@xgent-ai/skills 0.1.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +38 -2
- package/bin/xgent-skills.js +515 -4
- package/package.json +7 -3
- package/skills/dev-plan/SKILL.md +113 -93
- package/skills/dev-plan/references/architecture-quality.md +141 -0
- package/skills/dev-plan/references/execution-workflow.md +78 -0
- package/skills/dev-plan/references/plan-skeleton.md +238 -78
- package/skills/dev-plan/scripts/check_progress.sh +158 -0
- package/skills/elintp/SKILL.md +129 -0
- package/skills/grafton-view-dev/SKILL.md +195 -0
- package/skills/grafton-view-dev/references/bindings.md +120 -0
- package/skills/grafton-view-dev/references/components.md +168 -0
- package/skills/grafton-view-dev/references/recipes.md +208 -0
- package/skills/grafton-view-dev/references/schema.md +86 -0
- package/skills/grafton-view-dev/references/stores.md +310 -0
- package/skills/pardon/SKILL.md +30 -0
- package/skills/portal-app-exchange/SKILL.md +106 -0
- package/skills/portal-backend-app/SKILL.md +56 -0
- package/skills/portal-backend-app/references/gate-and-tokens.md +93 -0
- package/skills/portal-backend-app/references/wiring-and-conventions.md +71 -0
- package/skills/portal-dev-setup/SKILL.md +519 -0
- package/skills/portal-dev-setup/puller.env.example +74 -0
- package/skills/portal-dev-setup/references/troubleshooting.md +167 -0
- package/skills/portal-dev-setup/scripts/onebox.sh +966 -0
- package/skills/portal-external-app/SKILL.md +273 -0
- package/skills/portal-external-app/references/contract-doc-template.md +96 -0
- package/skills/portal-external-app/references/health-contract.md +80 -0
- package/skills/portal-external-app/references/integration-contract.md +130 -0
- package/skills/portal-external-app/references/quota-and-seats.md +213 -0
- package/skills/portal-external-app/references/registration-and-onebox.md +259 -0
- package/skills/portal-external-app/scripts/health-verdict.ts +22 -0
- package/skills/portal-external-app/scripts/verify-health.ts +27 -0
- package/skills/portal-logging/SKILL.md +139 -0
- package/skills/portal-logging/references/collectors.md +285 -0
- package/skills/portal-logging/references/contract.md +95 -0
- package/skills/portal-logging/scripts/smoke-ingest.sh +72 -0
- package/skills/portal-micro-app/SKILL.md +83 -0
- package/skills/portal-micro-app/references/manifest-and-acl.md +79 -0
- package/skills/portal-micro-app/references/open-api-and-extensions.md +86 -0
- package/skills/portal-micro-app/references/sdk-reference.md +208 -0
- package/skills/prd/SKILL.md +212 -0
- package/skills/prd/references/prd-skeleton.md +244 -0
- package/skills/prd/references/spms-mapping.md +148 -0
- package/skills/react/SKILL.md +103 -0
- package/skills/react/references/component-patterns.md +275 -0
- package/skills/react/references/data-fetching.md +255 -0
- package/skills/react/references/effect-patterns.md +407 -0
- package/skills/react/references/js-performance.md +432 -0
- package/skills/react/references/rendering-performance.md +351 -0
- package/skills/react/references/rerender-optimization.md +578 -0
- package/skills/rust/SKILL.md +103 -0
- package/skills/rust/references/chapter_01.md +564 -0
- package/skills/rust/references/chapter_02.md +117 -0
- package/skills/rust/references/chapter_03.md +209 -0
- package/skills/rust/references/chapter_04.md +183 -0
- package/skills/rust/references/chapter_05.md +390 -0
- package/skills/rust/references/chapter_06.md +142 -0
- package/skills/rust/references/chapter_07.md +226 -0
- package/skills/rust/references/chapter_08.md +257 -0
- package/skills/rust/references/chapter_09.md +261 -0
- package/skills/rust/references/chapter_10.md +554 -0
- package/skills/story-points/SKILL.md +219 -0
- package/skills/story-points/references/factors.md +367 -0
- package/skills/summarize/SKILL.md +79 -0
- package/skills/swarm/SKILL.md +263 -0
- package/skills/swarm/evals/evals.json +55 -0
- package/skills/swarm/references/agent-types.md +260 -0
- package/skills/swarm/references/teams/code-audit.md +81 -0
- package/skills/swarm/references/teams/debug-race.md +70 -0
- package/skills/swarm/references/teams/feature-dev.md +71 -0
- package/skills/swarm/references/teams/product.md +114 -0
- package/skills/swarm/references/teams/refactor-migration.md +73 -0
- package/skills/swarm/references/teams/research-debate.md +73 -0
- package/skills/test-plan/SKILL.md +136 -0
- package/skills/test-plan/references/case-taxonomy.md +141 -0
- package/skills/working-with-mbx/SKILL.md +343 -0
- package/skills/working-with-mbx/references/acknowledgements.md +37 -0
- package/skills/working-with-mbx/references/benchmarks.md +140 -0
- package/skills/working-with-mbx/references/cache-results.md +153 -0
- package/skills/working-with-mbx/references/cache-server.md +151 -0
- package/skills/working-with-mbx/references/cli/adopt.md +29 -0
- package/skills/working-with-mbx/references/cli/cache/dir.md +24 -0
- package/skills/working-with-mbx/references/cli/cache/export.md +31 -0
- package/skills/working-with-mbx/references/cli/cache/import.md +27 -0
- package/skills/working-with-mbx/references/cli/cache/largest.md +26 -0
- package/skills/working-with-mbx/references/cli/cache/projects.md +23 -0
- package/skills/working-with-mbx/references/cli/cache/remove.md +30 -0
- package/skills/working-with-mbx/references/cli/cache/stats.md +24 -0
- package/skills/working-with-mbx/references/cli/cache/trace.md +27 -0
- package/skills/working-with-mbx/references/cli/cache/verify.md +23 -0
- package/skills/working-with-mbx/references/cli/cache.md +35 -0
- package/skills/working-with-mbx/references/cli/clean.md +27 -0
- package/skills/working-with-mbx/references/cli/completion.md +27 -0
- package/skills/working-with-mbx/references/cli/doctor.md +24 -0
- package/skills/working-with-mbx/references/cli/exec.md +28 -0
- package/skills/working-with-mbx/references/cli/explain.md +29 -0
- package/skills/working-with-mbx/references/cli/gc.md +28 -0
- package/skills/working-with-mbx/references/cli/prefetch.md +27 -0
