@xgent-ai/skills 0.1.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +38 -2
- package/bin/xgent-skills.js +515 -4
- package/package.json +7 -3
- package/skills/dev-plan/SKILL.md +113 -93
- package/skills/dev-plan/references/architecture-quality.md +141 -0
- package/skills/dev-plan/references/execution-workflow.md +78 -0
- package/skills/dev-plan/references/plan-skeleton.md +238 -78
- package/skills/dev-plan/scripts/check_progress.sh +158 -0
- package/skills/elintp/SKILL.md +129 -0
- package/skills/grafton-view-dev/SKILL.md +195 -0
- package/skills/grafton-view-dev/references/bindings.md +120 -0
- package/skills/grafton-view-dev/references/components.md +168 -0
- package/skills/grafton-view-dev/references/recipes.md +208 -0
- package/skills/grafton-view-dev/references/schema.md +86 -0
- package/skills/grafton-view-dev/references/stores.md +310 -0
- package/skills/pardon/SKILL.md +30 -0
- package/skills/portal-app-exchange/SKILL.md +106 -0
- package/skills/portal-backend-app/SKILL.md +56 -0
- package/skills/portal-backend-app/references/gate-and-tokens.md +93 -0
- package/skills/portal-backend-app/references/wiring-and-conventions.md +71 -0
- package/skills/portal-dev-setup/SKILL.md +519 -0
- package/skills/portal-dev-setup/puller.env.example +74 -0
- package/skills/portal-dev-setup/references/troubleshooting.md +167 -0
- package/skills/portal-dev-setup/scripts/onebox.sh +966 -0
- package/skills/portal-external-app/SKILL.md +273 -0
- package/skills/portal-external-app/references/contract-doc-template.md +96 -0
- package/skills/portal-external-app/references/health-contract.md +80 -0
- package/skills/portal-external-app/references/integration-contract.md +130 -0
- package/skills/portal-external-app/references/quota-and-seats.md +213 -0
- package/skills/portal-external-app/references/registration-and-onebox.md +259 -0
- package/skills/portal-external-app/scripts/health-verdict.ts +22 -0
- package/skills/portal-external-app/scripts/verify-health.ts +27 -0
- package/skills/portal-logging/SKILL.md +139 -0
- package/skills/portal-logging/references/collectors.md +285 -0
- package/skills/portal-logging/references/contract.md +95 -0
- package/skills/portal-logging/scripts/smoke-ingest.sh +72 -0
- package/skills/portal-micro-app/SKILL.md +83 -0
- package/skills/portal-micro-app/references/manifest-and-acl.md +79 -0
- package/skills/portal-micro-app/references/open-api-and-extensions.md +86 -0
- package/skills/portal-micro-app/references/sdk-reference.md +208 -0
- package/skills/prd/SKILL.md +212 -0
- package/skills/prd/references/prd-skeleton.md +244 -0
- package/skills/prd/references/spms-mapping.md +148 -0
- package/skills/react/SKILL.md +103 -0
- package/skills/react/references/component-patterns.md +275 -0
- package/skills/react/references/data-fetching.md +255 -0
- package/skills/react/references/effect-patterns.md +407 -0
- package/skills/react/references/js-performance.md +432 -0
- package/skills/react/references/rendering-performance.md +351 -0
- package/skills/react/references/rerender-optimization.md +578 -0
- package/skills/rust/SKILL.md +103 -0
- package/skills/rust/references/chapter_01.md +564 -0
- package/skills/rust/references/chapter_02.md +117 -0
- package/skills/rust/references/chapter_03.md +209 -0
- package/skills/rust/references/chapter_04.md +183 -0
- package/skills/rust/references/chapter_05.md +390 -0
- package/skills/rust/references/chapter_06.md +142 -0
- package/skills/rust/references/chapter_07.md +226 -0
- package/skills/rust/references/chapter_08.md +257 -0
- package/skills/rust/references/chapter_09.md +261 -0
- package/skills/rust/references/chapter_10.md +554 -0
- package/skills/story-points/SKILL.md +219 -0
- package/skills/story-points/references/factors.md +367 -0
- package/skills/summarize/SKILL.md +79 -0
- package/skills/swarm/SKILL.md +263 -0
- package/skills/swarm/evals/evals.json +55 -0
- package/skills/swarm/references/agent-types.md +260 -0
- package/skills/swarm/references/teams/code-audit.md +81 -0
- package/skills/swarm/references/teams/debug-race.md +70 -0
- package/skills/swarm/references/teams/feature-dev.md +71 -0
- package/skills/swarm/references/teams/product.md +114 -0
- package/skills/swarm/references/teams/refactor-migration.md +73 -0
- package/skills/swarm/references/teams/research-debate.md +73 -0
- package/skills/test-plan/SKILL.md +136 -0
- package/skills/test-plan/references/case-taxonomy.md +141 -0
- package/skills/working-with-mbx/SKILL.md +343 -0
- package/skills/working-with-mbx/references/acknowledgements.md +37 -0
- package/skills/working-with-mbx/references/benchmarks.md +140 -0
- package/skills/working-with-mbx/references/cache-results.md +153 -0
- package/skills/working-with-mbx/references/cache-server.md +151 -0
- package/skills/working-with-mbx/references/cli/adopt.md +29 -0
- package/skills/working-with-mbx/references/cli/cache/dir.md +24 -0
- package/skills/working-with-mbx/references/cli/cache/export.md +31 -0
- package/skills/working-with-mbx/references/cli/cache/import.md +27 -0
- package/skills/working-with-mbx/references/cli/cache/largest.md +26 -0
- package/skills/working-with-mbx/references/cli/cache/projects.md +23 -0
- package/skills/working-with-mbx/references/cli/cache/remove.md +30 -0
- package/skills/working-with-mbx/references/cli/cache/stats.md +24 -0
- package/skills/working-with-mbx/references/cli/cache/trace.md +27 -0
- package/skills/working-with-mbx/references/cli/cache/verify.md +23 -0
- package/skills/working-with-mbx/references/cli/cache.md +35 -0
- package/skills/working-with-mbx/references/cli/clean.md +27 -0
- package/skills/working-with-mbx/references/cli/completion.md +27 -0
- package/skills/working-with-mbx/references/cli/doctor.md +24 -0
- package/skills/working-with-mbx/references/cli/exec.md +28 -0
- package/skills/working-with-mbx/references/cli/explain.md +29 -0
- package/skills/working-with-mbx/references/cli/gc.md +28 -0
- package/skills/working-with-mbx/references/cli/prefetch.md +27 -0
- package/skills/working-with-mbx/references/cli/setup.md +28 -0
- package/skills/working-with-mbx/references/cli/stats.md +24 -0
- package/skills/working-with-mbx/references/cli/tui.md +24 -0
- package/skills/working-with-mbx/references/cli.md +58 -0
