistently dispatched; the pre-write gate covers it), and GitHub Copilot's stop-style events do not feed context back to the model, so they keep the full detector per edit. Grok also fires an observe-only Stop with `reason: "shutdown"` after `end_turn`; skip that one, scan only `end_turn`.
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Every hook is a mechanical pass. The reflexes no scanner catches live in [craft-floor.md](craft-floor.md), which the skill loads before it edits UI, so they apply whether or not a hook is wired. A session with no automatic hook gets one `MANUAL_DETECTOR_REQUIRED` directive from `impeccable context` asking for a single detector run at the end.
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This command toggles the hook **per project** by editing `.impeccable/config.json` (the unified Impeccable config; hook runtime settings live under its `hook` key, and shared detector ignores live under `detector`). Per-developer overrides, including the install consent decision (`hook.consent`) the CLI records, live in the gitignored `.impeccable/config.local.json`. Set `hook.enabled: false` to turn the hook off, `hook.quiet: true` to silence the clean/pending acks, or `hook.auditLog` to a file path for an NDJSON log. The legacy `IMPECCABLE_HOOK_DISABLED`, `IMPECCABLE_HOOK_QUIET`, and `IMPECCABLE_HOOK_LOG` env vars are still honored and override these config values when set.
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Declare server-side template extensions under **`detector.extensions`** when the project uses Blade, Twig, ERB, or Handlebars files; the hook skips them otherwise because they sit outside the built-in extension list. One entry per extension, `{ "ext": ".blade.php", "engine": "html" }`. `engine` picks the analyzer (`html` for markup templates, `text` for JS/TS/CSS-like files) and defaults to `html`. Match against the end of the filename, so double extensions like `.blade.php` and `.html.erb` work. Config only adds extensions; the built-in list always applies.
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Manual `npx impeccable detect` scans use the same project filter config by default: `detector.ignoreRules`, `detector.ignoreFiles`, `detector.ignoreValues`, and `detector.designSystem.enabled`. `hook.enabled` only controls automatic hook execution, not manual CLI scans. Use `npx impeccable detect --no-config ...` for a raw detector run that ignores project config/context. Use `npx impeccable ignores ...` for direct CLI CRUD on the same detector ignores.
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Supported harnesses: Claude Code (`.claude/settings.local.json` in the project, which is gitignored so the hook stays machine-local; a hook you move into the shared `settings.json` is honored in place too), Codex (`.codex/hooks.json` in the project), Cursor (`.cursor/hooks.json` in the project), Grok Build (`.grok/hooks/impeccable.json` in the project; requires `/hooks-trust` or `--trust`), and GitHub Copilot (`.github/hooks/impeccable.json` in the project, a team-shared committed file that both the Copilot CLI and the cloud agent read). For the Copilot CLI, repo-level hooks fire once `.github/hooks/impeccable.json` is committed to the repository's default branch.
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On **Cursor**, `preToolUse` checks proposed Write/Edit/Shell write content and denies only when the real detector finds an issue. The denial message is visible to the agent as the tool error, so the agent can reconsider before the bad write lands.
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## Routing
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The first argument is the action. Defaults to `status`.
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| Action | What it does |
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|---|---|
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| `status` | Print current state, shared/local config paths, ignored rules / files / values, env override. |
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| `on` | Set `enabled: true` in `.impeccable/config.json`, record local hook consent as accepted, and install/repair provider hook manifests when the skill is installed. |
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| `off` | Set `enabled: false` in `.impeccable/config.json`. |
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| `ignore-rule <id>` | Append `<id>` to `detector.ignoreRules`; for `overused-font`, requires `--all-values`. Suppresses the rule across the whole project. |
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| `ignore-file <glob>` | Append `<glob>` to `detector.ignoreFiles`. Suppresses **every** rule for matching files. |
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| `ignore-value <id> <value> [--shared] [--reason "..."]` | Append a rule/value suppression to shared `.impeccable/config.json`. |
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| `ignore-value <id> <value> --local [--reason "..."]` | Append a private rule/value suppression to `.impeccable/config.local.json`. |
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| `ignore-value <id> "*" --file <glob> [--file <glob>...]` | Turn one rule off in matching files only, leaving it active everywhere else. Repeat `--file`, or use `--file=<glob>` / `--files=<glob>`. A bare `"*"` with no `--file` is refused: use `ignore-rule <id>` if you really mean project-wide. |
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| `reset` | Delete the project config, dedup cache, and Cursor pending queue, and remove the hook's entries from every provider manifest `on` installs, the committed Copilot file included (a team-shared `settings.json` that `on` never writes is never touched). |
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## Flow
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1. Resolve the action from the user's argument. If no action was given, default to `status`.
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2. Invoke the admin script and pass the user's output through verbatim:
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```bash
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.agents/skills/impeccable/scripts/impeccable hooks <action> [args...]
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```
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3. If `<action>` is `off`, follow up with a one-line note: "Done. New edits will not trigger the design hook in this project until you run `$impeccable hooks on`."
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4. If `<action>` is `on`, follow up with: "Done. The design hook will fire after the next Edit/Write on a UI file."
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5. If `<action>` is `ignore-value`, `ignore-file`, or `ignore-rule`, just print the script output. The default scope is shared `.impeccable/config.json`; add `--local` only when the user explicitly asks for a private exception.
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6. If `<action>` is `status`, just print the script output. Do not add commentary unless the user asked a follow-up question.
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## Triage findings
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The hook itself never writes ignore config; every exception goes through `impeccable hooks`. Triage each finding into one of three outcomes:
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- **Real design problem**: fix it. Never add an ignore to skip a fix or to push a blocked write through.
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- **Confident false positive or sanctioned exception**: persist the narrowest ignore yourself and disclose it in your reply. The bar is evidence you can name: an intentional demo or fixture, documentation of bad design, literal or domain-appropriate motion (a ball that bounces), or a choice the user already confirmed. Put that evidence in `--reason` as `"<who decided: evidence>"`; write "user confirmed" only when the user actually did.
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- **Unsure**: leave the finding standing and ask the user in one line. Ask once; a one-line question costs less than the hook re-firing on every later edit.
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Self-serve stops at `ignore-value`. `ignore-file` and `ignore-rule` silence too much to add on your own judgment; ask the user first.
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Prefer the narrowest exception:
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- If the finding line shows an `ignore-value <rule> <value>` pair, pass it to `impeccable hooks ignore-value` with your `--reason`. This writes shared `.impeccable/config.json` by default.
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- For value-specific findings such as `overused-font` and `bounce-easing`, use `ignore-value` for the specific value. Do not use `ignore-rule overused-font` for a specific font.
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- If the finding has no value-specific command, such as `side-tab`, scope that one rule to the file: `ignore-value <id> "*" --file <path>`. Run `npx impeccable detect <path>` first to see what actually fires there.
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- Reach for `ignore-file <path>` only when the whole file is out of scope for design review: a fixture, a generated artifact, a deliberate slop demo. It silences every rule for that file permanently, including rules that have not been written yet. A real UI surface with one noisy rule wants the file-scoped value ignore above.
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- Use `ignore-rule <id>` only when the user asks to suppress that whole rule across the project. For broad overused-font suppression, use `ignore-rule overused-font --all-values` only when the user asks to ignore overused fonts generally.
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- Prefer config ignores (the commands above) by default; they keep suppressions in one reviewable place. Reach for an inline comment only when the waiver must travel with a single file that leaves the repo (a generated/exported standalone document, an emailed HTML file). The supported marker is `impeccable-disable <rule>` (whole file) or `impeccable-disable-line` / `impeccable-disable-next-line` (one line), in any comment syntax, with an optional reason after `:` or `--`. The detector honors it by default; `--no-inline-ignores` or `--no-config` bypasses it.
