@woosh/meep-engine 3.29.0 → 3.31.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1766) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +56 -16
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  33. package/src/core/bvh2/bvh3/BVH.js +14 -1
  34. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  35. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  36. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  39. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  40. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  41. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  42. package/src/core/cache/FrequencySketch.d.ts +3 -1
  43. package/src/core/cache/FrequencySketch.d.ts.map +1 -1
  44. package/src/core/cache/FrequencySketch.js +10 -4
  45. package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
  46. package/src/core/cache/wtinylfu/CacheWTinylfu.js +24 -2
  47. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  48. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  49. package/src/core/clipboard/obtainClipBoard.js +29 -8
  50. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  51. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  52. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  53. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  54. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  55. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  56. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  57. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  58. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  59. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  60. package/src/core/collection/list/FilteredListProjection.js +7 -54
  61. package/src/core/collection/list/List.d.ts +4 -0
  62. package/src/core/collection/list/List.d.ts.map +1 -1
  63. package/src/core/collection/list/List.js +10 -52
  64. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  65. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  66. package/src/core/collection/list/SortedListProjection.js +12 -0
  67. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  68. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  69. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  70. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  71. package/src/core/collection/map/BiMap.js +19 -6
  72. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  73. package/src/core/collection/map/HashMap.js +38 -11
  74. package/src/core/collection/queue/Deque.d.ts +2 -2
  75. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  76. package/src/core/collection/queue/Deque.js +12 -1
  77. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  78. package/src/core/collection/table/RowFirstTable.js +15 -2
  79. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  80. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  81. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  82. package/src/core/color/operations/color_lerp.js +77 -55
  83. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  84. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  85. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  86. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  87. package/src/core/debug/matchers/AllOf.js +1 -1
  88. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  89. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  90. package/src/core/debug/matchers/AnyOf.js +1 -1
  91. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  92. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  93. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  94. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  95. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  96. package/src/core/debug/matchers/DescribeAs.js +2 -1
  97. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  98. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  99. package/src/core/debug/matchers/IsAnything.js +2 -1
  100. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  101. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  102. package/src/core/debug/matchers/IsEqual.js +2 -1
  103. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  104. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  105. package/src/core/debug/matchers/IsFinite.js +2 -1
  106. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  107. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  108. package/src/core/debug/matchers/IsIn.js +2 -1
  109. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  110. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  111. package/src/core/debug/matchers/IsInteger.js +2 -1
  112. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  113. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  114. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  115. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  116. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  117. package/src/core/debug/matchers/IsNot.js +2 -1
  118. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  119. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  120. package/src/core/debug/matchers/IsNull.js +2 -1
  121. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  122. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  123. package/src/core/debug/matchers/IsUndefined.js +2 -1
  124. package/src/core/events/signal/Signal.d.ts +15 -0
  125. package/src/core/events/signal/Signal.d.ts.map +1 -1
  126. package/src/core/events/signal/Signal.js +857 -820
  127. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  128. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  129. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  130. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  131. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  132. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  133. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  134. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  135. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  136. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  137. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  138. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  139. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  140. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  141. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  142. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  143. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  144. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  145. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  146. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  147. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  148. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  149. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  150. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  151. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  152. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  153. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  154. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  155. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  156. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  157. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  158. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  159. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  160. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  161. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  162. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  163. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  164. package/src/core/geom/3d/gjk/gjk.js +15 -0
  165. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  166. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  167. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  168. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  169. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  170. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  171. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  172. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  173. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  174. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  175. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  176. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  177. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  178. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  179. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  180. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  181. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  182. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  183. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  184. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  185. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  186. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  187. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  188. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  189. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  190. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  191. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  192. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  193. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  194. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  195. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  196. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  197. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  198. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  199. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  200. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  201. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  202. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  205. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  206. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  207. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  208. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  209. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  210. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  211. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  212. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  213. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  220. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts +20 -0
  221. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  222. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +68 -35
  223. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  225. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +72 -21
  226. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +452 -99
  228. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  229. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  230. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  231. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  232. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  233. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  234. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  235. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts +25 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts.map +1 -0
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +228 -0
  239. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts +13 -0
  240. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts.map +1 -1
  241. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.js +10 -128
  242. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  243. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  244. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  245. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
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  1705. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  1706. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
  1707. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1708. package/src/view/elements/radial/RadialMenu.js +4 -0
  1709. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1710. package/src/view/minimap/Minimap.js +8 -0
  1711. package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
  1712. package/src/view/minimap/MinimapCanvasView.js +21 -1
  1713. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1714. package/src/view/minimap/dom/MinimapCameraView.js +232 -220
  1715. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
  1716. package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
  1717. package/src/view/minimap/minimap_focus_area.d.ts +5 -0
  1718. package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
  1719. package/src/view/minimap/minimap_focus_area.js +22 -0
  1720. package/src/view/tooltip/DomTooltipManager.d.ts +7 -0
  1721. package/src/view/tooltip/DomTooltipManager.d.ts.map +1 -1
  1722. package/src/view/tooltip/DomTooltipManager.js +22 -0
  1723. package/src/view/tooltip/DomTooltipObserver.d.ts.map +1 -1
  1724. package/src/view/tooltip/DomTooltipObserver.js +13 -3
  1725. package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
  1726. package/src/view/tooltip/TooltipManager.js +16 -4
  1727. package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
  1728. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
  1729. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
  1730. package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
  1731. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
  1732. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
  1733. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
  1734. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
  1735. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
  1736. package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
  1737. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
  1738. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
  1739. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
  1740. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
  1741. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
  1742. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
  1743. package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
  1744. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
  1745. package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
  1746. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
  1747. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
  1748. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
  1749. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
  1750. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
  1751. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
  1752. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
  1753. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
  1754. package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
  1755. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
  1756. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
  1757. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
  1758. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
  1759. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
  1760. package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
  1761. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
  1762. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
  1763. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
  1764. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
  1765. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
  1766. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +0 -45
@@ -1,20 +1,16 @@
1
1
  /**
2
- * Evaluate one curve at a given time. Keyframes are stored in a singly
3
- * linked list of blocks (`animation_keyframe_blocks`), each block
4
- * inlining up to {@link KEYFRAMES_PER_BLOCK} keyframes in ascending time
5
- * order. The curve header points at the head block; blocks chain
6
- * forward via their own `next` until a `0xFFFFFFFF` sentinel.