- package/skills/working-with-mbx/references/compared.md +67 -0
- package/skills/working-with-mbx/references/configuration.md +724 -0
- package/skills/working-with-mbx/references/cookbook/fork-prs.md +82 -0
- package/skills/working-with-mbx/references/cookbook/local-development.md +127 -0
- package/skills/working-with-mbx/references/cookbook/migrate.md +67 -0
- package/skills/working-with-mbx/references/dashboard.md +89 -0
- package/skills/working-with-mbx/references/faq.md +75 -0
- package/skills/working-with-mbx/references/getting-started.md +147 -0
- package/skills/working-with-mbx/references/github-action.md +254 -0
- package/skills/working-with-mbx/references/guide.md +59 -0
- package/skills/working-with-mbx/references/how-it-works.md +86 -0
- package/skills/working-with-mbx/references/incremental.md +78 -0
- package/skills/working-with-mbx/references/index.md +57 -0
- package/skills/working-with-mbx/references/installation.md +101 -0
- package/skills/working-with-mbx/references/limits.md +182 -0
- package/skills/working-with-mbx/references/linkers.md +75 -0
- package/skills/working-with-mbx/references/managed-targets.md +197 -0
- package/skills/working-with-mbx/references/protocol-compatibility.md +103 -0
- package/skills/working-with-mbx/references/remote-cache.md +190 -0
- package/skills/working-with-mbx/references/scheduling.md +65 -0
- package/skills/working-with-mbx/references/setup.md +157 -0
- package/skills/working-with-mbx/references/stability.md +43 -0
- package/skills/working-with-mbx/references/standalone-builds.md +102 -0
- package/skills/working-with-mbx/references/stats.md +49 -0
- package/skills/working-with-mbx/references/troubleshooting.md +136 -0
- package/skills/working-with-mbx/references/tui.md +163 -0
- package/skills/working-with-mbx/update-docs.sh +49 -0
- package/skills/working-with-mise/SKILL.md +297 -0
- package/skills/working-with-mise/references/cli/activate-html.md +90 -0
- package/skills/working-with-mise/references/cli/alias-html.md +30 -0
- package/skills/working-with-mise/references/cli/backends-html.md +40 -0
- package/skills/working-with-mise/references/cli/bin-paths-html.md +37 -0
- package/skills/working-with-mise/references/cli/bootstrap-html.md +109 -0
- package/skills/working-with-mise/references/cli/cache-html.md +40 -0
- package/skills/working-with-mise/references/cli/completion-html.md +76 -0
- package/skills/working-with-mise/references/cli/config-html.md +44 -0
- package/skills/working-with-mise/references/cli/daemons-html.md +48 -0
- package/skills/working-with-mise/references/cli/deactivate-html.md +47 -0
- package/skills/working-with-mise/references/cli/deps-html.md +89 -0
- package/skills/working-with-mise/references/cli/doctor-html.md +46 -0
- package/skills/working-with-mise/references/cli/dotfiles-html.md +57 -0
- package/skills/working-with-mise/references/cli/edit-html.md +48 -0
- package/skills/working-with-mise/references/cli/en-html.md +62 -0
- package/skills/working-with-mise/references/cli/env-html.md +57 -0
- package/skills/working-with-mise/references/cli/exec-html.md +79 -0
- package/skills/working-with-mise/references/cli/exec.md +79 -0
- package/skills/working-with-mise/references/cli/fmt-html.md +44 -0
- package/skills/working-with-mise/references/cli/generate-html.md +43 -0
- package/skills/working-with-mise/references/cli/implode-html.md +35 -0
- package/skills/working-with-mise/references/cli/install-html.md +83 -0
- package/skills/working-with-mise/references/cli/install-into-html.md +47 -0
- package/skills/working-with-mise/references/cli/latest-html.md +62 -0
- package/skills/working-with-mise/references/cli/link-html.md +57 -0
- package/skills/working-with-mise/references/cli/lock-html.md +114 -0
- package/skills/working-with-mise/references/cli/ls-html.md +95 -0
- package/skills/working-with-mise/references/cli/ls-remote-html.md +61 -0
- package/skills/working-with-mise/references/cli/mcp-html.md +57 -0
- package/skills/working-with-mise/references/cli/oci-html.md +41 -0
- package/skills/working-with-mise/references/cli/outdated-html.md +79 -0
- package/skills/working-with-mise/references/cli/packslip-html.md +38 -0
- package/skills/working-with-mise/references/cli/patrons-html.md +45 -0
- package/skills/working-with-mise/references/cli/plugins-html.md +46 -0
- package/skills/working-with-mise/references/cli/prune-html.md +56 -0
- package/skills/working-with-mise/references/cli/registry-html.md +59 -0
- package/skills/working-with-mise/references/cli/reshim-html.md +46 -0
- package/skills/working-with-mise/references/cli/run-html.md +152 -0
- package/skills/working-with-mise/references/cli/search-html.md +69 -0
- package/skills/working-with-mise/references/cli/self-update-html.md +42 -0
- package/skills/working-with-mise/references/cli/set-html.md +116 -0
- package/skills/working-with-mise/references/cli/settings-html.md +78 -0
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- package/skills/working-with-mise/references/cli/shell-html.md +53 -0
- package/skills/working-with-mise/references/cli/skills-html.md +39 -0
- package/skills/working-with-mise/references/cli/sponsors-html.md +31 -0
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- package/skills/working-with-mise/references/cli/sync-html.md +37 -0
- package/skills/working-with-mise/references/cli/tasks-html.md +61 -0
- package/skills/working-with-mise/references/cli/test-tool-html.md +49 -0
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# Visualize: Direction Comps & Asset Production
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Load this from [new-work.md](new-work.md) on a comp-led build, when image generation is available (a harness-native tool or the API fallback `impeccable context` reports). A code-led contract skips this file by design, not by drift; do not load it then. PRODUCT.md and DESIGN.md are preconditions. New-work has already resolved the visual world; this file must not reopen it. A surface-scope structure round that already put three visualized cards before the user (new-work.md, established world) has discharged this round: the locked card's comp is the approved comp, so record the approval and continue at After approval; generate nothing new.
