@xgent-ai/skills 0.1.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +38 -2
- package/bin/xgent-skills.js +515 -4
- package/package.json +7 -3
- package/skills/dev-plan/SKILL.md +113 -93
- package/skills/dev-plan/references/architecture-quality.md +141 -0
- package/skills/dev-plan/references/execution-workflow.md +78 -0
- package/skills/dev-plan/references/plan-skeleton.md +238 -78
- package/skills/dev-plan/scripts/check_progress.sh +158 -0
- package/skills/elintp/SKILL.md +129 -0
- package/skills/grafton-view-dev/SKILL.md +195 -0
- package/skills/grafton-view-dev/references/bindings.md +120 -0
- package/skills/grafton-view-dev/references/components.md +168 -0
- package/skills/grafton-view-dev/references/recipes.md +208 -0
- package/skills/grafton-view-dev/references/schema.md +86 -0
- package/skills/grafton-view-dev/references/stores.md +310 -0
- package/skills/pardon/SKILL.md +30 -0
- package/skills/portal-app-exchange/SKILL.md +106 -0
- package/skills/portal-backend-app/SKILL.md +56 -0
- package/skills/portal-backend-app/references/gate-and-tokens.md +93 -0
- package/skills/portal-backend-app/references/wiring-and-conventions.md +71 -0
- package/skills/portal-dev-setup/SKILL.md +519 -0
- package/skills/portal-dev-setup/puller.env.example +74 -0
- package/skills/portal-dev-setup/references/troubleshooting.md +167 -0
- package/skills/portal-dev-setup/scripts/onebox.sh +966 -0
- package/skills/portal-external-app/SKILL.md +273 -0
- package/skills/portal-external-app/references/contract-doc-template.md +96 -0
- package/skills/portal-external-app/references/health-contract.md +80 -0
- package/skills/portal-external-app/references/integration-contract.md +130 -0
- package/skills/portal-external-app/references/quota-and-seats.md +213 -0
- package/skills/portal-external-app/references/registration-and-onebox.md +259 -0
- package/skills/portal-external-app/scripts/health-verdict.ts +22 -0
- package/skills/portal-external-app/scripts/verify-health.ts +27 -0
- package/skills/portal-logging/SKILL.md +139 -0
- package/skills/portal-logging/references/collectors.md +285 -0
- package/skills/portal-logging/references/contract.md +95 -0
- package/skills/portal-logging/scripts/smoke-ingest.sh +72 -0
- package/skills/portal-micro-app/SKILL.md +83 -0
- package/skills/portal-micro-app/references/manifest-and-acl.md +79 -0
- package/skills/portal-micro-app/references/open-api-and-extensions.md +86 -0
- package/skills/portal-micro-app/references/sdk-reference.md +208 -0
- package/skills/prd/SKILL.md +212 -0
- package/skills/prd/references/prd-skeleton.md +244 -0
- package/skills/prd/references/spms-mapping.md +148 -0
- package/skills/react/SKILL.md +103 -0
- package/skills/react/references/component-patterns.md +275 -0
- package/skills/react/references/data-fetching.md +255 -0
- package/skills/react/references/effect-patterns.md +407 -0
- package/skills/react/references/js-performance.md +432 -0
- package/skills/react/references/rendering-performance.md +351 -0
- package/skills/react/references/rerender-optimization.md +578 -0
- package/skills/rust/SKILL.md +103 -0
- package/skills/rust/references/chapter_01.md +564 -0
- package/skills/rust/references/chapter_02.md +117 -0
- package/skills/rust/references/chapter_03.md +209 -0
- package/skills/rust/references/chapter_04.md +183 -0
- package/skills/rust/references/chapter_05.md +390 -0
- package/skills/rust/references/chapter_06.md +142 -0
- package/skills/rust/references/chapter_07.md +226 -0
- package/skills/rust/references/chapter_08.md +257 -0
- package/skills/rust/references/chapter_09.md +261 -0
- package/skills/rust/references/chapter_10.md +554 -0
- package/skills/story-points/SKILL.md +219 -0
- package/skills/story-points/references/factors.md +367 -0
- package/skills/summarize/SKILL.md +79 -0
- package/skills/swarm/SKILL.md +263 -0
- package/skills/swarm/evals/evals.json +55 -0
- package/skills/swarm/references/agent-types.md +260 -0
- package/skills/swarm/references/teams/code-audit.md +81 -0
- package/skills/swarm/references/teams/debug-race.md +70 -0
- package/skills/swarm/references/teams/feature-dev.md +71 -0
- package/skills/swarm/references/teams/product.md +114 -0
- package/skills/swarm/references/teams/refactor-migration.md +73 -0
- package/skills/swarm/references/teams/research-debate.md +73 -0
- package/skills/test-plan/SKILL.md +136 -0
- package/skills/test-plan/references/case-taxonomy.md +141 -0
- package/skills/working-with-mbx/SKILL.md +343 -0
- package/skills/working-with-mbx/references/acknowledgements.md +37 -0
- package/skills/working-with-mbx/references/benchmarks.md +140 -0
- package/skills/working-with-mbx/references/cache-results.md +153 -0
- package/skills/working-with-mbx/references/cache-server.md +151 -0
- package/skills/working-with-mbx/references/cli/adopt.md +29 -0
- package/skills/working-with-mbx/references/cli/cache/dir.md +24 -0
- package/skills/working-with-mbx/references/cli/cache/export.md +31 -0
- package/skills/working-with-mbx/references/cli/cache/import.md +27 -0
- package/skills/working-with-mbx/references/cli/cache/largest.md +26 -0
- package/skills/working-with-mbx/references/cli/cache/projects.md +23 -0
- package/skills/working-with-mbx/references/cli/cache/remove.md +30 -0
- package/skills/working-with-mbx/references/cli/cache/stats.md +24 -0
- package/skills/working-with-mbx/references/cli/cache/trace.md +27 -0
- package/skills/working-with-mbx/references/cli/cache/verify.md +23 -0
- package/skills/working-with-mbx/references/cli/cache.md +35 -0
- package/skills/working-with-mbx/references/cli/clean.md +27 -0
- package/skills/working-with-mbx/references/cli/completion.md +27 -0
- package/skills/working-with-mbx/references/cli/doctor.md +24 -0
- package/skills/working-with-mbx/references/cli/exec.md +28 -0
- package/skills/working-with-mbx/references/cli/explain.md +29 -0
- package/skills/working-with-mbx/references/cli/gc.md +28 -0
- package/skills/working-with-mbx/references/cli/prefetch.md +27 -0
- package/skills/working-with-mbx/references/cli/setup.md +28 -0
- package/skills/working-with-mbx/references/cli/stats.md +24 -0
- package/skills/working-with-mbx/references/cli/tui.md +24 -0
- package/skills/working-with-mbx/references/cli.md +58 -0
- package/skills/working-with-mbx/references/compared.md +67 -0
- package/skills/working-with-mbx/references/configuration.md +724 -0