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Example value-specific exception:
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```bash
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.agents/skills/impeccable/scripts/impeccable hooks ignore-value overused-font Inter --shared --reason "User confirmed Inter is intentional"
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+
```
|
|
75
|
+
|
|
76
|
+
Example self-served exception, with the evidence named:
|
|
77
|
+
|
|
78
|
+
```bash
|
|
79
|
+
.agents/skills/impeccable/scripts/impeccable hooks ignore-value bounce-easing bounce-ball --shared --reason "Agent: literal ball-bounce animation, bounce easing is the subject"
|
|
80
|
+
```
|
|
81
|
+
|
|
82
|
+
Example whole-rule font exception:
|
|
83
|
+
|
|
84
|
+
```bash
|
|
85
|
+
.agents/skills/impeccable/scripts/impeccable hooks ignore-rule overused-font --all-values --reason "User asked to ignore overused fonts generally"
|
|
86
|
+
```
|
|
87
|
+
|
|
88
|
+
Example one-rule-in-one-file exception, for a file that is still worth reviewing
|
|
89
|
+
for everything else:
|
|
90
|
+
|
|
91
|
+
```bash
|
|
92
|
+
.agents/skills/impeccable/scripts/impeccable hooks ignore-value design-system-font-size "*" --file "src/overlay/widget.js" --reason "Injected widget builds its own type scale; DESIGN.md's ramp describes the site"
|
|
93
|
+
```
|
|
94
|
+
|
|
95
|
+
Example whole-file exception, for a file that is out of scope entirely:
|
|
96
|
+
|
|
97
|
+
```bash
|
|
98
|
+
.agents/skills/impeccable/scripts/impeccable hooks ignore-file "src/legacy/Card.tsx"
|
|
99
|
+
```
|
|
100
|
+
|
|
101
|
+
## Constraints
|
|
102
|
+
|
|
103
|
+
- Never modify `.impeccable/config.json` or `.impeccable/config.local.json` by hand from this command. Always go through `impeccable hooks` so writes stay validated and the file shape stays consistent. One exception: `detector.extensions` has no admin action, so when the user asks to cover a template stack, edit that one field in `.impeccable/config.json` directly and leave the rest of the file untouched.
|
|
104
|
+
- Do not edit the launcher or the binary behind `impeccable hook` and `impeccable hook-before-edit` from this flow. Those are skill plumbing.
|
|
105
|
+
- Cursor can block a proposed write when the detector finds a real issue. Claude Code, Codex, and GitHub Copilot do not block the edit; they emit a post-edit reminder instead. Disabling stops both blocking and reminders.
|
|
106
|
+
- The hook is bundled with the Impeccable skill and installed through project-local manifests: `.claude/settings.local.json`, `.codex/hooks.json`, `.cursor/hooks.json`, and `.github/hooks/impeccable.json`. On Codex, the user must approve the hook via `/hooks` the first time. On Cursor, confirm hooks are enabled under Settings -> Hooks. On GitHub Copilot, the CLI loads `.github/hooks/impeccable.json` once it is committed to the repository's default branch, and the cloud agent reads it from the repo directly.
|
|
107
|
+
|
|
108
|
+
## Failure modes
|
|
109
|
+
|
|
110
|
+
- If `.impeccable/config.json` or `.impeccable/config.local.json` is unreadable or malformed, the hook ignores that file and uses the remaining valid config/defaults. `impeccable hooks status` will show malformed files as ignored.
|
|
111
|
+
- If the user asks to "disable the hook" globally, lead with `$impeccable hooks off` (persistent for this project; writes `hook.enabled: false` to config). The legacy `IMPECCABLE_HOOK_DISABLED=1` env var also works as a one-shot override that follows the shell.
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
<!-- Generated from skill/agents/ at build time. Do not edit; edit the agent definition. -->
|
|
2
|
+
This harness has no subagent capability, so you are running this role inline. Step fully out of the work you just finished, adopt only this file's instructions for the pass, and disclose the substitution in one line when you report. Where the text below addresses a parent agent, you are both parties: produce the full output contract first, then act on it yourself.
|
|
3
|
+
|
|
4
|
+
# Impeccable Asset Producer
|
|
5
|
+
|
|
6
|
+
You are the asset production agent for Impeccable craft. Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent gives you. Every raster you create is a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
|
|
7
|
+
|
|
8
|
+
## Core Rule
|
|
9
|
+
|
|
10
|
+
Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; when CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
|
|
11
|
+
|
|
12
|
+
## Decision Comps
|
|
13
|
+
|
|
14
|
+
When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
|
|
15
|
+
|
|
16
|
+
## Input Contract
|
|
17
|
+
|
|
18
|
+
Expect the measured spec (`.impeccable/build/spec.json`, written by `impeccable comp-spec` from the approved comp), the approved comp path, and the skill scripts path. Optionally: a subset of region ids to produce, extra prompt notes per region, and format or transparency needs. Everything else you need is in the spec: each raster region's id, kind (plate, image, texture), pixel box, sampled palette, aspect, note, and the plate path it must land on.
|
|
19
|
+
|
|
20
|
+
If there is no spec, stop and return one line asking the parent to run `impeccable comp-spec` first. You do not inventory the comp yourself; the spec is the inventory, and a second inventory disagrees with the first.
|
|
21
|
+
|
|
22
|
+
## The job
|
|
23
|
+
|
|
24
|
+
Every region with `medium: raster` in the spec ships as a plate at its `plate` path. A plate is the region regenerated at asset resolution from the comp crop as reference: same subject, same composition, same palette, same lighting and material, with the UI text and page chrome removed, at 1.5x the comp region's pixel size or more. The page draws text, controls, radius, shadow, and layout in code; the plate carries what code cannot draw. Crops from the comp are references, never shipping pixels: a comp is reference grade and a shipped crop is how a beautiful comp becomes a blurry site.
|
|
25
|
+
|
|
26
|
+
Per region, in the spec's order:
|
|
27
|
+
|
|
28
|
+
1. `.hermes/skills/impeccable/scripts/impeccable comp-spec --crop <id>` writes the reference crop under `.impeccable/build/crops/`.
|
|
29
|
+
2. Choose the background from the approved region: an isolated figure, object, or line drawing on the page ground is a **transparent cutout**; a photograph, full-frame illustration, or texture stays **opaque**. Save `.hermes/skills/impeccable/scripts/impeccable comp-spec --plate-prompt <id> --background transparent` to a UTF-8 prompt file for a cutout; use `--background opaque` otherwise. The transparent prompt preserves reference placement and clear margins, white paint, fine edges, and interior holes.
|
|
30
|
+
3. Produce the plate at its exact spec `plate` path. Create the output directory first and choose a supported output size matching the region's aspect, at least 1.5x its pixel dimensions. Prefer the harness-native image tool with the crop as input and the saved prompt; request a transparent PNG for cutouts, then run `.hermes/skills/impeccable/scripts/impeccable embed-prompt <plate> --prompt-file <prompt.txt>` (if you refine the prompt, save and embed the exact text sent). With the API fallback, run `.hermes/skills/impeccable/scripts/impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` for a cutout, or `--background opaque` otherwise. The API fallback embeds the prompt and records the background in the sidecar. The output must be PNG; the fallback requests native alpha and performs no chroma-keying.
|
|
31
|
+
4. Open the plate beside the crop and compare subject, placement, scale, palette, and style. For cutouts, verify a real alpha channel and inspect composites on light and dark grounds: white paint must stay solid, interior holes must clear, and fine edges must avoid halos. Inspect glass and soft shadows carefully; partial alpha alone does not ensure convincing translucency. Never chroma-key native transparent output or flatten it before saving. If a native tool returns opaque pixels or a painted checkerboard, retry with the API fallback when available; otherwise report the transparency blocker. On a visual miss, tighten the prompt and regenerate once. Two misses on one region: keep the better plate, mark it `needs_parent_review`, and name the drift. The parent runs the plates gate after all assets exist; report `unscored` until a gate score is available.
|
|
32
|
+
|
|
33
|
+
Do not redesign. Do not add objects, restyle, or reinterpret; the comp was approved as it is. Do not touch the page code, the spec, or the comp. Do not produce anything the spec does not list; a region the parent forgot goes back as a one-line note, not a plate.
|
|
34
|
+
|
|
35
|
+
## Output Contract
|
|
36
|
+
|
|
37
|
+
Return one line per raster region: `<id> <plate path> <WxH> <score%|unscored> <accepted|needs_parent_review|blocked> <one-line note or ->`. Then `blockers` (missing spec, missing comp, no image capability, exhausted key) and `assumptions`, each global and minimal. Nothing else: no summary, no praise, no implementation advice. The parent runs `impeccable build-phase advance` to verify the plates against the same spec; a visual acceptance does not override a failing gate.