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A probe tests composition, narrative, hierarchy, density, focal moment, signature use, and image requirements. It is not a second identity workshop. Keep DESIGN.md's palette, typography direction, material language, component character, imagery stance, and motion grammar fixed.
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## Generate three compositional options
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The comp round runs inside the build's phase state: `impeccable build-phase start --direction <seed key> --kind <...>` has already run (the roll's output names the command) and its `comps` phase is open before the first comp is generated; a comp rendered before that sits outside the state, and a session resumed from that point has no phases to follow. `impeccable generate-image` refuses to write under `.impeccable/mocks/` until start has run; a harness-native image tool is bound by the same order.
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Render three distinct high-fidelity north-star comps of the requested surface, saved under `.impeccable/mocks/` so they survive the session. Comp at the surface's own viewport: portrait at device size for a native app or mobile-first surface, desktop landscape otherwise; a phone screen comped landscape misstates the composition before anything is built against it. Comps are the build thread's own work, never delegated: the thread that writes the prompts holds the direction's full context and has seen every comp when the build starts. Open every image by its workspace-relative path; sandboxed viewers reject absolute paths, and everything under the project root has a relative one. Base the comps on real content and the surface concepts already developed with the user. On an established world, anchor every comp on the real identity: capture a screenshot of a representative existing page and pass it as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`); the prompt leads with the new surface's structure while the reference carries palette, type, and component character, because DESIGN.md words alone drift where a pixel reference does not. Name what the reference contributes and what it must not: chrome, palette, type, and component character carry over; the reference page's own content does not, and a banner, hero, or card lifted verbatim is the reference leaking, not fidelity. Three is the number: one comp invites rubber-stamping; the spread between three surfaces the composition worth building. The chosen card's decision comp is the first of the three: it already renders this direction at full fidelity under this discipline, so generate two more that vary what the first held fixed, and send all three to the approval point together. Only a round arriving with no decision comp (a degraded roll, an identity-mode page, a direction pinned without the decision round) renders all three here.
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- A comp is a designed surface, not a picture of the subject. Lead the prompt with the surface's own structure: the regions this design has, named in order with their scale relationships; a page with no navigation says so instead of inventing one, and an unconventional surface states its unconventional skeleton. A prompt that leads with atmosphere gets a vignette back: the model paints the fish market instead of the fish market's website. Self-check every render: if it could hang as a poster, or reads as a photograph with some text on it, it is not a comp; regenerate with the layout scaffold stated more literally.
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- The inverse is also a failure: a surface with none of its subject in it. The subject appears as the content the regions hold; the world dresses the frame and never displaces what the frame shows. The deletion usually rides in on the prompt's exclusion list, so exclusions bind invented claims, and a medium ban belongs to the committed imagery stance, never to caution. Before accepting a render, point at the subject; a render that depicts everything about the world and nothing of the subject fails however faithful its atmosphere. Regenerate with the subject's content named region by region.
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- Judge a comp as the shipped screen: the visitor's job must be readable from the image alone. Name the surface's mode from the render with no caption; a render whose mode cannot be read back is art direction without a surface. Regenerate with the visitor's job as the prompt's spine.
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- Commitment is depth, not coverage. The world enters through one dominant move plus the material, type, and spacing that support it; the remaining regions hold still so that move can be read. A region that simply does its job in the world's grammar carries the direction further than a region performing the concept. The check cuts competition, never content: a quieted region keeps its information and stops performing. A second element competing with the named focal moment at the same scale means the comp is shouting; with no named focal moment, several regions performing the concept at once is the same shout. Regenerate keeping the strongest move and quieting the rest. Busy is louder, not bolder.
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- When the user shortlisted multiple concepts, spread the three across them.
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- When one direction is committed, vary the structural uncertainty an image can resolve: topology, sequence, density, hierarchy, focal composition, or interaction framing.
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- Show enough beyond the opening moment to prove the concept can govern the whole surface.
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- Do not generate a palette artifact, ask new atmosphere questions, introduce a different type voice, or invent a new motif. If the committed world cannot support the concept, return to the concept shortlist rather than changing the world.
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Each comp is a direction test, not a screenshot specification. Core UI text, responsive behavior, accessibility, semantics, and interaction states remain implementation responsibilities.
