@woosh/meep-engine 3.29.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +56 -16
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.js +14 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/cache/FrequencySketch.d.ts +3 -1
- package/src/core/cache/FrequencySketch.d.ts.map +1 -1
- package/src/core/cache/FrequencySketch.js +10 -4
- package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
- package/src/core/cache/wtinylfu/CacheWTinylfu.js +24 -2
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts +20 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +68 -35
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +72 -21
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +452 -99
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts +25 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +228 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts +13 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.js +10 -128
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +11 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
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- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.js +36 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.js +6 -0
- package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.js +6 -1
- package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.js +6 -1
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.js +31 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg2d.js +2 -2
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg3d16.js +1 -1
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg4d.js +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +8 -4
- package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.js +17 -3
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts +4 -0
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +4 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +203 -192
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +12 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +25 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +12 -0
- package/src/shade/renderer/shader/type/queue_typed_buffer_update.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/queue_typed_buffer_update.js +15 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +10 -9
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +12 -2
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +210 -196
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +10 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +219 -194
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +32 -0
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +47 -0
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +11 -1
- package/src/shade/renderer/texture/ShadeTexture.d.ts +16 -0
- package/src/shade/renderer/texture/ShadeTexture.d.ts.map +1 -1
- package/src/shade/renderer/texture/ShadeTexture.js +17 -0
- package/src/shade/renderer/texture/TextureManager.d.ts +22 -5
- package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/TextureManager.js +109 -6
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -2
- package/src/shade/renderer/texture/download_texture_data.d.ts.map +1 -1
- package/src/shade/renderer/texture/download_texture_data.js +12 -4
- package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.js +66 -63
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.js +63 -60
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.js +79 -76
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.js +67 -64
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.js +70 -67
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.js +66 -63
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.js +65 -62
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +61 -58
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts +7 -1
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.js +100 -95
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts +8 -2
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts.map +1 -1
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +99 -73
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts.map +1 -1
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.js +37 -20
- package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
- package/src/shade/renderer/view/ViewManager.d.ts +8 -0
- package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
- package/src/shade/renderer/view/ViewManager.js +15 -0
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +2564 -2356
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +57 -0
- package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
- package/src/view/asset/AssetLoaderStatusView.js +8 -0
- package/src/view/common/LabelView.d.ts.map +1 -1
- package/src/view/common/LabelView.js +4 -0
- package/src/view/common/ListView.d.ts +6 -2
- package/src/view/common/ListView.d.ts.map +1 -1
- package/src/view/common/ListView.js +27 -7
- package/src/view/common/TabbedView.d.ts.map +1 -1
- package/src/view/common/TabbedView.js +8 -0
- package/src/view/common/VirtualListView.d.ts.map +1 -1
- package/src/view/common/VirtualListView.js +17 -1
- package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
- package/src/view/common/dnd/DropTarget.js +18 -0
- package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
- package/src/view/elements/DropDownSelectionView.js +8 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +8 -0
- package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
- package/src/view/elements/navigation/ViewStack.js +4 -0
- package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
- package/src/view/elements/notify/NotificationView.js +4 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
- package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
- package/src/view/elements/radial/RadialMenu.js +4 -0
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +8 -0
- package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
- package/src/view/minimap/MinimapCanvasView.js +21 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +232 -220
- package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
- package/src/view/minimap/minimap_focus_area.d.ts +5 -0
- package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
- package/src/view/minimap/minimap_focus_area.js +22 -0
- package/src/view/tooltip/DomTooltipManager.d.ts +7 -0
- package/src/view/tooltip/DomTooltipManager.d.ts.map +1 -1
- package/src/view/tooltip/DomTooltipManager.js +22 -0
- package/src/view/tooltip/DomTooltipObserver.d.ts.map +1 -1
- package/src/view/tooltip/DomTooltipObserver.js +13 -3
- package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
- package/src/view/tooltip/TooltipManager.js +16 -4
- package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +0 -45
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-
*
|
|
75
|
-
*
|
|
76
|
-
*
|
|
126
|
+
* How far `point` sits from the surface still attached to `vertex` — the closest point on any
|
|
127
|
+
* triangle in its one-ring.
|
|
128
|
+
*
|
|
129
|
+
* Every face is visited twice, once per incident edge, and that is left alone: deduplicating means a
|
|
130
|
+
* set per collapse, and a one-ring is a dozen triangles.
|
|
77
131
|
*
|
|
78
132
|
* @param {BinaryTopology} mesh
|
|
79
|
-
* @param {number}
|
|
80
|
-
* @
|
|
133
|
+
* @param {number} vertex
|
|
134
|
+
* @param {ArrayLike<number>} point
|
|
135
|
+
* @returns {number} the distance, or `-1` where the vertex has no surface left at all
|
|
81
136
|
*/
|
|
82
|
-
function
|
|
83
|
-
|
|
137
|
+
function distance_to_vertex_fan(mesh, vertex, point) {
|
|
138
|
+
let edge = mesh.vertex_read_edge(vertex);
|
|
84
139
|
|
|
85
|
-
if (
|
|
86
|
-
return
|
|
140
|
+
if (edge === NULL_POINTER) {
|
|
141
|
+
return -1;
|
|
87
142
|
}
|
|
88
143
|
|
|
89
144
|
const face_pool = mesh.faces;
|
|
90
145
|
|
|
91
|
-
|
|
92
|
-
|
|
146
|
+
const start_edge = edge;
|
|
147
|
+
|
|
148
|
+
let nearest_sqr = Number.POSITIVE_INFINITY;
|
|
149
|
+
|
|
150
|
+
// What the coordinates in play are worth, for {@link ON_THE_SURFACE} below. Float32 loses
|
|
151
|
+
// precision in proportion to magnitude, so the threshold has to be stated against the geometry
|
|
152
|
+
// rather than as a distance.
