@xgent-ai/skills 0.1.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (618) hide show
  1. package/README.md +38 -2
  2. package/bin/xgent-skills.js +515 -4
  3. package/package.json +7 -3
  4. package/skills/dev-plan/SKILL.md +113 -93
  5. package/skills/dev-plan/references/architecture-quality.md +141 -0
  6. package/skills/dev-plan/references/execution-workflow.md +78 -0
  7. package/skills/dev-plan/references/plan-skeleton.md +238 -78
  8. package/skills/dev-plan/scripts/check_progress.sh +158 -0
  9. package/skills/elintp/SKILL.md +129 -0
  10. package/skills/grafton-view-dev/SKILL.md +195 -0
  11. package/skills/grafton-view-dev/references/bindings.md +120 -0
  12. package/skills/grafton-view-dev/references/components.md +168 -0
  13. package/skills/grafton-view-dev/references/recipes.md +208 -0
  14. package/skills/grafton-view-dev/references/schema.md +86 -0
  15. package/skills/grafton-view-dev/references/stores.md +310 -0
  16. package/skills/pardon/SKILL.md +30 -0
  17. package/skills/portal-app-exchange/SKILL.md +106 -0
  18. package/skills/portal-backend-app/SKILL.md +56 -0
  19. package/skills/portal-backend-app/references/gate-and-tokens.md +93 -0
  20. package/skills/portal-backend-app/references/wiring-and-conventions.md +71 -0
  21. package/skills/portal-dev-setup/SKILL.md +519 -0
  22. package/skills/portal-dev-setup/puller.env.example +74 -0
  23. package/skills/portal-dev-setup/references/troubleshooting.md +167 -0
  24. package/skills/portal-dev-setup/scripts/onebox.sh +966 -0
  25. package/skills/portal-external-app/SKILL.md +273 -0
  26. package/skills/portal-external-app/references/contract-doc-template.md +96 -0
  27. package/skills/portal-external-app/references/health-contract.md +80 -0
  28. package/skills/portal-external-app/references/integration-contract.md +130 -0
  29. package/skills/portal-external-app/references/quota-and-seats.md +213 -0
  30. package/skills/portal-external-app/references/registration-and-onebox.md +259 -0
  31. package/skills/portal-external-app/scripts/health-verdict.ts +22 -0
  32. package/skills/portal-external-app/scripts/verify-health.ts +27 -0
  33. package/skills/portal-logging/SKILL.md +139 -0
  34. package/skills/portal-logging/references/collectors.md +285 -0
  35. package/skills/portal-logging/references/contract.md +95 -0
  36. package/skills/portal-logging/scripts/smoke-ingest.sh +72 -0
  37. package/skills/portal-micro-app/SKILL.md +83 -0
  38. package/skills/portal-micro-app/references/manifest-and-acl.md +79 -0
  39. package/skills/portal-micro-app/references/open-api-and-extensions.md +86 -0
  40. package/skills/portal-micro-app/references/sdk-reference.md +208 -0
  41. package/skills/prd/SKILL.md +212 -0
  42. package/skills/prd/references/prd-skeleton.md +244 -0
  43. package/skills/prd/references/spms-mapping.md +148 -0
  44. package/skills/react/SKILL.md +103 -0
  45. package/skills/react/references/component-patterns.md +275 -0
  46. package/skills/react/references/data-fetching.md +255 -0
  47. package/skills/react/references/effect-patterns.md +407 -0
  48. package/skills/react/references/js-performance.md +432 -0
  49. package/skills/react/references/rendering-performance.md +351 -0
  50. package/skills/react/references/rerender-optimization.md +578 -0
  51. package/skills/rust/SKILL.md +103 -0
  52. package/skills/rust/references/chapter_01.md +564 -0
  53. package/skills/rust/references/chapter_02.md +117 -0
  54. package/skills/rust/references/chapter_03.md +209 -0
  55. package/skills/rust/references/chapter_04.md +183 -0
  56. package/skills/rust/references/chapter_05.md +390 -0
  57. package/skills/rust/references/chapter_06.md +142 -0
  58. package/skills/rust/references/chapter_07.md +226 -0
  59. package/skills/rust/references/chapter_08.md +257 -0
  60. package/skills/rust/references/chapter_09.md +261 -0
  61. package/skills/rust/references/chapter_10.md +554 -0
  62. package/skills/story-points/SKILL.md +219 -0
  63. package/skills/story-points/references/factors.md +367 -0
  64. package/skills/summarize/SKILL.md +79 -0
  65. package/skills/swarm/SKILL.md +263 -0
  66. package/skills/swarm/evals/evals.json +55 -0
  67. package/skills/swarm/references/agent-types.md +260 -0
  68. package/skills/swarm/references/teams/code-audit.md +81 -0
  69. package/skills/swarm/references/teams/debug-race.md +70 -0
  70. package/skills/swarm/references/teams/feature-dev.md +71 -0
  71. package/skills/swarm/references/teams/product.md +114 -0
  72. package/skills/swarm/references/teams/refactor-migration.md +73 -0
  73. package/skills/swarm/references/teams/research-debate.md +73 -0
  74. package/skills/test-plan/SKILL.md +136 -0
  75. package/skills/test-plan/references/case-taxonomy.md +141 -0
  76. package/skills/working-with-mbx/SKILL.md +343 -0
  77. package/skills/working-with-mbx/references/acknowledgements.md +37 -0
  78. package/skills/working-with-mbx/references/benchmarks.md +140 -0
  79. package/skills/working-with-mbx/references/cache-results.md +153 -0
  80. package/skills/working-with-mbx/references/cache-server.md +151 -0
  81. package/skills/working-with-mbx/references/cli/adopt.md +29 -0
  82. package/skills/working-with-mbx/references/cli/cache/dir.md +24 -0
  83. package/skills/working-with-mbx/references/cli/cache/export.md +31 -0
  84. package/skills/working-with-mbx/references/cli/cache/import.md +27 -0
  85. package/skills/working-with-mbx/references/cli/cache/largest.md +26 -0
  86. package/skills/working-with-mbx/references/cli/cache/projects.md +23 -0
  87. package/skills/working-with-mbx/references/cli/cache/remove.md +30 -0
  88. package/skills/working-with-mbx/references/cli/cache/stats.md +24 -0
  89. package/skills/working-with-mbx/references/cli/cache/trace.md +27 -0
  90. package/skills/working-with-mbx/references/cli/cache/verify.md +23 -0
  91. package/skills/working-with-mbx/references/cli/cache.md +35 -0
  92. package/skills/working-with-mbx/references/cli/clean.md +27 -0
  93. package/skills/working-with-mbx/references/cli/completion.md +27 -0
  94. package/skills/working-with-mbx/references/cli/doctor.md +24 -0
  95. package/skills/working-with-mbx/references/cli/exec.md +28 -0
  96. package/skills/working-with-mbx/references/cli/explain.md +29 -0
  97. package/skills/working-with-mbx/references/cli/gc.md +28 -0