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## One approval point
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Show the three together on the decision page (`impeccable serve-question`, one option per comp with the comp as its hero), or in the harness only when it renders images inline; a text-only surface does not count as display. Ask what should carry forward, what feels false to the world, and whether the selected concept should be approved, combined, revised, or rejected. Then stop and wait. A structured simulated user counts as attended and receives the same question.
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Do not begin code until the user approves a direction or explicitly delegates the choice. If they delegate, choose using the task brief, PRODUCT.md, and DESIGN.md, and state the evidence. Approval refines the task concept; it does not modify DESIGN.md.
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This approval point has no substitute and no skip condition. When the structured question tool errors, fall back to the decision page; only after both fail may you treat the choice as delegated, and a delegated pick is recorded exactly as an approval is and disclosed in your first reply, not your last. The finish reviewer treats comp-round comps with no recorded approval as a material finding; decision comps under `.impeccable/mocks/decision/` are the direction round's hand, not comp-round output, and imply no approval on their own.
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After approval, record the choice where tools can find it: the approved comp's path goes in the surface brief, and its `.json` prompt sidecar gains `"approved": true` (every comp generated through `impeccable generate-image` has one; create it if a native tool didn't). The sidecar travels with the mocks folder, so the approval survives sessions and machines that never see the brief, and it is what `impeccable build-phase advance` reads to close the comps phase. Summarize the composition and the parts of the comp that must not be literalized, return to new-work.md, record the direction contract from the approved concept, and build.
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## After approval: the comp becomes a spec
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The approved comp is a north star for translation into semantic, responsive, accessible code, never a license to recompose: keeping the palette and mood while redrawing the topology is a second art direction. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
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What the comp shows is measured, not remembered. new-work.md section 6 runs the build as phases (`impeccable build-phase`): the spec phase turns the comp into region boxes with sampled palettes (`impeccable comp-spec`), and the medium of every region follows from what the pixels are, never from what feels buildable: a figure, a product object, machinery, any illustration with perspective, shading, or drawing skill in it, and any texture by name (woven cloth, paper grain, fabric, leather, brushed metal) is a `plate` / `image` / `texture` region and ships as a raster; text, controls, chrome, diagrams with countable elements, flat shape systems, and anything that must move, scale, or respond are semantic. Writing "CSS" for a sculpted panel's finish, or a many-vertex `clip-path` for a torn edge, is the quiet deletion of the approved design; the detector's organic-clip-path and buried-raster rules and the hero gate's region scores catch it. Dropping an image-native region is a scope decision the user makes at the approval point, never a silent flattening after it. Generated imagery is a material, not a claim: evidence rules bind assertions, specs, testimonials, and photographs presented as real, never render fidelity.
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## Plates and provenance
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Every raster region's plate is produced in the plates phase, before any page code, by the shipped asset producer or in the current thread (use `impeccable comp-spec --crop <id>` and save `impeccable comp-spec --plate-prompt <id>` to a prompt file; pass the crop and prompt to the harness image tool, or use `impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high`). For isolated cutouts, add `--background transparent` to both the plate-prompt and API generation commands; use native PNG alpha and preserve white paint and clear gaps. Use `--background opaque` for full-frame imagery. Create output directories first and inspect alpha on light and dark grounds. Generation context is part of the asset: after generating any image with any tool, run `.rovodev/skills/impeccable/scripts/impeccable embed-prompt <image> --prompt "<prompt>"` with the exact string the tool received (`impeccable generate-image` does this itself), so the intent lives inside the file; `--read` recovers it, `--scan <dir>` lists rasters still missing one. The embedded prompt plus the region's row in the spec is the raster's **provenance**, and every raster the artifact references carries it; a sourced, stock, or pre-existing raster embeds its origin instead. A raster created or replaced later, in a fix batch or a reviewer's rebuild, is produced the same way; a raster a fix abandons is deleted in the same batch.
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Convert images with a converter `impeccable context` reported at boot (the IMAGE_TOOLS line); probe only when it reported none, at most once per session, never per image.
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Return to [new-work.md](new-work.md) for the direction contract, the phased build, and the finishing pass.
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---
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name: impeccable-asset-producer
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description: Produces clean reusable raster assets from approved Impeccable mock references without redesigning the direction.
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---
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# Impeccable Asset Producer
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You are the asset production agent for Impeccable craft. Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent gives you. Every raster you create is a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
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## Core Rule
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Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; when CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
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## Decision Comps
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When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
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## Input Contract
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Expect the measured spec (`.impeccable/build/spec.json`, written by `impeccable comp-spec` from the approved comp), the approved comp path, and the skill scripts path. Optionally: a subset of region ids to produce, extra prompt notes per region, and format or transparency needs. Everything else you need is in the spec: each raster region's id, kind (plate, image, texture), pixel box, sampled palette, aspect, note, and the plate path it must land on.
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+
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If there is no spec, stop and return one line asking the parent to run `impeccable comp-spec` first. You do not inventory the comp yourself; the spec is the inventory, and a second inventory disagrees with the first.
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## The job
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Every region with `medium: raster` in the spec ships as a plate at its `plate` path. A plate is the region regenerated at asset resolution from the comp crop as reference: same subject, same composition, same palette, same lighting and material, with the UI text and page chrome removed, at 1.5x the comp region's pixel size or more. The page draws text, controls, radius, shadow, and layout in code; the plate carries what code cannot draw. Crops from the comp are references, never shipping pixels: a comp is reference grade and a shipped crop is how a beautiful comp becomes a blurry site.
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26
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+
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Per region, in the spec's order:
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1. `.github/skills/impeccable/scripts/impeccable comp-spec --crop <id>` writes the reference crop under `.impeccable/build/crops/`.