2
+ * Evaluate one curve at a given time, as `AnimationCurve.evaluate` does — the CPU reference the
3
+ * pose twin answers gameplay with. A curve's keyframes are a run of rows of `animation_keyframes`,
4
+ * `keyframes_first` onwards, in ascending time order.
7
5
  *
8
- * The walk is linear across blocks: keep the most recently visited
9
- * keyframe as `prev_key`, and as soon as we see a keyframe whose time is
10
- * `>= t_clamped`, interpolate `(prev_key, current)`. With an upfront
11
- * clamp to `[time_min, time_max]` we always either land inside a segment
12
- * or land exactly on the last keyframe.
6
+ * At or before the first key the curve holds the first key's value, and at or past the last it
7
+ * holds the last. Between them the segment starts at the last key at or before `time` and ends at
8
+ * the key after it, so two keys at one time are a step there and the second one's value is what the
9
+ * curve takes at that time. That is how a glTF STEP track is stored, and it is what gives a clip
10
+ * that has played out — its time held at the clip's end, on the last key — its last value.
13
11
  *
14
- * Cost is O(N) over total keyframes, but the per-block overhead is one
15
- * struct fetch per ~8 keyframes, so cache pressure is bounded. Curves
16
- * with thousands of keyframes were already an outlier shape in this
17
- * system — nothing in the apply path changed that economics.
12
+ * The segment is found by binary search over the run, each probe reading only a keyframe's `time`:
13
+ * ⌈log2(count - 1)⌉ probes, then the two keyframes of the segment.
18
14
  *
19
15
  * @type {CodeChunk}
20
16
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_animation_curve_evaluate.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/chunk_animation_curve_evaluate.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,6CAFU,SAAS,CAgFlB;0BA1GyB,iCAAiC"}
1
+ {"version":3,"file":"chunk_animation_curve_evaluate.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/chunk_animation_curve_evaluate.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;GAeG;AACH,6CAFU,SAAS,CA0DlB;0BA/EyB,iCAAiC"}
@@ -1,29 +1,24 @@
1
1
  import { chunk_inverse_lerp } from "../shader/chunk/math/chunk_inverse_lerp.js";
2
2
  import { CodeChunk } from "../shader/compiler/CodeChunk.js";
3
3
  import { ANIMATION_CURVE_HEADER_STRUCT } from "./ANIMATION_CURVE_HEADER_STRUCT.js";
4
- import { ANIMATION_CURVE_KEYFRAME_STRUCT } from "./ANIMATION_CURVE_KEYFRAME_STRUCT.js";
5
4
  import { ANIMATION_DATABASE_SPEC } from "./ANIMATION_DATABASE_SPEC.js";
6
5
  import { chunk_animation_curve_evaluate_piece } from "./chunk_animation_curve_evaluate_piece.js";
7
6
 
8
- const KEYFRAME_BLOCK_TABLE = ANIMATION_DATABASE_SPEC.get('animation_keyframe_blocks');
7
+ const KEYFRAME_TABLE = ANIMATION_DATABASE_SPEC.get('animation_keyframes');
9
8
 
10
9
  /**
11
- * Evaluate one curve at a given time. Keyframes are stored in a singly
12
- * linked list of blocks (`animation_keyframe_blocks`), each block
13
- * inlining up to {@link KEYFRAMES_PER_BLOCK} keyframes in ascending time
14
- * order. The curve header points at the head block; blocks chain
15
- * forward via their own `next` until a `0xFFFFFFFF` sentinel.
10
+ * Evaluate one curve at a given time, as `AnimationCurve.evaluate` does — the CPU reference the
11
+ * pose twin answers gameplay with. A curve's keyframes are a run of rows of `animation_keyframes`,
12
+ * `keyframes_first` onwards, in ascending time order.
