@woosh/meep-engine 3.29.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +56 -16
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.js +14 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/cache/FrequencySketch.d.ts +3 -1
- package/src/core/cache/FrequencySketch.d.ts.map +1 -1
- package/src/core/cache/FrequencySketch.js +10 -4
- package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
- package/src/core/cache/wtinylfu/CacheWTinylfu.js +24 -2
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts +20 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +68 -35
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +72 -21
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +452 -99
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts +25 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +228 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts +13 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.js +10 -128
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +11 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
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- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.js +36 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.js +6 -0
- package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.js +6 -1
- package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.js +6 -1
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.js +31 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg2d.js +2 -2
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg3d16.js +1 -1
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg4d.js +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +8 -4
- package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.js +17 -3
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts +4 -0
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +4 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +203 -192
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +12 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +25 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +12 -0
- package/src/shade/renderer/shader/type/queue_typed_buffer_update.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/queue_typed_buffer_update.js +15 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +10 -9
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +12 -2
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +210 -196
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +10 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +219 -194
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +32 -0
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +47 -0
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +11 -1
- package/src/shade/renderer/texture/ShadeTexture.d.ts +16 -0
- package/src/shade/renderer/texture/ShadeTexture.d.ts.map +1 -1
- package/src/shade/renderer/texture/ShadeTexture.js +17 -0
- package/src/shade/renderer/texture/TextureManager.d.ts +22 -5
- package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/TextureManager.js +109 -6
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -2
- package/src/shade/renderer/texture/download_texture_data.d.ts.map +1 -1
- package/src/shade/renderer/texture/download_texture_data.js +12 -4
- package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.js +66 -63
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.js +63 -60
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.js +79 -76
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.js +67 -64
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.js +70 -67
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.js +66 -63
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.js +65 -62
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +61 -58
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts +7 -1
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.js +100 -95
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts +8 -2
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts.map +1 -1
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +99 -73
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts.map +1 -1
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.js +37 -20
- package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
- package/src/shade/renderer/view/ViewManager.d.ts +8 -0
- package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
- package/src/shade/renderer/view/ViewManager.js +15 -0
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +2564 -2356
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +57 -0
- package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
- package/src/view/asset/AssetLoaderStatusView.js +8 -0
- package/src/view/common/LabelView.d.ts.map +1 -1
- package/src/view/common/LabelView.js +4 -0
- package/src/view/common/ListView.d.ts +6 -2
- package/src/view/common/ListView.d.ts.map +1 -1
- package/src/view/common/ListView.js +27 -7
- package/src/view/common/TabbedView.d.ts.map +1 -1
- package/src/view/common/TabbedView.js +8 -0
- package/src/view/common/VirtualListView.d.ts.map +1 -1
- package/src/view/common/VirtualListView.js +17 -1
- package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
- package/src/view/common/dnd/DropTarget.js +18 -0
- package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
- package/src/view/elements/DropDownSelectionView.js +8 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +8 -0
- package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
- package/src/view/elements/navigation/ViewStack.js +4 -0
- package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
- package/src/view/elements/notify/NotificationView.js +4 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
- package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
- package/src/view/elements/radial/RadialMenu.js +4 -0
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +8 -0
- package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
- package/src/view/minimap/MinimapCanvasView.js +21 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +232 -220
- package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
- package/src/view/minimap/minimap_focus_area.d.ts +5 -0
- package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
- package/src/view/minimap/minimap_focus_area.js +22 -0
- package/src/view/tooltip/DomTooltipManager.d.ts +7 -0
- package/src/view/tooltip/DomTooltipManager.d.ts.map +1 -1
- package/src/view/tooltip/DomTooltipManager.js +22 -0
- package/src/view/tooltip/DomTooltipObserver.d.ts.map +1 -1
- package/src/view/tooltip/DomTooltipObserver.js +13 -3
- package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
- package/src/view/tooltip/TooltipManager.js +16 -4
- package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +0 -45
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(view * vec4<f32>(0.0, 1.0, 0.0, 0.0)).z,
|
|
75
|
-
(view * vec4<f32>(0.0, 0.0, 1.0, 0.0)).z,
|
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76
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-
);
|
|
77
|
-
|
|
78
|
-
// camera looks down -Z, so depth is -z
|
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79
|
-
let depth = -(view * vec4<f32>(center, 1.0)).z;
|
|
80
|
-
let extent = dot(abs(view_axis), half_extent);
|
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81
|
-
|
|
82
|
-
return vec2<f32>(depth - extent, depth + extent);
|
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83
|
-
}
|
|
84
|
-
|
|
85
62
|
@compute @workgroup_size(${GROUP_SIZE}, 1, 1)
|
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86
63
|
fn main(
|
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87
64
|
@builtin(workgroup_id) wg_id : vec3<u32>,
|
|
@@ -105,46 +82,23 @@ fn main(
|
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105
82
|
return;
|
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106
83
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}
|
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107
84
|
|
|
108
|
-
let state = ${STATE.marshalling_method_read}(&emitter_database, ${PG}_slot_to_index(slot_in_page));
|
|
109
|
-
// Unknown bounds have no live particles to splat; do not reserve the whole depth volume.