|
|
153
|
+
let scale_sqr = point[0] * point[0] + point[1] * point[1] + point[2] * point[2];
|
|
93
154
|
|
|
94
155
|
do {
|
|
95
|
-
const
|
|
156
|
+
const first_loop = mesh.edge_read_loop(edge);
|
|
157
|
+
|
|
158
|
+
let loop = first_loop;
|
|
159
|
+
|
|
160
|
+
while (loop !== NULL_POINTER) {
|
|
161
|
+
const face = mesh.loop_read_face(loop);
|
|
162
|
+
|
|
163
|
+
if (face !== NULL_POINTER && face_pool.is_allocated(face)) {
|
|
164
|
+
const la = mesh.face_read_loop(face);
|
|
165
|
+
const lb = mesh.loop_read_next(la);
|
|
166
|
+
const lc = mesh.loop_read_next(lb);
|
|
167
|
+
|
|
168
|
+
if (mesh.loop_read_next(lc) === la) {
|
|
169
|
+
mesh.vertex_read_coordinate(scratch_fan_a, 0, mesh.loop_read_vertex(la));
|
|
170
|
+
mesh.vertex_read_coordinate(scratch_fan_b, 0, mesh.loop_read_vertex(lb));
|
|
171
|
+
mesh.vertex_read_coordinate(scratch_fan_c, 0, mesh.loop_read_vertex(lc));
|
|
172
|
+
|
|
173
|
+
scale_sqr = Math.max(
|
|
174
|
+
scale_sqr,
|
|
175
|
+
scratch_fan_a[0] * scratch_fan_a[0]
|
|
176
|
+
+ scratch_fan_a[1] * scratch_fan_a[1]
|
|
177
|
+
+ scratch_fan_a[2] * scratch_fan_a[2],
|
|
178
|
+
scratch_fan_b[0] * scratch_fan_b[0]
|
|
179
|
+
+ scratch_fan_b[1] * scratch_fan_b[1]
|
|
180
|
+
+ scratch_fan_b[2] * scratch_fan_b[2],
|
|
181
|
+
scratch_fan_c[0] * scratch_fan_c[0]
|
|
182
|
+
+ scratch_fan_c[1] * scratch_fan_c[1]
|
|
183
|
+
+ scratch_fan_c[2] * scratch_fan_c[2]
|
|
184
|
+
);
|
|
185
|
+
|
|
186
|
+
nearest_sqr = Math.min(nearest_sqr, tri3_closest_point(
|
|
187
|
+
scratch_closest, 0,
|
|
188
|
+
point[0], point[1], point[2],
|
|
189
|
+
scratch_fan_a[0], scratch_fan_a[1], scratch_fan_a[2],
|
|
190
|
+
scratch_fan_b[0], scratch_fan_b[1], scratch_fan_b[2],
|
|
191
|
+
scratch_fan_c[0], scratch_fan_c[1], scratch_fan_c[2]
|
|
192
|
+
));
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
loop = mesh.loop_read_radial_next(loop);
|
|
96
197
|
|
|
97
|
-
|
|
98
|
-
|
|
198
|
+
if (loop === first_loop) {
|
|
199
|
+
break;
|
|
200
|
+
}
|
|
99
201
|
}
|
|
100
202
|
|
|
101
|
-
|
|
102
|
-
|
|
203
|
+
edge = mesh.edge_read_vertex1(edge) === vertex
|
|
204
|
+
? mesh.edge_read_v1_disk_next(edge)
|
|
205
|
+
: mesh.edge_read_v2_disk_next(edge);
|
|
206
|
+
} while (edge !== start_edge && edge !== NULL_POINTER);
|
|
207
|
+
|
|
208
|
+
if (nearest_sqr === Number.POSITIVE_INFINITY) {
|
|
209
|
+
return -1;
|
|
210
|
+
}
|
|
103
211
|
|
|
104
|
-
|
|
212
|
+
if (nearest_sqr <= scale_sqr * ON_THE_SURFACE * ON_THE_SURFACE) {
|
|
213
|
+
return 0;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
return Math.sqrt(nearest_sqr);
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
/**
|
|
220
|
+
* Distance from the point `from` holds to `(x, y, z)`.
|
|
221
|
+
*
|
|
222
|
+
* @param {ArrayLike<number>} from
|
|
223
|
+
* @param {number} x
|
|
224
|
+
* @param {number} y
|
|
225
|
+
* @param {number} z
|
|
226
|
+
* @returns {number}
|
|
227
|
+
*/
|
|
228
|
+
function distance_from(from, x, y, z) {
|
|
229
|
+
const dx = x - from[0];
|
|
230
|
+
const dy = y - from[1];
|
|
231
|
+
const dz = z - from[2];
|
|
232
|
+
|
|
233
|
+
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
234
|
+
}
|
|
235
|
+
/**
|
|
236
|
+
* What a collapse of this pair costs with its surviving vertex at `(x, y, z)`.
|
|
237
|
+
*
|
|
238
|
+
* The two geometric quadrics say how far the placement is from the surface the pair was cut out of;
|
|
239
|
+
* the reduced attribute quadric, when there is one, says what the channels still cost once each has
|
|
240
|
+
* been given its best value there — in units of length, because the weights put them there.
