@woosh/meep-engine 3.29.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +56 -16
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.js +14 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/cache/FrequencySketch.d.ts +3 -1
- package/src/core/cache/FrequencySketch.d.ts.map +1 -1
- package/src/core/cache/FrequencySketch.js +10 -4
- package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
- package/src/core/cache/wtinylfu/CacheWTinylfu.js +24 -2
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts +20 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +68 -35
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +72 -21
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +452 -99
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts +25 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +228 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts +13 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.js +10 -128
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +11 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
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- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.js +36 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.js +6 -0
- package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.js +6 -1
- package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.js +6 -1
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- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.js +31 -0
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- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg4d.js +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +8 -4
- package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.js +17 -3
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- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +4 -0
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- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +203 -192
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- package/src/shade/renderer/shader/type/WebGPUArray.js +25 -1
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- package/src/shade/renderer/shader/type/queue_typed_buffer_update.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/queue_typed_buffer_update.js +15 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +10 -9
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +12 -2
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +210 -196
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +10 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +219 -194
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +32 -0
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +47 -0
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +11 -1
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- package/src/shade/renderer/texture/ShadeTexture.d.ts.map +1 -1
- package/src/shade/renderer/texture/ShadeTexture.js +17 -0
- package/src/shade/renderer/texture/TextureManager.d.ts +22 -5
- package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/TextureManager.js +109 -6
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -2
- package/src/shade/renderer/texture/download_texture_data.d.ts.map +1 -1
- package/src/shade/renderer/texture/download_texture_data.js +12 -4
- package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.js +66 -63
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.js +63 -60
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.js +79 -76
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.js +67 -64
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.js +70 -67
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.js +66 -63
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.js +65 -62
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +61 -58
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts +7 -1
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/texture_format_from_shade_image.js +100 -95
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts +8 -2
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts.map +1 -1
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +99 -73
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts.map +1 -1
- package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.js +37 -20
- package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
- package/src/shade/renderer/view/ViewManager.d.ts +8 -0
- package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
- package/src/shade/renderer/view/ViewManager.js +15 -0
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +2564 -2356
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +57 -0
- package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
- package/src/view/asset/AssetLoaderStatusView.js +8 -0
- package/src/view/common/LabelView.d.ts.map +1 -1
- package/src/view/common/LabelView.js +4 -0
- package/src/view/common/ListView.d.ts +6 -2
- package/src/view/common/ListView.d.ts.map +1 -1
- package/src/view/common/ListView.js +27 -7
- package/src/view/common/TabbedView.d.ts.map +1 -1
- package/src/view/common/TabbedView.js +8 -0
- package/src/view/common/VirtualListView.d.ts.map +1 -1
- package/src/view/common/VirtualListView.js +17 -1
- package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
- package/src/view/common/dnd/DropTarget.js +18 -0
- package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
- package/src/view/elements/DropDownSelectionView.js +8 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +8 -0
- package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
- package/src/view/elements/navigation/ViewStack.js +4 -0
- package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
- package/src/view/elements/notify/NotificationView.js +4 -0
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
- package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
- package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
- package/src/view/elements/radial/RadialMenu.js +4 -0
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +8 -0
- package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
- package/src/view/minimap/MinimapCanvasView.js +21 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +232 -220
- package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
- package/src/view/minimap/minimap_focus_area.d.ts +5 -0
- package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
- package/src/view/minimap/minimap_focus_area.js +22 -0
- package/src/view/tooltip/DomTooltipManager.d.ts +7 -0
- package/src/view/tooltip/DomTooltipManager.d.ts.map +1 -1
- package/src/view/tooltip/DomTooltipManager.js +22 -0
- package/src/view/tooltip/DomTooltipObserver.d.ts.map +1 -1
- package/src/view/tooltip/DomTooltipObserver.js +13 -3
- package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
- package/src/view/tooltip/TooltipManager.js +16 -4
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
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- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +0 -45
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* line-for-line identical apart from that sentinel — 25 lines of slab arithmetic each, and the
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fn aabb3_raycast_positive(aabb: ${AABB3_STRUCT.wgsl_ref}, ray:${RAY_STRUCT.wgsl_ref}) -> f32{
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);
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/**
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* exactly zero when the origin sits exactly on one of the planes. Multiplying those together is
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* `0 * inf`, which is NaN — and WGSL leaves `min` and `max` **indeterminate** when either operand
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* for its whole length or outside it for its whole length, which is what the origin's own position
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//# sourceMappingURL=chunk_aabb3_slab_span.d.ts.map
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{"version":3,"file":"chunk_aabb3_slab_span.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_slab_span.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,oCAFU,SAAS,CAqBZ;0BAnDmB,gCAAgC"}
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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import { F32_MAX_DEFINITION } from "../../math/F32_MAX_DEFINITION.js";
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/**
|
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* The distances at which a ray enters and leaves one slab, as `(near, far)`.