  98. package/skills/working-with-mbx/references/cli/prefetch.md +27 -0
  99. package/skills/working-with-mbx/references/cli/setup.md +28 -0
  100. package/skills/working-with-mbx/references/cli/stats.md +24 -0
  101. package/skills/working-with-mbx/references/cli/tui.md +24 -0
  102. package/skills/working-with-mbx/references/cli.md +58 -0
  103. package/skills/working-with-mbx/references/compared.md +67 -0
  104. package/skills/working-with-mbx/references/configuration.md +724 -0
  105. package/skills/working-with-mbx/references/cookbook/fork-prs.md +82 -0
  106. package/skills/working-with-mbx/references/cookbook/local-development.md +127 -0
  107. package/skills/working-with-mbx/references/cookbook/migrate.md +67 -0
  108. package/skills/working-with-mbx/references/dashboard.md +89 -0
  109. package/skills/working-with-mbx/references/faq.md +75 -0
  110. package/skills/working-with-mbx/references/getting-started.md +147 -0
  111. package/skills/working-with-mbx/references/github-action.md +254 -0
  112. package/skills/working-with-mbx/references/guide.md +59 -0
  113. package/skills/working-with-mbx/references/how-it-works.md +86 -0
  114. package/skills/working-with-mbx/references/incremental.md +78 -0
  115. package/skills/working-with-mbx/references/index.md +57 -0
  116. package/skills/working-with-mbx/references/installation.md +101 -0
  117. package/skills/working-with-mbx/references/limits.md +182 -0
  118. package/skills/working-with-mbx/references/linkers.md +75 -0
  119. package/skills/working-with-mbx/references/managed-targets.md +197 -0
  120. package/skills/working-with-mbx/references/protocol-compatibility.md +103 -0
  121. package/skills/working-with-mbx/references/remote-cache.md +190 -0
  122. package/skills/working-with-mbx/references/scheduling.md +65 -0
  123. package/skills/working-with-mbx/references/setup.md +157 -0
  124. package/skills/working-with-mbx/references/stability.md +43 -0
  125. package/skills/working-with-mbx/references/standalone-builds.md +102 -0
  126. package/skills/working-with-mbx/references/stats.md +49 -0
  127. package/skills/working-with-mbx/references/troubleshooting.md +136 -0
  128. package/skills/working-with-mbx/references/tui.md +163 -0
  129. package/skills/working-with-mbx/update-docs.sh +49 -0
  130. package/skills/working-with-mise/SKILL.md +297 -0
  131. package/skills/working-with-mise/references/cli/activate-html.md +90 -0
  132. package/skills/working-with-mise/references/cli/alias-html.md +30 -0
  133. package/skills/working-with-mise/references/cli/backends-html.md +40 -0
  134. package/skills/working-with-mise/references/cli/bin-paths-html.md +37 -0
  135. package/skills/working-with-mise/references/cli/bootstrap-html.md +109 -0
  136. package/skills/working-with-mise/references/cli/cache-html.md +40 -0
  137. package/skills/working-with-mise/references/cli/completion-html.md +76 -0
  138. package/skills/working-with-mise/references/cli/config-html.md +44 -0
  139. package/skills/working-with-mise/references/cli/daemons-html.md +48 -0
  140. package/skills/working-with-mise/references/cli/deactivate-html.md +47 -0
  141. package/skills/working-with-mise/references/cli/deps-html.md +89 -0
  142. package/skills/working-with-mise/references/cli/doctor-html.md +46 -0
  143. package/skills/working-with-mise/references/cli/dotfiles-html.md +57 -0
  144. package/skills/working-with-mise/references/cli/edit-html.md +48 -0
  145. package/skills/working-with-mise/references/cli/en-html.md +62 -0
  146. package/skills/working-with-mise/references/cli/env-html.md +57 -0
  147. package/skills/working-with-mise/references/cli/exec-html.md +79 -0
  148. package/skills/working-with-mise/references/cli/exec.md +79 -0
  149. package/skills/working-with-mise/references/cli/fmt-html.md +44 -0
  150. package/skills/working-with-mise/references/cli/generate-html.md +43 -0
  151. package/skills/working-with-mise/references/cli/implode-html.md +35 -0
  152. package/skills/working-with-mise/references/cli/install-html.md +83 -0
  153. package/skills/working-with-mise/references/cli/install-into-html.md +47 -0
  154. package/skills/working-with-mise/references/cli/latest-html.md +62 -0
  155. package/skills/working-with-mise/references/cli/link-html.md +57 -0
  156. package/skills/working-with-mise/references/cli/lock-html.md +114 -0
  157. package/skills/working-with-mise/references/cli/ls-html.md +95 -0
  158. package/skills/working-with-mise/references/cli/ls-remote-html.md +61 -0
  159. package/skills/working-with-mise/references/cli/mcp-html.md +57 -0
  160. package/skills/working-with-mise/references/cli/oci-html.md +41 -0
  161. package/skills/working-with-mise/references/cli/outdated-html.md +79 -0
  162. package/skills/working-with-mise/references/cli/packslip-html.md +38 -0
  163. package/skills/working-with-mise/references/cli/patrons-html.md +45 -0
  164. package/skills/working-with-mise/references/cli/plugins-html.md +46 -0
  165. package/skills/working-with-mise/references/cli/prune-html.md +56 -0
  166. package/skills/working-with-mise/references/cli/registry-html.md +59 -0
  167. package/skills/working-with-mise/references/cli/reshim-html.md +46 -0
  168. package/skills/working-with-mise/references/cli/run-html.md +152 -0
  169. package/skills/working-with-mise/references/cli/search-html.md +69 -0
  170. package/skills/working-with-mise/references/cli/self-update-html.md +42 -0
  171. package/skills/working-with-mise/references/cli/set-html.md +116 -0
  172. package/skills/working-with-mise/references/cli/settings-html.md +78 -0
  173. package/skills/working-with-mise/references/cli/shell-alias-html.md +39 -0
  174. package/skills/working-with-mise/references/cli/shell-html.md +53 -0
  175. package/skills/working-with-mise/references/cli/skills-html.md +39 -0
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  180. package/skills/working-with-mise/references/cli/test-tool-html.md +49 -0
  181. package/skills/working-with-mise/references/cli/token-html.md +37 -0
  182. package/skills/working-with-mise/references/cli/tool-alias-html.md +41 -0
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  618. package/skills/dev-plan/evals/evals.json +0 -72
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1
+ Layout turns product priority into reading order, grouping, rhythm, and usable space. Diagnose the structural problem before moving boxes.