- package/skills/working-with-mbx/references/cookbook/fork-prs.md +82 -0
- package/skills/working-with-mbx/references/cookbook/local-development.md +127 -0
- package/skills/working-with-mbx/references/cookbook/migrate.md +67 -0
- package/skills/working-with-mbx/references/dashboard.md +89 -0
- package/skills/working-with-mbx/references/faq.md +75 -0
- package/skills/working-with-mbx/references/getting-started.md +147 -0
- package/skills/working-with-mbx/references/github-action.md +254 -0
- package/skills/working-with-mbx/references/guide.md +59 -0
- package/skills/working-with-mbx/references/how-it-works.md +86 -0
- package/skills/working-with-mbx/references/incremental.md +78 -0
- package/skills/working-with-mbx/references/index.md +57 -0
- package/skills/working-with-mbx/references/installation.md +101 -0
- package/skills/working-with-mbx/references/limits.md +182 -0
- package/skills/working-with-mbx/references/linkers.md +75 -0
- package/skills/working-with-mbx/references/managed-targets.md +197 -0
- package/skills/working-with-mbx/references/protocol-compatibility.md +103 -0
- package/skills/working-with-mbx/references/remote-cache.md +190 -0
- package/skills/working-with-mbx/references/scheduling.md +65 -0
- package/skills/working-with-mbx/references/setup.md +157 -0
- package/skills/working-with-mbx/references/stability.md +43 -0
- package/skills/working-with-mbx/references/standalone-builds.md +102 -0
- package/skills/working-with-mbx/references/stats.md +49 -0
- package/skills/working-with-mbx/references/troubleshooting.md +136 -0
- package/skills/working-with-mbx/references/tui.md +163 -0
- package/skills/working-with-mbx/update-docs.sh +49 -0
- package/skills/working-with-mise/SKILL.md +297 -0
- package/skills/working-with-mise/references/cli/activate-html.md +90 -0
- package/skills/working-with-mise/references/cli/alias-html.md +30 -0
- package/skills/working-with-mise/references/cli/backends-html.md +40 -0
- package/skills/working-with-mise/references/cli/bin-paths-html.md +37 -0
- package/skills/working-with-mise/references/cli/bootstrap-html.md +109 -0
- package/skills/working-with-mise/references/cli/cache-html.md +40 -0
- package/skills/working-with-mise/references/cli/completion-html.md +76 -0
- package/skills/working-with-mise/references/cli/config-html.md +44 -0
- package/skills/working-with-mise/references/cli/daemons-html.md +48 -0
- package/skills/working-with-mise/references/cli/deactivate-html.md +47 -0
- package/skills/working-with-mise/references/cli/deps-html.md +89 -0
- package/skills/working-with-mise/references/cli/doctor-html.md +46 -0
- package/skills/working-with-mise/references/cli/dotfiles-html.md +57 -0
- package/skills/working-with-mise/references/cli/edit-html.md +48 -0
- package/skills/working-with-mise/references/cli/en-html.md +62 -0
- package/skills/working-with-mise/references/cli/env-html.md +57 -0
- package/skills/working-with-mise/references/cli/exec-html.md +79 -0
- package/skills/working-with-mise/references/cli/exec.md +79 -0
- package/skills/working-with-mise/references/cli/fmt-html.md +44 -0
- package/skills/working-with-mise/references/cli/generate-html.md +43 -0
- package/skills/working-with-mise/references/cli/implode-html.md +35 -0
- package/skills/working-with-mise/references/cli/install-html.md +83 -0
- package/skills/working-with-mise/references/cli/install-into-html.md +47 -0
- package/skills/working-with-mise/references/cli/latest-html.md +62 -0
- package/skills/working-with-mise/references/cli/link-html.md +57 -0
- package/skills/working-with-mise/references/cli/lock-html.md +114 -0
- package/skills/working-with-mise/references/cli/ls-html.md +95 -0
- package/skills/working-with-mise/references/cli/ls-remote-html.md +61 -0
- package/skills/working-with-mise/references/cli/mcp-html.md +57 -0
- package/skills/working-with-mise/references/cli/oci-html.md +41 -0
- package/skills/working-with-mise/references/cli/outdated-html.md +79 -0
- package/skills/working-with-mise/references/cli/packslip-html.md +38 -0
- package/skills/working-with-mise/references/cli/patrons-html.md +45 -0
- package/skills/working-with-mise/references/cli/plugins-html.md +46 -0
- package/skills/working-with-mise/references/cli/prune-html.md +56 -0
- package/skills/working-with-mise/references/cli/registry-html.md +59 -0
- package/skills/working-with-mise/references/cli/reshim-html.md +46 -0
- package/skills/working-with-mise/references/cli/run-html.md +152 -0
- package/skills/working-with-mise/references/cli/search-html.md +69 -0
- package/skills/working-with-mise/references/cli/self-update-html.md +42 -0
- package/skills/working-with-mise/references/cli/set-html.md +116 -0
- package/skills/working-with-mise/references/cli/settings-html.md +78 -0
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- package/skills/working-with-mise/references/cli/shell-html.md +53 -0
- package/skills/working-with-mise/references/cli/skills-html.md +39 -0
- package/skills/working-with-mise/references/cli/sponsors-html.md +31 -0
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- package/skills/working-with-mise/references/cli/sync-html.md +37 -0
- package/skills/working-with-mise/references/cli/tasks-html.md +61 -0
- package/skills/working-with-mise/references/cli/test-tool-html.md +49 -0
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- package/skills/dev-plan/evals/evals.json +0 -72
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Run systematic **technical** quality checks on a native app (`ios` / `android` / `adaptive`) and generate a comprehensive report. Don't fix issues; document them for other commands to address.
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This is a code-level audit, not a design critique. Audit from source (SwiftUI / UIKit / Compose / React Native / Flutter); no browser tooling or `impeccable detect` applies. Score against the platform reference(s): [ios.md](ios.md) / [android.md](android.md), both for `adaptive`. Read them before scoring if Setup hasn't already. The report skeleton mirrors [audit.md](audit.md); keep the two in sync when changing it.
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## Diagnostic Scan
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Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the criteria below.