|
|
110
|
-
if (particle_bounds_unknown(state.bounds_min)) { return; }
|
|
85
|
+
let state = ${STATE.marshalling_method_read}(&emitter_database, ${PG}_slot_to_index(slot_in_page));
|
|
86
|
+
// Unknown bounds have no live particles to splat; do not reserve the whole depth volume.
|
|
87
|
+
if (particle_bounds_unknown(state.bounds_min)) { return; }
|
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111
88
|
let box = ${AABB3_STRUCT.make({ min: "state.bounds_min", max: "state.bounds_max" })};
|
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112
89
|
|
|
113
|
-
let range_view =
|
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-
|
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115
|
-
let depth_min = range_view.x;
|
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116
|
-
let depth_max = range_view.y;
|
|
90
|
+
let range_view = aabb3_view_depth_range(box, camera.view_matrix);
|
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117
91
|
|
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118
|
-
|
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119
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-
// entirely in front of the near plane
|
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120
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-
return;
|
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121
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-
}
|
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122
|
-
|
|
123
|
-
let limit = ${AVBOIT_VIRTUAL_SLICES_MAX}.0;
|
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|
-
let slice_near = cluster_depth_to_z_slice(max(depth_min, camera.clip_near_far.x), settings.cluster_parameters, limit);
|
|
125
|
-
let slice_far = cluster_depth_to_z_slice(depth_max, settings.cluster_parameters, limit);
|
|
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|
-
|
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127
|
-
let range = avboit_occupancy_range(slice_near, slice_far);
|
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128
|
-
|
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129
|
-
let word_first = u32(range.x) >> 5u;
|
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|
-
let word_last = u32(range.y) >> 5u;
|
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-
|
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132
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-
for (var word = word_first; word <= word_last; word++) {
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-
let mask = avboit_occupancy_word_mask(word, range.x, range.y);
|
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134
|
-
if (mask != 0u) {
|
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135
|
-
atomicOr(&occupancy[word], mask);
|
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|
-
}
|
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137
|
-
}
|
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92
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+
avboit_occupancy_mark(range_view.x, range_view.y, camera.clip_near_far.x, settings.cluster_parameters);
|
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138
93
|
}
|
|
139
94
|
`, [
|
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140
95
|
PARTICLE_EMITTER_DESCRIPTOR.chunk_iterate(GROUP_SIZE),
|
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141
|
-
chunk_particle_emitter,
|
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142
|
-
chunk_particle_bounds_unknown,
|
|
96
|
+
chunk_particle_emitter,
|
|
97
|
+
chunk_particle_bounds_unknown,
|
|
143
98
|
STATE.chunk_read,
|
|
144
99
|
AABB3_STRUCT.declaration_chunk,
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
chunk_avboit_occupancy_word_mask,
|
|
100
|
+
chunk_aabb3_view_depth_range,
|
|
101
|
+
chunk_avboit_occupancy_mark,
|
|
148
102
|
]
|
|
149
103
|
);
|
|
150
104
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js"],"names":[],"mappings":"AAoBA;;;;GAIG;AACH,sDAFU,MAAM,CAEyC;
|
|
1
|
+
{"version":3,"file":"shader_particle_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js"],"names":[],"mappings":"AAoBA;;;;GAIG;AACH,sDAFU,MAAM,CAEyC;AAwGzD;;;GAGG;AACH,6CAFU,wBAAwB,CAY/B;AAEH,8FAA8F;AAC9F,0EAAyD;AAEzD,mDAAmD;AACnD,4DAAuD;yCApJd,iEAAiE;4CAY9D,sDAAsD;iCAFjE,kCAAkC"}
|
|
@@ -3,8 +3,8 @@ import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/Re
|
|
|
3
3
|
import { atomic_u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
4
|
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
5
5
|
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
6
|
-
import { OIT_COVERAGE_MAX } from "../../rasterize/native/oit/OIT_CONSTANTS.js";
|
|
7
6
|
import { AVBOIT_WARP_STRUCT } from "../../rasterize/native/avboit/AVBOIT_WARP_STRUCT.js";
|
|
7
|
+
import { chunk_avboit_coverage } from "../../rasterize/native/avboit/chunk_avboit_coverage.js";
|
|
8
8
|
import { chunk_avboit_splat_slice } from "../../rasterize/native/avboit/chunk_avboit_splat_slice.js";
|
|
9
9
|
import { chunk_avboit_transmittance_to_extinction } from "../../rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js";
|
|
10
10
|
import { chunk_avboit_view_depth_to_physical } from "../../rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js";
|
|
@@ -37,7 +37,7 @@ export const PARTICLE_AVBOIT_SPLAT_BIND_GROUP_VOLUME = 1;
|
|
|
37
37
|
* Depth is the fragment's own view depth, from the vertex stage, through curve → warp → physical
|
|
38
38
|
* and the two-slice linear splat. No depth attachment, for the reason the meshlet splat has none.
|
|
39
39
|
*
|
|
40
|
-
* The `draw_list` this binds is the alive list as compaction left it. The volume is a sum, so
|
|
40
|
+
* The `draw_list` this binds is the alive list as compaction left it. The volume is a sum, so
|
|
41
41
|
* there is no order for it to be in.