16
13
  *
17
- * The walk is linear across blocks: keep the most recently visited
18
- * keyframe as `prev_key`, and as soon as we see a keyframe whose time is
19
- * `>= t_clamped`, interpolate `(prev_key, current)`. With an upfront
20
- * clamp to `[time_min, time_max]` we always either land inside a segment
21
- * or land exactly on the last keyframe.
14
+ * At or before the first key the curve holds the first key's value, and at or past the last it
15
+ * holds the last. Between them the segment starts at the last key at or before `time` and ends at
16
+ * the key after it, so two keys at one time are a step there and the second one's value is what the
17
+ * curve takes at that time. That is how a glTF STEP track is stored, and it is what gives a clip
18
+ * that has played out — its time held at the clip's end, on the last key — its last value.
22
19
  *
23
- * Cost is O(N) over total keyframes, but the per-block overhead is one
24
- * struct fetch per ~8 keyframes, so cache pressure is bounded. Curves
25
- * with thousands of keyframes were already an outlier shape in this
26
- * system — nothing in the apply path changed that economics.
20
+ * The segment is found by binary search over the run, each probe reading only a keyframe's `time`:
21
+ * ⌈log2(count - 1)⌉ probes, then the two keyframes of the segment.
27
22
  *
28
23
  * @type {CodeChunk}
29
24
  */
@@ -35,73 +30,51 @@ fn animation_curve_evaluate(
35
30
  animation_database: ptr<storage, array<u32>>,
36
31
  curve: ${ANIMATION_CURVE_HEADER_STRUCT.wgsl_ref},
37
32
  ) -> f32 {
38
- let t_clamped = clamp(time, curve.time_min, curve.time_max);
33
+ let first = curve.keyframes_first;
39
34
 
40
- // Single-keyframe fast path: read just the head block's first slot.
41
- // The block's \`count\` is guaranteed >= 1 for any allocated curve.
42
- if(curve.keyframe_count <= 1u){
43
- let head = ${KEYFRAME_BLOCK_TABLE.marshalling_method_read}(animation_database, curve.keyframe_block_head);
44
- return head.keyframes[0].value;
35
+ // One keyframe, or a time at or before the first. A step at the very first key answers with
36
+ // its first value, as the CPU curve does.
37
+ if(curve.keyframe_count <= 1u || time <= curve.time_min){
38
+ return ${KEYFRAME_TABLE.marshalling_method_read}(animation_database, first).value;
45
39
  }
46
40
 
47
- // Walk blocks, keeping the most recent keyframe in prev_key. As soon
48
- // as we encounter a keyframe whose time >= t_clamped, interpolate
49
- // (prev_key, current). The very first keyframe with no predecessor
50
- // is the curve's first key — just return its value (only reachable
51
- // when t_clamped == time_min after the upfront clamp).
52
- var result: f32 = 0.0;
53
- var found = false;
41
+ let last = first + curve.keyframe_count - 1u;
54
42
 
55
- var prev_key: ${ANIMATION_CURVE_KEYFRAME_STRUCT.wgsl_ref};
56
- var has_prev = false;
43
+ // At or past the last keyframe — the last of any sharing its time.
44
+ if(time >= curve.time_max){
45
+ return ${KEYFRAME_TABLE.marshalling_method_read}(animation_database, last).value;
46
+ }
57
47
 
58
- var block_idx = curve.keyframe_block_head;
48
+ // Now time(first) < time < time(last). Keep time(lo) <= time < time(hi) and close in until the
49
+ // two are neighbours: lo is then the last keyframe at or before \`time\`.
50
+ var lo = first;
51
+ var hi = last;
59
52
 
60
53
  loop {
61
- if(found){ break; }
62
- if(block_idx == 0xFFFFFFFFu){ break; }
63
-
64
- let block = ${KEYFRAME_BLOCK_TABLE.marshalling_method_read}(animation_database, block_idx);
65
-
66
- for(var i = 0u; i < block.count; i++){
67
- let key = block.keyframes[i];
54
+ if(hi - lo <= 1u){ break; }
68
55
 
69
- if(key.time >= t_clamped){
70
- if(!has_prev || key.time == prev_key.time){
71
- // At-or-before the curve's first keyframe, or two
72
- // consecutive keys share a time — return the value
73
- // directly rather than feed inverse_lerp a zero
74
- // denominator.
75
- result = key.value;
76
- } else {
77
- let t = inverse_lerp(prev_key.time, key.time, t_clamped);
78
- result = animation_curve_evaluate_piece(t, prev_key, key);
79
- }
80
- found = true;
81
- break;
82
- }
56
+ let mid = lo + ((hi - lo) >> 1u);
83
57
 
84
- prev_key = key;
85
- has_prev = true;
58
+ if(${KEYFRAME_TABLE.marshalling_method_read_field('time')}(animation_database, mid) <= time){
59
+ lo = mid;
60
+ } else {
61
+ hi = mid;
86
62
  }
87
-
88
- block_idx = block.next;
89
63
  }
90
64
 
91
- if(!found && has_prev){
92
- // t_clamped exceeded every keyframe's time. The upfront clamp to
93
- // curve.time_max should make this only reachable when t equals
94
- // the last keyframe exactly (or float-rounds past it); return
95
- // the last value either way.