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### 1. Accessibility (VoiceOver / TalkBack)
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**Check for**:
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- **Missing labels**: interactive elements without accessibility labels, traits/roles, or state announcements
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- **Reading and focus order**: illogical traversal, unreachable controls, focus lost on navigation
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- **Text scaling**: fixed point sizes defeating Dynamic Type (iOS) or px instead of sp (Android); layouts that clip or overlap at large sizes
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- **Touch targets**: below 44 pt (iOS) / 48 dp (Android), or crammed without spacing
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- **Reduce Motion ignored**: parallax and large slides with no crossfade alternative
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- **Contrast**: text failing contrast in either appearance, light or dark
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**Score 0-4**: 0=Screen reader unusable, 1=Major gaps (unlabeled controls, no scaling), 2=Partial (labels exist, order or scaling breaks), 3=Good (minor gaps), 4=Excellent (labeled, ordered, scales cleanly, Reduce Motion honored)
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### 2. Performance
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**Check for**:
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- **Slow startup**: heavy work on launch before first frame
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- **Unvirtualized lists**: long content without FlatList / LazyColumn / List recycling
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- **Main-thread jank**: synchronous work in scroll or gesture paths, dropped frames on 60/120 Hz
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- **Wasted rendering**: unnecessary re-renders (React Native) or recompositions (Compose); missing memoization/keys
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- **Image handling**: full-size images decoded for thumbnails, no caching
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- **App weight**: bloated JS bundle or binary, unused dependencies
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**Score 0-4**: 0=Janky everywhere, 1=Major problems (unvirtualized lists, slow launch), 2=Partial, 3=Good (minor improvements possible), 4=Excellent (fast launch, smooth scroll, lean)
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### 3. Appearance & Theming
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**Check for**:
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- **Hard-coded colors**: raw hex instead of semantic system colors (iOS) / Material color roles (Android) / design tokens
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- **Broken dark appearance**: missing dark variants, poor contrast in dark, quick inverts
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- **Dynamic Color** (Android 12+): no static fallback scheme, or ignored where it fits
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- **Off-platform materials**: hand-rolled visual materials where system materials or tonal elevation are expected
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**Score 0-4**: 0=Hard-coded everything, 1=Minimal tokens, 2=Partial (tokens exist, inconsistently used), 3=Good (minor hard-coded values), 4=Excellent (semantic throughout, both appearances first-class)
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### 4. Platform Conformance (CRITICAL)
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Score against the loaded platform reference(s), including their slop tests. **Check for**:
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- **Broken system gestures**: edge-swipe back disabled (iOS), predictive Back hijacked (Android)
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- **Inset violations**: content under the notch, Dynamic Island, home indicator, status bar, or keyboard
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- **Off-platform navigation**: custom global nav, overloaded tab bars, iOS patterns on Android or vice versa
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49
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- **Web-shaped controls**: HTML-style buttons, custom toggles, hover-dependent affordances
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50
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- **Icon drift**: mixed icon sets instead of SF Symbols / Material Symbols
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- **System drift**: repeated shortcuts or decorative patterns that conflict with the product, platform, or established design system
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**Score 0-4**: 0=Web port (nothing native), 1=Heavy violations (3-4 kinds), 2=Some (1-2 noticeable), 3=Mostly conformant (subtle issues), 4=Fully native (a fluent user trusts every screen)
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### 5. Adaptivity
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**Check for**:
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- **Stretched phone layouts**: tablet/iPad rendering a scaled-up phone UI instead of using size classes / window size classes
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- **Orientation breakage**: landscape clipping, ignored, or locked without reason
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- **Keyboard/IME handling**: inputs hidden behind the keyboard, no inset adjustment
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- **Multitasking**: iPad Split View / Android multi-window breaking layout
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- **Foldables**: hinge-unaware layouts on posture change (Android)
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**Score 0-4**: 0=One screen size only, 1=Major breakage (landscape or tablet broken), 2=Partial, 3=Good (minor edge cases), 4=Excellent (adapts across sizes, orientations, and windowing)
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## Generate Report
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### Audit Health Score
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| # | Dimension | Score | Key Finding |
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|---|-----------|-------|-------------|
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| 1 | Accessibility | ? | [most critical issue or "--"] |
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| 2 | Performance | ? | |
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| 3 | Appearance & Theming | ? | |
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| 4 | Platform Conformance | ? | |
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| 5 | Adaptivity | ? | |
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| **Total** | | **??/20** | **[Rating band]** |
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**Rating bands**: 18-20 Excellent (minor polish), 14-17 Good (address weak dimensions), 10-13 Acceptable (significant work needed), 6-9 Poor (major overhaul), 0-5 Critical (fundamental issues)
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### Platform Conformance Verdict
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**Start here.** Pass/fail: does this read as a native app or a ported website? List specific violations. Be brutally honest.
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### Executive Summary
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- Audit Health Score: **??/20** ([rating band])
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- Total issues found (count by severity: P0/P1/P2/P3)
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- Top 3-5 critical issues
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- Recommended next steps
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### Detailed Findings by Severity
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Tag every issue with **P0-P3 severity**:
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- **P0 Blocking**: Prevents task completion. Fix immediately
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- **P1 Major**: Significant difficulty or platform-guideline violation. Fix before release
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- **P2 Minor**: Annoyance, workaround exists. Fix in next pass
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- **P3 Polish**: Nice-to-fix, no real user impact. Fix if time permits
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For each issue, document:
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- **[P?] Issue name**
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- **Location**: Screen, file, line
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- **Category**: Accessibility / Performance / Theming / Conformance / Adaptivity
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- **Impact**: How it affects users
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- **Guideline**: The HIG / Material rule it violates (if applicable)
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- **Recommendation**: How to fix it
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- **Suggested command**: Which command to use (prefer: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset)
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### Patterns & Systemic Issues
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Identify recurring problems that indicate systemic gaps rather than one-off mistakes:
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- "Hard-coded colors appear in 15+ screens, should use semantic colors"
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- "Touch targets consistently below 44 pt throughout the tab bar and list rows"
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### Positive Findings
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Note what's working well: good practices to maintain and replicate.
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## Recommended Actions
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List recommended commands in priority order (P0 first, then P1, then P2):
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1. **[P?] `$command-name`**: Brief description (specific context from audit findings)
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2. **[P?] `$command-name`**: Brief description (specific context)
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**Rules**: Only recommend commands from: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset. Map findings to the most appropriate command. End with `$impeccable polish` as the final step if any fixes were recommended.
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After presenting the summary, tell the user:
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> You can ask me to run these one at a time, all at once, or in any order you prefer.
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>
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> Re-run `$impeccable audit` after fixes to see your score improve.
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**IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters.
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134
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**NEVER**:
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135
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- Report issues without explaining impact (why does this matter?)
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136
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- Provide generic recommendations (be specific and actionable)
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- Skip positive findings (celebrate what works)
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138
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- Forget to prioritize (everything can't be P0)
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- Report false positives without verification
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# Craft floor
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2
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3
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Load this after the direction is settled, and build without announcing the checklist. A pinned brief or the committed visual world overrides anything here; your own habit does not. When the design hook is active it already enforces the mechanical checks below as you edit: act on its findings instead of re-auditing each rule.