|
|
42
42
|
*/
|
|
43
43
|
|
|
@@ -84,7 +84,8 @@ fn fs_main(in : ParticleVertexOut) {
|
|
|
84
84
|
alpha = alpha * particle_soft_fade(scene_vd, in.view_depth, ${PARTICLE_SOFT_FADE_RANGE});
|
|
85
85
|
}
|
|
86
86
|
|
|
87
|
-
|
|
87
|
+
// the coverage the draw weights this fragment by, through the same function
|
|
88
|
+
let coverage = avboit_coverage(alpha);
|
|
88
89
|
|
|
89
90
|
if (coverage <= 0.0) {
|
|
90
91
|
// additive, faded out against the surface behind it, or fully transparent: occludes nothing
|
|
@@ -110,6 +111,7 @@ fn fs_main(in : ParticleVertexOut) {
|
|
|
110
111
|
`, [
|
|
111
112
|
chunk_particle_billboard_vertex,
|
|
112
113
|
chunk_particle_scene_view_depth,
|
|
114
|
+
chunk_avboit_coverage,
|
|
113
115
|
chunk_avboit_transmittance_to_extinction,
|
|
114
116
|
chunk_avboit_view_depth_to_physical,
|
|
115
117
|
chunk_avboit_splat_slice,
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The free list as a fresh pool leaves it: every slot free, `dead[i] = i`, bottom to top.
|
|
3
|
+
*
|
|
4
|
+
* It is a stack of slot indices — the emit pass pops `dead[--DEAD]` — so the order within it is
|
|
5
|
+
* arbitrary and identity is simply the cheapest arrangement to write. What matters is that every
|
|
6
|
+
* slot appears exactly once: a repeat hands two particles one record, and a gap strands a slot for
|
|
7
|
+
* the lifetime of the system.
|
|
8
|
+
*
|
|
9
|
+
* ## Why this is a pass and not a host write
|
|
10
|
+
*
|
|
11
|
+
* Zero is not a valid free list — `dead[i] = 0` for every `i` is the same slot half a million times
|
|
12
|
+
* over — so the buffer WebGPU hands back has to be written before the first emit. Writing it from
|
|
13
|
+
* the host means a typed array the size of the list (2 MiB at the default capacity), a loop over
|
|
14
|
+
* every element of it, and a staged upload, all on the frame the system is constructed. Here it is
|
|
15
|
+
* one store per slot with no host memory involved at all, and it leaves the free list `STORAGE`
|
|
16
|
+
* only: nothing else ever writes it from the host, so it needs no `COPY_DST` and stays off the
|
|
17
|
+
* driver's upload-friendly — and slower — path.
|
|
18
|
+
*
|
|
19
|
+
* ## Bounded launch, strided loop
|
|
20
|
+
*
|
|
21
|
+
* The pool capacity belongs to whoever constructs the system, and `capacity / workgroup_size` can
|
|
22
|
+
* pass `maxComputeWorkgroupsPerDimension` — a validation error for a direct dispatch, and worse
|
|
23
|
+
* than that for the indirect ones elsewhere in the engine, which simply do not run. So the caller
|
|
24
|
+
* clamps the launch and every lane strides through the list by the whole grid: the fill covers any
|
|
25
|
+
* capacity, and a grid that happens to cover it in one pass costs one comparison to find out.
|
|
26
|
+
*/
|
|
27
|
+
/** Lanes per workgroup. One store each, so this is sized for occupancy and nothing else. */
|
|
28
|
+
export const PARTICLE_INIT_FREE_LIST_WORKGROUP_SIZE: 256;
|
|
29
|
+
export const shader_particle_init_free_list: ComputeShader;
|
|
30
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
31
|
+
//# sourceMappingURL=shader_particle_init_free_list.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_particle_init_free_list.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_init_free_list.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH,4FAA4F;AAC5F,yDAA0D;AAQ1D,2DAmBG;8BA3D2B,+BAA+B"}
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
4
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* The free list as a fresh pool leaves it: every slot free, `dead[i] = i`, bottom to top.
|
|
9
|
+
*
|
|
10
|
+
* It is a stack of slot indices — the emit pass pops `dead[--DEAD]` — so the order within it is
|
|
11
|
+
* arbitrary and identity is simply the cheapest arrangement to write. What matters is that every
|
|
12
|
+
* slot appears exactly once: a repeat hands two particles one record, and a gap strands a slot for
|
|
13
|
+
* the lifetime of the system.
|
|
14
|
+
*
|
|
15
|
+
* ## Why this is a pass and not a host write
|
|
16
|
+
*
|
|
17
|
+
* Zero is not a valid free list — `dead[i] = 0` for every `i` is the same slot half a million times
|
|
18
|
+
* over — so the buffer WebGPU hands back has to be written before the first emit. Writing it from
|
|
19
|
+
* the host means a typed array the size of the list (2 MiB at the default capacity), a loop over
|
|
20
|
+
* every element of it, and a staged upload, all on the frame the system is constructed. Here it is
|
|
21
|
+
* one store per slot with no host memory involved at all, and it leaves the free list `STORAGE`
|
|
22
|
+
* only: nothing else ever writes it from the host, so it needs no `COPY_DST` and stays off the
|
|
23
|
+
* driver's upload-friendly — and slower — path.
