@xgent-ai/skills 0.1.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +38 -2
- package/bin/xgent-skills.js +515 -4
- package/package.json +7 -3
- package/skills/dev-plan/SKILL.md +113 -93
- package/skills/dev-plan/references/architecture-quality.md +141 -0
- package/skills/dev-plan/references/execution-workflow.md +78 -0
- package/skills/dev-plan/references/plan-skeleton.md +238 -78
- package/skills/dev-plan/scripts/check_progress.sh +158 -0
- package/skills/elintp/SKILL.md +129 -0
- package/skills/grafton-view-dev/SKILL.md +195 -0
- package/skills/grafton-view-dev/references/bindings.md +120 -0
- package/skills/grafton-view-dev/references/components.md +168 -0
- package/skills/grafton-view-dev/references/recipes.md +208 -0
- package/skills/grafton-view-dev/references/schema.md +86 -0
- package/skills/grafton-view-dev/references/stores.md +310 -0
- package/skills/pardon/SKILL.md +30 -0
- package/skills/portal-app-exchange/SKILL.md +106 -0
- package/skills/portal-backend-app/SKILL.md +56 -0
- package/skills/portal-backend-app/references/gate-and-tokens.md +93 -0
- package/skills/portal-backend-app/references/wiring-and-conventions.md +71 -0
- package/skills/portal-dev-setup/SKILL.md +519 -0
- package/skills/portal-dev-setup/puller.env.example +74 -0
- package/skills/portal-dev-setup/references/troubleshooting.md +167 -0
- package/skills/portal-dev-setup/scripts/onebox.sh +966 -0
- package/skills/portal-external-app/SKILL.md +273 -0
- package/skills/portal-external-app/references/contract-doc-template.md +96 -0
- package/skills/portal-external-app/references/health-contract.md +80 -0
- package/skills/portal-external-app/references/integration-contract.md +130 -0
- package/skills/portal-external-app/references/quota-and-seats.md +213 -0
- package/skills/portal-external-app/references/registration-and-onebox.md +259 -0
- package/skills/portal-external-app/scripts/health-verdict.ts +22 -0
- package/skills/portal-external-app/scripts/verify-health.ts +27 -0
- package/skills/portal-logging/SKILL.md +139 -0
- package/skills/portal-logging/references/collectors.md +285 -0
- package/skills/portal-logging/references/contract.md +95 -0
- package/skills/portal-logging/scripts/smoke-ingest.sh +72 -0
- package/skills/portal-micro-app/SKILL.md +83 -0
- package/skills/portal-micro-app/references/manifest-and-acl.md +79 -0
- package/skills/portal-micro-app/references/open-api-and-extensions.md +86 -0
- package/skills/portal-micro-app/references/sdk-reference.md +208 -0
- package/skills/prd/SKILL.md +212 -0
- package/skills/prd/references/prd-skeleton.md +244 -0
- package/skills/prd/references/spms-mapping.md +148 -0
- package/skills/react/SKILL.md +103 -0
- package/skills/react/references/component-patterns.md +275 -0
- package/skills/react/references/data-fetching.md +255 -0
- package/skills/react/references/effect-patterns.md +407 -0
- package/skills/react/references/js-performance.md +432 -0
- package/skills/react/references/rendering-performance.md +351 -0
- package/skills/react/references/rerender-optimization.md +578 -0
- package/skills/rust/SKILL.md +103 -0
- package/skills/rust/references/chapter_01.md +564 -0
- package/skills/rust/references/chapter_02.md +117 -0
- package/skills/rust/references/chapter_03.md +209 -0
- package/skills/rust/references/chapter_04.md +183 -0
- package/skills/rust/references/chapter_05.md +390 -0
- package/skills/rust/references/chapter_06.md +142 -0
- package/skills/rust/references/chapter_07.md +226 -0
- package/skills/rust/references/chapter_08.md +257 -0
- package/skills/rust/references/chapter_09.md +261 -0
- package/skills/rust/references/chapter_10.md +554 -0
- package/skills/story-points/SKILL.md +219 -0
- package/skills/story-points/references/factors.md +367 -0
- package/skills/summarize/SKILL.md +79 -0
- package/skills/swarm/SKILL.md +263 -0
- package/skills/swarm/evals/evals.json +55 -0
- package/skills/swarm/references/agent-types.md +260 -0
- package/skills/swarm/references/teams/code-audit.md +81 -0
- package/skills/swarm/references/teams/debug-race.md +70 -0
- package/skills/swarm/references/teams/feature-dev.md +71 -0
- package/skills/swarm/references/teams/product.md +114 -0
- package/skills/swarm/references/teams/refactor-migration.md +73 -0
- package/skills/swarm/references/teams/research-debate.md +73 -0
- package/skills/test-plan/SKILL.md +136 -0
- package/skills/test-plan/references/case-taxonomy.md +141 -0
- package/skills/working-with-mbx/SKILL.md +343 -0
- package/skills/working-with-mbx/references/acknowledgements.md +37 -0
- package/skills/working-with-mbx/references/benchmarks.md +140 -0
- package/skills/working-with-mbx/references/cache-results.md +153 -0
- package/skills/working-with-mbx/references/cache-server.md +151 -0
- package/skills/working-with-mbx/references/cli/adopt.md +29 -0
- package/skills/working-with-mbx/references/cli/cache/dir.md +24 -0
- package/skills/working-with-mbx/references/cli/cache/export.md +31 -0
- package/skills/working-with-mbx/references/cli/cache/import.md +27 -0
- package/skills/working-with-mbx/references/cli/cache/largest.md +26 -0
- package/skills/working-with-mbx/references/cli/cache/projects.md +23 -0
- package/skills/working-with-mbx/references/cli/cache/remove.md +30 -0
- package/skills/working-with-mbx/references/cli/cache/stats.md +24 -0
- package/skills/working-with-mbx/references/cli/cache/trace.md +27 -0
- package/skills/working-with-mbx/references/cli/cache/verify.md +23 -0
- package/skills/working-with-mbx/references/cli/cache.md +35 -0
- package/skills/working-with-mbx/references/cli/clean.md +27 -0
- package/skills/working-with-mbx/references/cli/completion.md +27 -0
- package/skills/working-with-mbx/references/cli/doctor.md +24 -0
- package/skills/working-with-mbx/references/cli/exec.md +28 -0
- package/skills/working-with-mbx/references/cli/explain.md +29 -0
- package/skills/working-with-mbx/references/cli/gc.md +28 -0
- package/skills/working-with-mbx/references/cli/prefetch.md +27 -0
- package/skills/working-with-mbx/references/cli/setup.md +28 -0
- package/skills/working-with-mbx/references/cli/stats.md +24 -0
- package/skills/working-with-mbx/references/cli/tui.md +24 -0
- package/skills/working-with-mbx/references/cli.md +58 -0
- package/skills/working-with-mbx/references/compared.md +67 -0
- package/skills/working-with-mbx/references/configuration.md +724 -0
- package/skills/working-with-mbx/references/cookbook/fork-prs.md +82 -0
- package/skills/working-with-mbx/references/cookbook/local-development.md +127 -0
- package/skills/working-with-mbx/references/cookbook/migrate.md +67 -0
- package/skills/working-with-mbx/references/dashboard.md +89 -0
- package/skills/working-with-mbx/references/faq.md +75 -0
- package/skills/working-with-mbx/references/getting-started.md +147 -0
- package/skills/working-with-mbx/references/github-action.md +254 -0
- package/skills/working-with-mbx/references/guide.md +59 -0
- package/skills/working-with-mbx/references/how-it-works.md +86 -0
- package/skills/working-with-mbx/references/incremental.md +78 -0
- package/skills/working-with-mbx/references/index.md +57 -0
- package/skills/working-with-mbx/references/installation.md +101 -0
- package/skills/working-with-mbx/references/limits.md +182 -0