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4
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+
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5
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## Verify
|
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6
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+
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7
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Each of these is a check on the built result, not an intention. Run them together in the batched inspection rounds, not as separate screenshot trips; the checks share one render.
|
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8
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+
|
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9
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+
- **Contrast:** body and placeholder text ≥4.5:1, large text ≥3:1. On colored surfaces tint secondary text from that hue or the foreground; never gray.
|
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10
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+
- **Depth:** shadows carry an offset and a soft blur. A zero-offset colored halo is decoration.
|
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11
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+
- **Spacing:** tight groups, generous separation, more space above a heading than below it. Read the computed values.
|
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12
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- **Type:** body measure 65–75ch, display max 6rem, tracking floor -0.04em, balanced headings, obvious scale and weight steps. Run the real copy at every breakpoint and fix what overflows.
|
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13
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+
- **Motion:** one authored moment, not scattered effects and not one identical entrance on every section. Exponential ease-out from an already-visible default. Reach past transform and opacity: blur, backdrop-filter, clip-path, mask, and shadow belong to the palette when they stay smooth.
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- **States:** hover, disabled, loading, error, empty. Plus real content, working controls, responsive composition, keyboard focus.
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- **Browser surfaces:** the parts you did not draw still carry the design. Text selection, the caret, custom scrollbars, focus rings, underline offset, and the numerals in tabular data all ship with browser defaults that belong to no design system. Theme them from the palette. This is the cheapest signal that a page was built rather than assembled, and the one models skip most reliably.
|
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- **Copy:** the product's own language. Controls name their action; errors name the problem and the recovery.
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- **Coverage:** every brief requirement present and findable within seconds.
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+
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19
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## Refuse
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20
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These are the category's defaults, not bans: the brief's own words can earn any of them. Reaching for one when the axis is free means you were not deciding; recognizing that means rewriting the element, not softening it.
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22
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+
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23
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+
Page scaffolds:
|
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24
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+
|
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25
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- Same-size cards of icon plus heading plus text as the page structure. Cards are the lazy container; nested cards are always wrong.
|
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26
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+
- The hero-metric template: big number, small label, supporting stats, accent.
|
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+
- A kicker or eyebrow above a heading. This one is a ban, not a default: no brief earns it back. The heading carries its own weight; delete the label and let the heading speak.
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- Section numbers (01 / 02 / 03) unless the sequence itself carries information the reader needs.
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- A modal for a task that needs neither interruption nor protected focus.
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+
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31
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Surface habits:
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+
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33
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+
- Gradient text. Emphasis comes from weight or size.
|
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34
|
+
- Glass and blur as decoration rather than as a specific effect.
|
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35
|
+
- A colored `border-left` or `border-right` above 1px on cards, list items, callouts, or alerts.
|
|
36
|
+
- Hard offset shadows (`box-shadow: 4px 4px 0`) outside a world that is actually neobrutalist. The zero-blur block shadow is a costume, not a depth system; a world that did not choose it never earns it as a default.
|
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37
|
+
- Sparklines, progress rings, and soft-shadowed rounded rectangles standing in for content.
|
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38
|
+
- Monospace as a costume for "technical" rather than for code, data, or measurement.
|
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39
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+
- A system display face (Impact, Arial Black, the platform sans) as the display voice of an own-world page. Source and self-host a face whose character matches the approved lettering; the closest installed font is a failure, not a fallback.
|
|
40
|
+
- Unicode glyphs or emoji standing in for an icon system. Icons are drawn, from a real library or authored SVG, in one consistent stroke and weight.
|
|
41
|
+
- Geometric masks standing in for organic contours. A circle, polygon, or radial-gradient cutout approximating a photographic subject's edge is the cheap version of the effect and reads worse than omitting it. Derive an alpha matte from the actual image, or produce a cut-out asset.
|
|
42
|
+
- Light or dark picked by category. Pick it from the use scene: who, where, under what ambient light.
|
|
43
|
+
|
|
44
|
+
The floor holds the mechanics; it never picks the direction. With every check green, spend the page on the committed world, and when torn between refined and committed, commit.
|
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
Start your response with:
|
|
2
|
+
|
|
3
|
+
```
|
|
4
|
+
──────────── ⚡ OVERDRIVE ─────────────
|
|
5
|
+
》》》 Entering overdrive mode...
|
|
6
|
+
```
|
|
7
|
+
|
|
8
|
+
Push an interface past conventional limits. This isn't just about visual effects. It's about using the full power of the browser to make any part of an interface feel extraordinary: a table that handles a million rows, a dialog that morphs from its trigger, a form that validates in real-time with streaming feedback, a page transition that feels cinematic.
|
|
9
|
+
|
|
10
|
+
**EXTRA IMPORTANT FOR THIS COMMAND**: Context determines what "extraordinary" means. A particle system on a creative portfolio is impressive. The same particle system on a settings page is embarrassing. But a settings page with instant optimistic saves and animated state transitions? That's extraordinary too. Understand the project's personality and goals before deciding what's appropriate.
|
|
11
|
+
|
|
12
|
+
### Propose Before Building
|
|
13
|
+
|
|
14
|
+
This command has the highest potential to misfire. Do NOT jump straight into implementation. You MUST:
|
|
15
|
+
|
|
16
|
+
1. **Think through 2-3 different directions**: consider different techniques, levels of ambition, and aesthetic approaches. For each direction, briefly describe what the result would look and feel like.
|
|
17
|
+
2. **Get the user's pick before writing any code.** Ask the user directly to clarify what you cannot infer. Carry each direction's description and its trade-offs (browser support, performance cost, complexity) inside the option itself, so the user is choosing between things they can read. A structured question blocks the message it rides in until the user answers, so directions written alongside the question stay invisible while the user is being asked to choose between them.
|
|
18
|
+
3. Only proceed with the direction the user confirms.
|
|
19
|
+
|
|
20
|
+
Skipping this step risks building something embarrassing that needs to be thrown away.
|
|
21
|
+
|
|
22
|
+
### Iterate with Browser Automation
|
|
23
|
+
|
|
24
|
+
Technically ambitious effects almost never work on the first try. You MUST actively use browser automation tools to preview your work, visually verify the result, and iterate. Do not assume the effect looks right, check it. Expect multiple rounds of refinement. The gap between "technically works" and "looks extraordinary" is closed through visual iteration, not code alone.
|
|
25
|
+
|
|
26
|
+
---
|
|
27
|
+
|
|
28
|
+
## Assess What "Extraordinary" Means Here
|
|
29
|
+
|
|
30
|
+
The right kind of technical ambition depends entirely on what you're working with. Before choosing a technique, ask: **what would make a user of THIS specific interface say "wow, that's nice"?**
|
|
31
|
+
|
|
32
|
+
### For visual/marketing surfaces
|
|
33
|
+
Pages, hero sections, landing pages, portfolios: the "wow" is often sensory: a scroll-driven reveal, a shader background, a cinematic page transition, generative art that responds to the cursor.
|
|
34
|
+
|
|
35
|
+
### For functional UI
|
|
36
|
+
Tables, forms, dialogs, navigation: the "wow" is in how it FEELS: a dialog that morphs from the button that triggered it via View Transitions, a data table that renders 100k rows at 60fps via virtual scrolling, a form with streaming validation that feels instant, drag-and-drop with spring physics.