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*
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* `low` and `high` are the slab's two planes relative to the ray origin, and `inverse_direction` is
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* the reciprocal of the ray's direction on this axis.
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*
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* The reciprocal is infinite when the direction component is exactly zero, and `low` or `high` is
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* exactly zero when the origin sits exactly on one of the planes. Multiplying those together is
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* `0 * inf`, which is NaN — and WGSL leaves `min` and `max` **indeterminate** when either operand
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* is NaN, so the axis then contributes a value the shader cannot predict and the caller's
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* comparison answers whichever way it fell. Measured on the CPU emulator as an asymmetry: a ray
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* running along the slab's low plane came back a hit and the same ray along its high plane a miss.
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*
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* That arrangement is not exotic. It is what a ray travelling parallel to a flat surface meets, and
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* bounds fitted exactly to flat geometry put a box face in the plane of that surface — so a bounce
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* or shadow ray leaving one, and any axis-aligned probe ray, lands on it.
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*
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* Handling the parallel case on its own terms keeps the NaN from being formed rather than hoping
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* `min`/`max` discard it. A ray parallel to a slab never crosses either plane: it is inside the slab
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* for its whole length or outside it for its whole length, which is what the origin's own position
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* says. The two returns are the same open and empty intervals the finite path produces, written as
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* the largest finite float so nothing downstream has to reason about infinities either.
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*
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* Every ray/AABB slab test in this directory goes through here. There used to be four copies of the
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* arithmetic and the guard was in one of them; `aabb3_slab_span.spec` pins the parallel and
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* on-the-plane cases for all of them.
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*
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* @type {CodeChunk}
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*/
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export const chunk_aabb3_slab_span = CodeChunk.from(
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//language=WGSL
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`
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fn aabb3_slab_span(low: f32, high: f32, inverse_direction: f32) -> vec2<f32> {
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if (abs(inverse_direction) > F32_MAX) {
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// parallel to this slab — inside it forever, or outside it forever
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if (low <= 0.0 && high >= 0.0) {
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return vec2(-F32_MAX, F32_MAX);
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}
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return vec2(F32_MAX, -F32_MAX);
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}
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let t0 = low * inverse_direction;
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let t1 = high * inverse_direction;
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return vec2(min(t0, t1), max(t0, t1));
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}`, [
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F32_MAX_DEFINITION,
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]);
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/**
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* The view-space depth interval of a world-space axis-aligned box, as `vec2(nearest, farthest)`:
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* the depth of the box's centre, plus or minus the box's extent along the view axis.
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*
|
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* A support-function projection rather than eight transformed corners: the box is axis-aligned in
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* world space and only its extent along one axis is wanted. `view_axis` is the view matrix's third
|
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* ROW — read as the z of the transformed basis vectors rather than as matrix columns, the same
|
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* numbers in the form the WGSL emulator also evaluates.
|
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9
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*
|
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* The camera looks down −Z, so depth is `-z`. Nothing is clamped: whether a box in front of the near
|
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+
* plane counts is the caller's decision.
|
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+
*
|
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* Shared by the AVBOIT occupancy passes that start from a world-space box — the particles' measured
|
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* emitter bounds and the dynamic meshes' live-triangle bounds.