|
|
24
|
+
*
|
|
25
|
+
* ## Bounded launch, strided loop
|
|
26
|
+
*
|
|
27
|
+
* The pool capacity belongs to whoever constructs the system, and `capacity / workgroup_size` can
|
|
28
|
+
* pass `maxComputeWorkgroupsPerDimension` — a validation error for a direct dispatch, and worse
|
|
29
|
+
* than that for the indirect ones elsewhere in the engine, which simply do not run. So the caller
|
|
30
|
+
* clamps the launch and every lane strides through the list by the whole grid: the fill covers any
|
|
31
|
+
* capacity, and a grid that happens to cover it in one pass costs one comparison to find out.
|
|
32
|
+
*/
|
|
33
|
+
|
|
34
|
+
/** Lanes per workgroup. One store each, so this is sized for occupancy and nothing else. */
|
|
35
|
+
export const PARTICLE_INIT_FREE_LIST_WORKGROUP_SIZE = 256;
|
|
36
|
+
|
|
37
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
38
|
+
|
|
39
|
+
// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer holding one u32
|
|
40
|
+
resources.setImmediate("u_capacity", u32);
|
|
41
|
+
resources.createGroup().addStorageBuffer("dead", WebGPUArray.u32, true);
|
|
42
|
+
|
|
43
|
+
export const shader_particle_init_free_list = ComputeShader.from({
|
|
44
|
+
label: "Particle Init Free List",
|
|
45
|
+
resources,
|
|
46
|
+
body: CodeChunk.from(
|
|
47
|
+
/* language=wgsl */
|
|
48
|
+
`
|
|
49
|
+
@compute @workgroup_size(${PARTICLE_INIT_FREE_LIST_WORKGROUP_SIZE}, 1, 1)
|
|
50
|
+
fn main(
|
|
51
|
+
@builtin(global_invocation_id) global_id : vec3<u32>,
|
|
52
|
+
@builtin(num_workgroups) group_count : vec3<u32>,
|
|
53
|
+
) {
|
|
54
|
+
// The grid may be smaller than the list; every lane keeps taking the next slot a whole grid on.
|
|
55
|
+
let stride = group_count.x * ${PARTICLE_INIT_FREE_LIST_WORKGROUP_SIZE}u;
|
|
56
|
+
|
|
57
|
+
for (var slot = global_id.x; slot < u_capacity; slot += stride) {
|
|
58
|
+
dead[slot] = slot;
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
`),
|
|
62
|
+
});
|
|
@@ -29,6 +29,19 @@ export function u32_to_unit_f32(u: number): number;
|
|
|
29
29
|
* so a source may overlap the destination in any way and still mean what it held before the
|
|
30
30
|
* instruction.
|
|
31
31
|
*
|
|
32
|
+
* ## Every step is an f32 step
|
|
33
|
+
*
|
|
34
|
+
* The register file is `f32`, and so is the shader's. An opcode that takes more than one arithmetic
|
|
35
|
+
* step to reach its result therefore rounds at every one of them, through `Math.fround`, rather
|
|
36
|
+
* than computing wide and rounding on the way out. Rounding only at the end gives f32 RESULTS
|
|
37
|
+
* without f32 RANGE, and the range is where the two executors part company: a product that is
|
|
38
|
+
* `inf` on the device is an ordinary number in `f64`, a difference that saturates there is finite
|
|
39
|
+
* here, and neither is a rounding apart. `CROSS` answered 0 where the device answers NaN, and
|
|
40
|
+
* `SMOOTHSTEP` answered the midpoint where the device answers the near edge.
|
|
41
|
+
*
|
|
42
|
+
* Two opcodes are deliberately outside that rule, and each says why where it is written: `MAD`,
|
|
43
|
+
* which models the fused product, and `FRACT`, whose subtraction cannot round twice.
|
|
44
|
+
*
|
|
32
45
|
* @param {object} params
|
|
33
46
|
* @param {Uint32Array} params.words instruction words for the section (SPAWN or UPDATE)
|
|
34
47
|
* @param {Float32Array} params.constants constant pool, one float per word
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA4BA;;;;;;;GAOG;AACH,gCAHW,MAAM,GACJ;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAW5C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AA8DD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAR+B,KAAK,EAAzB,WAAW;IACU,SAAS,EAA9B,YAAY;IACG,cAAc,EAA7B,MAAM;IACc,MAAM,EAA1B,WAAW;IACS,QAAQ,GAA5B,MAAM,EAAE,EAAE;IACM,SAAS,GAAzB,MAAM;IACJ;IAAE,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAuVlD"}
|
|
@@ -3,6 +3,8 @@ import {
|
|
|
3
3
|
PARTICLE_VM_MAX_INSTRUCTIONS,
|
|
4
4
|
} from "../ParticleConstants.js";
|
|
5
5
|
import {
|
|
6
|
+
VM_BUILTIN_COMPONENTS,
|
|
7
|
+
VM_BUILTIN_PADDING,
|
|
6
8
|
VM_DEST,
|
|
7
9
|
VM_DST_MASK,
|
|
8
10
|
VM_DST_SHIFT,
|
|
@@ -125,6 +127,19 @@ const LITERAL_U32 = new Uint32Array(LITERAL_F32.buffer);
|
|
|
125
127
|
* so a source may overlap the destination in any way and still mean what it held before the
|
|
126
128
|
* instruction.