|
|
37
|
+
|
|
38
|
+
### For performance-critical UI
|
|
39
|
+
The "wow" is invisible but felt: a search that filters 50k items without a flicker, a complex form that never blocks the main thread, an image editor that processes in near-real-time. The interface just never hesitates.
|
|
40
|
+
|
|
41
|
+
### For data-heavy interfaces
|
|
42
|
+
Charts and dashboards: the "wow" is in fluidity: GPU-accelerated rendering via Canvas/WebGL for massive datasets, animated transitions between data states, force-directed graph layouts that settle naturally.
|
|
43
|
+
|
|
44
|
+
**The common thread**: something about the implementation goes beyond what users expect from a web interface. The technique serves the experience, not the other way around.
|
|
45
|
+
|
|
46
|
+
## The Toolkit
|
|
47
|
+
|
|
48
|
+
Organized by what you're trying to achieve, not by technology name.
|
|
49
|
+
|
|
50
|
+
### Make transitions feel cinematic
|
|
51
|
+
- **View Transitions API** (same-document: all browsers; cross-document: no Firefox): shared element morphing between states. A list item expanding into a detail page. A button morphing into a dialog. This is the closest thing to native FLIP animations.
|
|
52
|
+
- **`@starting-style`** (all browsers): animate elements from `display: none` to visible with CSS only, including entry keyframes
|
|
53
|
+
- **Spring physics**: natural motion with mass, tension, and damping instead of cubic-bezier. Libraries: motion (formerly Framer Motion), GSAP, or roll your own spring solver.
|
|
54
|
+
|
|
55
|
+
### Tie animation to scroll position
|
|
56
|
+
- **Scroll-driven animations** (`animation-timeline: scroll()`): CSS-only, no JS. Parallax, progress bars, reveal sequences all driven by scroll position. (Chrome/Edge/Safari; Firefox: flag only; always provide a static fallback)
|
|
57
|
+
|
|
58
|
+
### Render beyond CSS
|
|
59
|
+
- **WebGL** (all browsers): shader effects, post-processing, particle systems. Libraries: Three.js, OGL (lightweight), regl. Use for effects CSS can't express.
|
|
60
|
+
- **WebGPU** (Chrome/Edge; Safari 26+; Firefox on Windows/macOS; flag only on Firefox Linux/Android): next-gen GPU compute, more powerful than WebGL. Always fall back to WebGL2.
|
|
61
|
+
- **Canvas 2D / OffscreenCanvas**: custom rendering, pixel manipulation, or moving heavy rendering off the main thread entirely via Web Workers + OffscreenCanvas.
|
|
62
|
+
- **SVG filter chains**: displacement maps, turbulence, morphology for organic distortion effects. CSS-animatable.
|
|
63
|
+
|
|
64
|
+
### Make data feel alive
|
|
65
|
+
- **Virtual scrolling**: render only visible rows for tables/lists with tens of thousands of items. No library required for simple cases; TanStack Virtual for complex ones.
|
|
66
|
+
- **GPU-accelerated charts**: Canvas or WebGL-rendered data visualization for datasets too large for SVG/DOM. Libraries: deck.gl, regl-based custom renderers.
|
|
67
|
+
- **Animated data transitions**: morph between chart states rather than replacing. D3's `transition()` or View Transitions for DOM-based charts.
|
|
68
|
+
|
|
69
|
+
### Animate complex properties
|
|
70
|
+
- **`@property`** (all browsers): register custom CSS properties with types, enabling animation of gradients, colors, and complex values that CSS can't normally interpolate.
|
|
71
|
+
- **Web Animations API** (all browsers): JavaScript-driven animations with the performance of CSS. Composable, cancellable, reversible. The foundation for complex choreography.
|
|
72
|
+
|
|
73
|
+
### Push performance boundaries
|
|
74
|
+
- **Web Workers**: move computation off the main thread. Heavy data processing, image manipulation, search indexing: anything that would cause jank.
|
|
75
|
+
- **OffscreenCanvas**: render in a Worker thread. The main thread stays free while complex visuals render in the background.
|
|
76
|
+
- **WASM**: near-native performance for computation-heavy features. Image processing, physics simulations, codecs.
|
|
77
|
+
|
|
78
|
+
### Interact with the device
|
|
79
|
+
- **Web Audio API**: spatial audio, audio-reactive visualizations, sonic feedback. Requires user gesture to start.
|
|
80
|
+
- **Device APIs**: orientation, ambient light, geolocation. Use sparingly and always with user permission.
|
|
81
|
+
|
|
82
|
+
**NOTE**: This command is about enhancing how an interface FEELS, not changing what a product DOES. Adding real-time collaboration, offline support, or new backend capabilities are product decisions, not UI enhancements. Focus on making existing features feel extraordinary.
|
|
83
|
+
|
|
84
|
+
## Implement with Discipline
|
|
85
|
+
|
|
86
|
+
### Progressive enhancement is non-negotiable
|
|
87
|
+
|
|
88
|
+
Every technique must degrade gracefully. The experience without the enhancement must still be good.
|
|
89
|
+
|
|
90
|
+
```css
|
|
91
|
+
@supports (animation-timeline: scroll()) {
|
|
92
|
+
.hero { animation-timeline: scroll(); }
|
|
93
|
+
}
|
|
94
|
+
```
|
|
95
|
+
|
|
96
|
+
```javascript
|
|
97
|
+
if ('gpu' in navigator) { /* WebGPU */ }
|
|
98
|
+
else if (canvas.getContext('webgl2')) { /* WebGL2 fallback */ }
|
|
99
|
+
/* CSS-only fallback must still look good */
|
|
100
|
+
```
|
|
101
|
+
|
|
102
|
+
### Performance rules
|
|
103
|
+
|
|
104
|
+
- Target 60fps. If dropping below 50, simplify.
|
|
105
|
+
- Lazy-initialize heavy resources (WebGL contexts, WASM modules) only when near viewport.
|
|
106
|
+
- Pause off-screen rendering. Kill what you can't see.
|
|
107
|
+
- Test on real mid-range devices, not just your development machine.
|
|
108
|
+
|
|
109
|
+
### Polish is the difference
|
|
110
|
+
|
|
111
|
+
The gap between "cool" and "extraordinary" is in the last 20% of refinement: the easing curve on a spring animation, the timing offset in a staggered reveal, the subtle secondary motion that makes a transition feel physical. Don't ship the first version that works; ship the version that feels inevitable.
|
|
112
|
+
|
|
113
|
+
**NEVER**:
|
|
114
|
+
- Ship effects that cause jank on mid-range devices
|
|
115
|
+
- Use bleeding-edge APIs without a functional fallback
|
|
116
|
+
- Add sound without explicit user opt-in
|
|
117
|
+
- Use technical ambition to mask weak design fundamentals; fix those first with other commands
|
|
118
|
+
- Layer multiple competing extraordinary moments. Focus creates impact, excess creates noise
|
|
119
|
+
|
|
120
|
+
## Verify the Result
|
|
121
|
+
|
|
122
|
+
- **The wow test**: Show it to someone who hasn't seen it. Do they react?
|
|
123
|
+
- **The removal test**: Take it away. Does the experience feel diminished, or does nobody notice?
|
|
124
|
+
- **The device test**: Run it on a phone, a tablet, a Chromebook. Still smooth?
|
|
125
|
+
- **The context test**: Does this make sense for THIS brand and audience?
|
|
126
|
+
|
|
127
|
+
"Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do.