2
+
3
+ ---
4
+
5
+ ## Visitor mode
6
+
7
+ - **Persuade + Experience:** composition may be asymmetric, fluid, or intentionally disruptive when the selected world earns it.
8
+ - **Operate + Read:** predictable structure, stable density, and navigable linearity are affordances.
9
+ - **Native:** follow [ios.md](ios.md) or [android.md](android.md) for navigation, insets, adaptation, and touch targets.
10
+
11
+ Preserve the established visual world. A layout command changes structure inside it; identity replacement belongs to [new-work.md](new-work.md).
12
+
13
+ ## Two isolated assessments
14
+
15
+ When a sub-agent tool is available and permitted, run these independently; otherwise run them yourself in this order.
16
+
17
+ 1. **Layout assessment:** inspect representative states and viewports. Answer every question below with rendered or source evidence:
18
+ - **Reading order:** Apply the squint test. With detail blurred, can you still identify the primary element, the secondary element, and the major groups in order?
19
+ - **Grouping:** Are related items close and distinct groups separated, or are containers compensating for weak proximity?
20
+ - **Rhythm:** Do tight and generous intervals create a deliberate cadence, or is one spacing value repeated until everything has equal weight?
21
+ - **Structure:** Does the topology match the content and task? Are repeated cards, columns, or sections genuinely equivalent, or merely a framework default?
22
+ - **Density:** Does the amount of information per region fit use frequency, decision complexity, and visitor mode?
23
+ - **Adaptation:** At narrow, intermediate, wide, zoomed, and localized states, what reorders, collapses, wraps, scrolls, or remains fixed? Does DOM and focus order still agree with the visual order?
24
+ - **Extremes:** Do long content, empty states, overlays, sticky elements, safe areas, and small touch targets expose structural failures?
25
+ 2. **Mechanical scan:** run:
26
+
27
+ ```bash
28
+ .hermes/skills/impeccable/scripts/impeccable detect --json --scope layout [target files or dirs]
29
+ ```
30
+
31
+ Also inspect arbitrary spacing, overflow, stacking, and container behavior the detector cannot resolve. Keep mechanical evidence out of the first assessment, then synthesize both passes before editing. A clean scan cannot prove hierarchy or rhythm.
32
+
33
+ ## Set the spatial thesis
34
+
35
+ Before editing, name:
36
+
37
+ - the primary reading or task path;
38
+ - what belongs together and what must separate;
39
+ - which element leads and which supports;
40
+ - the intended density and spacing rhythm;
41
+ - how the structure changes across containers, viewports, input modes, and content extremes.
42
+
43
+ Choose the simplest structural model that expresses those relationships. Use layout primitives according to the relationships they control, and name reusable spacing and container roles semantically.
44
+
45
+ ## Apply
46
+
47
+ - Group by meaning. Use proximity before adding containers or decoration.
48
+ - Create rhythm through deliberate contrast between tight and generous intervals.
49
+ - Use a documented spacing scale rather than one-off values. A 4-unit base usually provides the useful middle steps that an 8-only scale misses.
50
+ - Let hierarchy follow product priority, not framework defaults.
51
+ - Keep distinct content visually distinct without turning every group into an isolated component.
52
+ - Make responsive behavior structural: reorder, collapse, reflow, or reveal based on what remains important.
53
+ - Prefer container-aware components when the same component appears in different contexts.
54
+ - Use `gap` for sibling rhythm when it expresses the relationship more directly than child margins.
55
+ - Keep touch targets usable even when their visible marks are small.
56
+ - Use depth only when it clarifies state or hierarchy.
57
+ - Make optical corrections only after inspecting the rendered result.
58
+
59
+ Variation is not a goal by itself. Repetition should support recognition; break it only when content or priority changes.
60
+
61
+ ## Verify
62
+
63
+ - The squint test still reveals the primary, secondary, and major groups in order.
64
+ - The reading and task path remains clear at every supported size.
65
+ - Related content groups naturally; unrelated content does not blur together.
66
+ - Tight and generous spacing create intentional rhythm instead of monotonous repetition.
67
+ - Density matches use frequency and content complexity.
68
+ - Long text, empty states, localization, zoom, and dynamic content do not break the structure.
69
+ - Keyboard, touch, and assistive-technology order agree with the visual order.
70
+ - The final mechanical scan has no unexplained findings.
71
+
72
+ Answer each item with rendered or source evidence, then rerun the scan. Do not substitute a bare “yes” for verification.
73
+
74
+ When the structure holds, hand off to `/impeccable polish`.
75
+
76
+ ## Live-mode signature params
77
+
78
+ Every variant declares a coarse `density` parameter and authors spacing against `var(--p-density, 1)`.
79
+
80
+ ```json
81
+ {"id":"density","kind":"range","min":0.6,"max":1.4,"step":0.05,"default":1,"label":"Density"}
82
+ ```
83
+
84
+ Add one structural parameter only when the topology genuinely branches. Follow [live.md](live.md)'s parameter contract.
@@ -0,0 +1,136 @@
1
+ Run systematic **technical** quality checks and generate a comprehensive report. Don't fix issues; document them for other commands to address.
2
+
3
+ This is a code-level audit, not a design critique. Check what's measurable and verifiable in the implementation.
4
+
5
+ **Web only.** Native platforms (`ios` / `android` / `adaptive`) route to [audit.native.md](audit.native.md) instead; if the project is native, switch to it now.
6
+
7
+ ## Diagnostic Scan
8
+
9
+ Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the criteria below.