- package/skills/working-with-mbx/references/cli/setup.md +28 -0
- package/skills/working-with-mbx/references/cli/stats.md +24 -0
- package/skills/working-with-mbx/references/cli/tui.md +24 -0
- package/skills/working-with-mbx/references/cli.md +58 -0
- package/skills/working-with-mbx/references/compared.md +67 -0
- package/skills/working-with-mbx/references/configuration.md +724 -0
- package/skills/working-with-mbx/references/cookbook/fork-prs.md +82 -0
- package/skills/working-with-mbx/references/cookbook/local-development.md +127 -0
- package/skills/working-with-mbx/references/cookbook/migrate.md +67 -0
- package/skills/working-with-mbx/references/dashboard.md +89 -0
- package/skills/working-with-mbx/references/faq.md +75 -0
- package/skills/working-with-mbx/references/getting-started.md +147 -0
- package/skills/working-with-mbx/references/github-action.md +254 -0
- package/skills/working-with-mbx/references/guide.md +59 -0
- package/skills/working-with-mbx/references/how-it-works.md +86 -0
- package/skills/working-with-mbx/references/incremental.md +78 -0
- package/skills/working-with-mbx/references/index.md +57 -0
- package/skills/working-with-mbx/references/installation.md +101 -0
- package/skills/working-with-mbx/references/limits.md +182 -0
- package/skills/working-with-mbx/references/linkers.md +75 -0
- package/skills/working-with-mbx/references/managed-targets.md +197 -0
- package/skills/working-with-mbx/references/protocol-compatibility.md +103 -0
- package/skills/working-with-mbx/references/remote-cache.md +190 -0
- package/skills/working-with-mbx/references/scheduling.md +65 -0
- package/skills/working-with-mbx/references/setup.md +157 -0
- package/skills/working-with-mbx/references/stability.md +43 -0
- package/skills/working-with-mbx/references/standalone-builds.md +102 -0
- package/skills/working-with-mbx/references/stats.md +49 -0
- package/skills/working-with-mbx/references/troubleshooting.md +136 -0
- package/skills/working-with-mbx/references/tui.md +163 -0
- package/skills/working-with-mbx/update-docs.sh +49 -0
- package/skills/working-with-mise/SKILL.md +297 -0
- package/skills/working-with-mise/references/cli/activate-html.md +90 -0
- package/skills/working-with-mise/references/cli/alias-html.md +30 -0
- package/skills/working-with-mise/references/cli/backends-html.md +40 -0
- package/skills/working-with-mise/references/cli/bin-paths-html.md +37 -0
- package/skills/working-with-mise/references/cli/bootstrap-html.md +109 -0
- package/skills/working-with-mise/references/cli/cache-html.md +40 -0
- package/skills/working-with-mise/references/cli/completion-html.md +76 -0
- package/skills/working-with-mise/references/cli/config-html.md +44 -0
- package/skills/working-with-mise/references/cli/daemons-html.md +48 -0
- package/skills/working-with-mise/references/cli/deactivate-html.md +47 -0
- package/skills/working-with-mise/references/cli/deps-html.md +89 -0
- package/skills/working-with-mise/references/cli/doctor-html.md +46 -0
- package/skills/working-with-mise/references/cli/dotfiles-html.md +57 -0
- package/skills/working-with-mise/references/cli/edit-html.md +48 -0
- package/skills/working-with-mise/references/cli/en-html.md +62 -0
- package/skills/working-with-mise/references/cli/env-html.md +57 -0
- package/skills/working-with-mise/references/cli/exec-html.md +79 -0
- package/skills/working-with-mise/references/cli/exec.md +79 -0
- package/skills/working-with-mise/references/cli/fmt-html.md +44 -0
- package/skills/working-with-mise/references/cli/generate-html.md +43 -0
- package/skills/working-with-mise/references/cli/implode-html.md +35 -0
- package/skills/working-with-mise/references/cli/install-html.md +83 -0
- package/skills/working-with-mise/references/cli/install-into-html.md +47 -0
- package/skills/working-with-mise/references/cli/latest-html.md +62 -0
- package/skills/working-with-mise/references/cli/link-html.md +57 -0
- package/skills/working-with-mise/references/cli/lock-html.md +114 -0
- package/skills/working-with-mise/references/cli/ls-html.md +95 -0
- package/skills/working-with-mise/references/cli/ls-remote-html.md +61 -0
- package/skills/working-with-mise/references/cli/mcp-html.md +57 -0
- package/skills/working-with-mise/references/cli/oci-html.md +41 -0
- package/skills/working-with-mise/references/cli/outdated-html.md +79 -0
- package/skills/working-with-mise/references/cli/packslip-html.md +38 -0
- package/skills/working-with-mise/references/cli/patrons-html.md +45 -0
- package/skills/working-with-mise/references/cli/plugins-html.md +46 -0
- package/skills/working-with-mise/references/cli/prune-html.md +56 -0
- package/skills/working-with-mise/references/cli/registry-html.md +59 -0
- package/skills/working-with-mise/references/cli/reshim-html.md +46 -0
- package/skills/working-with-mise/references/cli/run-html.md +152 -0
- package/skills/working-with-mise/references/cli/search-html.md +69 -0
- package/skills/working-with-mise/references/cli/self-update-html.md +42 -0
- package/skills/working-with-mise/references/cli/set-html.md +116 -0
- package/skills/working-with-mise/references/cli/settings-html.md +78 -0
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- package/skills/working-with-mise/references/cli/shell-html.md +53 -0
- package/skills/working-with-mise/references/cli/skills-html.md +39 -0
- package/skills/working-with-mise/references/cli/sponsors-html.md +31 -0
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- package/skills/working-with-mise/references/cli/sync-html.md +37 -0
- package/skills/working-with-mise/references/cli/tasks-html.md +61 -0
- package/skills/working-with-mise/references/cli/test-tool-html.md +49 -0
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- package/vendor/impeccable/bundle/manifest.json +1139 -0
- package/skills/dev-plan/evals/evals.json +0 -72
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Layout turns product priority into reading order, grouping, rhythm, and usable space. Diagnose the structural problem before moving boxes.