|
|
241
|
+
*
|
|
242
|
+
* It is exactly the function the placement minimizes — quadric evaluation is linear in the quadric,
|
|
243
|
+
* so the sum `optimize` was handed evaluates to the sum of the two terms below — which is why
|
|
244
|
+
* constraining the placement can only ever raise this, never lower it. Read at the placement
|
|
245
|
+
* actually chosen, so the queue's order is a statement about the collapses that will happen rather
|
|
246
|
+
* than about ones that will not.
|
|
247
|
+
*
|
|
248
|
+
* @param {Quadric3} q1
|
|
249
|
+
* @param {Quadric3} q2
|
|
250
|
+
* @param {boolean} has_attributes whether {@link scratch_attribute_reduced} holds this pair's
|
|
251
|
+
* @param {number} x
|
|
252
|
+
* @param {number} y
|
|
253
|
+
* @param {number} z
|
|
254
|
+
* @returns {number}
|
|
255
|
+
*/
|
|
256
|
+
function placement_cost(q1, q2, has_attributes, x, y, z) {
|
|
257
|
+
// Cost can drift slightly negative for near-zero values due to fp noise.
|
|
258
|
+
const geometric = Math.abs(q1.evaluate(x, y, z) + q2.evaluate(x, y, z));
|
|
259
|
+
|
|
260
|
+
if (!has_attributes) {
|
|
261
|
+
return geometric;
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
return geometric + Math.abs(quadric3_evaluate(scratch_attribute_reduced, 0, x, y, z));
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
/**
|
|
268
|
+
* Move `out_target` to the cheapest placement near it that turns no surviving triangle over, or
|
|
269
|
+
* report that the pair has none.
|
|
270
|
+
*
|
|
271
|
+
* **A placement that folds is not an impossible collapse, and this is where the two stop being
|
|
272
|
+
* conflated.** What the quadric hands back is the unconstrained minimum of a convex cost. Keeping
|
|
273
|
+
* every surviving triangle facing the way it did is a *constraint* on that minimum — a linear one,
|
|
274
|
+
* as {@link bt_edge_collapse_fold_limit} derives, so the placements that satisfy it are a convex set
|
|
275
|
+
* and the constrained minimum is the thing this should be choosing. Testing the unconstrained
|
|
276
|
+
* answer and abandoning the collapse when it fails is the classic way of getting that wrong, and it
|
|
277
|
+
* is expensive: measured over one 479k-triangle Zorah primitive, 12% to 15% of every candidate
|
|
278
|
+
* collapse scored was discarded that way — and it is not a tail, it is the whole build, which is how
|
|
279
|
+
* a level of the DAG that could still have been halved came to be reported as having no coarser
|
|
280
|
+
* form at all.
|
|
281
|
+
*
|
|
282
|
+
* The constrained minimum lies on the boundary whenever the unconstrained one is outside, and the
|
|
283
|
+
* boundary is reached along a segment: the cost is convex with its minimum at `out_target`, so along
|
|
284
|
+
* a segment ending there it falls monotonically, and the best placement on that segment is simply
|
|
285
|
+
* the furthest one the fold limit allows. That makes this exact in one dimension rather than a
|
|
286
|
+
* search — what is heuristic is only the choice of where to measure *from*.
|
|
287
|
+
*
|
|
288
|
+
* Three anchors, and they are the three points the surface already passes through: either endpoint,
|
|
289
|
+
* or the middle of the edge. An anchor that folds on its own is no anchor and is skipped; when all
|
|
290
|
+
* three do, the pair really has nothing this can offer and the collapse is refused.
|
|
291
|
+
*
|
|
292
|
+
* @param {BinaryTopology} mesh
|
|
293
|
+
* @param {number} v1
|
|
294
|
+
* @param {number} v2
|
|
295
|
+
* @param {Quadric3} q1
|
|
296
|
+
* @param {Quadric3} q2
|
|
297
|
+
* @param {boolean} has_attributes
|
|
298
|
+
* @param {Float32Array|number[]} out_target the wanted placement, replaced by the chosen one
|
|
299
|
+
* @returns {boolean} `false` when every anchor folds, and the collapse has no placement at all
|
|
300
|
+
*/
|
|
301
|
+
function constrain_placement(mesh, v1, v2, q1, q2, has_attributes, out_target) {
|
|
302
|
+
if (!bt_edge_collapse_would_fold(mesh, v1, v2, out_target)) {
|
|
303
|
+
return true;
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
mesh.vertex_read_coordinate(scratch_coord_a, 0, v1);
|
|
307
|
+
mesh.vertex_read_coordinate(scratch_coord_b, 0, v2);
|
|
308
|
+
|
|
309
|
+
// Tracked separately rather than read off `best`, which cannot say the difference between "no
|
|
310
|
+
// anchor held" and "one did, at a price that overflowed" — a quadric carrying the planes of a
|
|
311
|
+
// few hundred thousand source triangles is not far off it.