10
+
11
+ ### 1. Accessibility (A11y)
12
+
13
+ **Check for**:
14
+ - **Contrast issues**: Text contrast ratios < 4.5:1 (or 7:1 for AAA)
15
+ - **Motion sensitivity**: `prefers-reduced-motion` needs an intentional alternative that preserves state change and hierarchy; flag a global `0.01ms` kill that destroys useful feedback, flashing above threshold, and motion that blocks focus, reading, or task completion
16
+ - **Missing ARIA**: Interactive elements without proper roles, labels, or states
17
+ - **Keyboard navigation**: Missing focus indicators, illogical tab order, keyboard traps
18
+ - **Semantic HTML**: Improper heading hierarchy, missing landmarks, divs instead of buttons
19
+ - **Alt text**: Missing or poor image descriptions
20
+ - **Form issues**: Inputs without labels, poor error messaging, missing required indicators
21
+
22
+ **Score 0-4**: 0=Inaccessible (fails WCAG A), 1=Major gaps (few ARIA labels, no keyboard nav), 2=Partial (some a11y effort, significant gaps), 3=Good (WCAG AA mostly met, minor gaps), 4=Excellent (WCAG AA fully met, approaches AAA)
23
+
24
+ ### 2. Performance
25
+
26
+ **Check for**:
27
+ - **Layout thrashing**: Reading/writing layout properties in loops
28
+ - **Expensive animations**: Casual layout-property animation, unbounded blur/filter/shadow effects, or effects that visibly drop frames
29
+ - **Missing optimization**: Images without lazy loading, unoptimized assets
30
+ - **will-change overuse**: `will-change` applied broadly or left on at rest (it is a targeted hint for known expensive animations, not a baseline requirement)
31
+ - **Bundle size**: Unnecessary imports, unused dependencies
32
+ - **Render performance**: Unnecessary re-renders, missing memoization
33
+
34
+ **Score 0-4**: 0=Severe issues (layout thrash, unoptimized everything), 1=Major problems (no lazy loading, expensive animations), 2=Partial (some optimization, gaps remain), 3=Good (mostly optimized, minor improvements possible), 4=Excellent (fast, lean, well-optimized)
35
+
36
+ ### 3. Theming
37
+
38
+ **Check for**:
39
+ - **Hard-coded colors**: Colors not using design tokens
40
+ - **Broken dark mode**: Missing dark mode variants, poor contrast in dark theme
41
+ - **Inconsistent tokens**: Using wrong tokens, mixing token types
42
+ - **Theme switching issues**: Values that don't update on theme change
43
+
44
+ **Score 0-4**: 0=No theming (hard-coded everything), 1=Minimal tokens (mostly hard-coded), 2=Partial (tokens exist but inconsistently used), 3=Good (tokens used, minor hard-coded values), 4=Excellent (full token system, dark mode works perfectly)
45
+
46
+ ### 4. Responsive Design
47
+
48
+ **Check for**:
49
+ - **Fixed widths**: Hard-coded widths that break on mobile
50
+ - **Touch targets**: Interactive elements < 44x44px
51
+ - **Horizontal scroll**: Content overflow on narrow viewports
52
+ - **Text scaling**: Layouts that break when text size increases
53
+ - **Missing breakpoints**: No mobile/tablet variants
54
+
55
+ **Score 0-4**: 0=Desktop-only (breaks on mobile), 1=Major issues (some breakpoints, many failures), 2=Partial (works on mobile, rough edges), 3=Good (responsive, minor touch target or overflow issues), 4=Excellent (fluid, all viewports, proper touch targets)
56
+
57
+ ### 5. Implementation Integrity (CRITICAL)
58
+
59
+ Run the bundled detector and verify each finding in context. Look for repeated implementation shortcuts, design-system drift, misleading or decorative content, and structure that is interchangeable with an unrelated product. Keep deterministic findings separate from visual judgment and call out false positives.
60
+
61
+ **Score 0-4**: 0=systemic drift, 1=major repeated failures, 2=several verified issues, 3=minor isolated issues, 4=coherent and intentional
62
+
63
+ ## Generate Report
64
+
65
+ ### Audit Health Score
66
+
67
+ | # | Dimension | Score | Key Finding |
68
+ |---|-----------|-------|-------------|
69
+ | 1 | Accessibility | ? | [most critical a11y issue or "--"] |
70
+ | 2 | Performance | ? | |
71
+ | 3 | Responsive Design | ? | |
72
+ | 4 | Theming | ? | |
73
+ | 5 | Implementation Integrity | ? | |
74
+ | **Total** | | **??/20** | **[Rating band]** |
75
+
76
+ **Rating bands**: 18-20 Excellent (minor polish), 14-17 Good (address weak dimensions), 10-13 Acceptable (significant work needed), 6-9 Poor (major overhaul), 0-5 Critical (fundamental issues)
77
+
78
+ ### Implementation Integrity Verdict
79
+ **Start here.** Pass/fail: does the implementation express a coherent product-specific system? Cite verified evidence and detector findings.
80
+
81
+ ### Executive Summary
82
+ - Audit Health Score: **??/20** ([rating band])
83
+ - Total issues found (count by severity: P0/P1/P2/P3)
84
+ - Top 3-5 critical issues
85
+ - Recommended next steps
86
+
87
+ ### Detailed Findings by Severity
88
+
89
+ Tag every issue with **P0-P3 severity**:
90
+ - **P0 Blocking**: Prevents task completion. Fix immediately
91
+ - **P1 Major**: Significant difficulty or WCAG AA violation. Fix before release
92
+ - **P2 Minor**: Annoyance, workaround exists. Fix in next pass
93
+ - **P3 Polish**: Nice-to-fix, no real user impact. Fix if time permits
94
+
95
+ For each issue, document:
96
+ - **[P?] Issue name**
97
+ - **Location**: Component, file, line
98
+ - **Category**: Accessibility / Performance / Theming / Responsive / Implementation Integrity
99
+ - **Impact**: How it affects users
100
+ - **WCAG/Standard**: Which standard it violates (if applicable)
101
+ - **Recommendation**: How to fix it
102
+ - **Suggested command**: Which command to use (prefer: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset)
103
+
104
+ ### Patterns & Systemic Issues
105
+
106
+ Identify recurring problems that indicate systemic gaps rather than one-off mistakes:
107
+ - "Hard-coded colors appear in 15+ components, should use design tokens"
108
+ - "Touch targets consistently too small (<44px) throughout mobile experience"
109
+
110
+ ### Positive Findings
111
+
112
+ Note what's working well: good practices to maintain and replicate.
113
+
114
+ ## Recommended Actions
115
+
116
+ List recommended commands in priority order (P0 first, then P1, then P2):
117
+
118
+ 1. **[P?] `$command-name`**: Brief description (specific context from audit findings)
119
+ 2. **[P?] `$command-name`**: Brief description (specific context)
120
+
121
+ **Rules**: Only recommend commands from: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset. Map findings to the most appropriate command. End with `$impeccable polish` as the final step if any fixes were recommended.