|
|
127
129
|
*
|
|
130
|
+
* ## Every step is an f32 step
|
|
131
|
+
*
|
|
132
|
+
* The register file is `f32`, and so is the shader's. An opcode that takes more than one arithmetic
|
|
133
|
+
* step to reach its result therefore rounds at every one of them, through `Math.fround`, rather
|
|
134
|
+
* than computing wide and rounding on the way out. Rounding only at the end gives f32 RESULTS
|
|
135
|
+
* without f32 RANGE, and the range is where the two executors part company: a product that is
|
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* `inf` on the device is an ordinary number in `f64`, a difference that saturates there is finite
|
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* here, and neither is a rounding apart. `CROSS` answered 0 where the device answers NaN, and
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* `SMOOTHSTEP` answered the midpoint where the device answers the near edge.
|
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*
|
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* Two opcodes are deliberately outside that rule, and each says why where it is written: `MAD`,
|
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* which models the fused product, and `FRACT`, whose subtraction cannot round twice.
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*
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* @param {object} params
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* @param {Uint32Array} params.words instruction words for the section (SPAWN or UPDATE)
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* @param {Float32Array} params.constants constant pool, one float per word
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@@ -242,8 +257,22 @@ export function execute_particle_vm({
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break;
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case LOAD_BUILTIN: {
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+
/*
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The host supplies the builtin's OWN lanes; the ISA supplies the rest.
|
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+
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This used to read `v[i] ?? 0` for every lane, so the padding an over-wide load sees
|
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+
was the host's decision — and the two executors already disagreed, because
|
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`vm_load_builtin` in the WGSL fixes its own. The editor's host fills the scalars in
|
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all four lanes and gives the position a `w` of 0, so LOAD_BUILTIN.3 DELTA_TIME read
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(dt, dt, dt) in the preview and (dt, 0, 0) on the GPU. The parity spec could not
|
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catch it: it hard-codes the shader's padding into the reference's fixture, so the
|
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two were compared against one host's answer.
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*/
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const v = builtins[s0] ?? [0, 0, 0, 0];
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-
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+
const components = VM_BUILTIN_COMPONENTS[s0] ?? 0;
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const padding = VM_BUILTIN_PADDING[s0] ?? 0;
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+
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for (let i = 0; i < w; i++) d[i] = i < components ? (v[i] ?? 0) : padding;
|
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break;
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}
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@@ -263,6 +292,18 @@ export function execute_particle_vm({
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case DIV:
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for (let i = 0; i < w; i++) d[i] = a[i] / b[i];
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break;
|
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+
// The exception to the rule above, and the only one that is a choice. `MAD` models the
|
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+
// FUSED form: the product reaches the addition unrounded, which is what makes it more
|
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// than `MUL` then `ADD`. {@link ../optimizer/pass_peephole.js} refuses to fuse that
|
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// pair into a `MAD` by default for exactly this reason, and
|
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// {@link ../optimizer/particle_integer_bounds.js} exists only to prove the cases where
|
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// the product needs no rounding and the two forms therefore agree; rounding it here
|
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+
// would make both of those dead weight.
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//
|
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// The shader spells this `a * b + c`, which a driver is free to contract into an FMA
|
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// or not, so it is a reading rather than a certainty — `VM_OP.MAD` is INEXACT in
|
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// {@link ../optimizer/particle_vm_semantics.js} to say so. Spelling the shader
|
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+
// `fma(a, b, c)` would settle it in this reading's favour on every device.
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case MAD:
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308
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for (let i = 0; i < w; i++) d[i] = a[i] * b[i] + c[i];
|
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break;
|
|
@@ -272,8 +313,21 @@ export function execute_particle_vm({
|
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case MAX:
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for (let i = 0; i < w; i++) d[i] = Math.max(a[i], b[i]);
|
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315
|
break;
|
|
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|
+
// WGSL defines `mix(e1, e2, e3)` as `e1 * (1 - e3) + e2 * e3`, and this used to spell
|
|
317
|
+
// it as the lerp `a + (b - a) * c`. The two are the same number only where the span
|
|
318
|
+
// `b - a` loses nothing, and at the ends of the f32 range it loses everything:
|
|
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|
+
// `mix(1e20, 1, 1)` is 1 on the device and was 0 here, because `1 - 1e20` IS `-1e20`
|
|
320
|
+
// in f32. Rounding the lerp's steps without changing its shape would have made it
|
|
321
|
+
// worse — the span of (3e38, -3e38) is not an f32 at all, so a blend both of whose
|
|
322
|
+
// ends are finite would have come out infinite. Scaling each end on its own is what
|
|
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|
+
// the shader does and it cannot overflow where the result does not.