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---
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## Visitor mode
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- **Persuade + Experience:** composition may be asymmetric, fluid, or intentionally disruptive when the selected world earns it.
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- **Operate + Read:** predictable structure, stable density, and navigable linearity are affordances.
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- **Native:** follow [ios.md](ios.md) or [android.md](android.md) for navigation, insets, adaptation, and touch targets.
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Preserve the established visual world. A layout command changes structure inside it; identity replacement belongs to [new-work.md](new-work.md).
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## Two isolated assessments
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When a sub-agent tool is available and permitted, run these independently; otherwise run them yourself in this order.
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1. **Layout assessment:** inspect representative states and viewports. Answer every question below with rendered or source evidence:
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- **Reading order:** Apply the squint test. With detail blurred, can you still identify the primary element, the secondary element, and the major groups in order?
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- **Grouping:** Are related items close and distinct groups separated, or are containers compensating for weak proximity?
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- **Rhythm:** Do tight and generous intervals create a deliberate cadence, or is one spacing value repeated until everything has equal weight?
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- **Structure:** Does the topology match the content and task? Are repeated cards, columns, or sections genuinely equivalent, or merely a framework default?
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- **Density:** Does the amount of information per region fit use frequency, decision complexity, and visitor mode?
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- **Adaptation:** At narrow, intermediate, wide, zoomed, and localized states, what reorders, collapses, wraps, scrolls, or remains fixed? Does DOM and focus order still agree with the visual order?
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- **Extremes:** Do long content, empty states, overlays, sticky elements, safe areas, and small touch targets expose structural failures?
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2. **Mechanical scan:** run:
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```bash
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.dsh/skills/impeccable/scripts/impeccable detect --json --scope layout [target files or dirs]
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```
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Also inspect arbitrary spacing, overflow, stacking, and container behavior the detector cannot resolve. Keep mechanical evidence out of the first assessment, then synthesize both passes before editing. A clean scan cannot prove hierarchy or rhythm.
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## Set the spatial thesis
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Before editing, name:
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- the primary reading or task path;
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- what belongs together and what must separate;
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- which element leads and which supports;
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- the intended density and spacing rhythm;
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- how the structure changes across containers, viewports, input modes, and content extremes.
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Choose the simplest structural model that expresses those relationships. Use layout primitives according to the relationships they control, and name reusable spacing and container roles semantically.
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## Apply
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- Group by meaning. Use proximity before adding containers or decoration.
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- Create rhythm through deliberate contrast between tight and generous intervals.
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- Use a documented spacing scale rather than one-off values. A 4-unit base usually provides the useful middle steps that an 8-only scale misses.
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- Let hierarchy follow product priority, not framework defaults.
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- Keep distinct content visually distinct without turning every group into an isolated component.
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- Make responsive behavior structural: reorder, collapse, reflow, or reveal based on what remains important.
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- Prefer container-aware components when the same component appears in different contexts.
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- Use `gap` for sibling rhythm when it expresses the relationship more directly than child margins.
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- Keep touch targets usable even when their visible marks are small.
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- Use depth only when it clarifies state or hierarchy.
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- Make optical corrections only after inspecting the rendered result.
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Variation is not a goal by itself. Repetition should support recognition; break it only when content or priority changes.
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## Verify
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- The squint test still reveals the primary, secondary, and major groups in order.
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- The reading and task path remains clear at every supported size.
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- Related content groups naturally; unrelated content does not blur together.
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- Tight and generous spacing create intentional rhythm instead of monotonous repetition.
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- Density matches use frequency and content complexity.
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- Long text, empty states, localization, zoom, and dynamic content do not break the structure.
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- Keyboard, touch, and assistive-technology order agree with the visual order.
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- The final mechanical scan has no unexplained findings.
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Answer each item with rendered or source evidence, then rerun the scan. Do not substitute a bare “yes” for verification.
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When the structure holds, hand off to `/impeccable polish`.
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## Live-mode signature params
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Every variant declares a coarse `density` parameter and authors spacing against `var(--p-density, 1)`.