122
+
123
+ After presenting the summary, tell the user:
124
+
125
+ > You can ask me to run these one at a time, all at once, or in any order you prefer.
126
+ >
127
+ > Re-run `$impeccable audit` after fixes to see your score improve.
128
+
129
+ **IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters.
130
+
131
+ **NEVER**:
132
+ - Report issues without explaining impact (why does this matter?)
133
+ - Provide generic recommendations (be specific and actionable)
134
+ - Skip positive findings (celebrate what works)
135
+ - Forget to prioritize (everything can't be P0)
136
+ - Report false positives without verification
@@ -0,0 +1,5 @@
1
+ # Craft (deprecated alias)
2
+
3
+ `craft` is a deprecated alias for an ordinary request to make new visual work. It adds no setup, interview, checkpoint, tool, or quality behavior. Apply SKILL.md's normal routing: create missing PRODUCT.md through [init.md](init.md), then follow [new-work.md](new-work.md) for visual authority, world and surface decisions, implementation, and finish.
4
+
5
+ Do not tell users they need to invoke `craft`. Natural requests such as “build this feature,” “make a landing page,” or “redesign this screen” use the same flow.
@@ -0,0 +1,84 @@
1
+ Layout turns product priority into reading order, grouping, rhythm, and usable space. Diagnose the structural problem before moving boxes.
2
+
3
+ ---
4
+
5
+ ## Visitor mode
6
+
7
+ - **Persuade + Experience:** composition may be asymmetric, fluid, or intentionally disruptive when the selected world earns it.
8
+ - **Operate + Read:** predictable structure, stable density, and navigable linearity are affordances.
9
+ - **Native:** follow [ios.md](ios.md) or [android.md](android.md) for navigation, insets, adaptation, and touch targets.
10
+
11
+ Preserve the established visual world. A layout command changes structure inside it; identity replacement belongs to [new-work.md](new-work.md).
12
+
13
+ ## Two isolated assessments
14
+
15
+ When a sub-agent tool is available and permitted, run these independently; otherwise run them yourself in this order.
16
+
17
+ 1. **Layout assessment:** inspect representative states and viewports. Answer every question below with rendered or source evidence:
18
+ - **Reading order:** Apply the squint test. With detail blurred, can you still identify the primary element, the secondary element, and the major groups in order?
19
+ - **Grouping:** Are related items close and distinct groups separated, or are containers compensating for weak proximity?
20
+ - **Rhythm:** Do tight and generous intervals create a deliberate cadence, or is one spacing value repeated until everything has equal weight?
21
+ - **Structure:** Does the topology match the content and task? Are repeated cards, columns, or sections genuinely equivalent, or merely a framework default?
22
+ - **Density:** Does the amount of information per region fit use frequency, decision complexity, and visitor mode?
23
+ - **Adaptation:** At narrow, intermediate, wide, zoomed, and localized states, what reorders, collapses, wraps, scrolls, or remains fixed? Does DOM and focus order still agree with the visual order?
24
+ - **Extremes:** Do long content, empty states, overlays, sticky elements, safe areas, and small touch targets expose structural failures?
25
+ 2. **Mechanical scan:** run:
26
+
27
+ ```bash
28
+ .trae/skills/impeccable/scripts/impeccable detect --json --scope layout [target files or dirs]
29
+ ```
30
+
31
+ Also inspect arbitrary spacing, overflow, stacking, and container behavior the detector cannot resolve. Keep mechanical evidence out of the first assessment, then synthesize both passes before editing. A clean scan cannot prove hierarchy or rhythm.
32
+
33
+ ## Set the spatial thesis
34
+
35
+ Before editing, name:
36
+
37
+ - the primary reading or task path;
38
+ - what belongs together and what must separate;
39
+ - which element leads and which supports;
40
+ - the intended density and spacing rhythm;
41
+ - how the structure changes across containers, viewports, input modes, and content extremes.
42
+
43
+ Choose the simplest structural model that expresses those relationships. Use layout primitives according to the relationships they control, and name reusable spacing and container roles semantically.
44
+
45
+ ## Apply
46
+
47
+ - Group by meaning. Use proximity before adding containers or decoration.
48
+ - Create rhythm through deliberate contrast between tight and generous intervals.
49
+ - Use a documented spacing scale rather than one-off values. A 4-unit base usually provides the useful middle steps that an 8-only scale misses.
50
+ - Let hierarchy follow product priority, not framework defaults.
51
+ - Keep distinct content visually distinct without turning every group into an isolated component.
52
+ - Make responsive behavior structural: reorder, collapse, reflow, or reveal based on what remains important.
53
+ - Prefer container-aware components when the same component appears in different contexts.
54
+ - Use `gap` for sibling rhythm when it expresses the relationship more directly than child margins.
55
+ - Keep touch targets usable even when their visible marks are small.
56
+ - Use depth only when it clarifies state or hierarchy.
57
+ - Make optical corrections only after inspecting the rendered result.
58
+
59
+ Variation is not a goal by itself. Repetition should support recognition; break it only when content or priority changes.
60
+
61
+ ## Verify
62
+
63
+ - The squint test still reveals the primary, secondary, and major groups in order.
64
+ - The reading and task path remains clear at every supported size.
65
+ - Related content groups naturally; unrelated content does not blur together.
66
+ - Tight and generous spacing create intentional rhythm instead of monotonous repetition.
67
+ - Density matches use frequency and content complexity.
68
+ - Long text, empty states, localization, zoom, and dynamic content do not break the structure.
69
+ - Keyboard, touch, and assistive-technology order agree with the visual order.
70
+ - The final mechanical scan has no unexplained findings.
71
+
72
+ Answer each item with rendered or source evidence, then rerun the scan. Do not substitute a bare “yes” for verification.
73
+
74
+ When the structure holds, hand off to `/impeccable polish`.
75
+
76
+ ## Live-mode signature params
77
+
78
+ Every variant declares a coarse `density` parameter and authors spacing against `var(--p-density, 1)`.
79
+
80
+ ```json
81
+ {"id":"density","kind":"range","min":0.6,"max":1.4,"step":0.05,"default":1,"label":"Density"}
82
+ ```
83
+
84
+ Add one structural parameter only when the topology genuinely branches. Follow [live.md](live.md)'s parameter contract.