|
|
312
|
+
let placed = false;
|
|
313
|
+
|
|
314
|
+
let best = Number.POSITIVE_INFINITY;
|
|
315
|
+
|
|
316
|
+
for (let anchor = 0; anchor < 3; anchor++) {
|
|
317
|
+
if (anchor === 0) {
|
|
318
|
+
scratch_anchor.set(scratch_coord_a);
|
|
319
|
+
} else if (anchor === 1) {
|
|
320
|
+
scratch_anchor.set(scratch_coord_b);
|
|
321
|
+
} else {
|
|
322
|
+
scratch_anchor[0] = (scratch_coord_a[0] + scratch_coord_b[0]) * 0.5;
|
|
323
|
+
scratch_anchor[1] = (scratch_coord_a[1] + scratch_coord_b[1]) * 0.5;
|
|
324
|
+
scratch_anchor[2] = (scratch_coord_a[2] + scratch_coord_b[2]) * 0.5;
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
const limit = bt_edge_collapse_fold_limit(mesh, v1, v2, scratch_anchor, out_target);
|
|
328
|
+
|
|
329
|
+
if (limit < 0) {
|
|
330
|
+
continue;
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
const travel = limit * FOLD_LIMIT_TRAVEL;
|
|
334
|
+
|
|
335
|
+
scratch_candidate[0] = scratch_anchor[0] + (out_target[0] - scratch_anchor[0]) * travel;
|
|
336
|
+
scratch_candidate[1] = scratch_anchor[1] + (out_target[1] - scratch_anchor[1]) * travel;
|
|
337
|
+
scratch_candidate[2] = scratch_anchor[2] + (out_target[2] - scratch_anchor[2]) * travel;
|
|
338
|
+
|
|
339
|
+
if (bt_edge_collapse_would_fold(mesh, v1, v2, scratch_candidate)) {
|
|
340
|
+
/*
|
|
341
|
+
The limit is exact in real arithmetic and this is not real arithmetic: a fan whose
|
|
342
|
+
triangles are already slivers can put the crossing and the anchor within a few ulps of
|
|
343
|
+
each other, and half of nothing is still nothing. The anchor is feasible by
|
|
344
|
+
construction, so fall back to it rather than to a search for how much less to travel.
|
|
345
|
+
*/
|
|
346
|
+
scratch_candidate.set(scratch_anchor);
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
const cost = placement_cost(
|
|
350
|
+
q1, q2, has_attributes,
|
|
351
|
+
scratch_candidate[0], scratch_candidate[1], scratch_candidate[2]
|
|
352
|
+
);
|
|
353
|
+
|
|
354
|
+
if (!placed || cost < best) {
|
|
355
|
+
placed = true;
|
|
356
|
+
best = cost;
|
|
357
|
+
scratch_placement.set(scratch_candidate);
|
|
358
|
+
}
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
if (!placed) {
|
|
362
|
+
return false;
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
out_target[0] = scratch_placement[0];
|
|
366
|
+
out_target[1] = scratch_placement[1];
|
|
367
|
+
out_target[2] = scratch_placement[2];
|
|
368
|
+
|
|
369
|
+
return true;
|
|
105
370
|
}
|
|
106
371
|
|
|
107
372
|
/**
|
|
@@ -116,7 +381,9 @@ function count_edge_faces(mesh, edge_id) {
|
|
|
116
381
|
* attributes the channels the collapse carries, or `null` to carry none
|
|
117
382
|
* @param {BtWedgeSet|null} wedges which corners of each vertex shade as one
|
|
118
383
|
* @param {Float32Array|number[]} out_target Target position is written here.
|
|
119
|
-
* @returns {number}
|
|
384
|
+
* @returns {number} the price at the placement written, which is the placement the collapse would
|
|
385
|
+
* actually use — so the queue this feeds is ordered on what the collapses cost rather than on
|
|
386
|
+
* what they would have cost somewhere they are not allowed to go
|
|
120
387
|
*/
|
|
121
388
|
function evaluate_edge_collapse(
|
|
122
389
|
mesh, edge_id, quadratics, restricted_vertices, attributes, wedges, out_target
|
|
@@ -146,9 +413,9 @@ function evaluate_edge_collapse(
|
|
|
146
413
|
return Number.POSITIVE_INFINITY;
|
|
147
414
|
}
|
|
148
415
|
|
|
149
|
-
|
|
416
|
+
const has_attributes = attributes !== null;
|
|
150
417
|
|
|
151
|
-
if (
|
|
418
|
+
if (has_attributes) {
|
|
152
419
|
reduce_pair_attributes(mesh, v1, v2, attributes, wedges, scratch_attribute_reduced);
|
|
153
420
|
}
|
|
154
421
|
|
|
@@ -160,7 +427,7 @@ function evaluate_edge_collapse(
|
|
|
160
427
|
scratch_combined_q.copy(q1);
|
|
161
428
|
scratch_combined_q.add(q2);
|
|
162
429
|
|
|
163
|
-
if (
|
|
430
|
+
if (has_attributes) {
|
|
164
431
|
/*
|
|
165
432
|
The channels decide where the vertex goes, and this is where they do it. `A` and `b` of
|
|
166
433
|
the reduced attribute quadric are what is left of them after the exact solve for their
|
|
@@ -187,31 +454,41 @@ function evaluate_edge_collapse(
|
|
|
187
454
|
}
|
|
188
455
|
}
|
|
189
456
|
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
457
|
+
if (v1_restricted || v2_restricted) {
|
|
458
|
+
/*
|
|
459
|
+
A pin takes the placement with it, so there is no segment to slide along and a fold here is
|
|
460
|
+
final. Refused with the price rather than by the caller, so the queue never holds an edge
|
|
461
|
+
whose cost describes a collapse that will not be performed.