- package/skills/working-with-mbx/references/linkers.md +75 -0
- package/skills/working-with-mbx/references/managed-targets.md +197 -0
- package/skills/working-with-mbx/references/protocol-compatibility.md +103 -0
- package/skills/working-with-mbx/references/remote-cache.md +190 -0
- package/skills/working-with-mbx/references/scheduling.md +65 -0
- package/skills/working-with-mbx/references/setup.md +157 -0
- package/skills/working-with-mbx/references/stability.md +43 -0
- package/skills/working-with-mbx/references/standalone-builds.md +102 -0
- package/skills/working-with-mbx/references/stats.md +49 -0
- package/skills/working-with-mbx/references/troubleshooting.md +136 -0
- package/skills/working-with-mbx/references/tui.md +163 -0
- package/skills/working-with-mbx/update-docs.sh +49 -0
- package/skills/working-with-mise/SKILL.md +297 -0
- package/skills/working-with-mise/references/cli/activate-html.md +90 -0
- package/skills/working-with-mise/references/cli/alias-html.md +30 -0
- package/skills/working-with-mise/references/cli/backends-html.md +40 -0
- package/skills/working-with-mise/references/cli/bin-paths-html.md +37 -0
- package/skills/working-with-mise/references/cli/bootstrap-html.md +109 -0
- package/skills/working-with-mise/references/cli/cache-html.md +40 -0
- package/skills/working-with-mise/references/cli/completion-html.md +76 -0
- package/skills/working-with-mise/references/cli/config-html.md +44 -0
- package/skills/working-with-mise/references/cli/daemons-html.md +48 -0
- package/skills/working-with-mise/references/cli/deactivate-html.md +47 -0
- package/skills/working-with-mise/references/cli/deps-html.md +89 -0
- package/skills/working-with-mise/references/cli/doctor-html.md +46 -0
- package/skills/working-with-mise/references/cli/dotfiles-html.md +57 -0
- package/skills/working-with-mise/references/cli/edit-html.md +48 -0
- package/skills/working-with-mise/references/cli/en-html.md +62 -0
- package/skills/working-with-mise/references/cli/env-html.md +57 -0
- package/skills/working-with-mise/references/cli/exec-html.md +79 -0
- package/skills/working-with-mise/references/cli/exec.md +79 -0
- package/skills/working-with-mise/references/cli/fmt-html.md +44 -0
- package/skills/working-with-mise/references/cli/generate-html.md +43 -0
- package/skills/working-with-mise/references/cli/implode-html.md +35 -0
- package/skills/working-with-mise/references/cli/install-html.md +83 -0
- package/skills/working-with-mise/references/cli/install-into-html.md +47 -0
- package/skills/working-with-mise/references/cli/latest-html.md +62 -0
- package/skills/working-with-mise/references/cli/link-html.md +57 -0
- package/skills/working-with-mise/references/cli/lock-html.md +114 -0
- package/skills/working-with-mise/references/cli/ls-html.md +95 -0
- package/skills/working-with-mise/references/cli/ls-remote-html.md +61 -0
- package/skills/working-with-mise/references/cli/mcp-html.md +57 -0
- package/skills/working-with-mise/references/cli/oci-html.md +41 -0
- package/skills/working-with-mise/references/cli/outdated-html.md +79 -0
- package/skills/working-with-mise/references/cli/packslip-html.md +38 -0
- package/skills/working-with-mise/references/cli/patrons-html.md +45 -0
- package/skills/working-with-mise/references/cli/plugins-html.md +46 -0
- package/skills/working-with-mise/references/cli/prune-html.md +56 -0
- package/skills/working-with-mise/references/cli/registry-html.md +59 -0
- package/skills/working-with-mise/references/cli/reshim-html.md +46 -0
- package/skills/working-with-mise/references/cli/run-html.md +152 -0
- package/skills/working-with-mise/references/cli/search-html.md +69 -0
- package/skills/working-with-mise/references/cli/self-update-html.md +42 -0
- package/skills/working-with-mise/references/cli/set-html.md +116 -0
- package/skills/working-with-mise/references/cli/settings-html.md +78 -0
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- package/skills/working-with-mise/references/cli/shell-html.md +53 -0
- package/skills/working-with-mise/references/cli/skills-html.md +39 -0
- package/skills/working-with-mise/references/cli/sponsors-html.md +31 -0
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- package/skills/working-with-mise/references/cli/sync-html.md +37 -0
- package/skills/working-with-mise/references/cli/tasks-html.md +61 -0
- package/skills/working-with-mise/references/cli/test-tool-html.md +49 -0
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- package/vendor/impeccable/bundle/manifest.json +1139 -0
- package/skills/dev-plan/evals/evals.json +0 -72
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Report and repair drift between this project's Impeccable artifacts and what the installed version reads: PRODUCT.md, DESIGN.md and its `.impeccable/design.json` sidecar, `.impeccable/config.json`, persisted surface briefs, and the design hook.
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This is maintenance, not design. Do not redesign anything, do not open files outside the ones the report names, and do not run any other command as a side effect.
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## What this owns, and what it does not
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Three kinds of drift travel under "out of date". Keep them apart:
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- **Tool version.** The installed skill is older than the published one. `impeccable context` reports that at boot as `UPDATE_AVAILABLE` and `npx impeccable update` fixes it. Not this command's job.
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- **Schema drift.** An artifact was written by an older Impeccable: fields nothing reads, fields now expected, files in retired locations. Mechanical, and this command repairs most of it.
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- **Truth drift.** The code moved on and the document no longer describes it. No file comparison settles this. `document` owns DESIGN.md, `init` owns PRODUCT.md, and this command's job is to hand them a specific gap rather than a vague suspicion.
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## Step 1: Run the pass
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```
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.github/skills/impeccable/scripts/impeccable doctor --json
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```
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Add `--target <path>` when the user named a workspace, file, or route in a monorepo. Without it the report describes the repo root, and in a monorepo that is often the wrong project.
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The output carries `findings` (each with `id`, `artifact`, `path`, `severity`, `summary`, `fix`) and, in a monorepo, `workspaces` with each app's product and design resolution. `ruleRegistryAvailable: false` means ignored rule ids could not be validated; say so rather than implying that list is clean.
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An empty `findings` array is the good outcome. Say so in one line and stop.
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## Step 2: Act by severity
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The severity says what should happen, not how bad it is.