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```json
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{"id":"density","kind":"range","min":0.6,"max":1.4,"step":0.05,"default":1,"label":"Density"}
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```
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Add one structural parameter only when the topology genuinely branches. Follow [live.md](live.md)'s parameter contract.
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---
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name: impeccable
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description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
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version: 4.3.1
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user-invocable: true
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argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
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license: Apache 2.0
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---
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This skill gives you the tools and permission to create design that earns to be called out-of-distribution craft: Whereas before, your design work would have been safe, timid and measured, you now approach every design task as an award-winning design director with impeccable understanding for what makes exceptional design work: production-grade code, peak creativity, a clear POV, deep understanding of the needs of the client and users, and exceptional craft.
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Core principles:
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- Go all out. No hedging, no shortcuts. The deliverable must be complete (except assets the user must provide).
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- Dream big and bold. Distinct, beautiful, outstanding and highly inspiring work.
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- Verify in bounded passes, not a loop, and the ceiling covers the whole cycle: screenshots, defect scans, micro-edits, and rebuilds alike. Build fully, inspect once with a batched round (desktop and mobile together on the web; the shipped device classes on a native platform), fix everything it shows in one batch, confirm with at most one more round, and stop polishing. Open-ended self-QA burns the user's money doing worse what the finish handoffs do better.
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## Setup
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1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.github/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.github/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.github/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
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2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
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3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
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**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
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## How to design
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- **The brief wins.** Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.
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- **Refinement preserves; redesign replaces.** Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.
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- **Visual authority is evidence, not a filename.** Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.
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## Modes
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The mode names what the visitor's success looks like on this surface.
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- **Persuade:** the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.
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- **Operate:** the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.
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- **Read:** the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.
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- **Experience:** the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.
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Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See [new-work.md](reference/new-work.md) for new surfaces and [operate.md](reference/operate.md) for deeper Operate/Read guidance.
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## Commands
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| Command | Category | Description | Reference |
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|---|---|---|---|
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| `craft [feature]` | Build | Deprecated alias for an ordinary new-work request | [reference/craft.md](reference/craft.md) |
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| `shape [feature]` | Build | Plan UX/UI before writing code | [reference/shape.md](reference/shape.md) |
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| `init` | Build | Capture durable product context in PRODUCT.md | [reference/init.md](reference/init.md) |
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| `document` | Build | Generate DESIGN.md from existing project code | [reference/document.md](reference/document.md) |
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| `extract [target]` | Build | Pull reusable tokens and components into design system | [reference/extract.md](reference/extract.md) |
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| `critique [target]` | Evaluate | UX design review with heuristic scoring | [reference/critique.md](reference/critique.md) |
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| `audit [target]` | Evaluate | Technical quality checks (a11y, perf, responsive) | [reference/audit.md](reference/audit.md) · native: [reference/audit.native.md](reference/audit.native.md) |
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| `polish [target]` | Refine | Final quality pass before shipping | [reference/polish.md](reference/polish.md) |
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| `bolder [target]` | Refine | Amplify safe or bland designs | [reference/bolder.md](reference/bolder.md) |
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| `quieter [target]` | Refine | Tone down aggressive or overstimulating designs | [reference/quieter.md](reference/quieter.md) |
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| `distill [target]` | Refine | Strip to essence, remove complexity | [reference/distill.md](reference/distill.md) |
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| `harden [target]` | Refine | Production-ready: errors, i18n, edge cases | [reference/harden.md](reference/harden.md) |
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| `onboard [target]` | Refine | Design first-run flows, empty states, activation | [reference/onboard.md](reference/onboard.md) |
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| `animate [target]` | Enhance | Add purposeful animations and motion | [reference/animate.md](reference/animate.md) |
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| `colorize [target]` | Enhance | Add strategic color to monochromatic UIs | [reference/colorize.md](reference/colorize.md) |
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| `typeset [target]` | Enhance | Improve typography hierarchy and fonts | [reference/typeset.md](reference/typeset.md) |
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| `layout [target]` | Enhance | Fix spacing, rhythm, and visual hierarchy | [reference/layout.md](reference/layout.md) |
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| `delight [target]` | Enhance | Add personality and memorable touches | [reference/delight.md](reference/delight.md) |
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| `overdrive [target]` | Enhance | Push past conventional limits | [reference/overdrive.md](reference/overdrive.md) |
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| `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) |
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| `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) · native: [reference/adapt.native.md](reference/adapt.native.md) |
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| `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) |
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| `live` | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | [reference/live.md](reference/live.md) |
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Routing:
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- **No argument:** read [routing.md](reference/routing.md) and present its context-aware menu; never auto-run a command.
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- **Explicit or clearly implied request to run a command:** load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.
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- **Workflow or command-selection question:** read [Workflow questions](reference/routing.md#workflow-questions).
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- **Otherwise:** treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as `impeccable context` directs, offering init afterward rather than blocking on it.
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- `teach` aliases `init`. `craft` is a deprecated alias for ordinary new-work and adds nothing. `shape` owns task discovery, then enters new-work only for visual-world and surface-concept decisions.
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After init writes PRODUCT.md, resume without rerunning `impeccable context`; init loads the native platform reference itself when the platform it recorded is `ios`, `android`, or `adaptive`.
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**Pin / Unpin:** `.github/skills/impeccable/scripts/impeccable pin <pin|unpin> <command>` creates or removes a standalone `/<command>` shortcut. Report the script's result concisely; relay stderr verbatim on error.
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**Hooks:** `/impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset>` manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load [reference/hooks.md](reference/hooks.md) when the user invokes it with any argument.