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
> **Additional context needed**: quality bar and shipping constraints.
|
|
2
|
+
|
|
3
|
+
Polish is refinement, never concealed redesign. Preserve the incumbent visual world, content, behavior, and everything outside scope. If the concept itself is wrong, say so and recommend redesign or `bolder` instead of smuggling in a replacement.
|
|
4
|
+
|
|
5
|
+
A detector result is defect evidence, not proof of quality. Inspect the rendered experience and real interaction path.
|
|
6
|
+
|
|
7
|
+
## 1. Establish the system
|
|
8
|
+
|
|
9
|
+
Read DESIGN.md and representative tokens, shared components, patterns, and neighboring flows. If no formal system exists, use coherent project conventions.
|
|
10
|
+
|
|
11
|
+
Classify each drift before fixing it:
|
|
12
|
+
|
|
13
|
+
- **missing token:** the system needs a reusable value;
|
|
14
|
+
- **one-off implementation:** an existing shared component or pattern should replace it;
|
|
15
|
+
- **conceptual mismatch:** the flow, information architecture, or hierarchy differs from comparable product areas;
|
|
16
|
+
- **local defect:** the implementation is simply incomplete or inconsistent.
|
|
17
|
+
|
|
18
|
+
Fix the cause at the narrowest correct level. Ask when a binding system principle cannot be inferred.
|
|
19
|
+
|
|
20
|
+
## 2. Gather the evidence
|
|
21
|
+
|
|
22
|
+
Use the feature yourself at the surface's representative sizes: desktop and mobile on the web; on a native platform (`ios` / `android` / `adaptive`), the shipped device classes on the simulator, emulator, or hardware, captured per the platform reference's Verifying the build section. Determine:
|
|
23
|
+
|
|
24
|
+
- whether the path is functionally complete;
|
|
25
|
+
- the intended quality bar and time available;
|
|
26
|
+
- known constraints or deliberately unfinished work;
|
|
27
|
+
- the states, content lengths, roles, and input methods users will actually encounter.
|
|
28
|
+
|
|
29
|
+
If a prior critique exists, use it as one input:
|
|
30
|
+
|
|
31
|
+
```bash
|
|
32
|
+
.pi/skills/impeccable/scripts/impeccable critique-storage latest "<resolved target>" --json
|
|
33
|
+
```
|
|
34
|
+
|
|
35
|
+
Exit 0 returns JSON with the latest snapshot's `body` and an exact `snapshot_file` identity. Retain `snapshot_file` until the end of the pass. For a local file target, the helper compares the file's exact current content fingerprint with the fingerprint captured by critique. Unchanged staged, unstaged, or untracked content remains current; any byte change, deletion, or replacement with a non-file closes the backlog it identified while preserving its trend history and exits 2. A URL target has no local fingerprint and remains current until explicitly closed. When current, incorporate relevant P0/P1 findings from `body` and name the snapshot read. Exit 2 means none exists or the target changed. Perform an independent pass either way.
|
|
36
|
+
|
|
37
|
+
## 3. Triage
|
|
38
|
+
|
|
39
|
+
Separate functional defects from cosmetic ones and fix in this order:
|
|
40
|
+
|
|
41
|
+
1. broken or blocked tasks, data loss, misleading state, and inaccessible paths;
|
|
42
|
+
2. missing loading, empty, error, success, disabled, and permission states;
|
|
43
|
+
3. flow, hierarchy, responsive, and design-system drift;
|
|
44
|
+
4. visual and motion inconsistencies;
|
|
45
|
+
5. code and asset cleanup.
|
|
46
|
+
|
|
47
|
+
Do not perfect one corner while leaving the rest below the same quality bar.
|
|
48
|
+
|
|
49
|
+
## 4. Polish the whole path
|
|
50
|
+
|
|
51
|
+
### Flow and hierarchy
|
|
52
|
+
|
|
53
|
+
- Match neighboring mental models, terminology, disclosure, routing, save behavior, and optimistic or pessimistic patterns.
|
|
54
|
+
- Make the primary task and current state obvious without flattening every element to equal weight.
|
|
55
|
+
- Ensure arrival, transition, empty, and recovery paths connect instead of behaving as isolated screens.
|
|
56
|
+
|
|
57
|
+
### Layout and type
|
|
58
|
+
|
|
59
|
+
- Align to the project's grid and spacing scale; fix optical as well as mathematical alignment.
|
|
60
|
+
- Group related content tightly and separate distinct groups generously.
|
|
61
|
+
- Keep same-role typography consistent; test measure, wrapping, localization expansion, zoom, and font loading.
|
|
62
|
+
- Verify every supported viewport rather than correcting only the current screenshot.
|
|
63
|
+
|
|
64
|
+
### Color, imagery, and icons
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65
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+
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66
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- Use semantic tokens and stable color meanings across themes.
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67
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+
- Verify text, control, and focus contrast in every state.
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68
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+
- Keep icon families, stroke/weight, sizing, and optical alignment coherent.
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69
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+
- Prevent image layout shift; use correct aspect ratios, responsive sources, and useful alt text.
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70
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+
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71
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+
### Interaction and state
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72
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+
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73
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+
- Every control needs appropriate default, hover, focus, active, disabled, loading, error, and success behavior.
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74
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+
- Preserve visible keyboard focus, logical tab order, labels, and platform-appropriate touch targets.
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75
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+
- Keep motion coherent, interruptible, and performant. Do not add animation merely to make polish visible.
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- Validate long, missing, localized, offline, slow, and permission-limited content where the product can encounter it.
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77
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+
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78
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+
### Content and code
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79
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+
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80
|
+
- Keep terminology, capitalization, punctuation, and factual copy consistent. Ask before changing claims.
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81
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+
- Remove debug output, dead code, unused imports, obsolete styles, and polish-created duplication.
|
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82
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+
- Replace custom implementations with shared components where the system owns the pattern.
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83
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+
- Promote genuinely reusable values to tokens; do not create a system abstraction for one local exception.