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2. Choose the background from the approved region: an isolated figure, object, or line drawing on the page ground is a **transparent cutout**; a photograph, full-frame illustration, or texture stays **opaque**. Save `.github/skills/impeccable/scripts/impeccable comp-spec --plate-prompt <id> --background transparent` to a UTF-8 prompt file for a cutout; use `--background opaque` otherwise. The transparent prompt preserves reference placement and clear margins, white paint, fine edges, and interior holes.
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3. Produce the plate at its exact spec `plate` path. Create the output directory first and choose a supported output size matching the region's aspect, at least 1.5x its pixel dimensions. Prefer the harness-native image tool with the crop as input and the saved prompt; request a transparent PNG for cutouts, then run `.github/skills/impeccable/scripts/impeccable embed-prompt <plate> --prompt-file <prompt.txt>` (if you refine the prompt, save and embed the exact text sent). With the API fallback, run `.github/skills/impeccable/scripts/impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` for a cutout, or `--background opaque` otherwise. The API fallback embeds the prompt and records the background in the sidecar. The output must be PNG; the fallback requests native alpha and performs no chroma-keying.
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4. Open the plate beside the crop and compare subject, placement, scale, palette, and style. For cutouts, verify a real alpha channel and inspect composites on light and dark grounds: white paint must stay solid, interior holes must clear, and fine edges must avoid halos. Inspect glass and soft shadows carefully; partial alpha alone does not ensure convincing translucency. Never chroma-key native transparent output or flatten it before saving. If a native tool returns opaque pixels or a painted checkerboard, retry with the API fallback when available; otherwise report the transparency blocker. On a visual miss, tighten the prompt and regenerate once. Two misses on one region: keep the better plate, mark it `needs_parent_review`, and name the drift. The parent runs the plates gate after all assets exist; report `unscored` until a gate score is available.
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Do not redesign. Do not add objects, restyle, or reinterpret; the comp was approved as it is. Do not touch the page code, the spec, or the comp. Do not produce anything the spec does not list; a region the parent forgot goes back as a one-line note, not a plate.
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## Output Contract
|
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Return one line per raster region: `<id> <plate path> <WxH> <score%|unscored> <accepted|needs_parent_review|blocked> <one-line note or ->`. Then `blockers` (missing spec, missing comp, no image capability, exhausted key) and `assumptions`, each global and minimal. Nothing else: no summary, no praise, no implementation advice. The parent runs `impeccable build-phase advance` to verify the plates against the same spec; a visual acceptance does not override a failing gate.
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@@ -0,0 +1,80 @@
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1
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Typography carries information, hierarchy, and voice. Improve it inside the established visual world; do not replace the identity unless the user asked to.
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+
|
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3
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+
---
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5
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## Visitor mode
|
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6
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+
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7
|
+
- **Persuade + Experience:** display type may carry the voice. Use decisive contrast and responsive scale when the composition benefits.
|
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8
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+
- **Operate + Read:** stability, scanability, and measure come first. A single well-tuned family and fixed role scale are often right.
|
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9
|
+
- **Native:** follow [ios.md](ios.md) or [android.md](android.md), including platform scaling and accessibility behavior.
|
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10
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+
|
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11
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+
If typography replacement would create a new identity, route through [new-work.md](new-work.md) and update DESIGN.md. Otherwise preserve confirmed families and improve their use.
|
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12
|
+
|
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13
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+
## Two isolated assessments
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14
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+
|
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15
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+
When a sub-agent tool is available and permitted, run these independently; otherwise run them yourself in this order. Do not let detector findings anchor the design assessment.
|
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+
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17
|
+
1. **Typographic assessment:** inspect representative pages and styles. Answer every question below with a file, selector, or computed value:
|
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18
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+
- **Authority and fit:** Which faces, weights, and roles are established? Do they fit the product and selected world, or are they unexamined defaults? Is every family necessary?
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+
- **Hierarchy:** Can heading, body, label, metadata, and data roles be distinguished at a glance? Are adjacent sizes or weights too close to carry different jobs?
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20
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+
- **Scale and consistency:** Is there a deliberate role scale, or a collection of arbitrary values? Do repeated roles stay identical across screens and states?
|
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- **Reading:** Does body copy stay within a comfortable 45–75 character measure? Are line height, paragraph rhythm, contrast, and tracking tuned to the actual face, width, language, and surface?
|
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22
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+
- **Stress:** What happens with long headings, localization expansion, zoom, narrow containers, missing weights, and font fallback?
|
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23
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+
- **Delivery:** Are only used assets loaded? Do fallback metrics, loading strategy, and variable-font settings avoid invisible text and disruptive reflow?
|
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24
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+
2. **Mechanical scan:** run:
|
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25
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+
|
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26
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+
```bash
|
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27
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+
.agents/skills/impeccable/scripts/impeccable detect --json --scope type [target files or dirs]
|
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28
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+
```
|
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29
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+
|
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30
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+
Also inspect dynamic or arbitrary font values the detector cannot interpret. Synthesize both assessments before editing, noting what each caught alone. A clean scan is a floor, not proof of good typography.
|
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31
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+
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32
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+
## Set the system
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33
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+
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34
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+
Before editing, state:
|
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35
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+
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36
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+
- the roles the interface needs;
|
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37
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+
- the intended contrast between those roles;
|
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38
|
+
- the reading measure and density;
|
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39
|
+
- which existing faces and weights are authoritative;
|
|
40
|
+
- any performance, localization, or accessibility constraints.
|
|
41
|
+
|
|
42
|
+
Use the fewest roles and families that make the hierarchy unmistakable. Combine size, weight, space, and tone deliberately instead of asking size alone to do all the work. Role names and tokens should describe purpose rather than values.
|
|
43
|
+
|
|
44
|
+
## Apply
|
|
45
|
+
|
|
46
|
+
- Keep body copy comfortably readable and zoomable. Use 1rem / 16px as the ordinary web body floor unless a dense role, platform convention, or user setting justifies otherwise.