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*
|
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* @type {CodeChunk}
|
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*/
|
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export const chunk_aabb3_view_depth_range: CodeChunk;
|
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_aabb3_view_depth_range.d.ts.map
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{"version":3,"file":"chunk_aabb3_view_depth_range.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_view_depth_range.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,2CAFU,SAAS,CAuBZ;0BAzCmB,gCAAgC"}
|
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@@ -0,0 +1,42 @@
|
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1
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
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2
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+
import { AABB3_STRUCT } from "./AABB3_STRUCT.js";
|
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3
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+
|
|
4
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+
/**
|
|
5
|
+
* The view-space depth interval of a world-space axis-aligned box, as `vec2(nearest, farthest)`:
|
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6
|
+
* the depth of the box's centre, plus or minus the box's extent along the view axis.
|
|
7
|
+
*
|
|
8
|
+
* A support-function projection rather than eight transformed corners: the box is axis-aligned in
|
|
9
|
+
* world space and only its extent along one axis is wanted. `view_axis` is the view matrix's third
|
|
10
|
+
* ROW — read as the z of the transformed basis vectors rather than as matrix columns, the same
|
|
11
|
+
* numbers in the form the WGSL emulator also evaluates.
|
|
12
|
+
*
|
|
13
|
+
* The camera looks down −Z, so depth is `-z`. Nothing is clamped: whether a box in front of the near
|
|
14
|
+
* plane counts is the caller's decision.
|
|
15
|
+
*
|
|
16
|
+
* Shared by the AVBOIT occupancy passes that start from a world-space box — the particles' measured
|
|
17
|
+
* emitter bounds and the dynamic meshes' live-triangle bounds.
|
|
18
|
+
*
|
|
19
|
+
* @type {CodeChunk}
|
|
20
|
+
*/
|
|
21
|
+
export const chunk_aabb3_view_depth_range = CodeChunk.from(
|
|
22
|
+
//language=WGSL
|
|
23
|
+
`
|
|
24
|
+
fn aabb3_view_depth_range(box : ${AABB3_STRUCT.wgsl_ref}, view : mat4x4<f32>) -> vec2<f32> {
|
|
25
|
+
let center = (box.min + box.max) * 0.5;
|
|
26
|
+
let half_extent = (box.max - box.min) * 0.5;
|
|
27
|
+
|
|
28
|
+
let view_axis = vec3<f32>(
|
|
29
|
+
(view * vec4<f32>(1.0, 0.0, 0.0, 0.0)).z,
|
|
30
|
+
(view * vec4<f32>(0.0, 1.0, 0.0, 0.0)).z,
|
|
31
|
+
(view * vec4<f32>(0.0, 0.0, 1.0, 0.0)).z,
|
|
32
|
+
);
|
|
33
|
+
|
|
34
|
+
// camera looks down -Z, so depth is -z
|
|
35
|
+
let depth = -(view * vec4<f32>(center, 1.0)).z;
|
|
36
|
+
let extent = dot(abs(view_axis), half_extent);
|
|
37
|
+
|
|
38
|
+
return vec2<f32>(depth - extent, depth + extent);
|
|
39
|
+
}
|
|
40
|
+
`, [
|
|
41
|
+
AABB3_STRUCT.declaration_chunk,
|
|
42
|
+
]);
|
|
@@ -1,5 +1,14 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
2
|
+
* Octahedral UV wrapping, with full winding support — the twin of
|
|
3
|
+
* `core/geom/3d/octahedra/octahedral_uv_wrap`.
|
|
4
|
+
*
|
|
5
|
+
* The port used to drop that function's opening step, the even-winding reduction, and keep only
|
|
6
|
+
* the four reflections. That makes it a ONE-reflection wrap: (2.5, 0.5) came out as (-0.5, 0.5)
|
|
7
|
+
* where the CPU gives (0.5, 0.5), because u lands back in range after a single reflection and
|
|
8
|
+
* nothing corrects it — a negative UV, outside the tile, which then samples the wrong face or
|
|
9
|
+
* clamps. Symmetrically (-1.5, 0.5) gave (1.5, 0.5). Its doc claimed the opposite, and the spec
|
|
10
|
+
* beside it only ever fed values in [-0.4, 1.4].
|
|
11
|
+
*
|
|
3
12
|
* @type {CodeChunk}
|
|
4
13
|
*/
|
|
5
14
|
export const chunk_octahedral_uv_wrap: CodeChunk;
|
package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_octahedral_uv_wrap.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_octahedral_uv_wrap.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/octahedron/chunk_octahedral_uv_wrap.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"chunk_octahedral_uv_wrap.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/octahedron/chunk_octahedral_uv_wrap.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH,uCAFU,SAAS,CAwClB;0BArDyB,gCAAgC"}
|
|
@@ -1,15 +1,30 @@
|
|
|
1
1
|
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
2
|
|
|
3
3
|
/**
|
|
4
|
-
*
|
|
4
|
+
* Octahedral UV wrapping, with full winding support — the twin of
|
|
5
|
+
* `core/geom/3d/octahedra/octahedral_uv_wrap`.