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**Doctor:** `/impeccable doctor` reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load [reference/doctor.md](reference/doctor.md) when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A `CONTEXT_STALE` directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.
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**Never repair drift as a side effect of a design task.** A `CONTEXT_STALE` finding is reported, not acted on, unless the user asks. The one exception is a finding marked `auto`, which the next write to that file performs anyway.
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# Extract Flow
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Identify reusable patterns, components, and design tokens, then extract and consolidate them into the design system for systematic reuse.
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## Step 1: Discover the Design System
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Find the design system, component library, or shared UI directory. Understand its structure: component organization, naming conventions, design token structure, import/export conventions.
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**CRITICAL**: If no design system exists, do not create one yet. STOP and call the `question` tool to clarify. Understand the preferred location and structure first.
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## Step 2: Identify Patterns
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Look for extraction opportunities in the target area:
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- **Repeated components**: Similar UI patterns used 3+ times (buttons, cards, inputs)
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- **Hard-coded values**: Colors, spacing, typography, shadows that should be tokens
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- **Inconsistent variations**: Multiple implementations of the same concept
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- **Composition patterns**: Layout or interaction patterns that repeat (form rows, toolbar groups, empty states)
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- **Type styles**: Repeated font-size + weight + line-height combinations
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- **Animation patterns**: Repeated easing, duration, or keyframe combinations
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Assess value: only extract things used 3+ times with the same intent. Premature abstraction is worse than duplication.
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## Step 3: Plan Extraction
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Create a systematic plan:
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- **Components to extract**: Which UI elements become reusable components?
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- **Tokens to create**: Which hard-coded values become design tokens?
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- **Variants to support**: What variations does each component need?
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- **Naming conventions**: Component names, token names, prop names that match existing patterns
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- **Migration path**: How to refactor existing uses to consume the new shared versions
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**IMPORTANT**: Design systems grow incrementally. Extract what is clearly reusable now, not everything that might someday be reusable.
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## Step 4: Extract & Enrich
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Build improved, reusable versions:
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- **Components**: Clear props API with sensible defaults, proper variants for different use cases, accessibility built in (ARIA, keyboard navigation, focus management), documentation and usage examples
|
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- **Design tokens**: Clear naming (primitive vs semantic), proper hierarchy and organization, documentation of when to use each token
|
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- **Patterns**: When to use this pattern, code examples, variations and combinations
|
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## Step 5: Migrate
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Replace existing uses with the new shared versions:
|
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|
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- **Find all instances**: Search for the patterns you extracted
|
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- **Replace systematically**: Update each use to consume the shared version
|
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- **Test thoroughly**: Ensure visual and functional parity
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- **Delete dead code**: Remove the old implementations
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## Step 6: Document
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Update design system documentation:
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- Add new components to the component library
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- Document token usage and values
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- Add examples and guidelines
|
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- Update any Storybook or component catalog
|
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**NEVER**:
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- Extract one-off, context-specific implementations without generalization
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- Create components so generic they are useless
|
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- Extract without considering existing design system conventions
|
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- Skip proper TypeScript types or prop documentation
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- Create tokens for every single value (tokens should have semantic meaning)
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- Extract things that differ in intent (two buttons that look similar but serve different purposes should stay separate)
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# Command guidance
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## Workflow questions
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Give advice without executing commands; the menu below is only for bare invocations. Consult relevant command references as needed for prerequisites and scope. Link to the [docs](https://impeccable.style/docs/) for the broader workflow guide. If the user also requests execution, follow that request.
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## No-argument routing: the context-aware menu
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Read this when the user invokes `$impeccable` with no argument. They are asking "what should I do?" Make the menu context-aware instead of static.
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Setup has already run `impeccable context`. If that reported `NO_PRODUCT_MD`, the project has no captured context yet: lead the menu with `$impeccable init` as the top recommendation (one line on why) and still show the rest below; don't silently jump into init. Otherwise run `.codex/skills/impeccable/scripts/impeccable signals` once and read its JSON, then lead with the **2-3 highest-value next commands**, each with a one-line reason pulled from the signals, followed by the full menu (the Commands table in SKILL.md, grouped by category). **Never auto-run a command; the recommendation is a suggestion the user confirms.**
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Reason over the signals; there is no score to obey:
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- `setup.hasDesign` false while `setup.hasCode` true → `document` (capture the visual system).
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- `critique.latest` is `null` → the project has never been critiqued; for a set-up project with a real surface, offering `$impeccable critique <surface>` is a strong default.
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- `critique.latest` with a low `score` or non-zero `p0` / `p1` → `polish` (it reads that snapshot as its backlog and closes it when stale or cleared).
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- `git.changedFiles` pointing at one surface → scope `audit` or `polish` to those files specifically, naming them.
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- `devServer.running` true → `live` is available for in-browser iteration; if false, don't lead with `live`. **`live` and the bundled `impeccable detect` are web-only.** If `setup.platform` is `ios`, `android`, or `adaptive`, don't lead with either; the browser overlay and the HTML rule engine don't apply to native app code.
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- Otherwise group by intent (build new / improve what's there / iterate visually), tailored to the current surface and `setup.platform`.