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
<!-- Generated from skill/agents/ at build time. Do not edit; edit the agent definition. -->
|
|
2
|
+
This harness has no subagent capability, so you are running this role inline. Step fully out of the work you just finished, adopt only this file's instructions for the pass, and disclose the substitution in one line when you report. Where the text below addresses a parent agent, you are both parties: produce the full output contract first, then act on it yourself.
|
|
3
|
+
|
|
4
|
+
# Impeccable Asset Producer
|
|
5
|
+
|
|
6
|
+
You are the asset production agent for Impeccable craft. Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent gives you. Every raster you create is a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
|
|
7
|
+
|
|
8
|
+
## Core Rule
|
|
9
|
+
|
|
10
|
+
Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; when CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
|
|
11
|
+
|
|
12
|
+
## Decision Comps
|
|
13
|
+
|
|
14
|
+
When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
|
|
15
|
+
|
|
16
|
+
## Input Contract
|
|
17
|
+
|
|
18
|
+
Expect the measured spec (`.impeccable/build/spec.json`, written by `impeccable comp-spec` from the approved comp), the approved comp path, and the skill scripts path. Optionally: a subset of region ids to produce, extra prompt notes per region, and format or transparency needs. Everything else you need is in the spec: each raster region's id, kind (plate, image, texture), pixel box, sampled palette, aspect, note, and the plate path it must land on.
|
|
19
|
+
|
|
20
|
+
If there is no spec, stop and return one line asking the parent to run `impeccable comp-spec` first. You do not inventory the comp yourself; the spec is the inventory, and a second inventory disagrees with the first.
|
|
21
|
+
|
|
22
|
+
## The job
|
|
23
|
+
|
|
24
|
+
Every region with `medium: raster` in the spec ships as a plate at its `plate` path. A plate is the region regenerated at asset resolution from the comp crop as reference: same subject, same composition, same palette, same lighting and material, with the UI text and page chrome removed, at 1.5x the comp region's pixel size or more. The page draws text, controls, radius, shadow, and layout in code; the plate carries what code cannot draw. Crops from the comp are references, never shipping pixels: a comp is reference grade and a shipped crop is how a beautiful comp becomes a blurry site.
|
|
25
|
+
|
|
26
|
+
Per region, in the spec's order:
|
|
27
|
+
|
|
28
|
+
1. `.vibe/skills/impeccable/scripts/impeccable comp-spec --crop <id>` writes the reference crop under `.impeccable/build/crops/`.
|
|
29
|
+
2. Choose the background from the approved region: an isolated figure, object, or line drawing on the page ground is a **transparent cutout**; a photograph, full-frame illustration, or texture stays **opaque**. Save `.vibe/skills/impeccable/scripts/impeccable comp-spec --plate-prompt <id> --background transparent` to a UTF-8 prompt file for a cutout; use `--background opaque` otherwise. The transparent prompt preserves reference placement and clear margins, white paint, fine edges, and interior holes.
|
|
30
|
+
3. Produce the plate at its exact spec `plate` path. Create the output directory first and choose a supported output size matching the region's aspect, at least 1.5x its pixel dimensions. Prefer the harness-native image tool with the crop as input and the saved prompt; request a transparent PNG for cutouts, then run `.vibe/skills/impeccable/scripts/impeccable embed-prompt <plate> --prompt-file <prompt.txt>` (if you refine the prompt, save and embed the exact text sent). With the API fallback, run `.vibe/skills/impeccable/scripts/impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` for a cutout, or `--background opaque` otherwise. The API fallback embeds the prompt and records the background in the sidecar. The output must be PNG; the fallback requests native alpha and performs no chroma-keying.
|
|
31
|
+
4. Open the plate beside the crop and compare subject, placement, scale, palette, and style. For cutouts, verify a real alpha channel and inspect composites on light and dark grounds: white paint must stay solid, interior holes must clear, and fine edges must avoid halos. Inspect glass and soft shadows carefully; partial alpha alone does not ensure convincing translucency. Never chroma-key native transparent output or flatten it before saving. If a native tool returns opaque pixels or a painted checkerboard, retry with the API fallback when available; otherwise report the transparency blocker. On a visual miss, tighten the prompt and regenerate once. Two misses on one region: keep the better plate, mark it `needs_parent_review`, and name the drift. The parent runs the plates gate after all assets exist; report `unscored` until a gate score is available.
|
|
32
|
+
|
|
33
|
+
Do not redesign. Do not add objects, restyle, or reinterpret; the comp was approved as it is. Do not touch the page code, the spec, or the comp. Do not produce anything the spec does not list; a region the parent forgot goes back as a one-line note, not a plate.
|
|
34
|
+
|
|
35
|
+
## Output Contract
|
|
36
|
+
|
|
37
|
+
Return one line per raster region: `<id> <plate path> <WxH> <score%|unscored> <accepted|needs_parent_review|blocked> <one-line note or ->`. Then `blockers` (missing spec, missing comp, no image capability, exhausted key) and `assumptions`, each global and minimal. Nothing else: no summary, no praise, no implementation advice. The parent runs `impeccable build-phase advance` to verify the plates against the same spec; a visual acceptance does not override a failing gate.
|
|
@@ -0,0 +1,145 @@
|
|
|
1
|
+
# New visual work
|
|
2
|
+
|
|
3
|
+
Use this flow for a new surface or a replacement visual identity. PRODUCT.md owns product truth. DESIGN.md owns durable visual decisions. A surface brief keeps strategy that belongs to one route or artifact. Complete [init.md](init.md) first when PRODUCT.md is missing; a missing DESIGN.md does not route back to init.
|
|
4
|
+
|
|
5
|
+
## 1. Decide what is already true
|
|
6
|
+
|
|
7
|
+
Read DESIGN.md, representative code, tokens, components, and assets.
|
|
8
|
+
|
|
9
|
+
- **Redesign:** preserve product truth, content, function, constraints, and explicit brand commitments; replace the old visual world rather than polishing it. The old look is evidence of what the subject is, not authority over what it becomes.
|
|
10
|
+
- **Established world:** inherit it. A missing DESIGN.md does not erase a coherent identity already in code; document that identity instead of inventing a replacement.
|
|
11
|
+
- **Incomplete brand:** preserve confirmed assets and recognizable traits, then expand the system with the user for this surface.
|
|
12
|
+
- **No visual authority:** create a new world with the user.
|
|
13
|
+
|
|
14
|
+
A section, component, feature, or state inside an established surface inherits that surface. Never turn a local addition into a new identity exercise.
|
|
15
|
+
|
|
16
|
+
## 2. Ask what will change the work
|
|
17
|
+
|
|
18
|
+
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
|
|
19
|
+
|
|
20
|
+
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
|
|
21
|
+
- **Operate:** the task, information, important states, frequency, constraints.
|
|
22
|
+
- **Read:** the reader's question, source material, structure, wayfinding.
|
|
23
|
+
- **Experience:** what leads, how exploration unfolds, which interaction or transition matters.
|
|
24
|
+
|
|
25
|
+
Across modes, ask what success looks like, what must remain untouched, and what would make a polished result feel wrong. Never ask for CSS values or canned aesthetic lanes.
|
|
26
|
+
|
|
27
|
+
## 3. Choose the right amount of invention
|
|
28
|
+
|
|
29
|
+
### Extend an existing surface
|
|
30
|
+
|
|
31
|
+
Inherit its world and composition. Resolve only the new purpose, content, hierarchy, states, interaction, and how the addition joins the surrounding experience. No concept tournament, and no DESIGN.md change unless the user approves a durable system change.