@@ -0,0 +1,46 @@
1
+ # Visualize: Direction Comps & Asset Production
2
+
3
+ Load this from [new-work.md](new-work.md) on a comp-led build, when image generation is available (a harness-native tool or the API fallback `impeccable context` reports). A code-led contract skips this file by design, not by drift; do not load it then. PRODUCT.md and DESIGN.md are preconditions. New-work has already resolved the visual world; this file must not reopen it. A surface-scope structure round that already put three visualized cards before the user (new-work.md, established world) has discharged this round: the locked card's comp is the approved comp, so record the approval and continue at After approval; generate nothing new.
4
+
5
+ A probe tests composition, narrative, hierarchy, density, focal moment, signature use, and image requirements. It is not a second identity workshop. Keep DESIGN.md's palette, typography direction, material language, component character, imagery stance, and motion grammar fixed.
6
+
7
+ ## Generate three compositional options
8
+
9
+ The comp round runs inside the build's phase state: `impeccable build-phase start --direction <seed key> --kind <...>` has already run (the roll's output names the command) and its `comps` phase is open before the first comp is generated; a comp rendered before that sits outside the state, and a session resumed from that point has no phases to follow. `impeccable generate-image` refuses to write under `.impeccable/mocks/` until start has run; a harness-native image tool is bound by the same order.
10
+
11
+ Render three distinct high-fidelity north-star comps of the requested surface, saved under `.impeccable/mocks/` so they survive the session. Comp at the surface's own viewport: portrait at device size for a native app or mobile-first surface, desktop landscape otherwise; a phone screen comped landscape misstates the composition before anything is built against it. Comps are the build thread's own work, never delegated: the thread that writes the prompts holds the direction's full context and has seen every comp when the build starts. Open every image by its workspace-relative path; sandboxed viewers reject absolute paths, and everything under the project root has a relative one. Base the comps on real content and the surface concepts already developed with the user. On an established world, anchor every comp on the real identity: capture a screenshot of a representative existing page and pass it as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`); the prompt leads with the new surface's structure while the reference carries palette, type, and component character, because DESIGN.md words alone drift where a pixel reference does not. Name what the reference contributes and what it must not: chrome, palette, type, and component character carry over; the reference page's own content does not, and a banner, hero, or card lifted verbatim is the reference leaking, not fidelity. Three is the number: one comp invites rubber-stamping; the spread between three surfaces the composition worth building. The chosen card's decision comp is the first of the three: it already renders this direction at full fidelity under this discipline, so generate two more that vary what the first held fixed, and send all three to the approval point together. Only a round arriving with no decision comp (a degraded roll, an identity-mode page, a direction pinned without the decision round) renders all three here.
12
+
13
+ - A comp is a designed surface, not a picture of the subject. Lead the prompt with the surface's own structure: the regions this design has, named in order with their scale relationships; a page with no navigation says so instead of inventing one, and an unconventional surface states its unconventional skeleton. A prompt that leads with atmosphere gets a vignette back: the model paints the fish market instead of the fish market's website. Self-check every render: if it could hang as a poster, or reads as a photograph with some text on it, it is not a comp; regenerate with the layout scaffold stated more literally.
14
+ - The inverse is also a failure: a surface with none of its subject in it. The subject appears as the content the regions hold; the world dresses the frame and never displaces what the frame shows. The deletion usually rides in on the prompt's exclusion list, so exclusions bind invented claims, and a medium ban belongs to the committed imagery stance, never to caution. Before accepting a render, point at the subject; a render that depicts everything about the world and nothing of the subject fails however faithful its atmosphere. Regenerate with the subject's content named region by region.
15
+ - Judge a comp as the shipped screen: the visitor's job must be readable from the image alone. Name the surface's mode from the render with no caption; a render whose mode cannot be read back is art direction without a surface. Regenerate with the visitor's job as the prompt's spine.
16
+ - Commitment is depth, not coverage. The world enters through one dominant move plus the material, type, and spacing that support it; the remaining regions hold still so that move can be read. A region that simply does its job in the world's grammar carries the direction further than a region performing the concept. The check cuts competition, never content: a quieted region keeps its information and stops performing. A second element competing with the named focal moment at the same scale means the comp is shouting; with no named focal moment, several regions performing the concept at once is the same shout. Regenerate keeping the strongest move and quieting the rest. Busy is louder, not bolder.
17
+ - When the user shortlisted multiple concepts, spread the three across them.
18
+ - When one direction is committed, vary the structural uncertainty an image can resolve: topology, sequence, density, hierarchy, focal composition, or interaction framing.
19
+ - Show enough beyond the opening moment to prove the concept can govern the whole surface.
20
+ - Do not generate a palette artifact, ask new atmosphere questions, introduce a different type voice, or invent a new motif. If the committed world cannot support the concept, return to the concept shortlist rather than changing the world.
21
+
22
+ Each comp is a direction test, not a screenshot specification. Core UI text, responsive behavior, accessibility, semantics, and interaction states remain implementation responsibilities.
23
+
24
+ ## One approval point
25
+
26
+ Show the three together on the decision page (`impeccable serve-question`, one option per comp with the comp as its hero), or in the harness only when it renders images inline; a text-only surface does not count as display. Ask what should carry forward, what feels false to the world, and whether the selected concept should be approved, combined, revised, or rejected. Then stop and wait. A structured simulated user counts as attended and receives the same question.
27
+
28
+ Do not begin code until the user approves a direction or explicitly delegates the choice. If they delegate, choose using the task brief, PRODUCT.md, and DESIGN.md, and state the evidence. Approval refines the task concept; it does not modify DESIGN.md.
29
+
30
+ This approval point has no substitute and no skip condition. When the structured question tool errors, fall back to the decision page; only after both fail may you treat the choice as delegated, and a delegated pick is recorded exactly as an approval is and disclosed in your first reply, not your last. The finish reviewer treats comp-round comps with no recorded approval as a material finding; decision comps under `.impeccable/mocks/decision/` are the direction round's hand, not comp-round output, and imply no approval on their own.
31
+
32
+ After approval, record the choice where tools can find it: the approved comp's path goes in the surface brief, and its `.json` prompt sidecar gains `"approved": true` (every comp generated through `impeccable generate-image` has one; create it if a native tool didn't). The sidecar travels with the mocks folder, so the approval survives sessions and machines that never see the brief, and it is what `impeccable build-phase advance` reads to close the comps phase. Summarize the composition and the parts of the comp that must not be literalized, return to new-work.md, record the direction contract from the approved concept, and build.