96
- result = prev_key.value;
97
- }
65
+ // key1 is strictly later than \`time\`, so the span is never zero; exactly on key0, t is 0 and
66
+ // the piece is key0's value (tangents are finite — Keyframe refuses any other)
67
+ let key0 = ${KEYFRAME_TABLE.marshalling_method_read}(animation_database, lo);
68
+ let key1 = ${KEYFRAME_TABLE.marshalling_method_read}(animation_database, hi);
69
+
70
+ let t = inverse_lerp(key0.time, key1.time, time);
98
71
 
99
- return result;
72
+ return animation_curve_evaluate_piece(t, key0, key1);
100
73
  }
101
74
  `, [
102
75
  ANIMATION_CURVE_HEADER_STRUCT.declaration_chunk,
103
- ANIMATION_CURVE_KEYFRAME_STRUCT.declaration_chunk,
104
- KEYFRAME_BLOCK_TABLE.chunk_read,
76
+ KEYFRAME_TABLE.chunk_read,
77
+ KEYFRAME_TABLE.chunk_read_field('time'),
105
78
  chunk_animation_curve_evaluate_piece,
106
79
  chunk_inverse_lerp,
107
80
  ]
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_pose_accumulator.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/chunk_pose_accumulator.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;GAiBG;AACH,qCAFU,SAAS,CA6FhB;0BA7HuB,iCAAiC"}
1
+ {"version":3,"file":"chunk_pose_accumulator.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/chunk_pose_accumulator.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;GAiBG;AACH,qCAFU,SAAS,CAsGhB;0BAtIuB,iCAAiC"}
@@ -85,16 +85,25 @@ fn pose_accumulator_add_translation(row: u32, value: vec3<f32>, mask: u32) {
85
85
  }
86
86
  }
87
87
 
88
- fn pose_accumulator_add_rotation(row: u32, value: vec4<f32>, mask: u32) {
88
+ fn pose_accumulator_add_rotation(row: u32, value: vec4<f32>, mask: u32, weight: f32) {
89
89
  // Rotation tracks normally cover all four channels (quaternion is one
90
90
  // unit). Channels missing from the mask must default to the identity
91
91
  // quaternion (0, 0, 0, 1): the evaluator leaves them at 0, which is
92
92
  // right for x/y/z but turns a missing w curve into a 180-degree
93
- // rotation after normalisation — the CPU apply path defaults w to 1
94
- // (see ShadeAnimationChannel.apply), and the GPU must match.
93
+ // rotation after normalisation — pose_evaluate_local, the CPU twin,
94
+ // defaults w to 1 and the GPU must match.
95
95
  // The resolve pass normalises the accumulated sum, which is what
96
96
  // corrects a weighted-vec4 blend back onto the unit 4-sphere.
97
- let w = select(1.0, value.w, (mask & 0x8u) != 0u);
97
+ //
98
+ // The value arrives ALREADY multiplied by the clip's weight, which is why
99
+ // the weight is passed in rather than inferred: this clip's share of the
100
+ // identity's w is the weight, not 1.0. Substituting an unweighted 1.0 made
101
+ // one clip at weight 0.5 accumulate (0.5x, 0.5y, 0.5z, 1.0) against the
102
+ // twin's (0.5x, 0.5y, 0.5z, 0.5) — a different rotation once normalised,
103
+ // pulled toward identity — and it put a floor of 1.0 under the sum's
104
+ // length, so the resolve's rest-pose fallback for a zero-length sum could
105
+ // not fire and a joint rotated only by a silent clip lost its rest pose.
106
+ let w = select(weight, value.w, (mask & 0x8u) != 0u);
98
107
 
99
108
  let base = pose_accumulator_slot_base(row) + POSE_OFFSET_ROTATION;
100
109
  pose_accumulator_atomic_add_f32(base + 0u, value.x);
@@ -1,17 +1,17 @@
1
1
  /**
2
2
  * Workgroup size for the apply pass. Exported so dispatchers can pair it
3
- * with `animation_bound_track_groups.dispatch_group_count(WORKGROUP_SIZE)` —
3
+ * with `animation_bindings.dispatch_group_count(WORKGROUP_SIZE)` —
4
4
  * the page iterator's slot-to-workgroup mapping is computed against this
5
5
  * value, so the two must agree.
6
6
  */
7
7
  export const WORKGROUP_SIZE: 64;
8
8
  /**
9
- * Compute shader that walks the `animation_bound_track_groups` table —
10
- * one thread per group-node slot via the page iterator — evaluating
11
- * every inline binding under its owning clip's `time + time_start` and
12
- * atomic-adding the (weight-multiplied) result into the pose
13
- * accumulator (Node3D properties) or directly into the material
14
- * metadata table (Material properties).
9
+ * Compute shader that walks the `animation_bindings` table — one thread
10
+ * per binding slot via the page iterator — evaluating each binding under
11
+ * its clip's `time + time_start` and atomic-adding the
12
+ * (weight-multiplied) result into the pose accumulator (Node3D
13
+ * properties) or directly into the material metadata table (Material
14
+ * properties).