|
|
32
|
+
|
|
33
|
+
### Create a whole surface inside an established world
|
|
34
|
+
|
|
35
|
+
Keep the visual system fixed. Derive five to seven materially different structures from the content, task, and user behavior, ordered by resonance. For a genuinely open whole page, screen, or flow, run:
|
|
36
|
+
|
|
37
|
+
`.agent/skills/impeccable/scripts/impeccable concept-seed --scope surface --mode <mode>`
|
|
38
|
+
|
|
39
|
+
The script deals three of your structures; the dice pick which three reach the user, breaking the ranking rut while the user keeps a real choice. Present them on the decision page as full cards of equal salience, the dealt lead under kicker THE ROLL, with steer and re-roll; the user locks one. No canon card and no pick card at surface scope: the world is settled, so every card visualizes composition, not identity. With image generation and a comp-led default (`.impeccable/config.json`; the build-path paragraph below), each card declares a `comp` under `.impeccable/mocks/decision/`, generated after serving, in reading order, under [visualize.md](visualize.md)'s comp discipline. Anchor each comp on the established identity: pass a screenshot of a representative existing page as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`) with a prompt that leads with the new surface's structure and names DESIGN.md's palette, type, and component character; prose paraphrases of a design system drift, pixel references do not. Without image generation, or under a code-led default, each card carries a `wireframe` schematic (`impeccable serve-question --schema`) the page draws itself. Locking a card is the approval and sets the build path: a locked comp builds comp-led with that comp as the approved comp, discharging [visualize.md](visualize.md)'s three-option round with no second approval point; a locked wireframe builds code-led, its ambition carried by the direction contract. Never run the script for a local extension or a precisely specified narrow request; shape those directly.
|
|
40
|
+
|
|
41
|
+
### Create or replace the visual world
|
|
42
|
+
|
|
43
|
+
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; both are the rut, kept out of the seven-candidate list. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
|
|
44
|
+
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, not only its physical objects: the notation, publications, identity programs, data graphics, and interfaces it reads daily. A nameable abstract system (a school of poster, a documentation standard) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; dig until the list spans at least three families.
|
|
45
|
+
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
|
|
46
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4. Run `.agent/skills/impeccable/scripts/impeccable concept-seed --scope direction --mode <mode>` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen.
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5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register <value>` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel.
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The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `.agent/skills/impeccable/scripts/impeccable serve-question --start --payload <file>` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from <seed-key> --reroll <n>` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key <same key> --payload <file>`, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry.
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When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images.
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The execution contract, comp-led or code-led, is a workflow preference, not a per-surface decision; no round asks it. The recorded default rides every round and the page's toggle handles the exception. Read the default from `.impeccable/config.json` (`buildPath`), the gitignored `.impeccable/config.local.json` winning where one machine differs from the team's committed value; with neither, comp-led is the default whenever image generation exists. Author every direction and surface payload with `buildPath: { "value": <default>, "toggle": true }`; the page renders a footer toggle with the trade stated beside it, and the ANSWER returns `buildPath` plus `buildPathFlipped`. A flipped value binds that session only and is never written back, with one exception, the only question this preference ever earns inside a round (init records it up front on projects that get the chance): when `buildPathFlipped` comes back true on a project that records no `buildPath` at all, ask once after the round closes whether to keep it as the standing default. Either answer writes `.impeccable/config.json`; the answer picks the value, never whether to record one. Yes writes the flipped value; "no, just this once" writes the value they flipped away from, the standing default they just confirmed by declining. Ask on the flip, never on the untouched default: a user who left the toggle alone told you nothing. A declined offer nothing writes down is an offer the next session makes again. When the user asks in words to change the standing default, update the file without asking. **Comp-led**: the chosen card's comp is law, generated before building when it does not yet exist, and the finish review audits the build against it; boldest composition on the table, fix rounds expected, and the comp is non-optional, no silent skipping. **Code-led**: no comp of this page and no apology for it; the QUALITY BAR boards still calibrate finish, and the ambition moves into the written contract, the FIRST VIEWPORT block plus a named signature interaction and motion grammar, which the finish reviewer audits in behavior; code-led is not a discount on commitment. A code-led round still declares each card's comp path as a flip reserve: when the user flips the toggle to comp mid-round, `--wait` returns once with BUILD PATH FLIPPED while the page shimmers the slots; generate each open card's comp into its declared path then, lead first, and wait again. The flip back is free, and a comp that already rendered rides at the finish review as the critique reference. Without image generation there is no toggle and no choice: code-led is the only path, stated in one line rather than asked. The old two-card execution-contract round is retired; `followup: true` remains the general mechanism for delivering any later round over the same table via `--update`.
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Catalog worlds are working systems, not mood references. When one survives, carry its palette and material, type and composition, topology, controls and state, and responsive rules into the product. When the source is itself an interface language, commit to its native grammar across navigation, content, controls, and states. Open the QUALITY BAR board and hero for the world you build the moment the choice lands, even if you viewed another card earlier; the ANSWER line names the chosen card's images (when the harness only reads files or runs sandboxed, download them into the workspace and open the relative path; sandboxed viewers reject absolute paths outside it). They set the craft level the build must reach, a rendered reference's finish, commitment, and art direction, never the composition; your surface serves this product.
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Every direction the roll can land on must already be viable: every relationship and claim it visualizes true, a real palette and component family, a distinctive composition with one product-specific experience, workable at full-surface scale within the available assets, tools, and performance budget. A candidate that fails on truth is replaced before the roll, never rescued by it. Truth binds claims, not demonstrations: in greenfield work, author whatever illustrative material the concept needs at full fidelity, label it synthetic wherever a visitor could mistake it for the real thing, and hand the user the list of what to replace with real material. What stays uninventable are commercial and factual claims: prices, customers, benchmarks, endpoints, capabilities the product does not have. Refusing a bold direction because its demonstration data does not exist yet is the timidity reflex wearing honesty's clothes.
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For **Persuade**, the opening must make the offer intelligible and desirable, expose a clear action, and demonstrate something only this product can prove. Conversion lives inside the form's own vocabulary: a hook that lands in one line, a visible primary action, a legible reading order. A committed form that hides the offer or the action has not finished translating. For **Operate**, expression may never obscure the task, state, or familiar affordance. For **Read**, comprehension and wayfinding remain intact. For **Experience**, the work itself leads from the first viewport.
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## 4. Commit the world
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Pick a color strategy before picking colors: Restrained (neutrals plus one accent; the default when the visitor came to operate or read), Committed (one saturated color carries 30-60% of the surface), Full palette (3-4 named roles), or Drenched (the surface IS the color). Persuade and Experience surfaces have permission for the bolder strategies; take them when the brief allows. Color commits at page scale: fields that own whole regions, not accents scattered over a neutral ground. Dark or light is never a default: write one sentence of physical scene (who uses this, where, under what light) and let it force the answer.
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Choose faces like objects from the subject's world, in the mode's register. Operate and Read surfaces are well served by system stacks and workhorse UI faces; Persuade and Experience surfaces want faces with a point of view, and these training-data defaults mean you stopped looking: Fraunces, Playfair Display, Cormorant, Lora, Crimson, Newsreader, Syne, Space Grotesk, Space Mono, IBM Plex, Inter-as-display, DM Sans, DM Serif, Outfit, Plus Jakarta Sans, Instrument Sans. Naming one of these faces anyway requires a reason no other face could satisfy, and a subject association is never that reason: books wanting a serif, bookshops wanting hand-lettering, and tech wanting a mono are the associations the list exists to break.
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Calibration: AI-generated interfaces cluster around a few looks regardless of subject: warm cream ground, high-contrast serif display, and a terracotta or signal-red accent; near-black with one neon accent and glowing edges; broadsheet-editorial hairlines, italic display serif, and small tracked mono labels. All are legitimate when the brief calls for them. Where the brief leaves the aesthetic free, landing in one means the self-check failed: if someone could guess your aesthetic from the category alone, or from category-plus-avoidance, rework until neither answer is obvious. Energy is not the enemy of trust: a brief's negative constraints (no gamification, no hype) rule out those devices, not exuberance, and adjectives describing the product's behavior (quiet support, calm coaching) do not dictate the surface's energy. A bookish, warm, or child-facing subject does not soften the calibration: book cloth, thread, jackets, endpapers, and shelf ephemera span the whole saturated spectrum, and cream paper is the smallest corner of that world; landing on cream plus serif for a book subject is the default wearing the subject's clothes. A brief-pinned world pins the world, not its softest rendition: the pinned world's full material range stays in play, and a rendition matching what any model ships for that world failed the self-check at execution rather than selection.