33
+
34
+ ## After approval: the comp becomes a spec
35
+
36
+ The approved comp is a north star for translation into semantic, responsive, accessible code, never a license to recompose: keeping the palette and mood while redrawing the topology is a second art direction. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
37
+
38
+ What the comp shows is measured, not remembered. new-work.md section 6 runs the build as phases (`impeccable build-phase`): the spec phase turns the comp into region boxes with sampled palettes (`impeccable comp-spec`), and the medium of every region follows from what the pixels are, never from what feels buildable: a figure, a product object, machinery, any illustration with perspective, shading, or drawing skill in it, and any texture by name (woven cloth, paper grain, fabric, leather, brushed metal) is a `plate` / `image` / `texture` region and ships as a raster; text, controls, chrome, diagrams with countable elements, flat shape systems, and anything that must move, scale, or respond are semantic. Writing "CSS" for a sculpted panel's finish, or a many-vertex `clip-path` for a torn edge, is the quiet deletion of the approved design; the detector's organic-clip-path and buried-raster rules and the hero gate's region scores catch it. Dropping an image-native region is a scope decision the user makes at the approval point, never a silent flattening after it. Generated imagery is a material, not a claim: evidence rules bind assertions, specs, testimonials, and photographs presented as real, never render fidelity.
39
+
40
+ ## Plates and provenance
41
+
42
+ Every raster region's plate is produced in the plates phase, before any page code, by the shipped asset producer or in the current thread (use `impeccable comp-spec --crop <id>` and save `impeccable comp-spec --plate-prompt <id>` to a prompt file; pass the crop and prompt to the harness image tool, or use `impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high`). For isolated cutouts, add `--background transparent` to both the plate-prompt and API generation commands; use native PNG alpha and preserve white paint and clear gaps. Use `--background opaque` for full-frame imagery. Create output directories first and inspect alpha on light and dark grounds. Generation context is part of the asset: after generating any image with any tool, run `.pi/skills/impeccable/scripts/impeccable embed-prompt <image> --prompt "<prompt>"` with the exact string the tool received (`impeccable generate-image` does this itself), so the intent lives inside the file; `--read` recovers it, `--scan <dir>` lists rasters still missing one. The embedded prompt plus the region's row in the spec is the raster's **provenance**, and every raster the artifact references carries it; a sourced, stock, or pre-existing raster embeds its origin instead. A raster created or replaced later, in a fix batch or a reviewer's rebuild, is produced the same way; a raster a fix abandons is deleted in the same batch.
43
+
44
+ Convert images with a converter `impeccable context` reported at boot (the IMAGE_TOOLS line); probe only when it reported none, at most once per session, never per image.
45
+
46
+ Return to [new-work.md](new-work.md) for the direction contract, the phased build, and the finishing pass.
@@ -0,0 +1,40 @@
1
+ ---
2
+ name: impeccable-asset-producer
3
+ description: Produces clean reusable raster assets from approved Impeccable mock references without redesigning the direction.
4
+ model: inherit
5
+ is_background: false
6
+ ---
7
+ # Impeccable Asset Producer
8
+
9
+ You are the asset production agent for Impeccable craft. Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent gives you. Every raster you create is a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
10
+
11
+ ## Core Rule
12
+
13
+ Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; when CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
14
+
15
+ ## Decision Comps
16
+
17
+ When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
18
+
19
+ ## Input Contract
20
+
21
+ Expect the measured spec (`.impeccable/build/spec.json`, written by `impeccable comp-spec` from the approved comp), the approved comp path, and the skill scripts path. Optionally: a subset of region ids to produce, extra prompt notes per region, and format or transparency needs. Everything else you need is in the spec: each raster region's id, kind (plate, image, texture), pixel box, sampled palette, aspect, note, and the plate path it must land on.
22
+
23
+ If there is no spec, stop and return one line asking the parent to run `impeccable comp-spec` first. You do not inventory the comp yourself; the spec is the inventory, and a second inventory disagrees with the first.
24
+
25
+ ## The job
26
+
27
+ Every region with `medium: raster` in the spec ships as a plate at its `plate` path. A plate is the region regenerated at asset resolution from the comp crop as reference: same subject, same composition, same palette, same lighting and material, with the UI text and page chrome removed, at 1.5x the comp region's pixel size or more. The page draws text, controls, radius, shadow, and layout in code; the plate carries what code cannot draw. Crops from the comp are references, never shipping pixels: a comp is reference grade and a shipped crop is how a beautiful comp becomes a blurry site.
28
+
29
+ Per region, in the spec's order:
30
+
31
+ 1. `.cursor/skills/impeccable/scripts/impeccable comp-spec --crop <id>` writes the reference crop under `.impeccable/build/crops/`.
32
+ 2. Choose the background from the approved region: an isolated figure, object, or line drawing on the page ground is a **transparent cutout**; a photograph, full-frame illustration, or texture stays **opaque**. Save `.cursor/skills/impeccable/scripts/impeccable comp-spec --plate-prompt <id> --background transparent` to a UTF-8 prompt file for a cutout; use `--background opaque` otherwise. The transparent prompt preserves reference placement and clear margins, white paint, fine edges, and interior holes.
33
+ 3. Produce the plate at its exact spec `plate` path. Create the output directory first and choose a supported output size matching the region's aspect, at least 1.5x its pixel dimensions. Prefer the harness-native image tool with the crop as input and the saved prompt; request a transparent PNG for cutouts, then run `.cursor/skills/impeccable/scripts/impeccable embed-prompt <plate> --prompt-file <prompt.txt>` (if you refine the prompt, save and embed the exact text sent). With the API fallback, run `.cursor/skills/impeccable/scripts/impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` for a cutout, or `--background opaque` otherwise. The API fallback embeds the prompt and records the background in the sidecar. The output must be PNG; the fallback requests native alpha and performs no chroma-keying.
34
+ 4. Open the plate beside the crop and compare subject, placement, scale, palette, and style. For cutouts, verify a real alpha channel and inspect composites on light and dark grounds: white paint must stay solid, interior holes must clear, and fine edges must avoid halos. Inspect glass and soft shadows carefully; partial alpha alone does not ensure convincing translucency. Never chroma-key native transparent output or flatten it before saving. If a native tool returns opaque pixels or a painted checkerboard, retry with the API fallback when available; otherwise report the transparency blocker. On a visual miss, tighten the prompt and regenerate once. Two misses on one region: keep the better plate, mark it `needs_parent_review`, and name the drift. The parent runs the plates gate after all assets exist; report `unscored` until a gate score is available.