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- **`auto`** carries no decision. Run `.github/skills/impeccable/scripts/impeccable doctor --fix` once to apply these, then report what it moved in one line. Do not ask permission first, and do not ask about them afterward.
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- **`mention`** needs the user to know but not to decide anything now. State each one in a sentence with its offered fix.
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- **`route`** needs a specific command. Name the command and the gap it would close. Run it only if the user asks in this turn; `init` and `document` are conversations, not repairs you perform unattended.
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Report all three groups in one pass. Findings are not errors and the command does not fail on them.
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## Step 3: Deprecated fields are binding
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A finding that reports a deprecated field (`## Register` is the current one) is not a style note. Treat that field as absent for every decision from here on, whatever value it holds, and offer to delete the section. Preserving it "just in case" is how a retired axis keeps steering current output.
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## Step 4: Do not overclaim on truth drift
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`design-md-drift` counts commits to the visual source directories since DESIGN.md was last edited. A commit count is not a contradiction. Report the number, say what it measures, and if the user wants to know whether the document is actually wrong, read DESIGN.md against the current tokens and components and answer from that. Never assert that DESIGN.md is stale because the number is large.
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The same restraint applies to `workspace-context-inherited`. Inheritance is a designed behavior. Whether one product record truthfully describes several apps is a question for the user, not a defect to fix.
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## Monorepo notes
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- `workspace-platform-native-evidence` is the finding that matters most here: a workspace carrying native build files while inheriting a root record that resolves to web gets web guidance for its whole life and never loads [ios.md](ios.md) or [android.md](android.md). The repair is a child PRODUCT.md in that workspace, because one inherited record cannot hold two platforms.
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- `config-project-roots-match-nothing` means every `projectRoots` glob missed, so the repo root is silently standing in as the active project. A renamed workspace directory is the usual cause. Report the patterns and ask which directories they should name.
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- `config-invalid-build-path` and `config-build-path-unset` both concern one key, `buildPath` in `.impeccable/config.json` (or the gitignored `.impeccable/config.local.json`, which wins for that developer). It holds `comp` or `code` and sets whether new surfaces are built from a generated comp or straight in code. An unread value does not fall back to the opposite path, so a project meaning `code` has been building comp-led; report the exact value. The unset finding fires only where a project has done direction work and never recorded a preference, and the offer belongs in it only when image generation exists in your tool surface. Without image generation there is nothing to choose and nothing to say.
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- Use the `workspaces` table to show the user which apps carry their own context, which inherit, and which have none, before proposing any change.
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## Opting out of the boot check
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`impeccable context` reports the cheap subset of these findings at session start, throttled to once a week per project. Set `"stalenessCheck": false` in `.impeccable/config.json` to silence that, or `IMPECCABLE_NO_STALENESS_CHECK=1` for one session. This command still works with the check disabled, and that is the combination to suggest for a user who wants the report only when they ask for it.
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Start your response with:
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```
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──────────── ⚡ OVERDRIVE ─────────────
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》》》 Entering overdrive mode...
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```
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Push an interface past conventional limits. This isn't just about visual effects. It's about using the full power of the browser to make any part of an interface feel extraordinary: a table that handles a million rows, a dialog that morphs from its trigger, a form that validates in real-time with streaming feedback, a page transition that feels cinematic.
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**EXTRA IMPORTANT FOR THIS COMMAND**: Context determines what "extraordinary" means. A particle system on a creative portfolio is impressive. The same particle system on a settings page is embarrassing. But a settings page with instant optimistic saves and animated state transitions? That's extraordinary too. Understand the project's personality and goals before deciding what's appropriate.
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### Propose Before Building
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This command has the highest potential to misfire. Do NOT jump straight into implementation. You MUST:
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1. **Think through 2-3 different directions**: consider different techniques, levels of ambition, and aesthetic approaches. For each direction, briefly describe what the result would look and feel like.
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2. **Get the user's pick before writing any code.** STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer. Carry each direction's description and its trade-offs (browser support, performance cost, complexity) inside the option itself, so the user is choosing between things they can read. A structured question blocks the message it rides in until the user answers, so directions written alongside the question stay invisible while the user is being asked to choose between them.
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3. Only proceed with the direction the user confirms.
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Skipping this step risks building something embarrassing that needs to be thrown away.
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### Iterate with Browser Automation
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Technically ambitious effects almost never work on the first try. You MUST actively use browser automation tools to preview your work, visually verify the result, and iterate. Do not assume the effect looks right, check it. Expect multiple rounds of refinement. The gap between "technically works" and "looks extraordinary" is closed through visual iteration, not code alone.
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---
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## Assess What "Extraordinary" Means Here
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The right kind of technical ambition depends entirely on what you're working with. Before choosing a technique, ask: **what would make a user of THIS specific interface say "wow, that's nice"?**
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### For visual/marketing surfaces
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Pages, hero sections, landing pages, portfolios: the "wow" is often sensory: a scroll-driven reveal, a shader background, a cinematic page transition, generative art that responds to the cursor.
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### For functional UI
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Tables, forms, dialogs, navigation: the "wow" is in how it FEELS: a dialog that morphs from the button that triggered it via View Transitions, a data table that renders 100k rows at 60fps via virtual scrolling, a form with streaming validation that feels instant, drag-and-drop with spring physics.
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### For performance-critical UI
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The "wow" is invisible but felt: a search that filters 50k items without a flicker, a complex form that never blocks the main thread, an image editor that processes in near-real-time. The interface just never hesitates.
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### For data-heavy interfaces
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Charts and dashboards: the "wow" is in fluidity: GPU-accelerated rendering via Canvas/WebGL for massive datasets, animated transitions between data states, force-directed graph layouts that settle naturally.
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**The common thread**: something about the implementation goes beyond what users expect from a web interface. The technique serves the experience, not the other way around.
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## The Toolkit
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Organized by what you're trying to achieve, not by technology name.
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### Make transitions feel cinematic
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- **View Transitions API** (same-document: all browsers; cross-document: no Firefox): shared element morphing between states. A list item expanding into a detail page. A button morphing into a dialog. This is the closest thing to native FLIP animations.
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- **`@starting-style`** (all browsers): animate elements from `display: none` to visible with CSS only, including entry keyframes
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+
- **Spring physics**: natural motion with mass, tension, and damping instead of cubic-bezier. Libraries: motion (formerly Framer Motion), GSAP, or roll your own spring solver.
|
|
54
|
+
|
|
55
|
+
### Tie animation to scroll position
|
|
56
|
+
- **Scroll-driven animations** (`animation-timeline: scroll()`): CSS-only, no JS. Parallax, progress bars, reveal sequences all driven by scroll position. (Chrome/Edge/Safari; Firefox: flag only; always provide a static fallback)
|
|
57
|
+
|
|
58
|
+
### Render beyond CSS
|
|
59
|
+
- **WebGL** (all browsers): shader effects, post-processing, particle systems. Libraries: Three.js, OGL (lightweight), regl. Use for effects CSS can't express.
|
|
60
|
+
- **WebGPU** (Chrome/Edge; Safari 26+; Firefox on Windows/macOS; flag only on Firefox Linux/Android): next-gen GPU compute, more powerful than WebGL. Always fall back to WebGL2.