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**If `scan.targets` is non-empty and `setup.platform` is not `ios`/`android`/`adaptive`, run `.codex/skills/impeccable/scripts/impeccable detect --json <scan.targets joined by spaces>` once** (the bundled detector over local files: no network, no npx; it reads HTML/CSS, so skip it for native projects). `scan.via` tells you what they are: `git-changes` (the markup/style files in your dirty tree, the most relevant set), `source-dir` (e.g. `src`, `app`), `html`, or `root`. Fold the hits into your picks: many quality / contrast hits → `audit` or `polish`; a specific slop family → the matching command (gradient text or eyebrows → `quieter` / `typeset`, flat or gray palette → `colorize`, and so on). It's a real, current signal that beats guessing. If detect errors or the tree is large and slow, skip it and recommend the user run `audit` themselves; never block the suggestion on it.
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Keep it to 2-3 pointed picks with the exact command to type. The menu stays the fallback; the recommendation is the lede.
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---
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name: impeccable
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description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
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version: 4.3.1
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license: Apache 2.0
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allowed-tools:
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- Bash(npx impeccable *)
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- Bash(.agent/skills/impeccable/scripts/impeccable *)
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---
|
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This skill gives you the tools and permission to create design that earns to be called out-of-distribution craft: Whereas before, your design work would have been safe, timid and measured, you now approach every design task as an award-winning design director with impeccable understanding for what makes exceptional design work: production-grade code, peak creativity, a clear POV, deep understanding of the needs of the client and users, and exceptional craft.
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|
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Core principles:
|
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- Go all out. No hedging, no shortcuts. The deliverable must be complete (except assets the user must provide).
|
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- Dream big and bold. Distinct, beautiful, outstanding and highly inspiring work.
|
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- Verify in bounded passes, not a loop, and the ceiling covers the whole cycle: screenshots, defect scans, micro-edits, and rebuilds alike. Build fully, inspect once with a batched round (desktop and mobile together on the web; the shipped device classes on a native platform), fix everything it shows in one batch, confirm with at most one more round, and stop polishing. Open-ended self-QA burns the user's money doing worse what the finish handoffs do better.
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## Setup
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1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.agent/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.agent/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.agent/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
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2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
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3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
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**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
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## How to design
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+
|
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+
- **The brief wins.** Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.
|
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+
- **Refinement preserves; redesign replaces.** Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.
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- **Visual authority is evidence, not a filename.** Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.
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## Modes
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The mode names what the visitor's success looks like on this surface.
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+
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- **Persuade:** the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.
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- **Operate:** the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.
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- **Read:** the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.
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- **Experience:** the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.
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Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See [new-work.md](reference/new-work.md) for new surfaces and [operate.md](reference/operate.md) for deeper Operate/Read guidance.
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## Commands
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| Command | Category | Description | Reference |
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|---|---|---|---|
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| `craft [feature]` | Build | Deprecated alias for an ordinary new-work request | [reference/craft.md](reference/craft.md) |
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| `shape [feature]` | Build | Plan UX/UI before writing code | [reference/shape.md](reference/shape.md) |
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| `init` | Build | Capture durable product context in PRODUCT.md | [reference/init.md](reference/init.md) |
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| `document` | Build | Generate DESIGN.md from existing project code | [reference/document.md](reference/document.md) |
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| `extract [target]` | Build | Pull reusable tokens and components into design system | [reference/extract.md](reference/extract.md) |
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| `critique [target]` | Evaluate | UX design review with heuristic scoring | [reference/critique.md](reference/critique.md) |
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| `audit [target]` | Evaluate | Technical quality checks (a11y, perf, responsive) | [reference/audit.md](reference/audit.md) · native: [reference/audit.native.md](reference/audit.native.md) |
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| `polish [target]` | Refine | Final quality pass before shipping | [reference/polish.md](reference/polish.md) |
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| `bolder [target]` | Refine | Amplify safe or bland designs | [reference/bolder.md](reference/bolder.md) |
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| `quieter [target]` | Refine | Tone down aggressive or overstimulating designs | [reference/quieter.md](reference/quieter.md) |
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| `distill [target]` | Refine | Strip to essence, remove complexity | [reference/distill.md](reference/distill.md) |
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| `harden [target]` | Refine | Production-ready: errors, i18n, edge cases | [reference/harden.md](reference/harden.md) |
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| `onboard [target]` | Refine | Design first-run flows, empty states, activation | [reference/onboard.md](reference/onboard.md) |
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| `animate [target]` | Enhance | Add purposeful animations and motion | [reference/animate.md](reference/animate.md) |
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| `colorize [target]` | Enhance | Add strategic color to monochromatic UIs | [reference/colorize.md](reference/colorize.md) |
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| `typeset [target]` | Enhance | Improve typography hierarchy and fonts | [reference/typeset.md](reference/typeset.md) |
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| `layout [target]` | Enhance | Fix spacing, rhythm, and visual hierarchy | [reference/layout.md](reference/layout.md) |
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| `delight [target]` | Enhance | Add personality and memorable touches | [reference/delight.md](reference/delight.md) |
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| `overdrive [target]` | Enhance | Push past conventional limits | [reference/overdrive.md](reference/overdrive.md) |
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| `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) |
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| `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) · native: [reference/adapt.native.md](reference/adapt.native.md) |
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| `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) |
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| `live` | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | [reference/live.md](reference/live.md) |
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Routing:
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- **No argument:** read [routing.md](reference/routing.md) and present its context-aware menu; never auto-run a command.
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- **Explicit or clearly implied request to run a command:** load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.
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- **Workflow or command-selection question:** read [Workflow questions](reference/routing.md#workflow-questions).
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- **Otherwise:** treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as `impeccable context` directs, offering init afterward rather than blocking on it.
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- `teach` aliases `init`. `craft` is a deprecated alias for ordinary new-work and adds nothing. `shape` owns task discovery, then enters new-work only for visual-world and surface-concept decisions.