|
|
6
|
+
*
|
|
7
|
+
* The port used to drop that function's opening step, the even-winding reduction, and keep only
|
|
8
|
+
* the four reflections. That makes it a ONE-reflection wrap: (2.5, 0.5) came out as (-0.5, 0.5)
|
|
9
|
+
* where the CPU gives (0.5, 0.5), because u lands back in range after a single reflection and
|
|
10
|
+
* nothing corrects it — a negative UV, outside the tile, which then samples the wrong face or
|
|
11
|
+
* clamps. Symmetrically (-1.5, 0.5) gave (1.5, 0.5). Its doc claimed the opposite, and the spec
|
|
12
|
+
* beside it only ever fed values in [-0.4, 1.4].
|
|
13
|
+
*
|
|
5
14
|
* @type {CodeChunk}
|
|
6
15
|
*/
|
|
7
16
|
export const chunk_octahedral_uv_wrap = CodeChunk.from(
|
|
8
17
|
//language=WGSL
|
|
9
18
|
`
|
|
19
|
+
/** Remove even windings, collapsing an arbitrary coordinate into [-1, 1]. */
|
|
20
|
+
fn octahedral_reduce_even_wrap(x: f32) -> f32 {
|
|
21
|
+
return x - 2.0 * floor((x + 1.0) * 0.5);
|
|
22
|
+
}
|
|
23
|
+
|
|
10
24
|
fn octahedral_uv_wrap(in_uv: vec2<f32>) -> vec2<f32>{
|
|
11
|
-
|
|
12
|
-
var
|
|
25
|
+
// first collapse infinite windings, then reflect — the reflections alone handle one turn
|
|
26
|
+
var u = octahedral_reduce_even_wrap(in_uv.x);
|
|
27
|
+
var v = octahedral_reduce_even_wrap(in_uv.y);
|
|
13
28
|
|
|
14
29
|
// Left side (u < 0)
|
|
15
30
|
if (u < 0.0) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_quat_encode_u32.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/quaternion/chunk_quat_encode_u32.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,oCAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"chunk_quat_encode_u32.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/quaternion/chunk_quat_encode_u32.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,oCAFU,SAAS,CA+ElB;0BAtFyB,gCAAgC"}
|
|
@@ -62,13 +62,17 @@ fn quat_encode_u32(base: vec4<f32>) -> u32{
|
|
|
62
62
|
v2 = -v2;
|
|
63
63
|
}
|
|
64
64
|
|
|
65
|
-
const
|
|
65
|
+
// These are let and not const: every one of them reads a runtime value, and WGSL requires a
|
|
66
|
+
// const-declaration to be initialized from a const-expression. Declared const, the chunk was
|
|
67
|
+
// rejected at createShaderModule — the emulator does not model const-ness, so nothing written
|
|
68
|
+
// against it could have seen that.
|
|
69
|
+
let l = length(vec4(v0, v1, v2, dropped));
|
|
66
70
|
let m = 511.0 / (l * SQRT1_2);
|
|
67
71
|
|
|
68
72
|
// re-normalize the remaining components to 10 bit UINT value
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
73
|
+
let oV0 = u32(round(v0 * m + 511.0));
|
|
74
|
+
let oV1 = u32(round(v1 * m + 511.0));
|
|
75
|
+
let oV2 = u32(round(v2 * m + 511.0));
|
|
72
76
|
|
|
73
77
|
return (max & 0x3)
|
|
74
78
|
| ((oV0 & 0x3FF) << 2)
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The flat index of a workgroup in a **folded** dispatch — one whose count was spread over x, then
|
|
3
|
+
* y, then z by {@link build_indirect_compute_dispatch_command} with `fold`, or by
|
|
4
|
+
* {@link shader_prefix_sum_to_command}.
|
|
5
|
+
*
|
|
6
|
+
* Both fill x to {@link WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION} before y grows past
|
|
7
|
+
* 1, and y to it before z does. So wherever a row or slice exists, the ones below it are full and
|
|
8
|
+
* the grid flattens with that constant as its stride — the same arithmetic as
|
|
9
|
+
* {@link chunk_grid3d_to_index} over the real extents, without asking the dispatch for them.