|
|
61
|
+
- **Canvas 2D / OffscreenCanvas**: custom rendering, pixel manipulation, or moving heavy rendering off the main thread entirely via Web Workers + OffscreenCanvas.
|
|
62
|
+
- **SVG filter chains**: displacement maps, turbulence, morphology for organic distortion effects. CSS-animatable.
|
|
63
|
+
|
|
64
|
+
### Make data feel alive
|
|
65
|
+
- **Virtual scrolling**: render only visible rows for tables/lists with tens of thousands of items. No library required for simple cases; TanStack Virtual for complex ones.
|
|
66
|
+
- **GPU-accelerated charts**: Canvas or WebGL-rendered data visualization for datasets too large for SVG/DOM. Libraries: deck.gl, regl-based custom renderers.
|
|
67
|
+
- **Animated data transitions**: morph between chart states rather than replacing. D3's `transition()` or View Transitions for DOM-based charts.
|
|
68
|
+
|
|
69
|
+
### Animate complex properties
|
|
70
|
+
- **`@property`** (all browsers): register custom CSS properties with types, enabling animation of gradients, colors, and complex values that CSS can't normally interpolate.
|
|
71
|
+
- **Web Animations API** (all browsers): JavaScript-driven animations with the performance of CSS. Composable, cancellable, reversible. The foundation for complex choreography.
|
|
72
|
+
|
|
73
|
+
### Push performance boundaries
|
|
74
|
+
- **Web Workers**: move computation off the main thread. Heavy data processing, image manipulation, search indexing: anything that would cause jank.
|
|
75
|
+
- **OffscreenCanvas**: render in a Worker thread. The main thread stays free while complex visuals render in the background.
|
|
76
|
+
- **WASM**: near-native performance for computation-heavy features. Image processing, physics simulations, codecs.
|
|
77
|
+
|
|
78
|
+
### Interact with the device
|
|
79
|
+
- **Web Audio API**: spatial audio, audio-reactive visualizations, sonic feedback. Requires user gesture to start.
|
|
80
|
+
- **Device APIs**: orientation, ambient light, geolocation. Use sparingly and always with user permission.
|
|
81
|
+
|
|
82
|
+
**NOTE**: This command is about enhancing how an interface FEELS, not changing what a product DOES. Adding real-time collaboration, offline support, or new backend capabilities are product decisions, not UI enhancements. Focus on making existing features feel extraordinary.
|
|
83
|
+
|
|
84
|
+
## Implement with Discipline
|
|
85
|
+
|
|
86
|
+
### Progressive enhancement is non-negotiable
|
|
87
|
+
|
|
88
|
+
Every technique must degrade gracefully. The experience without the enhancement must still be good.
|
|
89
|
+
|
|
90
|
+
```css
|
|
91
|
+
@supports (animation-timeline: scroll()) {
|
|
92
|
+
.hero { animation-timeline: scroll(); }
|
|
93
|
+
}
|
|
94
|
+
```
|
|
95
|
+
|
|
96
|
+
```javascript
|
|
97
|
+
if ('gpu' in navigator) { /* WebGPU */ }
|
|
98
|
+
else if (canvas.getContext('webgl2')) { /* WebGL2 fallback */ }
|
|
99
|
+
/* CSS-only fallback must still look good */
|
|
100
|
+
```
|
|
101
|
+
|
|
102
|
+
### Performance rules
|
|
103
|
+
|
|
104
|
+
- Target 60fps. If dropping below 50, simplify.
|
|
105
|
+
- Lazy-initialize heavy resources (WebGL contexts, WASM modules) only when near viewport.
|
|
106
|
+
- Pause off-screen rendering. Kill what you can't see.
|
|
107
|
+
- Test on real mid-range devices, not just your development machine.
|
|
108
|
+
|
|
109
|
+
### Polish is the difference
|
|
110
|
+
|
|
111
|
+
The gap between "cool" and "extraordinary" is in the last 20% of refinement: the easing curve on a spring animation, the timing offset in a staggered reveal, the subtle secondary motion that makes a transition feel physical. Don't ship the first version that works; ship the version that feels inevitable.
|
|
112
|
+
|
|
113
|
+
**NEVER**:
|
|
114
|
+
- Ship effects that cause jank on mid-range devices
|
|
115
|
+
- Use bleeding-edge APIs without a functional fallback
|
|
116
|
+
- Add sound without explicit user opt-in
|
|
117
|
+
- Use technical ambition to mask weak design fundamentals; fix those first with other commands
|
|
118
|
+
- Layer multiple competing extraordinary moments. Focus creates impact, excess creates noise
|
|
119
|
+
|
|
120
|
+
## Verify the Result
|
|
121
|
+
|
|
122
|
+
- **The wow test**: Show it to someone who hasn't seen it. Do they react?
|
|
123
|
+
- **The removal test**: Take it away. Does the experience feel diminished, or does nobody notice?
|
|
124
|
+
- **The device test**: Run it on a phone, a tablet, a Chromebook. Still smooth?
|
|
125
|
+
- **The context test**: Does this make sense for THIS brand and audience?
|
|
126
|
+
|
|
127
|
+
"Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do.
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
<!-- Generated from skill/agents/ at build time. Do not edit; edit the agent definition. -->
|
|
2
|
+
This harness has no subagent capability, so you are running this role inline. Step fully out of the work you just finished, adopt only this file's instructions for the pass, and disclose the substitution in one line when you report. Where the text below addresses a parent agent, you are both parties: produce the full output contract first, then act on it yourself.
|
|
3
|
+
|
|
4
|
+
# Impeccable Asset Producer
|
|
5
|
+
|
|
6
|
+
You are the asset production agent for Impeccable craft. Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent gives you. Every raster you create is a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
|
|
7
|
+
|
|
8
|
+
## Core Rule
|
|
9
|
+
|
|
10
|
+
Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; when CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
|
|
11
|
+
|
|
12
|
+
## Decision Comps
|
|
13
|
+
|
|
14
|
+
When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
|
|
15
|
+
|
|
16
|
+
## Input Contract
|
|
17
|
+
|
|
18
|
+
Expect the measured spec (`.impeccable/build/spec.json`, written by `impeccable comp-spec` from the approved comp), the approved comp path, and the skill scripts path. Optionally: a subset of region ids to produce, extra prompt notes per region, and format or transparency needs. Everything else you need is in the spec: each raster region's id, kind (plate, image, texture), pixel box, sampled palette, aspect, note, and the plate path it must land on.
|
|
19
|
+
|
|
20
|
+
If there is no spec, stop and return one line asking the parent to run `impeccable comp-spec` first. You do not inventory the comp yourself; the spec is the inventory, and a second inventory disagrees with the first.
|
|
21
|
+
|
|
22
|
+
## The job
|
|
23
|
+
|
|
24
|
+
Every region with `medium: raster` in the spec ships as a plate at its `plate` path. A plate is the region regenerated at asset resolution from the comp crop as reference: same subject, same composition, same palette, same lighting and material, with the UI text and page chrome removed, at 1.5x the comp region's pixel size or more. The page draws text, controls, radius, shadow, and layout in code; the plate carries what code cannot draw. Crops from the comp are references, never shipping pixels: a comp is reference grade and a shipped crop is how a beautiful comp becomes a blurry site.