|
|
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324
|
case MIX:
|
|
276
|
-
for (let i = 0; i < w; i++)
|
|
325
|
+
for (let i = 0; i < w; i++) {
|
|
326
|
+
const from = Math.fround(a[i] * Math.fround(1 - c[i]));
|
|
327
|
+
const to = Math.fround(b[i] * c[i]);
|
|
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|
+
|
|
329
|
+
d[i] = Math.fround(from + to);
|
|
330
|
+
}
|
|
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331
|
break;
|
|
278
332
|
case CLAMP:
|
|
279
333
|
for (let i = 0; i < w; i++) d[i] = Math.min(Math.max(a[i], b[i]), c[i]);
|
|
@@ -288,6 +342,12 @@ export function execute_particle_vm({
|
|
|
288
342
|
case FLOOR:
|
|
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343
|
for (let i = 0; i < w; i++) d[i] = Math.floor(a[i]);
|
|
290
344
|
break;
|
|
345
|
+
// The other exception, and this one is free: `a - floor(a)` cannot round twice. For
|
|
346
|
+
// |a| >= 1 the fractional part is a run of at most 23 of a's own mantissa bits and is
|
|
347
|
+
// an f32 exactly; for |a| < 1 it is a itself, or `1 + a`, which only becomes inexact
|
|
348
|
+
// in f64 once |a| falls below about 2^-29 — by which point it is far inside the last
|
|
349
|
+
// f32 step below 1 and rounds to 1.0 either way. The two conditions a double rounding
|
|
350
|
+
// would need cannot hold at once, which the spec checks rather than assumes.
|
|
291
351
|
case FRACT:
|
|
292
352
|
for (let i = 0; i < w; i++) d[i] = a[i] - Math.floor(a[i]);
|
|
293
353
|
break;
|
|
@@ -316,9 +376,13 @@ export function execute_particle_vm({
|
|
|
316
376
|
for (let i = 0; i < w; i++) d[i] = smoothstep(a[i], b[i], c[i]);
|
|
317
377
|
break;
|
|
318
378
|
// WGSL's `inverseSqrt`. Spelled as the reciprocal of a root rather than approximated,
|
|
319
|
-
// because the reference is the definition the hardware's estimate is measured against
|
|
379
|
+
// because the reference is the definition the hardware's estimate is measured against
|
|
380
|
+
// — which is also why the root is rounded before the division reads it. A definition
|
|
381
|
+
// carried out in f64 is not the thing `inverseSqrt` is allowed to be 2 ULP away from:
|
|
382
|
+
// 1 / sqrt(0.0009) is 33.33333206176758 taken wide and 33.333335876464844 taken the
|
|
383
|
+
// way the device takes it, and the slack is measured from the second.
|
|
320
384
|
case RSQRT:
|
|
321
|
-
for (let i = 0; i < w; i++) d[i] = 1 / Math.sqrt(a[i]);
|
|
385
|
+
for (let i = 0; i < w; i++) d[i] = Math.fround(1 / Math.fround(Math.sqrt(a[i])));
|
|
322
386
|
break;
|
|
323
387
|
case TAN:
|
|
324
388
|
for (let i = 0; i < w; i++) d[i] = Math.tan(a[i]);
|
|
@@ -336,40 +400,55 @@ export function execute_particle_vm({
|
|
|
336
400
|
|
|
337
401
|
// The reductions write a single lane; whatever wants the result wider reads it through
|
|
338
402
|
// an `.xxxx` swizzle.
|
|
403
|
+
//
|
|
404
|
+
// Every step goes through `Math.fround`, because a plain `let sum = 0` is an f64
|
|
405
|
+
// accumulator and only the store into the register file rounds — which gives f32
|
|
406
|
+
// RESULTS without f32 RANGE, and the range is not recovered at the end. The shader
|
|
407
|
+
// computes `dot(a, a)` entirely in f32, where 1e20 squared is already `inf` and
|
|
408
|
+
// 1e-25 squared is already zero, so the two sides answered `inf` against 1.00000002e20
|
|
409
|
+
// and, through NORMALIZE's `len > 0`, the zero vector against a unit one.
|
|
339
410
|
case DOT: {
|
|
340
411
|
let dp = 0;
|
|
341
|
-
for (let i = 0; i < w; i++) dp
|
|
412
|
+
for (let i = 0; i < w; i++) dp = Math.fround(dp + Math.fround(a[i] * b[i]));
|
|
342
413
|
d[0] = dp;
|
|
343
414
|
break;
|
|
344
415
|
}
|
|
416
|
+
// Six products and three differences, every one of them in f32. Taken wide, a lane
|
|
417
|
+
// whose two products both overflow cancelled to exactly 0 — the mathematically right
|
|
418
|
+
// answer for a vector crossed with itself — where the device subtracts `inf - inf` and
|
|
419
|
+
// gets NaN. a = b = (0, 1e20, 1e20) is the shortest witness, and a NaN that exists
|
|
420
|
+
// only on the GPU is the worst shape this takes: invisible in the editor preview, and
|
|
421
|
+
// loose in a position attribute from the first frame it appears.
|
|
345
422
|
case CROSS:
|
|
346
|
-
d[0] = a[1] * b[2] - a[2] * b[1];
|
|
347
|
-
d[1] = a[2] * b[0] - a[0] * b[2];
|
|
348
|
-
d[2] = a[0] * b[1] - a[1] * b[0];
|
|
423
|
+
d[0] = Math.fround(Math.fround(a[1] * b[2]) - Math.fround(a[2] * b[1]));
|
|
424
|
+
d[1] = Math.fround(Math.fround(a[2] * b[0]) - Math.fround(a[0] * b[2]));
|
|
425
|
+
d[2] = Math.fround(Math.fround(a[0] * b[1]) - Math.fround(a[1] * b[0]));
|
|
349
426
|
// A fourth lane, if asked for, is the zero the opcode used to append.