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After init writes PRODUCT.md, resume without rerunning `impeccable context`; init loads the native platform reference itself when the platform it recorded is `ios`, `android`, or `adaptive`.
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**Pin / Unpin:** `.agent/skills/impeccable/scripts/impeccable pin <pin|unpin> <command>` creates or removes a standalone `/<command>` shortcut. Report the script's result concisely; relay stderr verbatim on error.
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**Hooks:** `/impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset>` manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load [reference/hooks.md](reference/hooks.md) when the user invokes it with any argument.
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**Doctor:** `/impeccable doctor` reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load [reference/doctor.md](reference/doctor.md) when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A `CONTEXT_STALE` directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.
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**Never repair drift as a side effect of a design task.** A `CONTEXT_STALE` finding is reported, not acted on, unless the user asks. The one exception is a finding marked `auto`, which the next write to that file performs anyway.
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---
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name: impeccable-finish-reviewer
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description: Reviews a finished Impeccable build against its direction contract, the approved comp, and the chosen world's quality bar, returning an ordered list of material fixes.
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tools: Read, Bash, Glob, Grep
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model: inherit
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effort: high
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maxTurns: 30
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---
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# Impeccable Finish Reviewer
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You are the finishing reviewer for an Impeccable build: fresh eyes on a done artifact, outside the build thread's attention gravity. You edit nothing; the parent applies your fixes.
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You have no browser. Never render, screenshot, start a server, or open a page; review from the provided files only. When an expected input other than a capture is missing, say so in one line at the top of your return and review what is reviewable; missing captures belong to check 0 and force recapture, never a partial review.
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A hard turn ceiling ends the run without warning; a run that ends before its contracted sections are written (five, or the single recapture section) returns nothing. Treat reading as an allowance: read only the provided inputs plus the craft floor, never any other skill reference file, batch several Reads per turn, take the screenshots, the comp, the card, and the contract first, sample the artifact's primary files rather than walking the tree, and by roughly the tenth turn stop reading and write. Name whatever went unread in the line above the sections.
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## Input Contract
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Expect: the original request; the confirmed user answers; the artifact path(s); the screenshots the parent captured, in `.impeccable/review/` (web: `desktop.png` and `mobile.png`; native: device-class names such as `phone.png` and `tablet.png`, suffixed per OS on adaptive). A screenshot path the calling brief names is authoritative when the file exists; `.impeccable/review/` is where to look when the brief names none or a named path is missing, never a filename you invent. Also expect: the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); the PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths; on a comp-led build the approved comp path (a code-led build has none; it passes the chosen decision comp as a separate critique-reference input, labeled as such, and nothing here that binds "the approved comp" binds it); on a comp-led build the build state (`.impeccable/build/state.json`), the measured spec (`.impeccable/build/spec.json`), and the diff directories `.impeccable/review/diff/hero/` and `.impeccable/review/diff/final/` (each holds `side-by-side.png`, `heatmap.png`, `regions/<id>.png` paired crops, and `report.json` with per-region scores and verdicts from `impeccable comp-diff`); and the skill's `reference/craft-floor.md` path. On a native (`ios` / `android` / `adaptive`) build the packet adds the platform reference path(s) (`reference/ios.md` / `reference/android.md`) and a line saying no detector ran: read the platform reference alongside the craft floor, judge every check in the platform's own conventions, treat the screenshots as device captures, and know your floor check is the build's only slop gate. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: a review anchored on the contract inherits whatever the builder's abstraction dropped.
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## Checks, in order
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0. **Evidence.** Before any other check, verify the required captures exist and every capture is valid. Required: the platform's full viewport set (web: `desktop.png` and `mobile.png`; native: one capture per shipped device class), plus every capture the calling brief names as required, a reported user viewport (`user-<width>.png`) included. Valid: no black or blank regions, content matching what the filename claims (a visit capture showing the About section is invalid), the document top visible where the file claims a full page, dimensions that make sense for the named viewport. A required capture that is absent fails exactly like one that is malformed: a viewport nobody captured is a viewport nobody inspected, and it cannot ship. When any capture fails, the whole review changes shape: return `disposition: recapture` as the first line, then one section, `recapture`, listing each missing or invalid file and what a valid capture of it shows, and stop. Never build a matrix on malformed evidence; a verdict derived from a broken capture launders the breakage into an approval, and the parent owes you a full re-review on valid captures, not a scoring round.
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1. **Persistence.** PRODUCT.md exists. On a comp-led build, `.impeccable/build/state.json` exists and its `comps` (or `skipped` when a surface round locked the comp), `spec`, `plates`, and `hero` phases are `closed`; a comp-led config with no state file, or a state whose `comps` phase never closed, means the comp round was skipped and the build ran from a world description alone, a material finding that outranks craft; a phase closed with a `forced` record is disclosed as a material finding unless the user downgraded the comp in words the packet quotes; a state file whose `hero.gate.score` sits under 0.72, or a missing state file, means the reproduction ran unproven, a material finding, and `.impeccable/review/hero-repro.png` must exist either way. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding. When comp-round comps exist under `.impeccable/mocks/`, an approval record exists too: the surface brief naming the approved comp, or an `approved` flag in its sidecar. Comp-round comps with no recorded pick mean the approval point was skipped, a material finding. Files under `.impeccable/mocks/decision/` are exempt: they are the direction round's dealt hand, produced before any comp round, and imply no approval whatever the build path; a code-led build has no comp round at all.