|
|
25
|
+
|
|
26
|
+
Per region, in the spec's order:
|
|
27
|
+
|
|
28
|
+
1. `.trae/skills/impeccable/scripts/impeccable comp-spec --crop <id>` writes the reference crop under `.impeccable/build/crops/`.
|
|
29
|
+
2. Choose the background from the approved region: an isolated figure, object, or line drawing on the page ground is a **transparent cutout**; a photograph, full-frame illustration, or texture stays **opaque**. Save `.trae/skills/impeccable/scripts/impeccable comp-spec --plate-prompt <id> --background transparent` to a UTF-8 prompt file for a cutout; use `--background opaque` otherwise. The transparent prompt preserves reference placement and clear margins, white paint, fine edges, and interior holes.
|
|
30
|
+
3. Produce the plate at its exact spec `plate` path. Create the output directory first and choose a supported output size matching the region's aspect, at least 1.5x its pixel dimensions. Prefer the harness-native image tool with the crop as input and the saved prompt; request a transparent PNG for cutouts, then run `.trae/skills/impeccable/scripts/impeccable embed-prompt <plate> --prompt-file <prompt.txt>` (if you refine the prompt, save and embed the exact text sent). With the API fallback, run `.trae/skills/impeccable/scripts/impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` for a cutout, or `--background opaque` otherwise. The API fallback embeds the prompt and records the background in the sidecar. The output must be PNG; the fallback requests native alpha and performs no chroma-keying.
|
|
31
|
+
4. Open the plate beside the crop and compare subject, placement, scale, palette, and style. For cutouts, verify a real alpha channel and inspect composites on light and dark grounds: white paint must stay solid, interior holes must clear, and fine edges must avoid halos. Inspect glass and soft shadows carefully; partial alpha alone does not ensure convincing translucency. Never chroma-key native transparent output or flatten it before saving. If a native tool returns opaque pixels or a painted checkerboard, retry with the API fallback when available; otherwise report the transparency blocker. On a visual miss, tighten the prompt and regenerate once. Two misses on one region: keep the better plate, mark it `needs_parent_review`, and name the drift. The parent runs the plates gate after all assets exist; report `unscored` until a gate score is available.
|
|
32
|
+
|
|
33
|
+
Do not redesign. Do not add objects, restyle, or reinterpret; the comp was approved as it is. Do not touch the page code, the spec, or the comp. Do not produce anything the spec does not list; a region the parent forgot goes back as a one-line note, not a plate.
|
|
34
|
+
|
|
35
|
+
## Output Contract
|
|
36
|
+
|
|
37
|
+
Return one line per raster region: `<id> <plate path> <WxH> <score%|unscored> <accepted|needs_parent_review|blocked> <one-line note or ->`. Then `blockers` (missing spec, missing comp, no image capability, exhausted key) and `assumptions`, each global and minimal. Nothing else: no summary, no praise, no implementation advice. The parent runs `impeccable build-phase advance` to verify the plates against the same spec; a visual acceptance does not override a failing gate.
|
|
@@ -0,0 +1,139 @@
|
|
|
1
|
+
Run systematic **technical** quality checks on a native app (`ios` / `android` / `adaptive`) and generate a comprehensive report. Don't fix issues; document them for other commands to address.
|
|
2
|
+
|
|
3
|
+
This is a code-level audit, not a design critique. Audit from source (SwiftUI / UIKit / Compose / React Native / Flutter); no browser tooling or `impeccable detect` applies. Score against the platform reference(s): [ios.md](ios.md) / [android.md](android.md), both for `adaptive`. Read them before scoring if Setup hasn't already. The report skeleton mirrors [audit.md](audit.md); keep the two in sync when changing it.
|
|
4
|
+
|
|
5
|
+
## Diagnostic Scan
|
|
6
|
+
|
|
7
|
+
Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the criteria below.
|
|
8
|
+
|
|
9
|
+
### 1. Accessibility (VoiceOver / TalkBack)
|
|
10
|
+
|
|
11
|
+
**Check for**:
|
|
12
|
+
- **Missing labels**: interactive elements without accessibility labels, traits/roles, or state announcements
|
|
13
|
+
- **Reading and focus order**: illogical traversal, unreachable controls, focus lost on navigation
|
|
14
|
+
- **Text scaling**: fixed point sizes defeating Dynamic Type (iOS) or px instead of sp (Android); layouts that clip or overlap at large sizes
|
|
15
|
+
- **Touch targets**: below 44 pt (iOS) / 48 dp (Android), or crammed without spacing
|
|
16
|
+
- **Reduce Motion ignored**: parallax and large slides with no crossfade alternative
|
|
17
|
+
- **Contrast**: text failing contrast in either appearance, light or dark
|
|
18
|
+
|
|
19
|
+
**Score 0-4**: 0=Screen reader unusable, 1=Major gaps (unlabeled controls, no scaling), 2=Partial (labels exist, order or scaling breaks), 3=Good (minor gaps), 4=Excellent (labeled, ordered, scales cleanly, Reduce Motion honored)
|
|
20
|
+
|
|
21
|
+
### 2. Performance
|
|
22
|
+
|
|
23
|
+
**Check for**:
|
|
24
|
+
- **Slow startup**: heavy work on launch before first frame
|
|
25
|
+
- **Unvirtualized lists**: long content without FlatList / LazyColumn / List recycling
|
|
26
|
+
- **Main-thread jank**: synchronous work in scroll or gesture paths, dropped frames on 60/120 Hz
|
|
27
|
+
- **Wasted rendering**: unnecessary re-renders (React Native) or recompositions (Compose); missing memoization/keys
|
|
28
|
+
- **Image handling**: full-size images decoded for thumbnails, no caching
|
|
29
|
+
- **App weight**: bloated JS bundle or binary, unused dependencies
|
|
30
|
+
|
|
31
|
+
**Score 0-4**: 0=Janky everywhere, 1=Major problems (unvirtualized lists, slow launch), 2=Partial, 3=Good (minor improvements possible), 4=Excellent (fast launch, smooth scroll, lean)
|
|
32
|
+
|
|
33
|
+
### 3. Appearance & Theming
|
|
34
|
+
|
|
35
|
+
**Check for**:
|
|
36
|
+
- **Hard-coded colors**: raw hex instead of semantic system colors (iOS) / Material color roles (Android) / design tokens
|
|
37
|
+
- **Broken dark appearance**: missing dark variants, poor contrast in dark, quick inverts
|
|
38
|
+
- **Dynamic Color** (Android 12+): no static fallback scheme, or ignored where it fits
|
|
39
|
+
- **Off-platform materials**: hand-rolled visual materials where system materials or tonal elevation are expected
|
|
40
|
+
|
|
41
|
+
**Score 0-4**: 0=Hard-coded everything, 1=Minimal tokens, 2=Partial (tokens exist, inconsistently used), 3=Good (minor hard-coded values), 4=Excellent (semantic throughout, both appearances first-class)
|
|
42
|
+
|
|
43
|
+
### 4. Platform Conformance (CRITICAL)
|
|
44
|
+
|
|
45
|
+
Score against the loaded platform reference(s), including their slop tests. **Check for**:
|
|
46
|
+
- **Broken system gestures**: edge-swipe back disabled (iOS), predictive Back hijacked (Android)
|
|
47
|
+
- **Inset violations**: content under the notch, Dynamic Island, home indicator, status bar, or keyboard
|
|
48
|
+
- **Off-platform navigation**: custom global nav, overloaded tab bars, iOS patterns on Android or vice versa
|
|
49
|
+
- **Web-shaped controls**: HTML-style buttons, custom toggles, hover-dependent affordances
|
|
50
|
+
- **Icon drift**: mixed icon sets instead of SF Symbols / Material Symbols
|
|
51
|
+
- **System drift**: repeated shortcuts or decorative patterns that conflict with the product, platform, or established design system
|
|
52
|
+
|
|
53
|
+
**Score 0-4**: 0=Web port (nothing native), 1=Heavy violations (3-4 kinds), 2=Some (1-2 noticeable), 3=Mostly conformant (subtle issues), 4=Fully native (a fluent user trusts every screen)
|
|
54
|
+
|
|
55
|
+
### 5. Adaptivity
|
|
56
|
+
|
|
57
|
+
**Check for**:
|
|
58
|
+