|
|
47
|
+
- Keep prose in the 45–75ch range. Tune line height inversely with measure: wider lines generally need more leading.
|
|
48
|
+
- Compensate light text on dark surfaces on all three perceptual axes: slightly more line height, a touch more tracking, and one step more weight when the face needs it.
|
|
49
|
+
- Tune line height to the face, width, language, and contrast, not a universal ratio.
|
|
50
|
+
- Keep repeated roles consistent across screens and states.
|
|
51
|
+
- Use numeric, tabular, code, and label features when their content benefits.
|
|
52
|
+
- Load only used font assets and weights. Provide metric-compatible fallbacks and avoid blocking text.
|
|
53
|
+
- Let marketing display type respond to available space when useful; keep dense product and reading surfaces spatially predictable.
|
|
54
|
+
- Preserve browser zoom, user font settings, Dynamic Type, and platform text scaling.
|
|
55
|
+
- Use paragraph spacing or first-line indentation as the primary paragraph rhythm; combining both usually double-marks the boundary.
|
|
56
|
+
|
|
57
|
+
Do not make type decorative at the expense of comprehension, or introduce a second family without a clear role it alone can perform.
|
|
58
|
+
|
|
59
|
+
## Verify
|
|
60
|
+
|
|
61
|
+
- Primary, secondary, body, and metadata roles are recognizable without reading the copy.
|
|
62
|
+
- Long text remains comfortable across relevant widths and languages.
|
|
63
|
+
- The typography belongs to the product and its established world.
|
|
64
|
+
- Loading does not create disruptive reflow or invisible text.
|
|
65
|
+
- Zoom, text scaling, focus, contrast, and reduced viewport paths remain usable.
|
|
66
|
+
- The final mechanical scan has no unexplained findings.
|
|
67
|
+
|
|
68
|
+
Answer each item with rendered or source evidence, then rerun the scan. Do not substitute a bare “yes” for verification.
|
|
69
|
+
|
|
70
|
+
When the hierarchy holds, hand off to `$impeccable polish`.
|
|
71
|
+
|
|
72
|
+
## Live-mode signature params
|
|
73
|
+
|
|
74
|
+
Every variant declares a coarse `scale` parameter and authors its type ramp against `var(--p-scale, 1)`.
|
|
75
|
+
|
|
76
|
+
```json
|
|
77
|
+
{"id":"scale","kind":"range","min":0.85,"max":1.3,"step":0.05,"default":1,"label":"Scale"}
|
|
78
|
+
```
|
|
79
|
+
|
|
80
|
+
Add at most one pairing or weight parameter when it represents a real system choice. Follow [live.md](live.md)'s parameter contract.
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
# Visualize: Direction Comps & Asset Production
|
|
2
|
+
|
|
3
|
+
Load this from [new-work.md](new-work.md) on a comp-led build, when image generation is available (a harness-native tool or the API fallback `impeccable context` reports). A code-led contract skips this file by design, not by drift; do not load it then. PRODUCT.md and DESIGN.md are preconditions. New-work has already resolved the visual world; this file must not reopen it. A surface-scope structure round that already put three visualized cards before the user (new-work.md, established world) has discharged this round: the locked card's comp is the approved comp, so record the approval and continue at After approval; generate nothing new.
|
|
4
|
+
|
|
5
|
+
A probe tests composition, narrative, hierarchy, density, focal moment, signature use, and image requirements. It is not a second identity workshop. Keep DESIGN.md's palette, typography direction, material language, component character, imagery stance, and motion grammar fixed.
|
|
6
|
+
|
|
7
|
+
## Generate three compositional options
|
|
8
|
+
|
|
9
|
+
The comp round runs inside the build's phase state: `impeccable build-phase start --direction <seed key> --kind <...>` has already run (the roll's output names the command) and its `comps` phase is open before the first comp is generated; a comp rendered before that sits outside the state, and a session resumed from that point has no phases to follow. `impeccable generate-image` refuses to write under `.impeccable/mocks/` until start has run; a harness-native image tool is bound by the same order.
|
|
10
|
+
|
|
11
|
+
Render three distinct high-fidelity north-star comps of the requested surface, saved under `.impeccable/mocks/` so they survive the session. Comp at the surface's own viewport: portrait at device size for a native app or mobile-first surface, desktop landscape otherwise; a phone screen comped landscape misstates the composition before anything is built against it. Comps are the build thread's own work, never delegated: the thread that writes the prompts holds the direction's full context and has seen every comp when the build starts. Open every image by its workspace-relative path; sandboxed viewers reject absolute paths, and everything under the project root has a relative one. Base the comps on real content and the surface concepts already developed with the user. On an established world, anchor every comp on the real identity: capture a screenshot of a representative existing page and pass it as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`); the prompt leads with the new surface's structure while the reference carries palette, type, and component character, because DESIGN.md words alone drift where a pixel reference does not. Name what the reference contributes and what it must not: chrome, palette, type, and component character carry over; the reference page's own content does not, and a banner, hero, or card lifted verbatim is the reference leaking, not fidelity. Three is the number: one comp invites rubber-stamping; the spread between three surfaces the composition worth building. The chosen card's decision comp is the first of the three: it already renders this direction at full fidelity under this discipline, so generate two more that vary what the first held fixed, and send all three to the approval point together. Only a round arriving with no decision comp (a degraded roll, an identity-mode page, a direction pinned without the decision round) renders all three here.