35
+
36
+ Do not redesign. Do not add objects, restyle, or reinterpret; the comp was approved as it is. Do not touch the page code, the spec, or the comp. Do not produce anything the spec does not list; a region the parent forgot goes back as a one-line note, not a plate.
37
+
38
+ ## Output Contract
39
+
40
+ Return one line per raster region: `<id> <plate path> <WxH> <score%|unscored> <accepted|needs_parent_review|blocked> <one-line note or ->`. Then `blockers` (missing spec, missing comp, no image capability, exhausted key) and `assumptions`, each global and minimal. Nothing else: no summary, no praise, no implementation advice. The parent runs `impeccable build-phase advance` to verify the plates against the same spec; a visual acceptance does not override a failing gate.
@@ -0,0 +1,89 @@
1
+ > **Additional context needed**: performance constraints.
2
+
3
+ Use motion to explain state, relationship, and hierarchy, or to create one authored moment the surface has earned. Decoration without purpose is animation debt.
4
+
5
+ ---
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+
7
+ ## Visitor mode
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+
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+ - **Persuade + Experience:** motion may carry the voice. Prefer one rehearsed focal sequence to repeated section reveals.
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+ - **Operate + Read:** motion serves feedback, state, and continuity. Keep routine transitions fast and do not make users wait through page-load choreography.
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+ - **Native (`ios` / `android` / `adaptive`):** follow the Motion section of [ios.md](ios.md) or [android.md](android.md), including the platform's Reduce Motion behavior. Do not apply the web tooling below.
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+
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+ ## Find the job
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+
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+ Inspect the existing motion language, interaction states, target devices, and performance budget. Find only the places where motion would:
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+
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+ - acknowledge an action;
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+ - make a state change or spatial relationship legible;
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+ - preserve continuity through navigation or layout change;
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+ - direct attention at a meaningful moment;
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+ - embody the selected visual world.
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+
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+ Ask only when a material constraint cannot be inferred. Do not animate a static area merely because it exists.
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+
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+ ## Set the motion thesis
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+
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+ Write a short plan before implementation:
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+
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+ - **Focal moment:** the one sequence or interaction that deserves authorship, if any.
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+ - **Continuity:** the state, layout, or navigation changes that need explanation.
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+ - **Feedback:** the controls and outcomes that need acknowledgment.
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+ - **Budget:** which effects may be expensive and how often they run.
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+
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+ The focal moment must come from this product and surface concept. A generic fade-and-rise, hover lift, parallax layer, or scroll reveal is not a thesis.
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+
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+ ## Choose material by meaning
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+
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+ Transform and opacity are reliable foundations, not the entire palette. Choose properties for what the transition communicates:
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+
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+ - **Continuity and relationship:** shared-element motion, FLIP-style transforms, view transitions, or deliberate spatial movement.
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+ - **Focus and depth:** bounded blur, filter, backdrop, light, or shadow changes.
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+ - **Reveal and composition:** masks, clip paths, cropping, or controlled occlusion.
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+ - **Material and energy:** color, gradient position, texture, distortion, or shader effects when the world and runtime support them.
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+ - **State and feedback:** the smallest change that makes cause and result unmistakable.
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+
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+ Do not stack techniques for spectacle. One strong material idea, carried through the focal sequence and quiet supporting states, is usually enough.
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+
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+ Sibling stagger is appropriate when a list appears as a list. Cap the total delay, and never reinterpret every scrolled section as a staggered list.
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+
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+ ## Timing and easing
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+
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+ Timing should express distance and consequence:
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+
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+ | Duration | Typical use |
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+ |---|---|
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+ | 100–150 ms | immediate feedback |
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+ | 150–300 ms | routine state change |
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+ | 300–500 ms | layout, overlay, or view transition |
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+ | 500–800 ms | a deliberately authored focal entrance |
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+
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+ Exit faster than entrance. Use natural deceleration such as `cubic-bezier(0.16, 1, 0.3, 1)` for confident arrivals; do not use bounce or elastic curves by reflex. Long feedback feels like latency.
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+
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+ ## Implement to the runtime
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+
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+ - Use CSS transitions and keyframes for declarative state and bounded sequences.
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+ - Use Web Animations API or the project's existing motion library for interruption, sequencing, and dynamic values.
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+ - Use View Transitions or shared-element techniques when continuity across states is the point.
68
+ - Use scroll-driven motion only when the scroll relationship itself carries meaning, with a robust fallback.
69
+ - Do not add a dependency for an effect the existing stack can express cleanly.
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+
71
+ Keep content visible in the default state so failed scripts do not hide the page. Avoid casually animating layout-driving properties such as `width`, `height`, `top`, `left`, and margins; use FLIP, transforms, or grid techniques when appropriate. Bound blur, filter, shadow, canvas, and shader work to isolated regions. Apply `will-change` only during known animation. Measure on target viewports and devices rather than assuming transform means fast.
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+
73
+ ## Accessibility and control
74
+
75
+ Respect autoplay and sound preferences. Any nonessential loop must stop when offscreen or hidden.
76
+
77
+ Every web animation needs a `prefers-reduced-motion` path with an intentional alternative. Remove or reduce spatial movement while preserving opacity, color, and state transitions that carry meaning. Reduced motion means fewer and gentler animations, not disabling all motion; feedback that confirms an action should remain legible.
78
+
79
+ ## Verify
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+
81
+ - The focal motion is specific to the selected world and surface.
82
+ - Every supporting animation explains feedback, state, or relationship.
83
+ - Interruption and repeated use behave correctly.
84
+ - Desktop, mobile, and keyboard paths remain usable.
85
+ - The `prefers-reduced-motion` path reduces movement without erasing meaningful feedback or state changes.
86
+ - Expensive effects stay smooth on the target device.
87
+ - Removing an animation would lose meaning or authored character, not merely decoration.
88
+
89
+ When motion earns its place, hand off to `/impeccable polish` for the final pass.
@@ -0,0 +1,11 @@
1
+ {
2
+ "version": 1,
3
+ "hooks": {
4
+ "preToolUse": [
5
+ {
6
+ "command": "[ ! -f \".cursor/skills/impeccable/scripts/impeccable\" ] || \".cursor/skills/impeccable/scripts/impeccable\" hook-before-edit",
7
+ "timeout": 5
8
+ }
9
+ ]
10
+ }
11
+ }