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84
|
+
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|
85
|
+
## 5. Verify and finish
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86
|
+
|
|
87
|
+
Walk the complete path again with mouse, keyboard, and touch where applicable. Check:
|
|
88
|
+
|
|
89
|
+
- mobile, intermediate, and wide layouts on the web; phone and tablet size classes in both supported orientations on native;
|
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90
|
+
- loading, empty, error, success, disabled, long-content, and missing-content states;
|
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91
|
+
- zoom, contrast, focus, semantics, and screen-reader names;
|
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92
|
+
- console errors, layout shift, interaction latency, and image loading everywhere; supported browsers on the web; supported OS versions, runtime warnings, and dropped frames on native;
|
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93
|
+
- agreement with DESIGN.md, neighboring features, and the user's scope.
|
|
94
|
+
|
|
95
|
+
Follow the quality guidance supplied by `impeccable context` and hooks, then run any other relevant QA commands. Context requests a manual scan only when no automatic detector is active; never add another detector pass. Fix real defects and document only narrow intentional exceptions. A clean scan does not replace visual judgment.
|
|
96
|
+
|
|
97
|
+
Finish with a source diff: remove accidental churn, orphaned code, redundant values, and temporary artifacts. Ship only when the feature is functionally complete and consistently finished across the path.
|
|
98
|
+
|
|
99
|
+
When this pass clears every Priority Issue it took from a snapshot, close that snapshot:
|
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100
|
+
|
|
101
|
+
```bash
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+
.pi/skills/impeccable/scripts/impeccable critique-storage close "<resolved target>" "<snapshot_file returned by latest>"
|
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|
+
```
|
|
104
|
+
|
|
105
|
+
This closes only the snapshot this pass actually processed; if a newer critique landed meanwhile, its backlog stays live. Do not close when no snapshot was read, when `snapshot_file` was not retained, or when Priority Issues remain.
|
|
@@ -0,0 +1,234 @@
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> **Additional context needed**: the "aha moment" you want users to reach, and users' experience level.
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Get users to first value as fast as possible. Onboarding's job is not to teach the product. Its job is to get people to the moment that proves the product is worth their time.
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|
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|
|
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|
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## Assess Onboarding Needs
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Understand what users need to learn and why:
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1. **Identify the challenge**:
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- What are users trying to accomplish?
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- What's confusing or unclear about current experience?
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- Where do users get stuck or drop off?
|
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- What's the "aha moment" we want users to reach?
|
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2. **Understand the users**:
|
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- What's their experience level? (Beginners, power users, mixed?)
|
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- What's their motivation? (Excited and exploring? Required by work?)
|
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- What's their time commitment? (5 minutes? 30 minutes?)
|
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|
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- What alternatives do they know? (Coming from competitor? New to category?)
|
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|
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3. **Define success**:
|
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- What's the minimum users need to learn to be successful?
|
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- What's the key action we want them to take? (First project? First invite?)
|
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- How do we know onboarding worked? (Completion rate? Time to value?)
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**CRITICAL**: Onboarding should get users to value as quickly as possible, not teach everything possible.
|
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|
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## Onboarding Principles
|
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|
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Follow these core principles:
|
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|
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|
|
32
|
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### Show, Don't Tell
|
|
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|
+
- Demonstrate with working examples, not just descriptions
|
|
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|
+
- Provide real functionality in onboarding, not separate tutorial mode
|
|
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|
+
- Use progressive disclosure, teach one thing at a time
|
|
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|
+
|
|
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|
+
### Make It Optional (When Possible)
|
|
38
|
+
- Let experienced users skip onboarding
|
|
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|
+
- Don't block access to product
|
|
40
|
+
- Provide "Skip" or "I'll explore on my own" options
|
|
41
|
+
|
|
42
|
+
### Time to Value
|
|
43
|
+
- Get users to their "aha moment" ASAP
|
|
44
|
+
- Front-load most important concepts
|
|
45
|
+
- Teach 20% that delivers 80% of value
|
|
46
|
+
- Save advanced features for contextual discovery
|
|
47
|
+
|
|
48
|
+
### Context Over Ceremony
|
|
49
|
+
- Teach features when users need them, not upfront
|
|
50
|
+
- Empty states are onboarding opportunities
|
|
51
|
+
- Tooltips and hints at point of use
|
|
52
|
+
|
|
53
|
+
### Respect User Intelligence
|
|
54
|
+
- Don't patronize or over-explain
|
|
55
|
+
- Be concise and clear
|
|
56
|
+
- Assume users can figure out standard patterns
|
|
57
|
+
|
|
58
|
+
## Design Onboarding Experiences
|
|
59
|
+
|
|
60
|
+
Create appropriate onboarding for the context:
|
|
61
|
+
|
|
62
|
+
### Initial Product Onboarding
|
|
63
|
+
|
|
64
|
+
**Welcome Screen**:
|
|
65
|
+
- Clear value proposition (what is this product?)
|
|
66
|
+
- What users will learn/accomplish
|
|
67
|
+
- Time estimate (honest about commitment)
|
|
68
|
+
- Option to skip (for experienced users)
|
|
69
|
+
|
|
70
|
+
**Account Setup**:
|
|
71
|
+
- Minimal required information (collect more later)
|
|
72
|
+
- Explain why you're asking for each piece of information
|
|
73
|
+
- Smart defaults where possible
|
|
74
|
+
- Social login when appropriate
|
|
75
|
+
|
|
76
|
+
**Core Concept Introduction**:
|
|
77
|
+
- Introduce 1-3 core concepts (not everything)
|
|
78
|
+
- Use simple language and examples
|
|
79
|
+
- Interactive when possible (do, don't just read)
|
|
80
|
+
- Progress indication (step 1 of 3)
|
|
81
|
+
|
|
82
|
+
**First Success**:
|
|
83
|
+
- Guide users to accomplish something real
|
|
84
|
+
- Pre-populated examples or templates
|
|
85
|
+
- Celebrate completion (but don't overdo it)
|
|
86
|
+
- Clear next steps
|
|
87
|
+
|
|
88
|
+
### Feature Discovery & Adoption
|
|
89
|
+
|
|
90
|
+
**Empty States**:
|
|
91
|
+
Instead of blank space, show:
|
|
92
|
+
- What will appear here (description + screenshot/illustration)
|
|
93
|
+
- Why it's valuable
|
|
94
|
+
- Clear CTA to create first item
|
|
95
|
+
- Example or template option
|
|
96
|
+
|
|
97
|
+
Example:
|
|
98
|
+
```
|
|
99
|
+
No projects yet
|
|
100
|
+
Projects help you organize your work and collaborate with your team.