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## 5. Record the decision
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Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
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Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
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On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and hands the design-system detector an unstable target. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
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Read the existing surface brief before updating it:
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`.agent/skills/impeccable/scripts/impeccable surface-brief read <primary-target>`
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`.agent/skills/impeccable/scripts/impeccable surface-brief write <primary-target> <body-file> [related-target ...]`
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After writing, read the brief once more and verify that all six contract blocks and the seed key are present before building.
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Keep the brief small: scope and visitor mode; audience, job, action/task, proof/content, and constraints; chosen direction and memorable moment; unresolved decisions. Do not copy global product truth or DESIGN.md tokens into it.
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On a comp-led build, whenever any image generation is available (a harness-native tool or the API fallback `impeccable context` reports), the locked direction is visualized before it is built, never skipped: load [visualize.md](visualize.md) and follow it, three compositional options put before the user for approval, the chosen card's decision comp plus two variations. This step is proven to produce the most compositional and ambitious work. On a code-led build the comp round is skipped by contract, never by drift: the ambition it would have carried lives in the direction contract's FIRST VIEWPORT block and named signature interaction, and the finish reviewer audits those promises in behavior.
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For `shape`, return the selected direction to [shape.md](shape.md) and stop before persistence or implementation.
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## 6. Build with full commitment
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Build the assigned direction, not a safer interpretation of it. The form supplies structure, reading order, component conventions, and native motion; the product supplies every fact. Commit every atom: nav, buttons, inputs, and links are rebuilt in the form's vocabulary, and a stock component inside a committed form is a lapse. Land the first build fully committed; the passes that follow exist to make the committed thing clear and effective, never to dilute it. In unattended work, the safe rendition is the known risk.
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### Comp-led: the comp is a measured contract
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When an approved comp exists, it is a spatial contract, not a mood board: only the user can downgrade its authority, in explicit words. Models systematically believe their HTML, CSS, and SVG recreation of an image succeeded when it did not, so the build runs as a state machine on disk whose gates measure the screen against the comp instead of asking you to remember it. Start it once, and let it tell you what is next:
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`.agent/skills/impeccable/scripts/impeccable build-phase start --direction <seed key> --kind <assigned|pick|challenger|canon>` right after the direction choice (this is also the choice ping; the roll's output names the exact command), or `start --comp <approved comp>` when a surface round already locked one.
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Then, in order, each closed by `.agent/skills/impeccable/scripts/impeccable build-phase advance` (every verb below runs as `.agent/skills/impeccable/scripts/impeccable <verb>`; exit 2 means the gate failed and printed why; fix that and advance again; write nothing for a later phase while an earlier gate is open):
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0. **comps.** The comp round from [visualize.md](visualize.md): three compositional comps of the requested surface at its own viewport under `.impeccable/mocks/`, each with a prompt sidecar, put in front of the user; the chosen one's sidecar gets `"approved": true`. The gate counts them and reads the approval; a `start --comp` skips this phase because it already happened.
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The comp-led path is a frontier-tier job: it asks the builder to hold a measured layout, place plates at their boxes, and act on numeric readings across a dozen attempts. Smaller or faster models produce a recognisable page and stall under the hero gate; if the model in hand is one of those, say so before the direction round and take the code-led path, or expect the run to end at the hero with its readings unmet.
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1. **spec.** Measure the comp: `impeccable comp-spec --comp <comp> --grid` writes a coordinate grid over the comp; open it, name every salient region by grid span in a regions file (text and control regions snap to the largest ink mass inside their span, so a headline named B1:E4 measures as the headline and not the column beside it; `snap: false` keeps the span, and an explicit `box` is taken as drawn) (kind `plate` / `image` / `texture` for anything painted: every illustration, photograph, figure, product object, and material texture; `text` / `control` / `chrome` for what code draws; every region carries a `note` saying what the comp shows there, which the plate prompt and the gate messages read), and run `impeccable comp-spec --comp <comp> --regions <file>`. The spec carries each region's box, sampled palette, and medium; `impeccable comp-spec --print` is the build's reference from here on. Type is measured, not guessed: `impeccable font-match --measure <text region>` reads the comp's cap height, width class, and weight off the pixels, and `impeccable font-match --rank <region> --text "..."` takes its candidates from a fingerprint index of the Google Fonts catalog (the nearest faces to the crop's shape) plus any names you pass with `--candidates`, renders them at that cap height with the region's words, and ranks them by fingerprint distance (its `USE` line is the CSS; its proof sheet shows the comp over the top three); with no browser resolvable it records the catalog's nearest face and says the size is estimated, which is still the choice to build on. Do not install a browser to rank, and never write a `chosen` face into the spec by hand: the gate accepts only what font-match wrote. The spec gate refuses to close until the lead text region is measured and ranked. A region note that describes painted material (a diagram, drawing, photograph, texture) under a code kind is refused at the spec: reclassify it as a plate, or reword the note if code really draws it. The script refuses a regions file that leaves comp ink unnamed (callouts, a parts table, a notes block): what is never named can never be missing, so everything the comp shows gets a region. It also refuses a `text` / `control` / `chrome` region larger than a quarter of the comp: that is a column, not an element, and a column scored as one region hides the plates, tables, and notes inside it. Name each element inside it (`container: true` only when it truly is one undivided element). Anything drawn is a plate: an inline SVG past an icon's budget (a diagram, notation, leader lines with arrows, a "quick approximation" of the artwork) is refused at the hero; icon-sized SVG (under 64px, a few paths) is fine, and a chart the page draws from data at runtime is a chart, not an illustration. Callout lines and arrows that annotate a drawing belong to that drawing's plate, with only their labels set as text. A crop of the comp is never a plate (the plates gate refuses a file that is a resample of the comp region: the comp's grain, its neighbours' edges, and its resolution would ship as the artwork); the crop is the reference the plate is generated from. A plate region's box has to hold its whole artwork with a margin: the spec measures the artwork's contact with the box edges and refuses a box that cuts through it (`bleed: true` only when the page really crops it there), because a plate placed with `object-fit: cover` on such a box shows the artwork minus the side the box lost. Anything not in the spec does not exist on the page: no borders, rules, containers, or chrome the comp does not show. Only three concessions exist: fonts (the closest obtainable face), icon glyphs (close enough, exact if the user chose an icon library; this covers the pictogram only, never a control's chrome, so a chevron, an arrow, a dropdown's border and fill, a button's shape are the comp's), and genuine defects in the comp such as spelling errors.
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2. **plates.** Every raster region ships as a plate: an illustration, photo, or figure regenerated at asset resolution from its comp crop, UI text removed, at its `plate` path (isolated ink, figures, or objects use native transparent PNG so they sit on the page's own ground; photos and textures stay opaque); a texture (paper, cloth, grain) is a clean patch of the comp region mirror-tiled to size, generated only when no clean patch exists. `impeccable comp-spec --crop <id>` writes the reference; save `impeccable comp-spec --plate-prompt <id> --background transparent` to a prompt file for a cutout, or use `--background opaque` otherwise. Prefer the harness-native image tool with that crop and prompt, then `impeccable embed-prompt <plate> --prompt-file <prompt.txt>`. The API fallback is `impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` (use `--background opaque` for full-frame assets); create the output directory first. Verify actual alpha, white foregrounds, fine edges, and clear holes on light and dark grounds; do not chroma-key native output. The plates gate scores the assets against the comp; also inspect placement and scale visually. With parallel subagents, spawn the shipped asset producer (`impeccable-asset-producer`; `impeccable_asset_producer` in codex; `/impeccable-asset-producer` in Cursor; on GitHub Copilot say "Use the impeccable-asset-producer agent") with the spec path and let it produce them all; without subagents, produce them here. A crop of the comp is a reference, never a shipping pixel. The gate checks every plate exists, is at least 1.5x the region's size, and reads as the region. Page code waits for this gate: a page written before its plates exist is a page that draws its material in CSS. A single-file deliverable changes nothing here: the plate is produced the same way and inlined as a data URI. `--force` exists for one case only, the user downgrading the comp's authority in words you quote in `--reason`; the script refuses every other reason.