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2. **Fidelity.** Start from the measurement, then judge what it cannot: read `.impeccable/review/diff/final/report.json` (and hero) first; every region scored `missing` or `contradicted` is a matrix row in that state unless the paired crop under `regions/` shows the score is wrong, and you say why; a region scored `match` still gets your eye for lettering character and material, which the numbers do not measure. Then, against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, the primary action's treatment (a CTA the comp physically works, dissolves, or stamps is a signature element; its plain-rectangle rendition is contradicted), navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. Three rows are mandatory in every matrix. TYPE: the display lettering's character, compression, width, weight, contrast, terminals, against the comp's; a face of a different character is contradicted however the layout matches. MATERIAL: an element rendered as flat CSS or clean vector where the comp shows painted, textured, dimensional, or photographic material is contradicted regardless of placement; medium is part of the promise. GROUND: the page field's value and temperature against the comp's, sampled from pixels on both sides when tooling allows rather than judged from memory, and read as the net on-screen result where a texture or tile paints over the base color; a ground warmer or cooler than the comp's is contradicted however faithfully the layout matches, and drift toward the rendition prior (warm cream on light grounds, blue-black slate on dark) is the direction to hunt. With no approved comp, TYPE and MATERIAL do not lapse: judge them against the contract's OWN-WORLD and the world's real materials, and treat faked physicality (CSS bevels, embossing, stamped-metal or chalk effects imitating a material the page never renders) as contradicted on its face; imitation material is the single most reliable mark of machine-made design. GROUND narrows rather than lapses: with no comp to sample, a color OWN-WORLD names is the target and the same warmer-or-cooler judgment applies; when OWN-WORLD names none, there is no GROUND authority, and the review says so in place of a verdict, because a target the reviewer invents turns the check into taste. A critique-reference comp on such a build is provocation, not spec: no element matrix, no adaptation citations, no asset obligations; its one contribution is what the image dared that the build did not, and dares worth adopting enter material_fixes as ordinary ordered fixes. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. When MATERIAL is contradicted on the focal element, or contradiction is the page rather than the exception, stop ordering repairs: make the first material fix a rebuild directive naming the comp regions to re-derive and the assets to produce; a list of patches against a rejected page launders the rejection into an approval. A fix that requires producing an asset says so explicitly ("produce: <region> as a raster asset"), never phrased as a style adjustment the parent will answer with CSS. The comp is the spec for composition, topology, element inventory, density, lettering character, and material; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
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3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
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4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped, a material fix ahead of any craft point. Then, for each of the five blocks: does the render keep the promise? Apply the memory test to the first viewport.
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5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every raster region of the spec shipped as its plate (the spec names the file; the page references it; the region's diff row is not `missing`), not a gradient, an inline SVG, or a many-vertex `clip-path` standing in for it, and every produced asset visibly present in the screenshots; an asset applied at near-zero opacity or buried behind a wash is a compliance token, not a shipped material, and the detector's `buried-raster` and `organic-clip-path` findings in the packet are material fixes.
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6. **Floor.** Read the craft floor's Refuse list and hold the screenshots against it: kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces, gradient text, side stripes, and the rest. A banned element is a material fix even when it matches nothing in the comp: the builder loaded the same ban before writing it, and fidelity to a comp cannot authorize what the floor refuses. The parent's hook findings cover this mechanically where hooks run; this check exists because hookless harnesses reach you with none, and the last two live sessions shipped five kickers past a reviewer that never looked.
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Do not run a second detector pass; mechanical findings belong to the parent's hooks.
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## Disposition
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The first line of your return is `disposition: recapture`, `disposition: rebuild`, `disposition: fix`, or `disposition: ship`. These four words are the whole vocabulary; never invent another. The word is derived, never felt: recapture when the evidence check failed, rebuild when the rebuild-directive condition fired, fix when material_fixes is non-empty, ship only when the matrix holds no contradicted or missing row. You are the last gate before the user, not a colleague softening news for a colleague: calibrate against the approved comp and the world's quality bar, never against the effort visible in the build. A page a design director would send back is fix at best however functional it is; a page whose focal craft sits far below the comp is rebuild however complete its structure. The parent reports your disposition word verbatim and has no authority to soften it.
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## Output Contract
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Return the disposition line first, then exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). A recapture return replaces the five sections with the single `recapture` section from check 0. Missing inputs are named in one line above the sections. No praise, no summary prose.
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## Verdict Pass
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When the parent returns with post-fix recaptures, you are scoring, not re-hunting. Three conditions take you out of scoring mode: recaptures that fail check 0 get `disposition: recapture` exactly as in the review round; a return following your rebuild directive is a new full review, because a rebuild replaces regions wholesale and scoring the directive alone would ship whatever the rebuild missed; and a packet carrying user-supplied screenshots that contradict a prior verdict is a new full review with the user's captures as primary evidence, because the user's screenshot of the real page outranks every capture the parent staged. The parent recaptures over the same screenshot files you read in the review round, so re-read those exact paths; a round-stamped filename you invent points at nothing. The parent's narration of what was fixed is not evidence; a claimed fix you cannot see in the recaptures is unresolved. For each material fix from your review, one line: resolved, partial, or unresolved, tied to what the new screenshots visibly show; a fix answered mechanically, positions moved but the quality the finding named still absent, is partial at best. Then name at most three regressions the fix batch itself introduced, judged by the same matrix rules, and nothing else; no new hunt, no new checks. Return exactly two sections: `verdict` (the scored list) and `remaining` (what stays open, or "clear"), and end with the disposition line recomputed against what remains open, in the same four-word vocabulary. Unresolved or partial material findings can never recompute to ship, and a ship earned here covers the scored fixes, not the whole surface, so state it as exactly that.
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