|
|
10
|
+
*
|
|
11
|
+
* Which is the point: `@builtin(num_workgroups)` in an indirectly dispatched shader costs ~15 µs on
|
|
12
|
+
* D3D12 whatever the grid, including an empty one. Dawn implements it there by duplicating the
|
|
13
|
+
* indirect arguments and dispatching through a command signature that sets root constants, where a
|
|
14
|
+
* plain indirect dispatch costs ~3 µs (measured 2026-09-25, RTX 4090, Chrome 154). The
|
|
15
|
+
* measurements and the reading of Dawn's source are in `renderer/gpu_primitive/indirect/NOTES.md`.
|
|
16
|
+
*
|
|
17
|
+
* Only correct for a grid folded that way. A grid laid out any other way — x short of the constant
|
|
18
|
+
* while y is past 1 — is read with gaps; {@link chunk_grid3d_to_index} is the flattening for those.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_folded_workgroup_index: CodeChunk;
|
|
23
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
24
|
+
//# sourceMappingURL=chunk_folded_workgroup_index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_folded_workgroup_index.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,2CAFU,SAAS,CAWlB;0BAhCyB,6BAA6B"}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import {
|
|
2
|
+
WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION
|
|
3
|
+
} from "../../../gpu_primitive/indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js";
|
|
4
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* The flat index of a workgroup in a **folded** dispatch — one whose count was spread over x, then
|
|
8
|
+
* y, then z by {@link build_indirect_compute_dispatch_command} with `fold`, or by
|
|
9
|
+
* {@link shader_prefix_sum_to_command}.
|
|
10
|
+
*
|
|
11
|
+
* Both fill x to {@link WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION} before y grows past
|
|
12
|
+
* 1, and y to it before z does. So wherever a row or slice exists, the ones below it are full and
|
|
13
|
+
* the grid flattens with that constant as its stride — the same arithmetic as
|
|
14
|
+
* {@link chunk_grid3d_to_index} over the real extents, without asking the dispatch for them.
|
|
15
|
+
*
|
|
16
|
+
* Which is the point: `@builtin(num_workgroups)` in an indirectly dispatched shader costs ~15 µs on
|
|
17
|
+
* D3D12 whatever the grid, including an empty one. Dawn implements it there by duplicating the
|
|
18
|
+
* indirect arguments and dispatching through a command signature that sets root constants, where a
|
|
19
|
+
* plain indirect dispatch costs ~3 µs (measured 2026-09-25, RTX 4090, Chrome 154). The
|
|
20
|
+
* measurements and the reading of Dawn's source are in `renderer/gpu_primitive/indirect/NOTES.md`.
|
|
21
|
+
*
|
|
22
|
+
* Only correct for a grid folded that way. A grid laid out any other way — x short of the constant
|
|
23
|
+
* while y is past 1 — is read with gaps; {@link chunk_grid3d_to_index} is the flattening for those.
|
|
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export const chunk_folded_workgroup_index = CodeChunk.from(
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//language=WGSL
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`
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fn folded_workgroup_index( workgroup_id: vec3<u32> ) -> u32 {
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const WIDTH = ${WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION}u;
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return workgroup_id.x + ( workgroup_id.y + workgroup_id.z * WIDTH ) * WIDTH;
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}
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`
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)
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/**
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* Given a 3d coordinate, flatten it into a 1d index
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* see {@link chunk_index_to_grid3d} for reverse
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*
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* Flattening a dispatch's own workgroup grid: in a shader that is dispatched indirectly, do not
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* feed this `@builtin(num_workgroups)`, which costs ~15 µs a dispatch on D3D12. A folded command
|
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* flattens with {@link chunk_folded_workgroup_index} instead; see
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* `renderer/gpu_primitive/indirect/NOTES.md`.
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*
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*/
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export const chunk_grid3d_to_index: CodeChunk;
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1
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-
{"version":3,"file":"chunk_grid3d_to_index.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.js"],"names":[],"mappings":"AAEA
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1
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+
{"version":3,"file":"chunk_grid3d_to_index.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH,oCAFU,SAAS,CASlB;0BApByB,6BAA6B"}
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/**
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*
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* Flattening a dispatch's own workgroup grid: in a shader that is dispatched indirectly, do not
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* feed this `@builtin(num_workgroups)`, which costs ~15 µs a dispatch on D3D12. A folded command
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* flattens with {@link chunk_folded_workgroup_index} instead; see
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* `renderer/gpu_primitive/indirect/NOTES.md`.