|
|
462
|
+
*/
|
|
463
|
+
if (bt_edge_collapse_would_fold(mesh, v1, v2, out_target)) {
|
|
464
|
+
return Number.POSITIVE_INFINITY;
|
|
465
|
+
}
|
|
466
|
+
} else if (!constrain_placement(mesh, v1, v2, q1, q2, has_attributes, out_target)) {
|
|
467
|
+
return Number.POSITIVE_INFINITY;
|
|
198
468
|
}
|
|
199
469
|
|
|
200
|
-
|
|
201
|
-
|
|
470
|
+
return placement_cost(
|
|
471
|
+
q1, q2, has_attributes, out_target[0], out_target[1], out_target[2]
|
|
472
|
+
);
|
|
202
473
|
}
|
|
203
474
|
|
|
204
475
|
/**
|
|
205
476
|
* Re-score every edge in the disk cycle of `survivor` that is currently in the heap.
|
|
206
477
|
* Edges that were never inserted (e.g. both endpoints restricted) are left untouched.
|
|
207
478
|
*
|
|
479
|
+
* Left untouched including the ones that were left out because they had no placement at the time,
|
|
480
|
+
* which is a real limit and a deliberate one: an edge is excluded when *both* its fans leave it
|
|
481
|
+
* nowhere to go, and a collapse one edge away is unlikely to change that. Re-admitting them here was
|
|
482
|
+
* built and measured — it moved a 479k-triangle Zorah primitive from 34 levels to 33, and cost 60%
|
|
483
|
+
* of the build time to do it.
|
|
484
|
+
*
|
|
208
485
|
* @param {BinaryTopology} mesh
|
|
209
486
|
* @param {number} survivor
|
|
210
487
|
* @param {Quadric3[]} quadratics
|
|
211
488
|
* @param {Set<number>} restricted_vertices
|
|
212
489
|
* @param {{values: Float64Array, components: number, quadrics: Float64Array, weights: Float64Array}|null} attributes
|
|
213
490
|
* @param {BtWedgeSet|null} wedges
|
|
214
|
-
* @param {
|
|
491
|
+
* @param {IndexedFloatMinHeap} heap
|
|
215
492
|
*/
|
|
216
493
|
function update_neighbor_costs(
|
|
217
494
|
mesh, survivor, quadratics, restricted_vertices, attributes, wedges, heap
|
|
@@ -234,14 +511,14 @@ function update_neighbor_costs(
|
|
|
234
511
|
next_e = mesh.edge_read_v2_disk_next(curr_e);
|
|
235
512
|
}
|
|
236
513
|
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
if (
|
|
514
|
+
// `contains` asserts the id against the queue's own index length, which is the check the
|
|
515
|
+
// keyed lookup actually needs -- a collapse only ever kills edges, so it cannot fail.
|
|
516
|
+
if (heap.contains(curr_e)) {
|
|
240
517
|
const cost = evaluate_edge_collapse(
|
|
241
518
|
mesh, curr_e, quadratics, restricted_vertices, attributes, wedges, scratch_target
|
|
242
519
|
);
|
|
243
520
|
|
|
244
|
-
heap.
|
|
521
|
+
heap.update(curr_e, cost);
|
|
245
522
|
}
|
|
246
523
|
|
|
247
524
|
curr_e = next_e;
|
|
@@ -818,9 +1095,24 @@ function collapse_kills_protected_face(mesh, edge_id, protected_faces) {
|
|
|
818
1095
|
* removed. If the target cannot be reached (e.g. too many restricted vertices),
|
|
819
1096
|
* simplification stops early without failing.
|
|
820
1097
|
*
|
|
821
|
-
*
|
|
822
|
-
*
|
|
823
|
-
*
|
|
1098
|
+
* No collapse ever turns a surviving triangle inside out, and the quadric cannot help with that: it
|
|
1099
|
+
* cannot see a fold at all, because a flat region scores zero for every placement in its plane. So
|
|
1100
|
+
* the placement is *constrained* rather than merely checked. Where the quadric's own answer folds,
|
|
1101
|
+
* the collapse is re-placed at the best point that does not — see {@link constrain_placement}, and
|
|
1102
|
+
* {@link bt_edge_collapse_fold_limit} for why that point can be found exactly instead of hunted for.
|
|
1103
|
+
* A collapse is refused only when the pair has no such placement anywhere, which is a statement
|
|
1104
|
+
* about the geometry rather than about the quadric's preference.
|
|
1105
|
+
*
|
|
1106
|
+
* Every edge is priced at the placement it would actually use, including the constrained ones, and
|
|
1107
|
+
* the queue is ordered on that. It is the expensive way round — the constraint costs a walk of both
|
|
1108
|
+
* the pair's fans, and pricing happens once per edge at the start and again for every neighbour of
|
|
1109
|
+
* every collapse, which measures at 1.4x to 2.5x the build time of the alternative. The alternative
|
|
1110
|
+
* is to order on the unconstrained price, which is a genuine lower bound ({@link placement_cost}),
|
|
1111
|
+
* and settle only on the way out of the queue. That was built and measured, and it is not here: the
|
|
1112
|
+
* greedy order it produces is approximate, and on a pinwheel whose whole rim is pinned it stopped at
|
|
1113
|
+
* 28 faces against a target of 21 — which is precisely the shape a vgeo group step hands this, since
|
|
1114
|
+
* such a step pins its entire outer boundary. A cheaper order that cannot finish a pinned
|
|
1115
|
+
* simplification is no bargain.
|
|
824
1116
|
*
|
|
825
1117
|
* **Topology is not preserved**, and cannot be here. The other standard guard, the *link condition*
|
|
826
1118
|
* ({@link bt_edge_collapse_breaks_link_condition}), refuses collapses that weld together two parts
|
|
@@ -836,21 +1128,50 @@ function collapse_kills_protected_face(mesh, edge_id, protected_faces) {
|
|
|
836
1128
|
* At the end of the call the mesh is cleaned up so that no dangling loops, edges,
|
|
837
1129
|
* or vertices remain in the topology.