15
15
  *
16
16
  * Node3D writes land in `pose_accumulator` rather than directly in
17
17
  * `transforms_table.local_*` so multi-clip blending is just additive;
@@ -19,8 +19,14 @@ export const WORKGROUP_SIZE: 64;
19
19
  * each dirty row into the transforms table, normalizes rotation, and
20
20
  * zeros the slot for the next frame.
21
21
  *
22
+ * One thread per binding rather than one per group of eight, with the curve's segment found by
23
+ * binary search rather than a walk over keyframe blocks. Measured 2026-09-25 on the
24
+ * skinned_blas_refit playground, 324 dancers on an RTX 4090, paired launches against the group
25
+ * version: 27.6 µs a frame (p10) where it took 700–1,540 µs, every launch. The poses it leaves in
26
+ * the transforms rows read back bit-identical to the group version's at the same clip times.
27
+ *
22
28
  * Dispatch via
23
- * `shader_animation_apply.dispatch({ group_count_x: animation_bound_track_groups.dispatch_group_count(WORKGROUP_SIZE), ... })` —
29
+ * `shader_animation_apply.dispatch({ group_count_x: animation_bindings.dispatch_group_count(WORKGROUP_SIZE), ... })` —
24
30
  * the iterator covers every allocated page in parallel and skips
25
31
  * unallocated/unoccupied slots in-shader.
26
32
  */
@@ -1 +1 @@
1
- {"version":3,"file":"shader_animation_apply.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/shader_animation_apply.js"],"names":[],"mappings":"AAcA;;;;;GAKG;AACH,gCAAiC;AAoFjC;;;;;;;;;;;;;;;;;;GAkBG;AACH,mDAIG;8BA1H2B,4BAA4B"}
1
+ {"version":3,"file":"shader_animation_apply.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/shader_animation_apply.js"],"names":[],"mappings":"AAcA;;;;;GAKG;AACH,gCAAiC;AA+EjC;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,mDAIG;8BA3H2B,4BAA4B"}
@@ -1,128 +1,129 @@
1
- import { atomic_u32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../shader/type/WebGPUArray.js";
3
- import { MATERIAL_METADATA_STRUCT } from "../material/MATERIAL_METADATA_STRUCT.js";
4
- import { chunk_write_object_property } from "../object_property/chunk_write_object_property.js";
5
- import { CodeChunk } from "../shader/compiler/CodeChunk.js";
6
- import { ComputeShader } from "../shader/ComputeShader.js";
7
- import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
8
- import { ANIMATION_DATABASE_SPEC } from "./ANIMATION_DATABASE_SPEC.js";
9
- import { chunk_animation_track_evaluate } from "./animation_track_evaluate.js";
10
-
11
- const GROUP_TABLE = ANIMATION_DATABASE_SPEC.get('animation_bound_track_groups');
12
- const CLIP_TABLE = ANIMATION_DATABASE_SPEC.get('animation_clips');
13
- const TRACK_TABLE = ANIMATION_DATABASE_SPEC.get('animation_tracks');
14
-
15
- /**
16
- * Workgroup size for the apply pass. Exported so dispatchers can pair it
17
- * with `animation_bound_track_groups.dispatch_group_count(WORKGROUP_SIZE)` —
18
- * the page iterator's slot-to-workgroup mapping is computed against this
19
- * value, so the two must agree.
20
- */
21
- export const WORKGROUP_SIZE = 64;
22
-
23
- const PG_PREFIX = GROUP_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE);
24
-
25
- // `materials` and `pose_accumulator` are referenced by name from the
26
- // property-write chunks rather than passed as pointers — the chunks
27
- // rely on these bindings being declared in the importing shader.
28
- //
29
- // `pose_accumulator` is the per-Node3D contribution scratch (one slot per
30
- // transforms-table row, `POSE_ACCUMULATOR_STRIDE` u32s each). Apply
31
- // atomic-adds weighted values into it; the downstream resolve pass
32
- // drains it into `transforms_table.local_*`.
33
- const resources = new ShaderResourceSetDescriptor();
34
- resources.createGroup()
35
- .addStorageBuffer('animation_database', WebGPUArray.from(u32), false)
36
- .addStorageBuffer('pose_accumulator', WebGPUArray.from(atomic_u32), true)
37
- .addStorageBuffer('materials', WebGPUArray.from(MATERIAL_METADATA_STRUCT), true);
38
-
39
- // Strict 1:1 page-iterator dispatch: one thread per group-node slot.
40
- // A page is covered by GROUPS_PER_PAGE workgroups in parallel; setup
41
- // derives (page_index, page_group) from workgroup_id.x, the in-page
42
- // slot from page_group + local_id, and lanes past ELEMENTS_PER_PAGE
43
- // (only possible in the last page_group) are tail-masked.
44
- const body = CodeChunk.from(
45
- //language=WGSL
46
- `
47
- @compute @workgroup_size(${WORKGROUP_SIZE},1,1)
48
- fn main(
49
- @builtin(workgroup_id) wg_id: vec3<u32>,
50
- @builtin(local_invocation_index) local_id: u32,
51
- ) {
52
- // page_address is uniform across the workgroup → unallocated-page
53
- // bail is uniform-control-flow safe.