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*
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* @type {CodeChunk}
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*/
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export const chunk_grid3d_to_index = CodeChunk.from(
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-
{"version":3,"file":"INCIDENT_LIGHT_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.js"],"names":[],"mappings":"AAGA,
|
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1
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+
{"version":3,"file":"INCIDENT_LIGHT_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.js"],"names":[],"mappings":"AAGA,iDA0B2B;6BA5BE,4BAA4B"}
|
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@@ -19,7 +19,12 @@ export const INCIDENT_LIGHT_STRUCT = WebGPUStruct.from({
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radius: f32,
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/**
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* Distance to
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* Distance to the SURFACE of the emitter — the centre distance less the emitter radius,
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* floored at zero. Both resolvers write it that way: it is what a shadow ray wants for its
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* tmax, which is what every consumer uses it for, and a ray run to the centre would test the
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* last `radius` metres of empty sphere interior for occluders.
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*
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* Not to be confused with {@link radius}, which is a solid angle and IS measured to the centre.
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*/
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distance: f32,
|
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}, "IncidentLight").pack();
|
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_get_spot_light_info.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.js"],"names":[],"mappings":"AAMA,
|
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1
|
+
{"version":3,"file":"chunk_get_spot_light_info.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.js"],"names":[],"mappings":"AAMA,kDAkDC;0BAxDyB,gCAAgC"}
|
|
@@ -20,7 +20,12 @@ fn get_spot_light_info(
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let distance_to_center = length( lVector );
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-
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// the SURFACE of the emitter, matching get_point_light_info. The two are siblings that fill the
|
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24
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+
// same field of the same struct and are dispatched between by restir_get_light_info, and this
|
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25
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+
// one used to hand back the centre distance — so a shadow ray taking its tmax from here ran the
|
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+
// emitter radius further for a spot light than for a point light, and that radius is what
|
|
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// artists raise for softer shadows.
|
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|
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result.distance = max(0.0, distance_to_center - light.radius);
|
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29
|
result.radius = light.radius / distance_to_center;
|
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let angleCos = dot( result.direction, -light.direction );
|
|
@@ -0,0 +1,24 @@
|
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1
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+
/**
|
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2
|
+
* How an albedo texture's colour is read back out of it.
|
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3
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*
|
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4
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* Albedo textures are uploaded with alpha PREMULTIPLIED — `tiny-gltf` decodes them with
|
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5
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+
* `premultiplyAlpha: "none"` precisely because the upload does it — so a texel of `rgb=(0.3,0.5,0.2)`
|
|
6
|
+
* at `a=0.5` is stored as `(0.15,0.25,0.1)` and every consumer has to divide the coverage back out
|
|
7
|
+
* before shading with it. A consumer that does not is dark by exactly its alpha, and if it also
|
|
8
|
+
* treats that alpha as coverage it counts the same number twice.
|
|
9
|
+
*
|
|
10
|
+
* This exists as one function rather than as the same expression written twice because the two
|
|
11
|
+
* renderers disagreed about it: the deferred G-buffer divided, the path tracer did not, and the path
|
|
12
|
+
* tracer is the reference the raster path is compared against — so every alpha-masked or transparent
|
|
13
|
+
* material diverged between them by exactly its alpha, which is the place the comparison matters
|
|
14
|
+
* most.
|
|
15
|
+
*
|
|
16
|
+
* The guard is not decoration. A fully transparent texel is `rgb=0, a=0`, and a bilinear resample of
|
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17
|
+
* the neighbourhood around one can land on an alpha that the visibility pass's alpha test disagrees
|
|
18
|
+
* with, so an unguarded divide puts a NaN into the albedo.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_albedo_unpremultiply: CodeChunk;
|
|
23
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
24
|
+
//# sourceMappingURL=chunk_albedo_unpremultiply.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_albedo_unpremultiply.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,yCAFU,SAAS,CASjB;0BA9BwB,6BAA6B"}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* How an albedo texture's colour is read back out of it.