|
|
838
1130
|
*
|
|
839
|
-
* The return value is
|
|
840
|
-
*
|
|
841
|
-
* the
|
|
842
|
-
*
|
|
1131
|
+
* The return value is an **upper bound, in object-space distance, on how far the surface moved** —
|
|
1132
|
+
* not an estimate of it. That distinction is the whole job: the runtime divides this number by the
|
|
1133
|
+
* camera distance and calls the result pixels of error, so wherever it reads low the cut draws a
|
|
1134
|
+
* cluster it should have refined and nothing downstream can tell.
|
|
1135
|
+
*
|
|
1136
|
+
* **It is carried per vertex and composed by the triangle inequality.** Each vertex holds a bound on
|
|
1137
|
+
* how far it now sits from the surface the caller started from, zero at the source. A collapse
|
|
1138
|
+
* charges what it moved the *surface*, on top of whatever the pair already carried:
|
|
1139
|
+
*
|
|
1140
|
+
* ```
|
|
1141
|
+
* bound[survivor] = max( bound[v1], bound[v2] ) + max over the pair's former positions
|
|
1142
|
+
* of their distance to the survivor's one-ring
|
|
1143
|
+
* ```
|
|
843
1144
|
*
|
|
844
|
-
*
|
|
845
|
-
*
|
|
846
|
-
*
|
|
847
|
-
*
|
|
848
|
-
*
|
|
849
|
-
*
|
|
1145
|
+
* **The increment is not how far the vertices went, and that distinction is the whole of it.** A
|
|
1146
|
+
* vertex sliding within its own plane moves and the surface does not, and flat geometry is mostly
|
|
1147
|
+
* that — charging the movement makes a flat wall refine forever, which is the one thing the
|
|
1148
|
+
* refinement metric is not allowed to do (`VIRTUAL_GEOMETRY_DESIGN.md` §4, the flat-wall test that
|
|
1149
|
+
* density heuristics were rejected on). Measured: charging movement reported `15.9` where the
|
|
1150
|
+
* surface had moved `0.98`, and `41.6` on the same shape with a larger plane around it — the old
|
|
1151
|
+
* dilution's mirror image, growing with surface that never moved. Charging the distance from each
|
|
1152
|
+
* former position to the geometry now standing in its place is zero for the sliding case by
|
|
1153
|
+
* construction, because the former position is still *on* that geometry.
|
|
850
1154
|
*
|
|
851
|
-
*
|
|
852
|
-
*
|
|
853
|
-
*
|
|
1155
|
+
* Where the one-ring is empty the patch was consumed whole, there is no surface left to measure
|
|
1156
|
+
* against, and the movement is the only evidence there is.
|
|
1157
|
+
*
|
|
1158
|
+
* **Why not the quadric, which is right there and tighter.** Because it is a mean and a mean is
|
|
1159
|
+
* never a bound. The quadric's reading at a placement is the weighted average of the squared
|
|
1160
|
+
* distances to every plane the vertex stands for, so a vertex that destroyed one feature and stands
|
|
1161
|
+
* for a thousand planes it sits exactly on reports the feature divided by all of them. That is not a
|
|
1162
|
+
* tuning error and no amount of choosing *when* to read fixes it — measured against the distance the
|
|
1163
|
+
* surface actually moved, sampled at the source vertices, the quadric reading came back at 0.34 of
|
|
1164
|
+
* it on a closed pyramid, 0.58 on an octahedron and 0.62 on a spike standing off a plane. The
|
|
1165
|
+
* quadric still decides **where** the vertex goes, which is what it is good at; it no longer decides
|
|
1166
|
+
* what that cost.
|
|
1167
|
+
*
|
|
1168
|
+
* The price is looseness, and it is real: the bound accumulates the movement of every collapse a
|
|
1169
|
+
* vertex has been through rather than measuring the result against the source. It is the trade the
|
|
1170
|
+
* metric has to make to be usable as a threshold.
|
|
1171
|
+
*
|
|
1172
|
+
* A caller that simplifies in several passes hands its own `bounds` array and keeps it across them,
|
|
1173
|
+
* which is what makes the accumulation mean anything; each call then returns the largest bound any
|
|
1174
|
+
* of *its own* collapses produced.
|
|
854
1175
|
*
|
|
855
1176
|
* `protected_faces` names faces that must still be there when the call returns. Pinning vertices
|
|
856
1177
|
* does not by itself protect the *edges* between them: a collapse elsewhere in the fan can take away
|
|
@@ -863,7 +1184,8 @@ function collapse_kills_protected_face(mesh, edge_id, protected_faces) {
|
|
|
863
1184
|
* @param {number} target_face_count Desired face count after simplification.
|
|
864
1185
|
* @param {Set<number>} [restricted_vertices] Vertices that must not move or be removed.
|
|
865
1186
|
* @param {Set<number>} [protected_faces] Faces that must not be removed.
|
|
866
|
-
* @returns {number} object-space distance the surface moved, `0` when no
|
|
1187
|
+
* @returns {number} an upper bound on the object-space distance the surface moved, `0` when no
|
|
1188
|
+
* collapse was performed
|
|
867
1189
|
*/
|
|
868
1190
|
export function bt_mesh_simplify(
|
|
869
1191
|
mesh,
|
|
@@ -948,7 +1270,13 @@ export function bt_mesh_simplify(
|
|
|
948
1270
|
* caller that carries no values may still care which corners of the result belong together, and
|
|
949
1271
|
* a set that is not maintained is a set whose ids go stale — corners of one vertex would resolve
|
|
950
1272
|
* to different wedges and every consumer downstream would see a seam that is not there.