54
- if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
55
- return;
56
- }
57
-
58
- let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
59
-
60
- if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
61
- return;
62
- }
63
- if !${PG_PREFIX}_is_occupied(slot_in_page) {
64
- return;
65
- }
66
-
67
- // Per-thread group node: load it, resolve the back-referenced clip,
68
- // and apply every inline binding under that clip's effective time.
69
- // The chain's next field is for the host (linking new nodes onto
70
- // existing chains); the apply pass touches only the current node.
71
- let group = ${PG_PREFIX}_read(&animation_database, slot_in_page);
72
- let clip = ${CLIP_TABLE.marshalling_method_read}(&animation_database, group.clip);
73
-
74
- // Playback time 0 sits at clip.time_start on the curves' clock.
75
- // Curves clamp the result to their own [time_min, time_max], so a
76
- // track whose authored range falls outside the clip window just
77
- // holds at its endpoint over the gap.
78
- let effective_time = clip.time + clip.time_start;
79
-
80
- // Pre-multiply every contribution by this clip's weight so the
81
- // accumulator can just add. Translation/scale: scalar*vec3
82
- // componentwise; rotation: scalar*vec4, which is the standard
83
- // weighted-quaternion blend term — the resolve pass normalizes
84
- // the accumulated quat sum back to unit length.
85
- let weight = clip.playback_weight;
86
-
87
- for(var i = 0u; i < group.count; i++){
88
- let binding = group.bindings[i];
89
- let track = ${TRACK_TABLE.marshalling_method_read}(&animation_database, binding.track);
90
-
91
- let value = animation_track_evaluate(effective_time, track, &animation_database) * weight;
92
-
93
- write_object_property(binding.instance, binding.property, track.mask, value);
94
- }
95
- }
96
- `, [
97
- GROUP_TABLE.chunk_iterate(WORKGROUP_SIZE),
98
- CLIP_TABLE.chunk_read,
99
- TRACK_TABLE.chunk_read,
100
- chunk_animation_track_evaluate,
101
- chunk_write_object_property,
102
- ]
103
- );
104
-
105
- /**
106
- * Compute shader that walks the `animation_bound_track_groups` table —
107
- * one thread per group-node slot via the page iterator — evaluating
108
- * every inline binding under its owning clip's `time + time_start` and
109
- * atomic-adding the (weight-multiplied) result into the pose
110
- * accumulator (Node3D properties) or directly into the material
111
- * metadata table (Material properties).
112
- *
113
- * Node3D writes land in `pose_accumulator` rather than directly in
114
- * `transforms_table.local_*` so multi-clip blending is just additive;
115
- * `shader_animation_pose_resolve` walks the accumulator next, drains
116
- * each dirty row into the transforms table, normalizes rotation, and
117
- * zeros the slot for the next frame.
118
- *
119
- * Dispatch via
120
- * `shader_animation_apply.dispatch({ group_count_x: animation_bound_track_groups.dispatch_group_count(WORKGROUP_SIZE), ... })` —
121
- * the iterator covers every allocated page in parallel and skips
122
- * unallocated/unoccupied slots in-shader.
123
- */
124
- export const shader_animation_apply = ComputeShader.from({
125
- label: "Animation/Apply",
126
- body,
127
- resources,
128
- });
1
+ import { atomic_u32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
3
+ import { MATERIAL_METADATA_STRUCT } from "../material/MATERIAL_METADATA_STRUCT.js";
4
+ import { chunk_write_object_property } from "../object_property/chunk_write_object_property.js";
5
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
6
+ import { ComputeShader } from "../shader/ComputeShader.js";
7
+ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
8
+ import { ANIMATION_DATABASE_SPEC } from "./ANIMATION_DATABASE_SPEC.js";
9
+ import { chunk_animation_track_evaluate } from "./animation_track_evaluate.js";
10
+
11
+ const BINDING_TABLE = ANIMATION_DATABASE_SPEC.get('animation_bindings');
12
+ const CLIP_TABLE = ANIMATION_DATABASE_SPEC.get('animation_clips');
13
+ const TRACK_TABLE = ANIMATION_DATABASE_SPEC.get('animation_tracks');
14
+
15
+ /**
16
+ * Workgroup size for the apply pass. Exported so dispatchers can pair it
17
+ * with `animation_bindings.dispatch_group_count(WORKGROUP_SIZE)` —
18
+ * the page iterator's slot-to-workgroup mapping is computed against this
19
+ * value, so the two must agree.
20
+ */
21
+ export const WORKGROUP_SIZE = 64;
22
+
23
+ const PG_PREFIX = BINDING_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE);
24
+
25
+ // `materials` and `pose_accumulator` are referenced by name from the
26
+ // property-write chunks rather than passed as pointers — the chunks
27
+ // rely on these bindings being declared in the importing shader.
28
+ //
29
+ // `pose_accumulator` is the per-Node3D contribution scratch (one slot per
30
+ // transforms-table row, `POSE_ACCUMULATOR_STRIDE` u32s each). Apply
31
+ // atomic-adds weighted values into it; the downstream resolve pass
32
+ // drains it into `transforms_table.local_*`.