|
|
5
|
+
*
|
|
6
|
+
* Albedo textures are uploaded with alpha PREMULTIPLIED — `tiny-gltf` decodes them with
|
|
7
|
+
* `premultiplyAlpha: "none"` precisely because the upload does it — so a texel of `rgb=(0.3,0.5,0.2)`
|
|
8
|
+
* at `a=0.5` is stored as `(0.15,0.25,0.1)` and every consumer has to divide the coverage back out
|
|
9
|
+
* before shading with it. A consumer that does not is dark by exactly its alpha, and if it also
|
|
10
|
+
* treats that alpha as coverage it counts the same number twice.
|
|
11
|
+
*
|
|
12
|
+
* This exists as one function rather than as the same expression written twice because the two
|
|
13
|
+
* renderers disagreed about it: the deferred G-buffer divided, the path tracer did not, and the path
|
|
14
|
+
* tracer is the reference the raster path is compared against — so every alpha-masked or transparent
|
|
15
|
+
* material diverged between them by exactly its alpha, which is the place the comparison matters
|
|
16
|
+
* most.
|
|
17
|
+
*
|
|
18
|
+
* The guard is not decoration. A fully transparent texel is `rgb=0, a=0`, and a bilinear resample of
|
|
19
|
+
* the neighbourhood around one can land on an alpha that the visibility pass's alpha test disagrees
|
|
20
|
+
* with, so an unguarded divide puts a NaN into the albedo.
|
|
21
|
+
*
|
|
22
|
+
* @type {CodeChunk}
|
|
23
|
+
*/
|
|
24
|
+
export const chunk_albedo_unpremultiply = CodeChunk.from(
|
|
25
|
+
//language=WGSL
|
|
26
|
+
`
|
|
27
|
+
fn albedo_unpremultiply(diffuse_sample: vec4<f32>) -> vec3<f32> {
|
|
28
|
+
return diffuse_sample.rgb / max(diffuse_sample.a, 1e-4);
|
|
29
|
+
}
|
|
30
|
+
`
|
|
31
|
+
);
|
|
@@ -13,12 +13,12 @@ fn pcg2d(v:vec2<u32>) -> vec2<u32>{
|
|
|
13
13
|
result.x += result.y * 1664525u;
|
|
14
14
|
result.y += result.x * 1664525u;
|
|
15
15
|
|
|
16
|
-
result = result ^ (result >> 16u);
|
|
16
|
+
result = result ^ (result >> vec2(16u));
|
|
17
17
|
|
|
18
18
|
result.x += result.y * 1664525u;
|
|
19
19
|
result.y += result.x * 1664525u;
|
|
20
20
|
|
|
21
|
-
result = result ^ (result >> 16u);
|
|
21
|
+
result = result ^ (result >> vec2(16u));
|
|
22
22
|
|
|
23
23
|
return result;
|
|
24
24
|
}
|
|
@@ -15,7 +15,7 @@ fn pcg4d(v:vec4<u32>) -> vec4<u32>{
|
|
|
15
15
|
result.z += result.x * result.y;
|
|
16
16
|
result.w += result.y * result.z;
|
|
17
17
|
|
|
18
|
-
result = result ^ (result >> 16u);
|
|
18
|
+
result = result ^ (result >> vec4(16u));
|
|
19
19
|
|
|
20
20
|
result.x += result.y * result.w;
|
|
21
21
|
result.y += result.z * result.x;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_ffx_sssr_validate_hit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH,gDAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"chunk_ffx_sssr_validate_hit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH,gDAFU,SAAS,CAmBhB;AAEH,oEAoBC;AAGD;;;;;GAKG;AACH,gDAFU,SAAS,CAyDlB;AAED;;;;GAIG;AACH,0CAFU,SAAS,CAyBjB;0BA/IwB,6BAA6B"}
|
|
@@ -14,10 +14,13 @@ export const chunk_ffx_effect_compute_vignette = CodeChunk.from(
|
|
|
14
14
|
`
|
|
15
15
|
fn ffx_effect_compute_vignette(
|
|
16
16
|
uv:vec2<f32>,
|
|
17
|
-
screen_size: vec2<f32
|
|
17
|
+
screen_size: vec2<f32>,
|
|
18
|
+
edge_fade: f32
|
|
18
19
|
) -> f32{
|
|
19
20
|
// Fade out hits near the screen borders
|
|
20
|
-
|
|
21
|
+
// The fade width was hard-coded here as 0.05 while the effect declared a setting of that name
|
|
22
|
+
// and wrote 0.07 into the uniform every frame, read by nothing — the knob moved no picture.