|
|
12
|
+
|
|
13
|
+
- A comp is a designed surface, not a picture of the subject. Lead the prompt with the surface's own structure: the regions this design has, named in order with their scale relationships; a page with no navigation says so instead of inventing one, and an unconventional surface states its unconventional skeleton. A prompt that leads with atmosphere gets a vignette back: the model paints the fish market instead of the fish market's website. Self-check every render: if it could hang as a poster, or reads as a photograph with some text on it, it is not a comp; regenerate with the layout scaffold stated more literally.
|
|
14
|
+
- The inverse is also a failure: a surface with none of its subject in it. The subject appears as the content the regions hold; the world dresses the frame and never displaces what the frame shows. The deletion usually rides in on the prompt's exclusion list, so exclusions bind invented claims, and a medium ban belongs to the committed imagery stance, never to caution. Before accepting a render, point at the subject; a render that depicts everything about the world and nothing of the subject fails however faithful its atmosphere. Regenerate with the subject's content named region by region.
|
|
15
|
+
- Judge a comp as the shipped screen: the visitor's job must be readable from the image alone. Name the surface's mode from the render with no caption; a render whose mode cannot be read back is art direction without a surface. Regenerate with the visitor's job as the prompt's spine.
|
|
16
|
+
- Commitment is depth, not coverage. The world enters through one dominant move plus the material, type, and spacing that support it; the remaining regions hold still so that move can be read. A region that simply does its job in the world's grammar carries the direction further than a region performing the concept. The check cuts competition, never content: a quieted region keeps its information and stops performing. A second element competing with the named focal moment at the same scale means the comp is shouting; with no named focal moment, several regions performing the concept at once is the same shout. Regenerate keeping the strongest move and quieting the rest. Busy is louder, not bolder.
|
|
17
|
+
- When the user shortlisted multiple concepts, spread the three across them.
|
|
18
|
+
- When one direction is committed, vary the structural uncertainty an image can resolve: topology, sequence, density, hierarchy, focal composition, or interaction framing.
|
|
19
|
+
- Show enough beyond the opening moment to prove the concept can govern the whole surface.
|
|
20
|
+
- Do not generate a palette artifact, ask new atmosphere questions, introduce a different type voice, or invent a new motif. If the committed world cannot support the concept, return to the concept shortlist rather than changing the world.
|
|
21
|
+
|
|
22
|
+
Each comp is a direction test, not a screenshot specification. Core UI text, responsive behavior, accessibility, semantics, and interaction states remain implementation responsibilities.
|
|
23
|
+
|
|
24
|
+
## One approval point
|
|
25
|
+
|
|
26
|
+
Show the three together on the decision page (`impeccable serve-question`, one option per comp with the comp as its hero), or in the harness only when it renders images inline; a text-only surface does not count as display. Ask what should carry forward, what feels false to the world, and whether the selected concept should be approved, combined, revised, or rejected. Then stop and wait. A structured simulated user counts as attended and receives the same question.
|
|
27
|
+
|
|
28
|
+
Do not begin code until the user approves a direction or explicitly delegates the choice. If they delegate, choose using the task brief, PRODUCT.md, and DESIGN.md, and state the evidence. Approval refines the task concept; it does not modify DESIGN.md.
|
|
29
|
+
|
|
30
|
+
This approval point has no substitute and no skip condition. When the structured question tool errors, fall back to the decision page; only after both fail may you treat the choice as delegated, and a delegated pick is recorded exactly as an approval is and disclosed in your first reply, not your last. The finish reviewer treats comp-round comps with no recorded approval as a material finding; decision comps under `.impeccable/mocks/decision/` are the direction round's hand, not comp-round output, and imply no approval on their own.
|
|
31
|
+
|
|
32
|
+
After approval, record the choice where tools can find it: the approved comp's path goes in the surface brief, and its `.json` prompt sidecar gains `"approved": true` (every comp generated through `impeccable generate-image` has one; create it if a native tool didn't). The sidecar travels with the mocks folder, so the approval survives sessions and machines that never see the brief, and it is what `impeccable build-phase advance` reads to close the comps phase. Summarize the composition and the parts of the comp that must not be literalized, return to new-work.md, record the direction contract from the approved concept, and build.
|
|
33
|
+
|
|
34
|
+
## After approval: the comp becomes a spec
|
|
35
|
+
|
|
36
|
+
The approved comp is a north star for translation into semantic, responsive, accessible code, never a license to recompose: keeping the palette and mood while redrawing the topology is a second art direction. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
|
|
37
|
+
|
|
38
|
+
What the comp shows is measured, not remembered. new-work.md section 6 runs the build as phases (`impeccable build-phase`): the spec phase turns the comp into region boxes with sampled palettes (`impeccable comp-spec`), and the medium of every region follows from what the pixels are, never from what feels buildable: a figure, a product object, machinery, any illustration with perspective, shading, or drawing skill in it, and any texture by name (woven cloth, paper grain, fabric, leather, brushed metal) is a `plate` / `image` / `texture` region and ships as a raster; text, controls, chrome, diagrams with countable elements, flat shape systems, and anything that must move, scale, or respond are semantic. Writing "CSS" for a sculpted panel's finish, or a many-vertex `clip-path` for a torn edge, is the quiet deletion of the approved design; the detector's organic-clip-path and buried-raster rules and the hero gate's region scores catch it. Dropping an image-native region is a scope decision the user makes at the approval point, never a silent flattening after it. Generated imagery is a material, not a claim: evidence rules bind assertions, specs, testimonials, and photographs presented as real, never render fidelity.