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3. **hero.** `impeccable build-phase scaffold` first: it writes the measured layout as CSS custom properties (`.impeccable/build/scaffold/layout.css`: `--r-<id>-x/y/w/h` in % of the comp, plus cap height, font-size, family, and weight where measured) and a reference page (`hero-reference.html`) with every region at its box and every plate placed. Bind the numbers to your own semantic structure, an element per region; the reference is a check on positions, never the page, and overlapping boxes are overlapping boxes. Then build only the first viewport, at the comp's own dimensions, the comp's words copied verbatim (the user approved that comp with those words; rewording is a stated decision after the hero passes, never a silent one inside it), every text region sized from its measured cap height and set in its ranked face, plates first: place every plate at its spec box (`object-fit: cover`, an `<img>`, a background image, or an inlined data URI named for it) before any text or control, capture into `.impeccable/review/hero-repro.png`, run `impeccable build-phase record hero` once so you see the plate regions read as match before any text exists, then lay the semantic layer over the plates from the spec's palette and boxes and advance. The gate first refuses while any plate is unreferenced by the source, then runs `impeccable comp-diff`, writes `.impeccable/review/diff/hero/` (side-by-side, heatmap, one paired crop per region, `report.json`), and passes at 72% overall with no hard veto outstanding (a missing region, a contradicted plate or text block, an SVG illustration, a clipped plate, invented ink block at any score); above the bar, the numeric readings become advisories printed with the pass, and the polish pass before responsive is where they get fixed: the gate also reads each text region's cap height, line count, weight, ink colour, and position against the comp, each chrome strip's height off its rule, and the frame for ink where the comp is calm (a kicker, an extra nav item, a divider), and says each miss as a number ("cap height 78px in the build, 103px in the comp"); those numbers are the edit. When it fails, open the region crops it lists, in order, before editing: a region scored `missing` needs its material, `contradicted` needs its structure re-derived from the spec box, `drift` is where size and spacing edits belong; the gate refuses a third attempt that only nudges values on the same region. This is where the run's ambition is won or lost, and a retry here costs minutes where a rebuild verdict at the finish costs the run.
|
|
109
|
+
4. **sections.** Build the rest of the surface inside the spec's system: the same corner language, line weights, and palette, and nothing the comp never shows. Where the comp does not cover a region, it inherits the recorded system.
|
|
110
|
+
5. **motion.** The signature interaction, reveals, and motion, orchestrated once rather than scattered.
|
|
111
|
+
6. **responsive.** The other viewports, and the first viewport at common desktop widths (1280 to 1600), not only at the comp's exact size: fluid columns, no fixed-pixel grid that wraps a hundred pixels narrower. Capture `desktop.png` (1440 wide, full page) and `mobile.png` (390 wide) into `.impeccable/review/`; the gate diffs the desktop capture against the comp and refuses a first viewport that only held at the comp's width. A comp'd surface that is mobile-first was comped portrait; the plates were produced for that frame.
|
|
112
|
+
|
|
113
|
+
### Code-led
|
|
114
|
+
|
|
115
|
+
No comp and no apology for it: the ambition lives in the direction contract's FIRST VIEWPORT block and the named signature interaction, and the finish reviewer audits those promises in behavior. The chosen decision comp rides to the finish review as the critique reference.
|
|
116
|
+
|
|
117
|
+
### Both paths
|
|
118
|
+
|
|
119
|
+
- **The first viewport is a thesis, not a header.** Demonstrate the mechanism immediately, at the scale the form has in life; do not trap the concept inside a standard hero or card shell. The memory test: if someone left after one viewport, what would they describe an hour later? If the honest answer is a mood, the concept has not committed yet.
|
|
120
|
+
- **Prove, don't claim.** Show the subject doing its job: the interface at work, the mechanism dramatized, specifics a competitor could not copy-paste. Demonstration data is design material: author it at full fidelity and label it synthetic; claims stay uninventable.
|
|
121
|
+
- **Author the assets; never substitute chrome.** Great surfaces live on carefully made content: names, entries, copy, covers, thumbnails, textures. In greenfield work every blank the ask round left open is yours to author at production fidelity; content is authorable, claims are labelable, no section is omittable. Gradients, glass, generic icon tiles, and many-vertex `clip-path` polygons where an authored asset belongs are the gap wearing chrome; the detector flags the last two.
|
|
122
|
+
- **Build the form's web leverage.** When the chosen world names a technique (canvas, WebGL, view transitions, generative motion), build the technique itself, not a static imitation of it.
|
|
123
|
+
- **Pace the scroll like a studio.** Vary density, scale, image, motion, and quiet inside one grammar; a dense passage earns a quiet one, and the page ends anchored by a real close. One spacing rhythm throughout, with more space above a heading than below it.
|
|
124
|
+
- **Use real, verified imagery when the brief implies it.** Search for the subject's physical object rather than the category; one decisive photo beats five mediocre ones. Verify stock URLs resolve.
|
|
125
|
+
- **Author motion as material.** Give the page the form's native motion once, orchestrated, rather than scattered hover effects. Bound expensive effects and keep content visible by default.
|
|
126
|
+
|
|
127
|
+
Preserve semantics, accessibility, performance, responsiveness, project conventions, and working behavior.
|
|
128
|
+
|
|
129
|
+
## 7. Inspect and finish
|
|
130
|
+
|
|
131
|
+
Inspect the surface's target sizes in one batched screenshot round: desktop and mobile on the web; on a native platform (`ios` / `android` / `adaptive`), the shipped device classes per OS, captured from the simulator or emulator the way the platform reference's Verifying the build section describes. When the harness reports the user's actual viewport (an in-app browser's size, a named resolution), add that width to the set: the width that breaks is the one the user sees first. Critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a comp-led build, run `.agent/skills/impeccable/scripts/impeccable comp-diff --comp <approved comp> --build .impeccable/review/desktop.png --spec .impeccable/build/spec.json --out-dir .impeccable/review/diff/final` and read its region rows and paired crops as the critique: the side-by-side is the view the build thread never has on its own, and a region it scores missing or contradicted is a fix whatever the page looks like from memory. Never judge fidelity from one full-page thumbnail; it hides exactly the failures that matter. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
|
|
132
|
+
|
|
133
|
+
A capture is evidence only when it is valid, and you validate before you send. Settle or disable entrance motion first: an element hidden by animation timing reads as a missing element and gets fixed into a regression. Capture full-page shots from the document top. Capture the comp comparison at the comp's own pixel dimensions. Then open every file once and confirm it shows what its name claims: no black or blank regions, no wrong section behind a right filename, no half-loaded state. A malformed capture sent onward costs the whole round; the reviewer answers it with `disposition: recapture` and nothing it reviewed binds.
|
|
134
|
+
|
|
135
|
+
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. On the web, where this harness runs no design hook, run `.agent/skills/impeccable/scripts/impeccable detect --json` on the changed targets once here, fix what is mechanical, and pass the remaining findings to the reviewer; a hookless web build that skips this ships every tell the hook exists to catch. A native platform skips the detector entirely: it reads HTML and CSS and has no verdict on native code, so the reviewer's floor check is the only slop gate and the input packet says so. Capture the screenshots into `.impeccable/review/`, one file per captured viewport (on the web, `desktop.png` and `mobile.png`, plus `user-<width>.png` whenever the user's viewport joined the inspected set; on native, one per device class, such as `phone.png` and `tablet.png`, suffixed per OS on adaptive), creating that directory when the harness does not; the paths you pass the reviewer are its spec, every viewport you inspected is named required in the packet, and that directory is where it looks when a passed path is missing.