|
|
350
427
|
d[3] = 0;
|
|
351
428
|
break;
|
|
352
429
|
case LENGTH: {
|
|
353
430
|
let sum = 0;
|
|
354
|
-
for (let i = 0; i < w; i++) sum
|
|
355
|
-
d[0] = Math.sqrt(sum);
|
|
431
|
+
for (let i = 0; i < w; i++) sum = Math.fround(sum + Math.fround(a[i] * a[i]));
|
|
432
|
+
d[0] = Math.fround(Math.sqrt(sum));
|
|
356
433
|
break;
|
|
357
434
|
}
|
|
358
435
|
case NORMALIZE: {
|
|
359
436
|
let sum = 0;
|
|
360
|
-
for (let i = 0; i < w; i++) sum
|
|
361
|
-
const len = Math.sqrt(sum);
|
|
362
|
-
|
|
437
|
+
for (let i = 0; i < w; i++) sum = Math.fround(sum + Math.fround(a[i] * a[i]));
|
|
438
|
+
const len = Math.fround(Math.sqrt(sum));
|
|
439
|
+
// the shader's `select(0.0, 1.0 / len, len > 0.0)` — the same test, over a length
|
|
440
|
+
// that has now underflowed on the same inputs
|
|
441
|
+
const inv = len > 0 ? Math.fround(1 / len) : 0;
|
|
363
442
|
for (let i = 0; i < w; i++) d[i] = a[i] * inv;
|
|
364
443
|
break;
|
|
365
444
|
}
|
|
366
445
|
case DISTANCE: {
|
|
367
446
|
let sum = 0;
|
|
368
447
|
for (let i = 0; i < w; i++) {
|
|
369
|
-
const e = a[i] - b[i];
|
|
370
|
-
sum
|
|
448
|
+
const e = Math.fround(a[i] - b[i]);
|
|
449
|
+
sum = Math.fround(sum + Math.fround(e * e));
|
|
371
450
|
}
|
|
372
|
-
d[0] = Math.sqrt(sum);
|
|
451
|
+
d[0] = Math.fround(Math.sqrt(sum));
|
|
373
452
|
break;
|
|
374
453
|
}
|
|
375
454
|
|
|
@@ -414,6 +493,18 @@ export function execute_particle_vm({
|
|
|
414
493
|
}
|
|
415
494
|
|
|
416
495
|
/**
|
|
496
|
+
* WGSL's `smoothstep`, which is `t * t * (3 - 2t)` over `t = clamp((x - low) / (high - low), 0, 1)`.
|
|
497
|
+
*
|
|
498
|
+
* Every step is an f32 step, for the reason the executor's docblock gives, and here it is the SPAN
|
|
499
|
+
* that carries it: with the edges at ±3e38 the divisor is 6e38, which is `inf` in f32, so the
|
|
500
|
+
* device divides by an infinity, gets 0, and returns the near edge. Taken wide the divisor is
|
|
501
|
+
* finite and the answer was the midpoint — a ramp authored across a range wider than f32 reaches
|
|
502
|
+
* read as half-way in the editor preview and as not started at all in the game.
|
|
503
|
+
*
|
|
504
|
+
* The equal-edges guard stands in for a division by zero the device would do instead. It is the one
|
|
505
|
+
* place this function is not the shader's arithmetic, and it only differs from it at `x === edge0`,
|
|
506
|
+
* where the device's `0 / 0` is a NaN that WGSL does not define the clamp of.
|
|
507
|
+
*
|
|
417
508
|
* @param {number} edge0
|
|
418
509
|
* @param {number} edge1
|
|
419
510
|
* @param {number} x
|
|
@@ -421,6 +512,9 @@ export function execute_particle_vm({
|
|
|
421
512
|
*/
|
|
422
513
|
function smoothstep(edge0, edge1, x) {
|
|
423
514
|
if (edge0 === edge1) return x < edge0 ? 0 : 1;
|
|
424
|
-
|
|
425
|
-
|
|
515
|
+
|
|
516
|
+
const span = Math.fround(edge1 - edge0);
|
|
517
|
+
const t = Math.min(Math.max(Math.fround(Math.fround(x - edge0) / span), 0), 1);
|
|
518
|
+
|
|
519
|
+
return Math.fround(Math.fround(t * t) * Math.fround(3 - Math.fround(2 * t)));
|
|
426
520
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sample_material_data.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_sample_material_data.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js"],"names":[],"mappings":"AAkCA;;;GAGG;AACH,0CAFU,SAAS,CA+FlB;AAED,mDAuIC;0BAjPyB,oCAAoC"}
|
|
@@ -4,6 +4,7 @@ import {
|
|
|
4
4
|
} from "../../shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js";
|
|
5
5
|
import { chunk_decode_tangent_normal } from "../../shader/chunk/geometry/normal/chunk_decode_tangent_normal.js";
|
|
6
6
|
import { chunk_F_Hauber } from "../../shader/chunk/brdf/fresnel/chunk_F_Hauber.js";
|
|
7
|
+
import { chunk_albedo_unpremultiply } from "../../shader/chunk/material/chunk_albedo_unpremultiply.js";
|
|
7
8
|
import {
|
|
8
9
|
chunk_build_orthonormal_matrix_nt
|
|
9
10
|
} from "../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_nt.js";
|
|
@@ -85,7 +86,7 @@ fn sample_material_alpha(
|
|
|
85
86
|
// head-on".