|
|
39
|
+
|
|
40
|
+
## Plates and provenance
|
|
41
|
+
|
|
42
|
+
Every raster region's plate is produced in the plates phase, before any page code, by the shipped asset producer or in the current thread (use `impeccable comp-spec --crop <id>` and save `impeccable comp-spec --plate-prompt <id>` to a prompt file; pass the crop and prompt to the harness image tool, or use `impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high`). For isolated cutouts, add `--background transparent` to both the plate-prompt and API generation commands; use native PNG alpha and preserve white paint and clear gaps. Use `--background opaque` for full-frame imagery. Create output directories first and inspect alpha on light and dark grounds. Generation context is part of the asset: after generating any image with any tool, run `.codex/skills/impeccable/scripts/impeccable embed-prompt <image> --prompt "<prompt>"` with the exact string the tool received (`impeccable generate-image` does this itself), so the intent lives inside the file; `--read` recovers it, `--scan <dir>` lists rasters still missing one. The embedded prompt plus the region's row in the spec is the raster's **provenance**, and every raster the artifact references carries it; a sourced, stock, or pre-existing raster embeds its origin instead. A raster created or replaced later, in a fix batch or a reviewer's rebuild, is produced the same way; a raster a fix abandons is deleted in the same batch.
|
|
43
|
+
|
|
44
|
+
Convert images with a converter `impeccable context` reported at boot (the IMAGE_TOOLS line); probe only when it reported none, at most once per session, never per image.
|
|
45
|
+
|
|
46
|
+
Return to [new-work.md](new-work.md) for the direction contract, the phased build, and the finishing pass.
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
<!-- Generated from skill/agents/ at build time. Do not edit; edit the agent definition. -->
|
|
2
|
+
This harness has no subagent capability, so you are running this role inline. Step fully out of the work you just finished, adopt only this file's instructions for the pass, and disclose the substitution in one line when you report. Where the text below addresses a parent agent, you are both parties: produce the full output contract first, then act on it yourself.
|
|
3
|
+
|
|
4
|
+
# Impeccable Asset Producer
|
|
5
|
+
|
|
6
|
+
You are the asset production agent for Impeccable craft. Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent gives you. Every raster you create is a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
|
|
7
|
+
|
|
8
|
+
## Core Rule
|
|
9
|
+
|
|
10
|
+
Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; when CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
|
|
11
|
+
|
|
12
|
+
## Decision Comps
|
|
13
|
+
|
|
14
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When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
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## Input Contract
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Expect the measured spec (`.impeccable/build/spec.json`, written by `impeccable comp-spec` from the approved comp), the approved comp path, and the skill scripts path. Optionally: a subset of region ids to produce, extra prompt notes per region, and format or transparency needs. Everything else you need is in the spec: each raster region's id, kind (plate, image, texture), pixel box, sampled palette, aspect, note, and the plate path it must land on.
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If there is no spec, stop and return one line asking the parent to run `impeccable comp-spec` first. You do not inventory the comp yourself; the spec is the inventory, and a second inventory disagrees with the first.
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## The job
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Every region with `medium: raster` in the spec ships as a plate at its `plate` path. A plate is the region regenerated at asset resolution from the comp crop as reference: same subject, same composition, same palette, same lighting and material, with the UI text and page chrome removed, at 1.5x the comp region's pixel size or more. The page draws text, controls, radius, shadow, and layout in code; the plate carries what code cannot draw. Crops from the comp are references, never shipping pixels: a comp is reference grade and a shipped crop is how a beautiful comp becomes a blurry site.
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Per region, in the spec's order:
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1. `.qoder/skills/impeccable/scripts/impeccable comp-spec --crop <id>` writes the reference crop under `.impeccable/build/crops/`.
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2. Choose the background from the approved region: an isolated figure, object, or line drawing on the page ground is a **transparent cutout**; a photograph, full-frame illustration, or texture stays **opaque**. Save `.qoder/skills/impeccable/scripts/impeccable comp-spec --plate-prompt <id> --background transparent` to a UTF-8 prompt file for a cutout; use `--background opaque` otherwise. The transparent prompt preserves reference placement and clear margins, white paint, fine edges, and interior holes.
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3. Produce the plate at its exact spec `plate` path. Create the output directory first and choose a supported output size matching the region's aspect, at least 1.5x its pixel dimensions. Prefer the harness-native image tool with the crop as input and the saved prompt; request a transparent PNG for cutouts, then run `.qoder/skills/impeccable/scripts/impeccable embed-prompt <plate> --prompt-file <prompt.txt>` (if you refine the prompt, save and embed the exact text sent). With the API fallback, run `.qoder/skills/impeccable/scripts/impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` for a cutout, or `--background opaque` otherwise. The API fallback embeds the prompt and records the background in the sidecar. The output must be PNG; the fallback requests native alpha and performs no chroma-keying.
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4. Open the plate beside the crop and compare subject, placement, scale, palette, and style. For cutouts, verify a real alpha channel and inspect composites on light and dark grounds: white paint must stay solid, interior holes must clear, and fine edges must avoid halos. Inspect glass and soft shadows carefully; partial alpha alone does not ensure convincing translucency. Never chroma-key native transparent output or flatten it before saving. If a native tool returns opaque pixels or a painted checkerboard, retry with the API fallback when available; otherwise report the transparency blocker. On a visual miss, tighten the prompt and regenerate once. Two misses on one region: keep the better plate, mark it `needs_parent_review`, and name the drift. The parent runs the plates gate after all assets exist; report `unscored` until a gate score is available.
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Do not redesign. Do not add objects, restyle, or reinterpret; the comp was approved as it is. Do not touch the page code, the spec, or the comp. Do not produce anything the spec does not list; a region the parent forgot goes back as a one-line note, not a plate.
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## Output Contract
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Return one line per raster region: `<id> <plate path> <WxH> <score%|unscored> <accepted|needs_parent_review|blocked> <one-line note or ->`. Then `blockers` (missing spec, missing comp, no image capability, exhausted key) and `assumptions`, each global and minimal. Nothing else: no summary, no praise, no implementation advice. The parent runs `impeccable build-phase advance` to verify the plates against the same spec; a visual acceptance does not override a failing gate.
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