33
+ const resources = new ShaderResourceSetDescriptor();
34
+ resources.createGroup()
35
+ .addStorageBuffer('animation_database', WebGPUArray.from(u32), false)
36
+ .addStorageBuffer('pose_accumulator', WebGPUArray.from(atomic_u32), true)
37
+ .addStorageBuffer('materials', WebGPUArray.from(MATERIAL_METADATA_STRUCT), true);
38
+
39
+ // Strict 1:1 page-iterator dispatch: one thread per binding slot.
40
+ // A page is covered by GROUPS_PER_PAGE workgroups in parallel; setup
41
+ // derives (page_index, page_group) from workgroup_id.x, the in-page
42
+ // slot from page_group + local_id, and lanes past ELEMENTS_PER_PAGE
43
+ // (only possible in the last page_group) are tail-masked.
44
+ const body = CodeChunk.from(
45
+ //language=WGSL
46
+ `
47
+ @compute @workgroup_size(${WORKGROUP_SIZE},1,1)
48
+ fn main(
49
+ @builtin(workgroup_id) wg_id: vec3<u32>,
50
+ @builtin(local_invocation_index) local_id: u32,
51
+ ) {
52
+ // page_address is uniform across the workgroup → unallocated-page
53
+ // bail is uniform-control-flow safe.
54
+ if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
55
+ return;
56
+ }
57
+
58
+ let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
59
+
60
+ if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
61
+ return;
62
+ }
63
+ if !${PG_PREFIX}_is_occupied(slot_in_page) {
64
+ return;
65
+ }
66
+
67
+ // Per-thread binding: load it, resolve the clip it names, and apply it
68
+ // under that clip's effective time.
69
+ let binding = ${PG_PREFIX}_read(&animation_database, slot_in_page);
70
+ let clip = ${CLIP_TABLE.marshalling_method_read}(&animation_database, binding.clip);
71
+
72
+ // Playback time 0 sits at clip.time_start on the curves' clock.
73
+ // Curves clamp the result to their own [time_min, time_max], so a
74
+ // track whose authored range falls outside the clip window just
75
+ // holds at its endpoint over the gap.
76
+ let effective_time = clip.time + clip.time_start;
77
+
78
+ // Pre-multiply every contribution by this clip's weight so the
79
+ // accumulator can just add. Translation/scale: scalar*vec3
80
+ // componentwise; rotation: scalar*vec4, which is the standard
81
+ // weighted-quaternion blend term — the resolve pass normalizes
82
+ // the accumulated quat sum back to unit length.
83
+ let weight = clip.playback_weight;
84
+
85
+ let track = ${TRACK_TABLE.marshalling_method_read}(&animation_database, binding.track);
86
+
87
+ let value = animation_track_evaluate(effective_time, track, &animation_database) * weight;
88
+
89
+ write_object_property(binding.instance, binding.property, track.mask, value, weight);
90
+ }
91
+ `, [
92
+ BINDING_TABLE.chunk_iterate(WORKGROUP_SIZE),
93
+ CLIP_TABLE.chunk_read,
94
+ TRACK_TABLE.chunk_read,
95
+ chunk_animation_track_evaluate,
96
+ chunk_write_object_property,
97
+ ]
98
+ );
99
+
100
+ /**
101
+ * Compute shader that walks the `animation_bindings` table — one thread
102
+ * per binding slot via the page iterator — evaluating each binding under
103
+ * its clip's `time + time_start` and atomic-adding the
104
+ * (weight-multiplied) result into the pose accumulator (Node3D
105
+ * properties) or directly into the material metadata table (Material
106
+ * properties).
107
+ *
108
+ * Node3D writes land in `pose_accumulator` rather than directly in
109
+ * `transforms_table.local_*` so multi-clip blending is just additive;
110
+ * `shader_animation_pose_resolve` walks the accumulator next, drains
111
+ * each dirty row into the transforms table, normalizes rotation, and
112
+ * zeros the slot for the next frame.
113
+ *
114
+ * One thread per binding rather than one per group of eight, with the curve's segment found by
115
+ * binary search rather than a walk over keyframe blocks. Measured 2026-09-25 on the
116
+ * skinned_blas_refit playground, 324 dancers on an RTX 4090, paired launches against the group
117
+ * version: 27.6 µs a frame (p10) where it took 700–1,540 µs, every launch. The poses it leaves in
118
+ * the transforms rows read back bit-identical to the group version's at the same clip times.
119
+ *
120
+ * Dispatch via
121
+ * `shader_animation_apply.dispatch({ group_count_x: animation_bindings.dispatch_group_count(WORKGROUP_SIZE), ... })` —
122
+ * the iterator covers every allocated page in parallel and skips
123
+ * unallocated/unoccupied slots in-shader.
124
+ */
125
+ export const shader_animation_apply = ComputeShader.from({
126
+ label: "Animation/Apply",
127
+ body,
128
+ resources,
129
+ });
@@ -254,8 +254,8 @@ export class GPUMeshSkinningContext {
254
254
  * Prev-position slices handed back when a binding was dropped, bucketed by their length
255
255
  * in vertices. Each bucket is a stack of base vertex offsets free to give out again.