- **Stretched phone layouts**: tablet/iPad rendering a scaled-up phone UI instead of using size classes / window size classes
|
|
59
|
+
- **Orientation breakage**: landscape clipping, ignored, or locked without reason
|
|
60
|
+
- **Keyboard/IME handling**: inputs hidden behind the keyboard, no inset adjustment
|
|
61
|
+
- **Multitasking**: iPad Split View / Android multi-window breaking layout
|
|
62
|
+
- **Foldables**: hinge-unaware layouts on posture change (Android)
|
|
63
|
+
|
|
64
|
+
**Score 0-4**: 0=One screen size only, 1=Major breakage (landscape or tablet broken), 2=Partial, 3=Good (minor edge cases), 4=Excellent (adapts across sizes, orientations, and windowing)
|
|
65
|
+
|
|
66
|
+
## Generate Report
|
|
67
|
+
|
|
68
|
+
### Audit Health Score
|
|
69
|
+
|
|
70
|
+
| # | Dimension | Score | Key Finding |
|
|
71
|
+
|---|-----------|-------|-------------|
|
|
72
|
+
| 1 | Accessibility | ? | [most critical issue or "--"] |
|
|
73
|
+
| 2 | Performance | ? | |
|
|
74
|
+
| 3 | Appearance & Theming | ? | |
|
|
75
|
+
| 4 | Platform Conformance | ? | |
|
|
76
|
+
| 5 | Adaptivity | ? | |
|
|
77
|
+
| **Total** | | **??/20** | **[Rating band]** |
|
|
78
|
+
|
|
79
|
+
**Rating bands**: 18-20 Excellent (minor polish), 14-17 Good (address weak dimensions), 10-13 Acceptable (significant work needed), 6-9 Poor (major overhaul), 0-5 Critical (fundamental issues)
|
|
80
|
+
|
|
81
|
+
### Platform Conformance Verdict
|
|
82
|
+
**Start here.** Pass/fail: does this read as a native app or a ported website? List specific violations. Be brutally honest.
|
|
83
|
+
|
|
84
|
+
### Executive Summary
|
|
85
|
+
- Audit Health Score: **??/20** ([rating band])
|
|
86
|
+
- Total issues found (count by severity: P0/P1/P2/P3)
|
|
87
|
+
- Top 3-5 critical issues
|
|
88
|
+
- Recommended next steps
|
|
89
|
+
|
|
90
|
+
### Detailed Findings by Severity
|
|
91
|
+
|
|
92
|
+
Tag every issue with **P0-P3 severity**:
|
|
93
|
+
- **P0 Blocking**: Prevents task completion. Fix immediately
|
|
94
|
+
- **P1 Major**: Significant difficulty or platform-guideline violation. Fix before release
|
|
95
|
+
- **P2 Minor**: Annoyance, workaround exists. Fix in next pass
|
|
96
|
+
- **P3 Polish**: Nice-to-fix, no real user impact. Fix if time permits
|
|
97
|
+
|
|
98
|
+
For each issue, document:
|
|
99
|
+
- **[P?] Issue name**
|
|
100
|
+
- **Location**: Screen, file, line
|
|
101
|
+
- **Category**: Accessibility / Performance / Theming / Conformance / Adaptivity
|
|
102
|
+
- **Impact**: How it affects users
|
|
103
|
+
- **Guideline**: The HIG / Material rule it violates (if applicable)
|
|
104
|
+
- **Recommendation**: How to fix it
|
|
105
|
+
- **Suggested command**: Which command to use (prefer: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
|
|
106
|
+
|
|
107
|
+
### Patterns & Systemic Issues
|
|
108
|
+
|
|
109
|
+
Identify recurring problems that indicate systemic gaps rather than one-off mistakes:
|
|
110
|
+
- "Hard-coded colors appear in 15+ screens, should use semantic colors"
|
|
111
|
+
- "Touch targets consistently below 44 pt throughout the tab bar and list rows"
|
|
112
|
+
|
|
113
|
+
### Positive Findings
|
|
114
|
+
|
|
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Note what's working well: good practices to maintain and replicate.
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## Recommended Actions
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List recommended commands in priority order (P0 first, then P1, then P2):
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1. **[P?] `/command-name`**: Brief description (specific context from audit findings)
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2. **[P?] `/command-name`**: Brief description (specific context)
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**Rules**: Only recommend commands from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset. Map findings to the most appropriate command. End with `/impeccable polish` as the final step if any fixes were recommended.
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After presenting the summary, tell the user:
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> You can ask me to run these one at a time, all at once, or in any order you prefer.
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>
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> Re-run `/impeccable audit` after fixes to see your score improve.
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**IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters.
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**NEVER**:
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- Report issues without explaining impact (why does this matter?)
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- Provide generic recommendations (be specific and actionable)
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- Skip positive findings (celebrate what works)
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- Forget to prioritize (everything can't be P0)
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- Report false positives without verification
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@@ -0,0 +1,105 @@
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> **Additional context needed**: quality bar and shipping constraints.
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2
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+
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3
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Polish is refinement, never concealed redesign. Preserve the incumbent visual world, content, behavior, and everything outside scope. If the concept itself is wrong, say so and recommend redesign or `bolder` instead of smuggling in a replacement.
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4
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+
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5
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+
A detector result is defect evidence, not proof of quality. Inspect the rendered experience and real interaction path.
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6
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+
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7
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## 1. Establish the system
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8
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+
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9
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Read DESIGN.md and representative tokens, shared components, patterns, and neighboring flows. If no formal system exists, use coherent project conventions.
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10
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+
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11
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+
Classify each drift before fixing it:
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12
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+
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- **missing token:** the system needs a reusable value;
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14
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- **one-off implementation:** an existing shared component or pattern should replace it;
|
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15
|
+
- **conceptual mismatch:** the flow, information architecture, or hierarchy differs from comparable product areas;
|
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16
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+
- **local defect:** the implementation is simply incomplete or inconsistent.