|
|
23
|
+
let fov = edge_fade * vec2(screen_size.y / screen_size.x, 1.0);
|
|
21
24
|
let border = smoothstep(vec2(0.0, 0.0), fov, uv) * (1.0 - smoothstep(vec2(1.0, 1.0) - fov, vec2(1.0, 1.0), uv));
|
|
22
25
|
let vignette = border.x * border.y;
|
|
23
26
|
|
|
@@ -124,13 +127,14 @@ fn ffx_sssr_validate_hit(
|
|
|
124
127
|
uv: vec2<f32>,
|
|
125
128
|
view_space_ray_direction: vec3<f32>,
|
|
126
129
|
screen_size: vec2<f32>,
|
|
127
|
-
depth_buffer_thickness: f32
|
|
130
|
+
depth_buffer_thickness: f32,
|
|
131
|
+
edge_fade: f32
|
|
128
132
|
) -> f32{
|
|
129
133
|
var confidence = ffx_validate_screen_ray_hit(hit, uv, view_space_ray_direction, screen_size, depth_buffer_thickness);
|
|
130
134
|
|
|
131
135
|
// Fade out reflections whose *sampled radiance* sits near the unreliable screen border —
|
|
132
136
|
// the reference computes this from the hit position, not the receiver pixel
|
|
133
|
-
let vignette = ffx_effect_compute_vignette(hit.xy, screen_size);
|
|
137
|
+
let vignette = ffx_effect_compute_vignette(hit.xy, screen_size, edge_fade);
|
|
134
138
|
|
|
135
139
|
return vignette * confidence;
|
|
136
140
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_mesh_sdf_soft_shadow.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,
|
|
1
|
+
{"version":3,"file":"chunk_mesh_sdf_soft_shadow.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,mDA8CO;0BAtDmB,6BAA6B"}
|
|
@@ -24,16 +24,30 @@ fn mesh_sdf_soft_shadow(mesh_id: u32, ray:${RAY_STRUCT.wgsl_ref}, w:f32) -> f32{
|
|
|
24
24
|
|
|
25
25
|
let distance = mesh_sdf_query_distance(mesh_id,position);
|
|
26
26
|
|
|
27
|
+
if( distance < 0.0001 ) {
|
|
28
|
+
// The ray reached the surface. This used to break with res still holding whatever the
|
|
29
|
+
// PREVIOUS step left there — and on a hit at the first step, its initialiser, meaning
|
|
30
|
+
// fully lit. A shading point sitting on the caster is the ordinary contact shadow, so
|
|
31
|
+
// the shadow was brightest exactly where it should have been blackest.
|
|
32
|
+
return 0.0;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
// the TIGHTEST the ray ever gets, which is what a penumbra term is. Assigning here instead
|
|
36
|
+
// gave the ratio at the LAST step — for a ray that escapes, the point furthest from any
|
|
37
|
+
// geometry, so the brightest value the march produced, squared and returned unclamped: the
|
|
38
|
+
// shadow term multiplied the light up rather than down.
|
|
39
|
+
res = min(res, distance / w);
|
|
40
|
+
|
|
27
41
|
t += abs(distance);
|
|
28
42
|
|
|
29
|
-
if(
|
|
43
|
+
if( t > ray.tmax ) {
|
|
30
44
|
break;
|
|
31
45
|
}
|
|
32
46
|
|
|
33
|
-
res = (distance / w);
|
|
34
|
-
|
|
35
47
|
}
|
|
36
48
|
|
|
49
|
+
res = saturate(res);
|
|
50
|
+
|
|
37
51
|
return res*res;
|
|
38
52
|
|
|
39
53
|
}
|
|
@@ -1,5 +1,9 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Simplified way of running compute shaders
|
|
3
|
+
*
|
|
4
|
+
* The shader should not read `@builtin(num_workgroups)`: dispatched indirectly, that costs ~15 µs a
|
|
5
|
+
* dispatch on D3D12. See `renderer/gpu_primitive/indirect/NOTES.md`.
|
|
6
|
+
*
|
|
3
7
|
* @param {Object} options
|
|
4
8
|
* @param {FrameGraph} options.graph
|
|
5
9
|
* @param {ComputeShader} options.shader
|