|
|
136
|
+
|
|
137
|
+
Then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex; `/impeccable-finish-reviewer` in Cursor; on GitHub Copilot say "Use the impeccable-finish-reviewer agent"), with the original request, confirmed answers, the artifact path, the screenshot paths, the direction contract, existing hook findings, the QUALITY BAR card and approved comp paths (a code-led build has no approved comp; the chosen decision comp rides in that slot as the critique reference, named as such), on a comp-led build the build state (`.impeccable/build/state.json`), the spec, and the diff directories (`.impeccable/review/diff/hero/` and `.impeccable/review/diff/final/`, whose side-by-side, heatmap, region pairs, and `report.json` are the fidelity evidence), the craft-floor reference path, and on a native platform the platform reference path(s), [ios.md](ios.md) / [android.md](android.md), both on adaptive, plus one line saying no detector ran, so the reviewer judges in the platform's conventions rather than the web's. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Never read the shipped agents' definition files before spawning; the harness loads them at spawn, and you owe only the input packet. Wait on any agent with one long timeout rather than a loop of short polls, and spend the wait on the next independent step. Verify the return carries the five contract sections (a recapture return carries one, its recapture list); on an empty or thrashed return, respawn once with the same inputs. This review never runs inside the build thread and never inherits it: spawn the reviewer fresh, with no forked conversation history (`fork_turns: 0` in codex); a reviewer that inherits your transcript inherits your framing, your optimism, and your abstractions, and everything it needs travels in the inputs above. Only a harness with no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently.
|
|
138
|
+
|
|
139
|
+
Act on the disposition word; there are exactly four. **recapture**: the evidence failed, not the build. Recapture what the return names under the capture-validity rules, then run a full review over the new evidence. A review conducted on invalid evidence binds nothing, and a verdict pass may never follow it. **rebuild**: fidelity failed wholesale, not in patches. Skip the fix batch and execute the rebuild immediately: re-derive the named regions, produce the named assets, and send the result back for a fresh full review, never a verdict pass; a rebuild replaces regions wholesale, so the whole matrix runs again over the recaptures. Tell the user what is happening rather than asking permission to fix a failure. Consult the user only on a second rebuild directive, both verdicts on the table, or when rebuilding would discard content the user approved. **ship**: nothing is owed; report the verdict at its scope and continue to the documenter. **fix**: apply the material fixes in one batch, rebuild once, and recapture the same viewports over the same files. A recapture measures positions, loading, and overflow; it cannot measure whether a fix reached the quality the finding named, so send the recaptured screenshots back to the same reviewer for a verdict scoring every material fix resolved, partial, or unresolved (through the harness's agent continuation; without one, run the scoring fresh from [degraded/finish-reviewer.md](degraded/finish-reviewer.md)'s Verdict Pass). Fixes scored partial or unresolved get another batch, recapture, and verdict. Two rounds is the budget an unattended run ends at; an attended session's ceiling belongs to the user, so when the second verdict still lists open items, put the table in front of them and let them choose between shipping as it stands and funding another round. Whoever decides, stop the moment a round resolves nothing, and the reviewer's findings are the only list you work from, never your own re-opened hunt. Do not run a second detector.
|
|
140
|
+
|
|
141
|
+
A rebuild and a fix round share one asset rule: a raster either round creates or replaces is still asset work under [visualize.md](visualize.md)'s Produce section and keeps its **provenance** like every build raster, and a raster the round abandons is deleted in the same batch. Before either round's result goes back for review or verdict, run `.agent/skills/impeccable/scripts/impeccable embed-prompt --scan <asset-dir...>` over the directories the artifact's rasters ship from and clear every file it reports by embedding what it is missing: the exact generation prompt for a produced raster, the origin for a sourced, stock, or pre-existing one. The scan only reads; deletion is reserved for rasters the round abandoned, never for a file the scan flagged.
|
|
142
|
+
|
|
143
|
+
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
|
|
144
|
+
|
|
145
|
+
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
Typography carries information, hierarchy, and voice. Improve it inside the established visual world; do not replace the identity unless the user asked to.
|
|
2
|
+
|
|
3
|
+
---
|
|
4
|
+
|
|
5
|
+
## Visitor mode
|
|
6
|
+
|
|
7
|
+
- **Persuade + Experience:** display type may carry the voice. Use decisive contrast and responsive scale when the composition benefits.
|
|
8
|
+
- **Operate + Read:** stability, scanability, and measure come first. A single well-tuned family and fixed role scale are often right.
|
|
9
|
+
- **Native:** follow [ios.md](ios.md) or [android.md](android.md), including platform scaling and accessibility behavior.
|
|
10
|
+
|
|
11
|
+
If typography replacement would create a new identity, route through [new-work.md](new-work.md) and update DESIGN.md. Otherwise preserve confirmed families and improve their use.
|
|
12
|
+
|
|
13
|
+
## Two isolated assessments
|
|
14
|
+
|
|
15
|
+
When a sub-agent tool is available and permitted, run these independently; otherwise run them yourself in this order. Do not let detector findings anchor the design assessment.
|
|
16
|
+
|
|
17
|
+
1. **Typographic assessment:** inspect representative pages and styles. Answer every question below with a file, selector, or computed value:
|
|
18
|
+
- **Authority and fit:** Which faces, weights, and roles are established? Do they fit the product and selected world, or are they unexamined defaults? Is every family necessary?
|
|
19
|
+
- **Hierarchy:** Can heading, body, label, metadata, and data roles be distinguished at a glance? Are adjacent sizes or weights too close to carry different jobs?
|
|
20
|
+
- **Scale and consistency:** Is there a deliberate role scale, or a collection of arbitrary values? Do repeated roles stay identical across screens and states?
|
|
21
|
+
- **Reading:** Does body copy stay within a comfortable 45–75 character measure? Are line height, paragraph rhythm, contrast, and tracking tuned to the actual face, width, language, and surface?
|
|
22
|
+
- **Stress:** What happens with long headings, localization expansion, zoom, narrow containers, missing weights, and font fallback?
|
|
23
|
+
- **Delivery:** Are only used assets loaded? Do fallback metrics, loading strategy, and variable-font settings avoid invisible text and disruptive reflow?
|
|
24
|
+
2. **Mechanical scan:** run:
|
|
25
|
+
|
|
26
|
+
```bash
|
|
27
|
+
.cursor/skills/impeccable/scripts/impeccable detect --json --scope type [target files or dirs]
|
|
28
|
+
```
|
|
29
|
+
|
|
30
|
+
Also inspect dynamic or arbitrary font values the detector cannot interpret. Synthesize both assessments before editing, noting what each caught alone. A clean scan is a floor, not proof of good typography.
|
|
31
|
+
|
|
32
|
+
## Set the system
|
|
33
|
+
|
|
34
|
+
Before editing, state:
|
|
35
|
+
|
|
36
|
+
- the roles the interface needs;
|
|
37
|
+
- the intended contrast between those roles;
|
|
38
|
+
- the reading measure and density;
|
|
39
|
+
- which existing faces and weights are authoritative;
|
|
40
|
+
- any performance, localization, or accessibility constraints.
|
|
41
|
+
|
|
42
|
+
Use the fewest roles and families that make the hierarchy unmistakable. Combine size, weight, space, and tone deliberately instead of asking size alone to do all the work. Role names and tokens should describe purpose rather than values.
|
|
43
|
+
|
|
44
|
+
## Apply
|
|
45
|
+
|
|
46
|
+
- Keep body copy comfortably readable and zoomable. Use 1rem / 16px as the ordinary web body floor unless a dense role, platform convention, or user setting justifies otherwise.
|
|
47
|
+
- Keep prose in the 45–75ch range. Tune line height inversely with measure: wider lines generally need more leading.
|
|
48
|
+
- Compensate light text on dark surfaces on all three perceptual axes: slightly more line height, a touch more tracking, and one step more weight when the face needs it.
|
|
49
|
+
- Tune line height to the face, width, language, and contrast, not a universal ratio.
|
|
50
|
+
- Keep repeated roles consistent across screens and states.
|
|
51
|
+
- Use numeric, tabular, code, and label features when their content benefits.
|
|
52
|
+
- Load only used font assets and weights. Provide metric-compatible fallbacks and avoid blocking text.
|
|
53
|
+
- Let marketing display type respond to available space when useful; keep dense product and reading surfaces spatially predictable.
|
|
54
|
+
- Preserve browser zoom, user font settings, Dynamic Type, and platform text scaling.