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17
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+
|
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18
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+
Fix the cause at the narrowest correct level. Ask when a binding system principle cannot be inferred.
|
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19
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+
|
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20
|
+
## 2. Gather the evidence
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21
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+
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22
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+
Use the feature yourself at the surface's representative sizes: desktop and mobile on the web; on a native platform (`ios` / `android` / `adaptive`), the shipped device classes on the simulator, emulator, or hardware, captured per the platform reference's Verifying the build section. Determine:
|
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23
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+
|
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24
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+
- whether the path is functionally complete;
|
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25
|
+
- the intended quality bar and time available;
|
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26
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+
- known constraints or deliberately unfinished work;
|
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27
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+
- the states, content lengths, roles, and input methods users will actually encounter.
|
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28
|
+
|
|
29
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+
If a prior critique exists, use it as one input:
|
|
30
|
+
|
|
31
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+
```bash
|
|
32
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+
.dsh/skills/impeccable/scripts/impeccable critique-storage latest "<resolved target>" --json
|
|
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|
+
```
|
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34
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+
|
|
35
|
+
Exit 0 returns JSON with the latest snapshot's `body` and an exact `snapshot_file` identity. Retain `snapshot_file` until the end of the pass. For a local file target, the helper compares the file's exact current content fingerprint with the fingerprint captured by critique. Unchanged staged, unstaged, or untracked content remains current; any byte change, deletion, or replacement with a non-file closes the backlog it identified while preserving its trend history and exits 2. A URL target has no local fingerprint and remains current until explicitly closed. When current, incorporate relevant P0/P1 findings from `body` and name the snapshot read. Exit 2 means none exists or the target changed. Perform an independent pass either way.
|
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36
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+
|
|
37
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+
## 3. Triage
|
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38
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+
|
|
39
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+
Separate functional defects from cosmetic ones and fix in this order:
|
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|
+
|
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+
1. broken or blocked tasks, data loss, misleading state, and inaccessible paths;
|
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+
2. missing loading, empty, error, success, disabled, and permission states;
|
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43
|
+
3. flow, hierarchy, responsive, and design-system drift;
|
|
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+
4. visual and motion inconsistencies;
|
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+
5. code and asset cleanup.
|
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46
|
+
|
|
47
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+
Do not perfect one corner while leaving the rest below the same quality bar.
|
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48
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+
|
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49
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+
## 4. Polish the whole path
|
|
50
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+
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51
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+
### Flow and hierarchy
|
|
52
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+
|
|
53
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+
- Match neighboring mental models, terminology, disclosure, routing, save behavior, and optimistic or pessimistic patterns.
|
|
54
|
+
- Make the primary task and current state obvious without flattening every element to equal weight.
|
|
55
|
+
- Ensure arrival, transition, empty, and recovery paths connect instead of behaving as isolated screens.
|
|
56
|
+
|
|
57
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+
### Layout and type
|
|
58
|
+
|
|
59
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+
- Align to the project's grid and spacing scale; fix optical as well as mathematical alignment.
|
|
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|
+
- Group related content tightly and separate distinct groups generously.
|
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61
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+
- Keep same-role typography consistent; test measure, wrapping, localization expansion, zoom, and font loading.
|
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+
- Verify every supported viewport rather than correcting only the current screenshot.
|
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+
|
|
64
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+
### Color, imagery, and icons
|
|
65
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+
|
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+
- Use semantic tokens and stable color meanings across themes.
|
|
67
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+
- Verify text, control, and focus contrast in every state.
|
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68
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+
- Keep icon families, stroke/weight, sizing, and optical alignment coherent.
|
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69
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+
- Prevent image layout shift; use correct aspect ratios, responsive sources, and useful alt text.
|
|
70
|
+
|
|
71
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+
### Interaction and state
|
|
72
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+
|
|
73
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+
- Every control needs appropriate default, hover, focus, active, disabled, loading, error, and success behavior.
|
|
74
|
+
- Preserve visible keyboard focus, logical tab order, labels, and platform-appropriate touch targets.
|
|
75
|
+
- Keep motion coherent, interruptible, and performant. Do not add animation merely to make polish visible.
|
|
76
|
+
- Validate long, missing, localized, offline, slow, and permission-limited content where the product can encounter it.
|
|
77
|
+
|
|
78
|
+
### Content and code
|
|
79
|
+
|
|
80
|
+
- Keep terminology, capitalization, punctuation, and factual copy consistent. Ask before changing claims.
|
|
81
|
+
- Remove debug output, dead code, unused imports, obsolete styles, and polish-created duplication.
|
|
82
|
+
- Replace custom implementations with shared components where the system owns the pattern.
|
|
83
|
+
- Promote genuinely reusable values to tokens; do not create a system abstraction for one local exception.
|
|
84
|
+
|
|
85
|
+
## 5. Verify and finish
|
|
86
|
+
|
|
87
|
+
Walk the complete path again with mouse, keyboard, and touch where applicable. Check:
|
|
88
|
+
|
|
89
|
+
- mobile, intermediate, and wide layouts on the web; phone and tablet size classes in both supported orientations on native;
|
|
90
|
+
- loading, empty, error, success, disabled, long-content, and missing-content states;
|
|
91
|
+
- zoom, contrast, focus, semantics, and screen-reader names;
|
|
92
|
+
- console errors, layout shift, interaction latency, and image loading everywhere; supported browsers on the web; supported OS versions, runtime warnings, and dropped frames on native;
|
|
93
|
+
- agreement with DESIGN.md, neighboring features, and the user's scope.
|
|
94
|
+
|
|
95
|
+
Follow the quality guidance supplied by `impeccable context` and hooks, then run any other relevant QA commands. Context requests a manual scan only when no automatic detector is active; never add another detector pass. Fix real defects and document only narrow intentional exceptions. A clean scan does not replace visual judgment.
|
|
96
|
+
|
|
97
|
+
Finish with a source diff: remove accidental churn, orphaned code, redundant values, and temporary artifacts. Ship only when the feature is functionally complete and consistently finished across the path.
|
|
98
|
+
|
|
99
|
+
When this pass clears every Priority Issue it took from a snapshot, close that snapshot:
|
|
100
|
+
|
|
101
|
+
```bash
|
|
102
|
+
.dsh/skills/impeccable/scripts/impeccable critique-storage close "<resolved target>" "<snapshot_file returned by latest>"
|
|
103
|
+
```
|
|
104
|
+
|
|
105
|
+
This closes only the snapshot this pass actually processed; if a newer critique landed meanwhile, its backlog stays live. Do not close when no snapshot was read, when `snapshot_file` was not retained, or when Priority Issues remain.