|
|
86
87
|
var opacity = surface_alpha;
|
|
87
88
|
if (material.transmission_factor > 0.0) {
|
|
88
|
-
let albedo = texture_sample_diffuse
|
|
89
|
+
let albedo = albedo_unpremultiply(texture_sample_diffuse) * material.color_albedo.rgb;
|
|
89
90
|
let f_metalness = material.metallic_factor; // ORM texture not sampled in alpha path; metallic_factor is enough for typical glass (metalness = 0)
|
|
90
91
|
let specular_f0 = dielectric_specular_color(material.ior_factor, f_metalness, albedo);
|
|
91
92
|
let nov = saturate(abs(dot(world_face_normal, ray_direction)));
|
|
@@ -125,6 +126,7 @@ fn sample_material_alpha(
|
|
|
125
126
|
chunk_interpolate_attribute_3f32,
|
|
126
127
|
chunk_interpolate_attribute_2f32,
|
|
127
128
|
chunk_dielectric_specular_color,
|
|
129
|
+
chunk_albedo_unpremultiply,
|
|
128
130
|
chunk_F_Hauber,
|
|
129
131
|
]
|
|
130
132
|
)
|
|
@@ -227,7 +229,14 @@ fn sample_material_data(
|
|
|
227
229
|
const bit_step = 1.0 / 255.0;
|
|
228
230
|
|
|
229
231
|
// dither to prevent banding
|
|
230
|
-
|
|
232
|
+
/*
|
|
233
|
+
The albedo texture is stored premultiplied, and this used to multiply the raw .rgb straight
|
|
234
|
+
into the output while separately taking .a as the opacity — so a leaf card at rgb=(0.3,0.5,0.2)
|
|
235
|
+
a=0.5 shaded at (0.15,0.25,0.1) AND was treated as half covered, counting the same number
|
|
236
|
+
twice. The deferred G-buffer divided it back out all along; the two renderers disagreed about
|
|
237
|
+
the encoding of one texture, and this is the renderer the other is compared against.
|
|
238
|
+
*/
|
|
239
|
+
let dithered_diffuse_sample = max(vec3(0.0), albedo_unpremultiply(texture_sample_diffuse) + (random_vec3() - 0.5 ) * bit_step);
|
|
231
240
|
let texture_sample_emissive = max(vec3(0.0), indirect_sample_texture(material.texture_emissive, material.sampler_emissive, uv).rgb + (random_vec3() - 0.5 ) * bit_step);
|
|
232
241
|
|
|
233
242
|
|
|
@@ -254,6 +263,7 @@ fn sample_material_data(
|
|
|
254
263
|
chunk_decode_tangent_normal,
|
|
255
264
|
chunk_compute_triangle_face_normal,
|
|
256
265
|
chunk_indirect_sample_texture,
|
|
266
|
+
chunk_albedo_unpremultiply,
|
|
257
267
|
chunk_random_vec3,
|
|
258
268
|
]
|
|
259
269
|
)
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The sub-pixel offset a temporal technique jitters the projection by, and how far it moved since the
|
|
3
|
+
* last frame.
|
|
4
|
+
*
|
|
5
|
+
* A Halton (2, 3) sequence centred on zero, cycled by frame index. Both {@link TAA} and {@link NSS}
|
|
6
|
+
* compose one of these; they used to carry a line-for-line copy of it each, which is why `Renderer` can
|
|
7
|
+
* pick either object as "the jitter source" — the call site already treated them as one interface.
|
|
8
|
+
*
|
|
9
|
+
* @author Alex Goldring
|
|
10
|
+
* @copyright Company Named Limited (c) 2026
|
|
11
|
+
*/
|
|
12
|
+
export class TemporalJitterSequence {
|
|
13
|
+
/**
|
|
14
|
+
* @param {number} [size] number of phases before the sequence repeats
|
|
15
|
+
*/
|
|
16
|
+
constructor(size?: number);
|
|
17
|
+
/**
|
|
18
|
+
* Offset for the current frame, in pixels, in `[-0.5, 0.5]` on each axis.
|
|
19
|
+
* @type {number[]}
|
|
20
|
+
*/
|
|
21
|
+
Jitter: number[];
|
|
22
|
+
/**
|
|
23
|
+
* Frame-to-frame delta of {@link Jitter}.
|
|
24
|
+
* @type {number[]}
|
|
25
|
+
*/
|
|
26
|
+
JitterDelta: number[];
|
|
27
|
+
/**
|
|
28
|
+
* Number of phases before the sequence repeats. Rebuilds the sequence.
|
|
29
|
+
* @param {number} size
|
|
30
|
+
*/
|
|
31
|
+
set size(size: number);
|
|
32
|
+
/**
|
|
33
|
+
* @returns {number}
|
|
34
|
+
*/
|
|
35
|
+
get size(): number;
|
|
36
|
+
/**
|
|
37
|
+
* Advance to a frame, which is what moves {@link Jitter} and computes {@link JitterDelta}.
|
|
38
|
+
*
|
|
39
|
+
* @param {number} i
|
|
40
|
+
*/
|
|
41
|
+
set frame_index(i: number);
|
|
42
|
+
#private;
|
|
43
|
+
}
|
|
44
|
+
//# sourceMappingURL=TemporalJitterSequence.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|