|
|
55
|
+
- Use paragraph spacing or first-line indentation as the primary paragraph rhythm; combining both usually double-marks the boundary.
|
|
56
|
+
|
|
57
|
+
Do not make type decorative at the expense of comprehension, or introduce a second family without a clear role it alone can perform.
|
|
58
|
+
|
|
59
|
+
## Verify
|
|
60
|
+
|
|
61
|
+
- Primary, secondary, body, and metadata roles are recognizable without reading the copy.
|
|
62
|
+
- Long text remains comfortable across relevant widths and languages.
|
|
63
|
+
- The typography belongs to the product and its established world.
|
|
64
|
+
- Loading does not create disruptive reflow or invisible text.
|
|
65
|
+
- Zoom, text scaling, focus, contrast, and reduced viewport paths remain usable.
|
|
66
|
+
- The final mechanical scan has no unexplained findings.
|
|
67
|
+
|
|
68
|
+
Answer each item with rendered or source evidence, then rerun the scan. Do not substitute a bare “yes” for verification.
|
|
69
|
+
|
|
70
|
+
When the hierarchy holds, hand off to `/impeccable polish`.
|
|
71
|
+
|
|
72
|
+
## Live-mode signature params
|
|
73
|
+
|
|
74
|
+
Every variant declares a coarse `scale` parameter and authors its type ramp against `var(--p-scale, 1)`.
|
|
75
|
+
|
|
76
|
+
```json
|
|
77
|
+
{"id":"scale","kind":"range","min":0.85,"max":1.3,"step":0.05,"default":1,"label":"Scale"}
|
|
78
|
+
```
|
|
79
|
+
|
|
80
|
+
Add at most one pairing or weight parameter when it represents a real system choice. Follow [live.md](live.md)'s parameter contract.
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
Typography carries information, hierarchy, and voice. Improve it inside the established visual world; do not replace the identity unless the user asked to.
|
|
2
|
+
|
|
3
|
+
---
|
|
4
|
+
|
|
5
|
+
## Visitor mode
|
|
6
|
+
|
|
7
|
+
- **Persuade + Experience:** display type may carry the voice. Use decisive contrast and responsive scale when the composition benefits.
|
|
8
|
+
- **Operate + Read:** stability, scanability, and measure come first. A single well-tuned family and fixed role scale are often right.
|
|
9
|
+
- **Native:** follow [ios.md](ios.md) or [android.md](android.md), including platform scaling and accessibility behavior.
|
|
10
|
+
|
|
11
|
+
If typography replacement would create a new identity, route through [new-work.md](new-work.md) and update DESIGN.md. Otherwise preserve confirmed families and improve their use.
|
|
12
|
+
|
|
13
|
+
## Two isolated assessments
|
|
14
|
+
|
|
15
|
+
When a sub-agent tool is available and permitted, run these independently; otherwise run them yourself in this order. Do not let detector findings anchor the design assessment.
|
|
16
|
+
|
|
17
|
+
1. **Typographic assessment:** inspect representative pages and styles. Answer every question below with a file, selector, or computed value:
|
|
18
|
+
- **Authority and fit:** Which faces, weights, and roles are established? Do they fit the product and selected world, or are they unexamined defaults? Is every family necessary?
|
|
19
|
+
- **Hierarchy:** Can heading, body, label, metadata, and data roles be distinguished at a glance? Are adjacent sizes or weights too close to carry different jobs?
|
|
20
|
+
- **Scale and consistency:** Is there a deliberate role scale, or a collection of arbitrary values? Do repeated roles stay identical across screens and states?
|
|
21
|
+
- **Reading:** Does body copy stay within a comfortable 45–75 character measure? Are line height, paragraph rhythm, contrast, and tracking tuned to the actual face, width, language, and surface?
|
|
22
|
+
- **Stress:** What happens with long headings, localization expansion, zoom, narrow containers, missing weights, and font fallback?
|
|
23
|
+
- **Delivery:** Are only used assets loaded? Do fallback metrics, loading strategy, and variable-font settings avoid invisible text and disruptive reflow?
|
|
24
|
+
2. **Mechanical scan:** run:
|
|
25
|
+
|
|
26
|
+
```bash
|
|
27
|
+
.opencode/skills/impeccable/scripts/impeccable detect --json --scope type [target files or dirs]
|
|
28
|
+
```
|
|
29
|
+
|
|
30
|
+
Also inspect dynamic or arbitrary font values the detector cannot interpret. Synthesize both assessments before editing, noting what each caught alone. A clean scan is a floor, not proof of good typography.
|
|
31
|
+
|
|
32
|
+
## Set the system
|
|
33
|
+
|
|
34
|
+
Before editing, state:
|
|
35
|
+
|
|
36
|
+
- the roles the interface needs;
|
|
37
|
+
- the intended contrast between those roles;
|
|
38
|
+
- the reading measure and density;
|
|
39
|
+
- which existing faces and weights are authoritative;
|
|
40
|
+
- any performance, localization, or accessibility constraints.
|
|
41
|
+
|
|
42
|
+
Use the fewest roles and families that make the hierarchy unmistakable. Combine size, weight, space, and tone deliberately instead of asking size alone to do all the work. Role names and tokens should describe purpose rather than values.
|
|
43
|
+
|
|
44
|
+
## Apply
|
|
45
|
+
|
|
46
|
+
- Keep body copy comfortably readable and zoomable. Use 1rem / 16px as the ordinary web body floor unless a dense role, platform convention, or user setting justifies otherwise.
|
|
47
|
+
- Keep prose in the 45–75ch range. Tune line height inversely with measure: wider lines generally need more leading.
|
|
48
|
+
- Compensate light text on dark surfaces on all three perceptual axes: slightly more line height, a touch more tracking, and one step more weight when the face needs it.
|
|
49
|
+
- Tune line height to the face, width, language, and contrast, not a universal ratio.
|
|
50
|
+
- Keep repeated roles consistent across screens and states.
|
|
51
|
+
- Use numeric, tabular, code, and label features when their content benefits.
|
|
52
|
+
- Load only used font assets and weights. Provide metric-compatible fallbacks and avoid blocking text.
|
|
53
|
+
- Let marketing display type respond to available space when useful; keep dense product and reading surfaces spatially predictable.
|
|
54
|
+
- Preserve browser zoom, user font settings, Dynamic Type, and platform text scaling.
|
|
55
|
+
- Use paragraph spacing or first-line indentation as the primary paragraph rhythm; combining both usually double-marks the boundary.
|
|
56
|
+
|
|
57
|
+
Do not make type decorative at the expense of comprehension, or introduce a second family without a clear role it alone can perform.
|
|
58
|
+
|
|
59
|
+
## Verify
|
|
60
|
+
|
|
61
|
+
- Primary, secondary, body, and metadata roles are recognizable without reading the copy.
|
|
62
|
+
- Long text remains comfortable across relevant widths and languages.
|
|
63
|
+
- The typography belongs to the product and its established world.
|
|
64
|
+
- Loading does not create disruptive reflow or invisible text.
|
|
65
|
+
- Zoom, text scaling, focus, contrast, and reduced viewport paths remain usable.
|
|
66
|
+
- The final mechanical scan has no unexplained findings.
|
|
67
|
+
|
|
68
|
+
Answer each item with rendered or source evidence, then rerun the scan. Do not substitute a bare “yes” for verification.
|
|
69
|
+
|
|
70
|
+
When the hierarchy holds, hand off to `/impeccable polish`.
|
|
71
|
+
|
|
72
|
+
## Live-mode signature params
|
|
73
|
+
|
|
74
|
+
Every variant declares a coarse `scale` parameter and authors its type ramp against `var(--p-scale, 1)`.
|
|
75
|
+
|
|
76
|
+
```json
|
|
77
|
+
{"id":"scale","kind":"range","min":0.85,"max":1.3,"step":0.05,"default":1,"label":"Scale"}
|
|
78
|
+
```
|
|
79
|
+
|
|
80
|
+
Add at most one pairing or weight parameter when it represents a real system choice. Follow [live.md](live.md)'s parameter contract.
|