|
|
101
|
+
[Create your first project] or [Start from template]
|
|
102
|
+
```
|
|
103
|
+
|
|
104
|
+
**Contextual Tooltips**:
|
|
105
|
+
- Appear at relevant moment (first time user sees feature)
|
|
106
|
+
- Point directly at relevant UI element
|
|
107
|
+
- Brief explanation + benefit
|
|
108
|
+
- Dismissable (with "Don't show again" option)
|
|
109
|
+
- Optional "Learn more" link
|
|
110
|
+
|
|
111
|
+
**Feature Announcements**:
|
|
112
|
+
- Highlight new features when they're released
|
|
113
|
+
- Show what's new and why it matters
|
|
114
|
+
- Let users try immediately
|
|
115
|
+
- Dismissable
|
|
116
|
+
|
|
117
|
+
**Progressive Onboarding**:
|
|
118
|
+
- Teach features when users encounter them
|
|
119
|
+
- Badges or indicators on new/unused features
|
|
120
|
+
- Unlock complexity gradually (don't show all options immediately)
|
|
121
|
+
|
|
122
|
+
### Guided Tours & Walkthroughs
|
|
123
|
+
|
|
124
|
+
**When to use**:
|
|
125
|
+
- Complex interfaces with many features
|
|
126
|
+
- Significant changes to existing product
|
|
127
|
+
- Industry-specific tools needing domain knowledge
|
|
128
|
+
|
|
129
|
+
**How to design**:
|
|
130
|
+
- Spotlight specific UI elements (dim rest of page)
|
|
131
|
+
- Keep steps short (3-7 steps max per tour)
|
|
132
|
+
- Allow users to click through tour freely
|
|
133
|
+
- Include "Skip tour" option
|
|
134
|
+
- Make replayable (help menu)
|
|
135
|
+
|
|
136
|
+
**Best practices**:
|
|
137
|
+
- Interactive over passive (let users click real buttons)
|
|
138
|
+
- Focus on workflow, not features ("Create a project" not "This is the project button")
|
|
139
|
+
- Provide sample data so actions work
|
|
140
|
+
|
|
141
|
+
### Interactive Tutorials
|
|
142
|
+
|
|
143
|
+
**When to use**:
|
|
144
|
+
- Users need hands-on practice
|
|
145
|
+
- Concepts are complex or unfamiliar
|
|
146
|
+
- High stakes (better to practice in safe environment)
|
|
147
|
+
|
|
148
|
+
**How to design**:
|
|
149
|
+
- Sandbox environment with sample data
|
|
150
|
+
- Clear objectives ("Create a chart showing sales by region")
|
|
151
|
+
- Step-by-step guidance
|
|
152
|
+
- Validation (confirm they did it right)
|
|
153
|
+
- Graduation moment (you're ready!)
|
|
154
|
+
|
|
155
|
+
### Documentation & Help
|
|
156
|
+
|
|
157
|
+
**In-product help**:
|
|
158
|
+
- Contextual help links throughout interface
|
|
159
|
+
- Keyboard shortcut reference
|
|
160
|
+
- Search-able help center
|
|
161
|
+
- Video tutorials for complex workflows
|
|
162
|
+
|
|
163
|
+
**Help patterns**:
|
|
164
|
+
- `?` icon near complex features
|
|
165
|
+
- "Learn more" links in tooltips
|
|
166
|
+
- Keyboard shortcut hints (`⌘K` shown on search box)
|
|
167
|
+
|
|
168
|
+
## Empty State Design
|
|
169
|
+
|
|
170
|
+
Every empty state needs:
|
|
171
|
+
|
|
172
|
+
### What Will Be Here
|
|
173
|
+
"Your recent projects will appear here"
|
|
174
|
+
|
|
175
|
+
### Why It Matters
|
|
176
|
+
"Projects help you organize your work and collaborate with your team"
|
|
177
|
+
|
|
178
|
+
### How to Get Started
|
|
179
|
+
[Create project] or [Import from template]
|
|
180
|
+
|
|
181
|
+
### Visual Interest
|
|
182
|
+
Illustration or icon (not just text on blank page)
|
|
183
|
+
|
|
184
|
+
### Contextual Help
|
|
185
|
+
"Need help getting started? [Watch 2-min tutorial]"
|
|
186
|
+
|
|
187
|
+
**Empty state types**:
|
|
188
|
+
- **First use**: Never used this feature (emphasize value, provide template)
|
|
189
|
+
- **User cleared**: Intentionally deleted everything (light touch, easy to recreate)
|
|
190
|
+
- **No results**: Search or filter returned nothing (suggest different query, clear filters)
|
|
191
|
+
- **No permissions**: Can't access (explain why, how to get access)
|
|
192
|
+
- **Error state**: Failed to load (explain what happened, retry option)
|
|
193
|
+
|
|
194
|
+
## Implementation Patterns
|
|
195
|
+
|
|
196
|
+
### Technical approaches:
|
|
197
|
+
|
|
198
|
+
**Tooltip libraries**: Tippy.js, Popper.js
|
|
199
|
+
**Tour libraries**: Intro.js, Shepherd.js, React Joyride
|
|
200
|
+
**Modal patterns**: Focus trap, backdrop, ESC to close
|
|
201
|
+
**Progress tracking**: LocalStorage for "seen" states
|
|
202
|
+
**Analytics**: Track completion, drop-off points
|
|
203
|
+
|
|
204
|
+
**Storage patterns**:
|
|
205
|
+
```javascript
|
|
206
|
+
// Track which onboarding steps user has seen
|
|
207
|
+
localStorage.setItem('onboarding-completed', 'true');
|
|
208
|
+
localStorage.setItem('feature-tooltip-seen-reports', 'true');
|
|
209
|
+
```
|
|
210
|
+
|
|
211
|
+
**IMPORTANT**: Don't show same onboarding twice (annoying). Track completion and respect dismissals.
|
|
212
|
+
|
|
213
|
+
**NEVER**:
|
|
214
|
+
- Force users through long onboarding before they can use product
|
|
215
|
+
- Patronize users with obvious explanations
|
|
216
|
+
- Show same tooltip repeatedly (respect dismissals)
|
|
217
|
+
- Block all UI during tour (let users explore)
|
|
218
|
+
- Create separate tutorial mode disconnected from real product
|
|
219
|
+
- Overwhelm with information upfront (progressive disclosure!)
|
|
220
|
+
- Hide "Skip" or make it hard to find
|
|
221
|
+
- Forget about returning users (don't show initial onboarding again)
|
|
222
|
+
|
|
223
|
+
## Verify Onboarding Quality
|
|
224
|
+
|
|
225
|
+
Test with real users:
|
|
226
|
+
|
|
227
|
+
- **Time to completion**: Can users complete onboarding quickly?
|
|
228
|
+
- **Comprehension**: Do users understand after completing?
|
|
229
|
+
- **Action**: Do users take desired next step?
|
|
230
|
+
- **Skip rate**: Are too many users skipping? (Maybe it's too long or not valuable)
|
|
231
|
+
- **Completion rate**: Are users completing? (If low, simplify)
|
|
232
|
+
- **Time to value**: How long until users get first value?
|
|
233
|
+
|
|
234
|
+
When users hit the aha moment fast and don't drop off, hand off to `/impeccable polish` for the final pass.
|