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: impeccable
|
|
3
|
+
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
|
|
4
|
+
version: 4.3.1
|
|
5
|
+
user-invocable: true
|
|
6
|
+
argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
|
|
7
|
+
license: Apache 2.0
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
This skill gives you the tools and permission to create design that earns to be called out-of-distribution craft: Whereas before, your design work would have been safe, timid and measured, you now approach every design task as an award-winning design director with impeccable understanding for what makes exceptional design work: production-grade code, peak creativity, a clear POV, deep understanding of the needs of the client and users, and exceptional craft.
|
|
11
|
+
|
|
12
|
+
Core principles:
|
|
13
|
+
- Go all out. No hedging, no shortcuts. The deliverable must be complete (except assets the user must provide).
|
|
14
|
+
- Dream big and bold. Distinct, beautiful, outstanding and highly inspiring work.
|
|
15
|
+
- Verify in bounded passes, not a loop, and the ceiling covers the whole cycle: screenshots, defect scans, micro-edits, and rebuilds alike. Build fully, inspect once with a batched round (desktop and mobile together on the web; the shipped device classes on a native platform), fix everything it shows in one batch, confirm with at most one more round, and stop polishing. Open-ended self-QA burns the user's money doing worse what the finish handoffs do better.
|
|
16
|
+
|
|
17
|
+
## Setup
|
|
18
|
+
|
|
19
|
+
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.trae-cn/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.trae-cn/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.trae-cn/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
|
|
20
|
+
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
|
|
21
|
+
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
|
|
22
|
+
|
|
23
|
+
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
|
|
24
|
+
|
|
25
|
+
## How to design
|
|
26
|
+
|
|
27
|
+
- **The brief wins.** Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.
|
|
28
|
+
- **Refinement preserves; redesign replaces.** Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.
|
|
29
|
+
- **Visual authority is evidence, not a filename.** Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.
|
|
30
|
+
|
|
31
|
+
## Modes
|
|
32
|
+
|
|
33
|
+
The mode names what the visitor's success looks like on this surface.
|
|
34
|
+
|
|
35
|
+
- **Persuade:** the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.
|
|
36
|
+
- **Operate:** the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.
|
|
37
|
+
- **Read:** the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.
|
|
38
|
+
- **Experience:** the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.
|
|
39
|
+
|
|
40
|
+
Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See [new-work.md](reference/new-work.md) for new surfaces and [operate.md](reference/operate.md) for deeper Operate/Read guidance.
|
|
41
|
+
|
|
42
|
+
## Commands
|
|
43
|
+
|
|
44
|
+
| Command | Category | Description | Reference |
|
|
45
|
+
|---|---|---|---|
|
|
46
|
+
| `craft [feature]` | Build | Deprecated alias for an ordinary new-work request | [reference/craft.md](reference/craft.md) |
|
|
47
|
+
| `shape [feature]` | Build | Plan UX/UI before writing code | [reference/shape.md](reference/shape.md) |
|
|
48
|
+
| `init` | Build | Capture durable product context in PRODUCT.md | [reference/init.md](reference/init.md) |
|
|
49
|
+
| `document` | Build | Generate DESIGN.md from existing project code | [reference/document.md](reference/document.md) |
|
|
50
|
+
| `extract [target]` | Build | Pull reusable tokens and components into design system | [reference/extract.md](reference/extract.md) |
|
|
51
|
+
| `critique [target]` | Evaluate | UX design review with heuristic scoring | [reference/critique.md](reference/critique.md) |
|
|
52
|
+
| `audit [target]` | Evaluate | Technical quality checks (a11y, perf, responsive) | [reference/audit.md](reference/audit.md) · native: [reference/audit.native.md](reference/audit.native.md) |
|
|
53
|
+
| `polish [target]` | Refine | Final quality pass before shipping | [reference/polish.md](reference/polish.md) |
|
|
54
|
+
| `bolder [target]` | Refine | Amplify safe or bland designs | [reference/bolder.md](reference/bolder.md) |
|
|
55
|
+
| `quieter [target]` | Refine | Tone down aggressive or overstimulating designs | [reference/quieter.md](reference/quieter.md) |
|
|
56
|
+
| `distill [target]` | Refine | Strip to essence, remove complexity | [reference/distill.md](reference/distill.md) |
|
|
57
|
+
| `harden [target]` | Refine | Production-ready: errors, i18n, edge cases | [reference/harden.md](reference/harden.md) |
|
|
58
|
+
| `onboard [target]` | Refine | Design first-run flows, empty states, activation | [reference/onboard.md](reference/onboard.md) |
|
|
59
|
+
| `animate [target]` | Enhance | Add purposeful animations and motion | [reference/animate.md](reference/animate.md) |
|
|
60
|
+
| `colorize [target]` | Enhance | Add strategic color to monochromatic UIs | [reference/colorize.md](reference/colorize.md) |
|
|
61
|
+
| `typeset [target]` | Enhance | Improve typography hierarchy and fonts | [reference/typeset.md](reference/typeset.md) |
|
|
62
|
+
| `layout [target]` | Enhance | Fix spacing, rhythm, and visual hierarchy | [reference/layout.md](reference/layout.md) |
|
|
63
|
+
| `delight [target]` | Enhance | Add personality and memorable touches | [reference/delight.md](reference/delight.md) |
|
|
64
|
+
| `overdrive [target]` | Enhance | Push past conventional limits | [reference/overdrive.md](reference/overdrive.md) |
|
|
65
|
+
| `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) |
|
|
66
|
+
| `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) · native: [reference/adapt.native.md](reference/adapt.native.md) |
|
|
67
|
+
| `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) |
|
|
68
|
+
| `live` | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | [reference/live.md](reference/live.md) |
|
|
69
|
+
|
|
70
|
+
Routing:
|
|
71
|
+
|
|
72
|
+
- **No argument:** read [routing.md](reference/routing.md) and present its context-aware menu; never auto-run a command.
|
|
73
|
+
- **Explicit or clearly implied request to run a command:** load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.
|
|
74
|
+
- **Workflow or command-selection question:** read [Workflow questions](reference/routing.md#workflow-questions).
|
|
75
|
+
- **Otherwise:** treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as `impeccable context` directs, offering init afterward rather than blocking on it.
|
|
76
|
+
- `teach` aliases `init`. `craft` is a deprecated alias for ordinary new-work and adds nothing. `shape` owns task discovery, then enters new-work only for visual-world and surface-concept decisions.
|
|
77
|
+
|
|
78
|
+
After init writes PRODUCT.md, resume without rerunning `impeccable context`; init loads the native platform reference itself when the platform it recorded is `ios`, `android`, or `adaptive`.
|
|
79
|
+
|
|
80
|
+
**Pin / Unpin:** `.trae-cn/skills/impeccable/scripts/impeccable pin <pin|unpin> <command>` creates or removes a standalone `/<command>` shortcut. Report the script's result concisely; relay stderr verbatim on error.
|
|
81
|
+
|
|
82
|
+
**Hooks:** `/impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset>` manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load [reference/hooks.md](reference/hooks.md) when the user invokes it with any argument.
|
|
83
|
+
|
|
84
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**Doctor:** `/impeccable doctor` reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load [reference/doctor.md](reference/doctor.md) when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A `CONTEXT_STALE` directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.
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85
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86
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**Never repair drift as a side effect of a design task.** A `CONTEXT_STALE` finding is reported, not acted on, unless the user asks. The one exception is a finding marked `auto`, which the next write to that file performs anyway.
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