|
|
951
|
-
* @
|
|
1273
|
+
* @param {Float64Array} [bounds] how far each vertex already sits from the surface the caller is
|
|
1274
|
+
* measuring against, indexed by vertex id and **mutated in place**. Omitted, every vertex starts
|
|
1275
|
+
* on it and the answer is this call's own movement; supplied and kept across calls, the answer
|
|
1276
|
+
* accumulates from wherever the caller first started measuring — the same thing `quadratics`
|
|
1277
|
+
* does for the placement.
|
|
1278
|
+
* @returns {number} an upper bound on the object-space distance the surface moved, `0` when no
|
|
1279
|
+
* collapse was performed
|
|
952
1280
|
*/
|
|
953
1281
|
export function bt_mesh_simplify_with_quadrics(
|
|
954
1282
|
mesh,
|
|
@@ -957,7 +1285,8 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
957
1285
|
protected_faces,
|
|
958
1286
|
quadratics,
|
|
959
1287
|
attributes = null,
|
|
960
|
-
wedges = null
|
|
1288
|
+
wedges = null,
|
|
1289
|
+
bounds = null
|
|
961
1290
|
) {
|
|
962
1291
|
assert.defined(mesh, 'mesh');
|
|
963
1292
|
assert.notNull(mesh, 'mesh');
|
|
@@ -974,6 +1303,22 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
974
1303
|
// Tracked from here on rather than re-counted, so progress costs nothing per iteration.
|
|
975
1304
|
let current_face_count = face_pool.count();
|
|
976
1305
|
|
|
1306
|
+
/**
|
|
1307
|
+
* The largest bound any collapse so far has produced. See {@link bt_mesh_simplify} for why it is
|
|
1308
|
+
* a bound carried per vertex rather than a reading taken off the quadric.
|
|
1309
|
+
* @type {number}
|
|
1310
|
+
*/
|
|
1311
|
+
let deviation = 0;
|
|
1312
|
+
|
|
1313
|
+
/**
|
|
1314
|
+
* Zero for every vertex when the caller is not keeping its own: with nothing carried in, the
|
|
1315
|
+
* surface being measured against is the one this call was handed.
|
|
1316
|
+
* @type {Float64Array}
|
|
1317
|
+
*/
|
|
1318
|
+
const deviation_bounds = bounds === null
|
|
1319
|
+
? new Float64Array(mesh.vertices.size)
|
|
1320
|
+
: bounds;
|
|
1321
|
+
|
|
977
1322
|
if (current_face_count <= target_face_count) {
|
|
978
1323
|
return 0;
|
|
979
1324
|
}
|
|
@@ -995,7 +1340,10 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
995
1340
|
}
|
|
996
1341
|
|
|
997
1342
|
const edge_pool = mesh.edges;
|
|
998
|
-
|
|
1343
|
+
// Slot capacity as well as id capacity: the heap holds at most one entry per edge, and the
|
|
1344
|
+
// default would start at 64 slots and grow through the initial fill. This is the allocation
|
|
1345
|
+
// `new Uint32Heap(edge_pool.size)` made before the queue changed.
|
|
1346
|
+
const heap = new IndexedFloatMinHeap(edge_pool.size, edge_pool.size);
|
|
999
1347
|
|
|
1000
1348
|
for (let e = 0; e < edge_pool.size; e++) {
|
|
1001
1349
|
if (!edge_pool.is_allocated(e)) {
|
|
@@ -1024,7 +1372,7 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1024
1372
|
let iterations = 0;
|
|
1025
1373
|
|
|
1026
1374
|
while (
|
|
1027
|
-
|
|
1375
|
+
heap.size !== 0
|
|
1028
1376
|
&& current_face_count > target_face_count
|
|
1029
1377
|
&& iterations < max_iterations
|
|
1030
1378
|
) {
|
|
@@ -1066,16 +1414,18 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1066
1414
|
continue;
|
|
1067
1415
|
}
|
|
1068
1416
|
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
|
|
1076
|
-
|
|
1417
|
+
/*
|
|
1418
|
+
An invariant now, not a filter. `evaluate_edge_collapse` has just written the placement
|
|
1419
|
+
into `scratch_target`, and it returns a finite price only for a placement it has itself
|
|
1420
|
+
confirmed folds nothing -- so a fold reaching this point is this file being wrong, which is
|
|
1421
|
+
what an assertion is for and what a `continue` would have hidden.
|
|
1422
|
+
*/
|
|
1423
|
+
assert.notOk(
|
|
1424
|
+
bt_edge_collapse_would_fold(mesh, v1, v2, scratch_target),
|
|
1425
|
+
'the placement a finite collapse price was quoted for must not fold'
|
|
1426
|
+
);
|
|
1077
1427
|
|
|
1078
|
-
const face_deaths =
|
|
1428
|
+
const face_deaths = bt_edge_count_faces(mesh, edge_id);
|
|
1079
1429
|
|
|
1080
1430
|
// bt_edge_collapse keeps v1 as the survivor. If v2 is the pinned endpoint,
|
|
1081
1431
|
// swap the edge's slots so the pinned vertex ends up in the v1 position.