256
256
  *
257
- * Same shape, and the same reasoning, as the skin matrix free list in
258
- * {@link GPUAnimationManager}: a slice's base is written into
257
+ * The same reasoning as a skin's run of joints in {@link GPUAnimationManager}, whose
258
+ * matrices sit at its rows: a slice's base is written into
259
259
  * {@link #prev_position_offsets_cpu} per meshlet and read by the skinning pass as a flat
260
260
  * address, so a slice can be reused where it lies but never moved. Matched exactly and
261
261
  * never split — a binding placed in a shorter slice would write past it — which costs
@@ -6,8 +6,9 @@
6
6
  * records, and skins every vertex of that meshlet.
7
7
  *
8
8
  * Offsets are pre-resolved at upload time:
9
- * - `skin_matrix_offset` is read from the animation manager's
10
- * {@link GPUAnimationManager#get_skin} so the shader can index
9
+ * - `skin_matrix_offset` is the skin's first joint row, read from the
10
+ * animation manager's {@link GPUAnimationManager#get_skin_matrix_offset}
11
+ * — a joint's matrix sits at its row — so the shader can index
11
12
  * `skin_matrices` directly without dereferencing the skin record.
12
13
  * - The two `*_meshlet_metadata_offset` values are the starts of the
13
14
  * source's and clone's meshlet ranges in the meshlet metadata
@@ -1 +1 @@
1
- {"version":3,"file":"SKINNING_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AACH,mDAwDsB;6BA1EO,mCAAmC"}
1
+ {"version":3,"file":"SKINNING_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,mDAwDsB;6BA3EO,mCAAmC"}
@@ -9,8 +9,9 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
9
9
  * records, and skins every vertex of that meshlet.
10
10
  *
11
11
  * Offsets are pre-resolved at upload time:
12
- * - `skin_matrix_offset` is read from the animation manager's
13
- * {@link GPUAnimationManager#get_skin} so the shader can index
12
+ * - `skin_matrix_offset` is the skin's first joint row, read from the
13
+ * animation manager's {@link GPUAnimationManager#get_skin_matrix_offset}
14
+ * — a joint's matrix sits at its row — so the shader can index
14
15
  * `skin_matrices` directly without dereferencing the skin record.
15
16
  * - The two `*_meshlet_metadata_offset` values are the starts of the
16
17
  * source's and clone's meshlet ranges in the meshlet metadata
@@ -1,24 +1,29 @@
1
1
  /**
2
2
  * Workgroup size for the skin-matrix-prep pass. Exported so dispatchers
3
3
  * can pair it with
4
- * `animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE)` —
4
+ * `animation_skin_joints.dispatch_group_count(WORKGROUP_SIZE)` —
5
5
  * the page iterator's slot-to-workgroup mapping is computed against
6
6
  * this value, so the two must agree.
7
7
  */
8
8
  export const WORKGROUP_SIZE: 64;
9
9
  /**
10
- * Compute shader that walks the `animation_skin_joint_blocks` table —
11
- * one thread per joint-block slot via the page iterator — and writes
12
- * each joint's per-frame skinning matrix `node.global * inverse_bind`
13
- * to the shared `skin_matrices` scratch buffer at the block's pre-baked
14
- * absolute offset.
10
+ * Compute shader that walks the `animation_skin_joints` table — one
11
+ * thread per joint slot via the page iterator — and writes each joint's
12
+ * per-frame skinning matrix `node.global * inverse_bind` to the shared
13
+ * `skin_matrices` scratch buffer at the joint's row. A skin's joints are
14
+ * a run of rows, so its matrices are the same run of the buffer, starting
15
+ * at its `joints_first`. A joint with no node yet is skipped.
15
16
  *
16
17
  * Run after `graph_scene_update_transform_hierarchy` (so each joint's
17
18
  * `node.global` is up to date) and before any pass that consumes the
18
19
  * skin matrices (the pre-skinning compute pass).
19
20
  *
21
+ * One thread per joint rather than one per block of eight. Measured 2026-09-25, the 21,060 joints
22
+ * of 324 skins on an RTX 4090, paired launches against the block version: 5.1 µs a frame where it
23
+ * took 9.2, and the matrices read back within 2e-6 of the block version's.
24
+ *
20
25
  * Dispatch via
21
- * `shader_skin_matrix_prep.dispatch({ group_count_x: animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE), ... })`.
26
+ * `shader_skin_matrix_prep.dispatch({ group_count_x: animation_skin_joints.dispatch_group_count(WORKGROUP_SIZE), ... })`.
22
27
  * Skip the dispatch when `group_count_x === 0` — no skins registered
23
28
  * means the iterator has no work and `skin_matrices_buffer` may be
24
29
  * `null` on the manager.
@@ -1 +1 @@
1
- {"version":3,"file":"shader_skin_matrix_prep.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,gCAAiC;AAiEjC;;;;;;;;;;;;;;;;GAgBG;AACH,oDAIG;8BAnG2B,+BAA+B"}
1
+ {"version":3,"file":"shader_skin_matrix_prep.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js"],"names":[],"mappings":"AAWA;;;;;;GAMG;AACH,gCAAiC;AA8DjC;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,oDAIG;8BArG2B,+BAA+B"}