|
|
@@ -1086,6 +1436,21 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1086
1436
|
const pre_survivor = mesh.edge_read_vertex1(edge_id);
|
|
1087
1437
|
const pre_victim = mesh.edge_read_vertex2(edge_id);
|
|
1088
1438
|
|
|
1439
|
+
const target_x = scratch_target[0];
|
|
1440
|
+
const target_y = scratch_target[1];
|
|
1441
|
+
const target_z = scratch_target[2];
|
|
1442
|
+
|
|
1443
|
+
/*
|
|
1444
|
+
Where the surface is about to stop being, kept because nothing in the mesh will say so
|
|
1445
|
+
afterwards. What it cost is measured below, once there is something to measure against.
|
|
1446
|
+
*/
|
|
1447
|
+
mesh.vertex_read_coordinate(scratch_old_survivor, 0, pre_survivor);
|
|
1448
|
+
mesh.vertex_read_coordinate(scratch_old_victim, 0, pre_victim);
|
|
1449
|
+
|
|
1450
|
+
const carried_base = Math.max(
|
|
1451
|
+
deviation_bounds[pre_survivor], deviation_bounds[pre_victim]
|
|
1452
|
+
);
|
|
1453
|
+
|
|
1089
1454
|
// Before the accumulation below, which is what makes the blend fallback weigh the two
|
|
1090
1455
|
// endpoints' own histories rather than the survivor's already carrying the victim's. And
|
|
1091
1456
|
// before the topology mutates, which is what lets the faces about to die say which corners
|
|
@@ -1120,16 +1485,31 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1120
1485
|
// are still intact.
|
|
1121
1486
|
current_face_count -= bt_vertex_fuse_duplicate_edges(mesh, survivor);
|
|
1122
1487
|
|
|
1488
|
+
// What the collapse cost the surface — see {@link bt_mesh_simplify}. Measured here rather
|
|
1489
|
+
// than before, because the geometry it is measured against is the one the collapse just
|
|
1490
|
+
// produced, and after the fuse rather than before, because a degenerate left in the fan
|
|
1491
|
+
// would be the nearest thing in it.
|
|
1492
|
+
const from_survivor = distance_to_vertex_fan(mesh, survivor, scratch_old_survivor);
|
|
1493
|
+
const from_victim = distance_to_vertex_fan(mesh, survivor, scratch_old_victim);
|
|
1494
|
+
|
|
1495
|
+
const increment = Math.max(
|
|
1496
|
+
from_survivor < 0
|
|
1497
|
+
? distance_from(scratch_old_survivor, target_x, target_y, target_z)
|
|
1498
|
+
: from_survivor,
|
|
1499
|
+
from_victim < 0
|
|
1500
|
+
? distance_from(scratch_old_victim, target_x, target_y, target_z)
|
|
1501
|
+
: from_victim
|
|
1502
|
+
);
|
|
1503
|
+
|
|
1504
|
+
deviation_bounds[survivor] = carried_base + increment;
|
|
1505
|
+
|
|
1506
|
+
deviation = Math.max(deviation, deviation_bounds[survivor]);
|
|
1507
|
+
|
|
1123
1508
|
update_neighbor_costs(
|
|
1124
1509
|
mesh, survivor, quadratics, restricted_vertices, attributes, wedges, heap
|
|
1125
1510
|
);
|
|
1126
1511
|
}
|
|
1127
1512
|
|
|
1128
|
-
// Measured here, before the cleanup below, because a vertex left behind by a patch that was
|
|
1129
|
-
// consumed whole is faceless and about to be removed — and it is the only thing still carrying
|
|
1130
|
-
// the quadric of the geometry that used to be there.
|
|
1131
|
-
const deviation = measure_deviation(mesh, quadratics);
|
|
1132
|
-
|
|
1133
1513
|
// Drop any loose loops/edges/verts produced during collapses, preserving
|
|
1134
1514
|
// restricted vertices even if they ended up isolated.
|
|
1135
1515
|
cleanup_faceless_preserving_restricted(mesh, restricted_vertices);
|
|
@@ -1137,33 +1517,6 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1137
1517
|
return deviation;
|
|
1138
1518
|
}
|
|
1139
1519
|
|
|
1140
|
-
/**
|
|
1141
|
-
* The largest distance any vertex now sits from the surface its quadric remembers.
|
|
1142
|
-
*
|
|
1143
|
-
* @param {BinaryTopology} mesh
|
|
1144
|
-
* @param {Quadric3[]} quadratics
|
|
1145
|
-
* @returns {number}
|
|
1146
|
-
*/
|
|
1147
|
-
function measure_deviation(mesh, quadratics) {
|
|
1148
|
-
const vertex_pool = mesh.vertices;
|
|
1149
|
-
|
|
1150
|
-
let result = 0;
|
|
1151
|
-
|
|
1152
|
-
for (let v = 0; v < vertex_pool.size; v++) {
|
|
1153
|
-
if (!vertex_pool.is_allocated(v) || quadratics[v] === null || quadratics[v] === undefined) {
|
|
1154
|
-
continue;
|
|
1155
|
-
}
|
|
1156
|
-
|
|
1157
|
-
mesh.vertex_read_coordinate(scratch_coord_a, 0, v);
|
|
1158
|
-
|
|
1159
|
-
result = Math.max(
|
|
1160
|
-
result, quadratics[v].distance(scratch_coord_a[0], scratch_coord_a[1], scratch_coord_a[2])
|
|
1161
|
-
);
|
|
1162
|
-
}
|
|
1163
|
-
|
|
1164
|
-
return result;
|
|
1165
|
-
}
|
|
1166
|
-
|
|
1167
1520
|
/**
|
|
1168
1521
|
* Variant of bt_mesh_cleanup_faceless_references that never releases a restricted
|
|
1169
1522
|
* vertex even when it has no remaining edges.
|